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a8db12d4a2
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a8db12d4a2 | |
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7546c1acab | |
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a6143eea21 | |
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fe3d5a7718 |
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@ -43,26 +43,26 @@ SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs)
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}
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}
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/**
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/**
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* Get SpriteID associated with a GlyphID.
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* Get SpriteID associated with a character.
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* @param key Glyph to find.
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* @param key Character to find.
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* @return SpriteID of glyph, or 0 if not present.
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* @return SpriteID for character, or 0 if not present.
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*/
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*/
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SpriteID SpriteFontCache::GetUnicodeGlyph(GlyphID key)
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SpriteID SpriteFontCache::GetUnicodeGlyph(char32_t key)
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{
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{
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const auto found = this->glyph_to_spriteid_map.find(key & ~SPRITE_GLYPH);
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const auto found = this->char_map.find(key);
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if (found == std::end(this->glyph_to_spriteid_map)) return 0;
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if (found == std::end(this->char_map)) return 0;
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return found->second;
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return found->second;
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}
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}
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void SpriteFontCache::SetUnicodeGlyph(char32_t key, SpriteID sprite)
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void SpriteFontCache::SetUnicodeGlyph(char32_t key, SpriteID sprite)
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{
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{
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this->glyph_to_spriteid_map[key] = sprite;
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this->char_map[key] = sprite;
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}
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}
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void SpriteFontCache::InitializeUnicodeGlyphMap()
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void SpriteFontCache::InitializeUnicodeGlyphMap()
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{
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{
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/* Clear out existing glyph map if it exists */
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/* Clear out existing glyph map if it exists */
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this->glyph_to_spriteid_map.clear();
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this->char_map.clear();
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SpriteID base;
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SpriteID base;
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switch (this->fs) {
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switch (this->fs) {
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@ -28,8 +28,8 @@ public:
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bool IsBuiltInFont() override { return true; }
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bool IsBuiltInFont() override { return true; }
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private:
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private:
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std::unordered_map<GlyphID, SpriteID> glyph_to_spriteid_map{}; ///< Mapping of glyphs to sprite IDs.
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std::unordered_map<char32_t, SpriteID> char_map{}; ///< Mapping of characters to sprite IDs.
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SpriteID GetUnicodeGlyph(GlyphID key);
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SpriteID GetUnicodeGlyph(char32_t key);
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};
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};
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#endif /* SPRITEFONTCACHE_H */
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#endif /* SPRITEFONTCACHE_H */
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@ -161,12 +161,18 @@ public:
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if (n.num_signals_passed >= this->sig_look_ahead_costs.size() / 2) return 0;
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if (n.num_signals_passed >= this->sig_look_ahead_costs.size() / 2) return 0;
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if (!IsPbsSignal(n.last_signal_type)) return 0;
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if (!IsPbsSignal(n.last_signal_type)) return 0;
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const Train *v = Yapf().GetVehicle();
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assert(v != nullptr);
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assert(v->type == VEH_TRAIN);
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/* the longer a train waits, the more it will consider longer routes around blocking trains */
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int impatience = std::max(0, v->wait_counter - DAY_TICKS / 2);
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if (IsRailStationTile(tile) && IsAnyStationTileReserved(tile, trackdir, skipped)) {
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if (IsRailStationTile(tile) && IsAnyStationTileReserved(tile, trackdir, skipped)) {
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return Yapf().PfGetSettings().rail_pbs_station_penalty * (skipped + 1);
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return Yapf().PfGetSettings().rail_pbs_station_penalty * (skipped + 1) + impatience;
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} else if (TrackOverlapsTracks(GetReservedTrackbits(tile), TrackdirToTrack(trackdir))) {
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} else if (TrackOverlapsTracks(GetReservedTrackbits(tile), TrackdirToTrack(trackdir))) {
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int cost = Yapf().PfGetSettings().rail_pbs_cross_penalty;
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int cost = Yapf().PfGetSettings().rail_pbs_cross_penalty;
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if (!IsDiagonalTrackdir(trackdir)) cost = (cost * YAPF_TILE_CORNER_LENGTH) / YAPF_TILE_LENGTH;
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if (!IsDiagonalTrackdir(trackdir)) cost = (cost * YAPF_TILE_CORNER_LENGTH) / YAPF_TILE_LENGTH;
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return cost * (skipped + 1);
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return cost * (skipped + 1) + impatience;
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}
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}
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return 0;
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return 0;
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}
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}
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@ -24,10 +24,12 @@
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#include "api/script_event.hpp"
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#include "api/script_event.hpp"
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#include "api/script_log.hpp"
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#include "api/script_log.hpp"
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#include "../company_base.h"
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#include "../company_type.h"
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#include "../company_func.h"
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#include "../fileio_func.h"
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#include "../fileio_func.h"
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#include "../goal_type.h"
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#include "../league_type.h"
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#include "../league_type.h"
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#include "../signs_type.h"
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#include "../story_type.h"
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#include "../misc/endian_buffer.hpp"
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#include "../misc/endian_buffer.hpp"
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#include "../safeguards.h"
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#include "../safeguards.h"
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@ -12,12 +12,10 @@
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#include <queue>
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#include <queue>
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#include "../signs_func.h"
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#include "../command_type.h"
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#include "../vehicle_func.h"
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#include "../company_type.h"
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#include "../rail_type.h"
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#include "../road_type.h"
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#include "../road_type.h"
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#include "../group.h"
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#include "../goal_type.h"
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#include "../story_type.h"
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#include "script_types.hpp"
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#include "script_types.hpp"
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#include "script_log_types.hpp"
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#include "script_log_types.hpp"
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