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168 Commits

Author SHA1 Message Date
Charles Pigott
672f285218 Update: Changelog for 1.11.2 release 2021-05-03 19:33:42 +01:00
Charles Pigott
f11b06ff6a Update: Backport language changes 2021-05-03 19:33:42 +01:00
rubidium42
f9595543ca Fix #9117, 04ce1f07: [Fluidsynth] Infinite wait when stopping song (#9181)
In FluidSynth 2.2.0 an extra state was added to denote stopping. To transition
from this state to a stopped state the rendering needs to be running. Since
04ce1f07 locking was added that skipped the rendering when something else held
a lock, so the state would never get to stopped and join would never return.
2021-05-03 19:33:42 +01:00
9aa335aca3 Fix: Query windows may be partially drawn initially. (#9184)
Query window was not marked dirty after being moved on init. It was then marked dirty once the white border flash completed.
2021-05-03 19:33:42 +01:00
05aed133c7 Fix #9174: Don't update text effect if it has been reset. (#9183) 2021-05-03 19:33:42 +01:00
Jonathan G Rennison
b9ea4f07e4 Fix #9113: Assertion failure when removing airport with order backup (#9182) 2021-05-03 19:33:42 +01:00
Milek7
8b5bd34a65 Codechange: Acquire video buffer before taking game state lock to prevent erratic fast forward behaviour (#9140) 2021-05-03 19:33:42 +01:00
Michael Lutz
72090f39ce Fix #9147: Delay making screenshots until the next draw tick as we may not access the video buffer from the game thread. 2021-05-03 19:33:42 +01:00
Michael Lutz
de61dadaa9 Codechange: Generalise the delayed blitter change to a generic video driver command queue. 2021-05-03 19:33:42 +01:00
d52a66642d Fix: Update text effect size when font zoom is changed. (#9174) 2021-05-03 19:33:42 +01:00
frosch
d92d807e1d Fix: [NewGRF] industry variable 66 and object variable 46 clamped the squared-euclidian distance to 16 bit, when they should not. 2021-05-03 19:33:42 +01:00
frosch
60f85dbc37 Fix: [NewGRF] industry variables 65 and 66 ignored the parameter, and always used the north tile. 2021-05-03 19:33:42 +01:00
rubidium42
dbba489fcf Fix: [Network] Reading beyond the length of the server's ID when hashing password
Under normal circumstances the server's ID is 32 characters excluding '\0', however this can be changed at the server. This ID is sent to the server for company name hashing. The client reads it into a statically allocated buffer of 33 bytes, but fills only the bytes it received from the server. However, the hash assumes all 33 bytes are set, thus potentially reading uninitialized data, or a part of the server ID of a previous game in the hashing routine.
It is still reading from memory assigned to the server ID, so nothing bad happens, except that company passwords might not work correctly.
2021-05-03 19:33:42 +01:00
dd70d0ad85 Fix: Crash when extra viewport height is zero with sign in view. (#9175)
If a viewport sign straddles the top of a viewport, a crash will occur if the viewport height is zero. This is resolved by simply not attempting to draw the viewport in this situation, consistent with other widgets.
2021-05-03 19:33:42 +01:00
rubidium42
a8c5f8a10b Codechange: move some OS abstraction method implementations out of the header 2021-05-03 19:33:42 +01:00
rubidium42
ef258b1686 Codechange: encapsulate network error handling 2021-05-03 19:33:42 +01:00
rubidium42
3265e56294 Codechange: rename NetworkError to ShowNetworkError 2021-05-03 19:33:42 +01:00
Loïc Guilloux
5e7f9cc22c Fix: Don't consider regression AIs when starting a random AI (#9164) 2021-05-03 19:33:42 +01:00
Loïc Guilloux
f3b8ff0e17 Change: [Actions] Add a 2 minutes timeout for regression test (#9166) 2021-05-03 19:33:42 +01:00
rubidium42
c3d134793f Fix #6598: Prevent invalid memory accesses when abandoning a join from within a network game
One could join a network game from within an already running network game. This would call a NetworkDisconnect, but keeps the UI alive. If, during that process the join is aborted, e.g. by cancelling on a password dialog, you would still be in your network game but also get shown the server list.
Solve all the underlying problems by falling back to the main UI when (re)connecting to a(nother) server.
2021-05-03 19:33:42 +01:00
rubidium42
59c356ad39 Fix #6598: Do not disconnect before company number validation
NetworkClientConnectGame already does a NetworkDisconnect, so no reason to do it here
2021-05-03 19:33:42 +01:00
Patric Stout
2514cf3c5c Fix b3003dd1: swap SERVER_GAME_INFO with CLIENT_GAME_INFO (#9129)
The idea is that if you query an older server that does not support
this packet yet, the client receives an error. The assumption was
that on every "illegal packet" the connection would be closed. This
turns out to be false.

Now CLIENT_GAME_INFO aligns with the old PACKET_CLIENT_NEWGRFS_CHECKED,
which does a pre-check (which fails), and an error is sent back
and the connection is closed.

This is not a nice solution, but it is the best we got.
2021-05-03 19:33:42 +01:00
Patric Stout
1eb20db8db Add: ability to retrieve game info from server over TCP 2021-05-03 19:33:42 +01:00
Patric Stout
32ead3aba6 Codechange: be explicit in pointer comparisons 2021-05-03 19:33:42 +01:00
Patric Stout
cae0b46e38 Codechange: move all NetworkGameInfo related functions to a single file
It currently was a bit scattered over the place. Part of
NetworkGameInfo is also the GRF Identifiers that goes with it.
2021-05-03 19:33:42 +01:00
Patric Stout
4f8a2c2999 Doc: indicate the most common options for CMake 2021-05-03 19:33:42 +01:00
Patric Stout
9932f4ea50 Doc: split up which libraries are used for which situation 2021-05-03 19:33:42 +01:00
Patric Stout
0a5a06c431 Doc: fix OpenGFX / OpenSFX / OpenMSX links in README 2021-05-03 19:33:42 +01:00
Patric Stout
d570120e17 Doc: update the supported platforms to match current master 2021-05-03 19:33:42 +01:00
rubidium42
abbbeb752a Change: [Network] Safeguard from using errno/strerror for handling network errors
They are likely not working as expected on Windows, so prevent their usage.
Winsock does not set errno and strerror does not return anything useful for Winsock error numbers.
2021-05-03 19:33:42 +01:00
rubidium42
9afe3d77e6 Codechange: [Network] Do not leak os_abstraction.h via base_media_func.h 2021-05-03 19:33:42 +01:00
rubidium42
6362e29ad7 Codechange: [Network] Do not leak os_abstraction.h via fios.h 2021-05-03 19:33:42 +01:00
rubidium42
bc0501e96f Codechange: [Network] Do not leak os_abstraction.h via network_func 2021-05-03 19:33:42 +01:00
rubidium42
7e6f00c85a Change: [Network] Use string error messages instead of numeric error numbers that need to be looked up 2021-05-03 19:33:42 +01:00
rubidium42
bf07420916 Fix: [Network] errno and strerror do not handle network errors on Windows 2021-05-03 19:33:42 +01:00
rubidium42
21b196d5c4 Fix #9152, Fix #9153: screenshot command showed error messages when successful 2021-05-03 19:33:42 +01:00
Patric Stout
26b7500f3b Remove: performance measurements in YAPF
YAPF was constantly measuring its performance, but only at
certain debug-levels this information was shown.

Now after years, I sincerely wonder if anyone still knows about this
feature and who still use it. Especially with the new framerate window,
this detailed performance is not as meaningful anymore as it once
was.
2021-05-03 19:33:42 +01:00
Patric Stout
9a203b2b2c Cleanup: remove weird left-over comment in yapf.hpp 2021-05-03 19:33:42 +01:00
c3eae71778 Fix: Incorrect vertical alignment of icon and text in DropDownListIconItem. (#9133)
This happens if the bounding dimensions are changed so that each item is the same size, as happens on the railtype/roadtype dropdown lists, as the vertical offset was calculated before this dimension is changed.
2021-05-03 19:33:42 +01:00
Milek7
b1d3b9544e Codechange: Use __attribute__ access none to silence GCC 11 -Wmaybe-uninitialized warnings (#9124) 2021-05-03 19:33:42 +01:00
45c866cbd1 Fix: Count engine details text in lines rather than pixels. (#9107)
This allows the details panel to scale correctly for different zoom levels.
2021-05-03 19:33:42 +01:00
rubidium42
f8f57ab46f Fix: [Network] Prevent stalling save game transfer when compression is slow 2021-05-03 19:33:42 +01:00
ef48195ffa Fix: Use width of tiny arrow string instead of scaled pixels in ship/aircraft list. (#9102) 2021-05-03 19:33:42 +01:00
Michael Lutz
967c2ed56c Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100) 2021-05-03 19:33:42 +01:00
037bd14ed8 Fix #9097: Upper 16 bits of cargo base payment rate were discarded. (#9098)
NewGRF spec says that base payment rate is 32 bits, but it was loaded into a 16 bit variable. This value is loaded into Money variable after inflation is applied.
2021-05-03 19:33:42 +01:00
rubidium42
8eb53fa1a0 Fix: String validation could leave invalid Utf8 encoded strings (#9096)
In case a character was encoded in multiple bytes, but required fewer bytes to be encoded, the first byte would be copied to the output leaving an invalid Utf8 encoded string. Later uses of the validated string would use the same decode logic, which would yield a question mark and just read a single byte, so nothing dangerous happened.
Furthermore, because the next byte would not be a first byte of an encoded Utf8 character, the last few valid characters could be removed by the validation as well.
2021-05-03 19:33:42 +01:00
glx22
4b14a84510 Fix: [CMake] Check nforenum and grfcodec return value 2021-05-03 19:33:42 +01:00
glx22
4e1b0eda94 Fix: [CMake] Incorrect dependency checks for GRF 2021-05-03 19:33:42 +01:00
Michael Lutz
bf727cb26a Codechange: [Win32] Try getting an OpenGL 4.5 context first before aiming at 3.2. 2021-05-03 19:33:42 +01:00
Michael Lutz
e609c936a4 Change: [Win32] Limit the OpenGL video driver to OpenGL 3.2 or newer on Windows. 2021-05-03 19:33:42 +01:00
Michael Lutz
59ce9b4d2f Fix: [OpenGL] Check maximum supported texture size against screen resolution. 2021-05-03 19:33:42 +01:00
ceee558fe5 Codechange: Scale rating minigraphs on station window list. (#9075)
Minigraphs did not adjust size to accomodate large text, either by font size or font zoom, leading to cropped labels.
Minigraphs and spacing are now scaled by font zoom, as this seems to behave better than gui zoom in this instance.
2021-05-03 19:33:42 +01:00
Loïc Guilloux
2bc7e5a8e2 Fix 799eb31: [CMake] Don't include regression AIs in bundles (#9068) 2021-05-03 19:33:42 +01:00
Loïc Guilloux
8d1d271cda Fix d4f0b6f4: [CMake] CMAKE_PROJECT_VERSION_XXX are not in CMake 3.9 (#9154) 2021-05-03 19:33:42 +01:00
glx22
c454cc09b3 Fix: Auto-fill version details in rev.cpp and ottres.rc 2021-05-03 19:33:42 +01:00
Charles Pigott
0be22efffc Add: Changelog entries for 1.11.1 release 2021-04-18 21:31:21 +01:00
Charles Pigott
4f8b2aa003 Update: Backport language changes 2021-04-18 21:31:21 +01:00
stormcone
57f01188c2 Add: Hotkey to focus the build object class name filter editbox. 2021-04-18 21:31:21 +01:00
stormcone
bcb6174bf3 Add: Hotkey to focus the rail station class name filter editbox. 2021-04-18 21:31:21 +01:00
7b56a630aa Fix #9042: Make multiplayer server list height auto-fill window.
#9042 did not fix all combinations of scaling options. This additional
change makes the server list automatically fill available height.
2021-04-18 21:31:21 +01:00
Rubidium
4e5be077ff Fix #6322: [Script] Try to let the script die when no memory can be allocated instead of crashing the whole game 2021-04-18 21:31:21 +01:00
Rubidium
7aaaa2c5f5 Change: [Script] Let Script_FatalError use std::string instead of const char * 2021-04-18 21:31:21 +01:00
dP
c9c208f78e Fix: Do not unlock railtypes when enabling wagons with GameScript 2021-04-18 21:31:21 +01:00
Milek7
522069d146 Fix: Corrupted savegame could cause heap corruption by writing outside link graph edge matrix. (#9046) 2021-04-18 21:31:21 +01:00
Milek7
e379c818b3 Fix: Corrupted savegame could crash the game by providing invalid gamelog enums. (#9045) 2021-04-18 21:31:21 +01:00
eb5ae95c90 Fix: Inconsistent button sizing on AI/GS setting window depending on scale settings. (#9044) 2021-04-18 21:31:21 +01:00
e8965d32d9 Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match Font zoom.
The server information panel was scaled by GUI scale, which could result in a panel that is longer than the server list. This height difference is then maintained when the window is resized to fill the screen.
Instead, specify the minimum size by number of text lines and (summed total) padding.
2021-04-18 21:31:21 +01:00
790b4f3076 Change: Improve layout and spacing of vehicle group widgets. (#9041)
Existing layout included a blank widget above the group list to align with the vehicle list, however since then an additional sort-by row was added.
Group list size tweaks to match normal row size (at least with normal gui and text size.)
Removed reduction of 2 rows in the group list <- main culprit of odd sizing.
Removed fill attribute on buttons which gave strange sizes, and put it on the group info widget instead.
Tweaked various soft-padding values to line up (centreing text with a 1px offset does not make centred text.)
2021-04-18 21:31:21 +01:00
Rubidium
4f0f113887 Fix #7513: recursive array/class/table release caused stack overflow 2021-04-18 21:31:21 +01:00
Rubidium
53ce868185 Fix #7513: recursive garbage collection caused stack overflow 2021-04-18 21:31:21 +01:00
Milek7
144ed59aef Fix: Add virtual destructor to link graph Path.
Classes derived from Path were freed through base class pointer, but no virtual destructor was present.
2021-04-18 21:31:21 +01:00
Michael Lutz
40f7d085f4 Fix #9028: [OpenGL] Clear cursor cache on destroying the OpenGL backend. 2021-04-18 21:31:21 +01:00
Rubidium
1f34264017 Fix: [win32] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set 2021-04-18 21:31:21 +01:00
Rubidium
fa57e33dfe Fix: [Video] fast forward boolean states not initialised, potentially causing unstoppable fast forward 2021-04-18 21:31:21 +01:00
Rubidium
dee9d6dfd4 Fix: [SDL] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set 2021-04-18 21:31:21 +01:00
rubidium42
961cda50bc Fix #8874: show a warning when a NewGRF scan is requested multiple times from the console (#9022) 2021-04-18 21:31:21 +01:00
Wim Leflere
fe43c2d18f Fix: clang-cl build (#9018)
Remove macro redefinitions
Add final and fallthrough attributes for clang-cl
2021-04-18 21:31:21 +01:00
59406363bb Fix #9015: Don't set free space value if not requested. (#9016) 2021-04-18 21:31:21 +01:00
rubidium42
cbc1d0c893 Fix #9008: Validate starting year given on the command line. (#9014)
An invalid starting year causes all sorts of weird behaviour and crashes in map generation.

Now just set the appropriate setting via IConsoleSetSetting so the validation
and, if needed, clamping is performed on the starting year value.
2021-04-18 21:31:21 +01:00
Rubidium
3d0c109d82 Change: add some hints about the getaddrinfo warning to the troubleshooting part of the documentation 2021-04-18 21:31:21 +01:00
Rubidium
e0594d6cac Change: warn the user about the resolving of an address being extra very slow 2021-04-18 21:31:21 +01:00
Rubidium
51cb9e71e5 Fix: split the UDP blocking of sockets to only the socket involved, and when another thread is busy do not attempt to process the packets of that socket 2021-04-18 21:31:21 +01:00
Rubidium
27630d255c Change: move some things only relevant to UDP from network.cpp to network_udp.cpp 2021-04-18 21:31:21 +01:00
Michael Lutz
d04423251b Fix: Check for a validly mapped OpenGL screen buffer during driver init. (#9007) 2021-04-18 21:31:21 +01:00
Patric Stout
9e5ab59eab Change: reworked how the Game Option display options are drawn
"Hardware acceleration" was not aligned with its checkbox. So instead
of drawing the labels left and the options right, now draw settings
one by one with a spacer between label and option to get the right
spacing.

Also, use SetPIP instead of repeating a SetPadding for all but
last element.
2021-04-18 21:31:21 +01:00
Patric Stout
898c61d457 Feature: allow a toggle to enable/disable vsync
Vsync should be off by default, as for most players it will be
better to play without vsync. Exception exist, mainly people who
play in fullscreen mode.
2021-04-18 21:31:21 +01:00
ec8abd072d Fix: Adjust scrolling interval of credits to account for text line height 2021-04-18 21:31:21 +01:00
Jonathan G Rennison
0f962aaf03 Fix: Data races on cursor state in OpenGL backends 2021-04-18 21:31:21 +01:00
Jonathan G Rennison
eeb6e9d417 Fix: Thread unsafe use of sprite cache in OpenGLBackend::DrawMouseCursor
See also: #8870
See also: #8977
2021-04-18 21:31:21 +01:00
Charles Pigott
0434cc017b Fix #8956: Industry disaster news messages showed the wrong location (#8992) 2021-04-18 21:31:21 +01:00
Niels Martin Hansen
5905fdb26e Fix: [Win32] Font glyphs of certain widths broke
Font glyphs between 33 and 39 pixels wide, in the Win32 font system, used wrong alignment and caused glyphs to appear broken.
When in the 33 to 39 pixel range, glyphs without AA were rounded down to 32 pixel pitch, instead of up to 64 pixel pitch.
2021-04-18 21:31:21 +01:00
Patric Stout
4ffe7131cb Fix 70bc55cfd6: snow line height was set while calculating desert line (#8989)
Seems I liked copy/pasting just a tiny bit too much.
2021-04-18 21:31:21 +01:00
Michael Lutz
aadc7beccc Fix #8930: [Win32] Don't handle printable keys on keydown if an edit box is in focus.
Handle printable input only when the matching WM_CHAR message is incoming.
Without an edit box, do the handling in keydown as usual to support hotkeys.
2021-04-18 21:31:21 +01:00
Wim Leflere
9d233bb7d4 Change: [win32] Use user UI language for initial language selection (#8973) (#8974) 2021-04-18 21:31:21 +01:00
Loïc Guilloux
5c6b43832c Fix: [CMake] Use the right run-time library depending on vcpkg triplet (#8964) 2021-04-18 21:31:21 +01:00
Jonathan G Rennison
5cbbb0d17b Fix: [Network] State conditions for sending client info/quit packets (#8959)
Use status >= STATUS_AUTHORIZED as the state criteria for all cases
where updates about other clients are sent.
This avoids the case where a client is informed that another client
has joined but not informed when it later quits, resulting in
stale entries in the client list window.
2021-04-18 21:31:21 +01:00
Loïc Guilloux
19b3f777c4 Change: [CMake] Improve 'In-source build' error message (#8955) 2021-04-18 21:31:21 +01:00
Ghislain Antony Vaillant
24ddedad38 Fix: Use FluidSynth default soundfont 2021-04-18 21:31:21 +01:00
Jonathan G Rennison
30313bb396 Fix: Viewport drag tooltips not being removed when dragging over other windows 2021-04-18 21:31:21 +01:00
Jonathan G Rennison
35aff633bd Fix: Viewport drag tooltip flickering when dragging outside window 2021-04-18 21:31:21 +01:00
c6312a8ebf Fix: Allow full sample range for 16-bit audio.
Clamping each sample value to half the available range could cause
unnecessary premature clipping with lots of sounds playing. This change
does not affect the actual volume level.
2021-04-18 21:31:21 +01:00
3976f2deed Change: Apply power-of-3 scaling to master effect volume to improve perceived loudness change. 2021-04-18 21:31:21 +01:00
Ghislain Antony Vaillant
a7cb2d8d00 Fix: Honor default soundfont for FluidSynth
Debian now provides a default soundfont for FluidSynth via its alternatives system.

In short, FluidSynth is configured to look for `/usr/share/sounds/sf3/default-GM.sf3` as its default soundfont, and each soundfront package (FluidR3, OPL-3, MuseScore...) may provide or override this symlink. By default, FluidSynth is installed on Debian with the `TimGM6mb` soundfont by default due to its limited size.

See https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=929185 for further details.
2021-04-18 21:31:21 +01:00
7021468ee3 Fix: Apply master effect volume during mixing instead of sound start. (#8945)
This makes the volume control work as most players would expect, affecting
existing playing sounds as well as new sounds.
2021-04-18 21:31:21 +01:00
Michael Lutz
d6a4b67df7 Fix #8935: [OSX] Crash when clicking 'Save' due to wrongly-threaded OS call. (#8944) 2021-04-18 21:31:21 +01:00
Niels Martin Hansen
0b51290a1e Feature: Volume sliders in Game Options window 2021-04-18 21:31:21 +01:00
Niels Martin Hansen
3a6b811559 Codechange: Move volume control slider logic to separate functions 2021-04-18 21:31:21 +01:00
Niels Martin Hansen
d02aae7a9c Add: NWidgetBase::GetCurrentRect function 2021-04-18 21:31:21 +01:00
Niels Martin Hansen
78285207ce Change: Default music and sound effects volume to be lower 2021-04-18 21:31:21 +01:00
Milek7
300391465a Codechange: Use COINIT_MULTITHREADED in CoInitializeEx (#8938) 2021-04-18 21:31:21 +01:00
Charles Pigott
306d80be49 Remove: Invalid translations from Romanian 2021-04-18 21:31:21 +01:00
frosch
5af537026f Fix d4c3d01d: add plural form 14 to strgen. (#8999) 2021-04-18 21:31:21 +01:00
Nicolae Crefelean
a8a838c24c Add: new plural form for Romanian translation (#8936) 2021-04-18 21:31:21 +01:00
Didac Perez Parera
4cfcbcfbaa Fix: adjust object and rail station selection window padding to be consistent (#8929)
consistent
2021-04-18 21:31:21 +01:00
Jonathan G Rennison
34606b7cbd Fix: Memory leak of airport tile layout in AirportChangeInfo (prop 0A) (#8928) 2021-04-18 21:31:21 +01:00
Bernard Teo
f0f87ee0dc Fix #8922: Show vehicle window for single vehicle in shared order grouping (#8926) 2021-04-18 21:31:21 +01:00
Charles Pigott
9acb8f7d2c Fix #8919: Release builds with asserts enabled (#8925) 2021-04-18 21:31:21 +01:00
Patric Stout
fb23ee6add Fix: building on Raspberry Pi failed because of const vs constexpr (#8924) 2021-04-18 21:31:21 +01:00
Charles Pigott
1d039c86cb Add: [Actions] Debian Bullseye release build (#8921) 2021-04-18 21:31:21 +01:00
Loïc Guilloux
7c7f747ad8 Change: [CMake] Copy AI/GS compatibility files to build dir (#8906) 2021-04-18 21:31:21 +01:00
Patric Stout
bd80ec7cff Fix: [CMake] if the regex for STABLETAG is empty, it means it is stable
This feels a bit inside out, but it makes sense: if there are no
"beta1" or "RC1" mentions, it means it is a stable release.
2021-04-01 13:34:39 +02:00
Patric Stout
935debbf6f Fix: [Actions] "is-tag" variable is the 5th element, not 6th
The 6th is "is-stable-tag", but it is currently broken in meaning.
Betas and RCs are considered "stable", but final releases are not.
This is the reason it was working for RC1, but not for the final
release.
2021-04-01 13:34:39 +02:00
Patric Stout
4eac2163f5 Doc: Prepare for 1.11.0 release 2021-04-01 12:39:58 +02:00
Patric Stout
150341ba29 Codechange: Disable asserts for release 2021-04-01 12:39:58 +02:00
Patric Stout
183df5c981 Codechange: Suppress warnings when asserts are disabled (#8917) 2021-04-01 11:50:37 +02:00
translators
7fb12afc4f Update: Translations from eints
catalan: 2 changes by J0anJosep
2021-04-01 10:28:08 +02:00
Charles Pigott
92f966821e Codechange: Suppress warnings when asserts are disabled (#8916) 2021-04-01 10:28:08 +02:00
translators
903bd3d750 Update: Translations from eints
luxembourgish: 1 change by phreeze83
serbian: 59 changes by nkrs
2021-04-01 10:28:08 +02:00
Charles Pigott
edbae9ad6c Fix #8803: Only auto-remove signals when rail can be built (#8904) 2021-04-01 10:28:08 +02:00
translators
a931a18d05 Update: Translations from eints
english (us): 23 changes by 2TallTyler
luxembourgish: 63 changes by phreeze83
ukrainian: 72 changes by StepanIvasyn
catalan: 5 changes by J0anJosep
turkish: 5 changes by nullaf
2021-04-01 10:28:08 +02:00
Mike
b36b1a8cf9 Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901) 2021-04-01 10:28:08 +02:00
translators
b8af503ff5 Update: Translations from eints
english (us): 7 changes by HAJDog247
czech: 18 changes by PatrikSamuelTauchim
luxembourgish: 99 changes by phreeze83
serbian: 4 changes by nkrs
catalan: 20 changes by J0anJosep
french: 1 change by arikover
portuguese: 30 changes by azulcosta
2021-04-01 10:28:08 +02:00
translators
766b9895bf Update: Translations from eints
swedish: 30 changes by kustridaren
spanish (mexican): 1 change by absay
japanese: 13 changes by Azusa257
vietnamese: 1 change by KhoiCanDev
estonian: 12 changes by siimsoni
czech: 6 changes by PatrikSamuelTauchim, 2 changes by tomas-vl
chinese (simplified): 88 changes by clzls
arabic (egypt): 16 changes by AviationGamerX
luxembourgish: 4 changes by phreeze83
korean: 34 changes by telk5093
italian: 16 changes by AlphaJack
german: 1 change by danidoedel, 1 change by Wuzzy2
slovak: 30 changes by FuryPapaya
catalan: 35 changes by J0anJosep
tamil: 16 changes by Aswn
dutch: 32 changes by Afoklala
portuguese (brazilian): 14 changes by Greavez, 5 changes by jpsl00
2021-04-01 10:28:08 +02:00
Charles Pigott
2b78c22349 Fix #8886: Don't try to resolve folders within tars named '.' 2021-04-01 10:28:08 +02:00
translators
4bcc3a4f3f Update: Translations from eints
norwegian (bokmal): 28 changes by Anolitt
spanish (mexican): 29 changes by absay
galician: 1 change by JohnBoyFan
vietnamese: 30 changes by KhoiCanDev
estonian: 31 changes by siimsoni
czech: 6 changes by tomas-vl
arabic (egypt): 73 changes by AviationGamerX
hungarian: 37 changes by pnpBrumi
german: 24 changes by danidoedel, 4 changes by matthiasradde, 2 changes by SecretIdetity
russian: 2 changes by SecretIdetity
finnish: 40 changes by lanurmi
catalan: 47 changes by J0anJosep
lithuanian: 30 changes by devbotas
spanish: 29 changes by JohnBoyFan
french: 30 changes by MalaGaM
portuguese (brazilian): 7 changes by jpsl00, 5 changes by Greavez
polish: 31 changes by Milek7
2021-04-01 10:28:08 +02:00
translators
d5b8829fb4 Update: Translations from eints 2021-04-01 10:28:08 +02:00
Patric Stout
872d1f1396 Change: scale heightmaps we export to highest peak and inform the user of this value
Before this commit, it scaled to map-height-limit. Recently this
could also be set to "auto", meaning players don't really know
or care about this value.

This also means that if a player exported a heightmap and wanted
to import it again, looking like the exact same map, he did not
know what value for "highest peak" to use.
2021-04-01 10:28:08 +02:00
Patric Stout
1e905dea20 Fix: store the recent new game_creation settings in savegames
This allows us to later on see what someone did, and makes sure
that "restart" command still knows how the game was created.
2021-04-01 10:28:08 +02:00
Patric Stout
cedc5c4de8 Feature: allow setting a custom terrain type to define highest peak
At least, TGP will try to reach it. It heavily depends on the map
if it is reachable at all. But for sure it will do its atmost to
get there!
2021-04-01 10:28:08 +02:00
Patric Stout
13b1e585da Add: allow setting the highest mountain for heightmaps
It will add some slack to the map height limit if that was set
to auto.
2021-04-01 10:28:08 +02:00
Patric Stout
6dcc7f93c3 Feature: auto-detect map height limit based on generated map
This opens up the true power of the TGP terrain generator, as it
is no longer constrainted by an arbitrary low map height limit,
especially for extreme terrain types.

In other words: on a 1kx1k map with "Alpinist" terrain type, the
map is now really hilly with default settings.

People can still manually limit the map height if they so wish,
and after the terrain generation the limit is stored in the
savegame as if the user set it.

Cheats still allow you to change this value.
2021-04-01 10:28:08 +02:00
Patric Stout
9496990f53 Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.

Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.

Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
2021-04-01 10:28:08 +02:00
Patric Stout
d700db0e7d Change: remove "maximum map height" from the New Game GUI
This setting influence the max heightlevel, and not as the name
suggests: the height of the generated map.

How ever you slice it, it is a very weird place to add this
setting, and it is better off being only in the settings menu.

Commits following this commit also make it more useful, so users
no longer have to care about it.
2021-04-01 10:28:08 +02:00
Patric Stout
ae0b641768 Feature: setting to indicate desert coverage for tropic climate
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.

In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
2021-04-01 10:28:08 +02:00
Patric Stout
eff2376871 Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.

Maps can never be 100% snow, as we do not have sprites for coastal
tiles.

Internally, this calculates the best snow line height to approach
this coverage as close as possible.
2021-04-01 10:28:08 +02:00
Milek7
3fae244f54 Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is actually faster. 2021-04-01 10:28:08 +02:00
translators
d77d0c9a5f Update: Translations from eints
chinese (traditional): 25 changes by SiderealArt
japanese: 81 changes by taku315
2021-04-01 10:28:08 +02:00
Koen Bussemaker
0b6e84f4cf Fix #8875: Filter string in station window breaks flow in user interface 2021-04-01 10:28:08 +02:00
Patric Stout
14692bf2e4 Fix: placing random trees in SE crashes the game (#8892)
This used to work by accident: originally the code checked if
GenerateWorld was threaded. If not, it would abort the function.
This worked for placing trees, because it was also returning false
when it was not active.

With the recent changes, that check got removed, and this crash
started to happen. So now check if we have a modal window, which
is a very solid indication we are generating the world.
2021-04-01 10:28:08 +02:00
translators
1f8bd4a8d7 Update: Translations from eints
slovak: 6 changes by FuryPapaya
2021-04-01 10:28:08 +02:00
translators
10d5fc46f9 Update: Translations from eints
arabic (egypt): 22 changes by AviationGamerX
2021-04-01 10:28:08 +02:00
translators
28aeedc4e7 Update: Translations from eints
slovak: 10 changes by FuryPapaya
2021-04-01 10:28:08 +02:00
translators
5802f61e42 Update: Translations from eints
chinese (simplified): 2 changes by clzls
korean: 2 changes by telk5093
slovak: 9 changes by FuryPapaya
catalan: 4 changes by J0anJosep
polish: 4 changes by pAter-exe
2021-04-01 10:28:08 +02:00
Michael Lutz
4e51cd1a03 Fix f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on texture creation. 2021-04-01 10:28:08 +02:00
translators
70117d3b82 Update: Translations from eints
vietnamese: 118 changes by KhoiCanDev
slovak: 13 changes by FuryPapaya
2021-04-01 10:28:08 +02:00
frosch
4d3b14af6f Fix f0f96e31: [OpenGL] warning: comparison of integer expressions of different signedness. (#8881) 2021-04-01 10:28:08 +02:00
Michael Lutz
da55c7c69f Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer. (#8877) 2021-04-01 10:28:08 +02:00
translators
2c93c3b9cb Update: Translations from eints
ukrainian: 1 change by StepanIvasyn
2021-04-01 10:28:08 +02:00
dP
ea484bc9a6 Fix: Recompute road/railtype availability after disabling the engine 2021-04-01 10:28:08 +02:00
8e6522acef Fix: OSK layout not scaled for 2x or 4x GUI scale. 2021-04-01 10:28:08 +02:00
translators
3a3fb37dfe Update: Translations from eints
spanish (mexican): 8 changes by absay
ukrainian: 13 changes by StepanIvasyn
dutch: 3 changes by Afoklala
lithuanian: 1 change by devbotas
2021-04-01 10:28:08 +02:00
translators
2272de80e2 Update: Translations from eints
ukrainian: 10 changes by StepanIvasyn
portuguese: 78 changes by azulcosta
2021-04-01 10:28:08 +02:00
translators
38b506ecd6 Update: Translations from eints
swedish: 1 change by kustridaren
estonian: 1 change by siimsoni
russian: 5 changes by Ln-Wolf, 3 changes by SecretIdetity
ukrainian: 7 changes by StepanIvasyn
lithuanian: 31 changes by devbotas
portuguese: 54 changes by azulcosta
2021-04-01 10:28:08 +02:00
translators
df96bcf75c Update: Translations from eints
estonian: 2 changes by siimsoni
2021-04-01 10:28:08 +02:00
translators
63f6ae30e2 Update: Translations from eints
swedish: 10 changes by kustridaren
norwegian (bokmal): 3 changes by buzzCraft
czech: 39 changes by PatrikSamuelTauchim
ukrainian: 4 changes by StepanIvasyn
2021-04-01 10:28:08 +02:00
translators
87def2fd9e Update: Translations from eints
english (us): 8 changes by 2TallTyler
estonian: 16 changes by siimsoni
korean: 5 changes by telk5093
italian: 32 changes by AlphaJack
german: 5 changes by Wuzzy2
danish: 15 changes by achton
lithuanian: 89 changes by devbotas
spanish: 3 changes by MontyMontana
french: 8 changes by arikover
portuguese (brazilian): 3 changes by Greavez
polish: 17 changes by yazalo, 2 changes by pAter-exe
2021-04-01 10:28:08 +02:00
Tyler Trahan
6c93f02ff9 Add: Title game for 1.11 branch by Chrnan6710 (#8910) 2021-03-30 19:36:30 +02:00
Patric Stout
ad256b5c1d Doc: Prepare for 1.11.0-RC1 release (#8859) 2021-03-14 21:52:09 +01:00
247 changed files with 5791 additions and 2702 deletions

View File

@@ -143,7 +143,7 @@ jobs:
- name: Test
run: |
cd build
ctest -j $(nproc)
ctest -j $(nproc) --timeout 120
macos:
name: Mac OS
@@ -224,7 +224,7 @@ jobs:
- name: Test
run: |
cd build
ctest -j $(sysctl -n hw.logicalcpu)
ctest -j $(sysctl -n hw.logicalcpu) --timeout 120
windows:
name: Windows
@@ -314,4 +314,4 @@ jobs:
shell: bash
run: |
cd ${GITHUB_WORKSPACE}/build
ctest
ctest --timeout 120

View File

@@ -96,7 +96,7 @@ jobs:
TZ='UTC' date +"%Y-%m-%d %H:%M UTC" > .release_date
cat .ottdrev | cut -f 1 -d$'\t' > .version
if [ $(cat .ottdrev | cut -f 6 -d$'\t') = '1' ]; then
if [ $(cat .ottdrev | cut -f 5 -d$'\t') = '1' ]; then
# Assume that all tags are always releases. Why else make a tag?
IS_TAG="true"
@@ -379,6 +379,8 @@ jobs:
bundle_name: "groovy"
- container_image: "debian:buster"
bundle_name: "buster"
- container_image: "debian:bullseye"
bundle_name: "bullseye"
runs-on: ubuntu-20.04
container:

View File

@@ -4,10 +4,12 @@ if(NOT BINARY_NAME)
set(BINARY_NAME openttd)
endif()
project(${BINARY_NAME})
project(${BINARY_NAME}
VERSION 1.11.2
)
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the bin directory")
message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the build directory. You may need to delete \"${CMAKE_SOURCE_DIR}/CMakeCache.txt\" first.")
endif()
# Debug mode by default.
@@ -72,6 +74,9 @@ add_custom_target(find_version
${CMAKE_COMMAND}
-DFIND_VERSION_BINARY_DIR=${CMAKE_BINARY_DIR}/generated
-DCPACK_BINARY_DIR=${CMAKE_BINARY_DIR}
-DREV_MAJOR=${PROJECT_VERSION_MAJOR}
-DREV_MINOR=${PROJECT_VERSION_MINOR}
-DREV_BUILD=${PROJECT_VERSION_PATCH}
-P "${CMAKE_SOURCE_DIR}/cmake/scripts/FindVersion.cmake"
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
BYPRODUCTS ${GENERATED_SOURCE_FILES}
@@ -220,6 +225,7 @@ if(MSVC)
target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest")
endif()
add_subdirectory(${CMAKE_SOURCE_DIR}/bin)
add_subdirectory(${CMAKE_SOURCE_DIR}/src)
add_subdirectory(${CMAKE_SOURCE_DIR}/media)
@@ -240,7 +246,7 @@ if(IPO_FOUND)
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL True)
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO True)
endif()
set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/bin")
set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")
process_compile_flags()
include(LinkPackage)

View File

@@ -2,26 +2,27 @@
## Required/optional libraries
The following libraries are used by OpenTTD for:
OpenTTD makes use of the following external libraries:
- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
- (encouraged) zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
heightmaps
- liblzo2: (de)compressing of old (pre 0.3.0) savegames
- liblzma: (de)compressing of savegames (1.1.0 and later)
- libpng: making screenshots and loading heightmaps
- (encouraged) liblzma: (de)compressing of savegames (1.1.0 and later)
- (encouraged) libpng: making screenshots and loading heightmaps
- (optional) liblzo2: (de)compressing of old (pre 0.3.0) savegames
For Linux, the following additional libraries are used (for non-dedicated only):
- libSDL2: hardware access (video, sound, mouse)
- libfreetype: loading generic fonts and rendering them
- libfontconfig: searching for fonts, resolving font names to actual fonts
- libicu: handling of right-to-left scripts (e.g. Arabic and Persian) and
natural sorting of strings (Linux only)
- libSDL2: hardware access (video, sound, mouse) (not required for Windows or macOS)
natural sorting of strings
OpenTTD does not require any of the libraries to be present, but without
liblzma you cannot open most recent savegames and without zlib you cannot
open most older savegames or use the content downloading system.
Without libSDL/liballegro on non-Windows and non-macOS machines you have
no graphical user interface; you would be building a dedicated server.
## Windows:
## Windows
You need Microsoft Visual Studio 2017 or more recent.
@@ -77,6 +78,8 @@ files himself via the `ZERO_CHECK` project.
## All other platforms
Minimum required version of CMake is 3.9.
By default this produces a Debug build with assertations enabled.
This is a far slower build than release builds.
```bash
mkdir build
@@ -88,6 +91,25 @@ make
For more information on how to use CMake (including how to make Release builds),
we urge you to read [their excellent manual](https://cmake.org/cmake/help/latest/guide/user-interaction/index.html).
## CMake Options
Via CMake, several options can be influenced to get different types of
builds.
- `-DCMAKE_BUILD_TYPE=RelWithDebInfo`: build a release build. This is
significant faster than a debug build, but has far less useful information
in case of a crash.
- `-DOPTION_DEDICATED=ON`: build OpenTTD without a GUI. Useful if you are
running a headless server, as it requires less libraries to operate.
- `-DOPTION_USE_ASSERTS=OFF`: disable asserts. Use with care, as assert
statements capture early signs of trouble. Release builds have them
disabled by default.
- `-DOPTION_USE_THREADS=OFF`: disable the use of threads. This will block
the interface in many places, and in general gives a worse experience of
the game. Use with care.
- `-DOPTION_TOOLS_ONLY=ON`: only build tools like `strgen`. Does not build
the game itself. Useful for cross-compiling.
## Supported compilers
Every compiler that is supported by CMake and supports C++17, should be

View File

@@ -46,15 +46,13 @@ OpenTTD has a [community-maintained wiki](https://wiki.openttd.org/), including
OpenTTD has been ported to several platforms and operating systems.
The currently working platforms are:
The currently supported platforms are:
- FreeBSD (SDL)
- Haiku (SDL)
- Linux (SDL)
- macOS (universal) (Cocoa video and sound drivers)
- OpenBSD (SDL)
- OS/2 (SDL)
- Windows (Win32 GDI (faster) or SDL)
- Linux (SDL (OpenGL and non-OpenGL))
- macOS (universal) (Cocoa)
- Windows (Win32 GDI / OpenGL)
Other platforms may also work (in particular various BSD systems), but we don't actively test or maintain these.
### 1.3.1) Legacy support
Platforms, languages and compilers change.
@@ -79,9 +77,9 @@ For some platforms, you will need to refer to [the installation guide](https://w
The free data files, split into OpenGFX for graphics, OpenSFX for sounds and
OpenMSX for music can be found at:
- https://www.openttd.org/download-opengfx for OpenGFX
- https://www.openttd.org/download-opensfx for OpenSFX
- https://www.openttd.org/download-openmsx for OpenMSX
- https://www.openttd.org/downloads/opengfx-releases/ for OpenGFX
- https://www.openttd.org/downloads/opensfx-releases/ for OpenSFX
- https://www.openttd.org/downloads/openmsx-releases/ for OpenMSX
Please follow the readme of these packages about the installation procedure.
The Windows installer can optionally download and install these packages.

2
bin/CMakeLists.txt Normal file
View File

@@ -0,0 +1,2 @@
add_subdirectory(ai)
add_subdirectory(game)

39
bin/ai/CMakeLists.txt Normal file
View File

@@ -0,0 +1,39 @@
set(AI_COMPAT_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/compat_0.7.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.0.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.1.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
)
foreach(AI_COMPAT_SOURCE_FILE IN LISTS AI_COMPAT_SOURCE_FILES)
string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" AI_COMPAT_SOURCE_FILE_NAME "${AI_COMPAT_SOURCE_FILE}")
string(CONCAT AI_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${AI_COMPAT_SOURCE_FILE_NAME}")
add_custom_command(OUTPUT ${AI_COMPAT_BINARY_FILE}
COMMAND ${CMAKE_COMMAND} -E copy
${AI_COMPAT_SOURCE_FILE}
${AI_COMPAT_BINARY_FILE}
MAIN_DEPENDENCY ${AI_COMPAT_SOURCE_FILE}
COMMENT "Copying ${AI_COMPAT_SOURCE_FILE_NAME}"
)
list(APPEND AI_COMPAT_BINARY_FILES ${AI_COMPAT_BINARY_FILE})
endforeach()
# Create a new target which copies all compat files
add_custom_target(ai_compat_files
DEPENDS ${AI_COMPAT_BINARY_FILES}
)
add_dependencies(openttd
ai_compat_files
)

36
bin/game/CMakeLists.txt Normal file
View File

@@ -0,0 +1,36 @@
set(GS_COMPAT_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
)
foreach(GS_COMPAT_SOURCE_FILE IN LISTS GS_COMPAT_SOURCE_FILES)
string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" GS_COMPAT_SOURCE_FILE_NAME "${GS_COMPAT_SOURCE_FILE}")
string(CONCAT GS_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${GS_COMPAT_SOURCE_FILE_NAME}")
add_custom_command(OUTPUT ${GS_COMPAT_BINARY_FILE}
COMMAND ${CMAKE_COMMAND} -E copy
${GS_COMPAT_SOURCE_FILE}
${GS_COMPAT_BINARY_FILE}
MAIN_DEPENDENCY ${GS_COMPAT_SOURCE_FILE}
COMMENT "Copying ${GS_COMPAT_SOURCE_FILE_NAME}"
)
list(APPEND GS_COMPAT_BINARY_FILES ${GS_COMPAT_BINARY_FILE})
endforeach()
# Create a new target which copies all compat files
add_custom_target(gs_compat_files
DEPENDS ${GS_COMPAT_BINARY_FILES}
)
add_dependencies(openttd
gs_compat_files
)

View File

@@ -1,3 +1,111 @@
1.11.2 (2021-05-03)
------------------------------------------------------------------------
Change: [Win32] Limit hardware accelerated video driver to OpenGL 3.2 or higher (#9077)
Change: More improvements to the GUI at different scales (#9075, #9102, #9107, #9133, #9174, #9183)
Fix: Query windows could be partially drawn (#9184)
Fix #9113: Crash when removing an airport that exists in an aircraft's orders (#9182)
Fix #9117: [Fluidsynth] Hang when changing song (#9181)
Fix: String validation could leave invalid UTF-8 encoded strings (#9096)
Fix: [Network] Out-of-bounds memory access with modified servers sending too short password salts (#9176)
Fix: Crash when extra viewport with zero height has sign in view (#9175)
Fix #9147: Crash when taking screenshots (#9169)
Fix #6598: [Network] Prevent crashes when (re)joining network game by falling back to main menu first (#9163)
Fix #9152: Screenshot success popup window was treated as an error (#9159)
Fix: Fast-forward stuttering when vsync is enabled (#9140)
Fix: [Network, Win32] Network errors were handled badly (#9116)
Fix: [Network] Savegame transfer could stall in rare cases (#9106)
Fix #9097: [NewGRF] Cargo initial payment variable was being truncated (#9098)
Fix: [NewGRF] Industry variable 66 and object variable 46 erroneously truncated the distance (#9088)
Fix: [NewGRF] Industry variables 65 and 66 ignored the parameter, and always used the north tile (#9088)
Fix: Do not include regression test AI in bundle (#9068, #9164)
Fix #9062: [Win32] Version in executable was not set to current release version (#9066, #9154)
1.11.1 (2021-04-18)
------------------------------------------------------------------------
Feature: Toggle to enable/disable vsync (#8997)
Feature: Volume controls in the Game Options window, and better defaults (#8943)
Add: Hotkey to focus object and rail filters (#8908)
Add: Better plural support for Romanian (#8936)
Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050)
Change: [Win32] Use user UI language setting for initial language selection (#8974)
Change: Make effect volume scale more intuitively (#8945, #8950)
Change: Improve padding of Object & Rail station windows (#8929)
Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047)
Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040)
Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032)
Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022)
Fix: Desync when GS unlocks railtype with wagon unlock (#9021)
Fix #9015: [Win32] Crash on running "pwd" command in the console (#9016)
Fix #9008: Validate starting year given on the command line (-t) (#9014)
Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013)
Fix: Improve validation of OpenGL video driver to avoid crashes (#9007)
Fix: Credits scrolled too slowly with larger font sizes (#8994)
Fix #8977: Crash when altering max sprite resolution (#8993)
Fix #8956: Industry disaster news messages showed the wrong location (#8992)
Fix: [Win32] Font glyphs of certain widths had broken rendering (#8990)
Fix #8930: [Win32] Duplicate text input issue for systems using IME (#8976)
Fix: [Network] Potential stale client entries in client list (#8959)
Fix: Graphical issues when dragging measurement tooltips (#8951)
Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953)
Fix #8935: [macOS] Crash on save (#8944)
Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926)
Fix: Compiling on armhf (Raspberry Pi) (#8924)
1.11.0 (2021-04-01)
------------------------------------------------------------------------
Feature: Allow setting a custom terrain type to define highest peak (#8891)
Feature: Auto-detect map height limit based on generated map (#8891)
Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891)
Add: Allow setting the highest mountain for heightmaps (#8891)
Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891)
Change: Remove "maximum map height" from the New Game GUI (#8891)
Fix #8803: Only auto-remove signals when rail can be built (#8904)
Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901)
Fix #8886: Don't try to resolve folders within tars named '.' (#8893)
Fix: Placing random trees in SE crashes the game (#8892)
Fix #8875: Filter string in station window breaks flow in user interface (#8885)
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877)
Fix: OpenGL performance with some AMD GPUs (#8876)
Fix: Recompute road/railtype availability after disabling the engine (#8872)
Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868)
1.11.0-RC1 (2021-03-14)
------------------------------------------------------------------------
Feature: Option to (dis-)allow hardware accelerated video drivers (#8819)
Feature: Option to set display refresh rate (#8813)
Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804)
Feature: Allow filtering on name in rail station window (#8706)
Feature: Setting for highest resolution of sprites to use (#8604)
Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830)
Add: Malaysia Ringgit as Currency (#8783)
Add: "Engines only" filter in build train window (#8733)
Change: De-limit framerate window's framerate (#8772)
Change: Clarify what effect town interactions have (#8744)
Change: Don't show global goals in company goal windows (#8709)
Change: Recolour graph windows to brown (#8700)
Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856)
Fix #8851: Don't allow infinite "exec" depth in script, but limit to 10 deep (#8852)
Fix #8647: Incorrect drawing order of tram catenary sprites (#8843)
Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835)
Fix #8810: "aircraft out of fuel" news shows the wrong place (#8832)
Fix #8833: Don't reload NewGRFs when we are shutting down (#8830)
Fix: Scale padding between elements the same as other padding (#8829)
Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822)
Fix #8784: Using Alt+Enter doesn't update the fullscreen toggle visibly (#8820)
Fix #8817: Keep NewGRF order for object class sorting (#8818)
Fix #8809: Crash when removing airport when hangar window open (#8815)
Fix #8799: Crash when Search Internet in Multiplayer (#8801)
Fix #8775: [Win32] Don't create the main window when Alt-Tabbing back into fullscreen (#8792)
Fix #8774: Black screenshots when using 40bpp-blitter (#8791)
Fix: [OSX] Hide dock when entering fullscreen (#8789)
Fix: Bootstrap fails to start on clean install (#8788)
Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782)
Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769)
1.11.0-beta2 (2021-02-28)
------------------------------------------------------------------------
Feature: Add setting to limit fast-forward speed (#8766)

View File

@@ -4,20 +4,22 @@
#
macro(compile_flags)
if(MSVC)
# Switch to MT (static) instead of MD (dynamic) binary
if(VCPKG_TARGET_TRIPLET MATCHES "-static" AND NOT VCPKG_TARGET_TRIPLET MATCHES "-md")
# Switch to MT (static) instead of MD (dynamic) binary
# For MSVC two generators are available
# - a command line generator (Ninja) using CMAKE_BUILD_TYPE to specify the
# configuration of the build tree
# - an IDE generator (Visual Studio) using CMAKE_CONFIGURATION_TYPES to
# specify all configurations that will be available in the generated solution
list(APPEND MSVC_CONFIGS "${CMAKE_BUILD_TYPE}" "${CMAKE_CONFIGURATION_TYPES}")
# For MSVC two generators are available
# - a command line generator (Ninja) using CMAKE_BUILD_TYPE to specify the
# configuration of the build tree
# - an IDE generator (Visual Studio) using CMAKE_CONFIGURATION_TYPES to
# specify all configurations that will be available in the generated solution
list(APPEND MSVC_CONFIGS "${CMAKE_BUILD_TYPE}" "${CMAKE_CONFIGURATION_TYPES}")
# Set usage of static runtime for all configurations
foreach(MSVC_CONFIG ${MSVC_CONFIGS})
string(TOUPPER "CMAKE_CXX_FLAGS_${MSVC_CONFIG}" MSVC_FLAGS)
string(REPLACE "/MD" "/MT" ${MSVC_FLAGS} "${${MSVC_FLAGS}}")
endforeach()
# Set usage of static runtime for all configurations
foreach(MSVC_CONFIG ${MSVC_CONFIGS})
string(TOUPPER "CMAKE_CXX_FLAGS_${MSVC_CONFIG}" MSVC_FLAGS)
string(REPLACE "/MD" "/MT" ${MSVC_FLAGS} "${${MSVC_FLAGS}}")
endforeach()
endif()
# "If /Zc:rvalueCast is specified, the compiler follows section 5.4 of the
# C++11 standard". We need C++11 for the way we use threads.

View File

@@ -35,9 +35,9 @@ function(create_grf_command)
-DNFORENUM_EXECUTABLE=${NFORENUM_EXECUTABLE}
-DGRFCODEC_EXECUTABLE=${GRFCODEC_EXECUTABLE}
-P ${CMAKE_SOURCE_DIR}/cmake/scripts/CreateGRF.cmake
MAIN_DEPENDENCY ${GRF_NFO_SOURCE_FILES}
MAIN_DEPENDENCY ${CMAKE_SOURCE_DIR}/cmake/scripts/CreateGRF.cmake
DEPENDS ${GRF_PNG_BINARY_FILES}
${CMAKE_SOURCE_DIR}/cmake/scripts/CreateGRF.cmake
${GRF_NFO_SOURCE_FILES}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Generating ${GRF_SOURCE_FOLDER_NAME}.grf"
)

View File

@@ -26,11 +26,13 @@ install(TARGETS openttd
install(DIRECTORY
${CMAKE_BINARY_DIR}/lang
${CMAKE_BINARY_DIR}/baseset
${CMAKE_SOURCE_DIR}/bin/ai
${CMAKE_SOURCE_DIR}/bin/game
${CMAKE_BINARY_DIR}/ai
${CMAKE_BINARY_DIR}/game
${CMAKE_SOURCE_DIR}/bin/scripts
DESTINATION ${DATA_DESTINATION_DIR}
COMPONENT language_files)
COMPONENT language_files
REGEX "ai/[^\.]+$" EXCLUDE # Ignore subdirs in ai dir
)
install(FILES
${CMAKE_SOURCE_DIR}/COPYING.md

View File

@@ -56,7 +56,7 @@ function(set_options)
option(OPTION_DEDICATED "Build dedicated server only (no GUI)" OFF)
option(OPTION_INSTALL_FHS "Install with Filesystem Hierarchy Standard folders" ${DEFAULT_OPTION_INSTALL_FHS})
option(OPTION_USE_ASSERTS "Use assertions; leave enabled for nightlies, betas, and RCs" ON)
option(OPTION_USE_ASSERTS "Use assertions; leave enabled for nightlies, betas, and RCs" OFF)
if(EMSCRIPTEN)
# Although pthreads is supported, it is not in a way yet that is
# useful for us.

View File

@@ -39,6 +39,20 @@ foreach(NFO_LINE IN LISTS NFO_LINES)
endif()
endforeach()
execute_process(COMMAND ${NFORENUM_EXECUTABLE} -s sprites/${GRF_SOURCE_FOLDER_NAME}.nfo)
execute_process(COMMAND ${GRFCODEC_EXECUTABLE} -n -s -e -p1 ${GRF_SOURCE_FOLDER_NAME}.grf)
execute_process(COMMAND ${NFORENUM_EXECUTABLE} -s sprites/${GRF_SOURCE_FOLDER_NAME}.nfo RESULT_VARIABLE RESULT)
if(RESULT)
if(NOT RESULT MATCHES "^[0-9]*$")
message(FATAL_ERROR "Failed to run NFORenum (${RESULT}), please check NFORENUM_EXECUTABLE variable")
endif()
message(FATAL_ERROR "NFORenum failed")
endif()
execute_process(COMMAND ${GRFCODEC_EXECUTABLE} -n -s -e -p1 ${GRF_SOURCE_FOLDER_NAME}.grf RESULT_VARIABLE RESULT)
if(RESULT)
if(NOT RESULT MATCHES "^[0-9]*$")
message(FATAL_ERROR "Failed to run GRFCodec (${RESULT}), please check GRFCODEC_EXECUTABLE variable")
endif()
message(FATAL_ERROR "GRFCodec failed")
endif()
execute_process(COMMAND ${CMAKE_COMMAND} -E copy ${GRF_SOURCE_FOLDER_NAME}.grf ${GRF_BINARY_FILE})

View File

@@ -1,5 +1,15 @@
cmake_minimum_required(VERSION 3.5)
if(NOT REV_MAJOR)
set(REV_MAJOR 0)
endif()
if(NOT REV_MINOR)
set(REV_MINOR 0)
endif()
if(NOT REV_BUILD)
set(REV_BUILD 0)
endif()
#
# Finds the current version of the current folder.
#
@@ -83,7 +93,7 @@ if(GIT_FOUND AND EXISTS "${CMAKE_SOURCE_DIR}/.git")
set(REV_ISTAG 1)
string(REGEX REPLACE "^[0-9.]+$" "" STABLETAG "${TAG}")
if(NOT STABLETAG STREQUAL "")
if(STABLETAG STREQUAL "")
set(REV_ISSTABLETAG 1)
else()
set(REV_ISSTABLETAG 0)

View File

@@ -211,3 +211,10 @@ Last updated: 2011-02-16
communication from an admin tool reach the programme. See section 1
'Starting a server' further up for the ports and protocols used by OpenTTD.
The ports can be configured in the config file.
- My advertising server warns a lot about getaddrinfo taking N seconds
This could be a transient issue with your (local) DNS server, but if the
problem persists there is likely a configuration issue in DNS resolving
on your computer. This seems to be a common configuration issue for
Docker instances, where the DNS resolving waits for a time out of usually
5 seconds.

View File

@@ -1,6 +1,6 @@
OpenTTD's known bugs
Last updated: 2021-02-28
Release version: 1.11.0-beta2
Last updated: 2021-04-01
Release version: 1.11.0
------------------------------------------------------------------------

Binary file not shown.

View File

@@ -7,6 +7,7 @@ class Regression extends AIInfo {
function GetAPIVersion() { return "1.11"; }
function GetDate() { return "2007-03-18"; }
function CreateInstance() { return "Regression"; }
function UseAsRandomAI() { return false; }
}
RegisterAI(Regression());

View File

@@ -7,6 +7,7 @@ class StationList extends AIInfo {
function GetAPIVersion() { return "1.11"; }
function GetDate() { return "2007-03-18"; }
function CreateInstance() { return "StationList"; }
function UseAsRandomAI() { return false; }
}
RegisterAI(StationList());

View File

@@ -17,9 +17,9 @@ public:
return newarray;
}
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable **chain);
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue) override;
#endif
void Finalize(){
void Finalize() override {
_values.resize(0);
}
bool Get(const SQInteger nidx,SQObjectPtr &val)
@@ -78,9 +78,13 @@ public:
ShrinkIfNeeded();
return true;
}
void Release()
void Release() override
{
sq_delete(this,SQArray);
this->_sharedstate->DelayFinalFree(this);
}
void FinalFree() override
{
sq_delete(this, SQArray);
}
SQObjectPtrVec _values;
};

View File

@@ -59,7 +59,7 @@ public:
}
void Finalize();
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable ** );
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
#endif
SQInteger Next(const SQObjectPtr &refpos, SQObjectPtr &outkey, SQObjectPtr &outval);
SQInstance *CreateInstance();
@@ -126,31 +126,33 @@ public:
}
return false;
}
void Release() {
void Release() override {
_uiRef++;
try {
if (_hook) { _hook(_userpointer,0);}
} catch (...) {
_uiRef--;
if (_uiRef == 0) {
SQInteger size = _memsize;
this->~SQInstance();
SQ_FREE(this, size);
this->_sharedstate->DelayFinalFree(this);
}
throw;
}
_uiRef--;
if(_uiRef > 0) return;
this->_sharedstate->DelayFinalFree(this);
}
void FinalFree() override
{
SQInteger size = _memsize;
this->~SQInstance();
SQ_FREE(this, size);
}
void Finalize();
void Finalize() override;
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable ** );
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue) override;
#endif
bool InstanceOf(SQClass *trg);
bool GetMetaMethod(SQVM *v,SQMetaMethod mm,SQObjectPtr &res);
bool GetMetaMethod(SQVM *v,SQMetaMethod mm,SQObjectPtr &res) override;
SQClass *_class;
SQUserPointer _userpointer;

View File

@@ -32,7 +32,7 @@ public:
bool Save(SQVM *v,SQUserPointer up,SQWRITEFUNC write);
static bool Load(SQVM *v,SQUserPointer up,SQREADFUNC read,SQObjectPtr &ret);
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable **chain);
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
void Finalize(){_outervalues.resize(0); }
#endif
SQObjectPtr _env;
@@ -66,7 +66,7 @@ public:
bool Yield(SQVM *v);
bool Resume(SQVM *v,SQInteger target);
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable **chain);
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
void Finalize(){_stack.resize(0);_closure=_null_;}
#endif
SQObjectPtr _closure;
@@ -106,7 +106,7 @@ public:
sq_delete(this,SQNativeClosure);
}
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable **chain);
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
void Finalize(){_outervalues.resize(0);}
#endif
SQInteger _nparamscheck;

View File

@@ -836,6 +836,7 @@ public:
SQInteger val = _fs->PopTarget();
SQInteger key = _fs->PopTarget();
SQInteger attrs = hasattrs ? _fs->PopTarget():-1;
(void)attrs; // assert only
assert((hasattrs && attrs == key-1) || !hasattrs);
unsigned char flags = (hasattrs?NEW_SLOT_ATTRIBUTES_FLAG:0)|(isstatic?NEW_SLOT_STATIC_FLAG:0);
SQInteger table = _fs->TopTarget(); //<<BECAUSE OF THIS NO COMMON EMIT FUNC IS POSSIBLE

View File

@@ -486,104 +486,81 @@ bool SQFunctionProto::Load(SQVM *v,SQUserPointer up,SQREADFUNC read,SQObjectPtr
#ifndef NO_GARBAGE_COLLECTOR
#define START_MARK() if(!(_uiRef&MARK_FLAG)){ \
_uiRef|=MARK_FLAG;
#define END_MARK() RemoveFromChain(&_sharedstate->_gc_chain, this); \
AddToChain(chain, this); }
void SQVM::Mark(SQCollectable **chain)
void SQVM::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
{
START_MARK()
SQSharedState::MarkObject(_lasterror,chain);
SQSharedState::MarkObject(_errorhandler,chain);
SQSharedState::MarkObject(_debughook,chain);
SQSharedState::MarkObject(_roottable, chain);
SQSharedState::MarkObject(temp_reg, chain);
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::MarkObject(_stack[i], chain);
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::MarkObject(_vargsstack[j], chain);
for(SQInteger k = 0; k < _callsstacksize; k++) SQSharedState::MarkObject(_callsstack[k]._closure, chain);
END_MARK()
SQSharedState::EnqueueMarkObject(_lasterror,queue);
SQSharedState::EnqueueMarkObject(_errorhandler,queue);
SQSharedState::EnqueueMarkObject(_debughook,queue);
SQSharedState::EnqueueMarkObject(_roottable, queue);
SQSharedState::EnqueueMarkObject(temp_reg, queue);
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::EnqueueMarkObject(_stack[i], queue);
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::EnqueueMarkObject(_vargsstack[j], queue);
for(SQInteger k = 0; k < _callsstacksize; k++) SQSharedState::EnqueueMarkObject(_callsstack[k]._closure, queue);
}
void SQArray::Mark(SQCollectable **chain)
void SQArray::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
{
START_MARK()
SQInteger len = _values.size();
for(SQInteger i = 0;i < len; i++) SQSharedState::MarkObject(_values[i], chain);
END_MARK()
}
void SQTable::Mark(SQCollectable **chain)
{
START_MARK()
if(_delegate) _delegate->Mark(chain);
SQInteger len = _numofnodes;
for(SQInteger i = 0; i < len; i++){
SQSharedState::MarkObject(_nodes[i].key, chain);
SQSharedState::MarkObject(_nodes[i].val, chain);
}
END_MARK()
SQInteger len = _values.size();
for(SQInteger i = 0;i < len; i++) SQSharedState::EnqueueMarkObject(_values[i], queue);
}
void SQClass::Mark(SQCollectable **chain)
void SQTable::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
{
START_MARK()
_members->Mark(chain);
if(_base) _base->Mark(chain);
SQSharedState::MarkObject(_attributes, chain);
for(SQUnsignedInteger i =0; i< _defaultvalues.size(); i++) {
SQSharedState::MarkObject(_defaultvalues[i].val, chain);
SQSharedState::MarkObject(_defaultvalues[i].attrs, chain);
}
for(SQUnsignedInteger j =0; j< _methods.size(); j++) {
SQSharedState::MarkObject(_methods[j].val, chain);
SQSharedState::MarkObject(_methods[j].attrs, chain);
}
for(SQUnsignedInteger k =0; k< _metamethods.size(); k++) {
SQSharedState::MarkObject(_metamethods[k], chain);
}
END_MARK()
if(_delegate) queue.Enqueue(_delegate);
SQInteger len = _numofnodes;
for(SQInteger i = 0; i < len; i++){
SQSharedState::EnqueueMarkObject(_nodes[i].key, queue);
SQSharedState::EnqueueMarkObject(_nodes[i].val, queue);
}
}
void SQInstance::Mark(SQCollectable **chain)
void SQClass::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
{
START_MARK()
_class->Mark(chain);
SQUnsignedInteger nvalues = _class->_defaultvalues.size();
for(SQUnsignedInteger i =0; i< nvalues; i++) {
SQSharedState::MarkObject(_values[i], chain);
}
END_MARK()
queue.Enqueue(_members);
if(_base) queue.Enqueue(_base);
SQSharedState::EnqueueMarkObject(_attributes, queue);
for(SQUnsignedInteger i =0; i< _defaultvalues.size(); i++) {
SQSharedState::EnqueueMarkObject(_defaultvalues[i].val, queue);
SQSharedState::EnqueueMarkObject(_defaultvalues[i].attrs, queue);
}
for(SQUnsignedInteger j =0; j< _methods.size(); j++) {
SQSharedState::EnqueueMarkObject(_methods[j].val, queue);
SQSharedState::EnqueueMarkObject(_methods[j].attrs, queue);
}
for(SQUnsignedInteger k =0; k< _metamethods.size(); k++) {
SQSharedState::EnqueueMarkObject(_metamethods[k], queue);
}
}
void SQGenerator::Mark(SQCollectable **chain)
void SQInstance::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
{
START_MARK()
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::MarkObject(_stack[i], chain);
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::MarkObject(_vargsstack[j], chain);
SQSharedState::MarkObject(_closure, chain);
END_MARK()
queue.Enqueue(_class);
SQUnsignedInteger nvalues = _class->_defaultvalues.size();
for(SQUnsignedInteger i =0; i< nvalues; i++) {
SQSharedState::EnqueueMarkObject(_values[i], queue);
}
}
void SQClosure::Mark(SQCollectable **chain)
void SQGenerator::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
{
START_MARK()
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::MarkObject(_outervalues[i], chain);
for(SQUnsignedInteger i = 0; i < _defaultparams.size(); i++) SQSharedState::MarkObject(_defaultparams[i], chain);
END_MARK()
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::EnqueueMarkObject(_stack[i], queue);
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::EnqueueMarkObject(_vargsstack[j], queue);
SQSharedState::EnqueueMarkObject(_closure, queue);
}
void SQNativeClosure::Mark(SQCollectable **chain)
void SQClosure::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
{
START_MARK()
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::MarkObject(_outervalues[i], chain);
END_MARK()
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::EnqueueMarkObject(_outervalues[i], queue);
for(SQUnsignedInteger i = 0; i < _defaultparams.size(); i++) SQSharedState::EnqueueMarkObject(_defaultparams[i], queue);
}
void SQUserData::Mark(SQCollectable **chain){
START_MARK()
if(_delegate) _delegate->Mark(chain);
END_MARK()
void SQNativeClosure::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
{
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::EnqueueMarkObject(_outervalues[i], queue);
}
void SQUserData::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue){
if(_delegate) queue.Enqueue(_delegate);
}
void SQCollectable::UnMark() { _uiRef&=~MARK_FLAG; }

View File

@@ -2,6 +2,7 @@
#ifndef _SQOBJECT_H_
#define _SQOBJECT_H_
#include <vector>
#include "squtils.h"
#define SQ_CLOSURESTREAM_HEAD (('S'<<24)|('Q'<<16)|('I'<<8)|('R'))
@@ -344,11 +345,54 @@ struct SQCollectable : public SQRefCounted {
SQCollectable *_prev;
SQSharedState *_sharedstate;
virtual void Release()=0;
virtual void Mark(SQCollectable **chain)=0;
virtual void EnqueueMarkObjectForChildren(class SQGCMarkerQueue &queue)=0;
void UnMark();
virtual void Finalize()=0;
static void AddToChain(SQCollectable **chain,SQCollectable *c);
static void RemoveFromChain(SQCollectable **chain,SQCollectable *c);
/**
* Helper to perform the final memory freeing of this instance. Since the destructor might
* release more objects, this can cause a very deep recursion. As such, the calls to this
* are to be done via _sharedstate->DelayFinalFree which ensures the calls to this method
* are done in an iterative instead of recursive approach.
*/
virtual void FinalFree() {}
};
/**
* Helper container for state to change the garbage collection from a recursive to an iterative approach.
* The iterative approach provides effectively a depth first search approach.
*/
class SQGCMarkerQueue {
std::vector<SQCollectable*> stack; ///< The elements to still process, with the most recent elements at the back.
public:
/** Whether there are any elements left to process. */
bool IsEmpty() { return this->stack.empty(); }
/**
* Remove the most recently added element from the queue.
* Removal when the queue is empty results in undefined behaviour.
*/
SQCollectable *Pop()
{
SQCollectable *collectable = this->stack.back();
this->stack.pop_back();
return collectable;
}
/**
* Add a collectable to the queue, but only when it has not been marked yet.
* When adding it to the queue, the collectable will be marked, so subsequent calls
* will not add it again.
*/
void Enqueue(SQCollectable *collectable)
{
if ((collectable->_uiRef & MARK_FLAG) == 0) {
collectable->_uiRef |= MARK_FLAG;
this->stack.push_back(collectable);
}
}
};

View File

@@ -99,6 +99,7 @@ SQSharedState::SQSharedState()
_notifyallexceptions = false;
_scratchpad=NULL;
_scratchpadsize=0;
_collectable_free_processing = false;
#ifndef NO_GARBAGE_COLLECTOR
_gc_chain=NULL;
#endif
@@ -226,20 +227,48 @@ SQInteger SQSharedState::GetMetaMethodIdxByName(const SQObjectPtr &name)
return -1;
}
/**
* Helper function that is to be used instead of calling FinalFree directly on the instance,
* so the frees can happen iteratively. This as in the FinalFree the references to any other
* objects are released, which can cause those object to be freed yielding a potentially
* very deep stack in case of for example a link list.
*
* This is done internally by a vector onto which the to be freed instances are pushed. When
* this is called when not already processing, this method will actually call the FinalFree
* function which might cause more elements to end up in the queue which this method then
* picks up continueing until it has processed all instances in that queue.
* @param collectable The collectable to (eventually) free.
*/
void SQSharedState::DelayFinalFree(SQCollectable *collectable)
{
this->_collectable_free_queue.push_back(collectable);
if (!this->_collectable_free_processing) {
this->_collectable_free_processing = true;
while (!this->_collectable_free_queue.empty()) {
SQCollectable *collectable = this->_collectable_free_queue.back();
this->_collectable_free_queue.pop_back();
collectable->FinalFree();
}
this->_collectable_free_processing = false;
}
}
#ifndef NO_GARBAGE_COLLECTOR
void SQSharedState::MarkObject(SQObjectPtr &o,SQCollectable **chain)
void SQSharedState::EnqueueMarkObject(SQObjectPtr &o,SQGCMarkerQueue &queue)
{
switch(type(o)){
case OT_TABLE:_table(o)->Mark(chain);break;
case OT_ARRAY:_array(o)->Mark(chain);break;
case OT_USERDATA:_userdata(o)->Mark(chain);break;
case OT_CLOSURE:_closure(o)->Mark(chain);break;
case OT_NATIVECLOSURE:_nativeclosure(o)->Mark(chain);break;
case OT_GENERATOR:_generator(o)->Mark(chain);break;
case OT_THREAD:_thread(o)->Mark(chain);break;
case OT_CLASS:_class(o)->Mark(chain);break;
case OT_INSTANCE:_instance(o)->Mark(chain);break;
case OT_TABLE:queue.Enqueue(_table(o));break;
case OT_ARRAY:queue.Enqueue(_array(o));break;
case OT_USERDATA:queue.Enqueue(_userdata(o));break;
case OT_CLOSURE:queue.Enqueue(_closure(o));break;
case OT_NATIVECLOSURE:queue.Enqueue(_nativeclosure(o));break;
case OT_GENERATOR:queue.Enqueue(_generator(o));break;
case OT_THREAD:queue.Enqueue(_thread(o));break;
case OT_CLASS:queue.Enqueue(_class(o));break;
case OT_INSTANCE:queue.Enqueue(_instance(o));break;
default: break; //shutup compiler
}
}
@@ -248,25 +277,36 @@ void SQSharedState::MarkObject(SQObjectPtr &o,SQCollectable **chain)
SQInteger SQSharedState::CollectGarbage(SQVM *vm)
{
SQInteger n=0;
SQCollectable *tchain=NULL;
SQVM *vms = _thread(_root_vm);
vms->Mark(&tchain);
SQGCMarkerQueue queue;
queue.Enqueue(vms);
#ifdef WITH_ASSERT
SQInteger x = _table(_thread(_root_vm)->_roottable)->CountUsed();
_refs_table.Mark(&tchain);
MarkObject(_registry,&tchain);
MarkObject(_consts,&tchain);
MarkObject(_metamethodsmap,&tchain);
MarkObject(_table_default_delegate,&tchain);
MarkObject(_array_default_delegate,&tchain);
MarkObject(_string_default_delegate,&tchain);
MarkObject(_number_default_delegate,&tchain);
MarkObject(_generator_default_delegate,&tchain);
MarkObject(_thread_default_delegate,&tchain);
MarkObject(_closure_default_delegate,&tchain);
MarkObject(_class_default_delegate,&tchain);
MarkObject(_instance_default_delegate,&tchain);
MarkObject(_weakref_default_delegate,&tchain);
#endif
_refs_table.EnqueueMarkObject(queue);
EnqueueMarkObject(_registry,queue);
EnqueueMarkObject(_consts,queue);
EnqueueMarkObject(_metamethodsmap,queue);
EnqueueMarkObject(_table_default_delegate,queue);
EnqueueMarkObject(_array_default_delegate,queue);
EnqueueMarkObject(_string_default_delegate,queue);
EnqueueMarkObject(_number_default_delegate,queue);
EnqueueMarkObject(_generator_default_delegate,queue);
EnqueueMarkObject(_thread_default_delegate,queue);
EnqueueMarkObject(_closure_default_delegate,queue);
EnqueueMarkObject(_class_default_delegate,queue);
EnqueueMarkObject(_instance_default_delegate,queue);
EnqueueMarkObject(_weakref_default_delegate,queue);
SQCollectable *tchain=NULL;
while (!queue.IsEmpty()) {
SQCollectable *q = queue.Pop();
q->EnqueueMarkObjectForChildren(queue);
SQCollectable::RemoveFromChain(&_gc_chain, q);
SQCollectable::AddToChain(&tchain, q);
}
SQCollectable *t = _gc_chain;
SQCollectable *nx = NULL;
@@ -289,8 +329,10 @@ SQInteger SQSharedState::CollectGarbage(SQVM *vm)
t = t->_next;
}
_gc_chain = tchain;
#ifdef WITH_ASSERT
SQInteger z = _table(_thread(_root_vm)->_roottable)->CountUsed();
assert(z == x);
#endif
return n;
}
#endif
@@ -353,12 +395,12 @@ RefTable::~RefTable()
}
#ifndef NO_GARBAGE_COLLECTOR
void RefTable::Mark(SQCollectable **chain)
void RefTable::EnqueueMarkObject(SQGCMarkerQueue &queue)
{
RefNode *nodes = (RefNode *)_nodes;
for(SQUnsignedInteger n = 0; n < _numofslots; n++) {
if(type(nodes->obj) != OT_NULL) {
SQSharedState::MarkObject(nodes->obj,chain);
SQSharedState::EnqueueMarkObject(nodes->obj,queue);
}
nodes++;
}

View File

@@ -34,7 +34,7 @@ struct RefTable {
void AddRef(SQObject &obj);
SQBool Release(SQObject &obj);
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable **chain);
void EnqueueMarkObject(SQGCMarkerQueue &queue);
#endif
void Finalize();
private:
@@ -61,9 +61,10 @@ struct SQSharedState
public:
SQChar* GetScratchPad(SQInteger size);
SQInteger GetMetaMethodIdxByName(const SQObjectPtr &name);
void DelayFinalFree(SQCollectable *collectable);
#ifndef NO_GARBAGE_COLLECTOR
SQInteger CollectGarbage(SQVM *vm);
static void MarkObject(SQObjectPtr &o,SQCollectable **chain);
static void EnqueueMarkObject(SQObjectPtr &o,SQGCMarkerQueue &queue);
#endif
SQObjectPtrVec *_metamethods;
SQObjectPtr _metamethodsmap;
@@ -74,6 +75,10 @@ public:
SQObjectPtr _registry;
SQObjectPtr _consts;
SQObjectPtr _constructoridx;
/** Queue to make freeing of collectables iterative. */
std::vector<SQCollectable *> _collectable_free_queue;
/** Whether someone is already processing the _collectable_free_queue. */
bool _collectable_free_processing;
#ifndef NO_GARBAGE_COLLECTOR
SQCollectable *_gc_chain;
#endif

View File

@@ -50,7 +50,7 @@ public:
newtable->_delegate = NULL;
return newtable;
}
void Finalize();
void Finalize() override;
SQTable *Clone();
~SQTable()
{
@@ -60,7 +60,7 @@ public:
SQ_FREE(_nodes, _numofnodes * sizeof(_HashNode));
}
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable **chain);
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue) override;
#endif
inline _HashNode *_Get(const SQObjectPtr &key,SQHash hash)
{
@@ -81,7 +81,11 @@ public:
SQInteger CountUsed(){ return _usednodes;}
void Clear();
void Release()
void Release() override
{
this->_sharedstate->DelayFinalFree(this);
}
void FinalFree() override
{
sq_delete(this, SQTable);
}

View File

@@ -18,7 +18,7 @@ struct SQUserData : SQDelegable
return ud;
}
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable **chain);
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
void Finalize(){SetDelegate(NULL);}
#endif
void Release() {

View File

@@ -1460,7 +1460,7 @@ bool SQVM::DeleteSlot(const SQObjectPtr &self,const SQObjectPtr &key,SQObjectPtr
}
}
res = t;
}
}
break;
default:
Raise_Error("attempt to delete a slot from a %s",GetTypeName(self));
@@ -1471,8 +1471,8 @@ bool SQVM::DeleteSlot(const SQObjectPtr &self,const SQObjectPtr &key,SQObjectPtr
bool SQVM::Call(SQObjectPtr &closure,SQInteger nparams,SQInteger stackbase,SQObjectPtr &outres,SQBool raiseerror,SQBool can_suspend)
{
#ifdef _DEBUG
SQInteger prevstackbase = _stackbase;
#ifdef WITH_ASSERT
SQInteger prevstackbase = _stackbase;
#endif
switch(type(closure)) {
case OT_CLOSURE: {
@@ -1482,13 +1482,13 @@ SQInteger prevstackbase = _stackbase;
bool ret = Execute(closure, _top - nparams, nparams, stackbase,outres,raiseerror);
this->_can_suspend = backup_suspend;
return ret;
}
}
break;
case OT_NATIVECLOSURE:{
case OT_NATIVECLOSURE: {
bool suspend;
return CallNative(_nativeclosure(closure), nparams, stackbase, outres,suspend);
}
}
break;
case OT_CLASS: {
SQObjectPtr constr;
@@ -1499,12 +1499,12 @@ SQInteger prevstackbase = _stackbase;
return Call(constr,nparams,stackbase,temp,raiseerror,false);
}
return true;
}
}
break;
default:
return false;
}
#ifdef _DEBUG
#ifdef WITH_ASSERT
if(!_suspended) {
assert(_stackbase == prevstackbase);
}

View File

@@ -113,7 +113,7 @@ public:
#endif
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable **chain);
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
#endif
void Finalize();
void GrowCallStack() {

View File

@@ -704,16 +704,16 @@ static const NWidgetPart _nested_ai_config_widgets[] = {
NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetMinimalSize(288, 14), SetFill(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 12), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 0), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
EndContainer(),
};

View File

@@ -597,6 +597,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
/* Sell wagon */
CommandCost ret = DoCommand(0, wagon->index, 0, DC_EXEC, GetCmdSellVeh(wagon));
(void)ret; // assert only
assert(ret.Succeeded());
new_vehs[i] = nullptr;
@@ -652,6 +653,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
for (int i = num_units - 1; i > 0; i--) {
CommandCost ret = CmdMoveVehicle(old_vehs[i], old_head, DC_EXEC | DC_AUTOREPLACE, false);
(void)ret; // assert only
assert(ret.Succeeded());
}
}

View File

@@ -81,7 +81,7 @@ class ReplaceVehicleWindow : public Window {
bool replace_engines; ///< If \c true, engines are replaced, if \c false, wagons are replaced (only for trains).
bool reset_sel_engine; ///< Also reset #sel_engine while updating left and/or right and no valid engine selected.
GroupID sel_group; ///< Group selected to replace.
int details_height; ///< Minimal needed height of the details panels (found so far).
int details_height; ///< Minimal needed height of the details panels, in text lines (found so far).
byte sort_criteria; ///< Criteria of sorting vehicles.
bool descending_sort_order; ///< Order of sorting vehicles.
bool show_hidden_engines; ///< Whether to show the hidden engines.
@@ -229,7 +229,7 @@ public:
this->engines[0].ForceRebuild();
this->engines[1].ForceRebuild();
this->reset_sel_engine = true;
this->details_height = ((vehicletype == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
this->details_height = ((vehicletype == VEH_TRAIN) ? 10 : 9);
this->sel_engine[0] = INVALID_ENGINE;
this->sel_engine[1] = INVALID_ENGINE;
this->show_hidden_engines = _engine_sort_show_hidden_engines[vehicletype];
@@ -274,7 +274,7 @@ public:
case WID_RV_LEFT_DETAILS:
case WID_RV_RIGHT_DETAILS:
size->height = this->details_height;
size->height = FONT_HEIGHT_NORMAL * this->details_height + padding.height;
break;
case WID_RV_TRAIN_WAGONREMOVE_TOGGLE: {
@@ -475,7 +475,7 @@ public:
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(side == 0 ? WID_RV_LEFT_DETAILS : WID_RV_RIGHT_DETAILS);
int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT,
nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine[side], ted);
needed_height = std::max(needed_height, text_end - (int)nwi->pos_y + WD_FRAMERECT_BOTTOM);
needed_height = std::max(needed_height, (text_end - (int)nwi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL);
}
}
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.

View File

@@ -274,7 +274,7 @@ template <class Tbase_set>
return p;
}
#include "network/network_content.h"
#include "network/core/tcp_content_type.h"
template <class Tbase_set> const char *TryGetBaseSetFile(const ContentInfo *ci, bool md5sum, const Tbase_set *s)
{

View File

@@ -61,13 +61,14 @@ protected:
name(name), description(description)
{
if (usable) {
Blitters &blitters = GetBlitters();
assert(blitters.find(this->name) == blitters.end());
/*
* Only add when the blitter is usable. Do not bail out or
* do more special things since the blitters are always
* instantiated upon start anyhow and freed upon shutdown.
*/
std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(this->name, this));
assert(P.second);
blitters.insert(Blitters::value_type(this->name, this));
} else {
DEBUG(driver, 1, "Not registering blitter %s as it is not usable", name);
}

View File

@@ -1055,7 +1055,7 @@ struct BuildVehicleWindow : Window {
CargoID cargo_filter[NUM_CARGO + 3]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE or CF_ENGINES
StringID cargo_filter_texts[NUM_CARGO + 4]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
byte cargo_filter_criteria; ///< Selected cargo filter
int details_height; ///< Minimal needed height of the details panels (found so far).
int details_height; ///< Minimal needed height of the details panels, in text lines (found so far).
Scrollbar *vscroll;
TestedEngineDetails te; ///< Tested cost and capacity after refit.
@@ -1115,7 +1115,7 @@ struct BuildVehicleWindow : Window {
widget->tool_tip = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type;
widget->SetLowered(this->show_hidden_engines);
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9);
this->FinishInitNested(tile == INVALID_TILE ? (int)type : tile);
@@ -1553,7 +1553,7 @@ struct BuildVehicleWindow : Window {
break;
case WID_BV_PANEL:
size->height = this->details_height;
size->height = FONT_HEIGHT_NORMAL * this->details_height + padding.height;
break;
case WID_BV_SORT_ASCENDING_DESCENDING: {
@@ -1620,12 +1620,12 @@ struct BuildVehicleWindow : Window {
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_BV_PANEL);
int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT,
nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine, this->te);
needed_height = std::max(needed_height, text_end - (int)nwi->pos_y + WD_FRAMERECT_BOTTOM);
needed_height = std::max(needed_height, (text_end - (int)nwi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL);
}
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
int resize = needed_height - this->details_height;
this->details_height = needed_height;
this->ReInit(0, resize);
this->ReInit(0, resize * FONT_HEIGHT_NORMAL);
return;
}
}

View File

@@ -59,7 +59,7 @@ struct CargoSpec {
uint8 rating_colour;
uint8 weight; ///< Weight of a single unit of this cargo type in 1/16 ton (62.5 kg).
uint16 multiplier; ///< Capacity multiplier for vehicles. (8 fractional bits)
uint16 initial_payment;
uint32 initial_payment; ///< Initial payment rate before inflation is applied.
uint8 transit_days[2];
bool is_freight; ///< Cargo type is considered to be freight (affects train freight multiplier).

View File

@@ -125,7 +125,7 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2)
*/
static int32 ClickChangeMaxHlCheat(int32 p1, int32 p2)
{
p1 = Clamp(p1, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
p1 = Clamp(p1, MIN_MAP_HEIGHT_LIMIT, MAX_MAP_HEIGHT_LIMIT);
/* Check if at least one mountain on the map is higher than the new value.
* If yes, disallow the change. */
@@ -133,18 +133,18 @@ static int32 ClickChangeMaxHlCheat(int32 p1, int32 p2)
if ((int32)TileHeight(t) > p1) {
ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
/* Return old, unchanged value */
return _settings_game.construction.max_heightlevel;
return _settings_game.construction.map_height_limit;
}
}
/* Execute the change and reload GRF Data */
_settings_game.construction.max_heightlevel = p1;
_settings_game.construction.map_height_limit = p1;
ReloadNewGRFData();
/* The smallmap uses an index from heightlevels to colours. Trigger rebuilding it. */
InvalidateWindowClassesData(WC_SMALLMAP, 2);
return _settings_game.construction.max_heightlevel;
return _settings_game.construction.map_height_limit;
}
/** Available cheats. */
@@ -182,14 +182,14 @@ struct CheatEntry {
* Order matches with the values of #CheatNumbers
*/
static const CheatEntry _cheats_ui[] = {
{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
{SLE_UINT8, STR_CHEAT_CHANGE_COMPANY, &_local_company, &_cheats.switch_company.been_used, &ClickChangeCompanyCheat },
{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, nullptr },
{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, nullptr },
{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, nullptr },
{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, &ClickSetProdCheat },
{SLE_UINT8, STR_CHEAT_EDIT_MAX_HL, &_settings_game.construction.max_heightlevel, &_cheats.edit_max_hl.been_used, &ClickChangeMaxHlCheat },
{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
{SLE_UINT8, STR_CHEAT_CHANGE_COMPANY, &_local_company, &_cheats.switch_company.been_used, &ClickChangeCompanyCheat },
{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, nullptr },
{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, nullptr },
{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, nullptr },
{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, &ClickSetProdCheat },
{SLE_UINT8, STR_CHEAT_EDIT_MAX_HL, &_settings_game.construction.map_height_limit, &_cheats.edit_max_hl.been_used, &ClickChangeMaxHlCheat },
{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
};
static_assert(CHT_NUM_CHEATS == lengthof(_cheats_ui));

View File

@@ -13,6 +13,7 @@
#include "engine_func.h"
#include "landscape.h"
#include "saveload/saveload.h"
#include "network/core/game_info.h"
#include "network/network.h"
#include "network/network_func.h"
#include "network/network_base.h"
@@ -893,7 +894,7 @@ DEF_CONSOLE_CMD(ConNetworkReconnect)
/* Don't resolve the address first, just print it directly as it comes from the config file. */
IConsolePrintF(CC_DEFAULT, "Reconnecting to %s:%d...", _settings_client.network.last_host, _settings_client.network.last_port);
NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), playas);
NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port, playas);
return true;
}
@@ -907,7 +908,6 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
}
if (argc < 2) return false;
if (_networking) NetworkDisconnect(); // we are in network-mode, first close it!
const char *port = nullptr;
const char *company = nullptr;
@@ -935,7 +935,7 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
IConsolePrintF(CC_DEFAULT, " port: %s", port);
}
NetworkClientConnectGame(NetworkAddress(ip, rport), join_as);
NetworkClientConnectGame(ip, rport, join_as);
return true;
}
@@ -1351,7 +1351,9 @@ DEF_CONSOLE_CMD(ConRescanNewGRF)
return true;
}
RequestNewGRFScan();
if (!RequestNewGRFScan()) {
IConsoleWarning("NewGRF scanning is already running. Please wait until completed to run again.");
}
return true;
}
@@ -1437,7 +1439,7 @@ DEF_CONSOLE_CMD(ConScreenShot)
ScreenshotType type = SC_VIEWPORT;
uint32 width = 0;
uint32 height = 0;
const char *name = nullptr;
std::string name{};
uint32 arg_index = 1;
if (argc > arg_index) {

View File

@@ -82,7 +82,7 @@ struct Pool : PoolBase {
/* Ensure Tmax_size is within the bounds of Tindex. */
static_assert((uint64)(Tmax_size - 1) >> 8 * sizeof(Tindex) == 0);
static const size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
static constexpr size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
const char * const name; ///< Name of this pool

View File

@@ -456,7 +456,7 @@ static bool DisasterTick_Aircraft(DisasterVehicle *v, uint16 image_override, boo
DestructIndustry(i);
SetDParam(0, i->town->index);
AddTileNewsItem(news_message, NT_ACCIDENT, v->dest_tile);
AddIndustryNewsItem(news_message, NT_ACCIDENT, i->index);
if (_settings_client.sound.disaster) SndPlayTileFx(SND_12_EXPLOSION, i->location.tile);
}
} else if (v->current_order.GetDestination() == 0) {

View File

@@ -221,8 +221,9 @@ DriverFactoryBase::DriverFactoryBase(Driver::Type type, int priority, const char
strecpy(buf, GetDriverTypeName(type), lastof(buf));
strecpy(buf + 5, name, lastof(buf));
std::pair<Drivers::iterator, bool> P = GetDrivers().insert(Drivers::value_type(buf, this));
assert(P.second);
Drivers &drivers = GetDrivers();
assert(drivers.find(buf) == drivers.end());
drivers.insert(Drivers::value_type(buf, this));
}
/**

View File

@@ -549,6 +549,7 @@ void SetupEngines()
* in any case, and we just cleaned the pool. */
assert(Engine::CanAllocateItem());
const Engine *e = new Engine(eid.type, eid.internal_id);
(void)e; // assert only
assert(e->index == index);
index++;
}
@@ -721,11 +722,9 @@ static void EnableEngineForCompany(EngineID eid, CompanyID company)
SetBit(e->company_avail, company);
if (e->type == VEH_TRAIN) {
assert(e->u.rail.railtype < RAILTYPE_END);
c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
c->avail_railtypes = GetCompanyRailtypes(c->index);
} else if (e->type == VEH_ROAD) {
assert(e->u.road.roadtype < ROADTYPE_END);
c->avail_roadtypes = AddDateIntroducedRoadTypes(c->avail_roadtypes | GetRoadTypeInfo(e->u.road.roadtype)->introduces_roadtypes, _date);
c->avail_roadtypes = GetCompanyRoadTypes(c->index);
}
if (company == _local_company) {
@@ -747,8 +746,14 @@ static void EnableEngineForCompany(EngineID eid, CompanyID company)
static void DisableEngineForCompany(EngineID eid, CompanyID company)
{
Engine *e = Engine::Get(eid);
Company *c = Company::Get(company);
ClrBit(e->company_avail, company);
if (e->type == VEH_TRAIN) {
c->avail_railtypes = GetCompanyRailtypes(c->index);
} else if (e->type == VEH_ROAD) {
c->avail_roadtypes = GetCompanyRoadTypes(c->index);
}
if (company == _local_company) {
AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
@@ -997,8 +1002,7 @@ static void NewVehicleAvailable(Engine *e)
if (e->type == VEH_TRAIN) {
/* maybe make another rail type available */
RailType railtype = e->u.rail.railtype;
assert(railtype < RAILTYPE_END);
assert(e->u.rail.railtype < RAILTYPE_END);
for (Company *c : Company::Iterate()) c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
} else if (e->type == VEH_ROAD) {
/* maybe make another road type available */

View File

@@ -429,6 +429,9 @@ FILE *FioFOpenFile(const std::string &filename, const char *mode, Subdirectory s
if (token == "..") {
if (tokens.size() < 2) return nullptr;
tokens.pop_back();
} else if (token == ".") {
/* Do nothing. "." means current folder, but you can create tar files with "." in the path.
* This confuses our file resolver. So, act like this folder doesn't exist. */
} else {
tokens.push_back(token);
}

View File

@@ -13,7 +13,7 @@
#include "gfx_type.h"
#include "company_base.h"
#include "newgrf_config.h"
#include "network/core/tcp_content.h"
#include "network/core/tcp_content_type.h"
/** Special values for save-load window for the data parameter of #InvalidateWindowData. */

View File

@@ -33,6 +33,7 @@
#include "game/game_instance.hpp"
#include "string_func.h"
#include "thread.h"
#include "tgp.h"
#include "safeguards.h"
@@ -118,6 +119,8 @@ static void _GenerateWorld()
ConvertGroundTilesIntoWaterTiles();
IncreaseGeneratingWorldProgress(GWP_OBJECT);
_settings_game.game_creation.snow_line_height = DEF_SNOWLINE_HEIGHT;
} else {
GenerateLandscape(_gw.mode);
GenerateClearTile();
@@ -283,6 +286,22 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
InitializeGame(_gw.size_x, _gw.size_y, true, reset_settings);
PrepareGenerateWorldProgress();
if (_settings_game.construction.map_height_limit == 0) {
uint estimated_height = 0;
if (_gw.mode == GWM_EMPTY && _game_mode != GM_MENU) {
estimated_height = _settings_game.game_creation.se_flat_world_height;
} else if (_gw.mode == GWM_HEIGHTMAP) {
estimated_height = _settings_game.game_creation.heightmap_height;
} else if (_settings_game.game_creation.land_generator == LG_TERRAGENESIS) {
estimated_height = GetEstimationTGPMapHeight();
} else {
estimated_height = 0;
}
_settings_game.construction.map_height_limit = std::max(MAP_HEIGHT_LIMIT_AUTO_MINIMUM, std::min(MAX_MAP_HEIGHT_LIMIT, estimated_height + MAP_HEIGHT_LIMIT_AUTO_CEILING_ROOM));
}
/* Load the right landscape stuff, and the NewGRFs! */
GfxLoadSprites();
LoadStringWidthTable();

View File

@@ -42,10 +42,15 @@ enum TgenSmoothness {
TGEN_SMOOTHNESS_END, ///< Used to iterate.
};
static const uint CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY = 5; ///< Value for custom terrain type in difficulty settings.
static const uint CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY = 4; ///< Value for custom sea level in difficulty settings.
static const uint CUSTOM_SEA_LEVEL_MIN_PERCENTAGE = 1; ///< Minimum percentage a user can specify for custom sea level.
static const uint CUSTOM_SEA_LEVEL_MAX_PERCENTAGE = 90; ///< Maximum percentage a user can specify for custom sea level.
static const uint MAP_HEIGHT_LIMIT_AUTO_MINIMUM = 30; ///< When map height limit is auto, make this the lowest possible map height limit.
static const uint MAP_HEIGHT_LIMIT_AUTO_CEILING_ROOM = 15; ///< When map height limit is auto, the map height limit will be the higest peak plus this value.
typedef void GWDoneProc(); ///< Procedure called when the genworld process finishes
typedef void GWAbortProc(); ///< Called when genworld is aborted

View File

@@ -45,6 +45,15 @@ enum GenerateLandscapeWindowMode {
GLWM_SCENARIO, ///< Generate flat land.
};
/**
* Get the map height limit, or if set to "auto", the absolute limit.
*/
static uint GetMapHeightLimit()
{
if (_settings_newgame.construction.map_height_limit == 0) return MAX_MAP_HEIGHT_LIMIT;
return _settings_newgame.construction.map_height_limit;
}
/**
* Changes landscape type and sets genworld window dirty
* @param landscape new landscape type
@@ -110,25 +119,29 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_NULL), SetFill(1, 1),
EndContainer(),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
EndContainer(),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
/* Max. heightlevel. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_MAX_HEIGHTLEVEL_UP), SetFill(0, 1),
EndContainer(),
/* Snow line. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
/* Snow coverage. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1),
EndContainer(),
/* Desert coverage. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_COVERAGE_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_COVERAGE_UP), SetFill(0, 1),
EndContainer(),
EndContainer(),
/* Starting date. */
NWidget(NWID_HORIZONTAL),
@@ -227,21 +240,31 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_HEIGHT, STR_NULL), SetFill(1, 1),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_NULL), SetFill(1, 1),
EndContainer(),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
EndContainer(),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_MAX_HEIGHTLEVEL_UP), SetFill(0, 1),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_HEIGHTMAP_HEIGHT_UP), SetFill(0, 1),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_COVERAGE_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_COVERAGE_UP), SetFill(0, 1),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
@@ -324,7 +347,7 @@ static DropDownList BuildTownNameDropDown()
}
static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, INVALID_STRING_ID};
static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, STR_TERRAIN_TYPE_CUSTOM, INVALID_STRING_ID};
static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
static const StringID _rivers[] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID};
static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
@@ -355,6 +378,10 @@ struct GenerateLandscapeWindow : public Window {
this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
/* In case the map_height_limit is changed, clamp heightmap_height and custom_terrain_type. */
_settings_newgame.game_creation.heightmap_height = Clamp(_settings_newgame.game_creation.heightmap_height, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
_settings_newgame.game_creation.custom_terrain_type = Clamp(_settings_newgame.game_creation.custom_terrain_type, MIN_CUSTOM_TERRAIN_TYPE, GetMapHeightLimit());
this->OnInvalidateData();
}
@@ -365,8 +392,9 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_x); break;
case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_y); break;
case WID_GL_MAX_HEIGHTLEVEL_TEXT: SetDParam(0, _settings_newgame.construction.max_heightlevel); break;
case WID_GL_SNOW_LEVEL_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
case WID_GL_HEIGHTMAP_HEIGHT_TEXT: SetDParam(0, _settings_newgame.game_creation.heightmap_height); break;
case WID_GL_SNOW_COVERAGE_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_coverage); break;
case WID_GL_DESERT_COVERAGE_TEXT: SetDParam(0, _settings_newgame.game_creation.desert_coverage); break;
case WID_GL_TOWN_PULLDOWN:
if (_game_mode == GM_EDITOR) {
@@ -390,7 +418,14 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
case WID_GL_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
case WID_GL_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
case WID_GL_TERRAIN_PULLDOWN:
if (_settings_newgame.difficulty.terrain_type == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
SetDParam(0, STR_TERRAIN_TYPE_CUSTOM_VALUE);
SetDParam(1, _settings_newgame.game_creation.custom_terrain_type);
} else {
SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
}
break;
case WID_GL_WATER_PULLDOWN:
if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
@@ -457,20 +492,41 @@ struct GenerateLandscapeWindow : public Window {
}
/* Disable snowline if not arctic */
this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
/* Disable desert if not tropic */
this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_TEXT, _settings_newgame.game_creation.landscape != LT_TROPIC);
/* Set snow/rainforest selections */
int climate_plane = 0;
switch (_settings_newgame.game_creation.landscape) {
case LT_TEMPERATE: climate_plane = SZSP_VERTICAL; break;
case LT_ARCTIC: climate_plane = 0; break;
case LT_TROPIC: climate_plane = 1; break;
case LT_TOYLAND: climate_plane = SZSP_VERTICAL; break;
}
this->GetWidget<NWidgetStacked>(WID_GL_CLIMATE_SEL_LABEL)->SetDisplayedPlane(climate_plane);
this->GetWidget<NWidgetStacked>(WID_GL_CLIMATE_SEL_SELECTOR)->SetDisplayedPlane(climate_plane);
/* Update availability of decreasing / increasing start date and snow level */
this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_DOWN, _settings_newgame.construction.max_heightlevel <= MIN_MAX_HEIGHTLEVEL);
this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_UP, _settings_newgame.construction.max_heightlevel >= MAX_MAX_HEIGHTLEVEL);
if (mode == GLWM_HEIGHTMAP) {
this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_DOWN, _settings_newgame.game_creation.heightmap_height <= MIN_HEIGHTMAP_HEIGHT);
this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_UP, _settings_newgame.game_creation.heightmap_height >= GetMapHeightLimit());
}
this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
this->SetWidgetDisabledState(WID_GL_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_DOWN, _settings_newgame.game_creation.snow_coverage <= 0 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_UP, _settings_newgame.game_creation.snow_coverage >= 100 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_DOWN, _settings_newgame.game_creation.desert_coverage <= 0 || _settings_newgame.game_creation.landscape != LT_TROPIC);
this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_UP, _settings_newgame.game_creation.desert_coverage >= 100 || _settings_newgame.game_creation.landscape != LT_TROPIC);
/* Do not allow a custom sea level with the original land generator. */
if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL &&
_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
_settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
/* Do not allow a custom sea level or terrain type with the original land generator. */
if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
_settings_newgame.difficulty.quantity_sea_lakes = 1;
}
if (_settings_newgame.difficulty.terrain_type == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
_settings_newgame.difficulty.terrain_type = 1;
}
}
}
@@ -479,7 +535,7 @@ struct GenerateLandscapeWindow : public Window {
{
const StringID *strs = nullptr;
switch (widget) {
case WID_GL_MAX_HEIGHTLEVEL_TEXT:
case WID_GL_HEIGHTMAP_HEIGHT_TEXT:
SetDParam(0, MAX_TILE_HEIGHT);
*size = GetStringBoundingBox(STR_JUST_INT);
break;
@@ -495,9 +551,14 @@ struct GenerateLandscapeWindow : public Window {
*size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
break;
case WID_GL_SNOW_LEVEL_TEXT:
case WID_GL_SNOW_COVERAGE_TEXT:
SetDParamMaxValue(0, MAX_TILE_HEIGHT);
*size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
*size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_SNOW_COVERAGE_TEXT));
break;
case WID_GL_DESERT_COVERAGE_TEXT:
SetDParamMaxValue(0, MAX_TILE_HEIGHT);
*size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_DESERT_COVERAGE_TEXT));
break;
case WID_GL_HEIGHTMAP_SIZE_TEXT:
@@ -514,7 +575,13 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_INDUSTRY_PULLDOWN: strs = _num_inds; break;
case WID_GL_LANDSCAPE_PULLDOWN: strs = _landscape; break;
case WID_GL_TERRAIN_PULLDOWN: strs = _elevations; break;
case WID_GL_TERRAIN_PULLDOWN:
strs = _elevations;
SetDParamMaxValue(0, MAX_MAP_HEIGHT_LIMIT);
*size = maxdim(*size, GetStringBoundingBox(STR_TERRAIN_TYPE_CUSTOM_VALUE));
break;
case WID_GL_WATER_PULLDOWN:
strs = _sea_lakes;
SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
@@ -619,22 +686,22 @@ struct GenerateLandscapeWindow : public Window {
break;
}
case WID_GL_MAX_HEIGHTLEVEL_DOWN:
case WID_GL_MAX_HEIGHTLEVEL_UP: // Height level buttons
case WID_GL_HEIGHTMAP_HEIGHT_DOWN:
case WID_GL_HEIGHTMAP_HEIGHT_UP: // Height level buttons
/* Don't allow too fast scrolling */
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
this->HandleButtonClick(widget);
_settings_newgame.construction.max_heightlevel = Clamp(_settings_newgame.construction.max_heightlevel + widget - WID_GL_MAX_HEIGHTLEVEL_TEXT, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
_settings_newgame.game_creation.heightmap_height = Clamp(_settings_newgame.game_creation.heightmap_height + widget - WID_GL_HEIGHTMAP_HEIGHT_TEXT, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
this->InvalidateData();
}
_left_button_clicked = false;
break;
case WID_GL_MAX_HEIGHTLEVEL_TEXT: // Height level text
this->widget_id = WID_GL_MAX_HEIGHTLEVEL_TEXT;
SetDParam(0, _settings_newgame.construction.max_heightlevel);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
case WID_GL_HEIGHTMAP_HEIGHT_TEXT: // Height level text
this->widget_id = WID_GL_HEIGHTMAP_HEIGHT_TEXT;
SetDParam(0, _settings_newgame.game_creation.heightmap_height);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
break;
@@ -656,22 +723,40 @@ struct GenerateLandscapeWindow : public Window {
ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
break;
case WID_GL_SNOW_LEVEL_DOWN:
case WID_GL_SNOW_LEVEL_UP: // Snow line buttons
case WID_GL_SNOW_COVERAGE_DOWN:
case WID_GL_SNOW_COVERAGE_UP: // Snow coverage buttons
/* Don't allow too fast scrolling */
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
this->HandleButtonClick(widget);
_settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - WID_GL_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
_settings_newgame.game_creation.snow_coverage = Clamp(_settings_newgame.game_creation.snow_coverage + (widget - WID_GL_SNOW_COVERAGE_TEXT) * 10, 0, 100);
this->InvalidateData();
}
_left_button_clicked = false;
break;
case WID_GL_SNOW_LEVEL_TEXT: // Snow line text
this->widget_id = WID_GL_SNOW_LEVEL_TEXT;
SetDParam(0, _settings_newgame.game_creation.snow_line_height);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
case WID_GL_SNOW_COVERAGE_TEXT: // Snow coverage text
this->widget_id = WID_GL_SNOW_COVERAGE_TEXT;
SetDParam(0, _settings_newgame.game_creation.snow_coverage);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
break;
case WID_GL_DESERT_COVERAGE_DOWN:
case WID_GL_DESERT_COVERAGE_UP: // Desert coverage buttons
/* Don't allow too fast scrolling */
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
this->HandleButtonClick(widget);
_settings_newgame.game_creation.desert_coverage = Clamp(_settings_newgame.game_creation.desert_coverage + (widget - WID_GL_DESERT_COVERAGE_TEXT) * 10, 0, 100);
this->InvalidateData();
}
_left_button_clicked = false;
break;
case WID_GL_DESERT_COVERAGE_TEXT: // Desert line text
this->widget_id = WID_GL_DESERT_COVERAGE_TEXT;
SetDParam(0, _settings_newgame.game_creation.desert_coverage);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
break;
case WID_GL_LANDSCAPE_PULLDOWN: // Landscape generator
@@ -739,8 +824,12 @@ struct GenerateLandscapeWindow : public Window {
void OnTimeout() override
{
static const int raise_widgets[] = {WID_GL_MAX_HEIGHTLEVEL_DOWN, WID_GL_MAX_HEIGHTLEVEL_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_LEVEL_UP, WID_GL_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
static const int newgame_raise_widgets[] = {WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN, WIDGET_LIST_END};
static const int heightmap_raise_widgets[] = {WID_GL_HEIGHTMAP_HEIGHT_DOWN, WID_GL_HEIGHTMAP_HEIGHT_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN, WIDGET_LIST_END};
const int *widget = (mode == GLWM_HEIGHTMAP) ? heightmap_raise_widgets : newgame_raise_widgets;
for (; *widget != WIDGET_LIST_END; widget++) {
if (this->IsWidgetLowered(*widget)) {
this->RaiseWidget(*widget);
this->SetWidgetDirty(*widget);
@@ -783,7 +872,15 @@ struct GenerateLandscapeWindow : public Window {
break;
case WID_GL_INDUSTRY_PULLDOWN: _settings_newgame.difficulty.industry_density = index; break;
case WID_GL_TERRAIN_PULLDOWN: _settings_newgame.difficulty.terrain_type = index; break;
case WID_GL_TERRAIN_PULLDOWN: {
if ((uint)index == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
this->widget_id = widget;
SetDParam(0, _settings_newgame.game_creation.custom_terrain_type);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_NONE);
}
_settings_newgame.difficulty.terrain_type = index;
break;
}
case WID_GL_WATER_PULLDOWN: {
if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
@@ -809,19 +906,21 @@ struct GenerateLandscapeWindow : public Window {
} else {
/* An empty string means revert to the default */
switch (this->widget_id) {
case WID_GL_MAX_HEIGHTLEVEL_TEXT: value = DEF_MAX_HEIGHTLEVEL; break;
case WID_GL_HEIGHTMAP_HEIGHT_TEXT: value = MAP_HEIGHT_LIMIT_AUTO_MINIMUM; break;
case WID_GL_START_DATE_TEXT: value = DEF_START_YEAR; break;
case WID_GL_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break;
case WID_GL_TOWN_PULLDOWN: value = 1; break;
case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
case WID_GL_SNOW_COVERAGE_TEXT: value = DEF_SNOW_COVERAGE; break;
case WID_GL_DESERT_COVERAGE_TEXT: value = DEF_DESERT_COVERAGE; break;
case WID_GL_TOWN_PULLDOWN: value = 1; break;
case WID_GL_TERRAIN_PULLDOWN: value = MIN_MAP_HEIGHT_LIMIT; break;
case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
default: NOT_REACHED();
}
}
switch (this->widget_id) {
case WID_GL_MAX_HEIGHTLEVEL_TEXT:
this->SetWidgetDirty(WID_GL_MAX_HEIGHTLEVEL_TEXT);
_settings_newgame.construction.max_heightlevel = Clamp(value, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
case WID_GL_HEIGHTMAP_HEIGHT_TEXT:
this->SetWidgetDirty(WID_GL_HEIGHTMAP_HEIGHT_TEXT);
_settings_newgame.game_creation.heightmap_height = Clamp(value, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
break;
case WID_GL_START_DATE_TEXT:
@@ -829,15 +928,24 @@ struct GenerateLandscapeWindow : public Window {
_settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
break;
case WID_GL_SNOW_LEVEL_TEXT:
this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT);
_settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
case WID_GL_SNOW_COVERAGE_TEXT:
this->SetWidgetDirty(WID_GL_SNOW_COVERAGE_TEXT);
_settings_newgame.game_creation.snow_coverage = Clamp(value, 0, 100);
break;
case WID_GL_DESERT_COVERAGE_TEXT:
this->SetWidgetDirty(WID_GL_DESERT_COVERAGE_TEXT);
_settings_newgame.game_creation.desert_coverage = Clamp(value, 0, 100);
break;
case WID_GL_TOWN_PULLDOWN:
_settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
break;
case WID_GL_TERRAIN_PULLDOWN:
_settings_newgame.game_creation.custom_terrain_type = Clamp(value, MIN_CUSTOM_TERRAIN_TYPE, GetMapHeightLimit());
break;
case WID_GL_WATER_PULLDOWN:
_settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
break;
@@ -954,7 +1062,7 @@ struct CreateScenarioWindow : public Window
this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
this->SetWidgetDisabledState(WID_CS_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= GetMapHeightLimit());
this->SetWidgetLoweredState(WID_CS_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
this->SetWidgetLoweredState(WID_CS_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
@@ -1042,7 +1150,7 @@ struct CreateScenarioWindow : public Window
this->HandleButtonClick(widget);
this->SetDirty();
_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, _settings_game.construction.max_heightlevel);
_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, GetMapHeightLimit());
}
_left_button_clicked = false;
break;
@@ -1088,7 +1196,7 @@ struct CreateScenarioWindow : public Window
case WID_CS_FLAT_LAND_HEIGHT_TEXT:
this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT);
_settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, _settings_game.construction.max_heightlevel);
_settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, GetMapHeightLimit());
break;
}
@@ -1313,6 +1421,12 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
static_assert(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
assert(cls < GWP_CLASS_COUNT);
/* Check if we really are generating the world.
* For example, placing trees via the SE also calls this function, but
* shouldn't try to update the progress.
*/
if (!HasModalProgress()) return;
if (IsGeneratingWorldAborted()) {
HandleGeneratingWorldAbortion();
return;

View File

@@ -244,6 +244,28 @@ static void LoadSpriteTables()
}
static void RealChangeBlitter(const char *repl_blitter)
{
const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
if (strcmp(cur_blitter, repl_blitter) == 0) return;
DEBUG(driver, 1, "Switching blitter from '%s' to '%s'... ", cur_blitter, repl_blitter);
Blitter *new_blitter = BlitterFactory::SelectBlitter(repl_blitter);
if (new_blitter == nullptr) NOT_REACHED();
DEBUG(driver, 1, "Successfully switched to %s.", repl_blitter);
if (!VideoDriver::GetInstance()->AfterBlitterChange()) {
/* Failed to switch blitter, let's hope we can return to the old one. */
if (BlitterFactory::SelectBlitter(cur_blitter) == nullptr || !VideoDriver::GetInstance()->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config");
}
/* Clear caches that might have sprites for another blitter. */
VideoDriver::GetInstance()->ClearSystemSprites();
ClearFontCache();
GfxClearSpriteCache();
ReInitAllWindows();
}
/**
* Check blitter needed by NewGRF config and switch if needed.
* @return False when nothing changed, true otherwise.
@@ -309,7 +331,7 @@ static bool SwitchNewGRFBlitter()
if (BlitterFactory::GetBlitterFactory(repl_blitter) == nullptr) continue;
/* Inform the video driver we want to switch blitter as soon as possible. */
VideoDriver::GetInstance()->ChangeBlitter(repl_blitter);
VideoDriver::GetInstance()->QueueOnMainThread(std::bind(&RealChangeBlitter, repl_blitter));
break;
}

View File

@@ -46,7 +46,6 @@ static const NWidgetPart _nested_group_widgets[] = {
NWidget(NWID_HORIZONTAL),
/* left part */
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalTextLines(1, WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM), SetFill(1, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_ALL_VEHICLES), SetFill(1, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_DEFAULT_VEHICLES), SetFill(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL),
@@ -54,18 +53,18 @@ static const NWidgetPart _nested_group_widgets[] = {
SetFill(1, 0), SetResize(0, 1), SetScrollbar(WID_GL_LIST_GROUP_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_GL_LIST_GROUP_SCROLLBAR),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_INFO), SetFill(1, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_INFO), SetFill(1, 1), SetMinimalTextLines(3, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_CREATE_GROUP), SetFill(0, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_CREATE_GROUP),
SetDataTip(SPR_GROUP_CREATE_TRAIN, STR_GROUP_CREATE_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_DELETE_GROUP), SetFill(0, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_DELETE_GROUP),
SetDataTip(SPR_GROUP_DELETE_TRAIN, STR_GROUP_DELETE_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_RENAME_GROUP), SetFill(0, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_RENAME_GROUP),
SetDataTip(SPR_GROUP_RENAME_TRAIN, STR_GROUP_RENAME_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_LIVERY_GROUP), SetFill(0, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_LIVERY_GROUP),
SetDataTip(SPR_GROUP_LIVERY_TRAIN, STR_GROUP_LIVERY_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), EndContainer(),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_REPLACE_PROTECTION), SetFill(0, 1),
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 0), EndContainer(),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_REPLACE_PROTECTION),
SetDataTip(SPR_GROUP_REPLACE_OFF_TRAIN, STR_GROUP_REPLACE_PROTECTION_TOOLTIP),
EndContainer(),
EndContainer(),
@@ -87,14 +86,14 @@ static const NWidgetPart _nested_group_widgets[] = {
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(1, 0), SetFill(1, 1), SetResize(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_AVAILABLE_VEHICLES), SetMinimalSize(106, 12), SetFill(0, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_AVAILABLE_VEHICLES), SetMinimalSize(106, 12),
SetDataTip(STR_BLACK_STRING, STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 1), SetResize(1, 0), EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_MANAGE_VEHICLES_DROPDOWN), SetMinimalSize(118, 12), SetFill(0, 1),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetResize(1, 0), EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_MANAGE_VEHICLES_DROPDOWN), SetMinimalSize(118, 12),
SetDataTip(STR_VEHICLE_LIST_MANAGE_LIST, STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_STOP_ALL), SetMinimalSize(12, 12), SetFill(0, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_STOP_ALL), SetMinimalSize(12, 12),
SetDataTip(SPR_FLAG_VEH_STOPPED, STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_START_ALL), SetMinimalSize(12, 12), SetFill(0, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_START_ALL), SetMinimalSize(12, 12),
SetDataTip(SPR_FLAG_VEH_RUNNING, STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
@@ -229,7 +228,7 @@ private:
this->column_size[VGC_NUMBER] = GetStringBoundingBox(STR_GROUP_COUNT_WITH_SUBGROUP);
this->tiny_step_height = std::max(this->tiny_step_height, this->column_size[VGC_NUMBER].height);
this->tiny_step_height += WD_MATRIX_TOP;
this->tiny_step_height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
return WD_FRAMERECT_LEFT + 8 +
this->column_size[VGC_FOLD].width + 2 +
@@ -255,7 +254,7 @@ private:
{
/* Highlight the group if a vehicle is dragged over it */
if (g_id == this->group_over) {
GfxFillRect(left + WD_FRAMERECT_LEFT, y + WD_FRAMERECT_TOP, right - WD_FRAMERECT_RIGHT, y + this->tiny_step_height - WD_FRAMERECT_BOTTOM - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][7]);
GfxFillRect(left + WD_FRAMERECT_LEFT, y + WD_FRAMERECT_TOP + 1, right - WD_FRAMERECT_RIGHT, y + this->tiny_step_height - WD_FRAMERECT_BOTTOM - 1, _colour_gradient[COLOUR_GREY][7]);
}
if (g_id == NEW_GROUP) return;
@@ -386,7 +385,7 @@ public:
resize->height = this->tiny_step_height;
/* Minimum height is the height of the list widget minus all and default vehicles... */
size->height = 4 * GetVehicleListHeight(this->vli.vtype, this->tiny_step_height) - 2 * this->tiny_step_height;
size->height = 4 * GetVehicleListHeight(this->vli.vtype, this->tiny_step_height);
/* ... minus the buttons at the bottom ... */
uint max_icon_height = GetSpriteSize(this->GetWidget<NWidgetCore>(WID_GL_CREATE_GROUP)->widget_data).height;
@@ -429,11 +428,6 @@ public:
*size = maxdim(*size, d);
break;
}
case WID_GL_INFO: {
size->height = (FONT_HEIGHT_NORMAL * 3) + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
break;
}
}
}
@@ -555,11 +549,11 @@ public:
{
switch (widget) {
case WID_GL_ALL_VEHICLES:
DrawGroupInfo(r.top + WD_FRAMERECT_TOP, r.left, r.right, ALL_GROUP);
DrawGroupInfo(r.top, r.left, r.right, ALL_GROUP);
break;
case WID_GL_DEFAULT_VEHICLES:
DrawGroupInfo(r.top + WD_FRAMERECT_TOP, r.left, r.right, DEFAULT_GROUP);
DrawGroupInfo(r.top, r.left, r.right, DEFAULT_GROUP);
break;
case WID_GL_INFO: {
@@ -600,7 +594,7 @@ public:
}
case WID_GL_LIST_GROUP: {
int y1 = r.top + WD_FRAMERECT_TOP;
int y1 = r.top;
int max = std::min<size_t>(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), this->groups.size());
for (int i = this->group_sb->GetPosition(); i < max; ++i) {
const Group *g = this->groups[i];
@@ -892,7 +886,11 @@ public:
/* We do not support VehicleClicked() here since the contextual action may only make sense for individual vehicles */
if (vindex == v->index) {
ShowVehicleListWindow(v);
if (vehgroup.NumVehicles() == 1) {
ShowVehicleViewWindow(v);
} else {
ShowVehicleListWindow(v);
}
}
break;
}

View File

@@ -368,7 +368,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
/* 0 is sea level.
* Other grey scales are scaled evenly to the available height levels > 0.
* (The coastline is independent from the number of height levels) */
heightmap_height = 1 + (heightmap_height - 1) * _settings_game.construction.max_heightlevel / 255;
heightmap_height = 1 + (heightmap_height - 1) * _settings_game.game_creation.heightmap_height / 255;
}
SetTileHeight(tile, heightmap_height);

View File

@@ -2140,6 +2140,7 @@ static Industry *CreateNewIndustry(TileIndex tile, IndustryType type, IndustryAv
Industry *i = nullptr;
size_t layout_index = RandomRange((uint32)indspec->layouts.size());
CommandCost ret = CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, layout_index, seed, GB(seed2, 0, 16), OWNER_NONE, creation_type, &i);
(void)ret; // assert only
assert(i != nullptr || ret.Failed());
return i;
}

View File

@@ -31,6 +31,7 @@
#include "pathfinder/npf/aystar.h"
#include "saveload/saveload.h"
#include "framerate_type.h"
#include <array>
#include <list>
#include <set>
@@ -116,7 +117,7 @@ Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped)
/* Bring the coordinates near to a valid range. At the top we allow a number
* of extra tiles. This is mostly due to the tiles on the north side of
* the map possibly being drawn higher due to the extra height levels. */
int extra_tiles = CeilDiv(_settings_game.construction.max_heightlevel * TILE_HEIGHT, TILE_PIXELS);
int extra_tiles = CeilDiv(_settings_game.construction.map_height_limit * TILE_HEIGHT, TILE_PIXELS);
Point old_pt = pt;
pt.x = Clamp(pt.x, -extra_tiles * TILE_SIZE, max_x);
pt.y = Clamp(pt.y, -extra_tiles * TILE_SIZE, max_y);
@@ -967,11 +968,10 @@ static void GenerateTerrain(int type, uint flag)
#include "table/genland.h"
static void CreateDesertOrRainForest()
static void CreateDesertOrRainForest(uint desert_tropic_line)
{
TileIndex update_freq = MapSize() / 4;
const TileIndexDiffC *data;
uint max_desert_height = CeilDiv(_settings_game.construction.max_heightlevel, 4);
for (TileIndex tile = 0; tile != MapSize(); ++tile) {
if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
@@ -981,7 +981,7 @@ static void CreateDesertOrRainForest()
for (data = _make_desert_or_rainforest_data;
data != endof(_make_desert_or_rainforest_data); ++data) {
TileIndex t = AddTileIndexDiffCWrap(tile, *data);
if (t != INVALID_TILE && (TileHeight(t) >= max_desert_height || IsTileType(t, MP_WATER))) break;
if (t != INVALID_TILE && (TileHeight(t) >= desert_tropic_line || IsTileType(t, MP_WATER))) break;
}
if (data == endof(_make_desert_or_rainforest_data)) {
SetTropicZone(tile, TROPICZONE_DESERT);
@@ -1294,6 +1294,115 @@ static void CreateRivers()
}
}
/**
* Calculate what height would be needed to cover N% of the landmass.
*
* The function allows both snow and desert/tropic line to be calculated. It
* tries to find the closests height which covers N% of the landmass; it can
* be below or above it.
*
* Tropic has a mechanism where water and tropic tiles in mountains grow
* inside the desert. To better approximate the requested coverage, this is
* taken into account via an edge histogram, which tells how many neighbouring
* tiles are lower than the tiles of that height. The multiplier indicates how
* severe this has to be taken into account.
*
* @param coverage A value between 0 and 100 indicating a percentage of landmass that should be covered.
* @param edge_multiplier How much effect neighbouring tiles that are of a lower height level have on the score.
* @return The estimated best height to use to cover N% of the landmass.
*/
static uint CalculateCoverageLine(uint coverage, uint edge_multiplier)
{
const DiagDirection neighbour_dir[] = {
DIAGDIR_NE,
DIAGDIR_SE,
DIAGDIR_SW,
DIAGDIR_NW,
};
/* Histogram of how many tiles per height level exist. */
std::array<int, MAX_TILE_HEIGHT + 1> histogram = {};
/* Histogram of how many neighbour tiles are lower than the tiles of the height level. */
std::array<int, MAX_TILE_HEIGHT + 1> edge_histogram = {};
/* Build a histogram of the map height. */
for (TileIndex tile = 0; tile < MapSize(); tile++) {
uint h = TileHeight(tile);
histogram[h]++;
if (edge_multiplier != 0) {
/* Check if any of our neighbours is below us. */
for (auto dir : neighbour_dir) {
TileIndex neighbour_tile = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDiagDir(dir));
if (IsValidTile(neighbour_tile) && TileHeight(neighbour_tile) < h) {
edge_histogram[h]++;
}
}
}
}
/* The amount of land we have is the map size minus the first (sea) layer. */
uint land_tiles = MapSizeX() * MapSizeY() - histogram[0];
int best_score = land_tiles;
/* Our goal is the coverage amount of the land-mass. */
int goal_tiles = land_tiles * coverage / 100;
/* We scan from top to bottom. */
uint h = MAX_TILE_HEIGHT;
uint best_h = h;
int current_tiles = 0;
for (; h > 0; h--) {
current_tiles += histogram[h];
int current_score = goal_tiles - current_tiles;
/* Tropic grows from water and mountains into the desert. This is a
* great visual, but it also means we* need to take into account how
* much less desert tiles are being created if we are on this
* height-level. We estimate this based on how many neighbouring
* tiles are below us for a given length, assuming that is where
* tropic is growing from.
*/
if (edge_multiplier != 0 && h > 1) {
/* From water tropic tiles grow for a few tiles land inward. */
current_score -= edge_histogram[1] * edge_multiplier;
/* Tropic tiles grow into the desert for a few tiles. */
current_score -= edge_histogram[h] * edge_multiplier;
}
if (std::abs(current_score) < std::abs(best_score)) {
best_score = current_score;
best_h = h;
}
/* Always scan all height-levels, as h == 1 might give a better
* score than any before. This is true for example with 0% desert
* coverage. */
}
return best_h;
}
/**
* Calculate the line from which snow begins.
*/
static void CalculateSnowLine()
{
/* We do not have snow sprites on coastal tiles, so never allow "1" as height. */
_settings_game.game_creation.snow_line_height = std::max(CalculateCoverageLine(_settings_game.game_creation.snow_coverage, 0), 2u);
}
/**
* Calculate the line (in height) between desert and tropic.
* @return The height of the line between desert and tropic.
*/
static uint8 CalculateDesertLine()
{
/* CalculateCoverageLine() runs from top to bottom, so we need to invert the coverage. */
return CalculateCoverageLine(100 - _settings_game.game_creation.desert_coverage, 4);
}
void GenerateLandscape(byte mode)
{
/** Number of steps of landscape generation */
@@ -1378,7 +1487,20 @@ void GenerateLandscape(byte mode)
MarkWholeScreenDirty();
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
if (_settings_game.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest();
switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC:
CalculateSnowLine();
break;
case LT_TROPIC: {
uint desert_tropic_line = CalculateDesertLine();
CreateDesertOrRainForest(desert_tropic_line);
break;
}
default:
break;
}
CreateRivers();
}

View File

@@ -990,6 +990,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Kies die
STR_GAME_OPTIONS_RESOLUTION_OTHER :ander
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK} Koppelvlak groote
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK} Kies die koppelvlak element groote om te gebruik
@@ -1180,8 +1181,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Skakel rampe aa
STR_CONFIG_SETTING_CITY_APPROVAL :Stadsraad se gesindheid teenoor omgewings-konstruksie: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Kies hoeveel invloed klank en skade aan die omgewing deur maatskappye aan die stadswaardering het en verderde bouwerk in die stad.
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimum kaarthoogte: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Stel die maksimum toegelate berghoogte
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kan nie die berghoogte verander nie - daar is hoër berge as hierdie op die kaart
STR_CONFIG_SETTING_AUTOSLOPE :Laat landargitektuur toe onder geboue, spore, ens.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Laat Landargitektuur onder geboue en spore sonder om dit te verwyder
@@ -2790,12 +2789,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Hoev. dorpe:
STR_MAPGEN_DATE :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Hoev. nywerhede:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimum kaarthoogte
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Verhoog berge met een teël
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Verminder berghoogte met een teël
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Sneeu lyn hoogte:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Beweeg die sneeu lyn een op
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Beweeg die sneeu lyn een af
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land genereerder:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrein tipe:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Seevlak:
@@ -2821,8 +2814,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Reliëfk
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Grootte:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Verander maksimum kaarthoogte
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Verander sneeu lyn hoogte
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Verander begin jaar
# SE Map generation

View File

@@ -187,6 +187,7 @@ STR_COLOUR_ORANGE :برتقالي
STR_COLOUR_BROWN :بني
STR_COLOUR_GREY :رمادي
STR_COLOUR_WHITE :ابيض
STR_COLOUR_DEFAULT :الإفتراضي
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}ميل/س
@@ -218,19 +219,23 @@ STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}
STR_UNITS_HEIGHT_SI :{COMMA}{NBSP} متر
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}تصفية القائمة
STR_LIST_FILTER_OSKTITLE :{BLACK} ادخل فلتر
STR_LIST_FILTER_TOOLTIP :{BLACK} اختر كلمة اساسية لفلترة القائمة
STR_TOOLTIP_GROUP_ORDER :{BLACK}حدد ترتيب التجميع
STR_TOOLTIP_SORT_ORDER :{BLACK} اختر طريقة الترتيب - تنازلي / تصاعدي
STR_TOOLTIP_SORT_CRITERIA :{BLACK} اختر نوع الترتيب
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}حدد معايير المُرَشِح
STR_BUTTON_SORT_BY :{BLACK} رتب بـ
STR_BUTTON_CATCHMENT :{BLACK}مدى التغطية
STR_TOOLTIP_CATCHMENT :{BLACK}عرض منطقة التغطية
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}اغلاق الاطار
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}عنوان الاطار- اسحب لتحريك الاطار
STR_TOOLTIP_SHADE :{BLACK}نافذة الظل - تعرض العنوان فقط
STR_TOOLTIP_DEBUG :{BLACK}اظهر معلومات صائد اخطاء الاضافات الجديدة.
STR_TOOLTIP_DEFSIZE :{BLACK}تغيير حجم النافذة إلى الحجم الافتراضي. Ctrl + Click لتخزين الحجم الحالي كإعداد افتراضي
STR_TOOLTIP_STICKY :{BLACK}علم هذه النافذة كغير قابلة للإقفال باستخدام زر إغلاق كل النوافذ, اضغط مع Ctrl لجعل الأمر إفتراضيا
STR_TOOLTIP_RESIZE :{BLACK}اضغط واسحب لتعديل حجم الاطار
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}تبديل حجم الاطار كبير / صغير
@@ -239,7 +244,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}عمود
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}هدم المباني و غيرها في مربع من الأرض.
# Show engines button
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}عرض المخفي
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}عرض المخفي
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}عرض المخفي
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}عرض المخفي
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض عربات القطار المخفية
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض مركبات الطرق المخفية
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض السفن المخفية
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض الطائرات المخفية
# Query window
STR_BUTTON_DEFAULT :{BLACK}افتراضي
@@ -292,6 +305,8 @@ STR_SORT_BY_RANGE :مدى
STR_SORT_BY_POPULATION :عدد السكان
# Group by options for vehicle list
STR_GROUP_BY_NONE :لا شيء
STR_GROUP_BY_SHARED_ORDERS :لأوامر المشتركة
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}ايقاف اللعبة
@@ -304,6 +319,8 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}اظها
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}عرض قائمة محطات الشركة.
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}عرض السجل المالي للشركة
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}عرض معلومات الشركة
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}عرض كتاب القصص
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}عرض قائمة الأهداف
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}عرض المخططات
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}عرض جدول ترتيب الشركات
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}موّل انشاء مصنع / عرض كل المصانع
@@ -315,6 +332,7 @@ STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}تكبي
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}تصغير الصورة
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}ادوات بناء سكة حديد
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}ادوات بناء الطرق
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}بناء خطوط الترام
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}ادوات السفن
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}بناء مطارات
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}افتح مدير تحرير التضاريس لرفع / خفض الارض, زراعة الاشجار, الخ.
@@ -377,6 +395,7 @@ STR_FILE_MENU_EXIT :خروج
# map menu
STR_MAP_MENU_MAP_OF_WORLD :خريطة العالم
STR_MAP_MENU_EXTRA_VIEWPORT :شاشة عرض اضافية
STR_MAP_MENU_LINGRAPH_LEGEND :مفتاح تدفق البضائع
STR_MAP_MENU_SIGN_LIST :قائمة العلامات
############ range for town menu starts
@@ -400,10 +419,12 @@ STR_GRAPH_MENU_CARGO_PAYMENT_RATES :معدل تكل
############ range for company league menu starts
STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :ترتيب الشركات
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :تقييم أداء مفصل
STR_GRAPH_MENU_HIGHSCORE :قائمه المتفوقين
############ range ends here
############ range for industry menu starts
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :دليل المصانع
STR_INDUSTRY_MENU_INDUSTRY_CHAIN :سلاسل الصناعة
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :مول بناء مصنع
############ range ends here
@@ -440,6 +461,7 @@ STR_TOOLBAR_SOUND_MUSIC :الموسيق
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :الرسالة الأخيرة/التقرير الجديد
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :الرسائل السابقة
STR_NEWS_MENU_DELETE_ALL_MESSAGES :احذف كل الرسائل
############ range ends here
############ range for about menu starts
@@ -939,6 +961,10 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}دقة
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}اختر دقة الشاشة
STR_GAME_OPTIONS_RESOLUTION_OTHER :اخرى
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}تسريع الأجهزة
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}حدد هذا المربع للسماح لـ OpenTTD بمحاولة استخدام تسريع الأجهزة. سيتم تطبيق الإعداد الذي تم تغييره فقط عند إعادة تشغيل اللعبة
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}لن يعمل الإعداد إلا بعد إعادة تشغيل اللعبة
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}حجم اللوحة
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}حدد العنصر المطلوب
@@ -947,9 +973,21 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :تقريب عا
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :تقريب ×2
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :تقريب ×4
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}حجم الخط
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}حدد حجم خط الواجهة المراد استخدامه
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(كشف أوتوماتيكي)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :عادي
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :حجم مزدوج
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :حجم رباعي
STR_GAME_OPTIONS_GRAPHICS :{BLACK}الرسومات
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}معدل تحديث الشاشة
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}حدد معدل تحديث الشاشة
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :أخرى
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}هرتز
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}قد تؤثر معدلات التحديث الأعلى من 60 هرتز على الأداء.
STR_GAME_OPTIONS_BASE_GRF :{BLACK} الواجهة الرسومية الاساسية
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK} اختر مجموعة الواجهة الرسومية
@@ -962,7 +1000,7 @@ STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}معلو
STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}قاعده الموسيقى الاساسيه
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}اختر الموسيقى الاساسية التي تود استخدامها
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} ملف غير صالح{P ""}
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} ملف غير صالح
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}معلومات اضافية عن الموسيقى الاساسية
STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}فشل في استرداد قائمة الدقة المدعومة
@@ -1056,6 +1094,7 @@ STR_WARNING_NO_SUITABLE_AI :{WHITE}لايو
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}الإعدادات
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}مدد الكل
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}إسحب الكل
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(لا يوجد تفسير متوفر)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK} فئة:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}نوع:
@@ -1090,6 +1129,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :يمين
STR_CONFIG_SETTING_CONSTRUCTION_SPEED ::سرعة البناء {STRING}
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS ::تعطلات العربة {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :حد ارتفاع الخريطة:{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :السماح بتحريك الأرض تحت المباني, الطرق, الخ : {STRING}
STR_CONFIG_SETTING_CATCHMENT :السماح بحدود اكثر واقعية للمحطات بحسب الحجم: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :السماح بحذف اكثر من الطرق المملوكة للمدينة و الجسور و غيرها: {STRING}
@@ -1302,6 +1342,7 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :الاخبار
STR_CONFIG_SETTING_STARTING_YEAR :سنة البدايه: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :لا تنتهي
STR_CONFIG_SETTING_ALLOW_SHARES :السماح بشراء حصص من الشركات الاخرى: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :عند السحب ، ضع الإشارات كل: {STRING}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :اتاحة استخدام الأشارات بالأعلام قبل :{STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :السماح باستخدام اشارات واجهة المستخدم الرسومية: {STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :نوع الاشارة الذي يبنى قياسيا: {STRING}
@@ -1348,6 +1389,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_FAST :سريع
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :سريع جدا
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :مضاعف المدن المبدئي: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :الوقت بين عمليات إعادة الحساب المتتابعة للرسم البياني الرابط. تحسب كل عملية إعادة حساب الخطط لمكون واحد من الرسم البياني. هذا يعني أن القيمة X لهذا الإعداد لا تعني أنه سيتم تحديث الرسم البياني كل X أيام. إلا بعض المكونات. كلما قمت بتعيينه أقل، كلما زاد وقت الCPU لحسابها. كلما قمت بضبطها لفترة أطول ، كلما اسغرق الوقت حتى يتم بدأ توزيع البضائع على طرق جديدة.
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :ضبط هذا إلى أقل من 100٪ يؤدي إلى جعل التوزيع المتماثل يتصرف مثل التوزيع غير المتماثل. سيتم إعادة شحنات أقل غصبا إذا تم إرسال مبلغ معين إلى المحطة. إذا قمت بتعيينه على 0٪ ، فإن التوزيع المتماثل يتصرف تمامًا مثل التوزيع غير المتماثل
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :(متري (كم / ساعة
@@ -1358,6 +1400,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :(متري (طن
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE ::وحدات جهد الجر {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :إمبراطوري (قدم)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :م) متري)
STR_CONFIG_SETTING_GRAPHICS :رسوميات {ORANGE}
@@ -1440,6 +1483,7 @@ STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}اختي
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK} اختيار مناطق عالم الألعب
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}عرض خيارات اللعبة
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}عرض قائمه المتفوقين
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}إعدادات العرض
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}عرض إعدادات اﻹضافات
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} ابحث عن محتوى جديد او تحديث
@@ -1449,6 +1493,7 @@ STR_INTRO_TRANSLATION :{BLACK}هذة
# Quit window
STR_QUIT_CAPTION :{WHITE}انهاء
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}هل أنت متأكد أنك تريد إغلاق OpenTTD؟
STR_QUIT_YES :{BLACK}نعم
STR_QUIT_NO :{BLACK}لا
@@ -1850,6 +1895,7 @@ STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK} ضع ع
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}بحث المواقع الخارجية
STR_CONTENT_FILTER_TITLE :{BLACK}مُرَشِح:
STR_CONTENT_OPEN_URL :{BLACK} زيارة الموقع
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}قم بزيارة الموقع لهذا المحتوى
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK} تحميل
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK} ابدأ تحميل المحتويات المختارة
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER} حجم البيانات التي سيتم تحميلها: {WHITE}{BYTES}
@@ -1916,8 +1962,16 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}غير
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}اخفاء الاجرام تماما بدلا من الشفافية
# Linkgraph legend window
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}مفتاح تدفق البضائع
STR_LINKGRAPH_LEGEND_ALL :{BLACK}الكل
STR_LINKGRAPH_LEGEND_NONE :{BLACK}لا شيء
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}حدد الشركات المراد عرضها
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
# Linkgraph legend window and linkgraph legend in smallmap
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}غير مستخدم
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}عادي الاستخدام
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}زائد الاستخدام
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}وضح منطقة التغطية
@@ -2039,6 +2093,8 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}بناء
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}بناء نفق ترام
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}بدل بناء/إزالة الطرق
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}بدل بناء / ازالة طرق الترام
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}تحويل / ترقية نوع الطريق. Shift يبدل بين البناء / إظهار تقدير التكلفة
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}تحويل / ترقية نوع الطريق. Shift يبدل بين البناء / إظهار تقدير التكلفة
STR_ROAD_NAME_TRAM :خط الترام
@@ -2198,10 +2254,13 @@ STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}اعرض
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}اربط بالخريطة المصغرة
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}اعرض المصانع المختارة في الخرائط المصغرة ايضا.
STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}اختر البضائع
STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}حدد البضائع التي تريد عرضها
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}اختر الصناعة
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}حدد الصناعة التي تريد عرضها
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}معلومات ارض
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}قم بتوسيط الشاشة على موقع المربع. يؤدي الضغط على Ctrl + النقر بالماوس إلى فتح منفذ عرض جديد على موقع المربع
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK} تكلفة الازالة : {LTBLUE} غير متاح
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}تكلفة الازالة : {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK} الدخل عند للتجديد: {LTBLUE}{CURRENCY_LONG}
@@ -2368,12 +2427,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}عدد المدن:
STR_MAPGEN_DATE :{BLACK}التاريخ:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}عدد المصانع:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK} :أقصى ارتفاع للخريطة
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK} زيادة الارتفاع الأقصى للجبال على الخريطة بواحد
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK} خفض الحد الأقصى للارتفاع الجبال على الخريطة بواحد
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK} ارتفاع خط الثلج
STR_MAPGEN_SNOW_LINE_UP :{BLACK}ارفع خط الثلج مستوى واحد
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}خفض خط الثلج مستوى واحد
STR_MAPGEN_LAND_GENERATOR :{BLACK}مولد الخريطة:
STR_MAPGEN_TERRAIN_TYPE :{BLACK} نوع التضاريس
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}مستوى البحر
@@ -2399,8 +2452,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}اسم
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}الحجم:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}تغيير أعلى ارتفاع للخريطة
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}غير مستوى خط الثلج
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}غير سنة البداية
# SE Map generation
@@ -2611,6 +2662,7 @@ STR_TOWN_POPULATION :{BLACK}سكان
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} - مدينة -
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}السكان: {ORANGE}{COMMA}{BLACK} المنازل: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} الشهر الماضي: {ORANGE}{COMMA}{BLACK} الأقصى: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK} نمو المدينة يتطلب بضائع
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} مطلوب
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK}مطلوب في الشتاء
@@ -2635,6 +2687,8 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :اعادة تس
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}بلدية {TOWN}
STR_LOCAL_AUTHORITY_ZONE :{BLACK}المنطقة
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}عرض منطقة حدود السلطة المحلية
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}تقييم اداء الشركات
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}الخيارات المتاحة
@@ -2661,6 +2715,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} اشت
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} ارشي السلطات المحلية لزيادة كفائة الشركة. هناك عقاب شديد اذا ما اكتشفت الرشوة.{} التكلفة: {CURRENCY_LONG}
# Goal window
STR_GOALS_SPECTATOR :الأهداف العالمية
STR_GOALS_TEXT :{ORANGE}{STRING}
# Goal question window
@@ -2670,7 +2725,9 @@ STR_GOAL_QUESTION_CAPTION_WARNING :تحذير
STR_GOAL_QUESTION_CAPTION_ERROR :خطا
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_YES :نعم
STR_GOAL_QUESTION_BUTTON_RETRY :إعادة المحاولة
STR_GOAL_QUESTION_BUTTON_RESTART :إعادة تشغيل
############ End of Goal Question button list
# Subsidies window
@@ -2683,7 +2740,7 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}اضغط على الخدمة لتوسيط الخريطة على المصنع/المدينة. اضغط + كنترول لفتح شاشة عرض جديدة للمدينة.
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}كتاب القصة
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}كتاب القصص
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}اسم المحطة - اضغط على اسم المحطة لتوسيطها في الشاشة. اضغط + كنترول لفتح شاشة عرض جديدة بمنطقة المحطة.
@@ -2705,11 +2762,15 @@ STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}يستق
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}عرض لائحة بالبضائع المقبولة
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}يقبل: {WHITE}{CARGO_LIST}
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} اشترى حقوق النقل الحصرية في هذه المدينة.
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}معدل النقل
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}اظهار معدل النقل للمحطة
STR_STATION_VIEW_GROUP :{BLACK}جمع بواسطة
STR_STATION_VIEW_WAITING_AMOUNT :الكمية: في الانتظار
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} من {STATION}
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} إلى {STATION}
############ range for rating starts
@@ -2738,7 +2799,7 @@ STR_STATION_VIEW_RENAME_STATION_CAPTION :اعادة تس
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK} ركز شاشة العرض على نقطة العبور
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}غير اسم نقطة العبور
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK} ضع العوامة في مركز شاشة العرض
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK} ضع العوامة في مركز الشاشة
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK} غير اسم العومة
STR_EDIT_WAYPOINT_NAME :{WHITE}عدل اسم نقطة العبور
@@ -2771,6 +2832,7 @@ STR_FINANCES_BORROW_BUTTON :{BLACK}اقتر
STR_FINANCES_BORROW_TOOLTIP :{BLACK}زيادة حجم القرض المسموح به
STR_FINANCES_REPAY_BUTTON :{BLACK}تسديد{CURRENCY_LONG}
STR_FINANCES_REPAY_TOOLTIP :{BLACK}اعادة جزء من القرض
STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}البنية التحتية
# Company view
STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
@@ -2786,6 +2848,13 @@ STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA}
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}بدون
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}قيمة الشركة: {WHITE}{CURRENCY_LONG}
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}( {COMMA}% مملوكة بواسطة {COMPANY})
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}البنية تحتية:
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} قطعة السكك الحديدية
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} قطعة الطريق
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} مربعات الماء
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} مربع من المحطة
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} مطار
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}لا شيء
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}بناء مقر الشركة الرئيسي
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}ابني مقر الشركة
@@ -2793,6 +2862,10 @@ STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}عرض
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}اعرض مقر الشركة
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}اعادة بناء مقر الشركة
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}اعادة بناء مقر الشركة بمكان آخر و بتكلفة 1% من قيمة الشركة.
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}التفاصيل
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}عرض تفاصيل حسابات البنية التحتية
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}أعطاء المال
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}إعطاء المال لهذه الشركة
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}وجة جديد
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}اختر وجة جديد للمدير
@@ -2810,10 +2883,21 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}بيع 2
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :اسم الشركة
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :اسم صاحب الشركة
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :أدخل مبلغ المال الذي تريد تقديمه
STR_BUY_COMPANY_MESSAGE :{WHITE}نحن نبحث عن شركة لتشتري شركتنا.{}{} عل ترغب في شراء {COMPANY} بـ {CURRENCY_LONG}؟
# Company infrastructure window
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}البنية التحتية لـ {COMPANY}
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}قطع السكك الحديدية:
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}إشارات
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}قطع الطريق:
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}قطع الترام:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}مربعات من الماء:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}القنوات
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}المحطات:
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}مربعات من المحطة
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}المطارات
# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}صناعات
@@ -2896,6 +2980,9 @@ STR_GROUP_REMOVE_ALL_VEHICLES :أزل جميع
STR_GROUP_RENAME_CAPTION :{BLACK}إعادة تسمية مجموعة
STR_GROUP_PROFIT_THIS_YEAR :دخل هذه السنة:
STR_GROUP_PROFIT_LAST_YEAR :دخل السنة الماضية:
STR_GROUP_OCCUPANCY :الاستخدام الحالي:
# Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :عربات قطار جديدة
@@ -2931,6 +3018,7 @@ STR_PURCHASE_INFO_ALL_TYPES :كل انواع
STR_PURCHASE_INFO_NONE :بدون
STR_PURCHASE_INFO_ALL_BUT :الكل الا {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}تأثير الجذب القصى: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}نوع الطائرة:{GOLD}{STRING}
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}قائمة اختيار القطارات - اضغط على العربة لعرض معلوماتها
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}قائمة اختيار العربات - اضغط على العربة لاظهار معلوماتها
@@ -2960,7 +3048,14 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK} اعا
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}اعادة تسمية نوع السفينة
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}اعادة تسمية نوع الطائرة
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}عرض
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}عرض
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}عرض
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}عرض
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK} تبيدل بين إخفاء / عرض نوع الطائرة
@@ -3099,6 +3194,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK} الم
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}وسط الشاشة على موقع السيارة.النقر بالماوس مرتين لمتابعة السيارة. يفتح Ctrl + النقر بالماوس منفذ عرض جديد على موقع السيارة
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK} ارسل القطار للورشة - مفتاح التحكم (كنترول) + الضغط سيرسله لصيانة فقط
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}ارسل العربة الى الورشة. مفتاح التحكم (كنترول) + الضغط ترسل للصيانة فقط
@@ -3188,6 +3284,7 @@ STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}فترا
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}زيادة فترات الصيانة بقدر 10. ومع مفتاح كنترول بمقدار 5.
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK} انقاص فترات الصيانة بمعدل 10. Ctrl+ الضغط الانقاص بمعدل 5.
STR_VEHICLE_DETAILS_DAYS :الأيام
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}اسم القطار
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}تسمية العربة
@@ -3424,6 +3521,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}جدول
STR_TIMETABLE_STATUS_START_AT :{BLACK}جدولة الاعمال ستبدأ فى {STRING}
STR_TIMETABLE_STARTING_DATE :{BLACK}تاريخ البدأ
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}حدد تاريخًا كنقطة بداية لهذا الجدول الزمني. يحدد Ctrl + Click نقطة البداية لهذا الجدول الزمني ويوزع جميع المركبات التي تشارك هذا الطلب بالتساوي بناءً على ترتيبها النسبي ، إذا كان الطلب محددًا بجدول زمني كامل
STR_TIMETABLE_CHANGE_TIME :{BLACK}غير الوقت
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}غير مقدار الزمن الذي يستغرقه هذا الامر
@@ -3486,6 +3584,7 @@ STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW} شاش
STR_AI_CONFIG_CAPTION :{WHITE}إعدادات الذكاء الصناعي
STR_AI_CONFIG_HUMAN_PLAYER :لاعب انساني
STR_AI_CONFIG_RANDOM_AI :ذكاء صناعي عشوائي
STR_AI_CONFIG_NONE :(لا شيء)
STR_AI_CONFIG_MOVE_UP :{BLACK}انقل للاعلى
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}انقل الذكاء الاصطناعي المختار للاعلى
@@ -3510,6 +3609,7 @@ STR_AI_LIST_CANCEL :{BLACK} الغ
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK} لا تغير الذكاء الصناعي
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}التقط لقطة شاشة كاملة
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}صور الخاريطة الكاملة
# AI Parameters
STR_AI_SETTINGS_CLOSE :{BLACK} اغلاق

View File

@@ -961,6 +961,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pantaila
STR_GAME_OPTIONS_RESOLUTION_OTHER :besteak
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfaze tamaina
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
@@ -2612,9 +2613,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Herri kopurua:
STR_MAPGEN_DATE :{BLACK}Data:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Industria kopurua:
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Elur garaiera:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Igo puntu batean elur garaiera
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Jeitsi puntu batean elur garaiera
STR_MAPGEN_LAND_GENERATOR :{BLACK}Paisaia sortzailea:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Lur mota:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Itsaso kopurua:
@@ -2640,8 +2638,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Garaiera
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamaina:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Aldatu maparen garaiera maximoa
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Elur garaiera aldatu
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Hasierako urtea aldatu
# SE Map generation

View File

@@ -1299,6 +1299,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Выба
STR_GAME_OPTIONS_RESOLUTION_OTHER :Iншае
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Памер элементаў інтэрфейсу
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Выберыце памер элементаў інтэрфейсу
@@ -1488,8 +1489,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Пераклю
STR_CONFIG_SETTING_CITY_APPROVAL :Стаўленьне гарадзкой рады да рэструктурызацыі навакольляў: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Выберыце ўзровень шуму й забруджваньня навакольнага асяроддзя кампаніямі, які ўплывае на іх рэйтынґ у гарадах і магчымасьць далейшага будаўніцтва каля гарадоў
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Максімальная вышыня: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Усталёўка максімальна дапушчальнай вышыні гор на мапе
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Немагчыма зьмяніць максімальную вышыню. На мапе ёсць горы вышэй гэтага значэньня.
STR_CONFIG_SETTING_AUTOSLOPE :Дазволіць зьмену ляндшафту пад будынкамі, дарогамі й г. д. (аўтаспускі): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Дазволіць зьмену ляндшафту пад будынкамі й рэйкамi, не выдаляючы іx
@@ -3111,12 +3110,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Колькасьць гарадоў:
STR_MAPGEN_DATE :{BLACK}Дата:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Колькасьць прадпрыемстваў:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Макс. вышыня мапы:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Павялічыць максімальную вышыню мапы на 1
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Паменшыць максімальную вышыню мапы на 1
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Вышыня сьнегавой лініі:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Падняць сьнегавую лінію
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Апусьціць сьнегавую лінію
STR_MAPGEN_LAND_GENERATOR :{BLACK}Ґенэратар ляндшафту:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Тып ляндшафту:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Колькасьць азёраў/мораў:
@@ -3142,8 +3135,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Назв
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Памер:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Максімальная вышыня мапы
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Зьмяніць вышыню сьнегавой лініі
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Зьмяніць год пачатку гульні
# SE Map generation

View File

@@ -378,7 +378,7 @@ STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Salvar cenário
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Carregar cenário
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Salvar mapa topográfico
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Carregar mapa de elevação
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Carregar mapa topográfico
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Sair do editor de cenários
STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Sair
@@ -1007,6 +1007,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Acelera
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Marque esta caixa para permitir que o OpenTTD tente usar a aceleração de hardware. Qualquer mudança nesta configuração só será aplicada após reiniciar o jogo.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}A configuração só terá efeito após reiniciar o jogo
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marque esta caixa para habilitar o v-sync na tela. Qualquer mudança nesta configuração só será aplicada após reiniciar o jogo. Só funciona com a aceleração de hardware habilitada
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho da interface
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecione o tamanho de elemento de interface a ser usado
@@ -1125,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :Plano
STR_TERRAIN_TYPE_HILLY :Acidentado
STR_TERRAIN_TYPE_MOUNTAINOUS :Montanhoso
STR_TERRAIN_TYPE_ALPINIST :Alpinista
STR_TERRAIN_TYPE_CUSTOM :Altura personalizada
STR_TERRAIN_TYPE_CUSTOM_VALUE :Altura personalizada ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Permissivo
STR_CITY_APPROVAL_TOLERANT :Tolerante
@@ -1206,9 +1211,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Alterna desastr
STR_CONFIG_SETTING_CITY_APPROVAL :Atitude da prefeitura em relação à restruturação local: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolhe como a poluição sonoroa e ambiental afeta a classificação na cidade e as ações futuras naquela área
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altura máx. do mapa: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Define a altitude máxima para montanhas no mapa
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Impossível definir a altitude máx. do mapa para esse valor. Há ao menos uma montanha mais alta que isso
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limite de altura do mapa: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Define a altura máxima do terreno do mapa. Com "(automático)", um bom valor será escolhido após a geração do terreno
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automático)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Impossível definir o limite de altura do mapa para este valor. Há ao menos uma montanha mais alta que isso
STR_CONFIG_SETTING_AUTOSLOPE :Permitir paisagismo sob edifícios, trilhos, etc.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite paisagismo sob edifícios e vias sem precisar removê-las
STR_CONFIG_SETTING_CATCHMENT :Dimensionamento mais realista das áreas de abrangência: {STRING}
@@ -1352,7 +1359,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Dist máx da borda para Refinarias de Óleo: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias são construídas apenas nas bordas, ou no litoral, para ilhas
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altitude a neve começa nos climas sub-árticos. Neve também afeta geração de indústrias e necessidades para o crescimento das cidades
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altitude a neve começa nos climas sub-árticos. Neve também afeta geração de indústrias e necessidades para o crescimento das cidades. Só pode ser modificado por meio do Editor de cenário ou é de outra forma calculado por meio de "cobertura de neve"
STR_CONFIG_SETTING_SNOW_COVERAGE :Cobertura de neve: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla a quantidade aproximada de neve no terreno subártico. A neve também afeta os requisitos de geração de indústria e crescimento de cidades. Usado apenas durante a geração de mapas. Terreno logo acima do nível do mar é sempre sem neve
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Cobertura do deserto: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla a quantidade aproximada de deserto no terreno tropical. O deserto também afeta a geração de indústrias. Usado apenas durante a geração do mapa
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregularidade do terreno: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis apenas) Escolhe a frequência de colinas: Terrenos planos têm menos colinas, mais espalhadas. Montanhosos tem mais colinas, que pode se tornar repetitivo
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito Regular
@@ -2340,6 +2353,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sim, baixar os gráficos
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Não, sair do OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}O download falhou
STR_MISSING_GRAPHICS_ERROR :{BLACK}O download de gráficos falhou.{}Por favor, baixe os gráficos manualmente.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Sair do OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opções de Transparência
@@ -2890,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. de cidades:
STR_MAPGEN_DATE :{BLACK}Data:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. de indústrias:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altitude máx. do mapa:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Aumenta a altitude máxima das montanhas no mapa em uma unidade
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Diminui a altitude máxima das montanhas no mapa em uma unidade
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Linha da neve
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Aumentar a linha da neve em um ponto
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Diminuir a linha da neve em um ponto
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Pico mais alto:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Aumentar a altura máxima do pico mais alto no mapa por um
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuir a altura máxima do pico mais alto no mapa por um
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Cobertura de neve:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Aumentar em dez porcento a cobertura de neve
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Reduzir em dez porcento a cobertura de neve
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Cobertura do deserto:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Aumentar a cobertura do deserto em dez por cento
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuir a cobertura do deserto em dez por cento
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Gerador de terra
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreno
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nível do mar:
@@ -2921,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome do
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamanho:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Alterar a altitude máxima do mapa
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Mudar linha da neve
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Altura alvo do pico
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Pico mais alto
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Cobertura de neve (%)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Cobertura do deserto (%)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Mudar data de início
# SE Map generation
@@ -4339,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Apenas u
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura de tela gigante
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}A captura de tela terá uma resolução de {COMMA}x{COMMA} pixels. Pode levar algum tempo. Deseja continuar?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa topográfico salvo com sucesso como '{STRING}'. O pico mais alto é {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Foto salvado com sucesso como '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Falha ao tirar foto!

View File

@@ -969,6 +969,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Избо
STR_GAME_OPTIONS_RESOLUTION_OTHER :друго
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Интерфейс размер
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Изберете размера на интерфейс елемент за използване
@@ -1159,8 +1160,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Включва
STR_CONFIG_SETTING_CITY_APPROVAL :Отношението на градския съвет към реструктурирането на района: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Изберете какво количество шум и поражения по околната среда причинени от компаниите афектират техния рейтинг в града и бъдещи конструкции в района.
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Максимална височина на картата: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Определете максималната допустима височина за планини на картата
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Не можете да зададете максималната височина на картата на тази стойност. Поне една планина на карта е по-висока
STR_CONFIG_SETTING_AUTOSLOPE :Тераформиране под постройки (autoslope): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Разреши промяна на наклона на терена под постройки и пътища без необходимост от премахване
@@ -2671,12 +2670,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Брой градове:
STR_MAPGEN_DATE :{BLACK}Дата:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Брой индустрии:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Максимална височина на картата:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Увеличаване на максималната височина на планините на карта с едно
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Намаляне максималната височина на планините на карта с едно
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Снежна линия:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Преместване снежната линия нагоре
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Преместване снежната линия надолу
STR_MAPGEN_LAND_GENERATOR :{BLACK}Земегенератор:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Тип на терен:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Морско ниво:
@@ -2702,8 +2695,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Име
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Размер:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Промяна на максималната височина на картата
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Височина на снежната линия
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Промяна началната година
# SE Map generation

View File

@@ -387,7 +387,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Surt
############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Opcions de la partida
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configuració
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Paràmetres de les IA i de l'script de la partida
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Paràmetres dels scripts d'IA/partida
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Extensions NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcions de transparència
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostra els noms de les poblacions
@@ -1007,6 +1007,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Accelera
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Seleccioneu aquesta opció per permetre que l'OpenTTD provi d'usar acceleració per maquinari. Si es canvia l'opció, s'aplicarà quan es reiniciï el programa.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}La configuració tindrà efecte quan es reiniciï el programa.
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Selecciona aquesta casella per activar la sincronització vertical de la pantalla. Els canvis s'aplicaran quan es reiniciï el programa. Només funciona si s'activa l'acceleració per maquinari.
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Mida de la interfície
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Escull la mida dels elements de la interfície
@@ -1125,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :Pla
STR_TERRAIN_TYPE_HILLY :Accidentat
STR_TERRAIN_TYPE_MOUNTAINOUS :Muntanyós
STR_TERRAIN_TYPE_ALPINIST :Escarpat
STR_TERRAIN_TYPE_CUSTOM :Alçada personalitzada
STR_TERRAIN_TYPE_CUSTOM_VALUE :Alçada personalitzada ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Permissiva
STR_CITY_APPROVAL_TOLERANT :Tolerant
@@ -1206,9 +1211,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Permet o no que
STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de l'alcaldia de la població enfront les reestructuracions a la zona: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Establiu com afecta al prestigi de les companyies el soroll i els danys ambientals que provoquen. Aquest prestigi influirà en la futura acceptació o denegació d'accions de construcció a la zona.
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Alçada màxima del mapa: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Estableix l'alçada màxima permesa del terreny en el mapa
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No es pot escollir aquesta alçada màxima del mapa: hi ha alguna zona del mapa actual que és més alta.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Alçada màxima del mapa: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Estableix l'alçada màxima del terreny del mapa. Amb «Automàtica», s'escollirà un valor adequat després que es generi el terreny.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :Automàtica
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No es pot escollir aquest límit d'alçada del mapa. Hi ha almenys una muntanya al mapa que és més alta.
STR_CONFIG_SETTING_AUTOSLOPE :Permet la modificació del terreny sota edificis, rails, etc.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permet modelar el terreny sota les vies, els edificis i altres elements sense eliminar-los.
STR_CONFIG_SETTING_CATCHMENT :Estableix una mida més real de l'àrea d'influència: {STRING}
@@ -1340,7 +1347,7 @@ STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Mostra el nom d
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Afegeix una línia a la finestra de construcció de vehicles que mostri de quin NewGRF és el vehicle seleccionat.
STR_CONFIG_SETTING_LANDSCAPE :Paisatge: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :El tipus de paisatge defineix escenaris amb diferents tipus de càrrega i requisits per al creixement de les poblacions. Els NewGRF i l'script de la partida poden modificar-ne l'aparença i el comportament
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :El tipus de paisatge defineix escenaris amb diferents tipus de càrrega i requisits per al creixement de les poblacions. Els NewGRF i l'script de partida poden modificar-ne l'aparença i el comportament.
STR_CONFIG_SETTING_LAND_GENERATOR :Generador de terrenys: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :L'algorisme generador original depèn del tipus de gràfics base i crea formes de terreny predefinides. TerraGenesis és un generador basat en el soroll Perlin que permet una configuració més precisa
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
@@ -1352,7 +1359,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Fixa el nombre
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distància màxima des de la vora a les indústries de petroli: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limita a quina distància del mapa es poden construir refineries de petroli i plataformes petrolíferes. En mapes amb illes, serveix per assegurar que estan prop de la costa. En mapes de més de 256 caselles, aquest valor s'escala automàticament.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Alçada dels estatges amb neu: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a quina alçada la neu comença en el paisatge subàrtic. La neu també afecta la generació d'indústries i els requisits per al creixement de les poblacions
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a quina alçada la neu comença en el paisatge subàrtic. La neu també afecta la generació d'indústries i els requisits per al creixement de les poblacions. Només es pot modificar a l'editor d'escenaris; altrament, es calcula fent servir la proporció de terreny nevat.
STR_CONFIG_SETTING_SNOW_COVERAGE :Terreny nevat: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla la quantitat aproximada de terreny nevat que hi ha en els paisatges subàrtics. La neu afecta a la generació d'indústries i el creixement de les poblacions. Només s'usa durant la generació de mapes. El terreny d'alçada propera al nivell del mar mai està nevat.
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}{NBSP}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Terreny desèrtic: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla la quantitat aproximada de terreny desèrtic que hi ha en els paisatges tropicals. Els deserts afecten a la generació d'indústries. Només s'usa durant la generació de mapes.
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}{NBSP}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Geografia del terreny: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Només TerraGenesis) Escollir la suavitat del paisatge: els terrenys suaus tenen menys turons i són regulars; els terrenys més rugosos són irregulars i tenen molts turons
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Molt suau
@@ -1437,7 +1450,7 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :llarga (31 Des
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :curta (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Posa en pausa automàticament quan comenci una nova partida: {STRING}
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Posa en pausa automàticament quan comenci una partida nova: {STRING}
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Quan està activat, el joc es posa en pausa automàticament quan es comenci una partida nova, permetent a l'usuari estudiar el mapa més detalladament
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Accions permeses mentre s'està fent una pausa a la partida: {STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Seleccioneu quines accions es poden realitzar mentre s'està fent una pausa a la partida.
@@ -1455,7 +1468,7 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Mostra l'arriba
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Mostra als horaris l'arribada anticipadament i les hores de sortida
STR_CONFIG_SETTING_QUICKGOTO :Creació ràpida d'ordres per a vehicles: {STRING}
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Preselecciona el botó 'Vés a' quan s'obri la finestra d'ordres
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipus predeterminat de via (en nova partida/càrrega de partida): {STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipus predeterminat de via (després de carregar una partida o crear-ne una nova): {STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Tipus de via a seleccionar després de començar o carregar una partida. 'El més antic disponible' selecciona el tipus de vies més antic disponible, 'El més modern disponible' selecciona el tipus de vies més modern, i 'El més utilitzat disponible' selecciona el tipus de vies que s'utilitzi més actualment
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :El més antic disponible
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :El més modern disponible
@@ -1511,7 +1524,7 @@ STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desactiva els v
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Activant aquesta opció fa que sigui impossible construir vaixells als jugadors IA.
STR_CONFIG_SETTING_AI_PROFILE :Perfil de paràmetres predeterminat: {STRING}
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escolliu quin perfil de paràmetres utilitzar per les IA aleatòries o com a valors inicials quan s'afegeix una nova IA o script de la partida.
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escolliu el perfil de paràmetres de les IA aleatòries o els valors inicials quan s'afegeix una nova IA o script de partida.
STR_CONFIG_SETTING_AI_PROFILE_EASY :Fàcil
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Mitjà
STR_CONFIG_SETTING_AI_PROFILE_HARD :Difícil
@@ -1531,11 +1544,11 @@ STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Estableix l'int
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}di{P 0 a es}/%
STR_CONFIG_SETTING_SERVINT_DISABLED :Desactivat
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Interval per defecte de servei per als vehicles: {STRING}
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous vehicles de caretera, si no hi ha un interval de revisió explícit pel vehicle
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Estableix l'interval de revisió predeterminat pels vehicles de carretera que es comprin, si no hi ha un interval de revisió explícit pel vehicle.
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Interval per defecte de servei per a les aeronaus: {STRING}
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous avions, si no hi ha un interval de revisió explícit pel vehicle
STR_CONFIG_SETTING_SERVINT_SHIPS :Interval per defecte de servei per als vaixells: {STRING}
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous vaixells, si no hi ha un interval de revisió explícit pel vehicle
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Estableix l'interval de revisió predeterminat pels vaixells que es comprin, si no hi ha un interval de revisió explícit pel vehicle.
STR_CONFIG_SETTING_NOSERVICE :Desactiva les revisions quan les avaries s'estableixen a cap: {STRING}
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Quan està activat, els vehicles no són revisats si no es poden espatllar
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Activa límits de velocitat per als vagons: {STRING}
@@ -1565,7 +1578,7 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Altres canvis d
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Mostra les notícies de canvis als nivells de producció de les indústries que no estan proveïdes ni per la companyia ni pels competidors
STR_CONFIG_SETTING_NEWS_ADVICE :Alertes / informació sobre els vehicles de la companyia: {STRING}
STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Mostra missatges sobre vehicles que necessitin atenció
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nous vehicles: {STRING}
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Vehicles nous: {STRING}
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Mostra les notícies d'aparicions de nous tipus de vehicles
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Canvis en l'admissió de càrrega: {STRING}
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Mostra missatges sobre les estacions que canviïn l'acceptació d'alguna càrrega
@@ -1618,10 +1631,10 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Totes
STR_CONFIG_SETTING_TOWN_LAYOUT :Disposició de carreteres per les noves poblacions: {STRING}
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Disposició per la xarxa de carreteres de les poblacions
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Millors carreteres
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :graella 2x2
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :graella 3x3
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Distribució millorada
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Distribució millorada
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :Graella 2x2
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :Graella 3x3
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Aleatori
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Les poblacions poden construir carreteres: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permet a les poblacions construir carreteres per créixer. Desactiveu aquesta opció per evitar que les poblacions construeixin carreteres.
@@ -1813,7 +1826,7 @@ STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no s
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
STR_INTRO_NEW_GAME :{BLACK}Nova partida
STR_INTRO_NEW_GAME :{BLACK}Partida nova
STR_INTRO_LOAD_GAME :{BLACK}Carrega una partida
STR_INTRO_PLAY_SCENARIO :{BLACK}Juga un escenari
STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Juga un mapa d'alçades
@@ -1825,7 +1838,7 @@ STR_INTRO_HIGHSCORE :{BLACK}Taula de
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configuració
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Extensions NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Contingut en línia
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres de les IA/script de la partida
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres dels scripts d'IA/partida
STR_INTRO_QUIT :{BLACK}Surt
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Comença una partida nova. Ctrl+Clic salta la configuració del mapa
@@ -1845,7 +1858,7 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostra l
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostra la finestra de configuració
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostra la configuració de les extensions NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Comprova si hi ha continguts nous i actualitzats per a descarregar
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra els paràmetres de les IA/Script de la partida
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra els paràmetres dels scripts d'IA/partida
STR_INTRO_TOOLTIP_QUIT :{BLACK}Surt de l'OpenTTD.
STR_INTRO_BASESET :{WHITE}Al joc de gràfics base seleccionat li falten {NUM} sprite{P "" s}.{}Si us plau, comproveu si hi ha actualitzacions disponibles.
@@ -2251,7 +2264,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Partida represa
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :nombre de jugadors
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connectant clients
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :script de la partida
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :script de partida
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :s'està esperant que s'actualitzi el graf de distribució
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :deixant
@@ -2318,7 +2331,7 @@ STR_CONTENT_TYPE_SCENARIO :Escenari
STR_CONTENT_TYPE_HEIGHTMAP :Mapa d'alçades
STR_CONTENT_TYPE_BASE_SOUNDS :Sons base
STR_CONTENT_TYPE_BASE_MUSIC :Música base
STR_CONTENT_TYPE_GAME_SCRIPT :Script de la partida
STR_CONTENT_TYPE_GAME_SCRIPT :Script de partida
STR_CONTENT_TYPE_GS_LIBRARY :Llibreria GS
# Content downloading progress window
@@ -2330,7 +2343,7 @@ STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES}{
# Content downloading error messages
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}No s'ha pogut connectar amb el servidor de continguts...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Descàrrega fallida...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}La descàrrega ha fallat...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... connexió perduda
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... no es pot escriure al fitxer
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}No s'han pogut descomprimir els arxius descarregats
@@ -2340,6 +2353,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}L'OpenTT
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sí, descarregar els gràfics
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, surt de l'OpenTTD.
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Ha fallat la descàrrega.
STR_MISSING_GRAPHICS_ERROR :{BLACK}La descàrrega de gràfics ha fallat.{}Si us plau, baixeu els gràfics manualment.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Surt de l'OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opcions de transparència
@@ -2423,7 +2439,7 @@ STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Nombre d
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Selecciona el nombre d'andanes de l'estació de tren
STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Mida de les andanes
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Selecciona la mida de les andanes de l'estació de tren
STR_STATION_BUILD_DRAG_DROP :{BLACK}Arrossega i Deixa
STR_STATION_BUILD_DRAG_DROP :{BLACK}Arrossega i deixa
STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Construeix una estació arrossegant i deixant
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Selecciona un tipus de estació a mostrar
@@ -2577,60 +2593,60 @@ STR_PLANT_TREE_CAPTION :{WHITE}Arbres
STR_PLANT_TREE_TOOLTIP :{BLACK}Selecciona el tipus d'arbre a plantar. Si la casella ja conté un arbre, s'afegiran més arbres d'altres espècies independentment de quin estigui seleccionat
STR_TREES_RANDOM_TYPE :{BLACK}Arbres de tipus aleatori
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Situar arbres de tipus aleatori. Shift commuta construeix/mostra el cost estimat
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Arbres Aleatoris
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Planta arbres
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Planta arbres aleatòriament al paisatge
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Planta un arbre a cada casella arrossegant el ratolí pel paisatge.
STR_TREES_MODE_FOREST_SM_BUTTON :Arbreda
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Arbreda
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planta petits boscos arrossegant el ratolí pel paisatge.
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Bosc
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Planta grans boscos arrossegant el ratolí pel paisatge.
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Generador de Terreny
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Generador de terreny
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Situa àrees de roques al paisatge
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Defineix àrea de desert.{}Mantingues apretat Ctrl per treure'l
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Crear nou escenari
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Restableix paisatge
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Treure totes les propietats pertanyents a companyies del mapa
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Crea un escenari nou
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Restableix el paisatge
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Treu del mapa totes les propietats de les companyies.
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Restableix Paisatge
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Estàs segur que vols treure totes les propietats pertanyents a companyies?
# Town generation window (SE)
STR_FOUND_TOWN_CAPTION :{WHITE}Generació de Poblacions
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Nova Població
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Funda una nova població. Shift+Clic mostra el cost estimat
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Localitat Aleatòria
STR_FOUND_TOWN_CAPTION :{WHITE}Generació de poblacions
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Població nova
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Funda una població. Shift+Clic en mostra el cost estimat.
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Crea una població aleatòria
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Funda una població en un lloc aleatori
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Moltes poblacions aleatòries
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Crea moltes poblacions aleatòries
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Omple el mapa amb poblacions situades aleatòriament
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nom de la població:
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nom de la població nova:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Introdueix el nom de la població
STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Clica per introduir el nom de la població
STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Nom aleatori
STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Genera un nom aleatori nou
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Mida de població:
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Petit
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mitjà
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Petita
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mitjana
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Gran
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatori
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatòria
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Selecciona la mida de la població
STR_FOUND_TOWN_CITY :{BLACK}Ciutat
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Les ciutats creixen més ràpid que els pobles{}Depenent de la configuració, són més grans quan es funden
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Disposició de les carreteres de la població:
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Selecciona la disposició de les carreteres utilitzades per a aquesta població
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Millors carreteres
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}graella 2x2
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}graella 3x3
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleatori
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Distribució original
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Distribució millorada
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}Graella 2x2
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}Graella 3x3
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleatòria
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Finança una nova indústria
@@ -2676,7 +2692,7 @@ STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Propieta
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Propietari de la carretera: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propietari del rail del tramvia: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propietari del rail: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoritat Local: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoritat local: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Cap
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenades: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construït: {LTBLUE}{DATE_LONG}
@@ -2890,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nombre de poblacions:
STR_MAPGEN_DATE :{BLACK}Data:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nombre d'indústries:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Alçada màxima del mapa:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Augmenta l'alçada màxima del terreny en el mapa en una unitat
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Disminueix l'alçada màxima del mapa en una unitat
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Alçada dels estatges amb neu:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mou els estatges amb neu un pas amunt
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mou els estatges amb neu un pas avall
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Alçada del cim més alt:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Augmenta l'alçada màxima o l'alçada màxima dels cims en una unitat
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Redueix l'alçada màxima o l'alçada màxima dels cims en una unitat
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Proporció de terreny nevat:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Augmenta un 10 % la proporció de terreny nevat
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Redueix un 10 % la proporció de terreny nevat
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Proporció de terreny desèrtic:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Augmenta un 10 % la proporció de terreny desèrtic
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Redueix un 10 % la proporció de terreny desèrtic
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generació de terrenys:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipus de terreny:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivell de mar:
@@ -2921,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nom del
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Mida:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Canvia l'alçada màxima del mapa
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Canvia l'alçada d'inici d'estatges amb neu
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Alçada desitjada dels cims
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Alçada màxima dels cims
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Percentatge de terreny amb neu
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Percentatge de terreny desèrtic
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Canviar l'any inicial
# SE Map generation
@@ -3362,24 +3385,24 @@ STR_FINANCES_CAPTION :{WHITE}Finances
STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Despeses/Ingressos
STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construcció
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nous Vehicles
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Desp. de Circ. de Trens
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Desp. de Circ. de Vehicles
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Desp. de Circ. d'Avions
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Desp. de Circ. de Vaixells
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Manteniment de Propietats
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ingressos de Trens
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ingressos de Vehicles
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ingressos d'Avions
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ingressos de Vaixells
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Interessos del Préstec
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Compra de vehicles
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Desp. de circ. de trens
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Desp. de circ. de vehicles
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Desp. de circ. d'aeronaus
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Desp. de circ. de vaixells
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Manteniment de propietats
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ingressos de trens
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ingressos de vehicles
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ingressos d'avions
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ingressos de vaixells
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Interessos del préstec
STR_FINANCES_SECTION_OTHER :{GOLD}Altres
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total:
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balanç del Banc
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balanç bancari
STR_FINANCES_LOAN_TITLE :{WHITE}Préstec
STR_FINANCES_MAX_LOAN :{WHITE}Préstec Màxim: {BLACK}{CURRENCY_LONG}
STR_FINANCES_MAX_LOAN :{WHITE}Préstec màxim: {BLACK}{CURRENCY_LONG}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}Demana {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Augmenta l'import del préstec Ctrl+Clic per demanar tants diners com sigui possible
@@ -3534,7 +3557,7 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Avions desagrup
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grups - Clica en un grup per llistar tots els vehicles d'aquest grup. Arrossega i solta per a canviar-ne la jerarquia.
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grups - Clica en un grup per llistar tots els vehicles d'aquest grup. Arrossega i deixa per a canviar-ne la jerarquia.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Clica per crear un grup
STR_GROUP_DELETE_TOOLTIP :{BLACK}Elimina el grup seleccionat
STR_GROUP_RENAME_TOOLTIP :{BLACK}Canvia el nom del grup seleccionat
@@ -3555,19 +3578,19 @@ STR_GROUP_OCCUPANCY :Ocupació actua
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
# Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Compra de nous vehicles ferroviaris
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Compra de nous vehicles ferroviaris per vies electrificades
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Compra de nous vehicles monorail
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Compra de nous vehicles Maglev
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Compra de vehicles ferroviaris
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Compra de vehicles ferroviaris per vies electrificades
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Compra de vehicles monorail
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Compra de vehicles Maglev
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Compra de nous vehicles de carretera
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Nous vehicles de tramvia
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Compra de vehicles de tramvia
############ range for vehicle availability starts
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Compra de nous vehicles sobre vies
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Automòbils nous
STR_BUY_VEHICLE_SHIP_CAPTION :Compra de nous vaixells
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Compra de noves aeronaus
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Compra de vehicles sobre vies
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Compra automòbils
STR_BUY_VEHICLE_SHIP_CAPTION :Compra de vaixells
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Compra d'aeronaus
############ range for vehicle availability ends
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Pes: {GOLD}{WEIGHT_SHORT}
@@ -3685,20 +3708,20 @@ STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autosubs
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autosubstitueix tots els vaixells de la drassana
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autosubstitueix tots els avions de l'hangar
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Nous Vehicles
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Nous Vehicles
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Nous Vaixells
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Nou Avió
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Compra vehicles
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Compra vehicles
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Compra vaixells
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Compra avions
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou vehicle ferroviari
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou automòbil
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou vaixell
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou avió
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Compra vehicles ferroviaris.
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Compra automòbils nous.
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Compra vaixells nous.
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Compra avions nous.
STR_DEPOT_CLONE_TRAIN :{BLACK}Clona Tren
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clona Vehicle
STR_DEPOT_CLONE_SHIP :{BLACK}Clona Vaixell
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clona Avió
STR_DEPOT_CLONE_TRAIN :{BLACK}Clona un tren
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clona un vehicle
STR_DEPOT_CLONE_SHIP :{BLACK}Clona un vaixell
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clona aeronau
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Això comprarà una còpia del tren inclosos tots els vagons. Clica aquest botó i després en un tren dins o fora de les cotxeres. Control+Clic compartirà les ordres. Shift+Clic mostra el cost estimat sense comprar-lo
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Això comprarà una còpia del vehicle. Clica aquest botó i després en un vehicle dins o fora de les cotxeres. Control+Clic compartirà les ordres. Shift+Clic mostra el cost estimat sense comprar-lo
@@ -4203,11 +4226,11 @@ STR_AI_GAME_SCRIPT :{BLACK}Script d
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Mostra el registre de l'script de partida.
STR_ERROR_AI_NO_AI_FOUND :No s'ha trobat una IA adequada per carregar.{}Aquesta IA és una IA falsa i no farà res.{}Pots descarregar diverses IA via el sistema de "Contingut en línia"
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts executant-se s'ha penjat. Si us plau, informeu-ne a l'autor de l'script amb una captura de pantalla de la finestra de depuració IA/script de la partida.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra de depuració de les IA i l'script de la partida només està disponible al servidor.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts que s'estava executant ha fallat. Si us plau, informeu l'autor de l'script amb una captura de pantalla de la finestra de depuració de l'script d'IA/partida.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra de depuració de les IA i l'script de partida només està disponible al servidor.
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Configuració de la IA/script de partida
STR_AI_CONFIG_CAPTION :{WHITE}Configuració dels scripts de les IA/partida
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Aquest és l'script que s'usarà a la propera partida.
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Aquesta llista conté les IA que es carregaran a la propera partida.
STR_AI_CONFIG_HUMAN_PLAYER :Jugador humà
@@ -4339,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Només s
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura de pantalla enorme
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}La captura de pantalla tindrà una resolució de {COMMA} x {COMMA} píxels. Es tardarà una estona a fer la captura. Vols continuar?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa d'alçades desat correctament amb el nom «{STRING}». El cim més alt té alçada {NUM}.
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Captura de pantalla desada correctament com a '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Error en la captura de pantalla!
@@ -4665,7 +4689,7 @@ STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vehi
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}No hi haurà cap vehicle disponible
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Canvia la teva configuració dels NewGRF
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Encara no hi ha vehicles disponibles
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Iniciar una nova partida després de {DATE_SHORT} o usar un NewGRF que proporcioni vehicles primerencs
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Inicieu una partida nova després de {DATE_SHORT} o useu un NewGRF que proporcioni vehicles primerencs.
# Specific vehicle errors
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}No pots fer que un tren passi d'una senyal amb perill...

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@@ -1086,6 +1086,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Odaberi
STR_GAME_OPTIONS_RESOLUTION_OTHER :ostalo
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina sučelja
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Odaberite koju ćete veličinu elementa sučelja koristiti
@@ -1277,8 +1278,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Uključivanje n
STR_CONFIG_SETTING_CITY_APPROVAL :Stav gradske uprave prema restrukturiranju područja: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Odaberi koliko buka i ekološka šteta utječu na gradsku ocjenu pojedine tvrtke i na daljnja građevinska djelovanja u njihovim područjima
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Najveća visina karte: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Postavi najveću dopuštenu visinu planina na karti
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nije moguće postaviti najveću visinu karte na ovu vrijednost. Barem jedna planina na karti je viša.
STR_CONFIG_SETTING_AUTOSLOPE :Dopusti uređivanje krajolika ispod građevina, tračnica, itd.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dopusti uređivanje krajolika ispod građevina i pruga bez njihovog uklanjanja
@@ -2913,12 +2912,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Broj gradova:
STR_MAPGEN_DATE :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Broj industrija:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Najveća visina karte:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Povećaj za jedan najveću visinu planina na karti
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Smanji za jedan najveću visinu planina na karti
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Visina linije snijega
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Pomakni visinu linije snijega za jedan gore
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Pomakni visinu linije snijega za jedan dolje
STR_MAPGEN_LAND_GENERATOR :{BLACK}Izrađivač zemljišta:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Vrsta terena:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Razina mora:
@@ -2944,8 +2937,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Ime visi
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Veličina:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Promijeni najveću visinu karte
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Promijeni visinu linije snijega
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Promijeni početnu godinu
# SE Map generation

View File

@@ -1034,6 +1034,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Čínský renmi
STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongský dolar (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Indická rupie (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indonéská rupie (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Malajsijský Ringgit (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vlevo
@@ -1086,6 +1087,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Zaškrtn
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Rozlišení obrazovky
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Zvolit rozlišení obrazovky
STR_GAME_OPTIONS_RESOLUTION_OTHER :jiné
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardwarová akcelerace
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Zaškrtni, pokud chceš OpenTTD povolit použití hardwarové akcelerace. Změněné nastavení bude aplikováno po restartu hry
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Nastavení vstoupí v platnost pouze po restartu hry
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost rozhraní
@@ -1104,7 +1110,13 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Běžné
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná velikost
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Čtyřnásobná velikost
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafiky
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Obnovovací frekvence obrazovky
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Zvolit obnovovací frekvenci obrazovky
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :ostatní
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Obnovovací frekvence vyšší než 60Hz může mít dopad výkon.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základní sada grafiky
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zvol základní sadu grafiky
@@ -1200,6 +1212,8 @@ STR_TERRAIN_TYPE_FLAT :plochá
STR_TERRAIN_TYPE_HILLY :kopcovitá
STR_TERRAIN_TYPE_MOUNTAINOUS :hornatá
STR_TERRAIN_TYPE_ALPINIST :Alpské
STR_TERRAIN_TYPE_CUSTOM :Vlastní výška
STR_TERRAIN_TYPE_CUSTOM_VALUE :Vlastní výška ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :nezaujatý
STR_CITY_APPROVAL_TOLERANT :tolerantní
@@ -1281,9 +1295,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Katastrofy, kte
STR_CONFIG_SETTING_CITY_APPROVAL :Postoj městské rady k úpravám v oblasti: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vyber jak moc hluku a změn prostředí poškozuje hodnocení společnosti u města a tak dále komplikuje budoucí stavbu na jeho území
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximální výška mapy: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Nastavit maximální povolenou výšku hor na mapě
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nemůžete změnit maximální výšku mapy na tuto hodnotu. Alespoň jedna hora na mapě je vyšší.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Maximální výška mapy: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Nastav maximální výšku terénu. S volbou "(automaticky)" bude po vygenerování terénu vybrána dobrá hodnota.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automaticky)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nelze změnit maximální výšku mapy na tuto hodnotu. Alespoň jedna hora na mapě je vyšší.
STR_CONFIG_SETTING_AUTOSLOPE :Povolit srovnání terénu pod budovami, kolejemi atd. (autoslope): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Povoluje změnu terénu pod budovami a tratěmi bez jejich odstranění
STR_CONFIG_SETTING_CATCHMENT :Povolit u oblasti pokrytí realističtější velikost: {STRING}
@@ -1427,7 +1443,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Nastavuje množ
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximální vzdálenost ropného průmyslu od okraje mapy: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Omezení, jak daleko od okrajů mapy mohou být postaveny rafinerie a ropné vrty. Je-li při okraji mapy voda, toto omezení zajišťuje, že se rafinerie a ropné vrty vyskytují poblíž pobřeží. Na mapách větších než 256 polí je toto omezení úměrně přizpůsobeno.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Výška sněhové čáry: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje o jaké výšky se vyskytuje sníh u subarktického klimatu. Sníh rovněž ovlivňuje vytváření průmyslu a požadavky na růst měst
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje od jaké výšky se sníh vyskytuje v subarktickém klimatu. Sníh ovlivňuje vytváření průmyslu a požadavky na růst měst. Sněžná čára může být upravena jen v editoru scénáře. V ostatních případech bývá počítána pomocí "pokrytí sněhem"
STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrytí sněhem: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Určuje přibližné množství sněhu v subarktické krajině. Sníh rovněž ovlivňuje generování průmyslu a požadavky na růst měst. Použito pouze při generování mapy. Terén těsně nad úrovní výšky moře zůstane bez sněhu.
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrytí pouštěmi: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Určuje přibližné množství pouště v tropické krajině. Pouště rovněž ovlivňují generování průmyslu. Použito pouze při generování mapy.
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Členitost krajiny: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Pouze TerraGenesis) Zvol množství hor: Rovinatý terén má méně hor, které jsou však rozlehlejší. Členitý terén má mnoho hor, u kterých se může zdát, že se opakují
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :velmi rovná
@@ -1543,6 +1565,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Zobrazovat odd
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Určuje rozložení okna s firemními výdaji
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automaticky odstraňovat návěstidla během výstavby železnice: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automaticky odstraňovat návěstidla, pokud překáží během výstavby železnice. Poznámka: Může způsobit kolize vlaků.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Rychlostní omezení zrychleného běhu hry: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Omez jak rychle hra beží při zrychleném běhu. 0 = neomezeno (tak rychle, jak tvůj počítač dovolí). Hodnoty pod 100% zpomalí hru. Horní limit záleží na specifikacích tvého počítače a může se v každé hře lišit.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normální rychlosti hry
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Bez omezení (tak rychle, jak jen tvůj počítač dovolí)
STR_CONFIG_SETTING_SOUND_TICKER :Noviny - shrnutí: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Přehrávat zvuk při zobrazení shrnutí zprávy
@@ -1733,12 +1759,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximální úr
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximální přiblížení pohledu. Nastavení většího přiblížení má větší nároky na paměť počítače
STR_CONFIG_SETTING_ZOOM_MAX :Maximální úroveň oddálení: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximální oddálení pohledu. Příliš velké nastavení může způsobovat velké odezvy
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Nejvyšší dovolené rozlišení spritů: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Omezit maximální dovolené rozlišení spritů. Omezení rozlišení spritů zabrání použití grafik ve vysokém rozlišení, jsou-li dostupné. Tímto lze docílit jednotného vzhledu hry, pokud je použit mix GRF souborů s grafikami ve vysokém rozlišení, i bez nich.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normální
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Rychlost růstu měst: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Rychlost růstu měst
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :nulová
@@ -1873,6 +1904,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nedostat
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Alokování {BYTES} grafické mezipaměti selhalo. Grafická mezipaměť byla zredukována na {BYTES}. To sníží výkon OpenTTD. Pro snížení paměťových nároků můžeš zkusit vypnout 32bpp grafiku a/nebo úrovně přiblížení
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Chyba v nastavení zobrazení...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nebyla nalezené kompatibilní grafická karta. Hardwarová akcelerace zakázana
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2400,10 +2433,13 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... do s
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Nešlo rozbalit stažený soubor
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Chybějící grafika
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD vyžaduje grafiky, které nebyly nalezeny. Povolíte OpenTTD stáhnout a nainstalovat tyto grafiky?
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD vyžaduje grafiky, které nebyly nalezeny. Povolíš OpenTTD stáhnout a nainstalovat tyto grafiky?
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ano, stáhnout grafiky
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, ukončit OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Stahování selhalo
STR_MISSING_GRAPHICS_ERROR :{BLACK}Stahování grafik selhalo.{}Stáhněte, prosím, grafiky ručně.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Opustit OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Nastavení průhlednosti
@@ -2960,12 +2996,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Množství měst:
STR_MAPGEN_DATE :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Množství průmyslu:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximální výška mapy:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Zvýšit maximální výšku hor na mapě o jeden stup
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Snížit maximální výšku hor na mapě o jeden stup
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Výška sněžné čáry:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Zvýšit sněžnou čáru o jednu úroveň
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Snížit sněžnou čáru o jednu úroveň
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Nejvyšší vrchol:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Zvýšit maximální možnou výšku nejvyššího vrcholu na mapě o jednu úrov
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Snížit maximální možnou výšku nejvyššího vrcholu na mapě o jednu úrov
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrytí sněhem:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Zvýšit pokrytí sněhem o deset procent
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Snížit pokrytí sněhem o deset procent
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Pokrytí pouštěmi:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Zvětšit pokrytí pouštěmi o deset procent
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Zmenšit pokrytí pouštěmi o deset procent
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generátor krajiny:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Typ krajiny:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Četnost jezer:
@@ -2991,8 +3032,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Jméno v
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Velikost:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Změnit maximální výšku mapy
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Změnit výšku sněžne čáry
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Cílová výška vrcholu
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Nejvyšší vrchol
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Pokrytí sněhem (v %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Pokrytí pouštěmi (v %)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Změnit počáteční rok
# SE Map generation
@@ -3184,6 +3227,7 @@ STR_NEWGRF_BUGGY :{WHITE}Grafika
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Informace o nákladu/možnosti přestavby pro '{1:ENGINE}' se po nákupu změnily. To může způsobit problémy při automatické výměně vozidel
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}Grafika '{1:STRING}' způsobila nekonečnou smyčku v callbacku produkce průmyslu
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Funkce {1:HEX} vrátila neznámý / neplatný výsledek {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' vrátil neplatný typ nákladu ve zpětném volání produkce na {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<neplatný náklad>
@@ -3269,19 +3313,23 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Dotovat nové b
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Koupit výhradní právo k přepravě
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Podplatit místní správu
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Zahájit malou reklamní kampaň, která přiláká více cestujících a nákladu.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Zahájit středně velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Zahájit velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Dotovat rekonstrukci místní silniční sítě. Způsobí problémy v dopravě po dobu 6 měsíců.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Postavit sochu vlastníka jako poctu tvé společnosti.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Dotovat stavbu nových obchodních budov ve městě.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Koupit roční výhradní práva k přepravě zboží z tohoto města po dobu jednoho roku. Místní správa dovolí cestujícím a nákladu používat pouze stanice tvé společnosti.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Zahájit malou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy v blízkém okolí městského centra.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Zahájit středně velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy ve středně širokém okolí městského centra.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Zahájit velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy v širokém okolí městského centra.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Dotovat rekonstrukci sítě místních ulic.{}Způsobí problémy v dopravě po dobu až 6ti měsíců.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Postavit sochu jako poctu tvé společnosti.{}Poskytuje trvalý bonus k hodnocení stanic v tomto městě.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Dotovat stavbu nových obchodních budov ve městě.{}Poskytuje dočasné zvýšení rychlosti růstu města.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Koupit 1 roční výhradní přepravní práva z tohoto města. Místní správa nedovolí dovolí cestujícím ani nákladu používat stanice tvých konkurentů.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podplatit místní správu pro zvýšení hodnocení společnosti. Riziko trestu v případě přistižení.{}Cena: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Cíle
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globální cíle
STR_GOALS_SPECTATOR :Globální cíle
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globální
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Zobrazit globání cíle
STR_GOALS_COMPANY_BUTTON :{BLACK}Společnost
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Zobrazit cíle společnosti
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Žádné -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
@@ -3656,6 +3704,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Poháně
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refitovatelné na: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Všechny druhy nákladu
STR_PURCHASE_INFO_NONE :Žádné
STR_PURCHASE_INFO_ENGINES_ONLY :Pouze lokomotivy
STR_PURCHASE_INFO_ALL_BUT :Všechny kromě {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. tažná síla: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Dosah: {GOLD}{COMMA} polí
@@ -4406,6 +4455,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Byl nale
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Velký screenshot
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Snímek obrazovky bude mít rozlišení {COMMA} x {COMMA} pixelů. Toto může nějakou chvíli trvat. Chcete pokračovat?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Výšková mapa úspěšně uložena jako '{STRING}'. Nejvyšší vrchol je {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot úspěšně uložen jako '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot neuložen!

View File

@@ -989,6 +989,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skærmop
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Vælg ønsket skærmopløsning
STR_GAME_OPTIONS_RESOLUTION_OTHER :andet
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware-acceleration
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}grænseflade størrelse
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vælg den grænseflade størrelse du ønsker at benytte
@@ -1181,8 +1183,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Slå katastrofe
STR_CONFIG_SETTING_CITY_APPROVAL :Byrådets holdning til omstrukturering: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vælg hvor meget selskaber støj og miljømæssige skader påvirker byvurdering og fremtidige byggeretigheder i området
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimal map højde: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Indstil den maksimale tilladte højde for bjerge på kortet
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kan ikke sætte den maksimale kortet højde for denne værdi. Mindst et bjerg på kortet er højere
STR_CONFIG_SETTING_AUTOSLOPE :Tillad landskabsformning under bygninger, spor, etc. (autoslope): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tillad landskabsformning under bygninger og spor uden at fjerne dem
@@ -1441,6 +1441,7 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Hold byggeværk
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Hold bygnings-værktøjer til broer, tunneler, mv. åben efter brug
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupper udgifter i firmaets finansvindue: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definer layout for firmaets udgifter-vindue
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal simulationshastighed
STR_CONFIG_SETTING_SOUND_TICKER :Nyhedssymbol: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Afspil lyd for opsummerede nyheds beskeder
@@ -1554,6 +1555,7 @@ STR_CONFIG_SETTING_ENDING_YEAR :Slutår for poi
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Årstal hvor spillet slutter pointoptælling. Ved slutningen af dette år bliver selskabets point optaget, og topresultater-skærmen bliver vist. Spillerne kan fortsætte med at spille efter dette.{}Hvis dette er før spillets start år, bliver topresultater-skærmen aldrig vist.
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Aldrig
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Smooth
STR_CONFIG_SETTING_ALLOW_SHARES :Tillad at købe aktier i andre selskaber: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Hvis aktiveret, tillades køb og salg af selskabsaktier. Aktier vil kun være tilgængelige for selskaber der er nået en hvis alder
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Mindste selskabsalder for aktiehandel: {STRING}
@@ -1605,6 +1607,7 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineær
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Placering af træer i spillet: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontroller den tilfældige fremkomst af træer i løbet af spillet. Dette vil påvirke industrier der afhænger træers vækst, f.eks. savværker
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Voks og spred ud overalt
STR_CONFIG_SETTING_TOOLBAR_POS :Placering af værktøjslinje: {STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horisontal placering af hovedværktøjlinjen i toppen af skærmen
@@ -1761,6 +1764,7 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Utilstr
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allokering af {BYTES} spritecache fejlede. Spritecachen blev indskrænket til {BYTES}. Dette vil sænke OpenTTDs ydelse. Du kan forsøge at slå 32bpp grafik og/eller zoom-ind niveauer for at reducere hukommelseskravet
# Video initalization errors
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... ingen kompatibel GPU fundet. Hardware-acceleration deaktiveret
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2817,12 +2821,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Antal byer:
STR_MAPGEN_DATE :{BLACK}Dato:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Antal industrier:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimal map højde:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Øge den maksimale højde af bjerge på kortet med en
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Formindsk den maksimale højde af bjerge på kortet med en
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snegrænse
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flyt snegrænsen een op
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flyt snegrænsen een ned
STR_MAPGEN_LAND_GENERATOR :{BLACK}Terrængenerator:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terræntype:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Havniveau
@@ -2848,8 +2846,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Højdeko
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Størrelse:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Skift maksimal kort højde
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ændre snegrænsen
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ændre startår
# SE Map generation
@@ -3066,6 +3062,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Vis matc
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Ændre skiltets tekst
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Centrér skærmen ved skiltets placering. Ctrl+klik åbner et nyt vindue ved skiltets placering
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Gå til næste skilt
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Gå til forrige skilt
@@ -3139,6 +3136,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bestik
STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale Mål
STR_GOALS_SPECTATOR :Globale Mål
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ingen -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
@@ -3274,7 +3272,7 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Forhindr
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centrer skærmen over vejpunktets lokalitet. Ctrl+Klik åbner et nyt vindue ved waypointets lokalitet.
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Omdøb waypoint
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centrer skræmen over bøjens lokalitet. Ctrl+Klik åbner et nyt vindue ved bøjens lokalitet.
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centrér skærmen ved bøjens placering. Ctrl+klik åbner et nyt vindue ved bøjens placering
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Ændre navnet på bøjen
STR_EDIT_WAYPOINT_NAME :{WHITE}Omdøb waypoint
@@ -3339,6 +3337,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Flyt hov
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Flyt selskabets hovedkvarter for 1% af selskabsværdien. Shift skifter mellem at flytte og vise prisoverslag.
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detaljer
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Se detaljerede infrastruktur-tal
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Giv penge
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nyt ansigt
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Vælg nyt ansigt til direktøren
@@ -3623,10 +3622,10 @@ STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vi
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dette vil købe en kopi af skibet. Klik på denne knap og så på et skib indeni eller udenfor dokken. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil købe en kopi af et fly. Klik på denne knap og så på et fly indeni eller udenfor hangaren. Ctrl-klik vil dele ordrer. Shift-klik viser estimerede omkostninger uden at indkøbe
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over remisens lokalitet. Ctrl+Klik åbner et nyt vindue ved remisens lokalitet.
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over værkstedets lokalitet. Ctrl+Klik åbner et nyt vindue ved køretøjsværkstedets lokalitet.
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over skibsdokkens lokalitet. Ctrl+Klik åbner et nyt vindue ved skibsdokkens lokalitet.
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centrér skærmen over hangarens lokalitet. Ctrl+Klik åbner et nyt vindue ved hangarens lokalitet.
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrér skærmen over remisens placering. Ctrl+klik åbner et nyt vindue ved remisens placering
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrér skærmen ved værkstedets placering. Ctrl+klik åbner et nyt vindue ved køretøjsværkstedets placering
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centrér skærmen ved skibsdokkens placering. Ctrl+klik åbner et nyt vindue ved skibsdokkens placering
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centrér skærmen ved hangarens placering. Ctrl+klik åbner et nyt vindue ved hangarens placering
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Vis en liste over alle tog med denne remise i ordrelisten
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Vis liste over alle køretøjer med dette værksted i ordrelisten
@@ -3975,6 +3974,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Tilpas til {ST
STR_ORDER_STOP_ORDER :(Stop)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Kan ikke bruge station){POP_COLOUR} {STRING} {STATION} {STRING}
STR_ORDER_IMPLICIT :(Automatisk)
@@ -4425,6 +4425,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Forkert depotty
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} er blevet for langt efter udskiftning
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Ingen autoudskiftning/-fornyelse foretaget.
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(ikke penge nok)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Nyt køretøj kan ikke auto-tilpasses i ordren{NUM}
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Umulig sporkombination

View File

@@ -357,9 +357,9 @@ STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Landinfo
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Knoppenbalken wisselen
# Extra tooltips for the scenario editor toolbar
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Scenario opslaan of laden, scenario-editor verlaten, afsluiten
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Scenario opslaan of laden, scenariobewerker verlaten, afsluiten
STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario-editor
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenariobewerker
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Startdatum 1 jaar terugzetten
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Startdatum 1 jaar vooruitzetten
STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Klik om het startjaar op te geven
@@ -378,7 +378,7 @@ STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Scenario opslaa
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Scenario laden
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Hoogtekaart opslaan
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Hoogtekaart laden
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Scenario-editor sluiten
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Scenariobewerker sluiten
STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Afsluiten
############ range for SE file menu starts
@@ -1006,6 +1006,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Selecteer dit vakje om OpenTTD hardwareversnelling te laten gebruiken. De gewijzigde instelling wordt pas van kracht nadat het spel opnieuw is gestart.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}De instelling wordt pas van kracht als het spel opnieuw is gestart
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Selecteer dit vakje om het scherm verticaal te synchroniseren. De wijziging gaat pas in nadat je het spel opnieuw hebt opgestart. Werkt alleen als hardwareversnelling is ingeschakeld
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Menupuntgrootte
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Kiest de grootte van bedieningselementen
@@ -1124,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Vlak
STR_TERRAIN_TYPE_HILLY :Heuvelachtig
STR_TERRAIN_TYPE_MOUNTAINOUS :Bergachtig
STR_TERRAIN_TYPE_ALPINIST :Berglandschap
STR_TERRAIN_TYPE_CUSTOM :Aangepaste hoogte
STR_TERRAIN_TYPE_CUSTOM_VALUE :Aangepaste hoogte ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Toegeeflijk
STR_CITY_APPROVAL_TOLERANT :Neutraal
@@ -1205,8 +1210,10 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Rampen in-uitsc
STR_CONFIG_SETTING_CITY_APPROVAL :Houding van gemeentebestuur ten opzichte van herstructurering omgeving: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Bepaalt in hoeverre lawaai en schade aan het milieu door bedrijven de stadswaardering en verdere bouwacties beïnvloeden in hun omgeving
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximale kaarthoogte: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Maximaal toegestane hoogte voor bergen op de kaart instellen
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limiet voor kaarthoogte: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Stelt de maximale hoogte voor het terrein op de kaart in. Met '(auto)' wordt een goede waarde genomen nadat het terrein is gegenereerd
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Je kunt de maximale kaarthoogte niet in deze waarde wijzigen. Minstens één berg op de kaart is hoger.
STR_CONFIG_SETTING_AUTOSLOPE :Omgeving aanpassen onder gebouwen, spoorwegen enz. toestaan: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Staat het aanpassen van funderingen onder gebouwen en sporen toe zonder deze te verwijderen
@@ -1351,7 +1358,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Stelt in hoevee
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximumafstand van de rand voor olieraffinaderijen: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olieraffinaderijen worden alleen gebouwd nabij de kaartgrens, dat is aan de kust van eilandkaarten
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sneeuwhoogte: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Stelt in op welke hoogte de sneeuw begint in subarctisch landschap. Sneeuw heeft ook invloed op het ontstaan van industrieën en op de vereisten voor stadsgroei.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Stelt in op welke hoogte de sneeuw begint in subarctisch landschap. Sneeuw heeft ook invloed op het ontstaan van industrieën en op de vereisten voor stadsgroei. Kan alleen worden aangepast in de scenariobewerker of wordt berekend met behulp van 'sneeuwoppervlak'
STR_CONFIG_SETTING_SNOW_COVERAGE :Sneeuwoppervlak: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Bepaalt de hoeveelheid sneeuw in het subarctische landschap. Sneeuw is ook van invloed op de industrieën en de groei van steden. Wordt alleen gebruikt tijdens het maken van de kaart. Land net boven zeeniveau krijgt nooit sneeuw
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Woestijnoppervlak: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Bepaalt de hoeveelheid woestijn in het tropische landschap. Woestijn is ook van invloed op industrieën. Wordt alleen gebruikt tijdens het maken van de kaart
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Ruwheid van het terrein: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Alleen TerraGenesis) Kiest de frequentie van heuvels: gladde landschappen hebben minder, meer wijdverspreide heuvels. Ruwe landschappen hebben veel heuvels, die repetitief kunnen lijken.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erg glad
@@ -2029,10 +2042,10 @@ STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Vul je n
STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Voer het IP-adres van de server in
# Start new multiplayer server
STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start nieuw multiplayerspel
STR_NETWORK_START_SERVER_CAPTION :{WHITE}Nieuw spel met meerdere spelers starten
STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Spelnaam:
STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}De spelnaam wordt weergegeven aan andere spelers in het multiplayerspelselectiemenu
STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}De spelnaam wordt weergegeven aan andere spelers in het spelselectiemenu voor meerdere spelers
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Wachtwoord instellen
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Beveilig je spel met een wachtwoord als je niet wilt dat dit algemeen toegankelijk is
@@ -2339,6 +2352,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, grafische elementen downloaden
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, OpenTTD afsluiten
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Downloaden mislukt
STR_MISSING_GRAPHICS_ERROR :{BLACK}Grafische elementen downloaden mislukt.{}Download de grafische elementen handmatig.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}OpenTTD afsluiten
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Doorzichtigheidsopties
@@ -2889,12 +2905,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Aantal steden:
STR_MAPGEN_DATE :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Aantal industrieën:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximale kaarthoogte
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Verhoog de maximale hoogte van bergen op de kaart met één
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Verklein de maximale hoogte van bergen op de kaart met één
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hoogte van sneeuwgrens:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Verhoog de sneeuwgrens met één
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Verlaag de sneeuwgrens met één
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Hoogste berg:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Verhoogt de maximale hoogte van de hoogste berg op de kaart met één
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Verlaagt de maximale hoogte van de hoogste berg op de kaart met één
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Sneeuwoppervlak:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Vergroot het sneeuwoppervlak met tien procent
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Verkleint het sneeuwoppervlak met tien procent
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Woestijnoppervlak:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Vergroot het woestijnoppervlak met tien procent
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Verkleint het woestijnoppervlak met tien procent
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerator:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terreintype:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Zeeniveau:
@@ -2920,8 +2941,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Naam van
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Grootte:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Maximale kaarthoogte wijzigen
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Hoogte van sneeuwgrens wijzigen
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Gewenste hoogte van bergen
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Hoogste berg
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Sneeuwoppervlak (in %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Woestijnoppervlak (in %)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Verander startjaar
# SE Map generation
@@ -4338,6 +4361,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Alleen b
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Grote schermfoto
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}De schermfoto heeft een resolutie van {COMMA} x {COMMA} pixels. Het maken van de schermfoto kan even duren. Verder gaan?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Hoogtekaart opgeslagen als '{STRING}'. Hoogste berg is {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Schermafbeelding opgeslagen als '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Schermfoto mislukt!

View File

@@ -1006,6 +1006,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
@@ -1124,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Flat
STR_TERRAIN_TYPE_HILLY :Hilly
STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous
STR_TERRAIN_TYPE_ALPINIST :Alpinist
STR_TERRAIN_TYPE_CUSTOM :Custom height
STR_TERRAIN_TYPE_CUSTOM_VALUE :Custom height ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Permissive
STR_CITY_APPROVAL_TOLERANT :Tolerant
@@ -1205,9 +1210,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disaster
STR_CONFIG_SETTING_CITY_APPROVAL :Town council's attitude towards area restructuring: {STRING2}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximum map height: {STRING2}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Set the maximum allowed height for mountains on the map
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the maximum map height to this value. At least one mountain on the map is higher
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Map height limit: {STRING2}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Set the maximum height of the map terrain. With "(auto)" a good value will be picked after terrain generation
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the map height limit to this value. At least one mountain on the map is higher
STR_CONFIG_SETTING_AUTOSLOPE :Allow landscaping under buildings, tracks, etc.: {STRING2}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow landscaping under buildings and tracks without removing them
STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING2}
@@ -1351,7 +1358,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many in
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil industries: {STRING2}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING2}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING2}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING2}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING2}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
@@ -2892,12 +2905,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
STR_MAPGEN_DATE :{BLACK}Date:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximum map height:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Increase the maximum height of mountains on the map by one
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Decrease the maximum height of mountains on the map by one
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Increase snow coverage by ten percent
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Decrease snow coverage by ten percent
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Desert coverage:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Increase desert coverage by ten percent
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease desert coverage by ten percent
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
@@ -2923,8 +2941,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightma
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Change maximum map height
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Highest peak
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snow coverage (in %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Desert coverage (in %)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
# SE Map generation
@@ -4341,6 +4361,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a f
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Huge screenshot
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}The screenshot will have a resolution of {COMMA} x {COMMA} pixels. Taking the screenshot may take a while. Do you want to continue?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Heightmap successfully saved as '{RAW_STRING}'. Highest peak is {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!

View File

@@ -966,6 +966,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :other
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
@@ -2669,9 +2670,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
STR_MAPGEN_DATE :{BLACK}Date:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
@@ -2697,7 +2695,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightma
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
# SE Map generation

View File

@@ -1006,6 +1006,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
@@ -1124,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Flat
STR_TERRAIN_TYPE_HILLY :Hilly
STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous
STR_TERRAIN_TYPE_ALPINIST :Alpinist
STR_TERRAIN_TYPE_CUSTOM :Custom height
STR_TERRAIN_TYPE_CUSTOM_VALUE :Custom height ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Permissive
STR_CITY_APPROVAL_TOLERANT :Tolerant
@@ -1205,9 +1210,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disaster
STR_CONFIG_SETTING_CITY_APPROVAL :Town council's attitude towards area restructuring: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximum map height: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Set the maximum allowed height for mountains on the map
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the maximum map height to this value. At least one mountain on the map is higher
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Map height limit: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Set the maximum height of the map terrain. With "(auto)" a good value will be picked after terrain generation
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the map height limit to this value. At least one mountain on the map is higher
STR_CONFIG_SETTING_AUTOSLOPE :Allow terraforming under buildings, tracks, etc.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow terraforming under buildings and tracks without removing them
STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING}
@@ -1351,7 +1358,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many in
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil industries: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
@@ -1661,12 +1674,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximum zoom in
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :The maximum zoom-in level for viewports. Note that enabling higher zoom-in levels increases memory requirements
STR_CONFIG_SETTING_ZOOM_MAX :Maximum zoom out level: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :The maximum zoom-out level for viewports. Higher zoom-out levels might cause lag when used
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Highest resolution sprites to use: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
@@ -2334,6 +2352,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, quit OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Downloading failed
STR_MISSING_GRAPHICS_ERROR :{BLACK}Downloading graphics failed.{}Please download graphics manually.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Exit OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
@@ -2884,12 +2905,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
STR_MAPGEN_DATE :{BLACK}Date:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximum map height:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Increase the maximum height of mountains on the map by one
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Decrease the maximum height of mountains on the map by one
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height up one
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height down one
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Increase snow coverage by ten percent
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Decrease snow coverage by ten percent
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Desert coverage:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Increase desert coverage by ten percent
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease desert coverage by ten percent
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
@@ -2915,8 +2941,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightma
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Change maximum map height
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Highest peak
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snow coverage (in %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Desert coverage (in %)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
# SE Map generation
@@ -4333,6 +4361,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a f
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Huge screenshot
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}The screenshot will have a resolution of {COMMA} x {COMMA} pixels. Taking the screenshot may take a while. Do you want to continue?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Heightmap successfully saved as '{STRING}'. Highest peak is {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!

View File

@@ -953,6 +953,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Elektu u
STR_GAME_OPTIONS_RESOLUTION_OTHER :alia
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacgrandeco
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
@@ -2277,9 +2278,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Kiom da urboj:
STR_MAPGEN_DATE :{BLACK}Dato:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Kiom da industrioj:
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Neĝlinia alteco:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Altigu la neĝlinion per unu
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Malaltigu la neĝlinion per unu
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerilo:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terentipo:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Marnivelo:
@@ -2305,7 +2303,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Mapa nom
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Grandeco:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ŝanĝu altecon de la neĝlinio
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ŝanĝu komencjaron
# SE Map generation

View File

@@ -173,7 +173,7 @@ STR_QUANTITY_WHEAT :{WEIGHT_LONG} n
STR_QUANTITY_RUBBER :{VOLUME_LONG} kummi
STR_QUANTITY_SUGAR :{WEIGHT_LONG} suhkrut
STR_QUANTITY_TOYS :{COMMA} mänguas{P i ja}
STR_QUANTITY_SWEETS :{COMMA} kontitäi{P s t} maiustusi
STR_QUANTITY_SWEETS :{COMMA}{NBSP}kotitäi{P s t} maiustusi
STR_QUANTITY_COLA :{VOLUME_LONG} koolat
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} suhkruvatti
STR_QUANTITY_BUBBLES :{COMMA} mull{P "" i}
@@ -871,7 +871,7 @@ STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLAC
STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Üleujutused!{}Vähemalt {COMMA} kadunut arvatakse surnuks peale olulist üleujutust!
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Ettevõttel on probleeme!
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}Ettevõte {STRING} müüakse maha ja kuulutatakse pankrot, kui tulemused peatselt ei parane!
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}Ettevõte {STRING} müüakse maha või kuulutatakse pankrotistunuks, kui tulemused peatselt ei parane!
STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Ettevõtete ühinemine!
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} müüdi ettevõttele {STRING} {CURRENCY_LONG} eest!
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Pankrot!
@@ -1014,10 +1014,10 @@ STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Asulate
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Vali asulanimede stiil
############ start of townname region
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Inglise (originaalne)
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Inglise (algne)
STR_GAME_OPTIONS_TOWN_NAME_FRENCH :Prantsusmaa
STR_GAME_OPTIONS_TOWN_NAME_GERMAN :Saksamaa
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Inglise (Lisa)
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Inglise (täiendatud)
STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Ladina-Ameerika
STR_GAME_OPTIONS_TOWN_NAME_SILLY :Tobedad
STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Rootsi
@@ -1060,9 +1060,10 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :muu
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Riistvarakiirendus
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Märgides selle ruudu, lubad OpenTTD-l üritada kasutada riistvarakiirendust. Muudetud seade omab mõju pärast mängu taaskäivitust
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Märkides selle ruudu, lubad OpenTTD-l üritada kasutada riistvarakiirendust. Muudetud seade omab mõju pärast mängu taaskäivitust
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Seade omab mõju alles pärast mängu taaskäivitust
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Liidese suurus
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vali kasutatav liideseelementide suurus
@@ -1181,6 +1182,8 @@ STR_TERRAIN_TYPE_FLAT :Tasane
STR_TERRAIN_TYPE_HILLY :Künklik
STR_TERRAIN_TYPE_MOUNTAINOUS :Mägine
STR_TERRAIN_TYPE_ALPINIST :Alpinist
STR_TERRAIN_TYPE_CUSTOM :Määratud kõrgus
STR_TERRAIN_TYPE_CUSTOM_VALUE :Määratud kõrgus ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Soodustav
STR_CITY_APPROVAL_TOLERANT :Salliv
@@ -1195,14 +1198,14 @@ STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Ava kõi
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Sulge kõik
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(seletus puudub)
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Vaikeväärtus: {ORANGE}{STRING}
STR_CONFIG_SETTING_TYPE :{LTBLUE}Seade rühm: {ORANGE}{STRING}
STR_CONFIG_SETTING_TYPE :{LTBLUE}Seade liik: {ORANGE}{STRING}
STR_CONFIG_SETTING_TYPE_CLIENT :Kliendiseade (ei salvestu koos mänguga; mõjutab kõiki mänge)
STR_CONFIG_SETTING_TYPE_GAME_MENU :Mängu seade (salvestub koos mänguga; mõjutab ainult uusi mänge)
STR_CONFIG_SETTING_TYPE_GAME_INGAME :Mängu seaded (hoitakse salvestuses; mõjutab ainult praegust mängu)
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Ettevõtte seaded (hoitakse salvestuses; mõjutab ainult uusi mänge)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ettevõtte seaded (hoitakse salvestuses; mõjutab ainult praegust ettevõtet)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Rühm:
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Jagu:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Liik:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Piirab varem tehtud filtridega alljärgnevat loendit
STR_CONFIG_SETTING_RESTRICT_BASIC :Põhilised (kuva vaid tähtsad seaded)
@@ -1262,9 +1265,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Lülita sisse/v
STR_CONFIG_SETTING_CITY_APPROVAL :Astuse omavalitsuse suhtumine pinnase restruktureerimisse: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vali kui suurt mõju tekitavad müra ning keskkonna muudatused ettevõtte mainele ja edasistele ehitustoimingutele antud piirkonnas
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Kaardi ülemkõrgus: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Sea kaardil paiknevatele mägedele ülemine kõrguspiir
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kaardi maksimaalset kõrgust pole sellisele kõrgusele võimalik sätestada. Vähemalt üks mägi on antud kõrgusest suurem.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Kaardi kõrguspiir: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Määra ülempiir kaardil oleva maastiku kõrgusele. "(Auto)" leiab sobiva väärtuse pärast, kui maastik on tekitatud
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Sellist väärtust ei saa kaardi kõrguspiirile anda. Vähemalt üks mägi kaardil on kõrgem
STR_CONFIG_SETTING_AUTOSLOPE :Maastikukujundus majade, rööbaste jms. all (autoslope): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Lase maja- ja rööpaalust maad kujundada ilma neid eemaldamata
STR_CONFIG_SETTING_CATCHMENT :Reaalsemad veekogud: {STRING}
@@ -1409,6 +1414,12 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimaalne kau
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftatöötlemistehased ehitatakse ainult kaardi piirile, see on rannikul saartega mängitaval kaardil.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumepiiri kõrgus: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määra, millisel kõrgusel algab sub-arktiline maastik. Lumi mõjutab ka tööstuste loomist ja asulate kasvamise nõudeid
STR_CONFIG_SETTING_SNOW_COVERAGE :Lumekatvus: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Mõjutab umbkaudset lume osakaalu lähisartikilisel maastikul. Lumi mõjutab ka tööstuste tekitamist ja asulate kasvuvajadusi. Kasutatakse vaid kaardi tekitamisel. Vahetult merepiiri kohal on maa alati lumevaba
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Kõrbekatvus: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Mõjuta umbkaudset kõrbe osakaalu troopilisel maastikul. Kõrb mõjutab ka tööstuste tekitamist. Kasutatakse vaid kaardi tekitamisel
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maastiku järskus (ainult TerraGenesis) : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Vali mägede tihedus: Laugetel maastikel on vähem, laiema ulatusega mägesid. Mägistel maastikel on palju mägesid, mis võivad näha välja samasugused
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Väga lauge
@@ -1426,9 +1437,9 @@ STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Algupärane
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Täiustatud
STR_CONFIG_SETTING_ROAD_SIDE :Sõidukid: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Vali liikluse suund
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Kõrgustekaardi pööramine: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Vastu-päevapidi
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Päevapidi
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Kõrguskaardi pööre: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Vastupäeva
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Päripäeva
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Kõrguse level kui kõrgele lapik kaart läheb: {STRING}
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Üks või enam ruutu põhjaäärel pole tühjad
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Üks või enam ääreruutu pole vesi
@@ -1892,7 +1903,7 @@ STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Loo oma
STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Alusta mitmikmängu
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Vali 'parasvöötme' maastik
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Vali 'lähispolaarne' maastik
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Vali 'lähisarktiline' maastik
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Vali 'lähistroopiline' maastik
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vali 'mänguasjamaa' maastik
@@ -1930,7 +1941,7 @@ STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktii
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Muuda kaardi ülemkõrgust {ORANGE}{NUM}
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Muuda kaardil olevate mägede ülemkõrgust
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Parasvöötme maastik
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Arktiline maastik
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Lähisarktiline maastik
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Troopiline maastik
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Mänguasjamaa
STR_CHEAT_CHANGE_DATE :{LTBLUE}Muuda kuupäeva: {ORANGE} {DATE_SHORT}
@@ -2397,6 +2408,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jah, laadi graafika alla
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, välju OpenTTD-st
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Allalaadimine ebaõnnestus
STR_MISSING_GRAPHICS_ERROR :{BLACK}Graafika allalaadimine ebaõnnestus.{}Palun laadida graafika alla käsitsi.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Välju OpenTTD-st
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Läbipaistvuse seadistus
@@ -2474,7 +2488,7 @@ STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Vali mel
# Rail station construction window
STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Raudteejaama valik
STR_STATION_BUILD_ORIENTATION :{BLACK}Orientatsioon
STR_STATION_BUILD_ORIENTATION :{BLACK}Suund
STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Raudteejaamale suuna valimine
STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Radade arv
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Vali raudteejaama perroonide arv
@@ -2483,8 +2497,8 @@ STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Vali rau
STR_STATION_BUILD_DRAG_DROP :{BLACK}Lohistamine
STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Ehita jaam kasutades hiirega lohistamist
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Vali jaama klass mida tahad näidata
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Vali ehitatava jaama tüüp
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Vali idatav jaamarühm
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Vali näidatav jaamaliik
STR_STATION_CLASS_DFLT :Esialgne jaam
STR_STATION_CLASS_WAYP :Meldepunktid
@@ -2561,7 +2575,7 @@ STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bussijaa
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Vali bussijaamale suund
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Laadimisplatsi suund
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Vali laadimisplatsile suund
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Reisitrammi Jaama Suund
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Reisitrammijaama suund
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Vali reisitrammijaama suund
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Kaubatrammi Jaama Suund
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Vali kaubatrammijaama suund
@@ -2592,7 +2606,7 @@ STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Ehita le
# Airport construction window
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Lennuvälja valik
STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Vali lennuvälja suurus ja tüüp
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Lennujaama liik
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Lennuvälja järk
STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Paigutus {NUM}
STR_AIRPORT_SMALL :Väike
@@ -2622,7 +2636,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Maa ostm
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Objekti valik
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vali ehitatav objekt. Shift valib ehitamise/hinna kuvamise režiimi
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Vali ehitatava objekti klass
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Vali ehitatava objekti järk
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Objekti eelvaade
STR_OBJECT_BUILD_SIZE :{BLACK}Suurus: {GOLD}{NUM} x {NUM} ruutu
@@ -2737,7 +2751,7 @@ STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Kohalik
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :puudub
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinaadid: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Ehitatud: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Jaama liik: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Jaama järk: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Jaama liik: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Lennuvälja liik: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Lennujaama nimi: {LTBLUE}{STRING}
@@ -2942,17 +2956,22 @@ STR_SAVELOAD_OSKTITLE :{BLACK}Sisesta
# World generation
STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Maailma tekitamine
STR_MAPGEN_MAPSIZE :{BLACK}Kaardi mõõtmed:
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Määrab maakaardi mõõtmed ruutudes. Ruute, mida saab kasutada, on pisut vähem
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Määrab kaardi mõõtmed ruutudes. Ruute, mida saab kasutada, on pisut vähem
STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Asustusi:
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Asustuste arv:
STR_MAPGEN_DATE :{BLACK}Algus:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstustihedus:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Kaardi ülemkõrgus:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Tõsta maksimaalset kaardi mägede kõrgust ühe võrra
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Langeta maksimaalset kaardi mägede kõrgust ühe võrra
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumepiiri kõrgus:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Lumepiiri liigutamine ühe võrra üles
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Lumepiiri liigutamine ühe võrra alla
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Kõrgpunkt:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Suurenda kaardi kõrgpunkti ühe võrra
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Vähenda kaardi kõrgpunkti ühe võrra
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Lumekatvus:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Suurenda lumekatvust kümne protsendi võrra
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Vähenda lumekatvust kümne protsendi võrra
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Kõrbekatvus:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Suurenda kõrbekatvust kümne protsendi võrra
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Vähenda kõrbekatvust kümne protsendi võrra
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Maatekituse meetod:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Maapinna tüüp:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Merepinna tase:
@@ -2973,13 +2992,15 @@ STR_MAPGEN_BORDER_RANDOM :{BLACK}Suvaline
STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Suvaline
STR_MAPGEN_BORDER_MANUAL :{BLACK}Määratud
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Kõrgustekaardi pööre:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Kõrgusekaardi nimi:
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Kõrguskaardi pööre:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Kõrguskaardi nimi:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Suurus:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Muuda maksimaalset kaardi kõrgust
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Muuda lumepiiri kõrgust
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Soovitud kõrgpunkt
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Kõrgpunkt
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Lumekatvus (%)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Kõrbekatvus (%)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Muuda algusaastat
# SE Map generation
@@ -3360,7 +3381,7 @@ STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}
STR_STATION_VIEW_GROUP :{BLACK}Jaotusalus
STR_STATION_VIEW_WAITING_STATION :Jaam: ootel
STR_STATION_VIEW_WAITING_AMOUNT :Summa: ootel
STR_STATION_VIEW_WAITING_AMOUNT :Kogus: ootel
STR_STATION_VIEW_PLANNED_STATION :Jaam: eeldatav
STR_STATION_VIEW_PLANNED_AMOUNT :Summa: eeldatav
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} jaamast {STATION}
@@ -3598,7 +3619,7 @@ STR_GROUP_RENAME_TOOLTIP :{BLACK}Ümberni
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Muuda valitud jao värvistikku
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klõpsa, et kaitsta seda jagu globaalse automaatasenduse eest
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Kustuta Grupp
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Kõrvalda jagu
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Kas oled kindel, et tahad kustutada selle grupi ja kõik järglased?
STR_GROUP_ADD_SHARED_VEHICLE :Kõik jagatud sõidukid
@@ -4022,8 +4043,8 @@ STR_ORDERS_LIST_TOOLTIP :{BLACK}Korraldu
STR_ORDER_INDEX :{COMMA}:{NBSP}
STR_ORDER_TEXT :{STRING} {STRING} {STRING}
STR_ORDERS_END_OF_ORDERS :- - Korraldused läbi - -
STR_ORDERS_END_OF_SHARED_ORDERS :- - Jagatud korraldused läbi - -
STR_ORDERS_END_OF_ORDERS :- - Korralduste lõpp - -
STR_ORDERS_END_OF_SHARED_ORDERS :- - Jagatud korralduste lõpp - -
# Order bottom buttons
STR_ORDER_NON_STOP :{BLACK}Vahepeatusteta
@@ -4397,6 +4418,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Mäng ei
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Hiiglaslik kuvapaugutus
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Kuvapaugutuse mõõtmed saavad olema {COMMA} x {COMMA} pikslit. Kuvapaugutuse tegemine võib võtta tükk aega. Kas sa oled kindel, et sa soovid jätkata?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Kõrguskaart edukalt salvestatud, kui '{STRING}'. Kõrgpunkt on {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Ekraanipilt on edukalt salvestatud nimega '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Ekraanipildi tegemine nurjus!

View File

@@ -947,6 +947,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base grafikk sett
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel ta base grafikk setti tú vil brúka
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir}
@@ -2438,9 +2439,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nr. av bygdum:
STR_MAPGEN_DATE :{BLACK}Dato:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nr. av ídnaðum:
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hædd á kava linju:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flyt kava linjuna eitt upp
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flyt kava linjuna eitt niður
STR_MAPGEN_LAND_GENERATOR :{BLACK}Lendis framleiðari:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Slag av lendi:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sjóvarmáli:
@@ -2466,7 +2464,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Navn á
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Stødd:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Broyt hædd á kava linju
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Broyt byrjunar ár
# SE Map generation

View File

@@ -755,7 +755,7 @@ STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Ei omistajaa
STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Taajamia
STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Teollisuutta
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Autiomaata
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Aavikko
STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Lunta
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Näytä kuntien nimet kartalla
@@ -1006,6 +1006,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Laitteis
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Valitse tämä, jos haluat, että OpenTTD yrittää käyttää laitteistokiihdytystä. Muutettu asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Pystytahdistus
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Valitse tämä ottaaksesi käyttöön näytön pystytahdistuksen. Muutettu asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen. Edellyttää, että laitteistokiihdytys on käytössä.
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Käyttöliittymän koko
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Valitse käyttöliittymäelementtien koko
@@ -1124,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Tasainen
STR_TERRAIN_TYPE_HILLY :Kukkulainen
STR_TERRAIN_TYPE_MOUNTAINOUS :Vuoristoinen
STR_TERRAIN_TYPE_ALPINIST :Vuorikiipeilijä
STR_TERRAIN_TYPE_CUSTOM :Oma korkeus
STR_TERRAIN_TYPE_CUSTOM_VALUE :Oma korkeus ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Salliva
STR_CITY_APPROVAL_TOLERANT :Suvaitseva
@@ -1205,9 +1210,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ottaa käyttö
STR_CONFIG_SETTING_CITY_APPROVAL :Valtuuston asenne alueiden uudelleenjärjestelyyn: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Valitse, kuinka paljon yhtiöiden aiheuttama melu ja ympäristövahingot vaikuttavat niiden arvioihin sekä tuleviin rakennustoimiin alueella
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Kartan suurin sallittu korkeus: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Määritä suurin sallittu korkeus vuorille
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Tämä arvo ei kelpaa kartan suurimmaksi sallituksi korkeudeksi, sillä kartalla on ainakin yksi sitä korkeampi vuori
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Kartan korkeusraja: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Aseta kartan maaston maksimikorkeus. Kun valittuna on ”(auto)”, sopiva arvo valitaan maaston luomisen jälkeen
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Tämä arvo ei kelpaa kartan korkeusrajaksi, sillä kartalla on ainakin yksi sitä korkeampi vuori
STR_CONFIG_SETTING_AUTOSLOPE :Salli maaston muokkaaminen rakennusten, raiteiden jne. juurella: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Sallii maaston muokkaamisen rakennusten ja ratojen alta tuhoamatta niitä
STR_CONFIG_SETTING_CATCHMENT :Realistisemman kokoiset vaikutusalueet: {STRING}
@@ -1351,7 +1358,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Määritä, kui
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Suurin sallittu etäisyys kartan reunoilta öljyteollisuudelle: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Öljynjalostamojen ja öljylauttojen suurin etäisyys kartan reunasta. Saarikartoilla tämä takaa sen, että ne ovat lähellä rannikkoa. Yli 256 ruudun kartoilla tätä arvoa suurennetaan suhteessa kartan kokoon.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumirajan korkeus: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määritä, millä korkeudella lumiraja on pohjoisessa maastotyypissä. Lumi vaikuttaa teollisuuslaitosten luontiin sekä kuntien kasvuedellytyksiin
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määritä, millä korkeudella lumiraja on pohjoisessa maastotyypissä. Lumi vaikuttaa teollisuuslaitosten luontiin sekä kuntien kasvuedellytyksiin. Voidaan muuttaa vain Skenaariomuokkaimessa, muuten lasketaan ”lumen peiton” perusteella
STR_CONFIG_SETTING_SNOW_COVERAGE :Lumen peitto: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Säätele lumen määrän suuruusluokkaa pohjoisessa maastossa. Lumi vaikuttaa myös teollisuuden luontiin ja kuntien kasvuedellytyksiin. Käytetään vain karttaa luodessa. Juuri merenpinnan yläpuolella oleva maa on aina lumetonta
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}{NBSP}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Aavikon peitto: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Säätele aavikon määrän suuruusluokkaa subtrooppisessa maastossa. Aavikko vaikuttaa myös teollisuuden luontiin. Käytetään vain karttaa luodessa
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}{NBSP}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maaston epätasaisuus: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Vain TerraGenesis) Määritä mäkien tiheys: Tasaisessa maastossa mäet ovat laajempia ja niitä on vähemmän. Epätasaisessa maastossa on enemmän mäkiä, mikä voi saada maaston näyttämään itseään toistavalta
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erittäin tasainen
@@ -1661,12 +1674,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Suurin sallittu
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Suurin mahdollinen lähennystaso näkymille. Huomioi, että suuret lähennystasot vaativat enemmän muistia
STR_CONFIG_SETTING_ZOOM_MAX :Suurin sallittu pienennystaso: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Pienin mahdollinen lähennystaso näkymille. Pienet lähennystasot voivat aiheuttaa suorituskykyongelmia
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Korkein käytettävä sprite-resoluutio: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Rajoita suurinta spriteille käytettävää resoluutiota. Resoluution rajoittaminen estää korkean tarkkuuden grafiikoiden käyttämisen vaikka niitä olisi saatavilla. Tämä voi auttaa pitämään pelin ulkoasun yhtenäisenä käytettäessä sekaisin GRF-tiedostoja, joista osalla on ja osalla ei ole korkean tarkkuuden grafiikoita.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Tavallinen
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Kuntien kasvunopeus: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Kunnan kasvunopeus
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Ei kasvua
@@ -2332,8 +2350,11 @@ STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Ei voitu
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Puuttuvat grafiikat
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD vaatii toimiakseen grafiikat, mutta niitä ei löydetty. Sallitaanko grafiikoiden lataus ja asennus?
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Kyllä, lataa grafiiikat
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, sulje OpenTTD
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, lopeta OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Lataus epäonnistui
STR_MISSING_GRAPHICS_ERROR :{BLACK}Grafiikoiden lataus epäonnistui.{}Lataa grafiikat manuaalisesti.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Lopeta OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Läpinäkyvyysasetukset
@@ -2884,12 +2905,17 @@ STR_MAPGEN_BY :{BLACK}×
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Kuntien määrä:
STR_MAPGEN_DATE :{BLACK}Päivämäärä:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Teollisuuden määrä:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Suurin sallittu kartan korkeus:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Kasvata suurinta sallittua vuorten korkeutta yhdellä
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Vähennä suurinta sallittua vuorten korkeutta yhdellä
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumirajan korkeus:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Siirrä lumirajaa yksi taso ylöspäin
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Siirrä lumirajaa yksi taso alaspäin
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Korkein huippu:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Korota kartan korkeimman huipun maksimikorkeutta yhdellä
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Madalla kartan korkeimman huipun maksimikorkeutta yhdellä
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Lumen peitto:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Kasvata lumen peittoa 10 prosentilla
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Vähennä lumen peittoa 10 prosentilla
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Aavikon peitto:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Kasvata aavikon peittoa 10 prosentilla
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Vähennä aavikon peittoa 10 prosentilla
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Maastogeneraattori:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Maaston tyyppi:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Merenpinta:
@@ -2915,8 +2941,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Korkeusk
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Koko:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM}×{NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Muuta suurinta sallittua kartan korkeutta
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Vaihda lumirajan korkeutta
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Huipun tavoitekorkeus
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Korkein huippu
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Lumen peitto (%)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Aavikon peitto (%)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Vaihda aloitusvuosi
# SE Map generation
@@ -4333,6 +4361,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Vain til
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Suuri kuvankaappaus
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Kuvankaappauksen tarkkuus tulee olemaan {COMMA} x {COMMA} pikseliä. Kuvankaappauksen ottaminen voi kestää jonkin aikaa. Haluatko jatkaa?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Korkeuskartta tallennettu nimellä ”{STRING}”. Korkein huippu on {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Kuvakaappaus tallennettu nimellä ”{STRING}”.
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Kuvakaappaus epäonnistui!
@@ -4438,7 +4467,7 @@ STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Ei voi r
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Satamaa ei voi rakentaa tähän...
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Lentokenttää ei voi rakentaa...
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Liitä yhteen useampi asema/lastausalue.
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Vieressä on useampi kuin yksi olemassaoleva asema tai kuormausalue.
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... asema liian levittäytynyt
STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Liian monta asemaa ja lastausaluetta.
STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Rautatieasema on jakautunut liian moneen osaan
@@ -4471,7 +4500,7 @@ STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Satama p
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Lentokenttä pitää tuhota ensin.
# Waypoint related errors
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Liittää useamman kuin yhden reittipisteen
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Vieressä on useampi kuin yksi olemassaoleva reittipiste.
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Liian lähellä toista reittipistettä
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Junien reittipistettä ei voi rakentaa tähän...

View File

@@ -1007,6 +1007,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK} Accél
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Cochez cette case permet à OpenTTD d'utiliser l'accélération matérielle, si possible. Un paramètre modifié ne sera pris en compte qu'au redémarrage du jeu
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Les paramètres ne prendront effet qu'après le redémarrage du jeu
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Cochez cette case pour activer la synchronisation verticale de l'écran. La modification de ce paramètres ne sera effective qu'après le redémarrage du jeu. Fonctionne uniquement si laccélération matérielle est active
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Taille d'interface
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Choisir la taille d'élément d'interface à utiliser
@@ -1023,7 +1026,7 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Taille double
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Taille quadruple
STR_GAME_OPTIONS_GRAPHICS :Graphiques {BLACK}
STR_GAME_OPTIONS_GRAPHICS :{BLACK} Graphiques
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK} Taux de rafraîchissement de l'affichage
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK} Sélectionnez la fréquence de rafraîchissement à utiliser
@@ -1125,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :Plat
STR_TERRAIN_TYPE_HILLY :Collinaire
STR_TERRAIN_TYPE_MOUNTAINOUS :Montagneux
STR_TERRAIN_TYPE_ALPINIST :Alpin
STR_TERRAIN_TYPE_CUSTOM :Hauteur personnalisée
STR_TERRAIN_TYPE_CUSTOM_VALUE :Hauteur personnalisée ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Laxiste
STR_CITY_APPROVAL_TOLERANT :Tolérante
@@ -1206,9 +1211,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activer/Désact
STR_CONFIG_SETTING_CITY_APPROVAL :Attitude du conseil municipal envers la restructuration de la zone{NBSP}: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Définit comment le bruit et les dommages environnementaux des compagnies affectent leur réputation et leurs prochaines actions de constructions dans la zone
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altitude maximum de la carte{NBSP}: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Définir l'altitude maximum autorisée pour les montagnes sur la carte
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Vous ne pouvez pas régler l'altitude maximum de la carte sur cette valeur. Au moins une montagne sur la carte est plus haute
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Hauteur limite de la carte: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Définissez la hauteur maximale du terrain de la carte. Avec "(auto)", une bonne valeur sera choisie après la création du terrain
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Vous ne pouvez pas définir la hauteur limite de la carte sur cette valeur. Il y a uu moins une montagne sur la carte qui est plus haute
STR_CONFIG_SETTING_AUTOSLOPE :Terrassement sous les bâtiments, voies, etc.{NBSP}: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Autoriser le terrassement sous les bâtiments et les voies sans les retirer
STR_CONFIG_SETTING_CATCHMENT :Autoriser des zones de desserte plus réalistes{NBSP}: {STRING}
@@ -1352,7 +1359,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Définit combie
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distance maximum depuis les bords pour les industries pétrolières{NBSP}: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limite de distance par rapport au bord de la carte où les raffineries et les plateformes pétrolières peuvent être construites. Sur les cartes d'îles cela assure qu'elles sont près de la côte. Sur les cartes plus large que 256 tuiles, cette valeur est mise à l'échelle.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altitude d'enneigement{NBSP}: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Contrôle à quelle altitude la neige commence dans le climat sub-arctique.La neige affecte aussi la génération des industries et les exigences pour la croissance des villes
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Contrôle à quelle altitude la neige commence dans le climat sub-arctique. La neige affecte aussi la génération des industries et les exigences pour la croissance des villes. Ne peut être modifié que via l'éditeur de scénario autrement il est calculé via "couverture de neige"
STR_CONFIG_SETTING_SNOW_COVERAGE :Couverture de neige: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Contrôle la quantité approximative de neige sur le paysage sub-arctique. La neige affecte également la production des industrielles et les besoins de croissance des villes. Seulement utilisé lors de la création de la carte. La terre juste au-dessus du niveau de la mer est toujours sans neige
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Couverture du désert: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Contrôlez la quantité approximative de zone du désert sur le paysage tropical. Le désert affecte également la création du nombre d'industries. Uniquement utilisé lors de la création de la carte
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rugosité du terrain{NBSP}: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choisir la fréquence des collines{NBSP}: Les paysages doux ont des collines moins nombreuses et plus éloignées. Les paysages rudes ont beaucoup de collines, ce qui peut sembler répétitif
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Très lisse
@@ -1662,12 +1675,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Zoom avant maxi
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Le zoom avant maximum pour les vues. Noter qu'activer un plus grand zoom avant augment les besoins en mémoire
STR_CONFIG_SETTING_ZOOM_MAX :Zoom arrière maximum{NBSP}: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Le zoom arrière maximum pour les vues. Noter que l'usage d'un plus grand zoom arrière peut causer un retard
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Résolution maximale des sprites{NBSP}: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limite la résolution des graphismes. Même si des sprites de plus haute résolution sont disponibles, ils ne seront pas utilisés. Cela peut aider à garder un aspect cohérent quand plusieurs fichiers GRF avec des résolutions différentes sont utilisés.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Vitesse de croissance des villes{NBSP}: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Vitesse de croissance des villes
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Aucune
@@ -2335,6 +2353,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Oui, télécharger les graphiques
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Non, quitter OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Téléchargement échoué
STR_MISSING_GRAPHICS_ERROR :{BLACK}Le téléchargement des graphismes a échoué.{}Il faudrait les télécharger manuellement.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Quitter OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Options de transparence
@@ -2885,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}{NBSP}×
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nb. de villes{NBSP}:
STR_MAPGEN_DATE :{BLACK}Date{NBSP}:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nb. d'industries{NBSP}:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altitude maximum de la carte
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Augmenter l'altitude maximum des montagnes sur la carte de 1
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Réduire l'altitude maximum des montagne sur la carte de 1
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Alt. d'enneigement{NBSP}:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Augmenter l'altitude d'enneigement
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Baisser l'altitude d'enneigement
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Sommet le plus élevé:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Augmenter la hauteur maximale du plus haut sommet de la carte de un
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuer la hauteur maximale du plus haut sommet de la carte de un
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Couverture de la neige:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Augmenter la couverture de neige de dix pour cent
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Diminuer la couverture de neige de dix pour cent
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Couverture du désert:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Augmenter la couverture du désert de dix pour cent
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuer la couverture du désert de dix pour cent
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Générateur{NBSP}:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Type de terrain{NBSP}:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Niveau de la mer{NBSP}:
@@ -2916,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nom de l
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Taille{NBSP}:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM}{NBSP}×{NBSP}{NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Modifier l'altitude maximum de la carte
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Modifier l'altitude d'enneigement
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Hauteur du pic
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Le point le plus haut
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Couverture de neige (en %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Couverture du désert (en %)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Modifier l'année de départ
# SE Map generation
@@ -3412,7 +3440,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Déména
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Reconstruire ailleurs le siège de la compagnie pour le prix de 1{NBSP}% de sa valeur.{}Shift-clic pour afficher seulement le coût estimé.
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Détails
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Afficher le détail des calculs d'infrastructure
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :Donner de largent
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Donner de largent
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Donner de largent à cette compagnie
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nouveau visage
@@ -4334,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Seuls le
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Très grande capture d'écran
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}La capture d'écran aura une résolution de {COMMA} x {COMMA} pixels. Faire cette capture peut prendre un moment . Êtes-vous sûr de vouloir continuer{NBSP}?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}La carte de hauteur a bien été enregistrée sous '{STRING}'. Le pic le plus élevé est {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Copie d'écran enregistrée avec succès sous "{STRING}"
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Échec de la copie d'écran{NBSP}!

View File

@@ -1174,6 +1174,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Tagh dù
STR_GAME_OPTIONS_RESOLUTION_OTHER :Gnàthaichte
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Meud na h-eadar-aghaidh
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Tagh am meud airson rud san eadar-aghaidh
@@ -1360,8 +1361,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toglaich dunaid
STR_CONFIG_SETTING_CITY_APPROVAL :Beachdan comhairle a' bhaile air leasachadh raointean: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Tagh am meud dhe dh'fhuaim is milleadh na h-àrainneachd le companaidhean a tha a dhìth mus bi buaidh air luachadh a' bhaile is barrachd togail san sgìre
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Àirde as motha a mhapa: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Suidhich an àirde as motha aig beanntan a bhios ceadaichte air a mhapa
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Chan urrainn dhut àirde as motha a mhapa a shuidheachadh air an luach seo. Tha beinn air a mhapa a tha nas àirde.
STR_CONFIG_SETTING_AUTOSLOPE :Ceadaich atharrachadh crutha-tìre fo thogalaichean, slighean agus msaa.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ceadaich atharrachadh crutha-tìre fo thogalaichean is slighean gun a bhith gan toirt air falbh
@@ -2967,12 +2966,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Bailtean:
STR_MAPGEN_DATE :{BLACK}Ceann-latha:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Gnìomhachasan:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Àirde as motha a mhapa
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Meudaich an àirde as motha dhe bheanntan air a mhapa le a h-aon
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Lùghdaich an àirde as motha dhe bheanntan air a mhapa le a h-aon
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Àirde na loidhne-shneachda:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Gluais an loidhne-shneachda suas aon cheum
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Gluais an loidhne-shneachda sìos aon cheum
STR_MAPGEN_LAND_GENERATOR :{BLACK}Gineadair crutha-thìre:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Seòrsa a' chrutha-thìre:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Àirde na mara:
@@ -2998,8 +2991,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Ainm a'
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Meud:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Atharraich an àirde as motha air mapa
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Atharraich àirde na loidhne-shneachda
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Atharraich am bliadhna-tòiseachaidh
# SE Map generation

View File

@@ -989,6 +989,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Seleccio
STR_GAME_OPTIONS_RESOLUTION_OTHER :outra
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño da interface
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleciona o tamaño de elementos da interface a usar
@@ -1180,8 +1181,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activa os desas
STR_CONFIG_SETTING_CITY_APPROVAL :Actitude das autoridades locáis cara a restruturacións de áreas: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolle ata que punto o ruido e danos medioambientais producidos polas compañias afectan á súa valoración municipal e ás próximas actividades construtivas na súa área
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altura máxima do mapa: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Establecer a altura máxima permitida para os montes do mapa
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Non podes establecer a altura máxima do mapa a este valor. Canda menos un monte do mapa é maior
STR_CONFIG_SETTING_AUTOSLOPE :Permitir modificacións do terreo baixo edificios, vías, etc. (autopendente): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite modificar o terreo baixo edificacións e vías sen retiralos
@@ -2198,6 +2197,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} un
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} comezou unha nova compañía (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} saiu da partida ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} cambiou o seu nome a {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} deu {2:CURRENCY_LONG} a {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}O servidor pechou a sesión
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}O servidor estase a reiniciar...{}Agarda por favor...
@@ -2808,12 +2808,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nº de cidades:
STR_MAPGEN_DATE :{BLACK}Data:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nº de industrias:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altura máxima do mapa:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Aumenta a altura máxima dos montes do mapa en un
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Diminiuir a altura máxima dos montes do mapa en un
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Cota de neve:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Subir a cota de neve unha altura
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Baixar a cota de neve unha altura
STR_MAPGEN_LAND_GENERATOR :{BLACK}Xerador de terreo:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreo:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivel do mar:
@@ -2839,8 +2833,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome do
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamaño:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Cambiar altura máxima do mapa
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Cambiar a altura da cota de neve
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Cambia-lo ano de inicio
# SE Map generation

View File

@@ -1007,6 +1007,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um OpenTTD zu erlauben, die Hardwarebeschleunigung zu verwenden. Eine geänderte Einstellung wird nur beim Spielneustart wirksam
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Die Einstellung tritt nur nach einem Neustart des Spiels in Kraft
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um VSync zu aktivieren. Eine geänderte Einstellung wird nur beim Spielneustart wirksam. Funktioniert nur mit aktivierter Hardwarebeschleunigung
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Größe der Bedienelemente
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wähle die Größe der Bedienelemente
@@ -1125,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :Flach
STR_TERRAIN_TYPE_HILLY :Hügelig
STR_TERRAIN_TYPE_MOUNTAINOUS :Bergig
STR_TERRAIN_TYPE_ALPINIST :Alpin
STR_TERRAIN_TYPE_CUSTOM :Benutzerdefinierte Höhe
STR_TERRAIN_TYPE_CUSTOM_VALUE :Benutzerdefinierte Höhe ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Hoch
STR_CITY_APPROVAL_TOLERANT :Mäßig
@@ -1206,9 +1211,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ein- oder Aussc
STR_CONFIG_SETTING_CITY_APPROVAL :Toleranz der Stadtverwaltung gegenüber Landschaftsumgestaltungen: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Auswählen, wie stark Lärm und Umweltschäden die Stadtbewertung einer Firma sinken lassen. Bei einer zu schlechten Bewertung werden dann in dieser Stadt keine Bauvorhaben mehr genehmigt
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximale Höhe auf der Karte: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Setze die maximal erlaubte Höhe für Berge auf der Karte
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Die maximale Höhe der Karte kann nicht auf diesen Wert gesetzt werden. Mindestens ein Berg auf der Karte ist höher.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Höhenlimit der Karte: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Bestimme die maximale Höhe der Karte. Mit "(auto)" wird ein passender Wert nach der Weltgenerierung bestimmt.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Das Höhenlimit der Karte kann nicht auf diesen Wert gesetzt werden. Mindestens ein Berg auf der Karte ist höher.
STR_CONFIG_SETTING_AUTOSLOPE :Landschaftsbau unter Gebäuden, Gleisen, usw. erlauben: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Erlaube Erdbauarbeiten unter Gebäuden oder Infrastruktur, ohne sie zu entfernen
STR_CONFIG_SETTING_CATCHMENT :Verschiedene Stationstypen haben unterschiedlich große Einzugsgebiete: {STRING}
@@ -1352,7 +1359,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Wähle wieviele
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximalabstand vom Kartenrand für Ölraffinerien: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Ölraffinerien werden nur in der Nähe des Kartenrands gebaut, bei inselreichen Karten nahe der Küste
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Schneegrenze auf: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wähle die Höhe der Schneefallgrenze im subarktischen Klima. Schnee beeinflusst auch die Platzierung von Industrien und Voraussetzungen für Städtewachstum
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wähle die Höhe der Schneefallgrenze im subarktischen Klima. Schnee beeinflusst auch die Platzierung von Industrien und Voraussetzungen für Städtewachstum. Dies kann nur im Scenario-Editor geändert werden oder wird ansonsten anhand der Einstellung "Schneebedeckung" berechnet.
STR_CONFIG_SETTING_SNOW_COVERAGE :Schneebedeckung: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Steuert die ungefähre Menge von Schneeflächen im subarktischen Klima. Schnee beeinflusst die Platzierung von Industrien und Vorausstzungen für Städtewachstum. Dies kann nur während der Kartenerzeugung benutzt werden. Land knapp über dem Meeresspiegel ist stets schneefrei.
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Wüstenbedeckung: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Steuert die ungefähre Menge von Wüsten im tropischen Klima. Wüsten beeinflussen das Erzeugen von Industriebtrieben. Dies kann nur während der Kartenerzeugung benutzt werden.
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rauheit des Geländes: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(nur TerraGenesis) Wähle die Häufigkeit von Hügeln: Rollende Landschaften haben wenige, weit verteilte Hügel. Zerklüftete Landschaften haben viele Hügel, was wiederum sich wiederholend aussehen kann
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sehr eben
@@ -1802,7 +1815,7 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... Komp
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... „{STRING}“ nicht als Format für Spielstände verfügbar. Nutze stattdessen „{STRING}“
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignoriere Basisgrafiken „{STRING}“: nicht gefunden
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignoriere Basissounds „{STRING}“: nicht gefunden
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoriere Musikset „{STRING}“: nicht gefunden
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoriere Basismusikset „{STRING}“: nicht gefunden
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Zu wenig Arbeitsspeicher
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Reservieren von {BYTES} des Spritecaches fehlgeschlagen. Der Spritecache wurde auf {BYTES} verkleinert. Dies wird die Performance von OpenTTD verschlechtern. Um den Speicherbedarf zu verringern, kann man versuchen, 32bpp-Grafiken auszuschalten und/oder den Zoom-Level zu begrenzen
@@ -2316,7 +2329,7 @@ STR_CONTENT_TYPE_AI :{G=w}KI
STR_CONTENT_TYPE_AI_LIBRARY :{G=w}KI-Bibliothek
STR_CONTENT_TYPE_SCENARIO :{G=n}Szenario
STR_CONTENT_TYPE_HEIGHTMAP :{G=w}Reliefkarte
STR_CONTENT_TYPE_BASE_SOUNDS :Basissound
STR_CONTENT_TYPE_BASE_SOUNDS :Basissounds
STR_CONTENT_TYPE_BASE_MUSIC :Basismusik
STR_CONTENT_TYPE_GAME_SCRIPT :Skript
STR_CONTENT_TYPE_GS_LIBRARY :Skript-Bibliothek
@@ -2340,6 +2353,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, Grafiken herunterladen
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nein, OpenTTD beenden
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Download fehlgeschlagen
STR_MISSING_GRAPHICS_ERROR :{BLACK}Download der Grafiken fehlgeschlagen.{}Bitte Grafiken manuell herunterladen.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}OpenTTD verlassen
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparenzeinstellungen
@@ -2890,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Städteanzahl:
STR_MAPGEN_DATE :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Industriedichte:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximalhöhe der Karte:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Die Maximalhöhe von Bergen auf der Karte um eins erhöhen
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Die Maximalhöhe von Bergen auf der Karte um eins verringern
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Schneegrenze:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Schneegrenze um eine Stufe erhöhen
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Schneegrenze um eine Stufe senken
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Höchster Gipfel:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Die maximale Höhe des höchsten Gipfels auf der Karte um eins erhöhen
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Die maximale Höhe des höchsten Gipfels auf der Karte um eins verringern
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Schneebedeckung:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Schneebedeckung um zehn Prozent erhöhen
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Schneebedeckung um zehn Prozent verringern
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Wüstenbedeckung:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Wüstenabdeckung um zehn Prozent erhöhen
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Wüstenbedeckung um zehn Prozent verringern
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerator:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Landschaftstyp:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Gewässermenge:
@@ -2921,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Reliefka
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Größe:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Maximalhöhe der Karte ändern
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Höhe der Schneegrenze ändern
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Angestrebte Gipfelhöhe
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Höchster Gipfel
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Schneebedeckung (in %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Wüstenbedeckung (in %)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Startjahr ändern
# SE Map generation
@@ -4339,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Nur ein
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Riesiger Screenshot
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Der Screenshot wird die Auflösung von {COMMA} × {COMMA} Pixeln haben. Das kann einige Zeit dauern. Soll fortgefahren werden?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Reliefkarte erfolgreich als „{STRING}“ gespeichert. Der höchste Gipfel ist {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot gespeichert als „{STRING}“
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot fehlgeschlagen

View File

@@ -1101,6 +1101,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Διαλ
STR_GAME_OPTIONS_RESOLUTION_OTHER :άλλη
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Μέγεθος διεπαφής
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Επιλέξτε το μέγεθος στοιχείου διεπαφής
@@ -1293,8 +1294,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Εναλλαγ
STR_CONFIG_SETTING_CITY_APPROVAL :Στάση δημοτικού συμβουλίου ως προς τον μετασχηματισμό της περιοχής: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Επιλογή πόσο ο θόρυβος και η περιβαλλοντικη καταστροφή άπο εταιρίες επηρεάζουν τα ποσοστά αποδοχής και περαιτέρω έργα στη περιοχή
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Μέγιστο ύψος χάρτη: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Ορισμός του μέγιστου επιτρεπτού ύψους βουνών στο χάρτη
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE} Δεν μπορείτε να θέσετε το μέγιστο ύψος χάρτη σε αυτή τη τιμή. Τουλάχιστον ένα βουνό στο χάρτη είναι πιο ψηλό.
STR_CONFIG_SETTING_AUTOSLOPE :Να επιτρέπεται η διαμόρφωση εδάφους κάτω από κτίρια, γραμμές, κλπ.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Επιτρέπεται η διαμόρφωση του εδάφους κάτω από κτίρια και σιδηροτροχιές χωρίς αυτά να αφαιρούνται
@@ -2935,12 +2934,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Αριθμός πόλεων:
STR_MAPGEN_DATE :{BLACK}Ημερομηνία:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Αριθμός βιομηχανιών:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Μέγιστο ύψος χάρτη
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Αύξηση του μέγιστου ύψους βουνών του χάρτη κατά ένα
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Μείωση του μέγιστου ύψους βουνών του χάρτη κατά ένα
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Ύψος γραμμής χιονιού:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα πάνω
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα κάτω
STR_MAPGEN_LAND_GENERATOR :{BLACK}Δημιουργός εδάφους:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Τύπος εδάφους:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Επίπεδο θάλασσας:
@@ -2966,8 +2959,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Όνομ
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Μέγεθος:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Αλλαγή μέγιστου ύψους χάρτη
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Άλλαγη του ύψους της γράμμης χιονιού
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Αλλαγή έτους έναρξης
# SE Map generation

View File

@@ -988,6 +988,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}בחר
STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}גודל ממשק
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}בחר את ממשק גודל העצם לשימוש
@@ -1174,8 +1175,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :אפשר/מנע
STR_CONFIG_SETTING_CITY_APPROVAL :יחס מועצת העיר כלפי שינוי מבנה אזורי: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :בחר באיזו מידה רעש ונזק סביבתי ע"י חברות משפיעים על הדירוג העירוני שלהן ופעולות בנייה עתידיות באזור
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :גובה מפה מקסימלי: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :קבע את הגובה המקסימלי להרים במפה
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}לא ניתן לקבוע את הגובה המקסימלי במפה לערך זה. קיים לפחות הר אחד גבוה יותר
STR_CONFIG_SETTING_AUTOSLOPE :אפשר יצירת מילוי עפר תחת מבנים, פסי רכבת וכו': {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :אפשר שינוי פני השטח מתחת לבניינים ולמסילות ללא הסרתם
@@ -2751,12 +2750,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK} :מספר העיירות
STR_MAPGEN_DATE :{BLACK} :תאריך
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK} :מספר התעשיות
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}גובה מפה מקסימלי:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}הגדל את הגובה המקסימלי של הרים במפה ביחידה אחת
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}הקטן את הגובה המקסימלי במפה ביחידה אחת
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}גובה קו השלג
STR_MAPGEN_SNOW_LINE_UP :{BLACK}הגבה את קו השלג
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}הנמך את קו השלג
STR_MAPGEN_LAND_GENERATOR :{BLACK} :מחולל פני שטח
STR_MAPGEN_TERRAIN_TYPE :{BLACK} :סוג הקרקע
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK} :כמות ימים/אגמים
@@ -2782,8 +2775,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK} :שם
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}גודל:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} על {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}שינוי הגובה המקסימלי במפה
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}שנה את גובה קו השלג
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}שנה את שנת הפתיחה
# SE Map generation

View File

@@ -1070,6 +1070,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardvere
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Bekapcsolásával az OpenTTD hardveres gyorsítást próbál alkalmazni. A beállítás csak a játék újraindítása után lép érvénybe.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ez a beállítás csak a játék újraindítása után lép érvénybe
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync (Vertikális Szinkronizáció)
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Jelöld be ezt a négyzetet hogy engedélyezd a v-sync-et. A változtatás csak a játék újraindítása után fog érvényesülni. Kizárólag hardware gyorsítással működik!
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Felület mérete
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Használni kívánt felületméret kiválasztása
@@ -1188,6 +1191,8 @@ STR_TERRAIN_TYPE_FLAT :Sík
STR_TERRAIN_TYPE_HILLY :Dombos
STR_TERRAIN_TYPE_MOUNTAINOUS :Hegyvidéki
STR_TERRAIN_TYPE_ALPINIST :Alpesi
STR_TERRAIN_TYPE_CUSTOM :Egyéni magasság
STR_TERRAIN_TYPE_CUSTOM_VALUE :Egyéni magasság ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Engedékeny
STR_CITY_APPROVAL_TOLERANT :Toleráns
@@ -1269,8 +1274,10 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ha engedélyezv
STR_CONFIG_SETTING_CITY_APPROVAL :Városi tanács hozzáállása a területének az átépítéséhez: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Válaszd ki, hogy mennyi zaj és környezeti kár okozása befolyásolja a cég megítélését egy városban, mely hatással van a cég további építési lehetőségeire a város területén belül
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximális térképmagasság: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :A térképen található hegyek maximális magasságának beállítása
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Térkép magasságkorlátja: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Beállíthatod a térkép legmagasabb pontjának tengerszint feletti magasságát. "(automatikus)" esetén az értéket a térképgenerátor határozza meg.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatikus)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nem állíthatod erre az értékre a maximális térképmagasságot. Legalább egy hegy magasabb ennél
STR_CONFIG_SETTING_AUTOSLOPE :Épületek, vágányok stb. alatti tereprendezés engedélyezése: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tájrendezés engedélyezése épületek és utak alatt azok eltávolítása nélkül
@@ -1415,7 +1422,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Mennyi gazdasá
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Olajfinomítók és olajfúró tornyok maximális távolsága a térkép szélétől: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Megadhatod, hogy a térkép szélétől milyen messze épülhetnek olajfinomítók és olajfúró tornyok. Sziget jellegű térképek esetén így a part közelében fognak épülni. 256 mezőnél szélesebb, ill. hosszabb térképek esetén ez az érték felszorzódik.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Hóhatár magassága: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Ezzel a beállítással szabályozhatod a szub-arktikus táj hóhatárát. A hó befolyással lehet a gazdasági épületek generálására és a települések növekedésére.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Ezzel a beállítással szabályozhatod a szub-arktikus táj hóhatárát. A hó befolyással lehet a gazdasági épületek generálására és a települések növekedésére. Csak a pályaszerkesztőben lehet állítani, más esetben a havas terület százalékos kiterjedéséből kerül kiszámításra.
STR_CONFIG_SETTING_SNOW_COVERAGE :Havas terület kiterjedése: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Beállíthatod, hogy a szub-arktikus tájon a térkép mekkora részét fedje hó. A hó befolyással van a gazdasági épületek elhelyezésére és a települések növekedésére. A beállítás csak a térképgenerátort érinti. A tengerszint feletti legelső szintet sosem fedheti hó.
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Sivatag kiterjedése: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Beállíthatod, hogy a szubtrópusi tájon a térkép mekkora részét fedje sivatag. A sivatag hatással van a gazdasági épületek elhelyezésére és a települések növekedésére. A beállítás csak a térképgenerátort érinti.
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :A terep durvasága: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(csak TerraGenesis esetén) Kiválaszthatod a hegyek mennyiségét: a sima térképeken kevesebb, de kiterjedtebb hegy van, míg a durva térképeken sok hegy van, amik kissé ismétlődőnek tűnhetnek.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Nagyon sima
@@ -1725,12 +1738,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :A nagyítás ma
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximális nagyítás mértéke. A nagyobb nagyítási mérték több memóriát igényel
STR_CONFIG_SETTING_ZOOM_MAX :A kicsinyítés maximális mértéke: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximális kicsinyítés mértéke. A nagyobb kicsinyítési mérték szaggatást okozhat
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Sprite-ok maximális felbontása: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Meghatározhatod a sprite-ok maximális felbontását. Ha korlátozod a maximális felbontást, akkor abban az esetben is kisebb felbontású sprite-ok fognak megjelenni, ha egyébként lenne nagyobb felbontású is. Ez akkor lehet hasznos, ha olyan NewGRF-ek keverékét használod, amelyek különböző felbontással rendelkeznek, konzisztensebb megjelenést biztosítva a játéknak.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normál
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Települések növekedési sebessége: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :A települések növekedési sebessége
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nincs
@@ -2398,6 +2416,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Az OpenT
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Igen, a grafikai alapcsomag letöltése
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nem, kilépés az OpenTTD-ből
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Letöltés sikertelen
STR_MISSING_GRAPHICS_ERROR :{BLACK}A grafikus alapcsomag letöltése sikertelen.{}Tölts le manuálisan egy grafikus alapcsomagot!
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Kilépés az OpenTTD-ből
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Átlátszósági beállítások
@@ -2948,12 +2969,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Várossűrűség:
STR_MAPGEN_DATE :{BLACK}Dátum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Gazd. épületek száma:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximum térképmagasság:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}A hegyek maximális magasságának növelése a térképen eggyel
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}A hegyek maximális magasságának csökkentése a térképen eggyel
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hóhatár:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}A hóhatár megnövelése eggyel
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}A hóhatár csökkentése eggyel
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Legmagasabb pont:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}A térkép legmagasabb pontjának tengerszint feletti magasságának növelése eggyel
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}A térkép legmagasabb pontjának tengerszint feletti magasságának csökkentése eggyel
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Havas terület kiterjedése:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}A havas terület kiterjedésének növelése 10%-kal
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}A havas terület kiterjedésének csökkentése 10%-kal
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Sivatag kiterjedése:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}A sivatag kiterjedésének növelése 10%-kal
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}A sivatag kiterjedésének csökkentése 10%-kal
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Térkép generátor:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tereptípus:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Tengerszint:
@@ -2979,8 +3005,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Magassá
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Méret:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Térkép maximális magasságának megváltozatása
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Hóhatár megváltoztatása
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}A legmagasabb pont tengerszint feletti magassága
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Legmagasabb pont
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}A havas terület kiterjedése (százalékban)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}A sivatag kiterjedése (százalékban)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Kezdő év megváltoztatása
# SE Map generation
@@ -4397,6 +4425,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Csak egy
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Hatalmas képernyőkép
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}A képernyőkép felbontása {COMMA} x {COMMA} pixel lesz. A méret miatt ez eltarthat egy ideig. Szeretnéd folytatni?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Magasságtérkép sikeresen elmentve '{STRING}' néven. A térkép legmagasabb pontja: {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}A képernyő elmentve '{STRING}' néven
STR_ERROR_SCREENSHOT_FAILED :{WHITE}A képmentés nem sikerült!

View File

@@ -946,6 +946,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grunngrafík
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Nota grunngrafíkina
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} týnd{P "" ar} eða ónýt{P "" ar} skrá{P "" r}
@@ -2544,9 +2545,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Fjöldi bæja:
STR_MAPGEN_DATE :{BLACK}Dags.:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Fjöldi iðnaða:
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hæð snjólínu:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Hækka snjólínu upp um eitt þrep
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Lækka snjólínu niður um eitt þrep
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landmyndun:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Gerð lands:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Magn sjávar:
@@ -2572,7 +2570,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nafn hæ
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Stærð:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Breyta hæð snjólínu
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Breyta upphafsári
# SE Map generation

View File

@@ -946,6 +946,7 @@ STR_GAME_OPTIONS_CURRENCY_NTD :Dollar Taiwan B
STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi Cina (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :Dollar Hong Kong (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :India Rupee (INR)
STR_GAME_OPTIONS_CURRENCY_MYR :Ringgit Malaysia (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Berkendara di lajur kiri
@@ -999,6 +1000,9 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolusi
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih resolusi layar yang diinginkan
STR_GAME_OPTIONS_RESOLUTION_OTHER :lainnya
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Akselerasi perangkat keras
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Pengaturan hanya akan berlaku setelah game dimulai ulang
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Ukuran antarmuka
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pilih ukuran elemen antarmuka yang akan digunakan
@@ -1016,7 +1020,10 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Kali dua
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4 kali
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafik
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Menampilkan kecepatan refresh
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Kecepatan refresh yang lebih tinggi dari 60Hz dapat memengaruhi kinerja.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set Grafik Dasar
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih grafik dasar yang digunakan
@@ -1112,6 +1119,8 @@ STR_TERRAIN_TYPE_FLAT :Datar
STR_TERRAIN_TYPE_HILLY :Berbukit
STR_TERRAIN_TYPE_MOUNTAINOUS :Pegunungan
STR_TERRAIN_TYPE_ALPINIST :Pemanjat Gunung
STR_TERRAIN_TYPE_CUSTOM :Ketinggian Kustom
STR_TERRAIN_TYPE_CUSTOM_VALUE :Ketinggian Kustom ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Selalu boleh
STR_CITY_APPROVAL_TOLERANT :Toleran
@@ -1193,8 +1202,8 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Mengaktifkan be
STR_CONFIG_SETTING_CITY_APPROVAL :Sikap pemerintah kota terhadap restrukturasi area: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih seberapa banyak dampak kebisingan dan lingkungan oleh perusahaan terhadap peringkat kota karena pembangunan di daerah
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Tinggi peta maksimum: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Atur ketinggian pegunungan maksimum yang diijinkan untuk peta ini
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Ketinggian peta maksimum: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Tetapkan ketinggian maksimum medan peta. Dengan "(otomatis)" nilai yang baik akan diambil setelah pembuatan medan
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kamu tidak bisa mengubah ketinggian peta maksimum di angka itu. Setidaknya ada satu gunung di peta yang lebih tinggi
STR_CONFIG_SETTING_AUTOSLOPE :Ijinkan pembentukan slop dibawah bangunan, rel, dsb.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ijinkan pembentukan tanah dibawah bangunan dan trek tanpa merusaknya
@@ -1340,6 +1349,9 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Jarak maksimal
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Kilang minyak hanya dibangun pada tepi peta atau pantai
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Tinggi garis salju: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Mengatur ketinggian di mana salju akan muncul. Salju juga akan mempengaruhi pengembangan industri dan persyaratan untuk pertumbuhan kota
STR_CONFIG_SETTING_DESERT_COVERAGE :Cakupan gurun: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Kontrol perkiraan jumlah gurun di lanskap tropis. Gurun juga mempengaruhi generasi industri. Hanya digunakan selama pembuatan peta
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Kekasaran daratan: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(hanya TerraGenesis) Memilih frekuensi bukit: Bentang darat rata punya bukit yang lebih sedikit dan lebih lebar. Bentang darat bergunung punya lebih banyak bukit, dan ini mungkin akan terlihat lebih membosankan
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sangat halus
@@ -1645,12 +1657,15 @@ STR_CONFIG_SETTING_ZOOM_MIN :Tingkat Perbesa
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Perbesaran viewport maksimal. Semakin besar semakin banyak memori yang dibutuhkan
STR_CONFIG_SETTING_ZOOM_MAX :Tingkat zoom out Maksimal: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Pengecilan maksimum untuk viewport. Semakin kecil semakin tidak jelas
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Sprite resolusi tertinggi untuk digunakan: {STRING}
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Kecepatan pertumbuhan kota: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Kecepatan pertumbuhan kota
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Tidak tumbuh
@@ -1785,6 +1800,7 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Kehabisa
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Mengalokasikan {BYTES} 'spritecache' gagal. 'Spritecache' dikurangi ke {BYTES}. Ini akan kurangi kinerja OpenTTD. Untuk kurangi kebutuhan memori anda bisa coba matikan grafik 32bpp dan/atau tingkat pembesaran
# Video initalization errors
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... tidak ditemukan GPU yang kompatibel. Akselerasi perangkat keras dinonaktifkan
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2316,6 +2332,8 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ya, download file gambar
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Tidak, tutup OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Gagal Mendownload
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Keluar OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Pengaturan Transparasi
@@ -2866,12 +2884,9 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Jumlah Kota:
STR_MAPGEN_DATE :{BLACK}Tgl:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Jumlah industri:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Ketinggian peta maksimum:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Naikkan satu ketinggian maksimum gunung di peta
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Turunkan satu ketinggian maksimum gunung di peta
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Tinggi garis salju:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Naikkan ketinggian garis salju satu angka
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Turunkan ketinggian garis salju satu angka
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Kurangi satu ketinggian maksimum puncak tertinggi di peta
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Kurangi cakupan salju hingga sepuluh persen
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Cakupan gurun:
STR_MAPGEN_LAND_GENERATOR :{BLACK}Algoritma pulau:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Jenis dataran:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Area perairan:
@@ -2897,8 +2912,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nama Pet
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Luas:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Ubah ketinggian peta maksimal
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ubah ketinggian garis salju
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Cakupan salju (dalam %)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ganti Tahun Permulaan
# SE Map generation
@@ -3189,6 +3203,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Kolusi
STR_GOALS_CAPTION :{WHITE}{COMPANY} Target
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Target Global
STR_GOALS_SPECTATOR :Target Global
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Tidak ada -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
@@ -3563,6 +3578,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Daya Ger
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Kargo dapat di ganti untuk: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Semua jenis kargo
STR_PURCHASE_INFO_NONE :Tidak Ada
STR_PURCHASE_INFO_ENGINES_ONLY :Hanya Lokomotif
STR_PURCHASE_INFO_ALL_BUT :Semua tapi tidak untuk {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Traksi Maks.: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Jangkauan: {GOLD}{COMMA} kotak

View File

@@ -969,6 +969,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Roghnaig
STR_GAME_OPTIONS_RESOLUTION_OTHER :eile
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Méid an chomhéadain
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Roghnaigh méid na heiliminte comhéadain a úsáidfear
@@ -1155,8 +1156,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Cuir tubaistí,
STR_CONFIG_SETTING_CITY_APPROVAL :Dearcadh chomhairle an bhaile i leith athstruchtúrú limistéir: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Roghnaigh a mhéid a mbeidh tionchar ag torann agus damáiste don chomhshaol a dhéanann cuideachtaí ar a rátáil sa bhaile agus ar imeachtaí tógála eile sa cheantar
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Airde uasta na léarscáile: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Socraigh an airde uasta atá ceadaithe do shléibhte ar an léarscáil
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ní féidir leat airde uasta na léarscáile a shocrú ag an luach seo. Tá sliabh amháin ar a laghad ar an léarscáil níos airde
STR_CONFIG_SETTING_AUTOSLOPE :Ceadaigh athrú talún faoi fhoirgnimh, ráillí iarnróid srl.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ceadaigh tírdhreachú faoi fhoirgneamh agus ráillí gan iad a bhaint
@@ -2694,12 +2693,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Líon na mbailte:
STR_MAPGEN_DATE :{BLACK}Dáta:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Líon na dtionscal:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Airde uasta na léarscáile
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Méadaigh airde uasta na sléibhte ar an léarscáil de leibhéal amháin
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Laghdaigh airde uasta na sléibhte ar an léarscáil de leibhéal amháin
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Airde na líne sneachta:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Bog airde na líne sneachta suas ceann amháin
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Bog airde na líne sneachta síos ceann amháin
STR_MAPGEN_LAND_GENERATOR :{BLACK}Talamh a chruthú:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Cineál tír-raoin:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Leibhéal na farraige:
@@ -2725,8 +2718,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Ainm an
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Méid:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Athraigh airde uasta na léarscáile
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Athraigh airde na líne sneachta
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Athraigh an bhliain tosaigh
# SE Map generation

View File

@@ -1002,6 +1002,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Attiva q
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Risoluzione schermo
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Seleziona la risoluzione dello schermo da utilizzare
STR_GAME_OPTIONS_RESOLUTION_OTHER :Altra
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Accelerazione hardware
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Seleziona questa opzione per consentire a OpenTTD di utilizzare l'accelerazione hardware. Eventuali cambiamenti avranno effetto solo dopo un riavvio del gioco
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Le nuove impostazioni avranno effetto solo dopo un riavvio del gioco
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Dimensione interfaccia
@@ -1020,7 +1025,13 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normale
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Doppia
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quadrupla
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafica
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Frequenza di aggiornameno dello schermo
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Seleziona la frequenza di aggiornamento dello schermo da utilizzare
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :altro
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Frequenze di aggiornamento maggiori di 60Hz potrebbero impattare le prestazioni.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Pacchetto grafico di base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Seleziona il pacchetto grafico di base da utilizzare
@@ -1116,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Pianeggiante
STR_TERRAIN_TYPE_HILLY :Collinare
STR_TERRAIN_TYPE_MOUNTAINOUS :Montuoso
STR_TERRAIN_TYPE_ALPINIST :Alpino
STR_TERRAIN_TYPE_CUSTOM :Altezza personalizzata
STR_TERRAIN_TYPE_CUSTOM_VALUE :Altezza personalizzata ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Permissivo
STR_CITY_APPROVAL_TOLERANT :Tollerante
@@ -1219,8 +1232,8 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Controlla l'att
STR_CONFIG_SETTING_CITY_APPROVAL :Atteggiamento della città in merito alle modifiche: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Seleziona il modo in cui il rumore e i danni all'ambiente da parte delle compagnie possono influenzare la valutazione delle città e le successive operazioni di costruzione nell'area controllata
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altezza massima mappa: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Imposta l'altezza massima consentita per le montagne sulla mappa
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatico)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Impossibile impostare l'altezza massima della mappa a questo valore. Almeno una delle montagne della mappa è più alta
STR_CONFIG_SETTING_AUTOSLOPE :Consenti rimodellazione terreno sotto a edifici, rotaie, etc.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Consente la rimodellazione del terreno sotto edifici e rotaie senza doverli rimuovere
@@ -1366,6 +1379,10 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Massima distanz
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limita la distanza dal bordo della mappa entro cui possono essere costruite raffinerie e piattaforme petrolifere. Nelle mappe insulari sono comunque sempre vicino alla costa. Su mappe più grandi di 256 riquadri il valore è aumentato in proporzione.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altezza delle nevi perenni: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Determina la quota alla quale appare la neve nei paesaggi sub-artici. La neve ha anche l'effetto di influenzare la generazione delle industrie e i requisiti per la crescita delle città
STR_CONFIG_SETTING_SNOW_COVERAGE :Aree innevate: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Aree desertiche: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregolarità del terreno: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Solo TerraGenesis) Seleziona la frequenza delle colline. I paesaggi morbidi presentano poche colline di forma allargata. I paesaggi accidentati hanno molte colline, che potrebbero apparire ripetitive
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Molto morbido
@@ -1675,13 +1692,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Massimo livello
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Livello massimo di zoom in avanti per le visuali. Nota: abilitare alti livelli di zoom avanti aumenta la memoria richiesta
STR_CONFIG_SETTING_ZOOM_MAX :Massimo livello di zoom indietro: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Livello massimo di zoom all'indietro per le visuali. Nota: i livelli alti di zoom indietro possono causare rallentamenti durante l'uso
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Risoluzione massima sprite: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limita la risoluzione massima degli sprite da utilizzare. Questa limitazione eviterà di utilizzare texture ad alta risoluzione anche quando disponibili. Ciò può aiutare a rendere l'aspetto di gioco più uniforme quando si usano combinazioni di file GRF con e senza texture ad alta risoluzione.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normale
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Velocità di crescita delle città: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocità di crescita delle città
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nessuna
@@ -1816,6 +1837,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memoria
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Impossibile allocare {BYTES} della cache degli sprite. La cache degli sprite è stata limitata a {BYTES}; questo comporterà una riduzione delle prestazioni di OpenTTD. Per ridurre la quantità di memoria richiesta è possibile disabilitare la grafica a 32 bit e/o i livelli di zoom
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Errore nelle impostazioni video...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... non è stata trovata alcuna GPU compatibile. L'accelerazione hardware è stata disabilitata
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1853,7 +1876,7 @@ STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostra l
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostra le impostazioni NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Controlla la disponibilità di contenuti nuovi o aggiornati da scaricare
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra le impostazioni delle IA e degli Script
STR_INTRO_TOOLTIP_QUIT :{BLACK}Esci da 'OpenTTD'
STR_INTRO_TOOLTIP_QUIT :{BLACK}Esci da OpenTTD
STR_INTRO_BASESET :{BLACK}Nel pacchetto grafico di base attualmente selezionato mancano {NUM} sprite. È consigliabile controllare gli aggiornamenti del pacchetto.
STR_INTRO_TRANSLATION :{BLACK}A questa traduzione mancano {NUM} string{P a he}. Aiutaci a migliorare OpenTTD iscrivendoti come traduttore. Vedi readme.txt per dettagli.
@@ -2347,6 +2370,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sì, scarica il pacchetto
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, esci da OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Download non riuscito
STR_MISSING_GRAPHICS_ERROR :{BLACK}Download del pacchetto grafico non riuscito.{}Si prega di scaricare il pacchetto grafico manualmente.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Esci da OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opzioni trasparenza
@@ -2903,12 +2929,11 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Numero città:
STR_MAPGEN_DATE :{BLACK}Data:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Numero industrie:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altezza massima mappa:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Aumenta di uno l'altezza massima delle montagne sulla mappa
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Riduce di uno l'altezza massima delle montagne sulla mappa
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Altezza delle nevi:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Sposta in su di uno l'altezza delle nevi perenni
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Sposta in giù di uno l'altezza delle nevi perenni
STR_MAPGEN_HEIGHTMAP_HEIGHT :{WHITE}Picco massimo:
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Aree innevate:
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Aree desertiche:
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generatore:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo di terreno:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Livello del mare:
@@ -2934,8 +2959,9 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome hei
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Dim.:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Cambia l'altezza massima della mappa
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Cambia l'altezza delle nevi perenni
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Picco massimo
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Aree innevate (in %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Aree desertiche (in %)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Cambia l'anno di inizio
# SE Map generation
@@ -3213,19 +3239,23 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Finanzia nuove
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Acquista esclusiva sui trasporti
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Corrompi l'autorità locale
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Inizia una piccola campagna pubblicitaria, per attirare più passeggeri e merci ai servizi di trasporto della compagnia.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Inizia una campagna pubblicitaria moderata, per attirare più passeggeri e merci ai servizi di trasporto della compagnia.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Inizia una grande campagna pubblicitaria locale, per attirare più passeggeri e merci ai servizi di trasporto della compagnia.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finanzia la ricostruzione della rete stradale cittadina. Causa un considerevole disagio al traffico stradale per 6 mesi.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Costruisce una statua in onore della compagnia.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finanzia la costruzione di nuovi edifici commerciali nella città.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Acquista un anno di diritti di trasporto esclusivi in città. L'autorità cittadina permetterà a passeggeri e merci di usare solo le stazioni della compagnia.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Inizia una piccola campagna pubblicitaria, per attirare più passeggeri e merci ai servizi di trasporto della compagnia.{}Fornisce un aumento temporaneo della valutazione delle stazioni in un piccolo raggio dal centro della città.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Inizia una campagna pubblicitaria moderata, per attirare più passeggeri e merci ai servizi di trasporto della compagnia.{}Fornisce un aumento temporaneo della valutazione delle stazioni in un moderato raggio dal centro della città.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Inizia una grande campagna pubblicitaria locale, per attirare più passeggeri e merci ai servizi di trasporto della compagnia.{}Fornisce un aumento temporaneo della valutazione delle stazioni in un grande raggio dal centro della città.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finanzia la ricostruzione della rete stradale cittadina.{}Causa un considerevole disagio al traffico stradale per 6 mesi.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Costruisci una statua in onore della compagnia.{}Fornisce un aumento permanente della valutazione delle stazioni in questa città.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finanzia la costruzione di nuovi edifici nella città.{}Fornisce un aumento temporaneo della crescita della città.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Acquista un anno di diritti di trasporto esclusivi in città. L'autorità cittadina non permetterà a passeggeri e merci di usare le stazioni dei tuoi avversari.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Corrompi l'autorità locale per aumentare la tua valutazione, con il rischio di una severa multa se scoperto.{}Costo: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}Obiettivi della {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Obiettivi globali
STR_GOALS_SPECTATOR :Obiettivi globali
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globale
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Mostra obbiettivi globali
STR_GOALS_COMPANY_BUTTON :{BLACK}Compagnia
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Mostra obbiettivi della compagnia
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nessuno -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
@@ -3600,6 +3630,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagoni m
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Riadattabile per: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Tutti i tipi di carico
STR_PURCHASE_INFO_NONE :Niente
STR_PURCHASE_INFO_ENGINES_ONLY :Solo motori
STR_PURCHASE_INFO_ALL_BUT :Tutto tranne {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Sforzo di trazione massimo: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Autonomia: {GOLD}{COMMA} riquadr{P o i}

View File

@@ -32,7 +32,7 @@ STR_CARGO_PLURAL_OIL :石油
STR_CARGO_PLURAL_LIVESTOCK :家畜
STR_CARGO_PLURAL_GOODS :商品
STR_CARGO_PLURAL_GRAIN :穀物
STR_CARGO_PLURAL_WOOD :木
STR_CARGO_PLURAL_WOOD :
STR_CARGO_PLURAL_IRON_ORE :鉄鉱石
STR_CARGO_PLURAL_STEEL :鋼鉄
STR_CARGO_PLURAL_VALUABLES :貴重品
@@ -66,7 +66,7 @@ STR_CARGO_SINGULAR_OIL :石油
STR_CARGO_SINGULAR_LIVESTOCK :家畜
STR_CARGO_SINGULAR_GOODS :商品
STR_CARGO_SINGULAR_GRAIN :穀物
STR_CARGO_SINGULAR_WOOD :木
STR_CARGO_SINGULAR_WOOD :
STR_CARGO_SINGULAR_IRON_ORE :鉄鉱石
STR_CARGO_SINGULAR_STEEL :鋼鉄
STR_CARGO_SINGULAR_VALUABLES :貴重品
@@ -100,7 +100,7 @@ STR_QUANTITY_OIL :石油{VOLUME_L
STR_QUANTITY_LIVESTOCK :家畜{COMMA}頭
STR_QUANTITY_GOODS :商品{COMMA}箱
STR_QUANTITY_GRAIN :穀物{WEIGHT_LONG}
STR_QUANTITY_WOOD :木{WEIGHT_LONG}
STR_QUANTITY_WOOD :木{WEIGHT_LONG}
STR_QUANTITY_IRON_ORE :鉄鉱石{WEIGHT_LONG}
STR_QUANTITY_STEEL :鋼鉄{WEIGHT_LONG}
STR_QUANTITY_VALUABLES :貴重品{COMMA}袋
@@ -187,6 +187,7 @@ STR_COLOUR_ORANGE :橙
STR_COLOUR_BROWN :茶
STR_COLOUR_GREY :灰
STR_COLOUR_WHITE :白
STR_COLOUR_RANDOM :ランダム
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}mph
@@ -231,6 +232,8 @@ STR_TOOLTIP_SORT_ORDER :{BLACK}並べ
STR_TOOLTIP_SORT_CRITERIA :{BLACK}並べ替えの基準を選択します
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}フィルタリングの基準を選択します
STR_BUTTON_SORT_BY :{BLACK}並べ替え
STR_BUTTON_CATCHMENT :{BLACK}範囲
STR_TOOLTIP_CATCHMENT :{BLACK}範囲の表示を切り替えます
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}ウィンドウを閉じます
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}ウィンドウのタイトルです。ドラッグでウィンドウが移動できます
@@ -307,8 +310,13 @@ STR_SORT_BY_CARGO_CAPACITY :積載容量
STR_SORT_BY_RANGE :航続距離
STR_SORT_BY_POPULATION :人口
STR_SORT_BY_RATING :レーティング
STR_SORT_BY_NUM_VEHICLES :車両数
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :昨年の総利益
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :今年の総利益
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :前年度の平均利益
# Group by options for vehicle list
STR_GROUP_BY_SHARED_ORDERS :共有注文
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}ゲームをポーズします
@@ -354,6 +362,7 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}地形
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}町を生成します
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}産業を生成します
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}道路を建設します
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}路面電車建設
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}木を植えます。Shiftキーを押しながら決定すると費用を見積もります
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}標識を設置します
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}オブジェクトを設置します。Shiftを押しながら決定すると費用を見積もります
@@ -462,6 +471,7 @@ STR_TOOLBAR_SOUND_MUSIC :効果音/音
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :最新メッセージ/ニュース
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :メッセージ履歴
STR_NEWS_MENU_DELETE_ALL_MESSAGES :メッセージをすべて削除
############ range ends here
############ range for about menu starts
@@ -470,6 +480,7 @@ STR_ABOUT_MENU_SEPARATOR :―――――
STR_ABOUT_MENU_TOGGLE_CONSOLE :コンソールの表示切替
STR_ABOUT_MENU_AI_DEBUG :AI/ゲームスクリプトのデバッグ
STR_ABOUT_MENU_SCREENSHOT :スクリーンショット撮影(現在のズーム)
STR_ABOUT_MENU_SHOW_FRAMERATE :フレームレートを表示
STR_ABOUT_MENU_ABOUT_OPENTTD :OpenTTDについて
STR_ABOUT_MENU_SPRITE_ALIGNER :スプライトを整列
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :バウンディングボックスの表示切替
@@ -640,6 +651,7 @@ STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLA
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}音楽がありません
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}"
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}トラック
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}タイトル
@@ -660,11 +672,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}プレ
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}曲選択のウィンドウを表示します
# Playlist window
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}音楽プログラム-'{STRING}'
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}楽曲索引
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}プレイリスト - '{STRING}'
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}消去
STR_PLAYLIST_CHANGE_SET :{BLACK}セットの変更
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}選択したプレイリストの内容を消去します。カスタム1/2 のみ)
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}音楽の選択を別のインストール済みセットに変更する
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}クリックすると、その曲を選択したプレイリストに追加します。(カスタム1/2 のみ)
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}クリックすると、その曲を選択したプレイリストから削除します。(カスタム1/2 のみ)
@@ -724,6 +739,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}荒地
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}草地
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}露地
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT} {BLACK}熱帯雨林
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}耕作地
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}樹林
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}岩石
@@ -755,6 +771,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}全貨
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}最新のメッセージ/ニュースを表示します
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * ポーズ中 * *
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * 一時停止中 (リンクグラフの更新を待っています) * *
STR_STATUSBAR_AUTOSAVE :{RED}オートセーブ
STR_STATUSBAR_SAVING_GAME :{RED}* * ゲームセーブ中 * *
@@ -800,6 +817,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{} (社長)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{0:STRING}の出資により、新たに{1:TOWN}の開発が始まる!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK} {BIG_FONT} {TOWN}という新しい町が建設されました!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}新たな{STRING}が{TOWN}付近に開設!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}新たな{STRING}が{TOWN}付近に作付け開始!
@@ -913,6 +931,13 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :南アフリカ
STR_GAME_OPTIONS_CURRENCY_CUSTOM :カスタム…
STR_GAME_OPTIONS_CURRENCY_GEL :グルジア ラリー(GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :イラン リアル(IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :新ロシアルーブルRUB
STR_GAME_OPTIONS_CURRENCY_MXN :メキシコペソMXN
STR_GAME_OPTIONS_CURRENCY_NTD :新台湾ドル(ntd)
STR_GAME_OPTIONS_CURRENCY_CNY :人民元(CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :香港ドルHKD
STR_GAME_OPTIONS_CURRENCY_INR :インドルピーINR
STR_GAME_OPTIONS_CURRENCY_IDR :インドネシアルピアIDR
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左側通行
@@ -965,18 +990,34 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}OpenTTD
STR_GAME_OPTIONS_RESOLUTION :{BLACK}画面解像度
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}ゲーム画面の解像度を選択します
STR_GAME_OPTIONS_RESOLUTION_OTHER :その他
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}ハードウェアアクセラレーション
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK} 垂直同期
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}インターフェイスのサイズ
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}インターフェイス上の単位サイズを指定します
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(自動検出)
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :通常
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :2倍
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4倍
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}フォントサイズ
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}使用するインターフェースのフォントサイズを選択します
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(自動検出)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :ノーマル
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :ダブルサイズ
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4倍
STR_GAME_OPTIONS_GRAPHICS :{BLACK}グラフィクス
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}画面リフレッシュレート
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}使用する画面のリフレッシュレートを選択します
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :その他
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}60Hzを超えるリフレッシュレートはパフォーマンスに影響を与える可能性があります。
STR_GAME_OPTIONS_BASE_GRF :{BLACK}基本グラフィックセット
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}使用するグラフィックセットを選択します
@@ -1072,6 +1113,8 @@ STR_TERRAIN_TYPE_FLAT :平地
STR_TERRAIN_TYPE_HILLY :丘陵地
STR_TERRAIN_TYPE_MOUNTAINOUS :山岳地
STR_TERRAIN_TYPE_ALPINIST :山脈地帯
STR_TERRAIN_TYPE_CUSTOM :カスタム高度
STR_TERRAIN_TYPE_CUSTOM_VALUE :カスタム高度 ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :寛大
STR_CITY_APPROVAL_TOLERANT :寛容
@@ -1153,13 +1196,14 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :設定を有効
STR_CONFIG_SETTING_CITY_APPROVAL :地域の再編に対する町の姿勢: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :会社が街域で引き起こした騒音(主に空港)や環境破壊がどの程度、街での評価や同じ地域での更なる建設行為に影響するかを設定します
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :マップの最高高度: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :マップの最高地点の高さを設定します
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :マップ高さ限界: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(自動)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}マップの最高高さをこの値には設定出来ません。少なくとも1箇所以上この値より高い山があります。
STR_CONFIG_SETTING_AUTOSLOPE :建物/路線の自動地形追従: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :撤去を行わないで建物や路線がある土地の地形を変更することを可能にします。建物/路線は変更された地形に自動で追従します。
STR_CONFIG_SETTING_CATCHMENT :現実的な受入範囲: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :駅や空港の種類の違いによって受入範囲が変動するようになります
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :有効にすると、駅が接続されている産業(石油掘削装置など)にも、近くに建設された会社が所有している駅がサービスを提供する場合があります。無効になっている場合、これらの産業は、接続されているステーションによってのみサービスを受けることができます。近くの会社のステーションはそれらにサービスを提供できず、接続されたステーションは業界以外のものにサービスを提供しません
STR_CONFIG_SETTING_EXTRADYNAMITE :街有道路・橋・トンネルの撤去容認: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :街有の交通インフラや建物の撤去をより容易にします
STR_CONFIG_SETTING_TRAIN_LENGTH :列車の最大長: {STRING}
@@ -1246,6 +1290,7 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :インフラ補
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :有効にすると、インフラ設備にも維持費が発生するようになります。維持費はネットワークのサイズに非線形で比例する為、小さい会社よりも大きい会社の方が影響が大きくなります
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :始めの会社の色: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :開始する前に会社の色を選択してください
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :空港の旧式化撤廃: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :有効にすると、いずれの種類の空港であっても、その開発後であれば永久に建設が可能になります
@@ -1280,6 +1325,7 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :街名ラベル
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :街の名前ラベルに人口を表示します
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :グラフ線の太さ: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :グラフ画面での折れ線の太さを設定します。細い線では値を精密に読み取りやすくなり、太い線ではグラフ自体が見やすくなり、線色の見分けがつきやすくなります
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :ビルドビークルウィンドウにNewGRFの名前を表示します{STRING}
STR_CONFIG_SETTING_LANDSCAPE :地形: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :地形は異なる貨物や街の成長要件の違いによって基本となるプレー法を左右します。但し、NewGRFやスクリプトにより条件が改良されることもあります
@@ -1295,6 +1341,8 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :石油精製所
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :石油精製所はマップの外周付近にのみ建設されます。つまり、外周が海のマップでは海岸沿いに建設されるということです
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :雪線の位置: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :亜寒帯気候での雪線の高さを設定します。雪は産業と街の成長に影響があります
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :亜寒帯の風景のおおよその雪の量を制御します。雪はまた、産業の生成と町の成長要件にも影響を及ぼします。マップの生成中にのみ使用されます。海抜のすぐ上の土地は常に雪がありません
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :地形の起伏: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesisのみ) 地形の起伏度を設定します。なだらかな地形では丘陵の数は減り、裾野が長くなります。起伏が多い地形では丘陵が多くなりますが、似たり寄ったりな地形の繰り返しに見えることがあります
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :特になだらか
@@ -1331,6 +1379,9 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :緑
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :濃緑
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :青紫
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :スクロール時の動き
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :右クリックでビューポートを移動し、マウスの位置をロックします
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :右クリックで地図を移動し、マウスの位置をロックします
STR_CONFIG_SETTING_SCROLLMODE_RMB :マップを右マウスボタンで動かす
STR_CONFIG_SETTING_SMOOTH_SCROLLING :画面のスムーズスクロール: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :ミニマップでの移動や「現在位置に移動」などのコマンドを使用した際にメイン画面がどのように移動するかを設定します。有効にした場合はスムーズにスクロールして移動します。無効の場合は目的地に直接ジャンプします
STR_CONFIG_SETTING_MEASURE_TOOLTIP :測定ツールチップ表示: {STRING}
@@ -1401,6 +1452,9 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :建設ツール
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :橋やトンネルなどを建設した後もツールバーを開いたままにします
STR_CONFIG_SETTING_EXPENSES_LAYOUT :財政ウィンドウのグループ分け: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :財政ウィンドウのレイアウトを収入部門・支出部門でグループ分けするかどうかを設定します
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :早送りが有効になっている場合のゲームの進行速度を制限します。0 =制限なしコンピューターが許す限り高速。100未満の値は、ゲームの速度を低下させます。上限はコンピュータの仕様によって異なり、ゲームによって異なる場合があります。
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}%通常のゲーム速度
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :制限なし(コンピューターが許す限り高速)
STR_CONFIG_SETTING_SOUND_TICKER :ニュース表示: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :ステータスバーにニュースが流れたとき効果音を鳴らすかどうかを設定します
@@ -1449,6 +1503,8 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :マルチプレ
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :マルチプレイヤーゲームでもAIのライバル企業が登場するかを設定します
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :命令コード処理上限: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :AIやゲームスクリプトが一つの「詰め込み指令」を処理する際に、一度に演算できる命令コード数を設定します。一般に値を小さくした場合、ゲームへの負荷が軽減されます
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :スクリプトあたりの最大メモリ使用量:{STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :最大信頼度を点検要件化: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :次の点検が必要と判断される条件を設定します。無効の場合は、前の点検から指定の期間が経過した際に点検が必要と判断されます。有効にすると、輸送機器の最大信頼度が指定の値より落ち込んだ場合に次の点検が必要と判断されます
@@ -1507,9 +1563,15 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :新聞
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :カラー新聞の開始年: {STRING}
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :新聞がカラー版になる境目の年を設定します
STR_CONFIG_SETTING_STARTING_YEAR :開始年: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :スコアリングの目的でゲームが終了する年。 今年の終わりには、会社のスコアが記録され、ハイスコア画面が表示されますが、プレーヤーはその後もプレイを続けることができます。{}これが開始年より前の場合、ハイスコア画面は表示されません。
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ECONOMY_TYPE :エコノミータイプ:{STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :オリジナル
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :なだらか
STR_CONFIG_SETTING_ALLOW_SHARES :他社株の取引許容: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :有効にすると、ライバル会社の株式を取引できるようになります。この設定を有効にしても、目的の社が設立から丸5年経過していない場合は取引できません
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :株式を取引するための最低会社年齢:{STRING}
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT :他の人が彼らから株式を売買できるように、会社の最低年齢を設定します。
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :区間払いの割合: {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :転送を行う輸送網(フィーダーシステム)を構築した場合、中継地点までの輸送で総輸送費の何%を受け取れるかを設定します(転送時に予想される最終輸送費から仮に部分払いし、最終的に貨物が目的地に到着した時点で清算します)。転送元の輸送機器が赤字になるのを防ぎます
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :信号間隔: {STRING}
@@ -1550,9 +1612,12 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :有効にする
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :無効
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :有効
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :有効(道路配置も設定可)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :町の総人口に対する、町の家によって生産される貨物の量。{}二次成長2倍の大きさの町は4倍の乗客を生み出します。{}線形成長2倍の大きさの町は2倍の量を生み出します
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :樹木の自然成長: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :ゲーム中、ランダムに生えてくる樹種を設定します。設定によっては樹木の生育に依存する産業に悪影響が生じる可能性があります(「不可」にした場合、亜熱帯地域の伐採所を機能させ続けるためには手動で植林し続ける必要があります)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :成長するが、熱帯雨林にのみ広がる
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :成長し、どこにでも広がる
STR_CONFIG_SETTING_TOOLBAR_POS :メインツールバーの位置: {STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :画面上のメインツールバーの位置を決めます
@@ -1570,12 +1635,16 @@ STR_CONFIG_SETTING_ZOOM_MIN :最大ズーム
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :ズームインの最大倍率を設定します。倍率を高くすればするほどメモリー使用量が増えます
STR_CONFIG_SETTING_ZOOM_MAX :最大ズームアウトレベル:{STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :ズームアウトの最大倍率を設定します。ズームアウトの倍率が大きいと、処理遅延が発生する可能性があります
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :使用する最高解像度のスプライト:{STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :スプライトに使用する最大解像度を制限します。 スプライトの解像度を制限すると、使用可能な場合でも高解像度のグラフィックを使用できなくなります。 これにより、高解像度のグラフィックを使用する場合と使用しない場合のGRFファイルを組み合わせて使用する場合に、ゲームの外観を統一することができます。
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4倍
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2倍
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :通常
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2倍
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4倍
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8倍
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4倍
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1倍
STR_CONFIG_SETTING_TOWN_GROWTH :街の成長速度: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :街の成長速度を設定します
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :成長しない
@@ -1710,6 +1779,7 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}メモ
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}スプライトキャッシュ中、{BYTES}の割り当てに失敗しました。スプライトキャッシュは{BYTES}に減ったため、OpenTTDの処理速度が低下する恐れがあります。必要メモリ量を減らすには32bitグラフィックを無効にするか、最大ズームイン・ズームアウトのレベルを下げてください
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}ビデオ設定にエラーがあります...
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1764,6 +1834,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}この
# Cheat window
STR_CHEATS :{WHITE}チート
STR_CHEATS_TOOLTIP :{BLACK}以前にこのチートを使用したことがあることを示します
STR_CHEATS_NOTE :{BLACK}注意:これらの設定はすべてゲームセーブによって記録されます
STR_CHEAT_MONEY :{LTBLUE}預金残高を{CURRENCY_LONG}増やす
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}会社: {ORANGE}{COMMA}を乗っ取ってプレイする
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}魔法のブルドーザー(産業拠点等、何でも撤去できる): {ORANGE}{STRING}
@@ -1780,6 +1851,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}現在
STR_CHEAT_SETUP_PROD :{LTBLUE}生産量変更: {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - 配色
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}通常のコーポレートカラー(車両塗装色)を表示します
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}列車の塗装色を表示します
@@ -1914,7 +1986,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}ゲー
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}サーバーを更新
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}サーバー情報を更新します
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}インターネットを検索
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}インターネットで公開されているサーバーを探す
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}LANで探す
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}ローカルエリアネットワークでサーバーを検索する
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}サーバーを追加
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}検索時、常に稼働確認するサーバーのリストに追加します
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}サーバーを開始
@@ -2097,6 +2172,7 @@ STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}不正
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}サーバが満員です
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}サーバー側であなたの参加が禁止されています
STR_NETWORK_ERROR_KICKED :{WHITE}ゲームから追放されました
STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}理由:{STRING}
STR_NETWORK_ERROR_CHEATER :{WHITE}このサーバーではチート行為は許可されていません
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}サーバーに送ったコマンド数が過剰です
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}パスワード入力時間切れです
@@ -2138,11 +2214,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :ゲームはま
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :ゲームはまだポーズされています。({STRING}、{STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :ゲームはまだポーズされています。 ({STRING}、{STRING}、{STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :ゲームはまだポーズされています。 ({STRING}、{STRING}、{STRING}、{STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :ゲームはまだポーズされています。 ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :ゲームのポーズが解除されました。({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :プレーヤー数不足
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :クライアントに接続中
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :手動
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :ゲームスクリプト
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :リンクグラフの更新を待っています
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :退出
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} が参加してきました
@@ -2154,6 +2232,7 @@ STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING}
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} は名前を {STRING} に変更しました
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}サーバがセッションを終了しました
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}このサーバーは再起動中です…{}しばらくお待ちください…
STR_NETWORK_MESSAGE_KICKED :*** {STRING}がキックされました。理由: ({STRING})
# Content downloading window
STR_CONTENT_TITLE :{WHITE}コンテンツをダウンロード中
@@ -2228,6 +2307,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}はい、グラフィックをダウンロードします
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}いいえ、OpenTTDを終了します
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}ダウンロードに失敗しました
STR_MISSING_GRAPHICS_ERROR :{BLACK}グラフィックのダウンロードに失敗しました。{}手動でダウンロードしてください。
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}OpenTTDをやめる
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}透過表示設定
@@ -2247,6 +2329,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}貨物
STR_LINKGRAPH_LEGEND_ALL :{BLACK}全て
STR_LINKGRAPH_LEGEND_NONE :{BLACK}なし
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}表示する会社を選択
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
# Linkgraph legend window and linkgraph legend in smallmap
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}未使用(運送過多)
@@ -2373,12 +2456,15 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}道路
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}軌道用トンネルを建設します。Shiftを押しながら決定すると費用の見積が出ます
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}道路の建設/撤去を切り替えます
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}軌道の建設/撤去を切り替えます
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}道路の種類を変更/アップグレードします.Shiftは、コスト見積もりの作成/表示を切り替えます
STR_ROAD_NAME_ROAD :道路
STR_ROAD_NAME_TRAM :トラムウェイ
# Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}車庫建設
STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}車庫の向きを選択します
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}路面電車庫建設
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}トラム車庫建設
STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}路面電車庫の向きを選択します
# Road vehicle station construction window
@@ -2461,6 +2547,10 @@ STR_TREES_RANDOM_TYPE :{BLACK}ラン
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}ランダムな樹類で植林します。Shift+クリックで費用を見積もります
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}ランダムに広域植林
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}地表全体にランダムに植林します
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}風景の上をドラッグして、単一の木を植えます。
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}グローブ
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}風景をドラッグして小さな森を植えます
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}風景の上をドラッグして、大きな森を植えます。
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}地形の作成
@@ -2513,10 +2603,13 @@ STR_FUND_INDUSTRY_CAPTION :{WHITE}新規
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}建設したい産業をリストから選択します
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :多くのランダムな産業
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}マップ全域にランダムに産業を建設します
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}ランダムな産業を作成する
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}ランダムな産業をたくさん作りたいですか?
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}費用: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}調査/探鉱
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}建設
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}出資
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}すべての産業を削除してもよろしいですか?
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}産業:{STRING}に関わる産業チェーン
@@ -2537,6 +2630,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}産業
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}地域情報
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}タイルの位置のメインビューを中央に配置します。 Ctrl +クリックすると、タイルの場所に新しいビューポートが開きます
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}撤去費用: {LTBLUE}撤去不可
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}撤去費用: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}撤去時売却益: {LTBLUE}{CURRENCY_LONG}
@@ -2660,11 +2754,41 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-{STRING} The OpenTTD team
# Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}フレームレート
STR_FRAMERATE_RATE_BLITTER :{BLACK}グラフィックフレームレート:{STRING}
STR_FRAMERATE_SPEED_FACTOR :{BLACK}現在のゲーム速度:{DECIMAL} x
STR_FRAMERATE_CURRENT :{WHITE}現在
STR_FRAMERATE_AVERAGE :{WHITE}平均
STR_FRAMERATE_MEMORYUSE :{WHITE}メモリ
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW} {DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} フレーム/秒
STR_FRAMERATE_FPS_WARN :{YELLOW} {DECIMAL}フレーム/秒
STR_FRAMERATE_FPS_BAD :{RED} {DECIMAL}FPS
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
STR_FRAMERATE_BYTES_WARN :{YELLOW} {BYTES}
############ Leave those lines in this order!!
STR_FRAMERATE_GAMELOOP :{BLACK}ゲームループの合計:
STR_FRAMERATE_GL_ECONOMY :{BLACK}貨物の取り扱い:
STR_FRAMERATE_GL_TRAINS :{BLACK} 鉄道車両のティック:
STR_FRAMERATE_GL_ROADVEHS :{BLACK} 自動車ティック:
STR_FRAMERATE_GL_AIRCRAFT :{BLACK}航空機ティック:
STR_FRAMERATE_DRAWING :{BLACK}グラフィックレンダリング:
STR_FRAMERATE_VIDEO :{BLACK}ビデオ出力:
STR_FRAMERATE_SOUND :{BLACK}サウンドミキサー:
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :ゲームループ
STR_FRAMETIME_CAPTION_GL_ECONOMY :貨物の取り扱い
STR_FRAMETIME_CAPTION_GL_TRAINS :切符
STR_FRAMETIME_CAPTION_GL_SHIPS :船のティック
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :航空機ティック
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :ワールドティック
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :リンクグラフの遅延
STR_FRAMETIME_CAPTION_DRAWING :グラフィックレンダリング
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :ワールドビューポートレンダリング
STR_FRAMETIME_CAPTION_VIDEO :ビデオ出力
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
############ End of leave-in-this-order
@@ -2690,6 +2814,10 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}ゲー
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}― 情報なし ―
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}フィルター:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}ファイルを上書きする
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}既存のファイルを上書きしてもよろしいですか?
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Parent directory)
STR_SAVELOAD_OSKTITLE :{BLACK}保存名を入力
@@ -2701,12 +2829,15 @@ STR_MAPGEN_BY :{BLACK}×
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}街数:
STR_MAPGEN_DATE :{BLACK}日付:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}産業数:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}マップ最高高度:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}マップの最高高度を1ずつ増やします
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}マップの最高高度を1ずつ減らします
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}雪線の位置:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}雪線を上げる
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}雪線を下げる
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}最高峰:
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}マップの最高峰の最大の高さを1減らします
STR_MAPGEN_SNOW_COVERAGE :{BLACK}降雪量:
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}積雪量を10減らします
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK} {NUM}
STR_MAPGEN_DESERT_COVERAGE :{BLACK}砂漠の範囲:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}砂漠の割合を10増やします
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}砂漠の範囲を10減らします
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}地形作成:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}地形種類:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}海水位:
@@ -2732,8 +2863,9 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}ハイ
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}サイズ:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}マップの最高高度を変更
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}雪線の位置を変更
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}ターゲットの最高の高さ
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}積雪量(%)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}砂漠領域(%)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}開始年の変更
# SE Map generation
@@ -2806,7 +2938,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}バー
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}対応する最旧バージョン: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}パレット: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :デフォルトD
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :デフォルトD/ 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :レガシーW
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :レガシーW/ 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}設定: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :なし
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}情報がありません
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}一致するファイルが見つかりません
@@ -2958,6 +3095,7 @@ STR_TOWN_POPULATION :{BLACK}地域
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN}(市)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}人口: {ORANGE}{COMMA}人{BLACK} 建物: {ORANGE}{COMMA}戸
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK} {CARGO_LIST}先月:{ORANGE} {COMMA} {BLACK}最大:{ORANGE} {COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}街の成長に必要な物資:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}が{RED}必要です
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}が{BLACK}冬に必要です
@@ -2982,6 +3120,8 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :街名を変更
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} 地方自治体
STR_LOCAL_AUTHORITY_ZONE :ゾーン
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}地方自治体の境界を見る
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}社の評判:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}可能な活動:
@@ -3010,6 +3150,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}買収
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} 目標
STR_GOALS_SPECTATOR_CAPTION :{WHITE}大目標
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}グローバルな目標を表示する
STR_GOALS_COMPANY_BUTTON :{BLACK}会社
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}会社の目標を見る
STR_GOALS_TEXT :{ORANGE}{STRING}
@@ -3057,6 +3198,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}指定
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} ゲーム背景
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}全体ゲーム背景
STR_STORY_BOOK_SPECTATOR :グローバルストーリーブック
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :{NUM}ページ
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}ドロップダウンリストから選択して指定のページに飛びます
@@ -3211,6 +3353,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}本社
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}本社ビルを移転します(費用は社の総資産の1%になります)。Shift+クリックで費用を見積もります
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}詳細
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}インフラ設備の詳細な個数・タイル数を表示します
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}この会社にお金を渡す
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}顔の変更
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}社長の顔を変更します
@@ -3228,6 +3371,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}この
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :会社名
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :社長名
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :寄付したい金額を入力してください
STR_BUY_COMPANY_MESSAGE :{WHITE}現在、当{COMPANY}は業績悪化に伴い、債務の肩代わりを条件に社の全資産をお譲り致そうと考えております。{}{}債務{CURRENCY_LONG}を一括代済し、この会社を吸収合併しますか?
@@ -3236,6 +3380,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}{COMPANY
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}線路長:
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}信号
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}道路長(含軌道):
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}路面電車軌道:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}水運長:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}運河
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}停留施設数:
@@ -3246,8 +3391,13 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}産業
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- なし -
STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{STRING}{YELLOW} ({COMMA}% 輸送済み){BLACK}
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}産業の名前です - 名前をクリックするとこの産業拠点の場所にメイン画面を移動します。Ctrl+クリックでこの産業拠点の場所を新たなビューポートに表示します
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}受け取った貨物: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}生産された貨物:{SILVER} {STRING}
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :すべての貨物タイプ
STR_INDUSTRY_DIRECTORY_FILTER_NONE :なし
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
@@ -3257,8 +3407,11 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}メイ
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}生産量: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}この産業拠点は間もなく閉鎖されます!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}必要条件:{YELLOW} {STRING} {STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :、{STRING} {STRING}
STR_INDUSTRY_VIEW_REQUIRES : {BLACK}必要物資:
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW} {STRING} {BLACK}{CARGO_SHORT}待機中{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}生産量を変更 (8の倍数、最大2040)
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}生産量を変更 (%表記、最大800%)
@@ -3313,6 +3466,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}グル
STR_GROUP_CREATE_TOOLTIP :{BLACK}新規のグループを作成します
STR_GROUP_DELETE_TOOLTIP :{BLACK}選択したグループを削除します
STR_GROUP_RENAME_TOOLTIP :{BLACK}選択したグループの名称を変更します
STR_GROUP_LIVERY_TOOLTIP :{BLACK}選択したグループのカラーリングを変更する
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}このグループ内の輸送機器を全体を対象とする自動交換の際も交換されないようにします
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}グループを削除
@@ -3323,6 +3477,9 @@ STR_GROUP_REMOVE_ALL_VEHICLES :全輸送機器
STR_GROUP_RENAME_CAPTION :{BLACK}グループ名を変更
STR_GROUP_PROFIT_THIS_YEAR :今年の利益:
STR_GROUP_PROFIT_LAST_YEAR :昨年の利益:
STR_GROUP_OCCUPANCY :選択中:
# Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :新規機関車(非電化)
@@ -3331,6 +3488,7 @@ STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :新規モノレ
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :新規リニア車両
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :新規車両
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :新しい路面電車車両
############ range for vehicle availability starts
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :新規列車
@@ -3339,6 +3497,7 @@ STR_BUY_VEHICLE_AIRCRAFT_CAPTION :新規航空機
############ range for vehicle availability ends
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}価格: {GOLD}{CURRENCY_LONG}{BLACK} 重量: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}コスト:{GOLD} {CURRENCY_LONG} {BLACK}(修理コスト:{GOLD} {CURRENCY_LONG} {BLACK})重量:{GOLD} {WEIGHT_SHORT}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}最高速度: {GOLD}{VELOCITY}{BLACK} 出力: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}最高速度: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}外洋/湖での航行速度: {GOLD}{VELOCITY}
@@ -3349,15 +3508,20 @@ STR_PURCHASE_INFO_REFITTABLE :(改造可能)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}設計年: {GOLD}{NUM}{BLACK} 耐用年数: {GOLD}{COMMA}年
STR_PURCHASE_INFO_RELIABILITY :{BLACK}最高信頼度: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}価格: {GOLD}{CURRENCY_LONG}
STR_PURCHASE_INFO_COST_REFIT :{BLACK}コスト:{GOLD} {CURRENCY_LONG} {BLACK}(修理コスト:{GOLD} {CURRENCY_LONG} {BLACK}
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}重量: {GOLD}{WEIGHT_SHORT}({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}価格: {GOLD}{CURRENCY_LONG}{BLACK} 最高速度: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}コスト:{GOLD} {CURRENCY_LONG} {BLACK}(修理コスト:{GOLD} {CURRENCY_LONG} {BLACK})速度:{GOLD} {VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}収容量: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}出力: {GOLD}+{POWER}(従動力車){BLACK} 重量: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}改造可能な貨物種類: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :すべて
STR_PURCHASE_INFO_NONE :なし
STR_PURCHASE_INFO_ENGINES_ONLY :エンジンのみ
STR_PURCHASE_INFO_ALL_BUT :{CARGO_LIST}を除いてすべて
STR_PURCHASE_INFO_MAX_TE :{BLACK}最大牽引力: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}航続距離: {GOLD}{COMMA} タイル
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}航空機の機種: {GOLD}{STRING}
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}列車リスト - 個々の情報を見るには列車をクリックします。Ctrl+クリックでその列車種の表示/非表示を切り替えます
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}車両リスト - 個々の情報を見るには車両をクリックします。Ctrl+クリックでその車両種の表示/非表示を切り替えます
@@ -3369,12 +3533,15 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}車両
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}船舶を購入
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}航空機を購入
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}購入し改造する
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}船の購入と修理
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}選択した列車を購入します。Shift+クリックで購入費を見積もります
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}選択した車両を購入します。Shift+クリックで購入費を見積もります
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}選択した船舶を購入します。Shift+クリックで購入費を見積もります
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}選択した航空機を購入します。Shift+クリックで購入費を見積もります
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}ハイライトされた船を購入して修理します。Shift +クリックすると、購入なしの推定コストが表示されます
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}名称を変更
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}名称を変更
@@ -3490,6 +3657,7 @@ STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :モノレール
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :リニア列車
STR_ENGINE_PREVIEW_ROAD_VEHICLE :車両
STR_ENGINE_PREVIEW_TRAM_VEHICLE :路面電車車両
STR_ENGINE_PREVIEW_AIRCRAFT :航空機
STR_ENGINE_PREVIEW_SHIP :船舶
@@ -3497,6 +3665,8 @@ STR_ENGINE_PREVIEW_SHIP :船舶
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}価格: {CURRENCY_LONG} 重量: {WEIGHT_SHORT}{}最高速度: {VELOCITY}{}出力: {POWER}{}運用費: {CURRENCY_LONG}/年{}収容量: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}価格: {CURRENCY_LONG} 重量: {WEIGHT_SHORT}{}最高速度: {VELOCITY} 出力: {POWER} 最大牽引力: {6:FORCE}{}運用費: {4:CURRENCY_LONG}/年{}収容量 {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}価格: {CURRENCY_LONG} 最高速度: {VELOCITY}{}収容量: {CARGO_LONG}{}運用費: {CURRENCY_LONG}/年
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}コスト:{CURRENCY_LONG}最大。 速度:{VELOCITY}{}航空機の種類:{STRING}範囲:{COMMA}タイル{}容量:{CARGO_LONG}、{CARGO_LONG}{}ランニングコスト:{CURRENCY_LONG} /年
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}コスト:{CURRENCY_LONG}最大。 速度:{VELOCITY}{}航空機の種類:{STRING}範囲:{COMMA}タイル{}容量:{CARGO_LONG}{}ランニングコスト:{CURRENCY_LONG} /年
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}{STRING}の自動置換 - {STRING}
@@ -3535,6 +3705,8 @@ STR_REPLACE_ELRAIL_VEHICLES :機関車(電
STR_REPLACE_MONORAIL_VEHICLES :モノレール車両
STR_REPLACE_MAGLEV_VEHICLES :リニア車両
STR_REPLACE_ROAD_VEHICLES :道路車両
STR_REPLACE_TRAM_VEHICLES :路面電車の車両
STR_REPLACE_REMOVE_WAGON :{BLACK}列車の短縮: {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}機関車の交換で列車長が長くなる場合、列車長を維持する為に客車/貨車を減らすことができます。外されるのは従属部分の先頭からになります
@@ -3543,6 +3715,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}機関
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}メイン画面を列車に中心します。ダブルクリックで列車をメイン画面で追従します。Ctrl+クリックで列車の場所で新しいビューポートでを開きます。
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}航空機の位置に関する中央のメインビュー。ダブルクリックすると、メインビューで航空機が表示されます。Ctrl +クリックすると、航空機の位置に新しいビューポートが開きます
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}列車を列車庫へ回送します。Ctrl+クリックすると点検後、再出庫します
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}車両を車庫へ回送します。Ctrl+クリックすると点検後、再出庫します
@@ -3574,6 +3747,10 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}車両
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}船舶の情報を表示
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}航空機の情報を表示します
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}現在の列車の動作-クリックして列車を停止/開始します
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}現在の車両の動作-クリックして車両を停止/開始します
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}現在の船のアクション-クリックして船を停止/開始します
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}現在の航空機のアクション-クリックして航空機を停止/開始します
# Messages in the start stop button in the vehicle view
@@ -3614,6 +3791,8 @@ STR_VEHICLE_INFO_AGE :{COMMA}年({COM
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA}年({COMMA}年)
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}最高速度: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}最高速度: {LTBLUE}{VELOCITY} {BLACK}航空機のタイプ: {LTBLUE}{STRING}
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}最高速度: {LTBLUE}{VELOCITY} {BLACK}航空機のタイプ: {LTBLUE}{STRING} {BLACK}範囲: {LTBLUE}{COMMA}タイル
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}重量: {LTBLUE}{WEIGHT_SHORT} {BLACK}出力: {LTBLUE}{POWER}{BLACK} 最高速度: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}重量: {LTBLUE}{WEIGHT_SHORT} {BLACK}出力: {LTBLUE}{POWER}{BLACK} 最高速度: {LTBLUE}{VELOCITY} {BLACK}最大牽引力: {LTBLUE}{FORCE}
@@ -3799,6 +3978,7 @@ STR_ORDER_REFIT_STOP_ORDER :({STRING}に改
STR_ORDER_STOP_ORDER :(運用停止)
STR_ORDER_GO_TO_STATION :{1:STATION}へ{0:STRING} {2:STRING}
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(駅を使用できません){POP_COLOUR} {STRING} {STATION} {STRING}
STR_ORDER_IMPLICIT :(自動)
@@ -3977,6 +4157,11 @@ STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}選択
STR_AI_LIST_CANCEL :{BLACK}キャンセル
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}スクリプトを変更しません
STR_SCREENSHOT_CAPTION :{WHITE}スクリーンショットを撮る
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}スクリーンショットを完全に拡大
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}地図全体のスクリーンショット
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}ハイトマップスクリーンショット
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}ミニマップのスクリーンショット
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} パラメータ
@@ -4036,6 +4221,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :このファイ
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :ファイルを読み込むことができません
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :ファイルに書き込むことができません
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :データ保全性チェック失敗
STR_GAME_SAVELOAD_ERROR_PATCHPACK :安定版のセーブデータです。
STR_GAME_SAVELOAD_NOT_AVAILABLE :<使用不能>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}このゲームは路面電車に対応していないバージョンで保存されましたので、すべての路面電車が削除されました。
@@ -4116,6 +4302,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}全額
STR_ERROR_CURRENCY_REQUIRED :{WHITE}{CURRENCY_LONG}が必要です
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}借入金を返済できません
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}借入金を送金することはできません
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}この会社にお金を渡すことはできません...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}会社を買収できません
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}会社の本社ビルを建設できません
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}この会社の株を25%購入できません
@@ -4242,6 +4429,8 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :車庫の種類
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE}は置換後では長すぎます
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}この輸送機器の自動置換/更新は行われませんでした
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(最低資金が確保できていません)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}新しい車両は{STRING}を運ぶことができません
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}新しい車両は順番に修理できません{NUM}
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}不可能な線路の組み合わせです
@@ -4250,6 +4439,7 @@ STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}適当
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}先に線路を撤去しなければなりません
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}道路は一方通行または進入禁止です
STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}このレール種別との平面交差はできません
STR_ERROR_CROSSING_DISALLOWED_ROAD :{WHITE}この道路では踏切は作れません
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}ここには信号を設置できません
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}ここには線路を建設できません
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}ここから線路を撤去できません
@@ -4269,6 +4459,10 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}ここ
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}ここから軌道を撤去できません
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}道路がありません
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}軌道がありません
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}この道路のタイプは変更できません
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}ここで路面電車の種類を変更できません...
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}有効な路面電車がありません
STR_ERROR_INCOMPATIBLE_TRAMWAY :{WHITE}軌道に互換性がありません
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}ここには運河を建設できません
@@ -4431,6 +4625,7 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Transport Tycoo
STR_BASESOUNDS_WIN_DESCRIPTION :Transport Tycoon Deluxe オリジナル版 効果音 (Windows)
STR_BASESOUNDS_NONE_DESCRIPTION :空の効果音パック
STR_BASEMUSIC_WIN_DESCRIPTION :Transport Tycoon Deluxe オリジナル版 音楽 (Windows)
STR_BASEMUSIC_TTO_DESCRIPTION :オリジナルトランスポートタイクーン(オリジナル/ワールドエディターDOS版の音楽。
STR_BASEMUSIC_NONE_DESCRIPTION :空の音楽パック
##id 0x2000
@@ -4819,6 +5014,7 @@ STR_FORMAT_BUOY_NAME :{TOWN} ブイ
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} 第{COMMA}ブイ
STR_FORMAT_COMPANY_NUM :(会社{COMMA})
STR_FORMAT_GROUP_NAME :グループ {COMMA}
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
STR_FORMAT_INDUSTRY_NAME :{TOWN}{STRING}
STR_FORMAT_WAYPOINT_NAME :{TOWN}中継駅
STR_FORMAT_WAYPOINT_NAME_SERIAL :第{1:COMMA} {0:TOWN}中継駅

View File

@@ -871,9 +871,9 @@ STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}거리
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}경로 상에 있던 개조에 실패하여 {VEHICLE}의 운행을 멈췄습니다.
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}{VEHICLE}의 자동 교체에 실패하였습니다{}{STRING}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}신형 {STRING}{G 0 "을" "를"} 사용할 수 있습니다!
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}새로운 {STRING}{G 0 "을" "를"} 사용할 수 있습니다!
STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}신형 {STRING}{G 0 "을" "를"} 사용할 수 있습니다! - {ENGINE}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}새로운 {STRING}{G 0 "을" "를"} 사용할 수 있습니다! - {ENGINE}
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}이 차량이 속한 차량 그룹 목록 열기
@@ -954,7 +954,7 @@ STR_GAME_OPTIONS_CURRENCY_MYR :말레이시아
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :좌측통행
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :우측통행
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}도시 이름
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}도시 이름:
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}도시 이름 스타일을 선택하세요
############ start of townname region
@@ -1004,9 +1004,12 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :기타
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}하드웨어 가속
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}OpenTTD가 하드웨어 가속을 사용하게 하려면 체크하세요. 변경 설정은 게임을 재시작한 뒤에 적용니다.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}OpenTTD가 하드웨어 가속을 사용하게 하려면 체크하세요. 변경 설정은 게임을 재시작한 뒤에 적용될 것입니다.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}이 설정은 게임을 재시작한 뒤에 적용될 것입니다
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}수직 동기화
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}화면과 수직 동기화하려면 체크하세요. 변경한 설정은 게임을 재시작한 뒤에 적용될 것입니다. 하드웨어 가속을 켠 경우에만 작동합니다.
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}인터페이스 크기
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}인터페이스의 크기를 선택합니다.
@@ -1125,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :평탄함
STR_TERRAIN_TYPE_HILLY :언덕
STR_TERRAIN_TYPE_MOUNTAINOUS :산
STR_TERRAIN_TYPE_ALPINIST :매우 험한 산지
STR_TERRAIN_TYPE_CUSTOM :사용자 지정 높이
STR_TERRAIN_TYPE_CUSTOM_VALUE :사용자 지정 높이 ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :신경 안씀
STR_CITY_APPROVAL_TOLERANT :신경 씀
@@ -1206,14 +1211,16 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :일정 구역
STR_CONFIG_SETTING_CITY_APPROVAL :지역 개발에 대한 도시의 태도: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :회사가 유발하는 소음과 환경 파괴가 회사에 대한 도시의 평가치와 향후 해당 지역에서 건설하는 행동에 얼마나 영향을 미칠지 선택하세요
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :최대 지형 높이: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :지도에 생성되는 산이 가질 수 있는 최대 높이를 설정합니다.
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}이 값을 최대 지형 높이로 설정할 수 없습니다. 이 값보다 고도가 높은 산이 최소 한 개 이상 존재합니다.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :지도 높이 최댓값: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :지도 지형의 최대 높이를 설정합니다. "(자동)"으로 설정하면 지형이 생성된 뒤에 적절한 값을 골라줍니다.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(자동)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}이 값을 지도 높이 최댓값으로 설정할 수 없습니다. 이 값보다 고도가 높은 산이 최소 한 개 이상 존재합니다.
STR_CONFIG_SETTING_AUTOSLOPE :건물, 트랙 등의 하부 지형 편집 허용: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :건물이나 도로/선로 등을 제거하지 않고도 하부의 지형을 편집할 수 있게 허용합니다.
STR_CONFIG_SETTING_CATCHMENT :더 현실적인 역세권 지정: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :역과 공항의 종류에 따라 다른 크기의 역세권을 가지도록 만듭니다.
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :역이 붙어 있는 산업 시설의 화물을 회사의 역이 취급 가능: {STRING}
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :역이 붙어 있는 산업시설의 화물을 회사의 역이 취급 가능: {STRING}
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :이 설정을 켜면, (유전과 같이) 역이 붙어 있는 산업시설이 근처에 지은 회사 소유의 역에서도 화물을 취급할 수 있습니다. 이 설정을 끄면, 반드시 산업시설에 붙어 있는 역에서만 화물을 취급할 수 있습니다. 인근에 있는 모든 회사 소유의 역은 화물을 취급할 수 없게 되며, 산업시설에 붙어 있는 역도 그 산업시설 이외의 화물을 취급할 수 없게 됩니다.
STR_CONFIG_SETTING_EXTRADYNAMITE :도시 소유의 도로, 다리 등의 제거 허용: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :도시 소유의 기반시설이나 건물을 제거할 수 있게 합니다.
@@ -1255,7 +1262,7 @@ STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :일반적으로
STR_CONFIG_SETTING_SIGNALSIDE :신호기 보이기: {STRING}
STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :선로의 어느 쪽에 신호기를 설치할 지 선택합니다.
STR_CONFIG_SETTING_SIGNALSIDE_LEFT :왼쪽에
STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :행 방향에
STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :자동차 통행 방향에
STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :오른쪽에
STR_CONFIG_SETTING_SHOWFINANCES :연말에 자동으로 재정 창을 띄우기: {STRING}
STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :이 설정을 켜면. 회사의 재정 상태를 확인하기 쉽도록 매년 말에 재정 창이 자동으로 뜹니다.
@@ -1349,10 +1356,16 @@ STR_CONFIG_SETTING_TERRAIN_TYPE :지형 종류:
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(천지창조 전용) 지형의 언덕 모양을 결정합니다.
STR_CONFIG_SETTING_INDUSTRY_DENSITY :산업시설 수: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :게임을 플레이하는 동안 얼마나 많은 산업시설이 생성되고 유지되어야 할 지를 설정합니다.
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :석유 관련 산업 시설의 최대 건설 범위: 지도 맨 끝에서부터 {STRING} 이내
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :정유 공장과 유전이 맵 가장자리에서 얼마나 멀리 떨어진 곳까지 건설될 수 있는지를 나타냅니다. 섬 맵에서는 이 설정을 이용해서 해당 산업 시설이 해안에 가까이 있도록 조정할 수 있습니다. 256칸보다 큰 맵의 경우에는 이 값은 더 크게 조정됩니다.
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :석유 관련 산업시설의 최대 건설 범위: 지도 맨 끝에서부터 {STRING} 이내
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :정유 공장과 유전이 맵 가장자리에서 얼마나 멀리 떨어진 곳까지 건설될 수 있는지를 나타냅니다. 섬 맵에서는 이 설정을 이용해서 해당 산업시설이 해안에 가까이 있도록 조정할 수 있습니다. 256칸보다 큰 맵의 경우에는 이 값은 더 크게 조정됩니다.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :설선 고도: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :아한대 기후의 설선 고도를 조절합니다. 눈은 산업시설의 생성과 도시 성장에 영향을 미칩니다.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :아한대 기후의 설선 고도를 조절합니다. 눈은 산업시설의 생성과 도시 성장에 영향을 미칩니다. 시나리오 에디터에서 수정할 수 있고 설정하지 않은 경우 "눈 비율" 설정을 따릅니다.
STR_CONFIG_SETTING_SNOW_COVERAGE :눈 비율: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :아한대 기후에서 눈 지역의 양을 대략적으로 조절할 수 있습니다. 눈은 산업시설 생성과 도시 성장 요구사항에도 영향을 미칩니다. 지도를 생성할 때에만 사용하는 설정입니다. 해수면 바로 위에 있는 땅은 무조건 눈이 없을 것입니다.
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :사막 비율: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :아열대 기후에서 사막 지역의 양을 대략적으로 조절할 수 있습니다. 사막은 산업시설 생성에도 영향을 미칩니다. 지도를 생성할 때에만 사용하는 설정입니다.
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :지형의 거친 정도: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(천지창조 전용) 언덕의 빈도수를 선택합니다. 평탄한 지형은 개수가 적고 넓게 퍼진 언덕을 만듭니다. 거친 지형은 똑같아 보일 수 있는 많은 언덕이 생기게 됩니다.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :매우 부드럽게
@@ -1516,7 +1529,7 @@ STR_CONFIG_SETTING_AI_PROFILE_EASY :쉬움
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :중간
STR_CONFIG_SETTING_AI_PROFILE_HARD :어려움
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :멀티플레이에서 컴퓨터 플레이어의 참여 허용: {STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :멀티 플레이에서 컴퓨터 플레이어의 참여 허용: {STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :멀티 플레이 게임에서 인공지능 컴퓨터 플레이어가 참여하는 것을 허용합니다.
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :게임 스크립트가 중지되기 직전에 계산할 수 있는 최대 횟수: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :게임 스크립트가 한 단계에서 계산할 수 있는 최대 계산 횟수를 설정합니다.
@@ -1524,20 +1537,20 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :스크립트당
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :스크립트 하나가 강제 종료되기 전까지 사용할 수 있는 메모리의 양입니다. 크기가 큰 맵에서는 값을 크게 설정해야할 수도 있습니다.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :신뢰도에 따른 정비 설정: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT :신뢰도에 따른 점검 설정: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :차량 점검 방식을 "마지막 점검 이후 지난 시간 (또는) 최대 신뢰도에 대한 차량 신뢰도의 일정 퍼센트 하락 여부" 중에 하나로 선택합니다.
STR_CONFIG_SETTING_SERVINT_TRAINS :열차에 대한 기본 점검 기준: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :열차에 따로 점검 기간이 설정되어있지 않은 경우에 사용할 기본 점검 기간을 설정합니다.
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}일/%
STR_CONFIG_SETTING_SERVINT_DISABLED :사용 안 함
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :차량에 대한 기본 점검 기준: {STRING}
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :차량 정비 설정을 하지 않은 경우, 기본값으로 사용할 정비 주기를 설정합니다.
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :차량 점검 설정을 하지 않은 경우, 기본값으로 사용할 점검 주기를 설정합니다
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :항공기에 대한 기본 점검 기준: {STRING}
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :항공기에 따로 점검 기간이 설정되어있지 않은 경우에 사용할 기본 점검 기간을 설정합니다.
STR_CONFIG_SETTING_SERVINT_SHIPS :선박에 대한 기본 점검 기준: {STRING}
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :선박에 따로 점검 기간이 설정되어있지 않은 경우에 사용할 기본 점검 기간을 설정합니다.
STR_CONFIG_SETTING_NOSERVICE :차량 고장 설정이 비활성화된 경우 정비하지 않음: {STRING}
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :이 설정을 켜면, 차량이 고장나지 않도록 설정되어 있는 경우 차량이 정비를 하러 가지 않습니다.
STR_CONFIG_SETTING_NOSERVICE :차량 고장 설정을 껐으면 점검을 하지 않음: {STRING}
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :이 설정을 켜면, 차량이 고장나지 않도록 설정되어 있는 경우 차량이 자동으로 점검을 하러 가지 않습니다
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :화물차 속력 제한 적용: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :이 설정을 켜면, 화물차의 속력 제한값에 따라 열차의 최대 속력을 제한합니다.
STR_CONFIG_SETTING_DISABLE_ELRAILS :전기 철도를 사용하지 않음: {STRING}
@@ -1586,7 +1599,7 @@ STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :점수를 기
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :안 함
STR_CONFIG_SETTING_ECONOMY_TYPE :경제 변화: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :부드러운 경제에서는 생산량이 소량으로 자주 변하게 됩니다. 멈춘 경제에서는 생산량이 변하지 않고 산업 시설의 폐쇄를 막습니다. 이 설정은 NewGRF로 추가한 산업 시설에는 적용되지 않을 수 있습니다.
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :부드러운 경제에서는 생산량이 소량으로 자주 변하게 됩니다. 멈춘 경제에서는 생산량이 변하지 않고 산업시설의 폐쇄를 막습니다. 이 설정은 NewGRF로 추가한 산업시설에는 적용되지 않을 수 있습니다.
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :기본
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :부드러움
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :멈춤
@@ -1662,8 +1675,8 @@ STR_CONFIG_SETTING_ZOOM_MIN :최대 확대
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :게임 화면의 최대 확대 수준을 설정합니다. 화면을 더 크게 확대할 수록 더 많은 메모리가 필요합니다.
STR_CONFIG_SETTING_ZOOM_MAX :최대 축소 수준: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :게임 화면의 최대 축소 수준을 설정합니다. 화면을 더 작게 축소할 수록 게임이 더 버벅거리게 될 수도 있습니다.
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :사용할 최고 해상도 그래픽 스프라이트: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :그래픽 스프라이트에 사용할 최고 해상도를 제한니다. 그래픽 스프라이트 해상도를 제한하면 고 해상도 그래픽을 사용할 수 있어도 이를 사용하지 않을 수 있습니다. 이 설정을 사용하면 고해상도 그래픽을 지원하지 않는 GRF 파일을 섞어서 사용할 때 게임 모습을 일관성있게 만들 수 있습다.
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :최고 해상도 그래픽 스프라이트: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :그래픽 스프라이트에 사용할 최고 해상도를 제한할 수 있습니다. 그래픽 스프라이트 해상도를 제한하면 고해상도 그래픽을 사용할 수 있어도 이를 사용하지 않을 수 있습니다. 이 설정을 사용하면 고해상도 그래픽을 지원하지 않는 GRF 파일을 섞어서 사용할 때 게임 모습을 일관성있게 만들 수 있습다.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :기본값
@@ -1713,38 +1726,38 @@ STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :종종 두 역
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :속력 단위: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :속력를 표시할 때 선택한 단위를 사용하여 나타냅니다.
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :임페리얼법 (mph)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :야드파운드법 (mph)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :미터법 (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :국제표준규격 (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :게임 단위 (칸/일)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :차량의 힘 단위: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :출력할 차량의 힘 단위를 선택합니다.
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :임페리얼법 (마력)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :야드파운드법 (마력)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :미터법 (마력)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :국제표준규격 (kW)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :무게 단위: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :무게를 표시할 때 선택한 단위를 사용하여 나타냅니다.
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :임페리얼법 (미국 톤)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :야드파운드법 (미국 톤)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :미터법 (톤)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :국제표준규격 (kg)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :부피 단위: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :부피를 표시할 때 선택한 단위를 사용하여 나타냅니다.
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :임페리얼법 (갤런)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :야드파운드법 (갤런)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :미터법 (리터)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :국제표준규격 (m³)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :견인 효과 단위: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :견인 효과(견인력)를 표시할 때 선택한 단위를 사용하여 나타냅니다.
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :임페리얼법 (파운드중)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :야드파운드법 (파운드중)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :미터법 (kgf)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :국제표준규격 (kN)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :높이 단위: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :높이를 표시할 때 선택한 단위를 사용하여 나타냅니다.
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :임페리얼법 (ft)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :야드파운드법 (ft)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :미터법 (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :국제표준규격 (m)
@@ -1791,8 +1804,8 @@ STR_CONFIG_ERROR :{WHITE}설정
STR_CONFIG_ERROR_ARRAY :{WHITE}... 배열 '{STRING}'에서 오류 발생
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... '{1:STRING}'에 잘못된 값('{0:STRING}')이 지정되었습니다.
STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... '{STRING}' 설정의 끝에 후행 문자가 있습니다.
STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... NewGRF '{STRING}' 무시중: '{STRING}'{G 1 "과" "와"} GRF ID가 겹침
STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... 유효하지 않은 NewGRF '{STRING}' 무시중: {STRING}
STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... '{STRING}' NewGRF를 무시합니다: '{STRING}'{G 1 "과" "와"} GRF ID가 겹침
STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... 유효하지 않은 '{STRING}' NewGRF를 무시합니다: {STRING}
STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :찾을 수 없음
STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :사용하기에 불안함
STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :NewGRF 시스템
@@ -2099,7 +2112,7 @@ STR_NETWORK_LANG_LATVIAN :라트비아어
STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}멀티플레이 게임 대기실
STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}참가 준비중: {ORANGE}{STRING}
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}이 게임에 있는 회사의 목록입니다. 다른 회사에 같이 참하거나, 빈 자리가 있을 경우 새로운 회사 시작할 수 있습니다
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}이 게임에 있는 회사의 목록입니다. 다른 회사에 같이 참하거나, 빈 자리가 있을 경우 새로운 회사를 세워서 시작할 수 있습니다
STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}회사 정보
STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}회사 이름: {WHITE}{STRING}
@@ -2165,11 +2178,11 @@ STR_COMPANY_PASSWORD_CANCEL :{BLACK}입력
STR_COMPANY_PASSWORD_OK :{BLACK}이 회사에 새 비밀번호 부여
STR_COMPANY_PASSWORD_CAPTION :{WHITE}회사 비밀번호
STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}회사 비밀번호 기본값으로 설정
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}이 회사 비밀번호를 새 회사의 비밀번호 기본값으로 사용
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}이 비밀번호를 새 회사의 비밀번호 기본값으로 사용합니다
# Network company info join/password
STR_COMPANY_VIEW_JOIN :{BLACK}참여
STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}이 회사해서 플레이합니다
STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}이 회사해서 플레이합니다
STR_COMPANY_VIEW_PASSWORD :{BLACK}비밀번호
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}다른 참가자가 이 회사에 참여하여 플레이하지 못 하도록 암호로 보호합니다
STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}회사 비밀번호 설정
@@ -2261,7 +2274,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING}
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} 님이 관전을 시작하셨습니다
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} 님이 새로운 회사({2:NUM}번)를 창설하셨습니다
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} 님이 퇴장하셨습니다 (사유: {2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 님 이름 {STRING}(으)로 바었습니다
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 님 이름 {STRING}(으)로 바었습니다
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} 님이 {1:STRING}에게 {2:CURRENCY_LONG}만큼의 돈을 보내셨습니다
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}서버가 게임을 종료하였습니다
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}서버가 재시작되고 있습니다...{}기다려주세요...
@@ -2340,6 +2353,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}예, 그래픽을 다운로드 받습니다
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}아니요, OpenTTD를 종료합니다
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}다운로드 실패
STR_MISSING_GRAPHICS_ERROR :{BLACK}그래픽을 다운로드하는 데 실패했습니다.{}수동으로 그래픽을 다운로드하세요.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}OpenTTD 종료
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}투명 설정
@@ -2393,7 +2409,7 @@ STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :자기부상열
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}선로를 건설합니다. CTRL 키를 누르면 건설모드/철거모드로 전환합니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}자동건설 모드로 선로를 건설합니다. CTRL 키를 누르면 건설/철거모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}차량기지를 건설합니다. 차량을 구입하거나 정비를 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}차량기지를 건설합니다. 차량을 구입하거나 점검을 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}선로에 경유지를 설치합니다. CTRL 키를 사용하면 같은 이름의 경유지를 서로 떨어진 곳에 지을 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}철도역을 짓습니다. CTRL 키를 사용하면 같은 이름의 역을 서로 떨어진 곳에 지을 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}신호기를 설치합니다. CTRL 키를 누르면 구식/전자식으로 전환합니다.{}선로를 따라 드래그해서 설치할 수 있습니다. CTRL 키를 누른 채로 드래그하면 다음 분기점이나 다음 신호기까지 신호기를 설치합니다.{}CTRL 키를 누른 채 클릭하면 신호기 선택 창을 전환합니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
@@ -2474,8 +2490,8 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}도로
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}전차 선로를 짓습니다. CTRL 키를 누르고 있으면 건설/제거 모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}자동건설 모드로 도로를 짓습니다. CTRL 키를 누르고 있으면 건설/제거 모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}자동건설 모드로 전차 선로를 짓습니다. CTRL 키를 누르고 있으면 건설/제거 모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}차고지를 건설합니다. 차량을 구입하거나 정비를 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}전차 차고지를 건설합니다. 차량을 구입하거나 정비를 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}차고지를 건설합니다. 차량을 구입하거나 점검을 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}전차 차고지를 건설합니다. 차량을 구입하거나 점검을 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}버스 정류장을 짓습니다. CTRL 키를 사용하면 근처 정류장과 연결할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}여객 전차역을 짓습니다. CTRL 키를 사용하면 근처 역과 연결할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}트럭 적하장을 짓습니다. CTRL 키를 사용하면 근처 적하장과 연결할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
@@ -2890,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}x
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}도시의 수:
STR_MAPGEN_DATE :{BLACK}날짜:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}산업시설 수:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}최대 지형 높이:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}최대 지형 높이를 1 높입니다
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}최대 지형 높이를 1 낮춥니다
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}설선 고도:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}설선 고도를 1칸 높입니다
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}설선 고도를 1칸 낮춥니다
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}가장 높은 지점의 높이:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}지도에서 가장 높은 지점의 최대 높이를 1만큼 높입니다
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}지도에서 가장 높은 지점의 최대 높이를 1만큼 낮춥니다
STR_MAPGEN_SNOW_COVERAGE :{BLACK}눈 비율:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}눈 지역의 비율을 10%p 늘립니다.
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}눈 지역의 비율을 10%p 줄입니다.
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}사막 비율:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}눈이 내린 곳의 비율을 10%p 줄입니다.
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}사막 지역의 비율을 10%p 줄입니다.
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}지형 만들기:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}지형 종류:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}해수면:
@@ -2921,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}높이
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}크기:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}최대 지형 고도값 변경
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}설선 고도 변경
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}목표 정상 높이
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}가장 높은 지점의 높이
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}눈 비율 (% 단위)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}사막 비율 (% 단위)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}시작 연도 변경
# SE Map generation
@@ -3070,7 +3093,7 @@ STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING}{G 1
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING}{G 1 "은" "는"} 반드시 {STRING} 뒤에 불러와야 합니다
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING}{G 1 "은" "는"} OpenTTD {STRING} 버전이나 그 이상이 필요합니다
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF 파일이 번역을 위해 만들어졌습니다
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :NewGRF 너무 많습니다
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :NewGRF 너무 많습니다
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :{2:STRING}{G 2 "을" "를"} 포함한 정적 NewGRF {1:STRING}{G 1 "을" "를"} 불러오는 것은 비동기화를 일으킬 수 있습니다
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :예기치 않은 스프라이트 (스프라이트 {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :알려지지 않은 액션 0 속성 {4:HEX} (스프라이트 {3:NUM})
@@ -3104,8 +3127,8 @@ STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}호환
STR_NEWGRF_LIST_MISSING :{RED}파일 없음
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}'{0:STRING}' NewGRF 적용되는 과정에서 비동기화나 충돌이 일어날 수 있습니다
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}차고지 안에 있지 않은 '{1:ENGINE}'에 대한 동력 차량 상태가 바뀌었습니다
STR_NEWGRF_BROKEN :{WHITE}'{0:STRING}' NewGRF 적용되는 과정에서 비동기화나 충돌이 일어날 수 있습니다
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}차고지 안에 있지 않은 '{1:ENGINE}' 동력 차량 상태가 바뀌었습니다
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}'{1:ENGINE}'{G 1 "이" "가"} 차고지 안에 있지 않으면 차량 길이가 바뀝니다
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}차량이 기지 안에 있지 않거나 개조가 불가능한 상태에서 '{1:ENGINE}'의 수송량이 변경되었습니다
STR_BROKEN_VEHICLE_LENGTH :{WHITE}'{1:COMPANY}'에 속한 열차 '{0:VEHICLE}'의 길이가 잘못된 값을 가지고 있습니다. NewGRF에 의한 문제로 보입니다. 게임이 비동기화 또는 충돌을 일으킬 수 있습니다.
@@ -3509,7 +3532,7 @@ STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}이 차
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}관리
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}이 목록에 있는 모든 열차에 지시를 내려 관리합니다
STR_VEHICLE_LIST_REPLACE_VEHICLES :차량 교체
STR_VEHICLE_LIST_SEND_FOR_SERVICING :정비하러 보내기
STR_VEHICLE_LIST_SEND_FOR_SERVICING :점검하러 보내기
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :차량기지로 보내기
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :차고지로 보내기
@@ -3728,7 +3751,7 @@ STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}이 격
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}이 안에 있는 모든 차량을 판매하려고 합니다. 계속하시겠습니까?
# Engine preview window
STR_ENGINE_PREVIEW_CAPTION :{WHITE}차량 개발자로부터의 메시지
STR_ENGINE_PREVIEW_CAPTION :{WHITE}차량 개발자가 보낸 메시지
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}저희는 이제 막 새로운 {STRING}{G 0 "을" "를"} 개발했습니다. 1년 먼저 이 차량을 사용하셔서 모두에게 공개되기 전에 잘 작동하는지 확인해주시겠습니까?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}철도 기관차
@@ -3803,10 +3826,10 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}이 차
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}이 선박의 위치로 화면을 이동합니다. 더블 클릭하면 이 선박을 따라 화면이 움직입니다. CTRL+클릭하면 이 선박 위치를 기준으로 외부 화면을 엽니다
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}이 항공기의 위치로 화면을 이동합니다. 더블 클릭하면 이 항공기를 따라 화면이 움직입니다. CTRL+클릭하면 이 항공기 위치를 기준으로 외부 화면을 엽니다
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}열차를 차량기지로 보냅니다. CTRL+클릭하면 정비를 하러 차량기지에 들르기만 합니다
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}차량을 차고지로 보냅니다. CTRL+클릭하면 정비를 하러 차고지에 들르기만 합니다
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}선박을 정박소로 보냅니다. CTRL+클릭하면 정비를 하러 정박소에 들르기만 합니다
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}항공기를 격납고로 보냅니다. CTRL+클릭하면 정비를 하러 격납고에 들르기만 합니다
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}열차를 차량기지로 보냅니다. CTRL+클릭하면 점검을 하러 차량기지에 들르기만 합니다
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}차량을 차고지로 보냅니다. CTRL+클릭하면 점검을 하러 차고지에 들르기만 합니다
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}선박을 정박소로 보냅니다. CTRL+클릭하면 점검을 하러 정박소에 들르기만 합니다
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}항공기를 격납고로 보냅니다. CTRL+클릭하면 점검을 하러 격납고에 들르기만 합니다
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}객차/화차를 포함한 열차 전체를 복제합니다. CTRL+클릭하면 경로도 함께 공유됩니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}차량을 복제합니다. CTRL+클릭하면 경로도 함께 공유됩니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다
@@ -3894,12 +3917,12 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}수송
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}환승 수익: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}정비 간격: {LTBLUE}{COMMA}일{BLACK}마다 마지막 정비 날짜: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}정비 기준: {LTBLUE}{COMMA}%{BLACK} 떨어지면 마지막 정비 날짜: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}점검 간격: {LTBLUE}{COMMA}일{BLACK}마다{NBSP} 마지막 점검 날짜: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}점검 기준: {LTBLUE}{COMMA}%{BLACK} 떨어지면 마지막 점검 날짜: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}점검 기준값을 10만큼 올립니다. CTRL+클릭하면 점검 기준값을 5만큼 올립니다
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}점검 기준값을 10만큼 내립니다. CTRL+클릭하면 점검 기준값을 5만큼 내립니다
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}정비 기준 설정을 변경합니다
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}점검 기준 설정을 변경합니다
STR_VEHICLE_DETAILS_DEFAULT :기본
STR_VEHICLE_DETAILS_DAYS :날짜
STR_VEHICLE_DETAILS_PERCENT :신뢰도
@@ -3997,11 +4020,11 @@ STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}이 경
STR_ORDER_DROP_REFIT_AUTO :특정 화물로
STR_ORDER_DROP_REFIT_AUTO_ANY :이용 가능한 화물로
STR_ORDER_SERVICE :{BLACK}정비
STR_ORDER_SERVICE :{BLACK}점검
STR_ORDER_DROP_GO_ALWAYS_DEPOT :항상 감
STR_ORDER_DROP_SERVICE_DEPOT :필요하면 정비
STR_ORDER_DROP_SERVICE_DEPOT :필요하면 점검
STR_ORDER_DROP_HALT_DEPOT :멈춤
STR_ORDER_SERVICE_TOOLTIP :{BLACK}정비가 필요하지 않으면 이 경로를 건너뜁니다
STR_ORDER_SERVICE_TOOLTIP :{BLACK}점검이 필요하지 않으면 이 경로를 건너뜁니다
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}경로를 건너뛰기 위한 비교 조건을 선택합니다
@@ -4010,7 +4033,7 @@ STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :적재율
STR_ORDER_CONDITIONAL_RELIABILITY :신뢰도
STR_ORDER_CONDITIONAL_MAX_SPEED :최고 속력
STR_ORDER_CONDITIONAL_AGE :연령 (년)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :정비 필요성
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :점검 필요성
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :항상
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :남은 수명 (년)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :최대 신뢰도
@@ -4042,7 +4065,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :가까운 차
STR_ORDER_GO_TO_NEAREST_HANGAR :가까운 격납고로
STR_ORDER_CONDITIONAL :조건부 경로 건너뛰기
STR_ORDER_SHARE :경로 공유하기
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}선택된 경로 바로 전이나 목록 맨 끝에 새 경로를 삽입합니다. CTRL 키와 함께 누르면, 역에서는 '아무 화물이나 가득 싣기'로, 경유지에서는 '직행'으로, 차량기지에서는 '점검'으로 지정됩니다. '공유된 경로'를 클릭하거나 CTRL 키를 누르면 선택했던 차량과 이 차량의 경로를 공유하게 됩니다. 단순히 클릭하면 그 차량의 경로를 복사하기만 합니다. 차량기지를 경로에 포함시키면 이 차량은 자동 정비를 할 수 없게 됩니다
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}선택된 경로 바로 전이나 목록 맨 끝에 새 경로를 삽입합니다. CTRL 키와 함께 누르면, 역에서는 '아무 화물이나 가득 싣기'로, 경유지에서는 '직행'으로, 차량기지에서는 '점검'으로 지정됩니다. '공유된 경로'를 클릭하거나 CTRL 키를 누르면 선택했던 차량과 이 차량의 경로를 공유하게 됩니다. 단순히 클릭하면 그 차량의 경로를 복사하기만 합니다. 차량기지를 경로에 포함시키면 이 차량은 자동 점검를 할 수 없게 됩니다
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}이 경로를 공유하고 있는 모든 차량을 표시합니다.
@@ -4050,8 +4073,8 @@ STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}이 경
STR_ORDER_GO_TO_WAYPOINT :완행 경유 {WAYPOINT}
STR_ORDER_GO_NON_STOP_TO_WAYPOINT :직행 경유 {WAYPOINT}
STR_ORDER_SERVICE_AT :완행 정비
STR_ORDER_SERVICE_NON_STOP_AT :직행 정비
STR_ORDER_SERVICE_AT :완행 점검
STR_ORDER_SERVICE_NON_STOP_AT :직행 점검
STR_ORDER_NEAREST_DEPOT :가까운
STR_ORDER_NEAREST_HANGAR :가까운 격납고
@@ -4339,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}게임
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}대형 스크린 샷
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}스크린 샷의 이미지 크기는 {COMMA} x {COMMA} 픽셀이 될 것입니다. 스크린 샷을 찍는 데에는 시간이 다소 걸릴 수 있습니다. 계속하시겠습니까?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}높이맵이 '{STRING}' 파일로 성공적으로 저장되었습니다. 가장 높은 지점은 {NUM}입니다.
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}스크린 샷이 '{STRING}'로 저장되었습니다
STR_ERROR_SCREENSHOT_FAILED :{WHITE}스크린 샷을 찍지 못했습니다!
@@ -4658,7 +4682,7 @@ STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}이 선
STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}이 항공기는 사용할 수 없는 상태입니다
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}게임에 차량이 너무 많습니다!
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}정비 간격 설정을 바꿀 수 없습니다...
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}점검 간격 설정을 바꿀 수 없습니다...
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... 차량이 파괴되었습니다

View File

@@ -1166,6 +1166,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Eligere
STR_GAME_OPTIONS_RESOLUTION_OTHER :alia
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Magnitudo interfaciei
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Eligere magnitudinem interfaciei adhibendam
@@ -1357,8 +1358,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Sinere calamita
STR_CONFIG_SETTING_CITY_APPROVAL :Quamdiu auctoritas vicinalis patitur malas actiones a societatibus: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Eligere patientiam auctoritatis vicinalis - quomodo venia eius afficitur a sonito et detrimento vicinitatis. Nimis malis actionibus, auctoritates vetant stationes struere, aedificia viasque removere
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altitudo tabulae maxima: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Eligere altitudinem montium maximam in tabula
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Non licet hanc altitudinem eligere. Unus pluresve mons in tabula altior est
STR_CONFIG_SETTING_AUTOSLOPE :Sinere terram plasmare sub aedificia, vias, etc.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Sinere terram plasmare sub aedificia et vias; tum necesse non est aedificia viasve removere
@@ -2941,12 +2940,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Numerus oppidorum:
STR_MAPGEN_DATE :{BLACK}Dies:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Numerus industriarum:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altitudo tabulae maxima:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Augere maximam altitudinem montium in tabula unum gradum
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Minuere maximam altitudinem montium in tabula unum gradum
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Altitudo nivis lineae:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Tollere altitudinem lineae nivis
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Inclinere altitudinem lineae nivis
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generatrum terrae:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Typus terrae:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Magnitudo maris:
@@ -2972,8 +2965,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nomen ta
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Magnitudo:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Mutare altitudinem tabulae maximam
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Mutare altitudinem lineae nivis
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Mutare annum initii
# SE Map generation

View File

@@ -1004,6 +1004,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekrāna
STR_GAME_OPTIONS_RESOLUTION_OTHER :Cita
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Lietotāja saskarnes lielums
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Lietotāja saskarnes elementu lieluma izvēle
@@ -1197,8 +1198,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Pārslēgt kata
STR_CONFIG_SETTING_CITY_APPROVAL :Pilsētu domju attieksme pret platības pārstrukturēšanu: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Izvēlieties, cik lielā mērā trokšņi un vides bojājumi ietekmē uzņēmuma reitingu un turpmākās būvniecības darbības viņu teritorijā
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimālais kartes augstums: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Uzstādīt maksimālo atļauto kalnu augstumu kartē
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Jūs nevarat izmantot šo maksimālo kartes augstumu. Vismaz viens kalns uz kartes ir augstāks.
STR_CONFIG_SETTING_AUTOSLOPE :Atļaut ainavas veidošanu zem ekām, ceļiem, utt. (automāt. nogāzes): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Atļauj ainavas veidošanu zem ekām un ceļiem bez to nojaukšanas
@@ -2877,12 +2876,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Pilsētu daudzums:
STR_MAPGEN_DATE :{BLACK}Datums:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Ražotņu daudzums:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimālais kartes augstums
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Palielināt kalnu maksimālo augstumu kartē par vienu vienību
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Samazināt kalnu maksimālu augstumu kartē par vienu vienību
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Sniega līnijas augstums
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Paaugstināt sniega līnijas augstumu
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Pazemināt sniega līnijas augstumu
STR_MAPGEN_LAND_GENERATOR :{BLACK}Zemes radītājs:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Apvidus reljefs:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Jūras līmenis:
@@ -2908,8 +2901,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Augstumu
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Lielums:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Mainīt kartes maksimālo augstumu
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Mainīt sniega līnijas augstumu
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Mainīt sākuma gadu
# SE Map generation

View File

@@ -383,12 +383,13 @@ STR_COLOUR_BROWN :Ruda
STR_COLOUR_GREY :Pilka
STR_COLOUR_WHITE :Balta
STR_COLOUR_RANDOM :Atsitiktinė
STR_COLOUR_DEFAULT :Numatytas
STR_COLOUR_DEFAULT :Numatytoji
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}langeliai per dieną
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}AG
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}AG
@@ -429,6 +430,7 @@ STR_TOOLTIP_SORT_CRITERIA :{BLACK}Rikiavim
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Filtravimo raktas
STR_BUTTON_SORT_BY :{BLACK}Rikiuoti pagal
STR_BUTTON_CATCHMENT :{BLACK}Aprėptis
STR_TOOLTIP_CATCHMENT :{BLACK}Perjungti aptarnaujamos teritorijos rodymą
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Užverti langą
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Lango antraštė — tempkite ją, jei norite perkelti langą į kitą ekrano vietą
@@ -514,6 +516,7 @@ STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :vidutinį šių
# Group by options for vehicle list
STR_GROUP_BY_NONE :(tuščia)
STR_GROUP_BY_SHARED_ORDERS :Bendrinamas užduotis
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pristabdyti žaidimą
@@ -872,10 +875,12 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Programo
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Rodyti muzikos takelių pasirinkimo langą
# Playlist window
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Muzikos programa - '{STRING}'
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} „{STRING}“
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Takelio numeris
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programa - „{STRING}“
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Išvalyti
STR_PLAYLIST_CHANGE_SET :{BLACK}Keisti rinkinį
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Panaikinti esamą programą (tik „Speciali 1“ arba „Speciali 2“)
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Pakeiskite muzikos pasirinkimą į kitą įdiegtą rinkinį
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Paspauskite ant garso takelio, norėdami įtraukti į sąrašą (tik „Speciali 1“ arba „Speciali 2“)
@@ -1074,6 +1079,7 @@ STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLAC
STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Naujas{STRING} - {ENGINE}
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Atverti grupių langą, susijusį su šia transporto priemone
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} nebepriima {STRING}
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} nebepriima {STRING} arba {STRING}
@@ -1149,8 +1155,8 @@ STR_GAME_OPTIONS_CURRENCY_IDR :Indonezijos rup
STR_GAME_OPTIONS_CURRENCY_MYR :Malaizijos ringitai (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kaire puse
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Dešine puse
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kairiąja puse
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Dešiniąja puse
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Miestų pavadinimai
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Pasirink miestų pavadinimų tipą
@@ -1199,11 +1205,13 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Pažymė
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekrano raiška
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pasirinkite ekrano raišką
STR_GAME_OPTIONS_RESOLUTION_OTHER :Kita
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Aparatinis spartinimas
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Pažymėkite šį langelį, jei norite, kad OpenTTD taikytų aparatinį spartinimą. Kad nuostata įsigaliotų, reiks perkrauti OpenTTD
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Kad pakeitimai įsigaliotų, reikia paleisti OpenTTD iš naujo
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Sąsajos elementų dydis
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pasirinkite vartotojo sąsajos elementų santykinį dydį
@@ -1322,6 +1330,8 @@ STR_TERRAIN_TYPE_FLAT :Lygumos
STR_TERRAIN_TYPE_HILLY :Kalvos
STR_TERRAIN_TYPE_MOUNTAINOUS :Kalnai
STR_TERRAIN_TYPE_ALPINIST :Statūs kalnai
STR_TERRAIN_TYPE_CUSTOM :Pasirinktinis
STR_TERRAIN_TYPE_CUSTOM_VALUE :Pasirinktinis ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Atlaidus
STR_CITY_APPROVAL_TOLERANT :Tolerantiškas
@@ -1403,13 +1413,16 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Įgalinti atsit
STR_CONFIG_SETTING_CITY_APPROVAL :Miestų gyventojų požiūris į triukšmą ir aplinkos darkymą: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Nustatyti miestų požiūrį į statybas, triukšmą ir kraštovaizdžio keitimą. Nuo to priklauso kompanijos reitingas bei leidimasstatyti įvairius objektus
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Didžiausias žemėlapio aukštis: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Didžiausias galimas kalnų žemėlapyje aukštis
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Negalima nustatyti tokio kalnų aukščio, nes žemėlapyje jau yra bent vienas aukštesnis kalnas
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Didžiausias žemėlapio aukštis: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Nustato didžiausią leistiną žemėlapio aukštį. „Automatinis“ pasirinkimas reikš, kad kad vertė bus parinkta jau sugeneravus reljefą
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatinis)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Negalima nustatyti tokios aukščio ribos, nes žemėlapyje jau yra bent vienas aukštesnis kalnas
STR_CONFIG_SETTING_AUTOSLOPE :Leisti keisti reljefą po pastatais, bėgiais, ir t.t.. (autoslope): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Leisti keisti reljefą po pastatais ir bėgiais, jų nepašalinant
STR_CONFIG_SETTING_CATCHMENT :Aptarnaujamos teritorijos dydis priklauso nuo stotelė tipo: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Skirtingų tipų (traukinių, automobilių, laivų bei lėktuvų) stotelės aptarnauja skirtingo dydžio teritorijas. Paprastai automobilių stotelė aprėpia mažiausią plotą, o oro uostas — didžiausią
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Leisti kompanijos stotims aptarnauti pramonės įmones su nuosavomis neutraliomis stotimis: {STRING}
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Įgalinus šią nuostatą, pramonės įmonės su nuosavomis stotimis (pvz, naftos platformos) taip pat galės būti aptarnautos žaidėjų stočių, įrengtų netoliese. Išjungus šią nuostatą, minėtos pramonės įmonės galės būti aptarnautos tik iš nuosavų stočių. Tokiu atveju žaidėjų įrengtos stotys įmonės aptarnauti negalės, o įmonės stotis aptarnaus tik pačią įmonę.
STR_CONFIG_SETTING_EXTRADYNAMITE :Leisti griauti miestams priklausančius tiltus, kelius ir kt.: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Palengvinti miestams priklausančios infrastruktūros (kelių, tiltų, namų ir kitų objektų) pašalinimą
@@ -1532,6 +1545,8 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :Rodyti miestų
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Rodyti miestų gyventojų skaičių žemėlapio pažymėtoje vietoje
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grafikų linijų storis: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grafikų linijų storis. Plonesnė linija yra tikslesnė, tačiau storesnę lengviau pastebėti bei atskirti jos spalvą
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Rodyti plėtinio pavadinimą perkant naują trasnporto priemonę: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Perkant naują transporto priemonę, lange atsiras papildoma eilutė, nurodanti, kuriam plėtiniui priklauso pažymėta transporto priemonė.
STR_CONFIG_SETTING_LANDSCAPE :Kraštovaizdis: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Skirtingi kraštovaizdžio tipai pasižymi skirtingomis tiek gamtinėmis (medžių, kalvų, jūrų, upių kiekis), tiek pramoninėmis (pramonės įmonės, miestų augimo greitis, transporto priemonės) savybėmis
@@ -1546,7 +1561,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Pramonės įmon
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Didžiausias naftos perdirbimo įmonės atstumas nuo žemėlapio kraštų: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftos perdirbimo gamyklos statomos tik žemėlapio pakraščiuose, netoli kranto
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sniego linijos aukštis: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Aukštis, virš kurio žemės paviršius padengiamas sniegu. Tai taip pat turi įtakos pramonės įmonių kūrimui ir mietų augimui.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Aukštis, virš kurio žemės paviršius padengiamas sniegu. Tai taip pat turi įtakos pramonės įmonių kūrimui ir miestų augimui. Pakeisti galima tik scenarijų redaktoriumi. Generuojant naują pasaulį, bus automatiškai apskaičiuotas pagal sniegynų aprėpties parametrą
STR_CONFIG_SETTING_SNOW_COVERAGE :Sniegynų aprėptis: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Apytikslė sniegynų aprėptis naujo žemėlapio generavimo metu. Nuo sniegynų plotų priklauso pramonės įmonių atsiradimas (kai kurios įmonės gali atsirasti tik sniegynuose ir atvirkščiai) ir miestų augimo galimybės. Žemė ties jūros lygmeniu visuomet yra be sniego
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Dykumų aprėptis: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Apytikslė dykumų aprėptis naujo žemėlapio generavimo metu. Nuo dykumų plotų priklauso pramonės įmonių atsiradimas (kai kurios įmonės gali atsirasti tik dykumose ir atvirkščiai).
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Paviršiaus lygumas (tik TerraGenesis) : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(tik TerraGenesis) Kuo lygesnis kraštovaizdis, tuo generuojamos kalvos bus žemesnės ir tuo jų bus mažiau.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Labai lygus
@@ -1582,7 +1603,12 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Reljefo spalva
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Žalia
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Tamsiai žalia
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violetinė
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Perkelkite peržiūros sritį su RMB, pelės padėtis užrakinta
STR_CONFIG_SETTING_SCROLLMODE :Peržiūros lango slinkties veiksena: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Peržiūros lango slinkties veiksena
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Tempti vaizdą dešiniuoju pelės klavišu, žymeklis fiksuotas
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Tempti žemėlapį dešiniuoju pelės klavišu, žymeklis fiksuotas
STR_CONFIG_SETTING_SCROLLMODE_RMB :Tempti žemėlapį dešiniuoju pelės klavišu
STR_CONFIG_SETTING_SCROLLMODE_LMB :Tempti žemėlapį kairiuoju pelės klavišu
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Tolydi vaizdo slinktis: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Įjungus šią nuostatą ir pakeitus pagrindinio lango rodomą vietą (pvz., spragtelėjus žemėlapyje), vaizdas slinksis tolydžiai. Priešingu atveju vaizdas pasikeis akimirksniu, šuoliškai.
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Rodyti matavimo pastabą, kai naudojami įvairūs statybų įrankiai: {STRING}
@@ -1851,6 +1877,8 @@ STR_CONFIG_SETTING_ZOOM_MIN :Didžiausias pr
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Didžiausias galimas vaizdo padidinimas peržiūros lange. Atkreipkite dėmesį, kad didesnė vertė gali padidinti operatyviosios atminties suvartojimą
STR_CONFIG_SETTING_ZOOM_MAX :Didžiausias atitolinimo lygis: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Didžiausias galimas vaizdo sumažinimas peržiūros lange. Atkreipkite dėmesį, kad didesnė vertė gali sulėtinti žaidimą
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Didžiausia leistina spruklio raiška: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Spruklio raiška nebus didesnė, nei ši nustatyta riba, net jeigu aukštesnės raiškos grafiniai objektai ir bus pasiekiami. Šis būdas leidžia šiek tiek suvienodinti grafinį atvaizdavimą, kai viename žadime yra ir aukštos, ir žemos raiškos grafikos rinkinių.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4 kartai
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2 kartai
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normalus
@@ -1858,6 +1886,8 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2 kartai
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4 kartai
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8 kartai
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Miestų augimo greitis: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Miestų augimo greitis
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Joks
@@ -1915,6 +1945,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Vienetai, kuria
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :imperiniai (mph)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :metriniai (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Vietiniai (langeliai per dieną)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Galios vienetai: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Vienetai, kuriais matuojama galia
@@ -2084,12 +2115,12 @@ STR_LIVERY_CAPTION :{WHITE}{COMPANY
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Rodyti pagrindines spalvų parinktis
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Rodyti traukinių spalvas
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Rodyti mašinų spalvas
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Rodyti automobilių spalvas
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Rodyti laivų spalvas
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Rodyti lėktuvų spalvas
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Pasirinkite pirminę spalvą pasirinktai schemai. Ctrl+Click nustatys šitą spalvą kiekvienai schemai
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Pasirinkite antrinę spalvą pasirinktai schemai. Ctrl+Click nustatys šitą spalvą kiekvienai schemai
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Pasirinkite spalvą pažymėjimui arba multi-spalvas CTRL+click. Paspauskite spalvos naudojimui
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Pasirinkite pirminę spalvą pasirinktai schemai. Spustelėjus laikant nuspaustą Ctrl klavišą, pasirinkta spava bus nustatyta visoms schemoms.
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Pasirinkite antrinę spalvą pasirinktai schemai. Spustelėjus laikant nuspaustą Ctrl klavišą, pasirinkta spava bus nustatyta visoms schemoms.
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Pasirinkite objektą, kurio spalvas norite pakeisti. Spragsint laikant nuspaustą Ctrl klavišą, galėsite pasirinkti iškart kelis objektus.
STR_LIVERY_DEFAULT :Numatytosios spalvos
STR_LIVERY_STEAM :Garinis lokomotyvas
@@ -2110,8 +2141,8 @@ STR_LIVERY_TRUCK :Sunkvežimis
STR_LIVERY_PASSENGER_SHIP :Keleivinis laivas
STR_LIVERY_FREIGHT_SHIP :Krovininis laivas
STR_LIVERY_HELICOPTER :Sraigtasparnis
STR_LIVERY_SMALL_PLANE :Mažas orlaivis
STR_LIVERY_LARGE_PLANE :Didelis orlaivis
STR_LIVERY_SMALL_PLANE :Mažas lėktuvas
STR_LIVERY_LARGE_PLANE :Didelis lėktuvas
STR_LIVERY_PASSENGER_TRAM :Keleivinis tramvajus
STR_LIVERY_FREIGHT_TRAM :Krovininis tramvajus
@@ -2340,6 +2371,7 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Atsijung
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Serveris apsaugotas. Įvesk slaptažodį
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Kompanija apsaugota. Įvesk slaptažodį
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Žaidėjų sąrašas
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Žaidėjų sąrašas
@@ -2449,6 +2481,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :žaidėjų skai
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :jungiasi žaidėjai
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :rankinis
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :žaidimo skriptas
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :laukiama, kol atsinaujins saitai
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :išeinama
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} prisijungė prie žaidimo
@@ -2536,6 +2569,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Taip, parsisiųsti grafikos rinkinį
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, išeiti iš OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Parsisiųsti nepavyko
STR_MISSING_GRAPHICS_ERROR :{BLACK}Grafikos rinkinio parsisiųsti nepavyko.{}Bandykite parsisiųsti savarankiškai.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Išeiti iš „OpenTTD“ žaidimo
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Skaidrumo nuostatos
@@ -2555,6 +2591,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Krovini
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Visi
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Joks
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Pasirinkite kompanijas, kurių krovinių srautus norite matyti
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
# Linkgraph legend window and linkgraph legend in smallmap
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}nenaudojamas
@@ -2578,6 +2615,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Sujungti
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Statyti atskirą kontrolės punktą
# Generic toolbar
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Išjungta, nes nėra jokių šiai infrastruktūrai prieinamų transporto priemonių
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Geležinkelio tiesimas
@@ -2594,7 +2632,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Statyti
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Statyti geležinkelio tiltą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Statyti geležinkelio tunelį. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Aktyvinti bėgių, signalų, kontrolės punktų ir stotelių šalinimo veikseną. Spragtelėjus stotelę laikant nuspaustą Ctrl klavišą, bus pašalinti ir bėgiai, ne tik stotelės elementas
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Pakeisti bėgių tipą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Pakeisti geležinkelio bėgių tipą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
STR_RAIL_NAME_RAILROAD :Geležinkelis
STR_RAIL_NAME_ELRAIL :Elektrifikuotas geležinkelis
@@ -2681,6 +2719,8 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Statyti
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Statyti tramvajaus tunelį. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Aktyvinti automobilių kelių ir stotelių šalinimo veikseną
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Aktyvinti tramvajaus bėgių ir stotelių šalinimo veikseną
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}Pakeisti kelio tipą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}Pakeisti tramvajaus bėgių tipą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
STR_ROAD_NAME_ROAD :Keliai
STR_ROAD_NAME_TRAM :Tramvajus
@@ -3068,6 +3108,7 @@ STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}Plėtiniai: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK} Filtro eilutė:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Perrašyti bylą
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Ar tikrai norite pakeisti jau esamą failą?
STR_SAVELOAD_DIRECTORY :{STRING} (Aplankas)
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Viršaplankis)
@@ -3081,12 +3122,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Miestų kiekis:
STR_MAPGEN_DATE :{BLACK}Pradžios data:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Pramonės įmonių kiekis:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Didžiausias leistinas aukštis:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Padidinti didžiausią leistiną aukštį vienetu
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Sumažinti didžiausią leistiną aukštį vienetu
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Sniego linijos aukštis:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Paaukštinti sniego liniją
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Pažeminti sniego liniją
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Didžiausias aukštis
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Padidinti didžiausią galimą reljefo aukštį vienetu
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Sumažinti didžiausią galimą reljefo aukštį vienetu
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Sniegynų aprėptis
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Padidintį sniegynų aprėptį 10%
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Sumažinti sniegynų aprėptį 10%
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Dykumų aprėptis:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Padidinti dykumų aprėptį 10%
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Sumažinti dykumų aprėptį 10%
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generavimo algoritmas:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Vietovės tipas:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Jūros lygis:
@@ -3112,8 +3158,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Žemėla
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Dydis:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Keisti didžiausią leistiną aukštį
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Pakeisti sniego linijos aukštį
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Didžiausias aukštis
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Didžiausias reljefo aukštis
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Sniegynų aprėptis (%)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Dykumų aprėptis (%)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Keisti pradžios metus
# SE Map generation
@@ -3186,9 +3234,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versija:
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Anksčiausia suderinama versija: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5 suma: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paletė: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Numatytoji (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Numatytoji (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Pasenusi (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Pasenusi (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Nuostatos: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Nėra
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Informacijos nėra
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Atitinkamas failas nerastas
@@ -3269,6 +3320,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Skaitymas už p
STR_NEWGRF_ERROR_GRM_FAILED :Pageidautas GRF resursas yra neprieinamas (spruklys {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} buvo išjungtas {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Neteisingas/nežinomas spruklio išdėstymo formatas (spruklys {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Savybių sąrašas turi per daug elementų (spruklys {3:NUM}, savybė{4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Klaidinga pramonės įmonė gamybos funkcijoje (spruklys {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Įspėjimas!
@@ -3300,6 +3353,7 @@ STR_NEWGRF_BUGGY :{WHITE}Plėtiny
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Transporto priemonės '{1:ENGINE}' talpa skiriasi nuo nurodytos galimų priemonių sąraše. Automatinis atnaujinimas gali tinkamai neveikti
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' sukėle begalinį ciklą produkcijos atgaliniame kvietime
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Kvietimas {1:HEX} grąžino nežinomą/klaidingą atsakymą {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' grąžino klaidingą krovinio tipą gamybos funkcijoje, eil. nr. {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<netinkamas krovinys>
@@ -3342,6 +3396,7 @@ STR_TOWN_POPULATION :{BLACK}Pasaulio
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Miestas)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Populiacija: {ORANGE}{COMMA}{BLACK} Namų skaičius: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST.ko} praėjusį mėnesį: {ORANGE}{COMMA}{BLACK} Maks.: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Kad miestas augtų reikalingi kroviniai:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} reikia
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} reikalingas žiemą
@@ -3352,10 +3407,10 @@ STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Miestas
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Miestas auga kas {ORANGE}{COMMA}{BLACK}{NBSP}dien{P ą as ų} (paremtas)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Miestas {RED}ne{BLACK}didėja
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Triukšmo limitas mieste: {ORANGE}{COMMA}{BLACK} daugiausia: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Rodyti miestą ekrano centre. Ctrl+Paspaudimas atidaro naują langą su miesto vaizdu
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centruoti šį miestą pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį miestą
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Vietinė valdžia
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Rodyti informaciją apie valdžią
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Keisti miesto vardą
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Keisti miesto pavadinimą
STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Išplėsti
STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Padidinti miesto dydį
@@ -3366,7 +3421,7 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Pervardinti mie
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} vietinė valdžia
STR_LOCAL_AUTHORITY_ZONE :Įtakos teritorija
STR_LOCAL_AUTHORITY_ZONE :{BLACK}Aprėptis
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Rodyti šio miesto įtakos teritoriją
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transporto kompanijų reitingai:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
@@ -3395,13 +3450,17 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Paperka
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Tikslai
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalūs tikslai
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Visuotiniai tikslai
STR_GOALS_SPECTATOR :Visuotiniai tikslai
STR_GOALS_GLOBAL_BUTTON :{BLACK}Rodyti visuotinius
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Rodyti visuotinius tikslus
STR_GOALS_COMPANY_BUTTON :{BLACK}Rodyti kompanijos
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Rodyti kompanijos tikslus
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nieko -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Paspaudus ant nurodymo bus rodoma gamykla/miestas/vieta. Paspaudus laikant VALD (CTRL) klavišą bus atidarytas naujas langas su gamykla/miestu/vieta
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Centruoti tikslo objektą pagrindiniame lange. Spragtelėjus laikant nuspaustą „Ctrl“ klavišą, bus atidarytas papildomas peržiūros langas su vaizdu į tą objektą
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Klausimas
@@ -3441,7 +3500,8 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Paspausk
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Scenarijaus knyga
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globali scenarijų knyga
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Visuotinė scenarijų knyga
STR_STORY_BOOK_SPECTATOR :Visuotinė scenarijų knyga
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Puslapis {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Peršokti į konkretų puslapį pasirenkant jį iš sąrašo.
@@ -3514,7 +3574,7 @@ STR_CARGO_RATING_EXCELLENT :Puikus
STR_CARGO_RATING_OUTSTANDING :Nuostabus
############ range for rating ends
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centruoti stotį pagrindiniame ekrane. Ctrl+Click atidaro naują peržiūros langą su vaizdu į šią stotį
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centruoti stotį pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šią stotį
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Pakeisti stoties pavadinimą
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Rodyti visus traukinius, į kurių užduotis yra įtraukta ši stotelė
@@ -3531,7 +3591,7 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Uždraus
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Rodyti kontrolės punktą lango centre.Ctrl+Paspaudimas atidaro naują langą su kontrolės punkto vazidu.
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Keisti waypoint pavadinimą
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Rodyti plūdurą lango centre. Ctrl+Paspaudimas atidaro nauja langą su plūduto vaizdu.
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centruoti plūdurą pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį plūdurą
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Pakeisti plūduro pavadinimą
STR_EDIT_WAYPOINT_NAME :{WHITE}Redaguoti punkto vardą
@@ -3586,33 +3646,36 @@ STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA}
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} vandens langeli{P s ai ų}
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} stoties langeli{P s ai ų}
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} oro uost{P as ai ų}
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Nieko
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Nėra
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Pastatyti įmonės būstinę
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Statyti įmonės būstinę
STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Apžiūrėti būstinę
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Žiūrėti įmonės būstinę
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Apžiūrėti įmonės būstinę
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Perkelti būstinę
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Perstatyti įmonės būstinę kitur už 1% įmonė vertės. Shift+Click parodys kainą neperstatant būstinės
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Perstatyti įmonės būstinę kitur už 1% įmonės vertės. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos nieko realiai neperkeliant
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Išsamiau
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Peržiūrėti detalesnę infrastruktūros informaciją
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Pervesti pinigų
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Pervesti šiai kompanijai pinigų
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Naujas veidas
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Pasirink naują veidą
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Spalva
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Keičia kompanijos transporto priemonių spalvą
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Kompanijos pavadinimas
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Veidas
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Keičia direktoriaus veidą
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Spalvos
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Keičia kompanijos transporto priemonių spalvas
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Pavadinimas
STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Keičia kompanijos pavadinimą
STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Direktoriaus vardas
STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Keičia kompanijos direktoriaus vardą
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Pirkti 25% kompanijos akcijų
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Parduoti 25% kompanijos akcijų
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Pirkti 25% šios kompanijos akcijų. Shift+Click parodys kainą neperkant jokių akcijų
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Parduoti 25% šios kompanijos akcijų. Shift+Click parodys pardavimo kainą neparduodant akcijų
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Pirkti 25% šios kompanijos akcijų. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos nieko realiai neperkant
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Parduoti 25% šios kompanijos akcijų. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos pajamos nieko realiai neperkant
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Kompanijos pavadinimas
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Direktoriaus vardas
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Pervedama suma
STR_BUY_COMPANY_MESSAGE :{WHITE}Mes ieškome, kas galėtų perimti mūsų kompaniją.{}{}Ar jūs norėtumėte pirkti {COMPANY} už {CURRENCY_LONG}?
@@ -3658,6 +3721,7 @@ STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRI
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Priima:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} laukia{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Keisti gamybos apimtį (8 daugiklis, iki 2040)
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Pakeisti gamybos spartą (procentais, iki 800%)
@@ -3707,11 +3771,13 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Nesugrupuoti au
STR_GROUP_DEFAULT_SHIPS :Nesugrupuoti laivai
STR_GROUP_DEFAULT_AIRCRAFTS :Nesugrupuoti lėktuvai
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupės - Spragtelk ant grupės jai priklausančių transporto priemonių peržiūrai
STR_GROUP_CREATE_TOOLTIP :{BLACK}Spragtelk, kad sukurti grupę
STR_GROUP_DELETE_TOOLTIP :{BLACK}Pašalinti pasirinktą grupę
STR_GROUP_RENAME_TOOLTIP :{BLACK}Pervadinti pasirinktą grupę
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Perdažyti pasirinktos grupės transporto priemones
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Paspauskite čia, kad apsaugoti grupę nuo bendro auto-pakeitimo
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Pašalinti grupę
@@ -3723,6 +3789,8 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Iškelti visas
STR_GROUP_RENAME_CAPTION :{BLACK}Pervadinti grupę
STR_GROUP_PROFIT_THIS_YEAR :Šio mėnesio pelnas:
STR_GROUP_PROFIT_LAST_YEAR :Pernykštis pelnas:
STR_GROUP_OCCUPANCY :Dabartinė apkrova:
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
# Build vehicle window
@@ -3732,6 +3800,7 @@ STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nauji vienbėgi
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nauji „Maglev“ lokomotyvai
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nauji automobiliai
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Nauji tramvajai
############ range for vehicle availability starts
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Nauji lokomotyvai
@@ -3741,6 +3810,7 @@ STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nauji lėktuvai
############ range for vehicle availability ends
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Kaina: {GOLD}{CURRENCY_LONG}{BLACK} Svoris: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Kaina: {GOLD}{CURRENCY_LONG}{BLACK} (Pertvarkymas: {GOLD}{CURRENCY_LONG}{BLACK}) Svoris: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Greitis: {GOLD}{VELOCITY}{BLACK} Galia: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Greitis: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Greitis vandenyne: {GOLD}{VELOCITY}
@@ -3749,18 +3819,22 @@ STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Eksploat
STR_PURCHASE_INFO_CAPACITY :{BLACK}Talpa: {GOLD}{CARGO_LONG} {STRING}
STR_PURCHASE_INFO_REFITTABLE :(permontuojamas)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Sukurtas: {GOLD}{NUM}{BLACK} Tarnavimo laikas: {GOLD}{COMMA} met{P ai ai ų}
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Didž. Patikimumas: {GOLD}{COMMA}%
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Didž. patikimumas: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Kaina: {GOLD}{CURRENCY_LONG}
STR_PURCHASE_INFO_COST_REFIT :{BLACK}Kaina: {GOLD}{CURRENCY_LONG}{BLACK} (Pertvarkymas: {GOLD}{CURRENCY_LONG}{BLACK})
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Svoris: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Kaina: {GOLD}{CURRENCY_LONG}{BLACK} Greitis: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Kaina: {GOLD}{CURRENCY_LONG}{BLACK} (Pertvarkymas: {GOLD}{CURRENCY_LONG}{BLACK}) Greitis: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Talpa: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Pajungta vagonų: {GOLD}+{POWER}{BLACK} Svoris: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Permontuojamas kroviniams: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :visiems krovinių tipams
STR_PURCHASE_INFO_NONE :(tuščia)
STR_PURCHASE_INFO_ENGINES_ONLY :Tik lokomotyvai
STR_PURCHASE_INFO_ALL_BUT :visiems krovinių tipams, išskyrus {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Didž. traukos jėga: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Nuotolis: {GOLD}{COMMA} langeliai
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipas: {GOLD}{STRING}
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lokomotyvų ir vagonų sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, lokomotyvas ar vagonas bus slepiamas/rodomas sąraše
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Automobilių sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, automobilis bus slepiamas/rodomas sąraše
@@ -3772,14 +3846,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Pirkti
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Pirkti
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Pirkti
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Pirkti ir pertvarkyti traukinį
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Pirkti ir pertvarkyti automobilį
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Pirkti ir pertvarkyti laivą
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Pirkti ir pertvarkyti lėktuvą
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Pirkti pažymėtą lokomotyvą ir/ar vagonus. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Pirkti pažymėtą automobilį. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Pirkti pažymėtą laivą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Pirkti pažymėtą lėktuvą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK} Pirkti ir paruošti pažymėtą laivą. Shift+paspaudimas rodo numatomą kainą be pirkimo
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Pirkti ir paruošti pažymėtą lėktuvą. Shift+paspaudimas rodo numatomą kainą be pirkimo
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Pirkti pažymėtą lokomotyvą ir/ar vagonus. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Pirkti ir pertvarkyti pažymėtą automobilį. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Pirkti ir pertvarkyti pažymėtą laivą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Pirkti ir pertvarkyti pažymėtą lėktuvą. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodyta pirkinio kaina nieko realiai nenuperkant
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Pervardinti
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Pervardinti
@@ -3939,9 +4019,11 @@ STR_ENGINE_PREVIEW_SHIP.kur :laive
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kaina: {CURRENCY_LONG} Svoris: {WEIGHT_SHORT}{}Greitis: {VELOCITY} Galia: {POWER}{}Eksploatavimo išlaidos: {CURRENCY_LONG} per metus{}Talpa: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kaina: {CURRENCY_LONG} Svoris: {WEIGHT_SHORT}{}Greitis: {VELOCITY} Galia: {POWER} Maks. T.E.: {6:FORCE}{}Einamosios išlaidos: {4:CURRENCY_LONG}/yr{}Talpa: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. Greitis: {VELOCITY}{}Talpa: {CARGO_LONG}{}Eksploatacijos išlaidos: {CURRENCY_LONG}/metams
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY}{}Talpa: {CARGO_LONG}{}Eksploatacijos išlaidos: {CURRENCY_LONG}/metams
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY}{}Lėktuvo tipas: {STRING}{}Talpa: {CARGO_LONG}, {CARGO_LONG}{}Eksploatacijos išlaidos: {CURRENCY_LONG}/metams
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY}{}Tipas: {STRING}{}Talpa: {CARGO_LONG}{}Eksploatavimo išlaidos: {CURRENCY_LONG}/per metus
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY}{}Lėktuvo tipas: {STRING} Nuotolis: {COMMA} tiles{}Talpa: {CARGO_LONG}, {CARGO_LONG}{}Eksploatacijos išlaidos: {CURRENCY_LONG}/metams
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY}{}Tipas: {STRING} Nuotolis: {COMMA} langel{P is iai iai}{}Talpa: {CARGO_LONG}{}Eksploatavimo išlaidos: {CURRENCY_LONG}/per metus
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Keisti tr. priemones {STRING} - {STRING}
@@ -3950,7 +4032,7 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Automobilis
STR_REPLACE_VEHICLE_ROAD_VEHICLE.kas :automobilis
STR_REPLACE_VEHICLE_ROAD_VEHICLE.ka :Automobilį
STR_REPLACE_VEHICLE_SHIP :Laivas
STR_REPLACE_VEHICLE_AIRCRAFT :Lėktuvas
STR_REPLACE_VEHICLE_AIRCRAFT :Lėktuvus
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Naudojamos transporto priemonės
STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Stulpelis su informacija apie transporto priemones, kurias šiuo metu naudojate
@@ -3974,6 +4056,7 @@ STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Pereidin
STR_REPLACE_ENGINES :Varikliai
STR_REPLACE_WAGONS :Vagonai
STR_REPLACE_ALL_RAILTYPE :Visas bėgines transporto priemones
STR_REPLACE_ALL_ROADTYPE :Visas kelių transporto priemones
STR_REPLACE_HELP_RAILTYPE :{BLACK}Pasirinkite bėgio tipą, kur dėl variklio norėtumėte pakeisti
STR_REPLACE_HELP_ROADTYPE :{BLACK}Pasirinkite kelio tipą, kurio automobilius norite pakeisti
@@ -3984,6 +4067,7 @@ STR_REPLACE_MONORAIL_VEHICLES :Vienbegiai trau
STR_REPLACE_MAGLEV_VEHICLES :„Maglev“ traukiniai
STR_REPLACE_ROAD_VEHICLES :Automobilius
STR_REPLACE_TRAM_VEHICLES :Tramvajinės transporto priemonės
STR_REPLACE_REMOVE_WAGON :{BLACK}Vagono pašalinimas: {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Pakeitimo metu išlaikyti traukinio ilgį atjungiant vagonus (pradedant nuo priekio), jeigu pakeitus garvežį traukinys pailgėtų
@@ -4031,6 +4115,7 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Dabartin
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Dabartinė laivo būsena - spragtelkite, jei norite sustabdyti/paleisti laivą
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Dabartinė lėktuvo būsena - spragtelkite, jei norite sustabdyti/paleisti lėktuvą
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Centruoti užduoties tikslą pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į dabartinės užduoties tikslą
# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Pakraunamas / iškraunamas
@@ -4071,6 +4156,7 @@ STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} me
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Didž. greitis: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Maks. greitis: {LTBLUE}{VELOCITY} {BLACK}Lėktuvo tipas: {LTBLUE}{STRING}
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Didž. greitis: {LTBLUE}{VELOCITY} {BLACK}Tipas: {LTBLUE}{STRING} {BLACK}Nuotolis: {LTBLUE}{COMMA} langel{P is iai iai}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Svoris: {LTBLUE}{WEIGHT_SHORT} {BLACK}Galia: {LTBLUE}{POWER}{BLACK} Didž. greitis: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Svoris: {LTBLUE}{WEIGHT_SHORT} {BLACK}Galia: {LTBLUE}{POWER}{BLACK} Didž. greitis: {LTBLUE}{VELOCITY} {BLACK}Didž. traukos jėga: {LTBLUE}{FORCE}
@@ -4204,6 +4290,7 @@ STR_ORDER_CONDITIONAL_AGE :amžius (metais
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :reikia techninės apžiūros
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :visuomet
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :likusi eksploatacijos trukmė (metais)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :didžiausias patikimumas
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Palyginimo operacija
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :yra lygu
@@ -4266,6 +4353,7 @@ STR_ORDER_REFIT_STOP_ORDER :(pertvarkyti {S
STR_ORDER_STOP_ORDER :(sustoti)
STR_ORDER_GO_TO_STATION :{STRING} „{STATION}“ {STRING}
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Negalima naudotis stotimi){POP_COLOUR} {STRING} {STATION} {STRING}
STR_ORDER_IMPLICIT :(automatinis)
@@ -4492,17 +4580,17 @@ STR_PERCENT_NONE_SMALL :{TINY_FONT}{WHI
STR_PERCENT_NONE :{WHITE}{NUM}%
# Income 'floats'
STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}Kaina: {CURRENCY_LONG}
STR_INCOME_FLOAT_COST :{RED}Kaina: {CURRENCY_LONG}
STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}Išlaidos: {CURRENCY_LONG}
STR_INCOME_FLOAT_COST :{RED}Išlaidos: {CURRENCY_LONG}
STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}Pajamos: {CURRENCY_LONG}
STR_INCOME_FLOAT_INCOME :{GREEN}Pajamos: {CURRENCY_LONG}
STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Pervesti: {CURRENCY_LONG}
STR_FEEDER :{YELLOW}Pervesti: {CURRENCY_LONG}
STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}Perkelti: {CURRENCY_LONG}{WHITE} / {GREEN}Pajamos: {CURRENCY_LONG}
STR_FEEDER_INCOME :{YELLOW}Perkelti: {CURRENCY_LONG}{WHITE} / {GREEN}Pajamos: {CURRENCY_LONG}
STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}Perkelti: {CURRENCY_LONG}{WHITE} / {RED}Kaštai: {CURRENCY_LONG}
STR_FEEDER_COST :{YELLOW}Perkelti: {CURRENCY_LONG}{WHITE} / {RED}Kaštai: {CURRENCY_LONG}
STR_MESSAGE_ESTIMATED_COST :{WHITE}Numatoma kaina: {CURRENCY_LONG}
STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Pervesta: {CURRENCY_LONG}
STR_FEEDER :{YELLOW}Pervesta: {CURRENCY_LONG}
STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}Perkelta: {CURRENCY_LONG}{WHITE} / {GREEN}Pajamos: {CURRENCY_LONG}
STR_FEEDER_INCOME :{YELLOW}Perkelta: {CURRENCY_LONG}{WHITE} / {GREEN}Pajamos: {CURRENCY_LONG}
STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}Perkelta: {CURRENCY_LONG}{WHITE} / {RED}Išlaidos: {CURRENCY_LONG}
STR_FEEDER_COST :{YELLOW}Perkelta: {CURRENCY_LONG}{WHITE} / {RED}Išlaidos: {CURRENCY_LONG}
STR_MESSAGE_ESTIMATED_COST :{WHITE}Numatomos išlaidos: {CURRENCY_LONG}
STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Numatomos pajamos: {CURRENCY_LONG}
# Saveload messages
@@ -4518,6 +4606,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Išsaugotas ža
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Neįmanoma perskaityti failo
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Neįmanoma įrašyti failo
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Nepavyko duomenų vientisumo patikrinimas
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Žaidimas įrašytas naudojant modifikuotą versiją
STR_GAME_SAVELOAD_NOT_AVAILABLE :<neprieinamas>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Žaidimas buvo išsaugotas be tramvajų palaikymo. Visi tramvajai buvo panaikinti.
@@ -4545,6 +4634,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Rasta ti
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Didelės apimties ekrano nuotrauka
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Ekrano nuotraukos raiška bus {COMMA} x {COMMA} pikselių. Įrašymas gali užtrukti. Ar norite tęsti?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Žemėlapis sėkmingai įrašytas kaip '{STRING}'. Didžiausias aukštis yra {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Ekrano vaizdas išsaugotas kaip „{STRING}“
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Ekrano vaizdas neišsaugotas!
@@ -4598,6 +4688,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... visa
STR_ERROR_CURRENCY_REQUIRED :{WHITE}...reikia turėti {CURRENCY_LONG}
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Skolos grąžinti negalima...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Negalima dovanoti iš banko pasiskolintų pinigų...
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Nepavyko pervesti pinigų...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Neįmanoma pirkti kompanijos...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Neįmanoma pastatyti įmonės būstinės...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Negalima nusipirkti 25% šios kompanijos akcijų...
@@ -4711,7 +4802,7 @@ STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Sukeisti
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Traukinys per ilgas
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Negalima apsukti traukinio...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... sudaryta iš kelių vienetų
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Nesuderinami begiai
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Nesuderinami bėgiai
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Transporto priemonės perkelti negalima...
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}Galinis variklis visuomet iš paskos seks priekinį
@@ -4723,7 +4814,9 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Netinkamas depo
# Autoreplace related errors
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} yra per ilgas po pakeitimo
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Nėra automatinio taisyklių pakeitimo/atnaujinimo pritaikymo
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(pinigu limitas)
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(pinigų limitas)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}Naujoji transporto priemonė negali gabenti {STRING.ko}
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Nauja transporto priemonė negali būti pertvarkyti gabenti krovinį, nurodytą užduotyje nr. {NUM}
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Neįmanoma kelių kombinacija
@@ -4756,6 +4849,7 @@ STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}Neįmano
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Neįmanoma čia pakeisti tramvajaus bėgių tipo...
STR_ERROR_NO_SUITABLE_ROAD :{WHITE} Nėra tinkamo kelio
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}Netinkama tramvajaus vėžė
STR_ERROR_INCOMPATIBLE_TRAMWAY :{WHITE}... nesuderinami tramvajaus bėgiai
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Neimanoma cia iskasti kanalu...
@@ -4808,6 +4902,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Neįmano
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Neįmanoma ištrinti šią grupę...
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Neįmanoma pervadinti grupę...
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Nepavyksta nustatyti viršgrupės...
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... susidaro ciklinė hierarchija
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Neįmanoma ištrinti visas tr. priemones iš šios grupės...
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Neįmanoma įtraukti tr. priemonę į šią grupę...
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Negalima pridėti bendrų transporto priemonių į grupę...

View File

@@ -194,6 +194,7 @@ STR_COLOUR_DEFAULT :Standard
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}Felder/Dag
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}bhp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}ps
@@ -312,8 +313,15 @@ STR_SORT_BY_CARGO_CAPACITY :Luedungskapazit
STR_SORT_BY_RANGE :Längt
STR_SORT_BY_POPULATION :Bevölkerung
STR_SORT_BY_RATING :Rating
STR_SORT_BY_NUM_VEHICLES :Unzuel Gefierer
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Totale Profit lescht Joer
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Totale Profit dëst Joer
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Durchschnëttsprofit lescht Joer
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Durchschnëttsprofit dëst Joer
# Group by options for vehicle list
STR_GROUP_BY_NONE :Keng
STR_GROUP_BY_SHARED_ORDERS :Gedeelten Opträg
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Spill pausen
@@ -596,7 +604,7 @@ STR_GRAPH_KEY_CAPTION :{WHITE}Legend v
STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Klick hei fir d'Firma an der Grafik an/aus zeschalten
# Company league window
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Firmeliga Tabell
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Firmentabell
STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}'
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Techniker
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Verkéiersmanager
@@ -604,7 +612,7 @@ STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transportkoordi
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Stroossenopsiicht
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Direkter
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Firmechef
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Virsëtzenden
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Virsëtzend/en
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon
@@ -687,7 +695,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klick op
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top Firmen déi {NUM} erreecht hunn
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Firmeligatabell {NUM}
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Kafmann
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businesspersoun
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur
STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industriellen
STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Kapitalist
@@ -739,6 +747,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Knubbelegt Land
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Grasland
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Onerschlossend Land
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Reebësch
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Felder
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Beem
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Fielsen
@@ -770,6 +779,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Weis all
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Lescht Meldung oder News
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSEIERT * *
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUSEIERT (warden op d'Aktualiséirung vun der Linkgrafik) * *
STR_STATUSBAR_AUTOSAVE :{RED}AUTOSPÄICHEREN
STR_STATUSBAR_SAVING_GAME :{RED}* * SPÄICHERT D'SPILL * *
@@ -935,6 +945,9 @@ STR_GAME_OPTIONS_CURRENCY_MXN :Mexikanesche Pe
STR_GAME_OPTIONS_CURRENCY_NTD :New Taiwan Dollar (NTD)
STR_GAME_OPTIONS_CURRENCY_CNY :Chinesesch Renminbi (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Indiesch Rupee (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesesch Rupiah (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysesche Ringgit (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lénks fueren
@@ -987,11 +1000,17 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Klick d
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Bildopléisung
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Wielt d'Bildopléisung
STR_GAME_OPTIONS_RESOLUTION_OTHER :Aaner
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardwarebeschleunegung
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Dës Optioun wielen, dass OpenTTD Hardwarebeschleunigung dierf notzen. Wäert just geännert ginn wann d'Spill nei gestart gëtt
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}D'Astellung huet réicht en Afloss no engem Neistart vum Spill
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacegréisst
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wiel d'Gréisst déi fir den Interface soll benotzt ginn
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(auto-Detekt.)
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duebel
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
@@ -999,11 +1018,18 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Schrëftgréisst
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wiel d'Interface-Schrëftgréisst aus
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(auto-Detekt.)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Duebel Gréisst
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphik
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Refresh rate uweisen
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Wiel d'Refresh rate vum Bildschirm aus
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :aner
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates déi méi grouss wéi 60Hz sinn, kënnen d'Performance beaflossen
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis Grafikset
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wielt de Basis Grafikset dee soll benotzt ginn
@@ -1024,7 +1050,7 @@ STR_ERROR_FULLSCREEN_FAILED :{WHITE}Fehler b
# Custom currency window
STR_CURRENCY_WINDOW :{WHITE}Eegen Währung
STR_CURRENCY_WINDOW :{WHITE}Eege Währung
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Wiesselkuer: {ORANGE}{CURRENCY_LONG} = £ {COMMA}
STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Setz de Betrag Suen dee fir 1 Pond (£) gebraucht gëtt erof
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Setz de Betrag Suen dee fir 1 Pond (£) gebraucht gëtt erop
@@ -1099,6 +1125,8 @@ STR_TERRAIN_TYPE_FLAT :Flaach
STR_TERRAIN_TYPE_HILLY :Hiwwelech
STR_TERRAIN_TYPE_MOUNTAINOUS :Bierger
STR_TERRAIN_TYPE_ALPINIST :Alpin
STR_TERRAIN_TYPE_CUSTOM :Eegen Héicht
STR_TERRAIN_TYPE_CUSTOM_VALUE :Eegen Héicht ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Fräizügeg
STR_CITY_APPROVAL_TOLERANT :Tolerant
@@ -1180,9 +1208,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Stell Katastrop
STR_CONFIG_SETTING_CITY_APPROVAL :Dem Stadrot seng Astellung géigeniwwer dem Embau vun der Landschaft: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Wielt aus, wéivill vun der Firma verursachten Kaméidi an Emweltschiedegung sech op d'Stadbewäertung an op weider Bauaktiounen auswierkt
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximal Kaartenhéicht: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Setzt déi maximal erlabten Héicht fir Bierger op dëser Kaart
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kanns d'maximal Kaartenhéicht net op dëse Wäert setzen. Op manst ee Bierg op der Kaart ass méi héich
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Maximal Kaartenhéicht: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Setzt déi maximal Héicht vun der Kaart fest. Mat "(auto)" wäert e gudde Wäert no der Terrain-Generatioun gewielt ginn
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kanns d'Kaartenhéicht net op dëse Wäert setzen. Op manst ee Bierg op der Kaart ass méi héich
STR_CONFIG_SETTING_AUTOSLOPE :Erlaabt Landformung ënnert Gebaier, Stroossen, etc.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Erlaabt Terraintransformatioun ënnert Gebaier an Schinnen ouni dës ewechzehuelen
STR_CONFIG_SETTING_CATCHMENT :Erlaabt méi realistësch Einzugsberäicher: {STRING}
@@ -1210,7 +1240,7 @@ STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90°-Kéieren e
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Erlaabt Statiounen zesummen ze setzen och wann se net direkt uneneen leien: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Erlaabt Statiounsdeeler un eng Statioun unzehenken ouni déi existéiernd Statioun ze beréiren. Ctr+Klick fir déi nei Deeler unzehenken
STR_CONFIG_SETTING_INFLATION :Inflatioun: {STRING}
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Erlab Inflatioun an der Economie, wou d'Käschten méi séier klammen wéi d'Bezuelungen
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Erlab Inflatioun an der Wiertschaft, wou d'Käschten méi séier klammen wéi d'Bezuelungen
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximal Bréckelängt: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximal Längt déi eng Bréck dierf hunn
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximal Bréckenhéicht: {STRING}
@@ -1314,7 +1344,7 @@ STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Den NewGRF Numm
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Weist eng Zeil an der Fënster un wou Gefier kaf ginn, aus wéi engem NewGRF dat Gefier geluede gouf.
STR_CONFIG_SETTING_LANDSCAPE :Landschaft: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landschaften definéiren basis Spillszenarien mat verschiddenen Wueren an Stiedwuesstumviraussetzungen. NewGRF an Gamescripter erlaben méi fein Astellungen.
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landschaften definéiren basis Spillszenarien mat verschiddenen Wueren a Stiedwuesstumviraussetzungen. NewGRF a Gamescripter erlabe méi fein Astellungen.
STR_CONFIG_SETTING_LAND_GENERATOR :Landgenerator: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Den original Generator henkt vum basis Grafikset of, an erstellt fixéiert Landschaftstypen. TerraGenesis ass en op Perlin noise baséierten Generator mat méi feinen Astellungen.
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
@@ -1326,7 +1356,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Definéiert wé
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximal Distanz vum Kaarterand bis zu enger Uelegindustrie: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limitéiert wéi wäit vum Bord Uelegraffinerien an Buerinsele dierfe gebaut ginn. Op Inselkaarten garantéiert dest dass se um Rand gebaut ginn. Op Kaarten mat méi wéi 256 Felder, gett dese Wert skaléiert
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Schnéigrenz Héicht: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kontrolléiert ab welcher Héicht de Schnéi ufenkt an der subarktëscher Landschaft. Schnéi affektéiert och Industriegeneratioun an de Wuesstum vu Stied.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kontrolléiert ab welcher Héicht de Schnéi ufenkt an der subarktëscher Landschaft. Schnéi affektéiert och Industriegeneratioun an de Wuesstum vu Stied. Kann nëmmen am Szenario-Editor geännert ginn oder gëtt anescht berechend per "Schnéiundeel"
STR_CONFIG_SETTING_SNOW_COVERAGE :Schnéibedeckung: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Setzt déi ongeféier Unzuel u Schnéi an enger subarktëscher Landschaft fest. Schnéi beaflosst och d'Industriegeneratioun an Stiedwuësstumsviraussetzungen. Gëtt nëmmen während der Kaartegeneratioun gebraucht. Land just iwwert der Miereshéicht ass ëmmer ouni Schnéi
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Wüstenundeel: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Stellt den ongeféieren Deel vun Wüst op der tropescher Kaart an. Wüst affektéiert och d'Industrië-Generatioun. Gëtt nëmmen während der Kaartegeneratioun gebraucht.
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Knubbelegkeet vum Terrain (nëmmen TerraGenesis) : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Nëmmen TerraGenesis) Wiel d'Heefegkeet vun Hiwwelen: Mëll Landschafter hunn manner, breed verdeelten Hiwwelen. Rau Landschaften hunn méi Bierger déi repetitiv ausgesinn kënnen.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Ganz Flaach
@@ -1368,7 +1404,7 @@ STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :D'Usiicht mat d
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Beweg d'Kaart mat der rietser Maustast, Maus-Positioun gespaart
STR_CONFIG_SETTING_SCROLLMODE_RMB :D'Kaart mat der rietser Maustast bewegen
STR_CONFIG_SETTING_SCROLLMODE_LMB :Kaart mat der lénker Maustast bewegen
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Feine Scrolling: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Glaate Scrolling: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontrolléiert wéi d'Haptusiicht op eng bestëmmten Positioun scrollt, wann een op déi kléng Kaart klickt oder en Befehl fir ob en spezifescht Objet ze scrollen gëtt. Wann ugeschalt, gëtt bis dohin gescrollt, wann ausgeschalt, spréngt d'Vue op den Zielobjet
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Weis en Mooss-Tooltip wann verschidde Bau-Tools benotzt ginn: {STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Weis Felderdistanzen an Héichtenënnerscheed beim Zéien während dem Bauen un
@@ -1440,6 +1476,12 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Bau-Tools nom G
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Looss d'Bauoptiounen fir Brécken, Tunnelen etc. nom Gebrauch op
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Ausgaben vun der Firma an der Finanzfënster gruppéiren: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definéiert de Layout fir d'Firmenausgabefënster
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Huel Signaler beim leeë vu Schinnen automatesch ewech: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Hëllt automatesch Signaler ewech wann dës am Wee sinn. Dëst kinnt zu Zuchaccidenter féieren.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Geschw.-Limit beim schnell lafe loossen: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limitléiert d'Geschwindegkeet wann een et schnell lafe léisst. 0 = keng Limit (sou séier wéi de Computer kann). Werter ënnert 100% loossen d'Spill méi lues lafen. Déi ierwegt Limit henkt vun de Spezifikatiounen vum Computer of an kann per Spill variéieren.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% un normaler Spillgeschw.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Keng Limit (sou séier wéi de Computer et erlabt)
STR_CONFIG_SETTING_SOUND_TICKER :Newsticker: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Spill Sound of fir resuméiert Neiegkeeten
@@ -1553,6 +1595,11 @@ STR_CONFIG_SETTING_ENDING_YEAR :End-Joer vum Sc
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Joer wou d'Spill opgrond vum Scoring ophält. Um Enn vun desem Joer gëtt der Firma hiere Score gespäichert an an der Highscore-Lëscht ugewisen, mee de Spiller kann dono weider spillen.{}Wann dese Wert virum Startjoer ass, gëtt d'Highscorelëscht nie ugewisen.
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nie
STR_CONFIG_SETTING_ECONOMY_TYPE :Wiertschaftstyp: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :"Glaat" suergt fir méi oft a kleng Produktiounsännerungen. "Agefruer" stoppt jeglech Ännerungen an der Wiertschaft an Industrieschléissungen. Dës Astellunge kinnten keen Afloss hunn, wann en NewGRF benotzt gëtt.
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Glaat
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Agefruer
STR_CONFIG_SETTING_ALLOW_SHARES :Undeeler vun aaneren Firmen kafen: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Wann ugeschalt, dierfen Aktien vu Firmen kaf an verkaf ginn. Aktien si just fir Firme verfügbar, déi en gewëssen Alter erreecht hunn
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Minimalt Firmenalter fir Aktien ze handelen: {STRING}
@@ -1596,7 +1643,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING :Stiedgrënnung
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Wann dës Astellung ugeschalt ass, kënnen Spiller nei Stied am Spill grënnen
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Verbueden
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Erlaabt
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Erlaabt, custom Stad-Layout
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Erlaabt, eegene Stad-Layout
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Duerfwuerengeneratioun: {STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Wéivill Wuere produzéiert ginn, relativ zur Bevölkerung vum Duerf.{}Quadratesche Wuesstum: En duebel sou grousst Duerf, generéiert véier mol souvill Passagéier.{}Lineare Wuesstum: En duebel sou grousst Duerf, generéiert duebel souvill Passagéier.
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratesch (original)
@@ -1604,6 +1651,10 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Bamplazéirung: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontrolléiert zoufälleg Optauche vu Beem während dem Spill. Dëst kann Industrie beaflossen, déi op d'Wuessen vu Beem ugewisen sinn
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Wuessen, net ausbreeden {RED}(Mécht Seemille futti)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Wuess mee breed sech just am Reebësch aus
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Beem wuessen an verspreeën sech iwwerall
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Net wuessen, net ausbreeden {RED}(Mécht Seemille futti)
STR_CONFIG_SETTING_TOOLBAR_POS :Positioun vun der Haapt-Toolbar: {STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontal Positioun vun der Haapt-Toolbar uewen um Schierm
@@ -1621,12 +1672,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximalen Ranzo
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximal Razoomstuf fir Usiichtsfënsteren. Et gëtt méi Späicher gebraucht wann d'Stufen ze grouss ginn
STR_CONFIG_SETTING_ZOOM_MAX :Maximalen Rauszoom Level: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximal Rauszoom-Stuf fir Usiichtsfënsteren. Méi grouss Rauszoom-Stufen kënnen Ruckeler verursaachen
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Héchsten Opléisung vu Sprites: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limitéiert d'Maximalopléisung fir Sprites. Dës Limitéirung verhënnert d'Luede vun héich opgeléiste Grafiken, och wann déi verfügbar sinn. Dës kann hëllefen, dass d'Spill méi gläichméisseg ausgesäit wann e Mix vun GRF Dateie benotzt gëtt déi net all héich opgeléist sinn.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Geschw. vum Stad-Wuesstem: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Geschwindegkeet mat däer Stied wuessen
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Keen
@@ -1670,6 +1726,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Emmer wann eng
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Britesch (mph)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metresch (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Spilleenheeten (Felder/Dag)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Kraafteenheeten: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Emmer wann d'Kraaft vun engem Gefier am Userinterface ugewisen gëtt, weis se an den ausgewielten Eenheeten un
@@ -1760,6 +1817,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Net genu
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Reservéirung vun {BYTES} Spritecache versot. De Spritecache gouf reduzéiert op {BYTES}. Dëst reduzéiert d'Performance vun OpenTTD. Fir Späicher ze spueren kann een probéiren 32bpp Grafiken auszeschalten an/oder Zoom-Eran Stufen
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Fehler an de Videoastellungen
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... keng kompatibel GPU fonnt. Hardwarebeschleunegung deaktivéiert
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1799,22 +1858,24 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check op
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Weis KI an Spill-Script-Astellungen
STR_INTRO_TOOLTIP_QUIT :{BLACK}Aus 'OpenTTD' eraus goen
STR_INTRO_BASESET :{BLACK}Dem grad ausgewielte Basis Grafikset fehlen {NUM} Srite{P "" s}. W.e.g. no Updates fir dëse Set sichen.
STR_INTRO_BASESET :{BLACK}Dem grad ausgewielte Basis Grafikset fehlen {NUM} Sprite{P "" s}. W.e.g. no Updates fir dëse Set sichen.
STR_INTRO_TRANSLATION :{BLACK}Dës Iwwersetzung huet {NUM} String{P "" s}. Hëllef OpenTTD besser ze man andems du dech als Iwwersetzer mells! Lies readme.txt fir d'Detailer.
# Quit window
STR_QUIT_CAPTION :{WHITE}Eraus
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Bass du sécher, dass du aus OpenTTD eraus wëlls?
STR_QUIT_YES :{BLACK}Jo
STR_QUIT_NO :{BLACK}Nee
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Spill ofbriechen
STR_ABANDON_GAME_QUERY :{YELLOW}Bass du sécher, dass du des Partie ofbrieche wëlls?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Sécher dass du aus dësem Szenario eraus wëlls ?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Sécher, dass du aus dësem Szenario eraus wëlls goen?
# Cheat window
STR_CHEATS :{WHITE}Cheater
STR_CHEATS_TOOLTIP :{BLACK}Checkboxen weisen un dass du den Cheat schon eng Kéier benotzt hues
STR_CHEATS_NOTE :{BLACK}Notiz: jeglech Benotzung vun dësen Astellungen wäert am Spillstand opgeholl ginn
STR_CHEAT_MONEY :{LTBLUE}Suen ëm {CURRENCY_LONG} erhéijen
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Als Firma {ORANGE}{COMMA} spillen
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magësche Bulldozer (Industrien ofrappen, onzerstéierbar Objeten): {ORANGE}{STRING}
@@ -1826,8 +1887,8 @@ STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Gemässegt Klim
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-Arktesch Landschaft
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-Tropesch Landschaft
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Spillsaacheland Landschaft
STR_CHEAT_CHANGE_DATE :{LTBLUE}Datum wiesselen: {ORANGE} {DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Wiessel d'aktuellt Joer
STR_CHEAT_CHANGE_DATE :{LTBLUE}Datum änneren: {ORANGE} {DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Änner dat aktuellt Joer
STR_CHEAT_SETUP_PROD :{LTBLUE}Erlaabt d'ännere vun de Produktiounswäerter: {ORANGE}{STRING}
# Livery window
@@ -1966,6 +2027,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Spill b
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Server erneieren
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Serverinfo erneieren
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Am Internet sichen
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Am Internet no ëffentleche Server sichen
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Am LAN sichen
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Am LAN no Server sichen
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Server bäisetzen
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Setzt en Server op d'Lëscht wou ëmmer no enger Partie gesicht gëtt
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Server starten
@@ -2108,8 +2173,8 @@ STR_NETWORK_SPECTATORS :Zuschauer
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Späicher d'Passwuert net
STR_COMPANY_PASSWORD_OK :{BLACK}Benotz daat neit Passwuert fir d'Firma
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Firme-Passwuert
STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Standard Firme-Passwuert
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Firma-Passwuert
STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Standard Firma-Passwuert
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Benotzt dëst Passwuert als Standard fir nei Firmen
# Network company info join/password
@@ -2191,11 +2256,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Spill nach ëmm
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Spill nach ëmmer pauséiert ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Spill nach ëmmer pauséiert ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Spill nach pauséiert ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Spill na ëmmer pauséiert ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Spill geet weider ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :Unzuel Spiller
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :Spiller verbannen
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manuell
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :Spill-Script
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :warden op d'Aktualiséirung vun der Linkgrafik
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :verloossen
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ass dem Spill bäigetrueden
@@ -2205,6 +2272,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} as
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} huet eng nei Firma gegrënnt (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} huet d'Spill verlooss ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} huet säin Numm op {STRING} gewiesselt
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} huet {2:CURRENCY_LONG} der Firma {1:STRING} ginn
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}De Server huet d'Sessioun zougemaach
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}De Server gëtt nei gestart...{}W.e.g. waarden...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} gouf gekickt. Grond: ({STRING})
@@ -2282,6 +2350,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jo, download d'Grafiken
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, verlooss OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Download mësslong...
STR_MISSING_GRAPHICS_ERROR :{BLACK}Downloade vu Grafiken mësslong.{}W.e.g Grafik manuell eroflueden.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}OpenTTD verloossen
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparenzoptiounen
@@ -2325,6 +2396,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Weepunkt
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Separate Weepunkt bauen
# Generic toolbar
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Ausgeschalt, well et grad keng Gefierer fir dës Infrastruktur gëtt
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Schinnebau
@@ -2520,6 +2592,12 @@ STR_TREES_RANDOM_TYPE :{BLACK}Zoufäll
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Zoufälleg Beem planzen. Shift wiesselt tëscht bauen an ongeféier Käschten uweisen
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Zoufälleg Beem
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Beem zoufälleg iwwert d'Landschaft setzen
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Planz eenzel Beem andems mat der Maus iwwer d'Landschaft gezu gëtt.
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Beem
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planz kleng Bëscher andems mat der Maus iwwer d'Landschaft gezu gëtt.
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Bësch
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Planz grouss Bëscher andems mat der Maus iwwer d'Landschaft gezu gëtt.
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Landerstellung
@@ -2570,12 +2648,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Zoufall
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Nei Industrie finanzéieren
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Wielt déi gewënschten Industrie op der Lëscht aus
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Vill zoufälleg Industrien
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Vill zoufälleg Industrien
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}D'Kaart mat villen zoufällegen Industrien fëllen
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Erstell zoufälleg Industrien
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Bass du sécher, dass du vill zoufälleg Industrië baue wëlls?
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Käschten: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Förderen
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Bauen
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Grënnen
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}All industrien ewechhuelen
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}All Industrien ewechhuelen déi aktuell op der Kaart sinn
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}All industrien ewechhuelen
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Bass du sécher, dass du all d'Industrien ewechhuele wëlls?
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industrieketten fir {STRING} Industrie
@@ -2596,6 +2680,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Wiel d'I
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Informatiounen
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Haaptusiicht op d'Feld. Ctrl+Klick mëcht eng nei Fënster op der aktueller Positioun op
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Käschte fir ze raumen: {LTBLUE}Keng
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Käschte fir ze raumen: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Akommes wann ofgerappt: {LTBLUE}{CURRENCY_LONG}
@@ -2805,6 +2890,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter-String:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Datei iwwerschreiwen
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Bass du sécher, dass du d'existéirend Datei iwwerschreiwe wëlls?
STR_SAVELOAD_DIRECTORY :{STRING} (Verzeechnëss)
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Een dossier zréck)
STR_SAVELOAD_OSKTITLE :{BLACK}Gëff dem Spillstand en Numm
@@ -2816,12 +2903,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Unz. Dierfer:
STR_MAPGEN_DATE :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Unz. Industrien:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximal Kaartenhéicht:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Setzt d'Maximalhéicht vu Bierger op der Kaart em 1 erop
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Setzt d'Maximalhéicht vu Bierger op der Kaart em 1 erof
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Weis d'Schnéilinnhéicht
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Beweg Schnéilinnhéicht erop
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Beweg Schnéilinnhéicht erof
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Héchste Punkt:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Setzt d'Maximalhéicht vum héchste Punkt op der Kaart em een erop
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Setzt d'Maximalhéicht vum héchste Punkt op der Kaart em een erof
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Schnéiundeel
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Schnéiundeel em zéng Prozent eropsetzen
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Schnéiundeel em zéng Prozent erofsetzen
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Wüstenundeel:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Wüstenundeel em zéng Prozent eropsetzen
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Wüstenundeel em zéng Prozent erofsetzen
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerator:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain Typ:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Mieresspigel:
@@ -2847,8 +2939,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Héichte
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Gréisst:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Maximal Kaartenhéicht änneren
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ännert d'Schnéilinnhéicht
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Zil Gipfelhéicht
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Héchste Punkt
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Schnéiundeel (a %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Wüstenundeel (a %)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Änner d'Startjoer
# SE Map generation
@@ -3065,6 +3159,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Zoutreff
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Schëldtext änneren
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op d'Schëld. Ctrl+Klick erstellt eng nei Usiicht op d'Schëld
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Géi bei d'nächst Schëld
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Géi bei d'Schëld firdrun
@@ -3125,19 +3220,23 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Nei Gebaier fin
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Exklusiv Transportrechter kafen
STR_LOCAL_AUTHORITY_ACTION_BRIBE :D'Gemeng bestiechen
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Eng kleng Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Eng mëttel Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Eng grouss Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Stroossenneibau an der Stad finanzéieren. Stéiert den Traffic op de Stroossen fir déi nächst 6 Méint.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eng Statu zur Éier vun der Firma bauen.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De Bau vun neie Kommerzgebaier finanzéieren.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kaaft fir 1 Joer exklusiv Transportrechter an deser Stad. D'Gemeng erlaabt den Transport vu Passagéier a Wueren nëmmen äerer Firma.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Eng kleng Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{}Gëtt fir eng Zäit de Statiounen em de Stadkär eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Eng mëttel Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{}Gëtt fir eng Zäit de Statiounen an engem mëttlere Radius em de Stadkär eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Eng grouss Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{}Gëtt fir eng Zäit de Statiounen an engem méi grousse Radius em de Stadkär eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Stroossenneibau an der Stad finanzéieren.{}Stéiert den Traffic op de Stroossen fir déi nächst 6 Méint.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eng Statu zur Éier vun der Firma bauen.{}Gëtt de Statiounen an dëser Stad permanent eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De Bau vun neie Kommerzgebaier finanzéieren.{}Gëtt fir eng Zäit dem Stadwuesstum e Schub.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kaaft fir 1 Joer exklusiv Transportrechter an dëser Stad.{}D'Gemeng erlaabt den Transport vu Passagéier a Wueren nëmmen denger Firma.{}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}D'Gemeng bestiechen fir d'Bewäertung ze erhéijen, mam Risiko fir eng grouss Bestrofung, falls der erwëscht gitt.{} Käschten: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ziler
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Ziler
STR_GOALS_SPECTATOR :Global Ziler
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Weis d'global Ziler un
STR_GOALS_COMPANY_BUTTON :{BLACK}Firma
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Firmenziler uweisen
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Keng -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
@@ -3145,10 +3244,10 @@ STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klick op Ziel fir d'Haptfënster op d'Industrie/Stad/Feld ze zentréiren. Ctrl+Klick mëcht eng nei Fënster op der Industrie/Stad/Feld-Positioun op
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Fro
STR_GOAL_QUESTION_CAPTION_INFORMATION :Informatioun
STR_GOAL_QUESTION_CAPTION_WARNING :Warnung
STR_GOAL_QUESTION_CAPTION_ERROR :Fehler
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Fro
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Informatioun
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Warnung
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Fehler
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Ofbriechen
@@ -3338,6 +3437,8 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Firmenha
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Bau d'Firmenhaaptgebai op eng aaner Plaz.Käschten: 1% vun dem Firmewäert. Shift+Klick weist ongeféier Käschten ouni ze réckelen
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detailer
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Detailléiert Infrastrukturen uweisen
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Gëff d'Geld
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Gëff dëser Firma Geld
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Neit Gesiicht
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Wielt en neit Gesiicht fir de Manager
@@ -3355,8 +3456,9 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Verkaaft
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Firmennumm
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Numm vum Manager
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Gëff d'Unzuel vu Geld an déi soll verschenkt ginn
STR_BUY_COMPANY_MESSAGE :{WHITE}Mir sichen eng Transportfirma déi eis Firma iwwerhuelen wëll.{}{}Wëlls du {COMPANY} fir {CURRENCY_LONG} kafen?
STR_BUY_COMPANY_MESSAGE :{WHITE}Mir sichen eng Transportfirma déi eis Firma iwwerhuele wëll.{}{}Wëlls du {COMPANY} fir {CURRENCY_LONG} kafen?
# Company infrastructure window
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastruktur vun {COMPANY}
@@ -3509,6 +3611,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Ugedriww
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Embaubar zu: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :All Wuerentyp
STR_PURCHASE_INFO_NONE :Keng
STR_PURCHASE_INFO_ENGINES_ONLY :Nëmme Lokomotiven
STR_PURCHASE_INFO_ALL_BUT :Alles ausser {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Zéikraaft: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Distanz: {GOLD}{COMMA} Felder
@@ -3715,6 +3818,10 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Mécht d
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Haptusiicht op den Zuch zentréiren. Duebelklick verfollegt den Zuch an der Haptusiicht. Ctrl+Klick erstellt eng nei Usiicht vum Zuch
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Zentréiert d'Usiicht op d'Gefier. Duebelklick verfollegt d'Gefier an der Haptusiicht. Ctrl+Klick erstellt eng nei Usiicht um Gefier
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Haptusiicht op d'Schëff zentréiren. Duebelklick verfollegt d'Schëff an der Haptusiicht. Ctrl+Klick erstellt eng nei Usiicht um Schëff
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Zentréiert d'Usiicht op de Fliger. Duebelklick verfollegt de FLiger an der Haptusiicht. Ctrl+Klick erstellt eng nei Usiicht op de Fliger
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt den Zuch an de Schapp. Ctrl+Klick fir nëmmen Revisioun
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt d'Gefier an den Depot. Ctrl+Klick fir nëmmen Revisioun
@@ -3746,7 +3853,12 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Weist St
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Weis Schëffsdetailer
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Weist d'Fligerdetailer
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuell Zuchs-Aktioun - klick fir den Zuch ze stoppen/starten
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuell Gefier-Aktioun - klick fir d'Gefier ze stoppen/starten
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Aktuell Schëffs-Aktioun - klick fir d'Schëff ze stoppen/starten
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuell Fliger-Aktioun - klick fir de Fliger ze stoppen/starten
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op d'Optragsdestinatioun.. Ctrl+Klick erstellt eng nei Usiicht op dem Optragszil
# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Lueden / Entlueden
@@ -3974,6 +4086,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Ëmbau op {STR
STR_ORDER_STOP_ORDER :(Stop)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Statioun kann net benotzt ginn){POP_COLOUR} {STRING} {STATION} {STRING}
STR_ORDER_IMPLICIT :(Implizit)
@@ -4121,9 +4234,9 @@ STR_AI_CONFIG_HUMAN_PLAYER :Mënschleche Sp
STR_AI_CONFIG_RANDOM_AI :Zoufälleg KI
STR_AI_CONFIG_NONE :(keng)
STR_AI_CONFIG_MOVE_UP :{BLACK}No uewen setzen
STR_AI_CONFIG_MOVE_UP :{BLACK}Eropsetzen
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Gewielte KI an der Lëscht no uewen setzen
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Erof setzen
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Erofsetzen
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Gewielte KI an der Lëscht no ënne setzen
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spill-Script
@@ -4218,6 +4331,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Spillstand ass
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Datei net liesbar
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Datei net beschreiwbar
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Datenintegritéitfehler
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Spillstand ass mat enger modifizéierter Versioun erstallt ginn
STR_GAME_SAVELOAD_NOT_AVAILABLE :<keen do>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Spill gouf an enger Versioun ouni Tram support gesaved. All Tram gouf wechgeholl
@@ -4245,6 +4359,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Et gouf
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Riesenscreenshot
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}De Screenshot wäert eng Opléisung vun {COMMA} x {COMMA} Pixel hunn. Et kann e bëssen dauere bis en gemet ass. Wëllsde weiderman?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Héichtekaart ofgespäichert als '{STRING}'. Héchste Punkt ass {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot gespäichert als '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshotfehler!
@@ -4298,6 +4413,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... keen
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... et ginn {CURRENCY_LONG} gebraucht
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kann de Kredit net zeréckbezuelen...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kann keng Suen ginn déi vun der Bank geléint sinn...
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Kann dëser Firma kee Geld ginn...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kann d'Firma net kafen...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kann d'Firmenhaaptgebai net bauen...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kann keng 25% Undeeler vun dëser Firma kafen...
@@ -4424,6 +4540,8 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Falschen Schapp
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} ass ze laang nom Auswiesselen
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Keng Autoerneierungsregel festgeluet.
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(Geldlimit)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}Neit Gefier kann {STRING} net alueden
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Neit Gefier kann net wéi geplangt ëmgebaut ginn {NUM}
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Onméiglech Streckenkombinatioun
@@ -4622,7 +4740,7 @@ STR_BASESOUNDS_NONE_DESCRIPTION :E Soundpack oun
STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Musik.
STR_BASEMUSIC_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS Editioun Musik.
STR_BASEMUSIC_TTO_DESCRIPTION :Original Transport Tycoon (Original/World Editor) DOS Editioun-Musik.
STR_BASEMUSIC_NONE_DESCRIPTION :E Musikpack ouni aktuell Musik.
STR_BASEMUSIC_NONE_DESCRIPTION :E Musikpack ouni Musik.
##id 0x2000
# Town building names
@@ -4687,7 +4805,7 @@ STR_INDUSTRY_NAME_WATER_SUPPLY :Waasserwierk
STR_INDUSTRY_NAME_WATER_TOWER :Waassertuerm
STR_INDUSTRY_NAME_FACTORY_2 :Fabrik
STR_INDUSTRY_NAME_FARM_2 :Bauerenhaff
STR_INDUSTRY_NAME_LUMBER_MILL :Seewierk
STR_INDUSTRY_NAME_LUMBER_MILL :Seemillen
STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :Zockerwattbësch
STR_INDUSTRY_NAME_CANDY_FACTORY :Séissegkeetenfabrik
STR_INDUSTRY_NAME_BATTERY_FARM :Batteriefarm
@@ -4705,10 +4823,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE :Zockerminn
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Onbenannt
STR_SV_TRAIN_NAME :Zuch {COMMA}
STR_SV_ROAD_VEHICLE_NAME :Stroossegefier {COMMA}
STR_SV_SHIP_NAME :Schëff {COMMA}
STR_SV_AIRCRAFT_NAME :Fliger {COMMA}
STR_SV_TRAIN_NAME :Zuch #{COMMA}
STR_SV_ROAD_VEHICLE_NAME :Stroossegefier #{COMMA}
STR_SV_SHIP_NAME :Schëff #{COMMA}
STR_SV_AIRCRAFT_NAME :Fliger #{COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :{STRING} Norden
@@ -5010,6 +5128,7 @@ STR_FORMAT_BUOY_NAME :{TOWN}-Boje
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Boje #{COMMA}
STR_FORMAT_COMPANY_NUM :(Firma {COMMA})
STR_FORMAT_GROUP_NAME :Grupp {COMMA}
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :Weepunkt {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Weepunkt {TOWN} #{COMMA}

View File

@@ -944,6 +944,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih re
STR_GAME_OPTIONS_RESOLUTION_OTHER :lain
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Saiz Antaramuka
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Sila pilih saiz elemen antara muka untuk digunakan
@@ -1119,8 +1120,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Jika kereta api
STR_CONFIG_SETTING_CITY_APPROVAL :Sikap majlis bandaraya terhadap penyusunan semula kawasan: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih tahap kebisingan dan kerosakan persekitaran
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Ketinggian maksimum peta: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Tetapkan ketinggian maksimum yang dibenarkan bagi gunung pada peta
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kamu tidak boleh ubah ketinggian maxima kepada nilai ini. Sekurang-kurangnya satu gunung di dalam peta lebih tinggi.
STR_CONFIG_SETTING_AUTOSLOPE :Benarkan pengubahsuaian tanah di bawah bangunan, landasan, dan sebagainya (autocerun): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Benarkan landskap di arah bangunan dan trek tanpa memusnahkannya
@@ -2443,12 +2442,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Jumlah bandar:
STR_MAPGEN_DATE :{BLACK}Tarikh:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Jumlah industri:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Ketinggian maxima peta:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Mengurangkan ketinggian maksimum gunung di peta oleh satu
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Mengurangkan ketinggian maksimum gunung di peta oleh satu
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Paras ketinggian garis salji:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Tinggikan paras garis salji satu petak
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Rendahkan paras garis salji satu petak
STR_MAPGEN_LAND_GENERATOR :{BLACK}Janaan tanah:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Jenis rupa bumi:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Paras laut:
@@ -2474,8 +2467,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nama hei
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Saiz:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Mengubah saiz maksimum ketinggian peta
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Tukarkan paras garis salji
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Tukar tahun permulaan
# SE Map generation

View File

@@ -1008,6 +1008,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Maskinva
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Merk av i denne boksen for å la OpenTTD prøve å bruke maskinvareakselerasjon. En endret innstilling blir bare brukt ved omstart av spillet
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Innstillingen vil ikke tre i kraft før spillet er restartet
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Merk av i denne boksen for å v-synkronisere skjermen. Endring av innstillinger krever omstart av spillet. Fungerer bare med maskinvareakselerasjon aktivert
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Grensesnitt-størrelse
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Velg grensesnitt-størrelsen som skal benyttes
@@ -1126,6 +1129,8 @@ STR_TERRAIN_TYPE_FLAT :Flatt
STR_TERRAIN_TYPE_HILLY :Åslendt
STR_TERRAIN_TYPE_MOUNTAINOUS :Berglendt
STR_TERRAIN_TYPE_ALPINIST :Alpint
STR_TERRAIN_TYPE_CUSTOM :Egendefinert høyde
STR_TERRAIN_TYPE_CUSTOM_VALUE :Egendefinert høyde ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Ettergivende
STR_CITY_APPROVAL_TOLERANT :Tolerant
@@ -1207,8 +1212,10 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Aktiver/inaktiv
STR_CONFIG_SETTING_CITY_APPROVAL :Bystyrets holdning til restrukturering av området: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Velg hvor mye støy og miljøskader forårsaket av selskaper påvirker deres anseelse i byen og muligheter for ytterligere utbygging i nærområdet
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimal karthøyde: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Still inn maksimal tillatt høyde for fjellene på kartet
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Karthøydegrense: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Still inn maksimal høyde på kartterrenget. Med "(auto)" vil en god verdi bli valgt etter terrenggenerering
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kan ikke sette den maksimale karthøyden til denne verdien. Minst ett fjell på kartet er høyere
STR_CONFIG_SETTING_AUTOSLOPE :Tillat endring av landskap under bygninger, spor, osv.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tillat endring av landskapet under bygninger og spor uten å fjerne dem
@@ -1355,6 +1362,12 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maks avstand fr
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olje rafinerier er bare bygd nær kartets kanter, det er ved kysten på øy kart
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snøgrense: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kontroller på hvilken høyde snøen begynner i sub-arktiske landskap. Snø påvirker også industrigenerering og byers vekstkrav
STR_CONFIG_SETTING_SNOW_COVERAGE :Snødekning: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Kontrollerer den omtrentlige mengden snø i det subarktiske landskapet. Snø påvirker også industriproduksjon og byvekstkrav. Brukes bare under kartgenerering. Land rett over havet er alltid uten snø
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Ørkendekning: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Kontroller den omtrentlige mengden ørken i det tropiske landskapet. Ørkener påvirker også industrigenerering. Brukes bare ved kartgenerering
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Grad av ujevnhet i terreng: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis bare) Velg frekvensen av åser: Glatte landskap har færre og mer utbredte åser. Røffe landskap har mange åser, som kan fremstå repeterende
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Veldig jevnt
@@ -2343,6 +2356,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, last ned grafikken
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nei, avslutt OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Nedlasting feilet
STR_MISSING_GRAPHICS_ERROR :{BLACK}Kunne ikke laste ned grafikkpakken.{}Vennligst last den ned manuelt.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Avslutt OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Instillinger for gjennomsiktighet
@@ -2893,12 +2909,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Antall byer:
STR_MAPGEN_DATE :{BLACK}Dato:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Antall industrier:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimal karthøyde:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Øk den maksimale fjellhøyden på kartet med én
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Redusér den maksimale fjellhøyden på kartet med én
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Høyde på snøgrensen:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flytt høyden på snøgrensen ett hakk opp
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flytt høyden på snøgrensen ett hakk ned
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Høyeste fjelltopp:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Øk den maksimale høyden på den høyeste fjelltoppen på kartet med en
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Reduser den maksimale høyden på den høyeste fjelltoppen med en
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snødekning
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Øk snødekningen med ti prosent
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Øk snødekningen med ti prosent
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Ørkendekning:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Øk ørkendekningen med ti prosent
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Reduser ørkendekning med 10 prosent
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landskapsgenerator
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrengtype:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Havnivå:
@@ -2924,8 +2945,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Høydeka
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Størrelse:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Endre maksimal karthøyde
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Endre høyden på snøgrensen
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Valgt fjelltopphøyde
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Høyeste fjelltopp
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snødekning (i %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Ørkendekning (i %)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Endre startår
# SE Map generation
@@ -4343,6 +4366,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Kun et r
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Stort skjermbilde
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Skjermbildet kommer til å ha en oppløsning på {COMMA} x {COMMA} pixler. Å ta et skjermbildet kan ta sin tid. Vil du fortsette?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Høydekartet ble lagret som '{STRING}'. Høyeste fjelltopp er {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Skjermbildet ble lagret som '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Skjermbilde mislyktes!

View File

@@ -971,6 +971,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Vel skje
STR_GAME_OPTIONS_RESOLUTION_OTHER :anna
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Grensesnittstorleik
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vel storleik å bruke på grensesnittet
@@ -1157,8 +1158,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Skru av/på kat
STR_CONFIG_SETTING_CITY_APPROVAL :Haldninga til bystyra når det gjeld ombygging: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vel kor mykje vurderinga frå bystyra og høvet for meir bygging i området vert påverka av støy og øydelegging frå eit firma.
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimal høgd på kart: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Sett maksimal høgd for fjell på kartet
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kan ikkje sette maksimal høgd på kartet til denne verdien. Minst eit fjell på kartet er høgare
STR_CONFIG_SETTING_AUTOSLOPE :Tillet landskapsendringar under bygningar, spor o.s.b.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tillet å endre landskapet under bygningar, vegar og jernbanespor, utan å måtte fjerne dei fyrst.
@@ -2618,12 +2617,6 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Antal byar:
STR_MAPGEN_DATE :{BLACK}Dato:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Antal industriar:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimal høgd på kart:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Auk maksimal høgd på fjell på kartet med ein
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Minsk maksimal høgd på fjell på kartet med ein
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Høgd på snøgrensa:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flytt høgda på snøgrensa eitt hakk opp
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flytt høgda på snøgrensa eitt hakk ned
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landskapsgenerator:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrengtype
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Havflate:
@@ -2649,8 +2642,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Høgdeka
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Storleik:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Endre maksimal høgd på kartet
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Byt høgda på snøgrensa
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Byt startår
# SE Map generation

View File

@@ -713,8 +713,8 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Wyświet
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Wyświetl listę stacji firmy
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Wyświetl informacje finansowe firmy
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Wyświetl informacje ogólne firmy
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Pokaż dziennik
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Pokaż listę celów
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Wyświetl dziennik
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Wyświetl listę celów
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Wyświetl wykresy
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Wyświetl ranking firm
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Ufunduj budowę nowego przedsiębiorstwa
@@ -730,8 +730,8 @@ STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Budowa t
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Budowa portów
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Budowa lotnisk
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Zmiana terenu, podwyższanie/obniżanie lądu, sadzenie drzew, itp.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Pokaż okno dźwięk/muzyka
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Pokaż ostatnią wiadomość/ogłoszenie, pokaż ustawienia wiadomości
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Wyświetl okno dźwięk/muzyka
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Wyświetl ostatnią wiadomość/ogłoszenie, wyświetl ustawienia wiadomości
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informacje o terenie, konsola, debugowanie skryptów, zrzut ekranu, o grze OpenTTD
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Przełącz paski narzędzi
@@ -1380,9 +1380,15 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Zaznacz,
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Rozdzielczość ekranu
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Wybierz rozdzielczość ekranu
STR_GAME_OPTIONS_RESOLUTION_OTHER :inna
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Przyspieszenie sprzętowe
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Zaznacz to pole, aby zezwolić OpenTTD na użycie przyspieszenia sprzętowego. Ustawienia zostaną zastosowane dopiero po ponownym uruchomieniu gry.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ustawienie to zacznie obowiązywać dopiero po ponownym uruchomieniu gry.
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Synchronizacja pionowa
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Zaznacz to pole aby włączyć synchronizację pionową. Zmiany zostaną zastosowane po restarcie gry. Działa tylko z włączoną akceleracją sprzętową.
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Rozmiar interfejsu
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wybierz rozmiar elementów interfejsu
@@ -1399,7 +1405,13 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normalna
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Podwójna
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Poczwórna
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafika
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Częstotliwość odświeżania obrazu
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Wybierz częstotliwość odświeżania ekranu
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :inna
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Częstotliwość odświeżania wyższa niż 60Hz może mieć wpływ na wydajność.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Podstawowy zestaw grafik
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wybierz podstawowy zestaw grafik do użycia
@@ -1495,6 +1507,8 @@ STR_TERRAIN_TYPE_FLAT :Płaski
STR_TERRAIN_TYPE_HILLY :Pagórkowaty
STR_TERRAIN_TYPE_MOUNTAINOUS :Górzysty
STR_TERRAIN_TYPE_ALPINIST :Alpejski
STR_TERRAIN_TYPE_CUSTOM :Niestandardowa wysokość
STR_TERRAIN_TYPE_CUSTOM_VALUE :Niestandardowa wysokość ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Przyjazne
STR_CITY_APPROVAL_TOLERANT :Tolerancyjne
@@ -1576,9 +1590,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ustaw katastrof
STR_CONFIG_SETTING_CITY_APPROVAL :Nastawienie władz miasta do przekształcania terenu: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Wybierz jak bardzo hałas i niszczenie środowiska przez firmy wpływa na ich ocenę przez miasto i dalsze konstrukcje na ich obszarze
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksymalna wysokość mapy: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Ustaw maksymalną możliwą wysokość dla gór na mapie
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nie możesz ustawić maksymalnej wysokości mapy na tę wartość. Conajmniej jedna góra na mapie jest wyższa
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limit wysokości mapy: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Ustawia limit wysokości mapy. Z ustawieniem "(automatyczna)" odpowiednia wartość zostanie dobrana po wygenerowaniu terenu
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatyczna)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nie możesz ustawić limitu wysokości mapy na tę wartość. Co najmniej jedna góra na mapie jest wyższa
STR_CONFIG_SETTING_AUTOSLOPE :Pozwól na zmiany terenu pod budynkami, torami itp.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Pozwalaj na modyfikowanie terenu pod budynkami i torami bez usuwania ich
STR_CONFIG_SETTING_CATCHMENT :Pozwól na bardziej realistyczny zasięg obejmowania: {STRING}
@@ -1722,7 +1738,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Określa liczb
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksymalna odległość od krawędzi dla rafinerii: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinerie są budowane tylko w pobliżu krawędzi map, to znaczy na wybrzeżach dla map wyspiarskich. To ustawienie pozwala ograniczyć jak daleko od krawędzi mapy mogą być budowane rafinerie i platformy wiertnicze. Na mapach większych niż 256 pól, wartość ta jest skalowana w górę.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Wysokość granicy wiecznych śniegów: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wysokość linii śniegu w klimacie arktycznym. Poziom pokrywy śnieżnej wpływa na rozmieszczenie przedsiębiorstw i na warunki rozwoju miast
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wysokość linii śniegu w klimacie arktycznym. Poziom pokrywy śnieżnej wpływa na rozmieszczenie przedsiębiorstw i na warunki rozwoju miast. Może być zmodyfikowana wyłącznie poprzez Edytor scenariusza, normalnie jest obliczana za pomocą ustawienia "pokrycia śniegiem"
STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrycie śniegiem: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Ustawia przybliżoną ilość śniegu w krajobrazie arktycznym. Śnieg wpływa również wpływa na rozmieszczenie przedsiębiorstw i na warunki rozwoju miast. Używane tylko podczas generowania mapy. Teren tuż ponad poziomem morza jest zawsze bez śniegu
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrycie pustynią: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Ustawia przybliżoną ilość pustyni w krajobrazie tropikalnym. Pustynia wpływa również wpływa na rozmieszczenie przedsiębiorstw i na warunki rozwoju miast. Używane tylko podczas generowania mapy.
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Gładkość terenu: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Tylko dla TerraGenesis) Określa liczbę wzgórz na mapie. Łagodne krajobrazy posiadają nieliczne, bardzo rozległe wzgórza, natomiast na terenach pofałdowanych jest ich znacznie więcej i mogą wyglądać podobnie
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Bardzo łagodny
@@ -2032,12 +2054,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maksymalne przy
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maksymalne zbliżenie w dodatkowych oknach podglądu. Wyższa wartość oznacza większe zużycie pamięci
STR_CONFIG_SETTING_ZOOM_MAX :Maksymalne oddalenie: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maksymalne oddalenie w dodatkowych oknach podglądu. Wyższa wartość może powodować opóźnienia (lagi) podczas ich używania
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Najwyższa używana rozdzielczość sprite'ów: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Ogranicz maksymalną rozdzielczość dla sprite'ów. Ograniczenie rozdzielczości sprite'ów spowoduje brak użycia grafiki w wysokiej rozdzielczości, nawet, jeśli jest ona dostępna. Może to pomóc w utrzymaniu jednolitego wyglądu gry, gdy używasz mieszanki plików GRF z grafiką w wysokiej rozdzielczości i bez niej.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :normalne
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Szybkość rozwoju miast: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Szybkość rozwoju miast
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :brak
@@ -2172,6 +2199,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Brak pam
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Nie powiodła się rezerwacja pamięci cache dla sprite'ów od wielkości {BYTES}. Pamięć cache sprite'ów została zredukowana do {BYTES}. Obniży to wydajność OpenTTD. By zmniejszyć zapotrzebowanie pamięci, możesz spróbować wyłączyć grafikę 32bpp i/lub poziomy zbliżenia
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Błąd ustawień obrazu...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nie znaleziono kompatybilnego procesora graficznego. Przyspieszenie sprzętowe wyłączone.
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2380,10 +2409,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Przyłą
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Odśwież serwer
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Odśwież informacje o serwerze
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :Przeszukaj internet
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Przeszukaj internet
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Znajdź w internecie serwery publiczne
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :Przeszukaj LAN
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :Znajdź serwery w sieci lokalnej
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Przeszukaj LAN
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Znajdź serwery w sieci lokalnej
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Zapisz serwer
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Zapisz serwer na liście serwerów, które będą zawsze sprawdzane w poszukiwaniu uruchomionych gier
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Uruchom serwer
@@ -2703,6 +2732,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Tak, pobierz grafikę
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nie, opuść OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Pobieranie nie powiodło się
STR_MISSING_GRAPHICS_ERROR :{BLACK}Pobieranie grafiki nie powiodło się.{}Proszę pobrać grafikę ręcznie.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Wyjście z OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opcje przeźroczystości
@@ -3189,7 +3221,7 @@ STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Tyknię
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Tyknięcia świata:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Opóźnienie wykresu połączeń:
STR_FRAMERATE_DRAWING :{BLACK}Renderowanie grafiki:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Okna podgląu świata:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Okna ze światem:
STR_FRAMERATE_VIDEO :{BLACK}Wyjście video:
STR_FRAMERATE_SOUND :{BLACK}Miksowanie dźwięku:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/SI łącznie:
@@ -3253,12 +3285,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Liczba miast:
STR_MAPGEN_DATE :{BLACK}Data:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Liczba przedsiębiorstw:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksymalna wysokość mapy
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Podnieś maksymalną wysokość gór na mapie o jeden
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Zmniejsz maksymalną wysokość gór na mapie o jeden
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Śnieg od wysokości:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Podnieś wysokość śniegu o jeden w górę
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Obniż wysokość śniegu o jeden w dół
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Najwyższy szczyt:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Zwiększ wysokość najwyższego szczytu na mapie o jeden poziom
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Zmniejsz wysokość najwyższego szczytu na mapie o jeden poziom
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrycie śniegiem:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Zwiększ pokrycie śniegiem o 10%
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Zmniejsz pokrycie śniegiem o 10%
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Pokrycie pustynią:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Zwiększ pokrycie pustynią o 10%
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Zmniejsz pokrycie pustynią o 10%
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generator terenu:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Typ terenu:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Poziom wody:
@@ -3284,8 +3321,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nazwa ma
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Rozmiar:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Zmień maksymalną wysokość mapy
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Zmień wysokość linii śniegowej
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Żądana wysokość najwyższego szczytu
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Najwyższy szczyt
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Pokrycie śniegiem (w %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Pokrycie pustynią (w %)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Zmień datę rozpoczęcia
# SE Map generation
@@ -4708,6 +4747,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Znalezio
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Ogromny zrzut ekranu
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Zrzut ekranu będzie miał rozdzielczość {COMMA} x {COMMA} pikseli. Zrzut ekranu może zająć chwilę. Kontynuować?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa wysokości pomyślnie zapisana jako '{STRING}'. Najwyższy szczyt wynosi {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Zrzut ekranu zapisany na dysk z powodzeniem '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Błąd zrzutu ekranu!

View File

@@ -242,7 +242,7 @@ STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Fechar j
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Título da janela - arraste isto para mover a janela
STR_TOOLTIP_SHADE :{BLACK}Encolher janela - apenas mostra a barra de título
STR_TOOLTIP_DEBUG :{BLACK}Mostrar informação de depuração de NewGRF
STR_TOOLTIP_DEFSIZE :{BLACK}Reajusta janela para tamanho por defeito. Ctrl+Clique para manter o tamanho actual como o por defeito
STR_TOOLTIP_DEFSIZE :{BLACK}Redimensionar a janela para o tamanho padrão. Ctrl+Clique para guardar o tamanho atual como padrão
STR_TOOLTIP_STICKY :{BLACK}Marcar esta janela como não-encerrável pela tecla 'Fechar Todas as Janelas'. Ctrl+Clique para tambem salvar o estado como por omissão
STR_TOOLTIP_RESIZE :{BLACK}Clique e arraste para reajustar janela
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Alternar entre janela grande/pequena
@@ -265,6 +265,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Ao activ
STR_BUTTON_DEFAULT :{BLACK}Padrão
STR_BUTTON_CANCEL :{BLACK}Cancelar
STR_BUTTON_OK :{BLACK}Confirmar
STR_WARNING_PASSWORD_SECURITY :{YELLOW}Aviso: Os administradores do servidor podem ser capazes de ler qualquer texto inserido aqui.
# On screen keyboard window
STR_OSK_KEYBOARD_LAYOUT :\1234567890'« qwertyuiop+´asdfghjklçº~<zxcvbnm,.-
@@ -314,9 +315,14 @@ STR_SORT_BY_RANGE :Alcance
STR_SORT_BY_POPULATION :População
STR_SORT_BY_RATING :Classificação
STR_SORT_BY_NUM_VEHICLES :Número de veículos
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Lucro total no ano passado
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Lucro total deste ano
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Lucro médio no ano passado
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Lucro médio este ano
# Group by options for vehicle list
STR_GROUP_BY_NONE :Nenhuma
STR_GROUP_BY_SHARED_ORDERS :Ordens partilhadas
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pausa
@@ -607,7 +613,7 @@ STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Coordenador de
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Supervisor de Rotas
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Director
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Chefe Executivo
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Director Executivo
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Diretor Executivo
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :Presidente
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Magnata
@@ -742,6 +748,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Terreno Irregular
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Terreno de Prados
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Terreno Deserto
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Floresta tropical
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Campos
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Árvores
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rochas
@@ -773,6 +780,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Mostrar
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Mostrar a última mensagem ou notícia
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * EM PAUSA * *
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * EM PAUSA (aguardando pela atualização do gráfico de links) * *
STR_STATUSBAR_AUTOSAVE :{RED}AUTOGUARDADO
STR_STATUSBAR_SAVING_GAME :{RED}* * A GUARDAR JOGO * *
@@ -867,6 +875,7 @@ STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLAC
STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Novo modelo de {STRING} agora disponível! - {ENGINE}
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Abrir a janela de grupo focada no grupo do veículo
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} não aceita mais {STRING}
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} não aceita mais {STRING} ou {STRING}
@@ -937,6 +946,9 @@ STR_GAME_OPTIONS_CURRENCY_MXN :Peso Mexicano (
STR_GAME_OPTIONS_CURRENCY_NTD :Novo dólar taiwanês (NTD)
STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi chinês (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :Dólar de Hong Kong (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Rupia Indiana (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Rupia Indonésia (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Ringgit da Malásia (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Circular pela esquerda
@@ -989,11 +1001,19 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Seleccio
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolução do ecrã
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Seleccione a resolução do ecrã que deseja utilizar
STR_GAME_OPTIONS_RESOLUTION_OTHER :outra
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Aceleração por hardware
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Marque esta caixa para permitir que o OpenTTD tente usar a aceleração por hardware. Uma configuração alterada só será aplicada após reiniciar o jogo
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}A definição só terá efeito após reiniciar o jogo
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marque esta caixa para ativar "V-Sync" no ecrã. Uma configuração alterada só terá efeito quando reiniciar o jogo. Só funciona com a aceleração por hardware ativada
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho interface
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleccionar tamanho do elemento de interface a usar
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(auto-detetar)
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobro do tamanho
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo do tamanho
@@ -1001,11 +1021,18 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo do t
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Tamanho da fonte
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleccionar tamanho da fonte de interface a usar
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(auto-detetar)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dobro do tamanho
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo do tamanho
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Gráficos
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Exibir taxa de atualização
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Selecione a taxa de atualização do ecrã para usar
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :outra
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Taxas de atualização maiores que 60Hz podem interferir no desempenho.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Seleccione o conjunto de gráficos base a usar
@@ -1101,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :Plano
STR_TERRAIN_TYPE_HILLY :Acidentado
STR_TERRAIN_TYPE_MOUNTAINOUS :Montanhoso
STR_TERRAIN_TYPE_ALPINIST :Alpinista
STR_TERRAIN_TYPE_CUSTOM :Altura personalizada
STR_TERRAIN_TYPE_CUSTOM_VALUE :Altura personalizada ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Permissivo
STR_CITY_APPROVAL_TOLERANT :Tolerante
@@ -1182,9 +1211,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activa desastre
STR_CONFIG_SETTING_CITY_APPROVAL :Atitude do Concelho Municipal em relação a reestruturação de áreas: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolha quanto ruído e estragos ambientais causados pelas empresas afecta o rating da povoação e futuras acções de construção na área
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altura máxima do mapa: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Define altura máxima permitida para montanhas no mapa
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Pode aumentar a altura máxima do mapa para este valor. Pelo menos uma montanha no mapa é mais alta
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limite de altura do mapa: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Define a altura máxima do terreno do mapa. Com "(auto)" um bom valor será escolhido após a geração do terreno
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Não pode definir o limite de altura do mapa para este valor. Pelo menos uma montanha no mapa é mais alta
STR_CONFIG_SETTING_AUTOSLOPE :Permite alteração de terra sob edifícios, vias, etc. (auto-declive): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite alteração de terra sob edifícios e vias sem os remover
STR_CONFIG_SETTING_CATCHMENT :Dimensionamento mais realista de áreas de abrangência: {STRING}
@@ -1238,7 +1269,7 @@ STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Se ativado, os
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Novas ordens são 'sem parar' por predefinição: {STRING}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalmente, um veículo para em cada estação por onde passa. Ao ativar esta configuração, um veículo irá passar por todas as estações no seu percurso, parando apenas no destino final. Esta opção só tem efeito para novas rotas, mas as rotas existentes podem ser alteradas para funcionarem de forma igual.
STR_CONFIG_SETTING_STOP_LOCATION :Ordens novas do comboio param {STRING} da plataforma
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Local onde um combóio parará na plataforma por omissão. A opção 'extremo mais próximo' significa perto do ponto de entrada, 'meio' significa no meio da plataforma e 'extremo mais distante' significa o mais distante possível do ponto de entrada. Esta opção apenas afecta o valor por omissão para novas encomendas. Encomendas individuais podem utilizar qualquer uma das opções independentemente desta
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Local de paragem do comboio nas plataformas por omissão. A opção 'extremo mais próximo' significa perto do ponto de entrada, 'meio' significa no meio da plataforma e 'extremo mais distante' significa o mais distante possível do ponto de entrada. Esta opção apenas afeta o valor por omissão para novas ordens. Ordens individuais podem utilizar qualquer uma das opções independentemente desta
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :no extremo perto
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :no meio
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :no extremo longe
@@ -1285,7 +1316,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activar esta pr
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Avisar se o veículo está perdido: {STRING}
STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Mostrar mensagens sobre veículos que não conseguem encontrar o caminho para o seu próximo destino.
STR_CONFIG_SETTING_ORDER_REVIEW :Analisar ordens dos veículos: {STRING}
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Quando activo, as encomendas dos veículos são periodicamente revistas e algumas falhas óbvias são anunciadas através de notícias, quando detectadas
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Quando ativo, as ordens dos veículos são periodicamente revistas e algumas falhas óbvias são anunciadas através de notícias, quando detetadas
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :Não
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Sim, mas excluir veículos parados
STR_CONFIG_SETTING_ORDER_REVIEW_ON :De todos os veículos
@@ -1312,9 +1343,11 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :Mostra populaç
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Mostrar a população das povoações na sua etiqueta no mapa
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grossura das linhas nos gráficos: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Largura da linha nos gráficos. Uma linha mais estreita é de leitura mais precisa, enquanto uma linha mais espessa é mais fácil de ver e as cores distinguem-se melhor.
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Exibir o nome do "NewGRF" na janela de compra de veículos: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Adiciona uma linha à janela de compra de veículos, mostrando a qual "NewGRF" pertence o veículo selecionado.
STR_CONFIG_SETTING_LANDSCAPE :Cenário: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Os estilos dos cenários definem a jogabilidade base, cada um com cargas e requerimentos diferentes para o desenvolvimento das localidades. NewGRF e Scripts de Jogo permitem um controlo mais refinado
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :As paisagens definem a jogabilidade base dos cenários com diferentes cargas e requisitos de crescimento das localidades. Os "NewGRF" e "Scripts" de Jogo permitem um controlo mais preciso.
STR_CONFIG_SETTING_LAND_GENERATOR :Gerador de terreno: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :O gerador original é dependente do conjunto gráfico base, e compõe formas de terreno já afixadas. TerraGenesis é um gerador baseado no algoritmo de ruído de Perlin que permite definições mais refinadas
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
@@ -1326,7 +1359,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distância máxima entre o limite do mapa e Refinarias de Petróleo: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias de petróleo são construídas apenas próximo da borda do mapa, isto é, na costa para mapas de ilha
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura a neve começa em paisagens sub-árticas. A neve também afecta a geração de indústrias e os requisitos de crescimento das localidades
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura começa a neve no clima sub-ártico. A neve também afeta a geração de indústrias e os requisitos de crescimento das localidades. Só pode ser modificado no Editor de Cenário ou então é calculado por via da "cobertura de neve"
STR_CONFIG_SETTING_SNOW_COVERAGE :Cobertura de neve: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla a quantidade aproximada de neve no clima sub-ártico. A neve também afeta a geração das indústrias e os requisitos de crescimento das localidades. Usado apenas durante a geração do mapa. A terra logo acima do nível do mar está sempre sem neve
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Cobertura do deserto: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla a quantidade aproximada de deserto no clima tropical. O deserto também afeta a geração das indústrias. Usado apenas durante a geração do mapa
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rudeza do terreno: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Apenas TerraGenesis) Escolhe a frequência de montes: paisagens macias têm menos montes e mais espalhados. Paisagens duras têm muitos montes, que podem parecer repetitivos
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito suave
@@ -1440,7 +1479,12 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Deixar ferramen
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Manter as ferramentas de construção de pontes, túneis, etc. abertas após uso
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupar despesas na janela de finanças da empresa: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definir a disposição da janela de despesas da companhia
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Remover automaticamente os sinais durante a construção de vias férreas: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Remova automaticamente os sinais durante a construção do trilho se os sinais estiverem no caminho. Observe que isso pode potencialmente levar a acidentes de comboio.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Limite de velocidade do avanço rápido: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limite da velocidade do jogo quando o avanço rápido está ativado. 0 = sem limite (tão rápido quanto o seu computador permitir). Valores abaixo de 100% tornam o jogo mais lento. O limite superior depende das especificações do seu computador e pode variar dependendo do jogo.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% velocidade normal do jogo
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Sem limite (tão rápido quanto o seu computador permitir)
STR_CONFIG_SETTING_SOUND_TICKER :Notícias: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Reproduzir efeito sonoro para notícias resumidas
@@ -1489,7 +1533,9 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Permite IAs em
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Permite a jogadores controlados pelo computador a participação em jogos multi-jogador
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes antes de os scripts serem suspensos: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Número máximo de passos computacionais que um script pode executar num turno
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Utilização máxima de memória por script: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Definir o volume máximo de memória que pode ser utilizada por um script antes de este ser terminado. Para mapas maiores é possível que este parâmetro tenha de ser aumentado.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Os intervalos de serviço são em percentagem: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Escolher se a manutenção de veículos é activada pelo tempo passado deste a última manutenção, ou pela fiabilidade abaixo de uma certa percentagem da fiabilidade máxima
@@ -1548,7 +1594,15 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Completo
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Noticias a cores aparecem em: {STRING}
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Ano em que os anúncios de jornal começam a ser mostrados a cores. Antes deste ano, serão mostrados a preto e branco.
STR_CONFIG_SETTING_STARTING_YEAR :Data de início: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR :Ano final de pontuação: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Ano em que o jogo termina para fins de pontuação. No final deste ano, a pontuação da empresa é registada e a tabela de pontuação máxima é exibida, mas os jogadores podem continuar a jogar depois disso.{} Se isto for antes do ano inicial, a tabela de pontuação máxima nunca será exibida.
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nunca
STR_CONFIG_SETTING_ECONOMY_TYPE :Tipo de economia: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :A economia suave faz mudanças na produção com mais frequência e em etapas menores. Economia congelada impede mudanças de produção e fechamentos de indústrias. Esta configuração pode não ter efeito se os tipos de indústria forem fornecidos por um NewGRF.
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Suave
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Congelada
STR_CONFIG_SETTING_ALLOW_SHARES :Permite comprar acções de outras empresas: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Quando activo, permite a compra e venda de acções de companhias. As acções apenas estarão disponíveis quando a companhia atinge uma determinada idade.
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Idade mínima da empresa para negociar ações: {STRING}
@@ -1600,6 +1654,9 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Criação de árvores no decorrer do jogo: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controlar o aparecimento aleatório de árvores durante o jogo. Isto poderá afectar indústrias que dependem do crescimento de árvores, como as madeireiras
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Crescer mas não espalhar {RED}(inutiliza a serração)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Crescer mas espalhar apenas em florestas tropicais
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Crescer e espalhar por todo o lado
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Não cresça, não espalhe {RED} (quebra a serraria)
STR_CONFIG_SETTING_TOOLBAR_POS :Posição da barra de ferramentas principal: {STRING}
@@ -1618,12 +1675,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Nível maximo d
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :O nível máximo de zoom para visualizadores. Níveis máximos de zoom superiores aumenterão os requisitos de memória
STR_CONFIG_SETTING_ZOOM_MAX :Nível maximo de redução da câmara: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :O nível mínimo de zoom para visualizadores. Níveis mínimos de zoom superiores poderão causar lag quando utilizados
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Resolução máxima de "sprites" a usar: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limita a resolução máxima a ser usada para "sprites". Limitar a resolução dos "sprites" evitará o uso de gráficos de alta resolução, mesmo quando disponíveis. Isto pode ajudar a manter a aparência do jogo unificada ao usar uma combinação de ficheiros GRF com e sem gráficos de alta resolução.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Ritmo de crescimento de localidades: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocidade de crescimento das localidades
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nenhum
@@ -1667,6 +1729,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Quando uma velo
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Métrico (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Unidades do jogo (quadrados/dia)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Unidades de potência de veículos: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Quando a potência de um veículo é mostrada no interface de utilizador, mostrar na unidade seleccionada
@@ -1757,6 +1820,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Falta de
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Falha a alocar {BYTES} da cache de sprites. a cache de sprites foi reduzida para {BYTES}. Isto irá reduzir a performance do OpenTTD. Para baixar os requisitos de memória poderá desabilitar gráficos de 32bpp e/ou niveis de zoom
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Erro com as definições gráficas...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... Não foi encontrado um GPU compatível. Aceleração por hardware desativada
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1801,6 +1866,7 @@ STR_INTRO_TRANSLATION :{BLACK}Faltam {
# Quit window
STR_QUIT_CAPTION :{WHITE}Sair
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Tem a certeza que deseja sair do OpenTTD?
STR_QUIT_YES :{BLACK}Sim
STR_QUIT_NO :{BLACK}Não
@@ -1841,11 +1907,11 @@ STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Seleccio
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Seleccione o esquema de cores a alterar, ou esquemas múltiplos utilizando a tecla Ctrl com o botão esquerdo do rato. Marque a caixa para comutar a utilização do esquema de cores
STR_LIVERY_DEFAULT :Estampagem Padrão
STR_LIVERY_STEAM :Motor a Vapor
STR_LIVERY_DIESEL :Motor Diesel
STR_LIVERY_ELECTRIC :Motor Eléctrico
STR_LIVERY_MONORAIL :Motor Monocarril
STR_LIVERY_MAGLEV :Motor Maglev (Levitação Magnética)
STR_LIVERY_STEAM :Locomotivas a Vapor
STR_LIVERY_DIESEL :Locomotivas Diesel
STR_LIVERY_ELECTRIC :Locomotivas Eléctricas
STR_LIVERY_MONORAIL :Motoras Monocarril
STR_LIVERY_MAGLEV :Motoras Maglev (Levitação Magnética)
STR_LIVERY_DMU :DMU
STR_LIVERY_EMU :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM :Carruagem de Passageiros (Vapor)
@@ -1854,8 +1920,8 @@ STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Carruagem de Pa
STR_LIVERY_PASSENGER_WAGON_MONORAIL :Carruagem de Passageiros (Monocarril)
STR_LIVERY_PASSENGER_WAGON_MAGLEV :Carruagem de Passageiros (Maglev)
STR_LIVERY_FREIGHT_WAGON :Vagão de Carga
STR_LIVERY_BUS :Autocarro
STR_LIVERY_TRUCK :Veículo de Mercadorias
STR_LIVERY_BUS :Autocarros
STR_LIVERY_TRUCK :Camiões
STR_LIVERY_PASSENGER_SHIP :Navio de passageiros
STR_LIVERY_FREIGHT_SHIP :Navio cargueiro
STR_LIVERY_HELICOPTER :Helicóptero
@@ -1964,6 +2030,8 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Entrar n
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Renovar servidor
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Renovar a informação do servidor
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Pesquisar na internet
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Pesquisar servidores públicos na internet
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Search LAN
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK} Pesquisa de rede local para servidores
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Adicionar servidor
@@ -1971,7 +2039,7 @@ STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adiciona
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Iniciar servidor
STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Iniciar um servidor próprio
STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Digite teu nome
STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Introduza o seu nome
STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Introduza o endereço IP do servidor
# Start new multiplayer server
@@ -2149,6 +2217,7 @@ STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Palavra-
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Servidor cheio
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Foi banido deste servidor
STR_NETWORK_ERROR_KICKED :{WHITE}Você foi expulso do jogo
STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}Motivo: {STRING}
STR_NETWORK_ERROR_CHEATER :{WHITE}Batotas não são permitidas neste servidor
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Estava a enviar demasiados comandos ao servidor
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Demorou demasiado tempo a introduzir a palavra-chave
@@ -2206,8 +2275,10 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} en
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} iniciou uma nova empresa (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} deixou o jogo ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} mudou o seu nome para {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} deu {2:CURRENCY_LONG} a {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}O servidor fechou a sessão
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}O servidor está a reiniciar...{}Por favor espere...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} foi expulso. Motivo: ({STRING})
# Content downloading window
STR_CONTENT_TITLE :{WHITE}Descarregamento de conteúdo
@@ -2282,6 +2353,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}O OpenTT
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sim, obter os gráficos pela rede
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Não, sair do OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}A descarga falhou
STR_MISSING_GRAPHICS_ERROR :{BLACK}A descarga dos gráficos falhou.{}Por favor descarregue os gráficos manualmente.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Abandondar OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opções de transparência
@@ -2325,6 +2399,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Juntar p
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Construir um ponto de controlo separado
# Generic toolbar
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Desativado pois não existem atualmente veículos disponíveis para esta infraestrutura
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Construção de caminhos-de-ferro
@@ -2370,7 +2445,7 @@ STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Construi
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Escolher a classe da estação a mostrar
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Escolher o tipo de estação a construir
STR_STATION_CLASS_DFLT :Estação por defeito
STR_STATION_CLASS_DFLT :Estação padrão
STR_STATION_CLASS_WAYP :Pontos de passagem
# Signal window
@@ -2520,9 +2595,12 @@ STR_TREES_RANDOM_TYPE :{BLACK}Árvores
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Colocar árvores de tipo aleatório. Shift alterna construir/mostrar custo estimado
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Plantar aleatoriamente
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plantar árvores aleatoriamente no terreno
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Plante árvores isoladas arrastando-as pela paisagem.
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Arvoredo
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Plantar florestas pequenas ao arrastar pelo terreno.
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Floresta
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plantar florestas grandes ao arrastar pelo terreno.
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Gerar Terreno
@@ -2573,12 +2651,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleatór
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Financiar nova indústria
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Escolha a indústria apropriada desta lista
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :rias indústrias aleatórias
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Criar indústrias aleatórias
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cobrir o mapa com indústrias colocadas aleatoriamente
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Criar indústrias aleatórias
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Tem a certeza que deseja criar muitas indústrias aleatórias?
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Custo: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospectar
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Construir
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Criar
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Remover todas as indústrias
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Remove todas as indústrias atualmente presentes no mapa
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Remover todas as indústrias
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Tem a certeza que deseja remover todas as indústrias?
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Cadeia de indústrias para a indústria {STRING}
@@ -2599,6 +2683,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Selecion
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Informações do Terreno
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Centrar visualização na localização do quadrado. Ctrl+Clique abre uma nova janela de visualização nesse local.
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Custo para limpar: {LTBLUE}N/D
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Custo para limpar: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Receitas apuradas: {LTBLUE}{CURRENCY_LONG}
@@ -2744,6 +2829,7 @@ STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMA
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} fotograma/s
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
STR_FRAMERATE_BYTES_WARN :{YELLOW}{BYTES}
STR_FRAMERATE_BYTES_BAD :{RED}{BYTES}
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!!
@@ -2789,7 +2875,7 @@ STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Guardar
STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Abrir Cenário
STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Carregar mapa de alturas
STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Guardar mapa de alturas
STR_SAVELOAD_HOME_BUTTON :{BLACK}Carregue aqui para saltar para a directoria de gravação/carregamento por defeito
STR_SAVELOAD_HOME_BUTTON :{BLACK}Clique aqui para saltar para o diretório atual de gravação/carregamento padrão
STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} livres
STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Lista de unidades, directorias e ficheiros de jogos guardados
STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Nome escolhido para guardar o jogo
@@ -2807,6 +2893,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtro de sequência:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Substituir Ficheiro
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Tem a certeza que deseja substituir o ficheiro existente?
STR_SAVELOAD_DIRECTORY :{STRING} (Diretório)
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Diretório parente)
STR_SAVELOAD_OSKTITLE :{BLACK}Introduza um nome para o jogo gravado
@@ -2818,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Num. de localidades:
STR_MAPGEN_DATE :{BLACK}Data:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Num. de indústrias:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altura máxima do mapa:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Aumentar altura máxima das montanhas no mapa em um
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Diminuir altura máxima das montanhas no mapa em um
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Altura linha neve:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mover a linha de neve um nível acima
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mover a linha de neve um nível abaixo
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Pico mais alto:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Subir a altura máxima do pico mais alto do mapa em um
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Baixar a altura máxima do pico mais alto do mapa em um
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Cobertura de neve:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Aumentar a cobertura de neve em dez por cento
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Diminuir a cobertura de neve em dez por cento
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Cobertura do deserto:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Aumentar a cobertura do deserto em dez por cento
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuir a cobertura do deserto em dez por cento
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Criação do terreno:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreno:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nível do mar:
@@ -2849,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome map
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamanho:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Mudar altura máxima do mapa
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Mudar a altura da linha de neve
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Altura do pico alvo
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Pico mais alto
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Cobertura de neve (em %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Cobertura do deserto (em %)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Mudar ano de início
# SE Map generation
@@ -3067,6 +3162,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Ligar/de
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Editar texto do sinal
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Centrar a visualização na localização do letreiro. Ctrl+Clique abre um novo visualizador na localização do letreiro
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Ir para o próximo sinal
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Ir para o sinal anterior
@@ -3109,6 +3205,8 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Renomear Locali
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} autoridade local
STR_LOCAL_AUTHORITY_ZONE :{BLACK}Zona
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Mostrar a zona dentro dos limites da autoridade local
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Avaliações da empresa de transporte:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Acções disponíveis:
@@ -3125,19 +3223,23 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financiar novos
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Comprar exclusividade da rede de transportes
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Subornar a autoridade local
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar uma campanha publicitária pequena, para atrair mais passageiros e carga à sua empresa.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar uma campanha publicitária média, para atrair mais passageiros e carga à sua empresa.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar uma campanha publicitária grande, para atrair mais passageiros e carga à sua empresa.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financiar a reconstrução da rede rodoviária urbana. Causa engarrafamentos consideráveis ao tráfego até 6 meses.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construir uma estátua em honra da sua empresa.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financiar a construção de edifícios comerciais novos na localidade.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar a exclusividade dos serviços durante 1 ano nesta localidade. A autoridade local permitirá que os passageiros e a carga usem somente estações da sua empresa.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar uma campanha local publicitária pequena, para atrair mais passageiros e carga à sua empresa.{}Providencia um incremento temporário na avaliação das estações num raio pequeno à volta do centro da localidade.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar uma campanha local publicitária média, para atrair mais passageiros e carga à sua empresa.{}Providencia um incremento temporário na avaliação das estações num raio médio à volta do centro da localidade.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar uma campanha local publicitária grande, para atrair mais passageiros e carga à sua empresa.{}Providencia um incremento temporário na avaliação das estações num raio grande à volta do centro da localidade.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financiar a reconstrução da rede rodoviária urbana.{}Causa engarrafamentos consideráveis ao tráfego rodoviário até 6 meses.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construir uma estátua em honra da sua empresa.{}Providencia um incremento permanente na avaliação das estações nesta localidade.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financiar a construção de novos edifícios na localidade.{}Providencia um incremento temporário no crescimento desta localidade.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar 1 ano de direitos exclusivos de transportes nesta localidade.{}A autoridade local não permitirá que os passageiros e a carga usem as estações dos seus concorrentes.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Subornar a autoridade local para aumentar a sua avaliação, correndo o risco de uma penalidade severa se apanhado.{}Custo: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Objectivos
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objetivos globais
STR_GOALS_SPECTATOR :Objectivos Globais
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Mostrar objetivos globais
STR_GOALS_COMPANY_BUTTON :{BLACK}Empresa
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Mostrar as metas da empresa
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nenhum -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
@@ -3145,10 +3247,10 @@ STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique no objetivo para centrar a vista principal na indústria/localidade/quadrado. Ctrl+Clique abre uma nova vista na localização da indústria/localidade/quadrado
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Questão
STR_GOAL_QUESTION_CAPTION_INFORMATION :Informação
STR_GOAL_QUESTION_CAPTION_WARNING :Aviso
STR_GOAL_QUESTION_CAPTION_ERROR :Erro
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Questão
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Informação
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Aviso
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Erro
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar
@@ -3338,6 +3440,8 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Mover se
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Reconstruir sede da empresa noutro sítio por 1% do valor da empresa. Shift+Clique mostra valor estimado sem mover a sede
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detalhes
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Ver contagens de infraestrutura detalhadas
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Dar dinheiro
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Dá dinheiro a esta empresa
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nova cara
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Seleccione uma nova cara para o presidente
@@ -3355,6 +3459,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Vender 2
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Nome da Empresa
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Nome do Presidente
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Insira a quantidade de dinheiro que quer dar
STR_BUY_COMPANY_MESSAGE :{WHITE}Estamos à procura de uma empresa de transportes para comprar a nossa empresa{}{}Deseja comprar {COMPANY} por {CURRENCY_LONG}?
@@ -3363,6 +3468,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infraest
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Secções de caminho-de-ferro:
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Sinais
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Secções de estrada:
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Secções de elétricos:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Blocos de água:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canais
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Estações:
@@ -3373,9 +3479,17 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Indústrias
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Nenhuma -
STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{STRING}{YELLOW} ({COMMA}% transportado){BLACK}
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUSTRY} {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} e mais {NUM} ...
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Nomes de indústrias - clique no nome para centrar-se na indústria. Ctrl+Clique abre um novo visualizador na localização da indústria
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Carga aceite: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Carga produzida: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :Todos os tipos de carga
STR_INDUSTRY_DIRECTORY_FILTER_NONE :Nenhuma
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
@@ -3500,6 +3614,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagões
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Reconvertível para: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Todos os tipos de carga
STR_PURCHASE_INFO_NONE :Nenhum
STR_PURCHASE_INFO_ENGINES_ONLY :Apenas locomotivas
STR_PURCHASE_INFO_ALL_BUT :Todas menos {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Máx. Força de Tracção: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} quadrados
@@ -3706,6 +3821,9 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Forçar
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Centrar visualização na localização do comboio. Um clique duplo seguirá o comboio na visualização principal. Ctrl + Clique abre um novo visualizador na localização do comboio
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Centrar a visualização na localização do veículo. Um clique duplo seguirá o veículo na visualização principal. Ctrl + Clique abre uma nova janela de visualização na localização do veículo
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Centrar a visualização principal na localização do navio. Um clique duplo seguirá o navio na visualização principal. Ctrl + Clique abre uma nova janela de visualização na localização do navio
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK} Centralize a vista principal na localização da aeronave. Um clique duplo seguirá a aeronave na visualização principal. Ctrl + Clique abre uma nova janela de visualização na localização da aeronave
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mandar comboio para o depósito
@@ -3739,8 +3857,11 @@ STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Mostrar
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Mostrar detalhes da aeronave
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Ação do comboio atual - clique para parar / iniciar o comboio
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Ação do veículo atual - Clique para parar/iniciar o veículo
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Ação do navio atual - Clique para parar / iniciar o navio
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Ação atual da aeronave - clique para parar / iniciar a aeronave
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Centrar visualização no destino da ordem. Ctrl+Clique abre um novo visualizador na localização do destino da ordem
# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}A carregar / descarregar
@@ -3779,11 +3900,11 @@ STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Idade: {
STR_VEHICLE_INFO_AGE :{COMMA} ano{P "" s} ({COMMA})
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ano{P "" s} ({COMMA})
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Máx. velocidade: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Velocidade máx.: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Vel. máxima: {LTBLUE}{VELOCITY} {BLACK}Tipo de Aeronave: {LTBLUE}{STRING}
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Velocidade Máx.: {LTBLUE}{VELOCITY} {BLACK}Tipo de Aeronave: {LTBLUE}{STRING} {BLACK}Alcance: {LTBLUE}{COMMA} quadrados
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Max. velocidade: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Máx. velocidade: {LTBLUE}{VELOCITY} {BLACK}Máx. E.T.: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Velocidade máx.: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Velocidade máx.: {LTBLUE}{VELOCITY} {BLACK}Tração Máx.: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Lucro neste ano: {LTBLUE}{CURRENCY_LONG} (último ano: {CURRENCY_LONG})
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilidade: {LTBLUE}{COMMA}% {BLACK}Avarias desde o último serviço: {LTBLUE}{COMMA}
@@ -3802,7 +3923,7 @@ STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Aumentar
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Diminuir intervalo de serviço por 10. Ctrl+Clique diminui o intervalo de serviço por 5
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Alterar tipo de intervalo de manutenção
STR_VEHICLE_DETAILS_DEFAULT :Por Defeito
STR_VEHICLE_DETAILS_DEFAULT :Padrão
STR_VEHICLE_DETAILS_DAYS :Dias
STR_VEHICLE_DETAILS_PERCENT :Percentagem
@@ -3968,6 +4089,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Adaptar para {
STR_ORDER_STOP_ORDER :(Parar)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Não pode usar a estação){POP_COLOUR} {STRING} {STATION} {STRING}
STR_ORDER_IMPLICIT :{G=f}(Implícita)
@@ -4146,7 +4268,12 @@ STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Seleccio
STR_AI_LIST_CANCEL :{BLACK}Cancelar
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Não mudar o script
STR_SCREENSHOT_CAPTION :{WHITE}Tirar uma captura de ecrã
STR_SCREENSHOT_SCREENSHOT :{BLACK}Captura de tela normal
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Ampliação máxima
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}Ampliação padrão
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Mapa completo
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Mapa de alturas
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimap screenshot
# AI Parameters
@@ -4235,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Só foi
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura enorme
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}A captura vai ter uma resolução de {COMMA} x {COMMA} pixeis. Pode demorar um bocado para realizar a captura. Deseja continuar?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa de alturas guardado com sucesso como '{STRING}'. O pico mais alto é {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Captura de ecrã gravada para o disco como '{STRING}' com sucesso
STR_ERROR_SCREENSHOT_FAILED :{WHITE}A captura de ecrã falhou!
@@ -4288,6 +4416,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... não
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... necessário {CURRENCY_LONG}
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Não é possível pagar empréstimo...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Não é possível ceder capital proveniente de empréstimo bancário...
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Não pode dar dinheiro a esta empresa...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Não é possível comprar empresa...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Não é possível construir sede da empresa...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Não é possível comprar 25% das acções nesta empresa...
@@ -4414,6 +4543,8 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Tipo de depósi
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} é muito longo depois de substituído
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Sem regras de substituição/renovação.
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(limite de dinheiro)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}Novo veículo não pode carregar {STRING}
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}O veículo novo não pode ser reajustado na ordem {NUM}
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Combinação de linhas impossível
@@ -4444,6 +4575,8 @@ STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... não
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... não há carris para eléctricos
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}Não é possível converter aqui o tipo de estrada...
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Não é possível converter aqui o tipo de carril para eléctricos...
STR_ERROR_NO_SUITABLE_ROAD :{WHITE}Estrada não adequada
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}Linha de elétrico não adequada
STR_ERROR_INCOMPATIBLE_TRAMWAY :Cisterna de bebida de cola
# Waterway construction errors
@@ -4693,10 +4826,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE :{G=f}Mina de A
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Sem nome
STR_SV_TRAIN_NAME :Comboio {COMMA}
STR_SV_ROAD_VEHICLE_NAME :Veículo Rodoviário {COMMA}
STR_SV_SHIP_NAME :Navio {COMMA}
STR_SV_AIRCRAFT_NAME :Aeronave {COMMA}
STR_SV_TRAIN_NAME :Comboio #{COMMA}
STR_SV_ROAD_VEHICLE_NAME :Veículo Rodoviário #{COMMA}
STR_SV_SHIP_NAME :Navio #{COMMA}
STR_SV_AIRCRAFT_NAME :Aeronave #{COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :{STRING} Norte
@@ -4998,6 +5131,7 @@ STR_FORMAT_BUOY_NAME :Bóia de {TOWN}
STR_FORMAT_BUOY_NAME_SERIAL :Bóia de {TOWN} #{COMMA}
STR_FORMAT_COMPANY_NUM :(Empresa {COMMA})
STR_FORMAT_GROUP_NAME :Grupo {COMMA}
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
STR_FORMAT_INDUSTRY_NAME :{1:STRING} de {0:TOWN}
STR_FORMAT_WAYPOINT_NAME :Ponto de controlo {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Ponto de controlo {TOWN}#{COMMA}

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@@ -390,7 +390,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Если
STR_BUTTON_DEFAULT :{BLACK}По умолчанию
STR_BUTTON_CANCEL :{BLACK}Отмена
STR_BUTTON_OK :{BLACK}OK
STR_WARNING_PASSWORD_SECURITY :{YELLOW}Внимание: администраторы сервера могут увидеть ваш пароль.
STR_WARNING_PASSWORD_SECURITY :{YELLOW}Внимание: администраторы сервера могут увидеть текст, введённый в это поле.
# On screen keyboard window
STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
@@ -924,7 +924,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Отоб
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Показать последнее сообщение или новость
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * ПАУЗА * *
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * ПАУЗА (ожидает обновления графы ссылок) * *
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * ПАУЗА (ожидает обновления графа распределения) * *
STR_STATUSBAR_AUTOSAVE :{RED}АВТОСОХРАНЕНИЕ
STR_STATUSBAR_SAVING_GAME :{RED}* * СОХРАНЕНИЕ ИГРЫ * *
@@ -1148,9 +1148,12 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :Другое
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Аппаратное ускорение
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Поставьте отметку, чтобы включить аппаратное ускорение в OpenTTD. Но для этого игру придётся перезапустить.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Включить/выключить аппаратное ускорение. После этого игру потребуется перезапустить.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Эта настройка будет применена только после перезапуска игры
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Вертикальная синхронизация
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Включить/выключить вертикальную синхронизацию. После этого игру потребуется перезапустить. Работает только при включённом аппаратном ускорении.
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Размер элементов интерфейса
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Выберите размер элементов интерфейса
@@ -1263,7 +1266,7 @@ STR_DISASTER_NONE :нет
STR_DISASTER_REDUCED :сниженная
STR_DISASTER_NORMAL :обычная
STR_SUBSIDY_X1_5 :x1.5
STR_SUBSIDY_X1_5 :x1,5
STR_SUBSIDY_X2 :x2
STR_SUBSIDY_X3 :x3
STR_SUBSIDY_X4 :x4
@@ -1273,6 +1276,8 @@ STR_TERRAIN_TYPE_FLAT :Равнинн
STR_TERRAIN_TYPE_HILLY :Холмистый
STR_TERRAIN_TYPE_MOUNTAINOUS :Преимущественно горный
STR_TERRAIN_TYPE_ALPINIST :Исключительно горный
STR_TERRAIN_TYPE_CUSTOM :Установить высоту вручную
STR_TERRAIN_TYPE_CUSTOM_VALUE :Установленная высота ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :дозволяющее
STR_CITY_APPROVAL_TOLERANT :терпимое
@@ -1356,8 +1361,10 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Включен
STR_CONFIG_SETTING_CITY_APPROVAL :Отношение городского совета к реструктуризации окрестностей: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Выберите уровень влияния шума и загрязнения окружающей среды компаниями на их рейтинг в городах и возможность дальнейшего строительства около городов
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Максимальная высота: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Установка максимально допустимой высоты гор на карте
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Максимальная высота объектов на карте: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Установить максимальное значение высоты гор на карте. «(Автовыбор)» подберёт приемлемое значение после создания ландшафта.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(автовыбор)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Невозможно изменить максимальную высоту. На карте есть горы выше этого значения.
STR_CONFIG_SETTING_AUTOSLOPE :Разрешить изм. ландшафта под зданиями, дорогами и т. д. (автоспуски): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Разрешить изменение ландшафта под домами и дорогами, не требуя их сноса
@@ -1502,7 +1509,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Выберит
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Макс. расстояние от края карты до предприятий нефтяной индустрии: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Эта настройка ограничивает расстояние от края карты до нефтяных платформ и нефтеперерабатывающих заводов. Таким образом, на краях карты, оканчивающихся водой, они будут строиться у берега. На картах размером более 256 это значение будет соответственно увеличено.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Высота снеговой линии: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Укажите, на какой высоте в субарктическом климате устанавливается снеговой покров. Наличие снега влияет на расстановку предприятий и на условия роста городов.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Это значение определяет, на какой высоте в субарктическом климате устанавливается снеговой покров. Наличие снега влияет на расстановку предприятий и на условия роста городов.{}Значение может быть установлено только в редакторе сценариев; иначе оно рассчитывается в зависимости от значения «снежного покрытия».
STR_CONFIG_SETTING_SNOW_COVERAGE :Снежное покрытие: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Это значение определяет примерную относительную площадь суши, покрытой снегом в субарктическом климате.Наличие снега влияет на расстановку предприятий и на условия роста городов.{}Используется только при создании карты. Земля чуть выше уровня моря никогда не покрывается снегом.
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Песчаное покрытие: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Это значение определяет примерную относительную площадь суши, покрытой песком в тропическом климате. Пустыни влияют на расположение предприятий.{}Используется только при создании карты.
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Грубость ландшафта: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Только для TerraGenesis){}Выберите количество гор и холмов на карте. На гладком ландшафте холмов немного и они более пологие. На грубом - много гор, и ландшафт может показаться слишком однообразным.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Очень гладкий
@@ -1812,12 +1825,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Максима
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Максимальный допустимый уровень приближения. Учтите, что включение приближения требует дополнительных затрат оперативной памяти.
STR_CONFIG_SETTING_ZOOM_MAX :Максимальный уровень удаления: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Максимальный допустимый уровень удаления. Использование удаления может вызывать задержки в игре.
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Использовать спрайты с разрешением до: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Ограничение максимального разрешения спрайтов отключает использование графики высокого разрешения, даже если она доступна. Это можно использовать для унификации внешнего вида игры при одновременном использовании различных модулей NewGRF, некоторые из которых содержат графику высокого разрешения, а другие - нет.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :нормальный
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Скорость роста городов: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Скорость роста городов
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :нет
@@ -2137,7 +2155,7 @@ STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Дата
STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Текущая дата
STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Года
STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Количество лет{}в игре
STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Язык, версия сервера и т.п.
STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Язык, версия сервера и{NBSP}т.{NBSP}п.
STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Выберите игру из списка
STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}Последний сервер, к которому вы подключались:
@@ -2152,20 +2170,20 @@ STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Вер
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Адрес сервера: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Дата начала: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Текущая дата: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Защищено паролем!
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}СЕРВЕР ОТКЛЮЧЕН
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Защищён паролем!
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}СЕРВЕР ОТКЛЮЧЁН
STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}СЕРВЕР ЗАПОЛНЕН
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}ВЕРСИЯ НЕ ПОДХОДИТ
STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}НЕ СОВПАДАЕТ НАБОР NEWGRF
STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Присоединиться
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Обновить сервер
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Обновить информацию
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Обновить информацию о сервере
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Искать в интернете
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK} Искать в Интернете общедоступные серверы
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Искать LAN
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK} Поиск серверов в локальной сети
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Поиск общедоступных серверов в интернете
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Искать в ЛВС
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Поиск серверов в локальной сети
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Добавить сервер
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Добавить сервер в список, который будет автоматически проверяться на идущие игры
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Запуск сервера
@@ -2188,13 +2206,13 @@ STR_NETWORK_START_SERVER_UNADVERTISED :Нет
STR_NETWORK_START_SERVER_ADVERTISED :Да
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} клиент{P "" а ов}
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Макс. количество клиентов:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Выбор максимального числа клиентов. Не все места должны быть заняты
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Выбор максимального числа клиентов. Не все места обязательно должны быть заняты.
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} компани{P я и й}
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Макс. количество компаний:
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Ограничить максимальное количество компаний на сервере
STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} наблюдател{P ь я ей}
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Макс. количество наблюдателей:
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Ограничить максимальное количество наблюдателей на сервере
STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} зрител{P ь я ей}
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Макс. количество зрителей:
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Ограничить максимальное количество зрителей на сервере
STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Язык общения:
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Другие игроки будут знать, на каком языке общаются на сервере
@@ -2244,7 +2262,7 @@ STR_NETWORK_LANG_LATVIAN :Латвийс
STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Состояние сетевой игры
STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Подготовка соединения: {ORANGE}{STRING}
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Список компаний в игре. Вы можете присоединиться к существующей или основать новую, если есть свободный слот
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Список компаний в игре. Вы можете присоединиться к одной из существующих или основать новую, если есть свободная позиция.
STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}ИНФОРМАЦИЯ О КОМПАНИИ
STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Название компании: {WHITE}{STRING}
@@ -2303,7 +2321,7 @@ STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Личное с
STR_NETWORK_SERVER :Сервер
STR_NETWORK_CLIENT :Клиент
STR_NETWORK_SPECTATORS :Наблюдатели
STR_NETWORK_SPECTATORS :Зрители
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Не сохранять пароль
@@ -2347,8 +2365,8 @@ STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Прои
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}Версия этого клиента не совместима с версией сервера
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Неверный пароль
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Сервер переполнен
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Вас забанили на этом сервере
STR_NETWORK_ERROR_KICKED :{WHITE}Вас выкинули из игры
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Вас заблокировали на этом сервере
STR_NETWORK_ERROR_KICKED :{WHITE}Вас отключили от игры
STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}Причина: {STRING}
STR_NETWORK_ERROR_CHEATER :{WHITE}Чит-коды не разрешены на этом сервере
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Вы посылали на сервер слишком много команд
@@ -2397,13 +2415,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :количес
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :подключение клиентов
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :вручную
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :игровой скрипт
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :ожидает обновления графы ссылок
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :ожидает обновления графа распределения
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :покинул
STR_NETWORK_MESSAGE_CLIENT_LEAVING :отключение
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} подключился к игре
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} подключился к игре (клиент #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} подключился к компании #{2:NUM}
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} подключился наблюдателем
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} подключился в качестве зрителя
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} основал новую компанию (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} покинул игру ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} изменил имя на {STRING}
@@ -2497,6 +2515,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Для
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Да, скачать
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Нет, выйти
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Не удалось загрузка
STR_MISSING_GRAPHICS_ERROR :{BLACK}Не удалось скачать графики.{}Пожалуйста, загрузите графики вручную.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Выйти из OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Настройки прозрачности
@@ -3059,12 +3080,17 @@ STR_MAPGEN_BY :{BLACK}×
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Количество городов:
STR_MAPGEN_DATE :{BLACK}Дата:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Кол-во предпр.:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Макс. высота карты:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Увеличить максимальную высоту гор на карте на 1
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Уменьшить максимальную высоту гор на карте на 1
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Снеговая линия:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Поднять снеговую линию
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Опустить снеговую линию
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Высочайшая вершина:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Увеличить максимальную высоту гор на карте на 1
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Уменьшить максимальную высоту гор на карте на 1
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Снежное покрытие:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Увеличить площадь снежного покрытия на 10%
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Уменьшить площадь снежного покрытия на 10%
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Песчаное покрытие:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Увеличить площадь песчаного покрытия на 10%
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Уменьшить площадь песчаного покрытия на 10%
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Генератор ландшафта:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Тип ландшафта:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Количество морей и озёр:
@@ -3090,8 +3116,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Назв
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Размер:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Максимальная высота карты
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Изменить высоту снеговой линии
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Максимальная высота
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Cамая высокая вершина
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Снежное покрытие (в %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Песчаное покрытие (в %)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Изменить год начала игры
# SE Map generation
@@ -3277,7 +3305,7 @@ STR_NEWGRF_BROKEN :{WHITE}Файл
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Меняется состояние локомотива «{1:ENGINE}», находящегося вне депо
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Меняется длина транспорта «{1:ENGINE}», находящегося вне депо
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Он изменил ёмкость ТС «{1:ENGINE}» за пределами депо или без задания на переоборудование
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Поезд «{VEHICLE}», принадлежащий «{COMPANY}», имеет неправильную длину. Вероятно, это вызвано проблемами в файле новой графики (NewGRF). Игра может рассинхронизироваться или вылететь.
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Поезд «{VEHICLE}», принадлежащий «{COMPANY}», имеет неправильную длину. Вероятно, это вызвано ошибками в одном из модулей NewGRF. Игра может рассинхронизироваться или вылететь.
STR_NEWGRF_BUGGY :{WHITE}NewGRF «{0:STRING}» предоставляет неверную информацию.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Информация о вместимости/переоборудовании для локомотива «{1:ENGINE}» после постройки отличается от сведений в списке покупки, что может помешать функции автообновления/автозамены корректно произвести переоборудование.
@@ -4520,6 +4548,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Теку
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Огромный снимок экрана
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Снимок экрана будет иметь размер {COMMA}{NBSP}х{NBSP}{COMMA}{NBSP}пиксел{P ь я ей}. Его создание займёт некоторое время. Продолжить?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Карта высот успешно сохранена под именем «{STRING}». Максимальная высота - {NUM}.
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Снимок экрана сохранён под именем «{STRING}»
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Не удалось сделать снимок экрана
@@ -5343,7 +5372,7 @@ STR_DEFAULT_SIGN_NAME :Табличк
STR_COMPANY_SOMEONE :кто-то
STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING}
STR_SAVEGAME_NAME_SPECTATOR :Наблюдатель, {1:STRING}
STR_SAVEGAME_NAME_SPECTATOR :Зритель, {1:STRING}
# Viewport strings
STR_VIEWPORT_TOWN_POP :{WHITE}{TOWN} ({COMMA})

View File

@@ -1195,6 +1195,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Pritisni
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Veličina ekrana
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Odaberite željenu veličinu ekrana
STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardversko ubrzanje
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Označavanje ove opcije čini da OpenTTD pokuša da koristi hardversko ubrzanje. Promena ovog podešavanja će imati efekta tek nakon ponvnog pokretanja igre
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Podešavanje će imati efekta tek nakon ponovnog pokretanja igre
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina interfejsa
@@ -1213,7 +1218,13 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Uobičajen
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvostruka veličina
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Četvorostruka veličina
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafike
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Frekvencija osvežavanja ekrana
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Odaberite frekvenciju osvežavanja ekrana
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :ostalo
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Frekvencije osvežavanja veće od 60Hz mogu uticati na performanse.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni skup grafika
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Odaberite željeni skup osnovnih grafika
@@ -1309,6 +1320,8 @@ STR_TERRAIN_TYPE_FLAT :Brdski
STR_TERRAIN_TYPE_HILLY :Brdsko-planinski
STR_TERRAIN_TYPE_MOUNTAINOUS :Planinski
STR_TERRAIN_TYPE_ALPINIST :Planinar
STR_TERRAIN_TYPE_CUSTOM :Posebna visina
STR_TERRAIN_TYPE_CUSTOM_VALUE :Posebna visina ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Popustljiv
STR_CITY_APPROVAL_TOLERANT :Tolerantan
@@ -1390,9 +1403,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Uključuje i is
STR_CONFIG_SETTING_CITY_APPROVAL :Stav gradskog odbora u pogledu restrukturiranja zone: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Izbor koliko će buka i zagađenje koje proizvode kompanije uticati na njihov gradski rejting i dalje građevinske akcije u toj zoni
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimalna visina mape: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Namestite dozvoljen maksimum visine planina na ovoj mapi
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ne mozete namestiti maksimalnu visinu mape ovoj vrednosti. Barem još jedna planina je veća
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Ograničenje visine mape: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Podešava maksimalnu visinu terena mape. Sa "(automatski)" će prikladna vrednost biti odabrana nakon generisanja terena
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatski)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ne možete dodeliti ovu vrednost maksimalnoj visini mape. Barem jedna planina na ovoj mapi je viša
STR_CONFIG_SETTING_AUTOSLOPE :Dozvoljena izmena nagiba ispod zgrada, koloseka, itd. (autoslope): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dozvoli iskopavanja ispod građevina i pruge bez da se uklone
STR_CONFIG_SETTING_CATCHMENT :Realističnije veličine prihvatnih površina: {STRING}
@@ -1536,7 +1551,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Odaberite kolik
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Najveće rastojanje od ivice za Rafinerije Nafte: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinerije nafte se grade samo u blizini ivice karte, to jest uz obalu za otočne karte
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Nivo snežnog pokrivača: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Odredite na kojoj visini počinje sneg u subarktičkoj klimi. Sneg takođe utiče na stvaranje industrija i uslove rasta gradova
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Određuje na kojoj visini počinje sneg u subarktičkoj klimi. Sneg takođe utiče na stvaranje industrija i uslove rasta gradova. Može se promeniti samo kroz Editor scenarija ili se drugačije izračunava kroz "pokrivenost snega"
STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrivenost snegom: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Kontroliše približnu veličinu snega u subarktičkoj klimi. Sneg takođe utiče na generisanje industrija i na uslove za rast gradova. Podešavanje se koristi samo kod generisanja mape. Zemlja odmah iznad nivoa mora je uvek bez snega
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrivenost pustinjom: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Kontroliše približnu veličinu pustinje u tropskoj klimi. Pustinja takođe utiče na generisanje industrija. Podešavanje se koristi samo kod generisanja mape
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Vrste terena (samo za TerraGenesis) : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Samo TerraGenesis) Odaberite učestalost brda: Blaži tereni imaju rjeđa, ali šira brda. Teži tereni imaju mnogo brda koja bi mogla da izgledaju kao da se ponavljaju
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Ravnomerna
@@ -1846,12 +1867,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Najbliži nivo:
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Najveći nivo zumiranja prema unutra u prikazima. Uzmite u obzir da uključivanje većih nivoa zumiranja prema unutra povećava i upotrebu memorije
STR_CONFIG_SETTING_ZOOM_MAX :Najudaljeniji nivo: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Najmanji nivo zumiranja prema van u prikazima. Veći nivo zumiranja prema van može uzrokovati usporavanje igre
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Sprajtovi najviše rezolucije: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Ograničava maksimalnu rezoluciju sprajtova. Ovim ograničenjem izbegava se korišćenje grafike visoke rezolucije čak i kada je takva grafika dostupna. Na ovaj način se može zadržati jedinstven izgled igre čak i kada se koristi mešavina GRF datoteka sa i bez grafika visoke rezolucije.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Uobičajen
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Brzina razvoja naselja: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Brzina kojom se naselje razvija
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nimalo
@@ -1986,6 +2012,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nema vi
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Dodela {BYTES} predmemorije sprajtova nije uspelo. Predmemorija sprajtova je smanjena na {BYTES}. Ovo će smanjiti performanse OpenTTDa. Kako bi smanjili memorijske zahteve možete pokušati da isključite 32bpp grafiku i/ili nivo zumiranja
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Greška sa podešavanjima videa...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... kompatibilan GPU nije pronađen. Hardversko ubrzanje je isključeno
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2517,6 +2545,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Da, preuzmi grafike
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, napusti OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Neuspešno preuzimanje
STR_MISSING_GRAPHICS_ERROR :{BLACK}Preuzimanje grafike nije uspelo.{}Pokušajte da preuzmete grafiku ručno.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Napusti OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Podešavanja Prozirnosti
@@ -3067,12 +3098,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Broj naselja:
STR_MAPGEN_DATE :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Broj fabrika:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimalna visina mape
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Povećaj maksimalnu visinu planina na mapi za jedan
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Smanji maksimalnu visinu planina na mapi za jedan
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Nivo snežnog pokrivača:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Sužava snežni pokrivač naviše za jedan
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Proširuje snežni pojas naniže za jedan
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Najviši vrh:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Povećaj maksimalnu visinu najvišeg vrha za jedan korak
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Smanji maksimalnu visinu najvišeg vrha za jedan korak
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrivenost snegom:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Povećaj pokrivenost snegom za deset procenata
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Smanji pokrivenost snegom za deset procenata
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Pokrivenost pustinjom:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Povećaj pokrivenost pustinjom za deset procenata
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Smanji pokrivenost pustinjom za deset procenata
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Oblikovanje reljefa:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Vrsta terena:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivo mora:
@@ -3098,8 +3134,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Naziv el
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Veličina:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Promenite maksimalnu visinu mape
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Promena donjeg nivoa snežnog pojasa
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Ciljna visina vrha
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Najviši vrh
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Pokrivenost snegom (u %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Pokrivenost pustinjom (u %)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Promena početne godine
# SE Map generation
@@ -3377,19 +3415,23 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Finansiranje no
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Kupovina ekskluzivnih prava prevoza
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Podmićivanje lokalne vlasti
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Ulaganje u malu reklamnu kampanju će doneti preduzeću više putnika i robe iz ovog naselja.{} Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Ulaganje u reklamnu kampanju srednje veličine će doneti preduzeću više putnika i robe iz ovog naselja.{} Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Ulaganje u veliku reklamnu kampanju će doneti preduzeću više putnika i robe iz ovog naselja.{} Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansiranje rekonstrukcije lokalne mreže puteva. Može prouzrokovati kolaps u drumskom saobraćaju u trajanju do 6 meseci.{} Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Otkrivanje spomenika preduzeća.{} Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Finansiranje izgradnje novih komercijalnih objekata u naselju.{} Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kupovina ekskluzivnih prava prevoza od lokalne vlasti na godinu dana, osigurava da će lokalni korisnici prevoza koristiti isključivo usluge vašeg preduzeća.{} Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Ulaganje u malu reklamnu kampanju će doneti preduzeću više putnika i robe iz ovog naselja.{}Privremeno povećava rejting stanica u malom prečniku oko centra grada tokom trajanja kampanje.{}Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Ulaganje u reklamnu kampanju srednje veličine će doneti preduzeću više putnika i robe iz ovog naselja.{}Privremeno povećava rejting stanica u prečniku srednje veličine oko centra grada tokom trajanja kampanje.{}Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Ulaganje u veliku reklamnu kampanju će doneti preduzeću više putnika i robe iz ovog naselja.{}Privremeno povećava rejting stanica u velikom prečniku oko centra grada tokom trajanja kampanje.{}Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansiranje rekonstrukcije lokalne mreže puteva.{}Može prouzrokovati kolaps u drumskom saobraćaju u trajanju do 6 meseci.{}Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Otkrivanje spomenika preduzeća.{}Trajno povećava rejting stanica u gradu tokom trajanja kampanje.{}Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Finansiranje izgradnje novih objekata u naselju.{}Privremeno povećava brzinu rasta grada u ovom gradu.{}Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kupovina ekskluzivnih prava prevoza od lokalne vlasti na godinu dana.{}Grad osigurava da će lokalni korisnici prevoza koristiti isključivo usluge vašeg preduzeća.{}Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Davanje mita lokalnoj vlasti kako bi porastao rejting vašeg preduzeća, uz rizik velike štete ukoliko se otkrije.{} Cena: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ciljevi
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Opšti ciljevi
STR_GOALS_SPECTATOR :Opšti ciljevi
STR_GOALS_GLOBAL_BUTTON :{BLACK}Opšte
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Prikaži opšte ciljeve
STR_GOALS_COMPANY_BUTTON :{BLACK}Kompanija
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Prikaži ciljeve kompanije
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nema -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
@@ -3764,6 +3806,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Motorni
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Prepravljivo za: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Sve vrste tereta
STR_PURCHASE_INFO_NONE :Nijedan
STR_PURCHASE_INFO_ENGINES_ONLY :Samo lokomotive
STR_PURCHASE_INFO_ALL_BUT :Sve sem {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Najveća vučna snaga: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} pločica
@@ -4527,6 +4570,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Pronađe
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Ogromna slika ekrana
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Slika ekrana će imati rezoluciju {COMMA} x {COMMA} tačaka. Snimanje slike će možda malo potrajati. Da li hoćete da nastavite?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Visinska mapa uspešno sačuvana kao '{STRING}'. Najviši vrh je {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Slika je snimljena pod imenom '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Slika nije snimljena!

View File

@@ -194,6 +194,7 @@ STR_COLOUR_DEFAULT :默认
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}英里/小时
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}千米/小时
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}米/秒
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}格/天
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}匹马力
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}匹马力
@@ -312,8 +313,15 @@ STR_SORT_BY_CARGO_CAPACITY :运载能力
STR_SORT_BY_RANGE :航行距离
STR_SORT_BY_POPULATION :人口
STR_SORT_BY_RATING :等级
STR_SORT_BY_NUM_VEHICLES :交通工具数量
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :去年总利润
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :今年总利润
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :去年平均利润
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :今年平均利润
# Group by options for vehicle list
STR_GROUP_BY_NONE :无
STR_GROUP_BY_SHARED_ORDERS :共享调度计划
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}暂停游戏
@@ -739,6 +747,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}荒地
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}草地
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}土地
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}雨林
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}田地
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}树木
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}岩石
@@ -770,6 +779,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}地图
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}显示最后一条消息或新闻
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * 暂停中 * *
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * 已暂停 (等待货物分配图更新) * *
STR_STATUSBAR_AUTOSAVE :{RED}自动保存
STR_STATUSBAR_SAVING_GAME :{RED}* * 保存游戏中 * *
@@ -936,6 +946,8 @@ STR_GAME_OPTIONS_CURRENCY_NTD :新台币 (NTD)
STR_GAME_OPTIONS_CURRENCY_CNY :中国人民币 (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :港币 (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :印度卢布INR
STR_GAME_OPTIONS_CURRENCY_IDR :印尼盾 (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :马来西亚林吉特 (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左侧通行
@@ -988,11 +1000,19 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}选择
STR_GAME_OPTIONS_RESOLUTION :{BLACK}屏幕分辨率
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}选择要使用的屏幕分辨率
STR_GAME_OPTIONS_RESOLUTION_OTHER :其他
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}硬件加速
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}点击该复选框,让 OpenTTD 尝试使用硬件加速。修改后的设置将在游戏重启后生效
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}修改后的设置将在游戏重启后生效
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}垂直同步
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}点击该复选框开启垂直同步(V-sync)。修改后的设置将在游戏重启后生效。仅开启硬件加速时有效
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}界面大小
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}选择使用的界面元素大小
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(自动检测)
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :正常大小
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :两倍大小
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
@@ -1000,11 +1020,18 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}字体大小
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}选择此字体大小
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(自动检测)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :正常
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :两倍大小
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
STR_GAME_OPTIONS_GRAPHICS :{BLACK}图像
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}显示刷新率
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}选择需要的屏幕刷新率
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :其他
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}高于 60Hz 的刷新率可能会影响性能。
STR_GAME_OPTIONS_BASE_GRF :{BLACK}基础图形组
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}选择要使用的基础图形组
@@ -1100,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :平整
STR_TERRAIN_TYPE_HILLY :丘陵
STR_TERRAIN_TYPE_MOUNTAINOUS :山地
STR_TERRAIN_TYPE_ALPINIST :多山
STR_TERRAIN_TYPE_CUSTOM :自定义高度
STR_TERRAIN_TYPE_CUSTOM_VALUE :自定义高度 ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :宽容
STR_CITY_APPROVAL_TOLERANT :隐忍
@@ -1181,9 +1210,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :灾难可能引
STR_CONFIG_SETTING_CITY_APPROVAL :地区政府对区域改造的态度: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :设置相关参数以决定各公司造成的噪音及环境破坏时,各城镇对该公司的评价及未来区域建设的影响。
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :最高地面高度{STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :此设置决定地图上的山丘最高可以到达什么高度
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}您不能把最高地面高度设为这个值,因为地图上至少有一座山丘的高度比这个值还大
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :地图高度限制{STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :设置高原的最大高度。选择 "(自动)" 则在地形生成后自动选取合适的值
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(自动)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}您不能把最高地面高度限制设为这个值,因为地图上至少有一座山的高度大于该值
STR_CONFIG_SETTING_AUTOSLOPE :允许在建筑、轨道等下方改变地形(自动斜坡): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :允许在建筑和轨道下方改变地形而不需要拆除他们
STR_CONFIG_SETTING_CATCHMENT :允许更真实的客源范围:{STRING}
@@ -1327,7 +1358,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :设置地图生
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :石油工业距地图边缘的最大距离:{STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :限制炼油厂和油井到地图边缘或海岛海岸的最大距离。对于大于 256 格的地图,该值将按比例放大。
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :雪线高度:{STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :控制在寒带气候中雪线高度.大雪会影响工业和城镇发展需求.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :控制在寒带气候中雪线高度大雪会影响工业和城镇发展需求。只能在场景编辑器中更改或由“积雪覆盖率”计算得到。
STR_CONFIG_SETTING_SNOW_COVERAGE :积雪覆盖率:{STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :控制寒带气候中大致的雪量。雪会影响工业和城镇发展需求。只在地图生成时使用。海平面以上一格的土地永远没有积雪
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :沙漠覆盖率:{STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :控制热带气候中大致的沙漠量。沙漠会影响工业生成。只在地图生成时使用
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :地面粗糙度 (仅限生成地图时):{STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(仅限新算法) 选择在地图上的山丘密度。光滑的地形会包含较少、相互之间较分散的山丘。粗糙的地形的山丘较密集,但可能会使地图显得重复
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :非常光滑
@@ -1441,6 +1478,12 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :建造工具使
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :“打开”时在桥梁、隧道等建造工具使用后保持选中,方便继续使用
STR_CONFIG_SETTING_EXPENSES_LAYOUT :企业财政窗口中的组群支出:{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :“打开”时公司财务报表将分组显示
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :建造铁路时自动移除信号灯:{STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :建造铁路时自动移除路过的信号灯。注意,这可能导致火车事故。
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :快进速度上限:{STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :限制快进时的最大速度。0 = 无限制(在您计算机允许的范围内)。低于 100% 的值将使游戏变慢。上限取决于您计算机的配置,并随着游戏情况浮动。
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% 正常游戏速度
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :无限制(在您计算机允许的范围内)
STR_CONFIG_SETTING_SOUND_TICKER :产业新闻: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :每月初产业新闻音效
@@ -1554,6 +1597,11 @@ STR_CONFIG_SETTING_ENDING_YEAR :结束计分年
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :游戏结束计分的年份。在这一年的年底,公司的分数将被记录,并展示高分榜;在此之后玩家仍可继续游戏。{}如果该年份早于游戏开始年份,则高分榜将不会展示。
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :从不
STR_CONFIG_SETTING_ECONOMY_TYPE :经济类型:{STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :平滑经济产生更小幅度更频繁的产量变动。冻结经济停止产量变动和工业倒闭。该设置可能对 NewGRF 提供的工业不起作用。
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :原版
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :平滑
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :冻结
STR_CONFIG_SETTING_ALLOW_SHARES :允许购买其他公司的股份:{STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :“打开”时,允许买卖其它公司股份。被入股公司必须经营一定年限
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :公司可发售股份的最小已存续年份数:{STRING}
@@ -1605,6 +1653,10 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :线性
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :树木自动生长: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :控制游戏中数目的随机生长,这将影响依赖树木的工业,比如木材厂
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :生长但不扩散 {RED}(损坏伐木场)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :只生长在雨林
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :生长并四处扩散
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :不生长,不扩散 {RED}(损坏伐木场)
STR_CONFIG_SETTING_TOOLBAR_POS :主工具栏位置:{STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :主工具栏在屏幕上方的位置
@@ -1622,12 +1674,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :最大放大倍
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :画面的最大放大倍数,注意:提高放大倍数增加内存需求
STR_CONFIG_SETTING_ZOOM_MAX :最大视角缩小倍数: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :画面的最大缩小倍数,过大的缩放级别在使用时会引起延迟
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :贴图的最高分辨率:{STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :限制贴图的最高分辨率。限制贴图分辨率将避免使用高分辨率贴图,即使它们可用。有助于在混用有/无高分辨率图形的 GRF 文件时保持游戏外观的统一。
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4倍
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2倍
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :普通
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2倍
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4倍
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8倍
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :城镇发展速度:{STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :城市发展速度
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :无
@@ -1660,7 +1717,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :如为此设置
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :分配精确度:{STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :此设定赋值越大,則运算连结图所需的处理器时间越长,您可能会因此见到游戏运行延迟。如果此设定赋值越小,则货物分配的准确度越低,而您可能会发现部份货物沒有被送往您预期它们会到达的目的地。
STR_CONFIG_SETTING_DEMAND_DISTANCE :距离对需求的影晌:{STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :如果此设定赋值大于0则始发站与另一站的距离会影该路线获分派货物的数量。目的站距离越远,获分派的货物越少。此设定的赋值越大,越多货物会被派往较近的站。
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :如果此设定赋值大于0则始发站与可能的目的站间的距离会影该路线获分派货物的数量。目的站距离始发站越远,获分派的货物越少。此设定的赋值越大,越多货物会被派往较近的站。
STR_CONFIG_SETTING_DEMAND_SIZE :在对称模式下产生的返程货物比例: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :如果把此设定赋一个少于100%的值,则到达某站的货物不会全部被送回始发站。{}如果此设定被赋值为0%,則“对称”模式的表现跟“不对称”模式完全一样
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :如果最短路径的饱和度超过{STRING},把货物改派往容量较大的路径
@@ -1671,6 +1728,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :在界面上以
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :英制(英里/小时)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :公制(千米/小时)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :国际单位制(米/秒)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :游戏单位 (格/日)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :运输工具功率单位:{STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :在界面上以所选择的单位表示运输工具的功率
@@ -1761,6 +1819,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}内存
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}无法分配 {BYTES} 的 Sprite 缓存。Sprite 缓存的大小已降至 {BYTES}。OpenTTD 的性能将受到影响。请尝试停用 32bpp 图形及/或减少放大倍数,以降低内存需求
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}图形设置错误…
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}… 找不到合适的 GPU。硬件加速已禁用
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1805,6 +1865,7 @@ STR_INTRO_TRANSLATION :{BLACK}中文
# Quit window
STR_QUIT_CAPTION :{WHITE}退出
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}你确定要退出 OpenTTD 吗?
STR_QUIT_YES :{BLACK}是
STR_QUIT_NO :{BLACK}否
@@ -1816,6 +1877,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}你确
# Cheat window
STR_CHEATS :{WHITE}作弊
STR_CHEATS_TOOLTIP :{BLACK}标志您是否用过此作弊选项的单选框
STR_CHEATS_NOTE :{BLACK}注:使用这些选项将被记录在存档中
STR_CHEAT_MONEY :{LTBLUE}增加 {CURRENCY_LONG} 现金
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}作为{ORANGE}{COMMA}进行游戏
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}神奇推土机 (清除工业设施和其他不可移除物) {ORANGE}{STRING}
@@ -1967,6 +2029,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}加入
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}刷新服务器
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}刷新服务器信息
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}搜索互联网
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}搜索互联网上的公共服务器
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}搜索局域网
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}搜索局域网内的服务器
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}添加服务器
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}添加一个永远显示在列表中的服务器
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}启动服务器
@@ -2192,11 +2258,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :游戏仍然暂
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :游戏仍然暂停 ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :游戏仍然暂停 ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :游戏暂停中 ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :游戏仍然暂停 ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :游戏取消暂停 ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :玩家数
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :连接客户端
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :手动
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :游戏脚本
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :等待货物分配图更新
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :离开
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} 已加入游戏
@@ -2206,6 +2274,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING}
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} 成立了新公司 (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} 已离开游戏 ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 已更改姓名为 {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} 给予 {1:STRING} {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}服务器关闭了进程
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}服务器正在重新启动。{}请等待……
STR_NETWORK_MESSAGE_KICKED :*** {STRING} 被踢出服务器。原因:({STRING})
@@ -2283,6 +2352,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}好,开始下载
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}不退出OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}下载失败
STR_MISSING_GRAPHICS_ERROR :{BLACK}下载图形组失败。{}请手动下载图形组。
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}退出 OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}透明选项
@@ -2326,6 +2398,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}合并
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}建造分体路点
# Generic toolbar
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}已禁用,由于现在没有可用于该基础设施的车辆
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :铁路建设
@@ -2521,6 +2594,12 @@ STR_TREES_RANDOM_TYPE :{BLACK}随机
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}种植随机类型的树木,按住 Shift 键可以显示所需资金
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}随机树木
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}随机地种植一些树木
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}正常
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}在地面上拖动以种植单个树木
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}树丛
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}在地面上拖动以种植一些树木
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}森林
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}在地面上拖动以种植大量树木
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}生成土地
@@ -2571,12 +2650,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}随机
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}建设新的工业设施
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}请选择工业设施
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :大量随机工业
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}生成随机工业
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}在地图上创建大量随机的工业设施
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}生成随机工业
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}你确定要生成大量随机工业吗?
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}费用:{YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}勘探
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}建设
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}建设
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}移除所有工业
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}移除当前地图上所有工业
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}移除所有工业
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}你确定要清除所有工业吗?
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}{STRING} 的产业链
@@ -2597,6 +2682,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}选择
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}地块信息
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}将屏幕中心移动到地块所在的位置。单击的同时按住Ctrl会在新视点中显示地块位置
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}清除费用:{LTBLUE}N/A 不能清除
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}清除费用:{RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}清除收入: {LTBLUE}{CURRENCY_LONG}
@@ -2806,6 +2892,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
STR_SAVELOAD_FILTER_TITLE :{BLACK}过滤字串:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}覆盖文件
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}你确定要覆盖已有文件吗?
STR_SAVELOAD_DIRECTORY :{STRING} (目录)
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (上级目录)
STR_SAVELOAD_OSKTITLE :{BLACK}为存档命名
@@ -2817,12 +2905,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}城镇数量:
STR_MAPGEN_DATE :{BLACK}日期:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}工业数量:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}最高地面高度
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}把地图上山丘的最高高度加 1
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}把地图上山丘的最高高度减 1
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}雪线高度:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}提高雪线高度
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}降低雪线高度
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}最高
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}提高最高峰的最大高度一格
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}降低最高峰的最大高度一格
STR_MAPGEN_SNOW_COVERAGE :{BLACK}积雪覆盖率:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}增加 10% 积雪覆盖率
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}减少 10% 积雪覆盖率
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}沙漠覆盖率:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}增加 10% 沙漠覆盖率
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}减少 10% 沙漠覆盖率
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}生成地形:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}地形特点:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}海洋面积:
@@ -2848,8 +2941,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}高度
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}地图尺寸:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}改変地图上的最高地面高度
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}改变雪线高度
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}最高峰目标高度
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}最高峰
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}积雪覆盖率 (百分比)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}沙漠覆盖率 (百分比)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}改变游戏开始的日期
# SE Map generation
@@ -3066,6 +3161,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}显示
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}标记标志文字
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}将屏幕中心移动到标志的位置. 单击的同时按住Ctrl会在新视点中显示标志位置
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}前往下个标记
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}前往上个标记
@@ -3126,19 +3222,23 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :资助新房屋
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :购买运输专营权
STR_LOCAL_AUTHORITY_ACTION_BRIBE :贿赂地方政府
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}进行小型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务.{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}进行中型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务.{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}进行大型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务.{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}资助市政道路进行重建将造成市内交通阻断 6 个月。{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}以公司的名义设立一尊塑像。{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}资助市内建设新的商业设施。{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}购买该市一年的运输专营权, 其间该市的乘客及货物只允许选用贵公司的运输服务。{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}进行小型的广告宣传以吸引更多的旅客和货物选择贵公司的服务。{}为位于该城镇中心较近距离内的车站提供暂时的评分增益。{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}进行中型的广告宣传以吸引更多的旅客和货物选择贵公司的服务。{}为位于该城镇中心中等距离内的车站提供暂时的评分增益。{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}进行大型的广告宣传以吸引更多的旅客和货物选择贵公司的服务。{}为位于该城镇中心较远距离内的车站提供暂时的评分增益。{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}资助市政道路进行重建。{}将造成市内交通阻断 6 个月。{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}以公司的名义设立一尊塑像。{}为位于该城镇的车站提供永久的评分增益。{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}资助市内建设新的商业设施。{}为城镇提供暂时的成长速度增益。{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}购买该市一年的运输专营权。{}其间该市的乘客及货物只允许选用贵公司的运输服务。{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}贿赂地方政府以提高评价,但有被发现后严厉惩罚的风险。{}费用:{CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} 目标
STR_GOALS_SPECTATOR_CAPTION :{WHITE}全目标:
STR_GOALS_SPECTATOR_CAPTION :{WHITE}全目标
STR_GOALS_SPECTATOR :全局目标
STR_GOALS_GLOBAL_BUTTON :{BLACK}全局
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}显示全局目标
STR_GOALS_COMPANY_BUTTON :{BLACK}公司
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}显示公司目标
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- 无目标 -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
@@ -3146,10 +3246,10 @@ STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}点击使得视图移动到该工业/城镇/地块. Ctrl+左键 在该处创建一个视点.
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :帮助索引
STR_GOAL_QUESTION_CAPTION_INFORMATION :信息
STR_GOAL_QUESTION_CAPTION_WARNING :警告
STR_GOAL_QUESTION_CAPTION_ERROR :错误
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}帮助索引
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}信息
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}警告
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}错误
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :取消
@@ -3339,6 +3439,8 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}重置
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}以公司市值 1% 的代价重建总部,按住 Shift 键单击可以显示所需资金
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}固定资产维护费明细
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}显示详细的设施情况
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}给予资金
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}给予该公司资金
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}新的头像
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}为总裁选择新头像
@@ -3356,6 +3458,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}出售
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :公司名称
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :总裁姓名
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :输入你要给予的金额
STR_BUY_COMPANY_MESSAGE :{WHITE}我们正在寻找一家愿意收购我们的公司。{}{}您愿意收购 {COMPANY} ({CURRENCY_LONG}) 吗?
@@ -3510,6 +3613,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}功率
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}可改装为:{GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :所有类型
STR_PURCHASE_INFO_NONE :无
STR_PURCHASE_INFO_ENGINES_ONLY :仅机车
STR_PURCHASE_INFO_ALL_BUT :除了 {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}最大牵引力:{GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}航行距离: {GOLD}{COMMA} 格
@@ -3716,6 +3820,10 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}当车
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}将主视角中心移动到列车所在的位置。双击将会在主视角中跟踪列车。单击的同时按住Ctrl会在新视点中显示列车位置
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK} 将主视角中心移动到车辆所在的位置。双击将会在主视角中跟踪车辆。单击的同时按住 Ctrl 会在新视点中显示车辆位置
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}将主视角中心移动到船只所在的位置。双击将会在主视角中跟踪船只。单击的同时按住Ctrl会在新视点中显示船只位置
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}将主视角中心移动到飞机所在的位置。双击将会在主视角中跟踪飞机。单击的同时按住Ctrl会在新视点中显示飞机位置
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}命令列车返回车库
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}命令汽车前往车库{}Ctrl+单击 时汽车只进行保养
@@ -3747,7 +3855,12 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}显示
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}显示船只的详情
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}显示飞机的详情
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}当前列车动作 - 点击以 停止/启动 列车
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}当前车辆动作 - 点击以 停止/启动 车辆
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}当前船只动作 - 点击以 停止/启动 船只
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}当前飞机动作 - 点击以 停止/启动 飞机
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}将屏幕中心移动到当前指令的目的地。单击的同时按住Ctrl会在新视点中显示指令目的地的位置
# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}装载/卸货
@@ -3881,8 +3994,8 @@ STR_ORDERS_END_OF_SHARED_ORDERS :- - 共享调
STR_ORDER_NON_STOP :{BLACK}不停车
STR_ORDER_GO_TO :前往
STR_ORDER_GO_NON_STOP_TO :不停车前往
STR_ORDER_GO_VIA :通过
STR_ORDER_GO_NON_STOP_VIA :前往不停车
STR_ORDER_GO_VIA :经由
STR_ORDER_GO_NON_STOP_VIA :经由(不停车
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}改变当前选中车站停车时的执行动作
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}装满任意货物
@@ -3975,6 +4088,7 @@ STR_ORDER_REFIT_STOP_ORDER :(改装为{STRI
STR_ORDER_STOP_ORDER :(停留)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(不能使用车站){POP_COLOUR} {STRING} {STATION} {STRING}
STR_ORDER_IMPLICIT :(自动)
@@ -4219,6 +4333,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :该存档是新
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :文件无法读取
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :文件无法写入
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :数据完整性检查失败
STR_GAME_SAVELOAD_ERROR_PATCHPACK :该存档是来自修改版的游戏
STR_GAME_SAVELOAD_NOT_AVAILABLE :<不可用>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}游戏已保存为无电车版。所有电车已被去除。
@@ -4246,6 +4361,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}只找
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}超大截图
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}屏幕截图需要 {COMMA} x {COMMA} 像素。 截图将需要一段时间。确认继续截图?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}高度图已经被成功保存为 '{STRING}'。最高峰高度是 {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}屏幕截图已经被成功保存为{} '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}屏幕截图失败!
@@ -4299,6 +4415,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}没有
STR_ERROR_CURRENCY_REQUIRED :{WHITE}需要{CURRENCY_LONG}
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}不能偿还贷款……
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}不能将银行的贷款送给别人……
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}不能给予该公司资金……
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}不能收购公司……
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}不能设置公司总部
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}不能购买此公司的股份……
@@ -4425,6 +4542,8 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :车库类型错
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE}在更新后总长会过长
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}当前没有进行中的车辆更新计划.
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(现金不够)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}新车辆不能装载 {STRING}
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}新车辆无法在调度计划 {NUM} 时改装
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}不可能的轨道组合
@@ -4574,7 +4693,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}在{DATE
# Specific vehicle errors
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}不能让列车冒险通过信号...
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}不能命令列车调头...
STR_ERROR_TRAIN_START_NO_POWER :有接触网!
STR_ERROR_TRAIN_START_NO_POWER :有接触网!
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}车辆无法调头...
@@ -5011,6 +5130,7 @@ STR_FORMAT_BUOY_NAME :{TOWN} 浮标
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} 浮标 #{COMMA}
STR_FORMAT_COMPANY_NUM :(公司 {COMMA})
STR_FORMAT_GROUP_NAME :组 {COMMA}
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :{TOWN} 路点
STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} 路点 #{COMMA}

View File

@@ -1015,6 +1015,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Čínsky jüan
STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongský dolár (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Indická rupia (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indonézska rupia (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Malajzijský ringgit (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Jazdia naľavo
@@ -1067,6 +1068,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Zaškrtn
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Rozlíšenie obrazovky
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Výber rozlíšenia obrazovky
STR_GAME_OPTIONS_RESOLUTION_OTHER :iné
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardvérové zrýchlenie
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Zaškrtnutím políčka dovolíte, aby sa OpenTTD pokúsilo použiť hardvérové zrýchlenie. Zmena nastavenia sa uplatní až po reštartovaní hry
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Nastavenie sa uplatní až po reštartovaní hry
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veľkosť rozhrania
@@ -1085,7 +1091,13 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normálna
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná veľkosť
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Štvornásobná veľkosť
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafika
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Obnovovacia frekvencia obrazovky
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Výber používanej obnovovacej frekvencie obrazu
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :iná
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Obnovovacia frekvencia vyššia ako 60Hz môže znížiť výkon.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základná sada grafiky
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Výber sady grafiky, ktorá má byť použitá
@@ -1181,6 +1193,8 @@ STR_TERRAIN_TYPE_FLAT :Rovný
STR_TERRAIN_TYPE_HILLY :Kopcovitý
STR_TERRAIN_TYPE_MOUNTAINOUS :Horský
STR_TERRAIN_TYPE_ALPINIST :Alpinista
STR_TERRAIN_TYPE_CUSTOM :Vlastná výška
STR_TERRAIN_TYPE_CUSTOM_VALUE :Vlastná výška ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Pozitivny
STR_CITY_APPROVAL_TOLERANT :Tolerantny
@@ -1262,9 +1276,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Vypne alebo zap
STR_CONFIG_SETTING_CITY_APPROVAL :Postoj mestskej správy k reštrukturalizácii v oblasti: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Zvoľte ako veľmi ovplyvňuje hluk a poškodzovanie prostredia spoločnosťami ich hodnotenie v meste a ich budúce možnosti výstavby v oblasti vlastnenej mestom
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximálna výška mapy: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Nastav maximálnu povolenú výšku pohorí na mape
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nemôžete nastaviť takúto maximálnu výšku mapy. Najmenej jeden vrch na mape je vyšší.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limit výšky mapy: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Zvoľte maximálnu výšku terénu na mape. S "(automatický)" bude vybraná správna hodnota podľa generátora krajiny
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatický)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nemôžete nastaviť výškový limit mapy na túto hodnotu. Najmenej jeden vrch na mape je vyšší
STR_CONFIG_SETTING_AUTOSLOPE :Povoliť úpravy terénu pod budovami, koľajami, atď.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Umožňuje úpravy terénu pod budovami a traťami bez potreby ich odstránenia
STR_CONFIG_SETTING_CATCHMENT :Povoliť realistickejšiu veľkosť oblasti pokrytia: {STRING}
@@ -1408,7 +1424,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Nastavte, koľk
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximálna vzdialenosť od okrajov mapy pre rafinérie: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinérie ropy sú vybudované len na okrajoch mapy, tzn na pobreží pri ostrovných mapách
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Úroveň hranice snehu: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje v akej výške začína sneh v subarktickej krajine. Sneh tiež ovplyvňuje generáciu priemyslu a požiadaviek rastu mesta
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje v akej výške začína sneh v subarktickej krajine. Sneh tiež ovplyvňuje generáciu priemyslu a požiadavky rastu mesta. Môže byť upravené iba cez Editor scenára, alebo je vypočítane cez "pokrytie snehom"
STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrytie snehom: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Ovláda približnú zasneženú rozlohu v subpolárnej krajine. Sneh taktiež ovlyvňuje generáciu priemyslu a požiadavky rastu mesta. Používa sa iba pri vytváraní krajiny. Pevnina tesne nad výškou mora je vždy bez snehu
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrytie púšťou: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Ovláda približnú rozlohu púšte v subtropickej krajine. Púšť taktiež ovlyvňuje generáciu priemyslu. Používa sa iba pri vytváraní krajiny
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Členitosť terénu : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Len TerraGenesis) Vyberte hustotu kopcov: Rovinaté krajiny majú menej, viac pozdĺžných kopcov. Hornaté krajiny majú veľa kopcov, ktoré sa môžu opakovať
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Veľmi rovný
@@ -1524,6 +1546,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Zoskupiť výda
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definujte rozloženie okna s financiami.
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automaticky odstraňovať návestidlá pri výstavbe železnice: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automaticky odstraňovať návestidla pri výstavbe železnice, ak návestidlá blokujú výstavbu. To však môže niekedy smerovať k zrážke vlakov.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Limit zrýchlenia priebehu hry: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit rýchlosti hry pri zapnutí zrýchlenia priebehu hry. 0 = bez limitu (tak rýchlo, ako to umožní počítač). Hodnoty pod 100% spomalia hru. Horný limit závisí od špecifikácií počítača a môže sa meniť s hrou.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normálnej hernej rýchlosti
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Bez limitu (tak rýchlo, ako to umožní počítač)
STR_CONFIG_SETTING_SOUND_TICKER :Oznamovač správ: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Prehrať zvuk pri zhrnutých správach
@@ -1714,12 +1740,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximálna úro
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximálna úroveň priblíženia pohľadu. Vyššie úrovne priblíženia zvyšujú požiadavky na pamäť
STR_CONFIG_SETTING_ZOOM_MAX :Maximálna úroveň oddialenia: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximálna úroveň oddialenia pohľadu. Vyššie úrovne oddialenia môžu pri používaní spôsobovať oneskorenie
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Najvyššie rozlíšenie grafických prvkov: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit maximálneho rozlíšenia grafických prvkov. Limitovanie rozlíšenia prvkov znemožní používanie vysokého rozlíšenia aj keď je dostupné. To pomáha zachovať zjednotený vzhľad hry, ak sa používa mix GRF súborov s a bez vysokého rozlíšenia.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4-krát
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2-krát
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normálna
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2-krát
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4-krát
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8-krát
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Rozvoj miest: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Rýchlosť rastu miest
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :žiadny
@@ -1854,6 +1885,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nedostat
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Pridelenie {BYTES} z medzipamäte zlyhalo. Medzipamäť bola zredukovaná na {BYTES}. Tým sa zníži výkon OpenTTD. Ak chcete znížiť nároky na pamäť, skúste vypnúť 32bpp grafiku a/alebo približovacie úrovne.
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Chyba v nastavení videa...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nenašlo sa kompatibilné GPU. Hardvérové zrýchlenie vypnuté
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2385,6 +2418,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Áno, stiahnite si grafiku
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nie, ukončiť OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Sťahovanie zlyhalo
STR_MISSING_GRAPHICS_ERROR :{BLACK}Sťahovanie grafiky zlyhalo.{}Prosím stiahnite si grafiku manuálne.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Ukončiť OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Nastavenia priehľadnosti
@@ -2935,12 +2971,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Počet miest:
STR_MAPGEN_DATE :{BLACK}Rok:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Počet priemyslu:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximálna výška mapy:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Zvýšiť maximálnu výšku hôr na mape o jedno
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Znížiť maximálnu výšku hôr na mape o jedno
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Výška hranice snehu:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Zvýšiť výšku hranice snehu o jedno
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Znížiť výšku hranice snehu o jedno
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Najvyšší vrchol:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Zvýšiť maximálnu výšku najvyššieho vrchola na mape o jeden
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Znížiť maximálnu výšku najvyššieho vrchola na mape o jeden
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrytie snehom:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Zvýšiť pokrytie snehom o desať percent
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Znížiť pokrytie snehom o desať percent
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Pokrytie púšťou:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Zvýšiť pokrytie púšťou o desať percent
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Znížiť pokrytie púšťou o desať percent
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generátor krajiny:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Typ terénu:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Rozloha mora:
@@ -2966,8 +3007,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Názov v
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Veľkosť:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Zmeniť maximálnu výšku mapy
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Zmeniť výšku hranice snehu
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Cieľová výška vrcholu
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Najvyšší vrchol
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Pokrytie snehom (v %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Pokrytie púšťou (v %)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Zmeniť rok začiatku hry
# SE Map generation
@@ -3245,19 +3288,23 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financovať vý
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Zakúpiť exkluzívne dopravné práva
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Podplatiť miestnu správu
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Spustiť malú reklamnú kampaň, ktorá privedie viac cestujúcich a nákladu k vašej spoločnosti.{} Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Spustiť strednú reklamnú kampaň, ktorá privedie viac cestujúcich a nákladu k vašej spoločnosti.{} Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Spustiť veľkú reklamnú kampaň, ktorá privedie viac cestujúcich a nákladu k vašej spoločnosti.{} Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financovať rekonštrukciu mestskej cestnej siete. Spôsobí dopravný chaos a zápchy trvajúce ďalších 6 mesiacov.{} Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Postaviť sochu na oslavu vašej spoločnosti.{} Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financovať výstavbu nových administratívnych a obchodných budov v meste.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Zakúpiť exkluzívne dopravné práva na 1 rok pre vašu spoločnosť. Miestna správa dovolí cestujúcim a nákladu používať len vaše stanice.{} Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podplatiť miestnu správu pre zvýšenie hodnotenia tvojej spoločnosti, s rizikom ťažkého postihu pri odhalení!{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Spustiť malú reklamnú kampaň, ktorá priláka viac cestujúcich a nákladu k vašej spoločnosti.{}Zabezpečí dočasné zvýšenie hodnotenia staníc v malom okruhu okolo centra mesta.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Spustiť strednú reklamnú kampaň, ktorá priláka viac cestujúcich a nákladu k vašej spoločnosti.{}Zabezpečí dočasné zvýšenie hodnotenia staníc v stredne veľkom okruhu okolo centra mesta.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Spustiť veľkú reklamnú kampaň, ktorá priláka viac cestujúcich a nákladu k vašej spoločnosti.{}Zabezpečí dočasné zvýšenie hodnotenia staníc vo veľkom okruhu okolo centra mesta.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financovať rekonštrukciu mestskej cestnej siete.{}Spôsobí dopravný chaos a zápchy trvajúce ďalších 6 mesiacov.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Postaviť sochu na počesť vašej spoločnosti.{}Zabezpečí trvalé zvýšenie hodnotenia staníc v tomto meste.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financovať výstavbu nových budov v meste.{}Zabezpečí dočasné zrýchlenie rastu tohto mesta.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Zakúpiť exkluzívne dopravné práva v meste na 1 rok.{}Miestna správa nedovolí cestujúcim a nákladu používať stanice konkurentov.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podplatiť miestnu správu pre zvýšenie hodnotenia vašej spoločnosti, s rizikom ťažkého postihu pri odhalení.{}Cena: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ciele
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globálne ciele
STR_GOALS_SPECTATOR :Globálne ciele
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globálne
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Zobraziť globálne ciele
STR_GOALS_COMPANY_BUTTON :{BLACK}Spoločnosť
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Zobraziť ciele spoločnosti
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nič -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
@@ -3632,6 +3679,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Poháňa
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Prestavateľné na: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Všetky druhy nákladu
STR_PURCHASE_INFO_NONE :Žiadne
STR_PURCHASE_INFO_ENGINES_ONLY :Iba lokomotívy
STR_PURCHASE_INFO_ALL_BUT :Všetko okrem {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. trakčná sila: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Dolet: {GOLD}{COMMA} políčok
@@ -4379,6 +4427,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Bola ná
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Obrovská snímka
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Snímka bude mať rozlíšenie {COMMA} x {COMMA} pixelov. Jej vytvorenie ale môže chvíľu trvať. Naozaj chcete pokračovať?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Výšková mapa úspešne uložená ako '{STRING}'. Najvyšší vrchol je {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Snímka bola uložená na disk ako '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Uloženie snímky zlyhalo!
@@ -4427,14 +4476,14 @@ STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Názov s
STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Meno prezidenta sa nedá zmeniť...
STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... úverovy limit je {CURRENCY_LONG}
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Nemôžeš si požičať viac peňazí...
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Nemôžete si požičať viac peňazí...
STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... úver už bol splatený
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} potrebuješ
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Úver sa nedá splatiť...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Nie je možné presunúť peniaze, ktoré sú požičané z banky...
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Nie je možné presunúť peniaze tejto spoločnosti...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Spoločnosť nie je možné kúpiť ...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Nemôžeš postaviť sídlo spoločnosti...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Nemôžete tu postaviť sídlo spoločnosti...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Nemôžeš kúpiť 25% podiel v tejto spoločnosti...
STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}25% podiel v tejto spoločnosti sa nedá predať ...
STR_ERROR_PROTECTED :{WHITE}S akciami tejto spoločnosti nie je zatiaľ možné obchodovať...
@@ -4457,10 +4506,10 @@ STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... v ce
STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... príliš veľa priemyslu
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nemožno vygenerovať priemysel...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}{STRING} sa tu nedá postaviť...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Nemôžeš tu postaviť tento typ priemyslu...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Nemôžete tu postaviť tento typ priemyslu...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... príliš blízko iného priemyslu
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... najskôr je potrebné založiť mesto
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... povolené len jedno pre 1mesto
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... povolené len jedno pre každé mesto
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... môže byť postavené v mestách z populáciou väčšou ako 1200
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... môže byť postavené len v dažďovom pralese
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... môže byť postavené len v púšti
@@ -4476,13 +4525,13 @@ STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nenašli
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Pre získanie lepšej mapy zmeňte parametre jej generovania
# Station construction related errors
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Nemôžeš tu postaviť železničnú stanicu...
STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Nemôžeš tu postaviť autobusovú zastávku...
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Nemôžete tu postaviť železničnú stanicu...
STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Nemôžete tu postaviť autobusovú zastávku...
STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Nemôžeš tu postaviť vykládku...
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Nemôžeš postaviť električkovú osobnú stanicu...
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Nemôžeš postaviť električkovú nákladnú stanicu...
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Nemôžeš tu postaviť prístav...
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Nemôžeš tu postaviť letisko...
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Nemôžete tu postaviť električkovú zastávku...
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Nemôžete tu postaviť električkovú vykládku...
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Nemôžete tu postaviť prístav...
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Nemôžete tu postaviť letisko...
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Susedí z viacerými stanicami/výkladkami
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... stanica je príliš veľká
@@ -4530,8 +4579,8 @@ STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... bój
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... bóju používa iná spoločnosť!
# Depot related errors
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Nemôžeš tu postaviť vlakové depo...
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Nemôžeš tu postaviť garáž...
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Nemôžete tu postaviť vlakové depo...
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Nemôžete tu postaviť garáž...
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Nemôžeš tu postaviť električkové depo...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Nemôžeš tu postaviť lodenicu...
@@ -4571,7 +4620,7 @@ STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Cesta je
STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}Nie sú povolené priecestia pre tento typ železnice
STR_ERROR_CROSSING_DISALLOWED_ROAD :{WHITE}Nie sú povolené priecestia pre tento typ cesty
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Nemôžeš tu umiestniť návestidlá...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Nemôžeš tu stavať železničné koľaje...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Nemôžete tu postaviť železničnú trať...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Nemôžeš tu odstrániť železničné koľaje...
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Nemôžeš tu odstrániť návestidlá...
STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Tu nie je možné zameniť návestidlá...
@@ -4583,7 +4632,7 @@ STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Nemôže
# Road construction errors
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Najprv treba odstrániť cestu
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... na jednosmerných cestách nie sú dovolené križovatky
STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Nemôžeš tu postaviť cestu...
STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Nemôžete tu postaviť cestu...
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Nemôžeš tu stavať električkovú trať...
STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Nemôžeš tu odstrániť cestu...
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Nemôžeš tu odstrániť električkovú trať...
@@ -4597,15 +4646,15 @@ STR_ERROR_INCOMPATIBLE_TRAMWAY :{WHITE}... neko
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Tu sa nedá postaviť vodný kanál...
STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Tu sa nedá postaviť stavidlo...
STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Nemôžete tu postaviť stavidlá...
STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Tu nie je možné umiestniť rieku...
STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... musíš postaviť na vode
STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... nemôžeš postav na vode
STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... nemôžeš postav na otvorenom mori
STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... nemôže byť postavené na vode
STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... nemôže byť postavené na otvorenom mori
STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... nemôže byť postavené na vodnom kanále
STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... nemôže byť postavené na rieke
STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Najprv sa musí zbúrať vodný kanál
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Tu nie je možné postaviť akvadukt...
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Nemôžete tu postaviť akvadukt...
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... strom tu už je
@@ -4613,7 +4662,7 @@ STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... zlý
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Nemôžeš tu zasadiť strom...
# Bridge related errors
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Nemôžeš tu postaviť most...
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Nemôžete tu postaviť most...
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Most musíš najskôr zbúrať
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Nemožno začať a skončiť na tom istom mieste
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Konce mosta nie sú v rovnakej výške
@@ -4731,7 +4780,7 @@ STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... vozi
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Nemožno zdieľať zoznam príkazov ...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Nie je možné prestať zdieľať zoznam príkazov...
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Nemozno kopirovat zoznam prikazov ...
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Nemožno kopírovať zoznam príkazov ...
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... príliš ďaleko z predchádzajúceho cieľa
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... lietadlo nemá dostatočný dosah

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