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4 Commits

Author SHA1 Message Date
SamuXarick 83a529dfd5
Merge 38462627db into 7546c1acab 2025-07-14 08:01:51 +00:00
Peter Nelson 7546c1acab
Codefix f220ed179d: GetUnicodeGlyph takes a unicode character. (#14438)
Previous change erroneously changed type to GlyphID, based on naming. It should actually be char32_t.
2025-07-14 08:01:42 +00:00
Peter Nelson a6143eea21
Codechange: Include more relevant headers for script_storage. (#14437) 2025-07-14 07:49:50 +01:00
SamuXarick 38462627db Codechange: 3 steps of std::min/max with 2 elements are faster than 1 single step with 4 2025-01-02 15:55:42 +00:00
5 changed files with 33 additions and 29 deletions

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@ -43,26 +43,26 @@ SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs)
}
/**
* Get SpriteID associated with a GlyphID.
* @param key Glyph to find.
* @return SpriteID of glyph, or 0 if not present.
* Get SpriteID associated with a character.
* @param key Character to find.
* @return SpriteID for character, or 0 if not present.
*/
SpriteID SpriteFontCache::GetUnicodeGlyph(GlyphID key)
SpriteID SpriteFontCache::GetUnicodeGlyph(char32_t key)
{
const auto found = this->glyph_to_spriteid_map.find(key & ~SPRITE_GLYPH);
if (found == std::end(this->glyph_to_spriteid_map)) return 0;
const auto found = this->char_map.find(key);
if (found == std::end(this->char_map)) return 0;
return found->second;
}
void SpriteFontCache::SetUnicodeGlyph(char32_t key, SpriteID sprite)
{
this->glyph_to_spriteid_map[key] = sprite;
this->char_map[key] = sprite;
}
void SpriteFontCache::InitializeUnicodeGlyphMap()
{
/* Clear out existing glyph map if it exists */
this->glyph_to_spriteid_map.clear();
this->char_map.clear();
SpriteID base;
switch (this->fs) {

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@ -28,8 +28,8 @@ public:
bool IsBuiltInFont() override { return true; }
private:
std::unordered_map<GlyphID, SpriteID> glyph_to_spriteid_map{}; ///< Mapping of glyphs to sprite IDs.
SpriteID GetUnicodeGlyph(GlyphID key);
std::unordered_map<char32_t, SpriteID> char_map{}; ///< Mapping of characters to sprite IDs.
SpriteID GetUnicodeGlyph(char32_t key);
};
#endif /* SPRITEFONTCACHE_H */

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@ -24,10 +24,12 @@
#include "api/script_event.hpp"
#include "api/script_log.hpp"
#include "../company_base.h"
#include "../company_func.h"
#include "../company_type.h"
#include "../fileio_func.h"
#include "../goal_type.h"
#include "../league_type.h"
#include "../signs_type.h"
#include "../story_type.h"
#include "../misc/endian_buffer.hpp"
#include "../safeguards.h"

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@ -12,12 +12,10 @@
#include <queue>
#include "../signs_func.h"
#include "../vehicle_func.h"
#include "../command_type.h"
#include "../company_type.h"
#include "../rail_type.h"
#include "../road_type.h"
#include "../group.h"
#include "../goal_type.h"
#include "../story_type.h"
#include "script_types.hpp"
#include "script_log_types.hpp"

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@ -120,12 +120,14 @@ int GetTileZ(TileIndex tile)
uint x2 = std::min(x1 + 1, Map::MaxX());
uint y2 = std::min(y1 + 1, Map::MaxY());
return std::min({
return std::min(
std::min(
TileHeight(tile), // N corner
TileHeight(TileXY(x2, y1)), // W corner
TileHeight(TileXY(x2, y1))), // W corner
std::min(
TileHeight(TileXY(x1, y2)), // E corner
TileHeight(TileXY(x2, y2)), // S corner
});
TileHeight(TileXY(x2, y2))) // S corner
);
}
/**
@ -140,10 +142,12 @@ int GetTileMaxZ(TileIndex t)
uint x2 = std::min(x1 + 1, Map::MaxX());
uint y2 = std::min(y1 + 1, Map::MaxY());
return std::max({
return std::max(
std::max(
TileHeight(t), // N corner
TileHeight(TileXY(x2, y1)), // W corner
TileHeight(TileXY(x2, y1))), // W corner
std::max(
TileHeight(TileXY(x1, y2)), // E corner
TileHeight(TileXY(x2, y2)), // S corner
});
TileHeight(TileXY(x2, y2))) // S corner
);
}