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release/1.
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6
.github/workflows/ci-build.yml
vendored
6
.github/workflows/ci-build.yml
vendored
@@ -143,7 +143,7 @@ jobs:
|
||||
- name: Test
|
||||
run: |
|
||||
cd build
|
||||
ctest -j $(nproc)
|
||||
ctest -j $(nproc) --timeout 120
|
||||
|
||||
macos:
|
||||
name: Mac OS
|
||||
@@ -224,7 +224,7 @@ jobs:
|
||||
- name: Test
|
||||
run: |
|
||||
cd build
|
||||
ctest -j $(sysctl -n hw.logicalcpu)
|
||||
ctest -j $(sysctl -n hw.logicalcpu) --timeout 120
|
||||
|
||||
windows:
|
||||
name: Windows
|
||||
@@ -314,4 +314,4 @@ jobs:
|
||||
shell: bash
|
||||
run: |
|
||||
cd ${GITHUB_WORKSPACE}/build
|
||||
ctest
|
||||
ctest --timeout 120
|
||||
|
4
.github/workflows/release.yml
vendored
4
.github/workflows/release.yml
vendored
@@ -96,7 +96,7 @@ jobs:
|
||||
TZ='UTC' date +"%Y-%m-%d %H:%M UTC" > .release_date
|
||||
cat .ottdrev | cut -f 1 -d$'\t' > .version
|
||||
|
||||
if [ $(cat .ottdrev | cut -f 6 -d$'\t') = '1' ]; then
|
||||
if [ $(cat .ottdrev | cut -f 5 -d$'\t') = '1' ]; then
|
||||
# Assume that all tags are always releases. Why else make a tag?
|
||||
IS_TAG="true"
|
||||
|
||||
@@ -379,6 +379,8 @@ jobs:
|
||||
bundle_name: "groovy"
|
||||
- container_image: "debian:buster"
|
||||
bundle_name: "buster"
|
||||
- container_image: "debian:bullseye"
|
||||
bundle_name: "bullseye"
|
||||
|
||||
runs-on: ubuntu-20.04
|
||||
container:
|
||||
|
@@ -4,10 +4,12 @@ if(NOT BINARY_NAME)
|
||||
set(BINARY_NAME openttd)
|
||||
endif()
|
||||
|
||||
project(${BINARY_NAME})
|
||||
project(${BINARY_NAME}
|
||||
VERSION 1.11.2
|
||||
)
|
||||
|
||||
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
|
||||
message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the bin directory")
|
||||
message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the build directory. You may need to delete \"${CMAKE_SOURCE_DIR}/CMakeCache.txt\" first.")
|
||||
endif()
|
||||
|
||||
# Debug mode by default.
|
||||
@@ -72,6 +74,9 @@ add_custom_target(find_version
|
||||
${CMAKE_COMMAND}
|
||||
-DFIND_VERSION_BINARY_DIR=${CMAKE_BINARY_DIR}/generated
|
||||
-DCPACK_BINARY_DIR=${CMAKE_BINARY_DIR}
|
||||
-DREV_MAJOR=${PROJECT_VERSION_MAJOR}
|
||||
-DREV_MINOR=${PROJECT_VERSION_MINOR}
|
||||
-DREV_BUILD=${PROJECT_VERSION_PATCH}
|
||||
-P "${CMAKE_SOURCE_DIR}/cmake/scripts/FindVersion.cmake"
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
BYPRODUCTS ${GENERATED_SOURCE_FILES}
|
||||
@@ -220,6 +225,7 @@ if(MSVC)
|
||||
target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest")
|
||||
endif()
|
||||
|
||||
add_subdirectory(${CMAKE_SOURCE_DIR}/bin)
|
||||
add_subdirectory(${CMAKE_SOURCE_DIR}/src)
|
||||
add_subdirectory(${CMAKE_SOURCE_DIR}/media)
|
||||
|
||||
@@ -240,7 +246,7 @@ if(IPO_FOUND)
|
||||
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL True)
|
||||
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO True)
|
||||
endif()
|
||||
set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/bin")
|
||||
set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")
|
||||
process_compile_flags()
|
||||
|
||||
include(LinkPackage)
|
||||
|
42
COMPILING.md
42
COMPILING.md
@@ -2,26 +2,27 @@
|
||||
|
||||
## Required/optional libraries
|
||||
|
||||
The following libraries are used by OpenTTD for:
|
||||
OpenTTD makes use of the following external libraries:
|
||||
|
||||
- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
|
||||
- (encouraged) zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
|
||||
heightmaps
|
||||
- liblzo2: (de)compressing of old (pre 0.3.0) savegames
|
||||
- liblzma: (de)compressing of savegames (1.1.0 and later)
|
||||
- libpng: making screenshots and loading heightmaps
|
||||
- (encouraged) liblzma: (de)compressing of savegames (1.1.0 and later)
|
||||
- (encouraged) libpng: making screenshots and loading heightmaps
|
||||
- (optional) liblzo2: (de)compressing of old (pre 0.3.0) savegames
|
||||
|
||||
For Linux, the following additional libraries are used (for non-dedicated only):
|
||||
|
||||
- libSDL2: hardware access (video, sound, mouse)
|
||||
- libfreetype: loading generic fonts and rendering them
|
||||
- libfontconfig: searching for fonts, resolving font names to actual fonts
|
||||
- libicu: handling of right-to-left scripts (e.g. Arabic and Persian) and
|
||||
natural sorting of strings (Linux only)
|
||||
- libSDL2: hardware access (video, sound, mouse) (not required for Windows or macOS)
|
||||
natural sorting of strings
|
||||
|
||||
OpenTTD does not require any of the libraries to be present, but without
|
||||
liblzma you cannot open most recent savegames and without zlib you cannot
|
||||
open most older savegames or use the content downloading system.
|
||||
Without libSDL/liballegro on non-Windows and non-macOS machines you have
|
||||
no graphical user interface; you would be building a dedicated server.
|
||||
|
||||
## Windows:
|
||||
## Windows
|
||||
|
||||
You need Microsoft Visual Studio 2017 or more recent.
|
||||
|
||||
@@ -77,6 +78,8 @@ files himself via the `ZERO_CHECK` project.
|
||||
|
||||
## All other platforms
|
||||
Minimum required version of CMake is 3.9.
|
||||
By default this produces a Debug build with assertations enabled.
|
||||
This is a far slower build than release builds.
|
||||
|
||||
```bash
|
||||
mkdir build
|
||||
@@ -88,6 +91,25 @@ make
|
||||
For more information on how to use CMake (including how to make Release builds),
|
||||
we urge you to read [their excellent manual](https://cmake.org/cmake/help/latest/guide/user-interaction/index.html).
|
||||
|
||||
## CMake Options
|
||||
|
||||
Via CMake, several options can be influenced to get different types of
|
||||
builds.
|
||||
|
||||
- `-DCMAKE_BUILD_TYPE=RelWithDebInfo`: build a release build. This is
|
||||
significant faster than a debug build, but has far less useful information
|
||||
in case of a crash.
|
||||
- `-DOPTION_DEDICATED=ON`: build OpenTTD without a GUI. Useful if you are
|
||||
running a headless server, as it requires less libraries to operate.
|
||||
- `-DOPTION_USE_ASSERTS=OFF`: disable asserts. Use with care, as assert
|
||||
statements capture early signs of trouble. Release builds have them
|
||||
disabled by default.
|
||||
- `-DOPTION_USE_THREADS=OFF`: disable the use of threads. This will block
|
||||
the interface in many places, and in general gives a worse experience of
|
||||
the game. Use with care.
|
||||
- `-DOPTION_TOOLS_ONLY=ON`: only build tools like `strgen`. Does not build
|
||||
the game itself. Useful for cross-compiling.
|
||||
|
||||
## Supported compilers
|
||||
|
||||
Every compiler that is supported by CMake and supports C++17, should be
|
||||
|
20
README.md
20
README.md
@@ -46,15 +46,13 @@ OpenTTD has a [community-maintained wiki](https://wiki.openttd.org/), including
|
||||
|
||||
OpenTTD has been ported to several platforms and operating systems.
|
||||
|
||||
The currently working platforms are:
|
||||
The currently supported platforms are:
|
||||
|
||||
- FreeBSD (SDL)
|
||||
- Haiku (SDL)
|
||||
- Linux (SDL)
|
||||
- macOS (universal) (Cocoa video and sound drivers)
|
||||
- OpenBSD (SDL)
|
||||
- OS/2 (SDL)
|
||||
- Windows (Win32 GDI (faster) or SDL)
|
||||
- Linux (SDL (OpenGL and non-OpenGL))
|
||||
- macOS (universal) (Cocoa)
|
||||
- Windows (Win32 GDI / OpenGL)
|
||||
|
||||
Other platforms may also work (in particular various BSD systems), but we don't actively test or maintain these.
|
||||
|
||||
### 1.3.1) Legacy support
|
||||
Platforms, languages and compilers change.
|
||||
@@ -79,9 +77,9 @@ For some platforms, you will need to refer to [the installation guide](https://w
|
||||
The free data files, split into OpenGFX for graphics, OpenSFX for sounds and
|
||||
OpenMSX for music can be found at:
|
||||
|
||||
- https://www.openttd.org/download-opengfx for OpenGFX
|
||||
- https://www.openttd.org/download-opensfx for OpenSFX
|
||||
- https://www.openttd.org/download-openmsx for OpenMSX
|
||||
- https://www.openttd.org/downloads/opengfx-releases/ for OpenGFX
|
||||
- https://www.openttd.org/downloads/opensfx-releases/ for OpenSFX
|
||||
- https://www.openttd.org/downloads/openmsx-releases/ for OpenMSX
|
||||
|
||||
Please follow the readme of these packages about the installation procedure.
|
||||
The Windows installer can optionally download and install these packages.
|
||||
|
2
bin/CMakeLists.txt
Normal file
2
bin/CMakeLists.txt
Normal file
@@ -0,0 +1,2 @@
|
||||
add_subdirectory(ai)
|
||||
add_subdirectory(game)
|
39
bin/ai/CMakeLists.txt
Normal file
39
bin/ai/CMakeLists.txt
Normal file
@@ -0,0 +1,39 @@
|
||||
set(AI_COMPAT_SOURCE_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_0.7.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.0.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.1.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
|
||||
)
|
||||
|
||||
foreach(AI_COMPAT_SOURCE_FILE IN LISTS AI_COMPAT_SOURCE_FILES)
|
||||
string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" AI_COMPAT_SOURCE_FILE_NAME "${AI_COMPAT_SOURCE_FILE}")
|
||||
string(CONCAT AI_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${AI_COMPAT_SOURCE_FILE_NAME}")
|
||||
|
||||
add_custom_command(OUTPUT ${AI_COMPAT_BINARY_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${AI_COMPAT_SOURCE_FILE}
|
||||
${AI_COMPAT_BINARY_FILE}
|
||||
MAIN_DEPENDENCY ${AI_COMPAT_SOURCE_FILE}
|
||||
COMMENT "Copying ${AI_COMPAT_SOURCE_FILE_NAME}"
|
||||
)
|
||||
|
||||
list(APPEND AI_COMPAT_BINARY_FILES ${AI_COMPAT_BINARY_FILE})
|
||||
endforeach()
|
||||
|
||||
# Create a new target which copies all compat files
|
||||
add_custom_target(ai_compat_files
|
||||
DEPENDS ${AI_COMPAT_BINARY_FILES}
|
||||
)
|
||||
|
||||
add_dependencies(openttd
|
||||
ai_compat_files
|
||||
)
|
36
bin/game/CMakeLists.txt
Normal file
36
bin/game/CMakeLists.txt
Normal file
@@ -0,0 +1,36 @@
|
||||
set(GS_COMPAT_SOURCE_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
|
||||
)
|
||||
|
||||
foreach(GS_COMPAT_SOURCE_FILE IN LISTS GS_COMPAT_SOURCE_FILES)
|
||||
string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" GS_COMPAT_SOURCE_FILE_NAME "${GS_COMPAT_SOURCE_FILE}")
|
||||
string(CONCAT GS_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${GS_COMPAT_SOURCE_FILE_NAME}")
|
||||
|
||||
add_custom_command(OUTPUT ${GS_COMPAT_BINARY_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${GS_COMPAT_SOURCE_FILE}
|
||||
${GS_COMPAT_BINARY_FILE}
|
||||
MAIN_DEPENDENCY ${GS_COMPAT_SOURCE_FILE}
|
||||
COMMENT "Copying ${GS_COMPAT_SOURCE_FILE_NAME}"
|
||||
)
|
||||
|
||||
list(APPEND GS_COMPAT_BINARY_FILES ${GS_COMPAT_BINARY_FILE})
|
||||
endforeach()
|
||||
|
||||
# Create a new target which copies all compat files
|
||||
add_custom_target(gs_compat_files
|
||||
DEPENDS ${GS_COMPAT_BINARY_FILES}
|
||||
)
|
||||
|
||||
add_dependencies(openttd
|
||||
gs_compat_files
|
||||
)
|
108
changelog.txt
108
changelog.txt
@@ -1,3 +1,111 @@
|
||||
1.11.2 (2021-05-03)
|
||||
------------------------------------------------------------------------
|
||||
Change: [Win32] Limit hardware accelerated video driver to OpenGL 3.2 or higher (#9077)
|
||||
Change: More improvements to the GUI at different scales (#9075, #9102, #9107, #9133, #9174, #9183)
|
||||
Fix: Query windows could be partially drawn (#9184)
|
||||
Fix #9113: Crash when removing an airport that exists in an aircraft's orders (#9182)
|
||||
Fix #9117: [Fluidsynth] Hang when changing song (#9181)
|
||||
Fix: String validation could leave invalid UTF-8 encoded strings (#9096)
|
||||
Fix: [Network] Out-of-bounds memory access with modified servers sending too short password salts (#9176)
|
||||
Fix: Crash when extra viewport with zero height has sign in view (#9175)
|
||||
Fix #9147: Crash when taking screenshots (#9169)
|
||||
Fix #6598: [Network] Prevent crashes when (re)joining network game by falling back to main menu first (#9163)
|
||||
Fix #9152: Screenshot success popup window was treated as an error (#9159)
|
||||
Fix: Fast-forward stuttering when vsync is enabled (#9140)
|
||||
Fix: [Network, Win32] Network errors were handled badly (#9116)
|
||||
Fix: [Network] Savegame transfer could stall in rare cases (#9106)
|
||||
Fix #9097: [NewGRF] Cargo initial payment variable was being truncated (#9098)
|
||||
Fix: [NewGRF] Industry variable 66 and object variable 46 erroneously truncated the distance (#9088)
|
||||
Fix: [NewGRF] Industry variables 65 and 66 ignored the parameter, and always used the north tile (#9088)
|
||||
Fix: Do not include regression test AI in bundle (#9068, #9164)
|
||||
Fix #9062: [Win32] Version in executable was not set to current release version (#9066, #9154)
|
||||
|
||||
|
||||
1.11.1 (2021-04-18)
|
||||
------------------------------------------------------------------------
|
||||
Feature: Toggle to enable/disable vsync (#8997)
|
||||
Feature: Volume controls in the Game Options window, and better defaults (#8943)
|
||||
Add: Hotkey to focus object and rail filters (#8908)
|
||||
Add: Better plural support for Romanian (#8936)
|
||||
Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050)
|
||||
Change: [Win32] Use user UI language setting for initial language selection (#8974)
|
||||
Change: Make effect volume scale more intuitively (#8945, #8950)
|
||||
Change: Improve padding of Object & Rail station windows (#8929)
|
||||
Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047)
|
||||
Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040)
|
||||
Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032)
|
||||
Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022)
|
||||
Fix: Desync when GS unlocks railtype with wagon unlock (#9021)
|
||||
Fix #9015: [Win32] Crash on running "pwd" command in the console (#9016)
|
||||
Fix #9008: Validate starting year given on the command line (-t) (#9014)
|
||||
Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013)
|
||||
Fix: Improve validation of OpenGL video driver to avoid crashes (#9007)
|
||||
Fix: Credits scrolled too slowly with larger font sizes (#8994)
|
||||
Fix #8977: Crash when altering max sprite resolution (#8993)
|
||||
Fix #8956: Industry disaster news messages showed the wrong location (#8992)
|
||||
Fix: [Win32] Font glyphs of certain widths had broken rendering (#8990)
|
||||
Fix #8930: [Win32] Duplicate text input issue for systems using IME (#8976)
|
||||
Fix: [Network] Potential stale client entries in client list (#8959)
|
||||
Fix: Graphical issues when dragging measurement tooltips (#8951)
|
||||
Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953)
|
||||
Fix #8935: [macOS] Crash on save (#8944)
|
||||
Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926)
|
||||
Fix: Compiling on armhf (Raspberry Pi) (#8924)
|
||||
|
||||
|
||||
1.11.0 (2021-04-01)
|
||||
------------------------------------------------------------------------
|
||||
Feature: Allow setting a custom terrain type to define highest peak (#8891)
|
||||
Feature: Auto-detect map height limit based on generated map (#8891)
|
||||
Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891)
|
||||
Add: Allow setting the highest mountain for heightmaps (#8891)
|
||||
Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891)
|
||||
Change: Remove "maximum map height" from the New Game GUI (#8891)
|
||||
Fix #8803: Only auto-remove signals when rail can be built (#8904)
|
||||
Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901)
|
||||
Fix #8886: Don't try to resolve folders within tars named '.' (#8893)
|
||||
Fix: Placing random trees in SE crashes the game (#8892)
|
||||
Fix #8875: Filter string in station window breaks flow in user interface (#8885)
|
||||
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877)
|
||||
Fix: OpenGL performance with some AMD GPUs (#8876)
|
||||
Fix: Recompute road/railtype availability after disabling the engine (#8872)
|
||||
Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868)
|
||||
|
||||
|
||||
1.11.0-RC1 (2021-03-14)
|
||||
------------------------------------------------------------------------
|
||||
Feature: Option to (dis-)allow hardware accelerated video drivers (#8819)
|
||||
Feature: Option to set display refresh rate (#8813)
|
||||
Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804)
|
||||
Feature: Allow filtering on name in rail station window (#8706)
|
||||
Feature: Setting for highest resolution of sprites to use (#8604)
|
||||
Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830)
|
||||
Add: Malaysia Ringgit as Currency (#8783)
|
||||
Add: "Engines only" filter in build train window (#8733)
|
||||
Change: De-limit framerate window's framerate (#8772)
|
||||
Change: Clarify what effect town interactions have (#8744)
|
||||
Change: Don't show global goals in company goal windows (#8709)
|
||||
Change: Recolour graph windows to brown (#8700)
|
||||
Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856)
|
||||
Fix #8851: Don't allow infinite "exec" depth in script, but limit to 10 deep (#8852)
|
||||
Fix #8647: Incorrect drawing order of tram catenary sprites (#8843)
|
||||
Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835)
|
||||
Fix #8810: "aircraft out of fuel" news shows the wrong place (#8832)
|
||||
Fix #8833: Don't reload NewGRFs when we are shutting down (#8830)
|
||||
Fix: Scale padding between elements the same as other padding (#8829)
|
||||
Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822)
|
||||
Fix #8784: Using Alt+Enter doesn't update the fullscreen toggle visibly (#8820)
|
||||
Fix #8817: Keep NewGRF order for object class sorting (#8818)
|
||||
Fix #8809: Crash when removing airport when hangar window open (#8815)
|
||||
Fix #8799: Crash when Search Internet in Multiplayer (#8801)
|
||||
Fix #8775: [Win32] Don't create the main window when Alt-Tabbing back into fullscreen (#8792)
|
||||
Fix #8774: Black screenshots when using 40bpp-blitter (#8791)
|
||||
Fix: [OSX] Hide dock when entering fullscreen (#8789)
|
||||
Fix: Bootstrap fails to start on clean install (#8788)
|
||||
Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782)
|
||||
Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769)
|
||||
|
||||
|
||||
1.11.0-beta2 (2021-02-28)
|
||||
------------------------------------------------------------------------
|
||||
Feature: Add setting to limit fast-forward speed (#8766)
|
||||
|
@@ -4,20 +4,22 @@
|
||||
#
|
||||
macro(compile_flags)
|
||||
if(MSVC)
|
||||
# Switch to MT (static) instead of MD (dynamic) binary
|
||||
if(VCPKG_TARGET_TRIPLET MATCHES "-static" AND NOT VCPKG_TARGET_TRIPLET MATCHES "-md")
|
||||
# Switch to MT (static) instead of MD (dynamic) binary
|
||||
|
||||
# For MSVC two generators are available
|
||||
# - a command line generator (Ninja) using CMAKE_BUILD_TYPE to specify the
|
||||
# configuration of the build tree
|
||||
# - an IDE generator (Visual Studio) using CMAKE_CONFIGURATION_TYPES to
|
||||
# specify all configurations that will be available in the generated solution
|
||||
list(APPEND MSVC_CONFIGS "${CMAKE_BUILD_TYPE}" "${CMAKE_CONFIGURATION_TYPES}")
|
||||
# For MSVC two generators are available
|
||||
# - a command line generator (Ninja) using CMAKE_BUILD_TYPE to specify the
|
||||
# configuration of the build tree
|
||||
# - an IDE generator (Visual Studio) using CMAKE_CONFIGURATION_TYPES to
|
||||
# specify all configurations that will be available in the generated solution
|
||||
list(APPEND MSVC_CONFIGS "${CMAKE_BUILD_TYPE}" "${CMAKE_CONFIGURATION_TYPES}")
|
||||
|
||||
# Set usage of static runtime for all configurations
|
||||
foreach(MSVC_CONFIG ${MSVC_CONFIGS})
|
||||
string(TOUPPER "CMAKE_CXX_FLAGS_${MSVC_CONFIG}" MSVC_FLAGS)
|
||||
string(REPLACE "/MD" "/MT" ${MSVC_FLAGS} "${${MSVC_FLAGS}}")
|
||||
endforeach()
|
||||
# Set usage of static runtime for all configurations
|
||||
foreach(MSVC_CONFIG ${MSVC_CONFIGS})
|
||||
string(TOUPPER "CMAKE_CXX_FLAGS_${MSVC_CONFIG}" MSVC_FLAGS)
|
||||
string(REPLACE "/MD" "/MT" ${MSVC_FLAGS} "${${MSVC_FLAGS}}")
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
# "If /Zc:rvalueCast is specified, the compiler follows section 5.4 of the
|
||||
# C++11 standard". We need C++11 for the way we use threads.
|
||||
|
@@ -35,9 +35,9 @@ function(create_grf_command)
|
||||
-DNFORENUM_EXECUTABLE=${NFORENUM_EXECUTABLE}
|
||||
-DGRFCODEC_EXECUTABLE=${GRFCODEC_EXECUTABLE}
|
||||
-P ${CMAKE_SOURCE_DIR}/cmake/scripts/CreateGRF.cmake
|
||||
MAIN_DEPENDENCY ${GRF_NFO_SOURCE_FILES}
|
||||
MAIN_DEPENDENCY ${CMAKE_SOURCE_DIR}/cmake/scripts/CreateGRF.cmake
|
||||
DEPENDS ${GRF_PNG_BINARY_FILES}
|
||||
${CMAKE_SOURCE_DIR}/cmake/scripts/CreateGRF.cmake
|
||||
${GRF_NFO_SOURCE_FILES}
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
|
||||
COMMENT "Generating ${GRF_SOURCE_FOLDER_NAME}.grf"
|
||||
)
|
||||
|
@@ -26,11 +26,13 @@ install(TARGETS openttd
|
||||
install(DIRECTORY
|
||||
${CMAKE_BINARY_DIR}/lang
|
||||
${CMAKE_BINARY_DIR}/baseset
|
||||
${CMAKE_SOURCE_DIR}/bin/ai
|
||||
${CMAKE_SOURCE_DIR}/bin/game
|
||||
${CMAKE_BINARY_DIR}/ai
|
||||
${CMAKE_BINARY_DIR}/game
|
||||
${CMAKE_SOURCE_DIR}/bin/scripts
|
||||
DESTINATION ${DATA_DESTINATION_DIR}
|
||||
COMPONENT language_files)
|
||||
COMPONENT language_files
|
||||
REGEX "ai/[^\.]+$" EXCLUDE # Ignore subdirs in ai dir
|
||||
)
|
||||
|
||||
install(FILES
|
||||
${CMAKE_SOURCE_DIR}/COPYING.md
|
||||
|
@@ -56,7 +56,7 @@ function(set_options)
|
||||
|
||||
option(OPTION_DEDICATED "Build dedicated server only (no GUI)" OFF)
|
||||
option(OPTION_INSTALL_FHS "Install with Filesystem Hierarchy Standard folders" ${DEFAULT_OPTION_INSTALL_FHS})
|
||||
option(OPTION_USE_ASSERTS "Use assertions; leave enabled for nightlies, betas, and RCs" ON)
|
||||
option(OPTION_USE_ASSERTS "Use assertions; leave enabled for nightlies, betas, and RCs" OFF)
|
||||
if(EMSCRIPTEN)
|
||||
# Although pthreads is supported, it is not in a way yet that is
|
||||
# useful for us.
|
||||
|
@@ -39,6 +39,20 @@ foreach(NFO_LINE IN LISTS NFO_LINES)
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
execute_process(COMMAND ${NFORENUM_EXECUTABLE} -s sprites/${GRF_SOURCE_FOLDER_NAME}.nfo)
|
||||
execute_process(COMMAND ${GRFCODEC_EXECUTABLE} -n -s -e -p1 ${GRF_SOURCE_FOLDER_NAME}.grf)
|
||||
execute_process(COMMAND ${NFORENUM_EXECUTABLE} -s sprites/${GRF_SOURCE_FOLDER_NAME}.nfo RESULT_VARIABLE RESULT)
|
||||
if(RESULT)
|
||||
if(NOT RESULT MATCHES "^[0-9]*$")
|
||||
message(FATAL_ERROR "Failed to run NFORenum (${RESULT}), please check NFORENUM_EXECUTABLE variable")
|
||||
endif()
|
||||
message(FATAL_ERROR "NFORenum failed")
|
||||
endif()
|
||||
|
||||
execute_process(COMMAND ${GRFCODEC_EXECUTABLE} -n -s -e -p1 ${GRF_SOURCE_FOLDER_NAME}.grf RESULT_VARIABLE RESULT)
|
||||
if(RESULT)
|
||||
if(NOT RESULT MATCHES "^[0-9]*$")
|
||||
message(FATAL_ERROR "Failed to run GRFCodec (${RESULT}), please check GRFCODEC_EXECUTABLE variable")
|
||||
endif()
|
||||
message(FATAL_ERROR "GRFCodec failed")
|
||||
endif()
|
||||
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E copy ${GRF_SOURCE_FOLDER_NAME}.grf ${GRF_BINARY_FILE})
|
||||
|
@@ -1,5 +1,15 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
|
||||
if(NOT REV_MAJOR)
|
||||
set(REV_MAJOR 0)
|
||||
endif()
|
||||
if(NOT REV_MINOR)
|
||||
set(REV_MINOR 0)
|
||||
endif()
|
||||
if(NOT REV_BUILD)
|
||||
set(REV_BUILD 0)
|
||||
endif()
|
||||
|
||||
#
|
||||
# Finds the current version of the current folder.
|
||||
#
|
||||
@@ -83,7 +93,7 @@ if(GIT_FOUND AND EXISTS "${CMAKE_SOURCE_DIR}/.git")
|
||||
set(REV_ISTAG 1)
|
||||
|
||||
string(REGEX REPLACE "^[0-9.]+$" "" STABLETAG "${TAG}")
|
||||
if(NOT STABLETAG STREQUAL "")
|
||||
if(STABLETAG STREQUAL "")
|
||||
set(REV_ISSTABLETAG 1)
|
||||
else()
|
||||
set(REV_ISSTABLETAG 0)
|
||||
|
@@ -211,3 +211,10 @@ Last updated: 2011-02-16
|
||||
communication from an admin tool reach the programme. See section 1
|
||||
'Starting a server' further up for the ports and protocols used by OpenTTD.
|
||||
The ports can be configured in the config file.
|
||||
|
||||
- My advertising server warns a lot about getaddrinfo taking N seconds
|
||||
This could be a transient issue with your (local) DNS server, but if the
|
||||
problem persists there is likely a configuration issue in DNS resolving
|
||||
on your computer. This seems to be a common configuration issue for
|
||||
Docker instances, where the DNS resolving waits for a time out of usually
|
||||
5 seconds.
|
||||
|
@@ -1,6 +1,6 @@
|
||||
OpenTTD's known bugs
|
||||
Last updated: 2021-02-28
|
||||
Release version: 1.11.0-beta2
|
||||
Last updated: 2021-04-01
|
||||
Release version: 1.11.0
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
Binary file not shown.
@@ -7,6 +7,7 @@ class Regression extends AIInfo {
|
||||
function GetAPIVersion() { return "1.11"; }
|
||||
function GetDate() { return "2007-03-18"; }
|
||||
function CreateInstance() { return "Regression"; }
|
||||
function UseAsRandomAI() { return false; }
|
||||
}
|
||||
|
||||
RegisterAI(Regression());
|
||||
|
@@ -7,6 +7,7 @@ class StationList extends AIInfo {
|
||||
function GetAPIVersion() { return "1.11"; }
|
||||
function GetDate() { return "2007-03-18"; }
|
||||
function CreateInstance() { return "StationList"; }
|
||||
function UseAsRandomAI() { return false; }
|
||||
}
|
||||
|
||||
RegisterAI(StationList());
|
||||
|
12
src/3rdparty/squirrel/squirrel/sqarray.h
vendored
12
src/3rdparty/squirrel/squirrel/sqarray.h
vendored
@@ -17,9 +17,9 @@ public:
|
||||
return newarray;
|
||||
}
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue) override;
|
||||
#endif
|
||||
void Finalize(){
|
||||
void Finalize() override {
|
||||
_values.resize(0);
|
||||
}
|
||||
bool Get(const SQInteger nidx,SQObjectPtr &val)
|
||||
@@ -78,9 +78,13 @@ public:
|
||||
ShrinkIfNeeded();
|
||||
return true;
|
||||
}
|
||||
void Release()
|
||||
void Release() override
|
||||
{
|
||||
sq_delete(this,SQArray);
|
||||
this->_sharedstate->DelayFinalFree(this);
|
||||
}
|
||||
void FinalFree() override
|
||||
{
|
||||
sq_delete(this, SQArray);
|
||||
}
|
||||
SQObjectPtrVec _values;
|
||||
};
|
||||
|
18
src/3rdparty/squirrel/squirrel/sqclass.h
vendored
18
src/3rdparty/squirrel/squirrel/sqclass.h
vendored
@@ -59,7 +59,7 @@ public:
|
||||
}
|
||||
void Finalize();
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable ** );
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||
#endif
|
||||
SQInteger Next(const SQObjectPtr &refpos, SQObjectPtr &outkey, SQObjectPtr &outval);
|
||||
SQInstance *CreateInstance();
|
||||
@@ -126,31 +126,33 @@ public:
|
||||
}
|
||||
return false;
|
||||
}
|
||||
void Release() {
|
||||
void Release() override {
|
||||
_uiRef++;
|
||||
try {
|
||||
if (_hook) { _hook(_userpointer,0);}
|
||||
} catch (...) {
|
||||
_uiRef--;
|
||||
if (_uiRef == 0) {
|
||||
SQInteger size = _memsize;
|
||||
this->~SQInstance();
|
||||
SQ_FREE(this, size);
|
||||
this->_sharedstate->DelayFinalFree(this);
|
||||
}
|
||||
throw;
|
||||
}
|
||||
_uiRef--;
|
||||
if(_uiRef > 0) return;
|
||||
this->_sharedstate->DelayFinalFree(this);
|
||||
}
|
||||
void FinalFree() override
|
||||
{
|
||||
SQInteger size = _memsize;
|
||||
this->~SQInstance();
|
||||
SQ_FREE(this, size);
|
||||
}
|
||||
void Finalize();
|
||||
void Finalize() override;
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable ** );
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue) override;
|
||||
#endif
|
||||
bool InstanceOf(SQClass *trg);
|
||||
bool GetMetaMethod(SQVM *v,SQMetaMethod mm,SQObjectPtr &res);
|
||||
bool GetMetaMethod(SQVM *v,SQMetaMethod mm,SQObjectPtr &res) override;
|
||||
|
||||
SQClass *_class;
|
||||
SQUserPointer _userpointer;
|
||||
|
6
src/3rdparty/squirrel/squirrel/sqclosure.h
vendored
6
src/3rdparty/squirrel/squirrel/sqclosure.h
vendored
@@ -32,7 +32,7 @@ public:
|
||||
bool Save(SQVM *v,SQUserPointer up,SQWRITEFUNC write);
|
||||
static bool Load(SQVM *v,SQUserPointer up,SQREADFUNC read,SQObjectPtr &ret);
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||
void Finalize(){_outervalues.resize(0); }
|
||||
#endif
|
||||
SQObjectPtr _env;
|
||||
@@ -66,7 +66,7 @@ public:
|
||||
bool Yield(SQVM *v);
|
||||
bool Resume(SQVM *v,SQInteger target);
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||
void Finalize(){_stack.resize(0);_closure=_null_;}
|
||||
#endif
|
||||
SQObjectPtr _closure;
|
||||
@@ -106,7 +106,7 @@ public:
|
||||
sq_delete(this,SQNativeClosure);
|
||||
}
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||
void Finalize(){_outervalues.resize(0);}
|
||||
#endif
|
||||
SQInteger _nparamscheck;
|
||||
|
@@ -836,6 +836,7 @@ public:
|
||||
SQInteger val = _fs->PopTarget();
|
||||
SQInteger key = _fs->PopTarget();
|
||||
SQInteger attrs = hasattrs ? _fs->PopTarget():-1;
|
||||
(void)attrs; // assert only
|
||||
assert((hasattrs && attrs == key-1) || !hasattrs);
|
||||
unsigned char flags = (hasattrs?NEW_SLOT_ATTRIBUTES_FLAG:0)|(isstatic?NEW_SLOT_STATIC_FLAG:0);
|
||||
SQInteger table = _fs->TopTarget(); //<<BECAUSE OF THIS NO COMMON EMIT FUNC IS POSSIBLE
|
||||
|
131
src/3rdparty/squirrel/squirrel/sqobject.cpp
vendored
131
src/3rdparty/squirrel/squirrel/sqobject.cpp
vendored
@@ -486,104 +486,81 @@ bool SQFunctionProto::Load(SQVM *v,SQUserPointer up,SQREADFUNC read,SQObjectPtr
|
||||
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
|
||||
#define START_MARK() if(!(_uiRef&MARK_FLAG)){ \
|
||||
_uiRef|=MARK_FLAG;
|
||||
|
||||
#define END_MARK() RemoveFromChain(&_sharedstate->_gc_chain, this); \
|
||||
AddToChain(chain, this); }
|
||||
|
||||
void SQVM::Mark(SQCollectable **chain)
|
||||
void SQVM::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
SQSharedState::MarkObject(_lasterror,chain);
|
||||
SQSharedState::MarkObject(_errorhandler,chain);
|
||||
SQSharedState::MarkObject(_debughook,chain);
|
||||
SQSharedState::MarkObject(_roottable, chain);
|
||||
SQSharedState::MarkObject(temp_reg, chain);
|
||||
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::MarkObject(_stack[i], chain);
|
||||
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::MarkObject(_vargsstack[j], chain);
|
||||
for(SQInteger k = 0; k < _callsstacksize; k++) SQSharedState::MarkObject(_callsstack[k]._closure, chain);
|
||||
END_MARK()
|
||||
SQSharedState::EnqueueMarkObject(_lasterror,queue);
|
||||
SQSharedState::EnqueueMarkObject(_errorhandler,queue);
|
||||
SQSharedState::EnqueueMarkObject(_debughook,queue);
|
||||
SQSharedState::EnqueueMarkObject(_roottable, queue);
|
||||
SQSharedState::EnqueueMarkObject(temp_reg, queue);
|
||||
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::EnqueueMarkObject(_stack[i], queue);
|
||||
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::EnqueueMarkObject(_vargsstack[j], queue);
|
||||
for(SQInteger k = 0; k < _callsstacksize; k++) SQSharedState::EnqueueMarkObject(_callsstack[k]._closure, queue);
|
||||
}
|
||||
|
||||
void SQArray::Mark(SQCollectable **chain)
|
||||
void SQArray::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
SQInteger len = _values.size();
|
||||
for(SQInteger i = 0;i < len; i++) SQSharedState::MarkObject(_values[i], chain);
|
||||
END_MARK()
|
||||
}
|
||||
void SQTable::Mark(SQCollectable **chain)
|
||||
{
|
||||
START_MARK()
|
||||
if(_delegate) _delegate->Mark(chain);
|
||||
SQInteger len = _numofnodes;
|
||||
for(SQInteger i = 0; i < len; i++){
|
||||
SQSharedState::MarkObject(_nodes[i].key, chain);
|
||||
SQSharedState::MarkObject(_nodes[i].val, chain);
|
||||
}
|
||||
END_MARK()
|
||||
SQInteger len = _values.size();
|
||||
for(SQInteger i = 0;i < len; i++) SQSharedState::EnqueueMarkObject(_values[i], queue);
|
||||
}
|
||||
|
||||
void SQClass::Mark(SQCollectable **chain)
|
||||
void SQTable::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
_members->Mark(chain);
|
||||
if(_base) _base->Mark(chain);
|
||||
SQSharedState::MarkObject(_attributes, chain);
|
||||
for(SQUnsignedInteger i =0; i< _defaultvalues.size(); i++) {
|
||||
SQSharedState::MarkObject(_defaultvalues[i].val, chain);
|
||||
SQSharedState::MarkObject(_defaultvalues[i].attrs, chain);
|
||||
}
|
||||
for(SQUnsignedInteger j =0; j< _methods.size(); j++) {
|
||||
SQSharedState::MarkObject(_methods[j].val, chain);
|
||||
SQSharedState::MarkObject(_methods[j].attrs, chain);
|
||||
}
|
||||
for(SQUnsignedInteger k =0; k< _metamethods.size(); k++) {
|
||||
SQSharedState::MarkObject(_metamethods[k], chain);
|
||||
}
|
||||
END_MARK()
|
||||
if(_delegate) queue.Enqueue(_delegate);
|
||||
SQInteger len = _numofnodes;
|
||||
for(SQInteger i = 0; i < len; i++){
|
||||
SQSharedState::EnqueueMarkObject(_nodes[i].key, queue);
|
||||
SQSharedState::EnqueueMarkObject(_nodes[i].val, queue);
|
||||
}
|
||||
}
|
||||
|
||||
void SQInstance::Mark(SQCollectable **chain)
|
||||
void SQClass::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
_class->Mark(chain);
|
||||
SQUnsignedInteger nvalues = _class->_defaultvalues.size();
|
||||
for(SQUnsignedInteger i =0; i< nvalues; i++) {
|
||||
SQSharedState::MarkObject(_values[i], chain);
|
||||
}
|
||||
END_MARK()
|
||||
queue.Enqueue(_members);
|
||||
if(_base) queue.Enqueue(_base);
|
||||
SQSharedState::EnqueueMarkObject(_attributes, queue);
|
||||
for(SQUnsignedInteger i =0; i< _defaultvalues.size(); i++) {
|
||||
SQSharedState::EnqueueMarkObject(_defaultvalues[i].val, queue);
|
||||
SQSharedState::EnqueueMarkObject(_defaultvalues[i].attrs, queue);
|
||||
}
|
||||
for(SQUnsignedInteger j =0; j< _methods.size(); j++) {
|
||||
SQSharedState::EnqueueMarkObject(_methods[j].val, queue);
|
||||
SQSharedState::EnqueueMarkObject(_methods[j].attrs, queue);
|
||||
}
|
||||
for(SQUnsignedInteger k =0; k< _metamethods.size(); k++) {
|
||||
SQSharedState::EnqueueMarkObject(_metamethods[k], queue);
|
||||
}
|
||||
}
|
||||
|
||||
void SQGenerator::Mark(SQCollectable **chain)
|
||||
void SQInstance::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::MarkObject(_stack[i], chain);
|
||||
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::MarkObject(_vargsstack[j], chain);
|
||||
SQSharedState::MarkObject(_closure, chain);
|
||||
END_MARK()
|
||||
queue.Enqueue(_class);
|
||||
SQUnsignedInteger nvalues = _class->_defaultvalues.size();
|
||||
for(SQUnsignedInteger i =0; i< nvalues; i++) {
|
||||
SQSharedState::EnqueueMarkObject(_values[i], queue);
|
||||
}
|
||||
}
|
||||
|
||||
void SQClosure::Mark(SQCollectable **chain)
|
||||
void SQGenerator::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::MarkObject(_outervalues[i], chain);
|
||||
for(SQUnsignedInteger i = 0; i < _defaultparams.size(); i++) SQSharedState::MarkObject(_defaultparams[i], chain);
|
||||
END_MARK()
|
||||
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::EnqueueMarkObject(_stack[i], queue);
|
||||
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::EnqueueMarkObject(_vargsstack[j], queue);
|
||||
SQSharedState::EnqueueMarkObject(_closure, queue);
|
||||
}
|
||||
|
||||
void SQNativeClosure::Mark(SQCollectable **chain)
|
||||
void SQClosure::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::MarkObject(_outervalues[i], chain);
|
||||
END_MARK()
|
||||
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::EnqueueMarkObject(_outervalues[i], queue);
|
||||
for(SQUnsignedInteger i = 0; i < _defaultparams.size(); i++) SQSharedState::EnqueueMarkObject(_defaultparams[i], queue);
|
||||
}
|
||||
|
||||
void SQUserData::Mark(SQCollectable **chain){
|
||||
START_MARK()
|
||||
if(_delegate) _delegate->Mark(chain);
|
||||
END_MARK()
|
||||
void SQNativeClosure::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::EnqueueMarkObject(_outervalues[i], queue);
|
||||
}
|
||||
|
||||
void SQUserData::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue){
|
||||
if(_delegate) queue.Enqueue(_delegate);
|
||||
}
|
||||
|
||||
void SQCollectable::UnMark() { _uiRef&=~MARK_FLAG; }
|
||||
|
46
src/3rdparty/squirrel/squirrel/sqobject.h
vendored
46
src/3rdparty/squirrel/squirrel/sqobject.h
vendored
@@ -2,6 +2,7 @@
|
||||
#ifndef _SQOBJECT_H_
|
||||
#define _SQOBJECT_H_
|
||||
|
||||
#include <vector>
|
||||
#include "squtils.h"
|
||||
|
||||
#define SQ_CLOSURESTREAM_HEAD (('S'<<24)|('Q'<<16)|('I'<<8)|('R'))
|
||||
@@ -344,11 +345,54 @@ struct SQCollectable : public SQRefCounted {
|
||||
SQCollectable *_prev;
|
||||
SQSharedState *_sharedstate;
|
||||
virtual void Release()=0;
|
||||
virtual void Mark(SQCollectable **chain)=0;
|
||||
virtual void EnqueueMarkObjectForChildren(class SQGCMarkerQueue &queue)=0;
|
||||
void UnMark();
|
||||
virtual void Finalize()=0;
|
||||
static void AddToChain(SQCollectable **chain,SQCollectable *c);
|
||||
static void RemoveFromChain(SQCollectable **chain,SQCollectable *c);
|
||||
|
||||
/**
|
||||
* Helper to perform the final memory freeing of this instance. Since the destructor might
|
||||
* release more objects, this can cause a very deep recursion. As such, the calls to this
|
||||
* are to be done via _sharedstate->DelayFinalFree which ensures the calls to this method
|
||||
* are done in an iterative instead of recursive approach.
|
||||
*/
|
||||
virtual void FinalFree() {}
|
||||
};
|
||||
|
||||
/**
|
||||
* Helper container for state to change the garbage collection from a recursive to an iterative approach.
|
||||
* The iterative approach provides effectively a depth first search approach.
|
||||
*/
|
||||
class SQGCMarkerQueue {
|
||||
std::vector<SQCollectable*> stack; ///< The elements to still process, with the most recent elements at the back.
|
||||
public:
|
||||
/** Whether there are any elements left to process. */
|
||||
bool IsEmpty() { return this->stack.empty(); }
|
||||
|
||||
/**
|
||||
* Remove the most recently added element from the queue.
|
||||
* Removal when the queue is empty results in undefined behaviour.
|
||||
*/
|
||||
SQCollectable *Pop()
|
||||
{
|
||||
SQCollectable *collectable = this->stack.back();
|
||||
this->stack.pop_back();
|
||||
return collectable;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a collectable to the queue, but only when it has not been marked yet.
|
||||
* When adding it to the queue, the collectable will be marked, so subsequent calls
|
||||
* will not add it again.
|
||||
*/
|
||||
void Enqueue(SQCollectable *collectable)
|
||||
{
|
||||
if ((collectable->_uiRef & MARK_FLAG) == 0) {
|
||||
collectable->_uiRef |= MARK_FLAG;
|
||||
this->stack.push_back(collectable);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
98
src/3rdparty/squirrel/squirrel/sqstate.cpp
vendored
98
src/3rdparty/squirrel/squirrel/sqstate.cpp
vendored
@@ -99,6 +99,7 @@ SQSharedState::SQSharedState()
|
||||
_notifyallexceptions = false;
|
||||
_scratchpad=NULL;
|
||||
_scratchpadsize=0;
|
||||
_collectable_free_processing = false;
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
_gc_chain=NULL;
|
||||
#endif
|
||||
@@ -226,20 +227,48 @@ SQInteger SQSharedState::GetMetaMethodIdxByName(const SQObjectPtr &name)
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function that is to be used instead of calling FinalFree directly on the instance,
|
||||
* so the frees can happen iteratively. This as in the FinalFree the references to any other
|
||||
* objects are released, which can cause those object to be freed yielding a potentially
|
||||
* very deep stack in case of for example a link list.
|
||||
*
|
||||
* This is done internally by a vector onto which the to be freed instances are pushed. When
|
||||
* this is called when not already processing, this method will actually call the FinalFree
|
||||
* function which might cause more elements to end up in the queue which this method then
|
||||
* picks up continueing until it has processed all instances in that queue.
|
||||
* @param collectable The collectable to (eventually) free.
|
||||
*/
|
||||
void SQSharedState::DelayFinalFree(SQCollectable *collectable)
|
||||
{
|
||||
this->_collectable_free_queue.push_back(collectable);
|
||||
|
||||
if (!this->_collectable_free_processing) {
|
||||
this->_collectable_free_processing = true;
|
||||
while (!this->_collectable_free_queue.empty()) {
|
||||
SQCollectable *collectable = this->_collectable_free_queue.back();
|
||||
this->_collectable_free_queue.pop_back();
|
||||
collectable->FinalFree();
|
||||
}
|
||||
this->_collectable_free_processing = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
|
||||
void SQSharedState::MarkObject(SQObjectPtr &o,SQCollectable **chain)
|
||||
void SQSharedState::EnqueueMarkObject(SQObjectPtr &o,SQGCMarkerQueue &queue)
|
||||
{
|
||||
switch(type(o)){
|
||||
case OT_TABLE:_table(o)->Mark(chain);break;
|
||||
case OT_ARRAY:_array(o)->Mark(chain);break;
|
||||
case OT_USERDATA:_userdata(o)->Mark(chain);break;
|
||||
case OT_CLOSURE:_closure(o)->Mark(chain);break;
|
||||
case OT_NATIVECLOSURE:_nativeclosure(o)->Mark(chain);break;
|
||||
case OT_GENERATOR:_generator(o)->Mark(chain);break;
|
||||
case OT_THREAD:_thread(o)->Mark(chain);break;
|
||||
case OT_CLASS:_class(o)->Mark(chain);break;
|
||||
case OT_INSTANCE:_instance(o)->Mark(chain);break;
|
||||
case OT_TABLE:queue.Enqueue(_table(o));break;
|
||||
case OT_ARRAY:queue.Enqueue(_array(o));break;
|
||||
case OT_USERDATA:queue.Enqueue(_userdata(o));break;
|
||||
case OT_CLOSURE:queue.Enqueue(_closure(o));break;
|
||||
case OT_NATIVECLOSURE:queue.Enqueue(_nativeclosure(o));break;
|
||||
case OT_GENERATOR:queue.Enqueue(_generator(o));break;
|
||||
case OT_THREAD:queue.Enqueue(_thread(o));break;
|
||||
case OT_CLASS:queue.Enqueue(_class(o));break;
|
||||
case OT_INSTANCE:queue.Enqueue(_instance(o));break;
|
||||
default: break; //shutup compiler
|
||||
}
|
||||
}
|
||||
@@ -248,25 +277,36 @@ void SQSharedState::MarkObject(SQObjectPtr &o,SQCollectable **chain)
|
||||
SQInteger SQSharedState::CollectGarbage(SQVM *vm)
|
||||
{
|
||||
SQInteger n=0;
|
||||
SQCollectable *tchain=NULL;
|
||||
SQVM *vms = _thread(_root_vm);
|
||||
|
||||
vms->Mark(&tchain);
|
||||
SQGCMarkerQueue queue;
|
||||
queue.Enqueue(vms);
|
||||
#ifdef WITH_ASSERT
|
||||
SQInteger x = _table(_thread(_root_vm)->_roottable)->CountUsed();
|
||||
_refs_table.Mark(&tchain);
|
||||
MarkObject(_registry,&tchain);
|
||||
MarkObject(_consts,&tchain);
|
||||
MarkObject(_metamethodsmap,&tchain);
|
||||
MarkObject(_table_default_delegate,&tchain);
|
||||
MarkObject(_array_default_delegate,&tchain);
|
||||
MarkObject(_string_default_delegate,&tchain);
|
||||
MarkObject(_number_default_delegate,&tchain);
|
||||
MarkObject(_generator_default_delegate,&tchain);
|
||||
MarkObject(_thread_default_delegate,&tchain);
|
||||
MarkObject(_closure_default_delegate,&tchain);
|
||||
MarkObject(_class_default_delegate,&tchain);
|
||||
MarkObject(_instance_default_delegate,&tchain);
|
||||
MarkObject(_weakref_default_delegate,&tchain);
|
||||
#endif
|
||||
_refs_table.EnqueueMarkObject(queue);
|
||||
EnqueueMarkObject(_registry,queue);
|
||||
EnqueueMarkObject(_consts,queue);
|
||||
EnqueueMarkObject(_metamethodsmap,queue);
|
||||
EnqueueMarkObject(_table_default_delegate,queue);
|
||||
EnqueueMarkObject(_array_default_delegate,queue);
|
||||
EnqueueMarkObject(_string_default_delegate,queue);
|
||||
EnqueueMarkObject(_number_default_delegate,queue);
|
||||
EnqueueMarkObject(_generator_default_delegate,queue);
|
||||
EnqueueMarkObject(_thread_default_delegate,queue);
|
||||
EnqueueMarkObject(_closure_default_delegate,queue);
|
||||
EnqueueMarkObject(_class_default_delegate,queue);
|
||||
EnqueueMarkObject(_instance_default_delegate,queue);
|
||||
EnqueueMarkObject(_weakref_default_delegate,queue);
|
||||
|
||||
SQCollectable *tchain=NULL;
|
||||
|
||||
while (!queue.IsEmpty()) {
|
||||
SQCollectable *q = queue.Pop();
|
||||
q->EnqueueMarkObjectForChildren(queue);
|
||||
SQCollectable::RemoveFromChain(&_gc_chain, q);
|
||||
SQCollectable::AddToChain(&tchain, q);
|
||||
}
|
||||
|
||||
SQCollectable *t = _gc_chain;
|
||||
SQCollectable *nx = NULL;
|
||||
@@ -289,8 +329,10 @@ SQInteger SQSharedState::CollectGarbage(SQVM *vm)
|
||||
t = t->_next;
|
||||
}
|
||||
_gc_chain = tchain;
|
||||
#ifdef WITH_ASSERT
|
||||
SQInteger z = _table(_thread(_root_vm)->_roottable)->CountUsed();
|
||||
assert(z == x);
|
||||
#endif
|
||||
return n;
|
||||
}
|
||||
#endif
|
||||
@@ -353,12 +395,12 @@ RefTable::~RefTable()
|
||||
}
|
||||
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void RefTable::Mark(SQCollectable **chain)
|
||||
void RefTable::EnqueueMarkObject(SQGCMarkerQueue &queue)
|
||||
{
|
||||
RefNode *nodes = (RefNode *)_nodes;
|
||||
for(SQUnsignedInteger n = 0; n < _numofslots; n++) {
|
||||
if(type(nodes->obj) != OT_NULL) {
|
||||
SQSharedState::MarkObject(nodes->obj,chain);
|
||||
SQSharedState::EnqueueMarkObject(nodes->obj,queue);
|
||||
}
|
||||
nodes++;
|
||||
}
|
||||
|
9
src/3rdparty/squirrel/squirrel/sqstate.h
vendored
9
src/3rdparty/squirrel/squirrel/sqstate.h
vendored
@@ -34,7 +34,7 @@ struct RefTable {
|
||||
void AddRef(SQObject &obj);
|
||||
SQBool Release(SQObject &obj);
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObject(SQGCMarkerQueue &queue);
|
||||
#endif
|
||||
void Finalize();
|
||||
private:
|
||||
@@ -61,9 +61,10 @@ struct SQSharedState
|
||||
public:
|
||||
SQChar* GetScratchPad(SQInteger size);
|
||||
SQInteger GetMetaMethodIdxByName(const SQObjectPtr &name);
|
||||
void DelayFinalFree(SQCollectable *collectable);
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
SQInteger CollectGarbage(SQVM *vm);
|
||||
static void MarkObject(SQObjectPtr &o,SQCollectable **chain);
|
||||
static void EnqueueMarkObject(SQObjectPtr &o,SQGCMarkerQueue &queue);
|
||||
#endif
|
||||
SQObjectPtrVec *_metamethods;
|
||||
SQObjectPtr _metamethodsmap;
|
||||
@@ -74,6 +75,10 @@ public:
|
||||
SQObjectPtr _registry;
|
||||
SQObjectPtr _consts;
|
||||
SQObjectPtr _constructoridx;
|
||||
/** Queue to make freeing of collectables iterative. */
|
||||
std::vector<SQCollectable *> _collectable_free_queue;
|
||||
/** Whether someone is already processing the _collectable_free_queue. */
|
||||
bool _collectable_free_processing;
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
SQCollectable *_gc_chain;
|
||||
#endif
|
||||
|
10
src/3rdparty/squirrel/squirrel/sqtable.h
vendored
10
src/3rdparty/squirrel/squirrel/sqtable.h
vendored
@@ -50,7 +50,7 @@ public:
|
||||
newtable->_delegate = NULL;
|
||||
return newtable;
|
||||
}
|
||||
void Finalize();
|
||||
void Finalize() override;
|
||||
SQTable *Clone();
|
||||
~SQTable()
|
||||
{
|
||||
@@ -60,7 +60,7 @@ public:
|
||||
SQ_FREE(_nodes, _numofnodes * sizeof(_HashNode));
|
||||
}
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue) override;
|
||||
#endif
|
||||
inline _HashNode *_Get(const SQObjectPtr &key,SQHash hash)
|
||||
{
|
||||
@@ -81,7 +81,11 @@ public:
|
||||
|
||||
SQInteger CountUsed(){ return _usednodes;}
|
||||
void Clear();
|
||||
void Release()
|
||||
void Release() override
|
||||
{
|
||||
this->_sharedstate->DelayFinalFree(this);
|
||||
}
|
||||
void FinalFree() override
|
||||
{
|
||||
sq_delete(this, SQTable);
|
||||
}
|
||||
|
2
src/3rdparty/squirrel/squirrel/squserdata.h
vendored
2
src/3rdparty/squirrel/squirrel/squserdata.h
vendored
@@ -18,7 +18,7 @@ struct SQUserData : SQDelegable
|
||||
return ud;
|
||||
}
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||
void Finalize(){SetDelegate(NULL);}
|
||||
#endif
|
||||
void Release() {
|
||||
|
16
src/3rdparty/squirrel/squirrel/sqvm.cpp
vendored
16
src/3rdparty/squirrel/squirrel/sqvm.cpp
vendored
@@ -1460,7 +1460,7 @@ bool SQVM::DeleteSlot(const SQObjectPtr &self,const SQObjectPtr &key,SQObjectPtr
|
||||
}
|
||||
}
|
||||
res = t;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Raise_Error("attempt to delete a slot from a %s",GetTypeName(self));
|
||||
@@ -1471,8 +1471,8 @@ bool SQVM::DeleteSlot(const SQObjectPtr &self,const SQObjectPtr &key,SQObjectPtr
|
||||
|
||||
bool SQVM::Call(SQObjectPtr &closure,SQInteger nparams,SQInteger stackbase,SQObjectPtr &outres,SQBool raiseerror,SQBool can_suspend)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
SQInteger prevstackbase = _stackbase;
|
||||
#ifdef WITH_ASSERT
|
||||
SQInteger prevstackbase = _stackbase;
|
||||
#endif
|
||||
switch(type(closure)) {
|
||||
case OT_CLOSURE: {
|
||||
@@ -1482,13 +1482,13 @@ SQInteger prevstackbase = _stackbase;
|
||||
bool ret = Execute(closure, _top - nparams, nparams, stackbase,outres,raiseerror);
|
||||
this->_can_suspend = backup_suspend;
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case OT_NATIVECLOSURE:{
|
||||
case OT_NATIVECLOSURE: {
|
||||
bool suspend;
|
||||
return CallNative(_nativeclosure(closure), nparams, stackbase, outres,suspend);
|
||||
|
||||
}
|
||||
}
|
||||
break;
|
||||
case OT_CLASS: {
|
||||
SQObjectPtr constr;
|
||||
@@ -1499,12 +1499,12 @@ SQInteger prevstackbase = _stackbase;
|
||||
return Call(constr,nparams,stackbase,temp,raiseerror,false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
#ifdef _DEBUG
|
||||
#ifdef WITH_ASSERT
|
||||
if(!_suspended) {
|
||||
assert(_stackbase == prevstackbase);
|
||||
}
|
||||
|
2
src/3rdparty/squirrel/squirrel/sqvm.h
vendored
2
src/3rdparty/squirrel/squirrel/sqvm.h
vendored
@@ -113,7 +113,7 @@ public:
|
||||
#endif
|
||||
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||
#endif
|
||||
void Finalize();
|
||||
void GrowCallStack() {
|
||||
|
@@ -704,16 +704,16 @@ static const NWidgetPart _nested_ai_config_widgets[] = {
|
||||
NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetMinimalSize(288, 14), SetFill(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 12), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 0), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
|
||||
EndContainer(),
|
||||
};
|
||||
|
||||
|
@@ -597,6 +597,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
|
||||
|
||||
/* Sell wagon */
|
||||
CommandCost ret = DoCommand(0, wagon->index, 0, DC_EXEC, GetCmdSellVeh(wagon));
|
||||
(void)ret; // assert only
|
||||
assert(ret.Succeeded());
|
||||
new_vehs[i] = nullptr;
|
||||
|
||||
@@ -652,6 +653,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
|
||||
|
||||
for (int i = num_units - 1; i > 0; i--) {
|
||||
CommandCost ret = CmdMoveVehicle(old_vehs[i], old_head, DC_EXEC | DC_AUTOREPLACE, false);
|
||||
(void)ret; // assert only
|
||||
assert(ret.Succeeded());
|
||||
}
|
||||
}
|
||||
|
@@ -81,7 +81,7 @@ class ReplaceVehicleWindow : public Window {
|
||||
bool replace_engines; ///< If \c true, engines are replaced, if \c false, wagons are replaced (only for trains).
|
||||
bool reset_sel_engine; ///< Also reset #sel_engine while updating left and/or right and no valid engine selected.
|
||||
GroupID sel_group; ///< Group selected to replace.
|
||||
int details_height; ///< Minimal needed height of the details panels (found so far).
|
||||
int details_height; ///< Minimal needed height of the details panels, in text lines (found so far).
|
||||
byte sort_criteria; ///< Criteria of sorting vehicles.
|
||||
bool descending_sort_order; ///< Order of sorting vehicles.
|
||||
bool show_hidden_engines; ///< Whether to show the hidden engines.
|
||||
@@ -229,7 +229,7 @@ public:
|
||||
this->engines[0].ForceRebuild();
|
||||
this->engines[1].ForceRebuild();
|
||||
this->reset_sel_engine = true;
|
||||
this->details_height = ((vehicletype == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
||||
this->details_height = ((vehicletype == VEH_TRAIN) ? 10 : 9);
|
||||
this->sel_engine[0] = INVALID_ENGINE;
|
||||
this->sel_engine[1] = INVALID_ENGINE;
|
||||
this->show_hidden_engines = _engine_sort_show_hidden_engines[vehicletype];
|
||||
@@ -274,7 +274,7 @@ public:
|
||||
|
||||
case WID_RV_LEFT_DETAILS:
|
||||
case WID_RV_RIGHT_DETAILS:
|
||||
size->height = this->details_height;
|
||||
size->height = FONT_HEIGHT_NORMAL * this->details_height + padding.height;
|
||||
break;
|
||||
|
||||
case WID_RV_TRAIN_WAGONREMOVE_TOGGLE: {
|
||||
@@ -475,7 +475,7 @@ public:
|
||||
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(side == 0 ? WID_RV_LEFT_DETAILS : WID_RV_RIGHT_DETAILS);
|
||||
int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT,
|
||||
nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine[side], ted);
|
||||
needed_height = std::max(needed_height, text_end - (int)nwi->pos_y + WD_FRAMERECT_BOTTOM);
|
||||
needed_height = std::max(needed_height, (text_end - (int)nwi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL);
|
||||
}
|
||||
}
|
||||
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
|
||||
|
@@ -274,7 +274,7 @@ template <class Tbase_set>
|
||||
return p;
|
||||
}
|
||||
|
||||
#include "network/network_content.h"
|
||||
#include "network/core/tcp_content_type.h"
|
||||
|
||||
template <class Tbase_set> const char *TryGetBaseSetFile(const ContentInfo *ci, bool md5sum, const Tbase_set *s)
|
||||
{
|
||||
|
@@ -61,13 +61,14 @@ protected:
|
||||
name(name), description(description)
|
||||
{
|
||||
if (usable) {
|
||||
Blitters &blitters = GetBlitters();
|
||||
assert(blitters.find(this->name) == blitters.end());
|
||||
/*
|
||||
* Only add when the blitter is usable. Do not bail out or
|
||||
* do more special things since the blitters are always
|
||||
* instantiated upon start anyhow and freed upon shutdown.
|
||||
*/
|
||||
std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(this->name, this));
|
||||
assert(P.second);
|
||||
blitters.insert(Blitters::value_type(this->name, this));
|
||||
} else {
|
||||
DEBUG(driver, 1, "Not registering blitter %s as it is not usable", name);
|
||||
}
|
||||
|
@@ -1055,7 +1055,7 @@ struct BuildVehicleWindow : Window {
|
||||
CargoID cargo_filter[NUM_CARGO + 3]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE or CF_ENGINES
|
||||
StringID cargo_filter_texts[NUM_CARGO + 4]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
|
||||
byte cargo_filter_criteria; ///< Selected cargo filter
|
||||
int details_height; ///< Minimal needed height of the details panels (found so far).
|
||||
int details_height; ///< Minimal needed height of the details panels, in text lines (found so far).
|
||||
Scrollbar *vscroll;
|
||||
TestedEngineDetails te; ///< Tested cost and capacity after refit.
|
||||
|
||||
@@ -1115,7 +1115,7 @@ struct BuildVehicleWindow : Window {
|
||||
widget->tool_tip = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type;
|
||||
widget->SetLowered(this->show_hidden_engines);
|
||||
|
||||
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
||||
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9);
|
||||
|
||||
this->FinishInitNested(tile == INVALID_TILE ? (int)type : tile);
|
||||
|
||||
@@ -1553,7 +1553,7 @@ struct BuildVehicleWindow : Window {
|
||||
break;
|
||||
|
||||
case WID_BV_PANEL:
|
||||
size->height = this->details_height;
|
||||
size->height = FONT_HEIGHT_NORMAL * this->details_height + padding.height;
|
||||
break;
|
||||
|
||||
case WID_BV_SORT_ASCENDING_DESCENDING: {
|
||||
@@ -1620,12 +1620,12 @@ struct BuildVehicleWindow : Window {
|
||||
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_BV_PANEL);
|
||||
int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT,
|
||||
nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine, this->te);
|
||||
needed_height = std::max(needed_height, text_end - (int)nwi->pos_y + WD_FRAMERECT_BOTTOM);
|
||||
needed_height = std::max(needed_height, (text_end - (int)nwi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL);
|
||||
}
|
||||
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
|
||||
int resize = needed_height - this->details_height;
|
||||
this->details_height = needed_height;
|
||||
this->ReInit(0, resize);
|
||||
this->ReInit(0, resize * FONT_HEIGHT_NORMAL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@@ -59,7 +59,7 @@ struct CargoSpec {
|
||||
uint8 rating_colour;
|
||||
uint8 weight; ///< Weight of a single unit of this cargo type in 1/16 ton (62.5 kg).
|
||||
uint16 multiplier; ///< Capacity multiplier for vehicles. (8 fractional bits)
|
||||
uint16 initial_payment;
|
||||
uint32 initial_payment; ///< Initial payment rate before inflation is applied.
|
||||
uint8 transit_days[2];
|
||||
|
||||
bool is_freight; ///< Cargo type is considered to be freight (affects train freight multiplier).
|
||||
|
@@ -125,7 +125,7 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2)
|
||||
*/
|
||||
static int32 ClickChangeMaxHlCheat(int32 p1, int32 p2)
|
||||
{
|
||||
p1 = Clamp(p1, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
|
||||
p1 = Clamp(p1, MIN_MAP_HEIGHT_LIMIT, MAX_MAP_HEIGHT_LIMIT);
|
||||
|
||||
/* Check if at least one mountain on the map is higher than the new value.
|
||||
* If yes, disallow the change. */
|
||||
@@ -133,18 +133,18 @@ static int32 ClickChangeMaxHlCheat(int32 p1, int32 p2)
|
||||
if ((int32)TileHeight(t) > p1) {
|
||||
ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
|
||||
/* Return old, unchanged value */
|
||||
return _settings_game.construction.max_heightlevel;
|
||||
return _settings_game.construction.map_height_limit;
|
||||
}
|
||||
}
|
||||
|
||||
/* Execute the change and reload GRF Data */
|
||||
_settings_game.construction.max_heightlevel = p1;
|
||||
_settings_game.construction.map_height_limit = p1;
|
||||
ReloadNewGRFData();
|
||||
|
||||
/* The smallmap uses an index from heightlevels to colours. Trigger rebuilding it. */
|
||||
InvalidateWindowClassesData(WC_SMALLMAP, 2);
|
||||
|
||||
return _settings_game.construction.max_heightlevel;
|
||||
return _settings_game.construction.map_height_limit;
|
||||
}
|
||||
|
||||
/** Available cheats. */
|
||||
@@ -182,14 +182,14 @@ struct CheatEntry {
|
||||
* Order matches with the values of #CheatNumbers
|
||||
*/
|
||||
static const CheatEntry _cheats_ui[] = {
|
||||
{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
|
||||
{SLE_UINT8, STR_CHEAT_CHANGE_COMPANY, &_local_company, &_cheats.switch_company.been_used, &ClickChangeCompanyCheat },
|
||||
{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, nullptr },
|
||||
{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, nullptr },
|
||||
{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, nullptr },
|
||||
{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, &ClickSetProdCheat },
|
||||
{SLE_UINT8, STR_CHEAT_EDIT_MAX_HL, &_settings_game.construction.max_heightlevel, &_cheats.edit_max_hl.been_used, &ClickChangeMaxHlCheat },
|
||||
{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
|
||||
{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
|
||||
{SLE_UINT8, STR_CHEAT_CHANGE_COMPANY, &_local_company, &_cheats.switch_company.been_used, &ClickChangeCompanyCheat },
|
||||
{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, nullptr },
|
||||
{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, nullptr },
|
||||
{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, nullptr },
|
||||
{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, &ClickSetProdCheat },
|
||||
{SLE_UINT8, STR_CHEAT_EDIT_MAX_HL, &_settings_game.construction.map_height_limit, &_cheats.edit_max_hl.been_used, &ClickChangeMaxHlCheat },
|
||||
{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
|
||||
};
|
||||
|
||||
static_assert(CHT_NUM_CHEATS == lengthof(_cheats_ui));
|
||||
|
@@ -13,6 +13,7 @@
|
||||
#include "engine_func.h"
|
||||
#include "landscape.h"
|
||||
#include "saveload/saveload.h"
|
||||
#include "network/core/game_info.h"
|
||||
#include "network/network.h"
|
||||
#include "network/network_func.h"
|
||||
#include "network/network_base.h"
|
||||
@@ -893,7 +894,7 @@ DEF_CONSOLE_CMD(ConNetworkReconnect)
|
||||
/* Don't resolve the address first, just print it directly as it comes from the config file. */
|
||||
IConsolePrintF(CC_DEFAULT, "Reconnecting to %s:%d...", _settings_client.network.last_host, _settings_client.network.last_port);
|
||||
|
||||
NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), playas);
|
||||
NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port, playas);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -907,7 +908,6 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
|
||||
}
|
||||
|
||||
if (argc < 2) return false;
|
||||
if (_networking) NetworkDisconnect(); // we are in network-mode, first close it!
|
||||
|
||||
const char *port = nullptr;
|
||||
const char *company = nullptr;
|
||||
@@ -935,7 +935,7 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
|
||||
IConsolePrintF(CC_DEFAULT, " port: %s", port);
|
||||
}
|
||||
|
||||
NetworkClientConnectGame(NetworkAddress(ip, rport), join_as);
|
||||
NetworkClientConnectGame(ip, rport, join_as);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1351,7 +1351,9 @@ DEF_CONSOLE_CMD(ConRescanNewGRF)
|
||||
return true;
|
||||
}
|
||||
|
||||
RequestNewGRFScan();
|
||||
if (!RequestNewGRFScan()) {
|
||||
IConsoleWarning("NewGRF scanning is already running. Please wait until completed to run again.");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1437,7 +1439,7 @@ DEF_CONSOLE_CMD(ConScreenShot)
|
||||
ScreenshotType type = SC_VIEWPORT;
|
||||
uint32 width = 0;
|
||||
uint32 height = 0;
|
||||
const char *name = nullptr;
|
||||
std::string name{};
|
||||
uint32 arg_index = 1;
|
||||
|
||||
if (argc > arg_index) {
|
||||
|
@@ -82,7 +82,7 @@ struct Pool : PoolBase {
|
||||
/* Ensure Tmax_size is within the bounds of Tindex. */
|
||||
static_assert((uint64)(Tmax_size - 1) >> 8 * sizeof(Tindex) == 0);
|
||||
|
||||
static const size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
|
||||
static constexpr size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
|
||||
|
||||
const char * const name; ///< Name of this pool
|
||||
|
||||
|
@@ -456,7 +456,7 @@ static bool DisasterTick_Aircraft(DisasterVehicle *v, uint16 image_override, boo
|
||||
DestructIndustry(i);
|
||||
|
||||
SetDParam(0, i->town->index);
|
||||
AddTileNewsItem(news_message, NT_ACCIDENT, v->dest_tile);
|
||||
AddIndustryNewsItem(news_message, NT_ACCIDENT, i->index);
|
||||
if (_settings_client.sound.disaster) SndPlayTileFx(SND_12_EXPLOSION, i->location.tile);
|
||||
}
|
||||
} else if (v->current_order.GetDestination() == 0) {
|
||||
|
@@ -221,8 +221,9 @@ DriverFactoryBase::DriverFactoryBase(Driver::Type type, int priority, const char
|
||||
strecpy(buf, GetDriverTypeName(type), lastof(buf));
|
||||
strecpy(buf + 5, name, lastof(buf));
|
||||
|
||||
std::pair<Drivers::iterator, bool> P = GetDrivers().insert(Drivers::value_type(buf, this));
|
||||
assert(P.second);
|
||||
Drivers &drivers = GetDrivers();
|
||||
assert(drivers.find(buf) == drivers.end());
|
||||
drivers.insert(Drivers::value_type(buf, this));
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -549,6 +549,7 @@ void SetupEngines()
|
||||
* in any case, and we just cleaned the pool. */
|
||||
assert(Engine::CanAllocateItem());
|
||||
const Engine *e = new Engine(eid.type, eid.internal_id);
|
||||
(void)e; // assert only
|
||||
assert(e->index == index);
|
||||
index++;
|
||||
}
|
||||
@@ -721,11 +722,9 @@ static void EnableEngineForCompany(EngineID eid, CompanyID company)
|
||||
|
||||
SetBit(e->company_avail, company);
|
||||
if (e->type == VEH_TRAIN) {
|
||||
assert(e->u.rail.railtype < RAILTYPE_END);
|
||||
c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
|
||||
c->avail_railtypes = GetCompanyRailtypes(c->index);
|
||||
} else if (e->type == VEH_ROAD) {
|
||||
assert(e->u.road.roadtype < ROADTYPE_END);
|
||||
c->avail_roadtypes = AddDateIntroducedRoadTypes(c->avail_roadtypes | GetRoadTypeInfo(e->u.road.roadtype)->introduces_roadtypes, _date);
|
||||
c->avail_roadtypes = GetCompanyRoadTypes(c->index);
|
||||
}
|
||||
|
||||
if (company == _local_company) {
|
||||
@@ -747,8 +746,14 @@ static void EnableEngineForCompany(EngineID eid, CompanyID company)
|
||||
static void DisableEngineForCompany(EngineID eid, CompanyID company)
|
||||
{
|
||||
Engine *e = Engine::Get(eid);
|
||||
Company *c = Company::Get(company);
|
||||
|
||||
ClrBit(e->company_avail, company);
|
||||
if (e->type == VEH_TRAIN) {
|
||||
c->avail_railtypes = GetCompanyRailtypes(c->index);
|
||||
} else if (e->type == VEH_ROAD) {
|
||||
c->avail_roadtypes = GetCompanyRoadTypes(c->index);
|
||||
}
|
||||
|
||||
if (company == _local_company) {
|
||||
AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
|
||||
@@ -997,8 +1002,7 @@ static void NewVehicleAvailable(Engine *e)
|
||||
|
||||
if (e->type == VEH_TRAIN) {
|
||||
/* maybe make another rail type available */
|
||||
RailType railtype = e->u.rail.railtype;
|
||||
assert(railtype < RAILTYPE_END);
|
||||
assert(e->u.rail.railtype < RAILTYPE_END);
|
||||
for (Company *c : Company::Iterate()) c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
|
||||
} else if (e->type == VEH_ROAD) {
|
||||
/* maybe make another road type available */
|
||||
|
@@ -429,6 +429,9 @@ FILE *FioFOpenFile(const std::string &filename, const char *mode, Subdirectory s
|
||||
if (token == "..") {
|
||||
if (tokens.size() < 2) return nullptr;
|
||||
tokens.pop_back();
|
||||
} else if (token == ".") {
|
||||
/* Do nothing. "." means current folder, but you can create tar files with "." in the path.
|
||||
* This confuses our file resolver. So, act like this folder doesn't exist. */
|
||||
} else {
|
||||
tokens.push_back(token);
|
||||
}
|
||||
|
@@ -13,7 +13,7 @@
|
||||
#include "gfx_type.h"
|
||||
#include "company_base.h"
|
||||
#include "newgrf_config.h"
|
||||
#include "network/core/tcp_content.h"
|
||||
#include "network/core/tcp_content_type.h"
|
||||
|
||||
|
||||
/** Special values for save-load window for the data parameter of #InvalidateWindowData. */
|
||||
|
@@ -33,6 +33,7 @@
|
||||
#include "game/game_instance.hpp"
|
||||
#include "string_func.h"
|
||||
#include "thread.h"
|
||||
#include "tgp.h"
|
||||
|
||||
#include "safeguards.h"
|
||||
|
||||
@@ -118,6 +119,8 @@ static void _GenerateWorld()
|
||||
|
||||
ConvertGroundTilesIntoWaterTiles();
|
||||
IncreaseGeneratingWorldProgress(GWP_OBJECT);
|
||||
|
||||
_settings_game.game_creation.snow_line_height = DEF_SNOWLINE_HEIGHT;
|
||||
} else {
|
||||
GenerateLandscape(_gw.mode);
|
||||
GenerateClearTile();
|
||||
@@ -283,6 +286,22 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
|
||||
InitializeGame(_gw.size_x, _gw.size_y, true, reset_settings);
|
||||
PrepareGenerateWorldProgress();
|
||||
|
||||
if (_settings_game.construction.map_height_limit == 0) {
|
||||
uint estimated_height = 0;
|
||||
|
||||
if (_gw.mode == GWM_EMPTY && _game_mode != GM_MENU) {
|
||||
estimated_height = _settings_game.game_creation.se_flat_world_height;
|
||||
} else if (_gw.mode == GWM_HEIGHTMAP) {
|
||||
estimated_height = _settings_game.game_creation.heightmap_height;
|
||||
} else if (_settings_game.game_creation.land_generator == LG_TERRAGENESIS) {
|
||||
estimated_height = GetEstimationTGPMapHeight();
|
||||
} else {
|
||||
estimated_height = 0;
|
||||
}
|
||||
|
||||
_settings_game.construction.map_height_limit = std::max(MAP_HEIGHT_LIMIT_AUTO_MINIMUM, std::min(MAX_MAP_HEIGHT_LIMIT, estimated_height + MAP_HEIGHT_LIMIT_AUTO_CEILING_ROOM));
|
||||
}
|
||||
|
||||
/* Load the right landscape stuff, and the NewGRFs! */
|
||||
GfxLoadSprites();
|
||||
LoadStringWidthTable();
|
||||
|
@@ -42,10 +42,15 @@ enum TgenSmoothness {
|
||||
TGEN_SMOOTHNESS_END, ///< Used to iterate.
|
||||
};
|
||||
|
||||
static const uint CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY = 5; ///< Value for custom terrain type in difficulty settings.
|
||||
|
||||
static const uint CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY = 4; ///< Value for custom sea level in difficulty settings.
|
||||
static const uint CUSTOM_SEA_LEVEL_MIN_PERCENTAGE = 1; ///< Minimum percentage a user can specify for custom sea level.
|
||||
static const uint CUSTOM_SEA_LEVEL_MAX_PERCENTAGE = 90; ///< Maximum percentage a user can specify for custom sea level.
|
||||
|
||||
static const uint MAP_HEIGHT_LIMIT_AUTO_MINIMUM = 30; ///< When map height limit is auto, make this the lowest possible map height limit.
|
||||
static const uint MAP_HEIGHT_LIMIT_AUTO_CEILING_ROOM = 15; ///< When map height limit is auto, the map height limit will be the higest peak plus this value.
|
||||
|
||||
typedef void GWDoneProc(); ///< Procedure called when the genworld process finishes
|
||||
typedef void GWAbortProc(); ///< Called when genworld is aborted
|
||||
|
||||
|
@@ -45,6 +45,15 @@ enum GenerateLandscapeWindowMode {
|
||||
GLWM_SCENARIO, ///< Generate flat land.
|
||||
};
|
||||
|
||||
/**
|
||||
* Get the map height limit, or if set to "auto", the absolute limit.
|
||||
*/
|
||||
static uint GetMapHeightLimit()
|
||||
{
|
||||
if (_settings_newgame.construction.map_height_limit == 0) return MAX_MAP_HEIGHT_LIMIT;
|
||||
return _settings_newgame.construction.map_height_limit;
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes landscape type and sets genworld window dirty
|
||||
* @param landscape new landscape type
|
||||
@@ -110,25 +119,29 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
|
||||
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
|
||||
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
|
||||
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_NULL), SetFill(1, 1),
|
||||
EndContainer(),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
|
||||
EndContainer(),
|
||||
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
||||
/* Max. heightlevel. */
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_MAX_HEIGHTLEVEL_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
/* Snow line. */
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
|
||||
/* Snow coverage. */
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
/* Desert coverage. */
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_COVERAGE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_COVERAGE_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
/* Starting date. */
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
@@ -227,21 +240,31 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
|
||||
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
|
||||
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
|
||||
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_HEIGHT, STR_NULL), SetFill(1, 1),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_NULL), SetFill(1, 1),
|
||||
EndContainer(),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
|
||||
EndContainer(),
|
||||
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_MAX_HEIGHTLEVEL_UP), SetFill(0, 1),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_HEIGHTMAP_HEIGHT_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_COVERAGE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_COVERAGE_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
|
||||
@@ -324,7 +347,7 @@ static DropDownList BuildTownNameDropDown()
|
||||
}
|
||||
|
||||
|
||||
static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, INVALID_STRING_ID};
|
||||
static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, STR_TERRAIN_TYPE_CUSTOM, INVALID_STRING_ID};
|
||||
static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
|
||||
static const StringID _rivers[] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID};
|
||||
static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
|
||||
@@ -355,6 +378,10 @@ struct GenerateLandscapeWindow : public Window {
|
||||
this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
|
||||
this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
|
||||
|
||||
/* In case the map_height_limit is changed, clamp heightmap_height and custom_terrain_type. */
|
||||
_settings_newgame.game_creation.heightmap_height = Clamp(_settings_newgame.game_creation.heightmap_height, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
|
||||
_settings_newgame.game_creation.custom_terrain_type = Clamp(_settings_newgame.game_creation.custom_terrain_type, MIN_CUSTOM_TERRAIN_TYPE, GetMapHeightLimit());
|
||||
|
||||
this->OnInvalidateData();
|
||||
}
|
||||
|
||||
@@ -365,8 +392,9 @@ struct GenerateLandscapeWindow : public Window {
|
||||
case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
|
||||
case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_x); break;
|
||||
case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_y); break;
|
||||
case WID_GL_MAX_HEIGHTLEVEL_TEXT: SetDParam(0, _settings_newgame.construction.max_heightlevel); break;
|
||||
case WID_GL_SNOW_LEVEL_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_TEXT: SetDParam(0, _settings_newgame.game_creation.heightmap_height); break;
|
||||
case WID_GL_SNOW_COVERAGE_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_coverage); break;
|
||||
case WID_GL_DESERT_COVERAGE_TEXT: SetDParam(0, _settings_newgame.game_creation.desert_coverage); break;
|
||||
|
||||
case WID_GL_TOWN_PULLDOWN:
|
||||
if (_game_mode == GM_EDITOR) {
|
||||
@@ -390,7 +418,14 @@ struct GenerateLandscapeWindow : public Window {
|
||||
|
||||
case WID_GL_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
|
||||
case WID_GL_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
|
||||
case WID_GL_TERRAIN_PULLDOWN:
|
||||
if (_settings_newgame.difficulty.terrain_type == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
|
||||
SetDParam(0, STR_TERRAIN_TYPE_CUSTOM_VALUE);
|
||||
SetDParam(1, _settings_newgame.game_creation.custom_terrain_type);
|
||||
} else {
|
||||
SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
|
||||
}
|
||||
break;
|
||||
|
||||
case WID_GL_WATER_PULLDOWN:
|
||||
if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
|
||||
@@ -457,20 +492,41 @@ struct GenerateLandscapeWindow : public Window {
|
||||
}
|
||||
|
||||
/* Disable snowline if not arctic */
|
||||
this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
||||
this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
||||
/* Disable desert if not tropic */
|
||||
this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_TEXT, _settings_newgame.game_creation.landscape != LT_TROPIC);
|
||||
|
||||
/* Set snow/rainforest selections */
|
||||
int climate_plane = 0;
|
||||
switch (_settings_newgame.game_creation.landscape) {
|
||||
case LT_TEMPERATE: climate_plane = SZSP_VERTICAL; break;
|
||||
case LT_ARCTIC: climate_plane = 0; break;
|
||||
case LT_TROPIC: climate_plane = 1; break;
|
||||
case LT_TOYLAND: climate_plane = SZSP_VERTICAL; break;
|
||||
}
|
||||
this->GetWidget<NWidgetStacked>(WID_GL_CLIMATE_SEL_LABEL)->SetDisplayedPlane(climate_plane);
|
||||
this->GetWidget<NWidgetStacked>(WID_GL_CLIMATE_SEL_SELECTOR)->SetDisplayedPlane(climate_plane);
|
||||
|
||||
/* Update availability of decreasing / increasing start date and snow level */
|
||||
this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_DOWN, _settings_newgame.construction.max_heightlevel <= MIN_MAX_HEIGHTLEVEL);
|
||||
this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_UP, _settings_newgame.construction.max_heightlevel >= MAX_MAX_HEIGHTLEVEL);
|
||||
if (mode == GLWM_HEIGHTMAP) {
|
||||
this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_DOWN, _settings_newgame.game_creation.heightmap_height <= MIN_HEIGHTMAP_HEIGHT);
|
||||
this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_UP, _settings_newgame.game_creation.heightmap_height >= GetMapHeightLimit());
|
||||
}
|
||||
this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
|
||||
this->SetWidgetDisabledState(WID_GL_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
|
||||
this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
||||
this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
||||
this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_DOWN, _settings_newgame.game_creation.snow_coverage <= 0 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
||||
this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_UP, _settings_newgame.game_creation.snow_coverage >= 100 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
||||
this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_DOWN, _settings_newgame.game_creation.desert_coverage <= 0 || _settings_newgame.game_creation.landscape != LT_TROPIC);
|
||||
this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_UP, _settings_newgame.game_creation.desert_coverage >= 100 || _settings_newgame.game_creation.landscape != LT_TROPIC);
|
||||
|
||||
/* Do not allow a custom sea level with the original land generator. */
|
||||
if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL &&
|
||||
_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
|
||||
_settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
|
||||
/* Do not allow a custom sea level or terrain type with the original land generator. */
|
||||
if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
|
||||
if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
|
||||
_settings_newgame.difficulty.quantity_sea_lakes = 1;
|
||||
}
|
||||
if (_settings_newgame.difficulty.terrain_type == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
|
||||
_settings_newgame.difficulty.terrain_type = 1;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -479,7 +535,7 @@ struct GenerateLandscapeWindow : public Window {
|
||||
{
|
||||
const StringID *strs = nullptr;
|
||||
switch (widget) {
|
||||
case WID_GL_MAX_HEIGHTLEVEL_TEXT:
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_TEXT:
|
||||
SetDParam(0, MAX_TILE_HEIGHT);
|
||||
*size = GetStringBoundingBox(STR_JUST_INT);
|
||||
break;
|
||||
@@ -495,9 +551,14 @@ struct GenerateLandscapeWindow : public Window {
|
||||
*size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
|
||||
break;
|
||||
|
||||
case WID_GL_SNOW_LEVEL_TEXT:
|
||||
case WID_GL_SNOW_COVERAGE_TEXT:
|
||||
SetDParamMaxValue(0, MAX_TILE_HEIGHT);
|
||||
*size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
|
||||
*size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_SNOW_COVERAGE_TEXT));
|
||||
break;
|
||||
|
||||
case WID_GL_DESERT_COVERAGE_TEXT:
|
||||
SetDParamMaxValue(0, MAX_TILE_HEIGHT);
|
||||
*size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_DESERT_COVERAGE_TEXT));
|
||||
break;
|
||||
|
||||
case WID_GL_HEIGHTMAP_SIZE_TEXT:
|
||||
@@ -514,7 +575,13 @@ struct GenerateLandscapeWindow : public Window {
|
||||
|
||||
case WID_GL_INDUSTRY_PULLDOWN: strs = _num_inds; break;
|
||||
case WID_GL_LANDSCAPE_PULLDOWN: strs = _landscape; break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: strs = _elevations; break;
|
||||
|
||||
case WID_GL_TERRAIN_PULLDOWN:
|
||||
strs = _elevations;
|
||||
SetDParamMaxValue(0, MAX_MAP_HEIGHT_LIMIT);
|
||||
*size = maxdim(*size, GetStringBoundingBox(STR_TERRAIN_TYPE_CUSTOM_VALUE));
|
||||
break;
|
||||
|
||||
case WID_GL_WATER_PULLDOWN:
|
||||
strs = _sea_lakes;
|
||||
SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
|
||||
@@ -619,22 +686,22 @@ struct GenerateLandscapeWindow : public Window {
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_GL_MAX_HEIGHTLEVEL_DOWN:
|
||||
case WID_GL_MAX_HEIGHTLEVEL_UP: // Height level buttons
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_DOWN:
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_UP: // Height level buttons
|
||||
/* Don't allow too fast scrolling */
|
||||
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
|
||||
this->HandleButtonClick(widget);
|
||||
|
||||
_settings_newgame.construction.max_heightlevel = Clamp(_settings_newgame.construction.max_heightlevel + widget - WID_GL_MAX_HEIGHTLEVEL_TEXT, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
|
||||
_settings_newgame.game_creation.heightmap_height = Clamp(_settings_newgame.game_creation.heightmap_height + widget - WID_GL_HEIGHTMAP_HEIGHT_TEXT, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
|
||||
this->InvalidateData();
|
||||
}
|
||||
_left_button_clicked = false;
|
||||
break;
|
||||
|
||||
case WID_GL_MAX_HEIGHTLEVEL_TEXT: // Height level text
|
||||
this->widget_id = WID_GL_MAX_HEIGHTLEVEL_TEXT;
|
||||
SetDParam(0, _settings_newgame.construction.max_heightlevel);
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_TEXT: // Height level text
|
||||
this->widget_id = WID_GL_HEIGHTMAP_HEIGHT_TEXT;
|
||||
SetDParam(0, _settings_newgame.game_creation.heightmap_height);
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
||||
break;
|
||||
|
||||
|
||||
@@ -656,22 +723,40 @@ struct GenerateLandscapeWindow : public Window {
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
||||
break;
|
||||
|
||||
case WID_GL_SNOW_LEVEL_DOWN:
|
||||
case WID_GL_SNOW_LEVEL_UP: // Snow line buttons
|
||||
case WID_GL_SNOW_COVERAGE_DOWN:
|
||||
case WID_GL_SNOW_COVERAGE_UP: // Snow coverage buttons
|
||||
/* Don't allow too fast scrolling */
|
||||
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
|
||||
this->HandleButtonClick(widget);
|
||||
|
||||
_settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - WID_GL_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
|
||||
_settings_newgame.game_creation.snow_coverage = Clamp(_settings_newgame.game_creation.snow_coverage + (widget - WID_GL_SNOW_COVERAGE_TEXT) * 10, 0, 100);
|
||||
this->InvalidateData();
|
||||
}
|
||||
_left_button_clicked = false;
|
||||
break;
|
||||
|
||||
case WID_GL_SNOW_LEVEL_TEXT: // Snow line text
|
||||
this->widget_id = WID_GL_SNOW_LEVEL_TEXT;
|
||||
SetDParam(0, _settings_newgame.game_creation.snow_line_height);
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
||||
case WID_GL_SNOW_COVERAGE_TEXT: // Snow coverage text
|
||||
this->widget_id = WID_GL_SNOW_COVERAGE_TEXT;
|
||||
SetDParam(0, _settings_newgame.game_creation.snow_coverage);
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
||||
break;
|
||||
|
||||
case WID_GL_DESERT_COVERAGE_DOWN:
|
||||
case WID_GL_DESERT_COVERAGE_UP: // Desert coverage buttons
|
||||
/* Don't allow too fast scrolling */
|
||||
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
|
||||
this->HandleButtonClick(widget);
|
||||
|
||||
_settings_newgame.game_creation.desert_coverage = Clamp(_settings_newgame.game_creation.desert_coverage + (widget - WID_GL_DESERT_COVERAGE_TEXT) * 10, 0, 100);
|
||||
this->InvalidateData();
|
||||
}
|
||||
_left_button_clicked = false;
|
||||
break;
|
||||
|
||||
case WID_GL_DESERT_COVERAGE_TEXT: // Desert line text
|
||||
this->widget_id = WID_GL_DESERT_COVERAGE_TEXT;
|
||||
SetDParam(0, _settings_newgame.game_creation.desert_coverage);
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
||||
break;
|
||||
|
||||
case WID_GL_LANDSCAPE_PULLDOWN: // Landscape generator
|
||||
@@ -739,8 +824,12 @@ struct GenerateLandscapeWindow : public Window {
|
||||
|
||||
void OnTimeout() override
|
||||
{
|
||||
static const int raise_widgets[] = {WID_GL_MAX_HEIGHTLEVEL_DOWN, WID_GL_MAX_HEIGHTLEVEL_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_LEVEL_UP, WID_GL_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
|
||||
for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
|
||||
static const int newgame_raise_widgets[] = {WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN, WIDGET_LIST_END};
|
||||
static const int heightmap_raise_widgets[] = {WID_GL_HEIGHTMAP_HEIGHT_DOWN, WID_GL_HEIGHTMAP_HEIGHT_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN, WIDGET_LIST_END};
|
||||
|
||||
const int *widget = (mode == GLWM_HEIGHTMAP) ? heightmap_raise_widgets : newgame_raise_widgets;
|
||||
|
||||
for (; *widget != WIDGET_LIST_END; widget++) {
|
||||
if (this->IsWidgetLowered(*widget)) {
|
||||
this->RaiseWidget(*widget);
|
||||
this->SetWidgetDirty(*widget);
|
||||
@@ -783,7 +872,15 @@ struct GenerateLandscapeWindow : public Window {
|
||||
break;
|
||||
|
||||
case WID_GL_INDUSTRY_PULLDOWN: _settings_newgame.difficulty.industry_density = index; break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: _settings_newgame.difficulty.terrain_type = index; break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: {
|
||||
if ((uint)index == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
|
||||
this->widget_id = widget;
|
||||
SetDParam(0, _settings_newgame.game_creation.custom_terrain_type);
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_NONE);
|
||||
}
|
||||
_settings_newgame.difficulty.terrain_type = index;
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_GL_WATER_PULLDOWN: {
|
||||
if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
|
||||
@@ -809,19 +906,21 @@ struct GenerateLandscapeWindow : public Window {
|
||||
} else {
|
||||
/* An empty string means revert to the default */
|
||||
switch (this->widget_id) {
|
||||
case WID_GL_MAX_HEIGHTLEVEL_TEXT: value = DEF_MAX_HEIGHTLEVEL; break;
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_TEXT: value = MAP_HEIGHT_LIMIT_AUTO_MINIMUM; break;
|
||||
case WID_GL_START_DATE_TEXT: value = DEF_START_YEAR; break;
|
||||
case WID_GL_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break;
|
||||
case WID_GL_TOWN_PULLDOWN: value = 1; break;
|
||||
case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
|
||||
case WID_GL_SNOW_COVERAGE_TEXT: value = DEF_SNOW_COVERAGE; break;
|
||||
case WID_GL_DESERT_COVERAGE_TEXT: value = DEF_DESERT_COVERAGE; break;
|
||||
case WID_GL_TOWN_PULLDOWN: value = 1; break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: value = MIN_MAP_HEIGHT_LIMIT; break;
|
||||
case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
switch (this->widget_id) {
|
||||
case WID_GL_MAX_HEIGHTLEVEL_TEXT:
|
||||
this->SetWidgetDirty(WID_GL_MAX_HEIGHTLEVEL_TEXT);
|
||||
_settings_newgame.construction.max_heightlevel = Clamp(value, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_TEXT:
|
||||
this->SetWidgetDirty(WID_GL_HEIGHTMAP_HEIGHT_TEXT);
|
||||
_settings_newgame.game_creation.heightmap_height = Clamp(value, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
|
||||
break;
|
||||
|
||||
case WID_GL_START_DATE_TEXT:
|
||||
@@ -829,15 +928,24 @@ struct GenerateLandscapeWindow : public Window {
|
||||
_settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
|
||||
break;
|
||||
|
||||
case WID_GL_SNOW_LEVEL_TEXT:
|
||||
this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT);
|
||||
_settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
|
||||
case WID_GL_SNOW_COVERAGE_TEXT:
|
||||
this->SetWidgetDirty(WID_GL_SNOW_COVERAGE_TEXT);
|
||||
_settings_newgame.game_creation.snow_coverage = Clamp(value, 0, 100);
|
||||
break;
|
||||
|
||||
case WID_GL_DESERT_COVERAGE_TEXT:
|
||||
this->SetWidgetDirty(WID_GL_DESERT_COVERAGE_TEXT);
|
||||
_settings_newgame.game_creation.desert_coverage = Clamp(value, 0, 100);
|
||||
break;
|
||||
|
||||
case WID_GL_TOWN_PULLDOWN:
|
||||
_settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
|
||||
break;
|
||||
|
||||
case WID_GL_TERRAIN_PULLDOWN:
|
||||
_settings_newgame.game_creation.custom_terrain_type = Clamp(value, MIN_CUSTOM_TERRAIN_TYPE, GetMapHeightLimit());
|
||||
break;
|
||||
|
||||
case WID_GL_WATER_PULLDOWN:
|
||||
_settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
|
||||
break;
|
||||
@@ -954,7 +1062,7 @@ struct CreateScenarioWindow : public Window
|
||||
this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
|
||||
this->SetWidgetDisabledState(WID_CS_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
|
||||
this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
|
||||
this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
|
||||
this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= GetMapHeightLimit());
|
||||
|
||||
this->SetWidgetLoweredState(WID_CS_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
|
||||
this->SetWidgetLoweredState(WID_CS_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
|
||||
@@ -1042,7 +1150,7 @@ struct CreateScenarioWindow : public Window
|
||||
this->HandleButtonClick(widget);
|
||||
this->SetDirty();
|
||||
|
||||
_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, _settings_game.construction.max_heightlevel);
|
||||
_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, GetMapHeightLimit());
|
||||
}
|
||||
_left_button_clicked = false;
|
||||
break;
|
||||
@@ -1088,7 +1196,7 @@ struct CreateScenarioWindow : public Window
|
||||
|
||||
case WID_CS_FLAT_LAND_HEIGHT_TEXT:
|
||||
this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT);
|
||||
_settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, _settings_game.construction.max_heightlevel);
|
||||
_settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, GetMapHeightLimit());
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1313,6 +1421,12 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
|
||||
static_assert(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
|
||||
assert(cls < GWP_CLASS_COUNT);
|
||||
|
||||
/* Check if we really are generating the world.
|
||||
* For example, placing trees via the SE also calls this function, but
|
||||
* shouldn't try to update the progress.
|
||||
*/
|
||||
if (!HasModalProgress()) return;
|
||||
|
||||
if (IsGeneratingWorldAborted()) {
|
||||
HandleGeneratingWorldAbortion();
|
||||
return;
|
||||
|
@@ -244,6 +244,28 @@ static void LoadSpriteTables()
|
||||
}
|
||||
|
||||
|
||||
static void RealChangeBlitter(const char *repl_blitter)
|
||||
{
|
||||
const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
|
||||
if (strcmp(cur_blitter, repl_blitter) == 0) return;
|
||||
|
||||
DEBUG(driver, 1, "Switching blitter from '%s' to '%s'... ", cur_blitter, repl_blitter);
|
||||
Blitter *new_blitter = BlitterFactory::SelectBlitter(repl_blitter);
|
||||
if (new_blitter == nullptr) NOT_REACHED();
|
||||
DEBUG(driver, 1, "Successfully switched to %s.", repl_blitter);
|
||||
|
||||
if (!VideoDriver::GetInstance()->AfterBlitterChange()) {
|
||||
/* Failed to switch blitter, let's hope we can return to the old one. */
|
||||
if (BlitterFactory::SelectBlitter(cur_blitter) == nullptr || !VideoDriver::GetInstance()->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config");
|
||||
}
|
||||
|
||||
/* Clear caches that might have sprites for another blitter. */
|
||||
VideoDriver::GetInstance()->ClearSystemSprites();
|
||||
ClearFontCache();
|
||||
GfxClearSpriteCache();
|
||||
ReInitAllWindows();
|
||||
}
|
||||
|
||||
/**
|
||||
* Check blitter needed by NewGRF config and switch if needed.
|
||||
* @return False when nothing changed, true otherwise.
|
||||
@@ -309,7 +331,7 @@ static bool SwitchNewGRFBlitter()
|
||||
if (BlitterFactory::GetBlitterFactory(repl_blitter) == nullptr) continue;
|
||||
|
||||
/* Inform the video driver we want to switch blitter as soon as possible. */
|
||||
VideoDriver::GetInstance()->ChangeBlitter(repl_blitter);
|
||||
VideoDriver::GetInstance()->QueueOnMainThread(std::bind(&RealChangeBlitter, repl_blitter));
|
||||
break;
|
||||
}
|
||||
|
||||
|
@@ -46,7 +46,6 @@ static const NWidgetPart _nested_group_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
/* left part */
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalTextLines(1, WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM), SetFill(1, 0), EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_ALL_VEHICLES), SetFill(1, 0), EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_DEFAULT_VEHICLES), SetFill(1, 0), EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
@@ -54,18 +53,18 @@ static const NWidgetPart _nested_group_widgets[] = {
|
||||
SetFill(1, 0), SetResize(0, 1), SetScrollbar(WID_GL_LIST_GROUP_SCROLLBAR),
|
||||
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_GL_LIST_GROUP_SCROLLBAR),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_INFO), SetFill(1, 0), EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_INFO), SetFill(1, 1), SetMinimalTextLines(3, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_CREATE_GROUP), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_CREATE_GROUP),
|
||||
SetDataTip(SPR_GROUP_CREATE_TRAIN, STR_GROUP_CREATE_TOOLTIP),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_DELETE_GROUP), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_DELETE_GROUP),
|
||||
SetDataTip(SPR_GROUP_DELETE_TRAIN, STR_GROUP_DELETE_TOOLTIP),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_RENAME_GROUP), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_RENAME_GROUP),
|
||||
SetDataTip(SPR_GROUP_RENAME_TRAIN, STR_GROUP_RENAME_TOOLTIP),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_LIVERY_GROUP), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_LIVERY_GROUP),
|
||||
SetDataTip(SPR_GROUP_LIVERY_TRAIN, STR_GROUP_LIVERY_TOOLTIP),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), EndContainer(),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_REPLACE_PROTECTION), SetFill(0, 1),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 0), EndContainer(),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_REPLACE_PROTECTION),
|
||||
SetDataTip(SPR_GROUP_REPLACE_OFF_TRAIN, STR_GROUP_REPLACE_PROTECTION_TOOLTIP),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
@@ -87,14 +86,14 @@ static const NWidgetPart _nested_group_widgets[] = {
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(1, 0), SetFill(1, 1), SetResize(1, 0), EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_AVAILABLE_VEHICLES), SetMinimalSize(106, 12), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_AVAILABLE_VEHICLES), SetMinimalSize(106, 12),
|
||||
SetDataTip(STR_BLACK_STRING, STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 1), SetResize(1, 0), EndContainer(),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_MANAGE_VEHICLES_DROPDOWN), SetMinimalSize(118, 12), SetFill(0, 1),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetResize(1, 0), EndContainer(),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_MANAGE_VEHICLES_DROPDOWN), SetMinimalSize(118, 12),
|
||||
SetDataTip(STR_VEHICLE_LIST_MANAGE_LIST, STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_STOP_ALL), SetMinimalSize(12, 12), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_STOP_ALL), SetMinimalSize(12, 12),
|
||||
SetDataTip(SPR_FLAG_VEH_STOPPED, STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_START_ALL), SetMinimalSize(12, 12), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_START_ALL), SetMinimalSize(12, 12),
|
||||
SetDataTip(SPR_FLAG_VEH_RUNNING, STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
|
||||
EndContainer(),
|
||||
@@ -229,7 +228,7 @@ private:
|
||||
this->column_size[VGC_NUMBER] = GetStringBoundingBox(STR_GROUP_COUNT_WITH_SUBGROUP);
|
||||
this->tiny_step_height = std::max(this->tiny_step_height, this->column_size[VGC_NUMBER].height);
|
||||
|
||||
this->tiny_step_height += WD_MATRIX_TOP;
|
||||
this->tiny_step_height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
||||
|
||||
return WD_FRAMERECT_LEFT + 8 +
|
||||
this->column_size[VGC_FOLD].width + 2 +
|
||||
@@ -255,7 +254,7 @@ private:
|
||||
{
|
||||
/* Highlight the group if a vehicle is dragged over it */
|
||||
if (g_id == this->group_over) {
|
||||
GfxFillRect(left + WD_FRAMERECT_LEFT, y + WD_FRAMERECT_TOP, right - WD_FRAMERECT_RIGHT, y + this->tiny_step_height - WD_FRAMERECT_BOTTOM - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][7]);
|
||||
GfxFillRect(left + WD_FRAMERECT_LEFT, y + WD_FRAMERECT_TOP + 1, right - WD_FRAMERECT_RIGHT, y + this->tiny_step_height - WD_FRAMERECT_BOTTOM - 1, _colour_gradient[COLOUR_GREY][7]);
|
||||
}
|
||||
|
||||
if (g_id == NEW_GROUP) return;
|
||||
@@ -386,7 +385,7 @@ public:
|
||||
resize->height = this->tiny_step_height;
|
||||
|
||||
/* Minimum height is the height of the list widget minus all and default vehicles... */
|
||||
size->height = 4 * GetVehicleListHeight(this->vli.vtype, this->tiny_step_height) - 2 * this->tiny_step_height;
|
||||
size->height = 4 * GetVehicleListHeight(this->vli.vtype, this->tiny_step_height);
|
||||
|
||||
/* ... minus the buttons at the bottom ... */
|
||||
uint max_icon_height = GetSpriteSize(this->GetWidget<NWidgetCore>(WID_GL_CREATE_GROUP)->widget_data).height;
|
||||
@@ -429,11 +428,6 @@ public:
|
||||
*size = maxdim(*size, d);
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_GL_INFO: {
|
||||
size->height = (FONT_HEIGHT_NORMAL * 3) + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -555,11 +549,11 @@ public:
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_GL_ALL_VEHICLES:
|
||||
DrawGroupInfo(r.top + WD_FRAMERECT_TOP, r.left, r.right, ALL_GROUP);
|
||||
DrawGroupInfo(r.top, r.left, r.right, ALL_GROUP);
|
||||
break;
|
||||
|
||||
case WID_GL_DEFAULT_VEHICLES:
|
||||
DrawGroupInfo(r.top + WD_FRAMERECT_TOP, r.left, r.right, DEFAULT_GROUP);
|
||||
DrawGroupInfo(r.top, r.left, r.right, DEFAULT_GROUP);
|
||||
break;
|
||||
|
||||
case WID_GL_INFO: {
|
||||
@@ -600,7 +594,7 @@ public:
|
||||
}
|
||||
|
||||
case WID_GL_LIST_GROUP: {
|
||||
int y1 = r.top + WD_FRAMERECT_TOP;
|
||||
int y1 = r.top;
|
||||
int max = std::min<size_t>(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), this->groups.size());
|
||||
for (int i = this->group_sb->GetPosition(); i < max; ++i) {
|
||||
const Group *g = this->groups[i];
|
||||
@@ -892,7 +886,11 @@ public:
|
||||
/* We do not support VehicleClicked() here since the contextual action may only make sense for individual vehicles */
|
||||
|
||||
if (vindex == v->index) {
|
||||
ShowVehicleListWindow(v);
|
||||
if (vehgroup.NumVehicles() == 1) {
|
||||
ShowVehicleViewWindow(v);
|
||||
} else {
|
||||
ShowVehicleListWindow(v);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@@ -368,7 +368,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
|
||||
/* 0 is sea level.
|
||||
* Other grey scales are scaled evenly to the available height levels > 0.
|
||||
* (The coastline is independent from the number of height levels) */
|
||||
heightmap_height = 1 + (heightmap_height - 1) * _settings_game.construction.max_heightlevel / 255;
|
||||
heightmap_height = 1 + (heightmap_height - 1) * _settings_game.game_creation.heightmap_height / 255;
|
||||
}
|
||||
|
||||
SetTileHeight(tile, heightmap_height);
|
||||
|
@@ -2140,6 +2140,7 @@ static Industry *CreateNewIndustry(TileIndex tile, IndustryType type, IndustryAv
|
||||
Industry *i = nullptr;
|
||||
size_t layout_index = RandomRange((uint32)indspec->layouts.size());
|
||||
CommandCost ret = CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, layout_index, seed, GB(seed2, 0, 16), OWNER_NONE, creation_type, &i);
|
||||
(void)ret; // assert only
|
||||
assert(i != nullptr || ret.Failed());
|
||||
return i;
|
||||
}
|
||||
|
@@ -31,6 +31,7 @@
|
||||
#include "pathfinder/npf/aystar.h"
|
||||
#include "saveload/saveload.h"
|
||||
#include "framerate_type.h"
|
||||
#include <array>
|
||||
#include <list>
|
||||
#include <set>
|
||||
|
||||
@@ -116,7 +117,7 @@ Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped)
|
||||
/* Bring the coordinates near to a valid range. At the top we allow a number
|
||||
* of extra tiles. This is mostly due to the tiles on the north side of
|
||||
* the map possibly being drawn higher due to the extra height levels. */
|
||||
int extra_tiles = CeilDiv(_settings_game.construction.max_heightlevel * TILE_HEIGHT, TILE_PIXELS);
|
||||
int extra_tiles = CeilDiv(_settings_game.construction.map_height_limit * TILE_HEIGHT, TILE_PIXELS);
|
||||
Point old_pt = pt;
|
||||
pt.x = Clamp(pt.x, -extra_tiles * TILE_SIZE, max_x);
|
||||
pt.y = Clamp(pt.y, -extra_tiles * TILE_SIZE, max_y);
|
||||
@@ -967,11 +968,10 @@ static void GenerateTerrain(int type, uint flag)
|
||||
|
||||
#include "table/genland.h"
|
||||
|
||||
static void CreateDesertOrRainForest()
|
||||
static void CreateDesertOrRainForest(uint desert_tropic_line)
|
||||
{
|
||||
TileIndex update_freq = MapSize() / 4;
|
||||
const TileIndexDiffC *data;
|
||||
uint max_desert_height = CeilDiv(_settings_game.construction.max_heightlevel, 4);
|
||||
|
||||
for (TileIndex tile = 0; tile != MapSize(); ++tile) {
|
||||
if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
|
||||
@@ -981,7 +981,7 @@ static void CreateDesertOrRainForest()
|
||||
for (data = _make_desert_or_rainforest_data;
|
||||
data != endof(_make_desert_or_rainforest_data); ++data) {
|
||||
TileIndex t = AddTileIndexDiffCWrap(tile, *data);
|
||||
if (t != INVALID_TILE && (TileHeight(t) >= max_desert_height || IsTileType(t, MP_WATER))) break;
|
||||
if (t != INVALID_TILE && (TileHeight(t) >= desert_tropic_line || IsTileType(t, MP_WATER))) break;
|
||||
}
|
||||
if (data == endof(_make_desert_or_rainforest_data)) {
|
||||
SetTropicZone(tile, TROPICZONE_DESERT);
|
||||
@@ -1294,6 +1294,115 @@ static void CreateRivers()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate what height would be needed to cover N% of the landmass.
|
||||
*
|
||||
* The function allows both snow and desert/tropic line to be calculated. It
|
||||
* tries to find the closests height which covers N% of the landmass; it can
|
||||
* be below or above it.
|
||||
*
|
||||
* Tropic has a mechanism where water and tropic tiles in mountains grow
|
||||
* inside the desert. To better approximate the requested coverage, this is
|
||||
* taken into account via an edge histogram, which tells how many neighbouring
|
||||
* tiles are lower than the tiles of that height. The multiplier indicates how
|
||||
* severe this has to be taken into account.
|
||||
*
|
||||
* @param coverage A value between 0 and 100 indicating a percentage of landmass that should be covered.
|
||||
* @param edge_multiplier How much effect neighbouring tiles that are of a lower height level have on the score.
|
||||
* @return The estimated best height to use to cover N% of the landmass.
|
||||
*/
|
||||
static uint CalculateCoverageLine(uint coverage, uint edge_multiplier)
|
||||
{
|
||||
const DiagDirection neighbour_dir[] = {
|
||||
DIAGDIR_NE,
|
||||
DIAGDIR_SE,
|
||||
DIAGDIR_SW,
|
||||
DIAGDIR_NW,
|
||||
};
|
||||
|
||||
/* Histogram of how many tiles per height level exist. */
|
||||
std::array<int, MAX_TILE_HEIGHT + 1> histogram = {};
|
||||
/* Histogram of how many neighbour tiles are lower than the tiles of the height level. */
|
||||
std::array<int, MAX_TILE_HEIGHT + 1> edge_histogram = {};
|
||||
|
||||
/* Build a histogram of the map height. */
|
||||
for (TileIndex tile = 0; tile < MapSize(); tile++) {
|
||||
uint h = TileHeight(tile);
|
||||
histogram[h]++;
|
||||
|
||||
if (edge_multiplier != 0) {
|
||||
/* Check if any of our neighbours is below us. */
|
||||
for (auto dir : neighbour_dir) {
|
||||
TileIndex neighbour_tile = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDiagDir(dir));
|
||||
if (IsValidTile(neighbour_tile) && TileHeight(neighbour_tile) < h) {
|
||||
edge_histogram[h]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* The amount of land we have is the map size minus the first (sea) layer. */
|
||||
uint land_tiles = MapSizeX() * MapSizeY() - histogram[0];
|
||||
int best_score = land_tiles;
|
||||
|
||||
/* Our goal is the coverage amount of the land-mass. */
|
||||
int goal_tiles = land_tiles * coverage / 100;
|
||||
|
||||
/* We scan from top to bottom. */
|
||||
uint h = MAX_TILE_HEIGHT;
|
||||
uint best_h = h;
|
||||
|
||||
int current_tiles = 0;
|
||||
for (; h > 0; h--) {
|
||||
current_tiles += histogram[h];
|
||||
int current_score = goal_tiles - current_tiles;
|
||||
|
||||
/* Tropic grows from water and mountains into the desert. This is a
|
||||
* great visual, but it also means we* need to take into account how
|
||||
* much less desert tiles are being created if we are on this
|
||||
* height-level. We estimate this based on how many neighbouring
|
||||
* tiles are below us for a given length, assuming that is where
|
||||
* tropic is growing from.
|
||||
*/
|
||||
if (edge_multiplier != 0 && h > 1) {
|
||||
/* From water tropic tiles grow for a few tiles land inward. */
|
||||
current_score -= edge_histogram[1] * edge_multiplier;
|
||||
/* Tropic tiles grow into the desert for a few tiles. */
|
||||
current_score -= edge_histogram[h] * edge_multiplier;
|
||||
}
|
||||
|
||||
if (std::abs(current_score) < std::abs(best_score)) {
|
||||
best_score = current_score;
|
||||
best_h = h;
|
||||
}
|
||||
|
||||
/* Always scan all height-levels, as h == 1 might give a better
|
||||
* score than any before. This is true for example with 0% desert
|
||||
* coverage. */
|
||||
}
|
||||
|
||||
return best_h;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the line from which snow begins.
|
||||
*/
|
||||
static void CalculateSnowLine()
|
||||
{
|
||||
/* We do not have snow sprites on coastal tiles, so never allow "1" as height. */
|
||||
_settings_game.game_creation.snow_line_height = std::max(CalculateCoverageLine(_settings_game.game_creation.snow_coverage, 0), 2u);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the line (in height) between desert and tropic.
|
||||
* @return The height of the line between desert and tropic.
|
||||
*/
|
||||
static uint8 CalculateDesertLine()
|
||||
{
|
||||
/* CalculateCoverageLine() runs from top to bottom, so we need to invert the coverage. */
|
||||
return CalculateCoverageLine(100 - _settings_game.game_creation.desert_coverage, 4);
|
||||
}
|
||||
|
||||
void GenerateLandscape(byte mode)
|
||||
{
|
||||
/** Number of steps of landscape generation */
|
||||
@@ -1378,7 +1487,20 @@ void GenerateLandscape(byte mode)
|
||||
MarkWholeScreenDirty();
|
||||
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
|
||||
|
||||
if (_settings_game.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest();
|
||||
switch (_settings_game.game_creation.landscape) {
|
||||
case LT_ARCTIC:
|
||||
CalculateSnowLine();
|
||||
break;
|
||||
|
||||
case LT_TROPIC: {
|
||||
uint desert_tropic_line = CalculateDesertLine();
|
||||
CreateDesertOrRainForest(desert_tropic_line);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
CreateRivers();
|
||||
}
|
||||
|
@@ -990,6 +990,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Kies die
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :ander
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK} Koppelvlak groote
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK} Kies die koppelvlak element groote om te gebruik
|
||||
|
||||
@@ -1180,8 +1181,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Skakel rampe aa
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Stadsraad se gesindheid teenoor omgewings-konstruksie: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Kies hoeveel invloed klank en skade aan die omgewing deur maatskappye aan die stadswaardering het en verderde bouwerk in die stad.
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimum kaarthoogte: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Stel die maksimum toegelate berghoogte
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kan nie die berghoogte verander nie - daar is hoër berge as hierdie op die kaart
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Laat landargitektuur toe onder geboue, spore, ens.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Laat Landargitektuur onder geboue en spore sonder om dit te verwyder
|
||||
@@ -2790,12 +2789,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Hoev. dorpe:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Hoev. nywerhede:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimum kaarthoogte
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Verhoog berge met een teël
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Verminder berghoogte met een teël
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Sneeu lyn hoogte:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Beweeg die sneeu lyn een op
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Beweeg die sneeu lyn een af
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land genereerder:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrein tipe:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Seevlak:
|
||||
@@ -2821,8 +2814,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Reliëfk
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Grootte:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Verander maksimum kaarthoogte
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Verander sneeu lyn hoogte
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Verander begin jaar
|
||||
|
||||
# SE Map generation
|
||||
|
@@ -187,6 +187,7 @@ STR_COLOUR_ORANGE :برتقالي
|
||||
STR_COLOUR_BROWN :بني
|
||||
STR_COLOUR_GREY :رمادي
|
||||
STR_COLOUR_WHITE :ابيض
|
||||
STR_COLOUR_DEFAULT :الإفتراضي
|
||||
|
||||
# Units used in OpenTTD
|
||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}ميل/س
|
||||
@@ -218,19 +219,23 @@ STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}
|
||||
STR_UNITS_HEIGHT_SI :{COMMA}{NBSP} متر
|
||||
|
||||
# Common window strings
|
||||
STR_LIST_FILTER_TITLE :{BLACK}تصفية القائمة
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK} ادخل فلتر
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK} اختر كلمة اساسية لفلترة القائمة
|
||||
|
||||
STR_TOOLTIP_GROUP_ORDER :{BLACK}حدد ترتيب التجميع
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK} اختر طريقة الترتيب - تنازلي / تصاعدي
|
||||
STR_TOOLTIP_SORT_CRITERIA :{BLACK} اختر نوع الترتيب
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}حدد معايير المُرَشِح
|
||||
STR_BUTTON_SORT_BY :{BLACK} رتب بـ
|
||||
STR_BUTTON_CATCHMENT :{BLACK}مدى التغطية
|
||||
STR_TOOLTIP_CATCHMENT :{BLACK}عرض منطقة التغطية
|
||||
|
||||
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}اغلاق الاطار
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}عنوان الاطار- اسحب لتحريك الاطار
|
||||
STR_TOOLTIP_SHADE :{BLACK}نافذة الظل - تعرض العنوان فقط
|
||||
STR_TOOLTIP_DEBUG :{BLACK}اظهر معلومات صائد اخطاء الاضافات الجديدة.
|
||||
STR_TOOLTIP_DEFSIZE :{BLACK}تغيير حجم النافذة إلى الحجم الافتراضي. Ctrl + Click لتخزين الحجم الحالي كإعداد افتراضي
|
||||
STR_TOOLTIP_STICKY :{BLACK}علم هذه النافذة كغير قابلة للإقفال باستخدام زر إغلاق كل النوافذ, اضغط مع Ctrl لجعل الأمر إفتراضيا
|
||||
STR_TOOLTIP_RESIZE :{BLACK}اضغط واسحب لتعديل حجم الاطار
|
||||
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}تبديل حجم الاطار كبير / صغير
|
||||
@@ -239,7 +244,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}عمود
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}هدم المباني و غيرها في مربع من الأرض.
|
||||
|
||||
# Show engines button
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}عرض المخفي
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}عرض المخفي
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}عرض المخفي
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}عرض المخفي
|
||||
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض عربات القطار المخفية
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض مركبات الطرق المخفية
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض السفن المخفية
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض الطائرات المخفية
|
||||
|
||||
# Query window
|
||||
STR_BUTTON_DEFAULT :{BLACK}افتراضي
|
||||
@@ -292,6 +305,8 @@ STR_SORT_BY_RANGE :مدى
|
||||
STR_SORT_BY_POPULATION :عدد السكان
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_NONE :لا شيء
|
||||
STR_GROUP_BY_SHARED_ORDERS :لأوامر المشتركة
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}ايقاف اللعبة
|
||||
@@ -304,6 +319,8 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}اظها
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}عرض قائمة محطات الشركة.
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}عرض السجل المالي للشركة
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}عرض معلومات الشركة
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}عرض كتاب القصص
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}عرض قائمة الأهداف
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}عرض المخططات
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}عرض جدول ترتيب الشركات
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}موّل انشاء مصنع / عرض كل المصانع
|
||||
@@ -315,6 +332,7 @@ STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}تكبي
|
||||
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}تصغير الصورة
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}ادوات بناء سكة حديد
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}ادوات بناء الطرق
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}بناء خطوط الترام
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}ادوات السفن
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}بناء مطارات
|
||||
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}افتح مدير تحرير التضاريس لرفع / خفض الارض, زراعة الاشجار, الخ.
|
||||
@@ -377,6 +395,7 @@ STR_FILE_MENU_EXIT :خروج
|
||||
# map menu
|
||||
STR_MAP_MENU_MAP_OF_WORLD :خريطة العالم
|
||||
STR_MAP_MENU_EXTRA_VIEWPORT :شاشة عرض اضافية
|
||||
STR_MAP_MENU_LINGRAPH_LEGEND :مفتاح تدفق البضائع
|
||||
STR_MAP_MENU_SIGN_LIST :قائمة العلامات
|
||||
|
||||
############ range for town menu starts
|
||||
@@ -400,10 +419,12 @@ STR_GRAPH_MENU_CARGO_PAYMENT_RATES :معدل تكل
|
||||
############ range for company league menu starts
|
||||
STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :ترتيب الشركات
|
||||
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :تقييم أداء مفصل
|
||||
STR_GRAPH_MENU_HIGHSCORE :قائمه المتفوقين
|
||||
############ range ends here
|
||||
|
||||
############ range for industry menu starts
|
||||
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :دليل المصانع
|
||||
STR_INDUSTRY_MENU_INDUSTRY_CHAIN :سلاسل الصناعة
|
||||
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :مول بناء مصنع
|
||||
############ range ends here
|
||||
|
||||
@@ -440,6 +461,7 @@ STR_TOOLBAR_SOUND_MUSIC :الموسيق
|
||||
############ range for message menu starts
|
||||
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :الرسالة الأخيرة/التقرير الجديد
|
||||
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :الرسائل السابقة
|
||||
STR_NEWS_MENU_DELETE_ALL_MESSAGES :احذف كل الرسائل
|
||||
############ range ends here
|
||||
|
||||
############ range for about menu starts
|
||||
@@ -939,6 +961,10 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}دقة
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}اختر دقة الشاشة
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :اخرى
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}تسريع الأجهزة
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}حدد هذا المربع للسماح لـ OpenTTD بمحاولة استخدام تسريع الأجهزة. سيتم تطبيق الإعداد الذي تم تغييره فقط عند إعادة تشغيل اللعبة
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}لن يعمل الإعداد إلا بعد إعادة تشغيل اللعبة
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}حجم اللوحة
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}حدد العنصر المطلوب
|
||||
@@ -947,9 +973,21 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :تقريب عا
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :تقريب ×2
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :تقريب ×4
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}حجم الخط
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}حدد حجم خط الواجهة المراد استخدامه
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(كشف أوتوماتيكي)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :عادي
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :حجم مزدوج
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :حجم رباعي
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}الرسومات
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}معدل تحديث الشاشة
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}حدد معدل تحديث الشاشة
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :أخرى
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}هرتز
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}قد تؤثر معدلات التحديث الأعلى من 60 هرتز على الأداء.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK} الواجهة الرسومية الاساسية
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK} اختر مجموعة الواجهة الرسومية
|
||||
@@ -962,7 +1000,7 @@ STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}معلو
|
||||
|
||||
STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}قاعده الموسيقى الاساسيه
|
||||
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}اختر الموسيقى الاساسية التي تود استخدامها
|
||||
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} ملف غير صالح{P ""}
|
||||
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} ملف غير صالح
|
||||
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}معلومات اضافية عن الموسيقى الاساسية
|
||||
|
||||
STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}فشل في استرداد قائمة الدقة المدعومة
|
||||
@@ -1056,6 +1094,7 @@ STR_WARNING_NO_SUITABLE_AI :{WHITE}لايو
|
||||
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}الإعدادات
|
||||
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}مدد الكل
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}إسحب الكل
|
||||
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(لا يوجد تفسير متوفر)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK} فئة:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}نوع:
|
||||
@@ -1090,6 +1129,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :يمين
|
||||
STR_CONFIG_SETTING_CONSTRUCTION_SPEED ::سرعة البناء {STRING}
|
||||
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS ::تعطلات العربة {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :حد ارتفاع الخريطة:{STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :السماح بتحريك الأرض تحت المباني, الطرق, الخ : {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT :السماح بحدود اكثر واقعية للمحطات بحسب الحجم: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE :السماح بحذف اكثر من الطرق المملوكة للمدينة و الجسور و غيرها: {STRING}
|
||||
@@ -1302,6 +1342,7 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :الاخبار
|
||||
STR_CONFIG_SETTING_STARTING_YEAR :سنة البدايه: {STRING}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :لا تنتهي
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :السماح بشراء حصص من الشركات الاخرى: {STRING}
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :عند السحب ، ضع الإشارات كل: {STRING}
|
||||
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :اتاحة استخدام الأشارات بالأعلام قبل :{STRING}
|
||||
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :السماح باستخدام اشارات واجهة المستخدم الرسومية: {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :نوع الاشارة الذي يبنى قياسيا: {STRING}
|
||||
@@ -1348,6 +1389,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_FAST :سريع
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :سريع جدا
|
||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :مضاعف المدن المبدئي: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :الوقت بين عمليات إعادة الحساب المتتابعة للرسم البياني الرابط. تحسب كل عملية إعادة حساب الخطط لمكون واحد من الرسم البياني. هذا يعني أن القيمة X لهذا الإعداد لا تعني أنه سيتم تحديث الرسم البياني كل X أيام. إلا بعض المكونات. كلما قمت بتعيينه أقل، كلما زاد وقت الCPU لحسابها. كلما قمت بضبطها لفترة أطول ، كلما اسغرق الوقت حتى يتم بدأ توزيع البضائع على طرق جديدة.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :ضبط هذا إلى أقل من 100٪ يؤدي إلى جعل التوزيع المتماثل يتصرف مثل التوزيع غير المتماثل. سيتم إعادة شحنات أقل غصبا إذا تم إرسال مبلغ معين إلى المحطة. إذا قمت بتعيينه على 0٪ ، فإن التوزيع المتماثل يتصرف تمامًا مثل التوزيع غير المتماثل
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :(متري (كم / ساعة
|
||||
@@ -1358,6 +1400,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :(متري (طن
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE ::وحدات جهد الجر {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :إمبراطوري (قدم)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :م) متري)
|
||||
|
||||
STR_CONFIG_SETTING_GRAPHICS :رسوميات {ORANGE}
|
||||
@@ -1440,6 +1483,7 @@ STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}اختي
|
||||
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK} اختيار مناطق عالم الألعب
|
||||
|
||||
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}عرض خيارات اللعبة
|
||||
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}عرض قائمه المتفوقين
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}إعدادات العرض
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}عرض إعدادات اﻹضافات
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} ابحث عن محتوى جديد او تحديث
|
||||
@@ -1449,6 +1493,7 @@ STR_INTRO_TRANSLATION :{BLACK}هذة
|
||||
|
||||
# Quit window
|
||||
STR_QUIT_CAPTION :{WHITE}انهاء
|
||||
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}هل أنت متأكد أنك تريد إغلاق OpenTTD؟
|
||||
STR_QUIT_YES :{BLACK}نعم
|
||||
STR_QUIT_NO :{BLACK}لا
|
||||
|
||||
@@ -1850,6 +1895,7 @@ STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK} ضع ع
|
||||
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}بحث المواقع الخارجية
|
||||
STR_CONTENT_FILTER_TITLE :{BLACK}مُرَشِح:
|
||||
STR_CONTENT_OPEN_URL :{BLACK} زيارة الموقع
|
||||
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}قم بزيارة الموقع لهذا المحتوى
|
||||
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK} تحميل
|
||||
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK} ابدأ تحميل المحتويات المختارة
|
||||
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER} حجم البيانات التي سيتم تحميلها: {WHITE}{BYTES}
|
||||
@@ -1916,8 +1962,16 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}غير
|
||||
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}اخفاء الاجرام تماما بدلا من الشفافية
|
||||
|
||||
# Linkgraph legend window
|
||||
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}مفتاح تدفق البضائع
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}الكل
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}لا شيء
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}حدد الشركات المراد عرضها
|
||||
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}غير مستخدم
|
||||
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}عادي الاستخدام
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}زائد الاستخدام
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}وضح منطقة التغطية
|
||||
@@ -2039,6 +2093,8 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}بناء
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}بناء نفق ترام
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}بدل بناء/إزالة الطرق
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}بدل بناء / ازالة طرق الترام
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}تحويل / ترقية نوع الطريق. Shift يبدل بين البناء / إظهار تقدير التكلفة
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}تحويل / ترقية نوع الطريق. Shift يبدل بين البناء / إظهار تقدير التكلفة
|
||||
|
||||
STR_ROAD_NAME_TRAM :خط الترام
|
||||
|
||||
@@ -2198,10 +2254,13 @@ STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}اعرض
|
||||
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}اربط بالخريطة المصغرة
|
||||
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}اعرض المصانع المختارة في الخرائط المصغرة ايضا.
|
||||
STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}اختر البضائع
|
||||
STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}حدد البضائع التي تريد عرضها
|
||||
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}اختر الصناعة
|
||||
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}حدد الصناعة التي تريد عرضها
|
||||
|
||||
# Land area window
|
||||
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}معلومات ارض
|
||||
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}قم بتوسيط الشاشة على موقع المربع. يؤدي الضغط على Ctrl + النقر بالماوس إلى فتح منفذ عرض جديد على موقع المربع
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK} تكلفة الازالة : {LTBLUE} غير متاح
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}تكلفة الازالة : {RED}{CURRENCY_LONG}
|
||||
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK} الدخل عند للتجديد: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -2368,12 +2427,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}عدد المدن:
|
||||
STR_MAPGEN_DATE :{BLACK}التاريخ:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}عدد المصانع:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK} :أقصى ارتفاع للخريطة
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK} زيادة الارتفاع الأقصى للجبال على الخريطة بواحد
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK} خفض الحد الأقصى للارتفاع الجبال على الخريطة بواحد
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK} ارتفاع خط الثلج
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}ارفع خط الثلج مستوى واحد
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}خفض خط الثلج مستوى واحد
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}مولد الخريطة:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK} نوع التضاريس
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}مستوى البحر
|
||||
@@ -2399,8 +2452,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}اسم
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}الحجم:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}تغيير أعلى ارتفاع للخريطة
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}غير مستوى خط الثلج
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}غير سنة البداية
|
||||
|
||||
# SE Map generation
|
||||
@@ -2611,6 +2662,7 @@ STR_TOWN_POPULATION :{BLACK}سكان
|
||||
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
|
||||
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} - مدينة -
|
||||
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}السكان: {ORANGE}{COMMA}{BLACK} المنازل: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} الشهر الماضي: {ORANGE}{COMMA}{BLACK} الأقصى: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK} نمو المدينة يتطلب بضائع
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} مطلوب
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK}مطلوب في الشتاء
|
||||
@@ -2635,6 +2687,8 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :اعادة تس
|
||||
|
||||
# Town local authority window
|
||||
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}بلدية {TOWN}
|
||||
STR_LOCAL_AUTHORITY_ZONE :{BLACK}المنطقة
|
||||
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}عرض منطقة حدود السلطة المحلية
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}تقييم اداء الشركات
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}الخيارات المتاحة
|
||||
@@ -2661,6 +2715,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} اشت
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} ارشي السلطات المحلية لزيادة كفائة الشركة. هناك عقاب شديد اذا ما اكتشفت الرشوة.{} التكلفة: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_SPECTATOR :الأهداف العالمية
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
|
||||
# Goal question window
|
||||
@@ -2670,7 +2725,9 @@ STR_GOAL_QUESTION_CAPTION_WARNING :تحذير
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :خطا
|
||||
|
||||
############ Start of Goal Question button list
|
||||
STR_GOAL_QUESTION_BUTTON_YES :نعم
|
||||
STR_GOAL_QUESTION_BUTTON_RETRY :إعادة المحاولة
|
||||
STR_GOAL_QUESTION_BUTTON_RESTART :إعادة تشغيل
|
||||
############ End of Goal Question button list
|
||||
|
||||
# Subsidies window
|
||||
@@ -2683,7 +2740,7 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
|
||||
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}اضغط على الخدمة لتوسيط الخريطة على المصنع/المدينة. اضغط + كنترول لفتح شاشة عرض جديدة للمدينة.
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}كتاب القصة
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}كتاب القصص
|
||||
|
||||
# Station list window
|
||||
STR_STATION_LIST_TOOLTIP :{BLACK}اسم المحطة - اضغط على اسم المحطة لتوسيطها في الشاشة. اضغط + كنترول لفتح شاشة عرض جديدة بمنطقة المحطة.
|
||||
@@ -2705,11 +2762,15 @@ STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}يستق
|
||||
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}عرض لائحة بالبضائع المقبولة
|
||||
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}يقبل: {WHITE}{CARGO_LIST}
|
||||
|
||||
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} اشترى حقوق النقل الحصرية في هذه المدينة.
|
||||
|
||||
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}معدل النقل
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}اظهار معدل النقل للمحطة
|
||||
|
||||
STR_STATION_VIEW_GROUP :{BLACK}جمع بواسطة
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :الكمية: في الانتظار
|
||||
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} من {STATION}
|
||||
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} إلى {STATION}
|
||||
|
||||
|
||||
############ range for rating starts
|
||||
@@ -2738,7 +2799,7 @@ STR_STATION_VIEW_RENAME_STATION_CAPTION :اعادة تس
|
||||
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
|
||||
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK} ركز شاشة العرض على نقطة العبور
|
||||
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}غير اسم نقطة العبور
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK} ضع العوامة في مركز شاشة العرض
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK} ضع العوامة في مركز الشاشة
|
||||
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK} غير اسم العومة
|
||||
|
||||
STR_EDIT_WAYPOINT_NAME :{WHITE}عدل اسم نقطة العبور
|
||||
@@ -2771,6 +2832,7 @@ STR_FINANCES_BORROW_BUTTON :{BLACK}اقتر
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}زيادة حجم القرض المسموح به
|
||||
STR_FINANCES_REPAY_BUTTON :{BLACK}تسديد{CURRENCY_LONG}
|
||||
STR_FINANCES_REPAY_TOOLTIP :{BLACK}اعادة جزء من القرض
|
||||
STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}البنية التحتية
|
||||
|
||||
# Company view
|
||||
STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
|
||||
@@ -2786,6 +2848,13 @@ STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA}
|
||||
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}بدون
|
||||
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}قيمة الشركة: {WHITE}{CURRENCY_LONG}
|
||||
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}( {COMMA}% مملوكة بواسطة {COMPANY})
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}البنية تحتية:
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} قطعة السكك الحديدية
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} قطعة الطريق
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} مربعات الماء
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} مربع من المحطة
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} مطار
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}لا شيء
|
||||
|
||||
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}بناء مقر الشركة الرئيسي
|
||||
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}ابني مقر الشركة
|
||||
@@ -2793,6 +2862,10 @@ STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}عرض
|
||||
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}اعرض مقر الشركة
|
||||
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}اعادة بناء مقر الشركة
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}اعادة بناء مقر الشركة بمكان آخر و بتكلفة 1% من قيمة الشركة.
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}التفاصيل
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}عرض تفاصيل حسابات البنية التحتية
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}أعطاء المال
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}إعطاء المال لهذه الشركة
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}وجة جديد
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}اختر وجة جديد للمدير
|
||||
@@ -2810,10 +2883,21 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}بيع 2
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :اسم الشركة
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :اسم صاحب الشركة
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :أدخل مبلغ المال الذي تريد تقديمه
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}نحن نبحث عن شركة لتشتري شركتنا.{}{} عل ترغب في شراء {COMPANY} بـ {CURRENCY_LONG}؟
|
||||
|
||||
# Company infrastructure window
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}البنية التحتية لـ {COMPANY}
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}قطع السكك الحديدية:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}إشارات
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}قطع الطريق:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}قطع الترام:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}مربعات من الماء:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}القنوات
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}المحطات:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}مربعات من المحطة
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}المطارات
|
||||
|
||||
# Industry directory
|
||||
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}صناعات
|
||||
@@ -2896,6 +2980,9 @@ STR_GROUP_REMOVE_ALL_VEHICLES :أزل جميع
|
||||
|
||||
STR_GROUP_RENAME_CAPTION :{BLACK}إعادة تسمية مجموعة
|
||||
|
||||
STR_GROUP_PROFIT_THIS_YEAR :دخل هذه السنة:
|
||||
STR_GROUP_PROFIT_LAST_YEAR :دخل السنة الماضية:
|
||||
STR_GROUP_OCCUPANCY :الاستخدام الحالي:
|
||||
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :عربات قطار جديدة
|
||||
@@ -2931,6 +3018,7 @@ STR_PURCHASE_INFO_ALL_TYPES :كل انواع
|
||||
STR_PURCHASE_INFO_NONE :بدون
|
||||
STR_PURCHASE_INFO_ALL_BUT :الكل الا {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}تأثير الجذب القصى: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}نوع الطائرة:{GOLD}{STRING}
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}قائمة اختيار القطارات - اضغط على العربة لعرض معلوماتها
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}قائمة اختيار العربات - اضغط على العربة لاظهار معلوماتها
|
||||
@@ -2960,7 +3048,14 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK} اعا
|
||||
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}اعادة تسمية نوع السفينة
|
||||
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}اعادة تسمية نوع الطائرة
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}عرض
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}عرض
|
||||
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}عرض
|
||||
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}عرض
|
||||
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK} تبيدل بين إخفاء / عرض نوع الطائرة
|
||||
@@ -3099,6 +3194,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK} الم
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}وسط الشاشة على موقع السيارة.النقر بالماوس مرتين لمتابعة السيارة. يفتح Ctrl + النقر بالماوس منفذ عرض جديد على موقع السيارة
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK} ارسل القطار للورشة - مفتاح التحكم (كنترول) + الضغط سيرسله لصيانة فقط
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}ارسل العربة الى الورشة. مفتاح التحكم (كنترول) + الضغط ترسل للصيانة فقط
|
||||
@@ -3188,6 +3284,7 @@ STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}فترا
|
||||
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}زيادة فترات الصيانة بقدر 10. ومع مفتاح كنترول بمقدار 5.
|
||||
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK} انقاص فترات الصيانة بمعدل 10. Ctrl+ الضغط الانقاص بمعدل 5.
|
||||
|
||||
STR_VEHICLE_DETAILS_DAYS :الأيام
|
||||
|
||||
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}اسم القطار
|
||||
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}تسمية العربة
|
||||
@@ -3424,6 +3521,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}جدول
|
||||
STR_TIMETABLE_STATUS_START_AT :{BLACK}جدولة الاعمال ستبدأ فى {STRING}
|
||||
|
||||
STR_TIMETABLE_STARTING_DATE :{BLACK}تاريخ البدأ
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}حدد تاريخًا كنقطة بداية لهذا الجدول الزمني. يحدد Ctrl + Click نقطة البداية لهذا الجدول الزمني ويوزع جميع المركبات التي تشارك هذا الطلب بالتساوي بناءً على ترتيبها النسبي ، إذا كان الطلب محددًا بجدول زمني كامل
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}غير الوقت
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}غير مقدار الزمن الذي يستغرقه هذا الامر
|
||||
@@ -3486,6 +3584,7 @@ STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW} شاش
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}إعدادات الذكاء الصناعي
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :لاعب انساني
|
||||
STR_AI_CONFIG_RANDOM_AI :ذكاء صناعي عشوائي
|
||||
STR_AI_CONFIG_NONE :(لا شيء)
|
||||
|
||||
STR_AI_CONFIG_MOVE_UP :{BLACK}انقل للاعلى
|
||||
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}انقل الذكاء الاصطناعي المختار للاعلى
|
||||
@@ -3510,6 +3609,7 @@ STR_AI_LIST_CANCEL :{BLACK} الغ
|
||||
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK} لا تغير الذكاء الصناعي
|
||||
|
||||
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}التقط لقطة شاشة كاملة
|
||||
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}صور الخاريطة الكاملة
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK} اغلاق
|
||||
|
@@ -961,6 +961,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pantaila
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :besteak
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfaze tamaina
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
|
||||
@@ -2612,9 +2613,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Herri kopurua:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Industria kopurua:
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Elur garaiera:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Igo puntu batean elur garaiera
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Jeitsi puntu batean elur garaiera
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Paisaia sortzailea:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Lur mota:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Itsaso kopurua:
|
||||
@@ -2640,8 +2638,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Garaiera
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamaina:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Aldatu maparen garaiera maximoa
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Elur garaiera aldatu
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Hasierako urtea aldatu
|
||||
|
||||
# SE Map generation
|
||||
|
@@ -1299,6 +1299,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Выба
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :Iншае
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Памер элементаў інтэрфейсу
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Выберыце памер элементаў інтэрфейсу
|
||||
|
||||
@@ -1488,8 +1489,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Пераклю
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Стаўленьне гарадзкой рады да рэструктурызацыі навакольляў: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Выберыце ўзровень шуму й забруджваньня навакольнага асяроддзя кампаніямі, які ўплывае на іх рэйтынґ у гарадах і магчымасьць далейшага будаўніцтва каля гарадоў
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Максімальная вышыня: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Усталёўка максімальна дапушчальнай вышыні гор на мапе
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Немагчыма зьмяніць максімальную вышыню. На мапе ёсць горы вышэй гэтага значэньня.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Дазволіць зьмену ляндшафту пад будынкамі, дарогамі й г. д. (аўтаспускі): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Дазволіць зьмену ляндшафту пад будынкамі й рэйкамi, не выдаляючы іx
|
||||
@@ -3111,12 +3110,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Колькасьць гарадоў:
|
||||
STR_MAPGEN_DATE :{BLACK}Дата:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Колькасьць прадпрыемстваў:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Макс. вышыня мапы:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Павялічыць максімальную вышыню мапы на 1
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Паменшыць максімальную вышыню мапы на 1
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Вышыня сьнегавой лініі:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Падняць сьнегавую лінію
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Апусьціць сьнегавую лінію
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Ґенэратар ляндшафту:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Тып ляндшафту:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Колькасьць азёраў/мораў:
|
||||
@@ -3142,8 +3135,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Назв
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Памер:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Максімальная вышыня мапы
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Зьмяніць вышыню сьнегавой лініі
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Зьмяніць год пачатку гульні
|
||||
|
||||
# SE Map generation
|
||||
|
@@ -378,7 +378,7 @@ STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar
|
||||
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Salvar cenário
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Carregar cenário
|
||||
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Salvar mapa topográfico
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Carregar mapa de elevação
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Carregar mapa topográfico
|
||||
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Sair do editor de cenários
|
||||
STR_SCENEDIT_FILE_MENU_SEPARATOR :
|
||||
STR_SCENEDIT_FILE_MENU_QUIT :Sair
|
||||
@@ -1007,6 +1007,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Acelera
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Marque esta caixa para permitir que o OpenTTD tente usar a aceleração de hardware. Qualquer mudança nesta configuração só será aplicada após reiniciar o jogo.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}A configuração só terá efeito após reiniciar o jogo
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marque esta caixa para habilitar o v-sync na tela. Qualquer mudança nesta configuração só será aplicada após reiniciar o jogo. Só funciona com a aceleração de hardware habilitada
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho da interface
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecione o tamanho de elemento de interface a ser usado
|
||||
|
||||
@@ -1125,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :Plano
|
||||
STR_TERRAIN_TYPE_HILLY :Acidentado
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Montanhoso
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinista
|
||||
STR_TERRAIN_TYPE_CUSTOM :Altura personalizada
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Altura personalizada ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissivo
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerante
|
||||
@@ -1206,9 +1211,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Alterna desastr
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Atitude da prefeitura em relação à restruturação local: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolhe como a poluição sonoroa e ambiental afeta a classificação na cidade e as ações futuras naquela área
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altura máx. do mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Define a altitude máxima para montanhas no mapa
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Impossível definir a altitude máx. do mapa para esse valor. Há ao menos uma montanha mais alta que isso
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limite de altura do mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Define a altura máxima do terreno do mapa. Com "(automático)", um bom valor será escolhido após a geração do terreno
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automático)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Impossível definir o limite de altura do mapa para este valor. Há ao menos uma montanha mais alta que isso
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Permitir paisagismo sob edifícios, trilhos, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite paisagismo sob edifícios e vias sem precisar removê-las
|
||||
STR_CONFIG_SETTING_CATCHMENT :Dimensionamento mais realista das áreas de abrangência: {STRING}
|
||||
@@ -1352,7 +1359,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Dist máx da borda para Refinarias de Óleo: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias são construídas apenas nas bordas, ou no litoral, para ilhas
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altitude a neve começa nos climas sub-árticos. Neve também afeta geração de indústrias e necessidades para o crescimento das cidades
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altitude a neve começa nos climas sub-árticos. Neve também afeta geração de indústrias e necessidades para o crescimento das cidades. Só pode ser modificado por meio do Editor de cenário ou é de outra forma calculado por meio de "cobertura de neve"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Cobertura de neve: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla a quantidade aproximada de neve no terreno subártico. A neve também afeta os requisitos de geração de indústria e crescimento de cidades. Usado apenas durante a geração de mapas. Terreno logo acima do nível do mar é sempre sem neve
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Cobertura do deserto: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla a quantidade aproximada de deserto no terreno tropical. O deserto também afeta a geração de indústrias. Usado apenas durante a geração do mapa
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregularidade do terreno: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis apenas) Escolhe a frequência de colinas: Terrenos planos têm menos colinas, mais espalhadas. Montanhosos tem mais colinas, que pode se tornar repetitivo
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito Regular
|
||||
@@ -2340,6 +2353,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sim, baixar os gráficos
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Não, sair do OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}O download falhou
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}O download de gráficos falhou.{}Por favor, baixe os gráficos manualmente.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Sair do OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Opções de Transparência
|
||||
@@ -2890,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. de cidades:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. de indústrias:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altitude máx. do mapa:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Aumenta a altitude máxima das montanhas no mapa em uma unidade
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Diminui a altitude máxima das montanhas no mapa em uma unidade
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Linha da neve
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Aumentar a linha da neve em um ponto
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Diminuir a linha da neve em um ponto
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Pico mais alto:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Aumentar a altura máxima do pico mais alto no mapa por um
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuir a altura máxima do pico mais alto no mapa por um
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Cobertura de neve:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Aumentar em dez porcento a cobertura de neve
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Reduzir em dez porcento a cobertura de neve
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Cobertura do deserto:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Aumentar a cobertura do deserto em dez por cento
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuir a cobertura do deserto em dez por cento
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Gerador de terra
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreno
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nível do mar:
|
||||
@@ -2921,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome do
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamanho:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Alterar a altitude máxima do mapa
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Mudar linha da neve
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Altura alvo do pico
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Pico mais alto
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Cobertura de neve (%)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Cobertura do deserto (%)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Mudar data de início
|
||||
|
||||
# SE Map generation
|
||||
@@ -4339,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Apenas u
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura de tela gigante
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}A captura de tela terá uma resolução de {COMMA}x{COMMA} pixels. Pode levar algum tempo. Deseja continuar?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa topográfico salvo com sucesso como '{STRING}'. O pico mais alto é {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Foto salvado com sucesso como '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Falha ao tirar foto!
|
||||
|
||||
|
@@ -969,6 +969,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Избо
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :друго
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Интерфейс размер
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Изберете размера на интерфейс елемент за използване
|
||||
|
||||
@@ -1159,8 +1160,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Включва
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Отношението на градския съвет към реструктурирането на района: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Изберете какво количество шум и поражения по околната среда причинени от компаниите афектират техния рейтинг в града и бъдещи конструкции в района.
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Максимална височина на картата: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Определете максималната допустима височина за планини на картата
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Не можете да зададете максималната височина на картата на тази стойност. Поне една планина на карта е по-висока
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Тераформиране под постройки (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Разреши промяна на наклона на терена под постройки и пътища без необходимост от премахване
|
||||
@@ -2671,12 +2670,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Брой градове:
|
||||
STR_MAPGEN_DATE :{BLACK}Дата:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Брой индустрии:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Максимална височина на картата:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Увеличаване на максималната височина на планините на карта с едно
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Намаляне максималната височина на планините на карта с едно
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Снежна линия:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Преместване снежната линия нагоре
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Преместване снежната линия надолу
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Земегенератор:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Тип на терен:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Морско ниво:
|
||||
@@ -2702,8 +2695,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Име
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Размер:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Промяна на максималната височина на картата
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Височина на снежната линия
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Промяна началната година
|
||||
|
||||
# SE Map generation
|
||||
|
@@ -387,7 +387,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Surt
|
||||
############ range for settings menu starts
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Opcions de la partida
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configuració
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Paràmetres de les IA i de l'script de la partida
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Paràmetres dels scripts d'IA/partida
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Extensions NewGRF
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcions de transparència
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostra els noms de les poblacions
|
||||
@@ -1007,6 +1007,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Accelera
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Seleccioneu aquesta opció per permetre que l'OpenTTD provi d'usar acceleració per maquinari. Si es canvia l'opció, s'aplicarà quan es reiniciï el programa.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}La configuració tindrà efecte quan es reiniciï el programa.
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Selecciona aquesta casella per activar la sincronització vertical de la pantalla. Els canvis s'aplicaran quan es reiniciï el programa. Només funciona si s'activa l'acceleració per maquinari.
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Mida de la interfície
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Escull la mida dels elements de la interfície
|
||||
|
||||
@@ -1125,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :Pla
|
||||
STR_TERRAIN_TYPE_HILLY :Accidentat
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Muntanyós
|
||||
STR_TERRAIN_TYPE_ALPINIST :Escarpat
|
||||
STR_TERRAIN_TYPE_CUSTOM :Alçada personalitzada
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Alçada personalitzada ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissiva
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerant
|
||||
@@ -1206,9 +1211,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Permet o no que
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de l'alcaldia de la població enfront les reestructuracions a la zona: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Establiu com afecta al prestigi de les companyies el soroll i els danys ambientals que provoquen. Aquest prestigi influirà en la futura acceptació o denegació d'accions de construcció a la zona.
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Alçada màxima del mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Estableix l'alçada màxima permesa del terreny en el mapa
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No es pot escollir aquesta alçada màxima del mapa: hi ha alguna zona del mapa actual que és més alta.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Alçada màxima del mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Estableix l'alçada màxima del terreny del mapa. Amb «Automàtica», s'escollirà un valor adequat després que es generi el terreny.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :Automàtica
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No es pot escollir aquest límit d'alçada del mapa. Hi ha almenys una muntanya al mapa que és més alta.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Permet la modificació del terreny sota edificis, rails, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permet modelar el terreny sota les vies, els edificis i altres elements sense eliminar-los.
|
||||
STR_CONFIG_SETTING_CATCHMENT :Estableix una mida més real de l'àrea d'influència: {STRING}
|
||||
@@ -1340,7 +1347,7 @@ STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Mostra el nom d
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Afegeix una línia a la finestra de construcció de vehicles que mostri de quin NewGRF és el vehicle seleccionat.
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Paisatge: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :El tipus de paisatge defineix escenaris amb diferents tipus de càrrega i requisits per al creixement de les poblacions. Els NewGRF i l'script de la partida poden modificar-ne l'aparença i el comportament
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :El tipus de paisatge defineix escenaris amb diferents tipus de càrrega i requisits per al creixement de les poblacions. Els NewGRF i l'script de partida poden modificar-ne l'aparença i el comportament.
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :Generador de terrenys: {STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :L'algorisme generador original depèn del tipus de gràfics base i crea formes de terreny predefinides. TerraGenesis és un generador basat en el soroll Perlin que permet una configuració més precisa
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
|
||||
@@ -1352,7 +1359,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Fixa el nombre
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distància màxima des de la vora a les indústries de petroli: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limita a quina distància del mapa es poden construir refineries de petroli i plataformes petrolíferes. En mapes amb illes, serveix per assegurar que estan prop de la costa. En mapes de més de 256 caselles, aquest valor s'escala automàticament.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Alçada dels estatges amb neu: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a quina alçada la neu comença en el paisatge subàrtic. La neu també afecta la generació d'indústries i els requisits per al creixement de les poblacions
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a quina alçada la neu comença en el paisatge subàrtic. La neu també afecta la generació d'indústries i els requisits per al creixement de les poblacions. Només es pot modificar a l'editor d'escenaris; altrament, es calcula fent servir la proporció de terreny nevat.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Terreny nevat: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla la quantitat aproximada de terreny nevat que hi ha en els paisatges subàrtics. La neu afecta a la generació d'indústries i el creixement de les poblacions. Només s'usa durant la generació de mapes. El terreny d'alçada propera al nivell del mar mai està nevat.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}{NBSP}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Terreny desèrtic: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla la quantitat aproximada de terreny desèrtic que hi ha en els paisatges tropicals. Els deserts afecten a la generació d'indústries. Només s'usa durant la generació de mapes.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}{NBSP}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Geografia del terreny: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Només TerraGenesis) Escollir la suavitat del paisatge: els terrenys suaus tenen menys turons i són regulars; els terrenys més rugosos són irregulars i tenen molts turons
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Molt suau
|
||||
@@ -1437,7 +1450,7 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :llarga (31 Des
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :curta (31-12-2008)
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
|
||||
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Posa en pausa automàticament quan comenci una nova partida: {STRING}
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Posa en pausa automàticament quan comenci una partida nova: {STRING}
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Quan està activat, el joc es posa en pausa automàticament quan es comenci una partida nova, permetent a l'usuari estudiar el mapa més detalladament
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Accions permeses mentre s'està fent una pausa a la partida: {STRING}
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Seleccioneu quines accions es poden realitzar mentre s'està fent una pausa a la partida.
|
||||
@@ -1455,7 +1468,7 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Mostra l'arriba
|
||||
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Mostra als horaris l'arribada anticipadament i les hores de sortida
|
||||
STR_CONFIG_SETTING_QUICKGOTO :Creació ràpida d'ordres per a vehicles: {STRING}
|
||||
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Preselecciona el botó 'Vés a' quan s'obri la finestra d'ordres
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipus predeterminat de via (en nova partida/càrrega de partida): {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipus predeterminat de via (després de carregar una partida o crear-ne una nova): {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Tipus de via a seleccionar després de començar o carregar una partida. 'El més antic disponible' selecciona el tipus de vies més antic disponible, 'El més modern disponible' selecciona el tipus de vies més modern, i 'El més utilitzat disponible' selecciona el tipus de vies que s'utilitzi més actualment
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :El més antic disponible
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :El més modern disponible
|
||||
@@ -1511,7 +1524,7 @@ STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desactiva els v
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Activant aquesta opció fa que sigui impossible construir vaixells als jugadors IA.
|
||||
|
||||
STR_CONFIG_SETTING_AI_PROFILE :Perfil de paràmetres predeterminat: {STRING}
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escolliu quin perfil de paràmetres utilitzar per les IA aleatòries o com a valors inicials quan s'afegeix una nova IA o script de la partida.
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escolliu el perfil de paràmetres de les IA aleatòries o els valors inicials quan s'afegeix una nova IA o script de partida.
|
||||
STR_CONFIG_SETTING_AI_PROFILE_EASY :Fàcil
|
||||
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Mitjà
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HARD :Difícil
|
||||
@@ -1531,11 +1544,11 @@ STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Estableix l'int
|
||||
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}di{P 0 a es}/%
|
||||
STR_CONFIG_SETTING_SERVINT_DISABLED :Desactivat
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Interval per defecte de servei per als vehicles: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous vehicles de caretera, si no hi ha un interval de revisió explícit pel vehicle
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Estableix l'interval de revisió predeterminat pels vehicles de carretera que es comprin, si no hi ha un interval de revisió explícit pel vehicle.
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Interval per defecte de servei per a les aeronaus: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous avions, si no hi ha un interval de revisió explícit pel vehicle
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS :Interval per defecte de servei per als vaixells: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous vaixells, si no hi ha un interval de revisió explícit pel vehicle
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Estableix l'interval de revisió predeterminat pels vaixells que es comprin, si no hi ha un interval de revisió explícit pel vehicle.
|
||||
STR_CONFIG_SETTING_NOSERVICE :Desactiva les revisions quan les avaries s'estableixen a cap: {STRING}
|
||||
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Quan està activat, els vehicles no són revisats si no es poden espatllar
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Activa límits de velocitat per als vagons: {STRING}
|
||||
@@ -1565,7 +1578,7 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Altres canvis d
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Mostra les notícies de canvis als nivells de producció de les indústries que no estan proveïdes ni per la companyia ni pels competidors
|
||||
STR_CONFIG_SETTING_NEWS_ADVICE :Alertes / informació sobre els vehicles de la companyia: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Mostra missatges sobre vehicles que necessitin atenció
|
||||
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nous vehicles: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Vehicles nous: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Mostra les notícies d'aparicions de nous tipus de vehicles
|
||||
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Canvis en l'admissió de càrrega: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Mostra missatges sobre les estacions que canviïn l'acceptació d'alguna càrrega
|
||||
@@ -1618,10 +1631,10 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Totes
|
||||
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT :Disposició de carreteres per les noves poblacions: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Disposició per la xarxa de carreteres de les poblacions
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Millors carreteres
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :graella 2x2
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :graella 3x3
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Distribució millorada
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Distribució millorada
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :Graella 2x2
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :Graella 3x3
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Aleatori
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Les poblacions poden construir carreteres: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permet a les poblacions construir carreteres per créixer. Desactiveu aquesta opció per evitar que les poblacions construeixin carreteres.
|
||||
@@ -1813,7 +1826,7 @@ STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no s
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
STR_INTRO_NEW_GAME :{BLACK}Nova partida
|
||||
STR_INTRO_NEW_GAME :{BLACK}Partida nova
|
||||
STR_INTRO_LOAD_GAME :{BLACK}Carrega una partida
|
||||
STR_INTRO_PLAY_SCENARIO :{BLACK}Juga un escenari
|
||||
STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Juga un mapa d'alçades
|
||||
@@ -1825,7 +1838,7 @@ STR_INTRO_HIGHSCORE :{BLACK}Taula de
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configuració
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Extensions NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Contingut en línia
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres de les IA/script de la partida
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres dels scripts d'IA/partida
|
||||
STR_INTRO_QUIT :{BLACK}Surt
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Comença una partida nova. Ctrl+Clic salta la configuració del mapa
|
||||
@@ -1845,7 +1858,7 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostra l
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostra la finestra de configuració
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostra la configuració de les extensions NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Comprova si hi ha continguts nous i actualitzats per a descarregar
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra els paràmetres de les IA/Script de la partida
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra els paràmetres dels scripts d'IA/partida
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Surt de l'OpenTTD.
|
||||
|
||||
STR_INTRO_BASESET :{WHITE}Al joc de gràfics base seleccionat li falten {NUM} sprite{P "" s}.{}Si us plau, comproveu si hi ha actualitzacions disponibles.
|
||||
@@ -2251,7 +2264,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Partida represa
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :nombre de jugadors
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connectant clients
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :script de la partida
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :script de partida
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :s'està esperant que s'actualitzi el graf de distribució
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :deixant
|
||||
@@ -2318,7 +2331,7 @@ STR_CONTENT_TYPE_SCENARIO :Escenari
|
||||
STR_CONTENT_TYPE_HEIGHTMAP :Mapa d'alçades
|
||||
STR_CONTENT_TYPE_BASE_SOUNDS :Sons base
|
||||
STR_CONTENT_TYPE_BASE_MUSIC :Música base
|
||||
STR_CONTENT_TYPE_GAME_SCRIPT :Script de la partida
|
||||
STR_CONTENT_TYPE_GAME_SCRIPT :Script de partida
|
||||
STR_CONTENT_TYPE_GS_LIBRARY :Llibreria GS
|
||||
|
||||
# Content downloading progress window
|
||||
@@ -2330,7 +2343,7 @@ STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES}{
|
||||
|
||||
# Content downloading error messages
|
||||
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}No s'ha pogut connectar amb el servidor de continguts...
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Descàrrega fallida...
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}La descàrrega ha fallat...
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... connexió perduda
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... no es pot escriure al fitxer
|
||||
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}No s'han pogut descomprimir els arxius descarregats
|
||||
@@ -2340,6 +2353,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}L'OpenTT
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sí, descarregar els gràfics
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, surt de l'OpenTTD.
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Ha fallat la descàrrega.
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}La descàrrega de gràfics ha fallat.{}Si us plau, baixeu els gràfics manualment.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Surt de l'OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Opcions de transparència
|
||||
@@ -2423,7 +2439,7 @@ STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Nombre d
|
||||
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Selecciona el nombre d'andanes de l'estació de tren
|
||||
STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Mida de les andanes
|
||||
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Selecciona la mida de les andanes de l'estació de tren
|
||||
STR_STATION_BUILD_DRAG_DROP :{BLACK}Arrossega i Deixa
|
||||
STR_STATION_BUILD_DRAG_DROP :{BLACK}Arrossega i deixa
|
||||
STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Construeix una estació arrossegant i deixant
|
||||
|
||||
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Selecciona un tipus de estació a mostrar
|
||||
@@ -2577,60 +2593,60 @@ STR_PLANT_TREE_CAPTION :{WHITE}Arbres
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Selecciona el tipus d'arbre a plantar. Si la casella ja conté un arbre, s'afegiran més arbres d'altres espècies independentment de quin estigui seleccionat
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Arbres de tipus aleatori
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Situar arbres de tipus aleatori. Shift commuta construeix/mostra el cost estimat
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Arbres Aleatoris
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Planta arbres
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Planta arbres aleatòriament al paisatge
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Planta un arbre a cada casella arrossegant el ratolí pel paisatge.
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :Arbreda
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Arbreda
|
||||
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planta petits boscos arrossegant el ratolí pel paisatge.
|
||||
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Bosc
|
||||
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Planta grans boscos arrossegant el ratolí pel paisatge.
|
||||
|
||||
# Land generation window (SE)
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Generador de Terreny
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Generador de terreny
|
||||
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Situa àrees de roques al paisatge
|
||||
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Defineix àrea de desert.{}Mantingues apretat Ctrl per treure'l
|
||||
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar
|
||||
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar
|
||||
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori
|
||||
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Crear nou escenari
|
||||
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Restableix paisatge
|
||||
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Treure totes les propietats pertanyents a companyies del mapa
|
||||
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Crea un escenari nou
|
||||
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Restableix el paisatge
|
||||
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Treu del mapa totes les propietats de les companyies.
|
||||
|
||||
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Restableix Paisatge
|
||||
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Estàs segur que vols treure totes les propietats pertanyents a companyies?
|
||||
|
||||
# Town generation window (SE)
|
||||
STR_FOUND_TOWN_CAPTION :{WHITE}Generació de Poblacions
|
||||
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Nova Població
|
||||
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Funda una nova població. Shift+Clic mostra el cost estimat
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Localitat Aleatòria
|
||||
STR_FOUND_TOWN_CAPTION :{WHITE}Generació de poblacions
|
||||
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Població nova
|
||||
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Funda una població. Shift+Clic en mostra el cost estimat.
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Crea una població aleatòria
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Funda una població en un lloc aleatori
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Moltes poblacions aleatòries
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Crea moltes poblacions aleatòries
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Omple el mapa amb poblacions situades aleatòriament
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nom de la població:
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nom de la població nova:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Introdueix el nom de la població
|
||||
STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Clica per introduir el nom de la població
|
||||
STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Nom aleatori
|
||||
STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Genera un nom aleatori nou
|
||||
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Mida de població:
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Petit
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mitjà
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Petita
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mitjana
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Gran
|
||||
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatori
|
||||
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatòria
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Selecciona la mida de la població
|
||||
STR_FOUND_TOWN_CITY :{BLACK}Ciutat
|
||||
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Les ciutats creixen més ràpid que els pobles{}Depenent de la configuració, són més grans quan es funden
|
||||
|
||||
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Disposició de les carreteres de la població:
|
||||
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Selecciona la disposició de les carreteres utilitzades per a aquesta població
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Millors carreteres
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}graella 2x2
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}graella 3x3
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleatori
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Distribució original
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Distribució millorada
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}Graella 2x2
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}Graella 3x3
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleatòria
|
||||
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Finança una nova indústria
|
||||
@@ -2676,7 +2692,7 @@ STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Propieta
|
||||
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Propietari de la carretera: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propietari del rail del tramvia: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propietari del rail: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoritat Local: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoritat local: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Cap
|
||||
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenades: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
|
||||
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construït: {LTBLUE}{DATE_LONG}
|
||||
@@ -2890,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nombre de poblacions:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nombre d'indústries:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Alçada màxima del mapa:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Augmenta l'alçada màxima del terreny en el mapa en una unitat
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Disminueix l'alçada màxima del mapa en una unitat
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Alçada dels estatges amb neu:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mou els estatges amb neu un pas amunt
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mou els estatges amb neu un pas avall
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Alçada del cim més alt:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Augmenta l'alçada màxima o l'alçada màxima dels cims en una unitat
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Redueix l'alçada màxima o l'alçada màxima dels cims en una unitat
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Proporció de terreny nevat:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Augmenta un 10 % la proporció de terreny nevat
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Redueix un 10 % la proporció de terreny nevat
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Proporció de terreny desèrtic:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Augmenta un 10 % la proporció de terreny desèrtic
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Redueix un 10 % la proporció de terreny desèrtic
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generació de terrenys:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipus de terreny:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivell de mar:
|
||||
@@ -2921,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nom del
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Mida:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Canvia l'alçada màxima del mapa
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Canvia l'alçada d'inici d'estatges amb neu
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Alçada desitjada dels cims
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Alçada màxima dels cims
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Percentatge de terreny amb neu
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Percentatge de terreny desèrtic
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Canviar l'any inicial
|
||||
|
||||
# SE Map generation
|
||||
@@ -3362,24 +3385,24 @@ STR_FINANCES_CAPTION :{WHITE}Finances
|
||||
STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Despeses/Ingressos
|
||||
STR_FINANCES_YEAR :{WHITE}{NUM}
|
||||
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construcció
|
||||
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nous Vehicles
|
||||
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Desp. de Circ. de Trens
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Desp. de Circ. de Vehicles
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Desp. de Circ. d'Avions
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Desp. de Circ. de Vaixells
|
||||
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Manteniment de Propietats
|
||||
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ingressos de Trens
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ingressos de Vehicles
|
||||
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ingressos d'Avions
|
||||
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ingressos de Vaixells
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Interessos del Préstec
|
||||
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Compra de vehicles
|
||||
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Desp. de circ. de trens
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Desp. de circ. de vehicles
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Desp. de circ. d'aeronaus
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Desp. de circ. de vaixells
|
||||
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Manteniment de propietats
|
||||
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ingressos de trens
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ingressos de vehicles
|
||||
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ingressos d'avions
|
||||
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ingressos de vaixells
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Interessos del préstec
|
||||
STR_FINANCES_SECTION_OTHER :{GOLD}Altres
|
||||
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
|
||||
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total:
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balanç del Banc
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balanç bancari
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Préstec
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Préstec Màxim: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Préstec màxim: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}Demana {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Augmenta l'import del préstec Ctrl+Clic per demanar tants diners com sigui possible
|
||||
@@ -3534,7 +3557,7 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Avions desagrup
|
||||
|
||||
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grups - Clica en un grup per llistar tots els vehicles d'aquest grup. Arrossega i solta per a canviar-ne la jerarquia.
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grups - Clica en un grup per llistar tots els vehicles d'aquest grup. Arrossega i deixa per a canviar-ne la jerarquia.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Clica per crear un grup
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Elimina el grup seleccionat
|
||||
STR_GROUP_RENAME_TOOLTIP :{BLACK}Canvia el nom del grup seleccionat
|
||||
@@ -3555,19 +3578,19 @@ STR_GROUP_OCCUPANCY :Ocupació actua
|
||||
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
|
||||
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Compra de nous vehicles ferroviaris
|
||||
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Compra de nous vehicles ferroviaris per vies electrificades
|
||||
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Compra de nous vehicles monorail
|
||||
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Compra de nous vehicles Maglev
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Compra de vehicles ferroviaris
|
||||
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Compra de vehicles ferroviaris per vies electrificades
|
||||
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Compra de vehicles monorail
|
||||
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Compra de vehicles Maglev
|
||||
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Compra de nous vehicles de carretera
|
||||
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Nous vehicles de tramvia
|
||||
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Compra de vehicles de tramvia
|
||||
|
||||
############ range for vehicle availability starts
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Compra de nous vehicles sobre vies
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Automòbils nous
|
||||
STR_BUY_VEHICLE_SHIP_CAPTION :Compra de nous vaixells
|
||||
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Compra de noves aeronaus
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Compra de vehicles sobre vies
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Compra automòbils
|
||||
STR_BUY_VEHICLE_SHIP_CAPTION :Compra de vaixells
|
||||
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Compra d'aeronaus
|
||||
############ range for vehicle availability ends
|
||||
|
||||
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Pes: {GOLD}{WEIGHT_SHORT}
|
||||
@@ -3685,20 +3708,20 @@ STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autosubs
|
||||
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autosubstitueix tots els vaixells de la drassana
|
||||
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autosubstitueix tots els avions de l'hangar
|
||||
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Nous Vehicles
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Nous Vehicles
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Nous Vaixells
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Nou Avió
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Compra vehicles
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Compra vehicles
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Compra vaixells
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Compra avions
|
||||
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou vehicle ferroviari
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou automòbil
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou vaixell
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou avió
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Compra vehicles ferroviaris.
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Compra automòbils nous.
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Compra vaixells nous.
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Compra avions nous.
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN :{BLACK}Clona Tren
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clona Vehicle
|
||||
STR_DEPOT_CLONE_SHIP :{BLACK}Clona Vaixell
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clona Avió
|
||||
STR_DEPOT_CLONE_TRAIN :{BLACK}Clona un tren
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clona un vehicle
|
||||
STR_DEPOT_CLONE_SHIP :{BLACK}Clona un vaixell
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clona aeronau
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Això comprarà una còpia del tren inclosos tots els vagons. Clica aquest botó i després en un tren dins o fora de les cotxeres. Control+Clic compartirà les ordres. Shift+Clic mostra el cost estimat sense comprar-lo
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Això comprarà una còpia del vehicle. Clica aquest botó i després en un vehicle dins o fora de les cotxeres. Control+Clic compartirà les ordres. Shift+Clic mostra el cost estimat sense comprar-lo
|
||||
@@ -4203,11 +4226,11 @@ STR_AI_GAME_SCRIPT :{BLACK}Script d
|
||||
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Mostra el registre de l'script de partida.
|
||||
|
||||
STR_ERROR_AI_NO_AI_FOUND :No s'ha trobat una IA adequada per carregar.{}Aquesta IA és una IA falsa i no farà res.{}Pots descarregar diverses IA via el sistema de "Contingut en línia"
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts executant-se s'ha penjat. Si us plau, informeu-ne a l'autor de l'script amb una captura de pantalla de la finestra de depuració IA/script de la partida.
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra de depuració de les IA i l'script de la partida només està disponible al servidor.
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts que s'estava executant ha fallat. Si us plau, informeu l'autor de l'script amb una captura de pantalla de la finestra de depuració de l'script d'IA/partida.
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra de depuració de les IA i l'script de partida només està disponible al servidor.
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}Configuració de la IA/script de partida
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}Configuració dels scripts de les IA/partida
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Aquest és l'script que s'usarà a la propera partida.
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Aquesta llista conté les IA que es carregaran a la propera partida.
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Jugador humà
|
||||
@@ -4339,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Només s
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura de pantalla enorme
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}La captura de pantalla tindrà una resolució de {COMMA} x {COMMA} píxels. Es tardarà una estona a fer la captura. Vols continuar?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa d'alçades desat correctament amb el nom «{STRING}». El cim més alt té alçada {NUM}.
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Captura de pantalla desada correctament com a '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Error en la captura de pantalla!
|
||||
|
||||
@@ -4665,7 +4689,7 @@ STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vehi
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}No hi haurà cap vehicle disponible
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Canvia la teva configuració dels NewGRF
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Encara no hi ha vehicles disponibles
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Iniciar una nova partida després de {DATE_SHORT} o usar un NewGRF que proporcioni vehicles primerencs
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Inicieu una partida nova després de {DATE_SHORT} o useu un NewGRF que proporcioni vehicles primerencs.
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}No pots fer que un tren passi d'una senyal amb perill...
|
||||
|
@@ -1086,6 +1086,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Odaberi
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :ostalo
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina sučelja
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Odaberite koju ćete veličinu elementa sučelja koristiti
|
||||
|
||||
@@ -1277,8 +1278,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Uključivanje n
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Stav gradske uprave prema restrukturiranju područja: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Odaberi koliko buka i ekološka šteta utječu na gradsku ocjenu pojedine tvrtke i na daljnja građevinska djelovanja u njihovim područjima
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Najveća visina karte: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Postavi najveću dopuštenu visinu planina na karti
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nije moguće postaviti najveću visinu karte na ovu vrijednost. Barem jedna planina na karti je viša.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Dopusti uređivanje krajolika ispod građevina, tračnica, itd.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dopusti uređivanje krajolika ispod građevina i pruga bez njihovog uklanjanja
|
||||
@@ -2913,12 +2912,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Broj gradova:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Broj industrija:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Najveća visina karte:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Povećaj za jedan najveću visinu planina na karti
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Smanji za jedan najveću visinu planina na karti
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Visina linije snijega
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Pomakni visinu linije snijega za jedan gore
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Pomakni visinu linije snijega za jedan dolje
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Izrađivač zemljišta:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Vrsta terena:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Razina mora:
|
||||
@@ -2944,8 +2937,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Ime visi
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Veličina:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Promijeni najveću visinu karte
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Promijeni visinu linije snijega
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Promijeni početnu godinu
|
||||
|
||||
# SE Map generation
|
||||
|
@@ -1034,6 +1034,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Čínský renmi
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongský dolar (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indická rupie (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Indonéská rupie (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Malajsijský Ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vlevo
|
||||
@@ -1086,6 +1087,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Zaškrtn
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Rozlišení obrazovky
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Zvolit rozlišení obrazovky
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :jiné
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardwarová akcelerace
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Zaškrtni, pokud chceš OpenTTD povolit použití hardwarové akcelerace. Změněné nastavení bude aplikováno po restartu hry
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Nastavení vstoupí v platnost pouze po restartu hry
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost rozhraní
|
||||
@@ -1104,7 +1110,13 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Běžné
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná velikost
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Čtyřnásobná velikost
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafiky
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Obnovovací frekvence obrazovky
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Zvolit obnovovací frekvenci obrazovky
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :ostatní
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Obnovovací frekvence vyšší než 60Hz může mít dopad výkon.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základní sada grafiky
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zvol základní sadu grafiky
|
||||
@@ -1200,6 +1212,8 @@ STR_TERRAIN_TYPE_FLAT :plochá
|
||||
STR_TERRAIN_TYPE_HILLY :kopcovitá
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :hornatá
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpské
|
||||
STR_TERRAIN_TYPE_CUSTOM :Vlastní výška
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Vlastní výška ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :nezaujatý
|
||||
STR_CITY_APPROVAL_TOLERANT :tolerantní
|
||||
@@ -1281,9 +1295,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Katastrofy, kte
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Postoj městské rady k úpravám v oblasti: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vyber jak moc hluku a změn prostředí poškozuje hodnocení společnosti u města a tak dále komplikuje budoucí stavbu na jeho území
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximální výška mapy: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Nastavit maximální povolenou výšku hor na mapě
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nemůžete změnit maximální výšku mapy na tuto hodnotu. Alespoň jedna hora na mapě je vyšší.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Maximální výška mapy: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Nastav maximální výšku terénu. S volbou "(automaticky)" bude po vygenerování terénu vybrána dobrá hodnota.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automaticky)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nelze změnit maximální výšku mapy na tuto hodnotu. Alespoň jedna hora na mapě je vyšší.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Povolit srovnání terénu pod budovami, kolejemi atd. (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Povoluje změnu terénu pod budovami a tratěmi bez jejich odstranění
|
||||
STR_CONFIG_SETTING_CATCHMENT :Povolit u oblasti pokrytí realističtější velikost: {STRING}
|
||||
@@ -1427,7 +1443,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Nastavuje množ
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximální vzdálenost ropného průmyslu od okraje mapy: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Omezení, jak daleko od okrajů mapy mohou být postaveny rafinerie a ropné vrty. Je-li při okraji mapy voda, toto omezení zajišťuje, že se rafinerie a ropné vrty vyskytují poblíž pobřeží. Na mapách větších než 256 polí je toto omezení úměrně přizpůsobeno.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Výška sněhové čáry: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje o jaké výšky se vyskytuje sníh u subarktického klimatu. Sníh rovněž ovlivňuje vytváření průmyslu a požadavky na růst měst
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje od jaké výšky se sníh vyskytuje v subarktickém klimatu. Sníh ovlivňuje vytváření průmyslu a požadavky na růst měst. Sněžná čára může být upravena jen v editoru scénáře. V ostatních případech bývá počítána pomocí "pokrytí sněhem"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrytí sněhem: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Určuje přibližné množství sněhu v subarktické krajině. Sníh rovněž ovlivňuje generování průmyslu a požadavky na růst měst. Použito pouze při generování mapy. Terén těsně nad úrovní výšky moře zůstane bez sněhu.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrytí pouštěmi: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Určuje přibližné množství pouště v tropické krajině. Pouště rovněž ovlivňují generování průmyslu. Použito pouze při generování mapy.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Členitost krajiny: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Pouze TerraGenesis) Zvol množství hor: Rovinatý terén má méně hor, které jsou však rozlehlejší. Členitý terén má mnoho hor, u kterých se může zdát, že se opakují
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :velmi rovná
|
||||
@@ -1543,6 +1565,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Zobrazovat odd
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Určuje rozložení okna s firemními výdaji
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automaticky odstraňovat návěstidla během výstavby železnice: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automaticky odstraňovat návěstidla, pokud překáží během výstavby železnice. Poznámka: Může způsobit kolize vlaků.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Rychlostní omezení zrychleného běhu hry: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Omez jak rychle hra beží při zrychleném běhu. 0 = neomezeno (tak rychle, jak tvůj počítač dovolí). Hodnoty pod 100% zpomalí hru. Horní limit záleží na specifikacích tvého počítače a může se v každé hře lišit.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normální rychlosti hry
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Bez omezení (tak rychle, jak jen tvůj počítač dovolí)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Noviny - shrnutí: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Přehrávat zvuk při zobrazení shrnutí zprávy
|
||||
@@ -1733,12 +1759,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximální úr
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximální přiblížení pohledu. Nastavení většího přiblížení má větší nároky na paměť počítače
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Maximální úroveň oddálení: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximální oddálení pohledu. Příliš velké nastavení může způsobovat velké odezvy
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Nejvyšší dovolené rozlišení spritů: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Omezit maximální dovolené rozlišení spritů. Omezení rozlišení spritů zabrání použití grafik ve vysokém rozlišení, jsou-li dostupné. Tímto lze docílit jednotného vzhledu hry, pokud je použit mix GRF souborů s grafikami ve vysokém rozlišení, i bez nich.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normální
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Rychlost růstu měst: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Rychlost růstu měst
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :nulová
|
||||
@@ -1873,6 +1904,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nedostat
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Alokování {BYTES} grafické mezipaměti selhalo. Grafická mezipaměť byla zredukována na {BYTES}. To sníží výkon OpenTTD. Pro snížení paměťových nároků můžeš zkusit vypnout 32bpp grafiku a/nebo úrovně přiblížení
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Chyba v nastavení zobrazení...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nebyla nalezené kompatibilní grafická karta. Hardwarová akcelerace zakázana
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -2400,10 +2433,13 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... do s
|
||||
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Nešlo rozbalit stažený soubor
|
||||
|
||||
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Chybějící grafika
|
||||
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD vyžaduje grafiky, které nebyly nalezeny. Povolíte OpenTTD stáhnout a nainstalovat tyto grafiky?
|
||||
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD vyžaduje grafiky, které nebyly nalezeny. Povolíš OpenTTD stáhnout a nainstalovat tyto grafiky?
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ano, stáhnout grafiky
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, ukončit OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Stahování selhalo
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Stahování grafik selhalo.{}Stáhněte, prosím, grafiky ručně.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Opustit OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Nastavení průhlednosti
|
||||
@@ -2960,12 +2996,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Množství měst:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Množství průmyslu:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximální výška mapy:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Zvýšit maximální výšku hor na mapě o jeden stupeň
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Snížit maximální výšku hor na mapě o jeden stupeň
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Výška sněžné čáry:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Zvýšit sněžnou čáru o jednu úroveň
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Snížit sněžnou čáru o jednu úroveň
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Nejvyšší vrchol:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Zvýšit maximální možnou výšku nejvyššího vrcholu na mapě o jednu úroveň
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Snížit maximální možnou výšku nejvyššího vrcholu na mapě o jednu úroveň
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrytí sněhem:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Zvýšit pokrytí sněhem o deset procent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Snížit pokrytí sněhem o deset procent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Pokrytí pouštěmi:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Zvětšit pokrytí pouštěmi o deset procent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Zmenšit pokrytí pouštěmi o deset procent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generátor krajiny:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Typ krajiny:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Četnost jezer:
|
||||
@@ -2991,8 +3032,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Jméno v
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Velikost:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Změnit maximální výšku mapy
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Změnit výšku sněžne čáry
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Cílová výška vrcholu
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Nejvyšší vrchol
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Pokrytí sněhem (v %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Pokrytí pouštěmi (v %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Změnit počáteční rok
|
||||
|
||||
# SE Map generation
|
||||
@@ -3184,6 +3227,7 @@ STR_NEWGRF_BUGGY :{WHITE}Grafika
|
||||
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Informace o nákladu/možnosti přestavby pro '{1:ENGINE}' se po nákupu změnily. To může způsobit problémy při automatické výměně vozidel
|
||||
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}Grafika '{1:STRING}' způsobila nekonečnou smyčku v callbacku produkce průmyslu
|
||||
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Funkce {1:HEX} vrátila neznámý / neplatný výsledek {2:HEX}
|
||||
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' vrátil neplatný typ nákladu ve zpětném volání produkce na {2:HEX}
|
||||
|
||||
# 'User removed essential NewGRFs'-placeholders for stuff without specs
|
||||
STR_NEWGRF_INVALID_CARGO :<neplatný náklad>
|
||||
@@ -3269,19 +3313,23 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Dotovat nové b
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Koupit výhradní právo k přepravě
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Podplatit místní správu
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Zahájit malou reklamní kampaň, která přiláká více cestujících a nákladu.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Zahájit středně velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Zahájit velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Dotovat rekonstrukci místní silniční sítě. Způsobí problémy v dopravě po dobu 6 měsíců.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Postavit sochu vlastníka jako poctu tvé společnosti.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Dotovat stavbu nových obchodních budov ve městě.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Koupit roční výhradní práva k přepravě zboží z tohoto města po dobu jednoho roku. Místní správa dovolí cestujícím a nákladu používat pouze stanice tvé společnosti.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Zahájit malou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy v blízkém okolí městského centra.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Zahájit středně velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy ve středně širokém okolí městského centra.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Zahájit velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy v širokém okolí městského centra.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Dotovat rekonstrukci sítě místních ulic.{}Způsobí problémy v dopravě po dobu až 6ti měsíců.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Postavit sochu jako poctu tvé společnosti.{}Poskytuje trvalý bonus k hodnocení stanic v tomto městě.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Dotovat stavbu nových obchodních budov ve městě.{}Poskytuje dočasné zvýšení rychlosti růstu města.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Koupit 1 roční výhradní přepravní práva z tohoto města. Místní správa nedovolí dovolí cestujícím ani nákladu používat stanice tvých konkurentů.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podplatit místní správu pro zvýšení hodnocení společnosti. Riziko trestu v případě přistižení.{}Cena: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Cíle
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globální cíle
|
||||
STR_GOALS_SPECTATOR :Globální cíle
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globální
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Zobrazit globání cíle
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Společnost
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Zobrazit cíle společnosti
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Žádné -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
@@ -3656,6 +3704,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Poháně
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refitovatelné na: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Všechny druhy nákladu
|
||||
STR_PURCHASE_INFO_NONE :Žádné
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Pouze lokomotivy
|
||||
STR_PURCHASE_INFO_ALL_BUT :Všechny kromě {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. tažná síla: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Dosah: {GOLD}{COMMA} polí
|
||||
@@ -4406,6 +4455,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Byl nale
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Velký screenshot
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Snímek obrazovky bude mít rozlišení {COMMA} x {COMMA} pixelů. Toto může nějakou chvíli trvat. Chcete pokračovat?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Výšková mapa úspěšně uložena jako '{STRING}'. Nejvyšší vrchol je {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot úspěšně uložen jako '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot neuložen!
|
||||
|
||||
|
@@ -989,6 +989,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skærmop
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Vælg ønsket skærmopløsning
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :andet
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware-acceleration
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}grænseflade størrelse
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vælg den grænseflade størrelse du ønsker at benytte
|
||||
@@ -1181,8 +1183,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Slå katastrofe
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Byrådets holdning til omstrukturering: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vælg hvor meget selskaber støj og miljømæssige skader påvirker byvurdering og fremtidige byggeretigheder i området
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimal map højde: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Indstil den maksimale tilladte højde for bjerge på kortet
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kan ikke sætte den maksimale kortet højde for denne værdi. Mindst et bjerg på kortet er højere
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Tillad landskabsformning under bygninger, spor, etc. (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tillad landskabsformning under bygninger og spor uden at fjerne dem
|
||||
@@ -1441,6 +1441,7 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Hold byggeværk
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Hold bygnings-værktøjer til broer, tunneler, mv. åben efter brug
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupper udgifter i firmaets finansvindue: {STRING}
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definer layout for firmaets udgifter-vindue
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal simulationshastighed
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Nyhedssymbol: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Afspil lyd for opsummerede nyheds beskeder
|
||||
@@ -1554,6 +1555,7 @@ STR_CONFIG_SETTING_ENDING_YEAR :Slutår for poi
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Årstal hvor spillet slutter pointoptælling. Ved slutningen af dette år bliver selskabets point optaget, og topresultater-skærmen bliver vist. Spillerne kan fortsætte med at spille efter dette.{}Hvis dette er før spillets start år, bliver topresultater-skærmen aldrig vist.
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Aldrig
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Smooth
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Tillad at købe aktier i andre selskaber: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Hvis aktiveret, tillades køb og salg af selskabsaktier. Aktier vil kun være tilgængelige for selskaber der er nået en hvis alder
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Mindste selskabsalder for aktiehandel: {STRING}
|
||||
@@ -1605,6 +1607,7 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineær
|
||||
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Placering af træer i spillet: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontroller den tilfældige fremkomst af træer i løbet af spillet. Dette vil påvirke industrier der afhænger træers vækst, f.eks. savværker
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Voks og spred ud overalt
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :Placering af værktøjslinje: {STRING}
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horisontal placering af hovedværktøjlinjen i toppen af skærmen
|
||||
@@ -1761,6 +1764,7 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Utilstr
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allokering af {BYTES} spritecache fejlede. Spritecachen blev indskrænket til {BYTES}. Dette vil sænke OpenTTDs ydelse. Du kan forsøge at slå 32bpp grafik og/eller zoom-ind niveauer for at reducere hukommelseskravet
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... ingen kompatibel GPU fundet. Hardware-acceleration deaktiveret
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -2817,12 +2821,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Antal byer:
|
||||
STR_MAPGEN_DATE :{BLACK}Dato:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Antal industrier:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimal map højde:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Øge den maksimale højde af bjerge på kortet med en
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Formindsk den maksimale højde af bjerge på kortet med en
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snegrænse
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flyt snegrænsen een op
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flyt snegrænsen een ned
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Terrængenerator:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terræntype:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Havniveau
|
||||
@@ -2848,8 +2846,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Højdeko
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Størrelse:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Skift maksimal kort højde
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ændre snegrænsen
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ændre startår
|
||||
|
||||
# SE Map generation
|
||||
@@ -3066,6 +3062,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Vis matc
|
||||
|
||||
# Sign window
|
||||
STR_EDIT_SIGN_CAPTION :{WHITE}Ændre skiltets tekst
|
||||
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Centrér skærmen ved skiltets placering. Ctrl+klik åbner et nyt vindue ved skiltets placering
|
||||
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Gå til næste skilt
|
||||
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Gå til forrige skilt
|
||||
|
||||
@@ -3139,6 +3136,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bestik
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale Mål
|
||||
STR_GOALS_SPECTATOR :Globale Mål
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Ingen -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
@@ -3274,7 +3272,7 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Forhindr
|
||||
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
|
||||
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centrer skærmen over vejpunktets lokalitet. Ctrl+Klik åbner et nyt vindue ved waypointets lokalitet.
|
||||
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Omdøb waypoint
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centrer skræmen over bøjens lokalitet. Ctrl+Klik åbner et nyt vindue ved bøjens lokalitet.
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centrér skærmen ved bøjens placering. Ctrl+klik åbner et nyt vindue ved bøjens placering
|
||||
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Ændre navnet på bøjen
|
||||
|
||||
STR_EDIT_WAYPOINT_NAME :{WHITE}Omdøb waypoint
|
||||
@@ -3339,6 +3337,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Flyt hov
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Flyt selskabets hovedkvarter for 1% af selskabsværdien. Shift skifter mellem at flytte og vise prisoverslag.
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detaljer
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Se detaljerede infrastruktur-tal
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Giv penge
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nyt ansigt
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Vælg nyt ansigt til direktøren
|
||||
@@ -3623,10 +3622,10 @@ STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vi
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dette vil købe en kopi af skibet. Klik på denne knap og så på et skib indeni eller udenfor dokken. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil købe en kopi af et fly. Klik på denne knap og så på et fly indeni eller udenfor hangaren. Ctrl-klik vil dele ordrer. Shift-klik viser estimerede omkostninger uden at indkøbe
|
||||
|
||||
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over remisens lokalitet. Ctrl+Klik åbner et nyt vindue ved remisens lokalitet.
|
||||
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over værkstedets lokalitet. Ctrl+Klik åbner et nyt vindue ved køretøjsværkstedets lokalitet.
|
||||
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over skibsdokkens lokalitet. Ctrl+Klik åbner et nyt vindue ved skibsdokkens lokalitet.
|
||||
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centrér skærmen over hangarens lokalitet. Ctrl+Klik åbner et nyt vindue ved hangarens lokalitet.
|
||||
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrér skærmen over remisens placering. Ctrl+klik åbner et nyt vindue ved remisens placering
|
||||
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrér skærmen ved værkstedets placering. Ctrl+klik åbner et nyt vindue ved køretøjsværkstedets placering
|
||||
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centrér skærmen ved skibsdokkens placering. Ctrl+klik åbner et nyt vindue ved skibsdokkens placering
|
||||
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centrér skærmen ved hangarens placering. Ctrl+klik åbner et nyt vindue ved hangarens placering
|
||||
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Vis en liste over alle tog med denne remise i ordrelisten
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Vis liste over alle køretøjer med dette værksted i ordrelisten
|
||||
@@ -3975,6 +3974,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Tilpas til {ST
|
||||
STR_ORDER_STOP_ORDER :(Stop)
|
||||
|
||||
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
|
||||
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Kan ikke bruge station){POP_COLOUR} {STRING} {STATION} {STRING}
|
||||
|
||||
STR_ORDER_IMPLICIT :(Automatisk)
|
||||
|
||||
@@ -4425,6 +4425,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Forkert depotty
|
||||
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} er blevet for langt efter udskiftning
|
||||
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Ingen autoudskiftning/-fornyelse foretaget.
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(ikke penge nok)
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Nyt køretøj kan ikke auto-tilpasses i ordren{NUM}
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Umulig sporkombination
|
||||
|
@@ -357,9 +357,9 @@ STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Landinfo
|
||||
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Knoppenbalken wisselen
|
||||
|
||||
# Extra tooltips for the scenario editor toolbar
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Scenario opslaan of laden, scenario-editor verlaten, afsluiten
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Scenario opslaan of laden, scenariobewerker verlaten, afsluiten
|
||||
STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario-editor
|
||||
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenariobewerker
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Startdatum 1 jaar terugzetten
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Startdatum 1 jaar vooruitzetten
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Klik om het startjaar op te geven
|
||||
@@ -378,7 +378,7 @@ STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Scenario opslaa
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Scenario laden
|
||||
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Hoogtekaart opslaan
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Hoogtekaart laden
|
||||
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Scenario-editor sluiten
|
||||
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Scenariobewerker sluiten
|
||||
STR_SCENEDIT_FILE_MENU_SEPARATOR :
|
||||
STR_SCENEDIT_FILE_MENU_QUIT :Afsluiten
|
||||
############ range for SE file menu starts
|
||||
@@ -1006,6 +1006,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Selecteer dit vakje om OpenTTD hardwareversnelling te laten gebruiken. De gewijzigde instelling wordt pas van kracht nadat het spel opnieuw is gestart.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}De instelling wordt pas van kracht als het spel opnieuw is gestart
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Selecteer dit vakje om het scherm verticaal te synchroniseren. De wijziging gaat pas in nadat je het spel opnieuw hebt opgestart. Werkt alleen als hardwareversnelling is ingeschakeld
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Menupuntgrootte
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Kiest de grootte van bedieningselementen
|
||||
|
||||
@@ -1124,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Vlak
|
||||
STR_TERRAIN_TYPE_HILLY :Heuvelachtig
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Bergachtig
|
||||
STR_TERRAIN_TYPE_ALPINIST :Berglandschap
|
||||
STR_TERRAIN_TYPE_CUSTOM :Aangepaste hoogte
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Aangepaste hoogte ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Toegeeflijk
|
||||
STR_CITY_APPROVAL_TOLERANT :Neutraal
|
||||
@@ -1205,8 +1210,10 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Rampen in-uitsc
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Houding van gemeentebestuur ten opzichte van herstructurering omgeving: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Bepaalt in hoeverre lawaai en schade aan het milieu door bedrijven de stadswaardering en verdere bouwacties beïnvloeden in hun omgeving
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximale kaarthoogte: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Maximaal toegestane hoogte voor bergen op de kaart instellen
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limiet voor kaarthoogte: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Stelt de maximale hoogte voor het terrein op de kaart in. Met '(auto)' wordt een goede waarde genomen nadat het terrein is gegenereerd
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Je kunt de maximale kaarthoogte niet in deze waarde wijzigen. Minstens één berg op de kaart is hoger.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Omgeving aanpassen onder gebouwen, spoorwegen enz. toestaan: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Staat het aanpassen van funderingen onder gebouwen en sporen toe zonder deze te verwijderen
|
||||
@@ -1351,7 +1358,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Stelt in hoevee
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximumafstand van de rand voor olieraffinaderijen: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olieraffinaderijen worden alleen gebouwd nabij de kaartgrens, dat is aan de kust van eilandkaarten
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sneeuwhoogte: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Stelt in op welke hoogte de sneeuw begint in subarctisch landschap. Sneeuw heeft ook invloed op het ontstaan van industrieën en op de vereisten voor stadsgroei.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Stelt in op welke hoogte de sneeuw begint in subarctisch landschap. Sneeuw heeft ook invloed op het ontstaan van industrieën en op de vereisten voor stadsgroei. Kan alleen worden aangepast in de scenariobewerker of wordt berekend met behulp van 'sneeuwoppervlak'
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Sneeuwoppervlak: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Bepaalt de hoeveelheid sneeuw in het subarctische landschap. Sneeuw is ook van invloed op de industrieën en de groei van steden. Wordt alleen gebruikt tijdens het maken van de kaart. Land net boven zeeniveau krijgt nooit sneeuw
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Woestijnoppervlak: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Bepaalt de hoeveelheid woestijn in het tropische landschap. Woestijn is ook van invloed op industrieën. Wordt alleen gebruikt tijdens het maken van de kaart
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Ruwheid van het terrein: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Alleen TerraGenesis) Kiest de frequentie van heuvels: gladde landschappen hebben minder, meer wijdverspreide heuvels. Ruwe landschappen hebben veel heuvels, die repetitief kunnen lijken.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erg glad
|
||||
@@ -2029,10 +2042,10 @@ STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Vul je n
|
||||
STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Voer het IP-adres van de server in
|
||||
|
||||
# Start new multiplayer server
|
||||
STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start nieuw multiplayerspel
|
||||
STR_NETWORK_START_SERVER_CAPTION :{WHITE}Nieuw spel met meerdere spelers starten
|
||||
|
||||
STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Spelnaam:
|
||||
STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}De spelnaam wordt weergegeven aan andere spelers in het multiplayerspelselectiemenu
|
||||
STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}De spelnaam wordt weergegeven aan andere spelers in het spelselectiemenu voor meerdere spelers
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Wachtwoord instellen
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Beveilig je spel met een wachtwoord als je niet wilt dat dit algemeen toegankelijk is
|
||||
|
||||
@@ -2339,6 +2352,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, grafische elementen downloaden
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, OpenTTD afsluiten
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Downloaden mislukt
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Grafische elementen downloaden mislukt.{}Download de grafische elementen handmatig.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}OpenTTD afsluiten
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Doorzichtigheidsopties
|
||||
@@ -2889,12 +2905,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Aantal steden:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Aantal industrieën:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximale kaarthoogte
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Verhoog de maximale hoogte van bergen op de kaart met één
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Verklein de maximale hoogte van bergen op de kaart met één
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hoogte van sneeuwgrens:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Verhoog de sneeuwgrens met één
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Verlaag de sneeuwgrens met één
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Hoogste berg:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Verhoogt de maximale hoogte van de hoogste berg op de kaart met één
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Verlaagt de maximale hoogte van de hoogste berg op de kaart met één
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Sneeuwoppervlak:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Vergroot het sneeuwoppervlak met tien procent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Verkleint het sneeuwoppervlak met tien procent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Woestijnoppervlak:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Vergroot het woestijnoppervlak met tien procent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Verkleint het woestijnoppervlak met tien procent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerator:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terreintype:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Zeeniveau:
|
||||
@@ -2920,8 +2941,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Naam van
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Grootte:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Maximale kaarthoogte wijzigen
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Hoogte van sneeuwgrens wijzigen
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Gewenste hoogte van bergen
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Hoogste berg
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Sneeuwoppervlak (in %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Woestijnoppervlak (in %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Verander startjaar
|
||||
|
||||
# SE Map generation
|
||||
@@ -4338,6 +4361,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Alleen b
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Grote schermfoto
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}De schermfoto heeft een resolutie van {COMMA} x {COMMA} pixels. Het maken van de schermfoto kan even duren. Verder gaan?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Hoogtekaart opgeslagen als '{STRING}'. Hoogste berg is {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Schermafbeelding opgeslagen als '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Schermfoto mislukt!
|
||||
|
||||
|
@@ -1006,6 +1006,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
|
||||
|
||||
@@ -1124,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Flat
|
||||
STR_TERRAIN_TYPE_HILLY :Hilly
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinist
|
||||
STR_TERRAIN_TYPE_CUSTOM :Custom height
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Custom height ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissive
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerant
|
||||
@@ -1205,9 +1210,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disaster
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Town council's attitude towards area restructuring: {STRING2}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximum map height: {STRING2}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Set the maximum allowed height for mountains on the map
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the maximum map height to this value. At least one mountain on the map is higher
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Map height limit: {STRING2}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Set the maximum height of the map terrain. With "(auto)" a good value will be picked after terrain generation
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the map height limit to this value. At least one mountain on the map is higher
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Allow landscaping under buildings, tracks, etc.: {STRING2}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow landscaping under buildings and tracks without removing them
|
||||
STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING2}
|
||||
@@ -1351,7 +1358,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many in
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil industries: {STRING2}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING2}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING2}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING2}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING2}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
|
||||
@@ -2892,12 +2905,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
|
||||
STR_MAPGEN_DATE :{BLACK}Date:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximum map height:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Increase the maximum height of mountains on the map by one
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Decrease the maximum height of mountains on the map by one
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Increase snow coverage by ten percent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Decrease snow coverage by ten percent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Desert coverage:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Increase desert coverage by ten percent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease desert coverage by ten percent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
|
||||
@@ -2923,8 +2941,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightma
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Change maximum map height
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Highest peak
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snow coverage (in %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Desert coverage (in %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
|
||||
|
||||
# SE Map generation
|
||||
@@ -4341,6 +4361,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a f
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Huge screenshot
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}The screenshot will have a resolution of {COMMA} x {COMMA} pixels. Taking the screenshot may take a while. Do you want to continue?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Heightmap successfully saved as '{RAW_STRING}'. Highest peak is {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
|
||||
|
||||
|
@@ -966,6 +966,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :other
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
|
||||
@@ -2669,9 +2670,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
|
||||
STR_MAPGEN_DATE :{BLACK}Date:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
|
||||
@@ -2697,7 +2695,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightma
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
|
||||
|
||||
# SE Map generation
|
||||
|
@@ -1006,6 +1006,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
|
||||
|
||||
@@ -1124,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Flat
|
||||
STR_TERRAIN_TYPE_HILLY :Hilly
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinist
|
||||
STR_TERRAIN_TYPE_CUSTOM :Custom height
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Custom height ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissive
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerant
|
||||
@@ -1205,9 +1210,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disaster
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Town council's attitude towards area restructuring: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximum map height: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Set the maximum allowed height for mountains on the map
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the maximum map height to this value. At least one mountain on the map is higher
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Map height limit: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Set the maximum height of the map terrain. With "(auto)" a good value will be picked after terrain generation
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the map height limit to this value. At least one mountain on the map is higher
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Allow terraforming under buildings, tracks, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow terraforming under buildings and tracks without removing them
|
||||
STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING}
|
||||
@@ -1351,7 +1358,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many in
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil industries: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
|
||||
@@ -1661,12 +1674,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximum zoom in
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :The maximum zoom-in level for viewports. Note that enabling higher zoom-in levels increases memory requirements
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Maximum zoom out level: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :The maximum zoom-out level for viewports. Higher zoom-out levels might cause lag when used
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Highest resolution sprites to use: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
|
||||
@@ -2334,6 +2352,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, quit OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Downloading failed
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Downloading graphics failed.{}Please download graphics manually.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Exit OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
|
||||
@@ -2884,12 +2905,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
|
||||
STR_MAPGEN_DATE :{BLACK}Date:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximum map height:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Increase the maximum height of mountains on the map by one
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Decrease the maximum height of mountains on the map by one
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height up one
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height down one
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Increase snow coverage by ten percent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Decrease snow coverage by ten percent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Desert coverage:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Increase desert coverage by ten percent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease desert coverage by ten percent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
|
||||
@@ -2915,8 +2941,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightma
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Change maximum map height
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Highest peak
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snow coverage (in %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Desert coverage (in %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
|
||||
|
||||
# SE Map generation
|
||||
@@ -4333,6 +4361,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a f
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Huge screenshot
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}The screenshot will have a resolution of {COMMA} x {COMMA} pixels. Taking the screenshot may take a while. Do you want to continue?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Heightmap successfully saved as '{STRING}'. Highest peak is {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
|
||||
|
||||
|
@@ -953,6 +953,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Elektu u
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :alia
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacgrandeco
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
|
||||
@@ -2277,9 +2278,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Kiom da urboj:
|
||||
STR_MAPGEN_DATE :{BLACK}Dato:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Kiom da industrioj:
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Neĝlinia alteco:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Altigu la neĝlinion per unu
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Malaltigu la neĝlinion per unu
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerilo:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terentipo:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Marnivelo:
|
||||
@@ -2305,7 +2303,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Mapa nom
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Grandeco:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ŝanĝu altecon de la neĝlinio
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ŝanĝu komencjaron
|
||||
|
||||
# SE Map generation
|
||||
|
@@ -173,7 +173,7 @@ STR_QUANTITY_WHEAT :{WEIGHT_LONG} n
|
||||
STR_QUANTITY_RUBBER :{VOLUME_LONG} kummi
|
||||
STR_QUANTITY_SUGAR :{WEIGHT_LONG} suhkrut
|
||||
STR_QUANTITY_TOYS :{COMMA} mänguas{P i ja}
|
||||
STR_QUANTITY_SWEETS :{COMMA} kontitäi{P s t} maiustusi
|
||||
STR_QUANTITY_SWEETS :{COMMA}{NBSP}kotitäi{P s t} maiustusi
|
||||
STR_QUANTITY_COLA :{VOLUME_LONG} koolat
|
||||
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} suhkruvatti
|
||||
STR_QUANTITY_BUBBLES :{COMMA} mull{P "" i}
|
||||
@@ -871,7 +871,7 @@ STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLAC
|
||||
STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Üleujutused!{}Vähemalt {COMMA} kadunut arvatakse surnuks peale olulist üleujutust!
|
||||
|
||||
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Ettevõttel on probleeme!
|
||||
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}Ettevõte {STRING} müüakse maha ja kuulutatakse pankrot, kui tulemused peatselt ei parane!
|
||||
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}Ettevõte {STRING} müüakse maha või kuulutatakse pankrotistunuks, kui tulemused peatselt ei parane!
|
||||
STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Ettevõtete ühinemine!
|
||||
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} müüdi ettevõttele {STRING} {CURRENCY_LONG} eest!
|
||||
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Pankrot!
|
||||
@@ -1014,10 +1014,10 @@ STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Asulate
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Vali asulanimede stiil
|
||||
|
||||
############ start of townname region
|
||||
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Inglise (originaalne)
|
||||
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Inglise (algne)
|
||||
STR_GAME_OPTIONS_TOWN_NAME_FRENCH :Prantsusmaa
|
||||
STR_GAME_OPTIONS_TOWN_NAME_GERMAN :Saksamaa
|
||||
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Inglise (Lisa)
|
||||
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Inglise (täiendatud)
|
||||
STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Ladina-Ameerika
|
||||
STR_GAME_OPTIONS_TOWN_NAME_SILLY :Tobedad
|
||||
STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Rootsi
|
||||
@@ -1060,9 +1060,10 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :muu
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Riistvarakiirendus
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Märgides selle ruudu, lubad OpenTTD-l üritada kasutada riistvarakiirendust. Muudetud seade omab mõju pärast mängu taaskäivitust
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Märkides selle ruudu, lubad OpenTTD-l üritada kasutada riistvarakiirendust. Muudetud seade omab mõju pärast mängu taaskäivitust
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Seade omab mõju alles pärast mängu taaskäivitust
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Liidese suurus
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vali kasutatav liideseelementide suurus
|
||||
|
||||
@@ -1181,6 +1182,8 @@ STR_TERRAIN_TYPE_FLAT :Tasane
|
||||
STR_TERRAIN_TYPE_HILLY :Künklik
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Mägine
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinist
|
||||
STR_TERRAIN_TYPE_CUSTOM :Määratud kõrgus
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Määratud kõrgus ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Soodustav
|
||||
STR_CITY_APPROVAL_TOLERANT :Salliv
|
||||
@@ -1195,14 +1198,14 @@ STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Ava kõi
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Sulge kõik
|
||||
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(seletus puudub)
|
||||
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Vaikeväärtus: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE :{LTBLUE}Seade rühm: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE :{LTBLUE}Seade liik: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_CLIENT :Kliendiseade (ei salvestu koos mänguga; mõjutab kõiki mänge)
|
||||
STR_CONFIG_SETTING_TYPE_GAME_MENU :Mängu seade (salvestub koos mänguga; mõjutab ainult uusi mänge)
|
||||
STR_CONFIG_SETTING_TYPE_GAME_INGAME :Mängu seaded (hoitakse salvestuses; mõjutab ainult praegust mängu)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Ettevõtte seaded (hoitakse salvestuses; mõjutab ainult uusi mänge)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ettevõtte seaded (hoitakse salvestuses; mõjutab ainult praegust ettevõtet)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Rühm:
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Jagu:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Liik:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Piirab varem tehtud filtridega alljärgnevat loendit
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Põhilised (kuva vaid tähtsad seaded)
|
||||
@@ -1262,9 +1265,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Lülita sisse/v
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Astuse omavalitsuse suhtumine pinnase restruktureerimisse: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vali kui suurt mõju tekitavad müra ning keskkonna muudatused ettevõtte mainele ja edasistele ehitustoimingutele antud piirkonnas
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Kaardi ülemkõrgus: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Sea kaardil paiknevatele mägedele ülemine kõrguspiir
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kaardi maksimaalset kõrgust pole sellisele kõrgusele võimalik sätestada. Vähemalt üks mägi on antud kõrgusest suurem.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Kaardi kõrguspiir: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Määra ülempiir kaardil oleva maastiku kõrgusele. "(Auto)" leiab sobiva väärtuse pärast, kui maastik on tekitatud
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Sellist väärtust ei saa kaardi kõrguspiirile anda. Vähemalt üks mägi kaardil on kõrgem
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Maastikukujundus majade, rööbaste jms. all (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Lase maja- ja rööpaalust maad kujundada ilma neid eemaldamata
|
||||
STR_CONFIG_SETTING_CATCHMENT :Reaalsemad veekogud: {STRING}
|
||||
@@ -1409,6 +1414,12 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimaalne kau
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftatöötlemistehased ehitatakse ainult kaardi piirile, see on rannikul saartega mängitaval kaardil.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumepiiri kõrgus: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määra, millisel kõrgusel algab sub-arktiline maastik. Lumi mõjutab ka tööstuste loomist ja asulate kasvamise nõudeid
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Lumekatvus: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Mõjutab umbkaudset lume osakaalu lähisartikilisel maastikul. Lumi mõjutab ka tööstuste tekitamist ja asulate kasvuvajadusi. Kasutatakse vaid kaardi tekitamisel. Vahetult merepiiri kohal on maa alati lumevaba
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Kõrbekatvus: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Mõjuta umbkaudset kõrbe osakaalu troopilisel maastikul. Kõrb mõjutab ka tööstuste tekitamist. Kasutatakse vaid kaardi tekitamisel
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maastiku järskus (ainult TerraGenesis) : {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Vali mägede tihedus: Laugetel maastikel on vähem, laiema ulatusega mägesid. Mägistel maastikel on palju mägesid, mis võivad näha välja samasugused
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Väga lauge
|
||||
@@ -1426,9 +1437,9 @@ STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Algupärane
|
||||
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Täiustatud
|
||||
STR_CONFIG_SETTING_ROAD_SIDE :Sõidukid: {STRING}
|
||||
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Vali liikluse suund
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Kõrgustekaardi pööramine: {STRING}
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Vastu-päevapidi
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Päevapidi
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Kõrguskaardi pööre: {STRING}
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Vastupäeva
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Päripäeva
|
||||
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Kõrguse level kui kõrgele lapik kaart läheb: {STRING}
|
||||
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Üks või enam ruutu põhjaäärel pole tühjad
|
||||
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Üks või enam ääreruutu pole vesi
|
||||
@@ -1892,7 +1903,7 @@ STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Loo oma
|
||||
STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Alusta mitmikmängu
|
||||
|
||||
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Vali 'parasvöötme' maastik
|
||||
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Vali 'lähispolaarne' maastik
|
||||
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Vali 'lähisarktiline' maastik
|
||||
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Vali 'lähistroopiline' maastik
|
||||
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vali 'mänguasjamaa' maastik
|
||||
|
||||
@@ -1930,7 +1941,7 @@ STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktii
|
||||
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Muuda kaardi ülemkõrgust {ORANGE}{NUM}
|
||||
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Muuda kaardil olevate mägede ülemkõrgust
|
||||
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Parasvöötme maastik
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Arktiline maastik
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Lähisarktiline maastik
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Troopiline maastik
|
||||
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Mänguasjamaa
|
||||
STR_CHEAT_CHANGE_DATE :{LTBLUE}Muuda kuupäeva: {ORANGE} {DATE_SHORT}
|
||||
@@ -2397,6 +2408,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jah, laadi graafika alla
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, välju OpenTTD-st
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Allalaadimine ebaõnnestus
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Graafika allalaadimine ebaõnnestus.{}Palun laadida graafika alla käsitsi.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Välju OpenTTD-st
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Läbipaistvuse seadistus
|
||||
@@ -2474,7 +2488,7 @@ STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Vali mel
|
||||
|
||||
# Rail station construction window
|
||||
STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Raudteejaama valik
|
||||
STR_STATION_BUILD_ORIENTATION :{BLACK}Orientatsioon
|
||||
STR_STATION_BUILD_ORIENTATION :{BLACK}Suund
|
||||
STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Raudteejaamale suuna valimine
|
||||
STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Radade arv
|
||||
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Vali raudteejaama perroonide arv
|
||||
@@ -2483,8 +2497,8 @@ STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Vali rau
|
||||
STR_STATION_BUILD_DRAG_DROP :{BLACK}Lohistamine
|
||||
STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Ehita jaam kasutades hiirega lohistamist
|
||||
|
||||
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Vali jaama klass mida tahad näidata
|
||||
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Vali ehitatava jaama tüüp
|
||||
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Vali näidatav jaamarühm
|
||||
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Vali näidatav jaamaliik
|
||||
|
||||
STR_STATION_CLASS_DFLT :Esialgne jaam
|
||||
STR_STATION_CLASS_WAYP :Meldepunktid
|
||||
@@ -2561,7 +2575,7 @@ STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bussijaa
|
||||
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Vali bussijaamale suund
|
||||
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Laadimisplatsi suund
|
||||
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Vali laadimisplatsile suund
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Reisitrammi Jaama Suund
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Reisitrammijaama suund
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Vali reisitrammijaama suund
|
||||
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Kaubatrammi Jaama Suund
|
||||
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Vali kaubatrammijaama suund
|
||||
@@ -2592,7 +2606,7 @@ STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Ehita le
|
||||
# Airport construction window
|
||||
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Lennuvälja valik
|
||||
STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Vali lennuvälja suurus ja tüüp
|
||||
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Lennujaama liik
|
||||
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Lennuvälja järk
|
||||
STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Paigutus {NUM}
|
||||
|
||||
STR_AIRPORT_SMALL :Väike
|
||||
@@ -2622,7 +2636,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Maa ostm
|
||||
# Object construction window
|
||||
STR_OBJECT_BUILD_CAPTION :{WHITE}Objekti valik
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vali ehitatav objekt. Shift valib ehitamise/hinna kuvamise režiimi
|
||||
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Vali ehitatava objekti klass
|
||||
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Vali ehitatava objekti järk
|
||||
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Objekti eelvaade
|
||||
STR_OBJECT_BUILD_SIZE :{BLACK}Suurus: {GOLD}{NUM} x {NUM} ruutu
|
||||
|
||||
@@ -2737,7 +2751,7 @@ STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Kohalik
|
||||
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :puudub
|
||||
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinaadid: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
|
||||
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Ehitatud: {LTBLUE}{DATE_LONG}
|
||||
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Jaama liik: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Jaama järk: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Jaama liik: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Lennuvälja liik: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Lennujaama nimi: {LTBLUE}{STRING}
|
||||
@@ -2942,17 +2956,22 @@ STR_SAVELOAD_OSKTITLE :{BLACK}Sisesta
|
||||
# World generation
|
||||
STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Maailma tekitamine
|
||||
STR_MAPGEN_MAPSIZE :{BLACK}Kaardi mõõtmed:
|
||||
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Määrab maakaardi mõõtmed ruutudes. Ruute, mida saab kasutada, on pisut vähem
|
||||
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Määrab kaardi mõõtmed ruutudes. Ruute, mida saab kasutada, on pisut vähem
|
||||
STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Asustusi:
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Asustuste arv:
|
||||
STR_MAPGEN_DATE :{BLACK}Algus:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstustihedus:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Kaardi ülemkõrgus:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Tõsta maksimaalset kaardi mägede kõrgust ühe võrra
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Langeta maksimaalset kaardi mägede kõrgust ühe võrra
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumepiiri kõrgus:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Lumepiiri liigutamine ühe võrra üles
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Lumepiiri liigutamine ühe võrra alla
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Kõrgpunkt:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Suurenda kaardi kõrgpunkti ühe võrra
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Vähenda kaardi kõrgpunkti ühe võrra
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Lumekatvus:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Suurenda lumekatvust kümne protsendi võrra
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Vähenda lumekatvust kümne protsendi võrra
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Kõrbekatvus:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Suurenda kõrbekatvust kümne protsendi võrra
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Vähenda kõrbekatvust kümne protsendi võrra
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Maatekituse meetod:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Maapinna tüüp:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Merepinna tase:
|
||||
@@ -2973,13 +2992,15 @@ STR_MAPGEN_BORDER_RANDOM :{BLACK}Suvaline
|
||||
STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Suvaline
|
||||
STR_MAPGEN_BORDER_MANUAL :{BLACK}Määratud
|
||||
|
||||
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Kõrgustekaardi pööre:
|
||||
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Kõrgusekaardi nimi:
|
||||
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Kõrguskaardi pööre:
|
||||
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Kõrguskaardi nimi:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Suurus:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Muuda maksimaalset kaardi kõrgust
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Muuda lumepiiri kõrgust
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Soovitud kõrgpunkt
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Kõrgpunkt
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Lumekatvus (%)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Kõrbekatvus (%)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Muuda algusaastat
|
||||
|
||||
# SE Map generation
|
||||
@@ -3360,7 +3381,7 @@ STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}
|
||||
|
||||
STR_STATION_VIEW_GROUP :{BLACK}Jaotusalus
|
||||
STR_STATION_VIEW_WAITING_STATION :Jaam: ootel
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :Summa: ootel
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :Kogus: ootel
|
||||
STR_STATION_VIEW_PLANNED_STATION :Jaam: eeldatav
|
||||
STR_STATION_VIEW_PLANNED_AMOUNT :Summa: eeldatav
|
||||
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} jaamast {STATION}
|
||||
@@ -3598,7 +3619,7 @@ STR_GROUP_RENAME_TOOLTIP :{BLACK}Ümberni
|
||||
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Muuda valitud jao värvistikku
|
||||
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klõpsa, et kaitsta seda jagu globaalse automaatasenduse eest
|
||||
|
||||
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Kustuta Grupp
|
||||
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Kõrvalda jagu
|
||||
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Kas oled kindel, et tahad kustutada selle grupi ja kõik järglased?
|
||||
|
||||
STR_GROUP_ADD_SHARED_VEHICLE :Kõik jagatud sõidukid
|
||||
@@ -4022,8 +4043,8 @@ STR_ORDERS_LIST_TOOLTIP :{BLACK}Korraldu
|
||||
STR_ORDER_INDEX :{COMMA}:{NBSP}
|
||||
STR_ORDER_TEXT :{STRING} {STRING} {STRING}
|
||||
|
||||
STR_ORDERS_END_OF_ORDERS :- - Korraldused läbi - -
|
||||
STR_ORDERS_END_OF_SHARED_ORDERS :- - Jagatud korraldused läbi - -
|
||||
STR_ORDERS_END_OF_ORDERS :- - Korralduste lõpp - -
|
||||
STR_ORDERS_END_OF_SHARED_ORDERS :- - Jagatud korralduste lõpp - -
|
||||
|
||||
# Order bottom buttons
|
||||
STR_ORDER_NON_STOP :{BLACK}Vahepeatusteta
|
||||
@@ -4397,6 +4418,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Mäng ei
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Hiiglaslik kuvapaugutus
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Kuvapaugutuse mõõtmed saavad olema {COMMA} x {COMMA} pikslit. Kuvapaugutuse tegemine võib võtta tükk aega. Kas sa oled kindel, et sa soovid jätkata?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Kõrguskaart edukalt salvestatud, kui '{STRING}'. Kõrgpunkt on {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Ekraanipilt on edukalt salvestatud nimega '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Ekraanipildi tegemine nurjus!
|
||||
|
||||
|
@@ -947,6 +947,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base grafikk sett
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel ta base grafikk setti tú vil brúka
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir}
|
||||
@@ -2438,9 +2439,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nr. av bygdum:
|
||||
STR_MAPGEN_DATE :{BLACK}Dato:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nr. av ídnaðum:
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hædd á kava linju:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flyt kava linjuna eitt upp
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flyt kava linjuna eitt niður
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Lendis framleiðari:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Slag av lendi:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sjóvarmáli:
|
||||
@@ -2466,7 +2464,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Navn á
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Stødd:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
|
||||
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Broyt hædd á kava linju
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Broyt byrjunar ár
|
||||
|
||||
# SE Map generation
|
||||
|
@@ -755,7 +755,7 @@ STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Ei omistajaa
|
||||
STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Taajamia
|
||||
STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Teollisuutta
|
||||
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Autiomaata
|
||||
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Aavikko
|
||||
STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Lunta
|
||||
|
||||
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Näytä kuntien nimet kartalla
|
||||
@@ -1006,6 +1006,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Laitteis
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Valitse tämä, jos haluat, että OpenTTD yrittää käyttää laitteistokiihdytystä. Muutettu asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Pystytahdistus
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Valitse tämä ottaaksesi käyttöön näytön pystytahdistuksen. Muutettu asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen. Edellyttää, että laitteistokiihdytys on käytössä.
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Käyttöliittymän koko
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Valitse käyttöliittymäelementtien koko
|
||||
|
||||
@@ -1124,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Tasainen
|
||||
STR_TERRAIN_TYPE_HILLY :Kukkulainen
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Vuoristoinen
|
||||
STR_TERRAIN_TYPE_ALPINIST :Vuorikiipeilijä
|
||||
STR_TERRAIN_TYPE_CUSTOM :Oma korkeus
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Oma korkeus ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Salliva
|
||||
STR_CITY_APPROVAL_TOLERANT :Suvaitseva
|
||||
@@ -1205,9 +1210,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ottaa käyttö
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Valtuuston asenne alueiden uudelleenjärjestelyyn: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Valitse, kuinka paljon yhtiöiden aiheuttama melu ja ympäristövahingot vaikuttavat niiden arvioihin sekä tuleviin rakennustoimiin alueella
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Kartan suurin sallittu korkeus: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Määritä suurin sallittu korkeus vuorille
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Tämä arvo ei kelpaa kartan suurimmaksi sallituksi korkeudeksi, sillä kartalla on ainakin yksi sitä korkeampi vuori
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Kartan korkeusraja: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Aseta kartan maaston maksimikorkeus. Kun valittuna on ”(auto)”, sopiva arvo valitaan maaston luomisen jälkeen
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Tämä arvo ei kelpaa kartan korkeusrajaksi, sillä kartalla on ainakin yksi sitä korkeampi vuori
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Salli maaston muokkaaminen rakennusten, raiteiden jne. juurella: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Sallii maaston muokkaamisen rakennusten ja ratojen alta tuhoamatta niitä
|
||||
STR_CONFIG_SETTING_CATCHMENT :Realistisemman kokoiset vaikutusalueet: {STRING}
|
||||
@@ -1351,7 +1358,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Määritä, kui
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Suurin sallittu etäisyys kartan reunoilta öljyteollisuudelle: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Öljynjalostamojen ja öljylauttojen suurin etäisyys kartan reunasta. Saarikartoilla tämä takaa sen, että ne ovat lähellä rannikkoa. Yli 256 ruudun kartoilla tätä arvoa suurennetaan suhteessa kartan kokoon.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumirajan korkeus: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määritä, millä korkeudella lumiraja on pohjoisessa maastotyypissä. Lumi vaikuttaa teollisuuslaitosten luontiin sekä kuntien kasvuedellytyksiin
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määritä, millä korkeudella lumiraja on pohjoisessa maastotyypissä. Lumi vaikuttaa teollisuuslaitosten luontiin sekä kuntien kasvuedellytyksiin. Voidaan muuttaa vain Skenaariomuokkaimessa, muuten lasketaan ”lumen peiton” perusteella
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Lumen peitto: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Säätele lumen määrän suuruusluokkaa pohjoisessa maastossa. Lumi vaikuttaa myös teollisuuden luontiin ja kuntien kasvuedellytyksiin. Käytetään vain karttaa luodessa. Juuri merenpinnan yläpuolella oleva maa on aina lumetonta
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}{NBSP}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Aavikon peitto: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Säätele aavikon määrän suuruusluokkaa subtrooppisessa maastossa. Aavikko vaikuttaa myös teollisuuden luontiin. Käytetään vain karttaa luodessa
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}{NBSP}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maaston epätasaisuus: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Vain TerraGenesis) Määritä mäkien tiheys: Tasaisessa maastossa mäet ovat laajempia ja niitä on vähemmän. Epätasaisessa maastossa on enemmän mäkiä, mikä voi saada maaston näyttämään itseään toistavalta
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erittäin tasainen
|
||||
@@ -1661,12 +1674,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Suurin sallittu
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Suurin mahdollinen lähennystaso näkymille. Huomioi, että suuret lähennystasot vaativat enemmän muistia
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Suurin sallittu pienennystaso: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Pienin mahdollinen lähennystaso näkymille. Pienet lähennystasot voivat aiheuttaa suorituskykyongelmia
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Korkein käytettävä sprite-resoluutio: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Rajoita suurinta spriteille käytettävää resoluutiota. Resoluution rajoittaminen estää korkean tarkkuuden grafiikoiden käyttämisen vaikka niitä olisi saatavilla. Tämä voi auttaa pitämään pelin ulkoasun yhtenäisenä käytettäessä sekaisin GRF-tiedostoja, joista osalla on ja osalla ei ole korkean tarkkuuden grafiikoita.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Tavallinen
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Kuntien kasvunopeus: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Kunnan kasvunopeus
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Ei kasvua
|
||||
@@ -2332,8 +2350,11 @@ STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Ei voitu
|
||||
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Puuttuvat grafiikat
|
||||
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD vaatii toimiakseen grafiikat, mutta niitä ei löydetty. Sallitaanko grafiikoiden lataus ja asennus?
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Kyllä, lataa grafiiikat
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, sulje OpenTTD
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, lopeta OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Lataus epäonnistui
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Grafiikoiden lataus epäonnistui.{}Lataa grafiikat manuaalisesti.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Lopeta OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Läpinäkyvyysasetukset
|
||||
@@ -2884,12 +2905,17 @@ STR_MAPGEN_BY :{BLACK}×
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Kuntien määrä:
|
||||
STR_MAPGEN_DATE :{BLACK}Päivämäärä:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Teollisuuden määrä:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Suurin sallittu kartan korkeus:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Kasvata suurinta sallittua vuorten korkeutta yhdellä
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Vähennä suurinta sallittua vuorten korkeutta yhdellä
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumirajan korkeus:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Siirrä lumirajaa yksi taso ylöspäin
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Siirrä lumirajaa yksi taso alaspäin
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Korkein huippu:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Korota kartan korkeimman huipun maksimikorkeutta yhdellä
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Madalla kartan korkeimman huipun maksimikorkeutta yhdellä
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Lumen peitto:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Kasvata lumen peittoa 10 prosentilla
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Vähennä lumen peittoa 10 prosentilla
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Aavikon peitto:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Kasvata aavikon peittoa 10 prosentilla
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Vähennä aavikon peittoa 10 prosentilla
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Maastogeneraattori:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Maaston tyyppi:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Merenpinta:
|
||||
@@ -2915,8 +2941,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Korkeusk
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Koko:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM}×{NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Muuta suurinta sallittua kartan korkeutta
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Vaihda lumirajan korkeutta
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Huipun tavoitekorkeus
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Korkein huippu
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Lumen peitto (%)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Aavikon peitto (%)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Vaihda aloitusvuosi
|
||||
|
||||
# SE Map generation
|
||||
@@ -4333,6 +4361,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Vain til
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Suuri kuvankaappaus
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Kuvankaappauksen tarkkuus tulee olemaan {COMMA} x {COMMA} pikseliä. Kuvankaappauksen ottaminen voi kestää jonkin aikaa. Haluatko jatkaa?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Korkeuskartta tallennettu nimellä ”{STRING}”. Korkein huippu on {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Kuvakaappaus tallennettu nimellä ”{STRING}”.
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Kuvakaappaus epäonnistui!
|
||||
|
||||
@@ -4438,7 +4467,7 @@ STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Ei voi r
|
||||
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Satamaa ei voi rakentaa tähän...
|
||||
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Lentokenttää ei voi rakentaa...
|
||||
|
||||
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Liitä yhteen useampi asema/lastausalue.
|
||||
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Vieressä on useampi kuin yksi olemassaoleva asema tai kuormausalue.
|
||||
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... asema liian levittäytynyt
|
||||
STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Liian monta asemaa ja lastausaluetta.
|
||||
STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Rautatieasema on jakautunut liian moneen osaan
|
||||
@@ -4471,7 +4500,7 @@ STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Satama p
|
||||
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Lentokenttä pitää tuhota ensin.
|
||||
|
||||
# Waypoint related errors
|
||||
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Liittää useamman kuin yhden reittipisteen
|
||||
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Vieressä on useampi kuin yksi olemassaoleva reittipiste.
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Liian lähellä toista reittipistettä
|
||||
|
||||
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Junien reittipistettä ei voi rakentaa tähän...
|
||||
|
@@ -1007,6 +1007,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK} Accél
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Cochez cette case permet à OpenTTD d'utiliser l'accélération matérielle, si possible. Un paramètre modifié ne sera pris en compte qu'au redémarrage du jeu
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Les paramètres ne prendront effet qu'après le redémarrage du jeu
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Cochez cette case pour activer la synchronisation verticale de l'écran. La modification de ce paramètres ne sera effective qu'après le redémarrage du jeu. Fonctionne uniquement si l’accélération matérielle est active
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Taille d'interface
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Choisir la taille d'élément d'interface à utiliser
|
||||
|
||||
@@ -1023,7 +1026,7 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Taille double
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Taille quadruple
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :Graphiques {BLACK}
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK} Graphiques
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK} Taux de rafraîchissement de l'affichage
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK} Sélectionnez la fréquence de rafraîchissement à utiliser
|
||||
@@ -1125,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :Plat
|
||||
STR_TERRAIN_TYPE_HILLY :Collinaire
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Montagneux
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpin
|
||||
STR_TERRAIN_TYPE_CUSTOM :Hauteur personnalisée
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Hauteur personnalisée ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Laxiste
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolérante
|
||||
@@ -1206,9 +1211,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activer/Désact
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Attitude du conseil municipal envers la restructuration de la zone{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Définit comment le bruit et les dommages environnementaux des compagnies affectent leur réputation et leurs prochaines actions de constructions dans la zone
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altitude maximum de la carte{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Définir l'altitude maximum autorisée pour les montagnes sur la carte
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Vous ne pouvez pas régler l'altitude maximum de la carte sur cette valeur. Au moins une montagne sur la carte est plus haute
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Hauteur limite de la carte: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Définissez la hauteur maximale du terrain de la carte. Avec "(auto)", une bonne valeur sera choisie après la création du terrain
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Vous ne pouvez pas définir la hauteur limite de la carte sur cette valeur. Il y a uu moins une montagne sur la carte qui est plus haute
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Terrassement sous les bâtiments, voies, etc.{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Autoriser le terrassement sous les bâtiments et les voies sans les retirer
|
||||
STR_CONFIG_SETTING_CATCHMENT :Autoriser des zones de desserte plus réalistes{NBSP}: {STRING}
|
||||
@@ -1352,7 +1359,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Définit combie
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distance maximum depuis les bords pour les industries pétrolières{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limite de distance par rapport au bord de la carte où les raffineries et les plateformes pétrolières peuvent être construites. Sur les cartes d'îles cela assure qu'elles sont près de la côte. Sur les cartes plus large que 256 tuiles, cette valeur est mise à l'échelle.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altitude d'enneigement{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Contrôle à quelle altitude la neige commence dans le climat sub-arctique.La neige affecte aussi la génération des industries et les exigences pour la croissance des villes
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Contrôle à quelle altitude la neige commence dans le climat sub-arctique. La neige affecte aussi la génération des industries et les exigences pour la croissance des villes. Ne peut être modifié que via l'éditeur de scénario autrement il est calculé via "couverture de neige"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Couverture de neige: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Contrôle la quantité approximative de neige sur le paysage sub-arctique. La neige affecte également la production des industrielles et les besoins de croissance des villes. Seulement utilisé lors de la création de la carte. La terre juste au-dessus du niveau de la mer est toujours sans neige
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Couverture du désert: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Contrôlez la quantité approximative de zone du désert sur le paysage tropical. Le désert affecte également la création du nombre d'industries. Uniquement utilisé lors de la création de la carte
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rugosité du terrain{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choisir la fréquence des collines{NBSP}: Les paysages doux ont des collines moins nombreuses et plus éloignées. Les paysages rudes ont beaucoup de collines, ce qui peut sembler répétitif
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Très lisse
|
||||
@@ -1662,12 +1675,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Zoom avant maxi
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Le zoom avant maximum pour les vues. Noter qu'activer un plus grand zoom avant augment les besoins en mémoire
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Zoom arrière maximum{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Le zoom arrière maximum pour les vues. Noter que l'usage d'un plus grand zoom arrière peut causer un retard
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Résolution maximale des sprites{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limite la résolution des graphismes. Même si des sprites de plus haute résolution sont disponibles, ils ne seront pas utilisés. Cela peut aider à garder un aspect cohérent quand plusieurs fichiers GRF avec des résolutions différentes sont utilisés.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Vitesse de croissance des villes{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Vitesse de croissance des villes
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Aucune
|
||||
@@ -2335,6 +2353,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Oui, télécharger les graphiques
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Non, quitter OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Téléchargement échoué
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Le téléchargement des graphismes a échoué.{}Il faudrait les télécharger manuellement.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Quitter OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Options de transparence
|
||||
@@ -2885,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}{NBSP}×
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nb. de villes{NBSP}:
|
||||
STR_MAPGEN_DATE :{BLACK}Date{NBSP}:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nb. d'industries{NBSP}:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altitude maximum de la carte
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Augmenter l'altitude maximum des montagnes sur la carte de 1
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Réduire l'altitude maximum des montagne sur la carte de 1
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Alt. d'enneigement{NBSP}:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Augmenter l'altitude d'enneigement
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Baisser l'altitude d'enneigement
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Sommet le plus élevé:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Augmenter la hauteur maximale du plus haut sommet de la carte de un
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuer la hauteur maximale du plus haut sommet de la carte de un
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Couverture de la neige:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Augmenter la couverture de neige de dix pour cent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Diminuer la couverture de neige de dix pour cent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Couverture du désert:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Augmenter la couverture du désert de dix pour cent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuer la couverture du désert de dix pour cent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Générateur{NBSP}:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Type de terrain{NBSP}:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Niveau de la mer{NBSP}:
|
||||
@@ -2916,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nom de l
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Taille{NBSP}:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM}{NBSP}×{NBSP}{NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Modifier l'altitude maximum de la carte
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Modifier l'altitude d'enneigement
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Hauteur du pic
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Le point le plus haut
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Couverture de neige (en %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Couverture du désert (en %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Modifier l'année de départ
|
||||
|
||||
# SE Map generation
|
||||
@@ -3412,7 +3440,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Déména
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Reconstruire ailleurs le siège de la compagnie pour le prix de 1{NBSP}% de sa valeur.{}Shift-clic pour afficher seulement le coût estimé.
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Détails
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Afficher le détail des calculs d'infrastructure
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :Donner de l’argent
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Donner de l’argent
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Donner de l’argent à cette compagnie
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nouveau visage
|
||||
@@ -4334,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Seuls le
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Très grande capture d'écran
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}La capture d'écran aura une résolution de {COMMA} x {COMMA} pixels. Faire cette capture peut prendre un moment . Êtes-vous sûr de vouloir continuer{NBSP}?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}La carte de hauteur a bien été enregistrée sous '{STRING}'. Le pic le plus élevé est {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Copie d'écran enregistrée avec succès sous "{STRING}"
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Échec de la copie d'écran{NBSP}!
|
||||
|
||||
|
@@ -1174,6 +1174,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Tagh dù
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :Gnàthaichte
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Meud na h-eadar-aghaidh
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Tagh am meud airson rud san eadar-aghaidh
|
||||
|
||||
@@ -1360,8 +1361,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toglaich dunaid
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Beachdan comhairle a' bhaile air leasachadh raointean: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Tagh am meud dhe dh'fhuaim is milleadh na h-àrainneachd le companaidhean a tha a dhìth mus bi buaidh air luachadh a' bhaile is barrachd togail san sgìre
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Àirde as motha a’ mhapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Suidhich an àirde as motha aig beanntan a bhios ceadaichte air a’ mhapa
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Chan urrainn dhut àirde as motha a’ mhapa a shuidheachadh air an luach seo. Tha beinn air a’ mhapa a tha nas àirde.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Ceadaich atharrachadh crutha-tìre fo thogalaichean, slighean agus msaa.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ceadaich atharrachadh crutha-tìre fo thogalaichean is slighean gun a bhith gan toirt air falbh
|
||||
@@ -2967,12 +2966,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Bailtean:
|
||||
STR_MAPGEN_DATE :{BLACK}Ceann-latha:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Gnìomhachasan:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Àirde as motha a’ mhapa
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Meudaich an àirde as motha dhe bheanntan air a’ mhapa le a h-aon
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Lùghdaich an àirde as motha dhe bheanntan air a’ mhapa le a h-aon
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Àirde na loidhne-shneachda:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Gluais an loidhne-shneachda suas aon cheum
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Gluais an loidhne-shneachda sìos aon cheum
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Gineadair crutha-thìre:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Seòrsa a' chrutha-thìre:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Àirde na mara:
|
||||
@@ -2998,8 +2991,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Ainm a'
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Meud:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Atharraich an àirde as motha air mapa
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Atharraich àirde na loidhne-shneachda
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Atharraich am bliadhna-tòiseachaidh
|
||||
|
||||
# SE Map generation
|
||||
|
@@ -989,6 +989,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Seleccio
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :outra
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño da interface
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleciona o tamaño de elementos da interface a usar
|
||||
|
||||
@@ -1180,8 +1181,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activa os desas
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Actitude das autoridades locáis cara a restruturacións de áreas: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolle ata que punto o ruido e danos medioambientais producidos polas compañias afectan á súa valoración municipal e ás próximas actividades construtivas na súa área
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altura máxima do mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Establecer a altura máxima permitida para os montes do mapa
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Non podes establecer a altura máxima do mapa a este valor. Canda menos un monte do mapa é maior
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Permitir modificacións do terreo baixo edificios, vías, etc. (autopendente): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite modificar o terreo baixo edificacións e vías sen retiralos
|
||||
@@ -2198,6 +2197,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} un
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} comezou unha nova compañía (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} saiu da partida ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} cambiou o seu nome a {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} deu {2:CURRENCY_LONG} a {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}O servidor pechou a sesión
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}O servidor estase a reiniciar...{}Agarda por favor...
|
||||
|
||||
@@ -2808,12 +2808,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nº de cidades:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nº de industrias:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altura máxima do mapa:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Aumenta a altura máxima dos montes do mapa en un
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Diminiuir a altura máxima dos montes do mapa en un
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Cota de neve:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Subir a cota de neve unha altura
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Baixar a cota de neve unha altura
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Xerador de terreo:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreo:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivel do mar:
|
||||
@@ -2839,8 +2833,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome do
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamaño:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Cambiar altura máxima do mapa
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Cambiar a altura da cota de neve
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Cambia-lo ano de inicio
|
||||
|
||||
# SE Map generation
|
||||
|
@@ -1007,6 +1007,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um OpenTTD zu erlauben, die Hardwarebeschleunigung zu verwenden. Eine geänderte Einstellung wird nur beim Spielneustart wirksam
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Die Einstellung tritt nur nach einem Neustart des Spiels in Kraft
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um VSync zu aktivieren. Eine geänderte Einstellung wird nur beim Spielneustart wirksam. Funktioniert nur mit aktivierter Hardwarebeschleunigung
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Größe der Bedienelemente
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wähle die Größe der Bedienelemente
|
||||
|
||||
@@ -1125,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :Flach
|
||||
STR_TERRAIN_TYPE_HILLY :Hügelig
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Bergig
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpin
|
||||
STR_TERRAIN_TYPE_CUSTOM :Benutzerdefinierte Höhe
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Benutzerdefinierte Höhe ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Hoch
|
||||
STR_CITY_APPROVAL_TOLERANT :Mäßig
|
||||
@@ -1206,9 +1211,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ein- oder Aussc
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Toleranz der Stadtverwaltung gegenüber Landschaftsumgestaltungen: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Auswählen, wie stark Lärm und Umweltschäden die Stadtbewertung einer Firma sinken lassen. Bei einer zu schlechten Bewertung werden dann in dieser Stadt keine Bauvorhaben mehr genehmigt
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximale Höhe auf der Karte: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Setze die maximal erlaubte Höhe für Berge auf der Karte
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Die maximale Höhe der Karte kann nicht auf diesen Wert gesetzt werden. Mindestens ein Berg auf der Karte ist höher.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Höhenlimit der Karte: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Bestimme die maximale Höhe der Karte. Mit "(auto)" wird ein passender Wert nach der Weltgenerierung bestimmt.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Das Höhenlimit der Karte kann nicht auf diesen Wert gesetzt werden. Mindestens ein Berg auf der Karte ist höher.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Landschaftsbau unter Gebäuden, Gleisen, usw. erlauben: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Erlaube Erdbauarbeiten unter Gebäuden oder Infrastruktur, ohne sie zu entfernen
|
||||
STR_CONFIG_SETTING_CATCHMENT :Verschiedene Stationstypen haben unterschiedlich große Einzugsgebiete: {STRING}
|
||||
@@ -1352,7 +1359,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Wähle wieviele
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximalabstand vom Kartenrand für Ölraffinerien: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Ölraffinerien werden nur in der Nähe des Kartenrands gebaut, bei inselreichen Karten nahe der Küste
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Schneegrenze auf: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wähle die Höhe der Schneefallgrenze im subarktischen Klima. Schnee beeinflusst auch die Platzierung von Industrien und Voraussetzungen für Städtewachstum
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wähle die Höhe der Schneefallgrenze im subarktischen Klima. Schnee beeinflusst auch die Platzierung von Industrien und Voraussetzungen für Städtewachstum. Dies kann nur im Scenario-Editor geändert werden oder wird ansonsten anhand der Einstellung "Schneebedeckung" berechnet.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Schneebedeckung: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Steuert die ungefähre Menge von Schneeflächen im subarktischen Klima. Schnee beeinflusst die Platzierung von Industrien und Vorausstzungen für Städtewachstum. Dies kann nur während der Kartenerzeugung benutzt werden. Land knapp über dem Meeresspiegel ist stets schneefrei.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Wüstenbedeckung: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Steuert die ungefähre Menge von Wüsten im tropischen Klima. Wüsten beeinflussen das Erzeugen von Industriebtrieben. Dies kann nur während der Kartenerzeugung benutzt werden.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rauheit des Geländes: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(nur TerraGenesis) Wähle die Häufigkeit von Hügeln: Rollende Landschaften haben wenige, weit verteilte Hügel. Zerklüftete Landschaften haben viele Hügel, was wiederum sich wiederholend aussehen kann
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sehr eben
|
||||
@@ -1802,7 +1815,7 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... Komp
|
||||
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... „{STRING}“ nicht als Format für Spielstände verfügbar. Nutze stattdessen „{STRING}“
|
||||
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignoriere Basisgrafiken „{STRING}“: nicht gefunden
|
||||
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignoriere Basissounds „{STRING}“: nicht gefunden
|
||||
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoriere Musikset „{STRING}“: nicht gefunden
|
||||
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoriere Basismusikset „{STRING}“: nicht gefunden
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Zu wenig Arbeitsspeicher
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Reservieren von {BYTES} des Spritecaches fehlgeschlagen. Der Spritecache wurde auf {BYTES} verkleinert. Dies wird die Performance von OpenTTD verschlechtern. Um den Speicherbedarf zu verringern, kann man versuchen, 32bpp-Grafiken auszuschalten und/oder den Zoom-Level zu begrenzen
|
||||
|
||||
@@ -2316,7 +2329,7 @@ STR_CONTENT_TYPE_AI :{G=w}KI
|
||||
STR_CONTENT_TYPE_AI_LIBRARY :{G=w}KI-Bibliothek
|
||||
STR_CONTENT_TYPE_SCENARIO :{G=n}Szenario
|
||||
STR_CONTENT_TYPE_HEIGHTMAP :{G=w}Reliefkarte
|
||||
STR_CONTENT_TYPE_BASE_SOUNDS :Basissound
|
||||
STR_CONTENT_TYPE_BASE_SOUNDS :Basissounds
|
||||
STR_CONTENT_TYPE_BASE_MUSIC :Basismusik
|
||||
STR_CONTENT_TYPE_GAME_SCRIPT :Skript
|
||||
STR_CONTENT_TYPE_GS_LIBRARY :Skript-Bibliothek
|
||||
@@ -2340,6 +2353,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, Grafiken herunterladen
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nein, OpenTTD beenden
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Download fehlgeschlagen
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Download der Grafiken fehlgeschlagen.{}Bitte Grafiken manuell herunterladen.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}OpenTTD verlassen
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Transparenzeinstellungen
|
||||
@@ -2890,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Städteanzahl:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Industriedichte:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximalhöhe der Karte:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Die Maximalhöhe von Bergen auf der Karte um eins erhöhen
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Die Maximalhöhe von Bergen auf der Karte um eins verringern
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Schneegrenze:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Schneegrenze um eine Stufe erhöhen
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Schneegrenze um eine Stufe senken
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Höchster Gipfel:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Die maximale Höhe des höchsten Gipfels auf der Karte um eins erhöhen
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Die maximale Höhe des höchsten Gipfels auf der Karte um eins verringern
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Schneebedeckung:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Schneebedeckung um zehn Prozent erhöhen
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Schneebedeckung um zehn Prozent verringern
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Wüstenbedeckung:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Wüstenabdeckung um zehn Prozent erhöhen
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Wüstenbedeckung um zehn Prozent verringern
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerator:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Landschaftstyp:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Gewässermenge:
|
||||
@@ -2921,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Reliefka
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Größe:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Maximalhöhe der Karte ändern
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Höhe der Schneegrenze ändern
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Angestrebte Gipfelhöhe
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Höchster Gipfel
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Schneebedeckung (in %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Wüstenbedeckung (in %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Startjahr ändern
|
||||
|
||||
# SE Map generation
|
||||
@@ -4339,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Nur ein
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Riesiger Screenshot
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Der Screenshot wird die Auflösung von {COMMA} × {COMMA} Pixeln haben. Das kann einige Zeit dauern. Soll fortgefahren werden?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Reliefkarte erfolgreich als „{STRING}“ gespeichert. Der höchste Gipfel ist {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot gespeichert als „{STRING}“
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot fehlgeschlagen
|
||||
|
||||
|
@@ -1101,6 +1101,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Διαλ
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :άλλη
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Μέγεθος διεπαφής
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Επιλέξτε το μέγεθος στοιχείου διεπαφής
|
||||
|
||||
@@ -1293,8 +1294,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Εναλλαγ
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Στάση δημοτικού συμβουλίου ως προς τον μετασχηματισμό της περιοχής: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Επιλογή πόσο ο θόρυβος και η περιβαλλοντικη καταστροφή άπο εταιρίες επηρεάζουν τα ποσοστά αποδοχής και περαιτέρω έργα στη περιοχή
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Μέγιστο ύψος χάρτη: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Ορισμός του μέγιστου επιτρεπτού ύψους βουνών στο χάρτη
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE} Δεν μπορείτε να θέσετε το μέγιστο ύψος χάρτη σε αυτή τη τιμή. Τουλάχιστον ένα βουνό στο χάρτη είναι πιο ψηλό.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Να επιτρέπεται η διαμόρφωση εδάφους κάτω από κτίρια, γραμμές, κλπ.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Επιτρέπεται η διαμόρφωση του εδάφους κάτω από κτίρια και σιδηροτροχιές χωρίς αυτά να αφαιρούνται
|
||||
@@ -2935,12 +2934,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Αριθμός πόλεων:
|
||||
STR_MAPGEN_DATE :{BLACK}Ημερομηνία:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Αριθμός βιομηχανιών:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Μέγιστο ύψος χάρτη
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Αύξηση του μέγιστου ύψους βουνών του χάρτη κατά ένα
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Μείωση του μέγιστου ύψους βουνών του χάρτη κατά ένα
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Ύψος γραμμής χιονιού:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα πάνω
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα κάτω
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Δημιουργός εδάφους:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Τύπος εδάφους:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Επίπεδο θάλασσας:
|
||||
@@ -2966,8 +2959,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Όνομ
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Μέγεθος:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Αλλαγή μέγιστου ύψους χάρτη
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Άλλαγη του ύψους της γράμμης χιονιού
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Αλλαγή έτους έναρξης
|
||||
|
||||
# SE Map generation
|
||||
|
@@ -988,6 +988,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}בחר
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}גודל ממשק
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}בחר את ממשק גודל העצם לשימוש
|
||||
|
||||
@@ -1174,8 +1175,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :אפשר/מנע
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :יחס מועצת העיר כלפי שינוי מבנה אזורי: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :בחר באיזו מידה רעש ונזק סביבתי ע"י חברות משפיעים על הדירוג העירוני שלהן ופעולות בנייה עתידיות באזור
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :גובה מפה מקסימלי: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :קבע את הגובה המקסימלי להרים במפה
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}לא ניתן לקבוע את הגובה המקסימלי במפה לערך זה. קיים לפחות הר אחד גבוה יותר
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :אפשר יצירת מילוי עפר תחת מבנים, פסי רכבת וכו': {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :אפשר שינוי פני השטח מתחת לבניינים ולמסילות ללא הסרתם
|
||||
@@ -2751,12 +2750,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK} :מספר העיירות
|
||||
STR_MAPGEN_DATE :{BLACK} :תאריך
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK} :מספר התעשיות
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}גובה מפה מקסימלי:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}הגדל את הגובה המקסימלי של הרים במפה ביחידה אחת
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}הקטן את הגובה המקסימלי במפה ביחידה אחת
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}גובה קו השלג
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}הגבה את קו השלג
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}הנמך את קו השלג
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK} :מחולל פני שטח
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK} :סוג הקרקע
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK} :כמות ימים/אגמים
|
||||
@@ -2782,8 +2775,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK} :שם
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}גודל:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} על {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}שינוי הגובה המקסימלי במפה
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}שנה את גובה קו השלג
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}שנה את שנת הפתיחה
|
||||
|
||||
# SE Map generation
|
||||
|
@@ -1070,6 +1070,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardvere
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Bekapcsolásával az OpenTTD hardveres gyorsítást próbál alkalmazni. A beállítás csak a játék újraindítása után lép érvénybe.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ez a beállítás csak a játék újraindítása után lép érvénybe
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync (Vertikális Szinkronizáció)
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Jelöld be ezt a négyzetet hogy engedélyezd a v-sync-et. A változtatás csak a játék újraindítása után fog érvényesülni. Kizárólag hardware gyorsítással működik!
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Felület mérete
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Használni kívánt felületméret kiválasztása
|
||||
|
||||
@@ -1188,6 +1191,8 @@ STR_TERRAIN_TYPE_FLAT :Sík
|
||||
STR_TERRAIN_TYPE_HILLY :Dombos
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Hegyvidéki
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpesi
|
||||
STR_TERRAIN_TYPE_CUSTOM :Egyéni magasság
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Egyéni magasság ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Engedékeny
|
||||
STR_CITY_APPROVAL_TOLERANT :Toleráns
|
||||
@@ -1269,8 +1274,10 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ha engedélyezv
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Városi tanács hozzáállása a területének az átépítéséhez: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Válaszd ki, hogy mennyi zaj és környezeti kár okozása befolyásolja a cég megítélését egy városban, mely hatással van a cég további építési lehetőségeire a város területén belül
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximális térképmagasság: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :A térképen található hegyek maximális magasságának beállítása
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Térkép magasságkorlátja: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Beállíthatod a térkép legmagasabb pontjának tengerszint feletti magasságát. "(automatikus)" esetén az értéket a térképgenerátor határozza meg.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatikus)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nem állíthatod erre az értékre a maximális térképmagasságot. Legalább egy hegy magasabb ennél
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Épületek, vágányok stb. alatti tereprendezés engedélyezése: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tájrendezés engedélyezése épületek és utak alatt azok eltávolítása nélkül
|
||||
@@ -1415,7 +1422,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Mennyi gazdasá
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Olajfinomítók és olajfúró tornyok maximális távolsága a térkép szélétől: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Megadhatod, hogy a térkép szélétől milyen messze épülhetnek olajfinomítók és olajfúró tornyok. Sziget jellegű térképek esetén így a part közelében fognak épülni. 256 mezőnél szélesebb, ill. hosszabb térképek esetén ez az érték felszorzódik.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Hóhatár magassága: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Ezzel a beállítással szabályozhatod a szub-arktikus táj hóhatárát. A hó befolyással lehet a gazdasági épületek generálására és a települések növekedésére.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Ezzel a beállítással szabályozhatod a szub-arktikus táj hóhatárát. A hó befolyással lehet a gazdasági épületek generálására és a települések növekedésére. Csak a pályaszerkesztőben lehet állítani, más esetben a havas terület százalékos kiterjedéséből kerül kiszámításra.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Havas terület kiterjedése: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Beállíthatod, hogy a szub-arktikus tájon a térkép mekkora részét fedje hó. A hó befolyással van a gazdasági épületek elhelyezésére és a települések növekedésére. A beállítás csak a térképgenerátort érinti. A tengerszint feletti legelső szintet sosem fedheti hó.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Sivatag kiterjedése: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Beállíthatod, hogy a szubtrópusi tájon a térkép mekkora részét fedje sivatag. A sivatag hatással van a gazdasági épületek elhelyezésére és a települések növekedésére. A beállítás csak a térképgenerátort érinti.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :A terep durvasága: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(csak TerraGenesis esetén) Kiválaszthatod a hegyek mennyiségét: a sima térképeken kevesebb, de kiterjedtebb hegy van, míg a durva térképeken sok hegy van, amik kissé ismétlődőnek tűnhetnek.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Nagyon sima
|
||||
@@ -1725,12 +1738,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :A nagyítás ma
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximális nagyítás mértéke. A nagyobb nagyítási mérték több memóriát igényel
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :A kicsinyítés maximális mértéke: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximális kicsinyítés mértéke. A nagyobb kicsinyítési mérték szaggatást okozhat
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Sprite-ok maximális felbontása: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Meghatározhatod a sprite-ok maximális felbontását. Ha korlátozod a maximális felbontást, akkor abban az esetben is kisebb felbontású sprite-ok fognak megjelenni, ha egyébként lenne nagyobb felbontású is. Ez akkor lehet hasznos, ha olyan NewGRF-ek keverékét használod, amelyek különböző felbontással rendelkeznek, konzisztensebb megjelenést biztosítva a játéknak.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normál
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Települések növekedési sebessége: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :A települések növekedési sebessége
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nincs
|
||||
@@ -2398,6 +2416,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Az OpenT
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Igen, a grafikai alapcsomag letöltése
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nem, kilépés az OpenTTD-ből
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Letöltés sikertelen
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}A grafikus alapcsomag letöltése sikertelen.{}Tölts le manuálisan egy grafikus alapcsomagot!
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Kilépés az OpenTTD-ből
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Átlátszósági beállítások
|
||||
@@ -2948,12 +2969,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Várossűrűség:
|
||||
STR_MAPGEN_DATE :{BLACK}Dátum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Gazd. épületek száma:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximum térképmagasság:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}A hegyek maximális magasságának növelése a térképen eggyel
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}A hegyek maximális magasságának csökkentése a térképen eggyel
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hóhatár:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}A hóhatár megnövelése eggyel
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}A hóhatár csökkentése eggyel
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Legmagasabb pont:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}A térkép legmagasabb pontjának tengerszint feletti magasságának növelése eggyel
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}A térkép legmagasabb pontjának tengerszint feletti magasságának csökkentése eggyel
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Havas terület kiterjedése:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}A havas terület kiterjedésének növelése 10%-kal
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}A havas terület kiterjedésének csökkentése 10%-kal
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Sivatag kiterjedése:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}A sivatag kiterjedésének növelése 10%-kal
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}A sivatag kiterjedésének csökkentése 10%-kal
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Térkép generátor:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tereptípus:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Tengerszint:
|
||||
@@ -2979,8 +3005,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Magassá
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Méret:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Térkép maximális magasságának megváltozatása
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Hóhatár megváltoztatása
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}A legmagasabb pont tengerszint feletti magassága
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Legmagasabb pont
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}A havas terület kiterjedése (százalékban)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}A sivatag kiterjedése (százalékban)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Kezdő év megváltoztatása
|
||||
|
||||
# SE Map generation
|
||||
@@ -4397,6 +4425,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Csak egy
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Hatalmas képernyőkép
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}A képernyőkép felbontása {COMMA} x {COMMA} pixel lesz. A méret miatt ez eltarthat egy ideig. Szeretnéd folytatni?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Magasságtérkép sikeresen elmentve '{STRING}' néven. A térkép legmagasabb pontja: {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}A képernyő elmentve '{STRING}' néven
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}A képmentés nem sikerült!
|
||||
|
||||
|
@@ -946,6 +946,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grunngrafík
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Nota grunngrafíkina
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} týnd{P "" ar} eða ónýt{P "" ar} skrá{P "" r}
|
||||
@@ -2544,9 +2545,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Fjöldi bæja:
|
||||
STR_MAPGEN_DATE :{BLACK}Dags.:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Fjöldi iðnaða:
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hæð snjólínu:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Hækka snjólínu upp um eitt þrep
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Lækka snjólínu niður um eitt þrep
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landmyndun:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Gerð lands:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Magn sjávar:
|
||||
@@ -2572,7 +2570,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nafn hæ
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Stærð:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
|
||||
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Breyta hæð snjólínu
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Breyta upphafsári
|
||||
|
||||
# SE Map generation
|
||||
|
@@ -946,6 +946,7 @@ STR_GAME_OPTIONS_CURRENCY_NTD :Dollar Taiwan B
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi Cina (CNY)
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Dollar Hong Kong (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :India Rupee (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Ringgit Malaysia (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Berkendara di lajur kiri
|
||||
@@ -999,6 +1000,9 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolusi
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih resolusi layar yang diinginkan
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :lainnya
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Akselerasi perangkat keras
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Pengaturan hanya akan berlaku setelah game dimulai ulang
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Ukuran antarmuka
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pilih ukuran elemen antarmuka yang akan digunakan
|
||||
@@ -1016,7 +1020,10 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Kali dua
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4 kali
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafik
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Menampilkan kecepatan refresh
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Kecepatan refresh yang lebih tinggi dari 60Hz dapat memengaruhi kinerja.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set Grafik Dasar
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih grafik dasar yang digunakan
|
||||
@@ -1112,6 +1119,8 @@ STR_TERRAIN_TYPE_FLAT :Datar
|
||||
STR_TERRAIN_TYPE_HILLY :Berbukit
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Pegunungan
|
||||
STR_TERRAIN_TYPE_ALPINIST :Pemanjat Gunung
|
||||
STR_TERRAIN_TYPE_CUSTOM :Ketinggian Kustom
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Ketinggian Kustom ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Selalu boleh
|
||||
STR_CITY_APPROVAL_TOLERANT :Toleran
|
||||
@@ -1193,8 +1202,8 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Mengaktifkan be
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Sikap pemerintah kota terhadap restrukturasi area: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih seberapa banyak dampak kebisingan dan lingkungan oleh perusahaan terhadap peringkat kota karena pembangunan di daerah
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Tinggi peta maksimum: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Atur ketinggian pegunungan maksimum yang diijinkan untuk peta ini
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Ketinggian peta maksimum: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Tetapkan ketinggian maksimum medan peta. Dengan "(otomatis)" nilai yang baik akan diambil setelah pembuatan medan
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kamu tidak bisa mengubah ketinggian peta maksimum di angka itu. Setidaknya ada satu gunung di peta yang lebih tinggi
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Ijinkan pembentukan slop dibawah bangunan, rel, dsb.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ijinkan pembentukan tanah dibawah bangunan dan trek tanpa merusaknya
|
||||
@@ -1340,6 +1349,9 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Jarak maksimal
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Kilang minyak hanya dibangun pada tepi peta atau pantai
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Tinggi garis salju: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Mengatur ketinggian di mana salju akan muncul. Salju juga akan mempengaruhi pengembangan industri dan persyaratan untuk pertumbuhan kota
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Cakupan gurun: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Kontrol perkiraan jumlah gurun di lanskap tropis. Gurun juga mempengaruhi generasi industri. Hanya digunakan selama pembuatan peta
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Kekasaran daratan: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(hanya TerraGenesis) Memilih frekuensi bukit: Bentang darat rata punya bukit yang lebih sedikit dan lebih lebar. Bentang darat bergunung punya lebih banyak bukit, dan ini mungkin akan terlihat lebih membosankan
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sangat halus
|
||||
@@ -1645,12 +1657,15 @@ STR_CONFIG_SETTING_ZOOM_MIN :Tingkat Perbesa
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Perbesaran viewport maksimal. Semakin besar semakin banyak memori yang dibutuhkan
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Tingkat zoom out Maksimal: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Pengecilan maksimum untuk viewport. Semakin kecil semakin tidak jelas
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Sprite resolusi tertinggi untuk digunakan: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Kecepatan pertumbuhan kota: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Kecepatan pertumbuhan kota
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Tidak tumbuh
|
||||
@@ -1785,6 +1800,7 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Kehabisa
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Mengalokasikan {BYTES} 'spritecache' gagal. 'Spritecache' dikurangi ke {BYTES}. Ini akan kurangi kinerja OpenTTD. Untuk kurangi kebutuhan memori anda bisa coba matikan grafik 32bpp dan/atau tingkat pembesaran
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... tidak ditemukan GPU yang kompatibel. Akselerasi perangkat keras dinonaktifkan
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -2316,6 +2332,8 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ya, download file gambar
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Tidak, tutup OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Gagal Mendownload
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Keluar OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Pengaturan Transparasi
|
||||
@@ -2866,12 +2884,9 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Jumlah Kota:
|
||||
STR_MAPGEN_DATE :{BLACK}Tgl:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Jumlah industri:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Ketinggian peta maksimum:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Naikkan satu ketinggian maksimum gunung di peta
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Turunkan satu ketinggian maksimum gunung di peta
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Tinggi garis salju:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Naikkan ketinggian garis salju satu angka
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Turunkan ketinggian garis salju satu angka
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Kurangi satu ketinggian maksimum puncak tertinggi di peta
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Kurangi cakupan salju hingga sepuluh persen
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Cakupan gurun:
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Algoritma pulau:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Jenis dataran:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Area perairan:
|
||||
@@ -2897,8 +2912,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nama Pet
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Luas:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Ubah ketinggian peta maksimal
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ubah ketinggian garis salju
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Cakupan salju (dalam %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ganti Tahun Permulaan
|
||||
|
||||
# SE Map generation
|
||||
@@ -3189,6 +3203,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Kolusi
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Target
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Target Global
|
||||
STR_GOALS_SPECTATOR :Target Global
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Tidak ada -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
@@ -3563,6 +3578,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Daya Ger
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Kargo dapat di ganti untuk: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Semua jenis kargo
|
||||
STR_PURCHASE_INFO_NONE :Tidak Ada
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Hanya Lokomotif
|
||||
STR_PURCHASE_INFO_ALL_BUT :Semua tapi tidak untuk {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Traksi Maks.: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Jangkauan: {GOLD}{COMMA} kotak
|
||||
|
@@ -969,6 +969,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Roghnaig
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :eile
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Méid an chomhéadain
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Roghnaigh méid na heiliminte comhéadain a úsáidfear
|
||||
|
||||
@@ -1155,8 +1156,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Cuir tubaistí,
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Dearcadh chomhairle an bhaile i leith athstruchtúrú limistéir: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Roghnaigh a mhéid a mbeidh tionchar ag torann agus damáiste don chomhshaol a dhéanann cuideachtaí ar a rátáil sa bhaile agus ar imeachtaí tógála eile sa cheantar
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Airde uasta na léarscáile: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Socraigh an airde uasta atá ceadaithe do shléibhte ar an léarscáil
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ní féidir leat airde uasta na léarscáile a shocrú ag an luach seo. Tá sliabh amháin ar a laghad ar an léarscáil níos airde
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Ceadaigh athrú talún faoi fhoirgnimh, ráillí iarnróid srl.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ceadaigh tírdhreachú faoi fhoirgneamh agus ráillí gan iad a bhaint
|
||||
@@ -2694,12 +2693,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Líon na mbailte:
|
||||
STR_MAPGEN_DATE :{BLACK}Dáta:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Líon na dtionscal:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Airde uasta na léarscáile
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Méadaigh airde uasta na sléibhte ar an léarscáil de leibhéal amháin
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Laghdaigh airde uasta na sléibhte ar an léarscáil de leibhéal amháin
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Airde na líne sneachta:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Bog airde na líne sneachta suas ceann amháin
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Bog airde na líne sneachta síos ceann amháin
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Talamh a chruthú:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Cineál tír-raoin:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Leibhéal na farraige:
|
||||
@@ -2725,8 +2718,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Ainm an
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Méid:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Athraigh airde uasta na léarscáile
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Athraigh airde na líne sneachta
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Athraigh an bhliain tosaigh
|
||||
|
||||
# SE Map generation
|
||||
|
@@ -1002,6 +1002,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Attiva q
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Risoluzione schermo
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Seleziona la risoluzione dello schermo da utilizzare
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :Altra
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Accelerazione hardware
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Seleziona questa opzione per consentire a OpenTTD di utilizzare l'accelerazione hardware. Eventuali cambiamenti avranno effetto solo dopo un riavvio del gioco
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Le nuove impostazioni avranno effetto solo dopo un riavvio del gioco
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Dimensione interfaccia
|
||||
@@ -1020,7 +1025,13 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normale
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Doppia
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quadrupla
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafica
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Frequenza di aggiornameno dello schermo
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Seleziona la frequenza di aggiornamento dello schermo da utilizzare
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :altro
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Frequenze di aggiornamento maggiori di 60Hz potrebbero impattare le prestazioni.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Pacchetto grafico di base
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Seleziona il pacchetto grafico di base da utilizzare
|
||||
@@ -1116,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Pianeggiante
|
||||
STR_TERRAIN_TYPE_HILLY :Collinare
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Montuoso
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpino
|
||||
STR_TERRAIN_TYPE_CUSTOM :Altezza personalizzata
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Altezza personalizzata ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissivo
|
||||
STR_CITY_APPROVAL_TOLERANT :Tollerante
|
||||
@@ -1219,8 +1232,8 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Controlla l'att
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Atteggiamento della città in merito alle modifiche: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Seleziona il modo in cui il rumore e i danni all'ambiente da parte delle compagnie possono influenzare la valutazione delle città e le successive operazioni di costruzione nell'area controllata
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altezza massima mappa: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Imposta l'altezza massima consentita per le montagne sulla mappa
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatico)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Impossibile impostare l'altezza massima della mappa a questo valore. Almeno una delle montagne della mappa è più alta
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Consenti rimodellazione terreno sotto a edifici, rotaie, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Consente la rimodellazione del terreno sotto edifici e rotaie senza doverli rimuovere
|
||||
@@ -1366,6 +1379,10 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Massima distanz
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limita la distanza dal bordo della mappa entro cui possono essere costruite raffinerie e piattaforme petrolifere. Nelle mappe insulari sono comunque sempre vicino alla costa. Su mappe più grandi di 256 riquadri il valore è aumentato in proporzione.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altezza delle nevi perenni: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Determina la quota alla quale appare la neve nei paesaggi sub-artici. La neve ha anche l'effetto di influenzare la generazione delle industrie e i requisiti per la crescita delle città
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Aree innevate: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Aree desertiche: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregolarità del terreno: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Solo TerraGenesis) Seleziona la frequenza delle colline. I paesaggi morbidi presentano poche colline di forma allargata. I paesaggi accidentati hanno molte colline, che potrebbero apparire ripetitive
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Molto morbido
|
||||
@@ -1675,13 +1692,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Massimo livello
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Livello massimo di zoom in avanti per le visuali. Nota: abilitare alti livelli di zoom avanti aumenta la memoria richiesta
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Massimo livello di zoom indietro: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Livello massimo di zoom all'indietro per le visuali. Nota: i livelli alti di zoom indietro possono causare rallentamenti durante l'uso
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Risoluzione massima sprite: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limita la risoluzione massima degli sprite da utilizzare. Questa limitazione eviterà di utilizzare texture ad alta risoluzione anche quando disponibili. Ciò può aiutare a rendere l'aspetto di gioco più uniforme quando si usano combinazioni di file GRF con e senza texture ad alta risoluzione.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normale
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Velocità di crescita delle città: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocità di crescita delle città
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nessuna
|
||||
@@ -1816,6 +1837,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memoria
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Impossibile allocare {BYTES} della cache degli sprite. La cache degli sprite è stata limitata a {BYTES}; questo comporterà una riduzione delle prestazioni di OpenTTD. Per ridurre la quantità di memoria richiesta è possibile disabilitare la grafica a 32 bit e/o i livelli di zoom
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Errore nelle impostazioni video...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... non è stata trovata alcuna GPU compatibile. L'accelerazione hardware è stata disabilitata
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1853,7 +1876,7 @@ STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostra l
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostra le impostazioni NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Controlla la disponibilità di contenuti nuovi o aggiornati da scaricare
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra le impostazioni delle IA e degli Script
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Esci da 'OpenTTD'
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Esci da OpenTTD
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}Nel pacchetto grafico di base attualmente selezionato mancano {NUM} sprite. È consigliabile controllare gli aggiornamenti del pacchetto.
|
||||
STR_INTRO_TRANSLATION :{BLACK}A questa traduzione mancano {NUM} string{P a he}. Aiutaci a migliorare OpenTTD iscrivendoti come traduttore. Vedi readme.txt per dettagli.
|
||||
@@ -2347,6 +2370,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sì, scarica il pacchetto
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, esci da OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Download non riuscito
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Download del pacchetto grafico non riuscito.{}Si prega di scaricare il pacchetto grafico manualmente.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Esci da OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Opzioni trasparenza
|
||||
@@ -2903,12 +2929,11 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Numero città:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Numero industrie:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altezza massima mappa:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Aumenta di uno l'altezza massima delle montagne sulla mappa
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Riduce di uno l'altezza massima delle montagne sulla mappa
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Altezza delle nevi:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Sposta in su di uno l'altezza delle nevi perenni
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Sposta in giù di uno l'altezza delle nevi perenni
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{WHITE}Picco massimo:
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Aree innevate:
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Aree desertiche:
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generatore:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo di terreno:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Livello del mare:
|
||||
@@ -2934,8 +2959,9 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome hei
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Dim.:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Cambia l'altezza massima della mappa
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Cambia l'altezza delle nevi perenni
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Picco massimo
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Aree innevate (in %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Aree desertiche (in %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Cambia l'anno di inizio
|
||||
|
||||
# SE Map generation
|
||||
@@ -3213,19 +3239,23 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Finanzia nuove
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Acquista esclusiva sui trasporti
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Corrompi l'autorità locale
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Inizia una piccola campagna pubblicitaria, per attirare più passeggeri e merci ai servizi di trasporto della compagnia.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Inizia una campagna pubblicitaria moderata, per attirare più passeggeri e merci ai servizi di trasporto della compagnia.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Inizia una grande campagna pubblicitaria locale, per attirare più passeggeri e merci ai servizi di trasporto della compagnia.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finanzia la ricostruzione della rete stradale cittadina. Causa un considerevole disagio al traffico stradale per 6 mesi.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Costruisce una statua in onore della compagnia.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finanzia la costruzione di nuovi edifici commerciali nella città.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Acquista un anno di diritti di trasporto esclusivi in città. L'autorità cittadina permetterà a passeggeri e merci di usare solo le stazioni della compagnia.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Inizia una piccola campagna pubblicitaria, per attirare più passeggeri e merci ai servizi di trasporto della compagnia.{}Fornisce un aumento temporaneo della valutazione delle stazioni in un piccolo raggio dal centro della città.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Inizia una campagna pubblicitaria moderata, per attirare più passeggeri e merci ai servizi di trasporto della compagnia.{}Fornisce un aumento temporaneo della valutazione delle stazioni in un moderato raggio dal centro della città.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Inizia una grande campagna pubblicitaria locale, per attirare più passeggeri e merci ai servizi di trasporto della compagnia.{}Fornisce un aumento temporaneo della valutazione delle stazioni in un grande raggio dal centro della città.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finanzia la ricostruzione della rete stradale cittadina.{}Causa un considerevole disagio al traffico stradale per 6 mesi.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Costruisci una statua in onore della compagnia.{}Fornisce un aumento permanente della valutazione delle stazioni in questa città.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finanzia la costruzione di nuovi edifici nella città.{}Fornisce un aumento temporaneo della crescita della città.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Acquista un anno di diritti di trasporto esclusivi in città. L'autorità cittadina non permetterà a passeggeri e merci di usare le stazioni dei tuoi avversari.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Corrompi l'autorità locale per aumentare la tua valutazione, con il rischio di una severa multa se scoperto.{}Costo: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}Obiettivi della {COMPANY}
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Obiettivi globali
|
||||
STR_GOALS_SPECTATOR :Obiettivi globali
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globale
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Mostra obbiettivi globali
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Compagnia
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Mostra obbiettivi della compagnia
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Nessuno -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
@@ -3600,6 +3630,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagoni m
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Riadattabile per: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Tutti i tipi di carico
|
||||
STR_PURCHASE_INFO_NONE :Niente
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Solo motori
|
||||
STR_PURCHASE_INFO_ALL_BUT :Tutto tranne {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Sforzo di trazione massimo: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Autonomia: {GOLD}{COMMA} riquadr{P o i}
|
||||
|
@@ -32,7 +32,7 @@ STR_CARGO_PLURAL_OIL :石油
|
||||
STR_CARGO_PLURAL_LIVESTOCK :家畜
|
||||
STR_CARGO_PLURAL_GOODS :商品
|
||||
STR_CARGO_PLURAL_GRAIN :穀物
|
||||
STR_CARGO_PLURAL_WOOD :木材
|
||||
STR_CARGO_PLURAL_WOOD :原木
|
||||
STR_CARGO_PLURAL_IRON_ORE :鉄鉱石
|
||||
STR_CARGO_PLURAL_STEEL :鋼鉄
|
||||
STR_CARGO_PLURAL_VALUABLES :貴重品
|
||||
@@ -66,7 +66,7 @@ STR_CARGO_SINGULAR_OIL :石油
|
||||
STR_CARGO_SINGULAR_LIVESTOCK :家畜
|
||||
STR_CARGO_SINGULAR_GOODS :商品
|
||||
STR_CARGO_SINGULAR_GRAIN :穀物
|
||||
STR_CARGO_SINGULAR_WOOD :木材
|
||||
STR_CARGO_SINGULAR_WOOD :原木
|
||||
STR_CARGO_SINGULAR_IRON_ORE :鉄鉱石
|
||||
STR_CARGO_SINGULAR_STEEL :鋼鉄
|
||||
STR_CARGO_SINGULAR_VALUABLES :貴重品
|
||||
@@ -100,7 +100,7 @@ STR_QUANTITY_OIL :石油{VOLUME_L
|
||||
STR_QUANTITY_LIVESTOCK :家畜{COMMA}頭
|
||||
STR_QUANTITY_GOODS :商品{COMMA}箱
|
||||
STR_QUANTITY_GRAIN :穀物{WEIGHT_LONG}
|
||||
STR_QUANTITY_WOOD :木材{WEIGHT_LONG}
|
||||
STR_QUANTITY_WOOD :原木{WEIGHT_LONG}
|
||||
STR_QUANTITY_IRON_ORE :鉄鉱石{WEIGHT_LONG}
|
||||
STR_QUANTITY_STEEL :鋼鉄{WEIGHT_LONG}
|
||||
STR_QUANTITY_VALUABLES :貴重品{COMMA}袋
|
||||
@@ -187,6 +187,7 @@ STR_COLOUR_ORANGE :橙
|
||||
STR_COLOUR_BROWN :茶
|
||||
STR_COLOUR_GREY :灰
|
||||
STR_COLOUR_WHITE :白
|
||||
STR_COLOUR_RANDOM :ランダム
|
||||
|
||||
# Units used in OpenTTD
|
||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}mph
|
||||
@@ -231,6 +232,8 @@ STR_TOOLTIP_SORT_ORDER :{BLACK}並べ
|
||||
STR_TOOLTIP_SORT_CRITERIA :{BLACK}並べ替えの基準を選択します
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}フィルタリングの基準を選択します
|
||||
STR_BUTTON_SORT_BY :{BLACK}並べ替え
|
||||
STR_BUTTON_CATCHMENT :{BLACK}範囲
|
||||
STR_TOOLTIP_CATCHMENT :{BLACK}範囲の表示を切り替えます
|
||||
|
||||
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}ウィンドウを閉じます
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}ウィンドウのタイトルです。ドラッグでウィンドウが移動できます
|
||||
@@ -307,8 +310,13 @@ STR_SORT_BY_CARGO_CAPACITY :積載容量
|
||||
STR_SORT_BY_RANGE :航続距離
|
||||
STR_SORT_BY_POPULATION :人口
|
||||
STR_SORT_BY_RATING :レーティング
|
||||
STR_SORT_BY_NUM_VEHICLES :車両数
|
||||
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :昨年の総利益
|
||||
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :今年の総利益
|
||||
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :前年度の平均利益
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_SHARED_ORDERS :共有注文
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}ゲームをポーズします
|
||||
@@ -354,6 +362,7 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}地形
|
||||
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}町を生成します
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}産業を生成します
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}道路を建設します
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}路面電車建設
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}木を植えます。Shiftキーを押しながら決定すると費用を見積もります
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}標識を設置します
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}オブジェクトを設置します。Shiftを押しながら決定すると費用を見積もります
|
||||
@@ -462,6 +471,7 @@ STR_TOOLBAR_SOUND_MUSIC :効果音/音
|
||||
############ range for message menu starts
|
||||
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :最新メッセージ/ニュース
|
||||
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :メッセージ履歴
|
||||
STR_NEWS_MENU_DELETE_ALL_MESSAGES :メッセージをすべて削除
|
||||
############ range ends here
|
||||
|
||||
############ range for about menu starts
|
||||
@@ -470,6 +480,7 @@ STR_ABOUT_MENU_SEPARATOR :―――――
|
||||
STR_ABOUT_MENU_TOGGLE_CONSOLE :コンソールの表示切替
|
||||
STR_ABOUT_MENU_AI_DEBUG :AI/ゲームスクリプトのデバッグ
|
||||
STR_ABOUT_MENU_SCREENSHOT :スクリーンショット撮影(現在のズーム)
|
||||
STR_ABOUT_MENU_SHOW_FRAMERATE :フレームレートを表示
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :OpenTTDについて
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :スプライトを整列
|
||||
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :バウンディングボックスの表示切替
|
||||
@@ -640,6 +651,7 @@ STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLA
|
||||
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
|
||||
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
|
||||
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
|
||||
STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}音楽がありません
|
||||
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}"
|
||||
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}トラック
|
||||
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}タイトル
|
||||
@@ -660,11 +672,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}プレ
|
||||
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}曲選択のウィンドウを表示します
|
||||
|
||||
# Playlist window
|
||||
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}音楽プログラム-'{STRING}'
|
||||
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
|
||||
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}楽曲索引
|
||||
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}プレイリスト - '{STRING}'
|
||||
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}消去
|
||||
STR_PLAYLIST_CHANGE_SET :{BLACK}セットの変更
|
||||
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}選択したプレイリストの内容を消去します。(カスタム1/2 のみ)
|
||||
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}音楽の選択を別のインストール済みセットに変更する
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}クリックすると、その曲を選択したプレイリストに追加します。(カスタム1/2 のみ)
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}クリックすると、その曲を選択したプレイリストから削除します。(カスタム1/2 のみ)
|
||||
|
||||
@@ -724,6 +739,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}荒地
|
||||
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}草地
|
||||
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}露地
|
||||
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT} {BLACK}熱帯雨林
|
||||
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}耕作地
|
||||
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}樹林
|
||||
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}岩石
|
||||
@@ -755,6 +771,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}全貨
|
||||
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}最新のメッセージ/ニュースを表示します
|
||||
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
|
||||
STR_STATUSBAR_PAUSED :{YELLOW}* * ポーズ中 * *
|
||||
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * 一時停止中 (リンクグラフの更新を待っています) * *
|
||||
STR_STATUSBAR_AUTOSAVE :{RED}オートセーブ
|
||||
STR_STATUSBAR_SAVING_GAME :{RED}* * ゲームセーブ中 * *
|
||||
|
||||
@@ -800,6 +817,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
|
||||
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{} (社長)
|
||||
|
||||
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{0:STRING}の出資により、新たに{1:TOWN}の開発が始まる!
|
||||
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK} {BIG_FONT} {TOWN}という新しい町が建設されました!
|
||||
|
||||
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}新たな{STRING}が{TOWN}付近に開設!
|
||||
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}新たな{STRING}が{TOWN}付近に作付け開始!
|
||||
@@ -913,6 +931,13 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :南アフリカ
|
||||
STR_GAME_OPTIONS_CURRENCY_CUSTOM :カスタム…
|
||||
STR_GAME_OPTIONS_CURRENCY_GEL :グルジア ラリー(GEL)
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :イラン リアル(IRR)
|
||||
STR_GAME_OPTIONS_CURRENCY_RUB :新ロシアルーブル(RUB)
|
||||
STR_GAME_OPTIONS_CURRENCY_MXN :メキシコペソ(MXN)
|
||||
STR_GAME_OPTIONS_CURRENCY_NTD :新台湾ドル(ntd)
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :人民元(CNY)
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :香港ドル(HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :インドルピー(INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :インドネシアルピア(IDR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左側通行
|
||||
@@ -965,18 +990,34 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}OpenTTD
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}画面解像度
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}ゲーム画面の解像度を選択します
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :その他
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}ハードウェアアクセラレーション
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK} 垂直同期
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}インターフェイスのサイズ
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}インターフェイス上の単位サイズを指定します
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(自動検出)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :通常
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :2倍
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4倍
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}フォントサイズ
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}使用するインターフェースのフォントサイズを選択します
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(自動検出)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :ノーマル
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :ダブルサイズ
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4倍
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}グラフィクス
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}画面リフレッシュレート
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}使用する画面のリフレッシュレートを選択します
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :その他
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}60Hzを超えるリフレッシュレートはパフォーマンスに影響を与える可能性があります。
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}基本グラフィックセット
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}使用するグラフィックセットを選択します
|
||||
@@ -1072,6 +1113,8 @@ STR_TERRAIN_TYPE_FLAT :平地
|
||||
STR_TERRAIN_TYPE_HILLY :丘陵地
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :山岳地
|
||||
STR_TERRAIN_TYPE_ALPINIST :山脈地帯
|
||||
STR_TERRAIN_TYPE_CUSTOM :カスタム高度
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :カスタム高度 ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :寛大
|
||||
STR_CITY_APPROVAL_TOLERANT :寛容
|
||||
@@ -1153,13 +1196,14 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :設定を有効
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :地域の再編に対する町の姿勢: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :会社が街域で引き起こした騒音(主に空港)や環境破壊がどの程度、街での評価や同じ地域での更なる建設行為に影響するかを設定します
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :マップの最高高度: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :マップの最高地点の高さを設定します
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :マップ高さ限界: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(自動)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}マップの最高高さをこの値には設定出来ません。少なくとも1箇所以上この値より高い山があります。
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :建物/路線の自動地形追従: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :撤去を行わないで建物や路線がある土地の地形を変更することを可能にします。建物/路線は変更された地形に自動で追従します。
|
||||
STR_CONFIG_SETTING_CATCHMENT :現実的な受入範囲: {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :駅や空港の種類の違いによって受入範囲が変動するようになります
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :有効にすると、駅が接続されている産業(石油掘削装置など)にも、近くに建設された会社が所有している駅がサービスを提供する場合があります。無効になっている場合、これらの産業は、接続されているステーションによってのみサービスを受けることができます。近くの会社のステーションはそれらにサービスを提供できず、接続されたステーションは業界以外のものにサービスを提供しません
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE :街有道路・橋・トンネルの撤去容認: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :街有の交通インフラや建物の撤去をより容易にします
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH :列車の最大長: {STRING}
|
||||
@@ -1246,6 +1290,7 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :インフラ補
|
||||
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :有効にすると、インフラ設備にも維持費が発生するようになります。維持費はネットワークのサイズに非線形で比例する為、小さい会社よりも大きい会社の方が影響が大きくなります
|
||||
|
||||
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :始めの会社の色: {STRING}
|
||||
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :開始する前に会社の色を選択してください
|
||||
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :空港の旧式化撤廃: {STRING}
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :有効にすると、いずれの種類の空港であっても、その開発後であれば永久に建設が可能になります
|
||||
@@ -1280,6 +1325,7 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :街名ラベル
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :街の名前ラベルに人口を表示します
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :グラフ線の太さ: {STRING}
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :グラフ画面での折れ線の太さを設定します。細い線では値を精密に読み取りやすくなり、太い線ではグラフ自体が見やすくなり、線色の見分けがつきやすくなります
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :ビルドビークルウィンドウにNewGRFの名前を表示します:{STRING}
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :地形: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :地形は異なる貨物や街の成長要件の違いによって基本となるプレー法を左右します。但し、NewGRFやスクリプトにより条件が改良されることもあります
|
||||
@@ -1295,6 +1341,8 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :石油精製所
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :石油精製所はマップの外周付近にのみ建設されます。つまり、外周が海のマップでは海岸沿いに建設されるということです
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :雪線の位置: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :亜寒帯気候での雪線の高さを設定します。雪は産業と街の成長に影響があります
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :亜寒帯の風景のおおよその雪の量を制御します。雪はまた、産業の生成と町の成長要件にも影響を及ぼします。マップの生成中にのみ使用されます。海抜のすぐ上の土地は常に雪がありません
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :地形の起伏: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesisのみ) 地形の起伏度を設定します。なだらかな地形では丘陵の数は減り、裾野が長くなります。起伏が多い地形では丘陵が多くなりますが、似たり寄ったりな地形の繰り返しに見えることがあります
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :特になだらか
|
||||
@@ -1331,6 +1379,9 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :緑
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :濃緑
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :青紫
|
||||
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :スクロール時の動き
|
||||
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :右クリックでビューポートを移動し、マウスの位置をロックします
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :右クリックで地図を移動し、マウスの位置をロックします
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB :マップを右マウスボタンで動かす
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING :画面のスムーズスクロール: {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :ミニマップでの移動や「現在位置に移動」などのコマンドを使用した際にメイン画面がどのように移動するかを設定します。有効にした場合はスムーズにスクロールして移動します。無効の場合は目的地に直接ジャンプします
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :測定ツールチップ表示: {STRING}
|
||||
@@ -1401,6 +1452,9 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :建設ツール
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :橋やトンネルなどを建設した後もツールバーを開いたままにします
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :財政ウィンドウのグループ分け: {STRING}
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :財政ウィンドウのレイアウトを収入部門・支出部門でグループ分けするかどうかを設定します
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :早送りが有効になっている場合のゲームの進行速度を制限します。0 =制限なし(コンピューターが許す限り高速)。100%未満の値は、ゲームの速度を低下させます。上限はコンピュータの仕様によって異なり、ゲームによって異なる場合があります。
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}%通常のゲーム速度
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :制限なし(コンピューターが許す限り高速)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :ニュース表示: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :ステータスバーにニュースが流れたとき効果音を鳴らすかどうかを設定します
|
||||
@@ -1449,6 +1503,8 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :マルチプレ
|
||||
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :マルチプレイヤーゲームでもAIのライバル企業が登場するかを設定します
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :命令コード処理上限: {STRING}
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :AIやゲームスクリプトが一つの「詰め込み指令」を処理する際に、一度に演算できる命令コード数を設定します。一般に値を小さくした場合、ゲームへの負荷が軽減されます
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :スクリプトあたりの最大メモリ使用量:{STRING}
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
|
||||
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :最大信頼度を点検要件化: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :次の点検が必要と判断される条件を設定します。無効の場合は、前の点検から指定の期間が経過した際に点検が必要と判断されます。有効にすると、輸送機器の最大信頼度が指定の値より落ち込んだ場合に次の点検が必要と判断されます
|
||||
@@ -1507,9 +1563,15 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :新聞
|
||||
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :カラー新聞の開始年: {STRING}
|
||||
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :新聞がカラー版になる境目の年を設定します
|
||||
STR_CONFIG_SETTING_STARTING_YEAR :開始年: {STRING}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :スコアリングの目的でゲームが終了する年。 今年の終わりには、会社のスコアが記録され、ハイスコア画面が表示されますが、プレーヤーはその後もプレイを続けることができます。{}これが開始年より前の場合、ハイスコア画面は表示されません。
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE :エコノミータイプ:{STRING}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :オリジナル
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :なだらか
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :他社株の取引許容: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :有効にすると、ライバル会社の株式を取引できるようになります。この設定を有効にしても、目的の社が設立から丸5年経過していない場合は取引できません
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :株式を取引するための最低会社年齢:{STRING}
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT :他の人が彼らから株式を売買できるように、会社の最低年齢を設定します。
|
||||
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :区間払いの割合: {STRING}
|
||||
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :転送を行う輸送網(フィーダーシステム)を構築した場合、中継地点までの輸送で総輸送費の何%を受け取れるかを設定します(転送時に予想される最終輸送費から仮に部分払いし、最終的に貨物が目的地に到着した時点で清算します)。転送元の輸送機器が赤字になるのを防ぎます
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :信号間隔: {STRING}
|
||||
@@ -1550,9 +1612,12 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :有効にする
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :無効
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :有効
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :有効(道路配置も設定可)
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :町の総人口に対する、町の家によって生産される貨物の量。{}二次成長:2倍の大きさの町は4倍の乗客を生み出します。{}線形成長:2倍の大きさの町は2倍の量を生み出します
|
||||
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :樹木の自然成長: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :ゲーム中、ランダムに生えてくる樹種を設定します。設定によっては樹木の生育に依存する産業に悪影響が生じる可能性があります(「不可」にした場合、亜熱帯地域の伐採所を機能させ続けるためには手動で植林し続ける必要があります)
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :成長するが、熱帯雨林にのみ広がる
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :成長し、どこにでも広がる
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :メインツールバーの位置: {STRING}
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :画面上のメインツールバーの位置を決めます
|
||||
@@ -1570,12 +1635,16 @@ STR_CONFIG_SETTING_ZOOM_MIN :最大ズーム
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :ズームインの最大倍率を設定します。倍率を高くすればするほどメモリー使用量が増えます
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :最大ズームアウトレベル:{STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :ズームアウトの最大倍率を設定します。ズームアウトの倍率が大きいと、処理遅延が発生する可能性があります
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :使用する最高解像度のスプライト:{STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :スプライトに使用する最大解像度を制限します。 スプライトの解像度を制限すると、使用可能な場合でも高解像度のグラフィックを使用できなくなります。 これにより、高解像度のグラフィックを使用する場合と使用しない場合のGRFファイルを組み合わせて使用する場合に、ゲームの外観を統一することができます。
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4倍
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2倍
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :通常
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2倍
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4倍
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8倍
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4倍
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1倍
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :街の成長速度: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :街の成長速度を設定します
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :成長しない
|
||||
@@ -1710,6 +1779,7 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}メモ
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}スプライトキャッシュ中、{BYTES}の割り当てに失敗しました。スプライトキャッシュは{BYTES}に減ったため、OpenTTDの処理速度が低下する恐れがあります。必要メモリ量を減らすには32bitグラフィックを無効にするか、最大ズームイン・ズームアウトのレベルを下げてください
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}ビデオ設定にエラーがあります...
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1764,6 +1834,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}この
|
||||
# Cheat window
|
||||
STR_CHEATS :{WHITE}チート
|
||||
STR_CHEATS_TOOLTIP :{BLACK}以前にこのチートを使用したことがあることを示します
|
||||
STR_CHEATS_NOTE :{BLACK}注意:これらの設定はすべてゲームセーブによって記録されます
|
||||
STR_CHEAT_MONEY :{LTBLUE}預金残高を{CURRENCY_LONG}増やす
|
||||
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}会社: {ORANGE}{COMMA}を乗っ取ってプレイする
|
||||
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}魔法のブルドーザー(産業拠点等、何でも撤去できる): {ORANGE}{STRING}
|
||||
@@ -1780,6 +1851,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}現在
|
||||
STR_CHEAT_SETUP_PROD :{LTBLUE}生産量変更: {ORANGE}{STRING}
|
||||
|
||||
# Livery window
|
||||
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - 配色
|
||||
|
||||
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}通常のコーポレートカラー(車両塗装色)を表示します
|
||||
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}列車の塗装色を表示します
|
||||
@@ -1914,7 +1986,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}ゲー
|
||||
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}サーバーを更新
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}サーバー情報を更新します
|
||||
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}インターネットを検索
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}インターネットで公開されているサーバーを探す
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}LANで探す
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}ローカルエリアネットワークでサーバーを検索する
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}サーバーを追加
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}検索時、常に稼働確認するサーバーのリストに追加します
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}サーバーを開始
|
||||
@@ -2097,6 +2172,7 @@ STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}不正
|
||||
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}サーバが満員です
|
||||
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}サーバー側であなたの参加が禁止されています
|
||||
STR_NETWORK_ERROR_KICKED :{WHITE}ゲームから追放されました
|
||||
STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}理由:{STRING}
|
||||
STR_NETWORK_ERROR_CHEATER :{WHITE}このサーバーではチート行為は許可されていません
|
||||
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}サーバーに送ったコマンド数が過剰です
|
||||
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}パスワード入力時間切れです
|
||||
@@ -2138,11 +2214,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :ゲームはま
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :ゲームはまだポーズされています。({STRING}、{STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :ゲームはまだポーズされています。 ({STRING}、{STRING}、{STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :ゲームはまだポーズされています。 ({STRING}、{STRING}、{STRING}、{STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :ゲームはまだポーズされています。 ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :ゲームのポーズが解除されました。({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :プレーヤー数不足
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :クライアントに接続中
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :手動
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :ゲームスクリプト
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :リンクグラフの更新を待っています
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :退出
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} が参加してきました
|
||||
@@ -2154,6 +2232,7 @@ STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING}
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} は名前を {STRING} に変更しました
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}サーバがセッションを終了しました
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}このサーバーは再起動中です…{}しばらくお待ちください…
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING}がキックされました。理由: ({STRING})
|
||||
|
||||
# Content downloading window
|
||||
STR_CONTENT_TITLE :{WHITE}コンテンツをダウンロード中
|
||||
@@ -2228,6 +2307,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}はい、グラフィックをダウンロードします
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}いいえ、OpenTTDを終了します
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}ダウンロードに失敗しました
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}グラフィックのダウンロードに失敗しました。{}手動でダウンロードしてください。
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}OpenTTDをやめる
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}透過表示設定
|
||||
@@ -2247,6 +2329,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}貨物
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}全て
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}なし
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}表示する会社を選択
|
||||
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}未使用(運送過多)
|
||||
@@ -2373,12 +2456,15 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}道路
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}軌道用トンネルを建設します。Shiftを押しながら決定すると費用の見積が出ます
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}道路の建設/撤去を切り替えます
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}軌道の建設/撤去を切り替えます
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}道路の種類を変更/アップグレードします.Shiftは、コスト見積もりの作成/表示を切り替えます
|
||||
|
||||
STR_ROAD_NAME_ROAD :道路
|
||||
STR_ROAD_NAME_TRAM :トラムウェイ
|
||||
|
||||
# Road depot construction window
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}車庫建設
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}車庫の向きを選択します
|
||||
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}路面電車庫建設
|
||||
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}トラム車庫建設
|
||||
STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}路面電車庫の向きを選択します
|
||||
|
||||
# Road vehicle station construction window
|
||||
@@ -2461,6 +2547,10 @@ STR_TREES_RANDOM_TYPE :{BLACK}ラン
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}ランダムな樹類で植林します。Shift+クリックで費用を見積もります
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}ランダムに広域植林
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}地表全体にランダムに植林します
|
||||
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}風景の上をドラッグして、単一の木を植えます。
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}グローブ
|
||||
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}風景をドラッグして小さな森を植えます
|
||||
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}風景の上をドラッグして、大きな森を植えます。
|
||||
|
||||
# Land generation window (SE)
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}地形の作成
|
||||
@@ -2513,10 +2603,13 @@ STR_FUND_INDUSTRY_CAPTION :{WHITE}新規
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}建設したい産業をリストから選択します
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :多くのランダムな産業
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}マップ全域にランダムに産業を建設します
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}ランダムな産業を作成する
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}ランダムな産業をたくさん作りたいですか?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}費用: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}調査/探鉱
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}建設
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}出資
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}すべての産業を削除してもよろしいですか?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}産業:{STRING}に関わる産業チェーン
|
||||
@@ -2537,6 +2630,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}産業
|
||||
|
||||
# Land area window
|
||||
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}地域情報
|
||||
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}タイルの位置のメインビューを中央に配置します。 Ctrl +クリックすると、タイルの場所に新しいビューポートが開きます
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}撤去費用: {LTBLUE}撤去不可
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}撤去費用: {RED}{CURRENCY_LONG}
|
||||
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}撤去時売却益: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -2660,11 +2754,41 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-{STRING} The OpenTTD team
|
||||
|
||||
# Framerate display window
|
||||
STR_FRAMERATE_CAPTION :{WHITE}フレームレート
|
||||
STR_FRAMERATE_RATE_BLITTER :{BLACK}グラフィックフレームレート:{STRING}
|
||||
STR_FRAMERATE_SPEED_FACTOR :{BLACK}現在のゲーム速度:{DECIMAL} x
|
||||
STR_FRAMERATE_CURRENT :{WHITE}現在
|
||||
STR_FRAMERATE_AVERAGE :{WHITE}平均
|
||||
STR_FRAMERATE_MEMORYUSE :{WHITE}メモリ
|
||||
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
|
||||
STR_FRAMERATE_MS_WARN :{YELLOW} {DECIMAL} ms
|
||||
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} フレーム/秒
|
||||
STR_FRAMERATE_FPS_WARN :{YELLOW} {DECIMAL}フレーム/秒
|
||||
STR_FRAMERATE_FPS_BAD :{RED} {DECIMAL}FPS
|
||||
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
|
||||
STR_FRAMERATE_BYTES_WARN :{YELLOW} {BYTES}
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMERATE_GAMELOOP :{BLACK}ゲームループの合計:
|
||||
STR_FRAMERATE_GL_ECONOMY :{BLACK}貨物の取り扱い:
|
||||
STR_FRAMERATE_GL_TRAINS :{BLACK} 鉄道車両のティック:
|
||||
STR_FRAMERATE_GL_ROADVEHS :{BLACK} 自動車ティック:
|
||||
STR_FRAMERATE_GL_AIRCRAFT :{BLACK}航空機ティック:
|
||||
STR_FRAMERATE_DRAWING :{BLACK}グラフィックレンダリング:
|
||||
STR_FRAMERATE_VIDEO :{BLACK}ビデオ出力:
|
||||
STR_FRAMERATE_SOUND :{BLACK}サウンドミキサー:
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMETIME_CAPTION_GAMELOOP :ゲームループ
|
||||
STR_FRAMETIME_CAPTION_GL_ECONOMY :貨物の取り扱い
|
||||
STR_FRAMETIME_CAPTION_GL_TRAINS :切符
|
||||
STR_FRAMETIME_CAPTION_GL_SHIPS :船のティック
|
||||
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :航空機ティック
|
||||
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :ワールドティック
|
||||
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :リンクグラフの遅延
|
||||
STR_FRAMETIME_CAPTION_DRAWING :グラフィックレンダリング
|
||||
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :ワールドビューポートレンダリング
|
||||
STR_FRAMETIME_CAPTION_VIDEO :ビデオ出力
|
||||
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
@@ -2690,6 +2814,10 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}ゲー
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}― 情報なし ―
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}フィルター:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}ファイルを上書きする
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}既存のファイルを上書きしてもよろしいですか?
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Parent directory)
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}保存名を入力
|
||||
|
||||
@@ -2701,12 +2829,15 @@ STR_MAPGEN_BY :{BLACK}×
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}街数:
|
||||
STR_MAPGEN_DATE :{BLACK}日付:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}産業数:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}マップ最高高度:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}マップの最高高度を1ずつ増やします
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}マップの最高高度を1ずつ減らします
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}雪線の位置:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}雪線を上げる
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}雪線を下げる
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}最高峰:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}マップの最高峰の最大の高さを1減らします。
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}降雪量:
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}積雪量を10%減らします
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK} {NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}砂漠の範囲:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}砂漠の割合を10%増やします
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}砂漠の範囲を10%減らします
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}地形作成:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}地形種類:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}海水位:
|
||||
@@ -2732,8 +2863,9 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}ハイ
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}サイズ:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}マップの最高高度を変更
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}雪線の位置を変更
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}ターゲットの最高の高さ
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}積雪量(%)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}砂漠領域(%)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}開始年の変更
|
||||
|
||||
# SE Map generation
|
||||
@@ -2806,7 +2938,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}バー
|
||||
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}対応する最旧バージョン: {SILVER}{NUM}
|
||||
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}パレット: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :デフォルト(D)
|
||||
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :デフォルト(D)/ 32 bpp
|
||||
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :レガシー(W)
|
||||
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :レガシー(W)/ 32 bpp
|
||||
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}設定: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PARAMETER_NONE :なし
|
||||
|
||||
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}情報がありません
|
||||
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}一致するファイルが見つかりません
|
||||
@@ -2958,6 +3095,7 @@ STR_TOWN_POPULATION :{BLACK}地域
|
||||
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
|
||||
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN}(市)
|
||||
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}人口: {ORANGE}{COMMA}人{BLACK} 建物: {ORANGE}{COMMA}戸
|
||||
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK} {CARGO_LIST}先月:{ORANGE} {COMMA} {BLACK}最大:{ORANGE} {COMMA}
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}街の成長に必要な物資:
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}が{RED}必要です
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}が{BLACK}冬に必要です
|
||||
@@ -2982,6 +3120,8 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :街名を変更
|
||||
|
||||
# Town local authority window
|
||||
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} 地方自治体
|
||||
STR_LOCAL_AUTHORITY_ZONE :ゾーン
|
||||
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}地方自治体の境界を見る
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}社の評判:
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}可能な活動:
|
||||
@@ -3010,6 +3150,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}買収
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} 目標
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}大目標
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}グローバルな目標を表示する
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}会社
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}会社の目標を見る
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
@@ -3057,6 +3198,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}指定
|
||||
# Story book window
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} ゲーム背景
|
||||
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}全体ゲーム背景
|
||||
STR_STORY_BOOK_SPECTATOR :グローバルストーリーブック
|
||||
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
|
||||
STR_STORY_BOOK_GENERIC_PAGE_ITEM :{NUM}ページ
|
||||
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}ドロップダウンリストから選択して指定のページに飛びます
|
||||
@@ -3211,6 +3353,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}本社
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}本社ビルを移転します(費用は社の総資産の1%になります)。Shift+クリックで費用を見積もります
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}詳細
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}インフラ設備の詳細な個数・タイル数を表示します
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}この会社にお金を渡す
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}顔の変更
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}社長の顔を変更します
|
||||
@@ -3228,6 +3371,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}この
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :会社名
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :社長名
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :寄付したい金額を入力してください
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}現在、当{COMPANY}は業績悪化に伴い、債務の肩代わりを条件に社の全資産をお譲り致そうと考えております。{}{}債務{CURRENCY_LONG}を一括代済し、この会社を吸収合併しますか?
|
||||
|
||||
@@ -3236,6 +3380,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}{COMPANY
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}線路長:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}信号
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}道路長(含軌道):
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}路面電車軌道:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}水運長:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}運河
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}停留施設数:
|
||||
@@ -3246,8 +3391,13 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
|
||||
# Industry directory
|
||||
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}産業
|
||||
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- なし -
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{STRING}{YELLOW} ({COMMA}% 輸送済み){BLACK}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
|
||||
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}産業の名前です - 名前をクリックするとこの産業拠点の場所にメイン画面を移動します。Ctrl+クリックでこの産業拠点の場所を新たなビューポートに表示します
|
||||
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}受け取った貨物: {SILVER}{STRING}
|
||||
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}生産された貨物:{SILVER} {STRING}
|
||||
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :すべての貨物タイプ
|
||||
STR_INDUSTRY_DIRECTORY_FILTER_NONE :なし
|
||||
|
||||
# Industry view
|
||||
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
|
||||
@@ -3257,8 +3407,11 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}メイ
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}生産量: {YELLOW}{COMMA}%
|
||||
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}この産業拠点は間もなく閉鎖されます!
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}必要条件:{YELLOW} {STRING} {STRING}
|
||||
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :、{STRING} {STRING}
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES : {BLACK}必要物資:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW} {STRING} {BLACK}:{CARGO_SHORT}待機中{STRING}
|
||||
|
||||
STR_CONFIG_GAME_PRODUCTION :{WHITE}生産量を変更 (8の倍数、最大2040)
|
||||
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}生産量を変更 (%表記、最大800%)
|
||||
@@ -3313,6 +3466,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}グル
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}新規のグループを作成します
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}選択したグループを削除します
|
||||
STR_GROUP_RENAME_TOOLTIP :{BLACK}選択したグループの名称を変更します
|
||||
STR_GROUP_LIVERY_TOOLTIP :{BLACK}選択したグループのカラーリングを変更する
|
||||
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}このグループ内の輸送機器を全体を対象とする自動交換の際も交換されないようにします
|
||||
|
||||
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}グループを削除
|
||||
@@ -3323,6 +3477,9 @@ STR_GROUP_REMOVE_ALL_VEHICLES :全輸送機器
|
||||
|
||||
STR_GROUP_RENAME_CAPTION :{BLACK}グループ名を変更
|
||||
|
||||
STR_GROUP_PROFIT_THIS_YEAR :今年の利益:
|
||||
STR_GROUP_PROFIT_LAST_YEAR :昨年の利益:
|
||||
STR_GROUP_OCCUPANCY :選択中:
|
||||
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :新規機関車(非電化)
|
||||
@@ -3331,6 +3488,7 @@ STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :新規モノレ
|
||||
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :新規リニア車両
|
||||
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :新規車両
|
||||
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :新しい路面電車車両
|
||||
|
||||
############ range for vehicle availability starts
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :新規列車
|
||||
@@ -3339,6 +3497,7 @@ STR_BUY_VEHICLE_AIRCRAFT_CAPTION :新規航空機
|
||||
############ range for vehicle availability ends
|
||||
|
||||
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}価格: {GOLD}{CURRENCY_LONG}{BLACK} 重量: {GOLD}{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}コスト:{GOLD} {CURRENCY_LONG} {BLACK}(修理コスト:{GOLD} {CURRENCY_LONG} {BLACK})重量:{GOLD} {WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}最高速度: {GOLD}{VELOCITY}{BLACK} 出力: {GOLD}{POWER}
|
||||
STR_PURCHASE_INFO_SPEED :{BLACK}最高速度: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}外洋/湖での航行速度: {GOLD}{VELOCITY}
|
||||
@@ -3349,15 +3508,20 @@ STR_PURCHASE_INFO_REFITTABLE :(改造可能)
|
||||
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}設計年: {GOLD}{NUM}{BLACK} 耐用年数: {GOLD}{COMMA}年
|
||||
STR_PURCHASE_INFO_RELIABILITY :{BLACK}最高信頼度: {GOLD}{COMMA}%
|
||||
STR_PURCHASE_INFO_COST :{BLACK}価格: {GOLD}{CURRENCY_LONG}
|
||||
STR_PURCHASE_INFO_COST_REFIT :{BLACK}コスト:{GOLD} {CURRENCY_LONG} {BLACK}(修理コスト:{GOLD} {CURRENCY_LONG} {BLACK})
|
||||
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}重量: {GOLD}{WEIGHT_SHORT}({WEIGHT_SHORT})
|
||||
STR_PURCHASE_INFO_COST_SPEED :{BLACK}価格: {GOLD}{CURRENCY_LONG}{BLACK} 最高速度: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}コスト:{GOLD} {CURRENCY_LONG} {BLACK}(修理コスト:{GOLD} {CURRENCY_LONG} {BLACK})速度:{GOLD} {VELOCITY}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}収容量: {GOLD}{CARGO_LONG}, {CARGO_LONG}
|
||||
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}出力: {GOLD}+{POWER}(従動力車){BLACK} 重量: {GOLD}+{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}改造可能な貨物種類: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :すべて
|
||||
STR_PURCHASE_INFO_NONE :なし
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :エンジンのみ
|
||||
STR_PURCHASE_INFO_ALL_BUT :{CARGO_LIST}を除いてすべて
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}最大牽引力: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}航続距離: {GOLD}{COMMA} タイル
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}航空機の機種: {GOLD}{STRING}
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}列車リスト - 個々の情報を見るには列車をクリックします。Ctrl+クリックでその列車種の表示/非表示を切り替えます
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}車両リスト - 個々の情報を見るには車両をクリックします。Ctrl+クリックでその車両種の表示/非表示を切り替えます
|
||||
@@ -3369,12 +3533,15 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}車両
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}船舶を購入
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}航空機を購入
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}購入し改造する
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}船の購入と修理
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}選択した列車を購入します。Shift+クリックで購入費を見積もります
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}選択した車両を購入します。Shift+クリックで購入費を見積もります
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}選択した船舶を購入します。Shift+クリックで購入費を見積もります
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}選択した航空機を購入します。Shift+クリックで購入費を見積もります
|
||||
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}ハイライトされた船を購入して修理します。Shift +クリックすると、購入なしの推定コストが表示されます
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}名称を変更
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}名称を変更
|
||||
@@ -3490,6 +3657,7 @@ STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :モノレール
|
||||
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :リニア列車
|
||||
|
||||
STR_ENGINE_PREVIEW_ROAD_VEHICLE :車両
|
||||
STR_ENGINE_PREVIEW_TRAM_VEHICLE :路面電車車両
|
||||
|
||||
STR_ENGINE_PREVIEW_AIRCRAFT :航空機
|
||||
STR_ENGINE_PREVIEW_SHIP :船舶
|
||||
@@ -3497,6 +3665,8 @@ STR_ENGINE_PREVIEW_SHIP :船舶
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}価格: {CURRENCY_LONG} 重量: {WEIGHT_SHORT}{}最高速度: {VELOCITY}{}出力: {POWER}{}運用費: {CURRENCY_LONG}/年{}収容量: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}価格: {CURRENCY_LONG} 重量: {WEIGHT_SHORT}{}最高速度: {VELOCITY} 出力: {POWER} 最大牽引力: {6:FORCE}{}運用費: {4:CURRENCY_LONG}/年{}収容量 {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}価格: {CURRENCY_LONG} 最高速度: {VELOCITY}{}収容量: {CARGO_LONG}{}運用費: {CURRENCY_LONG}/年
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}コスト:{CURRENCY_LONG}最大。 速度:{VELOCITY}{}航空機の種類:{STRING}範囲:{COMMA}タイル{}容量:{CARGO_LONG}、{CARGO_LONG}{}ランニングコスト:{CURRENCY_LONG} /年
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}コスト:{CURRENCY_LONG}最大。 速度:{VELOCITY}{}航空機の種類:{STRING}範囲:{COMMA}タイル{}容量:{CARGO_LONG}{}ランニングコスト:{CURRENCY_LONG} /年
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}{STRING}の自動置換 - {STRING}
|
||||
@@ -3535,6 +3705,8 @@ STR_REPLACE_ELRAIL_VEHICLES :機関車(電
|
||||
STR_REPLACE_MONORAIL_VEHICLES :モノレール車両
|
||||
STR_REPLACE_MAGLEV_VEHICLES :リニア車両
|
||||
|
||||
STR_REPLACE_ROAD_VEHICLES :道路車両
|
||||
STR_REPLACE_TRAM_VEHICLES :路面電車の車両
|
||||
|
||||
STR_REPLACE_REMOVE_WAGON :{BLACK}列車の短縮: {ORANGE}{STRING}
|
||||
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}機関車の交換で列車長が長くなる場合、列車長を維持する為に客車/貨車を減らすことができます。外されるのは従属部分の先頭からになります
|
||||
@@ -3543,6 +3715,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}機関
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}メイン画面を列車に中心します。ダブルクリックで列車をメイン画面で追従します。Ctrl+クリックで列車の場所で新しいビューポートでを開きます。
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}航空機の位置に関する中央のメインビュー。ダブルクリックすると、メインビューで航空機が表示されます。Ctrl +クリックすると、航空機の位置に新しいビューポートが開きます
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}列車を列車庫へ回送します。Ctrl+クリックすると点検後、再出庫します
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}車両を車庫へ回送します。Ctrl+クリックすると点検後、再出庫します
|
||||
@@ -3574,6 +3747,10 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}車両
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}船舶の情報を表示
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}航空機の情報を表示します
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}現在の列車の動作-クリックして列車を停止/開始します
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}現在の車両の動作-クリックして車両を停止/開始します
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}現在の船のアクション-クリックして船を停止/開始します
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}現在の航空機のアクション-クリックして航空機を停止/開始します
|
||||
|
||||
|
||||
# Messages in the start stop button in the vehicle view
|
||||
@@ -3614,6 +3791,8 @@ STR_VEHICLE_INFO_AGE :{COMMA}年({COM
|
||||
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA}年({COMMA}年)
|
||||
|
||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}最高速度: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}最高速度: {LTBLUE}{VELOCITY} {BLACK}航空機のタイプ: {LTBLUE}{STRING}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}最高速度: {LTBLUE}{VELOCITY} {BLACK}航空機のタイプ: {LTBLUE}{STRING} {BLACK}範囲: {LTBLUE}{COMMA}タイル
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}重量: {LTBLUE}{WEIGHT_SHORT} {BLACK}出力: {LTBLUE}{POWER}{BLACK} 最高速度: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}重量: {LTBLUE}{WEIGHT_SHORT} {BLACK}出力: {LTBLUE}{POWER}{BLACK} 最高速度: {LTBLUE}{VELOCITY} {BLACK}最大牽引力: {LTBLUE}{FORCE}
|
||||
|
||||
@@ -3799,6 +3978,7 @@ STR_ORDER_REFIT_STOP_ORDER :({STRING}に改
|
||||
STR_ORDER_STOP_ORDER :(運用停止)
|
||||
|
||||
STR_ORDER_GO_TO_STATION :{1:STATION}へ{0:STRING} {2:STRING}
|
||||
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(駅を使用できません){POP_COLOUR} {STRING} {STATION} {STRING}
|
||||
|
||||
STR_ORDER_IMPLICIT :(自動)
|
||||
|
||||
@@ -3977,6 +4157,11 @@ STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}選択
|
||||
STR_AI_LIST_CANCEL :{BLACK}キャンセル
|
||||
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}スクリプトを変更しません
|
||||
|
||||
STR_SCREENSHOT_CAPTION :{WHITE}スクリーンショットを撮る
|
||||
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}スクリーンショットを完全に拡大
|
||||
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}地図全体のスクリーンショット
|
||||
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}ハイトマップスクリーンショット
|
||||
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}ミニマップのスクリーンショット
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} パラメータ
|
||||
@@ -4036,6 +4221,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :このファイ
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :ファイルを読み込むことができません
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :ファイルに書き込むことができません
|
||||
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :データ保全性チェック失敗
|
||||
STR_GAME_SAVELOAD_ERROR_PATCHPACK :安定版のセーブデータです。
|
||||
STR_GAME_SAVELOAD_NOT_AVAILABLE :<使用不能>
|
||||
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}このゲームは路面電車に対応していないバージョンで保存されましたので、すべての路面電車が削除されました。
|
||||
|
||||
@@ -4116,6 +4302,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}全額
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}{CURRENCY_LONG}が必要です
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}借入金を返済できません
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}借入金を送金することはできません
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}この会社にお金を渡すことはできません...
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}会社を買収できません
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}会社の本社ビルを建設できません
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}この会社の株を25%購入できません
|
||||
@@ -4242,6 +4429,8 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :車庫の種類
|
||||
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE}は置換後では長すぎます
|
||||
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}この輸送機器の自動置換/更新は行われませんでした
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(最低資金が確保できていません)
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}新しい車両は{STRING}を運ぶことができません
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}新しい車両は順番に修理できません{NUM}
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}不可能な線路の組み合わせです
|
||||
@@ -4250,6 +4439,7 @@ STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}適当
|
||||
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}先に線路を撤去しなければなりません
|
||||
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}道路は一方通行または進入禁止です
|
||||
STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}このレール種別との平面交差はできません
|
||||
STR_ERROR_CROSSING_DISALLOWED_ROAD :{WHITE}この道路では踏切は作れません
|
||||
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}ここには信号を設置できません
|
||||
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}ここには線路を建設できません
|
||||
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}ここから線路を撤去できません
|
||||
@@ -4269,6 +4459,10 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}ここ
|
||||
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}ここから軌道を撤去できません
|
||||
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}道路がありません
|
||||
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}軌道がありません
|
||||
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}この道路のタイプは変更できません
|
||||
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}ここで路面電車の種類を変更できません...
|
||||
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}有効な路面電車がありません
|
||||
STR_ERROR_INCOMPATIBLE_TRAMWAY :{WHITE}軌道に互換性がありません
|
||||
|
||||
# Waterway construction errors
|
||||
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}ここには運河を建設できません
|
||||
@@ -4431,6 +4625,7 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Transport Tycoo
|
||||
STR_BASESOUNDS_WIN_DESCRIPTION :Transport Tycoon Deluxe オリジナル版 効果音 (Windows)
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :空の効果音パック
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Transport Tycoon Deluxe オリジナル版 音楽 (Windows)
|
||||
STR_BASEMUSIC_TTO_DESCRIPTION :オリジナルトランスポートタイクーン(オリジナル/ワールドエディター)DOS版の音楽。
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :空の音楽パック
|
||||
|
||||
##id 0x2000
|
||||
@@ -4819,6 +5014,7 @@ STR_FORMAT_BUOY_NAME :{TOWN} ブイ
|
||||
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} 第{COMMA}ブイ
|
||||
STR_FORMAT_COMPANY_NUM :(会社{COMMA})
|
||||
STR_FORMAT_GROUP_NAME :グループ {COMMA}
|
||||
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
|
||||
STR_FORMAT_INDUSTRY_NAME :{TOWN}{STRING}
|
||||
STR_FORMAT_WAYPOINT_NAME :{TOWN}中継駅
|
||||
STR_FORMAT_WAYPOINT_NAME_SERIAL :第{1:COMMA} {0:TOWN}中継駅
|
||||
|
@@ -871,9 +871,9 @@ STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}거리
|
||||
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}경로 상에 있던 개조에 실패하여 {VEHICLE}의 운행을 멈췄습니다.
|
||||
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}{VEHICLE}의 자동 교체에 실패하였습니다{}{STRING}
|
||||
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}신형 {STRING}{G 0 "을" "를"} 사용할 수 있습니다!
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}새로운 {STRING}{G 0 "을" "를"} 사용할 수 있습니다!
|
||||
STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}신형 {STRING}{G 0 "을" "를"} 사용할 수 있습니다! - {ENGINE}
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}새로운 {STRING}{G 0 "을" "를"} 사용할 수 있습니다! - {ENGINE}
|
||||
|
||||
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}이 차량이 속한 차량 그룹 목록 열기
|
||||
|
||||
@@ -954,7 +954,7 @@ STR_GAME_OPTIONS_CURRENCY_MYR :말레이시아
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :좌측통행
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :우측통행
|
||||
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}도시 이름
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}도시 이름:
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}도시 이름 스타일을 선택하세요
|
||||
|
||||
############ start of townname region
|
||||
@@ -1004,9 +1004,12 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :기타
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}하드웨어 가속
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}OpenTTD가 하드웨어 가속을 사용하게 하려면 체크하세요. 변경된 설정은 게임을 재시작한 뒤에 적용됩니다.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}OpenTTD가 하드웨어 가속을 사용하게 하려면 체크하세요. 변경한 설정은 게임을 재시작한 뒤에 적용될 것입니다.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}이 설정은 게임을 재시작한 뒤에 적용될 것입니다
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}수직 동기화
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}화면과 수직 동기화하려면 체크하세요. 변경한 설정은 게임을 재시작한 뒤에 적용될 것입니다. 하드웨어 가속을 켠 경우에만 작동합니다.
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}인터페이스 크기
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}인터페이스의 크기를 선택합니다.
|
||||
|
||||
@@ -1125,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :평탄함
|
||||
STR_TERRAIN_TYPE_HILLY :언덕
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :산
|
||||
STR_TERRAIN_TYPE_ALPINIST :매우 험한 산지
|
||||
STR_TERRAIN_TYPE_CUSTOM :사용자 지정 높이
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :사용자 지정 높이 ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :신경 안씀
|
||||
STR_CITY_APPROVAL_TOLERANT :신경 씀
|
||||
@@ -1206,14 +1211,16 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :일정 구역
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :지역 개발에 대한 도시의 태도: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :회사가 유발하는 소음과 환경 파괴가 회사에 대한 도시의 평가치와 향후 해당 지역에서 건설하는 행동에 얼마나 영향을 미칠지 선택하세요
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :최대 지형 높이: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :지도에 생성되는 산이 가질 수 있는 최대 높이를 설정합니다.
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}이 값을 최대 지형 높이로 설정할 수 없습니다. 이 값보다 고도가 높은 산이 최소 한 개 이상 존재합니다.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :지도 높이 최댓값: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :지도 지형의 최대 높이를 설정합니다. "(자동)"으로 설정하면 지형이 생성된 뒤에 적절한 값을 골라줍니다.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(자동)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}이 값을 지도 높이 최댓값으로 설정할 수 없습니다. 이 값보다 고도가 높은 산이 최소 한 개 이상 존재합니다.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :건물, 트랙 등의 하부 지형 편집 허용: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :건물이나 도로/선로 등을 제거하지 않고도 하부의 지형을 편집할 수 있게 허용합니다.
|
||||
STR_CONFIG_SETTING_CATCHMENT :더 현실적인 역세권 지정: {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :역과 공항의 종류에 따라 다른 크기의 역세권을 가지도록 만듭니다.
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :역이 붙어 있는 산업 시설의 화물을 회사의 역이 취급 가능: {STRING}
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :역이 붙어 있는 산업시설의 화물을 회사의 역이 취급 가능: {STRING}
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :이 설정을 켜면, (유전과 같이) 역이 붙어 있는 산업시설이 근처에 지은 회사 소유의 역에서도 화물을 취급할 수 있습니다. 이 설정을 끄면, 반드시 산업시설에 붙어 있는 역에서만 화물을 취급할 수 있습니다. 인근에 있는 모든 회사 소유의 역은 화물을 취급할 수 없게 되며, 산업시설에 붙어 있는 역도 그 산업시설 이외의 화물을 취급할 수 없게 됩니다.
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE :도시 소유의 도로, 다리 등의 제거 허용: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :도시 소유의 기반시설이나 건물을 제거할 수 있게 합니다.
|
||||
@@ -1255,7 +1262,7 @@ STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :일반적으로
|
||||
STR_CONFIG_SETTING_SIGNALSIDE :신호기 보이기: {STRING}
|
||||
STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :선로의 어느 쪽에 신호기를 설치할 지 선택합니다.
|
||||
STR_CONFIG_SETTING_SIGNALSIDE_LEFT :왼쪽에
|
||||
STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :진행 방향에
|
||||
STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :자동차 통행 방향에
|
||||
STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :오른쪽에
|
||||
STR_CONFIG_SETTING_SHOWFINANCES :연말에 자동으로 재정 창을 띄우기: {STRING}
|
||||
STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :이 설정을 켜면. 회사의 재정 상태를 확인하기 쉽도록 매년 말에 재정 창이 자동으로 뜹니다.
|
||||
@@ -1349,10 +1356,16 @@ STR_CONFIG_SETTING_TERRAIN_TYPE :지형 종류:
|
||||
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(천지창조 전용) 지형의 언덕 모양을 결정합니다.
|
||||
STR_CONFIG_SETTING_INDUSTRY_DENSITY :산업시설 수: {STRING}
|
||||
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :게임을 플레이하는 동안 얼마나 많은 산업시설이 생성되고 유지되어야 할 지를 설정합니다.
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :석유 관련 산업 시설의 최대 건설 범위: 지도 맨 끝에서부터 {STRING} 이내
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :정유 공장과 유전이 맵 가장자리에서 얼마나 멀리 떨어진 곳까지 건설될 수 있는지를 나타냅니다. 섬 맵에서는 이 설정을 이용해서 해당 산업 시설이 해안에 가까이 있도록 조정할 수 있습니다. 256칸보다 큰 맵의 경우에는 이 값은 더 크게 조정됩니다.
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :석유 관련 산업시설의 최대 건설 범위: 지도 맨 끝에서부터 {STRING} 이내
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :정유 공장과 유전이 맵 가장자리에서 얼마나 멀리 떨어진 곳까지 건설될 수 있는지를 나타냅니다. 섬 맵에서는 이 설정을 이용해서 해당 산업시설이 해안에 가까이 있도록 조정할 수 있습니다. 256칸보다 큰 맵의 경우에는 이 값은 더 크게 조정됩니다.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :설선 고도: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :아한대 기후의 설선 고도를 조절합니다. 눈은 산업시설의 생성과 도시 성장에 영향을 미칩니다.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :아한대 기후의 설선 고도를 조절합니다. 눈은 산업시설의 생성과 도시 성장에 영향을 미칩니다. 시나리오 에디터에서 수정할 수 있고 설정하지 않은 경우 "눈 비율" 설정을 따릅니다.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :눈 비율: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :아한대 기후에서 눈 지역의 양을 대략적으로 조절할 수 있습니다. 눈은 산업시설 생성과 도시 성장 요구사항에도 영향을 미칩니다. 지도를 생성할 때에만 사용하는 설정입니다. 해수면 바로 위에 있는 땅은 무조건 눈이 없을 것입니다.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :사막 비율: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :아열대 기후에서 사막 지역의 양을 대략적으로 조절할 수 있습니다. 사막은 산업시설 생성에도 영향을 미칩니다. 지도를 생성할 때에만 사용하는 설정입니다.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :지형의 거친 정도: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(천지창조 전용) 언덕의 빈도수를 선택합니다. 평탄한 지형은 개수가 적고 넓게 퍼진 언덕을 만듭니다. 거친 지형은 똑같아 보일 수 있는 많은 언덕이 생기게 됩니다.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :매우 부드럽게
|
||||
@@ -1516,7 +1529,7 @@ STR_CONFIG_SETTING_AI_PROFILE_EASY :쉬움
|
||||
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :중간
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HARD :어려움
|
||||
|
||||
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :멀티플레이에서 컴퓨터 플레이어의 참여 허용: {STRING}
|
||||
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :멀티 플레이에서 컴퓨터 플레이어의 참여 허용: {STRING}
|
||||
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :멀티 플레이 게임에서 인공지능 컴퓨터 플레이어가 참여하는 것을 허용합니다.
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :게임 스크립트가 중지되기 직전에 계산할 수 있는 최대 횟수: {STRING}
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :게임 스크립트가 한 단계에서 계산할 수 있는 최대 계산 횟수를 설정합니다.
|
||||
@@ -1524,20 +1537,20 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :스크립트당
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :스크립트 하나가 강제 종료되기 전까지 사용할 수 있는 메모리의 양입니다. 크기가 큰 맵에서는 값을 크게 설정해야할 수도 있습니다.
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
|
||||
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :신뢰도에 따른 정비 설정: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :신뢰도에 따른 점검 설정: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :차량 점검 방식을 "마지막 점검 이후 지난 시간 (또는) 최대 신뢰도에 대한 차량 신뢰도의 일정 퍼센트 하락 여부" 중에 하나로 선택합니다.
|
||||
STR_CONFIG_SETTING_SERVINT_TRAINS :열차에 대한 기본 점검 기준: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :열차에 따로 점검 기간이 설정되어있지 않은 경우에 사용할 기본 점검 기간을 설정합니다.
|
||||
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}일/%
|
||||
STR_CONFIG_SETTING_SERVINT_DISABLED :사용 안 함
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :차량에 대한 기본 점검 기준: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :차량 정비 설정을 하지 않은 경우, 기본값으로 사용할 정비 주기를 설정합니다.
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :차량 점검 설정을 하지 않은 경우, 기본값으로 사용할 점검 주기를 설정합니다
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :항공기에 대한 기본 점검 기준: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :항공기에 따로 점검 기간이 설정되어있지 않은 경우에 사용할 기본 점검 기간을 설정합니다.
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS :선박에 대한 기본 점검 기준: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :선박에 따로 점검 기간이 설정되어있지 않은 경우에 사용할 기본 점검 기간을 설정합니다.
|
||||
STR_CONFIG_SETTING_NOSERVICE :차량 고장 설정이 비활성화된 경우 정비하지 않음: {STRING}
|
||||
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :이 설정을 켜면, 차량이 고장나지 않도록 설정되어 있는 경우 차량이 정비를 하러 가지 않습니다.
|
||||
STR_CONFIG_SETTING_NOSERVICE :차량 고장 설정을 껐으면 점검을 하지 않음: {STRING}
|
||||
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :이 설정을 켜면, 차량이 고장나지 않도록 설정되어 있는 경우 차량이 자동으로 점검을 하러 가지 않습니다
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :화물차 속력 제한 적용: {STRING}
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :이 설정을 켜면, 화물차의 속력 제한값에 따라 열차의 최대 속력을 제한합니다.
|
||||
STR_CONFIG_SETTING_DISABLE_ELRAILS :전기 철도를 사용하지 않음: {STRING}
|
||||
@@ -1586,7 +1599,7 @@ STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :점수를 기
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :안 함
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE :경제 변화: {STRING}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :부드러운 경제에서는 생산량이 소량으로 자주 변하게 됩니다. 멈춘 경제에서는 생산량이 변하지 않고 산업 시설의 폐쇄를 막습니다. 이 설정은 NewGRF로 추가한 산업 시설에는 적용되지 않을 수 있습니다.
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :부드러운 경제에서는 생산량이 소량으로 자주 변하게 됩니다. 멈춘 경제에서는 생산량이 변하지 않고 산업시설의 폐쇄를 막습니다. 이 설정은 NewGRF로 추가한 산업시설에는 적용되지 않을 수 있습니다.
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :기본
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :부드러움
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :멈춤
|
||||
@@ -1662,8 +1675,8 @@ STR_CONFIG_SETTING_ZOOM_MIN :최대 확대
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :게임 화면의 최대 확대 수준을 설정합니다. 화면을 더 크게 확대할 수록 더 많은 메모리가 필요합니다.
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :최대 축소 수준: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :게임 화면의 최대 축소 수준을 설정합니다. 화면을 더 작게 축소할 수록 게임이 더 버벅거리게 될 수도 있습니다.
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :사용할 최고 해상도 그래픽 스프라이트: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :그래픽 스프라이트에 사용할 최고 해상도를 제한합니다. 그래픽 스프라이트 해상도를 제한하면 고 해상도 그래픽을 사용할 수 있어도 이를 사용하지 않을 수 있습니다. 이 설정을 사용하면 고해상도 그래픽을 지원하지 않는 GRF 파일을 섞어서 사용할 때 게임 모습을 일관성있게 만들 수 있습다.
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :최고 해상도 그래픽 스프라이트: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :그래픽 스프라이트에 사용할 최고 해상도를 제한할 수 있습니다. 그래픽 스프라이트 해상도를 제한하면 고해상도 그래픽을 사용할 수 있어도 이를 사용하지 않을 수 있습니다. 이 설정을 사용하면 고해상도 그래픽을 지원하지 않는 GRF 파일을 섞어서 사용할 때 게임의 모습을 일관성있게 만들 수 있습니다.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :기본값
|
||||
@@ -1713,38 +1726,38 @@ STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :종종 두 역
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :속력 단위: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :속력를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :임페리얼법 (mph)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :야드파운드법 (mph)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :미터법 (km/h)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :국제표준규격 (m/s)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :게임 단위 (칸/일)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :차량의 힘 단위: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :출력할 차량의 힘 단위를 선택합니다.
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :임페리얼법 (마력)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :야드파운드법 (마력)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :미터법 (마력)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :국제표준규격 (kW)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :무게 단위: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :무게를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :임페리얼법 (미국 톤)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :야드파운드법 (미국 톤)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :미터법 (톤)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :국제표준규격 (kg)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :부피 단위: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :부피를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :임페리얼법 (갤런)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :야드파운드법 (갤런)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :미터법 (리터)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :국제표준규격 (m³)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :견인 효과 단위: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :견인 효과(견인력)를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :임페리얼법 (파운드중)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :야드파운드법 (파운드중)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :미터법 (kgf)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :국제표준규격 (kN)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :높이 단위: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :높이를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :임페리얼법 (ft)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :야드파운드법 (ft)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :미터법 (m)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :국제표준규격 (m)
|
||||
|
||||
@@ -1791,8 +1804,8 @@ STR_CONFIG_ERROR :{WHITE}설정
|
||||
STR_CONFIG_ERROR_ARRAY :{WHITE}... 배열 '{STRING}'에서 오류 발생
|
||||
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... '{1:STRING}'에 잘못된 값('{0:STRING}')이 지정되었습니다.
|
||||
STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... '{STRING}' 설정의 끝에 후행 문자가 있습니다.
|
||||
STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... NewGRF '{STRING}' 무시중: '{STRING}'{G 1 "과" "와"} GRF ID가 겹침
|
||||
STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... 유효하지 않은 NewGRF '{STRING}' 무시중: {STRING}
|
||||
STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... '{STRING}' NewGRF를 무시합니다: '{STRING}'{G 1 "과" "와"} GRF ID가 겹침
|
||||
STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... 유효하지 않은 '{STRING}' NewGRF를 무시합니다: {STRING}
|
||||
STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :찾을 수 없음
|
||||
STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :사용하기에 불안함
|
||||
STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :NewGRF 시스템
|
||||
@@ -2099,7 +2112,7 @@ STR_NETWORK_LANG_LATVIAN :라트비아어
|
||||
STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}멀티플레이 게임 대기실
|
||||
|
||||
STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}참가 준비중: {ORANGE}{STRING}
|
||||
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}이 게임에 있는 회사의 목록입니다. 다른 회사에 같이 참가하거나, 빈 자리가 있을 경우 새로운 회사로 시작할 수 있습니다
|
||||
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}이 게임에 있는 회사의 목록입니다. 다른 회사에 같이 참여하거나, 빈 자리가 있을 경우 새로운 회사를 세워서 시작할 수 있습니다
|
||||
|
||||
STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}회사 정보
|
||||
STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}회사 이름: {WHITE}{STRING}
|
||||
@@ -2165,11 +2178,11 @@ STR_COMPANY_PASSWORD_CANCEL :{BLACK}입력
|
||||
STR_COMPANY_PASSWORD_OK :{BLACK}이 회사에 새 비밀번호 부여
|
||||
STR_COMPANY_PASSWORD_CAPTION :{WHITE}회사 비밀번호
|
||||
STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}회사 비밀번호 기본값으로 설정
|
||||
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}이 회사 비밀번호를 새 회사의 비밀번호 기본값으로 사용
|
||||
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}이 비밀번호를 새 회사의 비밀번호 기본값으로 사용합니다
|
||||
|
||||
# Network company info join/password
|
||||
STR_COMPANY_VIEW_JOIN :{BLACK}참여
|
||||
STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}이 회사로 참가해서 플레이합니다
|
||||
STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}이 회사에 참여해서 플레이합니다
|
||||
STR_COMPANY_VIEW_PASSWORD :{BLACK}비밀번호
|
||||
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}다른 참가자가 이 회사에 참여하여 플레이하지 못 하도록 암호로 보호합니다
|
||||
STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}회사 비밀번호 설정
|
||||
@@ -2261,7 +2274,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING}
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} 님이 관전을 시작하셨습니다
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} 님이 새로운 회사({2:NUM}번)를 창설하셨습니다
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} 님이 퇴장하셨습니다 (사유: {2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 님의 이름이 {STRING}(으)로 바뀌었습니다
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 님이 이름을 {STRING}(으)로 바꾸었습니다
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} 님이 {1:STRING}에게 {2:CURRENCY_LONG}만큼의 돈을 보내셨습니다
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}서버가 게임을 종료하였습니다
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}서버가 재시작되고 있습니다...{}기다려주세요...
|
||||
@@ -2340,6 +2353,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}예, 그래픽을 다운로드 받습니다
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}아니요, OpenTTD를 종료합니다
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}다운로드 실패
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}그래픽을 다운로드하는 데 실패했습니다.{}수동으로 그래픽을 다운로드하세요.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}OpenTTD 종료
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}투명 설정
|
||||
@@ -2393,7 +2409,7 @@ STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :자기부상열
|
||||
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}선로를 건설합니다. CTRL 키를 누르면 건설모드/철거모드로 전환합니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}자동건설 모드로 선로를 건설합니다. CTRL 키를 누르면 건설/철거모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}차량기지를 건설합니다. 차량을 구입하거나 정비를 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}차량기지를 건설합니다. 차량을 구입하거나 점검을 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}선로에 경유지를 설치합니다. CTRL 키를 사용하면 같은 이름의 경유지를 서로 떨어진 곳에 지을 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}철도역을 짓습니다. CTRL 키를 사용하면 같은 이름의 역을 서로 떨어진 곳에 지을 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}신호기를 설치합니다. CTRL 키를 누르면 구식/전자식으로 전환합니다.{}선로를 따라 드래그해서 설치할 수 있습니다. CTRL 키를 누른 채로 드래그하면 다음 분기점이나 다음 신호기까지 신호기를 설치합니다.{}CTRL 키를 누른 채 클릭하면 신호기 선택 창을 전환합니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
@@ -2474,8 +2490,8 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}도로
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}전차 선로를 짓습니다. CTRL 키를 누르고 있으면 건설/제거 모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}자동건설 모드로 도로를 짓습니다. CTRL 키를 누르고 있으면 건설/제거 모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}자동건설 모드로 전차 선로를 짓습니다. CTRL 키를 누르고 있으면 건설/제거 모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}차고지를 건설합니다. 차량을 구입하거나 정비를 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}전차 차고지를 건설합니다. 차량을 구입하거나 정비를 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}차고지를 건설합니다. 차량을 구입하거나 점검을 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}전차 차고지를 건설합니다. 차량을 구입하거나 점검을 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}버스 정류장을 짓습니다. CTRL 키를 사용하면 근처 정류장과 연결할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}여객 전차역을 짓습니다. CTRL 키를 사용하면 근처 역과 연결할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}트럭 적하장을 짓습니다. CTRL 키를 사용하면 근처 적하장과 연결할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
@@ -2890,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}x
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}도시의 수:
|
||||
STR_MAPGEN_DATE :{BLACK}날짜:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}산업시설 수:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}최대 지형 높이:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}최대 지형 높이를 1칸 높입니다
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}최대 지형 높이를 1칸 낮춥니다
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}설선 고도:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}설선 고도를 1칸 높입니다
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}설선 고도를 1칸 낮춥니다
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}가장 높은 지점의 높이:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}지도에서 가장 높은 지점의 최대 높이를 1만큼 높입니다
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}지도에서 가장 높은 지점의 최대 높이를 1만큼 낮춥니다
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}눈 비율:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}눈 지역의 비율을 10%p 늘립니다.
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}눈 지역의 비율을 10%p 줄입니다.
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}사막 비율:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}눈이 내린 곳의 비율을 10%p 줄입니다.
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}사막 지역의 비율을 10%p 줄입니다.
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}지형 만들기:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}지형 종류:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}해수면:
|
||||
@@ -2921,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}높이
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}크기:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}최대 지형 고도값 변경
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}설선 고도 변경
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}목표 정상 높이
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}가장 높은 지점의 높이
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}눈 비율 (% 단위)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}사막 비율 (% 단위)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}시작 연도 변경
|
||||
|
||||
# SE Map generation
|
||||
@@ -3070,7 +3093,7 @@ STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING}{G 1
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING}{G 1 "은" "는"} 반드시 {STRING} 뒤에 불러와야 합니다
|
||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING}{G 1 "은" "는"} OpenTTD {STRING} 버전이나 그 이상이 필요합니다
|
||||
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF 파일이 번역을 위해 만들어졌습니다
|
||||
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :NewGRF이 너무 많습니다
|
||||
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :NewGRF가 너무 많습니다
|
||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :{2:STRING}{G 2 "을" "를"} 포함한 정적 NewGRF {1:STRING}{G 1 "을" "를"} 불러오는 것은 비동기화를 일으킬 수 있습니다
|
||||
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :예기치 않은 스프라이트 (스프라이트 {3:NUM})
|
||||
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :알려지지 않은 액션 0 속성 {4:HEX} (스프라이트 {3:NUM})
|
||||
@@ -3104,8 +3127,8 @@ STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}호환
|
||||
STR_NEWGRF_LIST_MISSING :{RED}파일 없음
|
||||
|
||||
# NewGRF 'it's broken' warnings
|
||||
STR_NEWGRF_BROKEN :{WHITE}'{0:STRING}' NewGRF이 적용되는 과정에서 비동기화나 충돌이 일어날 수 있습니다
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}차고지 안에 있지 않은 '{1:ENGINE}'에 대한 동력 차량 상태가 바뀌었습니다
|
||||
STR_NEWGRF_BROKEN :{WHITE}'{0:STRING}' NewGRF가 적용되는 과정에서 비동기화나 충돌이 일어날 수 있습니다
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}차고지 안에 있지 않은 '{1:ENGINE}' 동력 차량의 상태가 바뀌었습니다
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}'{1:ENGINE}'{G 1 "이" "가"} 차고지 안에 있지 않으면 차량 길이가 바뀝니다
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}차량이 기지 안에 있지 않거나 개조가 불가능한 상태에서 '{1:ENGINE}'의 수송량이 변경되었습니다
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}'{1:COMPANY}'에 속한 열차 '{0:VEHICLE}'의 길이가 잘못된 값을 가지고 있습니다. NewGRF에 의한 문제로 보입니다. 게임이 비동기화 또는 충돌을 일으킬 수 있습니다.
|
||||
@@ -3509,7 +3532,7 @@ STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}이 차
|
||||
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}관리
|
||||
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}이 목록에 있는 모든 열차에 지시를 내려 관리합니다
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :차량 교체
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :정비하러 보내기
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :점검하러 보내기
|
||||
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :차량기지로 보내기
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :차고지로 보내기
|
||||
@@ -3728,7 +3751,7 @@ STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}이 격
|
||||
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}이 안에 있는 모든 차량을 판매하려고 합니다. 계속하시겠습니까?
|
||||
|
||||
# Engine preview window
|
||||
STR_ENGINE_PREVIEW_CAPTION :{WHITE}차량 개발자로부터의 메시지
|
||||
STR_ENGINE_PREVIEW_CAPTION :{WHITE}차량 개발자가 보낸 메시지
|
||||
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}저희는 이제 막 새로운 {STRING}{G 0 "을" "를"} 개발했습니다. 1년 먼저 이 차량을 사용하셔서 모두에게 공개되기 전에 잘 작동하는지 확인해주시겠습니까?
|
||||
|
||||
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}철도 기관차
|
||||
@@ -3803,10 +3826,10 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}이 차
|
||||
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}이 선박의 위치로 화면을 이동합니다. 더블 클릭하면 이 선박을 따라 화면이 움직입니다. CTRL+클릭하면 이 선박 위치를 기준으로 외부 화면을 엽니다
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}이 항공기의 위치로 화면을 이동합니다. 더블 클릭하면 이 항공기를 따라 화면이 움직입니다. CTRL+클릭하면 이 항공기 위치를 기준으로 외부 화면을 엽니다
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}열차를 차량기지로 보냅니다. CTRL+클릭하면 정비를 하러 차량기지에 들르기만 합니다
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}차량을 차고지로 보냅니다. CTRL+클릭하면 정비를 하러 차고지에 들르기만 합니다
|
||||
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}선박을 정박소로 보냅니다. CTRL+클릭하면 정비를 하러 정박소에 들르기만 합니다
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}항공기를 격납고로 보냅니다. CTRL+클릭하면 정비를 하러 격납고에 들르기만 합니다
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}열차를 차량기지로 보냅니다. CTRL+클릭하면 점검을 하러 차량기지에 들르기만 합니다
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}차량을 차고지로 보냅니다. CTRL+클릭하면 점검을 하러 차고지에 들르기만 합니다
|
||||
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}선박을 정박소로 보냅니다. CTRL+클릭하면 점검을 하러 정박소에 들르기만 합니다
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}항공기를 격납고로 보냅니다. CTRL+클릭하면 점검을 하러 격납고에 들르기만 합니다
|
||||
|
||||
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}객차/화차를 포함한 열차 전체를 복제합니다. CTRL+클릭하면 경로도 함께 공유됩니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다
|
||||
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}차량을 복제합니다. CTRL+클릭하면 경로도 함께 공유됩니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다
|
||||
@@ -3894,12 +3917,12 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}수송
|
||||
|
||||
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}환승 수익: {LTBLUE}{CURRENCY_LONG}
|
||||
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}정비 간격: {LTBLUE}{COMMA}일{BLACK}마다 마지막 정비 날짜: {LTBLUE}{DATE_LONG}
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}정비 기준: {LTBLUE}{COMMA}%{BLACK} 떨어지면 마지막 정비 날짜: {LTBLUE}{DATE_LONG}
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}점검 간격: {LTBLUE}{COMMA}일{BLACK}마다{NBSP} 마지막 점검 날짜: {LTBLUE}{DATE_LONG}
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}점검 기준: {LTBLUE}{COMMA}%{BLACK} 떨어지면 마지막 점검 날짜: {LTBLUE}{DATE_LONG}
|
||||
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}점검 기준값을 10만큼 올립니다. CTRL+클릭하면 점검 기준값을 5만큼 올립니다
|
||||
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}점검 기준값을 10만큼 내립니다. CTRL+클릭하면 점검 기준값을 5만큼 내립니다
|
||||
|
||||
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}정비 기준 설정을 변경합니다
|
||||
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}점검 기준 설정을 변경합니다
|
||||
STR_VEHICLE_DETAILS_DEFAULT :기본
|
||||
STR_VEHICLE_DETAILS_DAYS :날짜
|
||||
STR_VEHICLE_DETAILS_PERCENT :신뢰도
|
||||
@@ -3997,11 +4020,11 @@ STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}이 경
|
||||
STR_ORDER_DROP_REFIT_AUTO :특정 화물로
|
||||
STR_ORDER_DROP_REFIT_AUTO_ANY :이용 가능한 화물로
|
||||
|
||||
STR_ORDER_SERVICE :{BLACK}정비
|
||||
STR_ORDER_SERVICE :{BLACK}점검
|
||||
STR_ORDER_DROP_GO_ALWAYS_DEPOT :항상 감
|
||||
STR_ORDER_DROP_SERVICE_DEPOT :필요하면 정비
|
||||
STR_ORDER_DROP_SERVICE_DEPOT :필요하면 점검
|
||||
STR_ORDER_DROP_HALT_DEPOT :멈춤
|
||||
STR_ORDER_SERVICE_TOOLTIP :{BLACK}정비가 필요하지 않으면 이 경로를 건너뜁니다
|
||||
STR_ORDER_SERVICE_TOOLTIP :{BLACK}점검이 필요하지 않으면 이 경로를 건너뜁니다
|
||||
|
||||
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}경로를 건너뛰기 위한 비교 조건을 선택합니다
|
||||
|
||||
@@ -4010,7 +4033,7 @@ STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :적재율
|
||||
STR_ORDER_CONDITIONAL_RELIABILITY :신뢰도
|
||||
STR_ORDER_CONDITIONAL_MAX_SPEED :최고 속력
|
||||
STR_ORDER_CONDITIONAL_AGE :연령 (년)
|
||||
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :정비 필요성
|
||||
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :점검 필요성
|
||||
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :항상
|
||||
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :남은 수명 (년)
|
||||
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :최대 신뢰도
|
||||
@@ -4042,7 +4065,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :가까운 차
|
||||
STR_ORDER_GO_TO_NEAREST_HANGAR :가까운 격납고로
|
||||
STR_ORDER_CONDITIONAL :조건부 경로 건너뛰기
|
||||
STR_ORDER_SHARE :경로 공유하기
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}선택된 경로 바로 전이나 목록 맨 끝에 새 경로를 삽입합니다. CTRL 키와 함께 누르면, 역에서는 '아무 화물이나 가득 싣기'로, 경유지에서는 '직행'으로, 차량기지에서는 '점검'으로 지정됩니다. '공유된 경로'를 클릭하거나 CTRL 키를 누르면 선택했던 차량과 이 차량의 경로를 공유하게 됩니다. 단순히 클릭하면 그 차량의 경로를 복사하기만 합니다. 차량기지를 경로에 포함시키면 이 차량은 자동 정비를 할 수 없게 됩니다
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}선택된 경로 바로 전이나 목록 맨 끝에 새 경로를 삽입합니다. CTRL 키와 함께 누르면, 역에서는 '아무 화물이나 가득 싣기'로, 경유지에서는 '직행'으로, 차량기지에서는 '점검'으로 지정됩니다. '공유된 경로'를 클릭하거나 CTRL 키를 누르면 선택했던 차량과 이 차량의 경로를 공유하게 됩니다. 단순히 클릭하면 그 차량의 경로를 복사하기만 합니다. 차량기지를 경로에 포함시키면 이 차량은 자동 점검를 할 수 없게 됩니다
|
||||
|
||||
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}이 경로를 공유하고 있는 모든 차량을 표시합니다.
|
||||
|
||||
@@ -4050,8 +4073,8 @@ STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}이 경
|
||||
STR_ORDER_GO_TO_WAYPOINT :완행 경유 {WAYPOINT}
|
||||
STR_ORDER_GO_NON_STOP_TO_WAYPOINT :직행 경유 {WAYPOINT}
|
||||
|
||||
STR_ORDER_SERVICE_AT :완행 정비
|
||||
STR_ORDER_SERVICE_NON_STOP_AT :직행 정비
|
||||
STR_ORDER_SERVICE_AT :완행 점검
|
||||
STR_ORDER_SERVICE_NON_STOP_AT :직행 점검
|
||||
|
||||
STR_ORDER_NEAREST_DEPOT :가까운
|
||||
STR_ORDER_NEAREST_HANGAR :가까운 격납고
|
||||
@@ -4339,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}게임
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}대형 스크린 샷
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}스크린 샷의 이미지 크기는 {COMMA} x {COMMA} 픽셀이 될 것입니다. 스크린 샷을 찍는 데에는 시간이 다소 걸릴 수 있습니다. 계속하시겠습니까?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}높이맵이 '{STRING}' 파일로 성공적으로 저장되었습니다. 가장 높은 지점은 {NUM}입니다.
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}스크린 샷이 '{STRING}'로 저장되었습니다
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}스크린 샷을 찍지 못했습니다!
|
||||
|
||||
@@ -4658,7 +4682,7 @@ STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}이 선
|
||||
STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}이 항공기는 사용할 수 없는 상태입니다
|
||||
|
||||
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}게임에 차량이 너무 많습니다!
|
||||
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}정비 간격 설정을 바꿀 수 없습니다...
|
||||
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}점검 간격 설정을 바꿀 수 없습니다...
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... 차량이 파괴되었습니다
|
||||
|
||||
|
@@ -1166,6 +1166,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Eligere
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :alia
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Magnitudo interfaciei
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Eligere magnitudinem interfaciei adhibendam
|
||||
|
||||
@@ -1357,8 +1358,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Sinere calamita
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Quamdiu auctoritas vicinalis patitur malas actiones a societatibus: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Eligere patientiam auctoritatis vicinalis - quomodo venia eius afficitur a sonito et detrimento vicinitatis. Nimis malis actionibus, auctoritates vetant stationes struere, aedificia viasque removere
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altitudo tabulae maxima: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Eligere altitudinem montium maximam in tabula
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Non licet hanc altitudinem eligere. Unus pluresve mons in tabula altior est
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Sinere terram plasmare sub aedificia, vias, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Sinere terram plasmare sub aedificia et vias; tum necesse non est aedificia viasve removere
|
||||
@@ -2941,12 +2940,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Numerus oppidorum:
|
||||
STR_MAPGEN_DATE :{BLACK}Dies:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Numerus industriarum:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altitudo tabulae maxima:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Augere maximam altitudinem montium in tabula unum gradum
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Minuere maximam altitudinem montium in tabula unum gradum
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Altitudo nivis lineae:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Tollere altitudinem lineae nivis
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Inclinere altitudinem lineae nivis
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generatrum terrae:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Typus terrae:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Magnitudo maris:
|
||||
@@ -2972,8 +2965,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nomen ta
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Magnitudo:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Mutare altitudinem tabulae maximam
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Mutare altitudinem lineae nivis
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Mutare annum initii
|
||||
|
||||
# SE Map generation
|
||||
|
@@ -1004,6 +1004,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekrāna
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :Cita
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Lietotāja saskarnes lielums
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Lietotāja saskarnes elementu lieluma izvēle
|
||||
|
||||
@@ -1197,8 +1198,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Pārslēgt kata
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Pilsētu domju attieksme pret platības pārstrukturēšanu: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Izvēlieties, cik lielā mērā trokšņi un vides bojājumi ietekmē uzņēmuma reitingu un turpmākās būvniecības darbības viņu teritorijā
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimālais kartes augstums: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Uzstādīt maksimālo atļauto kalnu augstumu kartē
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Jūs nevarat izmantot šo maksimālo kartes augstumu. Vismaz viens kalns uz kartes ir augstāks.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Atļaut ainavas veidošanu zem ekām, ceļiem, utt. (automāt. nogāzes): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Atļauj ainavas veidošanu zem ekām un ceļiem bez to nojaukšanas
|
||||
@@ -2877,12 +2876,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Pilsētu daudzums:
|
||||
STR_MAPGEN_DATE :{BLACK}Datums:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Ražotņu daudzums:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimālais kartes augstums
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Palielināt kalnu maksimālo augstumu kartē par vienu vienību
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Samazināt kalnu maksimālu augstumu kartē par vienu vienību
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Sniega līnijas augstums
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Paaugstināt sniega līnijas augstumu
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Pazemināt sniega līnijas augstumu
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Zemes radītājs:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Apvidus reljefs:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Jūras līmenis:
|
||||
@@ -2908,8 +2901,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Augstumu
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Lielums:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Mainīt kartes maksimālo augstumu
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Mainīt sniega līnijas augstumu
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Mainīt sākuma gadu
|
||||
|
||||
# SE Map generation
|
||||
|
@@ -383,12 +383,13 @@ STR_COLOUR_BROWN :Ruda
|
||||
STR_COLOUR_GREY :Pilka
|
||||
STR_COLOUR_WHITE :Balta
|
||||
STR_COLOUR_RANDOM :Atsitiktinė
|
||||
STR_COLOUR_DEFAULT :Numatytas
|
||||
STR_COLOUR_DEFAULT :Numatytoji
|
||||
|
||||
# Units used in OpenTTD
|
||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
|
||||
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
|
||||
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
|
||||
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}langeliai per dieną
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}AG
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}AG
|
||||
@@ -429,6 +430,7 @@ STR_TOOLTIP_SORT_CRITERIA :{BLACK}Rikiavim
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Filtravimo raktas
|
||||
STR_BUTTON_SORT_BY :{BLACK}Rikiuoti pagal
|
||||
STR_BUTTON_CATCHMENT :{BLACK}Aprėptis
|
||||
STR_TOOLTIP_CATCHMENT :{BLACK}Perjungti aptarnaujamos teritorijos rodymą
|
||||
|
||||
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Užverti langą
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Lango antraštė — tempkite ją, jei norite perkelti langą į kitą ekrano vietą
|
||||
@@ -514,6 +516,7 @@ STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :vidutinį šių
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_NONE :(tuščia)
|
||||
STR_GROUP_BY_SHARED_ORDERS :Bendrinamas užduotis
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pristabdyti žaidimą
|
||||
@@ -872,10 +875,12 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Programo
|
||||
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Rodyti muzikos takelių pasirinkimo langą
|
||||
|
||||
# Playlist window
|
||||
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Muzikos programa - '{STRING}'
|
||||
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} „{STRING}“
|
||||
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Takelio numeris
|
||||
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programa - „{STRING}“
|
||||
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Išvalyti
|
||||
STR_PLAYLIST_CHANGE_SET :{BLACK}Keisti rinkinį
|
||||
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Panaikinti esamą programą (tik „Speciali 1“ arba „Speciali 2“)
|
||||
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Pakeiskite muzikos pasirinkimą į kitą įdiegtą rinkinį
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Paspauskite ant garso takelio, norėdami įtraukti į sąrašą (tik „Speciali 1“ arba „Speciali 2“)
|
||||
@@ -1074,6 +1079,7 @@ STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLAC
|
||||
STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Naujas{STRING} - {ENGINE}
|
||||
|
||||
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Atverti grupių langą, susijusį su šia transporto priemone
|
||||
|
||||
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} nebepriima {STRING}
|
||||
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} nebepriima {STRING} arba {STRING}
|
||||
@@ -1149,8 +1155,8 @@ STR_GAME_OPTIONS_CURRENCY_IDR :Indonezijos rup
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Malaizijos ringitai (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kaire puse
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Dešine puse
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kairiąja puse
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Dešiniąja puse
|
||||
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Miestų pavadinimai
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Pasirink miestų pavadinimų tipą
|
||||
@@ -1199,11 +1205,13 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Pažymė
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekrano raiška
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pasirinkite ekrano raišką
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :Kita
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Aparatinis spartinimas
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Pažymėkite šį langelį, jei norite, kad OpenTTD taikytų aparatinį spartinimą. Kad nuostata įsigaliotų, reiks perkrauti OpenTTD
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Kad pakeitimai įsigaliotų, reikia paleisti OpenTTD iš naujo
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Sąsajos elementų dydis
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pasirinkite vartotojo sąsajos elementų santykinį dydį
|
||||
|
||||
@@ -1322,6 +1330,8 @@ STR_TERRAIN_TYPE_FLAT :Lygumos
|
||||
STR_TERRAIN_TYPE_HILLY :Kalvos
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Kalnai
|
||||
STR_TERRAIN_TYPE_ALPINIST :Statūs kalnai
|
||||
STR_TERRAIN_TYPE_CUSTOM :Pasirinktinis
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Pasirinktinis ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Atlaidus
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerantiškas
|
||||
@@ -1403,13 +1413,16 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Įgalinti atsit
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Miestų gyventojų požiūris į triukšmą ir aplinkos darkymą: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Nustatyti miestų požiūrį į statybas, triukšmą ir kraštovaizdžio keitimą. Nuo to priklauso kompanijos reitingas bei leidimasstatyti įvairius objektus
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Didžiausias žemėlapio aukštis: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Didžiausias galimas kalnų žemėlapyje aukštis
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Negalima nustatyti tokio kalnų aukščio, nes žemėlapyje jau yra bent vienas aukštesnis kalnas
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Didžiausias žemėlapio aukštis: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Nustato didžiausią leistiną žemėlapio aukštį. „Automatinis“ pasirinkimas reikš, kad kad vertė bus parinkta jau sugeneravus reljefą
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatinis)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Negalima nustatyti tokios aukščio ribos, nes žemėlapyje jau yra bent vienas aukštesnis kalnas
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Leisti keisti reljefą po pastatais, bėgiais, ir t.t.. (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Leisti keisti reljefą po pastatais ir bėgiais, jų nepašalinant
|
||||
STR_CONFIG_SETTING_CATCHMENT :Aptarnaujamos teritorijos dydis priklauso nuo stotelė tipo: {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Skirtingų tipų (traukinių, automobilių, laivų bei lėktuvų) stotelės aptarnauja skirtingo dydžio teritorijas. Paprastai automobilių stotelė aprėpia mažiausią plotą, o oro uostas — didžiausią
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Leisti kompanijos stotims aptarnauti pramonės įmones su nuosavomis neutraliomis stotimis: {STRING}
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Įgalinus šią nuostatą, pramonės įmonės su nuosavomis stotimis (pvz, naftos platformos) taip pat galės būti aptarnautos žaidėjų stočių, įrengtų netoliese. Išjungus šią nuostatą, minėtos pramonės įmonės galės būti aptarnautos tik iš nuosavų stočių. Tokiu atveju žaidėjų įrengtos stotys įmonės aptarnauti negalės, o įmonės stotis aptarnaus tik pačią įmonę.
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE :Leisti griauti miestams priklausančius tiltus, kelius ir kt.: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Palengvinti miestams priklausančios infrastruktūros (kelių, tiltų, namų ir kitų objektų) pašalinimą
|
||||
@@ -1532,6 +1545,8 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :Rodyti miestų
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Rodyti miestų gyventojų skaičių žemėlapio pažymėtoje vietoje
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grafikų linijų storis: {STRING}
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grafikų linijų storis. Plonesnė linija yra tikslesnė, tačiau storesnę lengviau pastebėti bei atskirti jos spalvą
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Rodyti plėtinio pavadinimą perkant naują trasnporto priemonę: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Perkant naują transporto priemonę, lange atsiras papildoma eilutė, nurodanti, kuriam plėtiniui priklauso pažymėta transporto priemonė.
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Kraštovaizdis: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Skirtingi kraštovaizdžio tipai pasižymi skirtingomis tiek gamtinėmis (medžių, kalvų, jūrų, upių kiekis), tiek pramoninėmis (pramonės įmonės, miestų augimo greitis, transporto priemonės) savybėmis
|
||||
@@ -1546,7 +1561,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Pramonės įmon
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Didžiausias naftos perdirbimo įmonės atstumas nuo žemėlapio kraštų: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftos perdirbimo gamyklos statomos tik žemėlapio pakraščiuose, netoli kranto
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sniego linijos aukštis: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Aukštis, virš kurio žemės paviršius padengiamas sniegu. Tai taip pat turi įtakos pramonės įmonių kūrimui ir mietų augimui.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Aukštis, virš kurio žemės paviršius padengiamas sniegu. Tai taip pat turi įtakos pramonės įmonių kūrimui ir miestų augimui. Pakeisti galima tik scenarijų redaktoriumi. Generuojant naują pasaulį, bus automatiškai apskaičiuotas pagal sniegynų aprėpties parametrą
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Sniegynų aprėptis: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Apytikslė sniegynų aprėptis naujo žemėlapio generavimo metu. Nuo sniegynų plotų priklauso pramonės įmonių atsiradimas (kai kurios įmonės gali atsirasti tik sniegynuose ir atvirkščiai) ir miestų augimo galimybės. Žemė ties jūros lygmeniu visuomet yra be sniego
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Dykumų aprėptis: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Apytikslė dykumų aprėptis naujo žemėlapio generavimo metu. Nuo dykumų plotų priklauso pramonės įmonių atsiradimas (kai kurios įmonės gali atsirasti tik dykumose ir atvirkščiai).
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Paviršiaus lygumas (tik TerraGenesis) : {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(tik TerraGenesis) Kuo lygesnis kraštovaizdis, tuo generuojamos kalvos bus žemesnės ir tuo jų bus mažiau.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Labai lygus
|
||||
@@ -1582,7 +1603,12 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Reljefo spalva
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Žalia
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Tamsiai žalia
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violetinė
|
||||
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Perkelkite peržiūros sritį su RMB, pelės padėtis užrakinta
|
||||
STR_CONFIG_SETTING_SCROLLMODE :Peržiūros lango slinkties veiksena: {STRING}
|
||||
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Peržiūros lango slinkties veiksena
|
||||
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Tempti vaizdą dešiniuoju pelės klavišu, žymeklis fiksuotas
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Tempti žemėlapį dešiniuoju pelės klavišu, žymeklis fiksuotas
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB :Tempti žemėlapį dešiniuoju pelės klavišu
|
||||
STR_CONFIG_SETTING_SCROLLMODE_LMB :Tempti žemėlapį kairiuoju pelės klavišu
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Tolydi vaizdo slinktis: {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Įjungus šią nuostatą ir pakeitus pagrindinio lango rodomą vietą (pvz., spragtelėjus žemėlapyje), vaizdas slinksis tolydžiai. Priešingu atveju vaizdas pasikeis akimirksniu, šuoliškai.
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Rodyti matavimo pastabą, kai naudojami įvairūs statybų įrankiai: {STRING}
|
||||
@@ -1851,6 +1877,8 @@ STR_CONFIG_SETTING_ZOOM_MIN :Didžiausias pr
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Didžiausias galimas vaizdo padidinimas peržiūros lange. Atkreipkite dėmesį, kad didesnė vertė gali padidinti operatyviosios atminties suvartojimą
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Didžiausias atitolinimo lygis: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Didžiausias galimas vaizdo sumažinimas peržiūros lange. Atkreipkite dėmesį, kad didesnė vertė gali sulėtinti žaidimą
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Didžiausia leistina spruklio raiška: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Spruklio raiška nebus didesnė, nei ši nustatyta riba, net jeigu aukštesnės raiškos grafiniai objektai ir bus pasiekiami. Šis būdas leidžia šiek tiek suvienodinti grafinį atvaizdavimą, kai viename žadime yra ir aukštos, ir žemos raiškos grafikos rinkinių.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4 kartai
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2 kartai
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normalus
|
||||
@@ -1858,6 +1886,8 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2 kartai
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4 kartai
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8 kartai
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Miestų augimo greitis: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Miestų augimo greitis
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Joks
|
||||
@@ -1915,6 +1945,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Vienetai, kuria
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :imperiniai (mph)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :metriniai (km/h)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Vietiniai (langeliai per dieną)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Galios vienetai: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Vienetai, kuriais matuojama galia
|
||||
@@ -2084,12 +2115,12 @@ STR_LIVERY_CAPTION :{WHITE}{COMPANY
|
||||
|
||||
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Rodyti pagrindines spalvų parinktis
|
||||
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Rodyti traukinių spalvas
|
||||
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Rodyti mašinų spalvas
|
||||
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Rodyti automobilių spalvas
|
||||
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Rodyti laivų spalvas
|
||||
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Rodyti lėktuvų spalvas
|
||||
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Pasirinkite pirminę spalvą pasirinktai schemai. Ctrl+Click nustatys šitą spalvą kiekvienai schemai
|
||||
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Pasirinkite antrinę spalvą pasirinktai schemai. Ctrl+Click nustatys šitą spalvą kiekvienai schemai
|
||||
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Pasirinkite spalvą pažymėjimui arba multi-spalvas CTRL+click. Paspauskite spalvos naudojimui
|
||||
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Pasirinkite pirminę spalvą pasirinktai schemai. Spustelėjus laikant nuspaustą Ctrl klavišą, pasirinkta spava bus nustatyta visoms schemoms.
|
||||
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Pasirinkite antrinę spalvą pasirinktai schemai. Spustelėjus laikant nuspaustą Ctrl klavišą, pasirinkta spava bus nustatyta visoms schemoms.
|
||||
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Pasirinkite objektą, kurio spalvas norite pakeisti. Spragsint laikant nuspaustą Ctrl klavišą, galėsite pasirinkti iškart kelis objektus.
|
||||
|
||||
STR_LIVERY_DEFAULT :Numatytosios spalvos
|
||||
STR_LIVERY_STEAM :Garinis lokomotyvas
|
||||
@@ -2110,8 +2141,8 @@ STR_LIVERY_TRUCK :Sunkvežimis
|
||||
STR_LIVERY_PASSENGER_SHIP :Keleivinis laivas
|
||||
STR_LIVERY_FREIGHT_SHIP :Krovininis laivas
|
||||
STR_LIVERY_HELICOPTER :Sraigtasparnis
|
||||
STR_LIVERY_SMALL_PLANE :Mažas orlaivis
|
||||
STR_LIVERY_LARGE_PLANE :Didelis orlaivis
|
||||
STR_LIVERY_SMALL_PLANE :Mažas lėktuvas
|
||||
STR_LIVERY_LARGE_PLANE :Didelis lėktuvas
|
||||
STR_LIVERY_PASSENGER_TRAM :Keleivinis tramvajus
|
||||
STR_LIVERY_FREIGHT_TRAM :Krovininis tramvajus
|
||||
|
||||
@@ -2340,6 +2371,7 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Atsijung
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Serveris apsaugotas. Įvesk slaptažodį
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Kompanija apsaugota. Įvesk slaptažodį
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Žaidėjų sąrašas
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Žaidėjų sąrašas
|
||||
@@ -2449,6 +2481,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :žaidėjų skai
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :jungiasi žaidėjai
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :rankinis
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :žaidimo skriptas
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :laukiama, kol atsinaujins saitai
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :išeinama
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} prisijungė prie žaidimo
|
||||
@@ -2536,6 +2569,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Taip, parsisiųsti grafikos rinkinį
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, išeiti iš OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Parsisiųsti nepavyko
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Grafikos rinkinio parsisiųsti nepavyko.{}Bandykite parsisiųsti savarankiškai.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Išeiti iš „OpenTTD“ žaidimo
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Skaidrumo nuostatos
|
||||
@@ -2555,6 +2591,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Krovini
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Visi
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Joks
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Pasirinkite kompanijas, kurių krovinių srautus norite matyti
|
||||
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}nenaudojamas
|
||||
@@ -2578,6 +2615,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Sujungti
|
||||
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Statyti atskirą kontrolės punktą
|
||||
|
||||
# Generic toolbar
|
||||
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Išjungta, nes nėra jokių šiai infrastruktūrai prieinamų transporto priemonių
|
||||
|
||||
# Rail construction toolbar
|
||||
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Geležinkelio tiesimas
|
||||
@@ -2594,7 +2632,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Statyti
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Statyti geležinkelio tiltą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Statyti geležinkelio tunelį. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Aktyvinti bėgių, signalų, kontrolės punktų ir stotelių šalinimo veikseną. Spragtelėjus stotelę laikant nuspaustą Ctrl klavišą, bus pašalinti ir bėgiai, ne tik stotelės elementas
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Pakeisti bėgių tipą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Pakeisti geležinkelio bėgių tipą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
|
||||
|
||||
STR_RAIL_NAME_RAILROAD :Geležinkelis
|
||||
STR_RAIL_NAME_ELRAIL :Elektrifikuotas geležinkelis
|
||||
@@ -2681,6 +2719,8 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Statyti
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Statyti tramvajaus tunelį. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Aktyvinti automobilių kelių ir stotelių šalinimo veikseną
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Aktyvinti tramvajaus bėgių ir stotelių šalinimo veikseną
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}Pakeisti kelio tipą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}Pakeisti tramvajaus bėgių tipą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
|
||||
|
||||
STR_ROAD_NAME_ROAD :Keliai
|
||||
STR_ROAD_NAME_TRAM :Tramvajus
|
||||
@@ -3068,6 +3108,7 @@ STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}
|
||||
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}Plėtiniai: {WHITE}{STRING}
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK} Filtro eilutė:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Perrašyti bylą
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Ar tikrai norite pakeisti jau esamą failą?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (Aplankas)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Viršaplankis)
|
||||
|
||||
@@ -3081,12 +3122,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Miestų kiekis:
|
||||
STR_MAPGEN_DATE :{BLACK}Pradžios data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Pramonės įmonių kiekis:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Didžiausias leistinas aukštis:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Padidinti didžiausią leistiną aukštį vienetu
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Sumažinti didžiausią leistiną aukštį vienetu
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Sniego linijos aukštis:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Paaukštinti sniego liniją
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Pažeminti sniego liniją
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Didžiausias aukštis
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Padidinti didžiausią galimą reljefo aukštį vienetu
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Sumažinti didžiausią galimą reljefo aukštį vienetu
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Sniegynų aprėptis
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Padidintį sniegynų aprėptį 10%
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Sumažinti sniegynų aprėptį 10%
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Dykumų aprėptis:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Padidinti dykumų aprėptį 10%
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Sumažinti dykumų aprėptį 10%
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generavimo algoritmas:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Vietovės tipas:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Jūros lygis:
|
||||
@@ -3112,8 +3158,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Žemėla
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Dydis:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Keisti didžiausią leistiną aukštį
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Pakeisti sniego linijos aukštį
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Didžiausias aukštis
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Didžiausias reljefo aukštis
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Sniegynų aprėptis (%)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Dykumų aprėptis (%)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Keisti pradžios metus
|
||||
|
||||
# SE Map generation
|
||||
@@ -3186,9 +3234,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versija:
|
||||
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Anksčiausia suderinama versija: {SILVER}{NUM}
|
||||
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5 suma: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paletė: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Numatytoji (D)
|
||||
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Numatytoji (D) / 32 bpp
|
||||
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Pasenusi (W)
|
||||
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Pasenusi (W) / 32 bpp
|
||||
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Nuostatos: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Nėra
|
||||
|
||||
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Informacijos nėra
|
||||
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Atitinkamas failas nerastas
|
||||
@@ -3269,6 +3320,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Skaitymas už p
|
||||
STR_NEWGRF_ERROR_GRM_FAILED :Pageidautas GRF resursas yra neprieinamas (spruklys {3:NUM})
|
||||
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} buvo išjungtas {2:STRING}
|
||||
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Neteisingas/nežinomas spruklio išdėstymo formatas (spruklys {3:NUM})
|
||||
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Savybių sąrašas turi per daug elementų (spruklys {3:NUM}, savybė{4:HEX})
|
||||
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Klaidinga pramonės įmonė gamybos funkcijoje (spruklys {3:NUM}, "{2:STRING}")
|
||||
|
||||
# NewGRF related 'general' warnings
|
||||
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Įspėjimas!
|
||||
@@ -3300,6 +3353,7 @@ STR_NEWGRF_BUGGY :{WHITE}Plėtiny
|
||||
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Transporto priemonės '{1:ENGINE}' talpa skiriasi nuo nurodytos galimų priemonių sąraše. Automatinis atnaujinimas gali tinkamai neveikti
|
||||
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' sukėle begalinį ciklą produkcijos atgaliniame kvietime
|
||||
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Kvietimas {1:HEX} grąžino nežinomą/klaidingą atsakymą {2:HEX}
|
||||
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' grąžino klaidingą krovinio tipą gamybos funkcijoje, eil. nr. {2:HEX}
|
||||
|
||||
# 'User removed essential NewGRFs'-placeholders for stuff without specs
|
||||
STR_NEWGRF_INVALID_CARGO :<netinkamas krovinys>
|
||||
@@ -3342,6 +3396,7 @@ STR_TOWN_POPULATION :{BLACK}Pasaulio
|
||||
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
|
||||
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Miestas)
|
||||
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Populiacija: {ORANGE}{COMMA}{BLACK} Namų skaičius: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST.ko} praėjusį mėnesį: {ORANGE}{COMMA}{BLACK} Maks.: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Kad miestas augtų reikalingi kroviniai:
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} reikia
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} reikalingas žiemą
|
||||
@@ -3352,10 +3407,10 @@ STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Miestas
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Miestas auga kas {ORANGE}{COMMA}{BLACK}{NBSP}dien{P ą as ų} (paremtas)
|
||||
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Miestas {RED}ne{BLACK}didėja
|
||||
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Triukšmo limitas mieste: {ORANGE}{COMMA}{BLACK} daugiausia: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Rodyti miestą ekrano centre. Ctrl+Paspaudimas atidaro naują langą su miesto vaizdu
|
||||
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centruoti šį miestą pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį miestą
|
||||
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Vietinė valdžia
|
||||
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Rodyti informaciją apie valdžią
|
||||
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Keisti miesto vardą
|
||||
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Keisti miesto pavadinimą
|
||||
|
||||
STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Išplėsti
|
||||
STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Padidinti miesto dydį
|
||||
@@ -3366,7 +3421,7 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Pervardinti mie
|
||||
|
||||
# Town local authority window
|
||||
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} vietinė valdžia
|
||||
STR_LOCAL_AUTHORITY_ZONE :Įtakos teritorija
|
||||
STR_LOCAL_AUTHORITY_ZONE :{BLACK}Aprėptis
|
||||
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Rodyti šio miesto įtakos teritoriją
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transporto kompanijų reitingai:
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
|
||||
@@ -3395,13 +3450,17 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Paperka
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Tikslai
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalūs tikslai
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Visuotiniai tikslai
|
||||
STR_GOALS_SPECTATOR :Visuotiniai tikslai
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Rodyti visuotinius
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Rodyti visuotinius tikslus
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Rodyti kompanijos
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Rodyti kompanijos tikslus
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Nieko -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Paspaudus ant nurodymo bus rodoma gamykla/miestas/vieta. Paspaudus laikant VALD (CTRL) klavišą bus atidarytas naujas langas su gamykla/miestu/vieta
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Centruoti tikslo objektą pagrindiniame lange. Spragtelėjus laikant nuspaustą „Ctrl“ klavišą, bus atidarytas papildomas peržiūros langas su vaizdu į tą objektą
|
||||
|
||||
# Goal question window
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Klausimas
|
||||
@@ -3441,7 +3500,8 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Paspausk
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Scenarijaus knyga
|
||||
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globali scenarijų knyga
|
||||
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Visuotinė scenarijų knyga
|
||||
STR_STORY_BOOK_SPECTATOR :Visuotinė scenarijų knyga
|
||||
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
|
||||
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Puslapis {NUM}
|
||||
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Peršokti į konkretų puslapį pasirenkant jį iš sąrašo.
|
||||
@@ -3514,7 +3574,7 @@ STR_CARGO_RATING_EXCELLENT :Puikus
|
||||
STR_CARGO_RATING_OUTSTANDING :Nuostabus
|
||||
############ range for rating ends
|
||||
|
||||
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centruoti stotį pagrindiniame ekrane. Ctrl+Click atidaro naują peržiūros langą su vaizdu į šią stotį
|
||||
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centruoti stotį pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šią stotį
|
||||
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Pakeisti stoties pavadinimą
|
||||
|
||||
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Rodyti visus traukinius, į kurių užduotis yra įtraukta ši stotelė
|
||||
@@ -3531,7 +3591,7 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Uždraus
|
||||
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
|
||||
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Rodyti kontrolės punktą lango centre.Ctrl+Paspaudimas atidaro naują langą su kontrolės punkto vazidu.
|
||||
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Keisti waypoint pavadinimą
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Rodyti plūdurą lango centre. Ctrl+Paspaudimas atidaro nauja langą su plūduto vaizdu.
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centruoti plūdurą pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį plūdurą
|
||||
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Pakeisti plūduro pavadinimą
|
||||
|
||||
STR_EDIT_WAYPOINT_NAME :{WHITE}Redaguoti punkto vardą
|
||||
@@ -3586,33 +3646,36 @@ STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA}
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} vandens langeli{P s ai ų}
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} stoties langeli{P s ai ų}
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} oro uost{P as ai ų}
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Nieko
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Nėra
|
||||
|
||||
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Pastatyti įmonės būstinę
|
||||
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Statyti įmonės būstinę
|
||||
STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Apžiūrėti būstinę
|
||||
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Žiūrėti įmonės būstinę
|
||||
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Apžiūrėti įmonės būstinę
|
||||
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Perkelti būstinę
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Perstatyti įmonės būstinę kitur už 1% įmonė vertės. Shift+Click parodys kainą neperstatant būstinės
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Perstatyti įmonės būstinę kitur už 1% įmonės vertės. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos nieko realiai neperkeliant
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Išsamiau
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Peržiūrėti detalesnę infrastruktūros informaciją
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Pervesti pinigų
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Pervesti šiai kompanijai pinigų
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Naujas veidas
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Pasirink naują veidą
|
||||
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Spalva
|
||||
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Keičia kompanijos transporto priemonių spalvą
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Kompanijos pavadinimas
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Veidas
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Keičia direktoriaus veidą
|
||||
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Spalvos
|
||||
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Keičia kompanijos transporto priemonių spalvas
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Pavadinimas
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Keičia kompanijos pavadinimą
|
||||
STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Direktoriaus vardas
|
||||
STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Keičia kompanijos direktoriaus vardą
|
||||
|
||||
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Pirkti 25% kompanijos akcijų
|
||||
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Parduoti 25% kompanijos akcijų
|
||||
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Pirkti 25% šios kompanijos akcijų. Shift+Click parodys kainą neperkant jokių akcijų
|
||||
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Parduoti 25% šios kompanijos akcijų. Shift+Click parodys pardavimo kainą neparduodant akcijų
|
||||
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Pirkti 25% šios kompanijos akcijų. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos nieko realiai neperkant
|
||||
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Parduoti 25% šios kompanijos akcijų. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos pajamos nieko realiai neperkant
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Kompanijos pavadinimas
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Direktoriaus vardas
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Pervedama suma
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}Mes ieškome, kas galėtų perimti mūsų kompaniją.{}{}Ar jūs norėtumėte pirkti {COMPANY} už {CURRENCY_LONG}?
|
||||
|
||||
@@ -3658,6 +3721,7 @@ STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRI
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Priima:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} laukia{STRING}
|
||||
|
||||
STR_CONFIG_GAME_PRODUCTION :{WHITE}Keisti gamybos apimtį (8 daugiklis, iki 2040)
|
||||
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Pakeisti gamybos spartą (procentais, iki 800%)
|
||||
@@ -3707,11 +3771,13 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Nesugrupuoti au
|
||||
STR_GROUP_DEFAULT_SHIPS :Nesugrupuoti laivai
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Nesugrupuoti lėktuvai
|
||||
|
||||
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupės - Spragtelk ant grupės jai priklausančių transporto priemonių peržiūrai
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Spragtelk, kad sukurti grupę
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Pašalinti pasirinktą grupę
|
||||
STR_GROUP_RENAME_TOOLTIP :{BLACK}Pervadinti pasirinktą grupę
|
||||
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Perdažyti pasirinktos grupės transporto priemones
|
||||
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Paspauskite čia, kad apsaugoti grupę nuo bendro auto-pakeitimo
|
||||
|
||||
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Pašalinti grupę
|
||||
@@ -3723,6 +3789,8 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Iškelti visas
|
||||
STR_GROUP_RENAME_CAPTION :{BLACK}Pervadinti grupę
|
||||
|
||||
STR_GROUP_PROFIT_THIS_YEAR :Šio mėnesio pelnas:
|
||||
STR_GROUP_PROFIT_LAST_YEAR :Pernykštis pelnas:
|
||||
STR_GROUP_OCCUPANCY :Dabartinė apkrova:
|
||||
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
|
||||
|
||||
# Build vehicle window
|
||||
@@ -3732,6 +3800,7 @@ STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nauji vienbėgi
|
||||
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nauji „Maglev“ lokomotyvai
|
||||
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nauji automobiliai
|
||||
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Nauji tramvajai
|
||||
|
||||
############ range for vehicle availability starts
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Nauji lokomotyvai
|
||||
@@ -3741,6 +3810,7 @@ STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nauji lėktuvai
|
||||
############ range for vehicle availability ends
|
||||
|
||||
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Kaina: {GOLD}{CURRENCY_LONG}{BLACK} Svoris: {GOLD}{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Kaina: {GOLD}{CURRENCY_LONG}{BLACK} (Pertvarkymas: {GOLD}{CURRENCY_LONG}{BLACK}) Svoris: {GOLD}{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Greitis: {GOLD}{VELOCITY}{BLACK} Galia: {GOLD}{POWER}
|
||||
STR_PURCHASE_INFO_SPEED :{BLACK}Greitis: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Greitis vandenyne: {GOLD}{VELOCITY}
|
||||
@@ -3749,18 +3819,22 @@ STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Eksploat
|
||||
STR_PURCHASE_INFO_CAPACITY :{BLACK}Talpa: {GOLD}{CARGO_LONG} {STRING}
|
||||
STR_PURCHASE_INFO_REFITTABLE :(permontuojamas)
|
||||
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Sukurtas: {GOLD}{NUM}{BLACK} Tarnavimo laikas: {GOLD}{COMMA} met{P ai ai ų}
|
||||
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Didž. Patikimumas: {GOLD}{COMMA}%
|
||||
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Didž. patikimumas: {GOLD}{COMMA}%
|
||||
STR_PURCHASE_INFO_COST :{BLACK}Kaina: {GOLD}{CURRENCY_LONG}
|
||||
STR_PURCHASE_INFO_COST_REFIT :{BLACK}Kaina: {GOLD}{CURRENCY_LONG}{BLACK} (Pertvarkymas: {GOLD}{CURRENCY_LONG}{BLACK})
|
||||
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Svoris: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
|
||||
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Kaina: {GOLD}{CURRENCY_LONG}{BLACK} Greitis: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Kaina: {GOLD}{CURRENCY_LONG}{BLACK} (Pertvarkymas: {GOLD}{CURRENCY_LONG}{BLACK}) Greitis: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Talpa: {GOLD}{CARGO_LONG}, {CARGO_LONG}
|
||||
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Pajungta vagonų: {GOLD}+{POWER}{BLACK} Svoris: {GOLD}+{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Permontuojamas kroviniams: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :visiems krovinių tipams
|
||||
STR_PURCHASE_INFO_NONE :(tuščia)
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Tik lokomotyvai
|
||||
STR_PURCHASE_INFO_ALL_BUT :visiems krovinių tipams, išskyrus {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Didž. traukos jėga: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Nuotolis: {GOLD}{COMMA} langeliai
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipas: {GOLD}{STRING}
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lokomotyvų ir vagonų sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, lokomotyvas ar vagonas bus slepiamas/rodomas sąraše
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Automobilių sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, automobilis bus slepiamas/rodomas sąraše
|
||||
@@ -3772,14 +3846,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Pirkti
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Pirkti
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Pirkti
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Pirkti ir pertvarkyti traukinį
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Pirkti ir pertvarkyti automobilį
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Pirkti ir pertvarkyti laivą
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Pirkti ir pertvarkyti lėktuvą
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Pirkti pažymėtą lokomotyvą ir/ar vagonus. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Pirkti pažymėtą automobilį. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Pirkti pažymėtą laivą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Pirkti pažymėtą lėktuvą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant
|
||||
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK} Pirkti ir paruošti pažymėtą laivą. Shift+paspaudimas rodo numatomą kainą be pirkimo
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Pirkti ir paruošti pažymėtą lėktuvą. Shift+paspaudimas rodo numatomą kainą be pirkimo
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Pirkti pažymėtą lokomotyvą ir/ar vagonus. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Pirkti ir pertvarkyti pažymėtą automobilį. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Pirkti ir pertvarkyti pažymėtą laivą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Pirkti ir pertvarkyti pažymėtą lėktuvą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Pervardinti
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Pervardinti
|
||||
@@ -3939,9 +4019,11 @@ STR_ENGINE_PREVIEW_SHIP.kur :laive
|
||||
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kaina: {CURRENCY_LONG} Svoris: {WEIGHT_SHORT}{}Greitis: {VELOCITY} Galia: {POWER}{}Eksploatavimo išlaidos: {CURRENCY_LONG} per metus{}Talpa: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kaina: {CURRENCY_LONG} Svoris: {WEIGHT_SHORT}{}Greitis: {VELOCITY} Galia: {POWER} Maks. T.E.: {6:FORCE}{}Einamosios išlaidos: {4:CURRENCY_LONG}/yr{}Talpa: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. Greitis: {VELOCITY}{}Talpa: {CARGO_LONG}{}Eksploatacijos išlaidos: {CURRENCY_LONG}/metams
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY}{}Talpa: {CARGO_LONG}{}Eksploatacijos išlaidos: {CURRENCY_LONG}/metams
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY}{}Lėktuvo tipas: {STRING}{}Talpa: {CARGO_LONG}, {CARGO_LONG}{}Eksploatacijos išlaidos: {CURRENCY_LONG}/metams
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY}{}Tipas: {STRING}{}Talpa: {CARGO_LONG}{}Eksploatavimo išlaidos: {CURRENCY_LONG}/per metus
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY}{}Lėktuvo tipas: {STRING} Nuotolis: {COMMA} tiles{}Talpa: {CARGO_LONG}, {CARGO_LONG}{}Eksploatacijos išlaidos: {CURRENCY_LONG}/metams
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY}{}Tipas: {STRING} Nuotolis: {COMMA} langel{P is iai iai}{}Talpa: {CARGO_LONG}{}Eksploatavimo išlaidos: {CURRENCY_LONG}/per metus
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Keisti tr. priemones {STRING} - {STRING}
|
||||
@@ -3950,7 +4032,7 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Automobilis
|
||||
STR_REPLACE_VEHICLE_ROAD_VEHICLE.kas :automobilis
|
||||
STR_REPLACE_VEHICLE_ROAD_VEHICLE.ka :Automobilį
|
||||
STR_REPLACE_VEHICLE_SHIP :Laivas
|
||||
STR_REPLACE_VEHICLE_AIRCRAFT :Lėktuvas
|
||||
STR_REPLACE_VEHICLE_AIRCRAFT :Lėktuvus
|
||||
|
||||
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Naudojamos transporto priemonės
|
||||
STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Stulpelis su informacija apie transporto priemones, kurias šiuo metu naudojate
|
||||
@@ -3974,6 +4056,7 @@ STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Pereidin
|
||||
STR_REPLACE_ENGINES :Varikliai
|
||||
STR_REPLACE_WAGONS :Vagonai
|
||||
STR_REPLACE_ALL_RAILTYPE :Visas bėgines transporto priemones
|
||||
STR_REPLACE_ALL_ROADTYPE :Visas kelių transporto priemones
|
||||
|
||||
STR_REPLACE_HELP_RAILTYPE :{BLACK}Pasirinkite bėgio tipą, kur dėl variklio norėtumėte pakeisti
|
||||
STR_REPLACE_HELP_ROADTYPE :{BLACK}Pasirinkite kelio tipą, kurio automobilius norite pakeisti
|
||||
@@ -3984,6 +4067,7 @@ STR_REPLACE_MONORAIL_VEHICLES :Vienbegiai trau
|
||||
STR_REPLACE_MAGLEV_VEHICLES :„Maglev“ traukiniai
|
||||
|
||||
STR_REPLACE_ROAD_VEHICLES :Automobilius
|
||||
STR_REPLACE_TRAM_VEHICLES :Tramvajinės transporto priemonės
|
||||
|
||||
STR_REPLACE_REMOVE_WAGON :{BLACK}Vagono pašalinimas: {ORANGE}{STRING}
|
||||
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Pakeitimo metu išlaikyti traukinio ilgį atjungiant vagonus (pradedant nuo priekio), jeigu pakeitus garvežį traukinys pailgėtų
|
||||
@@ -4031,6 +4115,7 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Dabartin
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Dabartinė laivo būsena - spragtelkite, jei norite sustabdyti/paleisti laivą
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Dabartinė lėktuvo būsena - spragtelkite, jei norite sustabdyti/paleisti lėktuvą
|
||||
|
||||
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Centruoti užduoties tikslą pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į dabartinės užduoties tikslą
|
||||
|
||||
# Messages in the start stop button in the vehicle view
|
||||
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Pakraunamas / iškraunamas
|
||||
@@ -4071,6 +4156,7 @@ STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} me
|
||||
|
||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Didž. greitis: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Maks. greitis: {LTBLUE}{VELOCITY} {BLACK}Lėktuvo tipas: {LTBLUE}{STRING}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Didž. greitis: {LTBLUE}{VELOCITY} {BLACK}Tipas: {LTBLUE}{STRING} {BLACK}Nuotolis: {LTBLUE}{COMMA} langel{P is iai iai}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Svoris: {LTBLUE}{WEIGHT_SHORT} {BLACK}Galia: {LTBLUE}{POWER}{BLACK} Didž. greitis: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Svoris: {LTBLUE}{WEIGHT_SHORT} {BLACK}Galia: {LTBLUE}{POWER}{BLACK} Didž. greitis: {LTBLUE}{VELOCITY} {BLACK}Didž. traukos jėga: {LTBLUE}{FORCE}
|
||||
|
||||
@@ -4204,6 +4290,7 @@ STR_ORDER_CONDITIONAL_AGE :amžius (metais
|
||||
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :reikia techninės apžiūros
|
||||
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :visuomet
|
||||
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :likusi eksploatacijos trukmė (metais)
|
||||
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :didžiausias patikimumas
|
||||
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Palyginimo operacija
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :yra lygu
|
||||
@@ -4266,6 +4353,7 @@ STR_ORDER_REFIT_STOP_ORDER :(pertvarkyti {S
|
||||
STR_ORDER_STOP_ORDER :(sustoti)
|
||||
|
||||
STR_ORDER_GO_TO_STATION :{STRING} „{STATION}“ {STRING}
|
||||
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Negalima naudotis stotimi){POP_COLOUR} {STRING} {STATION} {STRING}
|
||||
|
||||
STR_ORDER_IMPLICIT :(automatinis)
|
||||
|
||||
@@ -4492,17 +4580,17 @@ STR_PERCENT_NONE_SMALL :{TINY_FONT}{WHI
|
||||
STR_PERCENT_NONE :{WHITE}{NUM}%
|
||||
|
||||
# Income 'floats'
|
||||
STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}Kaina: {CURRENCY_LONG}
|
||||
STR_INCOME_FLOAT_COST :{RED}Kaina: {CURRENCY_LONG}
|
||||
STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}Išlaidos: {CURRENCY_LONG}
|
||||
STR_INCOME_FLOAT_COST :{RED}Išlaidos: {CURRENCY_LONG}
|
||||
STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}Pajamos: {CURRENCY_LONG}
|
||||
STR_INCOME_FLOAT_INCOME :{GREEN}Pajamos: {CURRENCY_LONG}
|
||||
STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Pervesti: {CURRENCY_LONG}
|
||||
STR_FEEDER :{YELLOW}Pervesti: {CURRENCY_LONG}
|
||||
STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}Perkelti: {CURRENCY_LONG}{WHITE} / {GREEN}Pajamos: {CURRENCY_LONG}
|
||||
STR_FEEDER_INCOME :{YELLOW}Perkelti: {CURRENCY_LONG}{WHITE} / {GREEN}Pajamos: {CURRENCY_LONG}
|
||||
STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}Perkelti: {CURRENCY_LONG}{WHITE} / {RED}Kaštai: {CURRENCY_LONG}
|
||||
STR_FEEDER_COST :{YELLOW}Perkelti: {CURRENCY_LONG}{WHITE} / {RED}Kaštai: {CURRENCY_LONG}
|
||||
STR_MESSAGE_ESTIMATED_COST :{WHITE}Numatoma kaina: {CURRENCY_LONG}
|
||||
STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Pervesta: {CURRENCY_LONG}
|
||||
STR_FEEDER :{YELLOW}Pervesta: {CURRENCY_LONG}
|
||||
STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}Perkelta: {CURRENCY_LONG}{WHITE} / {GREEN}Pajamos: {CURRENCY_LONG}
|
||||
STR_FEEDER_INCOME :{YELLOW}Perkelta: {CURRENCY_LONG}{WHITE} / {GREEN}Pajamos: {CURRENCY_LONG}
|
||||
STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}Perkelta: {CURRENCY_LONG}{WHITE} / {RED}Išlaidos: {CURRENCY_LONG}
|
||||
STR_FEEDER_COST :{YELLOW}Perkelta: {CURRENCY_LONG}{WHITE} / {RED}Išlaidos: {CURRENCY_LONG}
|
||||
STR_MESSAGE_ESTIMATED_COST :{WHITE}Numatomos išlaidos: {CURRENCY_LONG}
|
||||
STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Numatomos pajamos: {CURRENCY_LONG}
|
||||
|
||||
# Saveload messages
|
||||
@@ -4518,6 +4606,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Išsaugotas ža
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Neįmanoma perskaityti failo
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Neįmanoma įrašyti failo
|
||||
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Nepavyko duomenų vientisumo patikrinimas
|
||||
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Žaidimas įrašytas naudojant modifikuotą versiją
|
||||
STR_GAME_SAVELOAD_NOT_AVAILABLE :<neprieinamas>
|
||||
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Žaidimas buvo išsaugotas be tramvajų palaikymo. Visi tramvajai buvo panaikinti.
|
||||
|
||||
@@ -4545,6 +4634,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Rasta ti
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Didelės apimties ekrano nuotrauka
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Ekrano nuotraukos raiška bus {COMMA} x {COMMA} pikselių. Įrašymas gali užtrukti. Ar norite tęsti?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Žemėlapis sėkmingai įrašytas kaip '{STRING}'. Didžiausias aukštis yra {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Ekrano vaizdas išsaugotas kaip „{STRING}“
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Ekrano vaizdas neišsaugotas!
|
||||
|
||||
@@ -4598,6 +4688,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... visa
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}...reikia turėti {CURRENCY_LONG}
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Skolos grąžinti negalima...
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Negalima dovanoti iš banko pasiskolintų pinigų...
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Nepavyko pervesti pinigų...
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Neįmanoma pirkti kompanijos...
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Neįmanoma pastatyti įmonės būstinės...
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Negalima nusipirkti 25% šios kompanijos akcijų...
|
||||
@@ -4711,7 +4802,7 @@ STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Sukeisti
|
||||
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Traukinys per ilgas
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Negalima apsukti traukinio...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... sudaryta iš kelių vienetų
|
||||
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Nesuderinami begiai
|
||||
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Nesuderinami bėgiai
|
||||
|
||||
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Transporto priemonės perkelti negalima...
|
||||
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}Galinis variklis visuomet iš paskos seks priekinį
|
||||
@@ -4723,7 +4814,9 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Netinkamas depo
|
||||
# Autoreplace related errors
|
||||
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} yra per ilgas po pakeitimo
|
||||
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Nėra automatinio taisyklių pakeitimo/atnaujinimo pritaikymo
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(pinigu limitas)
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(pinigų limitas)
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}Naujoji transporto priemonė negali gabenti {STRING.ko}
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Nauja transporto priemonė negali būti pertvarkyti gabenti krovinį, nurodytą užduotyje nr. {NUM}
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Neįmanoma kelių kombinacija
|
||||
@@ -4756,6 +4849,7 @@ STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}Neįmano
|
||||
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Neįmanoma čia pakeisti tramvajaus bėgių tipo...
|
||||
STR_ERROR_NO_SUITABLE_ROAD :{WHITE} Nėra tinkamo kelio
|
||||
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}Netinkama tramvajaus vėžė
|
||||
STR_ERROR_INCOMPATIBLE_TRAMWAY :{WHITE}... nesuderinami tramvajaus bėgiai
|
||||
|
||||
# Waterway construction errors
|
||||
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Neimanoma cia iskasti kanalu...
|
||||
@@ -4808,6 +4902,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Neįmano
|
||||
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Neįmanoma ištrinti šią grupę...
|
||||
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Neįmanoma pervadinti grupę...
|
||||
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Nepavyksta nustatyti viršgrupės...
|
||||
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... susidaro ciklinė hierarchija
|
||||
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Neįmanoma ištrinti visas tr. priemones iš šios grupės...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Neįmanoma įtraukti tr. priemonę į šią grupę...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Negalima pridėti bendrų transporto priemonių į grupę...
|
||||
|
@@ -194,6 +194,7 @@ STR_COLOUR_DEFAULT :Standard
|
||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
|
||||
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
|
||||
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
|
||||
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}Felder/Dag
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}bhp
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}ps
|
||||
@@ -312,8 +313,15 @@ STR_SORT_BY_CARGO_CAPACITY :Luedungskapazit
|
||||
STR_SORT_BY_RANGE :Längt
|
||||
STR_SORT_BY_POPULATION :Bevölkerung
|
||||
STR_SORT_BY_RATING :Rating
|
||||
STR_SORT_BY_NUM_VEHICLES :Unzuel Gefierer
|
||||
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Totale Profit lescht Joer
|
||||
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Totale Profit dëst Joer
|
||||
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Durchschnëttsprofit lescht Joer
|
||||
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Durchschnëttsprofit dëst Joer
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_NONE :Keng
|
||||
STR_GROUP_BY_SHARED_ORDERS :Gedeelten Opträg
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Spill pausen
|
||||
@@ -596,7 +604,7 @@ STR_GRAPH_KEY_CAPTION :{WHITE}Legend v
|
||||
STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Klick hei fir d'Firma an der Grafik an/aus zeschalten
|
||||
|
||||
# Company league window
|
||||
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Firmeliga Tabell
|
||||
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Firmentabell
|
||||
STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}'
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Techniker
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Verkéiersmanager
|
||||
@@ -604,7 +612,7 @@ STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transportkoordi
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Stroossenopsiicht
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Direkter
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Firmechef
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Virsëtzenden
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Virsëtzend/en
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon
|
||||
|
||||
@@ -687,7 +695,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klick op
|
||||
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top Firmen déi {NUM} erreecht hunn
|
||||
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Firmeligatabell {NUM}
|
||||
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Kafmann
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businesspersoun
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industriellen
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Kapitalist
|
||||
@@ -739,6 +747,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Knubbelegt Land
|
||||
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Grasland
|
||||
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Onerschlossend Land
|
||||
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Reebësch
|
||||
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Felder
|
||||
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Beem
|
||||
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Fielsen
|
||||
@@ -770,6 +779,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Weis all
|
||||
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Lescht Meldung oder News
|
||||
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
|
||||
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSEIERT * *
|
||||
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUSEIERT (warden op d'Aktualiséirung vun der Linkgrafik) * *
|
||||
STR_STATUSBAR_AUTOSAVE :{RED}AUTOSPÄICHEREN
|
||||
STR_STATUSBAR_SAVING_GAME :{RED}* * SPÄICHERT D'SPILL * *
|
||||
|
||||
@@ -935,6 +945,9 @@ STR_GAME_OPTIONS_CURRENCY_MXN :Mexikanesche Pe
|
||||
STR_GAME_OPTIONS_CURRENCY_NTD :New Taiwan Dollar (NTD)
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :Chinesesch Renminbi (CNY)
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indiesch Rupee (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesesch Rupiah (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysesche Ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lénks fueren
|
||||
@@ -987,11 +1000,17 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Klick d
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Bildopléisung
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Wielt d'Bildopléisung
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :Aaner
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardwarebeschleunegung
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Dës Optioun wielen, dass OpenTTD Hardwarebeschleunigung dierf notzen. Wäert just geännert ginn wann d'Spill nei gestart gëtt
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}D'Astellung huet réicht en Afloss no engem Neistart vum Spill
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacegréisst
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wiel d'Gréisst déi fir den Interface soll benotzt ginn
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(auto-Detekt.)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duebel
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
|
||||
@@ -999,11 +1018,18 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Schrëftgréisst
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wiel d'Interface-Schrëftgréisst aus
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(auto-Detekt.)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Duebel Gréisst
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphik
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Refresh rate uweisen
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Wiel d'Refresh rate vum Bildschirm aus
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :aner
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates déi méi grouss wéi 60Hz sinn, kënnen d'Performance beaflossen
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis Grafikset
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wielt de Basis Grafikset dee soll benotzt ginn
|
||||
@@ -1024,7 +1050,7 @@ STR_ERROR_FULLSCREEN_FAILED :{WHITE}Fehler b
|
||||
|
||||
# Custom currency window
|
||||
|
||||
STR_CURRENCY_WINDOW :{WHITE}Eegen Währung
|
||||
STR_CURRENCY_WINDOW :{WHITE}Eege Währung
|
||||
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Wiesselkuer: {ORANGE}{CURRENCY_LONG} = £ {COMMA}
|
||||
STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Setz de Betrag Suen dee fir 1 Pond (£) gebraucht gëtt erof
|
||||
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Setz de Betrag Suen dee fir 1 Pond (£) gebraucht gëtt erop
|
||||
@@ -1099,6 +1125,8 @@ STR_TERRAIN_TYPE_FLAT :Flaach
|
||||
STR_TERRAIN_TYPE_HILLY :Hiwwelech
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Bierger
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpin
|
||||
STR_TERRAIN_TYPE_CUSTOM :Eegen Héicht
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Eegen Héicht ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Fräizügeg
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerant
|
||||
@@ -1180,9 +1208,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Stell Katastrop
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Dem Stadrot seng Astellung géigeniwwer dem Embau vun der Landschaft: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Wielt aus, wéivill vun der Firma verursachten Kaméidi an Emweltschiedegung sech op d'Stadbewäertung an op weider Bauaktiounen auswierkt
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximal Kaartenhéicht: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Setzt déi maximal erlabten Héicht fir Bierger op dëser Kaart
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kanns d'maximal Kaartenhéicht net op dëse Wäert setzen. Op manst ee Bierg op der Kaart ass méi héich
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Maximal Kaartenhéicht: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Setzt déi maximal Héicht vun der Kaart fest. Mat "(auto)" wäert e gudde Wäert no der Terrain-Generatioun gewielt ginn
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kanns d'Kaartenhéicht net op dëse Wäert setzen. Op manst ee Bierg op der Kaart ass méi héich
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Erlaabt Landformung ënnert Gebaier, Stroossen, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Erlaabt Terraintransformatioun ënnert Gebaier an Schinnen ouni dës ewechzehuelen
|
||||
STR_CONFIG_SETTING_CATCHMENT :Erlaabt méi realistësch Einzugsberäicher: {STRING}
|
||||
@@ -1210,7 +1240,7 @@ STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90°-Kéieren e
|
||||
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Erlaabt Statiounen zesummen ze setzen och wann se net direkt uneneen leien: {STRING}
|
||||
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Erlaabt Statiounsdeeler un eng Statioun unzehenken ouni déi existéiernd Statioun ze beréiren. Ctr+Klick fir déi nei Deeler unzehenken
|
||||
STR_CONFIG_SETTING_INFLATION :Inflatioun: {STRING}
|
||||
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Erlab Inflatioun an der Economie, wou d'Käschten méi séier klammen wéi d'Bezuelungen
|
||||
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Erlab Inflatioun an der Wiertschaft, wou d'Käschten méi séier klammen wéi d'Bezuelungen
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximal Bréckelängt: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximal Längt déi eng Bréck dierf hunn
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximal Bréckenhéicht: {STRING}
|
||||
@@ -1314,7 +1344,7 @@ STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Den NewGRF Numm
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Weist eng Zeil an der Fënster un wou Gefier kaf ginn, aus wéi engem NewGRF dat Gefier geluede gouf.
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Landschaft: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landschaften definéiren basis Spillszenarien mat verschiddenen Wueren an Stiedwuesstumviraussetzungen. NewGRF an Gamescripter erlaben méi fein Astellungen.
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landschaften definéiren basis Spillszenarien mat verschiddenen Wueren a Stiedwuesstumviraussetzungen. NewGRF a Gamescripter erlabe méi fein Astellungen.
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :Landgenerator: {STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Den original Generator henkt vum basis Grafikset of, an erstellt fixéiert Landschaftstypen. TerraGenesis ass en op Perlin noise baséierten Generator mat méi feinen Astellungen.
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
|
||||
@@ -1326,7 +1356,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Definéiert wé
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximal Distanz vum Kaarterand bis zu enger Uelegindustrie: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limitéiert wéi wäit vum Bord Uelegraffinerien an Buerinsele dierfe gebaut ginn. Op Inselkaarten garantéiert dest dass se um Rand gebaut ginn. Op Kaarten mat méi wéi 256 Felder, gett dese Wert skaléiert
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Schnéigrenz Héicht: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kontrolléiert ab welcher Héicht de Schnéi ufenkt an der subarktëscher Landschaft. Schnéi affektéiert och Industriegeneratioun an de Wuesstum vu Stied.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kontrolléiert ab welcher Héicht de Schnéi ufenkt an der subarktëscher Landschaft. Schnéi affektéiert och Industriegeneratioun an de Wuesstum vu Stied. Kann nëmmen am Szenario-Editor geännert ginn oder gëtt anescht berechend per "Schnéiundeel"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Schnéibedeckung: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Setzt déi ongeféier Unzuel u Schnéi an enger subarktëscher Landschaft fest. Schnéi beaflosst och d'Industriegeneratioun an Stiedwuësstumsviraussetzungen. Gëtt nëmmen während der Kaartegeneratioun gebraucht. Land just iwwert der Miereshéicht ass ëmmer ouni Schnéi
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Wüstenundeel: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Stellt den ongeféieren Deel vun Wüst op der tropescher Kaart an. Wüst affektéiert och d'Industrië-Generatioun. Gëtt nëmmen während der Kaartegeneratioun gebraucht.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Knubbelegkeet vum Terrain (nëmmen TerraGenesis) : {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Nëmmen TerraGenesis) Wiel d'Heefegkeet vun Hiwwelen: Mëll Landschafter hunn manner, breed verdeelten Hiwwelen. Rau Landschaften hunn méi Bierger déi repetitiv ausgesinn kënnen.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Ganz Flaach
|
||||
@@ -1368,7 +1404,7 @@ STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :D'Usiicht mat d
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Beweg d'Kaart mat der rietser Maustast, Maus-Positioun gespaart
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB :D'Kaart mat der rietser Maustast bewegen
|
||||
STR_CONFIG_SETTING_SCROLLMODE_LMB :Kaart mat der lénker Maustast bewegen
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Feine Scrolling: {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Glaate Scrolling: {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontrolléiert wéi d'Haptusiicht op eng bestëmmten Positioun scrollt, wann een op déi kléng Kaart klickt oder en Befehl fir ob en spezifescht Objet ze scrollen gëtt. Wann ugeschalt, gëtt bis dohin gescrollt, wann ausgeschalt, spréngt d'Vue op den Zielobjet
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Weis en Mooss-Tooltip wann verschidde Bau-Tools benotzt ginn: {STRING}
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Weis Felderdistanzen an Héichtenënnerscheed beim Zéien während dem Bauen un
|
||||
@@ -1440,6 +1476,12 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Bau-Tools nom G
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Looss d'Bauoptiounen fir Brécken, Tunnelen etc. nom Gebrauch op
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Ausgaben vun der Firma an der Finanzfënster gruppéiren: {STRING}
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definéiert de Layout fir d'Firmenausgabefënster
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Huel Signaler beim leeë vu Schinnen automatesch ewech: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Hëllt automatesch Signaler ewech wann dës am Wee sinn. Dëst kinnt zu Zuchaccidenter féieren.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Geschw.-Limit beim schnell lafe loossen: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limitléiert d'Geschwindegkeet wann een et schnell lafe léisst. 0 = keng Limit (sou séier wéi de Computer kann). Werter ënnert 100% loossen d'Spill méi lues lafen. Déi ierwegt Limit henkt vun de Spezifikatiounen vum Computer of an kann per Spill variéieren.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% un normaler Spillgeschw.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Keng Limit (sou séier wéi de Computer et erlabt)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Newsticker: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Spill Sound of fir resuméiert Neiegkeeten
|
||||
@@ -1553,6 +1595,11 @@ STR_CONFIG_SETTING_ENDING_YEAR :End-Joer vum Sc
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Joer wou d'Spill opgrond vum Scoring ophält. Um Enn vun desem Joer gëtt der Firma hiere Score gespäichert an an der Highscore-Lëscht ugewisen, mee de Spiller kann dono weider spillen.{}Wann dese Wert virum Startjoer ass, gëtt d'Highscorelëscht nie ugewisen.
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nie
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE :Wiertschaftstyp: {STRING}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :"Glaat" suergt fir méi oft a kleng Produktiounsännerungen. "Agefruer" stoppt jeglech Ännerungen an der Wiertschaft an Industrieschléissungen. Dës Astellunge kinnten keen Afloss hunn, wann en NewGRF benotzt gëtt.
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Glaat
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Agefruer
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Undeeler vun aaneren Firmen kafen: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Wann ugeschalt, dierfen Aktien vu Firmen kaf an verkaf ginn. Aktien si just fir Firme verfügbar, déi en gewëssen Alter erreecht hunn
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Minimalt Firmenalter fir Aktien ze handelen: {STRING}
|
||||
@@ -1596,7 +1643,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING :Stiedgrënnung
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Wann dës Astellung ugeschalt ass, kënnen Spiller nei Stied am Spill grënnen
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Verbueden
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Erlaabt
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Erlaabt, custom Stad-Layout
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Erlaabt, eegene Stad-Layout
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Duerfwuerengeneratioun: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Wéivill Wuere produzéiert ginn, relativ zur Bevölkerung vum Duerf.{}Quadratesche Wuesstum: En duebel sou grousst Duerf, generéiert véier mol souvill Passagéier.{}Lineare Wuesstum: En duebel sou grousst Duerf, generéiert duebel souvill Passagéier.
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratesch (original)
|
||||
@@ -1604,6 +1651,10 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
|
||||
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Bamplazéirung: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontrolléiert zoufälleg Optauche vu Beem während dem Spill. Dëst kann Industrie beaflossen, déi op d'Wuessen vu Beem ugewisen sinn
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Wuessen, net ausbreeden {RED}(Mécht Seemille futti)
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Wuess mee breed sech just am Reebësch aus
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Beem wuessen an verspreeën sech iwwerall
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Net wuessen, net ausbreeden {RED}(Mécht Seemille futti)
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :Positioun vun der Haapt-Toolbar: {STRING}
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontal Positioun vun der Haapt-Toolbar uewen um Schierm
|
||||
@@ -1621,12 +1672,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximalen Ranzo
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximal Razoomstuf fir Usiichtsfënsteren. Et gëtt méi Späicher gebraucht wann d'Stufen ze grouss ginn
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Maximalen Rauszoom Level: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximal Rauszoom-Stuf fir Usiichtsfënsteren. Méi grouss Rauszoom-Stufen kënnen Ruckeler verursaachen
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Héchsten Opléisung vu Sprites: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limitéiert d'Maximalopléisung fir Sprites. Dës Limitéirung verhënnert d'Luede vun héich opgeléiste Grafiken, och wann déi verfügbar sinn. Dës kann hëllefen, dass d'Spill méi gläichméisseg ausgesäit wann e Mix vun GRF Dateie benotzt gëtt déi net all héich opgeléist sinn.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Geschw. vum Stad-Wuesstem: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Geschwindegkeet mat däer Stied wuessen
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Keen
|
||||
@@ -1670,6 +1726,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Emmer wann eng
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Britesch (mph)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metresch (km/h)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Spilleenheeten (Felder/Dag)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Kraafteenheeten: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Emmer wann d'Kraaft vun engem Gefier am Userinterface ugewisen gëtt, weis se an den ausgewielten Eenheeten un
|
||||
@@ -1760,6 +1817,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Net genu
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Reservéirung vun {BYTES} Spritecache versot. De Spritecache gouf reduzéiert op {BYTES}. Dëst reduzéiert d'Performance vun OpenTTD. Fir Späicher ze spueren kann een probéiren 32bpp Grafiken auszeschalten an/oder Zoom-Eran Stufen
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Fehler an de Videoastellungen
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... keng kompatibel GPU fonnt. Hardwarebeschleunegung deaktivéiert
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1799,22 +1858,24 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check op
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Weis KI an Spill-Script-Astellungen
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Aus 'OpenTTD' eraus goen
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}Dem grad ausgewielte Basis Grafikset fehlen {NUM} Srite{P "" s}. W.e.g. no Updates fir dëse Set sichen.
|
||||
STR_INTRO_BASESET :{BLACK}Dem grad ausgewielte Basis Grafikset fehlen {NUM} Sprite{P "" s}. W.e.g. no Updates fir dëse Set sichen.
|
||||
STR_INTRO_TRANSLATION :{BLACK}Dës Iwwersetzung huet {NUM} String{P "" s}. Hëllef OpenTTD besser ze man andems du dech als Iwwersetzer mells! Lies readme.txt fir d'Detailer.
|
||||
|
||||
# Quit window
|
||||
STR_QUIT_CAPTION :{WHITE}Eraus
|
||||
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Bass du sécher, dass du aus OpenTTD eraus wëlls?
|
||||
STR_QUIT_YES :{BLACK}Jo
|
||||
STR_QUIT_NO :{BLACK}Nee
|
||||
|
||||
# Abandon game
|
||||
STR_ABANDON_GAME_CAPTION :{WHITE}Spill ofbriechen
|
||||
STR_ABANDON_GAME_QUERY :{YELLOW}Bass du sécher, dass du des Partie ofbrieche wëlls?
|
||||
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Sécher dass du aus dësem Szenario eraus wëlls ?
|
||||
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Sécher, dass du aus dësem Szenario eraus wëlls goen?
|
||||
|
||||
# Cheat window
|
||||
STR_CHEATS :{WHITE}Cheater
|
||||
STR_CHEATS_TOOLTIP :{BLACK}Checkboxen weisen un dass du den Cheat schon eng Kéier benotzt hues
|
||||
STR_CHEATS_NOTE :{BLACK}Notiz: jeglech Benotzung vun dësen Astellungen wäert am Spillstand opgeholl ginn
|
||||
STR_CHEAT_MONEY :{LTBLUE}Suen ëm {CURRENCY_LONG} erhéijen
|
||||
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Als Firma {ORANGE}{COMMA} spillen
|
||||
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magësche Bulldozer (Industrien ofrappen, onzerstéierbar Objeten): {ORANGE}{STRING}
|
||||
@@ -1826,8 +1887,8 @@ STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Gemässegt Klim
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-Arktesch Landschaft
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-Tropesch Landschaft
|
||||
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Spillsaacheland Landschaft
|
||||
STR_CHEAT_CHANGE_DATE :{LTBLUE}Datum wiesselen: {ORANGE} {DATE_SHORT}
|
||||
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Wiessel d'aktuellt Joer
|
||||
STR_CHEAT_CHANGE_DATE :{LTBLUE}Datum änneren: {ORANGE} {DATE_SHORT}
|
||||
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Änner dat aktuellt Joer
|
||||
STR_CHEAT_SETUP_PROD :{LTBLUE}Erlaabt d'ännere vun de Produktiounswäerter: {ORANGE}{STRING}
|
||||
|
||||
# Livery window
|
||||
@@ -1966,6 +2027,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Spill b
|
||||
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Server erneieren
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Serverinfo erneieren
|
||||
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Am Internet sichen
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Am Internet no ëffentleche Server sichen
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Am LAN sichen
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Am LAN no Server sichen
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Server bäisetzen
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Setzt en Server op d'Lëscht wou ëmmer no enger Partie gesicht gëtt
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Server starten
|
||||
@@ -2108,8 +2173,8 @@ STR_NETWORK_SPECTATORS :Zuschauer
|
||||
# Network set password
|
||||
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Späicher d'Passwuert net
|
||||
STR_COMPANY_PASSWORD_OK :{BLACK}Benotz daat neit Passwuert fir d'Firma
|
||||
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Firme-Passwuert
|
||||
STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Standard Firme-Passwuert
|
||||
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Firma-Passwuert
|
||||
STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Standard Firma-Passwuert
|
||||
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Benotzt dëst Passwuert als Standard fir nei Firmen
|
||||
|
||||
# Network company info join/password
|
||||
@@ -2191,11 +2256,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Spill nach ëmm
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Spill nach ëmmer pauséiert ({STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Spill nach ëmmer pauséiert ({STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Spill nach pauséiert ({STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Spill na ëmmer pauséiert ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Spill geet weider ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :Unzuel Spiller
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :Spiller verbannen
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manuell
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :Spill-Script
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :warden op d'Aktualiséirung vun der Linkgrafik
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :verloossen
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ass dem Spill bäigetrueden
|
||||
@@ -2205,6 +2272,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} as
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} huet eng nei Firma gegrënnt (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} huet d'Spill verlooss ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} huet säin Numm op {STRING} gewiesselt
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} huet {2:CURRENCY_LONG} der Firma {1:STRING} ginn
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}De Server huet d'Sessioun zougemaach
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}De Server gëtt nei gestart...{}W.e.g. waarden...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} gouf gekickt. Grond: ({STRING})
|
||||
@@ -2282,6 +2350,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jo, download d'Grafiken
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, verlooss OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Download mësslong...
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Downloade vu Grafiken mësslong.{}W.e.g Grafik manuell eroflueden.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}OpenTTD verloossen
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Transparenzoptiounen
|
||||
@@ -2325,6 +2396,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Weepunkt
|
||||
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Separate Weepunkt bauen
|
||||
|
||||
# Generic toolbar
|
||||
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Ausgeschalt, well et grad keng Gefierer fir dës Infrastruktur gëtt
|
||||
|
||||
# Rail construction toolbar
|
||||
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Schinnebau
|
||||
@@ -2520,6 +2592,12 @@ STR_TREES_RANDOM_TYPE :{BLACK}Zoufäll
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Zoufälleg Beem planzen. Shift wiesselt tëscht bauen an ongeféier Käschten uweisen
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Zoufälleg Beem
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Beem zoufälleg iwwert d'Landschaft setzen
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Planz eenzel Beem andems mat der Maus iwwer d'Landschaft gezu gëtt.
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Beem
|
||||
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planz kleng Bëscher andems mat der Maus iwwer d'Landschaft gezu gëtt.
|
||||
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Bësch
|
||||
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Planz grouss Bëscher andems mat der Maus iwwer d'Landschaft gezu gëtt.
|
||||
|
||||
# Land generation window (SE)
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Landerstellung
|
||||
@@ -2570,12 +2648,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Zoufall
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Nei Industrie finanzéieren
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Wielt déi gewënschten Industrie op der Lëscht aus
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Vill zoufälleg Industrien
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Vill zoufälleg Industrien
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}D'Kaart mat villen zoufällegen Industrien fëllen
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Erstell zoufälleg Industrien
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Bass du sécher, dass du vill zoufälleg Industrië baue wëlls?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Käschten: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Förderen
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Bauen
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Grënnen
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}All industrien ewechhuelen
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}All Industrien ewechhuelen déi aktuell op der Kaart sinn
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}All industrien ewechhuelen
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Bass du sécher, dass du all d'Industrien ewechhuele wëlls?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industrieketten fir {STRING} Industrie
|
||||
@@ -2596,6 +2680,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Wiel d'I
|
||||
|
||||
# Land area window
|
||||
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Informatiounen
|
||||
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Haaptusiicht op d'Feld. Ctrl+Klick mëcht eng nei Fënster op der aktueller Positioun op
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Käschte fir ze raumen: {LTBLUE}Keng
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Käschte fir ze raumen: {RED}{CURRENCY_LONG}
|
||||
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Akommes wann ofgerappt: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -2805,6 +2890,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter-String:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Datei iwwerschreiwen
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Bass du sécher, dass du d'existéirend Datei iwwerschreiwe wëlls?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (Verzeechnëss)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Een dossier zréck)
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}Gëff dem Spillstand en Numm
|
||||
|
||||
@@ -2816,12 +2903,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Unz. Dierfer:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Unz. Industrien:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximal Kaartenhéicht:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Setzt d'Maximalhéicht vu Bierger op der Kaart em 1 erop
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Setzt d'Maximalhéicht vu Bierger op der Kaart em 1 erof
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Weis d'Schnéilinnhéicht
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Beweg Schnéilinnhéicht erop
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Beweg Schnéilinnhéicht erof
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Héchste Punkt:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Setzt d'Maximalhéicht vum héchste Punkt op der Kaart em een erop
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Setzt d'Maximalhéicht vum héchste Punkt op der Kaart em een erof
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Schnéiundeel
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Schnéiundeel em zéng Prozent eropsetzen
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Schnéiundeel em zéng Prozent erofsetzen
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Wüstenundeel:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Wüstenundeel em zéng Prozent eropsetzen
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Wüstenundeel em zéng Prozent erofsetzen
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerator:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain Typ:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Mieresspigel:
|
||||
@@ -2847,8 +2939,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Héichte
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Gréisst:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Maximal Kaartenhéicht änneren
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ännert d'Schnéilinnhéicht
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Zil Gipfelhéicht
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Héchste Punkt
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Schnéiundeel (a %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Wüstenundeel (a %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Änner d'Startjoer
|
||||
|
||||
# SE Map generation
|
||||
@@ -3065,6 +3159,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Zoutreff
|
||||
|
||||
# Sign window
|
||||
STR_EDIT_SIGN_CAPTION :{WHITE}Schëldtext änneren
|
||||
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op d'Schëld. Ctrl+Klick erstellt eng nei Usiicht op d'Schëld
|
||||
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Géi bei d'nächst Schëld
|
||||
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Géi bei d'Schëld firdrun
|
||||
|
||||
@@ -3125,19 +3220,23 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Nei Gebaier fin
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Exklusiv Transportrechter kafen
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :D'Gemeng bestiechen
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Eng kleng Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Eng mëttel Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Eng grouss Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Stroossenneibau an der Stad finanzéieren. Stéiert den Traffic op de Stroossen fir déi nächst 6 Méint.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eng Statu zur Éier vun der Firma bauen.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De Bau vun neie Kommerzgebaier finanzéieren.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kaaft fir 1 Joer exklusiv Transportrechter an deser Stad. D'Gemeng erlaabt den Transport vu Passagéier a Wueren nëmmen äerer Firma.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Eng kleng Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{}Gëtt fir eng Zäit de Statiounen em de Stadkär eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Eng mëttel Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{}Gëtt fir eng Zäit de Statiounen an engem mëttlere Radius em de Stadkär eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Eng grouss Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{}Gëtt fir eng Zäit de Statiounen an engem méi grousse Radius em de Stadkär eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Stroossenneibau an der Stad finanzéieren.{}Stéiert den Traffic op de Stroossen fir déi nächst 6 Méint.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eng Statu zur Éier vun der Firma bauen.{}Gëtt de Statiounen an dëser Stad permanent eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De Bau vun neie Kommerzgebaier finanzéieren.{}Gëtt fir eng Zäit dem Stadwuesstum e Schub.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kaaft fir 1 Joer exklusiv Transportrechter an dëser Stad.{}D'Gemeng erlaabt den Transport vu Passagéier a Wueren nëmmen denger Firma.{}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}D'Gemeng bestiechen fir d'Bewäertung ze erhéijen, mam Risiko fir eng grouss Bestrofung, falls der erwëscht gitt.{} Käschten: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ziler
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Ziler
|
||||
STR_GOALS_SPECTATOR :Global Ziler
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Weis d'global Ziler un
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Firma
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Firmenziler uweisen
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Keng -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
@@ -3145,10 +3244,10 @@ STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klick op Ziel fir d'Haptfënster op d'Industrie/Stad/Feld ze zentréiren. Ctrl+Klick mëcht eng nei Fënster op der Industrie/Stad/Feld-Positioun op
|
||||
|
||||
# Goal question window
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :Fro
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :Informatioun
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :Warnung
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :Fehler
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Fro
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Informatioun
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Warnung
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Fehler
|
||||
|
||||
############ Start of Goal Question button list
|
||||
STR_GOAL_QUESTION_BUTTON_CANCEL :Ofbriechen
|
||||
@@ -3338,6 +3437,8 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Firmenha
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Bau d'Firmenhaaptgebai op eng aaner Plaz.Käschten: 1% vun dem Firmewäert. Shift+Klick weist ongeféier Käschten ouni ze réckelen
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detailer
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Detailléiert Infrastrukturen uweisen
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Gëff d'Geld
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Gëff dëser Firma Geld
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Neit Gesiicht
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Wielt en neit Gesiicht fir de Manager
|
||||
@@ -3355,8 +3456,9 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Verkaaft
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Firmennumm
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Numm vum Manager
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Gëff d'Unzuel vu Geld an déi soll verschenkt ginn
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}Mir sichen eng Transportfirma déi eis Firma iwwerhuelen wëll.{}{}Wëlls du {COMPANY} fir {CURRENCY_LONG} kafen?
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}Mir sichen eng Transportfirma déi eis Firma iwwerhuele wëll.{}{}Wëlls du {COMPANY} fir {CURRENCY_LONG} kafen?
|
||||
|
||||
# Company infrastructure window
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastruktur vun {COMPANY}
|
||||
@@ -3509,6 +3611,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Ugedriww
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Embaubar zu: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :All Wuerentyp
|
||||
STR_PURCHASE_INFO_NONE :Keng
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Nëmme Lokomotiven
|
||||
STR_PURCHASE_INFO_ALL_BUT :Alles ausser {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Zéikraaft: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Distanz: {GOLD}{COMMA} Felder
|
||||
@@ -3715,6 +3818,10 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Mécht d
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Haptusiicht op den Zuch zentréiren. Duebelklick verfollegt den Zuch an der Haptusiicht. Ctrl+Klick erstellt eng nei Usiicht vum Zuch
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Zentréiert d'Usiicht op d'Gefier. Duebelklick verfollegt d'Gefier an der Haptusiicht. Ctrl+Klick erstellt eng nei Usiicht um Gefier
|
||||
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Haptusiicht op d'Schëff zentréiren. Duebelklick verfollegt d'Schëff an der Haptusiicht. Ctrl+Klick erstellt eng nei Usiicht um Schëff
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Zentréiert d'Usiicht op de Fliger. Duebelklick verfollegt de FLiger an der Haptusiicht. Ctrl+Klick erstellt eng nei Usiicht op de Fliger
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt den Zuch an de Schapp. Ctrl+Klick fir nëmmen Revisioun
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt d'Gefier an den Depot. Ctrl+Klick fir nëmmen Revisioun
|
||||
@@ -3746,7 +3853,12 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Weist St
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Weis Schëffsdetailer
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Weist d'Fligerdetailer
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuell Zuchs-Aktioun - klick fir den Zuch ze stoppen/starten
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuell Gefier-Aktioun - klick fir d'Gefier ze stoppen/starten
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Aktuell Schëffs-Aktioun - klick fir d'Schëff ze stoppen/starten
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuell Fliger-Aktioun - klick fir de Fliger ze stoppen/starten
|
||||
|
||||
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op d'Optragsdestinatioun.. Ctrl+Klick erstellt eng nei Usiicht op dem Optragszil
|
||||
|
||||
# Messages in the start stop button in the vehicle view
|
||||
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Lueden / Entlueden
|
||||
@@ -3974,6 +4086,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Ëmbau op {STR
|
||||
STR_ORDER_STOP_ORDER :(Stop)
|
||||
|
||||
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
|
||||
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Statioun kann net benotzt ginn){POP_COLOUR} {STRING} {STATION} {STRING}
|
||||
|
||||
STR_ORDER_IMPLICIT :(Implizit)
|
||||
|
||||
@@ -4121,9 +4234,9 @@ STR_AI_CONFIG_HUMAN_PLAYER :Mënschleche Sp
|
||||
STR_AI_CONFIG_RANDOM_AI :Zoufälleg KI
|
||||
STR_AI_CONFIG_NONE :(keng)
|
||||
|
||||
STR_AI_CONFIG_MOVE_UP :{BLACK}No uewen setzen
|
||||
STR_AI_CONFIG_MOVE_UP :{BLACK}Eropsetzen
|
||||
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Gewielte KI an der Lëscht no uewen setzen
|
||||
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Erof setzen
|
||||
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Erofsetzen
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Gewielte KI an der Lëscht no ënne setzen
|
||||
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spill-Script
|
||||
@@ -4218,6 +4331,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Spillstand ass
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Datei net liesbar
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Datei net beschreiwbar
|
||||
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Datenintegritéitfehler
|
||||
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Spillstand ass mat enger modifizéierter Versioun erstallt ginn
|
||||
STR_GAME_SAVELOAD_NOT_AVAILABLE :<keen do>
|
||||
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Spill gouf an enger Versioun ouni Tram support gesaved. All Tram gouf wechgeholl
|
||||
|
||||
@@ -4245,6 +4359,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Et gouf
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Riesenscreenshot
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}De Screenshot wäert eng Opléisung vun {COMMA} x {COMMA} Pixel hunn. Et kann e bëssen dauere bis en gemet ass. Wëllsde weiderman?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Héichtekaart ofgespäichert als '{STRING}'. Héchste Punkt ass {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot gespäichert als '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshotfehler!
|
||||
|
||||
@@ -4298,6 +4413,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... keen
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... et ginn {CURRENCY_LONG} gebraucht
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kann de Kredit net zeréckbezuelen...
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kann keng Suen ginn déi vun der Bank geléint sinn...
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Kann dëser Firma kee Geld ginn...
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kann d'Firma net kafen...
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kann d'Firmenhaaptgebai net bauen...
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kann keng 25% Undeeler vun dëser Firma kafen...
|
||||
@@ -4424,6 +4540,8 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Falschen Schapp
|
||||
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} ass ze laang nom Auswiesselen
|
||||
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Keng Autoerneierungsregel festgeluet.
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(Geldlimit)
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}Neit Gefier kann {STRING} net alueden
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Neit Gefier kann net wéi geplangt ëmgebaut ginn {NUM}
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Onméiglech Streckenkombinatioun
|
||||
@@ -4622,7 +4740,7 @@ STR_BASESOUNDS_NONE_DESCRIPTION :E Soundpack oun
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Musik.
|
||||
STR_BASEMUSIC_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS Editioun Musik.
|
||||
STR_BASEMUSIC_TTO_DESCRIPTION :Original Transport Tycoon (Original/World Editor) DOS Editioun-Musik.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :E Musikpack ouni aktuell Musik.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :E Musikpack ouni Musik.
|
||||
|
||||
##id 0x2000
|
||||
# Town building names
|
||||
@@ -4687,7 +4805,7 @@ STR_INDUSTRY_NAME_WATER_SUPPLY :Waasserwierk
|
||||
STR_INDUSTRY_NAME_WATER_TOWER :Waassertuerm
|
||||
STR_INDUSTRY_NAME_FACTORY_2 :Fabrik
|
||||
STR_INDUSTRY_NAME_FARM_2 :Bauerenhaff
|
||||
STR_INDUSTRY_NAME_LUMBER_MILL :Seewierk
|
||||
STR_INDUSTRY_NAME_LUMBER_MILL :Seemillen
|
||||
STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :Zockerwattbësch
|
||||
STR_INDUSTRY_NAME_CANDY_FACTORY :Séissegkeetenfabrik
|
||||
STR_INDUSTRY_NAME_BATTERY_FARM :Batteriefarm
|
||||
@@ -4705,10 +4823,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE :Zockerminn
|
||||
##id 0x6000
|
||||
STR_SV_EMPTY :
|
||||
STR_SV_UNNAMED :Onbenannt
|
||||
STR_SV_TRAIN_NAME :Zuch {COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME :Stroossegefier {COMMA}
|
||||
STR_SV_SHIP_NAME :Schëff {COMMA}
|
||||
STR_SV_AIRCRAFT_NAME :Fliger {COMMA}
|
||||
STR_SV_TRAIN_NAME :Zuch #{COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME :Stroossegefier #{COMMA}
|
||||
STR_SV_SHIP_NAME :Schëff #{COMMA}
|
||||
STR_SV_AIRCRAFT_NAME :Fliger #{COMMA}
|
||||
|
||||
STR_SV_STNAME :{STRING}
|
||||
STR_SV_STNAME_NORTH :{STRING} Norden
|
||||
@@ -5010,6 +5128,7 @@ STR_FORMAT_BUOY_NAME :{TOWN}-Boje
|
||||
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Boje #{COMMA}
|
||||
STR_FORMAT_COMPANY_NUM :(Firma {COMMA})
|
||||
STR_FORMAT_GROUP_NAME :Grupp {COMMA}
|
||||
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
|
||||
STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
|
||||
STR_FORMAT_WAYPOINT_NAME :Weepunkt {TOWN}
|
||||
STR_FORMAT_WAYPOINT_NAME_SERIAL :Weepunkt {TOWN} #{COMMA}
|
||||
|
@@ -944,6 +944,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih re
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :lain
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Saiz Antaramuka
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Sila pilih saiz elemen antara muka untuk digunakan
|
||||
|
||||
@@ -1119,8 +1120,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Jika kereta api
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Sikap majlis bandaraya terhadap penyusunan semula kawasan: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih tahap kebisingan dan kerosakan persekitaran
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Ketinggian maksimum peta: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Tetapkan ketinggian maksimum yang dibenarkan bagi gunung pada peta
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kamu tidak boleh ubah ketinggian maxima kepada nilai ini. Sekurang-kurangnya satu gunung di dalam peta lebih tinggi.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Benarkan pengubahsuaian tanah di bawah bangunan, landasan, dan sebagainya (autocerun): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Benarkan landskap di arah bangunan dan trek tanpa memusnahkannya
|
||||
@@ -2443,12 +2442,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Jumlah bandar:
|
||||
STR_MAPGEN_DATE :{BLACK}Tarikh:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Jumlah industri:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Ketinggian maxima peta:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Mengurangkan ketinggian maksimum gunung di peta oleh satu
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Mengurangkan ketinggian maksimum gunung di peta oleh satu
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Paras ketinggian garis salji:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Tinggikan paras garis salji satu petak
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Rendahkan paras garis salji satu petak
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Janaan tanah:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Jenis rupa bumi:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Paras laut:
|
||||
@@ -2474,8 +2467,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nama hei
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Saiz:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Mengubah saiz maksimum ketinggian peta
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Tukarkan paras garis salji
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Tukar tahun permulaan
|
||||
|
||||
# SE Map generation
|
||||
|
@@ -1008,6 +1008,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Maskinva
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Merk av i denne boksen for å la OpenTTD prøve å bruke maskinvareakselerasjon. En endret innstilling blir bare brukt ved omstart av spillet
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Innstillingen vil ikke tre i kraft før spillet er restartet
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Merk av i denne boksen for å v-synkronisere skjermen. Endring av innstillinger krever omstart av spillet. Fungerer bare med maskinvareakselerasjon aktivert
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Grensesnitt-størrelse
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Velg grensesnitt-størrelsen som skal benyttes
|
||||
|
||||
@@ -1126,6 +1129,8 @@ STR_TERRAIN_TYPE_FLAT :Flatt
|
||||
STR_TERRAIN_TYPE_HILLY :Åslendt
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Berglendt
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpint
|
||||
STR_TERRAIN_TYPE_CUSTOM :Egendefinert høyde
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Egendefinert høyde ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Ettergivende
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerant
|
||||
@@ -1207,8 +1212,10 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Aktiver/inaktiv
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Bystyrets holdning til restrukturering av området: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Velg hvor mye støy og miljøskader forårsaket av selskaper påvirker deres anseelse i byen og muligheter for ytterligere utbygging i nærområdet
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimal karthøyde: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Still inn maksimal tillatt høyde for fjellene på kartet
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Karthøydegrense: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Still inn maksimal høyde på kartterrenget. Med "(auto)" vil en god verdi bli valgt etter terrenggenerering
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kan ikke sette den maksimale karthøyden til denne verdien. Minst ett fjell på kartet er høyere
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Tillat endring av landskap under bygninger, spor, osv.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tillat endring av landskapet under bygninger og spor uten å fjerne dem
|
||||
@@ -1355,6 +1362,12 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maks avstand fr
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olje rafinerier er bare bygd nær kartets kanter, det er ved kysten på øy kart
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snøgrense: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kontroller på hvilken høyde snøen begynner i sub-arktiske landskap. Snø påvirker også industrigenerering og byers vekstkrav
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Snødekning: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Kontrollerer den omtrentlige mengden snø i det subarktiske landskapet. Snø påvirker også industriproduksjon og byvekstkrav. Brukes bare under kartgenerering. Land rett over havet er alltid uten snø
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Ørkendekning: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Kontroller den omtrentlige mengden ørken i det tropiske landskapet. Ørkener påvirker også industrigenerering. Brukes bare ved kartgenerering
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Grad av ujevnhet i terreng: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis bare) Velg frekvensen av åser: Glatte landskap har færre og mer utbredte åser. Røffe landskap har mange åser, som kan fremstå repeterende
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Veldig jevnt
|
||||
@@ -2343,6 +2356,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, last ned grafikken
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nei, avslutt OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Nedlasting feilet
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Kunne ikke laste ned grafikkpakken.{}Vennligst last den ned manuelt.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Avslutt OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Instillinger for gjennomsiktighet
|
||||
@@ -2893,12 +2909,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Antall byer:
|
||||
STR_MAPGEN_DATE :{BLACK}Dato:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Antall industrier:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimal karthøyde:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Øk den maksimale fjellhøyden på kartet med én
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Redusér den maksimale fjellhøyden på kartet med én
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Høyde på snøgrensen:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flytt høyden på snøgrensen ett hakk opp
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flytt høyden på snøgrensen ett hakk ned
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Høyeste fjelltopp:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Øk den maksimale høyden på den høyeste fjelltoppen på kartet med en
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Reduser den maksimale høyden på den høyeste fjelltoppen med en
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snødekning
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Øk snødekningen med ti prosent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Øk snødekningen med ti prosent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Ørkendekning:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Øk ørkendekningen med ti prosent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Reduser ørkendekning med 10 prosent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landskapsgenerator
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrengtype:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Havnivå:
|
||||
@@ -2924,8 +2945,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Høydeka
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Størrelse:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Endre maksimal karthøyde
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Endre høyden på snøgrensen
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Valgt fjelltopphøyde
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Høyeste fjelltopp
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snødekning (i %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Ørkendekning (i %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Endre startår
|
||||
|
||||
# SE Map generation
|
||||
@@ -4343,6 +4366,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Kun et r
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Stort skjermbilde
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Skjermbildet kommer til å ha en oppløsning på {COMMA} x {COMMA} pixler. Å ta et skjermbildet kan ta sin tid. Vil du fortsette?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Høydekartet ble lagret som '{STRING}'. Høyeste fjelltopp er {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Skjermbildet ble lagret som '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Skjermbilde mislyktes!
|
||||
|
||||
|
@@ -971,6 +971,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Vel skje
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :anna
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Grensesnittstorleik
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vel storleik å bruke på grensesnittet
|
||||
|
||||
@@ -1157,8 +1158,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Skru av/på kat
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Haldninga til bystyra når det gjeld ombygging: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vel kor mykje vurderinga frå bystyra og høvet for meir bygging i området vert påverka av støy og øydelegging frå eit firma.
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimal høgd på kart: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Sett maksimal høgd for fjell på kartet
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kan ikkje sette maksimal høgd på kartet til denne verdien. Minst eit fjell på kartet er høgare
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Tillet landskapsendringar under bygningar, spor o.s.b.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tillet å endre landskapet under bygningar, vegar og jernbanespor, utan å måtte fjerne dei fyrst.
|
||||
@@ -2618,12 +2617,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Antal byar:
|
||||
STR_MAPGEN_DATE :{BLACK}Dato:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Antal industriar:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimal høgd på kart:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Auk maksimal høgd på fjell på kartet med ein
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Minsk maksimal høgd på fjell på kartet med ein
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Høgd på snøgrensa:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flytt høgda på snøgrensa eitt hakk opp
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flytt høgda på snøgrensa eitt hakk ned
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landskapsgenerator:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrengtype
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Havflate:
|
||||
@@ -2649,8 +2642,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Høgdeka
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Storleik:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Endre maksimal høgd på kartet
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Byt høgda på snøgrensa
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Byt startår
|
||||
|
||||
# SE Map generation
|
||||
|
@@ -713,8 +713,8 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Wyświet
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Wyświetl listę stacji firmy
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Wyświetl informacje finansowe firmy
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Wyświetl informacje ogólne firmy
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Pokaż dziennik
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Pokaż listę celów
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Wyświetl dziennik
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Wyświetl listę celów
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Wyświetl wykresy
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Wyświetl ranking firm
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Ufunduj budowę nowego przedsiębiorstwa
|
||||
@@ -730,8 +730,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Budowa t
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Budowa portów
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Budowa lotnisk
|
||||
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Zmiana terenu, podwyższanie/obniżanie lądu, sadzenie drzew, itp.
|
||||
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Pokaż okno dźwięk/muzyka
|
||||
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Pokaż ostatnią wiadomość/ogłoszenie, pokaż ustawienia wiadomości
|
||||
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Wyświetl okno dźwięk/muzyka
|
||||
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Wyświetl ostatnią wiadomość/ogłoszenie, wyświetl ustawienia wiadomości
|
||||
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informacje o terenie, konsola, debugowanie skryptów, zrzut ekranu, o grze OpenTTD
|
||||
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Przełącz paski narzędzi
|
||||
|
||||
@@ -1380,9 +1380,15 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Zaznacz,
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Rozdzielczość ekranu
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Wybierz rozdzielczość ekranu
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :inna
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Przyspieszenie sprzętowe
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Zaznacz to pole, aby zezwolić OpenTTD na użycie przyspieszenia sprzętowego. Ustawienia zostaną zastosowane dopiero po ponownym uruchomieniu gry.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ustawienie to zacznie obowiązywać dopiero po ponownym uruchomieniu gry.
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Synchronizacja pionowa
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Zaznacz to pole aby włączyć synchronizację pionową. Zmiany zostaną zastosowane po restarcie gry. Działa tylko z włączoną akceleracją sprzętową.
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Rozmiar interfejsu
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wybierz rozmiar elementów interfejsu
|
||||
|
||||
@@ -1399,7 +1405,13 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normalna
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Podwójna
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Poczwórna
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafika
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Częstotliwość odświeżania obrazu
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Wybierz częstotliwość odświeżania ekranu
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :inna
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Częstotliwość odświeżania wyższa niż 60Hz może mieć wpływ na wydajność.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Podstawowy zestaw grafik
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wybierz podstawowy zestaw grafik do użycia
|
||||
@@ -1495,6 +1507,8 @@ STR_TERRAIN_TYPE_FLAT :Płaski
|
||||
STR_TERRAIN_TYPE_HILLY :Pagórkowaty
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Górzysty
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpejski
|
||||
STR_TERRAIN_TYPE_CUSTOM :Niestandardowa wysokość
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Niestandardowa wysokość ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Przyjazne
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerancyjne
|
||||
@@ -1576,9 +1590,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ustaw katastrof
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Nastawienie władz miasta do przekształcania terenu: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Wybierz jak bardzo hałas i niszczenie środowiska przez firmy wpływa na ich ocenę przez miasto i dalsze konstrukcje na ich obszarze
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksymalna wysokość mapy: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Ustaw maksymalną możliwą wysokość dla gór na mapie
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nie możesz ustawić maksymalnej wysokości mapy na tę wartość. Conajmniej jedna góra na mapie jest wyższa
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limit wysokości mapy: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Ustawia limit wysokości mapy. Z ustawieniem "(automatyczna)" odpowiednia wartość zostanie dobrana po wygenerowaniu terenu
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatyczna)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nie możesz ustawić limitu wysokości mapy na tę wartość. Co najmniej jedna góra na mapie jest wyższa
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Pozwól na zmiany terenu pod budynkami, torami itp.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Pozwalaj na modyfikowanie terenu pod budynkami i torami bez usuwania ich
|
||||
STR_CONFIG_SETTING_CATCHMENT :Pozwól na bardziej realistyczny zasięg obejmowania: {STRING}
|
||||
@@ -1722,7 +1738,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Określa liczb
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksymalna odległość od krawędzi dla rafinerii: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinerie są budowane tylko w pobliżu krawędzi map, to znaczy na wybrzeżach dla map wyspiarskich. To ustawienie pozwala ograniczyć jak daleko od krawędzi mapy mogą być budowane rafinerie i platformy wiertnicze. Na mapach większych niż 256 pól, wartość ta jest skalowana w górę.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Wysokość granicy wiecznych śniegów: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wysokość linii śniegu w klimacie arktycznym. Poziom pokrywy śnieżnej wpływa na rozmieszczenie przedsiębiorstw i na warunki rozwoju miast
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wysokość linii śniegu w klimacie arktycznym. Poziom pokrywy śnieżnej wpływa na rozmieszczenie przedsiębiorstw i na warunki rozwoju miast. Może być zmodyfikowana wyłącznie poprzez Edytor scenariusza, normalnie jest obliczana za pomocą ustawienia "pokrycia śniegiem"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrycie śniegiem: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Ustawia przybliżoną ilość śniegu w krajobrazie arktycznym. Śnieg wpływa również wpływa na rozmieszczenie przedsiębiorstw i na warunki rozwoju miast. Używane tylko podczas generowania mapy. Teren tuż ponad poziomem morza jest zawsze bez śniegu
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrycie pustynią: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Ustawia przybliżoną ilość pustyni w krajobrazie tropikalnym. Pustynia wpływa również wpływa na rozmieszczenie przedsiębiorstw i na warunki rozwoju miast. Używane tylko podczas generowania mapy.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Gładkość terenu: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Tylko dla TerraGenesis) Określa liczbę wzgórz na mapie. Łagodne krajobrazy posiadają nieliczne, bardzo rozległe wzgórza, natomiast na terenach pofałdowanych jest ich znacznie więcej i mogą wyglądać podobnie
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Bardzo łagodny
|
||||
@@ -2032,12 +2054,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maksymalne przy
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maksymalne zbliżenie w dodatkowych oknach podglądu. Wyższa wartość oznacza większe zużycie pamięci
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Maksymalne oddalenie: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maksymalne oddalenie w dodatkowych oknach podglądu. Wyższa wartość może powodować opóźnienia (lagi) podczas ich używania
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Najwyższa używana rozdzielczość sprite'ów: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Ogranicz maksymalną rozdzielczość dla sprite'ów. Ograniczenie rozdzielczości sprite'ów spowoduje brak użycia grafiki w wysokiej rozdzielczości, nawet, jeśli jest ona dostępna. Może to pomóc w utrzymaniu jednolitego wyglądu gry, gdy używasz mieszanki plików GRF z grafiką w wysokiej rozdzielczości i bez niej.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :normalne
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Szybkość rozwoju miast: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Szybkość rozwoju miast
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :brak
|
||||
@@ -2172,6 +2199,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Brak pam
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Nie powiodła się rezerwacja pamięci cache dla sprite'ów od wielkości {BYTES}. Pamięć cache sprite'ów została zredukowana do {BYTES}. Obniży to wydajność OpenTTD. By zmniejszyć zapotrzebowanie pamięci, możesz spróbować wyłączyć grafikę 32bpp i/lub poziomy zbliżenia
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Błąd ustawień obrazu...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nie znaleziono kompatybilnego procesora graficznego. Przyspieszenie sprzętowe wyłączone.
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -2380,10 +2409,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Przyłą
|
||||
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Odśwież serwer
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Odśwież informacje o serwerze
|
||||
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :Przeszukaj internet
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Przeszukaj internet
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Znajdź w internecie serwery publiczne
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :Przeszukaj LAN
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :Znajdź serwery w sieci lokalnej
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Przeszukaj LAN
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Znajdź serwery w sieci lokalnej
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Zapisz serwer
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Zapisz serwer na liście serwerów, które będą zawsze sprawdzane w poszukiwaniu uruchomionych gier
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Uruchom serwer
|
||||
@@ -2703,6 +2732,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Tak, pobierz grafikę
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nie, opuść OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Pobieranie nie powiodło się
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Pobieranie grafiki nie powiodło się.{}Proszę pobrać grafikę ręcznie.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Wyjście z OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Opcje przeźroczystości
|
||||
@@ -3189,7 +3221,7 @@ STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Tyknię
|
||||
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Tyknięcia świata:
|
||||
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Opóźnienie wykresu połączeń:
|
||||
STR_FRAMERATE_DRAWING :{BLACK}Renderowanie grafiki:
|
||||
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Okna podgląu świata:
|
||||
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Okna ze światem:
|
||||
STR_FRAMERATE_VIDEO :{BLACK}Wyjście video:
|
||||
STR_FRAMERATE_SOUND :{BLACK}Miksowanie dźwięku:
|
||||
STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/SI łącznie:
|
||||
@@ -3253,12 +3285,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Liczba miast:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Liczba przedsiębiorstw:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksymalna wysokość mapy
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Podnieś maksymalną wysokość gór na mapie o jeden
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Zmniejsz maksymalną wysokość gór na mapie o jeden
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Śnieg od wysokości:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Podnieś wysokość śniegu o jeden w górę
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Obniż wysokość śniegu o jeden w dół
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Najwyższy szczyt:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Zwiększ wysokość najwyższego szczytu na mapie o jeden poziom
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Zmniejsz wysokość najwyższego szczytu na mapie o jeden poziom
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrycie śniegiem:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Zwiększ pokrycie śniegiem o 10%
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Zmniejsz pokrycie śniegiem o 10%
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Pokrycie pustynią:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Zwiększ pokrycie pustynią o 10%
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Zmniejsz pokrycie pustynią o 10%
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generator terenu:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Typ terenu:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Poziom wody:
|
||||
@@ -3284,8 +3321,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nazwa ma
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Rozmiar:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Zmień maksymalną wysokość mapy
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Zmień wysokość linii śniegowej
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Żądana wysokość najwyższego szczytu
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Najwyższy szczyt
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Pokrycie śniegiem (w %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Pokrycie pustynią (w %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Zmień datę rozpoczęcia
|
||||
|
||||
# SE Map generation
|
||||
@@ -4708,6 +4747,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Znalezio
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Ogromny zrzut ekranu
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Zrzut ekranu będzie miał rozdzielczość {COMMA} x {COMMA} pikseli. Zrzut ekranu może zająć chwilę. Kontynuować?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa wysokości pomyślnie zapisana jako '{STRING}'. Najwyższy szczyt wynosi {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Zrzut ekranu zapisany na dysk z powodzeniem '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Błąd zrzutu ekranu!
|
||||
|
||||
|
@@ -242,7 +242,7 @@ STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Fechar j
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Título da janela - arraste isto para mover a janela
|
||||
STR_TOOLTIP_SHADE :{BLACK}Encolher janela - apenas mostra a barra de título
|
||||
STR_TOOLTIP_DEBUG :{BLACK}Mostrar informação de depuração de NewGRF
|
||||
STR_TOOLTIP_DEFSIZE :{BLACK}Reajusta janela para tamanho por defeito. Ctrl+Clique para manter o tamanho actual como o por defeito
|
||||
STR_TOOLTIP_DEFSIZE :{BLACK}Redimensionar a janela para o tamanho padrão. Ctrl+Clique para guardar o tamanho atual como padrão
|
||||
STR_TOOLTIP_STICKY :{BLACK}Marcar esta janela como não-encerrável pela tecla 'Fechar Todas as Janelas'. Ctrl+Clique para tambem salvar o estado como por omissão
|
||||
STR_TOOLTIP_RESIZE :{BLACK}Clique e arraste para reajustar janela
|
||||
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Alternar entre janela grande/pequena
|
||||
@@ -265,6 +265,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Ao activ
|
||||
STR_BUTTON_DEFAULT :{BLACK}Padrão
|
||||
STR_BUTTON_CANCEL :{BLACK}Cancelar
|
||||
STR_BUTTON_OK :{BLACK}Confirmar
|
||||
STR_WARNING_PASSWORD_SECURITY :{YELLOW}Aviso: Os administradores do servidor podem ser capazes de ler qualquer texto inserido aqui.
|
||||
|
||||
# On screen keyboard window
|
||||
STR_OSK_KEYBOARD_LAYOUT :\1234567890'« qwertyuiop+´asdfghjklçº~<zxcvbnm,.-
|
||||
@@ -314,9 +315,14 @@ STR_SORT_BY_RANGE :Alcance
|
||||
STR_SORT_BY_POPULATION :População
|
||||
STR_SORT_BY_RATING :Classificação
|
||||
STR_SORT_BY_NUM_VEHICLES :Número de veículos
|
||||
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Lucro total no ano passado
|
||||
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Lucro total deste ano
|
||||
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Lucro médio no ano passado
|
||||
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Lucro médio este ano
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_NONE :Nenhuma
|
||||
STR_GROUP_BY_SHARED_ORDERS :Ordens partilhadas
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pausa
|
||||
@@ -607,7 +613,7 @@ STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Coordenador de
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Supervisor de Rotas
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Director
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Chefe Executivo
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Director Executivo
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Diretor Executivo
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :Presidente
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Magnata
|
||||
|
||||
@@ -742,6 +748,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Terreno Irregular
|
||||
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Terreno de Prados
|
||||
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Terreno Deserto
|
||||
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Floresta tropical
|
||||
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Campos
|
||||
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Árvores
|
||||
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rochas
|
||||
@@ -773,6 +780,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Mostrar
|
||||
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Mostrar a última mensagem ou notícia
|
||||
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
|
||||
STR_STATUSBAR_PAUSED :{YELLOW}* * EM PAUSA * *
|
||||
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * EM PAUSA (aguardando pela atualização do gráfico de links) * *
|
||||
STR_STATUSBAR_AUTOSAVE :{RED}AUTOGUARDADO
|
||||
STR_STATUSBAR_SAVING_GAME :{RED}* * A GUARDAR JOGO * *
|
||||
|
||||
@@ -867,6 +875,7 @@ STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLAC
|
||||
STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Novo modelo de {STRING} agora disponível! - {ENGINE}
|
||||
|
||||
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Abrir a janela de grupo focada no grupo do veículo
|
||||
|
||||
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} não aceita mais {STRING}
|
||||
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} não aceita mais {STRING} ou {STRING}
|
||||
@@ -937,6 +946,9 @@ STR_GAME_OPTIONS_CURRENCY_MXN :Peso Mexicano (
|
||||
STR_GAME_OPTIONS_CURRENCY_NTD :Novo dólar taiwanês (NTD)
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi chinês (CNY)
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Dólar de Hong Kong (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Rupia Indiana (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Rupia Indonésia (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Ringgit da Malásia (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Circular pela esquerda
|
||||
@@ -989,11 +1001,19 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Seleccio
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolução do ecrã
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Seleccione a resolução do ecrã que deseja utilizar
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :outra
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Aceleração por hardware
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Marque esta caixa para permitir que o OpenTTD tente usar a aceleração por hardware. Uma configuração alterada só será aplicada após reiniciar o jogo
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}A definição só terá efeito após reiniciar o jogo
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marque esta caixa para ativar "V-Sync" no ecrã. Uma configuração alterada só terá efeito quando reiniciar o jogo. Só funciona com a aceleração por hardware ativada
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho interface
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleccionar tamanho do elemento de interface a usar
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(auto-detetar)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobro do tamanho
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo do tamanho
|
||||
@@ -1001,11 +1021,18 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo do t
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Tamanho da fonte
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleccionar tamanho da fonte de interface a usar
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(auto-detetar)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dobro do tamanho
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo do tamanho
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Gráficos
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Exibir taxa de atualização
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Selecione a taxa de atualização do ecrã para usar
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :outra
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Taxas de atualização maiores que 60Hz podem interferir no desempenho.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Seleccione o conjunto de gráficos base a usar
|
||||
@@ -1101,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :Plano
|
||||
STR_TERRAIN_TYPE_HILLY :Acidentado
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Montanhoso
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinista
|
||||
STR_TERRAIN_TYPE_CUSTOM :Altura personalizada
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Altura personalizada ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissivo
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerante
|
||||
@@ -1182,9 +1211,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activa desastre
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Atitude do Concelho Municipal em relação a reestruturação de áreas: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolha quanto ruído e estragos ambientais causados pelas empresas afecta o rating da povoação e futuras acções de construção na área
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altura máxima do mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Define altura máxima permitida para montanhas no mapa
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Pode aumentar a altura máxima do mapa para este valor. Pelo menos uma montanha no mapa é mais alta
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limite de altura do mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Define a altura máxima do terreno do mapa. Com "(auto)" um bom valor será escolhido após a geração do terreno
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Não pode definir o limite de altura do mapa para este valor. Pelo menos uma montanha no mapa é mais alta
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Permite alteração de terra sob edifícios, vias, etc. (auto-declive): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite alteração de terra sob edifícios e vias sem os remover
|
||||
STR_CONFIG_SETTING_CATCHMENT :Dimensionamento mais realista de áreas de abrangência: {STRING}
|
||||
@@ -1238,7 +1269,7 @@ STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Se ativado, os
|
||||
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Novas ordens são 'sem parar' por predefinição: {STRING}
|
||||
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalmente, um veículo para em cada estação por onde passa. Ao ativar esta configuração, um veículo irá passar por todas as estações no seu percurso, parando apenas no destino final. Esta opção só tem efeito para novas rotas, mas as rotas existentes podem ser alteradas para funcionarem de forma igual.
|
||||
STR_CONFIG_SETTING_STOP_LOCATION :Ordens novas do comboio param {STRING} da plataforma
|
||||
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Local onde um combóio parará na plataforma por omissão. A opção 'extremo mais próximo' significa perto do ponto de entrada, 'meio' significa no meio da plataforma e 'extremo mais distante' significa o mais distante possível do ponto de entrada. Esta opção apenas afecta o valor por omissão para novas encomendas. Encomendas individuais podem utilizar qualquer uma das opções independentemente desta
|
||||
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Local de paragem do comboio nas plataformas por omissão. A opção 'extremo mais próximo' significa perto do ponto de entrada, 'meio' significa no meio da plataforma e 'extremo mais distante' significa o mais distante possível do ponto de entrada. Esta opção apenas afeta o valor por omissão para novas ordens. Ordens individuais podem utilizar qualquer uma das opções independentemente desta
|
||||
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :no extremo perto
|
||||
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :no meio
|
||||
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :no extremo longe
|
||||
@@ -1285,7 +1316,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activar esta pr
|
||||
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Avisar se o veículo está perdido: {STRING}
|
||||
STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Mostrar mensagens sobre veículos que não conseguem encontrar o caminho para o seu próximo destino.
|
||||
STR_CONFIG_SETTING_ORDER_REVIEW :Analisar ordens dos veículos: {STRING}
|
||||
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Quando activo, as encomendas dos veículos são periodicamente revistas e algumas falhas óbvias são anunciadas através de notícias, quando detectadas
|
||||
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Quando ativo, as ordens dos veículos são periodicamente revistas e algumas falhas óbvias são anunciadas através de notícias, quando detetadas
|
||||
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :Não
|
||||
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Sim, mas excluir veículos parados
|
||||
STR_CONFIG_SETTING_ORDER_REVIEW_ON :De todos os veículos
|
||||
@@ -1312,9 +1343,11 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :Mostra populaç
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Mostrar a população das povoações na sua etiqueta no mapa
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grossura das linhas nos gráficos: {STRING}
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Largura da linha nos gráficos. Uma linha mais estreita é de leitura mais precisa, enquanto uma linha mais espessa é mais fácil de ver e as cores distinguem-se melhor.
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Exibir o nome do "NewGRF" na janela de compra de veículos: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Adiciona uma linha à janela de compra de veículos, mostrando a qual "NewGRF" pertence o veículo selecionado.
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Cenário: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Os estilos dos cenários definem a jogabilidade base, cada um com cargas e requerimentos diferentes para o desenvolvimento das localidades. NewGRF e Scripts de Jogo permitem um controlo mais refinado
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :As paisagens definem a jogabilidade base dos cenários com diferentes cargas e requisitos de crescimento das localidades. Os "NewGRF" e "Scripts" de Jogo permitem um controlo mais preciso.
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :Gerador de terreno: {STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :O gerador original é dependente do conjunto gráfico base, e compõe formas de terreno já afixadas. TerraGenesis é um gerador baseado no algoritmo de ruído de Perlin que permite definições mais refinadas
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
|
||||
@@ -1326,7 +1359,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distância máxima entre o limite do mapa e Refinarias de Petróleo: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias de petróleo são construídas apenas próximo da borda do mapa, isto é, na costa para mapas de ilha
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura a neve começa em paisagens sub-árticas. A neve também afecta a geração de indústrias e os requisitos de crescimento das localidades
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura começa a neve no clima sub-ártico. A neve também afeta a geração de indústrias e os requisitos de crescimento das localidades. Só pode ser modificado no Editor de Cenário ou então é calculado por via da "cobertura de neve"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Cobertura de neve: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla a quantidade aproximada de neve no clima sub-ártico. A neve também afeta a geração das indústrias e os requisitos de crescimento das localidades. Usado apenas durante a geração do mapa. A terra logo acima do nível do mar está sempre sem neve
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Cobertura do deserto: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla a quantidade aproximada de deserto no clima tropical. O deserto também afeta a geração das indústrias. Usado apenas durante a geração do mapa
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rudeza do terreno: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Apenas TerraGenesis) Escolhe a frequência de montes: paisagens macias têm menos montes e mais espalhados. Paisagens duras têm muitos montes, que podem parecer repetitivos
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito suave
|
||||
@@ -1440,7 +1479,12 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Deixar ferramen
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Manter as ferramentas de construção de pontes, túneis, etc. abertas após uso
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupar despesas na janela de finanças da empresa: {STRING}
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definir a disposição da janela de despesas da companhia
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Remover automaticamente os sinais durante a construção de vias férreas: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Remova automaticamente os sinais durante a construção do trilho se os sinais estiverem no caminho. Observe que isso pode potencialmente levar a acidentes de comboio.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Limite de velocidade do avanço rápido: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limite da velocidade do jogo quando o avanço rápido está ativado. 0 = sem limite (tão rápido quanto o seu computador permitir). Valores abaixo de 100% tornam o jogo mais lento. O limite superior depende das especificações do seu computador e pode variar dependendo do jogo.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% velocidade normal do jogo
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Sem limite (tão rápido quanto o seu computador permitir)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Notícias: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Reproduzir efeito sonoro para notícias resumidas
|
||||
@@ -1489,7 +1533,9 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Permite IAs em
|
||||
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Permite a jogadores controlados pelo computador a participação em jogos multi-jogador
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes antes de os scripts serem suspensos: {STRING}
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Número máximo de passos computacionais que um script pode executar num turno
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Utilização máxima de memória por script: {STRING}
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Definir o volume máximo de memória que pode ser utilizada por um script antes de este ser terminado. Para mapas maiores é possível que este parâmetro tenha de ser aumentado.
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
|
||||
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Os intervalos de serviço são em percentagem: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Escolher se a manutenção de veículos é activada pelo tempo passado deste a última manutenção, ou pela fiabilidade abaixo de uma certa percentagem da fiabilidade máxima
|
||||
@@ -1548,7 +1594,15 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Completo
|
||||
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Noticias a cores aparecem em: {STRING}
|
||||
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Ano em que os anúncios de jornal começam a ser mostrados a cores. Antes deste ano, serão mostrados a preto e branco.
|
||||
STR_CONFIG_SETTING_STARTING_YEAR :Data de início: {STRING}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR :Ano final de pontuação: {STRING}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Ano em que o jogo termina para fins de pontuação. No final deste ano, a pontuação da empresa é registada e a tabela de pontuação máxima é exibida, mas os jogadores podem continuar a jogar depois disso.{} Se isto for antes do ano inicial, a tabela de pontuação máxima nunca será exibida.
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nunca
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE :Tipo de economia: {STRING}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :A economia suave faz mudanças na produção com mais frequência e em etapas menores. Economia congelada impede mudanças de produção e fechamentos de indústrias. Esta configuração pode não ter efeito se os tipos de indústria forem fornecidos por um NewGRF.
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Suave
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Congelada
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Permite comprar acções de outras empresas: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Quando activo, permite a compra e venda de acções de companhias. As acções apenas estarão disponíveis quando a companhia atinge uma determinada idade.
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Idade mínima da empresa para negociar ações: {STRING}
|
||||
@@ -1600,6 +1654,9 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
|
||||
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Criação de árvores no decorrer do jogo: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controlar o aparecimento aleatório de árvores durante o jogo. Isto poderá afectar indústrias que dependem do crescimento de árvores, como as madeireiras
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Crescer mas não espalhar {RED}(inutiliza a serração)
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Crescer mas espalhar apenas em florestas tropicais
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Crescer e espalhar por todo o lado
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Não cresça, não espalhe {RED} (quebra a serraria)
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :Posição da barra de ferramentas principal: {STRING}
|
||||
@@ -1618,12 +1675,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Nível maximo d
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :O nível máximo de zoom para visualizadores. Níveis máximos de zoom superiores aumenterão os requisitos de memória
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Nível maximo de redução da câmara: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :O nível mínimo de zoom para visualizadores. Níveis mínimos de zoom superiores poderão causar lag quando utilizados
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Resolução máxima de "sprites" a usar: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limita a resolução máxima a ser usada para "sprites". Limitar a resolução dos "sprites" evitará o uso de gráficos de alta resolução, mesmo quando disponíveis. Isto pode ajudar a manter a aparência do jogo unificada ao usar uma combinação de ficheiros GRF com e sem gráficos de alta resolução.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Ritmo de crescimento de localidades: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocidade de crescimento das localidades
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nenhum
|
||||
@@ -1667,6 +1729,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Quando uma velo
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Métrico (km/h)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Unidades do jogo (quadrados/dia)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Unidades de potência de veículos: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Quando a potência de um veículo é mostrada no interface de utilizador, mostrar na unidade seleccionada
|
||||
@@ -1757,6 +1820,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Falta de
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Falha a alocar {BYTES} da cache de sprites. a cache de sprites foi reduzida para {BYTES}. Isto irá reduzir a performance do OpenTTD. Para baixar os requisitos de memória poderá desabilitar gráficos de 32bpp e/ou niveis de zoom
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Erro com as definições gráficas...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... Não foi encontrado um GPU compatível. Aceleração por hardware desativada
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1801,6 +1866,7 @@ STR_INTRO_TRANSLATION :{BLACK}Faltam {
|
||||
|
||||
# Quit window
|
||||
STR_QUIT_CAPTION :{WHITE}Sair
|
||||
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Tem a certeza que deseja sair do OpenTTD?
|
||||
STR_QUIT_YES :{BLACK}Sim
|
||||
STR_QUIT_NO :{BLACK}Não
|
||||
|
||||
@@ -1841,11 +1907,11 @@ STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Seleccio
|
||||
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Seleccione o esquema de cores a alterar, ou esquemas múltiplos utilizando a tecla Ctrl com o botão esquerdo do rato. Marque a caixa para comutar a utilização do esquema de cores
|
||||
|
||||
STR_LIVERY_DEFAULT :Estampagem Padrão
|
||||
STR_LIVERY_STEAM :Motor a Vapor
|
||||
STR_LIVERY_DIESEL :Motor Diesel
|
||||
STR_LIVERY_ELECTRIC :Motor Eléctrico
|
||||
STR_LIVERY_MONORAIL :Motor Monocarril
|
||||
STR_LIVERY_MAGLEV :Motor Maglev (Levitação Magnética)
|
||||
STR_LIVERY_STEAM :Locomotivas a Vapor
|
||||
STR_LIVERY_DIESEL :Locomotivas Diesel
|
||||
STR_LIVERY_ELECTRIC :Locomotivas Eléctricas
|
||||
STR_LIVERY_MONORAIL :Motoras Monocarril
|
||||
STR_LIVERY_MAGLEV :Motoras Maglev (Levitação Magnética)
|
||||
STR_LIVERY_DMU :DMU
|
||||
STR_LIVERY_EMU :EMU
|
||||
STR_LIVERY_PASSENGER_WAGON_STEAM :Carruagem de Passageiros (Vapor)
|
||||
@@ -1854,8 +1920,8 @@ STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Carruagem de Pa
|
||||
STR_LIVERY_PASSENGER_WAGON_MONORAIL :Carruagem de Passageiros (Monocarril)
|
||||
STR_LIVERY_PASSENGER_WAGON_MAGLEV :Carruagem de Passageiros (Maglev)
|
||||
STR_LIVERY_FREIGHT_WAGON :Vagão de Carga
|
||||
STR_LIVERY_BUS :Autocarro
|
||||
STR_LIVERY_TRUCK :Veículo de Mercadorias
|
||||
STR_LIVERY_BUS :Autocarros
|
||||
STR_LIVERY_TRUCK :Camiões
|
||||
STR_LIVERY_PASSENGER_SHIP :Navio de passageiros
|
||||
STR_LIVERY_FREIGHT_SHIP :Navio cargueiro
|
||||
STR_LIVERY_HELICOPTER :Helicóptero
|
||||
@@ -1964,6 +2030,8 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Entrar n
|
||||
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Renovar servidor
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Renovar a informação do servidor
|
||||
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Pesquisar na internet
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Pesquisar servidores públicos na internet
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Search LAN
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK} Pesquisa de rede local para servidores
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Adicionar servidor
|
||||
@@ -1971,7 +2039,7 @@ STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adiciona
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Iniciar servidor
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Iniciar um servidor próprio
|
||||
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Digite teu nome
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Introduza o seu nome
|
||||
STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Introduza o endereço IP do servidor
|
||||
|
||||
# Start new multiplayer server
|
||||
@@ -2149,6 +2217,7 @@ STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Palavra-
|
||||
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Servidor cheio
|
||||
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Foi banido deste servidor
|
||||
STR_NETWORK_ERROR_KICKED :{WHITE}Você foi expulso do jogo
|
||||
STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}Motivo: {STRING}
|
||||
STR_NETWORK_ERROR_CHEATER :{WHITE}Batotas não são permitidas neste servidor
|
||||
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Estava a enviar demasiados comandos ao servidor
|
||||
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Demorou demasiado tempo a introduzir a palavra-chave
|
||||
@@ -2206,8 +2275,10 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} en
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} iniciou uma nova empresa (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} deixou o jogo ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} mudou o seu nome para {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} deu {2:CURRENCY_LONG} a {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}O servidor fechou a sessão
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}O servidor está a reiniciar...{}Por favor espere...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} foi expulso. Motivo: ({STRING})
|
||||
|
||||
# Content downloading window
|
||||
STR_CONTENT_TITLE :{WHITE}Descarregamento de conteúdo
|
||||
@@ -2282,6 +2353,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}O OpenTT
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sim, obter os gráficos pela rede
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Não, sair do OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}A descarga falhou
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}A descarga dos gráficos falhou.{}Por favor descarregue os gráficos manualmente.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Abandondar OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Opções de transparência
|
||||
@@ -2325,6 +2399,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Juntar p
|
||||
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Construir um ponto de controlo separado
|
||||
|
||||
# Generic toolbar
|
||||
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Desativado pois não existem atualmente veículos disponíveis para esta infraestrutura
|
||||
|
||||
# Rail construction toolbar
|
||||
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Construção de caminhos-de-ferro
|
||||
@@ -2370,7 +2445,7 @@ STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Construi
|
||||
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Escolher a classe da estação a mostrar
|
||||
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Escolher o tipo de estação a construir
|
||||
|
||||
STR_STATION_CLASS_DFLT :Estação por defeito
|
||||
STR_STATION_CLASS_DFLT :Estação padrão
|
||||
STR_STATION_CLASS_WAYP :Pontos de passagem
|
||||
|
||||
# Signal window
|
||||
@@ -2520,9 +2595,12 @@ STR_TREES_RANDOM_TYPE :{BLACK}Árvores
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Colocar árvores de tipo aleatório. Shift alterna construir/mostrar custo estimado
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Plantar aleatoriamente
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plantar árvores aleatoriamente no terreno
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Plante árvores isoladas arrastando-as pela paisagem.
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Arvoredo
|
||||
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Plantar florestas pequenas ao arrastar pelo terreno.
|
||||
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Floresta
|
||||
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plantar florestas grandes ao arrastar pelo terreno.
|
||||
|
||||
# Land generation window (SE)
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Gerar Terreno
|
||||
@@ -2573,12 +2651,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleatór
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Financiar nova indústria
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Escolha a indústria apropriada desta lista
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Várias indústrias aleatórias
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Criar indústrias aleatórias
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cobrir o mapa com indústrias colocadas aleatoriamente
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Criar indústrias aleatórias
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Tem a certeza que deseja criar muitas indústrias aleatórias?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Custo: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospectar
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Construir
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Criar
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Remover todas as indústrias
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Remove todas as indústrias atualmente presentes no mapa
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Remover todas as indústrias
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Tem a certeza que deseja remover todas as indústrias?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Cadeia de indústrias para a indústria {STRING}
|
||||
@@ -2599,6 +2683,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Selecion
|
||||
|
||||
# Land area window
|
||||
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Informações do Terreno
|
||||
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Centrar visualização na localização do quadrado. Ctrl+Clique abre uma nova janela de visualização nesse local.
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Custo para limpar: {LTBLUE}N/D
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Custo para limpar: {RED}{CURRENCY_LONG}
|
||||
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Receitas apuradas: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -2744,6 +2829,7 @@ STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMA
|
||||
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} fotograma/s
|
||||
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
|
||||
STR_FRAMERATE_BYTES_WARN :{YELLOW}{BYTES}
|
||||
STR_FRAMERATE_BYTES_BAD :{RED}{BYTES}
|
||||
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
|
||||
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
|
||||
############ Leave those lines in this order!!
|
||||
@@ -2789,7 +2875,7 @@ STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Guardar
|
||||
STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Abrir Cenário
|
||||
STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Carregar mapa de alturas
|
||||
STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Guardar mapa de alturas
|
||||
STR_SAVELOAD_HOME_BUTTON :{BLACK}Carregue aqui para saltar para a directoria de gravação/carregamento por defeito
|
||||
STR_SAVELOAD_HOME_BUTTON :{BLACK}Clique aqui para saltar para o diretório atual de gravação/carregamento padrão
|
||||
STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} livres
|
||||
STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Lista de unidades, directorias e ficheiros de jogos guardados
|
||||
STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Nome escolhido para guardar o jogo
|
||||
@@ -2807,6 +2893,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtro de sequência:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Substituir Ficheiro
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Tem a certeza que deseja substituir o ficheiro existente?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (Diretório)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Diretório parente)
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}Introduza um nome para o jogo gravado
|
||||
|
||||
@@ -2818,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Num. de localidades:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Num. de indústrias:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altura máxima do mapa:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Aumentar altura máxima das montanhas no mapa em um
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Diminuir altura máxima das montanhas no mapa em um
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Altura linha neve:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mover a linha de neve um nível acima
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mover a linha de neve um nível abaixo
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Pico mais alto:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Subir a altura máxima do pico mais alto do mapa em um
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Baixar a altura máxima do pico mais alto do mapa em um
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Cobertura de neve:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Aumentar a cobertura de neve em dez por cento
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Diminuir a cobertura de neve em dez por cento
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Cobertura do deserto:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Aumentar a cobertura do deserto em dez por cento
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuir a cobertura do deserto em dez por cento
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Criação do terreno:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreno:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nível do mar:
|
||||
@@ -2849,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome map
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamanho:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Mudar altura máxima do mapa
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Mudar a altura da linha de neve
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Altura do pico alvo
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Pico mais alto
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Cobertura de neve (em %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Cobertura do deserto (em %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Mudar ano de início
|
||||
|
||||
# SE Map generation
|
||||
@@ -3067,6 +3162,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Ligar/de
|
||||
|
||||
# Sign window
|
||||
STR_EDIT_SIGN_CAPTION :{WHITE}Editar texto do sinal
|
||||
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Centrar a visualização na localização do letreiro. Ctrl+Clique abre um novo visualizador na localização do letreiro
|
||||
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Ir para o próximo sinal
|
||||
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Ir para o sinal anterior
|
||||
|
||||
@@ -3109,6 +3205,8 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Renomear Locali
|
||||
|
||||
# Town local authority window
|
||||
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} autoridade local
|
||||
STR_LOCAL_AUTHORITY_ZONE :{BLACK}Zona
|
||||
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Mostrar a zona dentro dos limites da autoridade local
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Avaliações da empresa de transporte:
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Acções disponíveis:
|
||||
@@ -3125,19 +3223,23 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financiar novos
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Comprar exclusividade da rede de transportes
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Subornar a autoridade local
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar uma campanha publicitária pequena, para atrair mais passageiros e carga à sua empresa.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar uma campanha publicitária média, para atrair mais passageiros e carga à sua empresa.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar uma campanha publicitária grande, para atrair mais passageiros e carga à sua empresa.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financiar a reconstrução da rede rodoviária urbana. Causa engarrafamentos consideráveis ao tráfego até 6 meses.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construir uma estátua em honra da sua empresa.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financiar a construção de edifícios comerciais novos na localidade.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar a exclusividade dos serviços durante 1 ano nesta localidade. A autoridade local permitirá que os passageiros e a carga usem somente estações da sua empresa.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar uma campanha local publicitária pequena, para atrair mais passageiros e carga à sua empresa.{}Providencia um incremento temporário na avaliação das estações num raio pequeno à volta do centro da localidade.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar uma campanha local publicitária média, para atrair mais passageiros e carga à sua empresa.{}Providencia um incremento temporário na avaliação das estações num raio médio à volta do centro da localidade.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar uma campanha local publicitária grande, para atrair mais passageiros e carga à sua empresa.{}Providencia um incremento temporário na avaliação das estações num raio grande à volta do centro da localidade.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financiar a reconstrução da rede rodoviária urbana.{}Causa engarrafamentos consideráveis ao tráfego rodoviário até 6 meses.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construir uma estátua em honra da sua empresa.{}Providencia um incremento permanente na avaliação das estações nesta localidade.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financiar a construção de novos edifícios na localidade.{}Providencia um incremento temporário no crescimento desta localidade.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar 1 ano de direitos exclusivos de transportes nesta localidade.{}A autoridade local não permitirá que os passageiros e a carga usem as estações dos seus concorrentes.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Subornar a autoridade local para aumentar a sua avaliação, correndo o risco de uma penalidade severa se apanhado.{}Custo: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Objectivos
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objetivos globais
|
||||
STR_GOALS_SPECTATOR :Objectivos Globais
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Mostrar objetivos globais
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Empresa
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Mostrar as metas da empresa
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Nenhum -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
@@ -3145,10 +3247,10 @@ STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique no objetivo para centrar a vista principal na indústria/localidade/quadrado. Ctrl+Clique abre uma nova vista na localização da indústria/localidade/quadrado
|
||||
|
||||
# Goal question window
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :Questão
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :Informação
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :Aviso
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :Erro
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Questão
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Informação
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Aviso
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Erro
|
||||
|
||||
############ Start of Goal Question button list
|
||||
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar
|
||||
@@ -3338,6 +3440,8 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Mover se
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Reconstruir sede da empresa noutro sítio por 1% do valor da empresa. Shift+Clique mostra valor estimado sem mover a sede
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detalhes
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Ver contagens de infraestrutura detalhadas
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Dar dinheiro
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Dá dinheiro a esta empresa
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nova cara
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Seleccione uma nova cara para o presidente
|
||||
@@ -3355,6 +3459,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Vender 2
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Nome da Empresa
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Nome do Presidente
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Insira a quantidade de dinheiro que quer dar
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}Estamos à procura de uma empresa de transportes para comprar a nossa empresa{}{}Deseja comprar {COMPANY} por {CURRENCY_LONG}?
|
||||
|
||||
@@ -3363,6 +3468,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infraest
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Secções de caminho-de-ferro:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Sinais
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Secções de estrada:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Secções de elétricos:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Blocos de água:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canais
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Estações:
|
||||
@@ -3373,9 +3479,17 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
|
||||
# Industry directory
|
||||
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Indústrias
|
||||
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Nenhuma -
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{STRING}{YELLOW} ({COMMA}% transportado){BLACK}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUSTRY} {STRING}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} e mais {NUM} ...
|
||||
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Nomes de indústrias - clique no nome para centrar-se na indústria. Ctrl+Clique abre um novo visualizador na localização da indústria
|
||||
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Carga aceite: {SILVER}{STRING}
|
||||
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Carga produzida: {SILVER}{STRING}
|
||||
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :Todos os tipos de carga
|
||||
STR_INDUSTRY_DIRECTORY_FILTER_NONE :Nenhuma
|
||||
|
||||
# Industry view
|
||||
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
|
||||
@@ -3500,6 +3614,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagões
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Reconvertível para: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Todos os tipos de carga
|
||||
STR_PURCHASE_INFO_NONE :Nenhum
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Apenas locomotivas
|
||||
STR_PURCHASE_INFO_ALL_BUT :Todas menos {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Máx. Força de Tracção: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} quadrados
|
||||
@@ -3706,6 +3821,9 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Forçar
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Centrar visualização na localização do comboio. Um clique duplo seguirá o comboio na visualização principal. Ctrl + Clique abre um novo visualizador na localização do comboio
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Centrar a visualização na localização do veículo. Um clique duplo seguirá o veículo na visualização principal. Ctrl + Clique abre uma nova janela de visualização na localização do veículo
|
||||
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Centrar a visualização principal na localização do navio. Um clique duplo seguirá o navio na visualização principal. Ctrl + Clique abre uma nova janela de visualização na localização do navio
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK} Centralize a vista principal na localização da aeronave. Um clique duplo seguirá a aeronave na visualização principal. Ctrl + Clique abre uma nova janela de visualização na localização da aeronave
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mandar comboio para o depósito
|
||||
@@ -3739,8 +3857,11 @@ STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Mostrar
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Mostrar detalhes da aeronave
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Ação do comboio atual - clique para parar / iniciar o comboio
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Ação do veículo atual - Clique para parar/iniciar o veículo
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Ação do navio atual - Clique para parar / iniciar o navio
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Ação atual da aeronave - clique para parar / iniciar a aeronave
|
||||
|
||||
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Centrar visualização no destino da ordem. Ctrl+Clique abre um novo visualizador na localização do destino da ordem
|
||||
|
||||
# Messages in the start stop button in the vehicle view
|
||||
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}A carregar / descarregar
|
||||
@@ -3779,11 +3900,11 @@ STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Idade: {
|
||||
STR_VEHICLE_INFO_AGE :{COMMA} ano{P "" s} ({COMMA})
|
||||
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ano{P "" s} ({COMMA})
|
||||
|
||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Máx. velocidade: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Velocidade máx.: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Vel. máxima: {LTBLUE}{VELOCITY} {BLACK}Tipo de Aeronave: {LTBLUE}{STRING}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Velocidade Máx.: {LTBLUE}{VELOCITY} {BLACK}Tipo de Aeronave: {LTBLUE}{STRING} {BLACK}Alcance: {LTBLUE}{COMMA} quadrados
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Max. velocidade: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Máx. velocidade: {LTBLUE}{VELOCITY} {BLACK}Máx. E.T.: {LTBLUE}{FORCE}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Velocidade máx.: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Velocidade máx.: {LTBLUE}{VELOCITY} {BLACK}Tração Máx.: {LTBLUE}{FORCE}
|
||||
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Lucro neste ano: {LTBLUE}{CURRENCY_LONG} (último ano: {CURRENCY_LONG})
|
||||
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilidade: {LTBLUE}{COMMA}% {BLACK}Avarias desde o último serviço: {LTBLUE}{COMMA}
|
||||
@@ -3802,7 +3923,7 @@ STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Aumentar
|
||||
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Diminuir intervalo de serviço por 10. Ctrl+Clique diminui o intervalo de serviço por 5
|
||||
|
||||
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Alterar tipo de intervalo de manutenção
|
||||
STR_VEHICLE_DETAILS_DEFAULT :Por Defeito
|
||||
STR_VEHICLE_DETAILS_DEFAULT :Padrão
|
||||
STR_VEHICLE_DETAILS_DAYS :Dias
|
||||
STR_VEHICLE_DETAILS_PERCENT :Percentagem
|
||||
|
||||
@@ -3968,6 +4089,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Adaptar para {
|
||||
STR_ORDER_STOP_ORDER :(Parar)
|
||||
|
||||
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
|
||||
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Não pode usar a estação){POP_COLOUR} {STRING} {STATION} {STRING}
|
||||
|
||||
STR_ORDER_IMPLICIT :{G=f}(Implícita)
|
||||
|
||||
@@ -4146,7 +4268,12 @@ STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Seleccio
|
||||
STR_AI_LIST_CANCEL :{BLACK}Cancelar
|
||||
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Não mudar o script
|
||||
|
||||
STR_SCREENSHOT_CAPTION :{WHITE}Tirar uma captura de ecrã
|
||||
STR_SCREENSHOT_SCREENSHOT :{BLACK}Captura de tela normal
|
||||
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Ampliação máxima
|
||||
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}Ampliação padrão
|
||||
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Mapa completo
|
||||
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Mapa de alturas
|
||||
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimap screenshot
|
||||
|
||||
# AI Parameters
|
||||
@@ -4235,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Só foi
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura enorme
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}A captura vai ter uma resolução de {COMMA} x {COMMA} pixeis. Pode demorar um bocado para realizar a captura. Deseja continuar?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa de alturas guardado com sucesso como '{STRING}'. O pico mais alto é {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Captura de ecrã gravada para o disco como '{STRING}' com sucesso
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}A captura de ecrã falhou!
|
||||
|
||||
@@ -4288,6 +4416,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... não
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... necessário {CURRENCY_LONG}
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Não é possível pagar empréstimo...
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Não é possível ceder capital proveniente de empréstimo bancário...
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Não pode dar dinheiro a esta empresa...
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Não é possível comprar empresa...
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Não é possível construir sede da empresa...
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Não é possível comprar 25% das acções nesta empresa...
|
||||
@@ -4414,6 +4543,8 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Tipo de depósi
|
||||
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} é muito longo depois de substituído
|
||||
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Sem regras de substituição/renovação.
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(limite de dinheiro)
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}Novo veículo não pode carregar {STRING}
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}O veículo novo não pode ser reajustado na ordem {NUM}
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Combinação de linhas impossível
|
||||
@@ -4444,6 +4575,8 @@ STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... não
|
||||
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... não há carris para eléctricos
|
||||
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}Não é possível converter aqui o tipo de estrada...
|
||||
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Não é possível converter aqui o tipo de carril para eléctricos...
|
||||
STR_ERROR_NO_SUITABLE_ROAD :{WHITE}Estrada não adequada
|
||||
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}Linha de elétrico não adequada
|
||||
STR_ERROR_INCOMPATIBLE_TRAMWAY :Cisterna de bebida de cola
|
||||
|
||||
# Waterway construction errors
|
||||
@@ -4693,10 +4826,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE :{G=f}Mina de A
|
||||
##id 0x6000
|
||||
STR_SV_EMPTY :
|
||||
STR_SV_UNNAMED :Sem nome
|
||||
STR_SV_TRAIN_NAME :Comboio {COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME :Veículo Rodoviário {COMMA}
|
||||
STR_SV_SHIP_NAME :Navio {COMMA}
|
||||
STR_SV_AIRCRAFT_NAME :Aeronave {COMMA}
|
||||
STR_SV_TRAIN_NAME :Comboio #{COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME :Veículo Rodoviário #{COMMA}
|
||||
STR_SV_SHIP_NAME :Navio #{COMMA}
|
||||
STR_SV_AIRCRAFT_NAME :Aeronave #{COMMA}
|
||||
|
||||
STR_SV_STNAME :{STRING}
|
||||
STR_SV_STNAME_NORTH :{STRING} Norte
|
||||
@@ -4998,6 +5131,7 @@ STR_FORMAT_BUOY_NAME :Bóia de {TOWN}
|
||||
STR_FORMAT_BUOY_NAME_SERIAL :Bóia de {TOWN} #{COMMA}
|
||||
STR_FORMAT_COMPANY_NUM :(Empresa {COMMA})
|
||||
STR_FORMAT_GROUP_NAME :Grupo {COMMA}
|
||||
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
|
||||
STR_FORMAT_INDUSTRY_NAME :{1:STRING} de {0:TOWN}
|
||||
STR_FORMAT_WAYPOINT_NAME :Ponto de controlo {TOWN}
|
||||
STR_FORMAT_WAYPOINT_NAME_SERIAL :Ponto de controlo {TOWN}#{COMMA}
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -390,7 +390,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Если
|
||||
STR_BUTTON_DEFAULT :{BLACK}По умолчанию
|
||||
STR_BUTTON_CANCEL :{BLACK}Отмена
|
||||
STR_BUTTON_OK :{BLACK}OK
|
||||
STR_WARNING_PASSWORD_SECURITY :{YELLOW}Внимание: администраторы сервера могут увидеть ваш пароль.
|
||||
STR_WARNING_PASSWORD_SECURITY :{YELLOW}Внимание: администраторы сервера могут увидеть текст, введённый в это поле.
|
||||
|
||||
# On screen keyboard window
|
||||
STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
|
||||
@@ -924,7 +924,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Отоб
|
||||
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Показать последнее сообщение или новость
|
||||
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
|
||||
STR_STATUSBAR_PAUSED :{YELLOW}* * ПАУЗА * *
|
||||
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * ПАУЗА (ожидает обновления графы ссылок) * *
|
||||
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * ПАУЗА (ожидает обновления графа распределения) * *
|
||||
STR_STATUSBAR_AUTOSAVE :{RED}АВТОСОХРАНЕНИЕ
|
||||
STR_STATUSBAR_SAVING_GAME :{RED}* * СОХРАНЕНИЕ ИГРЫ * *
|
||||
|
||||
@@ -1148,9 +1148,12 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :Другое
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Аппаратное ускорение
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Поставьте отметку, чтобы включить аппаратное ускорение в OpenTTD. Но для этого игру придётся перезапустить.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Включить/выключить аппаратное ускорение. После этого игру потребуется перезапустить.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Эта настройка будет применена только после перезапуска игры
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Вертикальная синхронизация
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Включить/выключить вертикальную синхронизацию. После этого игру потребуется перезапустить. Работает только при включённом аппаратном ускорении.
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Размер элементов интерфейса
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Выберите размер элементов интерфейса
|
||||
|
||||
@@ -1263,7 +1266,7 @@ STR_DISASTER_NONE :нет
|
||||
STR_DISASTER_REDUCED :сниженная
|
||||
STR_DISASTER_NORMAL :обычная
|
||||
|
||||
STR_SUBSIDY_X1_5 :x1.5
|
||||
STR_SUBSIDY_X1_5 :x1,5
|
||||
STR_SUBSIDY_X2 :x2
|
||||
STR_SUBSIDY_X3 :x3
|
||||
STR_SUBSIDY_X4 :x4
|
||||
@@ -1273,6 +1276,8 @@ STR_TERRAIN_TYPE_FLAT :Равнинн
|
||||
STR_TERRAIN_TYPE_HILLY :Холмистый
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Преимущественно горный
|
||||
STR_TERRAIN_TYPE_ALPINIST :Исключительно горный
|
||||
STR_TERRAIN_TYPE_CUSTOM :Установить высоту вручную
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Установленная высота ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :дозволяющее
|
||||
STR_CITY_APPROVAL_TOLERANT :терпимое
|
||||
@@ -1356,8 +1361,10 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Включен
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Отношение городского совета к реструктуризации окрестностей: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Выберите уровень влияния шума и загрязнения окружающей среды компаниями на их рейтинг в городах и возможность дальнейшего строительства около городов
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Максимальная высота: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Установка максимально допустимой высоты гор на карте
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Максимальная высота объектов на карте: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Установить максимальное значение высоты гор на карте. «(Автовыбор)» подберёт приемлемое значение после создания ландшафта.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(автовыбор)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Невозможно изменить максимальную высоту. На карте есть горы выше этого значения.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Разрешить изм. ландшафта под зданиями, дорогами и т. д. (автоспуски): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Разрешить изменение ландшафта под домами и дорогами, не требуя их сноса
|
||||
@@ -1502,7 +1509,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Выберит
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Макс. расстояние от края карты до предприятий нефтяной индустрии: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Эта настройка ограничивает расстояние от края карты до нефтяных платформ и нефтеперерабатывающих заводов. Таким образом, на краях карты, оканчивающихся водой, они будут строиться у берега. На картах размером более 256 это значение будет соответственно увеличено.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Высота снеговой линии: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Укажите, на какой высоте в субарктическом климате устанавливается снеговой покров. Наличие снега влияет на расстановку предприятий и на условия роста городов.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Это значение определяет, на какой высоте в субарктическом климате устанавливается снеговой покров. Наличие снега влияет на расстановку предприятий и на условия роста городов.{}Значение может быть установлено только в редакторе сценариев; иначе оно рассчитывается в зависимости от значения «снежного покрытия».
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Снежное покрытие: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Это значение определяет примерную относительную площадь суши, покрытой снегом в субарктическом климате.Наличие снега влияет на расстановку предприятий и на условия роста городов.{}Используется только при создании карты. Земля чуть выше уровня моря никогда не покрывается снегом.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Песчаное покрытие: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Это значение определяет примерную относительную площадь суши, покрытой песком в тропическом климате. Пустыни влияют на расположение предприятий.{}Используется только при создании карты.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Грубость ландшафта: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Только для TerraGenesis){}Выберите количество гор и холмов на карте. На гладком ландшафте холмов немного и они более пологие. На грубом - много гор, и ландшафт может показаться слишком однообразным.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Очень гладкий
|
||||
@@ -1812,12 +1825,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Максима
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Максимальный допустимый уровень приближения. Учтите, что включение приближения требует дополнительных затрат оперативной памяти.
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Максимальный уровень удаления: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Максимальный допустимый уровень удаления. Использование удаления может вызывать задержки в игре.
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Использовать спрайты с разрешением до: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Ограничение максимального разрешения спрайтов отключает использование графики высокого разрешения, даже если она доступна. Это можно использовать для унификации внешнего вида игры при одновременном использовании различных модулей NewGRF, некоторые из которых содержат графику высокого разрешения, а другие - нет.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :нормальный
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Скорость роста городов: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Скорость роста городов
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :нет
|
||||
@@ -2137,7 +2155,7 @@ STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Дата
|
||||
STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Текущая дата
|
||||
STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Года
|
||||
STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Количество лет{}в игре
|
||||
STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Язык, версия сервера и т.п.
|
||||
STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Язык, версия сервера и{NBSP}т.{NBSP}п.
|
||||
|
||||
STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Выберите игру из списка
|
||||
STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}Последний сервер, к которому вы подключались:
|
||||
@@ -2152,20 +2170,20 @@ STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Вер
|
||||
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Адрес сервера: {WHITE}{STRING}
|
||||
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Дата начала: {WHITE}{DATE_SHORT}
|
||||
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Текущая дата: {WHITE}{DATE_SHORT}
|
||||
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Защищено паролем!
|
||||
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}СЕРВЕР ОТКЛЮЧЕН
|
||||
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Защищён паролем!
|
||||
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}СЕРВЕР ОТКЛЮЧЁН
|
||||
STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}СЕРВЕР ЗАПОЛНЕН
|
||||
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}ВЕРСИЯ НЕ ПОДХОДИТ
|
||||
STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}НЕ СОВПАДАЕТ НАБОР NEWGRF
|
||||
|
||||
STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Присоединиться
|
||||
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Обновить сервер
|
||||
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Обновить информацию
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Обновить информацию о сервере
|
||||
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Искать в интернете
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK} Искать в Интернете общедоступные серверы
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Искать LAN
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK} Поиск серверов в локальной сети
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Поиск общедоступных серверов в интернете
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Искать в ЛВС
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Поиск серверов в локальной сети
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Добавить сервер
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Добавить сервер в список, который будет автоматически проверяться на идущие игры
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Запуск сервера
|
||||
@@ -2188,13 +2206,13 @@ STR_NETWORK_START_SERVER_UNADVERTISED :Нет
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Да
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} клиент{P "" а ов}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Макс. количество клиентов:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Выбор максимального числа клиентов. Не все места должны быть заняты
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Выбор максимального числа клиентов. Не все места обязательно должны быть заняты.
|
||||
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} компани{P я и й}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Макс. количество компаний:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Ограничить максимальное количество компаний на сервере
|
||||
STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} наблюдател{P ь я ей}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Макс. количество наблюдателей:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Ограничить максимальное количество наблюдателей на сервере
|
||||
STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} зрител{P ь я ей}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Макс. количество зрителей:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Ограничить максимальное количество зрителей на сервере
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Язык общения:
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Другие игроки будут знать, на каком языке общаются на сервере
|
||||
|
||||
@@ -2244,7 +2262,7 @@ STR_NETWORK_LANG_LATVIAN :Латвийс
|
||||
STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Состояние сетевой игры
|
||||
|
||||
STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Подготовка соединения: {ORANGE}{STRING}
|
||||
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Список компаний в игре. Вы можете присоединиться к существующей или основать новую, если есть свободный слот
|
||||
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Список компаний в игре. Вы можете присоединиться к одной из существующих или основать новую, если есть свободная позиция.
|
||||
|
||||
STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}ИНФОРМАЦИЯ О КОМПАНИИ
|
||||
STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Название компании: {WHITE}{STRING}
|
||||
@@ -2303,7 +2321,7 @@ STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Личное с
|
||||
|
||||
STR_NETWORK_SERVER :Сервер
|
||||
STR_NETWORK_CLIENT :Клиент
|
||||
STR_NETWORK_SPECTATORS :Наблюдатели
|
||||
STR_NETWORK_SPECTATORS :Зрители
|
||||
|
||||
# Network set password
|
||||
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Не сохранять пароль
|
||||
@@ -2347,8 +2365,8 @@ STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Прои
|
||||
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}Версия этого клиента не совместима с версией сервера
|
||||
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Неверный пароль
|
||||
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Сервер переполнен
|
||||
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Вас забанили на этом сервере
|
||||
STR_NETWORK_ERROR_KICKED :{WHITE}Вас выкинули из игры
|
||||
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Вас заблокировали на этом сервере
|
||||
STR_NETWORK_ERROR_KICKED :{WHITE}Вас отключили от игры
|
||||
STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}Причина: {STRING}
|
||||
STR_NETWORK_ERROR_CHEATER :{WHITE}Чит-коды не разрешены на этом сервере
|
||||
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Вы посылали на сервер слишком много команд
|
||||
@@ -2397,13 +2415,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :количес
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :подключение клиентов
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :вручную
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :игровой скрипт
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :ожидает обновления графы ссылок
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :ожидает обновления графа распределения
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :покинул
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :отключение
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} подключился к игре
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} подключился к игре (клиент #{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} подключился к компании #{2:NUM}
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} подключился наблюдателем
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} подключился в качестве зрителя
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} основал новую компанию (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} покинул игру ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} изменил имя на {STRING}
|
||||
@@ -2497,6 +2515,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Для
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Да, скачать
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Нет, выйти
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Не удалось загрузка
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Не удалось скачать графики.{}Пожалуйста, загрузите графики вручную.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Выйти из OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Настройки прозрачности
|
||||
@@ -3059,12 +3080,17 @@ STR_MAPGEN_BY :{BLACK}×
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Количество городов:
|
||||
STR_MAPGEN_DATE :{BLACK}Дата:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Кол-во предпр.:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Макс. высота карты:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Увеличить максимальную высоту гор на карте на 1
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Уменьшить максимальную высоту гор на карте на 1
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Снеговая линия:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Поднять снеговую линию
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Опустить снеговую линию
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Высочайшая вершина:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Увеличить максимальную высоту гор на карте на 1
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Уменьшить максимальную высоту гор на карте на 1
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Снежное покрытие:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Увеличить площадь снежного покрытия на 10%
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Уменьшить площадь снежного покрытия на 10%
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Песчаное покрытие:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Увеличить площадь песчаного покрытия на 10%
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Уменьшить площадь песчаного покрытия на 10%
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Генератор ландшафта:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Тип ландшафта:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Количество морей и озёр:
|
||||
@@ -3090,8 +3116,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Назв
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Размер:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Максимальная высота карты
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Изменить высоту снеговой линии
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Максимальная высота
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Cамая высокая вершина
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Снежное покрытие (в %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Песчаное покрытие (в %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Изменить год начала игры
|
||||
|
||||
# SE Map generation
|
||||
@@ -3277,7 +3305,7 @@ STR_NEWGRF_BROKEN :{WHITE}Файл
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Меняется состояние локомотива «{1:ENGINE}», находящегося вне депо
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Меняется длина транспорта «{1:ENGINE}», находящегося вне депо
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Он изменил ёмкость ТС «{1:ENGINE}» за пределами депо или без задания на переоборудование
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Поезд «{VEHICLE}», принадлежащий «{COMPANY}», имеет неправильную длину. Вероятно, это вызвано проблемами в файле новой графики (NewGRF). Игра может рассинхронизироваться или вылететь.
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Поезд «{VEHICLE}», принадлежащий «{COMPANY}», имеет неправильную длину. Вероятно, это вызвано ошибками в одном из модулей NewGRF. Игра может рассинхронизироваться или вылететь.
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF «{0:STRING}» предоставляет неверную информацию.
|
||||
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Информация о вместимости/переоборудовании для локомотива «{1:ENGINE}» после постройки отличается от сведений в списке покупки, что может помешать функции автообновления/автозамены корректно произвести переоборудование.
|
||||
@@ -4520,6 +4548,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Теку
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Огромный снимок экрана
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Снимок экрана будет иметь размер {COMMA}{NBSP}х{NBSP}{COMMA}{NBSP}пиксел{P ь я ей}. Его создание займёт некоторое время. Продолжить?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Карта высот успешно сохранена под именем «{STRING}». Максимальная высота - {NUM}.
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Снимок экрана сохранён под именем «{STRING}»
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Не удалось сделать снимок экрана
|
||||
|
||||
@@ -5343,7 +5372,7 @@ STR_DEFAULT_SIGN_NAME :Табличк
|
||||
STR_COMPANY_SOMEONE :кто-то
|
||||
|
||||
STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING}
|
||||
STR_SAVEGAME_NAME_SPECTATOR :Наблюдатель, {1:STRING}
|
||||
STR_SAVEGAME_NAME_SPECTATOR :Зритель, {1:STRING}
|
||||
|
||||
# Viewport strings
|
||||
STR_VIEWPORT_TOWN_POP :{WHITE}{TOWN} ({COMMA})
|
||||
|
@@ -1195,6 +1195,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Pritisni
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Veličina ekrana
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Odaberite željenu veličinu ekrana
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardversko ubrzanje
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Označavanje ove opcije čini da OpenTTD pokuša da koristi hardversko ubrzanje. Promena ovog podešavanja će imati efekta tek nakon ponvnog pokretanja igre
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Podešavanje će imati efekta tek nakon ponovnog pokretanja igre
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina interfejsa
|
||||
@@ -1213,7 +1218,13 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Uobičajen
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvostruka veličina
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Četvorostruka veličina
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafike
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Frekvencija osvežavanja ekrana
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Odaberite frekvenciju osvežavanja ekrana
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :ostalo
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Frekvencije osvežavanja veće od 60Hz mogu uticati na performanse.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni skup grafika
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Odaberite željeni skup osnovnih grafika
|
||||
@@ -1309,6 +1320,8 @@ STR_TERRAIN_TYPE_FLAT :Brdski
|
||||
STR_TERRAIN_TYPE_HILLY :Brdsko-planinski
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Planinski
|
||||
STR_TERRAIN_TYPE_ALPINIST :Planinar
|
||||
STR_TERRAIN_TYPE_CUSTOM :Posebna visina
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Posebna visina ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Popustljiv
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerantan
|
||||
@@ -1390,9 +1403,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Uključuje i is
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Stav gradskog odbora u pogledu restrukturiranja zone: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Izbor koliko će buka i zagađenje koje proizvode kompanije uticati na njihov gradski rejting i dalje građevinske akcije u toj zoni
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimalna visina mape: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Namestite dozvoljen maksimum visine planina na ovoj mapi
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ne mozete namestiti maksimalnu visinu mape ovoj vrednosti. Barem još jedna planina je veća
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Ograničenje visine mape: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Podešava maksimalnu visinu terena mape. Sa "(automatski)" će prikladna vrednost biti odabrana nakon generisanja terena
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatski)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ne možete dodeliti ovu vrednost maksimalnoj visini mape. Barem jedna planina na ovoj mapi je viša
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Dozvoljena izmena nagiba ispod zgrada, koloseka, itd. (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dozvoli iskopavanja ispod građevina i pruge bez da se uklone
|
||||
STR_CONFIG_SETTING_CATCHMENT :Realističnije veličine prihvatnih površina: {STRING}
|
||||
@@ -1536,7 +1551,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Odaberite kolik
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Najveće rastojanje od ivice za Rafinerije Nafte: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinerije nafte se grade samo u blizini ivice karte, to jest uz obalu za otočne karte
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Nivo snežnog pokrivača: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Odredite na kojoj visini počinje sneg u subarktičkoj klimi. Sneg takođe utiče na stvaranje industrija i uslove rasta gradova
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Određuje na kojoj visini počinje sneg u subarktičkoj klimi. Sneg takođe utiče na stvaranje industrija i uslove rasta gradova. Može se promeniti samo kroz Editor scenarija ili se drugačije izračunava kroz "pokrivenost snega"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrivenost snegom: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Kontroliše približnu veličinu snega u subarktičkoj klimi. Sneg takođe utiče na generisanje industrija i na uslove za rast gradova. Podešavanje se koristi samo kod generisanja mape. Zemlja odmah iznad nivoa mora je uvek bez snega
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrivenost pustinjom: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Kontroliše približnu veličinu pustinje u tropskoj klimi. Pustinja takođe utiče na generisanje industrija. Podešavanje se koristi samo kod generisanja mape
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Vrste terena (samo za TerraGenesis) : {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Samo TerraGenesis) Odaberite učestalost brda: Blaži tereni imaju rjeđa, ali šira brda. Teži tereni imaju mnogo brda koja bi mogla da izgledaju kao da se ponavljaju
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Ravnomerna
|
||||
@@ -1846,12 +1867,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Najbliži nivo:
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Najveći nivo zumiranja prema unutra u prikazima. Uzmite u obzir da uključivanje većih nivoa zumiranja prema unutra povećava i upotrebu memorije
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Najudaljeniji nivo: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Najmanji nivo zumiranja prema van u prikazima. Veći nivo zumiranja prema van može uzrokovati usporavanje igre
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Sprajtovi najviše rezolucije: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Ograničava maksimalnu rezoluciju sprajtova. Ovim ograničenjem izbegava se korišćenje grafike visoke rezolucije čak i kada je takva grafika dostupna. Na ovaj način se može zadržati jedinstven izgled igre čak i kada se koristi mešavina GRF datoteka sa i bez grafika visoke rezolucije.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Uobičajen
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Brzina razvoja naselja: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Brzina kojom se naselje razvija
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nimalo
|
||||
@@ -1986,6 +2012,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nema vi
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Dodela {BYTES} predmemorije sprajtova nije uspelo. Predmemorija sprajtova je smanjena na {BYTES}. Ovo će smanjiti performanse OpenTTDa. Kako bi smanjili memorijske zahteve možete pokušati da isključite 32bpp grafiku i/ili nivo zumiranja
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Greška sa podešavanjima videa...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... kompatibilan GPU nije pronađen. Hardversko ubrzanje je isključeno
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -2517,6 +2545,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Da, preuzmi grafike
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, napusti OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Neuspešno preuzimanje
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Preuzimanje grafike nije uspelo.{}Pokušajte da preuzmete grafiku ručno.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Napusti OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Podešavanja Prozirnosti
|
||||
@@ -3067,12 +3098,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Broj naselja:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Broj fabrika:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimalna visina mape
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Povećaj maksimalnu visinu planina na mapi za jedan
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Smanji maksimalnu visinu planina na mapi za jedan
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Nivo snežnog pokrivača:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Sužava snežni pokrivač naviše za jedan
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Proširuje snežni pojas naniže za jedan
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Najviši vrh:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Povećaj maksimalnu visinu najvišeg vrha za jedan korak
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Smanji maksimalnu visinu najvišeg vrha za jedan korak
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrivenost snegom:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Povećaj pokrivenost snegom za deset procenata
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Smanji pokrivenost snegom za deset procenata
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Pokrivenost pustinjom:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Povećaj pokrivenost pustinjom za deset procenata
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Smanji pokrivenost pustinjom za deset procenata
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Oblikovanje reljefa:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Vrsta terena:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivo mora:
|
||||
@@ -3098,8 +3134,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Naziv el
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Veličina:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Promenite maksimalnu visinu mape
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Promena donjeg nivoa snežnog pojasa
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Ciljna visina vrha
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Najviši vrh
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Pokrivenost snegom (u %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Pokrivenost pustinjom (u %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Promena početne godine
|
||||
|
||||
# SE Map generation
|
||||
@@ -3377,19 +3415,23 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Finansiranje no
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Kupovina ekskluzivnih prava prevoza
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Podmićivanje lokalne vlasti
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Ulaganje u malu reklamnu kampanju će doneti preduzeću više putnika i robe iz ovog naselja.{} Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Ulaganje u reklamnu kampanju srednje veličine će doneti preduzeću više putnika i robe iz ovog naselja.{} Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Ulaganje u veliku reklamnu kampanju će doneti preduzeću više putnika i robe iz ovog naselja.{} Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansiranje rekonstrukcije lokalne mreže puteva. Može prouzrokovati kolaps u drumskom saobraćaju u trajanju do 6 meseci.{} Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Otkrivanje spomenika preduzeća.{} Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Finansiranje izgradnje novih komercijalnih objekata u naselju.{} Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kupovina ekskluzivnih prava prevoza od lokalne vlasti na godinu dana, osigurava da će lokalni korisnici prevoza koristiti isključivo usluge vašeg preduzeća.{} Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Ulaganje u malu reklamnu kampanju će doneti preduzeću više putnika i robe iz ovog naselja.{}Privremeno povećava rejting stanica u malom prečniku oko centra grada tokom trajanja kampanje.{}Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Ulaganje u reklamnu kampanju srednje veličine će doneti preduzeću više putnika i robe iz ovog naselja.{}Privremeno povećava rejting stanica u prečniku srednje veličine oko centra grada tokom trajanja kampanje.{}Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Ulaganje u veliku reklamnu kampanju će doneti preduzeću više putnika i robe iz ovog naselja.{}Privremeno povećava rejting stanica u velikom prečniku oko centra grada tokom trajanja kampanje.{}Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansiranje rekonstrukcije lokalne mreže puteva.{}Može prouzrokovati kolaps u drumskom saobraćaju u trajanju do 6 meseci.{}Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Otkrivanje spomenika preduzeća.{}Trajno povećava rejting stanica u gradu tokom trajanja kampanje.{}Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Finansiranje izgradnje novih objekata u naselju.{}Privremeno povećava brzinu rasta grada u ovom gradu.{}Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kupovina ekskluzivnih prava prevoza od lokalne vlasti na godinu dana.{}Grad osigurava da će lokalni korisnici prevoza koristiti isključivo usluge vašeg preduzeća.{}Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Davanje mita lokalnoj vlasti kako bi porastao rejting vašeg preduzeća, uz rizik velike štete ukoliko se otkrije.{} Cena: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ciljevi
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Opšti ciljevi
|
||||
STR_GOALS_SPECTATOR :Opšti ciljevi
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Opšte
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Prikaži opšte ciljeve
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Kompanija
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Prikaži ciljeve kompanije
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Nema -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
@@ -3764,6 +3806,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Motorni
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Prepravljivo za: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Sve vrste tereta
|
||||
STR_PURCHASE_INFO_NONE :Nijedan
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Samo lokomotive
|
||||
STR_PURCHASE_INFO_ALL_BUT :Sve sem {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Najveća vučna snaga: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} pločica
|
||||
@@ -4527,6 +4570,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Pronađe
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Ogromna slika ekrana
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Slika ekrana će imati rezoluciju {COMMA} x {COMMA} tačaka. Snimanje slike će možda malo potrajati. Da li hoćete da nastavite?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Visinska mapa uspešno sačuvana kao '{STRING}'. Najviši vrh je {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Slika je snimljena pod imenom '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Slika nije snimljena!
|
||||
|
||||
|
@@ -194,6 +194,7 @@ STR_COLOUR_DEFAULT :默认
|
||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}英里/小时
|
||||
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}千米/小时
|
||||
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}米/秒
|
||||
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}格/天
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}匹马力
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}匹马力
|
||||
@@ -312,8 +313,15 @@ STR_SORT_BY_CARGO_CAPACITY :运载能力
|
||||
STR_SORT_BY_RANGE :航行距离
|
||||
STR_SORT_BY_POPULATION :人口
|
||||
STR_SORT_BY_RATING :等级
|
||||
STR_SORT_BY_NUM_VEHICLES :交通工具数量
|
||||
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :去年总利润
|
||||
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :今年总利润
|
||||
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :去年平均利润
|
||||
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :今年平均利润
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_NONE :无
|
||||
STR_GROUP_BY_SHARED_ORDERS :共享调度计划
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}暂停游戏
|
||||
@@ -739,6 +747,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}荒地
|
||||
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}草地
|
||||
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}土地
|
||||
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}雨林
|
||||
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}田地
|
||||
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}树木
|
||||
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}岩石
|
||||
@@ -770,6 +779,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}地图
|
||||
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}显示最后一条消息或新闻
|
||||
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
|
||||
STR_STATUSBAR_PAUSED :{YELLOW}* * 暂停中 * *
|
||||
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * 已暂停 (等待货物分配图更新) * *
|
||||
STR_STATUSBAR_AUTOSAVE :{RED}自动保存
|
||||
STR_STATUSBAR_SAVING_GAME :{RED}* * 保存游戏中 * *
|
||||
|
||||
@@ -936,6 +946,8 @@ STR_GAME_OPTIONS_CURRENCY_NTD :新台币 (NTD)
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :中国人民币 (CNY)
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :港币 (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :印度卢布(INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :印尼盾 (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :马来西亚林吉特 (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左侧通行
|
||||
@@ -988,11 +1000,19 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}选择
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}屏幕分辨率
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}选择要使用的屏幕分辨率
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :其他
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}硬件加速
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}点击该复选框,让 OpenTTD 尝试使用硬件加速。修改后的设置将在游戏重启后生效
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}修改后的设置将在游戏重启后生效
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}垂直同步
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}点击该复选框开启垂直同步(V-sync)。修改后的设置将在游戏重启后生效。仅开启硬件加速时有效
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}界面大小
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}选择使用的界面元素大小
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(自动检测)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :正常大小
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :两倍大小
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
|
||||
@@ -1000,11 +1020,18 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}字体大小
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}选择此字体大小
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(自动检测)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :正常
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :两倍大小
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}图像
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}显示刷新率
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}选择需要的屏幕刷新率
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :其他
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}高于 60Hz 的刷新率可能会影响性能。
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}基础图形组
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}选择要使用的基础图形组
|
||||
@@ -1100,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :平整
|
||||
STR_TERRAIN_TYPE_HILLY :丘陵
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :山地
|
||||
STR_TERRAIN_TYPE_ALPINIST :多山
|
||||
STR_TERRAIN_TYPE_CUSTOM :自定义高度
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :自定义高度 ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :宽容
|
||||
STR_CITY_APPROVAL_TOLERANT :隐忍
|
||||
@@ -1181,9 +1210,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :灾难可能引
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :地区政府对区域改造的态度: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :设置相关参数以决定各公司造成的噪音及环境破坏时,各城镇对该公司的评价及未来区域建设的影响。
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :最高地面高度:{STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :此设置决定地图上的山丘最高可以到达什么高度
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}您不能把最高地面高度设为这个值,因为地图上至少有一座山丘的高度比这个值还大
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :地图高度限制:{STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :设置高原的最大高度。选择 "(自动)" 则在地形生成后自动选取合适的值
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(自动)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}您不能把最高地面高度限制设为这个值,因为地图上至少有一座山的高度大于该值
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :允许在建筑、轨道等下方改变地形(自动斜坡): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :允许在建筑和轨道下方改变地形而不需要拆除他们
|
||||
STR_CONFIG_SETTING_CATCHMENT :允许更真实的客源范围:{STRING}
|
||||
@@ -1327,7 +1358,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :设置地图生
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :石油工业距地图边缘的最大距离:{STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :限制炼油厂和油井到地图边缘或海岛海岸的最大距离。对于大于 256 格的地图,该值将按比例放大。
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :雪线高度:{STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :控制在寒带气候中雪线高度.大雪会影响工业和城镇发展需求.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :控制在寒带气候中雪线高度。大雪会影响工业和城镇发展需求。只能在场景编辑器中更改或由“积雪覆盖率”计算得到。
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :积雪覆盖率:{STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :控制寒带气候中大致的雪量。雪会影响工业和城镇发展需求。只在地图生成时使用。海平面以上一格的土地永远没有积雪
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :沙漠覆盖率:{STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :控制热带气候中大致的沙漠量。沙漠会影响工业生成。只在地图生成时使用
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :地面粗糙度 (仅限生成地图时):{STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(仅限新算法) 选择在地图上的山丘密度。光滑的地形会包含较少、相互之间较分散的山丘。粗糙的地形的山丘较密集,但可能会使地图显得重复
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :非常光滑
|
||||
@@ -1441,6 +1478,12 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :建造工具使
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :“打开”时在桥梁、隧道等建造工具使用后保持选中,方便继续使用
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :企业财政窗口中的组群支出:{STRING}
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :“打开”时公司财务报表将分组显示
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :建造铁路时自动移除信号灯:{STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :建造铁路时自动移除路过的信号灯。注意,这可能导致火车事故。
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :快进速度上限:{STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :限制快进时的最大速度。0 = 无限制(在您计算机允许的范围内)。低于 100% 的值将使游戏变慢。上限取决于您计算机的配置,并随着游戏情况浮动。
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% 正常游戏速度
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :无限制(在您计算机允许的范围内)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :产业新闻: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :每月初产业新闻音效
|
||||
@@ -1554,6 +1597,11 @@ STR_CONFIG_SETTING_ENDING_YEAR :结束计分年
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :游戏结束计分的年份。在这一年的年底,公司的分数将被记录,并展示高分榜;在此之后玩家仍可继续游戏。{}如果该年份早于游戏开始年份,则高分榜将不会展示。
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :从不
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE :经济类型:{STRING}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :平滑经济产生更小幅度更频繁的产量变动。冻结经济停止产量变动和工业倒闭。该设置可能对 NewGRF 提供的工业不起作用。
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :原版
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :平滑
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :冻结
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :允许购买其他公司的股份:{STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :“打开”时,允许买卖其它公司股份。被入股公司必须经营一定年限
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :公司可发售股份的最小已存续年份数:{STRING}
|
||||
@@ -1605,6 +1653,10 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :线性
|
||||
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :树木自动生长: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :控制游戏中数目的随机生长,这将影响依赖树木的工业,比如木材厂
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :生长但不扩散 {RED}(损坏伐木场)
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :只生长在雨林
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :生长并四处扩散
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :不生长,不扩散 {RED}(损坏伐木场)
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :主工具栏位置:{STRING}
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :主工具栏在屏幕上方的位置
|
||||
@@ -1622,12 +1674,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :最大放大倍
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :画面的最大放大倍数,注意:提高放大倍数增加内存需求
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :最大视角缩小倍数: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :画面的最大缩小倍数,过大的缩放级别在使用时会引起延迟
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :贴图的最高分辨率:{STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :限制贴图的最高分辨率。限制贴图分辨率将避免使用高分辨率贴图,即使它们可用。有助于在混用有/无高分辨率图形的 GRF 文件时保持游戏外观的统一。
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4倍
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2倍
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :普通
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2倍
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4倍
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8倍
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :城镇发展速度:{STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :城市发展速度
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :无
|
||||
@@ -1660,7 +1717,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :如为此设置
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :分配精确度:{STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :此设定赋值越大,則运算连结图所需的处理器时间越长,您可能会因此见到游戏运行延迟。如果此设定赋值越小,则货物分配的准确度越低,而您可能会发现部份货物沒有被送往您预期它们会到达的目的地。
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :距离对需求的影晌:{STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :如果此设定赋值大于0,则始发站与另一站的距离会影晌该路线获分派货物的数量。目的站距离越远,获分派的货物越少。此设定的赋值越大,越多货物会被派往较接近的站。
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :如果此设定赋值大于0,则始发站与可能的目的站间的距离会影响该路线获分派货物的数量。某目的站距离始发站越远,获分派的货物越少。此设定的赋值越大,越多货物会被派往较近的站。
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE :在对称模式下产生的返程货物比例: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :如果把此设定赋一个少于100%的值,则到达某站的货物不会全部被送回始发站。{}如果此设定被赋值为0%,則“对称”模式的表现跟“不对称”模式完全一样
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :如果最短路径的饱和度超过{STRING},把货物改派往容量较大的路径
|
||||
@@ -1671,6 +1728,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :在界面上以
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :英制(英里/小时)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :公制(千米/小时)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :国际单位制(米/秒)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :游戏单位 (格/日)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :运输工具功率单位:{STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :在界面上以所选择的单位表示运输工具的功率
|
||||
@@ -1761,6 +1819,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}内存
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}无法分配 {BYTES} 的 Sprite 缓存。Sprite 缓存的大小已降至 {BYTES}。OpenTTD 的性能将受到影响。请尝试停用 32bpp 图形及/或减少放大倍数,以降低内存需求
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}图形设置错误…
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}… 找不到合适的 GPU。硬件加速已禁用
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1805,6 +1865,7 @@ STR_INTRO_TRANSLATION :{BLACK}中文
|
||||
|
||||
# Quit window
|
||||
STR_QUIT_CAPTION :{WHITE}退出
|
||||
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}你确定要退出 OpenTTD 吗?
|
||||
STR_QUIT_YES :{BLACK}是
|
||||
STR_QUIT_NO :{BLACK}否
|
||||
|
||||
@@ -1816,6 +1877,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}你确
|
||||
# Cheat window
|
||||
STR_CHEATS :{WHITE}作弊
|
||||
STR_CHEATS_TOOLTIP :{BLACK}标志您是否用过此作弊选项的单选框
|
||||
STR_CHEATS_NOTE :{BLACK}注:使用这些选项将被记录在存档中
|
||||
STR_CHEAT_MONEY :{LTBLUE}增加 {CURRENCY_LONG} 现金
|
||||
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}作为{ORANGE}{COMMA}进行游戏
|
||||
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}神奇推土机 (清除工业设施和其他不可移除物): {ORANGE}{STRING}
|
||||
@@ -1967,6 +2029,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}加入
|
||||
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}刷新服务器
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}刷新服务器信息
|
||||
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}搜索互联网
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}搜索互联网上的公共服务器
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}搜索局域网
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}搜索局域网内的服务器
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}添加服务器
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}添加一个永远显示在列表中的服务器
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}启动服务器
|
||||
@@ -2192,11 +2258,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :游戏仍然暂
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :游戏仍然暂停 ({STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :游戏仍然暂停 ({STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :游戏暂停中 ({STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :游戏仍然暂停 ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :游戏取消暂停 ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :玩家数
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :连接客户端
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :手动
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :游戏脚本
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :等待货物分配图更新
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :离开
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} 已加入游戏
|
||||
@@ -2206,6 +2274,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING}
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} 成立了新公司 (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} 已离开游戏 ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 已更改姓名为 {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} 给予 {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}服务器关闭了进程
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}服务器正在重新启动。{}请等待……
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} 被踢出服务器。原因:({STRING})
|
||||
@@ -2283,6 +2352,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}好,开始下载
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}不,退出OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}下载失败
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}下载图形组失败。{}请手动下载图形组。
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}退出 OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}透明选项
|
||||
@@ -2326,6 +2398,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}合并
|
||||
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}建造分体路点
|
||||
|
||||
# Generic toolbar
|
||||
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}已禁用,由于现在没有可用于该基础设施的车辆
|
||||
|
||||
# Rail construction toolbar
|
||||
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :铁路建设
|
||||
@@ -2521,6 +2594,12 @@ STR_TREES_RANDOM_TYPE :{BLACK}随机
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}种植随机类型的树木,按住 Shift 键可以显示所需资金
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}随机树木
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}随机地种植一些树木
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}正常
|
||||
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}在地面上拖动以种植单个树木
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}树丛
|
||||
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}在地面上拖动以种植一些树木
|
||||
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}森林
|
||||
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}在地面上拖动以种植大量树木
|
||||
|
||||
# Land generation window (SE)
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}生成土地
|
||||
@@ -2571,12 +2650,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}随机
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}建设新的工业设施
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}请选择工业设施
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :大量随机工业
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}生成随机工业
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}在地图上创建大量随机的工业设施
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}生成随机工业
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}你确定要生成大量随机工业吗?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}费用:{YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}勘探
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}建设
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}建设
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}移除所有工业
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}移除当前地图上所有工业
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}移除所有工业
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}你确定要清除所有工业吗?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}{STRING} 的产业链
|
||||
@@ -2597,6 +2682,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}选择
|
||||
|
||||
# Land area window
|
||||
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}地块信息
|
||||
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}将屏幕中心移动到地块所在的位置。单击的同时按住Ctrl会在新视点中显示地块位置
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}清除费用:{LTBLUE}N/A 不能清除
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}清除费用:{RED}{CURRENCY_LONG}
|
||||
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}清除收入: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -2806,6 +2892,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}过滤字串:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}覆盖文件
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}你确定要覆盖已有文件吗?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (目录)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (上级目录)
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}为存档命名
|
||||
|
||||
@@ -2817,12 +2905,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}城镇数量:
|
||||
STR_MAPGEN_DATE :{BLACK}日期:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}工业数量:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}最高地面高度:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}把地图上山丘的最高高度加 1
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}把地图上山丘的最高高度减 1
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}雪线高度:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}提高雪线高度
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}降低雪线高度
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}最高峰:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}提高最高峰的最大高度一格
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}降低最高峰的最大高度一格
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}积雪覆盖率:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}增加 10% 积雪覆盖率
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}减少 10% 积雪覆盖率
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}沙漠覆盖率:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}增加 10% 沙漠覆盖率
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}减少 10% 沙漠覆盖率
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}生成地形:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}地形特点:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}海洋面积:
|
||||
@@ -2848,8 +2941,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}高度
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}地图尺寸:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}改変地图上的最高地面高度
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}改变雪线高度
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}最高峰目标高度
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}最高峰
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}积雪覆盖率 (百分比)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}沙漠覆盖率 (百分比)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}改变游戏开始的日期
|
||||
|
||||
# SE Map generation
|
||||
@@ -3066,6 +3161,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}显示
|
||||
|
||||
# Sign window
|
||||
STR_EDIT_SIGN_CAPTION :{WHITE}标记标志文字
|
||||
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}将屏幕中心移动到标志的位置. 单击的同时按住Ctrl会在新视点中显示标志位置
|
||||
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}前往下个标记
|
||||
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}前往上个标记
|
||||
|
||||
@@ -3126,19 +3222,23 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :资助新房屋
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :购买运输专营权
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :贿赂地方政府
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}进行小型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务.{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}进行中型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务.{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}进行大型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务.{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}资助市政道路进行重建,将造成市内交通阻断 6 个月。{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}以公司的名义设立一尊塑像。{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}资助市内建设新的商业设施。{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}购买该市一年的运输专营权, 其间该市的乘客及货物只允许选用贵公司的运输服务。{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}进行小型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务。{}为位于该城镇中心较近距离内的车站提供暂时的评分增益。{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}进行中型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务。{}为位于该城镇中心中等距离内的车站提供暂时的评分增益。{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}进行大型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务。{}为位于该城镇中心较远距离内的车站提供暂时的评分增益。{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}资助市政道路进行重建。{}将造成市内交通阻断 6 个月。{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}以公司的名义设立一尊塑像。{}为位于该城镇的车站提供永久的评分增益。{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}资助市内建设新的商业设施。{}为城镇提供暂时的成长速度增益。{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}购买该市一年的运输专营权。{}其间该市的乘客及货物只允许选用贵公司的运输服务。{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}贿赂地方政府以提高评价,但有被发现后严厉惩罚的风险。{}费用:{CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} 目标
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}全球目标:
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}全局目标:
|
||||
STR_GOALS_SPECTATOR :全局目标
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}全局
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}显示全局目标
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}公司
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}显示公司目标
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- 无目标 -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
@@ -3146,10 +3246,10 @@ STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}点击使得视图移动到该工业/城镇/地块. Ctrl+左键 在该处创建一个视点.
|
||||
|
||||
# Goal question window
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :帮助索引
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :信息
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :警告
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :错误
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}帮助索引
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}信息
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}警告
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}错误
|
||||
|
||||
############ Start of Goal Question button list
|
||||
STR_GOAL_QUESTION_BUTTON_CANCEL :取消
|
||||
@@ -3339,6 +3439,8 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}重置
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}以公司市值 1% 的代价重建总部,按住 Shift 键单击可以显示所需资金
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}固定资产维护费明细
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}显示详细的设施情况
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}给予资金
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}给予该公司资金
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}新的头像
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}为总裁选择新头像
|
||||
@@ -3356,6 +3458,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}出售
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :公司名称
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :总裁姓名
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :输入你要给予的金额
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}我们正在寻找一家愿意收购我们的公司。{}{}您愿意收购 {COMPANY} ({CURRENCY_LONG}) 吗?
|
||||
|
||||
@@ -3510,6 +3613,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}功率
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}可改装为:{GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :所有类型
|
||||
STR_PURCHASE_INFO_NONE :无
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :仅机车
|
||||
STR_PURCHASE_INFO_ALL_BUT :除了 {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}最大牵引力:{GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}航行距离: {GOLD}{COMMA} 格
|
||||
@@ -3716,6 +3820,10 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}当车
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}将主视角中心移动到列车所在的位置。双击将会在主视角中跟踪列车。单击的同时按住Ctrl会在新视点中显示列车位置
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK} 将主视角中心移动到车辆所在的位置。双击将会在主视角中跟踪车辆。单击的同时按住 Ctrl 会在新视点中显示车辆位置
|
||||
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}将主视角中心移动到船只所在的位置。双击将会在主视角中跟踪船只。单击的同时按住Ctrl会在新视点中显示船只位置
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}将主视角中心移动到飞机所在的位置。双击将会在主视角中跟踪飞机。单击的同时按住Ctrl会在新视点中显示飞机位置
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}命令列车返回车库
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}命令汽车前往车库{}Ctrl+单击 时汽车只进行保养
|
||||
@@ -3747,7 +3855,12 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}显示
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}显示船只的详情
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}显示飞机的详情
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}当前列车动作 - 点击以 停止/启动 列车
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}当前车辆动作 - 点击以 停止/启动 车辆
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}当前船只动作 - 点击以 停止/启动 船只
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}当前飞机动作 - 点击以 停止/启动 飞机
|
||||
|
||||
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}将屏幕中心移动到当前指令的目的地。单击的同时按住Ctrl会在新视点中显示指令目的地的位置
|
||||
|
||||
# Messages in the start stop button in the vehicle view
|
||||
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}装载/卸货
|
||||
@@ -3881,8 +3994,8 @@ STR_ORDERS_END_OF_SHARED_ORDERS :- - 共享调
|
||||
STR_ORDER_NON_STOP :{BLACK}不停车
|
||||
STR_ORDER_GO_TO :前往
|
||||
STR_ORDER_GO_NON_STOP_TO :不停车前往
|
||||
STR_ORDER_GO_VIA :通过
|
||||
STR_ORDER_GO_NON_STOP_VIA :前往不停车
|
||||
STR_ORDER_GO_VIA :经由
|
||||
STR_ORDER_GO_NON_STOP_VIA :经由(不停车)
|
||||
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}改变当前选中车站停车时的执行动作
|
||||
|
||||
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}装满任意货物
|
||||
@@ -3975,6 +4088,7 @@ STR_ORDER_REFIT_STOP_ORDER :(改装为{STRI
|
||||
STR_ORDER_STOP_ORDER :(停留)
|
||||
|
||||
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
|
||||
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(不能使用车站){POP_COLOUR} {STRING} {STATION} {STRING}
|
||||
|
||||
STR_ORDER_IMPLICIT :(自动)
|
||||
|
||||
@@ -4219,6 +4333,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :该存档是新
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :文件无法读取
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :文件无法写入
|
||||
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :数据完整性检查失败
|
||||
STR_GAME_SAVELOAD_ERROR_PATCHPACK :该存档是来自修改版的游戏
|
||||
STR_GAME_SAVELOAD_NOT_AVAILABLE :<不可用>
|
||||
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}游戏已保存为无电车版。所有电车已被去除。
|
||||
|
||||
@@ -4246,6 +4361,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}只找
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}超大截图
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}屏幕截图需要 {COMMA} x {COMMA} 像素。 截图将需要一段时间。确认继续截图?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}高度图已经被成功保存为 '{STRING}'。最高峰高度是 {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}屏幕截图已经被成功保存为{} '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}屏幕截图失败!
|
||||
|
||||
@@ -4299,6 +4415,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}没有
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}需要{CURRENCY_LONG}
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}不能偿还贷款……
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}不能将银行的贷款送给别人……
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}不能给予该公司资金……
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}不能收购公司……
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}不能设置公司总部
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}不能购买此公司的股份……
|
||||
@@ -4425,6 +4542,8 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :车库类型错
|
||||
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE}在更新后总长会过长
|
||||
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}当前没有进行中的车辆更新计划.
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(现金不够)
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}新车辆不能装载 {STRING}
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}新车辆无法在调度计划 {NUM} 时改装
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}不可能的轨道组合
|
||||
@@ -4574,7 +4693,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}在{DATE
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}不能让列车冒险通过信号...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}不能命令列车调头...
|
||||
STR_ERROR_TRAIN_START_NO_POWER :木有接触网!
|
||||
STR_ERROR_TRAIN_START_NO_POWER :没有接触网!
|
||||
|
||||
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}车辆无法调头...
|
||||
|
||||
@@ -5011,6 +5130,7 @@ STR_FORMAT_BUOY_NAME :{TOWN} 浮标
|
||||
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} 浮标 #{COMMA}
|
||||
STR_FORMAT_COMPANY_NUM :(公司 {COMMA})
|
||||
STR_FORMAT_GROUP_NAME :组 {COMMA}
|
||||
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
|
||||
STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
|
||||
STR_FORMAT_WAYPOINT_NAME :{TOWN} 路点
|
||||
STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} 路点 #{COMMA}
|
||||
|
@@ -1015,6 +1015,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Čínsky jüan
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongský dolár (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indická rupia (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Indonézska rupia (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Malajzijský ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Jazdia naľavo
|
||||
@@ -1067,6 +1068,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Zaškrtn
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Rozlíšenie obrazovky
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Výber rozlíšenia obrazovky
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :iné
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardvérové zrýchlenie
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Zaškrtnutím políčka dovolíte, aby sa OpenTTD pokúsilo použiť hardvérové zrýchlenie. Zmena nastavenia sa uplatní až po reštartovaní hry
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Nastavenie sa uplatní až po reštartovaní hry
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veľkosť rozhrania
|
||||
@@ -1085,7 +1091,13 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normálna
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná veľkosť
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Štvornásobná veľkosť
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafika
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Obnovovacia frekvencia obrazovky
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Výber používanej obnovovacej frekvencie obrazu
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :iná
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Obnovovacia frekvencia vyššia ako 60Hz môže znížiť výkon.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základná sada grafiky
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Výber sady grafiky, ktorá má byť použitá
|
||||
@@ -1181,6 +1193,8 @@ STR_TERRAIN_TYPE_FLAT :Rovný
|
||||
STR_TERRAIN_TYPE_HILLY :Kopcovitý
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Horský
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinista
|
||||
STR_TERRAIN_TYPE_CUSTOM :Vlastná výška
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Vlastná výška ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Pozitivny
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerantny
|
||||
@@ -1262,9 +1276,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Vypne alebo zap
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Postoj mestskej správy k reštrukturalizácii v oblasti: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Zvoľte ako veľmi ovplyvňuje hluk a poškodzovanie prostredia spoločnosťami ich hodnotenie v meste a ich budúce možnosti výstavby v oblasti vlastnenej mestom
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximálna výška mapy: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Nastav maximálnu povolenú výšku pohorí na mape
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nemôžete nastaviť takúto maximálnu výšku mapy. Najmenej jeden vrch na mape je vyšší.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limit výšky mapy: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Zvoľte maximálnu výšku terénu na mape. S "(automatický)" bude vybraná správna hodnota podľa generátora krajiny
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatický)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nemôžete nastaviť výškový limit mapy na túto hodnotu. Najmenej jeden vrch na mape je vyšší
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Povoliť úpravy terénu pod budovami, koľajami, atď.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Umožňuje úpravy terénu pod budovami a traťami bez potreby ich odstránenia
|
||||
STR_CONFIG_SETTING_CATCHMENT :Povoliť realistickejšiu veľkosť oblasti pokrytia: {STRING}
|
||||
@@ -1408,7 +1424,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Nastavte, koľk
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximálna vzdialenosť od okrajov mapy pre rafinérie: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinérie ropy sú vybudované len na okrajoch mapy, tzn na pobreží pri ostrovných mapách
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Úroveň hranice snehu: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje v akej výške začína sneh v subarktickej krajine. Sneh tiež ovplyvňuje generáciu priemyslu a požiadaviek rastu mesta
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje v akej výške začína sneh v subarktickej krajine. Sneh tiež ovplyvňuje generáciu priemyslu a požiadavky rastu mesta. Môže byť upravené iba cez Editor scenára, alebo je vypočítane cez "pokrytie snehom"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrytie snehom: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Ovláda približnú zasneženú rozlohu v subpolárnej krajine. Sneh taktiež ovlyvňuje generáciu priemyslu a požiadavky rastu mesta. Používa sa iba pri vytváraní krajiny. Pevnina tesne nad výškou mora je vždy bez snehu
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrytie púšťou: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Ovláda približnú rozlohu púšte v subtropickej krajine. Púšť taktiež ovlyvňuje generáciu priemyslu. Používa sa iba pri vytváraní krajiny
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Členitosť terénu : {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Len TerraGenesis) Vyberte hustotu kopcov: Rovinaté krajiny majú menej, viac pozdĺžných kopcov. Hornaté krajiny majú veľa kopcov, ktoré sa môžu opakovať
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Veľmi rovný
|
||||
@@ -1524,6 +1546,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Zoskupiť výda
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definujte rozloženie okna s financiami.
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automaticky odstraňovať návestidlá pri výstavbe železnice: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automaticky odstraňovať návestidla pri výstavbe železnice, ak návestidlá blokujú výstavbu. To však môže niekedy smerovať k zrážke vlakov.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Limit zrýchlenia priebehu hry: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit rýchlosti hry pri zapnutí zrýchlenia priebehu hry. 0 = bez limitu (tak rýchlo, ako to umožní počítač). Hodnoty pod 100% spomalia hru. Horný limit závisí od špecifikácií počítača a môže sa meniť s hrou.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normálnej hernej rýchlosti
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Bez limitu (tak rýchlo, ako to umožní počítač)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Oznamovač správ: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Prehrať zvuk pri zhrnutých správach
|
||||
@@ -1714,12 +1740,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximálna úro
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximálna úroveň priblíženia pohľadu. Vyššie úrovne priblíženia zvyšujú požiadavky na pamäť
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Maximálna úroveň oddialenia: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximálna úroveň oddialenia pohľadu. Vyššie úrovne oddialenia môžu pri používaní spôsobovať oneskorenie
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Najvyššie rozlíšenie grafických prvkov: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit maximálneho rozlíšenia grafických prvkov. Limitovanie rozlíšenia prvkov znemožní používanie vysokého rozlíšenia aj keď je dostupné. To pomáha zachovať zjednotený vzhľad hry, ak sa používa mix GRF súborov s a bez vysokého rozlíšenia.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4-krát
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2-krát
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normálna
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2-krát
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4-krát
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8-krát
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Rozvoj miest: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Rýchlosť rastu miest
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :žiadny
|
||||
@@ -1854,6 +1885,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nedostat
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Pridelenie {BYTES} z medzipamäte zlyhalo. Medzipamäť bola zredukovaná na {BYTES}. Tým sa zníži výkon OpenTTD. Ak chcete znížiť nároky na pamäť, skúste vypnúť 32bpp grafiku a/alebo približovacie úrovne.
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Chyba v nastavení videa...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nenašlo sa kompatibilné GPU. Hardvérové zrýchlenie vypnuté
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -2385,6 +2418,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Áno, stiahnite si grafiku
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nie, ukončiť OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Sťahovanie zlyhalo
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Sťahovanie grafiky zlyhalo.{}Prosím stiahnite si grafiku manuálne.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Ukončiť OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Nastavenia priehľadnosti
|
||||
@@ -2935,12 +2971,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Počet miest:
|
||||
STR_MAPGEN_DATE :{BLACK}Rok:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Počet priemyslu:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximálna výška mapy:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Zvýšiť maximálnu výšku hôr na mape o jedno
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Znížiť maximálnu výšku hôr na mape o jedno
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Výška hranice snehu:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Zvýšiť výšku hranice snehu o jedno
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Znížiť výšku hranice snehu o jedno
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Najvyšší vrchol:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Zvýšiť maximálnu výšku najvyššieho vrchola na mape o jeden
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Znížiť maximálnu výšku najvyššieho vrchola na mape o jeden
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrytie snehom:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Zvýšiť pokrytie snehom o desať percent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Znížiť pokrytie snehom o desať percent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Pokrytie púšťou:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Zvýšiť pokrytie púšťou o desať percent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Znížiť pokrytie púšťou o desať percent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generátor krajiny:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Typ terénu:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Rozloha mora:
|
||||
@@ -2966,8 +3007,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Názov v
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Veľkosť:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Zmeniť maximálnu výšku mapy
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Zmeniť výšku hranice snehu
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Cieľová výška vrcholu
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Najvyšší vrchol
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Pokrytie snehom (v %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Pokrytie púšťou (v %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Zmeniť rok začiatku hry
|
||||
|
||||
# SE Map generation
|
||||
@@ -3245,19 +3288,23 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financovať vý
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Zakúpiť exkluzívne dopravné práva
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Podplatiť miestnu správu
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Spustiť malú reklamnú kampaň, ktorá privedie viac cestujúcich a nákladu k vašej spoločnosti.{} Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Spustiť strednú reklamnú kampaň, ktorá privedie viac cestujúcich a nákladu k vašej spoločnosti.{} Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Spustiť veľkú reklamnú kampaň, ktorá privedie viac cestujúcich a nákladu k vašej spoločnosti.{} Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financovať rekonštrukciu mestskej cestnej siete. Spôsobí dopravný chaos a zápchy trvajúce ďalších 6 mesiacov.{} Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Postaviť sochu na oslavu vašej spoločnosti.{} Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financovať výstavbu nových administratívnych a obchodných budov v meste.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Zakúpiť exkluzívne dopravné práva na 1 rok pre vašu spoločnosť. Miestna správa dovolí cestujúcim a nákladu používať len vaše stanice.{} Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podplatiť miestnu správu pre zvýšenie hodnotenia tvojej spoločnosti, s rizikom ťažkého postihu pri odhalení!{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Spustiť malú reklamnú kampaň, ktorá priláka viac cestujúcich a nákladu k vašej spoločnosti.{}Zabezpečí dočasné zvýšenie hodnotenia staníc v malom okruhu okolo centra mesta.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Spustiť strednú reklamnú kampaň, ktorá priláka viac cestujúcich a nákladu k vašej spoločnosti.{}Zabezpečí dočasné zvýšenie hodnotenia staníc v stredne veľkom okruhu okolo centra mesta.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Spustiť veľkú reklamnú kampaň, ktorá priláka viac cestujúcich a nákladu k vašej spoločnosti.{}Zabezpečí dočasné zvýšenie hodnotenia staníc vo veľkom okruhu okolo centra mesta.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financovať rekonštrukciu mestskej cestnej siete.{}Spôsobí dopravný chaos a zápchy trvajúce ďalších 6 mesiacov.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Postaviť sochu na počesť vašej spoločnosti.{}Zabezpečí trvalé zvýšenie hodnotenia staníc v tomto meste.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financovať výstavbu nových budov v meste.{}Zabezpečí dočasné zrýchlenie rastu tohto mesta.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Zakúpiť exkluzívne dopravné práva v meste na 1 rok.{}Miestna správa nedovolí cestujúcim a nákladu používať stanice konkurentov.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podplatiť miestnu správu pre zvýšenie hodnotenia vašej spoločnosti, s rizikom ťažkého postihu pri odhalení.{}Cena: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ciele
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globálne ciele
|
||||
STR_GOALS_SPECTATOR :Globálne ciele
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globálne
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Zobraziť globálne ciele
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Spoločnosť
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Zobraziť ciele spoločnosti
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Nič -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
@@ -3632,6 +3679,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Poháňa
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Prestavateľné na: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Všetky druhy nákladu
|
||||
STR_PURCHASE_INFO_NONE :Žiadne
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Iba lokomotívy
|
||||
STR_PURCHASE_INFO_ALL_BUT :Všetko okrem {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. trakčná sila: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Dolet: {GOLD}{COMMA} políčok
|
||||
@@ -4379,6 +4427,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Bola ná
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Obrovská snímka
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Snímka bude mať rozlíšenie {COMMA} x {COMMA} pixelov. Jej vytvorenie ale môže chvíľu trvať. Naozaj chcete pokračovať?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Výšková mapa úspešne uložená ako '{STRING}'. Najvyšší vrchol je {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Snímka bola uložená na disk ako '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Uloženie snímky zlyhalo!
|
||||
|
||||
@@ -4427,14 +4476,14 @@ STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Názov s
|
||||
STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Meno prezidenta sa nedá zmeniť...
|
||||
|
||||
STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... úverovy limit je {CURRENCY_LONG}
|
||||
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Nemôžeš si požičať viac peňazí...
|
||||
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Nemôžete si požičať viac peňazí...
|
||||
STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... úver už bol splatený
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} potrebuješ
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Úver sa nedá splatiť...
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Nie je možné presunúť peniaze, ktoré sú požičané z banky...
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Nie je možné presunúť peniaze tejto spoločnosti...
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Spoločnosť nie je možné kúpiť ...
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Nemôžeš postaviť sídlo spoločnosti...
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Nemôžete tu postaviť sídlo spoločnosti...
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Nemôžeš kúpiť 25% podiel v tejto spoločnosti...
|
||||
STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}25% podiel v tejto spoločnosti sa nedá predať ...
|
||||
STR_ERROR_PROTECTED :{WHITE}S akciami tejto spoločnosti nie je zatiaľ možné obchodovať...
|
||||
@@ -4457,10 +4506,10 @@ STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... v ce
|
||||
STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... príliš veľa priemyslu
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nemožno vygenerovať priemysel...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}{STRING} sa tu nedá postaviť...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Nemôžeš tu postaviť tento typ priemyslu...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Nemôžete tu postaviť tento typ priemyslu...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... príliš blízko iného priemyslu
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... najskôr je potrebné založiť mesto
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... povolené len jedno pre 1mesto
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... povolené len jedno pre každé mesto
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... môže byť postavené v mestách z populáciou väčšou ako 1200
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... môže byť postavené len v dažďovom pralese
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... môže byť postavené len v púšti
|
||||
@@ -4476,13 +4525,13 @@ STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nenašli
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Pre získanie lepšej mapy zmeňte parametre jej generovania
|
||||
|
||||
# Station construction related errors
|
||||
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Nemôžeš tu postaviť železničnú stanicu...
|
||||
STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Nemôžeš tu postaviť autobusovú zastávku...
|
||||
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Nemôžete tu postaviť železničnú stanicu...
|
||||
STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Nemôžete tu postaviť autobusovú zastávku...
|
||||
STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Nemôžeš tu postaviť vykládku...
|
||||
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Nemôžeš postaviť električkovú osobnú stanicu...
|
||||
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Nemôžeš postaviť električkovú nákladnú stanicu...
|
||||
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Nemôžeš tu postaviť prístav...
|
||||
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Nemôžeš tu postaviť letisko...
|
||||
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Nemôžete tu postaviť električkovú zastávku...
|
||||
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Nemôžete tu postaviť električkovú vykládku...
|
||||
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Nemôžete tu postaviť prístav...
|
||||
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Nemôžete tu postaviť letisko...
|
||||
|
||||
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Susedí z viacerými stanicami/výkladkami
|
||||
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... stanica je príliš veľká
|
||||
@@ -4530,8 +4579,8 @@ STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... bój
|
||||
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... bóju používa iná spoločnosť!
|
||||
|
||||
# Depot related errors
|
||||
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Nemôžeš tu postaviť vlakové depo...
|
||||
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Nemôžeš tu postaviť garáž...
|
||||
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Nemôžete tu postaviť vlakové depo...
|
||||
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Nemôžete tu postaviť garáž...
|
||||
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Nemôžeš tu postaviť električkové depo...
|
||||
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Nemôžeš tu postaviť lodenicu...
|
||||
|
||||
@@ -4571,7 +4620,7 @@ STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Cesta je
|
||||
STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}Nie sú povolené priecestia pre tento typ železnice
|
||||
STR_ERROR_CROSSING_DISALLOWED_ROAD :{WHITE}Nie sú povolené priecestia pre tento typ cesty
|
||||
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Nemôžeš tu umiestniť návestidlá...
|
||||
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Nemôžeš tu stavať železničné koľaje...
|
||||
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Nemôžete tu postaviť železničnú trať...
|
||||
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Nemôžeš tu odstrániť železničné koľaje...
|
||||
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Nemôžeš tu odstrániť návestidlá...
|
||||
STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Tu nie je možné zameniť návestidlá...
|
||||
@@ -4583,7 +4632,7 @@ STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Nemôže
|
||||
# Road construction errors
|
||||
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Najprv treba odstrániť cestu
|
||||
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... na jednosmerných cestách nie sú dovolené križovatky
|
||||
STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Nemôžeš tu postaviť cestu...
|
||||
STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Nemôžete tu postaviť cestu...
|
||||
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Nemôžeš tu stavať električkovú trať...
|
||||
STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Nemôžeš tu odstrániť cestu...
|
||||
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Nemôžeš tu odstrániť električkovú trať...
|
||||
@@ -4597,15 +4646,15 @@ STR_ERROR_INCOMPATIBLE_TRAMWAY :{WHITE}... neko
|
||||
|
||||
# Waterway construction errors
|
||||
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Tu sa nedá postaviť vodný kanál...
|
||||
STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Tu sa nedá postaviť stavidlo...
|
||||
STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Nemôžete tu postaviť stavidlá...
|
||||
STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Tu nie je možné umiestniť rieku...
|
||||
STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... musíš postaviť na vode
|
||||
STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... nemôžeš postaviť na vode
|
||||
STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... nemôžeš postaviť na otvorenom mori
|
||||
STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... nemôže byť postavené na vode
|
||||
STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... nemôže byť postavené na otvorenom mori
|
||||
STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... nemôže byť postavené na vodnom kanále
|
||||
STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... nemôže byť postavené na rieke
|
||||
STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Najprv sa musí zbúrať vodný kanál
|
||||
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Tu nie je možné postaviť akvadukt...
|
||||
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Nemôžete tu postaviť akvadukt...
|
||||
|
||||
# Tree related errors
|
||||
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... strom tu už je
|
||||
@@ -4613,7 +4662,7 @@ STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... zlý
|
||||
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Nemôžeš tu zasadiť strom...
|
||||
|
||||
# Bridge related errors
|
||||
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Nemôžeš tu postaviť most...
|
||||
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Nemôžete tu postaviť most...
|
||||
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Most musíš najskôr zbúrať
|
||||
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Nemožno začať a skončiť na tom istom mieste
|
||||
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Konce mosta nie sú v rovnakej výške
|
||||
@@ -4731,7 +4780,7 @@ STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... vozi
|
||||
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Nemožno zdieľať zoznam príkazov ...
|
||||
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Nie je možné prestať zdieľať zoznam príkazov...
|
||||
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Nemozno kopirovat zoznam prikazov ...
|
||||
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Nemožno kopírovať zoznam príkazov ...
|
||||
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... príliš ďaleko z predchádzajúceho cieľa
|
||||
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... lietadlo nemá dostatočný dosah
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user