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Author SHA1 Message Date
rubidium
95e386569b (svn r8640) -Release: 0.5.0-RC5. 2007-02-08 16:25:17 +00:00
176 changed files with 8058 additions and 11237 deletions

39
COPYING
View File

@@ -1,12 +1,12 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
@@ -15,7 +15,7 @@ software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
the GNU Library General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
@@ -55,8 +55,8 @@ patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
@@ -110,7 +110,7 @@ above, provided that you also meet all of these conditions:
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
@@ -168,7 +168,7 @@ access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
@@ -225,7 +225,7 @@ impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
@@ -255,7 +255,7 @@ make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
@@ -277,9 +277,9 @@ YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
@@ -303,9 +303,10 @@ the "copyright" line and a pointer to where the full notice is found.
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
@@ -335,5 +336,5 @@ necessary. Here is a sample; alter the names:
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

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@@ -268,7 +268,7 @@ ENDIAN_CHECK=endian_check$(EXE)
STRGEN=strgen/strgen$(EXE)
OSXAPP="OpenTTD.app"
REV := 0.5.3-RC3
REV := 0.5.0-RC5
# define flag to use for -lrt (some OSes overwrites this later for compatibility)
ifndef LRT
@@ -506,14 +506,6 @@ ifdef WITH_FREETYPE
CDEFS += -DWITH_FREETYPE
CCFLAGS_FREETYPE := $(shell $(FREETYPE_CONFIG) --cflags)
LDFLAGS_FREETYPE := $(shell $(FREETYPE_CONFIG) --libs)
ifdef STATIC
ifdef OSX
# OSX needs a special lib setting when linking statically
LDFLAGS_FREETYPE := $(shell $(FREETYPE_CONFIG) --prefix)/lib/libfreetype.a
endif
endif
CFLAGS += $(CCFLAGS_FREETYPE)
LIBS += $(LDFLAGS_FREETYPE)
endif
@@ -836,12 +828,8 @@ ifdef WIN32
SRCS += sound/win32_s.c
SRCS += video/win32_v.c
else
ifdef OS2
SRCS += os2.c
else
SRCS += unix.c
SRCS += music/extmidi.c
endif
SRCS += unix.c
SRCS += music/extmidi.c
endif
ifdef OSX
@@ -946,31 +934,36 @@ lang/%.lng: lang/%.txt $(STRGEN) lang/english.txt
ifdef MORPHOS
release: all
$(Q)rm -fr "/t/openttd-$(REV)-morphos.lha"
$(Q)rm -fr "/t/openttd-$(RELEASE)-morphos.lha"
$(Q)mkdir -p "/t/"
$(Q)mkdir -p "/t/openttd-$(REV)-morphos"
$(Q)mkdir -p "/t/openttd-$(REV)-morphos/docs"
$(Q)mkdir -p "/t/openttd-$(REV)-morphos/data"
$(Q)mkdir -p "/t/openttd-$(REV)-morphos/lang"
$(Q)mkdir -p "/t/openttd-$(REV)-morphos/scenario"
$(Q)mkdir -p "/t/openttd-$(REV)-morphos/scenario/heightmap"
$(Q)cp -R $(TTD) "/t/openttd-$(REV)-morphos/"
$(Q)cp data/* "/t/openttd-$(REV)-morphos/data/"
$(Q)cp lang/*.lng "/t/openttd-$(REV)-morphos/lang/"
$(Q)-cp scenario/*.scn "/t/openttd-$(REV)-morphos/scenario/"
$(Q)-cp scenario/heightmap/* "/t/openttd-$(REV)-morphos/scenario/heightmap/"
$(Q)cp readme.txt "/t/openttd-$(REV)-morphos/docs/ReadMe"
$(Q)cp COPYING "/t/openttd-$(REV)-morphos/docs/"
$(Q)cp changelog.txt "/t/openttd-$(REV)-morphos/docs/ChangeLog"
$(Q)cp known-bugs.txt "/t/openttd-$(REV)-morphos/docs/known-bugs.txt"
$(Q)cp os/morphos/icons/openttd.info "/t/openttd-$(REV)-morphos/$(TTD).info"
$(Q)cp os/morphos/icons/docs.info "/t/openttd-$(REV)-morphos/docs.info"
$(Q)cp os/morphos/icons/drawer.info "/t/openttd-$(REV)-morphos.info"
$(Q)strip --strip-all --strip-unneeded --remove-section .comment "/t/openttd-$(REV)-morphos/$(TTD)"
$(Q)lha a -r "t:openttd-$(REV)-morphos.lha" "t:openttd-$(REV)-morphos"
$(Q)lha a "t:openttd-$(REV)-morphos.lha" "t:openttd-$(REV)-morphos.info"
$(Q)rm -fr "/t/openttd-$(REV)-morphos"
$(Q)rm -fr "/t/openttd-$(REV)-morphos.info"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/docs"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/data"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/lang"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/scenario"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/scenario/heightmap"
$(Q)cp -R $(TTD) "/t/openttd-$(RELEASE)-morphos/"
$(Q)cp data/* "/t/openttd-$(RELEASE)-morphos/data/"
$(Q)cp lang/*.lng "/t/openttd-$(RELEASE)-morphos/lang/"
$(Q)-cp scenario/*.scn "/t/openttd-$(RELEASE)-morphos/scenario/"
$(Q)-cp scenario/heightmap/* "/t/openttd-$(RELEASE)-morphos/scenario/heightmap/"
$(Q)cp readme.txt "/t/openttd-$(RELEASE)-morphos/docs/ReadMe"
$(Q)cp docs/console.txt "/t/openttd-$(RELEASE)-morphos/docs/Console"
$(Q)cp COPYING "/t/openttd-$(RELEASE)-morphos/docs/"
$(Q)cp changelog.txt "/t/openttd-$(RELEASE)-morphos/docs/ChangeLog"
$(Q)cp known-bugs.txt "/t/openttd-$(RELEASE)-morphos/docs/known-bugs.txt"
$(Q)cp os/morphos/icons/openttd.info "/t/openttd-$(RELEASE)-morphos/$(TTD).info"
$(Q)cp os/morphos/icons/docs.info "/t/openttd-$(RELEASE)-morphos/docs.info"
$(Q)cp os/morphos/icons/drawer.info "/t/openttd-$(RELEASE)-morphos.info"
$(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/ReadMe.info"
$(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/Console.info"
$(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/COPYING.info"
$(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/ChangeLog.info"
$(Q)strip --strip-all --strip-unneeded --remove-section .comment "/t/openttd-$(RELEASE)-morphos/$(TTD)"
$(Q)lha a -r "t:openttd-$(RELEASE)-morphos.lha" "t:openttd-$(RELEASE)-morphos"
$(Q)lha a "t:openttd-$(RELEASE)-morphos.lha" "t:openttd-$(RELEASE)-morphos.info"
$(Q)rm -fr "/t/openttd-$(RELEASE)-morphos"
$(Q)rm -fr "/t/openttd-$(RELEASE)-morphos.info"
@echo "Release archive can be found in RAM:t/ now."
.PHONY: release

View File

@@ -239,6 +239,14 @@ static int32 AiGetBasePrice(const Player* p)
return base;
}
#if 0
static EngineID AiChooseShipToBuild(byte cargo, int32 money)
{
// XXX: not done
return INVALID_ENGINE;
}
#endif
static EngineID AiChooseRoadVehToReplaceWith(const Player* p, const Vehicle* v)
{
int32 avail_money = p->player_money + v->value;
@@ -269,7 +277,9 @@ static EngineID AiChooseTrainToReplaceWith(const Player* p, const Vehicle* v)
static EngineID AiChooseShipToReplaceWith(const Player* p, const Vehicle* v)
{
/* Ships are not implemented in this (broken) AI */
error("!AiChooseShipToReplaceWith");
/* maybe useless, but avoids compiler warning this way */
return INVALID_ENGINE;
}
@@ -390,7 +400,7 @@ static void AiHandleReplaceAircraft(Player *p)
static void AiHandleReplaceShip(Player *p)
{
/* Ships are not implemented in this (broken) AI */
error("!AiHandleReplaceShip");
}
typedef EngineID CheckReplaceProc(const Player* p, const Vehicle* v);
@@ -449,10 +459,7 @@ static Town *AiFindRandomTown(void)
static Industry *AiFindRandomIndustry(void)
{
int num = RandomRange(GetMaxIndustryIndex());
if (IsValidIndustry(GetIndustry(num))) return GetIndustry(num);
return NULL;
return GetRandomIndustry();
}
static void AiFindSubsidyIndustryRoute(FoundRoute *fr)
@@ -1468,6 +1475,12 @@ static void AiWantAircraftRoute(Player *p)
}
}
static void AiWantShipRoute(Player *p)
{
// XXX
// error("AiWaitShipRoute");
}
static void AiStateWantNewRoute(Player *p)
@@ -1501,7 +1514,8 @@ static void AiStateWantNewRoute(Player *p)
if (_patches.ai_disable_veh_aircraft) continue;
AiWantAircraftRoute(p);
} else {
/* Ships are not implemented in this (broken) AI */
if (_patches.ai_disable_veh_ship) continue;
AiWantShipRoute(p);
}
// got a route?
@@ -3493,17 +3507,20 @@ static void AiStateBuildAircraftVehicles(Player *p)
static void AiStateCheckShipStuff(Player *p)
{
/* Ships are not implemented in this (broken) AI */
// XXX
error("!AiStateCheckShipStuff");
}
static void AiStateBuildDefaultShipBlocks(Player *p)
{
/* Ships are not implemented in this (broken) AI */
// XXX
error("!AiStateBuildDefaultShipBlocks");
}
static void AiStateDoShipStuff(Player *p)
{
/* Ships are not implemented in this (broken) AI */
// XXX
error("!AiStateDoShipStuff");
}
static void AiStateSellVeh(Player *p)
@@ -3538,8 +3555,9 @@ static void AiStateSellVeh(Player *p)
}
DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_AIRCRAFT);
} else if (v->type == VEH_Ship) {
/* Ships are not implemented in this (broken) AI */
} else if (v->type == VEH_Ship) {
// XXX: not implemented
error("!v->type == VEH_Ship");
}
}
@@ -3817,7 +3835,7 @@ static void AiHandleTakeover(Player *p)
if (best_pl->player_money >> 1 >= p->bankrupt_value) {
// Computer wants to buy it.
old_p = _current_player;
_current_player = best_pl->index;
_current_player = p->index;
DoCommand(0, old_p, 0, DC_EXEC, CMD_BUY_COMPANY);
_current_player = old_p;
}

View File

@@ -1212,39 +1212,14 @@ static void ProcessAircraftOrder(Vehicle *v)
order = GetVehicleOrder(v, v->cur_order_index);
if (order == NULL|| (order->type == OT_DUMMY && !CheckForValidOrders(v))) {
/*
* We do not have an order. This can be divided into two cases:
* 1) we are heading to an invalid station. In this case we must
* find another airport to go to. If there is nowhere to go,
* we will destroy the aircraft as it otherwise will enter
* the holding pattern for the first airport, which can cause
* the plane to go into an undefined state when building an
* airport with the same StationID.
* 2) we are (still) heading to a (still) valid airport, then we
* can continue going there. This can happen when you are
* changing the aircraft's orders while in-flight or in for
* example a depot. However, when we have a current order to
* go to a depot, we have to keep that order so the aircraft
* actually stops.
*/
const Station *st = GetStation(v->u.air.targetairport);
if (!IsValidStation(st) || st->airport_tile == 0) {
int32 ret;
PlayerID old_player = _current_player;
_current_player = v->owner;
ret = DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
_current_player = old_player;
if (CmdFailed(ret)) CrashAirplane(v);
} else if (v->current_order.type != OT_GOTO_DEPOT) {
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
}
if (order == NULL) {
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
return;
}
if (order->type == OT_DUMMY && !CheckForValidOrders(v)) CrashAirplane(v);
if (order->type == v->current_order.type &&
order->flags == v->current_order.flags &&
order->dest == v->current_order.dest)

View File

@@ -180,7 +180,7 @@ static const AirportMovingData _airport_moving_data_international[51] = {
{ 193, 104, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 32 Fly to landing position in air
{ 105, 104, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 33 Going down for land
{ 3, 104, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 34 Just landed, brake until end of runway
{ 12, 104, AMED_SLOWTURN, 0 }, // 35 Just landed, turn around and taxi 1 square
{ 12, 104, 0, 0 }, // 35 Just landed, turn around and taxi 1 square
{ 7, 84, 0, 0 }, // 36 Taxi from runway to crossing
{ -31, 209, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 37 Fly around waiting for a landing spot (north-east)
{ 1, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 38 Fly around waiting for a landing spot (north-west)
@@ -261,7 +261,7 @@ static const AirportMovingData _airport_moving_data_intercontinental[77] = {
{ 136, 96, AMED_HELI_LOWER, 0 }, // 56 Land in front of hangar2
{ 126, 104, 0, 3 }, // 57 Outway 2
{ 136, 136, 0, 1 }, // 58 Airport OUTWAY 2
{ 136, 152, AMED_EXACTPOS, 1 }, // 59 Accelerate to end of runway2
{ 136, 152, AMED_EXACTPOS, 5 }, // 59 Accelerate to end of runway2
{ 16, 152, AMED_NOSPDCLAMP, 0 }, // 60 Release control of runway2, for smoother movement
{ 20, 152, AMED_NOSPDCLAMP, 0 }, // 61 End of runway2
{ -56, 152, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 62 Take off2

View File

@@ -27,6 +27,5 @@ extern const Bridge orig_bridge[MAX_BRIDGES];
extern Bridge _bridge[MAX_BRIDGES];
uint GetBridgeFoundation(Slope tileh, Axis axis);
uint GetBridgeHeightRamp(TileIndex t);
#endif /* BRIDGE_H */

View File

@@ -31,7 +31,6 @@ CommandCallback CcPlaySound10;
CommandCallback CcPlaceSign;
CommandCallback CcTerraform;
CommandCallback CcBuildTown;
CommandCallback CcGiveMoney;
/* rail_gui.c */
CommandCallback CcPlaySound1E;
@@ -86,8 +85,7 @@ CommandCallback *_callback_table[] = {
/* 0x17 */ CcCloneShip,
/* 0x18 */ CcCloneTrain,
/* 0x19 */ CcAI,
/* 0x1A */ CcCloneVehicle,
/* 0x1B */ CcGiveMoney,
/* 0x1A */ CcCloneVehicle
};
const int _callback_table_count = lengthof(_callback_table);

View File

@@ -1,198 +1,33 @@
0.5.3-RC3 (2007-30-07)
------------------------------------------------------------------------
- Fix: spectators are not allowed to issue commands (r11006)
- Fix: Make the AI not crash when it has ships as the AI does not support them [FS#1133] (r10942)
- Fix: Trains would not get flooded when they are at the lower part of a tile that would become a coast tile after flooding [FS#1127] (r10892)
- Fix: Removing road with the road removal tool would also work with a negative bank account, making the bank account even more negative than it was [FS#1125] (r10890)
- Fix: Some isocodes were wrong (r10877)
- Fix: [Windows] Do not try to minimise or restore the window when closing OpenTTD [FS#998] (r10835)
- Fix: trains going over bridges would get the "going down hill" accelerate bonus, which causes trains to go faster on bridges than they would be going on level land. [FS#1096] (r10739)
- Fix: trains being split into two pieces when loading an old savegame. [FS#1062] (r10735)
- Fix: [OS/2] Fix chdir problem with open/save dialog (r10650)
- Fix: One could not remove locks that were build in a (very) old version of OpenTTD [FS#1038] (r10593)
- Fix: One cannot navigate using arrow keys in the game name text box [FS#1038] (r10500)
- Fix: Ship's maximum speed wrongly shown [FS#1013] (r10497)
- Fix: [OSX] Of the resolution is changed to something that is too high for the monitor, then it is reduced to fit the monitor size, solving several crashes and graphical glitches [FS#458] (r10410)
- Fix: NPF was leaking memory each time it got initialized, except for the first time (r10357)
- Fix: [YAPF] 'target_seen' flag that is set prematurely in some cases (1 tile long cached segment followed by target station) which caused asserts to trigger [FS#884] (r10199)
0.5.3-RC2 (2007-07-07)
------------------------------------------------------------------------
- Fix: Visual glitches when a window is resized in the WE_CREATE callback (r10465)
- Fix: [Windows] _wnd.has_focus was not properly set after using ALT-TAB [FS#962] (r10399)
0.5.3-RC1 (2007-06-28)
------------------------------------------------------------------------
- Feature: Make the client list window (for network games) stickyable (r10293)
- Feature: console command to get the current game date (r10137)
- Fix: Waypoints could be renamed when you are not the owner (r10368)
- Fix: Smooth economy did not close primary industries and it allowed increasing of production of industries that should not have rising productions (r10348, r10347, r10290)
- Fix: Acceleration for trains on slopes is not calculated properly [FS#786] (r10344, r10317)
- Fix: The 'old' pathfinders (OPF and NPF) for road vehicles could not find a path when in a tunnel [FS#290] (r10345)
- Fix: Only add the autoreplace menu when autoreplace actually knows about the group [FS#880] (r10337)
- Fix: Signal state sometimes not properly set when the signal "pathfinder" reached the end of a line [FS#910] (r10336)
- Fix: News messages were shown over the endgame/highscore windows [FS#943] (r10333)
- Fix: Rail could be destroyed when building tunnels (r10306)
- Fix: Flush the output of the dedicated server console (r10295)
- Fix: The "pause" key did not work in the scenario editor (r10294)
- Fix: Age non-front engines too (so when you move engines around in the depot they do not get age 0 when they are much older [FS#202] (r10288)
- Fix: Do not make everyone spectator if 1 joining client failed to create new company (r10284)
- Fix: Remove invalid characters (for the file system) from savegame names [FS#916, FS#850] (r10272, r10116)
- Fix: Some old savegames could have the wrong bits unset (r10268, r10147)
- Fix: Do not look in every direction for tunnels when building one, one direction is enough (r10258)
- Fix: [Windows] Do not mess desktop when using ALT-TAB [FS#876] (r10251, r10186)
- Fix: Take the age of the front vehicle for station rating (r10246)
- Fix: Terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal [FS#594] (r10240)
- Fix: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could technically cause desyncs in network games as the collision hash order is not guaranteed [FS#892] (r10222)
- Fix: Land under foundations was terraform when it shouldn't be terraformed [FS#882, FS#890] (r10219)
- Fix: Do not make a 270 degree turn on the international airport when a 90 degree turn is enough (r10187)
- Fix: Crash when trying to get the aircraft movement state of an aircraft going to a just deleted airport [FS#874] (r10165)
- Fix: Airports did not flood when there are aircraft on the airport [FS#601] (r10155)
- Fix: Some vehicles were not drawn when having a high resolution and a high zoom-out level [FS#870] (r10154)
- Fix: Vehicles disappear when crossing certain tiles [FS#869] (r10153)
- Fix: Train disconnects in some old TTD savegames [FS#862] (10151)
- Fix: OpenTTD assumes that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1 (r10139)
- Fix: When you got a sufficiently small resolution, there is a possibility for a division by zero when a sound is played (r10138)
- Fix: When removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water [FS#810] (r10131)
- Fix: SetCurrentGrfLangID returned the wrong language ids for most languages (r10130)
- Fix: Some NewGRFs use the same (unused in the "current" climate) sprite IDs. Normally this gives some artefacts, but when one NewGRF expects it to be a sprite and another NewGRF overwrites it with a non-sprite nasty things happen (drawing a non-sprite crashes OTTD) [FS#838] (r10109)
- Fix: Multiple subsequent "give money" actions could result in duplicate messages that money has been transfered when it only happened once, or tell you paid money when you did not [FS#834, FS#839] (r10087, r10085)
- Fix: "Deactivate Electrified Railways" did not work [FS#836] (10083)
- Fix: Memory leaks in the networking code [FS#846, FS#844] (r10082, r10075)
- Fix: Coverage area highlight was still show when it was turned off for docks [FS#835] (r10068)
- Fix: Do not use override engine type for articulated wagon parts (r10048)
- Fix: Sprite resulting from '?' substitution was reloaded into the cache entry for SPR_IMG_QUERY instead of the original sprite cache entry. This resulted in unaccounted missing sprite cache memory, and was exacerbated because the original missing sprite was not cached, so it did it again and again and again. Slowdowns and boom (r10038)
- Fix: One could build on (some) slopes when building on slopes was disabled [FS#823] (r10030)
- Fix: When deleting the first engine of a train with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company (r10028)
- Fix: When selling trains, if there were no wagons between multiheaded engines the rear part could be checked despite having already been deleted (10023)
0.5.2 (2007-05-29)
------------------------------------------------------------------------
- Feature: Add threading support for MorphOS (r9759)
- Fix: Bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them (r9966)
- Fix: Null pointer dereference under MorphOS and AmigaOS (r9861)
0.5.2-RC1 (2007-05-16)
------------------------------------------------------------------------
- Feature: Windows 95/98/ME check in Windows 2000/XP/2003/Vista builds (r9834)
- Feature: Add password protected status to 'players' (network server) console command (r9771)
- Feature: Add server_lang in [network] section of openttd.cfg (r9716)
- Fix: Loading some TTDP savegames caused an instant assertion on loading (r9857)
- Fix: [NewGRF] Catch occurance of division-by-zero in varaction handling (r9837)
- Fix: Only non dedicated servers cannot have 0 players [FS#765] (r9785)
- Fix: Remove arbitrary limit on length of NewGRF strings (r9775)
- Fix: [NewGRF] Ignore axis-bit of station tile layouts [FS#756] (r9758)
- Fix: [win32] Dead key and open/close console. (r9728)
- Fix: When you have closed the "Load game"/"New game" windows which you started from the "start server" menu, you shouldn't start a server when starting a new game [SF#1244842] (r9757)
- Fix: Trains were lost after autorenewal/autoreplace [FS#732] (r9753)
- Fix: Stop flooded towns from building roads on water [FS#598] (r9743)
- Fix: Station signs were not resized when the language changed [FS#672] (r9741)
- Fix: In news history, newlines were not replaced with spaces [FS#677] (r9731)
- Fix: Crash when destroying bridge with train partially on it [FS#738] (r9726)
- Fix: Planes made a 270 degree turn instead of a 90 degree turn on the southern runway of the intercontinental airport [FS#743] (r9725)
- Fix: In-game private messages did not work for clients with high ClientIDs (r9719)
- Fix: Do not allow building of rail vehicles whose railtype is not available (r9718)
- Fix: [YAPF] The guessed path was ignored for ships [FS#736] (r9694)
0.5.1 (2007-04-20)
------------------------------------------------------------------------
(None)
0.5.1-RC3 (2007-04-17)
------------------------------------------------------------------------
- Feature: Add list_patches to console commands; shows all patches and values (r9565)
- Fix: Select "Custom" in the difficulty settings gui when changing a setting [FS#733] (r9647)
- Fix: Building rail on steep slopes ignored build_on_slopes patch setting (r9602)
- Fix: Wrong characters in Finnish town names (r9641)
- Fix: When checking for no vehicle on ground-tiles, do not take into account vehicles that are in the air (r9542)
- Fix: Bankrupt AIs no longer buy over themselves (also added safeguards to prevent in future) (r9540 / r9541)
- Fix: When company is removed, sell all shares of the and in the company (r9533)
- Fix: Crash when 2 or more clients joined at roughly the same time (r9529)
- Fix: Custom currency was overwritten and fix euro introduction (r9467, r9469)
- Fix: Values of diff_custom and snow_line in .cfg were not checked properly (r9455)
- Fix: When deleting a vehicle which has shared orders with one more vehicle and no orders, segfaulted (r9429)
0.5.1-RC2 (2007-03-23)
------------------------------------------------------------------------
- Fix: crashes when the chatbox would be drawn outside of the main window [FS#701] (r9420)
- Fix: reading out of an array caused a segmentation fault [FS#694] (r9394)
0.5.1-RC1 (2007-03-20)
------------------------------------------------------------------------
- Feature: Translation dependant formatting of dates (r8906)
- Feature: Kick inactive initial network connections after some time [FS#115] (r9038, r9061)
- Feature: Add an extra news group for opening and closing of industries (r9097)
- Codechange: Disable shares by default and increase the default maximum distance from edge for oil refineries (r9339)
- Codechange: When you started openttd with '-g' you got the same map every run (r9205)
- Codechange: When all news-setting buttons are 'full', make the for-all button show 'full' too (r9137)
- Codechange: Disable the ability to make flooding water with the canal build tool. In the scenario editor you can still make both canals and flood water at height level 0 [FS#622, FS#629] (r9105, r9115)
- Codechange: The station list, sorted by cargo rating, now takes stations into account that have no cargo waiting [FS#595] (r9062)
- Fix: Close the Shared Order Vehicle List if you remove the shared link with only 2 vehicles (r9338)
- Fix: A34-1000, Z-Shuttle, and Kelling K1 are now listed as small aircraft (r9298)
- Fix: Shared orders got messed up when the 'first' trains got removed in the depot [FS#685] (r9277)
- Fix: Use a less CPU-intensive algorithm to find a random industry for the AI to prevent it slowing down the game [FS#644] (r9251)
- Fix: When loading games, enroute_from was updated in the wrong place, causing issues with TTD savegames/scenarios (r9147)
- Fix: "Train is lost" message is generated incorrectly [FS#676] (r9146)
- Fix: Difficulty level button was not selected when opening the difficulty window (r9117)
- Fix: The wrong catenary wires were drawn for tunnel entrances [FS#612] (r9077)
- Fix: The intercontinental airport used 'T-junction' runway sprites when there is no exit in the middle of the runway as in the city airport [FS#529] (r9076)
- Fix: [win] dedicated console now doesn't need an extra 'enter' to fully quit [FS#459] (r9074)
- Fix: Take over companies properly in multiplayer games [FS#459] (r9071)
- Fix: When a bribe failed and you haven't picked up cargo yet, you would never be able to do so for a given station [FS#404] (r9070)
- Fix: Don't keep on scrolling for non-numeric values in settings, but require reclick [FS#663] (r9064)
- Fix: The personal (.openttd) directories were hidden in the load/save directory listings [FS#652] (r9043)
- Fix: Desync caused by buffer overflow [FS#664] (r9027)
- Fix: When cutting strings into multiple lines also take into consideration whitespace characters of more than 1 byte length. (r9012)
- Fix: Play the correct engine sound based on the engine type instead of the sprite (r9009)
- Fix: New locomotive names were not announced in the news, it said "new railway locomotive available - railway locomotive" [FS#581] (r9000, r9001)
- Fix: [NewGRF] Do not select a disabled platform length/number of track count when going out of drag-drop mode [FS#450] (r8999)
- Fix: [win] Resolution doubled in cfg file when fullscreen mode used [FS#642] (r8994)
- Fix: The industry list should also be (re)set when the number of industries is 0 [FS#656] (r8980)
- Fix: [win] Possible buffer overflow if unicode text is pasted into an input box and needs trimming. (r8975)
- Fix: [win] Support compilation with the Vista Platform SDK (r8974)
- Fix: Crash on loading savegames with GRFs that do not have their GRF info/name set (r8955)
- Fix: [NewGRF] support for vehicle variable 48 was wrong (r8943)
0.5.0 (2007-02-27)
------------------------------------------------------------------------
- Feature: Add the ability to load newer TTDP games (the tile information for coasts has changed) (r8738)
- Feature: Selecting "end of orders" and deleting will delete all the vehicle's orders (shared mode unchanged) (r8685)
- Codechange: Call GetFirstVehicleInChain only for trains thus increasing performance in large games (r8744)
- Fix: Possible crashes, problems with aircraft and airport removal (r8921)
- Fix: Do not show the 'edit sign' window for spectators (r8808)
- Fix: Adhere order types for ship order insertion to determine destination type (r8802)
- Fix: It was possible to take over buoys by building a station next to them (r8794)
- Fix: Cloning unaware of articulated locomotives that could refit without refitting the front unit (r8777)
- Fix: Loading times for overhanging trains are miscomputed (r8709)
0.5.0-RC5 (2007-02-08)
------------------------------------------------------------------------
- Feature: Requery gameservers that did not respond to their first query (r8520, r8542)
- Feature: Logging of the IP address and port of invalid/illegal UDP packets (r8490)
- Codechange: Replace missing sprites with a red question mark (r8634)
- Feature: requery gameservers that did not respond to their first query (r8520, r8542)
- Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console (r8459, r8461)
- Feature: logging of the IP address and port of invalid/illegal UDP packets (r8490)
- Codechange: Add Korean, Simplified Chinese and Traditional Chinese languages as an official translation (r8286, r8324, r8616)
- Codechange: Increase the size of the sound/video/music-drivers to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example bufsize' and 'hz' (r8497)
- Codechange: Be more strict about language generation and fail any languages not having the mandatory ##name, ##ownname and ##isocode pragma's (r8253)
- Fix: Draw canal edges under buoys that are in a canal (r8635)
- Fix: Buoys on canal tiles do not flood anymore (r8620)
- Fix: Store the ownership of a water tile in the buoy tile and set the ownership of the water tile when the buoy is removed. Prevents certain abuses (r8619)
- Fix: When the currently selected player in the performance details window is no longer active, choose the first active player instead of the first player as that may also be inactive [FS#582] (r8612)
- Fix: Road vehicle very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel (r8609)
- Fix: Bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge [FS#564] (r8593)
- Codechange: Rename the 'New <vehtype>' button of the global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock. (r8420, r8421)
- Codechange: replace missing sprites with a red question mark (8634)
- Regression: Help window was empty for UNICODE builds (r8239)
- Regression: When the latest news was deleted, the news queue wrapped back to the oldest item, showing all news again (r8409)
- Regression: ShowLastNewsMessage could show an out-of-bounds news item because it did not checked if a previous item actually existed the first time it is called (forced news is INVALID_NEWS) [FS#573] (r8409)
- Fix: deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared (r8294)
- Fix: GenerateVehicleSortList()/CmdMassStartStopVehicle() tried to put a TileIndex into an uint16 (r8296)
- Fix: [YAPF] Assert when buoy is placed on NE or NW map edge (r8540)
- Fix: a road vehicle that is very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel (r8609)
- Fix: Road Vehicles now can obtain a slot even if the station is very spread out [FS#577] (r8536)
- Fix: Segmentation fault when the toolbar gets removed and you have selected one of the items in a submenu of the toolbar (r8533)
- Fix: Deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared (r8294)
- Fix: bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge [FS#564] (r8593)
- Fix: you were unable to build roads in the scenario editor when there is no town 0, even though there are other towns (r8608)
- Fix: store the ownership of a water tile in the buoy tile and set the ownership of the water tile when the buoy is removed. This solves the issue of removing ownership from canal tiles thus making is possible for other players to remove the canal tile (r8619)
- Fix: buoys on canal tiles do not flood anymore (r8620)
- Fix: Put the output of -h to stdout and not to stderr (through ShowInfo) (r8240)
- Fix: use ShowInfo over fprintf(stderr, as Windows doesn't always have a stderr visible/available (r8315)
- Fix: return value from clamp was ignored (r8273)
- Fix: When the currently selected player in the performance details window is no longer active, choose the first active player instead of the first player as that may also be inactive [FS#582] (r8612)
- Fix: segmentation fault when the toolbar gets removed and you have selected one of the items in a submenu of the toolbar (r8533)
- Fix: [OSX] freetype and fontconfig detection (r8500)
- Fix: draw canal edges under buoys that are in a canal (8635)
- Fix: CTRL-clicking on a hangar in the order list segfaulted as hangars are part of a station instead of real depots (8637)
0.5.0-RC4 (2007-01-18)
------------------------------------------------------------------------
@@ -1458,6 +1293,7 @@
0.2.1 (2004-04-04)
------------------------------------------------------------------------
- Fix: copy orders crashed if you clicked on a wagon
- Feature: 'A' hotkey now always opens autorail
- Change: Moved autorail button
@@ -1470,6 +1306,7 @@
0.2 (2004-04-03)
------------------------------------------------------------------------
- Feature: autoscroll (only works to left/right)
- Feature: train checkpoints, instead of ttdpatch's nonstop handling
- Feature: ttdpatch compatible nonstop handling
@@ -1530,6 +1367,7 @@
0.1.4 (2004-03-25)
------------------------------------------------------------------------
- Feature: crash submit system on win32
- Fix: train smoke clouds
- Fix: train engine sounds
@@ -1570,6 +1408,7 @@
0.1.3 (2004-03-18)
------------------------------------------------------------------------
- Fixed message options window
- Fixed company takeover/purchase
- Feature: Improved mouse scroll zooming
@@ -1593,6 +1432,7 @@
0.1.2 (2004-03-15)
------------------------------------------------------------------------
- Mouse wheel can be used to zoom in out on win32 (ludde)
- Implemented some support for resizing the window dynamically in win32 (ludde)
- Fixed tunnel mouse icon for maglev and monorail
@@ -1600,6 +1440,7 @@
0.1.1 (2004-03-14)
------------------------------------------------------------------------
- Preliminary presignal support
- Added external MIDI driver for unix version (by robertnorris)
- Added DirectMusic driver for Win32 version

View File

@@ -17,7 +17,6 @@
#include "unmovable_map.h"
#include "genworld.h"
#include "industry.h"
#include "water_map.h"
typedef struct TerraformerHeightMod {
TileIndex tile;
@@ -112,7 +111,7 @@ static int TerraformProc(TerraformerState *ts, TileIndex tile, int mode)
// basement and then you raise/lower the other corner.
tileh = GetTileSlope(tile, &z);
if (tileh == unsafe_slope[mode] ||
tileh == (SLOPE_STEEP | ComplementSlope(unsafe_slope[mode]))) {
tileh == ComplementSlope(unsafe_slope[mode])) {
_terraform_err_tile = tile;
_error_message = STR_1008_MUST_REMOVE_RAILROAD_TRACK;
return -1;
@@ -137,13 +136,6 @@ static int TerraformProc(TerraformerState *ts, TileIndex tile, int mode)
}
}
/* Canals can't be terraformed */
if (IsClearWaterTile(tile) && IsCanal(tile)) {
_terraform_err_tile = tile;
_error_message = STR_MUST_DEMOLISH_CANAL_FIRST;
return -1;
}
ret = DoCommand(tile, 0,0, ts->flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) {

View File

@@ -335,7 +335,7 @@ int32 DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
CommandProc *proc;
/* Do not even think about executing out-of-bounds tile-commands */
if (tile >= MapSize() || IsTileType(tile, MP_VOID)) {
if (tile >= MapSize()) {
_cmd_text = NULL;
return CMD_ERROR;
}
@@ -413,7 +413,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
int y = TileY(tile) * TILE_SIZE;
/* Do not even think about executing out-of-bounds tile-commands */
if (tile >= MapSize() || IsTileType(tile, MP_VOID)) {
if (tile >= MapSize()) {
_cmd_text = NULL;
return false;
}

View File

@@ -385,8 +385,7 @@ void IConsolePrint(uint16 color_code, const char *string)
str_validate(str);
if (_network_dedicated) {
fprintf(stdout, "%s\n", str);
fflush(stdout);
printf("%s\n", str);
IConsoleWriteToLogFile(str);
free(str); // free duplicated string since it's not used anymore
return;

View File

@@ -529,7 +529,6 @@ DEF_CONSOLE_CMD(ConStatus)
{
static const char* const stat_str[] = {
"inactive",
"authorizing",
"authorized",
"waiting",
"loading map",
@@ -928,20 +927,6 @@ DEF_CONSOLE_CMD(ConGetSeed)
return true;
}
DEF_CONSOLE_CMD(ConGetDate)
{
YearMonthDay ymd;
if (argc == 0) {
IConsoleHelp("Returns the current date (day-month-year) of the game. Usage: 'getdate'");
return true;
}
ConvertDateToYMD(_date, &ymd);
IConsolePrintF(_icolour_def, "Date: %d-%d-%d", ymd.day, ymd.month + 1, ymd.year);
return true;
}
DEF_CONSOLE_CMD(ConAlias)
{
IConsoleAlias *alias;
@@ -1230,20 +1215,16 @@ DEF_CONSOLE_CMD(ConPlayers)
FOR_ALL_PLAYERS(p) {
char buffer[512];
const NetworkPlayerInfo *npi;
if (!p->is_active) continue;
npi = &_network_player_info[p->index];
GetString(buffer, STR_00D1_DARK_BLUE + _player_colors[p->index], lastof(buffer));
IConsolePrintF(8, "#:%d(%s) Company Name: '%s' Year Founded: %d Money: %d Loan: %d Value: %" OTTD_PRINTF64 "d (T:%d, R:%d, P:%d, S:%d) %sprotected",
p->index + 1, buffer, npi->company_name, p->inaugurated_year, p->player_money, p->current_loan, CalculateCompanyValue(p),
/* trains */ npi->num_vehicle[0],
/* lorry + bus */ npi->num_vehicle[1] + npi->num_vehicle[2],
/* planes */ npi->num_vehicle[3],
/* ships */ npi->num_vehicle[4],
/* protected */ npi->password[0] == '\0' ? "un" : "");
IConsolePrintF(8, "#:%d(%s) Company Name: '%s' Year Founded: %d Money: %d Loan: %d Value: %" OTTD_PRINTF64 "d (T:%d, R:%d, P:%d, S:%d)",
p->index + 1, buffer, _network_player_info[p->index].company_name, p->inaugurated_year, p->player_money, p->current_loan, CalculateCompanyValue(p),
/* trains */ _network_player_info[p->index].num_vehicle[0],
/* lorry + bus */ _network_player_info[p->index].num_vehicle[1] + _network_player_info[p->index].num_vehicle[2],
/* planes */ _network_player_info[p->index].num_vehicle[3],
/* ships */ _network_player_info[p->index].num_vehicle[4]);
}
return true;
@@ -1420,19 +1401,6 @@ DEF_CONSOLE_CMD(ConPatch)
return true;
}
DEF_CONSOLE_CMD(ConListPatches)
{
if (argc == 0) {
IConsoleHelp("List patch options. Usage: 'list_patches'");
return true;
}
if (argc != 1) return false;
IConsoleListPatches();
return true;
}
DEF_CONSOLE_CMD(ConListDumpVariables)
{
const IConsoleVar *var;
@@ -1498,7 +1466,6 @@ void IConsoleStdLibRegister(void)
IConsoleCmdRegister("newgame", ConNewGame);
IConsoleCmdRegister("restart", ConRestart);
IConsoleCmdRegister("getseed", ConGetSeed);
IConsoleCmdRegister("getdate", ConGetDate);
IConsoleCmdRegister("quit", ConExit);
IConsoleCmdRegister("resetengines", ConResetEngines);
IConsoleCmdRegister("return", ConReturn);
@@ -1514,7 +1481,6 @@ void IConsoleStdLibRegister(void)
IConsoleCmdRegister("pwd", ConPrintWorkingDirectory);
IConsoleCmdRegister("clear", ConClearBuffer);
IConsoleCmdRegister("patch", ConPatch);
IConsoleCmdRegister("list_patches", ConListPatches);
IConsoleAliasRegister("dir", "ls");
IConsoleAliasRegister("del", "rm %+");

View File

@@ -153,17 +153,12 @@ void CheckSwitchToEuro(void)
}
/**
* Will fill _currency_specs array with
* Called only from newgrf.c. Will fill _currency_specs array with
* default values from origin_currency_specs
* Called only from newgrf.c and settings.c.
* @param preserve_custom will not reset custom currency (the latest one on the list)
* if ever it is flagged to true. In which case, the total size of the memory to move
* will be one currency spec less, thus preserving the custom curreny from been
* overwritten.void ResetCurrencies(bool preserve_custom)
*/
void ResetCurrencies(bool preserve_custom)
**/
void ResetCurrencies(void)
{
memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs) - (preserve_custom ? sizeof(_custom_currency) : 0));
memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs));
}
/**
@@ -173,7 +168,7 @@ void ResetCurrencies(bool preserve_custom)
StringID* BuildCurrencyDropdown(void)
{
/* Allow room for all currencies, plus a terminator entry */
static StringID names[NUM_CURRENCY + 1];
static StringID names[CUSTOM_CURRENCY_ID];
uint i;
/* Add each name */

View File

@@ -38,7 +38,7 @@ extern CurrencySpec _currency_specs[NUM_CURRENCY];
uint GetMaskOfAllowedCurrencies(void);
void CheckSwitchToEuro(void);
void ResetCurrencies(bool preserve_custom);
void ResetCurrencies(void);
StringID* BuildCurrencyDropdown(void);
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);

View File

@@ -160,7 +160,7 @@ static void BuildDocksToolbWndProc(Window *w, WindowEvent *e)
if ((e->we.place.userdata & 0xF) == VPM_X_AND_Y) { // dragged actions
GUIPlaceProcDragXY(e);
} else if (e->we.place.userdata == VPM_X_OR_Y) {
DoCommandP(e->we.place.tile, e->we.place.starttile, 0, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS));
DoCommandP(e->we.place.tile, e->we.place.starttile, _ctrl_pressed, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS));
}
}
break;
@@ -236,16 +236,14 @@ static void BuildDockStationWndProc(Window *w, WindowEvent *e)
case WE_CREATE: LowerWindowWidget(w, _station_show_coverage + 3); break;
case WE_PAINT: {
int rad = (_patches.modified_catchment) ? CA_DOCK : 4;
int rad;
if (WP(w,def_d).close) return;
DrawWindowWidgets(w);
if (_station_show_coverage) {
SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
} else {
SetTileSelectSize(1, 1);
}
rad = (_patches.modified_catchment) ? CA_DOCK : 4;
if (_station_show_coverage) SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
DrawStationCoverageAreaText(4, 50, (uint)-1, rad);
break;

View File

@@ -50,9 +50,6 @@ To enable music, start OpenTTD with the command line:
If I hear enough responses that both music and sound work together (it might
just be my system), I'll have the defaults changed.
Please note also that the GCC version does not currently support the MCI MIDI
system.
A NOTE ABOUT DEDICATED MULTIPLAYER SERVERS
------------------------------------------
@@ -77,17 +74,9 @@ may help to set one up (although some of the links from that page are broken):
http://www.mozilla.org/ports/os2/gccsetup.html
Alternatively, Paul Smedley's ready-to-go GCC build environment has been known to
successfully build the game:
http://www.smedley.info/os2ports/index.php?page=build-environment
To build, you should, if your environment is set up well enough, be able to just
type `./configure' (or `sh configure' if you're using the OS/2 shell) and `make'.
You may have to manually specify `--os OS2' on the configure command line, as
configure cannot currently detect OS/2 manually.
A note on Open Watcom
---------------------
@@ -133,4 +122,4 @@ issues, see the Contacting section of readme.txt.
Thanks to Paul Smedley for his help with getting OpenTTD to compile under GCC on OS/2.
- Owen Rudge, 24th June 2007
- Owen Rudge, 8th January 2007

View File

@@ -1,6 +1,6 @@
.\" Hey, EMACS: -*- nroff -*-
.\" Please adjust this date whenever revising the manpage.
.Dd Aug 30, 2007
.Dd February 8, 2007
.Dt OPENTTD 6
.Sh NAME
.Nm openttd
@@ -11,14 +11,14 @@
.Op Fl G Ar seed
.Op Fl d Ar [level | cat=lvl[, ...]]
.Op Fl g Ar [savegame]
.Op Fl n Ar host[:port][#player]
.Op Fl n Ar [host[#player][:port]]
.Op Fl r Ar widthxheight
.Op Fl t Ar date
.Op Fl m Ar driver
.Op Fl s Ar driver
.Op Fl v Ar driver
.Sh OPTIONS
.Bl -tag -width ".Fl n Ar host[:port][#player]"
.Bl -tag -width ".Fl n Ar host[#player][:port]"
.It Fl D
Start a dedicated server
.It Fl G Ar seed
@@ -45,7 +45,9 @@ Force to use the DOS palette (use this if you see a lot of magenta)
.It Fl m Ar driver
Set the music driver, see
.Fl h
.It Fl n Ar host[:port][#player]
.It Fl n
Start a network server
.It Fl n Ar host[#player][:port]
Join a network game, optionally specify player to play as and port to connect to
.It Fl r Ar widthxheight
Set the resolution

View File

@@ -58,7 +58,7 @@ static const DriverDesc _music_driver_descs[] = {
M("qt", "QuickTime MIDI Driver", &_qtime_music_driver),
#endif
#ifdef UNIX
#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(__OS2__)
#if !defined(__MORPHOS__) && !defined(__AMIGA__)
M("extmidi", "External MIDI Driver", &_extmidi_music_driver),
#endif
#endif

128
economy.c
View File

@@ -246,41 +246,6 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
{
Town *t;
PlayerID old = _current_player;
assert(old_player != new_player);
{
Player *p;
uint i;
/* See if the old_player had shares in other companies */
_current_player = old_player;
FOR_ALL_PLAYERS(p) {
for (i = 0; i < 4; i++) {
if (p->share_owners[i] == old_player) {
/* Sell his shares */
int32 res = DoCommand(0, p->index, 0, DC_EXEC, CMD_SELL_SHARE_IN_COMPANY);
/* Because we are in a DoCommand, we can't just execute an other one and
* expect the money to be removed. We need to do it ourself! */
SubtractMoneyFromPlayer(res);
}
}
}
/* Sell all the shares that people have on this company */
p = GetPlayer(old_player);
for (i = 0; i < 4; i++) {
_current_player = p->share_owners[i];
if (_current_player != PLAYER_SPECTATOR) {
/* Sell the shares */
int32 res = DoCommand(0, old_player, 0, DC_EXEC, CMD_SELL_SHARE_IN_COMPANY);
/* Because we are in a DoCommand, we can't just execute an other one and
* expect the money to be removed. We need to do it ourself! */
SubtractMoneyFromPlayer(res);
}
}
}
_current_player = old_player;
/* Temporarily increase the player's money, to be sure that
@@ -373,46 +338,30 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
/* Change color of existing windows */
if (new_player != PLAYER_SPECTATOR) ChangeWindowOwner(old_player, new_player);
{
Player *p;
uint i;
/* Check for shares */
FOR_ALL_PLAYERS(p) {
for (i = 0; i < 4; i++) {
/* 'Sell' the share if this player has any */
if (p->share_owners[i] == _current_player) {
p->share_owners[i] = PLAYER_SPECTATOR;
}
}
}
p = GetPlayer(_current_player);
/* Sell all the shares that people have on this company */
for (i = 0; i < 4; i++)
p->share_owners[i] = PLAYER_SPECTATOR;
}
_current_player = old;
MarkWholeScreenDirty();
}
static void ChangeNetworkOwner(PlayerID current_player, PlayerID new_player)
{
#ifdef ENABLE_NETWORK
NetworkClientState *cs;
NetworkClientInfo *ci;
if (!_networking) return;
if (current_player == _local_player) {
_network_playas = new_player;
SetLocalPlayer(new_player);
}
if (!_network_server) return;
/* The server has to handle all administrative issues, for example
* updating and notifying all clients of what has happened */
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
/* The server has just changed from player */
if (current_player == ci->client_playas) {
ci->client_playas = new_player;
NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
}
/* Find all clients that were in control of this company, and mark them as new_player */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if (current_player == ci->client_playas) {
ci->client_playas = new_player;
NetworkUpdateClientInfo(ci->client_index);
}
}
#endif /* ENABLE_NETWORK */
}
static void PlayersCheckBankrupt(Player *p)
{
PlayerID owner;
@@ -470,9 +419,35 @@ static void PlayersCheckBankrupt(Player *p)
p->bankrupt_asked = 0xFF;
p->bankrupt_timeout = 0x456;
break;
} else if (owner == _local_player) {
_network_playas = PLAYER_SPECTATOR;
SetLocalPlayer(PLAYER_SPECTATOR);
}
ChangeNetworkOwner(owner, PLAYER_SPECTATOR);
#ifdef ENABLE_NETWORK
/* The server has to handle all administrative issues, for example
* updating and notifying all clients of what has happened */
if (_network_server) {
const NetworkClientState *cs;
NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
/* The server has just gone belly-up, mark it as spectator */
if (owner == ci->client_playas) {
ci->client_playas = PLAYER_SPECTATOR;
NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
}
/* Find all clients that were in control of this company,
* and mark them as spectator; broadcast this message to everyone */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas == owner) {
ci->client_playas = PLAYER_SPECTATOR;
NetworkUpdateClientInfo(ci->client_index);
}
}
}
#endif /* ENABLE_NETWORK */
}
/* Remove the player */
@@ -1468,7 +1443,7 @@ int LoadUnloadVehicle(Vehicle *v, bool just_arrived)
// if last speed is 0, we treat that as if no vehicle has ever visited the station.
ge->last_speed = min(t, 255);
ge->last_age = _cur_year - u->build_year;
ge->last_age = _cur_year - v->build_year;
// If there's goods waiting at the station, and the vehicle
// has capacity for it, load it on the vehicle.
@@ -1597,7 +1572,6 @@ static void DoAcquireCompany(Player *p)
// original code does this a little bit differently
pi = p->index;
ChangeNetworkOwner(pi, _current_player);
ChangeOwnershipOfPlayerItems(pi, _current_player);
if (p->bankrupt_value == 0) {
@@ -1711,16 +1685,12 @@ int32 CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
int32 CmdBuyCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
PlayerID pid = (PlayerID)p1;
/* Disable takeovers in multiplayer games */
if (!IsValidPlayer(pid) || _networking) return CMD_ERROR;
/* Do not allow players to take over themselves */
if (pid == _current_player) return CMD_ERROR;
if (!IsValidPlayer((PlayerID)p1) || _networking) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
p = GetPlayer(pid);
p = GetPlayer(p1);
if (!p->is_ai) return CMD_ERROR;

View File

@@ -133,7 +133,7 @@ static void AdjustTileh(TileIndex tile, Slope *tileh)
{
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (IsTunnel(tile)) {
*tileh = SLOPE_STEEP; /* XXX - Hack to make tunnel entrances to always have a pylon */
*tileh = SLOPE_FLAT;
} else {
if (IsBridgeRamp(tile)) {
if (*tileh != SLOPE_FLAT) {
@@ -294,24 +294,12 @@ static void DrawCatenaryRailway(const TileInfo *ti)
/* Drawing of pylons is finished, now draw the wires */
for (t = 0; t < TRACK_END; t++) {
if (HASBIT(trackconfig[TS_HOME], t)) {
byte PCPconfig;
const SortableSpriteStruct *sss;
int tileh_selector;
if (IsTunnelTile(ti->tile)) {
const SortableSpriteStruct* sss = &CatenarySpriteData_Tunnel[GetTunnelDirection(ti->tile)];
AddSortableSpriteToDraw(
sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
sss->x_size, sss->y_size, sss->z_size,
GetTileZ(ti->tile) + sss->z_offset
);
break;
}
PCPconfig = HASBIT(PCPstatus, PCPpositions[t][0]) +
byte PCPconfig = HASBIT(PCPstatus, PCPpositions[t][0]) +
(HASBIT(PCPstatus, PCPpositions[t][1]) << 1);
tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; /* tileh for the slopes, 0 otherwise */
const SortableSpriteStruct *sss;
int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; /* tileh for the slopes, 0 otherwise */
assert(PCPconfig != 0); /* We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) */
assert(!IsSteepSlope(tileh[TS_HOME]));
@@ -379,7 +367,7 @@ void DrawCatenary(const TileInfo *ti)
switch (GetTileType(ti->tile)) {
case MP_RAILWAY:
if ( IsRailDepot(ti->tile)) {
if (IsRailDepot(ti->tile)) {
const SortableSpriteStruct* sss = &CatenarySpriteData_Depot[GetRailDepotDirection(ti->tile)];
AddSortableSpriteToDraw(
@@ -422,7 +410,6 @@ int32 SettingsDisableElrail(int32 p1)
if (rv_info->engclass == 2 && e->railtype == old_railtype) {
/* change it to the proper one */
e->railtype = new_railtype;
_engine_info[e_id].railtype = new_railtype;
}
}

View File

@@ -332,7 +332,15 @@ static void NewVehicleAvailable(Engine *e)
}
}
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_VEHICLEAVAIL), 0, 0);
if (index < NUM_TRAIN_ENGINES) {
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_TRAINAVAIL), 0, 0);
} else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES) {
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_ROADAVAIL), 0, 0);
} else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES) {
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_SHIPAVAIL), 0, 0);
} else {
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_AIRCRAFTAVAIL), 0, 0);
}
}
void EnginesMonthlyLoop(void)
@@ -414,12 +422,6 @@ bool IsEngineBuildable(EngineID engine, byte type, PlayerID player)
// check if it's available
if (!HASBIT(e->player_avail, player)) return false;
if (type == VEH_Train) {
/* Check if the rail type is available to this player */
const Player *p = GetPlayer(player);
if (!HASBIT(p->avail_railtypes, EngInfo(engine)->railtype)) return false;
}
return true;
}

View File

@@ -14,25 +14,26 @@
#include "news.h"
#include "variables.h"
#include "newgrf_engine.h"
#include "vehicle.h"
static StringID GetEngineCategoryName(EngineID engine)
{
switch (GetEngine(engine)->type) {
default: NOT_REACHED();
case VEH_Road: return STR_8103_ROAD_VEHICLE;
case VEH_Aircraft: return STR_8104_AIRCRAFT;
case VEH_Ship: return STR_8105_SHIP;
case VEH_Train:
switch (GetEngine(engine)->railtype) {
default: NOT_REACHED();
case RAILTYPE_RAIL: return STR_8102_RAILROAD_LOCOMOTIVE;
case RAILTYPE_ELECTRIC: return STR_8102_RAILROAD_LOCOMOTIVE;
case RAILTYPE_MONO: return STR_8106_MONORAIL_LOCOMOTIVE;
case RAILTYPE_MAGLEV: return STR_8107_MAGLEV_LOCOMOTIVE;
}
if (engine < NUM_TRAIN_ENGINES) {
switch (GetEngine(engine)->railtype) {
case RAILTYPE_RAIL: return STR_8102_RAILROAD_LOCOMOTIVE;
case RAILTYPE_ELECTRIC: return STR_8102_RAILROAD_LOCOMOTIVE;
case RAILTYPE_MONO: return STR_8106_MONORAIL_LOCOMOTIVE;
case RAILTYPE_MAGLEV: return STR_8107_MAGLEV_LOCOMOTIVE;
}
}
if (engine < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES)
return STR_8103_ROAD_VEHICLE;
if (engine < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES)
return STR_8105_SHIP;
return STR_8104_AIRCRAFT;
}
static const Widget _engine_preview_widgets[] = {
@@ -58,10 +59,10 @@ static void DrawShipEngineInfo(EngineID engine, int x, int y, int maxw);
static void DrawAircraftEngineInfo(EngineID engine, int x, int y, int maxw);
static const DrawEngineInfo _draw_engine_list[4] = {
{ DrawTrainEngine, DrawTrainEngineInfo },
{ DrawRoadVehEngine, DrawRoadVehEngineInfo },
{ DrawShipEngine, DrawShipEngineInfo },
{ DrawAircraftEngine, DrawAircraftEngineInfo },
{DrawTrainEngine,DrawTrainEngineInfo},
{DrawRoadVehEngine,DrawRoadVehEngineInfo},
{DrawShipEngine,DrawShipEngineInfo},
{DrawAircraftEngine,DrawAircraftEngineInfo},
};
static void EnginePreviewWndProc(Window *w, WindowEvent *e)
@@ -79,7 +80,10 @@ static void EnginePreviewWndProc(Window *w, WindowEvent *e)
DrawStringCentered(w->width >> 1, 80, GetCustomEngineName(engine), 0x10);
dei = &_draw_engine_list[GetEngine(engine)->type - VEH_Train];
(dei = _draw_engine_list,engine < NUM_TRAIN_ENGINES) ||
(dei++,engine < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES) ||
(dei++,engine < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES) ||
(dei++, true);
width = w->width;
dei->engine_proc(width >> 1, 100, engine, 0);
@@ -135,6 +139,35 @@ static void DrawTrainEngineInfo(EngineID engine, int x, int y, int maxw)
DrawStringMultiCenter(x, y, STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER, maxw);
}
void DrawNewsNewTrainAvail(Window *w)
{
EngineID engine;
DrawNewsBorder(w);
engine = WP(w,news_d).ni->string_id;
SetDParam(0, GetEngineCategoryName(engine));
DrawStringMultiCenter(w->width >> 1, 20, STR_8859_NEW_NOW_AVAILABLE, w->width - 2);
GfxFillRect(25, 56, w->width - 25, w->height - 2, 10);
SetDParam(0, GetCustomEngineName(engine));
DrawStringMultiCenter(w->width >> 1, 57, STR_885A, w->width - 2);
DrawTrainEngine(w->width >> 1, 88, engine, 0);
GfxFillRect(25, 56, w->width - 56, 112, 0x323 | USE_COLORTABLE);
DrawTrainEngineInfo(engine, w->width >> 1, 129, w->width - 52);
}
StringID GetNewsStringNewTrainAvail(const NewsItem *ni)
{
EngineID engine = ni->string_id;
SetDParam(0, STR_8859_NEW_NOW_AVAILABLE);
SetDParam(1, GetEngineCategoryName(engine));
SetDParam(2, GetCustomEngineName(engine));
return STR_02B6;
}
static void DrawAircraftEngineInfo(EngineID engine, int x, int y, int maxw)
{
const AircraftVehicleInfo *avi = AircraftVehInfo(engine);
@@ -147,6 +180,33 @@ static void DrawAircraftEngineInfo(EngineID engine, int x, int y, int maxw)
DrawStringMultiCenter(x, y, STR_A02E_COST_MAX_SPEED_CAPACITY, maxw);
}
void DrawNewsNewAircraftAvail(Window *w)
{
EngineID engine;
DrawNewsBorder(w);
engine = WP(w,news_d).ni->string_id;
DrawStringMultiCenter(w->width >> 1, 20, STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE, w->width - 2);
GfxFillRect(25, 56, w->width - 25, w->height - 2, 10);
SetDParam(0, GetCustomEngineName(engine));
DrawStringMultiCenter(w->width >> 1, 57, STR_A02D, w->width - 2);
DrawAircraftEngine(w->width >> 1, 93, engine, 0);
GfxFillRect(25, 56, w->width - 56, 110, 0x323 | USE_COLORTABLE);
DrawAircraftEngineInfo(engine, w->width >> 1, 131, w->width - 52);
}
StringID GetNewsStringNewAircraftAvail(const NewsItem *ni)
{
EngineID engine = ni->string_id;
SetDParam(0, STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE);
SetDParam(1, GetCustomEngineName(engine));
return STR_02B6;
}
static void DrawRoadVehEngineInfo(EngineID engine, int x, int y, int maxw)
{
const RoadVehicleInfo *rvi = RoadVehInfo(engine);
@@ -160,6 +220,32 @@ static void DrawRoadVehEngineInfo(EngineID engine, int x, int y, int maxw)
DrawStringMultiCenter(x, y, STR_902A_COST_SPEED_RUNNING_COST, maxw);
}
void DrawNewsNewRoadVehAvail(Window *w)
{
EngineID engine;
DrawNewsBorder(w);
engine = WP(w,news_d).ni->string_id;
DrawStringMultiCenter(w->width >> 1, 20, STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE, w->width - 2);
GfxFillRect(25, 56, w->width - 25, w->height - 2, 10);
SetDParam(0, GetCustomEngineName(engine));
DrawStringMultiCenter(w->width >> 1, 57, STR_9029, w->width - 2);
DrawRoadVehEngine(w->width >> 1, 88, engine, 0);
GfxFillRect(25, 56, w->width - 56, 112, 0x323 | USE_COLORTABLE);
DrawRoadVehEngineInfo(engine, w->width >> 1, 129, w->width - 52);
}
StringID GetNewsStringNewRoadVehAvail(const NewsItem *ni)
{
EngineID engine = ni->string_id;
SetDParam(0, STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE);
SetDParam(1, GetCustomEngineName(engine));
return STR_02B6;
}
static void DrawShipEngineInfo(EngineID engine, int x, int y, int maxw)
{
const ShipVehicleInfo *svi = ShipVehInfo(engine);
@@ -171,30 +257,29 @@ static void DrawShipEngineInfo(EngineID engine, int x, int y, int maxw)
DrawStringMultiCenter(x, y, STR_982E_COST_MAX_SPEED_CAPACITY, maxw);
}
StringID GetNewsStringNewVehicleAvail(const NewsItem *ni)
{
EngineID engine = ni->string_id;
SetDParam(0, GetEngineCategoryName(engine));
SetDParam(1, GetCustomEngineName(engine));
return STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE;
}
void DrawNewsNewVehicleAvail(Window *w)
void DrawNewsNewShipAvail(Window *w)
{
EngineID engine = WP(w, news_d).ni->string_id;
const DrawEngineInfo *dei = &_draw_engine_list[GetEngine(engine)->type - VEH_Train];
EngineID engine;
DrawNewsBorder(w);
SetDParam(0, GetEngineCategoryName(engine));
DrawStringMultiCenter(w->width >> 1, 20, STR_NEW_VEHICLE_NOW_AVAILABLE, w->width - 2);
engine = WP(w,news_d).ni->string_id;
DrawStringMultiCenter(w->width >> 1, 20, STR_982C_NEW_SHIP_NOW_AVAILABLE, w->width - 2);
GfxFillRect(25, 56, w->width - 25, w->height - 2, 10);
SetDParam(0, GetCustomEngineName(engine));
DrawStringMultiCenter(w->width >> 1, 57, STR_NEW_VEHICLE_TYPE, w->width - 2);
DrawStringMultiCenter(w->width >> 1, 57, STR_982D, w->width - 2);
dei->engine_proc(w->width >> 1, 88, engine, 0);
GfxFillRect(25, 56, w->width - 56, 112, 0x323 | USE_COLORTABLE);
dei->info_proc(engine, w->width >> 1, 129, w->width - 52);
DrawShipEngine(w->width >> 1, 93, engine, 0);
GfxFillRect(25, 56, w->width - 56, 110, 0x323 | USE_COLORTABLE);
DrawShipEngineInfo(engine, w->width >> 1, 131, w->width - 52);
}
StringID GetNewsStringNewShipAvail(const NewsItem *ni)
{
EngineID engine = ni->string_id;
SetDParam(0, STR_982C_NEW_SHIP_NOW_AVAILABLE);
SetDParam(1, GetCustomEngineName(engine));
return STR_02B6;
}

View File

@@ -149,20 +149,3 @@ void FioOpenFile(int slot, const char *filename)
_fio.handles[slot] = f;
FioSeekToFile(slot << 24);
}
/**
* Sanitizes a filename, i.e. removes all illegal characters from it.
* @param filename the "\0" terminated filename
*/
void SanitizeFilename(char *filename)
{
for (; *filename != '\0'; filename++) {
switch (*filename) {
/* The following characters are not allowed in filenames
* on at least one of the supported operating systems: */
case ':': case '\\': case '*': case '?': case '/': case '<': case '>': case '|': case '"':
*filename = '_';
break;
}
}
}

View File

@@ -15,6 +15,5 @@ void FioOpenFile(int slot, const char *filename);
void FioReadBlock(void *ptr, uint size);
void FioSkipBytes(int n);
bool FioCheckFileExists(const char *filename);
void SanitizeFilename(char *filename);
#endif /* FILEIO_H */

21
fios.c
View File

@@ -17,10 +17,10 @@
#include <sys/stat.h>
#ifdef WIN32
# include <tchar.h>
# include <io.h>
#else
# include <unistd.h>
# include <dirent.h>
#endif /* WIN32 */
/* Variables to display file lists */
@@ -33,7 +33,6 @@ static int _fios_count, _fios_alloc;
/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
extern bool FiosIsRoot(const char *path);
extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
extern bool FiosIsHiddenFile(const struct dirent *ent);
extern void FiosGetDrives(void);
extern bool FiosGetDiskFreeSpace(const char *path, uint32 *tot);
@@ -171,8 +170,8 @@ void FiosMakeSavegameName(char *buf, const char *name, size_t size)
snprintf(buf, size, "%s" PATHSEP "%s%s", _fios_path, name, extension);
}
#if defined(WIN32)
# define unlink _tunlink
#if defined(WIN32) || defined(WIN64)
# define unlink _wunlink
#endif
bool FiosDelete(const char *name)
@@ -202,7 +201,6 @@ static FiosItem *FiosGetFileList(int mode, fios_getlist_callback_proc *callback_
DIR *dir;
FiosItem *fios;
int sort_start;
char d_name[sizeof(fios->name)];
/* A parent directory link exists if we are not in the root directory */
if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) {
@@ -214,14 +212,13 @@ static FiosItem *FiosGetFileList(int mode, fios_getlist_callback_proc *callback_
}
/* Show subdirectories */
if (mode != SLD_NEW_GAME && (dir = ttd_opendir(_fios_path)) != NULL) {
if (mode != SLD_NEW_GAME && (dir = opendir(_fios_path)) != NULL) {
while ((dirent = readdir(dir)) != NULL) {
ttd_strlcpy(d_name, FS2OTTD(dirent->d_name), sizeof(d_name));
const char *d_name = FS2OTTD(dirent->d_name);
/* found file must be directory, but not '.' or '..' */
if (FiosIsValidFile(_fios_path, dirent, &sb) && (sb.st_mode & S_IFDIR) &&
(!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) &&
strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_DIR;
fios->mtime = 0;
@@ -245,15 +242,15 @@ static FiosItem *FiosGetFileList(int mode, fios_getlist_callback_proc *callback_
sort_start = _fios_count;
/* Show files */
dir = ttd_opendir(_fios_path);
dir = opendir(_fios_path);
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
char fios_title[64];
char *t;
char *d_name = (char*)FS2OTTD(dirent->d_name);
byte type;
ttd_strlcpy(d_name, FS2OTTD(dirent->d_name), sizeof(d_name));
if (!FiosIsValidFile(_fios_path, dirent, &sb) || !(sb.st_mode & S_IFREG) || FiosIsHiddenFile(dirent)) continue;
if (!FiosIsValidFile(_fios_path, dirent, &sb) || !(sb.st_mode & S_IFREG)) continue;
/* File has no extension, skip it */
if ((t = strrchr(d_name, '.')) == NULL) continue;

23
fios.h
View File

@@ -57,7 +57,7 @@ int CDECL compare_FiosItems(const void *a, const void *b);
typedef struct DIR DIR;
typedef struct dirent { // XXX - only d_name implemented
TCHAR *d_name; /* name of found file */
wchar_t *d_name; /* name of found file */
/* little hack which will point to parent DIR struct which will
* save us a call to GetFileAttributes if we want information
* about the file (for example in function fio_bla */
@@ -70,32 +70,17 @@ struct DIR {
* note: having only one global instance is not possible because
* multiple independent opendir/readdir sequences must be supported. */
dirent ent;
WIN32_FIND_DATA fd;
WIN32_FIND_DATAW fd;
/* since opendir calls FindFirstFile, we need a means of telling the
* first call to readdir that we already have a file.
* that's the case iff this is true */
bool at_first_entry;
};
DIR *opendir(const TCHAR *path);
DIR *opendir(const char *path);
struct dirent *readdir(DIR *d);
int closedir(DIR *d);
#else
/* Use system-supplied opendir/readdir/closedir functions */
# include <sys/types.h>
# include <dirent.h>
#endif /* defined(WIN32) */
/**
* A wrapper around opendir() which will convert the string from
* OPENTTD encoding to that of the filesystem. For all purposes this
* function behaves the same as the original opendir function
* @param path string to open directory of
* @return DIR pointer
*/
static inline DIR *ttd_opendir(const char *path)
{
return opendir(OTTD2FS(path));
}
#endif /* FIOS_H */

View File

@@ -144,10 +144,10 @@ static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
folder_error:
registry_no_font_found:
#if defined(UNICODE)
free(font_namep);
free(font_path);
#endif
registry_no_font_found:
RegCloseKey(hKey);
return err;
}

19
gfx.c
View File

@@ -270,7 +270,7 @@ static int TruncateString(char *str, int maxw)
if (w >= maxw) {
// string got too big... insert dotdotdot
ddd_pos[0] = ddd_pos[1] = ddd_pos[2] = '.';
ddd_pos[3] = '\0';
ddd_pos[3] = 0;
return ddd_w;
}
} else {
@@ -410,12 +410,11 @@ uint32 FormatStringLinebreaks(char *str, int maxw)
for (;;) {
char *last_space = NULL;
int w = 0;
char *s;
for (;;) {
WChar c = Utf8Consume((const char **)&str);
/* whitespace is where we will insert the line-break */
if (IsWhitespace(c)) last_space = str;
if (c == ' ') last_space = str;
if (IsPrintable(c)) {
w += GetCharacterWidth(size, c);
@@ -426,7 +425,7 @@ uint32 FormatStringLinebreaks(char *str, int maxw)
* 2. In all other cases force a linebreak at the last seen whitespace */
if (w > maxw) {
if (last_space == NULL) {
*Utf8PrevChar(str) = '\0';
str[-1] = '\0';
return num + (size << 16);
}
str = last_space;
@@ -444,17 +443,9 @@ uint32 FormatStringLinebreaks(char *str, int maxw)
}
}
end_of_inner_loop:
/* String didn't fit on line (or a '\n' was encountered), so 'dummy' terminate
* and increase linecount. We use Utf8PrevChar() as also non 1 char long
* whitespace seperators are supported */
/* string didn't fit on line, so 'dummy' terminate and increase linecount */
num++;
s = Utf8PrevChar(str);
*s++ = '\0';
/* In which case (see above) we will shift remainder to left and close the gap */
if (str - s >= 1) {
for (; str[-1] != '\0';) *s++ = *str++;
}
str[-1] = '\0';
}
}

View File

@@ -206,7 +206,7 @@ static const SpriteID trg1idx[] = {
/* Medium font */
2, 92, // ' ' till 'z'
SKIP, 36,
160, 160, // Move Ÿ to the correct position
160, 160, // Move <EFBFBD> to the correct position
98, 98, // Up arrow
131, 133,
SKIP, 1, // skip currency sign
@@ -231,7 +231,7 @@ static const SpriteID trg1idx[] = {
/* Small font */
226, 316, // ' ' till 'z'
SKIP, 36,
384, 384, // Move Ÿ to the correct position
384, 384, // Move <EFBFBD> to the correct position
322, 322, // Up arrow
355, 357,
SKIP, 1, // skip currency sign
@@ -253,7 +253,7 @@ static const SpriteID trg1idx[] = {
/* Big font */
450, 540, // ' ' till 'z'
SKIP, 36,
608, 608, // Move Ÿ to the correct position
608, 608, // Move <EFBFBD> to the correct position
SKIP, 1,
579, 581,
SKIP, 1,
@@ -292,47 +292,47 @@ static const SpriteID _openttd_grf_indexes[] = {
582, 582, // euro symbol large size
358, 358, // euro symbol tiny
SPR_CURSOR_CANAL, SPR_IMG_FASTFORWARD, // more icons
648, 648, // nordic char: æ
616, 616, // nordic char: Æ
666, 666, // nordic char: ø
634, 634, // nordic char: Ø
648, 648, // nordic char: <EFBFBD>
616, 616, // nordic char: <EFBFBD>
666, 666, // nordic char: <EFBFBD>
634, 634, // nordic char: <EFBFBD>
SPR_PIN_UP, SPR_CURSOR_CLONE_TRAIN, // more icons
382, 383, // Œ œ tiny
158, 159, // Œ œ medium
606, 607, // Œ œ large
360, 360, // Š tiny
362, 362, // š tiny
136, 136, // Š medium
138, 138, // š medium
584, 584, // Š large
586, 586, // š large
626, 626, // Ð large
658, 658, // ð large
374, 374, // Ž tiny
378, 378, // ž tiny
150, 150, // Ž medium
154, 154, // ž medium
598, 598, // Ž large
602, 602, // ž large
640, 640, // Þ large
672, 672, // þ large
380, 380, // º tiny
156, 156, // º medium
604, 604, // º large
382, 383, // <EFBFBD> <20> tiny
158, 159, // <EFBFBD> <20> medium
606, 607, // <EFBFBD> <20> large
360, 360, // <EFBFBD> tiny
362, 362, // <EFBFBD> tiny
136, 136, // <EFBFBD> medium
138, 138, // <EFBFBD> medium
584, 584, // <EFBFBD> large
586, 586, // <EFBFBD> large
626, 626, // <EFBFBD> large
658, 658, // <EFBFBD> large
374, 374, // <EFBFBD> tiny
378, 378, // <EFBFBD> tiny
150, 150, // <EFBFBD> medium
154, 154, // <EFBFBD> medium
598, 598, // <EFBFBD> large
602, 602, // <EFBFBD> large
640, 640, // <EFBFBD> large
672, 672, // <EFBFBD> large
380, 380, // <EFBFBD> tiny
156, 156, // <EFBFBD> medium
604, 604, // <EFBFBD> large
317, 320, // { | } ~ tiny
93, 96, // { | } ~ medium
541, 544, // { | } ~ large
SPR_HOUSE_ICON, SPR_HOUSE_ICON,
585, 585, // § large
587, 587, // © large
592, 592, // ® large
594, 597, // ° ± ² ³ large
633, 633, // × large
665, 665, // ÷ large
585, 585, // <EFBFBD> large
587, 587, // <EFBFBD> large
592, 592, // <EFBFBD> large
594, 597, // <EFBFBD> <20> <20> <20> large
633, 633, // <EFBFBD> large
665, 665, // <EFBFBD> large
SPR_SELL_TRAIN, SPR_SHARED_ORDERS_ICON,
377, 377, // · small
153, 153, // · medium
601, 601, // · large
377, 377, // <EFBFBD> small
153, 153, // <EFBFBD> medium
601, 601, // <EFBFBD> large
END
};

View File

@@ -29,7 +29,7 @@ static inline byte RGBToGrayscale(byte red, byte green, byte blue)
#ifdef WITH_PNG
#include <png.h>
#include "png.h"
/**
* The PNG Heightmap loader.

View File

@@ -1615,16 +1615,13 @@ static void ExtChangeIndustryProduction(Industry *i)
int mag;
new = old = i->production_rate[j];
if (CHANCE16I(20, 1024, r)) new -= max(((RandomRange(50) + 10) * old) >> 8, 1U);
/* Chance of increasing becomes better when more is transported */
if (CHANCE16I(20 + (i->pct_transported[j] * 20 >> 8), 1024, r >> 16) &&
(i->type != IT_OIL_WELL || _opt.landscape != LT_NORMAL)) {
new += max(((RandomRange(50) + 10) * old) >> 8, 1U);
}
if (CHANCE16I(20, 1024, r))
new -= ((RandomRange(50) + 10) * old) >> 8;
if (CHANCE16I(20 + (i->pct_transported[j] * 20 >> 8), 1024, r >> 16))
new += ((RandomRange(50) + 10) * old) >> 8;
new = clamp(new, 1, 255);
/* Do not stop closing the industry when it has the lowest possible production rate */
if (new == old && old > 1) {
new = clamp(new, 0, 255);
if (new == old) {
closeit = false;
continue;
}
@@ -1632,8 +1629,8 @@ static void ExtChangeIndustryProduction(Industry *i)
percent = new * 100 / old - 100;
i->production_rate[j] = new;
/* Close the industry when it has the lowest possible production rate */
if (new > 1) closeit = false;
if (new >= indspec->production_rate[j] / 4)
closeit = false;
mag = abs(percent);
if (mag >= 10) {
@@ -1656,7 +1653,7 @@ static void ExtChangeIndustryProduction(Industry *i)
SetDParam(0, i->index);
AddNewsItem(
indspec->closure_text,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_OPENCLOSE, 0),
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
i->xy + TileDiffXY(1, 1), 0
);
}
@@ -1738,7 +1735,7 @@ static void MaybeNewIndustry(uint32 r)
AddNewsItem(
(type != IT_FOREST && type != IT_FRUIT_PLANTATION && type != IT_RUBBER_PLANTATION && type != IT_COTTON_CANDY) ?
STR_482D_NEW_UNDER_CONSTRUCTION : STR_482E_NEW_BEING_PLANTED_NEAR,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_OPENCLOSE,0), i->xy, 0
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY,0), i->xy, 0
);
}
@@ -1806,7 +1803,7 @@ static void ChangeIndustryProduction(Industry *i)
if (str != STR_NULL) {
SetDParam(0, i->index);
AddNewsItem(str, NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, str == indspec->closure_text ? NT_OPENCLOSE : NT_ECONOMY, 0), i->xy + TileDiffXY(1, 1), 0);
AddNewsItem(str, NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0), i->xy + TileDiffXY(1, 1), 0);
}
}

View File

@@ -553,30 +553,26 @@ static int CDECL GeneralIndustrySorter(const void *a, const void *b)
return r;
}
/**
* Makes a sorted industry list.
* When there are no industries, the list has to be made. This so when one
* starts a new game without industries after playing a game with industries
* the list is not populated with invalid industries from the previous game.
*/
static void MakeSortedIndustryList(void)
{
const Industry* i;
int n = 0;
/* Don't attempt a sort if there are no industries */
if (GetNumIndustries() == 0) return;
/* Create array for sorting */
_industry_sort = realloc((void *)_industry_sort, (GetMaxIndustryIndex() + 1) * sizeof(_industry_sort[0]));
if (_industry_sort == NULL) error("Could not allocate memory for the industry-sorting-list");
if (_industry_sort == NULL)
error("Could not allocate memory for the industry-sorting-list");
/* Don't attempt a sort if there are no industries */
if (GetNumIndustries() != 0) {
FOR_ALL_INDUSTRIES(i) _industry_sort[n++] = i;
qsort((void*)_industry_sort, n, sizeof(_industry_sort[0]), GeneralIndustrySorter);
}
FOR_ALL_INDUSTRIES(i) _industry_sort[n++] = i;
_num_industry_sort = n;
_last_industry = NULL; // used for "cache"
qsort((void*)_industry_sort, n, sizeof(_industry_sort[0]), GeneralIndustrySorter);
DEBUG(misc, 1) ("Resorting Industries list...");
}

View File

@@ -64,12 +64,6 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
break;
case WE_CLICK:
/* Do not create a network server when you (just) have closed one of the game
* creation/load windows for the network server. */
#ifdef ENABLE_NETWORK
if (2 <= e->we.click.widget && e->we.click.widget <= 6) _is_network_server = false;
#endif /* ENABLE_NETWORK */
switch (e->we.click.widget) {
case 2: ShowGenerateLandscape(); break;
case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;

View File

@@ -4,47 +4,118 @@ All bugs listed below are marked as known. Please do not submit any bugs
that are the same as these. If you do, don't act surprised, because
we WILL flame you!!
There is an experimental AI included in the game which you can enable
from the "Configure Patches" window. All bugs related to this AI should
go to: http://www.tt-forums.net/viewtopic.php?t=9576
Of course if you have more knowledge about any of these bugs, have more
specifics, we welcome you to report them. React to the given bug indicated
by the number below on http://bugs.openttd.org.
by the number below on http://sourceforge.net/tracker/?group_id=103924&atid=636365
or http://bugs.openttd.org.
If the bug report is closed, it has been fixed, which then can be verified
in the latest SVN version.
Bugs for 0.5.3
Bugs for 0.5.0
------------------------------------------------------------------------
URL: http://bugs.openttd.org
-944 Incorrect el-rail catenary pole/wire offsets
-917 Load scenario with no towns failed without proper warning
-873 Assertion window fails to open on OSX
-820 Pillar drawing order glich, with newbridges
-716 Train Crash in Depot
-674 Map signs allow less nonenglish characters than english ones
-669 Docks/Airports/RV Stations can be built without available vehicles
-646 AI builds useless stations
-599 Reloaded game lost company passwords
-601 airports can't get flooded when they have planes in them
-599 reloaded game lost company passwords
-596 Cloning Maglev in UKRS forgets Mail refit
-595 Sort by max cargo rating does not sort correctly
-594 terraforming wipes out canals
-591 Autorenew fails under certain conditions
-585 Huge losses with transfer
-583 Fatal fault or crash during startup
-578 No loading at my industrial centre
-574 Open TTD overiding Power Warnings
-571 Problems with vehicle purchase lists with NewGRFs
-569 'Game Load Failed' when trying to open scenarios
-559 Front-/Rear-facing engines don't line up with each other
-553 Autorenew doesn't warn when replacement isn't available
-546 Overflows due to inflation
-546 [0.5.0 RC3] Inflation overflow
-542 Assertion with Vehicle list
-540 Planes vanished when offered exclusive
-539 Trains can cash the same cargo multiple times
-529 newairport's sprite issue
-524 OSX sometimes (not always) fails to find free disk space
-522 Overflow on vehicle costs
-522 overflow on vehicle costs
-519 Bridge building results in 'missing' pieces
-508 Destroying trees and replanting => raised rating
-502 OSX can incorrectly print "dbg: [sl] Cannot open savegame 'data/opntitle.dat' for saving/loading."
-501 Mouse pointer gets hidden, when draging out of window and back again. Only affects Wacom etc.
-494 Get free money abusing a stock bug
-489 [0.5.0rc1] Sound choppy on Vista
-474 Overtaking car doesn't hit the against-riding car.
-459 Merging is buggy
-458 Crash when changing Resolution on Mac OS X (x86)
-450 GUI selecting disabled numbers (newstations)
-442 Alt-tab behaviour flawed whilst full screen (win32)
-441 Transparent stuff
-435 Assertion window doesn't show when in fullscreen on Mac OS X
-431 failure to autorenew (core/GUI desync)
-423 Improved loading causes high CPU use with long trains
-410 Openttd in dedicated mode don't run without data files
-404 Cargo never delivered to station after bribe and before first pickup
-365 Blimp Stuck at airport
-362 Changing signal type affects whole square
-357 CPU spikes in game
-355 graphics bugs with trains - water, tunnels
-354 Maglev Trains faster than All Planes
-339 Crash in Quicktime when exiting game
-299 Disable 90 deg turns patch - AI builds 90 deg turns
-282 AI Players do not clear loans as soon as they could
-299 disable 90 deg turns patch - AI builds 90 deg turns
-290 NPF - no path to depot from tunnel
-282 layers do not clear loans as soon as they could
-274 Autoclean ignores any share holdings
-265 Subsidy awarded detection bug
-259 AIs start unnamed companies that do nothing
-216 AI build train vans one van less
-202 2 Locomotives in 1 Train - Selling one results in Age of the other one Being 0
-193 Inconsistent directory usage on Mac OS X
-165 vehicle length not taken into account
-163 Cargo: Station destroyed / High payment
-153 Language crash with app renaming OSX
-119 Clipping problems with vehicles on slopes
-115 inactive logins do not get auto kicked
- 89 Able to build railways/stations before engines become available
- 65 short wagons bug
- 51 Windows doesn't support CUSTOM_LANG_DIR
- 47 Low rating calculation and cargo loading priority
------------------------------------------------------------------------
URL: http://sourceforge.net/tracker/?atid=636365&group_id=103924&func=browse
-1573339 0.4.8.dmg Crash with intel 64bit
-1460218 0.4.7 normal industry bug (non_smooth)
-1459262 Towns building too many roads way too long now
-1458995 Another bug with smooth_economy
-1393415 NPF & one-way sigs
-1244842 Multiplayer interface bug (0.4.0.1)
-1212267 station visited twice when servicing
-1208170 Duplicate station names can be created
-1116638 "More, but smaller changes" deficiency
-1106356 re-offered prototypes
Minor Bugs for 0.5.0
------------------------------------------------------------------------
URL: http://sourceforge.net/tracker/?atid=669662&group_id=103924&func=browse
-1461629 [r4180]Subsidy calculated wrong
-1412031 fast forward scrolling is also fast forward :)
-1387424 overtake insolvent company is to cheap
-1382782 Loan interest calculated 'wrong'
-1201284 permanent hilight in a depot
-1185852 Scrollbars get arbitrarily small
-1184634 Replace vehicles window bug
-1160732 little bug with transparency
-1117731 Editor-StartingDate
-1108046 game freezes
-1102174 Bug if 3 people buy 25% shares in one company
-1084620 Minor bug considering buses/trucks
-1034310 color mauve in diagrams
-1030661 It's possible to build a tunnel under oil wells
- 993516 Canal + bouy -> wrong graphics.
- 987891 Large UFO destruction bug
- 987883 Aircraft landing/taking off
- 987880 company league table updating
- 985924 aircraft taxi speed

View File

@@ -19,6 +19,7 @@
#include "water_map.h"
#include "tgp.h"
#include "genworld.h"
#include "heightmap.h"
extern const TileTypeProcs
_tile_type_clear_procs,

View File

@@ -590,7 +590,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival of first vehicle at competitor's station
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Accidents / disasters
STR_0209_COMPANY_INFORMATION :{YELLOW}Company information
STR_NEWS_OPEN_CLOSE :{YELLOW}Open / close of industries
STR_020A_ECONOMY_CHANGES :{YELLOW}Economy changes
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Advice / information on player's vehicles
STR_020C_NEW_VEHICLES :{YELLOW}New vehicles
@@ -615,22 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor
STR_0223_LAND_GENERATION :{WHITE}Land Generation
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Random Land
STR_0227_RESET_LAND :{BLACK}Reset Land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape
STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Are you sure you want to reset the landscape?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
STR_022F_TOWN_GENERATION :{BLACK}Town generation
STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation
@@ -730,7 +723,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place ro
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold CTRL to remove it
STR_CREATE_LAKE :{BLACK}Define water area.{}Make a canal, unless CTRL is held down at sea level, when it will flood the surroundings instead
STR_CREATE_LAKE :{BLACK}Define water area.{}It will flood its surroundings if at sea level
STR_0290_DELETE :{BLACK}Delete
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely
STR_0292_SAVE_SCENARIO :Save scenario
@@ -1208,7 +1201,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Trees of
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type
STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here...
STR_BUILD_CANALS_TIP :{BLACK}Build canals.
STR_BUILD_CANALS_TIP :{BLACK}Build canals
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...
@@ -1801,7 +1794,6 @@ STR_3804_WATER :Water
STR_3805_COAST_OR_RIVERBANK :Coast or riverbank
STR_3806_SHIP_DEPOT :Ship depot
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Can't build on water
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Save Game
@@ -2607,6 +2599,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Insert a
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Make the highlighted order force the vehicle to wait for a full load
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Make the highlighted order force the vehicle to unload
STR_SERVICE_HINT :{BLACK}Skip this order unless a service is needed
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Broken down
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr
@@ -2633,10 +2627,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Incompatible ra
STR_TRAIN_NO_POWER :{RED}No power
STR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Road Vehicle{P "" s}
@@ -2677,6 +2667,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Drag roa
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Center main view on road vehicle depot location
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Road vehicle selection list - click on vehicle for information
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Build the highlighted road vehicle
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New road vehicle now available!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Cost: {CURRENCY}{}Speed: {VELOCITY}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Name road vehicle
@@ -2748,6 +2740,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Show shi
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Center main view on ship's location
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Send ship to depot
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Show ship details
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}New ship now available!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr
STR_982F_NAME_SHIP :{BLACK}Name ship
@@ -2820,6 +2814,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Show air
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Center main view on aircraft's location
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Send aircraft to hangar
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Show aircraft details
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}New aircraft now available!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {COMMA} passengers, {COMMA} bags of mail{}Running Cost: {CURRENCY}/yr
STR_A030_NAME_AIRCRAFT :{WHITE}Name aircraft
@@ -2897,7 +2893,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this?
STR_NEWGRF_ADD :{BLACK}Add
STR_NEWGRF_ADD_TIP :{BLACK}Add a NewGRF file to the list
STR_NEWGRF_REMOVE :{BLACK}Remove
@@ -3135,10 +3130,4 @@ STR_MEASURE_AREA :{BLACK}Area: {N
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -36,7 +36,7 @@ STR_001A_COPPER_ORE :{G=m}Minério d
STR_001B_MAIZE :{G=m}Milho
STR_001C_FRUIT :{G=f}Fruta
STR_001D_DIAMONDS :{G=m}Diamante
STR_001E_FOOD :{G=f}Comida
STR_001E_FOOD :{G=m}Alimento
STR_001F_PAPER :{G=m}Papel
STR_0020_GOLD :{G=m}Ouro
STR_0021_WATER :{G=f}Água
@@ -53,37 +53,37 @@ STR_002B_BATTERIES :{G=f}Pilhas
STR_002C_PLASTIC :{G=m}Plástico
STR_002D_FIZZY_DRINKS :{G=m}Refrigerantes
STR_002E :
STR_002F_PASSENGER :{G=m}Passageiros
STR_0030_COAL :{G=m}Carvão
STR_0031_MAIL :{G=f}Cartas
STR_0032_OIL :{G=m}Petróleo
STR_0033_LIVESTOCK :{G=m}Gado
STR_0034_GOODS :{G=m}Bens
STR_0035_GRAIN :{G=m}Grãos
STR_0036_WOOD :{G=f}Madeira
STR_0037_IRON_ORE :{G=m}Minério de ferro
STR_0038_STEEL :{G=m}Aço
STR_0039_VALUABLES :{G=m}Dinheiro
STR_003A_COPPER_ORE :{G=m}Minério de cobre
STR_003B_MAIZE :{G=m}Milho
STR_003C_FRUIT :{G=f}Fruta
STR_003D_DIAMOND :{G=m}Diamante
STR_003E_FOOD :{G=f}Comida
STR_003F_PAPER :{G=m}Papel
STR_0040_GOLD :{G=m}Ouro
STR_0041_WATER :{G=f}Água
STR_0042_WHEAT :{G=m}Trigo
STR_0043_RUBBER :{G=f}Borracha
STR_0044_SUGAR :{G=m}Açúcar
STR_0045_TOY :{G=m}Brinquedos
STR_0046_CANDY :{G=m}Doces
STR_0047_COLA :{G=f}Cola
STR_0048_COTTON_CANDY :{G=m}Algodão doce
STR_0049_BUBBLE :{G=f}Bolhas
STR_004A_TOFFEE :{G=m}Caramelo
STR_004B_BATTERY :{G=f}Pilhas
STR_004C_PLASTIC :{G=m}Plástico
STR_004D_FIZZY_DRINK :{G=m}Refrigerantes
STR_002F_PASSENGER :{G=m}passageiros
STR_0030_COAL :{G=m}carvão
STR_0031_MAIL :{G=f}cartas
STR_0032_OIL :{G=m}petróleo
STR_0033_LIVESTOCK :{G=m}gado
STR_0034_GOODS :{G=m}bens
STR_0035_GRAIN :{G=m}grãos
STR_0036_WOOD :{G=f}madeira
STR_0037_IRON_ORE :{G=m}minério de ferro
STR_0038_STEEL :{G=m}aço
STR_0039_VALUABLES :{G=m}dinheiro
STR_003A_COPPER_ORE :{G=m}minério de cobre
STR_003B_MAIZE :{G=m}milho
STR_003C_FRUIT :{G=f}fruta
STR_003D_DIAMOND :{G=m}diamante
STR_003E_FOOD :{G=m}alimento
STR_003F_PAPER :{G=m}papel
STR_0040_GOLD :{G=m}ouro
STR_0041_WATER :{G=f}água
STR_0042_WHEAT :{G=m}trigo
STR_0043_RUBBER :{G=f}borracha
STR_0044_SUGAR :{G=m}açúcar
STR_0045_TOY :{G=m}brinquedos
STR_0046_CANDY :{G=m}doces
STR_0047_COLA :{G=f}cola
STR_0048_COTTON_CANDY :{G=m}algodão doce
STR_0049_BUBBLE :{G=f}bolhas
STR_004A_TOFFEE :{G=m}caramelo
STR_004B_BATTERY :{G=f}pilhas
STR_004C_PLASTIC :{G=m}plástico
STR_004D_FIZZY_DRINK :{G=m}refrigerantes
STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA} passageiro{P "" s}
STR_QUANTITY_COAL :{WEIGHT} de carvão
@@ -186,7 +186,7 @@ STR_00D7_GREEN :Verde
STR_00D8_DARK_GREEN :Verde Escuro
STR_00D9_BLUE :Azul
STR_00DA_CREAM :Creme
STR_00DB_MAUVE :Malva
STR_00DB_MAUVE :Preto
STR_00DC_PURPLE :Roxo
STR_00DD_ORANGE :Laranja
STR_00DE_BROWN :Marrom
@@ -214,7 +214,7 @@ STR_00F3_400M :{BLACK}{TINYFON
STR_00F4_500M :{BLACK}{TINYFONT}500m
STR_00F5_TRAINS :{BLACK}{TINYFONT}Trens
STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Automóveis
STR_00F7_SHIPS :{BLACK}{TINYFONT}Navios
STR_00F7_SHIPS :{BLACK}{TINYFONT}Embarcações
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Aeronaves
STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Rotas de Transporte
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Mina de Carvão
@@ -234,10 +234,10 @@ STR_0107_GOLD_MINE :{BLACK}{TINYFON
STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Indústria Alimentícia
STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Mina de Diamante
STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Mina de Cobre
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Plantação de Frutas
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Pomar
STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Plantação de Seringueiras
STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Poço Artesiano
STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Reservatório
STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Reservatório de Água
STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Serraria
STR_0110_COTTON_CANDY_FOREST :{BLACK}{TINYFONT}Floresta de Algodão Doce
STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Fábrica de Doces
@@ -316,7 +316,7 @@ STR_0153_SUBSIDIES :Subsídios
STR_UNITS_IMPERIAL :Imperial
STR_UNITS_METRIC :Métrico
STR_UNITS_SI :Sistema Internacional
STR_UNITS_SI :SI
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph
STR_UNITS_VELOCITY_METRIC :{COMMA} km/h
@@ -592,7 +592,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Chegada
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Chegada do primeiro veículo à estação de um oponente
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Acidentes / desastres
STR_0209_COMPANY_INFORMATION :{YELLOW}Informações da empresa
STR_NEWS_OPEN_CLOSE :{YELLOW}Abrir / fechar industrias
STR_020A_ECONOMY_CHANGES :{YELLOW}Alterações econômicas
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Avisos / informações dos veículos do jogador
STR_020C_NEW_VEHICLES :{YELLOW}Novos veículos
@@ -617,22 +616,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista o status de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista o status de '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório
STR_0227_RESET_LAND :{BLACK}Limpar Terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
STR_022B_RESET_LANDSCAPE :{BLACK}Limpar terreno
STR_022C_RESET_LANDSCAPE :{WHITE}Limpar Terreno
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de altitudes
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de altitudes
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Tem a certeza que deseja limpar o terreno?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Gerar terreno
STR_022F_TOWN_GENERATION :{BLACK}Gerar cidades
STR_0230_INDUSTRY_GENERATION :{BLACK}Gerar indústrias
@@ -732,7 +725,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Colocar
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar farol
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmissor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define área desértica.{} Pressione e segure CTRL para removê-la
STR_CREATE_LAKE :{BLACK}Define área com água.{} Faz um canal, a menos se CTRL for pressionado ao nível do mar, neste caso inundará ao redor
STR_CREATE_LAKE :{BLACK}Define área de água.{} Ela irá inundar quando no nível do mar
STR_0290_DELETE :{BLACK}Remover
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Remover esta cidade completamente
STR_0292_SAVE_SCENARIO :Salvar cenário
@@ -941,11 +934,11 @@ STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Selecion
STR_OPTIONS_RES :{BLACK}Resolução da tela
STR_OPTIONS_RES_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_RES_TIP :{BLACK}Selecionar a resolução da tela que deseja utilizar
STR_OPTIONS_RES_TIP :{BLACK}Selecione a resolução de tela que deseja utilizar
STR_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Formato da foto
STR_OPTIONS_SCREENSHOT_FORMAT_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_SCREENSHOT_FORMAT_TIP :{BLACK}Selecionar o formato de foto que deseja utilizar
STR_OPTIONS_SCREENSHOT_FORMAT_TIP :{BLACK}Selecione o formato de foto que deseja utilizar
STR_AUTOSAVE_1_MONTH :A cada mês
STR_AUTOSAVE_FAILED :{WHITE}Falha ao salvar automaticamente
@@ -1162,7 +1155,7 @@ STR_CHEAT_CHANGE_PLAYER :{LTBLUE}Jogar c
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Bulldozer mágico (destrói indústrias, etc.): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Os túneis poderão cruzar-se: {ORANGE}{STRING}
STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Permitir construção quando em pausa: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Aeronaves a jato não irão se acidentar (frequentemente) em aeroportos pequenos: {ORANGE} {STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Aeronaves a jato não irão acidentar (frequentemente) em aeroportos pequenos: {ORANGE} {STRING}
STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Mudar de clima: {ORANGE} {STRING}
STR_CHEAT_CHANGE_DATE :{LTBLUE}Alterar data: {ORANGE} {DATE_SHORT}
STR_CHEAT_SETUP_PROD :{LTBLUE}Ativar modificação de valores de produção: {ORANGE}{STRING}
@@ -1210,7 +1203,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Árvores
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Plantar árvores de tipo aleatório
STR_CANT_BUILD_CANALS :{WHITE}Impossível construir canais aqui...
STR_BUILD_CANALS_TIP :{BLACK}Construir canais.
STR_BUILD_CANALS_TIP :{BLACK}Construir canais
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Impossível construir eclusas aqui...
@@ -1274,7 +1267,7 @@ STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Os inte
STR_CONFIG_GAME_PRODUCTION :{WHITE}Modificar produção
TEMP_AI_IN_PROGRESS :{WHITE}Bem-vindo à nova IA, ainda em desenvolvimento. Se você encontrar problemas tire um printscreen e poste no fórum.
TEMP_AI_ACTIVATED :{WHITE}Atenção: esta nova IA está ainda em versão alfa! Atualmente, só funcionam caminhões e ônibus!
TEMP_AI_ACTIVATED :{WHITE}Atenção: esta nova IA está ainda em versão alpha! Atualmente, só funcionam caminhões e ônibus!
TEMP_AI_MULTIPLAYER :{WHITE}Atenção: esta função ainda é experimental (usando a nova IA). Por favor reporte quaisquer problemas para truelight@openttd.org.
############ network gui strings
@@ -1532,7 +1525,7 @@ STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Precisa
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construir ferrovias
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Construir ferrovias (elétricas)
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construir ferrovias (monotrilho)
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construir ferrovias MagLev
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construir ferrovias (trem-bala)
STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Selecionar Ponte Ferroviária
STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Impossível construir depósito aqui...
STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Impossível construir estação ferroviária aqui...
@@ -1544,7 +1537,7 @@ STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Orienta
STR_1015_RAILROAD_CONSTRUCTION :Construir ferrovias
STR_TOOLB_ELRAIL_CONSTRUCTION :Construir ferrovias (elétricas)
STR_1016_MONORAIL_CONSTRUCTION :Construir ferrovias (monotrilho)
STR_1017_MAGLEV_CONSTRUCTION :Construir ferrovias MagLev
STR_1017_MAGLEV_CONSTRUCTION :Construir ferrovias (trem-bala)
STR_1018_BUILD_RAILROAD_TRACK :{BLACK}Construir ferrovias
STR_1019_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Construir depósito (para construção e manutenção de trens)
STR_101A_BUILD_RAILROAD_STATION :{BLACK}Construir estação ferroviária
@@ -1574,7 +1567,7 @@ STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Impossí
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Orientação da Garagem
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Impossível construir garagem aqui...
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Impossível construir estação de ônibus...
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Impossível construir estação de caminhão
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Impossível construir carga de caminhões...
STR_180A_ROAD_CONSTRUCTION :Construir rodovias
STR_180B_BUILD_ROAD_SECTION :{BLACK}Construir trecho rodoviário
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Construir garagem (para construção e manutenção de automóveis)
@@ -1723,7 +1716,7 @@ STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Muito pe
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Muito perto de uma estação/local de carga já existente
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Muitas estações/áreas de carga nesta cidade
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Muitas estações/áreas de carga
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Muitas estações de ônibus
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Muitos pontos de ônibus
STR_3008B_TOO_MANY_TRUCK_STOPS :{WHITE}Muitos locais de carga
STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Muito perto de outra estação/local de carga
STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES}
@@ -1753,10 +1746,10 @@ STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION
STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} não aceita mais {STRING} ou {STRING}
STR_3040_NOW_ACCEPTS :{WHITE}{STATION} agora aceita {STRING}
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} agora aceita {STRING} e {STRING}
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Orientação do estação de ônibus
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Orientação da estação de caminhão
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Precisa demolir a estação de ônibus primeiro
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Precisa demolir a estação de caminhão
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Orientação do ponto de ônibus
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Orientação do local de carga
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Precisa demolir o ponto de ônibus primeiro
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Precisa demolir a área de carga primeiro
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} Estações
STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES}
STR_304A_NONE :{YELLOW}- Nenhuma -
@@ -1766,7 +1759,7 @@ STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Precisa
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Selecionar a orientação da estação ferroviária
STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Selecionar o número de linhas da estação ferroviária
STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}Selecionar o tamanho da estação ferroviária
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Selecionar orientação do estação de ônibus
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Selecionar orientação do ponto de ônibus
STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Selecionar orientação da área de carga
STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Centralizar visualização no local estação
STR_3054_SHOW_STATION_RATINGS :{BLACK}Exibir avaliações da estação
@@ -1780,7 +1773,7 @@ STR_305E_RAILROAD_STATION :Estação ferro
STR_305F_AIRCRAFT_HANGAR :Hangar
STR_3060_AIRPORT :Aeroporto
STR_3061_TRUCK_LOADING_AREA :Área de carga de caminhões
STR_3062_BUS_STATION :Estação de ônibus
STR_3062_BUS_STATION :Ponto de ônibus
STR_3063_SHIP_DOCK :Doca
STR_3064_HIGHLIGHT_COVERAGE_AREA :{BLACK}Destacar área de cobertura da construção proposta
STR_3065_DON_T_HIGHLIGHT_COVERAGE :{BLACK}Não destacar área de cobertura da construção proposto
@@ -1805,7 +1798,6 @@ STR_3804_WATER :Água
STR_3805_COAST_OR_RIVERBANK :Costa ou margem
STR_3806_SHIP_DEPOT :Depósito naval
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Impossível construir na água
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Deve demolir o canal primeiro
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Salvar Jogo
@@ -1882,9 +1874,9 @@ STR_482E_NEW_BEING_PLANTED_NEAR :{BLACK}{BIGFONT
STR_482F_COST :{BLACK}Custo: {YELLOW}{CURRENCY}
STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Impossível construir este tipo de indústria aqui...
STR_4831_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...a floresta só pode ser plantada acima do nível de neve
STR_4832_ANNOUNCES_IMMINENT_CLOSURE :{BLACK}{BIGFONT}{INDUSTRY} anuncia o fechamento!
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Problemas de abastecimento forçaram {INDUSTRY} a anunciar o fechamento!
STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Falta de árvores nas proximidades forçaram {INDUSTRY} a anunciar o fechamento!
STR_4832_ANNOUNCES_IMMINENT_CLOSURE :{BLACK}{BIGFONT}{INDUSTRY} anuncia falência iminente!
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Problemas de abastecimento forçaram {INDUSTRY} a anunciar falência iminente!
STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Falta de árvores nas proximidades forçaram {INDUSTRY} a anunciar falência iminente!
STR_4835_INCREASES_PRODUCTION :{BLACK}{BIGFONT}{INDUSTRY} aumenta a produção!
STR_4836_NEW_COAL_SEAM_FOUND_AT :{BLACK}{BIGFONT}Nova jazida de carvão encontrada em {INDUSTRY}!{}A expectativa é dobrar a produção!
STR_4837_NEW_OIL_RESERVES_FOUND :{BLACK}{BIGFONT}Novas reservas de petróleo encontradas em {INDUSTRY}!{}A expectativa é dobrar a produção!
@@ -2222,9 +2214,9 @@ STR_LIVERY_TRAIN_TIP :{BLACK}Exibir e
STR_LIVERY_ROADVEH_TIP :{BLACK}Exibir os esquemas de cor de automóveis
STR_LIVERY_SHIP_TIP :{BLACK}Exibir esquemas de cor de embarcação
STR_LIVERY_AIRCRAFT_TIP :{BLACK}Exibir esquemas de cor de aviões
STR_LIVERY_PRIMARY_TIP :{BLACK}Escolha a cor principal para o esquema selecionado
STR_LIVERY_SECONDARY_TIP :{BLACK}Escolha a cor secundária para o esquema selecionado
STR_LIVERY_PANEL_TIP :{BLACK}Selecionar um esquema de cores para mudar, ou múltiplos esquemas com CTRL+clique. Marque a opção para utilizar o esquema
STR_LIVERY_PRIMARY_TIP :{BLACK}Seleciona a cor principal para o esquema selecionado
STR_LIVERY_SECONDARY_TIP :{BLACK}Seleciona a cor secundária para o esquema selecionado
STR_LIVERY_PANEL_TIP :{BLACK}Selecione um esquema a mudar, ou múltiplos esquemas com CTRL+clique. Marque a opção para utilizar o esquema
##id 0x8000
STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Vapor)
@@ -2555,7 +2547,7 @@ STR_8826_GO_TO :{BLACK}Ir Para
STR_8827_FULL_LOAD :{BLACK}Carga
STR_8828_UNLOAD :{BLACK}Descarga
STR_REFIT :{BLACK}Readaptar
STR_REFIT_TIP :{BLACK}Selecionar a adaptação na ordem atual. CTRL + Clique para remover a instrução
STR_REFIT_TIP :{BLACK}Selecione a adaptação na ordem atual. CTRL + Clique para remover a instrução
STR_REFIT_ORDER :(Readaptar para {STRING})
STR_8829_ORDERS :{WHITE}{VEHICLE} (Ordens)
STR_882A_END_OF_ORDERS :{SETX 10}- - Fim de Ordens - -
@@ -2611,6 +2603,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Inserir
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}A ordem selecionada fará com que o veículo espere carregar completamente
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}A ordem selecionada forçará o veículo a descarregar
STR_SERVICE_HINT :{BLACK}Saltar esta ordem a menos que seja necessário manutenção
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nov{G o a} {STRING} agora disponível!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Custo: {CURRENCY} Peso: {WEIGHT_S}{}Velocidade: {VELOCITY} Potência: {POWER}{}Custo de circulação: {CURRENCY}/ano{}Capacidade: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Quebrado
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Idade: {LTBLUE}{STRING}{BLACK} Custo de circulação: {LTBLUE}{CURRENCY}/ano
@@ -2637,10 +2631,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Tipo de ferrovi
STR_TRAIN_NO_POWER :{RED}Sem força
STR_TRAIN_START_NO_CATENARY :Essa linha não tem energia, portanto o trem não parte
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Novo {STRING} agora disponível!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Novo {STRING} agora disponível! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Automóvel no caminho
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Automóve{P l is}
@@ -2681,6 +2671,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Arraste
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centrar visualização na localização da garagem
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Lista de automóveis - clique num automóvel para informações
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Construir o veículo selecionado
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Novo automóvel agora disponível!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Custo: {CURRENCY}{}Velocidade: {VELOCITY}{}Custo de circulação: {CURRENCY}/ano{}Capacidade: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Renomear automóvel
@@ -2752,6 +2744,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Exibir o
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centrar visualização na localização da embarcação
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Enviar embarcação para o depósito. CTRL+clique fará apenas manutenção
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Exibir detalhes da embarcação
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova embarcação agora disponível!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Custo: {CURRENCY} Velocidade Máx.: {VELOCITY}{}Capacidade: {CARGO}{}Custo de circulação: {CURRENCY}/ano
STR_982F_NAME_SHIP :{BLACK}Renomear embarcação
@@ -2824,6 +2818,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Exibir o
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centrar visualização na localização da aeronave
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Enviar aeronave para o hangar
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Exibir detalhes da aeronave
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova aeronave agora disponível!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Custo: {CURRENCY} Velocidade Máx.: {VELOCITY}{}Capacidade: {COMMA} passageiros, {COMMA} sacos de correio{}Custo de circulação: {CURRENCY}/ano
STR_A030_NAME_AIRCRAFT :{WHITE}Renomear aeronave
@@ -2880,7 +2876,7 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Emprést
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Número de veículos: Incluindo automóveis, trens, embarcações e aeronaves.
STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Número de segmentos de estação. Cada parte de uma estação (ex. estação ferroviária, estação de ônibus, aeroporto) é contado, mesmo se eles estiverem ligados a uma estação.
STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Número de segmentos de estação. Cada parte de uma estação (ex. estação ferroviária, ponto de ônibus, aeroporto) é contado, mesmo se eles estiverem ligados a uma estação.
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}O lucro do veículo com o rendimento menor (de todos os veículos com mais de 2 anos)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Dinheiro conseguido no mês com os lucros mais baixos dos últimos 12 trimestres
STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Dinheiro conseguido no mês com os lucros mais altos dos últimos 12 trimestres
@@ -2901,7 +2897,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}SomaMD5 (verf. de segurança): {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Você está prestes a efetuar alterações neste jogo atual; isto pode danificar o OpenTTD. {}Tem absoluta certeza que deseja fazer isto?
STR_NEWGRF_ADD :{BLACK}Adicionar
STR_NEWGRF_ADD_TIP :{BLACK}Adiciona um NewGRF à lista
STR_NEWGRF_REMOVE :{BLACK}Remover
@@ -3000,11 +2995,11 @@ STR_REPLACE_VEHICLES_START :{BLACK}Iniciar
STR_REPLACE_VEHICLES_STOP :{BLACK}Parar Substituição
STR_NOT_REPLACING :{BLACK}Não substituindo
STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Nenhum veículo selecionado
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Selecionar o tipo de motor para substituir
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Selecionar o novo tipo de motor para substituir o que selecionou à esquerda
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Selecione o tipo de motor para substituir
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Selecione o novo tipo de motor para substituir o que selecionou à esquerda
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Pressione para parar a subsituição do tipo de motor que selecionou à esquerda
STR_REPLACE_HELP_START_BUTTON :{BLACK}Pressione para iniciar a substituição do tipo de motor que selecionou à esquerda, com o tipo de motor selecionado à direita
STR_REPLACE_HELP_RAILTYPE :{BLACK}Escolha o tipo de carga para o qual deseja efetuar a substituição dos motores
STR_REPLACE_HELP_RAILTYPE :{BLACK}Selecione o tipo de carga para o qual deseja efetuar a substituição dos motores
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Exibe o tipo de motor que substituirá o que está selecionado à esquerda, se algum
STR_REPLACE_HELP :{BLACK}Permite substituir um tipo de motor por outro tipo, quando trens do tipo original entram num depósito
STR_REPLACE_REMOVE_WAGON :{BLACK}Remoção de vagões: {ORANGE}{SKIP}{STRING}
@@ -3139,10 +3134,4 @@ STR_MEASURE_AREA :{BLACK}Area: {N
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Comprimento: {NUM}{}Diferença de Altura: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Diferença de altura: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -297,7 +297,6 @@ STR_0140_NEW_GAME :{BLACK}Нова
STR_0141_LOAD_GAME :{BLACK}Отвори игра
STR_SINGLE_PLAYER :{BLACK}Сам играч
STR_MULTIPLAYER :{BLACK}Много играчи
STR_SCENARIO_EDITOR :{BLACK}Редактор сценарии
STR_64 :64
STR_128 :128
@@ -592,7 +591,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Пър
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Първо пристигане на превозно средство в конкурентна станция
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Инциденти / бедствия
STR_0209_COMPANY_INFORMATION :{YELLOW}Информация за компанията
STR_NEWS_OPEN_CLOSE :{YELLOW}Отворени / затворени промишлености
STR_020A_ECONOMY_CHANGES :{YELLOW}Промени в икономиката
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Съвет / информация за превозните средства
STR_020C_NEW_VEHICLES :{YELLOW}Нови превозни средства
@@ -617,22 +615,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достигна статус '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} от {COMPANY} достигна статус '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Създай сценарий
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор на сценарии
STR_0223_LAND_GENERATION :{WHITE}Генератор на терен
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Случаен терен
STR_0227_RESET_LAND :{BLACK}Изчисти терена
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличи площа на терена, за да го понижиш/повишиш
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Намали площа на терена, за да го понижиш/повишиш
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Генерирай случаен терен
STR_022B_RESET_LANDSCAPE :{BLACK}Изчисти терена
STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Ползвай топо-карта
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Ползвай топо-карта
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Желаете ли да изчистите терена?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен
STR_022F_TOWN_GENERATION :{BLACK}Създаване на град
STR_0230_INDUSTRY_GENERATION :{BLACK}Създаване на индустрия
@@ -732,7 +724,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Пост
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Поставяне фар
STR_028E_PLACE_TRANSMITTER :{BLACK}Постави предавател
STR_028F_DEFINE_DESERT_AREA :{BLACK}Избери пустинен терен.{}Задръж CTRL за да го премахнеш.
STR_CREATE_LAKE :{BLACK}Определи водна площ.{}Построи канал, освем когато CTRL е натиснат на морско ниво, когато ще наводни околната среда в замяна
STR_CREATE_LAKE :{BLACK}Посочване на водна зона.{}Ще наводни съседните ако са на морското ниво
STR_0290_DELETE :{BLACK}Изтрий
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Премахни напълно града
STR_0292_SAVE_SCENARIO :Запис на сценарий
@@ -1210,7 +1202,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Дърв
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Постави дървета от произволен тип
STR_CANT_BUILD_CANALS :{WHITE}Тук не може да се строят канали...
STR_BUILD_CANALS_TIP :{BLACK}Построи канал.
STR_BUILD_CANALS_TIP :{BLACK}Строене на канали. Натиснете CTRL за да поставите морска плочка (само на нивото на морето).
STR_LANDINFO_CANAL :Канал
STR_CANT_BUILD_LOCKS :{WHITE}Тук не може да се строят шлюзове...
@@ -1423,8 +1415,6 @@ STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Не с
STR_NETWORK_ERR_NOSERVER :{WHITE} Не може да открия мрежови игри
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Сървърът не отговори на заявката
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Не може да се свърже поради различие в NewGRF
STR_NETWORK_ERR_DESYNC :{WHITE} Синхронизацията на мрежовата игра се провали
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Връзката с мрежовата игра се загуби
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Не може да зареди играта
STR_NETWORK_ERR_SERVER_START :{WHITE} Сървъра не може да бъде стартиран
STR_NETWORK_ERR_CLIENT_START :{WHITE} Не може да се свърже
@@ -1803,7 +1793,6 @@ STR_3804_WATER :Вода
STR_3805_COAST_OR_RIVERBANK :Бряг или поречие
STR_3806_SHIP_DEPOT :Корабно депо
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Не може да бъде построено във водата
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Трябва да разрушиш каналът първо
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Запази играта
@@ -1829,7 +1818,7 @@ STR_4011_LOAD_HEIGHTMAP :{WHITE}Заре
STR_4800_IN_THE_WAY :{WHITE}{STRING} пречи
STR_4801 :{WHITE}{INDUSTRY}
STR_4802_COAL_MINE :Мина за въглища
STR_4803_POWER_STATION :Електроцентрала
STR_4803_POWER_STATION :
STR_4804_SAWMILL :Дъскорезница
STR_4805_FOREST :Гора
STR_4806_OIL_REFINERY :Нефтена рафинерия
@@ -2609,6 +2598,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Доба
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Изчакай на избраното назначение до пълно зареждане с товар
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Разтоварва на избраното назначение целия товар
STR_SERVICE_HINT :{BLACK}Пропусни освен ако е необходим ремонт
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Нов {STRING} вече е достъпен!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Цена: {CURRENCY} Тегло: {WEIGHT_S}{}Скорост: {VELOCITY} Мощност: {POWER}{}Разход: {CURRENCY}/г.{}Капацитет: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Развален
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Възраст: {LTBLUE}{STRING}{BLACK} Оперативни разходи: {LTBLUE}{CURRENCY}/г.
@@ -2635,10 +2626,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Несъвме
STR_TRAIN_NO_POWER :{RED}Няма мощност
STR_TRAIN_START_NO_CATENARY :Влака не може да тръгне, защото ЖП линията няма catenary
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Нов {STRING} е на разположение!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Нов {STRING} е на разположение! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Кола на пътя
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Кол{P а и}
@@ -2679,6 +2666,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Прем
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Фокусирай общия план върху местонахождението на МПС-депото
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Списък с избор на МПС-та - натисни върху МПС за информация
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Купи посоченото МПС
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Ново МПС излезе на пазара!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Цена: {CURRENCY}{}Скорост: {VELOCITY}{}Оперативен разход: {CURRENCY}/год{}Вместимост: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Преименувай МПС-то
@@ -2750,6 +2739,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Пока
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Фокусирай общия план върху местонахождението на кораба
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Прати кораба в депото
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Покажи детайлите за кораба
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Нов кораб излезе на пазара!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Макс. Скорост: {VELOCITY}{}Вместимост: {CARGO}{}Разход: {CURRENCY}/год.
STR_982F_NAME_SHIP :{BLACK}Наименувай кораба
@@ -2822,6 +2813,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Марш
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Центриране на главния прозорец върху самолета
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Изпращане на самолета в хангар
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Информация за самолета
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Нов самолет е достъпен!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Цена: {CURRENCY} Макс. скорост: {VELOCITY}{}Капацитет: {COMMA} пътника, {COMMA} чувала поща{}Разход: {CURRENCY}/г.
STR_A030_NAME_AIRCRAFT :{WHITE}Име на самолет
@@ -2899,7 +2892,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5 сума: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}На път си да извършиш промени в активна игра; това може да крашне OpenTTD.{}Напълно ли си сигурен в това?
STR_NEWGRF_ADD :{BLACK}Добави
STR_NEWGRF_ADD_TIP :{BLACK}Добавяне на NewGRF файл към списъка
STR_NEWGRF_REMOVE :{BLACK}Махни
@@ -3137,10 +3129,4 @@ STR_MEASURE_AREA :{BLACK}Площ
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Дължина: {NUM}{}Разлика във височината: {NUM} м
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Площ: {NUM} x {NUM}{}Разлика във височината: {NUM} м
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -164,7 +164,7 @@ STR_TRANSLATED_BY :{BLACK} Traduc
STR_00C5 :{BLACK}{CROSS}
STR_00C6 :{SILVER}{CROSS}
STR_00C7_QUIT :{WHITE}Surt
STR_00C7_QUIT :{WHITE}Sortir
STR_00C8_YES :{BLACK}Si
STR_00C9_NO :{BLACK}No
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Estàs segur que vols abandonar aquest joc i tornar a {STRING}?
@@ -213,7 +213,7 @@ STR_00F4_500M :{BLACK}{TINYFON
STR_00F5_TRAINS :{BLACK}{TINYFONT}Trens
STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Vehicles de carretera
STR_00F7_SHIPS :{BLACK}{TINYFONT}Vaixells
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Avions
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Aeronaus
STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Rutes de Transport
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Mina de Carbó
STR_00FB_POWER_STATION :{BLACK}{TINYFONT}Central Tèrmica
@@ -328,15 +328,15 @@ STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton{P a es}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} ton{P a es}
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} tona{P "" s}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tone{P "" s}
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} galó{P "" ns}
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} galó{P "" s}
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litre{P "" s}
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
@@ -359,7 +359,7 @@ STR_015B_OPENTTD :{WHITE}Quant a
STR_015C_SAVE_GAME :Desa el joc
STR_015D_LOAD_GAME :Carrega el joc
STR_015E_QUIT_GAME :Abandona el joc
STR_015F_QUIT :Surt
STR_015F_QUIT :Sortir
STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Estàs segur que vols abandonar aquest joc?
STR_0161_QUIT_GAME :{WHITE}Abandona el Joc
STR_SORT_ORDER_TIP :{BLACK}Selecciona ordre de classificació (descendent/ascendent)
@@ -440,7 +440,7 @@ STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}Mostra l
STR_017B_DISPLAY_LIST_OF_COMPANY :{BLACK}Mostra la llista de trens de l'empresa
STR_017C_DISPLAY_LIST_OF_COMPANY :{BLACK}Mostra la llista de vehicles de l'empresa
STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}Mostra la llista de vaixells de l'empresa
STR_017E_DISPLAY_LIST_OF_COMPANY :{BLACK}Mostra la llista d'avions de l'empresa
STR_017E_DISPLAY_LIST_OF_COMPANY :{BLACK}Mostra la llista d'aeronaus de l'empresa
STR_017F_ZOOM_THE_VIEW_IN :{BLACK}Apropar-se
STR_0180_ZOOM_THE_VIEW_OUT :{BLACK}Allunyar-se
STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Construeix vies
@@ -458,7 +458,7 @@ STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Títol d
STR_STICKY_BUTTON :{BLACK}Marca aquesta finestra com a no eliminable pel 'Tanca totes les Finestres'
STR_RESIZE_BUTTON :{BLACK}Prem i arrossega per canviar el tamany de la finestra
STR_SAVELOAD_HOME_BUTTON :{BLACK}Prem aquí per anar a la carpeta per defecte actual de desa/carrega
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Enderroca edificis, etc. en un quadre de terreny
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolició d'edificis etc. en un quadre de terreny
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Rebaixa una cantonada del terreny
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Eleva una cantonada del terreny
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de desplaçament - desplaça la llista amunt/avall
@@ -478,7 +478,7 @@ STR_AGE_RED :{RED}{COMMA} an
############ range for service numbers ends
STR_019C_ROAD_VEHICLE :Vehicle
STR_019D_AIRCRAFT :Avió
STR_019D_AIRCRAFT :Aeronau
STR_019E_SHIP :Vaixell
STR_019F_TRAIN :Tren
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} s'està envellint
@@ -590,7 +590,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arribad
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arribada del 1er. vehicle a una estació competidora
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Accidents / desastres
STR_0209_COMPANY_INFORMATION :{YELLOW}Informació de l'Empresa
STR_NEWS_OPEN_CLOSE :{YELLOW}Obrir / tancar d'indústries
STR_020A_ECONOMY_CHANGES :{YELLOW}Canvis de l'Economia
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Avisos / informació dels teus vehicles
STR_020C_NEW_VEHICLES :{YELLOW}Nous vehicles
@@ -600,7 +599,7 @@ STR_020F_GENERAL_INFORMATION :{YELLOW}Informa
STR_MESSAGES_ALL :{YELLOW}Adjust per tots els tipus de missatge (actiu/inactiu/resum)
STR_MESSAGE_SOUND :{YELLOW}Emetre so per als nous missatges resumits
STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...massa lluny del destí previ
STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Principals empreses en aconseguir el Nivell {NUM}{}({STRING} )
STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Principals Empreses en asolir el Nivell {NUM}{}({STRING} )
STR_TOP_COMPANIES_NETWORK_GAME :{BIGFONT}{BLACK}Taula de Lliga d'Empreses a {NUM}
STR_0212 :{BIGFONT}{COMMA}.
STR_0213_BUSINESSMAN :Empresari
@@ -615,22 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' !
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crea un Escenari
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor d'Escenaris
STR_0223_LAND_GENERATION :{WHITE}Generador de Terreny
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreny Aleatori
STR_0227_RESET_LAND :{BLACK}Restableix Terreny
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori
STR_022B_RESET_LANDSCAPE :{BLACK}Restableix paisatge
STR_022C_RESET_LANDSCAPE :{WHITE}Restablir Paisatge
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Utilitza un mapa d'alçades
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utilitza un mapa d'alçades
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Estàs segur que vols restablir el paisatge?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges
STR_022F_TOWN_GENERATION :{BLACK}Generació de Poblacions
STR_0230_INDUSTRY_GENERATION :{BLACK}Generació d'indústries
@@ -730,14 +723,14 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Situa à
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Situa un far
STR_028E_PLACE_TRANSMITTER :{BLACK}Situa un repetidor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Defineix àrea de desert.{}Prem i mantingues la tecla CTRL per treure'l
STR_CREATE_LAKE :{BLACK}Defineix l'area d'aigua.{}Fa un canal, excepte si CTRL està apretat al nivell del mar, llavors s'inundaran els voltants
STR_CREATE_LAKE :{BLACK}Defineix àrea d'aigua.{}Inundarà els voltants si és a nivell del mar
STR_0290_DELETE :{BLACK}Esborra
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Esborra totalment aquesta població
STR_0292_SAVE_SCENARIO :Desa l'escenari
STR_0293_LOAD_SCENARIO :Carrega un escenari
STR_0294_QUIT_EDITOR :Surt de l'editor
STR_0294_QUIT_EDITOR :Sortir de l'editor
STR_0295 :
STR_0296_QUIT :Surt
STR_0296_QUIT :Sortir
STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Desa l'escenari, carrega un escenari, abandona l'editor d'escenaris, sortir
STR_0298_LOAD_SCENARIO :{WHITE}Carrega un Escenari
STR_0299_SAVE_SCENARIO :{WHITE}Desa l'Escenari
@@ -745,7 +738,7 @@ STR_029A_PLAY_SCENARIO :{BLACK}Juga un
STR_PLAY_HEIGHTMAP :{BLACK}Juga un mapa d'alçades
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Comença un nou joc, utilitzant un mapa d'alçades com a terreny
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Estàs segur que vols sortir d'aquest escenari ?
STR_029C_QUIT_EDITOR :{WHITE}Surt de l'Editor
STR_029C_QUIT_EDITOR :{WHITE}Sortir de l'Editor
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...només es pot construir en poblacions de més de 1200 hab.
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Retarda la data d'inici 1 any
STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Avança la data d'inici 1 any
@@ -776,7 +769,7 @@ STR_CHECKMARK :{CHECKMARK}
STR_02C3_GAME_OPTIONS :Opcions del Joc
STR_02C5_DIFFICULTY_SETTINGS :Paràmetres de dificultat
STR_02C7_CONFIG_PATCHES :Configura pedaços
STR_NEWGRF_SETTINGS :Extensions NewGRF
STR_NEWGRF_SETTINGS :Configuracions de Newgrf
STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Mostra els noms de les poblacions
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Mostra els noms de les estacions
@@ -842,22 +835,22 @@ STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Seleccio
STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Mostra les opcions del joc
STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Mostra les opcions de dificultat
STR_0303_START_A_NEW_GAME_USING :{BLACK}Comença un joc nou, utilitzant un escenari personalitzat
STR_0304_QUIT :{BLACK}Surt
STR_0305_QUIT_OPENTTD :{BLACK}Surt d'OpenTTD
STR_0304_QUIT :{BLACK}Sortir
STR_0305_QUIT_OPENTTD :{BLACK}Sortir d'OpenTTD
STR_0307_OPENTTD :{WHITE}OpenTTD {REV}
STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...només es pot construir en poblacions
STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Selecciona l'estil de paisatge 'temperat'
STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Selecciona l'estil de paisatge 'subàrtic'
STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Selecciona l'estil de paisatge 'subtropical'
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Selecciona l'estil de paisatge 'toyland'
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financia la construcció d'una nova indústria
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Patrocina la construcció d'una nova indústria
############ range for menu starts
STR_INDUSTRY_DIR :Directori d'indústries
STR_0313_FUND_NEW_INDUSTRY :Financia una nova indústria
STR_0313_FUND_NEW_INDUSTRY :Patrocina una nova indústria
############ range ends here
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Financia una nova indústria
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Patrocina una nova indústria
STR_JUST_STRING :{STRING}
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...només es pot construir en poblacions
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...només es pot construir en àrees de selva tropical
@@ -902,7 +895,7 @@ STR_TOWNNAME_CATALAN :Català
STR_CURR_GBP :Lliures (£)
STR_CURR_USD :Dòlars ($)
STR_CURR_EUR :Euro (€)
STR_CURR_EUR :Euros (€)
STR_CURR_YEN :Iens (¥)
STR_CURR_ATS :Shillings Austríacs (ATS)
STR_CURR_BEF :Francs Belgues (BEF)
@@ -910,7 +903,7 @@ STR_CURR_CHF :Francs Suissos
STR_CURR_CZK :Corones Txeques (CZK)
STR_CURR_DEM :Marcs Alemanys (DEM)
STR_CURR_DKK :Corones Daneses (DKK)
STR_CURR_ESP :Pesseta (ESP)
STR_CURR_ESP :Peseta (ESP)
STR_CURR_FIM :Marcs Finesos (FIM)
STR_CURR_FRF :Franc (FRF)
STR_CURR_GRD :Dracmes Gregues (GRD)
@@ -920,7 +913,7 @@ STR_CURR_ITL :Lires Italianes
STR_CURR_NLG :Florins Holandesos (NLG)
STR_CURR_NOK :Corones Noruegues (NOK)
STR_CURR_PLN :Zloty Polac (PLN)
STR_CURR_ROL :Leu Romanès (ROL)
STR_CURR_ROL :Leu RomanÚs (ROL)
STR_CURR_RUR :Rubles Russos (RUR)
STR_CURR_SIT :Eslovè Tolar (SIT)
STR_CURR_SEK :Corones Sueques (SEK)
@@ -991,24 +984,24 @@ STR_TRAIN_HAS_TOO_FEW_ORDERS :{WHITE}Tren {CO
STR_TRAIN_HAS_VOID_ORDER :{WHITE}Tren {COMMA} té una ordre buida
STR_TRAIN_HAS_DUPLICATE_ENTRY :{WHITE}Tren {COMMA} té ordres duplicades
STR_TRAIN_HAS_INVALID_ENTRY :{WHITE}Tren {COMMA} té una estació incorrecta en les ordres
STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Vehicle {COMMA} té massa poques ordres a la planificació
STR_ROADVEHICLE_HAS_VOID_ORDER :{WHITE}Vehicle {COMMA} té una ordre buida
STR_ROADVEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Vehicle {COMMA} té ordres duplicades
STR_ROADVEHICLE_HAS_INVALID_ENTRY :{WHITE}Vehicle {COMMA} té una estació incorrecta en les ordres
STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Vehicle Rodat {COMMA} té massa poques ordres a la planificació
STR_ROADVEHICLE_HAS_VOID_ORDER :{WHITE}Vehicle Rodat {COMMA} té una ordre buida
STR_ROADVEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Vehicle Rodat {COMMA} té ordres duplicades
STR_ROADVEHICLE_HAS_INVALID_ENTRY :{WHITE}Vehicle Rodat {COMMA} té una estació incorrecta en les ordres
STR_SHIP_HAS_TOO_FEW_ORDERS :{WHITE}Vaixell {COMMA} té massa poques ordres a la planificació
STR_SHIP_HAS_VOID_ORDER :{WHITE}Vaixell {COMMA} té una ordre buida
STR_SHIP_HAS_DUPLICATE_ENTRY :{WHITE}Vaixell {COMMA} té ordres duplicades
STR_SHIP_HAS_INVALID_ENTRY :{WHITE}Vaixell {COMMA} té una estació incorrecta en les ordres
STR_AIRCRAFT_HAS_TOO_FEW_ORDERS :{WHITE}L'avió {COMMA} té massa poques ordres a la planificació
STR_AIRCRAFT_HAS_VOID_ORDER :{WHITE}L'avió {COMMA} té una ordre buida
STR_AIRCRAFT_HAS_DUPLICATE_ENTRY :{WHITE}L'avió {COMMA} té ordres duplicades
STR_AIRCRAFT_HAS_INVALID_ENTRY :{WHITE}L'avió {COMMA} té una estació incorrecta a les ordres
STR_AIRCRAFT_HAS_TOO_FEW_ORDERS :{WHITE}Aeronau {COMMA} té massa poques ordres a la planificació
STR_AIRCRAFT_HAS_VOID_ORDER :{WHITE}Aeronau {COMMA} té una ordre buida
STR_AIRCRAFT_HAS_DUPLICATE_ENTRY :{WHITE}Aeronau {COMMA} has duplicate orders
STR_AIRCRAFT_HAS_INVALID_ENTRY :{WHITE}Aeronau {COMMA} té una estació incorrecta en les ordres
# end of order system
STR_TRAIN_AUTORENEW_FAILED :{WHITE}Autorenovació ha fallat al tren {COMMA} (límit de diners)
STR_ROADVEHICLE_AUTORENEW_FAILED :{WHITE}Autorenovació ha fallat a l'automòbil {COMMA} (límit de diners)
STR_SHIP_AUTORENEW_FAILED :{WHITE}Autorenovació ha fallat al vaixell {COMMA} (límit de diners)
STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}L'autorenovació ha fallat en l'avió {COMMA} (límit de diners)
STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Autorenovació ha fallat a l'aeronau {COMMA} (límit de diners)
STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}El tren {COMMA} és massa llarg després del canvi
STR_CONFIG_PATCHES :{BLACK}Configura Pedaços
@@ -1094,12 +1087,12 @@ STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Prefere
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Max trens per jugador: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Max automòbils per jugador: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_AIRCRAFT :{LTBLUE}Max avions per jugador: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_AIRCRAFT :{LTBLUE}Max aeronaus per jugador: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_SHIPS :{LTBLUE}Max vaixells per jugador: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_TRAINS :{LTBLUE}Desactiva trens per l'ordinador: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH :{LTBLUE}Desactiva automòbils per a l'ordinador: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT :{LTBLUE}Desactiva els avions per l'ordinador: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT :{LTBLUE}Desactiva aeronaus per l'ordinador: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Desactiva vaixells per l'ordinador: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Activa nova IA (alfa): {ORANGE}{STRING}
@@ -1109,8 +1102,8 @@ STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Interva
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Interval de manteniment per defecte dels trens: {ORANGE}desactivat
STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Interval de manteniment per defecte dels automòbils: {ORANGE}{STRING} dies/%
STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Interval de manteniment per defecte dels automòbils: {ORANGE}desactivat
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Interval de manteniment per defecte dels avions: {ORANGE}{STRING} dies/%
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Interval de manteniment per defecte dels avions: {ORANGE}desactivat
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Interval de manteniment per defecte de les aeronaus: {ORANGE}{STRING} dies/%
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Interval de manteniment per defecte de les aeronaus: {ORANGE}desactivat
STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Interval de manteniment per defecte dels vaixells: {ORANGE}{STRING} dies/%
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Interval de manteniment per defecte dels vaixells: {ORANGE}desactivat
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Desactiva manteniment quan les avaries s'estableixen a cap: {ORANGE}{STRING}
@@ -1200,15 +1193,15 @@ STR_RANDOM_INDUSTRIES_TIP :{BLACK}Omple el
STR_CAN_T_GENERATE_INDUSTRIES :{WHITE}No es poden generar indústries...
STR_LANDSCAPING_TOOLBAR_TIP :{BLACK}Obre la barra d'eines del terreny per elevar/rebaixar nivell, plantar arbres, etc.
STR_LANDSCAPING_TOOLBAR :{WHITE}Creació de paisatge
STR_LEVEL_LAND_TOOLTIP :{BLACK}Nivella el terreny
STR_LANDSCAPING_TOOLBAR :{WHITE}Creant paisatge
STR_LEVEL_LAND_TOOLTIP :{BLACK}Nivell de terreny
STR_TREES_RANDOM_TYPE :{BLACK}Arbres de tipus aleatori
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Situar arbres de tipus aleatori
STR_CANT_BUILD_CANALS :{WHITE}Aquí no es poden construir canals...
STR_BUILD_CANALS_TIP :{BLACK}Construir canals.
STR_BUILD_CANALS_TIP :{BLACK}Construeix canals
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Aquí no es pot construir una resclosa...
@@ -1237,23 +1230,23 @@ STR_MESSAGES_DISABLE_ALL :{BLACK}Desactiv
STR_MESSAGES_ENABLE_ALL :{BLACK}Activa tots
STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Construeix Mina de Carbó
STR_CONSTRUCT_FOREST_TIP :{BLACK}Planta un Bosc
STR_CONSTRUCT_FOREST_TIP :{BLACK}Planta Bosc
STR_CONSTRUCT_OIL_RIG_TIP :{BLACK}Construeix una Plataforma Petrolífera
STR_CONSTRUCT_FARM_TIP :{BLACK}Financia Granja
STR_CONSTRUCT_FARM_TIP :{BLACK}Funda Granja
STR_CONSTRUCT_COPPER_ORE_MINE_TIP :{BLACK}Construeix una Mina de Coure
STR_CONSTRUCT_OIL_WELLS_TIP :{BLACK}Perfora per buscar Petroli
STR_CONSTRUCT_GOLD_MINE_TIP :{BLACK}Construeix una Mina d'Or
STR_CONSTRUCT_DIAMOND_MINE_TIP :{BLACK}Construeix una Mina de Diamants
STR_CONSTRUCT_IRON_ORE_MINE_TIP :{BLACK}Construeix una Mina de Ferro
STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Financia Plantació de Fruita
STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Financia Plantació de Cautxú
STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Financia Surtidor d'Aigua
STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Planta un Bosc de Cotó de Sucre
STR_CONSTRUCT_BATTERY_FARM_TIP :{BLACK}Financia Granja de Piles
STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Funda Plantació de Fruita
STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Funda Plantació de Cautxú
STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Funda Surtidor d'Aigua
STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Planta Bosc de Cotó de Sucre
STR_CONSTRUCT_BATTERY_FARM_TIP :{BLACK}Funda Granja de Piles
STR_CONSTRUCT_COLA_WELLS_TIP :{BLACK}Perfora per buscar Cola
STR_CONSTRUCT_PLASTIC_FOUNTAINS_TIP :{BLACK}Financia Fonts de Plàstic
STR_CONSTRUCT_PLASTIC_FOUNTAINS_TIP :{BLACK}Funda Fonts de Plàstic
STR_CONSTRUCT_BUBBLE_GENERATOR_TIP :{BLACK}Construeix un Generador de Bombolles
STR_CONSTRUCT_TOFFEE_QUARRY_TIP :{BLACK}Financia Cantera de Caramel
STR_CONSTRUCT_TOFFEE_QUARRY_TIP :{BLACK}Funda Cantera de Caramel
STR_CONSTRUCT_SUGAR_MINE_TIP :{BLACK}Construeix una Mina de Sucre
STR_INDUSTRYDIR_CAPTION :{WHITE}Indústries
@@ -1472,7 +1465,7 @@ STR_NETWORK_SERVER :Servidor
STR_NETWORK_CLIENT :Client
STR_NETWORK_SPECTATORS :Espectadors
STR_NETWORK_CLIENTLIST_NONE :(cap)
STR_NETWORK_CLIENTLIST_NONE :
STR_NETWORK_CLIENTLIST_KICK :Breu
STR_NETWORK_CLIENTLIST_GIVE_MONEY :Entrega diners
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Parla a tothom
@@ -1528,7 +1521,7 @@ STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Via de t
STR_1007_ALREADY_BUILT :{WHITE}...ja construit
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}S'ha de treure la via primer
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construcció de Ferrocarril
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Construcció de Ferrocarril Elèctric
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Construcció de Via Electrificada
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construcció de Monorail
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construcció de Maglev
STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Selecciona pont per la via
@@ -1540,7 +1533,7 @@ STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Aquí no
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Aquí no es poden treure les senyals...
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Cotxeres de Tren
STR_1015_RAILROAD_CONSTRUCTION :Construcció de Ferrocarril
STR_TOOLB_ELRAIL_CONSTRUCTION :Construcció de Ferrocarril Elèctric
STR_TOOLB_ELRAIL_CONSTRUCTION :Contrucció de Via Electrificada
STR_1016_MONORAIL_CONSTRUCTION :Construcció de Monorail
STR_1017_MAGLEV_CONSTRUCTION :Construcció de Maglev
STR_1018_BUILD_RAILROAD_TRACK :{BLACK}Construeix via de tren
@@ -1663,19 +1656,19 @@ STR_2045_ACTIONS_AVAILABLE :{BLACK}Accions
STR_2046_SMALL_ADVERTISING_CAMPAIGN :Petita campanya de publicitat
STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Mitjana campanya de publicitat
STR_2048_LARGE_ADVERTISING_CAMPAIGN :Gran campanya de publicitat
STR_2049_FUND_LOCAL_ROAD_RECONSTRUCTION :Financia la reconstrucció dels carrers de la població
STR_2049_FUND_LOCAL_ROAD_RECONSTRUCTION :Patrocina la reconstrucció dels carrers de la població
STR_204A_BUILD_STATUE_OF_COMPANY :Construeix una estàtua del propietari de l'empresa
STR_204B_FUND_NEW_BUILDINGS :Financia nous edificis
STR_204B_FUND_NEW_BUILDINGS :Patrocina nous edificis
STR_204C_BUY_EXCLUSIVE_TRANSPORT :Compra els drets de transport en exclusiva
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY :Suborna les autoritats locals
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY :Subornar les autoritats locals
STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Inicia una petita campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{} Cost: {CURRENCY}
STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Inicia una mitjana campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{} Cost: {CURRENCY}
STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW} Inicia una gran campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{} Cost: {CURRENCY}
STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Financia la reconstrucció de la xarxa local de carrers. Dificulta notablement el trànsit durant 6 mesos.{} Cost: {CURRENCY}
STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Patrocina la reconstrucció de la xarxa local de carrers. Causa una notable distorsió del trànsit durant 6 mesos.{} Cost: {CURRENCY}
STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Construeix una estatua en honor a la teva empresa.{} Cost: {CURRENCY}
STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Financia la construcció de nous edificis comercials a la població.{} Cost: {CURRENCY}
STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Patrocina la construcció de nous edificis comercials en la població.{} Cost: {CURRENCY}
STR_2053_BUY_1_YEAR_S_EXCLUSIVE :{WHITE}{STRING}{}{YELLOW} Compra per 1 any els drets exclusius de transport en la població. La autoritat local només permetrà utilitzar les instal·lacions de la teva empresa de transports als passatgers i les mercaderies.{} Cost: {CURRENCY}
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}{}{YELLOW} Suborna les autoritats locals per incrementar el teu rati, a risc de greus penalitzacions si et pesquen!!.{} Cost: {CURRENCY}
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}{}{YELLOW} Subornar les autoritats locals per incrementar el teu rati, a risc de greus penalitzacions si et pesquen!!.{} Cost: {CURRENCY}
STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}Caos de trànsit en {TOWN}!{}{}El programa de rehabilitació dels carrers patrocinat per {COMPANY} porta 6 mesos de misèria als motoristes!
STR_2056 :{TINYFONT}{WHITE}{TOWN}
STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA})
@@ -1773,7 +1766,7 @@ STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Seleccio
STR_305C_0 :{STATION} {STATIONFEATURES}
STR_STATION_SIGN_TINY :{TINYFONT}{STATION}
STR_305E_RAILROAD_STATION :Estació de Ferrocarril
STR_305F_AIRCRAFT_HANGAR :Hangar d'Avions
STR_305F_AIRCRAFT_HANGAR :Hangar d'Aeronaus
STR_3060_AIRPORT :Aeroport
STR_3061_TRUCK_LOADING_AREA :Àrea de càrrega de camions
STR_3062_BUS_STATION :Parada d'autobús
@@ -1801,7 +1794,6 @@ STR_3804_WATER :Aigua
STR_3805_COAST_OR_RIVERBANK :Costa o marge de riu
STR_3806_SHIP_DEPOT :Drassana
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...No es pot construir dins l'aigua
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Has de demolir el canal primer
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Desa el Joc
@@ -1947,9 +1939,9 @@ STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...ja é
STR_SV_EMPTY :
STR_SV_UNNAMED :Sense Nom
STR_SV_TRAIN_NAME :Tren {COMMA}
STR_SV_ROADVEH_NAME :Vehicle {COMMA}
STR_SV_ROADVEH_NAME :Vehicle Rodat {COMMA}
STR_SV_SHIP_NAME :Vaixell {COMMA}
STR_SV_AIRCRAFT_NAME :Avió {COMMA}
STR_SV_AIRCRAFT_NAME :Aeronau {COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :{STRING} Nort
@@ -2080,15 +2072,15 @@ STR_7010 :{WHITE}{NUM}
STR_7011_CONSTRUCTION :{GOLD}Construcció
STR_7012_NEW_VEHICLES :{GOLD}Nous Vehicles
STR_7013_TRAIN_RUNNING_COSTS :{GOLD}Desp. de Circ. de Trens
STR_7014_ROAD_VEH_RUNNING_COSTS :{GOLD}Desp. de Circ. de Vehicles
STR_7015_AIRCRAFT_RUNNING_COSTS :{GOLD}Desp. de Circ. d'Avions
STR_7014_ROAD_VEH_RUNNING_COSTS :{GOLD}Desp. de Circ. de Vehicles Rodats
STR_7015_AIRCRAFT_RUNNING_COSTS :{GOLD}Desp. de Circ. d'Aeronaus
STR_7016_SHIP_RUNNING_COSTS :{GOLD}Desp. de Circ. de Vaixells
STR_7017_PROPERTY_MAINTENANCE :{GOLD}Manteniment de Propietats
STR_7018_TRAIN_INCOME :{GOLD}Ingressos de Tren
STR_7019_ROAD_VEHICLES_INCOME :{GOLD}Ingressos de Vehicles
STR_701A_AIRCRAFT_INCOME :{GOLD}Ingressos d'Avions
STR_7019_ROAD_VEHICLES_INCOME :{GOLD}Ingressos de Vehicles Rodats
STR_701A_AIRCRAFT_INCOME :{GOLD}Ingressos d'Aeronaus
STR_701B_SHIP_INCOME :{GOLD}Ingressos de Vaixells
STR_701C_LOAN_INTEREST :{GOLD}Interessos del Préstec
STR_701C_LOAN_INTEREST :{GOLD}Interessos del Prèstec
STR_701D_OTHER :{GOLD}Altres
STR_701E :{BLACK}-{CURRENCY64}
STR_701F :{BLACK}+{CURRENCY64}
@@ -2122,7 +2114,7 @@ STR_7038_INAUGURATED :{GOLD}Inaugurat
STR_7039_VEHICLES :{GOLD}Vehicles:
STR_TRAINS :{WHITE}{COMMA} tren{P "" s}
STR_ROAD_VEHICLES :{WHITE}{COMMA} automòbil{P "" s}
STR_AIRCRAFT :{WHITE}{COMMA} avió{P "" ns}
STR_AIRCRAFT :{WHITE}{COMMA} aeronau{P "" s}
STR_SHIPS :{WHITE}{COMMA} vaixell{P "" s}
STR_7042_NONE :{WHITE}Cap
STR_7043_FACE_SELECTION :{WHITE}Selecció de cares
@@ -2251,29 +2243,29 @@ STR_8018_SH_40_ELECTRIC :SH '40' (Elèct
STR_8019_T_I_M_ELECTRIC :'T.I.M.' (Elèctric)
STR_801A_ASIASTAR_ELECTRIC :'AsiaStar' (Elèctric)
STR_801B_PASSENGER_CAR :Vagó per Passatgers
STR_801C_MAIL_VAN :Vagó per Correu
STR_801C_MAIL_VAN :Furgó per Correu
STR_801D_COAL_CAR :Vagó per Carbó
STR_801E_OIL_TANKER :Tanc de Petroli
STR_801F_LIVESTOCK_VAN :Vagó per Bestiar
STR_8020_GOODS_VAN :Vagó de Mercaderies
STR_8021_GRAIN_HOPPER :Vagó per Gra
STR_801F_LIVESTOCK_VAN :Furgó per Bestiar
STR_8020_GOODS_VAN :Furgó de Mercaderies
STR_8021_GRAIN_HOPPER :Furgó per Gra
STR_8022_WOOD_TRUCK :Vagó per Fusta
STR_8023_IRON_ORE_HOPPER :Vagó per Mineral de Ferro
STR_8024_STEEL_TRUCK :Vagó per Acer
STR_8025_ARMORED_VAN :Vagó Blindat
STR_8026_FOOD_VAN :Vagó per Queviures
STR_8025_ARMORED_VAN :Furgó Blindat
STR_8026_FOOD_VAN :Furgó per Queviures
STR_8027_PAPER_TRUCK :Vagó per Paper
STR_8028_COPPER_ORE_HOPPER :Vagó per Mineral de Coure
STR_8028_COPPER_ORE_HOPPER :Furgó per Mineral de Coure
STR_8029_WATER_TANKER :Tanc d'Aigua
STR_802A_FRUIT_TRUCK :Vagó per Fruita
STR_802B_RUBBER_TRUCK :Vagó per Cautxú
STR_802C_SUGAR_TRUCK :Vagó per Sucre
STR_802D_COTTON_CANDY_HOPPER :Vagó per Cotó de Sucre
STR_802E_TOFFEE_HOPPER :Vagó per Caramels
STR_802F_BUBBLE_VAN :Vagó per Bombolles
STR_802D_COTTON_CANDY_HOPPER :Furgó per Cotó de Sucre
STR_802E_TOFFEE_HOPPER :Furgó per Caramels
STR_802F_BUBBLE_VAN :Furgó per Bombolles
STR_8030_COLA_TANKER :Tanc per Refresc
STR_8031_CANDY_VAN :Vagó per Dolços
STR_8032_TOY_VAN :Vagó per Joguines
STR_8031_CANDY_VAN :Furgó per Dolços
STR_8032_TOY_VAN :Furgó per Joguines
STR_8033_BATTERY_TRUCK :Vagó per Piles
STR_8034_FIZZY_DRINK_TRUCK :Vagó per Begudes Gasoses
STR_8035_PLASTIC_TRUCK :Vagó per Plàstic
@@ -2281,29 +2273,29 @@ STR_8036_X2001_ELECTRIC :'X2001' (Elèct
STR_8037_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Elèctric)
STR_8038_WIZZOWOW_Z99 :Wizzowow Z99
STR_8039_PASSENGER_CAR :Vagó per Passatgers
STR_803A_MAIL_VAN :Vagó per Correu
STR_803A_MAIL_VAN :Furgó per Correu
STR_803B_COAL_CAR :Vagó per Carbó
STR_803C_OIL_TANKER :Tanc de Petroli
STR_803D_LIVESTOCK_VAN :Vagó per Bestiar
STR_803E_GOODS_VAN :Vagó de Mercaderies
STR_803F_GRAIN_HOPPER :Vagó per Gra
STR_803D_LIVESTOCK_VAN :Furgó per Bestiar
STR_803E_GOODS_VAN :Furgó de Mercaderies
STR_803F_GRAIN_HOPPER :Furgó per Gra
STR_8040_WOOD_TRUCK :Vagó per Fusta
STR_8041_IRON_ORE_HOPPER :Vagó per Mineral de Ferro
STR_8042_STEEL_TRUCK :Vagó per Acer
STR_8043_ARMORED_VAN :Vagó Blindat
STR_8044_FOOD_VAN :Vagó per Queviures
STR_8043_ARMORED_VAN :Furgó Blindat
STR_8044_FOOD_VAN :Furgó per Queviures
STR_8045_PAPER_TRUCK :Vagó per Paper
STR_8046_COPPER_ORE_HOPPER :Vagó per Mineral de Coure
STR_8046_COPPER_ORE_HOPPER :Furgó per Mineral de Coure
STR_8047_WATER_TANKER :Tanc d'Aigua
STR_8048_FRUIT_TRUCK :Vagó per Fruita
STR_8049_RUBBER_TRUCK :Vagó per Cautxú
STR_804A_SUGAR_TRUCK :Vagó per Sucre
STR_804B_COTTON_CANDY_HOPPER :Vagó per Cotó de Sucre
STR_804C_TOFFEE_HOPPER :Vagó per Caramels
STR_804D_BUBBLE_VAN :Vagó per Bombolles
STR_804B_COTTON_CANDY_HOPPER :Furgó per Cotó de Sucre
STR_804C_TOFFEE_HOPPER :Furgó per Caramels
STR_804D_BUBBLE_VAN :Furgó per Bombolles
STR_804E_COLA_TANKER :Tanc per Refresc
STR_804F_CANDY_VAN :Vagó per Dolços
STR_8050_TOY_VAN :Vagó per Joguines
STR_804F_CANDY_VAN :Furgó per Dolços
STR_8050_TOY_VAN :Furgó per Joguines
STR_8051_BATTERY_TRUCK :Vagó per Piles
STR_8052_FIZZY_DRINK_TRUCK :Vagó per Begudes Gasoses
STR_8053_PLASTIC_TRUCK :Vagó per Plàstic
@@ -2313,29 +2305,29 @@ STR_8056_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus'
STR_8057_LEV4_CHIMAERA_ELECTRIC :Lev4 'Quimera' (Elèctric)
STR_8058_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
STR_8059_PASSENGER_CAR :Vagó per Passatgers
STR_805A_MAIL_VAN :Vagó per Correu
STR_805A_MAIL_VAN :Furgó per Correu
STR_805B_COAL_CAR :Vagó per Carbó
STR_805C_OIL_TANKER :Tanc de Petroli
STR_805D_LIVESTOCK_VAN :Vagó per Bestiar
STR_805E_GOODS_VAN :Vagó de Mercaderies
STR_805F_GRAIN_HOPPER :Vagó per Gra
STR_805D_LIVESTOCK_VAN :Furgó per Bestiar
STR_805E_GOODS_VAN :Furgó de Mercaderies
STR_805F_GRAIN_HOPPER :Furgó per Gra
STR_8060_WOOD_TRUCK :Vagó per Fusta
STR_8061_IRON_ORE_HOPPER :Vagó per Mineral de Ferro
STR_8062_STEEL_TRUCK :Vagó per Acer
STR_8063_ARMORED_VAN :Vagó Blindat
STR_8064_FOOD_VAN :Vagó per Queviures
STR_8063_ARMORED_VAN :Furgó Blindat
STR_8064_FOOD_VAN :Furgó per Queviures
STR_8065_PAPER_TRUCK :Vagó per Paper
STR_8066_COPPER_ORE_HOPPER :Vagó per Mineral de Coure
STR_8066_COPPER_ORE_HOPPER :Furgó per Mineral de Coure
STR_8067_WATER_TANKER :Tanc d'Aigua
STR_8068_FRUIT_TRUCK :Vagó per Fruita
STR_8069_RUBBER_TRUCK :Vagó per Cautxú
STR_806A_SUGAR_TRUCK :Vagó per Sucre
STR_806B_COTTON_CANDY_HOPPER :Vagó per Cotó de Sucre
STR_806C_TOFFEE_HOPPER :Vagó per Caramels
STR_806D_BUBBLE_VAN :Vagó per Bombolles
STR_806B_COTTON_CANDY_HOPPER :Furgó per Cotó de Sucre
STR_806C_TOFFEE_HOPPER :Furgó per Caramels
STR_806D_BUBBLE_VAN :Furgó per Bombolles
STR_806E_COLA_TANKER :Tanc per Refresc
STR_806F_CANDY_VAN :Vagó per Dolços
STR_8070_TOY_VAN :Vagó per Joguines
STR_806F_CANDY_VAN :Furgó per Dolços
STR_8070_TOY_VAN :Furgó per Joguines
STR_8071_BATTERY_TRUCK :Vagó per Piles
STR_8072_FIZZY_DRINK_TRUCK :Vagó per Begudes Gasoses
STR_8073_PLASTIC_TRUCK :Vagó per Plàstic
@@ -2358,9 +2350,9 @@ STR_8083_WIZZOWOW_MAIL_TRUCK :Camió per Corr
STR_8084_WITCOMBE_OIL_TANKER :Cuba de Petroli Witcombe
STR_8085_FOSTER_OIL_TANKER :Cuba de Petroli Foster
STR_8086_PERRY_OIL_TANKER :Cuba de Petroli Perry
STR_8087_TALBOTT_LIVESTOCK_VAN :Camió de Bestiar Talbott
STR_8088_UHL_LIVESTOCK_VAN :Vagó de Bestiar Uhl
STR_8089_FOSTER_LIVESTOCK_VAN :Camió de Bestiar Foster
STR_8087_TALBOTT_LIVESTOCK_VAN :Furgó de Bestiar Talbott
STR_8088_UHL_LIVESTOCK_VAN :Furgó de Bestiar Uhl
STR_8089_FOSTER_LIVESTOCK_VAN :Furgó de Bestiar Foster
STR_808A_BALOGH_GOODS_TRUCK :Camió de Mercaderies
STR_808B_CRAIGHEAD_GOODS_TRUCK :Camió de Mercaderies
STR_808C_GOSS_GOODS_TRUCK :Camió de Mercaderies Goss
@@ -2483,7 +2475,7 @@ STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}Missatge
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}Acabem de dissenyar el nou {STRING} - estàs interessat en fer ús exclusiu d'aquest vehicle durant un any, per veure com va, abans del seu llançament mundial ?
STR_8102_RAILROAD_LOCOMOTIVE :locomotora de tren
STR_8103_ROAD_VEHICLE :automòbil
STR_8104_AIRCRAFT :avió
STR_8104_AIRCRAFT :aeronau
STR_8105_SHIP :vaixell
STR_8106_MONORAIL_LOCOMOTIVE :locomotora de monorail
STR_8107_MAGLEV_LOCOMOTIVE :locomotora de maglev
@@ -2530,8 +2522,8 @@ STR_8819_TRAIN_TOO_LONG :{WHITE}Tren mas
STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Els trens només es poden modificar quan estan parats dins d'una cotxera
STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Trens
STR_881C_NEW_RAIL_VEHICLES :{WHITE}Nous Trens
STR_NEW_ELRAIL_VEHICLES :{WHITE}Nous Trens de Via Electrificada
STR_881C_NEW_RAIL_VEHICLES :{WHITE}Nous Vehicles
STR_NEW_ELRAIL_VEHICLES :{WHITE}Nous vehicles de Via Electrificada
STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}Nous Trens Monorail
STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}Nous Trens Maglev
STR_ALL_AVAIL_RAIL_VEHICLES :{WHITE}Vehicles amb Vies
@@ -2546,10 +2538,10 @@ STR_CLONE_TRAIN_DEPOT_INFO :{BLACK}Fa una c
STR_8820_RENAME :{BLACK}Reanomena
STR_8823_SKIP :{BLACK}Salta
STR_8824_DELETE :{BLACK}Esborra
STR_8825_NON_STOP :{BLACK}No paris
STR_8825_NON_STOP :{BLACK}Sense Parar
STR_8826_GO_TO :{BLACK}Ves a
STR_8827_FULL_LOAD :{BLACK}Carrega
STR_8828_UNLOAD :{BLACK}Descarreg
STR_8828_UNLOAD :{BLACK}Descarrega
STR_REFIT :{BLACK}Remodela
STR_REFIT_TIP :{BLACK}Selecciona quin tipus de càrrega vols remodelar en aquesta ordre. Control + Clic per eliminar l'ordre de remodelar
STR_REFIT_ORDER :(Remodela a {STRING})
@@ -2577,13 +2569,13 @@ STR_883A_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Incapaç
STR_883B_CAN_T_STOP_START_TRAIN :{WHITE}No es pot parar/arrencar el tren...
STR_883C_SERVICING_INTERVAL_DAYS :{BLACK}Interval de manteniment: {LTBLUE}{COMMA}dies{BLACK} Darrer manteniment: {LTBLUE}{DATE_LONG}
STR_SERVICING_INTERVAL_PERCENT :{BLACK}Interval de manteniment: {LTBLUE}{COMMA}%{BLACK} Darrer manteniment: {LTBLUE}{DATE_LONG}
STR_883D_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trens - clica al tren per més informació
STR_883D_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trens - clica al tren per informació
STR_883E_BUILD_NEW_TRAINS_REQUIRES :{BLACK}Construeix nous trens (es necessita cotxera)
STR_883F_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trens - clica al tren per info., arrossega el vehicle per afegir/treure del tren
STR_8840_BUILD_NEW_TRAIN_VEHICLE :{BLACK}Construeix un nou element de tren
STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE :{BLACK}Arrossega l'element de tren fins aquí per vendre'l
STR_8842_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Centra la vista de la pantalla principal en la situació de la cotxera
STR_8843_TRAIN_VEHICLE_SELECTION :{BLACK}Llista de selecció d'elements de tren - clica a l'element per més informació
STR_8843_TRAIN_VEHICLE_SELECTION :{BLACK}Llista de selecció d'elements de tren - clica a l'element per informació
STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN :{BLACK}Construeix l'element de tren seleccionat
STR_8845_RENAME_TRAIN_VEHICLE_TYPE :{BLACK}Reanomena el tipus d'element del tren
STR_8846_CURRENT_TRAIN_ACTION_CLICK :{BLACK}Acció sobre el tren actual - clica aquí per parar/arrencar el tren
@@ -2607,6 +2599,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Afegeix
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Fer que en l'ordre seleccionada s'esperi a que l'element tingui càrrega total
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Obliga en l'ordre seleccionada a descarregar l'element
STR_SERVICE_HINT :{BLACK}Saltar l'ordre a menys que es necessiti manteniment
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova {STRING} disponible!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Pes: {WEIGHT_S}{}Velocitat: {VELOCITY} Potència: {POWER}{}Cost de circulació: {CURRENCY}/any{}Capacitat: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Avariat
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Edat: {LTBLUE}{STRING}{BLACK} Cost de Circulació: {LTBLUE}{CURRENCY}/any
@@ -2625,7 +2619,7 @@ STR_8869_CAN_T_REVERSE_DIRECTION :{WHITE}No es po
STR_886A_RENAME_TRAIN_VEHICLE_TYPE :{WHITE}Reanomena el tipus d'element del tren
STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}No es pot reanomenar el tipus d'element del tren...
STR_886D_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Fer que l'ordre marcada forci al vehicle a volcar la càrrega
STR_886F_TRANSFER :{BLACK}Transf.
STR_886F_TRANSFER :{BLACK}Transfereix
STR_TRAIN_STOPPING :{RED}Parant
STR_TRAIN_STOPPING_VEL :{RED}Parant, a {VELOCITY}
@@ -2633,17 +2627,13 @@ STR_INCOMPATIBLE_RAIL_TYPES :Tipus de rail i
STR_TRAIN_NO_POWER :{RED}Sense energia
STR_TRAIN_START_NO_CATENARY :Aquesta via no té catenària, el tren no pot arrencar
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nou {STRING} disponible!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nou {STRING} disponible! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Automòbil en camí
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Vehicles
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Vehicles Rodats
STR_9002 :{WHITE}{VEHICLE}
STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} Cotxera de Vehicles
STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} Cotxera de Vehicles Rodats
STR_9004_NEW_VEHICLES :{BLACK}Nous Vehicles
STR_9006_NEW_ROAD_VEHICLES :{WHITE}Nous Vehicles
STR_9006_NEW_ROAD_VEHICLES :{WHITE}Nous Vehicles Rodats
STR_9007_BUILD_VEHICLE :{BLACK}Construeix Vehicle
STR_9009_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}No es pot construir l'automòbil...
STR_900C_DETAILS :{WHITE}{VEHICLE} (Detalls)
@@ -2656,14 +2646,14 @@ STR_9012_CAPACITY :{BLACK}Capacita
STR_9013_MUST_BE_STOPPED_INSIDE :{WHITE}...s'ha de parar dins d'una cotxera
STR_9014_CAN_T_SELL_ROAD_VEHICLE :{WHITE}No pots vendre l'automòbil...
STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}No es pot parar/arrencar l'automòbil...
STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}Vehicle {COMMA} esperant en cotxera
STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}Vehicle Rodat {COMMA} esperant en cotxera
STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Cap a la cotxera de {TOWN}.
STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Cap a la cotxera de {TOWN}, a {VELOCITY}
STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Revisió a la cotxera de {TOWN}
STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Revisió a la cotxera de {TOWN}, {VELOCITY}
STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}No es pot enviar el vehicle a cotxera...
STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Impossible trobar la cotxera local
STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Automòbils - clica en un vehicle per més informació
STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Automòbils - clica en un vehicle per informació
STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Construeix nous automòbils (necessita una cotxera)
STR_901C_CURRENT_VEHICLE_ACTION :{BLACK}Acció sobre el vehicle actual - clica aquí per parar/arrencar el vehicle
STR_901D_SHOW_VEHICLE_S_ORDERS :{BLACK}Mostra les ordres dels vehicles
@@ -2671,12 +2661,14 @@ STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE :{BLACK}Centra l
STR_901F_SEND_VEHICLE_TO_DEPOT :{BLACK}Envia el vehicle a cotxera
STR_9020_FORCE_VEHICLE_TO_TURN_AROUND :{BLACK}Obliga al vehicle a tornar
STR_9021_SHOW_ROAD_VEHICLE_DETAILS :{BLACK}Mostra els detalls del vehicle
STR_9022_VEHICLES_CLICK_ON_VEHICLE :{BLACK}Vehicles - clica en un vehicle per més informació
STR_9022_VEHICLES_CLICK_ON_VEHICLE :{BLACK}Vehicles - clica en un vehicle per informació
STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Construeix un nou automòbil
STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Arrossega el vehicle fins aquí per vendre'l
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centra la pantalla principal en la situació de la cotxera
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Llista de selecció de Vehicles - clica en un vehicle per més informació
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Llista de selecció de Vehicles Rodats - clica en un vehicle per informació
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Construeix l'automòbil seleccionat
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nou automòbil disponible!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Cost: {CURRENCY}{}Velocitat: {VELOCITY}{}Cost de circulació: {CURRENCY}/any{}Capacitat: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Anomena automòbil
@@ -2684,8 +2676,8 @@ STR_902D_CAN_T_NAME_ROAD_VEHICLE :{WHITE}No es po
STR_902E_NAME_ROAD_VEHICLE :{BLACK}Anomena automòbil
STR_902F_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Celebració popular . . .{}Primer autobús arriba a {STATION}!
STR_9030_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Celebració popular . . .{}Primer camió arriba a {STATION}!
STR_9031_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Accident de Vehicle!{}El conductor mor en una bola de foc després de la colisió amb un tren
STR_9032_ROAD_VEHICLE_CRASH_DIE :{BLACK}{BIGFONT}Accident de Vehicle!{}{COMMA} moren en una bola de foc després d'una colisió amb un tren
STR_9031_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Accident de Vehicle Rodat!{}El conductor mor en una bola de foc després de la colisió amb un tren
STR_9032_ROAD_VEHICLE_CRASH_DIE :{BLACK}{BIGFONT}Accident de Vehicle Rodat!{}{COMMA} moren en una bola de foc després d'una colisió amb un tren
STR_9033_CAN_T_MAKE_VEHICLE_TURN :{WHITE}No es pot fer que el vehicle torni...
STR_ONLY_TURN_SINGLE_UNIT :{WHITE}No es poden girar vehicles que estan formats per múltiples unitats
STR_9034_RENAME :{BLACK}Reanomena
@@ -2709,7 +2701,7 @@ STR_9803_SHIP_DEPOT :{WHITE}{TOWN} D
STR_9804_NEW_SHIPS :{BLACK}Nous Vaixells
STR_9805_SHIPS :{WHITE}{COMPANY} - {COMMA} Vaixells
STR_9808_NEW_SHIPS :{WHITE}Nous Vaixells
STR_9809_BUILD_SHIP :{BLACK}Construeix Vaixell
STR_9809_BUILD_SHIP :{BLACK}Construeix un Vaixell
STR_CLONE_SHIP :{BLACK}Clona Vaixell
STR_CLONE_SHIP_INFO :{BLACK}Fa una còpia del vaixell. Control-Clic compartirà les ordres
STR_CLONE_SHIP_DEPOT_INFO :{BLACK}Fa una còpia del vaixell. Prem aquest botó i després en un vaixell dins o fora les drassanes. Control-Clic compartirà les ordres
@@ -2735,19 +2727,21 @@ STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Revisi
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Vaixell {COMMA} esperant en drassana
STR_981D_BUILD_SHIP_DOCK :{BLACK}Construeix un port
STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Construeix una drassana (per construir i revisar vaixells)
STR_981F_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Vaixells - clica en un vaixell per més informació
STR_981F_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Vaixells - clica en un vaixell per informació
STR_9820_BUILD_NEW_SHIP :{BLACK}Construeix un nou vaixell
STR_9821_DRAG_SHIP_TO_HERE_TO_SELL :{BLACK}Arrossega el vaixell fins aquí per vendre'l
STR_9822_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centra la pantalla principal en la situació de la drassana
STR_9823_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Vaixells - clica en un vaixell per més informació
STR_9823_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Vaixells - clica en un vaixell per informació
STR_9824_BUILD_NEW_SHIPS_REQUIRES :{BLACK}Construeix nous vaixells (necessites una drassana)
STR_9825_SHIP_SELECTION_LIST_CLICK :{BLACK}Llista de selecció de Vaixells - clica en un vaixell per més informació
STR_9825_SHIP_SELECTION_LIST_CLICK :{BLACK}LLista de selecció de Vaixells - clica en un vaixell per informació
STR_9826_BUILD_THE_HIGHLIGHTED_SHIP :{BLACK}Construeix el vaixell seleccionat
STR_9827_CURRENT_SHIP_ACTION_CLICK :{BLACK}Accions sobre el vaixell actual - clica aquí per parar/arrencar el vaixell
STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Mostra les ordres del vaixell
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centra la pantalla principal en la situació del vaixell
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Envia el vaixell a la drassana. CTRL+Clic per només revisió
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Mostra els detalls del vaixell
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nou vaixell disponible!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Velocitat: {VELOCITY}{}Capacitat: {CARGO}{}Cost de Circulació: {CURRENCY}/any
STR_982F_NAME_SHIP :{BLACK}Anomena vaixell
@@ -2775,15 +2769,15 @@ SERVICE_AT_SHIP_DEPOT :Manteniment a d
##id 0xA000
STR_A000_AIRPORTS :{WHITE}Aeroports
STR_A001_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Aquí no es pot construir un aeroport...
STR_A002_AIRCRAFT_HANGAR :{WHITE}{STATION} Hangar d'Avions
STR_A003_NEW_AIRCRAFT :{BLACK}Nou Avió
STR_CLONE_AIRCRAFT :{BLACK}Clona Avió
STR_CLONE_AIRCRAFT_INFO :{BLACK}Fa una còpia de l'avió. Control-Clic compartirà les ordres
STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Fa una còpia de l'avió. Prem aquest botó i després en un avió dins o fora l'hangar. Control-Clic compartirà les ordres
STR_A005_NEW_AIRCRAFT :{WHITE}Nou Avió
STR_A006_BUILD_AIRCRAFT :{BLACK}Construeix Avió
STR_A008_CAN_T_BUILD_AIRCRAFT :{WHITE}No es pot construir l'avió...
STR_A009_AIRCRAFT :{WHITE}{COMPANY} - {COMMA} Avions
STR_A002_AIRCRAFT_HANGAR :{WHITE}{STATION} Hangar d'Aeronaus
STR_A003_NEW_AIRCRAFT :{BLACK}Nova Aeronau
STR_CLONE_AIRCRAFT :{BLACK}Clona Aeronau
STR_CLONE_AIRCRAFT_INFO :{BLACK}Fa una còpia de l'aeronau. Control-Clic compartirà les ordres
STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Fa una còpia de l'aeronau. Prem aquest botó i després en una aeronau dins o fora l'hangar. Control-Clic compartirà les ordres
STR_A005_NEW_AIRCRAFT :{WHITE}Nova Aeronau
STR_A006_BUILD_AIRCRAFT :{BLACK}Construeix una Aeronau
STR_A008_CAN_T_BUILD_AIRCRAFT :{WHITE}No es pot construir l'aeronau...
STR_A009_AIRCRAFT :{WHITE}{COMPANY} - {COMMA} Aeronaus
STR_A00A :{WHITE}{VEHICLE}
STR_A00B_ORDERS :{WHITE}{VEHICLE} (Ordres)
STR_A00C_DETAILS :{WHITE}{VEHICLE} (Detalls)
@@ -2792,55 +2786,57 @@ STR_A00E_MAX_SPEED :{BLACK}Max. vel
STR_A00F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Benefici enguany: {LTBLUE}{CURRENCY} (darrer any: {CURRENCY})
STR_A010_RELIABILITY_BREAKDOWNS :{BLACK}Rendibilitat: {LTBLUE}{COMMA}% {BLACK}Avaries des de l'últim manteniment: {LTBLUE}{COMMA}
STR_A011_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Construït: {LTBLUE}{NUM}{BLACK} Valor: {LTBLUE}{CURRENCY}
STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}No es pot enviar l'avió a l'hangar...
STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}No es pot enviar l'aeronau a l'hangar...
STR_HEADING_FOR_HANGAR :{ORANGE}Cap a l'hangar de {STATION}.
STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Cap a l'hangar de {STATION}, a {VELOCITY}
STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Revisió a l'hangar de {STATION}
STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Revisió a l'hangar de {STATION}, {VELOCITY}
STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}L'avió {COMMA} està esperant a l'hangar
STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Avió al camí
STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}No es pot parar/arrencar l'avió...
STR_A017_AIRCRAFT_IS_IN_FLIGHT :{WHITE}L'avió està volant
STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}L' aeronau {COMMA} esperant a l'hangar
STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Aeronau en el camí
STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}No es pot parar/arrencar l'aeronau...
STR_A017_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aeronau en vol
STR_A019_CAPACITY :{BLACK}Capacitat: {LTBLUE}{CARGO}, {CARGO}
STR_A01A_CAPACITY :{BLACK}Capacitat: {LTBLUE}{CARGO}
STR_A01B_AIRCRAFT_MUST_BE_STOPPED :{WHITE}L'avió s'ha de parar a l'hangar
STR_A01C_CAN_T_SELL_AIRCRAFT :{WHITE}No es pot vendre l'avió...
STR_A01B_AIRCRAFT_MUST_BE_STOPPED :{WHITE}L' aeronau s'ha de parar a l'hangar
STR_A01C_CAN_T_SELL_AIRCRAFT :{WHITE}No es pot vendre l' aeronau...
STR_A01D_AIRPORT_CONSTRUCTION :Construcció d'Aeroport
STR_A01E_BUILD_AIRPORT :{BLACK}Construeix un aeroport
STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Avió - clica sobre l'avió per més informació
STR_A020_BUILD_NEW_AIRCRAFT_REQUIRES :{BLACK}Construeix nous avions (necessites un aeroport amb hangar)
STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Avió - clica sobre l'avió per més informació
STR_A022_BUILD_NEW_AIRCRAFT :{BLACK}Construeix nous avions
STR_A023_DRAG_AIRCRAFT_TO_HERE_TO :{BLACK}Arrossega l'avió fins aquí per vendre'l
STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aeronau - clica en l'aeronau per informació
STR_A020_BUILD_NEW_AIRCRAFT_REQUIRES :{BLACK}Construeix noves aeronaus (necessites un aeroport amb hangar)
STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aeronau - clica en l' aeronau per informació
STR_A022_BUILD_NEW_AIRCRAFT :{BLACK}Construeix noves aeronaus
STR_A023_DRAG_AIRCRAFT_TO_HERE_TO :{BLACK}Arrossega l'aeronau fins aquí per vendre-la
STR_A024_CENTER_MAIN_VIEW_ON_HANGAR :{BLACK}Centra la pantalla principal en la situació de l'hangar
STR_A025_AIRCRAFT_SELECTION_LIST :{BLACK}Llista de selecció d'Avions - clica sobre l'avió per més informació
STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT :{BLACK}Construeix l'avió seleccionat
STR_A027_CURRENT_AIRCRAFT_ACTION :{BLACK}Accions sobre l'avió actual - clica aquí per parar/arrencar l'avió
STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Mostra les ordres de l'avió
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centra la pantalla principal a la situació de l'avió
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Envia avió a l'hangar
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Mostra els detalls de l'avió
STR_A025_AIRCRAFT_SELECTION_LIST :{BLACK}Llista de selecció d'Aeronaus - clica en una aeronau per informació
STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT :{BLACK}Construeix l'aeronau seleccionada
STR_A027_CURRENT_AIRCRAFT_ACTION :{BLACK}Accions sobre l'aeronau actual - clica aquí per parar/arrencar l'aeronau
STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Mostra les ordres de l'aeronau
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centra la pantalla principal a la situació de l'aeronau
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Envia aeronau a l'hangar
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Mostra els detalls de l'aeronau
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova aeronau disponible!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Velocitat: {VELOCITY}{}Capacitat: {COMMA} passatgers, {COMMA} sacs de correu{}Cost de Circulació: {CURRENCY}/any
STR_A030_NAME_AIRCRAFT :{WHITE}Anomena avió
STR_A031_CAN_T_NAME_AIRCRAFT :{WHITE}No es pot anomenar l'avió...
STR_A032_NAME_AIRCRAFT :{BLACK}Anomena avió
STR_A033_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Celebració popular . . .{}El primer avió arriba a {STATION}!
STR_A030_NAME_AIRCRAFT :{WHITE}Anomena aeronau
STR_A031_CAN_T_NAME_AIRCRAFT :{WHITE}No es pot anomenar aeronaus...
STR_A032_NAME_AIRCRAFT :{BLACK}Anomena aeronau
STR_A033_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Celebració popular . . .{}La primera aeronau arriba a {STATION}!
STR_A034_PLANE_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Accident d'avió!{}{COMMA} moren en una bola de foc a {STATION}
STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Accident d'aviació!{}L'avió s'ha quedat sense combustible, {COMMA} morts en l'accident!
STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Accident d'aviació!{}Aeronau sense combustible, {COMMA} morts en una bola de foc!
STR_A036 :{TINYFONT}{BLACK}{STATION}
STR_A037_RENAME :{BLACK}Reanomena
STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Reanomena tipus d'avió
STR_A039_RENAME_AIRCRAFT_TYPE :{WHITE}Reanomena tipus d'avió
STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}No es pot reanomenar el tipus d'avió...
STR_A03B_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Remodela avions per poder transportar diferents tipus de càrrega
STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Reanomena tipus d'aeronau
STR_A039_RENAME_AIRCRAFT_TYPE :{WHITE}Reanomena tipus d'aeronau
STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}No es pot reanomenar tipus d'aeronau...
STR_A03B_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Remodela aeronaus per transportar diferent tipus de càrrega
STR_A03C_REFIT :{WHITE}{VEHICLE} (Remodela)
STR_A03D_REFIT_AIRCRAFT :{BLACK}Remodela avió
STR_A03D_REFIT_AIRCRAFT :{BLACK}Remodela aeronau
STR_A03E_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Selecciona tipus de càrrega a transportar
STR_A03F_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Remodela l'avió per poder transportar el tipus de càrrega seleccionat
STR_A03F_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Remodela aeronau per transportar el tipus de càrrega seleccionat
STR_A040_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Selecciona el tipus de càrrega a transportar:
STR_A041_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova capacitat: {GOLD}{STRING}{}{BLACK}Cost de la remodelació: {GOLD}{CURRENCY}
STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}No es pot remodelar l'avió...
STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}No es pot remodelar l'aeronau...
STR_GO_TO_AIRPORT_HANGAR :Ves a l'hangar de {STATION}.
SERVICE_AT_AIRPORT_HANGAR :Manteniment en l'hangar de {STATION}.
@@ -2872,10 +2868,10 @@ STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. ing
STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Entregat:
STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Càrrega:
STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Diner:
STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Préstec:
STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Prèstec:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Quantitat de vehicles. Inclou els automòbils, trens, vaixells i avions.
STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Quantitat de vehicles. Inclou els automòbils, trens, vaixells i aeronaus.
STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Quantitat de parts d'estacions. Cada part d'una estació es compta (ex. estació de tren, parada d'autobus, aeroport), encara que estigui connectada a una altra estació.
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}El benefici del vehicle amb els menors ingressos (de tots els vehicles més antics de 2 anys)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Quantitat de diners fets durant el mes amb el mínim benefici dels darrers 12 trimestres
@@ -2886,27 +2882,26 @@ STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Quantita
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Tens un prèstec elevat?
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Total de punts sobre els punts possibles
STR_NEWGRF_SETTINGS_BUTTON :{BLACK}Extensions NewGRF
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Extensions NewGRF
STR_NEWGRF_SETTINGS_BUTTON :{BLACK}Paràmetres NewGRF
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Configuracions de Newgrf
STR_NEWGRF_APPLY_CHANGES :{BLACK}Aplica els canvis
STR_NEWGRF_SET_PARAMETERS :{BLACK}Estableix els paràmetres
STR_NEWGRF_TIP :{BLACK}Llista de totes les opcions de NewGRF que has instal·lat. Prem en un grup d'opcions per canviar els seus atributs.
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Ara no hi ha arxius de NewGRF instal·lats! Consulta el manual per a les instruccions d'instal·lació de nous gràfics.
STR_NEWGRF_TIP :{BLACK}Llista de totes les opcions de Newgrf que has instal·lat. Prem en un grup d'opcions per canviar els seus atributs.
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Ara no hi ha arxius de Newgrf instal·lats! Consulta el manual per a les instruccions d'instal·lació de nous gràfics.
STR_NEWGRF_FILENAME :{BLACK}Nom d'arxiu: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}Id de GRF: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Estàs a punt de fer canvis en un joc actiu; això pot fer que OpenTTD es pengi.{}Estàs completament segur que vols fer-los?
STR_NEWGRF_ADD :{BLACK}Afegeix
STR_NEWGRF_ADD_TIP :{BLACK}Afegeix un arxiu NewGRF a la llista
STR_NEWGRF_REMOVE :{BLACK}Treu
STR_NEWGRF_REMOVE_TIP :{BLACK}Treu l'arxiu NewGRF seleccionat de la llista
STR_NEWGRF_MOVEUP :{BLACK}Mou amunt
STR_NEWGRF_MOVEUP :{BLACK}Mou Amunt
STR_NEWGRF_MOVEUP_TIP :{BLACK}Mou amunt l'arxiu NewGRF seleccionat de la llista
STR_NEWGRF_MOVEDOWN :{BLACK}Mou avall
STR_NEWGRF_MOVEDOWN :{BLACK}Mou Avall
STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Mou avall l'arxiu NewGRF seleccionat de la llista
STR_NEWGRF_FILE_TIP :{BLACK}Una llista d'arxius NewGRF que han estat instal·lats. Clica un arxiu per canviar els seus paràmetres
STR_NEWGRF_FILE_TIP :{BLACK}Una llista d'arxius NewGRF que ha estat instal·lada. Clica un arxiu per canviar els seus paràmetres
STR_NEWGRF_PARAMETER :{BLACK}Paràmetres: {SILVER}{STRING}
STR_NEWGRF_PARAMETER_QUERY :{BLACK}Introdueix els paràmetres NewGRF
STR_NEWGRF_NO_INFO :{BLACK}No hi ha informació disponible
@@ -2944,13 +2939,13 @@ STR_SHIP :{BLACK}{SHIP}
STR_SCHEDULED_TRAINS :{WHITE}{STATION} - {COMMA} Trens
STR_SCHEDULED_ROAD_VEHICLES :{WHITE}{STATION} - {COMMA} Vehicles
STR_SCHEDULED_AIRCRAFT :{WHITE}{STATION} - {COMMA} Avions
STR_SCHEDULED_AIRCRAFT :{WHITE}{STATION} - {COMMA} Aeronaus
STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA} Vaixells
STR_SCHEDULED_TRAINS_TIP :{BLACK}Mostra tots els trens que tinguin aquesta estació en el seu itinerari
STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Mostra tots els vehicles que tinguin aquesta estació en el seu itinerari
STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Mostra tots els avions que tinguin aquest aeroport en el seu itinerari
STR_SCHEDULED_SHIPS_TIP :{BLACK}Mostra tots els vaixells que tinguin aquest port en el seu itinerari
STR_SCHEDULED_TRAINS_TIP :{BLACK}Mostra tots els trens que tinguin aquesta estació al seu itinerari
STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Mostra tots els vehicles que tinguin aquesta estació al seu itinerari
STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Mostra totes les aeronaus que tinguin aquest aeroport al seu itinerari
STR_SCHEDULED_SHIPS_TIP :{BLACK}Mostra tots els vaixells que tinguin aquest port al seu itinerari
STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Ordres compartides de {COMMA} Vehicle{P "" s}
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Mostra tots els vehicles que tenen les mateixes ordres
@@ -2979,7 +2974,7 @@ STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Vendre t
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Treure una llista de tots els trens amb aquesta cotxera en les seves ordres
STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP :{BLACK}Treure una llista de tots els vehicles amb aquesta cotxera en les seves ordres
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Treure una llista de tots els vaixells amb aquesta drassana en les seves ordres
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Treu una llista de tots els avions amb algun hangar d'aquest aeroport en les seves ordres
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Treu una llista de tots els avions amb algun hangar en aquest aeroport en les seves ordres
STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Autosubstitueix tots els trens de la cotxera
STR_DEPOT_AUTOREPLACE_ROADVEH_TIP :{BLACK}Autosubstitueix tots els vehicles de la cotxera
@@ -3076,8 +3071,8 @@ STR_DATE :{BLACK}Data:
STR_NUMBER_OF_TOWNS :{BLACK}No. de pobles:
STR_NUMBER_OF_INDUSTRIES :{BLACK}No. d'indústries:
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_SNOW_LINE_UP :{BLACK}Mou la linia de neu un pas amunt
STR_SNOW_LINE_DOWN :{BLACK}Mou la linia de neu un pas avall
STR_SNOW_LINE_UP :{BLACK}Moure la linia de neu un pas amunt
STR_SNOW_LINE_DOWN :{BLACK}Moure la linia de neu un pas avall
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Canviar alçada de la linia de neu
STR_START_DATE_QUERY_CAPT :{WHITE}Canviar l'any inicial
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Alerta d'escala
@@ -3104,8 +3099,8 @@ STR_SE_FLAT_WORLD_TIP :{BLACK}Generar
STR_SE_RANDOM_LAND :{WHITE}Terreny aleatori
STR_SE_NEW_WORLD :{BLACK}Crear nou escenari
STR_SE_CAPTION :{WHITE}Tipus d'escenari
STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Mou l'alçada del terreny pla un pas avall
STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Mou l'alçada del terreny pla un pas amunt
STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Moure l'alçada del terreny pla un pas avall
STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Moure l'alçada del terreny pla un pas amunt
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Canvia alçada del terreny pla
STR_FLAT_WORLD_HEIGHT :{BLACK}Alçada del terreny pla:
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
@@ -3114,10 +3109,10 @@ STR_SMALLMAP_CENTER :{BLACK}Centrar
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Petit
STR_CITY_AIRPORT :{BLACK}de Ciutat
STR_CITY_AIRPORT :{BLACK}Ciuta
STR_METRO_AIRPORT :{BLACK}Metropolità
STR_INTERNATIONAL_AIRPORT :{BLACK}Internacional
STR_COMMUTER_AIRPORT :{BLACK}Regional
STR_COMMUTER_AIRPORT :{BLACK}Viatjer
STR_INTERCONTINENTAL_AIRPORT :{BLACK}Intercontinental
STR_HELIPORT :{BLACK}Heliport
STR_HELIDEPOT :{BLACK}Helihangar
@@ -3135,10 +3130,4 @@ STR_MEASURE_AREA :{BLACK}Àrea: {
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Llargada: {NUM}{}Diferència d'alçada: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Àrea: {NUM} x {NUM}{}Diferència d'alçada: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -2,8 +2,8 @@
##ownname Česky
##isocode cs_CS
##plural 6
##case nom gen dat acc voc loc ins big
##gender f m n
##case nom gen acc dat voc loc ins big news subs
##gender m f n
##id 0x0000
STR_NULL :
@@ -24,90 +24,146 @@ STR_000E :
STR_000F_PASSENGERS :cestující
STR_000F_PASSENGERS.big :Cestující
STR_000F_PASSENGERS.gen :cestujících
STR_000F_PASSENGERS.news :cestujících
STR_000F_PASSENGERS.subs :Cestující
STR_0010_COAL :uhlí
STR_0010_COAL.big :Uhlí
STR_0010_COAL.subs :Uhlí
STR_0011_MAIL :pošta
STR_0011_MAIL.big :Pošta
STR_0011_MAIL.gen :pošty
STR_0011_MAIL.news :pošty
STR_0011_MAIL.subs :Pošta
STR_0012_OIL :ropa
STR_0012_OIL.big :Ropa
STR_0012_OIL.gen :ropy
STR_0012_OIL.news :ropy
STR_0012_OIL.subs :Ropa
STR_0013_LIVESTOCK :dobytek
STR_0013_LIVESTOCK.big :Dobytek
STR_0013_LIVESTOCK.gen :dobytka
STR_0013_LIVESTOCK.news :dobytka
STR_0013_LIVESTOCK.subs :Dobytek
STR_0014_GOODS :zboží
STR_0014_GOODS.big :Zboží
STR_0014_GOODS.subs :Zboží
STR_0015_GRAIN :zrní
STR_0015_GRAIN.big :Zrní
STR_0015_GRAIN.subs :Zrní
STR_0016_WOOD :dřevo
STR_0016_WOOD.big :Dřevo
STR_0016_WOOD.gen :dřeva
STR_0016_WOOD.news :dreva
STR_0016_WOOD.subs :Drevo
STR_0017_IRON_ORE :železná ruda
STR_0017_IRON_ORE.big :Železná ruda
STR_0017_IRON_ORE.gen :železné rudy
STR_0017_IRON_ORE.news :železné rudy
STR_0017_IRON_ORE.subs :Železná ruda
STR_0018_STEEL :ocel
STR_0018_STEEL.big :Ocel
STR_0018_STEEL.gen :oceli
STR_0018_STEEL.news :oceli
STR_0018_STEEL.subs :Ocel
STR_0019_VALUABLES :ceniny
STR_0019_VALUABLES.big :Ceniny
STR_0019_VALUABLES.gen :cenin
STR_0019_VALUABLES.news :cenin
STR_0019_VALUABLES.subs :Ceniny
STR_001A_COPPER_ORE :měděná ruda
STR_001A_COPPER_ORE.big :Měděná ruda
STR_001A_COPPER_ORE.gen :měděné rudy
STR_001A_COPPER_ORE.news :medene rudy
STR_001A_COPPER_ORE.subs :Medena ruda
STR_001B_MAIZE :kukuřice
STR_001B_MAIZE.big :Kukuřice
STR_001B_MAIZE.subs :Kukurice
STR_001C_FRUIT :ovoce
STR_001C_FRUIT.big :Ovoce
STR_001C_FRUIT.subs :Ovoce
STR_001D_DIAMONDS :diamanty
STR_001D_DIAMONDS.big :Diamanty
STR_001D_DIAMONDS.gen :diamantů
STR_001D_DIAMONDS.news :diamantu
STR_001D_DIAMONDS.subs :Diamanty
STR_001E_FOOD :jídlo
STR_001E_FOOD.big :Jídlo
STR_001E_FOOD.gen :jídlo
STR_001E_FOOD.news :jídlo
STR_001E_FOOD.subs :Jídlo
STR_001F_PAPER :papír
STR_001F_PAPER.big :Papír
STR_001F_PAPER.gen :papíru
STR_001F_PAPER.news :papíru
STR_001F_PAPER.subs :Papír
STR_0020_GOLD :zlato
STR_0020_GOLD.big :Zlato
STR_0020_GOLD.gen :zlata
STR_0020_GOLD.news :zlata
STR_0020_GOLD.subs :Zlato
STR_0021_WATER :voda
STR_0021_WATER.big :Voda
STR_0021_WATER.gen :vody
STR_0021_WATER.news :vody
STR_0021_WATER.subs :Voda
STR_0022_WHEAT :pšenice
STR_0022_WHEAT.big :Pšenice
STR_0022_WHEAT.subs :Pšenice
STR_0023_RUBBER :kaučuk
STR_0023_RUBBER.big :Kaučuk
STR_0023_RUBBER.gen :kaučuku
STR_0023_RUBBER.news :kaucuku
STR_0023_RUBBER.subs :Kaucuk
STR_0024_SUGAR :cukr
STR_0024_SUGAR.big :Cukr
STR_0024_SUGAR.gen :cukru
STR_0024_SUGAR.news :cukru
STR_0024_SUGAR.subs :Cukr
STR_0025_TOYS :hračky
STR_0025_TOYS.big :Hračky
STR_0025_TOYS.gen :hraček
STR_0025_TOYS.news :hracek
STR_0025_TOYS.subs :Hracky
STR_0026_CANDY :bonbony
STR_0026_CANDY.big :Bonbony
STR_0026_CANDY.gen :bonbonů
STR_0026_CANDY.news :bonbonu
STR_0026_CANDY.subs :Bonbony
STR_0027_COLA :kola
STR_0027_COLA.big :Kola
STR_0027_COLA.gen :koly
STR_0027_COLA.news :coly
STR_0027_COLA.subs :Cola
STR_0028_COTTON_CANDY :cukrová vata
STR_0028_COTTON_CANDY.big :Cukrová vata
STR_0028_COTTON_CANDY.gen :cukrové vaty
STR_0028_COTTON_CANDY.news :cukrové vaty
STR_0028_COTTON_CANDY.subs :Cukrová vata
STR_0029_BUBBLES :bubliny
STR_0029_BUBBLES.big :Bubliny
STR_0029_BUBBLES.gen :bublin
STR_0029_BUBBLES.news :bublin
STR_0029_BUBBLES.subs :Bubliny
STR_002A_TOFFEE :karamel
STR_002A_TOFFEE.big :Karamel
STR_002A_TOFFEE.gen :karamelu
STR_002A_TOFFEE.news :karamelu
STR_002A_TOFFEE.subs :Karamel
STR_002B_BATTERIES :baterie
STR_002B_BATTERIES.big :Baterie
STR_002B_BATTERIES.gen :baterií
STR_002B_BATTERIES.news :baterií
STR_002B_BATTERIES.subs :Baterie
STR_002C_PLASTIC :plast
STR_002C_PLASTIC.big :Plast
STR_002C_PLASTIC.gen :plastu
STR_002C_PLASTIC.news :plastu
STR_002C_PLASTIC.subs :Plast
STR_002D_FIZZY_DRINKS :limonáda
STR_002D_FIZZY_DRINKS.big :Limonáda
STR_002D_FIZZY_DRINKS.gen :limonád
STR_002D_FIZZY_DRINKS.news :limonád
STR_002D_FIZZY_DRINKS.subs :Limonáda
STR_002E :
STR_002F_PASSENGER :cestujících
STR_0030_COAL :uhlí
@@ -443,13 +499,13 @@ STR_SORT_BY_VALUE :hodnoty
STR_SORT_BY_FACILITY :druhu stanice
STR_SORT_BY_WAITING :množství čekajícího nákladu
STR_SORT_BY_RATING_MAX :hodnocení přepravy
STR_ENGINE_SORT_ENGINE_ID :ID vozu (klasické pořadí)
STR_ENGINE_SORT_COST :ceny
STR_ENGINE_SORT_POWER :výkonu
STR_ENGINE_SORT_INTRO_DATE :data uvedení na trh
STR_ENGINE_SORT_RUNNING_COST :provozních nákladů
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :výkonu/provozních nákladů
STR_ENGINE_SORT_CARGO_CAPACITY :přepravní kapacity
STR_ENGINE_SORT_ENGINE_ID :ID lokomotivy (klasické pořadí)
STR_ENGINE_SORT_COST :Cena
STR_ENGINE_SORT_POWER :Výkon
STR_ENGINE_SORT_INTRO_DATE :Datum uvedení na trh
STR_ENGINE_SORT_RUNNING_COST :Provozní náklady
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Výkon/Provozní náklady
STR_ENGINE_SORT_CARGO_CAPACITY :Přepravní kapacita
STR_NO_WAITING_CARGO :{BLACK}Nečeká žádná komodita jakéhokoli druhu
STR_SELECT_ALL_FACILITIES :{BLACK}Označit všechny druhy stanic
STR_SELECT_ALL_TYPES :{BLACK}Označit všechny druhy komodit (včetne žádného čekajícího nákladu)
@@ -648,7 +704,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Příje
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Příjezd prvního vozidla do konkurenční stanice
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Nehody / katastrofy
STR_0209_COMPANY_INFORMATION :{YELLOW}Informace o společnosti
STR_NEWS_OPEN_CLOSE :{YELLOW}Otevření / zavření továren
STR_020A_ECONOMY_CHANGES :{YELLOW}Změny v ekonomice
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Rady / informace o hráčových vozidlech
STR_020C_NEW_VEHICLES :{YELLOW}Nový dopravní prostředek
@@ -673,22 +728,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} získal titul '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal titul '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Vytvořit mapu
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor mapy
STR_0223_LAND_GENERATION :{WHITE}Generovat zemi
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Náhodná země
STR_0227_RESET_LAND :{BLACK}Vymaž zemi
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zvětšit oblast země pro snížení/zvýšení
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmenšit oblast země pro snížení/zvýšení
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generovat náhodnou zemi
STR_022B_RESET_LANDSCAPE :{BLACK}Smazat krajinu
STR_022C_RESET_LANDSCAPE :{WHITE}Smazat krajinu
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Použít výškovou mapu
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Použít výškovou mapu
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Urcite chceš smazat krajinu?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generování krajiny
STR_022F_TOWN_GENERATION :{BLACK}Generování měst
STR_0230_INDUSTRY_GENERATION :{BLACK}Generování průmyslu
@@ -788,7 +837,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umístit
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umístit maják
STR_028E_PLACE_TRANSMITTER :{BLACK}Umístit vysílač
STR_028F_DEFINE_DESERT_AREA :{BLACK}Vytvořit pouštní oblast{}Stiskem CTRL ji odstraníš
STR_CREATE_LAKE :{BLACK}Vytvořit vodní plochu.{}Pokud není držen CTRL, vytvoří se na úrovni moře průplav; v opačném případě se zaplaví ostatní dílky
STR_CREATE_LAKE :{BLACK}Vytvořit vodní plochu.{}Sousední dílky se zaplaví také, pokud jsou na úrovni moře
STR_0290_DELETE :{BLACK}Smaž
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Smazat celé toto město
STR_0292_SAVE_SCENARIO :Uložit mapu
@@ -1030,7 +1079,7 @@ STR_TONS :tun
STR_LITERS :litrů
STR_ITEMS :kusů
STR_CRATES :krabic
STR_RES_OTHER :Jiné
STR_RES_OTHER :jiné
STR_NOTHING :
STR_SMALL_RIGHT_ARROW :{TINYFONT}{RIGHTARROW}
@@ -1123,7 +1172,7 @@ STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Nevidit
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Tvůrce krajiny: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :původní
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Maximální vzdálenost ropných rafinerií od okraje mapy: {ORANGE}{STRING}
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Maximální vzdálenost ropných rafinerií od okraje mapy {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Výška sněhové čáry: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Členitost krajiny (jen TerraGenesis): {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :velmi rovná
@@ -1266,7 +1315,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Různé
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Umístit nahodné stromy
STR_CANT_BUILD_CANALS :{WHITE}Zde nemohu postavit průplav...
STR_BUILD_CANALS_TIP :{BLACK}Vytvořit průplav
STR_BUILD_CANALS_TIP :{BLACK}Stavět průplav. Podržením CTRL můžete vytvořit vodní plochu (pouze na úrovni moře).
STR_LANDINFO_CANAL :Průplav
STR_CANT_BUILD_LOCKS :{WHITE}Zde nemohu postavit zdymadlo...
@@ -1696,7 +1745,7 @@ STR_202C_FROM_TO :{ORANGE}{STRING
STR_202D_UNTIL :{YELLOW}, do {DATE_SHORT})
STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Nabídka dotace přepravy vypršela:{}{}Dotace dopravy {STRING.gen} z{NBSP}{STRING} do {STRING} nebude dále nabízena.
STR_202F_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Ukončení dotování dopravy:{}{}Dotace pro {STRING} z{NBSP}{STATION} do {STATION} již nebude dále poskytována.
STR_2030_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Nabídka dotace:{}{}Doprava {STRING.gen} z{NBSP}{STRING} do {STRING} bude jeden rok dotována místní správou!
STR_2030_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Nabídka dotace:{}{}Doprava {STRING} z{NBSP}{STRING} do {STRING} bude jeden rok dotována místní správou!
STR_2031_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Dotace přidělena společnosti {COMPANY}.{}{}Doprava {STRING.gen} z {STATION} do {STATION} bude po jeden rok vynášet 150 % normální ceny.
STR_2032_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Dotace přidělena společnosti {COMPANY}.{}{}Doprava {STRING.gen} z {STATION} do {STATION} bude po jeden rok vynášet dvojnásobek normální ceny!
STR_2033_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Dotace přidělena společnosti {COMPANY}.{}{}Doprava {STRING.gen} z {STATION} do {STATION} bude po jeden rok vynášet trojnásobek normální ceny!
@@ -1808,7 +1857,7 @@ STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION
STR_3040_NOW_ACCEPTS :{WHITE}{STATION} nyní přijímá {STRING}
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} nyní přijímá {STRING} a {STRING}
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Orientace autobusové zastávky.
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Orientace nákladové rampy
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Orientace nákladové rampy.
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Musíš nejprve zničit autobusovou zastávku
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Musíš nejprve zničit nákladovou rampu
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} stanic{P e e ""}
@@ -1859,7 +1908,6 @@ STR_3804_WATER :Voda
STR_3805_COAST_OR_RIVERBANK :Pobřeží nebo břeh
STR_3806_SHIP_DEPOT :Lodní depo
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}... nemohu stavět na vodě
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Nejprve je třeba zničit průplav
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Uložit hru
@@ -2308,60 +2356,60 @@ STR_8017_SH_30_ELECTRIC :SH '30' (elektr
STR_8018_SH_40_ELECTRIC :SH '40' (elektrická)
STR_8019_T_I_M_ELECTRIC :'T.I.M.' (elektrická)
STR_801A_ASIASTAR_ELECTRIC :'AsiaStar' (elektrická)
STR_801B_PASSENGER_CAR :Osobní vagon
STR_801B_PASSENGER_CAR :Osobní vagon pro cestující
STR_801C_MAIL_VAN :Poštovní vagon
STR_801D_COAL_CAR :Vagon na uhlí
STR_801E_OIL_TANKER :Cisternový vagon na ropu
STR_801F_LIVESTOCK_VAN :Krytý vůz na dobytek
STR_8020_GOODS_VAN :Krytý vůz na zboží
STR_8021_GRAIN_HOPPER :Násypný vůz na zrní
STR_801F_LIVESTOCK_VAN :Vagon pro dobytek
STR_8020_GOODS_VAN :Vagon na zboží
STR_8021_GRAIN_HOPPER :Vagon na zrní
STR_8022_WOOD_TRUCK :Vagon na dřevo
STR_8023_IRON_ORE_HOPPER :Násypný vůz na železnou rudu
STR_8023_IRON_ORE_HOPPER :Vagon na železnou rudu
STR_8024_STEEL_TRUCK :Vagon na ocel
STR_8025_ARMORED_VAN :Krytý vůz na ceniny
STR_8026_FOOD_VAN :Krytý vůz na jídlo
STR_8025_ARMORED_VAN :Vagon na ceniny
STR_8026_FOOD_VAN :Vagon na jídlo
STR_8027_PAPER_TRUCK :Vagon na papír
STR_8028_COPPER_ORE_HOPPER :Násypný vůz na měděnou rudu
STR_8028_COPPER_ORE_HOPPER :Vagon na měděnou rudu
STR_8029_WATER_TANKER :Cisternový vagon na vodu
STR_802A_FRUIT_TRUCK :Vagon na ovoce
STR_802B_RUBBER_TRUCK :Vagon na kaučuk
STR_802C_SUGAR_TRUCK :Vagon na cukr
STR_802D_COTTON_CANDY_HOPPER :Násypný vůz na cukrovou vatu
STR_802E_TOFFEE_HOPPER :Násypný vůz na karamel
STR_802F_BUBBLE_VAN :Krytý vůz na bubliny
STR_802D_COTTON_CANDY_HOPPER :Vagon na cukrovou vatu
STR_802E_TOFFEE_HOPPER :Vagon na karamel
STR_802F_BUBBLE_VAN :Vagon na bubliny
STR_8030_COLA_TANKER :Cisternový vagon na kolu
STR_8031_CANDY_VAN :Krytý vůz na bonbony
STR_8032_TOY_VAN :Krytý vůz na hračky
STR_8031_CANDY_VAN :Vagon na bonbony
STR_8032_TOY_VAN :Vagon na hračky
STR_8033_BATTERY_TRUCK :Vagon na baterie
STR_8034_FIZZY_DRINK_TRUCK :Vagon na limonády
STR_8035_PLASTIC_TRUCK :Vagon na plast
STR_8036_X2001_ELECTRIC :'X2001' (elektrická)
STR_8037_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (elektrická)
STR_8038_WIZZOWOW_Z99 :Wizzowow Z99
STR_8039_PASSENGER_CAR :Osobní vagon
STR_8039_PASSENGER_CAR :Osobní vagon pro cestující
STR_803A_MAIL_VAN :Poštovní vagon
STR_803B_COAL_CAR :Vagon na uhlí
STR_803C_OIL_TANKER :Cisternový vagon na ropu
STR_803D_LIVESTOCK_VAN :Krytý vůz na dobytek
STR_803E_GOODS_VAN :Krytý vůz na zboží
STR_803F_GRAIN_HOPPER :Násypný vůz na zrní
STR_803D_LIVESTOCK_VAN :Vagon pro dobytek
STR_803E_GOODS_VAN :Vagon na zboží
STR_803F_GRAIN_HOPPER :Vagon na zrní
STR_8040_WOOD_TRUCK :Vagon na dřevo
STR_8041_IRON_ORE_HOPPER :Násypný vůz na železnou rudu
STR_8041_IRON_ORE_HOPPER :Vagon na železnou rudu
STR_8042_STEEL_TRUCK :Vagon na ocel
STR_8043_ARMORED_VAN :Krytý vůz na ceniny
STR_8044_FOOD_VAN :Krytý vůz na jídlo
STR_8043_ARMORED_VAN :Vagon na ceniny
STR_8044_FOOD_VAN :Vagon na jídlo
STR_8045_PAPER_TRUCK :Vagon na papír
STR_8046_COPPER_ORE_HOPPER :Násypný vůz na měděnou rudu
STR_8046_COPPER_ORE_HOPPER :Vagon na měděnou rudu
STR_8047_WATER_TANKER :Cisternový vagon na vodu
STR_8048_FRUIT_TRUCK :Vagon na ovoce
STR_8049_RUBBER_TRUCK :Vagon na kaučuk
STR_804A_SUGAR_TRUCK :Vagon na cukr
STR_804B_COTTON_CANDY_HOPPER :Násypný vůz na cukrovou vatu
STR_804C_TOFFEE_HOPPER :Násypný vůz na karamel
STR_804D_BUBBLE_VAN :Krytý vůz na bubliny
STR_804B_COTTON_CANDY_HOPPER :Vagon na cukrovou vatu
STR_804C_TOFFEE_HOPPER :Vagon na karamel
STR_804D_BUBBLE_VAN :Vagon na bubliny
STR_804E_COLA_TANKER :Cisternový vagon na kolu
STR_804F_CANDY_VAN :Krytý vůz na bonbony
STR_8050_TOY_VAN :Krytý vůz na hračky
STR_804F_CANDY_VAN :Vagon na bonbony
STR_8050_TOY_VAN :Vagon na hračky
STR_8051_BATTERY_TRUCK :Vagon na baterie
STR_8052_FIZZY_DRINK_TRUCK :Vagon na limonády
STR_8053_PLASTIC_TRUCK :Vagon na plast
@@ -2370,132 +2418,132 @@ STR_8055_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops'
STR_8056_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (elektrická)
STR_8057_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (elektrická)
STR_8058_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
STR_8059_PASSENGER_CAR :Osobní vagon
STR_8059_PASSENGER_CAR :Osobní vagon pro cestující
STR_805A_MAIL_VAN :Poštovní vagon
STR_805B_COAL_CAR :Vagon na uhlí
STR_805C_OIL_TANKER :Cisternový vagon na ropu
STR_805D_LIVESTOCK_VAN :Krytý vůz na dobytek
STR_805E_GOODS_VAN :Krytý vůz na zboží
STR_805F_GRAIN_HOPPER :Násypný vůz na zrní
STR_805D_LIVESTOCK_VAN :Vagon pro dobytek
STR_805E_GOODS_VAN :Vagon na zboží
STR_805F_GRAIN_HOPPER :Vagon na zrní
STR_8060_WOOD_TRUCK :Vagon na dřevo
STR_8061_IRON_ORE_HOPPER :Násypný vůz na železnou rudu
STR_8061_IRON_ORE_HOPPER :Vagon na železnou rudu
STR_8062_STEEL_TRUCK :Vagon na ocel
STR_8063_ARMORED_VAN :Krytý vůz na ceniny
STR_8064_FOOD_VAN :Krytý vůz na jídlo
STR_8063_ARMORED_VAN :Vagon na ceniny
STR_8064_FOOD_VAN :Vagon na jídlo
STR_8065_PAPER_TRUCK :Vagon na papír
STR_8066_COPPER_ORE_HOPPER :Násypný vůz na měděnou rudu
STR_8066_COPPER_ORE_HOPPER :Vagon na měděnou rudu
STR_8067_WATER_TANKER :Cisternový vagon na vodu
STR_8068_FRUIT_TRUCK :Vagon na ovoce
STR_8069_RUBBER_TRUCK :Vagon na kaučuk
STR_806A_SUGAR_TRUCK :Vagon na cukr
STR_806B_COTTON_CANDY_HOPPER :Násypný vůz na cukrovou vatu
STR_806C_TOFFEE_HOPPER :Násypný vůz na karamel
STR_806D_BUBBLE_VAN :Krytý vůz na bubliny
STR_806B_COTTON_CANDY_HOPPER :Vagon na cukrovou vatu
STR_806C_TOFFEE_HOPPER :Vagon na karamel
STR_806D_BUBBLE_VAN :Vagon na bubliny
STR_806E_COLA_TANKER :Cisternový vagon na kolu
STR_806F_CANDY_VAN :Krytý vůz na bonbony
STR_8070_TOY_VAN :Krytý vůz na hračky
STR_806F_CANDY_VAN :Vagon na bonbony
STR_8070_TOY_VAN :Vagon na hračky
STR_8071_BATTERY_TRUCK :Vagon na baterie
STR_8072_FIZZY_DRINK_TRUCK :Vagon na limonády
STR_8073_PLASTIC_TRUCK :Vagon na plast
STR_8074_MPS_REGAL_BUS :Autobus MPS Regal
STR_8075_HEREFORD_LEOPARD_BUS :Autobus Hereford Leopard
STR_8076_FOSTER_BUS :Autobus Foster
STR_8077_FOSTER_MKII_SUPERBUS :Autobus Foster MkII Superbus
STR_8078_PLODDYPHUT_MKI_BUS :Autobus Ploddyphut MkI
STR_8079_PLODDYPHUT_MKII_BUS :Autobus Ploddyphut MkII
STR_807A_PLODDYPHUT_MKIII_BUS :Autobus Ploddyphut MkIII
STR_807B_BALOGH_COAL_TRUCK :Vůz na uhlí Balogh
STR_807C_UHL_COAL_TRUCK :Vůz na uhlí Uhl
STR_807D_DW_COAL_TRUCK :Vůz na uhlí DW
STR_807E_MPS_MAIL_TRUCK :Poštovní vůz MPS
STR_807F_REYNARD_MAIL_TRUCK :Poštovní vůz Reynard
STR_8080_PERRY_MAIL_TRUCK :Poštovní vůz Perry
STR_8081_MIGHTYMOVER_MAIL_TRUCK :Poštovní vůz MightyMover
STR_8082_POWERNAUGHT_MAIL_TRUCK :Poštovní vůz Powernaught
STR_8083_WIZZOWOW_MAIL_TRUCK :Poštovní vůz Wizzowow
STR_8084_WITCOMBE_OIL_TANKER :Cisterna na ropu Witcombe
STR_8085_FOSTER_OIL_TANKER :Cisterna na ropu Foster
STR_8086_PERRY_OIL_TANKER :Cisterna na ropu Perry
STR_8087_TALBOTT_LIVESTOCK_VAN :Vůz na dobytek Talbott
STR_8088_UHL_LIVESTOCK_VAN :Vůz na dobytek Uhl
STR_8089_FOSTER_LIVESTOCK_VAN :Vůz na dobytek Foster
STR_808A_BALOGH_GOODS_TRUCK :Vůz na zboží Balogh
STR_808B_CRAIGHEAD_GOODS_TRUCK :Vůz na zboží Craighead
STR_808C_GOSS_GOODS_TRUCK :Vůz na zboží Goss
STR_808D_HEREFORD_GRAIN_TRUCK :Vůz na zrní Hereford
STR_808E_THOMAS_GRAIN_TRUCK :Vůz na zrní Thomas
STR_808F_GOSS_GRAIN_TRUCK :Vůz na zrní Goss
STR_8090_WITCOMBE_WOOD_TRUCK :Vůz na dřevo Witcombe
STR_8091_FOSTER_WOOD_TRUCK :Vůz na dřevo Foster
STR_8092_MORELAND_WOOD_TRUCK :Vůz na dřevo Moreland
STR_8093_MPS_IRON_ORE_TRUCK :Vůz na železnou rudu MPS
STR_8094_UHL_IRON_ORE_TRUCK :Vůz na železnou rudu Uhl
STR_8095_CHIPPY_IRON_ORE_TRUCK :Vůz na železnou rudu Chippy
STR_8096_BALOGH_STEEL_TRUCK :Vůz na ocel Balogh
STR_8097_UHL_STEEL_TRUCK :Vůz na ocel Uhl
STR_8098_KELLING_STEEL_TRUCK :Vůz na ocel Kelling
STR_8099_BALOGH_ARMORED_TRUCK :Obrněný vůz Balogh
STR_809A_UHL_ARMORED_TRUCK :Obrněný vůz Uhl
STR_809B_FOSTER_ARMORED_TRUCK :Obrněný vůz Foster
STR_809C_FOSTER_FOOD_VAN :Vůz na jídlo Foster
STR_809D_PERRY_FOOD_VAN :Vůz na jídlo Perry
STR_809E_CHIPPY_FOOD_VAN :Vůz na jídlo Chippy
STR_809F_UHL_PAPER_TRUCK :Vůz na papír Uhl
STR_80A0_BALOGH_PAPER_TRUCK :Vůz na papír Balogh
STR_80A1_MPS_PAPER_TRUCK :Vůz na papír MPS
STR_80A2_MPS_COPPER_ORE_TRUCK :Vůz na měděnou rudu MPS
STR_80A3_UHL_COPPER_ORE_TRUCK :Vůz na měděnou rudu Uhl
STR_80A4_GOSS_COPPER_ORE_TRUCK :Vůz na měděnou rudu Goss
STR_80A5_UHL_WATER_TANKER :Cisterna na vodu Uhl
STR_80A6_BALOGH_WATER_TANKER :Cisterna na vodu Balogh
STR_80A7_MPS_WATER_TANKER :Cisterna na vodu MPS
STR_80A8_BALOGH_FRUIT_TRUCK :Vůz na ovoce Balogh
STR_80A9_UHL_FRUIT_TRUCK :Vůz na ovoce Uhl
STR_80AA_KELLING_FRUIT_TRUCK :Vůz na ovoce Kelling
STR_80AB_BALOGH_RUBBER_TRUCK :Vůz na kaučuk Balogh
STR_80AC_UHL_RUBBER_TRUCK :Vůz na kaučuk Uhl
STR_80AD_RMT_RUBBER_TRUCK :Vůz na kaučuk RMT
STR_80AE_MIGHTYMOVER_SUGAR_TRUCK :Vůz na cukr MightyMover
STR_80AF_POWERNAUGHT_SUGAR_TRUCK :Vůz na cukr Powernaught
STR_80B0_WIZZOWOW_SUGAR_TRUCK :Vůz na cukr Wizzowow
STR_80B1_MIGHTYMOVER_COLA_TRUCK :Cisterna na kolu MightyMover
STR_80B2_POWERNAUGHT_COLA_TRUCK :Cisterna na kolu Powernaught
STR_80B3_WIZZOWOW_COLA_TRUCK :Cisterna na kolu Wizzowow
STR_80B4_MIGHTYMOVER_COTTON_CANDY :Vůz na cukrovou vatu MightyMover
STR_80B5_POWERNAUGHT_COTTON_CANDY :Vůz na cukrovou vatu Powernaught
STR_80B6_WIZZOWOW_COTTON_CANDY_TRUCK :Vůz na cukrovou vatu Wizzowow
STR_80B7_MIGHTYMOVER_TOFFEE_TRUCK :Vůz na karamel MightyMover
STR_80B8_POWERNAUGHT_TOFFEE_TRUCK :Vůz na karamel Powernaught
STR_80B9_WIZZOWOW_TOFFEE_TRUCK :Vůz na karamel Wizzowow
STR_80BA_MIGHTYMOVER_TOY_VAN :Vůz na hračky MightyMover
STR_80BB_POWERNAUGHT_TOY_VAN :Vůz na hračky Powernaught
STR_80BC_WIZZOWOW_TOY_VAN :Vůz na hračky Wizzowow
STR_80BD_MIGHTYMOVER_CANDY_TRUCK :Vůz na bonbony MightyMover
STR_80BE_POWERNAUGHT_CANDY_TRUCK :Vůz na bonbony Powernaught
STR_80BF_WIZZOWOW_CANDY_TRUCK :Vůz na bonbony Wizzowow
STR_80C0_MIGHTYMOVER_BATTERY_TRUCK :Vůz na baterie MightyMover
STR_80C1_POWERNAUGHT_BATTERY_TRUCK :Vůz na baterie Powernaught
STR_80C2_WIZZOWOW_BATTERY_TRUCK :Vůz na baterie Wizzowow
STR_80C3_MIGHTYMOVER_FIZZY_DRINK :Vůz na limonády MightyMover
STR_80C4_POWERNAUGHT_FIZZY_DRINK :Vůz na limonády Powernaught
STR_80C5_WIZZOWOW_FIZZY_DRINK_TRUCK :Vůz na limonády Wizzowow
STR_80C6_MIGHTYMOVER_PLASTIC_TRUCK :Vůz na plast MightyMover
STR_80C7_POWERNAUGHT_PLASTIC_TRUCK :Vůz na plast Powernaught
STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Vůz na plast Wizzowow
STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :Vůz na bubliny MightyMover
STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Vůz na bubliny Powernaught
STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Vůz na bubliny Wizzowow
STR_80CC_MPS_OIL_TANKER :Ropný tanker MPS
STR_80CD_CS_INC_OIL_TANKER :Ropný tanker CS-Inc.
STR_80CE_MPS_PASSENGER_FERRY :Trajekt pro cestující MPS
STR_80CF_FFP_PASSENGER_FERRY :Trajekt pro cestující FFP
STR_80D0_BAKEWELL_300_HOVERCRAFT :Vznášedlo Bakewell 300
STR_80D1_CHUGGER_CHUG_PASSENGER :Trajekt pro cestující Chugger-Chug
STR_80D2_SHIVERSHAKE_PASSENGER_FERRY :Trajekt pro cestující Shivershake
STR_80D3_YATE_CARGO_SHIP :Nákladní loď Yate
STR_80D4_BAKEWELL_CARGO_SHIP :Nákladní loď Bakewell
STR_80D5_MIGHTYMOVER_CARGO_SHIP :Nákladní loď Mightymover
STR_80D6_POWERNAUT_CARGO_SHIP :Nákladní loď Powernaut
STR_8074_MPS_REGAL_BUS :MPS Regal Bus
STR_8075_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus
STR_8076_FOSTER_BUS :Foster Bus
STR_8077_FOSTER_MKII_SUPERBUS :Foster MkII Superbus
STR_8078_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus
STR_8079_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus
STR_807A_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus
STR_807B_BALOGH_COAL_TRUCK :Balogh vůz na uhlí
STR_807C_UHL_COAL_TRUCK :Uhl vůz na uhlí
STR_807D_DW_COAL_TRUCK :DW vůz na uhlí
STR_807E_MPS_MAIL_TRUCK :MPS poštovní vůz
STR_807F_REYNARD_MAIL_TRUCK :Reynard poštovní vůz
STR_8080_PERRY_MAIL_TRUCK :Perry poštovní vůz
STR_8081_MIGHTYMOVER_MAIL_TRUCK :MightyMover poštovní vůz
STR_8082_POWERNAUGHT_MAIL_TRUCK :Powernaught poštovní vůz
STR_8083_WIZZOWOW_MAIL_TRUCK :Wizzowow poštovní vůz
STR_8084_WITCOMBE_OIL_TANKER :Witcombe cisterna na ropu
STR_8085_FOSTER_OIL_TANKER :Foster cisterna na ropu
STR_8086_PERRY_OIL_TANKER :Perry cisterna na ropu
STR_8087_TALBOTT_LIVESTOCK_VAN :Talbott vůz na dobytek
STR_8088_UHL_LIVESTOCK_VAN :Uhl vůz na dobytek
STR_8089_FOSTER_LIVESTOCK_VAN :Foster vůz na dobytek
STR_808A_BALOGH_GOODS_TRUCK :Balogh vůz na zboží
STR_808B_CRAIGHEAD_GOODS_TRUCK :Craighead vůz na zboží
STR_808C_GOSS_GOODS_TRUCK :Goss vůz na zboží
STR_808D_HEREFORD_GRAIN_TRUCK :Hereford vůz na zrní
STR_808E_THOMAS_GRAIN_TRUCK :Thomas vůz na zrní
STR_808F_GOSS_GRAIN_TRUCK :Goss vůz na zrní
STR_8090_WITCOMBE_WOOD_TRUCK :Witcombe vůz na dřevo
STR_8091_FOSTER_WOOD_TRUCK :Foster vůz na dřevo
STR_8092_MORELAND_WOOD_TRUCK :Moreland vůz na dřevo
STR_8093_MPS_IRON_ORE_TRUCK :MPS vůz na železnou rudu
STR_8094_UHL_IRON_ORE_TRUCK :Uhl vůz na železnou rudu
STR_8095_CHIPPY_IRON_ORE_TRUCK :Chippy vůz na železnou rudu
STR_8096_BALOGH_STEEL_TRUCK :Balogh vůz na ocel
STR_8097_UHL_STEEL_TRUCK :Uhl vůz na ocel
STR_8098_KELLING_STEEL_TRUCK :Kelling vůz na ocel
STR_8099_BALOGH_ARMORED_TRUCK :Balogh obrněný vůz
STR_809A_UHL_ARMORED_TRUCK :Uhl obrněný vůz
STR_809B_FOSTER_ARMORED_TRUCK :Foster obrněný vůz
STR_809C_FOSTER_FOOD_VAN :Foster vůz na jídlo
STR_809D_PERRY_FOOD_VAN :Perry vůz na jídlo
STR_809E_CHIPPY_FOOD_VAN :Chippy vůz na jídlo
STR_809F_UHL_PAPER_TRUCK :Uhl vůz na papír
STR_80A0_BALOGH_PAPER_TRUCK :Balogh vůz na papír
STR_80A1_MPS_PAPER_TRUCK :MPS vůz na papír
STR_80A2_MPS_COPPER_ORE_TRUCK :MPS vůz na měděnou rudu
STR_80A3_UHL_COPPER_ORE_TRUCK :Uhl vůz na měděnou rudu
STR_80A4_GOSS_COPPER_ORE_TRUCK :Goss vůz na měděnou rudu
STR_80A5_UHL_WATER_TANKER :Uhl cisterna na vodu
STR_80A6_BALOGH_WATER_TANKER :Balogh cisterna na vodu
STR_80A7_MPS_WATER_TANKER :MPS cisterna na vodu
STR_80A8_BALOGH_FRUIT_TRUCK :Balogh vůz na ovoce
STR_80A9_UHL_FRUIT_TRUCK :Uhl vůz na ovoce
STR_80AA_KELLING_FRUIT_TRUCK :Kelling vůz na ovoce
STR_80AB_BALOGH_RUBBER_TRUCK :Balogh vůz na kaučuk
STR_80AC_UHL_RUBBER_TRUCK :Uhl vůz na kaučuk
STR_80AD_RMT_RUBBER_TRUCK :RMT vůz na kaučuk
STR_80AE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover vůz na cukr
STR_80AF_POWERNAUGHT_SUGAR_TRUCK :Powernaught vůz na cukr
STR_80B0_WIZZOWOW_SUGAR_TRUCK :Wizzowow vůz na cukr
STR_80B1_MIGHTYMOVER_COLA_TRUCK :MightyMover cisterna na kolu
STR_80B2_POWERNAUGHT_COLA_TRUCK :Powernaught cisterna na kolu
STR_80B3_WIZZOWOW_COLA_TRUCK :Wizzowow cisterna na kolu
STR_80B4_MIGHTYMOVER_COTTON_CANDY :MightyMover vůz na cukrovou vatu
STR_80B5_POWERNAUGHT_COTTON_CANDY :Powernaught vůz na cukrovou vatu
STR_80B6_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow vůz na cukrovou vatu
STR_80B7_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover vůz na karamel
STR_80B8_POWERNAUGHT_TOFFEE_TRUCK :Powernaught vůz na karamel
STR_80B9_WIZZOWOW_TOFFEE_TRUCK :Wizzowow vůz na karamel
STR_80BA_MIGHTYMOVER_TOY_VAN :MightyMover vůz na hračky
STR_80BB_POWERNAUGHT_TOY_VAN :Powernaught vůz na hračky
STR_80BC_WIZZOWOW_TOY_VAN :Wizzowow vůz na hračky
STR_80BD_MIGHTYMOVER_CANDY_TRUCK :MightyMover vůz na bonbony
STR_80BE_POWERNAUGHT_CANDY_TRUCK :Powernaught vůz na bonbony
STR_80BF_WIZZOWOW_CANDY_TRUCK :Wizzowow vůz na bonbony
STR_80C0_MIGHTYMOVER_BATTERY_TRUCK :MightyMover vůz na baterie
STR_80C1_POWERNAUGHT_BATTERY_TRUCK :Powernaught vůz na baterie
STR_80C2_WIZZOWOW_BATTERY_TRUCK :Wizzowow vůz na baterie
STR_80C3_MIGHTYMOVER_FIZZY_DRINK :MightyMover vůz na limonády
STR_80C4_POWERNAUGHT_FIZZY_DRINK :Powernaught vůz na limonády
STR_80C5_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow vůz na limonády
STR_80C6_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover vůz na plast
STR_80C7_POWERNAUGHT_PLASTIC_TRUCK :Powernaught vůz na plast
STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Wizzowow vůz na plast
STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover vůz na bubliny
STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Powernaught vůz na bubliny
STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Wizzowow vůz na bubliny
STR_80CC_MPS_OIL_TANKER :MPS ropný tanker
STR_80CD_CS_INC_OIL_TANKER :CS-Inc. ropný tanker
STR_80CE_MPS_PASSENGER_FERRY :MPS trajekt pro cestující
STR_80CF_FFP_PASSENGER_FERRY :FFP trajekt pro cestující
STR_80D0_BAKEWELL_300_HOVERCRAFT :Bakewell 300 vznášedlo
STR_80D1_CHUGGER_CHUG_PASSENGER :Chugger-Chug trajekt pro cestující
STR_80D2_SHIVERSHAKE_PASSENGER_FERRY :Shivershake trajekt pro cestující
STR_80D3_YATE_CARGO_SHIP :Yate nákladní loď
STR_80D4_BAKEWELL_CARGO_SHIP :Bakewell nákladní loď
STR_80D5_MIGHTYMOVER_CARGO_SHIP :Mightymover nákladní loď
STR_80D6_POWERNAUT_CARGO_SHIP :Powernaut nákladní loď
STR_80D7_SAMPSON_U52 :Sampson U52
STR_80D8_COLEMAN_COUNT :Coleman Count
STR_80D9_FFP_DART :FFP Dart
@@ -2534,23 +2582,20 @@ STR_80F9_PLODDYPHUT_500 :Ploddyphut 500
STR_80FA_FLASHBANG_X1 :Flashbang X1
STR_80FB_JUGGERPLANE_M1 :Juggerplane M1
STR_80FC_FLASHBANG_WIZZER :Flashbang Wizzer
STR_80FD_TRICARIO_HELICOPTER :Vrtulník Tricario
STR_80FD_TRICARIO_HELICOPTER :Vrtulník Tricairo
STR_80FE_GURU_X2_HELICOPTER :Vrtulník Guru X2
STR_80FF_POWERNAUT_HELICOPTER :Vrtulník Powernaut
STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}Zpráva od výrobce dopravních prostředků
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}Právě jsme vyvinuli nov{G ou ý é} {STRING.acc}. Měl byste zájem o roční výhradní právo na používání tohoto prostředku, aby byl otestován před uvedením na trh?
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}Právě jsme vyvinuli nov{G ý ou é} {STRING.dat}. Měl byste zájem o roční výhradní právo na používání tohoto prostředku, aby byl otestován před uvedením na trh?
STR_8102_RAILROAD_LOCOMOTIVE :{G=f}lokomotiva
STR_8102_RAILROAD_LOCOMOTIVE.acc :{G=f}lokomotivu
STR_8102_RAILROAD_LOCOMOTIVE.dat :
STR_8102_RAILROAD_LOCOMOTIVE.dat :{G=f}lokomotivu
STR_8103_ROAD_VEHICLE :{G=n}silniční vozidlo
STR_8104_AIRCRAFT :{G=n}letadlo
STR_8105_SHIP :{G=f}loď
STR_8106_MONORAIL_LOCOMOTIVE :{G=f}lokomotiva pro monorail
STR_8106_MONORAIL_LOCOMOTIVE.acc :{G=f}lokomotivu pro monorail
STR_8106_MONORAIL_LOCOMOTIVE.dat :
STR_8106_MONORAIL_LOCOMOTIVE.dat :{G=f}lokomotivu pro monorail
STR_8107_MAGLEV_LOCOMOTIVE :{G=f}lokomotiva Maglev
STR_8107_MAGLEV_LOCOMOTIVE.acc :{G=f}lokomotivu Maglev
STR_8107_MAGLEV_LOCOMOTIVE.dat :
STR_8107_MAGLEV_LOCOMOTIVE.dat :{G=f}lokomotivu Maglev
##id 0x8800
STR_8800_TRAIN_DEPOT :{WHITE}Železniční depo {TOWN}
@@ -2671,6 +2716,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Vložit
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Označený příkaz provádět do plného naložení
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Označený příkaz vyloží vozidlo
STR_SERVICE_HINT :{BLACK}Přeskoč tento cíl, pokud není potřeba pravidelná údržba
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Další {STRING} je k dispozici!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {CURRENCY} Hmotnost: {WEIGHT_S}{}Rychlost: {VELOCITY} Výkon: {POWER}{}Cena provozu: {CURRENCY} ročně{}Kapacita: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Porucha
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Stáří: {LTBLUE}{STRING}{BLACK} Cena provozu: {LTBLUE}{CURRENCY} ročně
@@ -2697,10 +2744,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Neslučitelné
STR_TRAIN_NO_POWER :{RED}Bez proudu
STR_TRAIN_START_NO_CATENARY :Tato trať není elektrifikována, vlak nemůže odjet
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nov{G á ý é} {STRING} k dispozici!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nov{G á ý é} {STRING} k dispozici! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Silniční vozidlo v cestě
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} silniční{P "" "" ch} vozid{P lo la el}
@@ -2741,6 +2784,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Přesuň
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Nastav pohled na garáž
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Seznam silničních vozidel - klepni na vozidlo pro informace
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Koupit označené vozidlo
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nové silniční vozidlo je k dispozici!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Cena: {CURRENCY}{}Rychlost: {VELOCITY}{}Cena provozu: {CURRENCY} ročně{}Kapacita: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Přejmenovat silniční vozidlo
@@ -2812,6 +2857,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Ukázat
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Nastavit pohled na loď
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Poslat loď do doku
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Ukázat detaily lodi
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nová loď je k dispozici!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Cena: {CURRENCY} Max. rychlost: {VELOCITY}{}Kapacita: {CARGO}{}Cena provozu: {CURRENCY} ročně
STR_982F_NAME_SHIP :{BLACK}Přejmenovat loď
@@ -2884,6 +2931,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Ukázat
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Nastavit pohled na letadlo
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Poslat letadlo do hangáru
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Ukázat detaily letadla
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nové letadlo je k dispozici!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Cena: {CURRENCY} Max. rychlost: {VELOCITY}{}Kapacita: {COMMA} cestující{P "" "" ch}, {COMMA} balík{P "" y ů} pošty{}Cena provozu: {CURRENCY} ročně
STR_A030_NAME_AIRCRAFT :{WHITE}Přejmenovat letadlo
@@ -2961,7 +3010,6 @@ STR_NEWGRF_GRF_ID :{BLACK}ID GRF:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Právě se chystáš změnit nastavení grafik za běžící hry; může to shodit OpenTTD.{}Jsi si s tím opravdu jist/a?
STR_NEWGRF_ADD :{BLACK}Přidat
STR_NEWGRF_ADD_TIP :{BLACK}Přidat NewGRF soubor do seznamu
STR_NEWGRF_REMOVE :{BLACK}Odebrat
@@ -3199,10 +3247,4 @@ STR_MEASURE_AREA :{BLACK}Oblast:
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Délka: {NUM}{}Výškový rozdíl: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Oblast: {NUM} x {NUM}{}Výškový rozdíl: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -384,7 +384,7 @@ STR_SORT_BY_MODEL :Model
STR_SORT_BY_VALUE :Værdi
STR_SORT_BY_FACILITY :Stationstype
STR_SORT_BY_WAITING :Værdi af ventende fragt
STR_SORT_BY_RATING_MAX :Fragtbedømmelse
STR_SORT_BY_RATING_MAX :Fragtrangering
STR_ENGINE_SORT_ENGINE_ID :Lokomotiv ID (klassisk)
STR_ENGINE_SORT_COST :Omkostning
STR_ENGINE_SORT_POWER :Drivmiddel
@@ -396,7 +396,7 @@ STR_NO_WAITING_CARGO :{BLACK}Der er i
STR_SELECT_ALL_FACILITIES :{BLACK}Vælg alle faciliteter
STR_SELECT_ALL_TYPES :{BLACK}Vælg alle lasttyper (inklusiv fragttyper, der ikke venter)
STR_AVAILABLE_TRAINS :{BLACK}Tilgængelige tog
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Tilgæn. vejkøretøjer
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Tilgængelige vejkøretøjer
STR_AVAILABLE_SHIPS :{BLACK}Tilgængelige skibe
STR_AVAILABLE_AIRCRAFT :{BLACK}Tilgængelige fly
STR_AVAILABLE_ENGINES_TIP :{BLACK}Se liste over tilgængelige designs for denne køretøjstype.
@@ -407,7 +407,7 @@ STR_SEND_TRAIN_TO_DEPOT :Send til remise
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Send til værksted
STR_SEND_SHIP_TO_DEPOT :Send til skibsdok
STR_SEND_AIRCRAFT_TO_HANGAR :Send til hangar
STR_SEND_FOR_SERVICING :Send til eftersyn
STR_SEND_FOR_SERVICING :Send til service
############ range for months starts
STR_0162_JAN :jan
@@ -457,11 +457,11 @@ STR_018B_CLOSE_WINDOW :{BLACK}Luk vind
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Vinduestitel - træk her for at flytte vinduet
STR_STICKY_BUTTON :{BLACK}Marker dette vindue som ulukkeligt af 'Luk ALLE vinduer' tasten
STR_RESIZE_BUTTON :{BLACK}Klik og træk for at ændre vinduets størrelse
STR_SAVELOAD_HOME_BUTTON :{BLACK}Klik her for at gå til det nuværende standard gemme/hente bibliotek
STR_SAVELOAD_HOME_BUTTON :{BLACK}Klik her for at gå til det nuværende default gemme/hente bibliotek
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Nedriv bygninger osv. på et stykke land
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Sænk et hjørne af landet
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Hæv et hjørne af landet
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Scrollbar - scroller listen op/ned
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scroller listen op/ned
STR_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - flytter listen mod venstre/højre
STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Vis landskabskonturer på kortet
STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Vis køretøjer på kortet
@@ -590,7 +590,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ankomst
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ankomst af første køretøj til modstanderens station
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Uheld / katastrofer
STR_0209_COMPANY_INFORMATION :{YELLOW}Selskabsinformation
STR_NEWS_OPEN_CLOSE :{YELLOW}Åbning / lukning af industrier
STR_020A_ECONOMY_CHANGES :{YELLOW}Økonomiændringer
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Rådgivning / information om spillerens køretøjer
STR_020C_NEW_VEHICLES :{YELLOW}Nye køretøjer
@@ -615,29 +614,23 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} får '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} får '{STRING}' status!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Lav et scenarie
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarieeditor
STR_0223_LAND_GENERATION :{WHITE}Land generering
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Tilfældigt land
STR_0227_RESET_LAND :{BLACK}Nulstil land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Forstør landområdet der skal sænkes/hæves
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Formindsk landområdet der skal sænkes/hæves
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfældigt land
STR_022B_RESET_LANDSCAPE :{BLACK}Nulstil landskab
STR_022C_RESET_LANDSCAPE :{WHITE}Nulstil landskab
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Brug højdekort
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Brug højdekort
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikker på, at du vil nulstille landskabet?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskabsgenerering
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
STR_0231_ROAD_CONSTRUCTION :{BLACK}Bygning af vej
STR_0233_TOWN_GENERATION :{WHITE}Bygenerering
STR_0234_NEW_TOWN :{BLACK}Ny by
STR_0235_CONSTRUCT_NEW_TOWN :{BLACK}Opfør en ny by
STR_0235_CONSTRUCT_NEW_TOWN :{BLACK}Byg en ny by
STR_0236_CAN_T_BUILD_TOWN_HERE :{WHITE}Kan ikke bygge en by her...
STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...for tæt på kanten af kortet
STR_0238_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...for tæt på en anden by
@@ -684,41 +677,41 @@ STR_025E_FIZZY_DRINK_FACTORY :{BLACK}Sodavand
STR_025F_BUBBLE_GENERATOR :{BLACK}Boblegenerator
STR_0260_TOFFEE_QUARRY :{BLACK}Karamelbrud
STR_0261_SUGAR_MINE :{BLACK}Sukkermine
STR_0262_CONSTRUCT_COAL_MINE :{BLACK}Opfør Kulmine
STR_0263_CONSTRUCT_POWER_STATION :{BLACK}Opfør Kraftværk
STR_0264_CONSTRUCT_SAWMILL :{BLACK}Opfør Savværk
STR_0262_CONSTRUCT_COAL_MINE :{BLACK}Byg Kulmine
STR_0263_CONSTRUCT_POWER_STATION :{BLACK}Byg Kraftværk
STR_0264_CONSTRUCT_SAWMILL :{BLACK}Byg Savværk
STR_0265_PLANT_FOREST :{BLACK}Plant Skov
STR_0266_CONSTRUCT_OIL_REFINERY :{BLACK}Opfør Olieraffinaderi
STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY :{BLACK}Opfør Boreplatform (Kan kun bygges tæt på kanten af kortet)
STR_0268_CONSTRUCT_FACTORY :{BLACK}Opfør Fabrik
STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Opfør Stålværk
STR_026A_CONSTRUCT_FARM :{BLACK}Opfør Bondegård
STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Opfør Jernmalmsmine
STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Opfør Oliekilde
STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Opfør Bank (Kan kun bygges i en by med mere end 1200 indbyggere)
STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Opfør Papirmølle
STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Opfør Fødevareindustri
STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}Opfør Trykkeri
STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}Opfør Guldmine
STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Opfør Bank (Kan kun bygges i en by)
STR_0273_CONSTRUCT_LUMBER_MILL_TO :{BLACK}Opfør Savværk (for at rydde regnskoven og producere træ)
STR_0266_CONSTRUCT_OIL_REFINERY :{BLACK}Byg Olieraffinaderi
STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY :{BLACK}Byg Boreplatform (Kan kun bygges tæt på kanten af kortet)
STR_0268_CONSTRUCT_FACTORY :{BLACK}Byg Fabrik
STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Byg Stålværk
STR_026A_CONSTRUCT_FARM :{BLACK}Byg Bondegård
STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Byg Jernmalmsmine
STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Byg Oliekilde
STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Byg Bank (Kan kun bygges i en by med mere end 1200 indbyggere)
STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Byg Papirmølle
STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Byg Fødevareindustri
STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}Byg Trykkeri
STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}Byg Guldmine
STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Byg Bank (Kan kun bygges i en by)
STR_0273_CONSTRUCT_LUMBER_MILL_TO :{BLACK}Byg Træfabrik (for at rydde regnskoven og producere træ)
STR_0274_PLANT_FRUIT_PLANTATION :{BLACK}Plant Frugtplantage
STR_0275_PLANT_RUBBER_PLANTATION :{BLACK}Plant Gummiplantage
STR_0276_CONSTRUCT_WATER_SUPPLY :{BLACK}Opfør Vandværk
STR_0277_CONSTRUCT_WATER_TOWER_CAN :{BLACK}Opfør Vandtårn (Kan kun bygges i byer)
STR_0278_CONSTRUCT_DIAMOND_MINE :{BLACK}Opfør Diamantmine
STR_0279_CONSTRUCT_COPPER_ORE_MINE :{BLACK}Opfør Kobbermalmsmine
STR_0276_CONSTRUCT_WATER_SUPPLY :{BLACK}Byg Vandværk
STR_0277_CONSTRUCT_WATER_TOWER_CAN :{BLACK}Byg Vandtårn (Kan kun bygges i byer)
STR_0278_CONSTRUCT_DIAMOND_MINE :{BLACK}Byg Diamantmine
STR_0279_CONSTRUCT_COPPER_ORE_MINE :{BLACK}Byg Kobbermalmsmine
STR_027A_PLANT_COTTON_CANDY_FOREST :{BLACK}Plant Candyfloss-skov
STR_027B_CONSTRUCT_CANDY_FACTORY :{BLACK}Opfør Slikfabrik
STR_027C_CONSTRUCT_BATTERY_FARM :{BLACK}Opfør Batterigård
STR_027D_CONSTRUCT_COLA_WELLS :{BLACK}Opfør Colabrønd
STR_027E_CONSTRUCT_TOY_SHOP :{BLACK}Opfør Legetøjsforretning
STR_027F_CONSTRUCT_TOY_FACTORY :{BLACK}Opfør Legetøjsfabrik
STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS :{BLACK}Opfør Plastikspringvand
STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY :{BLACK}Opfør Sodavandsfabrik
STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}Opfør Boblegenerator
STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}Opfør Karamelbrud
STR_0284_CONSTRUCT_SUGAR_MINE :{BLACK}Opfør Sukkermine
STR_027B_CONSTRUCT_CANDY_FACTORY :{BLACK}Byg Slikfabrik
STR_027C_CONSTRUCT_BATTERY_FARM :{BLACK}Byg Batterigård
STR_027D_CONSTRUCT_COLA_WELLS :{BLACK}Byg Colabrønd
STR_027E_CONSTRUCT_TOY_SHOP :{BLACK}Byg Legetøjsforretning
STR_027F_CONSTRUCT_TOY_FACTORY :{BLACK}Byg Legetøjsfabrik
STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS :{BLACK}Byg Plastikspringvand
STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY :{BLACK}Byg Sodavandsfabrik
STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}Byg Boblegenerator
STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}Byg Karamelbrud
STR_0284_CONSTRUCT_SUGAR_MINE :{BLACK}Byg Sukkermine
STR_0285_CAN_T_BUILD_HERE :{WHITE}Kan ikke bygge {STRING} her...
STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...det er nødvendigt at bygge en by først
STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...kun en tilladt per by
@@ -730,7 +723,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placér
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placér fyrtårn
STR_028E_PLACE_TRANSMITTER :{BLACK}Placér sender
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer ørkenområde.{}Hold CTRL nede for at fjerne det
STR_CREATE_LAKE :{BLACK}Definer vandområde.{}Lav en kanal, med mindre CTRL-tasten holdes ved havniveau, hvorved omgivelserne oversvømmes i stedet
STR_CREATE_LAKE :{BLACK}Definer vandområde.{}Vil oversvømme nærlæggende land i samme plan
STR_0290_DELETE :{BLACK}Slet
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slet denne by fuldstændigt
STR_0292_SAVE_SCENARIO :Gem scenarie
@@ -850,14 +843,14 @@ STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Vælg 't
STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Vælg 'subarktisk' landskab
STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Vælg 'subtropisk' landskab
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Vælg 'legetøjsland' landskab
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finansiér opførelse af ny industri
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financiér opførelse af ny industri
############ range for menu starts
STR_INDUSTRY_DIR :Industrioversigt
STR_0313_FUND_NEW_INDUSTRY :Finansiér ny industri
STR_0313_FUND_NEW_INDUSTRY :Opfør ny industri
############ range ends here
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Finansiér ny industri
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Opfør ny industri
STR_JUST_STRING :{STRING}
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan kun bygges i byer
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...kan kun bygges i regnskovsområder
@@ -989,15 +982,15 @@ STR_EURO_INTRODUCE :{BLACK}{BIGFONT
# DON'T ADD OR REMOVE LINES HERE
STR_TRAIN_HAS_TOO_FEW_ORDERS :{WHITE}Tog {COMMA} har for få ordrer i sin odreliste
STR_TRAIN_HAS_VOID_ORDER :{WHITE}Tog {COMMA} har en ugyldig ordre
STR_TRAIN_HAS_DUPLICATE_ENTRY :{WHITE}Tog {COMMA} har dobbelte ordrer
STR_TRAIN_HAS_DUPLICATE_ENTRY :{WHITE}Tog {COMMA} har dobbelt ordrer
STR_TRAIN_HAS_INVALID_ENTRY :{WHITE}Tog {COMMA} har en ugyldig station i sin ordreliste
STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Køretøj {COMMA} har for få ordrer i sin ordreliste
STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Køretøj {COMMA} har for få ordrer i sin ruteplan
STR_ROADVEHICLE_HAS_VOID_ORDER :{WHITE}Køretøj {COMMA} har en ugyldig ordre
STR_ROADVEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Køretøj {COMMA} har dobbelte ordrer
STR_ROADVEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Køretøj {COMMA} har dobbelt ordrer
STR_ROADVEHICLE_HAS_INVALID_ENTRY :{WHITE}Køretøj {COMMA} har en ugyldig station i sin ordreliste
STR_SHIP_HAS_TOO_FEW_ORDERS :{WHITE}Skib {COMMA} har for få ordrer i sin ordreliste
STR_SHIP_HAS_VOID_ORDER :{WHITE}Skib {COMMA} har en ugyldig ordre
STR_SHIP_HAS_DUPLICATE_ENTRY :{WHITE}Skib {COMMA} har dobbelte ordrer
STR_SHIP_HAS_DUPLICATE_ENTRY :{WHITE}Skib {COMMA} har dobbelt ordrer
STR_SHIP_HAS_INVALID_ENTRY :{WHITE}Skib {COMMA} har en ugyldig havn i sin ordreliste
STR_AIRCRAFT_HAS_TOO_FEW_ORDERS :{WHITE}Fly {COMMA} har for få ordrer i sin ordreliste
STR_AIRCRAFT_HAS_VOID_ORDER :{WHITE}Fly {COMMA} har en ugyldig ordre
@@ -1114,7 +1107,7 @@ STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Standar
STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Standard service interval for skibe: {ORANGE}{STRING} dage/%
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Standard service interval for skibe: {ORANGE}slået fra
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Slå service fra, når nedbrud er sat til ingen: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Aktiver hastighedsbegrænsning for vogne: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Aktiver hastigheds begrænsning for vogne: {ORANGE}{STRING}
STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Slå elektriske jernbaner fra: {ORANGE}{STRING}
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Farvede nyheder dukker op i: {ORANGE}{STRING}
@@ -1208,7 +1201,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Træer a
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Placer træer af tilfældig type
STR_CANT_BUILD_CANALS :{WHITE}Kan ikke bygge en kanal her...
STR_BUILD_CANALS_TIP :{BLACK}Byg kanaler.
STR_BUILD_CANALS_TIP :{BLACK}Byg kanaler
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Kan ikke bygge en sluse her...
@@ -1228,33 +1221,33 @@ STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Træk lo
STR_DRAG_DROP :{BLACK}Træk & slip
STR_STATION_DRAG_DROP :{BLACK}Byg en station vha. træk & slip
STR_SELECT_STATION_CLASS_TIP :{BLACK}Vælg hvilken stationstype, der skal vises
STR_SELECT_STATION_TYPE_TIP :{BLACK}Vælg hvilken stationstype du vil bygge
STR_SELECT_STATION_TYPE_TIP :{BLACK}Vælg hvilen stationstype du vil bygge
STR_FAST_FORWARD :{BLACK}Kør spillet hurtigere
STR_MESSAGE_HISTORY :{WHITE}Tidligere beskeder
STR_MESSAGE_HISTORY_TIP :{BLACK}En liste over seneste nyheder
STR_MESSAGE_HISTORY_TIP :{BLACK}En liste of seneste nyheder
STR_MESSAGES_DISABLE_ALL :{BLACK}Slå alle fra
STR_MESSAGES_ENABLE_ALL :{BLACK}Slå alle til
STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Opfør Kulmine
STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Byg Kulmine
STR_CONSTRUCT_FOREST_TIP :{BLACK}Plant Skov
STR_CONSTRUCT_OIL_RIG_TIP :{BLACK}Opfør Boreplatform
STR_CONSTRUCT_FARM_TIP :{BLACK}Opfør Bondegård
STR_CONSTRUCT_COPPER_ORE_MINE_TIP :{BLACK}Opfør Kobbermalmsmine
STR_CONSTRUCT_OIL_RIG_TIP :{BLACK}Byg Boreplatform
STR_CONSTRUCT_FARM_TIP :{BLACK}Opfør en bondegård
STR_CONSTRUCT_COPPER_ORE_MINE_TIP :{BLACK}Byg Kobbermalmsmine
STR_CONSTRUCT_OIL_WELLS_TIP :{BLACK}Bor efter olie
STR_CONSTRUCT_GOLD_MINE_TIP :{BLACK}Opfør Guldmine
STR_CONSTRUCT_DIAMOND_MINE_TIP :{BLACK}Opfør Diamantmine
STR_CONSTRUCT_IRON_ORE_MINE_TIP :{BLACK}Opfør Jernmalmsmine
STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Plant Frugtplantage
STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Plant Gummiplantage
STR_CONSTRUCT_GOLD_MINE_TIP :{BLACK}Byg Guldmine
STR_CONSTRUCT_DIAMOND_MINE_TIP :{BLACK}Byg Diamandmine
STR_CONSTRUCT_IRON_ORE_MINE_TIP :{BLACK}Byg Jernmalmsmine
STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Opfør Frugtplantage
STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Opfør Gummiplantage
STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Opfør Vandforsyning
STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Plant Candyfloss-skov
STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Plant Candyfloss Skov
STR_CONSTRUCT_BATTERY_FARM_TIP :{BLACK}Opfør Batterigård
STR_CONSTRUCT_COLA_WELLS_TIP :{BLACK}Bor efter Cola
STR_CONSTRUCT_PLASTIC_FOUNTAINS_TIP :{BLACK}Opfør Plastikspringvand
STR_CONSTRUCT_BUBBLE_GENERATOR_TIP :{BLACK}Opfør Boblegenerator
STR_CONSTRUCT_BUBBLE_GENERATOR_TIP :{BLACK}Byg Boblegenerator
STR_CONSTRUCT_TOFFEE_QUARRY_TIP :{BLACK}Opfør Karamelbrud
STR_CONSTRUCT_SUGAR_MINE_TIP :{BLACK}Opfør Sukkermine
STR_CONSTRUCT_SUGAR_MINE_TIP :{BLACK}Byg Sukkermine
STR_INDUSTRYDIR_CAPTION :{WHITE}Industrier
STR_INDUSTRYDIR_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}){YELLOW} ({COMMA}% transporteret)
@@ -1263,10 +1256,10 @@ STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{INDUST
STR_INDUSTRY_TOO_CLOSE :{WHITE}...for tæt på en anden industribygning
STR_RAIL_REFIT_VEHICLE_TO_CARRY :{BLACK}Ombyg toget til at køre med en anden lasttype
STR_RAIL_REFIT_VEHICLE_TO_CARRY :{BLACK}Ombyg toget til at køre med en anden slags last
STR_RAIL_REFIT_VEHICLE :{BLACK}Ombyg toget
STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Vælg den lasttype toget skal køre med
STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Ombyg toget til at køre med den markerede lasttype
STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Vælg den slags last toget skal køre med
STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Ombyg toget til at køre med den markerede slags last
STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Kan ikke ombygge toget...
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Service intervaller er i procent: {ORANGE}{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Skift produktion
@@ -1324,7 +1317,7 @@ STR_NETWORK_START_GAME_WINDOW :{WHITE}Start et
STR_NETWORK_NEW_GAME_NAME :{BLACK}Spillets navn:
STR_NETWORK_NEW_GAME_NAME_TIP :{BLACK}Navnet vil blive vist til andre spillere i menuen, hvor man vælger netværksspil
STR_NETWORK_SET_PASSWORD :{BLACK}Sæt kodeord
STR_NETWORK_SET_PASSWORD :{BLACK}Set kodeord
STR_NETWORK_PASSWORD_TIP :{BLACK}Beskyt dit spil med et kodeord hvis du ikke vil have fremmede med
STR_NETWORK_SELECT_MAP :{BLACK}Vælg et kort:
STR_NETWORK_SELECT_MAP_TIP :{BLACK}Hvilket kort vil du spille?
@@ -1402,9 +1395,9 @@ STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Go
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Venter..
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Henter kort..
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Behandler data..
STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registrerer..
STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registere..
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Henter spil-info..
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Henter spil info..
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Henter selskabsinfo..
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} klient{P "" er} foran dig
@@ -1413,7 +1406,7 @@ STR_NETWORK_CONNECTING_DOWNLOADING :{BLACK}{NUM} /
STR_NETWORK_DISCONNECT :{BLACK}Afbryd forbindelse
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Skriv det beløb, som du ønsker at give
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Serveren er beskyttet. Indtast kodeord
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Serveren er beskyttet. Skriv kodeordet
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Selskabet er beskyttet. Indtast kodeord
STR_NETWORK_CLIENT_LIST :{WHITE}Klient liste
@@ -1426,7 +1419,7 @@ STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Netvær
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Kunne ikke hente gemt spil
STR_NETWORK_ERR_SERVER_START :{WHITE} Kunne ikke starte serveren
STR_NETWORK_ERR_CLIENT_START :{WHITE} Kunne ikke forbinde
STR_NETWORK_ERR_TIMEOUT :{WHITE} Forbindelsen #{NUM} svarer ikke
STR_NETWORK_ERR_TIMEOUT :{WHITE} Forbindelsen #{NUM} svare ikke
STR_NETWORK_ERR_SERVER_ERROR :{WHITE} Der opstod en protokol-fejl og forbindelse blev lukket
STR_NETWORK_ERR_WRONG_REVISION :{WHITE} Revisionen af denne klient passer ikke sammen med serverens revision
STR_NETWORK_ERR_WRONG_PASSWORD :{WHITE} Forkert kodeord
@@ -1504,8 +1497,8 @@ STR_0800_COST :{TINYFONT}{RED}
STR_0801_COST :{RED}Pris: {CURRENCY}
STR_0802_INCOME :{TINYFONT}{GREEN}Indkomst: {CURRENCY}
STR_0803_INCOME :{GREEN}Indkomst: {CURRENCY}
STR_FEEDER_TINY :{TINYFONT}{YELLOW}Overført: {CURRENCY}
STR_FEEDER :{YELLOW}Overført: {CURRENCY}
STR_FEEDER_TINY :{TINYFONT}{YELLOW}Overfør: {CURRENCY}
STR_FEEDER :{YELLOW}Overfør: {CURRENCY}
STR_0805_ESTIMATED_COST :{WHITE}Anslået Pris: {CURRENCY}
STR_0807_ESTIMATED_INCOME :{WHITE}Anslået Indkomst: {CURRENCY}
STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Kan ikke hæve landet her...
@@ -1538,7 +1531,7 @@ STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Kan ikke
STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Kan ikke bygge jernbane her...
STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Kan ikke fjerne jernbane herfra...
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Kan ikke fjerne signaler herfra...
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Retning af remise
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Retning for remise
STR_1015_RAILROAD_CONSTRUCTION :Jernbanekonstruktion
STR_TOOLB_ELRAIL_CONSTRUCTION :Elektrisk jernbanekonstruktion
STR_1016_MONORAIL_CONSTRUCTION :Monorailkonstruktion
@@ -1556,15 +1549,15 @@ STR_1021_RAILROAD_TRACK :Jernbaneskinner
STR_1023_RAILROAD_TRAIN_DEPOT :Remise
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...området ejes af et andet selskab
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Jernbane med almindelige signaler
STR_RAILROAD_TRACK_WITH_PRESIGNALS :Jernbane med præ-signaler
STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Jernbane med exit-signaler
STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Jernbane med kombi-signaler
STR_RAILROAD_TRACK_WITH_PRESIGNALS :Jernbane med indkørselssignaler
STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Jernbane med udkørselssignaler
STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Jernbane med kombinerede ind- og udkørselssignaler
##id 0x1800
STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}Det er nødvendigt at fjerne vejen først
STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Vejarbejde i gang
STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Vejarbejde er i gang
STR_1802_ROAD_CONSTRUCTION :{WHITE}Vejkonstruktion
STR_1803_SELECT_ROAD_BRIDGE :{WHITE}Vælg vejbro
STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Kan ikke bygge vej her...
@@ -1663,19 +1656,19 @@ STR_2045_ACTIONS_AVAILABLE :{BLACK}Handling
STR_2046_SMALL_ADVERTISING_CAMPAIGN :Lille reklamekampagne
STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Mellem reklamekampagne
STR_2048_LARGE_ADVERTISING_CAMPAIGN :Stor reklamekampagne
STR_2049_FUND_LOCAL_ROAD_RECONSTRUCTION :Finansiér lokal vejfornyelse
STR_2049_FUND_LOCAL_ROAD_RECONSTRUCTION :Betal for lokal vejfornyelse
STR_204A_BUILD_STATUE_OF_COMPANY :Byg en statue af selskabets ejer
STR_204B_FUND_NEW_BUILDINGS :Finansiér opførsel af nye bygninger
STR_204B_FUND_NEW_BUILDINGS :Betal for opførsel af nye bygninger
STR_204C_BUY_EXCLUSIVE_TRANSPORT :Køb eksklusive transportrettigheder i byen
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY :Bestik de lokale myndigheder
STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Start en lille reklamekampagne for at tiltrække flere passagerer og last til dine stationer.{} Pris: {CURRENCY}
STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Start en mellem reklamekampagne, for at tiltrække flere passagerer og last til dine stationer.{} Pris: {CURRENCY}
STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW} Start en stor reklamekampagne, for at tiltrække flere passagerer og last til dine stationer.{} Pris: {CURRENCY}
STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Finansiér vejfornyelse i midtbyen. Forårsager stor forstyrrelse af vejnettet i de næste 6 måneder.{} Pris: {CURRENCY}
STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Betal for vejfornyelse i midtbyen. Forårsager stor forstyrrelse af vejnettet i de næste 6 måneder.{} Pris: {CURRENCY}
STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Byg en statue til ære for dit selskab.{} Pris: {CURRENCY}
STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Finansiér opførelse af forretningsbygninger i byen.{} Pris: {CURRENCY}
STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Betal for opførelse af forretningsbygninger i byen.{} Pris: {CURRENCY}
STR_2053_BUY_1_YEAR_S_EXCLUSIVE :{WHITE}{STRING}{}{YELLOW} Køb et års eksklusive rettigheder til transport i byen. De lokale myndigheder vil kun tillade passagerer og last at bruge dine stationer.{} Prist: {CURRENCY}
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}{}{YELLOW} Bestik de lokale myndigheder til at hæve din bedømmelse, med risiko for en stor straf hvis det bliver opdaget.{} Pris: {CURRENCY}
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}{}{YELLOW} Bestik de lokale myndigheder til at hæve din bedømmelse, med sandsynlighed for en stor straf hvis det bliver opdaget.{} Pris: {CURRENCY}
STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}Trafikkaos i byen {TOWN}!{}{}Vejfornyelse betalt af {COMPANY} forårsager 6 måneders kaos i trafikken!
STR_2056 :{TINYFONT}{WHITE}{TOWN}
STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA})
@@ -1793,15 +1786,14 @@ STR_STAT_CLASS_DFLT :Standard statio
STR_STAT_CLASS_WAYP :Kontrolsteder
##id 0x3800
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Retning af skibsdok
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Skibsdok orientering
STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...skal bygges på vand
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Kan ikke bygge en skibsdok her...
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Vælg retning af skibsdok
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Vælg orientering af skibsdok
STR_3804_WATER :Vand
STR_3805_COAST_OR_RIVERBANK :Kyst eller flodbred
STR_3806_SHIP_DEPOT :Skibsdok
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...kan ikke bygge på vand
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Kanal må fjernes først
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Gem spil
@@ -2120,7 +2112,7 @@ STR_7036_REPAY_PART_OF_LOAN :{BLACK}Tilbageb
STR_7037_PRESIDENT :{WHITE}{PLAYERNAME}{}{GOLD}(Direktør)
STR_7038_INAUGURATED :{GOLD}Indviet: {WHITE}{NUM}
STR_7039_VEHICLES :{GOLD}Køretøjer:
STR_TRAINS :{WHITE}{COMMA} tog{P "" e}
STR_TRAINS :{WHITE}{COMMA} tog
STR_ROAD_VEHICLES :{WHITE}{COMMA} køretøj{P "" er}
STR_AIRCRAFT :{WHITE}{COMMA} fly
STR_SHIPS :{WHITE}{COMMA} skib{P "" e}
@@ -2533,7 +2525,7 @@ STR_881B_TRAINS :{WHITE}{COMPANY
STR_881C_NEW_RAIL_VEHICLES :{WHITE}Nye jernbanekøretøjer
STR_NEW_ELRAIL_VEHICLES :{WHITE}Nyt Elektrisk lokomotiv
STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}Nye monorailkøretøjer
STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}Nye magnetskinnekøretøjer
STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}Nye magnetskinne køretøjer
STR_ALL_AVAIL_RAIL_VEHICLES :{WHITE}Jernbanekøretøjer
STR_881F_BUILD_VEHICLE :{BLACK}Byg køretøj
@@ -2607,6 +2599,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Indsæt
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Få den markerede ordre til at tvinge toget til at vente på en fuld last
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Få den markerede ordre til at tvinge toget til at aflæsse
STR_SERVICE_HINT :{BLACK}Spring denne ordre over medmindre der er behov for service
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Ny {STRING} tilgængelig nu!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Pris: {CURRENCY} Vægt: {WEIGHT_S}{}Hastighed: {VELOCITY} Styrke: {POWER}{}Driftsomkostninger: {CURRENCY}/år{}Kapacitet: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Gået i stykker
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Alder: {LTBLUE}{STRING}{BLACK} Driftsomkostninger: {LTBLUE}{CURRENCY}/år
@@ -2633,10 +2627,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Skinnetyperne p
STR_TRAIN_NO_POWER :{RED}Ingen strøm
STR_TRAIN_START_NO_CATENARY :Toget kan ikke køre, fordi sporet ikke har køreledninger
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Ny {STRING} er nu tilgængelig!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Ny {STRING} er nu tilgængelig! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Køretøj i vejen
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Køretøj{P "" er}
@@ -2677,6 +2667,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Træk k
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centrer skærmen over værkstedets lokalitet
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Liste over køretøjstyper - klik på køretøj for information
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Byg det markerede køretøj
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nyt vejkøretøj er tilgængeligt!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Pris: {CURRENCY}{}Hastighed: {VELOCITY}{}Driftsomkostninger: {CURRENCY}/år{}Kapacitet: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Giv køretøjet et navn
@@ -2697,7 +2689,7 @@ STR_SERVICE_AT_ROADVEH_DEPOT :Service i {TOWN
STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Ombyg vejkøretøj til at laste en anden type last
STR_REFIT_ROAD_VEHICLE :{BLACK}Ombyg lastbil
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Ombyg vejkøretøjet til at laste den markerede type last
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Ombyg vejkøretøjet til at laste den markede type last
STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Kan ikke ombygge vejkøretøj
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Vælg lasttype som lastbilen skal transportere
@@ -2748,6 +2740,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Vis skib
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centrer skærmen over skibets lokalitet
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Send skibet til dok. CTRL+klik vil kun servicere
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Vis detaljer omkring skibet
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nyt skib er tilgængeligt!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Pris: {CURRENCY} Maks. hastighed: {VELOCITY}{}Kapacitet: {CARGO}{}Driftsomkostninger: {CURRENCY}/år
STR_982F_NAME_SHIP :{BLACK}Giv skibet et navn
@@ -2765,7 +2759,7 @@ STR_983B_REFIT :{WHITE}{VEHICLE
STR_983C_REFIT_SHIP :{BLACK}Ombyg skibet
STR_983D_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Vælg den slags last skibet skal sejle med
STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED :{BLACK}Ombyg skibet til den markerede slags last
STR_983F_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Vælg den lasttype der skal transporteres:
STR_983F_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Vælg den lasttype der skal sejles med:
STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Ny kapacitet: {GOLD}{CARGO}{}{BLACK}Pris for ombyggelse: {GOLD}{CURRENCY}
STR_9841_CAN_T_REFIT_SHIP :{WHITE}Kan ikke ombygge skib...
STR_9842_REFITTABLE :(kan ombygges)
@@ -2820,6 +2814,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Vis flye
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centrer skærmen over flyets lokalitet
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Send flyet til en hangar. CTRL+klik vil kun servicere
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Vis detaljet omkring flyet
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nyt fly tilgængeligt!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Pris: {CURRENCY} Maks. hastighed: {VELOCITY}{}Kapacitet: {COMMA} passagerer, {COMMA} sække post{}Driftsomkostninger: {CURRENCY}/år
STR_A030_NAME_AIRCRAFT :{WHITE}Navngiv flyet
@@ -2876,7 +2872,7 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Lån:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Antal af køretøjer; dette inkludere vejkøretøjer, tog, skibe og fly
STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Antallet af stationer. Alle dele af en station (f.eks. banegård, rutebilstation, lufthavn) tæller med, selvom de er sammensat som én station
STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Antallet af stationer. Alle dele af en station (f.eks. tog station, bus station, lufthavn) tæller med, også selvom de er sat sammen til en station
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}Afkast for køretøjet med laveste indkomst (af alle køretøjer ældre end 2 år)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Indtægt i måneden med den laveste indtægt i de sidste 12 kvartaler
STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Indkomst i måneden med det højeste afkast i de sidste 12 kvartaler
@@ -2897,7 +2893,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Du er ved at ændre et igangværende spil; dette kan få OpenTTD til at gå ned.{}Er du helt sikker på at du vil fortsætte?
STR_NEWGRF_ADD :{BLACK}Tilføj
STR_NEWGRF_ADD_TIP :{BLACK}Tilføj et NewGRF sæt til listen
STR_NEWGRF_REMOVE :{BLACK}Fjern
@@ -2947,7 +2942,7 @@ STR_SCHEDULED_ROAD_VEHICLES :{WHITE}{STATION
STR_SCHEDULED_AIRCRAFT :{WHITE}{STATION} - {COMMA} Fly
STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA} Skib{P "" e}
STR_SCHEDULED_TRAINS_TIP :{BLACK}Vis alle toge, som har denne station i deres ruteplan
STR_SCHEDULED_TRAINS_TIP :{BLACK}Vis alle tog, som har denne station i deres ruteplan
STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Vis alle køretøjer, som har denne station i deres ruteplan
STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Vis alle fly, som har denne lufthavn i deres ruteplan
STR_SCHEDULED_SHIPS_TIP :{BLACK}Vis alle skibe, som har denne station i deres ruteplan
@@ -2997,7 +2992,7 @@ STR_REPLACE_VEHICLES_STOP :{BLACK}Stop uds
STR_NOT_REPLACING :{BLACK}Udskifter ikke
STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Intet køretøj valgt
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Vælg en køretøjstype, som du ønsker udskiftet
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Vælg en køretøjstype, som du ønker benyttet i stedet for den type, du har valgt i venste side
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Vælg en køretøjstype, som du ønker at få i stedet for den type, du har valgt i venste side
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Tryk for at stoppe udskiftningen at den køretøjstype, som du har valgt til venstre
STR_REPLACE_HELP_START_BUTTON :{BLACK}Tryk for at begynde at udskifte køretøjstypen til venstre med køretøjstypen til højre
STR_REPLACE_HELP_RAILTYPE :{BLACK}Vælg den skinnetype, hvor du vil udskifte lokomotiver
@@ -3006,7 +3001,7 @@ STR_REPLACE_HELP :{BLACK}Dette gi
STR_REPLACE_REMOVE_WAGON :{BLACK}Fjern vogn: {ORANGE}{SKIP}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Få autoudskift til at bevare længden af tog ved at fjerne vogne (startende fra fronten), hvis autoudskiftningen gør toget længere.
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Udskifter: {ORANGE}{SKIP}{SKIP}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK} EKSPERIMENTEL EGENSKAB {}Skift imellem lokomotiv- og vogn-udskiftningsvindue.{}Vognudskiftning vil kun finde sted hvis den nye vogn kan ændres til at transportere samme godstype som den gamle vogn. Dette bliver checket for hver vogn, når udskiftningen finder sted.
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK} EKSPERIMENTEL EGENSKAB {}Skift imellem lokomotiv- og vogn-udskiftningsvindue.{}Vognudskiftning vil kun finde sted hvis den nye vogn kan ændres til at transportere samme godstype some den gamle vogn. Dette bliver checket for hver vogn, når udskiftningen finder sted.
STR_ENGINE_NOT_BUILDABLE :{WHITE}Køretøjet kan ikke bygges
STR_ENGINES :Lokomotiver
@@ -3135,10 +3130,4 @@ STR_MEASURE_AREA :{BLACK}Areal: {
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Længde: {NUM}{}Højdeforskel: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Areal: {NUM} x {NUM}{}Højdeforskel: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -229,7 +229,7 @@ STR_0104_STEEL_MILL :{BLACK}{TINYFON
STR_0105_BANK :{BLACK}{TINYFONT}Bank
STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Papierfabriek
STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Goudmijn
STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Voedselverwerkingsfabriek
STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Voedselverwerkings fabriek
STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Diamantmijn
STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Kopermijn
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Fruitplantage
@@ -346,8 +346,8 @@ STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Winstgrafiek
STR_0155_INCOME_GRAPH :Inkomstengrafiek
STR_0156_DELIVERED_CARGO_GRAPH :Afgeleverde ladinggrafiek
STR_0155_INCOME_GRAPH :Inkomenstegrafiek
STR_0156_DELIVERED_CARGO_GRAPH :Afgeleverde lading-grafiek
STR_0157_PERFORMANCE_HISTORY_GRAPH :Prestatiegrafiek
STR_0158_COMPANY_VALUE_GRAPH :Bedrijfswaardegrafiek
STR_0159_CARGO_PAYMENT_RATES :Ladingsprijzen
@@ -355,7 +355,7 @@ STR_015A_COMPANY_LEAGUE_TABLE :Bedrijfscompeti
STR_PERFORMANCE_DETAIL_MENU :Detail prestatiewaarde
############ range for menu ends
STR_015B_OPENTTD :{WHITE}Over OpenTTD
STR_015B_OPENTTD :{WHITE}OpenTTD
STR_015C_SAVE_GAME :Spel opslaan
STR_015D_LOAD_GAME :Spel laden
STR_015E_QUIT_GAME :Spel stoppen
@@ -382,9 +382,9 @@ STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Capaciteit per
STR_SORT_BY_MAX_SPEED :Maximale snelheid
STR_SORT_BY_MODEL :Model
STR_SORT_BY_VALUE :Waarde
STR_SORT_BY_FACILITY :Station type
STR_SORT_BY_WAITING :Waarde van wachtende vracht
STR_SORT_BY_RATING_MAX :Vracht waardering
STR_SORT_BY_FACILITY :
STR_SORT_BY_WAITING :
STR_SORT_BY_RATING_MAX :
STR_ENGINE_SORT_ENGINE_ID :Motor ID (klassieke soort)
STR_ENGINE_SORT_COST :Kosten
STR_ENGINE_SORT_POWER :Kracht
@@ -394,7 +394,7 @@ STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Kracht/Operatie
STR_ENGINE_SORT_CARGO_CAPACITY :Vracht capaciteit
STR_NO_WAITING_CARGO :{BLACK}Er wacht geen vracht van enig type
STR_SELECT_ALL_FACILITIES :{BLACK}Kies alle faciliteiten
STR_SELECT_ALL_TYPES :{BLACK}Kies alle vrachttypen (inclusief niet wachtende vracht)
STR_SELECT_ALL_TYPES :{BLACK}Kies alle vracht typen (inclusief niet wachtende vracht)
STR_AVAILABLE_TRAINS :{BLACK}Beschikbare Treinen
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Beschikbare Voertuigen
STR_AVAILABLE_SHIPS :{BLACK}Beschikbare Schepen
@@ -403,10 +403,10 @@ STR_AVAILABLE_ENGINES_TIP :{BLACK}Bekijk e
STR_MANAGE_LIST :{BLACK}Beheer lijst
STR_MANAGE_LIST_TIP :{BLACK}Stuur instructies naar alle voertuigen in de lijst
STR_REPLACE_VEHICLES :Vervang voertuigen
STR_SEND_TRAIN_TO_DEPOT :Stuur naar depot
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Stuur naar depot
STR_SEND_SHIP_TO_DEPOT :Stuur naar depot
STR_SEND_AIRCRAFT_TO_HANGAR :Stuur naar hangar
STR_SEND_TRAIN_TO_DEPOT :Stuur naar Depot
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Stuur naar Depot
STR_SEND_SHIP_TO_DEPOT :Stuur naar Depot
STR_SEND_AIRCRAFT_TO_HANGAR :Stuur naar Hangar
STR_SEND_FOR_SERVICING :Stuur naar onderhoud
############ range for months starts
@@ -455,9 +455,9 @@ STR_0189 :{BLACK}{SMALLDO
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Kan onderhoudsinterval niet aanpassen...
STR_018B_CLOSE_WINDOW :{BLACK}Sluit venster
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Vensternaam - sleep om venster te verplaatsen
STR_STICKY_BUTTON :{BLACK}Markeer dit venster als niet-sluitbaar door de 'Sluit alle vensters'-knop
STR_STICKY_BUTTON :{BLACK}Markeer dit venster als niet-verwijderbaar door de 'Sluit Alle Vensters' knop
STR_RESIZE_BUTTON :{BLACK}Klik en sleep om dit venster van grootte te veranderen
STR_SAVELOAD_HOME_BUTTON :{BLACK}Klik hier om naar de standaard bewaar/laadmap te gaan
STR_SAVELOAD_HOME_BUTTON :{BLACK}Klik hier om naar de standaard bewaar/laad directorie te gaan
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Sloop gebouwen etc. op een stuk land
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Verlaag een hoek van het land
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Verhoog een hoek van het land
@@ -590,7 +590,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Eerste
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Eerste voertuig bij concurrerend station
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Ongelukken/rampen
STR_0209_COMPANY_INFORMATION :{YELLOW}Bedrijfsinformatie
STR_NEWS_OPEN_CLOSE :{YELLOW}Openen / sluiten van industrieën
STR_020A_ECONOMY_CHANGES :{YELLOW}Veranderingen in de economie
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Advies/informatie over voertuigen van de speler
STR_020C_NEW_VEHICLES :{YELLOW}Nieuwe voertuigen
@@ -615,22 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Maak scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario editor
STR_0223_LAND_GENERATION :{WHITE}Landontwikkeling
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Willekeurig land
STR_0227_RESET_LAND :{BLACK}Verwijder land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot het stuk land om te verhogen/verlagen
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein het stuk land om te verhogen/verlagen
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereer willekeurig land
STR_022B_RESET_LANDSCAPE :{BLACK}Verwijder landschap
STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Gebruik hoogtekaart
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Gebruik hoogtekaart
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Weet je zeker dat je het land wilt verwijderen?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie
STR_022F_TOWN_GENERATION :{BLACK}Stadproductie
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrieproductie
@@ -730,7 +723,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaats s
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plaats vuurtoren
STR_028E_PLACE_TRANSMITTER :{BLACK}Plaats radiomast
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definieer woestijn gebied.{}Gebruik CTRL om het te verwijderen
STR_CREATE_LAKE :{BLACK}Definiëer water gebied.{}Maak een kanaal, tenzij CTRL wordt vastgehouden op zee niveau, dan zal de omgeving overstromen
STR_CREATE_LAKE :{BLACK}Definieer watergebied.{}Het zal de omgeving overstromen als deze op zeeniveau ligt
STR_0290_DELETE :{BLACK}Verwijder
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Verwijder deze hele stad
STR_0292_SAVE_SCENARIO :Scenario opslaan
@@ -870,7 +863,7 @@ STR_031C_SCREENSHOT_FAILED :{WHITE}Screensh
STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Koop land voor toekomstig gebruik
STR_032F_AUTOSAVE :{RED}AUTOSAVE
STR_SAVING_GAME :{RED}* * SPEL WORDT OPGESLAGEN * *
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Opslaan van spel is nog bezig,{}Wacht tot dit voltooid is!
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Opslaan van spel is nog bezig,{}wacht tot dit voltooid is!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Kies 'Ezy Street style music' programma
STR_0335_6 :{BLACK}6
@@ -991,10 +984,10 @@ STR_TRAIN_HAS_TOO_FEW_ORDERS :{WHITE}Trein {C
STR_TRAIN_HAS_VOID_ORDER :{WHITE}Trein {COMMA} heeft een lege opdracht
STR_TRAIN_HAS_DUPLICATE_ENTRY :{WHITE}Trein {COMMA} heeft dubbele orders
STR_TRAIN_HAS_INVALID_ENTRY :{WHITE}Trein {COMMA} heeft een ongeldig station in de orders
STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Wagen {COMMA} heeft te weinig orders in de orderlijst
STR_ROADVEHICLE_HAS_VOID_ORDER :{WHITE}Wagen {COMMA} heeft lege order
STR_ROADVEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Wagen {COMMA} heeft dubbele orders
STR_ROADVEHICLE_HAS_INVALID_ENTRY :{WHITE}Wagen {COMMA} heeft een ongeldig station in de orders
STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Wegvoertuig {COMMA} heeft te weinig orders in de orderlijst
STR_ROADVEHICLE_HAS_VOID_ORDER :{WHITE}Wegvoertuig {COMMA} heeft lege order
STR_ROADVEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Wegvoertuig {COMMA} heeft dubbele orders
STR_ROADVEHICLE_HAS_INVALID_ENTRY :{WHITE}Wegvoertuig {COMMA} heeft een ongeldig station in de orders
STR_SHIP_HAS_TOO_FEW_ORDERS :{WHITE}Schip {COMMA} heeft te weinig order is orderlijst
STR_SHIP_HAS_VOID_ORDER :{WHITE}Schip {COMMA} heeft lege order
STR_SHIP_HAS_DUPLICATE_ENTRY :{WHITE}Schip {COMMA} heeft dubbele orders
@@ -1006,7 +999,7 @@ STR_AIRCRAFT_HAS_INVALID_ENTRY :{WHITE}Vliegtui
# end of order system
STR_TRAIN_AUTORENEW_FAILED :{WHITE}Automatisch vernieuwen mislukt bij trein {COMMA} (onvoldoende geld)
STR_ROADVEHICLE_AUTORENEW_FAILED :{WHITE}Automatisch vernieuwen mislukt bij wagen {COMMA} (onvoldoende geld)
STR_ROADVEHICLE_AUTORENEW_FAILED :{WHITE}Automatisch vernieuwen mislukt bij voertuig {COMMA} (onvoldoende geld)
STR_SHIP_AUTORENEW_FAILED :{WHITE}Automatisch vernieuwen mislukt bij schip {COMMA} (onvoldoende geld)
STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Automatisch vernieuwen mislukt bij vliegtuig {COMMA} (onvoldoende geld)
STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}Trein {COMMA} is te lang na het vervangen
@@ -1150,7 +1143,7 @@ STR_CONFIG_PATCHES_YAPF_RAIL :{LTBLUE}Gebruik
STR_TEMPERATE_LANDSCAPE :gematigd landschap
STR_SUB_ARCTIC_LANDSCAPE :subarctisch landschap
STR_SUB_TROPICAL_LANDSCAPE :subtropisch landschap
STR_TOYLAND_LANDSCAPE :Speelgoedlandschap
STR_TOYLAND_LANDSCAPE :speelgoed landschap
STR_CHEATS :{WHITE}Cheats
STR_CHEATS_TIP :{BLACK}Keuzevakjes geven aan of je deze cheat al ooit gebruikt hebt.
@@ -1208,7 +1201,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Willekeu
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Plant bomen van willekeurig type
STR_CANT_BUILD_CANALS :{WHITE}Kan hier geen kanaal bouwen...
STR_BUILD_CANALS_TIP :{BLACK}Bouw kanalen.
STR_BUILD_CANALS_TIP :{BLACK}Bouw kanaal
STR_LANDINFO_CANAL :Kanaal
STR_CANT_BUILD_LOCKS :{WHITE}Kan hier geen sluis bouwen...
@@ -1227,7 +1220,7 @@ STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Sleep lo
STR_DRAG_DROP :{BLACK}Slepen
STR_STATION_DRAG_DROP :{BLACK}Bouw een station door te slepen
STR_SELECT_STATION_CLASS_TIP :{BLACK}Selecteer een stationtype
STR_SELECT_STATION_CLASS_TIP :{BLACK}Selecteer een station type
STR_SELECT_STATION_TYPE_TIP :{BLACK}Selecteer het type station om te bouwen
STR_FAST_FORWARD :{BLACK}Verhoog de spelsnelheid
@@ -1801,7 +1794,6 @@ STR_3804_WATER :Water
STR_3805_COAST_OR_RIVERBANK :Kust of rivierbed
STR_3806_SHIP_DEPOT :Scheepswerf
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Kan niet op water bouwen
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Het kanaal moet eerst verwijderd worden
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Spel Opslaan
@@ -1947,7 +1939,7 @@ STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...het i
STR_SV_EMPTY :
STR_SV_UNNAMED :Geen naam
STR_SV_TRAIN_NAME :Trein {COMMA}
STR_SV_ROADVEH_NAME :Wagen {COMMA}
STR_SV_ROADVEH_NAME :Automobiel {COMMA}
STR_SV_SHIP_NAME :Schip {COMMA}
STR_SV_AIRCRAFT_NAME :Vliegtuig {COMMA}
@@ -2121,7 +2113,7 @@ STR_7037_PRESIDENT :{WHITE}{PLAYERN
STR_7038_INAUGURATED :{GOLD}Gesticht: {WHITE}{NUM}
STR_7039_VEHICLES :{GOLD}Voertuigen:
STR_TRAINS :{WHITE}{COMMA} trein{P "" en}
STR_ROAD_VEHICLES :{WHITE}{COMMA} wagen{P "" s}
STR_ROAD_VEHICLES :{WHITE}{COMMA} wegvoertuig{P "" en}
STR_AIRCRAFT :{WHITE}{COMMA} vliegtuig{P "" en}
STR_SHIPS :{WHITE}{COMMA} sch{P ip epen}
STR_7042_NONE :{WHITE}Geen
@@ -2508,9 +2500,9 @@ STR_880F_GO_TO_NON_STOP_TRANSFER_UNLOAD :Ga non-stop naa
STR_8810_GO_NON_STOP_TO_LOAD :Ga non-stop naar {STATION} (Laden)
STR_8811_GO_TO_NON_STOP_TRANSFER_LOAD :Ga non-stop naar {STATION} (Overladen en wacht tot vol geladen)
STR_GO_TO_TRAIN_DEPOT :Ga naar {TOWN} Trein Depot
STR_SERVICE_AT_TRAIN_DEPOT :Reparatie in {TOWN} treindepot
STR_SERVICE_AT_TRAIN_DEPOT :Reparatie in {TOWN} Treindepot
STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT :Ga zonder tussenstop naar {TOWN} Treindepot
STR_SERVICE_NON_STOP_AT_TRAIN_DEPOT :Reparatie zonder tussentop in {TOWN} treindepot
STR_SERVICE_NON_STOP_AT_TRAIN_DEPOT :Reparatie zonder tussentop in {TOWN} Treindepot
STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Op weg naar {TOWN} Trein Depot
STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Op weg naar {TOWN} Trein Depot, {VELOCITY}
@@ -2607,6 +2599,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Voeg een
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Zorg dat de geselecteerde order het voertuig forceert te wachten voor een volledige belading
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Zorg dat de geselecteerde order het voertuig forceert uit te laden
STR_SERVICE_HINT :{BLACK}Sla deze order over tenzij een reparatie nodig is
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nieuwe {STRING} nu beschikbaar!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Prijs: {CURRENCY} Gewicht: {WEIGHT_S}{}Snelheid: {VELOCITY} Kracht: {POWER}{}Brandstofprijs: {CURRENCY}/jr{}Capaciteit: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Kapot
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Leeftijd: {LTBLUE}{STRING}{BLACK} Brandstofkosten: {LTBLUE}{CURRENCY}/jr
@@ -2633,10 +2627,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :spoortypes niet
STR_TRAIN_NO_POWER :{RED}Geen stroom
STR_TRAIN_START_NO_CATENARY :Er is geen bovenleiding, de trein kan niet starten
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nieuw {STRING} nu beschikbaar!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nieuw {STRING} nu beschikbaar! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Wegvoertuig in de weg
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Wegvoertuigen
@@ -2677,6 +2667,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Sleep ee
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centreer hoofdscherm op wegvoertuigs depot lokatie
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Wegvoertuig selectie lijst - klik op voertuig voor informatie
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Bouw het geselecteerde wegvoertuig
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nieuw wegvoertuig nu beschikbaar!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Prijs: {CURRENCY}{}Snelheid: {VELOCITY}{}Brandstofkosten: {CURRENCY}/jr{}Capaciteit: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Hernoem wegvoertuig
@@ -2693,13 +2685,13 @@ STR_9035_RENAME_ROAD_VEHICLE_TYPE :{BLACK}Hernoem
STR_9036_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Hernoem wegvoertuigtype
STR_9037_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Kan wegvoertuigtype niet hernoemen...
STR_9038_GO_TO_ROADVEH_DEPOT :Ga naar {TOWN} Wegvoertuig Depot
STR_SERVICE_AT_ROADVEH_DEPOT :Repareren in {TOWN} wagendepot
STR_SERVICE_AT_ROADVEH_DEPOT :Repareren in {TOWN} Wegvoertuig Depot
STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Verbouw het wegvoertuig om een andere lading the vervoeren
STR_REFIT_ROAD_VEHICLE :{BLACK}Verbouw wegvoertuig
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Verbouw wegvoertuig om geselecteerd vrachttype te vervoeren
STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Kan wegvoertuig niet verbouwen
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Selecteer welk type vracht het wagen moet vervoeren
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Selecteer welk type vracht het wegvoertuig moet vervoeren
##id 0x9800
STR_9800_DOCK_CONSTRUCTION :Dokbouw
@@ -2748,6 +2740,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Laat ord
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centreer hoofdbeeld op de lokatie van dit schip
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Stuur schip naar depot
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Laat details van schip zien
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nieuw schip nu beschikbaar!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Prijs: {CURRENCY} Max. snelheid: {VELOCITY}{}Capaciteit: {CARGO}{}Brandstofkosten: {CURRENCY}/jr
STR_982F_NAME_SHIP :{BLACK}Hernoem schip
@@ -2820,6 +2814,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Laat vli
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centreer hoofdbeeld op de vliegtuiglokatie
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Stuur vliegtuig naar hangar
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Laat vliegtuigdetails zien
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nieuw vliegtuig nu beschikbaar!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Prijs: {CURRENCY} Max. snelheid: {VELOCITY}{}Capaciteit: {COMMA} passagiers, {COMMA} zakken post{}Brandstofkosten: {CURRENCY}/jr
STR_A030_NAME_AIRCRAFT :{WHITE}Hernoem vliegtuig
@@ -2897,7 +2893,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Je staat op het punt om wijzigingen te maken aan een lopend spel; dit dan OpenTTD laten crashen.{}Weet je het heel zeker?
STR_NEWGRF_ADD :{BLACK}Toevoegen
STR_NEWGRF_ADD_TIP :{BLACK}Voeg een NewGRF bestand toe aan te lijst
STR_NEWGRF_REMOVE :{BLACK}Verwijderen
@@ -2923,8 +2918,8 @@ STR_NEWGRF_DISABLED :{RED}Uitgeschak
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Bijbehorend bestand niet gevonden (compatibel GRF geladen)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatibele GRF(s) geladen voor ontbrekende bestanden
STR_NEWGRF_DISABLED_WARNING :{WHITE}Missend(e) GRF bestand(en) zijn uitgeschakeld
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Er zijn missende GRF bestanden om het spel te laden
STR_NEWGRF_DISABLED_WARNING :{WHITE}Ontbrekende GRF bestand(en) zijn uitgeschakeld
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}GRF bestand(en) om dit spel te kunnen laden ontbreken
STR_CURRENCY_WINDOW :{WHITE}Aangepaste valuta
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Wisselkoers: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -2942,13 +2937,13 @@ STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
STR_SCHEDULED_TRAINS :{WHITE}{STATION} - {COMMA} Trein{P "" en}
STR_SCHEDULED_ROAD_VEHICLES :{WHITE}{STATION} - {COMMA} Wagen{P "" s}
STR_SCHEDULED_TRAINS :{WHITE}{STATION} - {COMMA} Treinen
STR_SCHEDULED_ROAD_VEHICLES :{WHITE}{STATION} - {COMMA} Wegvoertuigen
STR_SCHEDULED_AIRCRAFT :{WHITE}{STATION} - {COMMA} Vliegtuigen
STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA} Sch{P ip epen}
STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA} Schepen
STR_SCHEDULED_TRAINS_TIP :{BLACK}Geef alle treinen weer die dit station in hun opdrachtenlijst hebben
STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Geef alle wagens weer die dit station in hun opdrachtenlijst hebben
STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Geef alle wegvoertuigen weer die dit station in hun opdrachtenlijst hebben
STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Geef alle vliegtuigen weer die dit station in hun opdrachtenlijst hebben
STR_SCHEDULED_SHIPS_TIP :{BLACK}Geef alle schepen weer die dit station in hun opdrachtenlijst hebben
@@ -3059,7 +3054,7 @@ STR_PURCHASE_INFO_ALL_BUT :Alles behalve {
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Maak aan
STR_GENERATE :{WHITE}Creeër
STR_RANDOM :{BLACK}Willekeurig maken
STR_RANDOM_HELP :{BLACK}Wijzig het willekeurige getal voor terrein creatie
STR_WORLD_GENERATION_CAPTION :{WHITE}Wereld maken
@@ -3068,17 +3063,17 @@ STR_RANDOM_SEED_HELP :{BLACK}Klik voo
STR_LAND_GENERATOR :{BLACK}Land generator:
STR_TREE_PLACER :{BLACK}Bos algoritme:
STR_HEIGHTMAP_ROTATION :{BLACK}Aantal graden hoogtekaart:
STR_TERRAIN_TYPE :{BLACK}Terreintype:
STR_TERRAIN_TYPE :{BLACK}Terrein type:
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Zee niveau:
STR_SMOOTHNESS :{BLACK}Gladheid:
STR_SNOW_LINE_HEIGHT :{BLACK}Hoogte van sneeuwlijn:
STR_SMOOTHNESS :{BLACK}Vlakte:
STR_SNOW_LINE_HEIGHT :{BLACK}Sneeuwlijn hoogte:
STR_DATE :{BLACK}Datum:
STR_NUMBER_OF_TOWNS :{BLACK}Aantal steden:
STR_NUMBER_OF_INDUSTRIES :{BLACK}Aantal Industrieën:
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_SNOW_LINE_UP :{BLACK}Verschuif de sneeuwlijn één omhoog
STR_SNOW_LINE_DOWN :{BLACK}Verschuif de sneeuwlijn één naar beneden
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Verander hoogte van sneeuwlijn
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Verander sneeuwlijn hoogte
STR_START_DATE_QUERY_CAPT :{WHITE}Verander begin jaar
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Schaal waarschuwing
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Het aanpassen van de grootte van een bronkaar is niet aan te bevelen. Toch doorgaan?
@@ -3095,22 +3090,22 @@ STR_WORLD_GENERATION :{BLACK}Wereld m
STR_TREE_GENERATION :{BLACK}Bos plaatsing
STR_UNMOVABLE_GENERATION :{BLACK}Onverplaatsbare generatie
STR_CLEARING_TILES :{BLACK}Ruig en
STR_SETTINGUP_GAME :{BLACK}Spel aan het configureren
STR_SETTINGUP_GAME :{BLACK}Spel aan het instellen
STR_PREPARING_TILELOOP :{BLACK}Bezig met vlakken
STR_PREPARING_GAME :{BLACK}Voorbereiden spel
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Deze aktie past de moeilijkheidsgraag aan naam custom
STR_SE_FLAT_WORLD :{WHITE}Vlak land
STR_SE_FLAT_WORLD_TIP :{BLACK}Genereer een vlakke kaart
STR_SE_FLAT_WORLD_TIP :{BLACK}Genereer een platte kaart
STR_SE_RANDOM_LAND :{WHITE}Willekeurig land
STR_SE_NEW_WORLD :{BLACK}Maak nieuw scenario aan
STR_SE_CAPTION :{WHITE}Scenariotype
STR_SE_NEW_WORLD :{BLACK}Creeër nieuw scenario
STR_SE_CAPTION :{WHITE}Scenario type
STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Maak de hoogte van plat land een lager
STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Maak de hoogte van plat land een hoger
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Verander hoogte van vlak land
STR_FLAT_WORLD_HEIGHT :{BLACK}Hoogte van platte grond:
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
STR_SMALLMAP_CENTER :{BLACK}Centreer de kleine kaart op huidige positie
STR_SMALLMAP_CENTER :{BLACK}Centreerd de kleine kaart op heidige positie
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Klein
@@ -3135,10 +3130,4 @@ STR_MEASURE_AREA :{BLACK}Gebied:
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lengte: {NUM}{}Hoogte verschil: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Gebied: {NUM} x {NUM}{}Hoogte verschil: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -590,7 +590,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival of first vehicle at competitor's station
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Accidents / disasters
STR_0209_COMPANY_INFORMATION :{YELLOW}Company information
STR_NEWS_OPEN_CLOSE :{YELLOW}Open / close of industries
STR_020A_ECONOMY_CHANGES :{YELLOW}Economy changes
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Advice / information on player's vehicles
STR_020C_NEW_VEHICLES :{YELLOW}New vehicles
@@ -730,7 +729,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place ro
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold CTRL to remove it
STR_CREATE_LAKE :{BLACK}Define water area.{}Make a canal, unless CTRL is held down at sea level, when it will flood the surroundings instead
STR_CREATE_LAKE :{BLACK}Define water area.{}It will flood its surroundings if at sea level
STR_0290_DELETE :{BLACK}Delete
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely
STR_0292_SAVE_SCENARIO :Save scenario
@@ -1208,7 +1207,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Trees of
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type
STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here...
STR_BUILD_CANALS_TIP :{BLACK}Build canals.
STR_BUILD_CANALS_TIP :{BLACK}Build canals. Press CTRL to place sea tiles (at sea-level only.)
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...
@@ -1801,7 +1800,6 @@ STR_3804_WATER :Water
STR_3805_COAST_OR_RIVERBANK :Coast or riverbank
STR_3806_SHIP_DEPOT :Ship depot
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Can't build on water
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Save Game
@@ -2607,6 +2605,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Insert a
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Make the highlighted order force the vehicle to wait for a full load
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Make the highlighted order force the vehicle to unload
STR_SERVICE_HINT :{BLACK}Skip this order unless a service is needed
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Broken down
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr
@@ -2633,10 +2633,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Incompatible ra
STR_TRAIN_NO_POWER :{RED}No power
STR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Road Vehicle{P "" s}
@@ -2677,6 +2673,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Drag roa
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centre main view on road vehicle depot location
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Road vehicle selection list - click on vehicle for information
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Build the highlighted road vehicle
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New road vehicle now available!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Cost: {CURRENCY}{}Speed: {VELOCITY}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Name road vehicle
@@ -2748,6 +2746,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Show shi
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centre main view on ship's location
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Send ship to depot. CTRL+click will only service
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Show ship details
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}New ship now available!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr
STR_982F_NAME_SHIP :{BLACK}Name ship
@@ -2820,6 +2820,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Show air
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centre main view on aircraft's location
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Send aircraft to hangar. CTRL+click will only service
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Show aircraft details
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}New aircraft now available!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {COMMA} passengers, {COMMA} bags of mail{}Running Cost: {CURRENCY}/yr
STR_A030_NAME_AIRCRAFT :{WHITE}Name aircraft
@@ -3134,9 +3136,4 @@ STR_MEASURE_AREA :{BLACK}Area: {N
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -591,7 +591,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Unua ve
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Unua veturilo atingas konkurantan stacion
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Akcidentoj / katastrofoj
STR_0209_COMPANY_INFORMATION :{YELLOW}Kompaniaj informoj
STR_NEWS_OPEN_CLOSE :{YELLOW}Malfermo / fermo de industrioj
STR_020A_ECONOMY_CHANGES :{YELLOW}Ekonomiaj ŝanĝoj
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Konsiloj / informoj pri propraj veturiloj
STR_020C_NEW_VEHICLES :{YELLOW}Novaj veturiloj
@@ -616,22 +615,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atingis staton de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atingis staton de '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Kreu Scenaron
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarkreilon
STR_0223_LAND_GENERATION :{WHITE}Landa Generado
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Hazarda Lando
STR_0227_RESET_LAND :{BLACK}Reigu Landon
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Grandigu landparton por (mal)altigi
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Malgrandigu landparton por (mal)altigi
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kreu landon hazarde
STR_022B_RESET_LANDSCAPE :{BLACK}Reigu landaspekton
STR_022C_RESET_LANDSCAPE :{WHITE}Reigu Landaspekton
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uzu Altecmapon
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uzu Altecmapon
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ĉu vi certas ke vi volas reigi la landaspekton?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landaspekta generado
STR_022F_TOWN_GENERATION :{BLACK}Urba generado
STR_0230_INDUSTRY_GENERATION :{BLACK}Industria generado
@@ -731,7 +724,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Metu rok
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Metu lumturon
STR_028E_PLACE_TRANSMITTER :{BLACK}Metu transmitilon
STR_028F_DEFINE_DESERT_AREA :{BLACK}Difinu dezertan regionon.{}Premu kaj tenu CTRL por forigi ĝin
STR_CREATE_LAKE :{BLACK}Difinu akvoregionon.{}Faru kanalon, krom se CTRL estas tenata marnivele, kiukaze ĝi anstataŭe transfluas al la ĉirkaŭo
STR_CREATE_LAKE :{BLACK}Difinu akvoregionon.{}Inundos la ĉirkaŭon se marnivele
STR_0290_DELETE :{BLACK}Forigu
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Plene forigu ĉi tiun urbon
STR_0292_SAVE_SCENARIO :Konservu scenaron
@@ -991,7 +984,7 @@ STR_EURO_INTRODUCE :{BLACK}{BIGFONT
STR_TRAIN_HAS_TOO_FEW_ORDERS :{WHITE}Trajno {COMMA} havas maltro da ordenoj enplane
STR_TRAIN_HAS_VOID_ORDER :{WHITE}Trajno {COMMA} havas malplenan ordenon
STR_TRAIN_HAS_DUPLICATE_ENTRY :{WHITE}Trajno {COMMA} havas duoblajn ordenojn
STR_TRAIN_HAS_INVALID_ENTRY :{WHITE}Trajno {COMMA} havas nevalidan stacion en la ordenoj
STR_TRAIN_HAS_INVALID_ENTRY :{WHITE}Trajnno {COMMA} havas nevalidan stacion en la ordenoj
STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Vojveturilo {COMMA} havas maltro da ordenoj enplane
STR_ROADVEHICLE_HAS_VOID_ORDER :{WHITE}Vojveturilo {COMMA} havas malplenan ordenon
STR_ROADVEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Vojveturilo {COMMA} havas duoblajn ordenojn
@@ -1209,7 +1202,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Arboj de
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Metu arbojn de hazardaj tipoj
STR_CANT_BUILD_CANALS :{WHITE}Ne povas konstrui kanalojn ĉi tie...
STR_BUILD_CANALS_TIP :{BLACK}Konstruu kanalojn.
STR_BUILD_CANALS_TIP :{BLACK}Konstruu kanalojn. Premu CTRL por meti mar-kvadratojn (nur marnivele.)
STR_LANDINFO_CANAL :Kanalo
STR_CANT_BUILD_LOCKS :{WHITE}Ne povas konstrui kluzojn ĉi tie...
@@ -1385,7 +1378,7 @@ STR_NETWORK_REFRESH_TIP :{BLACK}Refreŝi
STR_NETWORK_COMPANY_INFO :{SILVER}KOMPANIAJ INFORMOJ
STR_NETWORK_COMPANY_NAME :{SILVER}Kompaninomo: {WHITE}{STRING}
STR_NETWORK_INAUGURATION_YEAR :{SILVER}Inaŭguro: {WHITE}{NUM}
STR_NETWORK_INAUGURATION_YEAR :{SILVER}Enaŭguro: {WHITE}{NUM}
STR_NETWORK_VALUE :{SILVER}Kompanivaloro: {WHITE}{CURRENCY64}
STR_NETWORK_CURRENT_BALANCE :{SILVER}Nuna monstato: {WHITE}{CURRENCY64}
STR_NETWORK_LAST_YEARS_INCOME :{SILVER}Lastjara enspezo: {WHITE}{CURRENCY64}
@@ -2118,7 +2111,7 @@ STR_7034_CLICK_ON_SELECTED_NEW_COLOR :{BLACK}Alklaku
STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Grandigu prunton
STR_7036_REPAY_PART_OF_LOAN :{BLACK}Repagu pruntparton
STR_7037_PRESIDENT :{WHITE}{PLAYERNAME}{}{GOLD}(Manaĝanto)
STR_7038_INAUGURATED :{GOLD}Inaŭgurita: {WHITE}{NUM}
STR_7038_INAUGURATED :{GOLD}Enaŭguris: {WHITE}{NUM}
STR_7039_VEHICLES :{GOLD}Veturiloj:
STR_TRAINS :{WHITE}{COMMA} trajno{P "" j}
STR_ROAD_VEHICLES :{WHITE}{COMMA} vojveturilo{P "" j}
@@ -2607,6 +2600,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Enigu no
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}La elektita ordeno igu la veturilon atendi ĝis plena ŝarĝo
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}La elektita ordeno igu la veturilon deŝarĝi
STR_SERVICE_HINT :{BLACK}Transsaltu ordenon ĝis prizorgo necesos
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova {STRING} nun haveblas!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Kosto: {CURRENCY} Pezo: {WEIGHT_S}{}Rapideco: {VELOCITY} Forto: {POWER}{}Irkosto: po {CURRENCY} jare{}Kapablo: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Rompite
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Aĝo: {LTBLUE}{STRING}{BLACK} Irkosto: {LTBLUE}po {CURRENCY} jare
@@ -2633,10 +2628,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Neinterŝanĝeb
STR_TRAIN_NO_POWER :{RED}Senforte
STR_TRAIN_START_NO_CATENARY :Mankas ĉi-trake supera elektro, do la trajno ne povas starti
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova {STRING} nun haveblas!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nova {STRING} nun haveblas! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Vojveturilo okupas la lokon
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Vojveturilo{P "" j}
@@ -2677,6 +2668,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Tiru voj
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centre vidu vojveturilan deponejon en la ĉefvido
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Vojveturilelektan liston - alklaku veturilon por informoj
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Kreu la elektitan vojveturilon
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova vojveturilo nun haveblas!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Kosto: {CURRENCY}{}Rapideco: {VELOCITY}{}Irkosto: po {CURRENCY} jare{}Kapablo: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Nomu vojveturilon
@@ -2748,6 +2741,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Montru
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centre vidu ŝipon en ĉefvido
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Sendu ŝipon al deponejo. CTRL+klako nur prizorgos
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Montru ŝipajn detalojn
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova ŝipo nun haveblas!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Kosto: {CURRENCY} Maksimuma rapideco: {VELOCITY}{}Kapablo: {CARGO}{}Irkosto: po {CURRENCY} jare
STR_982F_NAME_SHIP :{BLACK}Nomu ŝipon
@@ -2820,6 +2815,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Montru a
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centre vidu aviadilon en la ĉefvido
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Sendu aviadilon al hangaro. CTRL+klako nur prizorgos
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Montru aviadilajn detalojn
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova aviadilo nun haveblas!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Kosto: {CURRENCY} Maksimuma rapideco: {VELOCITY}{}Kapablo: {COMMA} pasaĝeroj, {COMMA} sakoj da poŝto{}Irkosto: po {CURRENCY} jare
STR_A030_NAME_AIRCRAFT :{WHITE}Nomu aviadilon
@@ -2897,7 +2894,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Vi ĉi tiel ŝanĝos al kuranta ludo; tio povas kraŝigi la ludon.{}Ĉu vi nepre volas fari tion?
STR_NEWGRF_ADD :{BLACK}Aldonu
STR_NEWGRF_ADD_TIP :{BLACK}Aldonu NewGRF-dosieron al la listo
STR_NEWGRF_REMOVE :{BLACK}Forviŝu
@@ -2957,8 +2953,6 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Montru
### depot strings
STR_SELL :{BLACK}Vendu
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Vi intencas vendi ĉiujn veturilojn en la deponejo.
STR_ARE_YOU_SURE :{BLACK}Ĉu vi certas?
@@ -3136,10 +3130,4 @@ STR_MEASURE_AREA :{BLACK}Regiono:
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Longo: {NUM}{}Altecdiferenco: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Regiono: {NUM} x {NUM}{}Altecdiferenco: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

File diff suppressed because it is too large Load Diff

View File

@@ -47,7 +47,7 @@ STR_0027_COLA :Limsaa
STR_0028_COTTON_CANDY :Hattaraa
STR_0029_BUBBLES :Kuplia
STR_002A_TOFFEE :Toffeeta
STR_002B_BATTERIES :Paristoja
STR_002B_BATTERIES :Pattereita
STR_002C_PLASTIC :Muovia
STR_002D_FIZZY_DRINKS :Sihijuomaa
STR_002E :
@@ -203,7 +203,7 @@ STR_00EA_OWNERS :Omistajat
STR_00EB_ROADS :{BLACK}{TINYFONT}Tie
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Rautatie
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Asemat/lentokentät/satamat
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Rakennukset/Teollisuus
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Rakennus
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Liikennevälineet
STR_00F0_100M :{BLACK}{TINYFONT}100 m
STR_00F1_200M :{BLACK}{TINYFONT}200 m
@@ -590,7 +590,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ensimm
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ensimmäinen ajoneuvo saapuu kilpailijan asemalle.
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Vahingot/onnettomuudet
STR_0209_COMPANY_INFORMATION :{YELLOW}Yhtiön tiedot
STR_NEWS_OPEN_CLOSE :{YELLOW}Avaa / tehtaiden sulkemiset
STR_020A_ECONOMY_CHANGES :{YELLOW}Talouden muutokset
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Neuvoja/tietoja pelaajan ajoneuvoista
STR_020C_NEW_VEHICLES :{YELLOW}Uudet ajoneuvot
@@ -615,22 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Luo skenaario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Skenaariomuokkain
STR_0223_LAND_GENERATION :{WHITE}Maanrakennus
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Satunnainen maa
STR_0227_RESET_LAND :{BLACK}Nollaa maa
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa.
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa.
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Luo satunnainen maa
STR_022B_RESET_LANDSCAPE :{BLACK}Nollaa maasto
STR_022C_RESET_LANDSCAPE :{WHITE}Nollaa maasto
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Käytä korkeuskarttaa
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Käytä korkeuskarttaa
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Nollataanko maasto?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Luo maasto
STR_022F_TOWN_GENERATION :{BLACK}Luo kaupunkeja
STR_0230_INDUSTRY_GENERATION :{BLACK}Luo teollisuutta
@@ -730,7 +723,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sijoita
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Sijoita majakka.
STR_028E_PLACE_TRANSMITTER :{BLACK}Sijoita lähetin.
STR_028F_DEFINE_DESERT_AREA :{BLACK}Määrittele aavikon alue.{}Paina ja pidä pohjassa CTRL-nappia poistaaksesi aavikkoa.
STR_CREATE_LAKE :{BLACK}Määrittele vesialue.{}Tee kanava, paitsi jos CTRL on alaspainettuna merenpinnalla. Tällöin meri laajenee ympäristöön.
STR_CREATE_LAKE :{BLACK}Määrittele veden alue.{}Vesi tulvii ympäröivään maastoon, jos se on merenpinnan tasolla.
STR_0290_DELETE :{BLACK}Poista
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Poista tämä kaupunki kokonaan.
STR_0292_SAVE_SCENARIO :Tallenna skenaario
@@ -745,7 +738,7 @@ STR_029A_PLAY_SCENARIO :{BLACK}Pelaa sk
STR_PLAY_HEIGHTMAP :{BLACK}Pelaa korkeuskartta
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Aloita uusi peli, käyttäen korkeuskarttaa maastona
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Lopetetaanko skenaario?
STR_029C_QUIT_EDITOR :{WHITE}Sulje editori
STR_029C_QUIT_EDITOR :{WHITE}Sulje muokkain
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...voidaan rakentaa vain kaupunkeihin, joissa on yli 1200 asukasta.
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Siirrä aloituspäivää vuodella taaksepäin.
STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Siirrä aloituspäivää vuodella eteenpäin.
@@ -820,12 +813,12 @@ STR_02E4 :{BLACK}{SKIP}{S
STR_MEASURING_UNITS_SELECTION :{BLACK}Mittayksiköiden valinta
STR_02E6_ROAD_VEHICLES :{BLACK}Ajoneuvot
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Valitse kummalla puolella tietä ajetaan.
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Valitse, kummalla puolella tietä ajetaan.
STR_02E9_DRIVE_ON_LEFT :Vasemmalla kaistalla
STR_02EA_DRIVE_ON_RIGHT :Oikealla kaistalla
STR_02EB_TOWN_NAMES :{BLACK}Kaupunkien nimet
STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Valitse kaupunkien nimien tyyli.
STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Valitse tyyli kaupunkien nimille.
STR_02F4_AUTOSAVE :{BLACK}Automaattitallennus
STR_02F5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
@@ -833,7 +826,7 @@ STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Valitse
STR_02F7_OFF :Pois
STR_02F8_EVERY_3_MONTHS :Joka 3. kuukausi
STR_02F9_EVERY_6_MONTHS :Joka 6. kuukausi
STR_02FA_EVERY_12_MONTHS :Kerran vuodessa
STR_02FA_EVERY_12_MONTHS :Joka 12. kuukausi
STR_02FB_START_A_NEW_GAME :{BLACK}Aloita uusi peli.
STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Lataa tallennettu peli.
STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Luo oma pelimaailma/skenaario.
@@ -843,7 +836,7 @@ STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Näytä
STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Näytä vaikeusasetukset.
STR_0303_START_A_NEW_GAME_USING :{BLACK}Aloita uusi peli käyttäen omaa skenaariota.
STR_0304_QUIT :{BLACK}Sulje
STR_0305_QUIT_OPENTTD :{BLACK}Sulje OpenTTD.
STR_0305_QUIT_OPENTTD :{BLACK}Sulje "OpenTTD".
STR_0307_OPENTTD :{WHITE}OpenTTD {REV}
STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...voidaan rakentaa vain kaupunkeihin.
STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Valitse 'lauhkea' ilmasto.
@@ -864,7 +857,7 @@ STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...voida
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...voidaan rakentaa vain aavikkoalueisiin.
STR_0319_PAUSED :{YELLOW}* * TAUKO * *
STR_031B_SCREENSHOT_SUCCESSFULLY :{WHITE}Kuvakaappaus tallennettu nimellä '{STRING}'.
STR_031B_SCREENSHOT_SUCCESSFULLY :{WHITE}Kuvankaappaus tallennettu levyllä nimellä '{STRING}'.
STR_031C_SCREENSHOT_FAILED :{WHITE}Kuvakaappaus epäonnistui!
STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Osta maata tulevaa käyttöä varten.
@@ -1208,7 +1201,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Sattuman
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Aseta sattumanvaraisia puita
STR_CANT_BUILD_CANALS :{WHITE}Kanaalia ei voi rakentaa tähän...
STR_BUILD_CANALS_TIP :{BLACK}Rakenna kanavia.
STR_BUILD_CANALS_TIP :{BLACK}Rakenna kanaali
STR_LANDINFO_CANAL :Kanaali
STR_CANT_BUILD_LOCKS :{WHITE}Sulkua ei voi rakentaa tähän...
@@ -1420,7 +1413,6 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Asiakasl
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Verkkolaitteita ei löytynyt tai käännetty ilman ENABLE_NETWORK-valintaa.
STR_NETWORK_ERR_NOSERVER :{WHITE} Verkkopelejä ei löytynyt.
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Palvelin ei vastannut pyyntöön.
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Yhteyden muodostaminen epäonnistui NewGRF-virheen vuoksi
STR_NETWORK_ERR_DESYNC :{WHITE} Verkkopelin tahdistus epäonnistui.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Verkkopeliyhteys katkesi.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Palvelimen pelitallennetta ei voi ladata.
@@ -1442,7 +1434,6 @@ STR_NETWORK_ERR_CLIENT_DESYNC :tahdistusvirhe
STR_NETWORK_ERR_CLIENT_SAVEGAME :karttaa ei voitu ladata
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :yhteys katkesi
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokollavirhe
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF-virhe
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :ei valtuutettu
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :vastaanotettiin omituinen paketti
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :väärä revisio
@@ -1508,14 +1499,14 @@ STR_FEEDER_TINY :{TINYFONT}{YELL
STR_FEEDER :{YELLOW}Siirrä: {CURRENCY}
STR_0805_ESTIMATED_COST :{WHITE}Arvioitu kustannus: {CURRENCY}
STR_0807_ESTIMATED_INCOME :{WHITE}Arvioitu tulo: {CURRENCY}
STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Maata ei voi korottaa.
STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Maata ei voi laskea.
STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Maata ei voi korottaa...
STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Maata ei voi madaltaa...
STR_080A_ROCKS :Kalliota
STR_080B_ROUGH_LAND :Epätasaista maata
STR_080C_BARE_LAND :Paljasta maata
STR_080D_GRASS :Ruohikkoa
STR_080E_FIELDS :Peltoja
STR_080F_SNOW_COVERED_LAND :Lumen peittämää maata
STR_080F_SNOW_COVERED_LAND :Lumenpeittämää maata
STR_0810_DESERT :Aavikkoa
##id 0x1000
@@ -1532,12 +1523,12 @@ STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Sähkör
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Yksiraiteisen rakentaminen
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLevin rakentaminen
STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Valitse rautatiesilta.
STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Veturitallia ei voi rakentaa.
STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Rautatieasemaa ei voi rakentaa.
STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Opastinta ei voi rakentaa.
STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Rautatietä ei voi rakentaa.
STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Rautatietä ei voi poistaa.
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Opastinta ei voi poistaa tästä.
STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Veturitallia ei voi rakentaa...
STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Rautatieasemaa ei voi rakentaa...
STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Opastinta ei voi rakentaa...
STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Rautatietä ei voi rakentaa...
STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Rautatietä ei voi poistaa tästä...
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Opastinta ei voi poistaa tästä...
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Veturitallin suunta
STR_1015_RAILROAD_CONSTRUCTION :Rautatien rakentaminen
STR_TOOLB_ELRAIL_CONSTRUCTION :Sähköradan rakentaminen
@@ -1567,25 +1558,25 @@ STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}Tie pit
STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Tietyöt ovat käynnissä.
STR_1802_ROAD_CONSTRUCTION :{WHITE}Tien rakentaminen
STR_1803_SELECT_ROAD_BRIDGE :{WHITE}Valitse maantiesilta
STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Tietä ei voi rakentaa.
STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Tietä ei voi poistaa.
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Autovarikon suunta
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Autovarikkoa ei voi rakentaa.
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Linja-autoasemaa ei voi rakentaa.
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Lastauslaituria ei voi rakentaa.
STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Tietä ei voi rakentaa...
STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Tietä ei voi poistaa tästä...
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Huoltoaseman suunta
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Huoltoasemaa ei voi rakentaa...
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Linja-autoasemaa ei voi rakentaa...
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Lastauslaituria ei voi rakentaa...
STR_180A_ROAD_CONSTRUCTION :Tien rakentaminen
STR_180B_BUILD_ROAD_SECTION :{BLACK}Rakenna tieosuus.
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Rakenna autovarikko (ajoneuvojen rakentamista ja huoltoa varten)
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Rakenna huoltoasema (ajoneuvojen rakentamista ja huoltoa varten)
STR_180D_BUILD_BUS_STATION :{BLACK}Rakenna linja-autoasema
STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}Rakenna lastauslaituri
STR_180F_BUILD_ROAD_BRIDGE :{BLACK}Rakenna maantiesilta
STR_1810_BUILD_ROAD_TUNNEL :{BLACK}Rakenna maantietunneli
STR_1811_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Tien rakentaminen/siirtäminen päälle/pois
STR_1813_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Valitse autovarikon suunta.
STR_1813_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Valitse huoltoaseman suunta.
STR_1814_ROAD :Tie
STR_1815_ROAD_WITH_STREETLIGHTS :Tie katuvaloilla
STR_1816_TREE_LINED_ROAD :Puilla reunustettu tie
STR_1817_ROAD_VEHICLE_DEPOT :Autovarikko
STR_1817_ROAD_VEHICLE_DEPOT :Huoltoasema
STR_1818_ROAD_RAIL_LEVEL_CROSSING :Tasoristeys
##id 0x2000
@@ -1595,23 +1586,23 @@ STR_TOWN_LABEL :{WHITE}{TOWN}
STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN}
STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN}
STR_2002 :{TINYFONT}{BLACK}{STRING}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Rakennus täytyy purkaa ensin.
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Rakennus täytyy tuhota ensin.
STR_2005 :{WHITE}{TOWN}
STR_2006_POPULATION :{BLACK}Asukasluku: {ORANGE}{COMMA}{BLACK} Taloja: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Nimeä kaupunki
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Kaupungin nimeä ei voi vaihtaa.
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Kaupunkia ei voi uudelleennimetä...
STR_2009_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN}: paikallisviranomaiset kieltäytyvät.
STR_200A_TOWN_NAMES_CLICK_ON_NAME :{BLACK}Kaupunkien nimet - kaupungin valitseminen keskittää näkymän.
STR_200B_CENTER_THE_MAIN_VIEW_ON :{BLACK}Keskitä näkymä kaupungkiin.
STR_200A_TOWN_NAMES_CLICK_ON_NAME :{BLACK}Kaupunkien nimet - napsauta nimeä keskittääksesi päänäkymän kaupunkiin.
STR_200B_CENTER_THE_MAIN_VIEW_ON :{BLACK}Keskitä päänäkymä kaupungin sijaintiin.
STR_200C_CHANGE_TOWN_NAME :{BLACK}Vaihda kaupungin nimeä.
STR_200D_PASSENGERS_LAST_MONTH_MAX :{BLACK}Matkustajia viime kuussa: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_200E_MAIL_LAST_MONTH_MAX :{BLACK}Postia viime kuussa: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_200F_TALL_OFFICE_BLOCK :Korkea toimistorakennus
STR_2010_OFFICE_BLOCK :Tomistorakennus
STR_2011_SMALL_BLOCK_OF_FLATS :Pientaloalue
STR_2011_SMALL_BLOCK_OF_FLATS :Pienasuntokortteli
STR_2012_CHURCH :Kirkko
STR_2013_LARGE_OFFICE_BLOCK :Suuri toimistorakennus
STR_2014_TOWN_HOUSES :Kaupungintalot
STR_2014_TOWN_HOUSES :Kaupungin talot
STR_2015_HOTEL :Hotelli
STR_2016_STATUE :Patsas
STR_2017_FOUNTAIN :Suihkulähde
@@ -1629,14 +1620,14 @@ STR_2022_LOCAL_AUTHORITY :{WHITE}{TOWN}:
STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}Kuljetusyhtiön arvioinnit:
STR_2024 :{YELLOW}{COMPANY}{PLAYERNAME}: {ORANGE}{STRING}
STR_2025_SUBSIDIES :{WHITE}Tuet
STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Tarjotut tuet:
STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Tarjolla olevat tuet:
STR_2027_FROM_TO :{ORANGE}{STRING} välille {STRING}-{STRING}
STR_2028_BY :{YELLOW} ({DATE_SHORT})
STR_202A_NONE :{ORANGE}Ei mitään
STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}Käytetyt tuet-
STR_202C_FROM_TO :{ORANGE}{STRING} välille {STATION}-{STATION}{YELLOW} ({COMPANY}
STR_202D_UNTIL :{YELLOW}, {DATE_SHORT} asti)
STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Tuki päättynyt:{}{}{STRING} väli {STRING} - {STRING} ei ole enää tuettu.
STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Tuki päättynyt:{}{}{STRING} väli {STRING} - {STRING} ei sisällä enää tukia.
STR_202F_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Tuki vedetty pois:{}{}{STRING} kuljetuspalvelu välille {STATION}-{STATION} ei ole enää tuettu.
STR_2030_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Tuki tarjottu:{}{}Ensimmäinen {STRING}kuljetus välillä {STRING} - {STRING} saa vuoden mittaisen tuen paikallisviranomaisilta!
STR_2031_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Tuki myönnetty yhtiölle {COMPANY}!{}{}{STRING}kuljetus välillä {STATION}-{STATION} tuottaa 50{NBSP}% enemmän seuraavan vuoden ajan!
@@ -1644,22 +1635,22 @@ STR_2032_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT
STR_2033_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Tuki myönnetty yhtiölle {COMPANY}!{}{}{STRING}kuljetus välillä {STATION}-{STATION} tuottaa kolminkertaisesti seuraavan vuoden ajan!
STR_2034_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Tuki myönnetty yhtiölle {COMPANY}!{}{}{STRING}kuljetus välillä {STATION}-{STATION} tuottaa nelinkertaisesti seuraavan vuoden ajan!
STR_2035_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN}: paikallisviranomaiset eivät salli toisen lentokentän rakentamista tähän kaupunkiin.
STR_2036_COTTAGES :Mökkejä
STR_2037_HOUSES :Taloja
STR_2038_FLATS :Asuntoja
STR_2039_TALL_OFFICE_BLOCK :Korkeita toimistorakennuksia
STR_203A_SHOPS_AND_OFFICES :Liikkeitä ja toimistoja
STR_203B_SHOPS_AND_OFFICES :Liikkeitä ja toimistoja
STR_2036_COTTAGES :Mökkiä
STR_2037_HOUSES :Taloa
STR_2038_FLATS :Asuntoa
STR_2039_TALL_OFFICE_BLOCK :Korkeata toimistorakennusta
STR_203A_SHOPS_AND_OFFICES :Kauppaa ja toimistoa
STR_203B_SHOPS_AND_OFFICES :Kauppaa ja toimistoa
STR_203C_THEATER :Teatteri
STR_203D_STADIUM :Stadion
STR_203E_OFFICES :Toimistoja
STR_203F_HOUSES :Taloja
STR_203E_OFFICES :Toimistoa
STR_203F_HOUSES :Taloa
STR_2040_CINEMA :Elokuvateatteri
STR_2041_SHOPPING_MALL :Kauppakeskus
STR_2042_DO_IT :{BLACK}Sijoita
STR_2043_LIST_OF_THINGS_TO_DO_AT :{BLACK}Luettelo kaupungissa tehtävistä asioista - napsauta kohdetta saadaksesi lisätietoja.
STR_2044_CARRY_OUT_THE_HIGHLIGHTED :{BLACK}Suorita valittu toiminto.
STR_2045_ACTIONS_AVAILABLE :{BLACK}Toiminnot:
STR_2045_ACTIONS_AVAILABLE :{BLACK}Saatavilla olevat toiminnot:
STR_2046_SMALL_ADVERTISING_CAMPAIGN :Pieni mainoskampanja
STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Keskikokoinen mainoskampanja
STR_2048_LARGE_ADVERTISING_CAMPAIGN :Suuri mainoskampanja
@@ -1668,9 +1659,9 @@ STR_204A_BUILD_STATUE_OF_COMPANY :Rakenna patsas
STR_204B_FUND_NEW_BUILDINGS :Rahoita uusia rakennuksia
STR_204C_BUY_EXCLUSIVE_TRANSPORT :Osta yksinoikeudet kuljetuksiin
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY :Lahjo viranomaisia
STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Käynnistä pieni mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{} Kustannus: {CURRENCY}
STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Käynnistä keskikokoinen mainoskampanja houkutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{} Kustannus: {CURRENCY}
STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW}Käynnistä suuri mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{} Kustannus: {CURRENCY}
STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Tee aloite pienestä mainoskampanjasta hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{} Kustannus: {CURRENCY}
STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Tee aloite keskikokoisesta mainoskampanjasta hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{} Kustannus: {CURRENCY}
STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW} Tee aloite suuresta mainoskampanjasta hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{} Kustannus: {CURRENCY}
STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Rahoita kaupungin tieverkon rakentamista. Aiheuttaa huomattavaa häiriötä tieliikenteessä kuuden kuukauden ajan.{} Kustannus: {CURRENCY}
STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Rakenna patsas yhtiösi kunniaksi.{} Kustannus: {CURRENCY}
STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Rahoita uusien kaupparakennusten rakentamista kaupungissa.{} Kustannus: {CURRENCY}
@@ -1695,15 +1686,15 @@ STR_LANDSCAPING :Maastonmuokkaus
STR_2800_PLANT_TREES :Istuta puita
STR_2801_PLACE_SIGN :Aseta kyltti
STR_2802_TREES :{WHITE}Puita
STR_2803_TREE_ALREADY_HERE :{WHITE}...tässä on jo puu.
STR_2804_SITE_UNSUITABLE :{WHITE}...huono paikka.
STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}Puuta ei voi istuttaa.
STR_2803_TREE_ALREADY_HERE :{WHITE}...puu on jo tässä.
STR_2804_SITE_UNSUITABLE :{WHITE}...paikka sopimaton.
STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}Puuta ei voi istuttaa...
STR_2806 :{WHITE}{STRING}
STR_2808_TOO_MANY_SIGNS :{WHITE}...liian monta kylttiä.
STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}Kylttiä ei voi sijoittaa.
STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}Kylttiä ei voi sijoittaa...
STR_280A_SIGN :Kyltti
STR_280B_EDIT_SIGN_TEXT :{WHITE}Muokkaa kyltin tekstiä.
STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}Kyltin nimeä ei voi muuttaa.
STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}Kyltin nimeä ei voi muuttaa...
STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Valitse istutettava puutyyppi.
STR_280E_TREES :Puita
STR_280F_RAINFOREST :Sademetsää
@@ -1716,19 +1707,19 @@ STR_3002_ORIENTATION :{BLACK}Suunta
STR_3003_NUMBER_OF_TRACKS :{BLACK}Ratojen määrä
STR_3004_PLATFORM_LENGTH :{BLACK}Asemalaiturin pituus
STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Liian lähellä toista rautatieasemaa.
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Liitä yhteen useampi asema/lastausalue.
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Liian monta asemaa ja lastausaluetta kaupungissa.
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Liian monta asemaa ja lastausaluetta.
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Liitä yhteen useampi kuin yksi olemassaoleva asema/lastausalue.
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Liian monta asemaa/lastausaluetta kaupungissa.
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Liian monta asemaa/lastausaluetta.
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Liian monta linja-autopysäkkiä.
STR_3008B_TOO_MANY_TRUCK_STOPS :{WHITE}Liian monta lastauslaituria.
STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Liian lähellä toista asemaa tai lastausaluetta.
STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Liian lähellä toista asemaa/lastausaluetta.
STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES}
STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Rautatieasema pitää tuhota ensin.
STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Liian lähellä toista lentokenttää.
STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Lentokenttä pitää tuhota ensin.
STR_3030_RENAME_STATION_LOADING :Nimeä asema/lastausalue
STR_3031_CAN_T_RENAME_STATION :{WHITE}Asemaa ei voi nimetä uudelleen.
STR_3031_CAN_T_RENAME_STATION :{WHITE}Asemaa ei voi nimetä uudelleen...
STR_3032_RATINGS :{BLACK}Arviot
STR_3033_ACCEPTS :{BLACK}Ottaa vastaan
STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Paikallinen arvio kuljetuspalvelusta:
@@ -1739,24 +1730,24 @@ STR_3036_VERY_POOR :Hyvin kehno
STR_3037_POOR :Kehno
STR_3038_MEDIOCRE :Keskinkertainen
STR_3039_GOOD :Hyvä
STR_303A_VERY_GOOD :Erittäin hyvä
STR_303A_VERY_GOOD :Oikein hyvä
STR_303B_EXCELLENT :Mainio
STR_303C_OUTSTANDING :Loistava
############ range for rating ends
STR_303D :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}{NBSP}%)
STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION} ei ota enää vastaan {STRING}.
STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} ei ota enää vastaan {STRING} tai {STRING}.
STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION} ei enää ota vastaan {STRING}.
STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} ei enää ota vastaan {STRING} tai {STRING}.
STR_3040_NOW_ACCEPTS :{WHITE}{STATION} ottaa nyt vastaan {STRING}.
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} ottaa nyt vastaan {STRING} ja {STRING}.
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Linja-autoaseman suunta
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Lastauslaiturin suunta
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Linja-autoasema pitää purkaa ensin.
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Lastauslaituri pitää purkaa ensin.
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Linja-autoasema pitää tuhota ensin.
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Lastauslaituri pitää tuhota ensin.
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} asema{P "" a}
STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES}
STR_304A_NONE :{YELLOW}- Ei mitään -
STR_304B_SITE_UNSUITABLE :{WHITE}...huono paikka
STR_304B_SITE_UNSUITABLE :{WHITE}...paikka sopimaton.
STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Liian lähellä toista satamaa.
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Satama pitää tuhota ensin.
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Valitse rautatieaseman suunta.
@@ -1769,7 +1760,7 @@ STR_3054_SHOW_STATION_RATINGS :{BLACK}Näytä
STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Muuta aseman nimi.
STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Näytä luettelo vastaanotettavasta rahdista.
STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Asemien nimet - napsauta nimeä keskittääksesi näkymän asemaan.
STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Valitse lentokentän koko ja tyyppi.
STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Valitse lentokentän koko/tyyppi.
STR_305C_0 :{STATION} {STATIONFEATURES}
STR_STATION_SIGN_TINY :{TINYFONT}{STATION}
STR_305E_RAILROAD_STATION :Rautatieasema
@@ -1785,7 +1776,7 @@ STR_3068_DOCK :{WHITE}Satama
STR_3069_BUOY :Poiju
STR_306A_BUOY_IN_THE_WAY :{WHITE}...poiju on tiellä.
STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...asema liian levittäytynyt.
STR_306D_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...epäsymmetriset asemat poissa käytöstä.
STR_306D_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...epäyhdenmukaiset asemat poissa käytöstä.
STR_USE_CTRL_TO_SELECT_MORE :{BLACK}Pidä CTRL painettuna valitaksesi enemmän kuin yhden tavaran
STR_UNDEFINED :(määrittelemätön)
@@ -1793,15 +1784,14 @@ STR_STAT_CLASS_DFLT :Oletusasema
STR_STAT_CLASS_WAYP :Rastit
##id 0x3800
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Telakan suunta
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Telakan suunn.
STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...se pitää rakentaa veteen.
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Telakkaa ei voi rakentaa.
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Telakkaa ei voi rakentaa...
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Valitse telakan suunta
STR_3804_WATER :Vettä
STR_3805_COAST_OR_RIVERBANK :Rannikko tai joenpenkka
STR_3806_SHIP_DEPOT :Telakka
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...veteen ei voi rakentaa.
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Kanava täytyy purkaa ensin
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Tallenna peli
@@ -1888,8 +1878,8 @@ STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT
STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{INDUSTRY}: tuotanto vähenee 50{NBSP}%:lla.
STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}{INDUSTRY}: hyönteisparvet aiheuttavat tuhoa!{}Tuotanto vähenee 50{NBSP}%:lla.
STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}...voidaan asettaa vain kartan reunoille.
STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{1:INDUSTRY} tuottaa {0:STRING} {2:COMMA}{NBSP}% entistä enemmän!
STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{1:INDUSTRY} tuottaa {0:STRING} {2:COMMA}{NBSP}% entistä vähemmän!
STR_INDUSTRY_PROD_GOUP ::{BLACK}{BIGFONT}{1:INDUSTRY} tuottaa {0:STRING} {2:COMMA}{NBSP}% entistä enemmän!
STR_INDUSTRY_PROD_GODOWN ::{BLACK}{BIGFONT}{1:INDUSTRY} tuottaa {0:STRING} {2:COMMA}{NBSP}% entistä vähemmän!
##id 0x5000
STR_5000_TRAIN_IN_TUNNEL :{WHITE}Juna on tunnelissa.
@@ -2053,8 +2043,8 @@ STR_6832_6_MONTHS_AFTER_PLAYER :6 kuukautta pel
STR_6833_9_MONTHS_AFTER_PLAYER :9 kuukautta pelaajan jälkeen
STR_6834_AT_END_OF_LINE_AND_AT_STATIONS :Radan päässä ja asemilla
STR_6835_AT_END_OF_LINE_ONLY :Vain radan päässä
STR_6836_OFF :Pois
STR_6837_ON :Päällä
STR_6836_OFF :Päällä
STR_6837_ON :Pois
STR_6838_SHOW_HI_SCORE_CHART :{BLACK}Näytä pistetaulukko
STR_6839_PERMISSIVE :Salliva
STR_683A_TOLERANT :Suvaitseva
@@ -2193,7 +2183,7 @@ STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}Yhtiön {COMPANY} on ottanut haltuun {COMPANY}!
STR_7080_PROTECTED :{WHITE}Tällä yhtiöllä ei ole vielä osakkeita...
STR_LIVERY_DEFAULT :Normaalit tunnusvärit
STR_LIVERY_DEFAULT :
STR_LIVERY_STEAM :Höyryveturi
STR_LIVERY_DIESEL :Dieselveturi
STR_LIVERY_ELECTRIC :Sähköveturi
@@ -2607,6 +2597,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Lisää
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Aseta korostettu pysähdys pakottamaan ajoneuvon odottamaan täyttä lastausta.
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Aseta korostettu pysähdys pakottamaan ajoneuvo odottamaan purkua.
STR_SERVICE_HINT :{BLACK}Ohita tämä määräys, ellei palvelua tarvita.
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Uusi {STRING} saatavilla!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Kulu: {CURRENCY} Paino: {WEIGHT_S}{}Nopeus: {VELOCITY} Teho: {POWER}{}Käyttökustannukset: {CURRENCY}/vuosi{}Kapasiteetti: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Rikki
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Ikä: {LTBLUE}{STRING}{BLACK} Käyttökustannukset: {LTBLUE}{CURRENCY}/vuosi
@@ -2633,10 +2625,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Raiteet eivät
STR_TRAIN_NO_POWER :{RED}Ei virtaa
STR_TRAIN_START_NO_CATENARY :Radasta puuttuu "catenary"; junaa ei voi käynnistää
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Uusi {STRING} on nyt saatavilla!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Uusi {STRING} on nyt saatavilla! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Ajoneuvo tiellä.
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} ajoneuvoa
@@ -2677,6 +2665,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Vedä aj
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Keskitä päänäkymä huoltoaseman sijaintiin.
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Ajoneuvon valintalista - napsauta ajoneuvoa saadaksesi tietoja.
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Rakenna valittu ajoneuvo.
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Uusi ajoneuvo on saatavilla!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Kulu: {CURRENCY}{}Nopeus: {VELOCITY}{}Käyttökustannukset: {CURRENCY}/vuosi{}Kapasiteetti: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Nimeä ajoneuvo
@@ -2748,6 +2738,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Näytä
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Keskitä näkymä laivan sijaintiin.
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Lähetä laiva telakalle.
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Näytä laivan tiedot.
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Uusi laiva saatavilla!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Kulu: {CURRENCY} Huippunopeus: {VELOCITY}{}Kapasiteetti: {CARGO}{}Käyttökustannukset: {CURRENCY}/vuosi
STR_982F_NAME_SHIP :{BLACK}Nimeä laiva
@@ -2820,6 +2812,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Näytä
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Keskitä näkymä lentokoneen sijaintiin.
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Lähetä lentokone lentokonehalliin.
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Näytä lentokoneen tiedot.
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Uusi lentokone saatavilla!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Kulu: {CURRENCY} Huippunopeus: {VELOCITY}{}Kapasiteetti: {COMMA} matkustajaa, {COMMA} säkkiä postia{}Käyttökustannus: {CURRENCY}/vuosi
STR_A030_NAME_AIRCRAFT :{WHITE}Nimeä lentokone
@@ -2897,7 +2891,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5-summa: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Olet tekemässä muutoksia käynnissä olevaan peliin. OpenTTD voi kaatua.{}Oletko varma?
STR_NEWGRF_ADD :{BLACK}Lisää
STR_NEWGRF_ADD_TIP :{BLACK}Lisää NewGRF-tiedosto listaan
STR_NEWGRF_REMOVE :{BLACK}Poista
@@ -3135,10 +3128,4 @@ STR_MEASURE_AREA :{BLACK}Pinta-al
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Pituus: {NUM}{}Korkeusero: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Pinta-ala: {NUM} x {NUM}{}Korkeusero: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -25,8 +25,8 @@ STR_0010_COAL :Charbon
STR_0011_MAIL :Courrier
STR_0012_OIL :Pétrole
STR_0013_LIVESTOCK :Bétail
STR_0014_GOODS :Marchandise
STR_0015_GRAIN :Céréales
STR_0014_GOODS :Biens
STR_0015_GRAIN :Grain
STR_0016_WOOD :Bois
STR_0017_IRON_ORE :Fer
STR_0018_STEEL :Acier
@@ -43,7 +43,7 @@ STR_0022_WHEAT :Blé
STR_0023_RUBBER :Caoutchouc
STR_0024_SUGAR :Sucre
STR_0025_TOYS :Jouets
STR_0026_CANDY :Bonbons
STR_0026_CANDY :Sucreries
STR_0027_COLA :Cola
STR_0028_COTTON_CANDY :Barbe à Papa
STR_0029_BUBBLES :Bulles
@@ -57,8 +57,8 @@ STR_0030_COAL :Charbon
STR_0031_MAIL :Courrier
STR_0032_OIL :Pétrole
STR_0033_LIVESTOCK :Bétail
STR_0034_GOODS :Marchandise
STR_0035_GRAIN :Céréales
STR_0034_GOODS :Biens
STR_0035_GRAIN :Grain
STR_0036_WOOD :Bois
STR_0037_IRON_ORE :Fer
STR_0038_STEEL :Acier
@@ -75,7 +75,7 @@ STR_0042_WHEAT :Blé
STR_0043_RUBBER :Caoutchouc
STR_0044_SUGAR :Sucre
STR_0045_TOY :Jouet
STR_0046_CANDY :Bonbon
STR_0046_CANDY :Sucrerie
STR_0047_COLA :Cola
STR_0048_COTTON_CANDY :Barbe à Papa
STR_0049_BUBBLE :Bulle
@@ -157,7 +157,7 @@ STR_00B2_MESSAGE :{YELLOW}Message
STR_00B3_MESSAGE_FROM :{YELLOW}Message de {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Attention!
STR_00B4_CAN_T_DO_THIS :{WHITE}Impossible d'exécuter....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Impossible de démolir....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Impossible de balayer....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tous droits réservés
STR_00B7_VERSION :{BLACK}OpenTTD version {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 L'équipe OpenTTD
@@ -188,7 +188,7 @@ STR_00DA_CREAM :Beige
STR_00DB_MAUVE :Mauve
STR_00DC_PURPLE :Violet
STR_00DD_ORANGE :Orange
STR_00DE_BROWN :Marron
STR_00DE_BROWN :Brun
STR_00DF_GREY :Gris
STR_00E0_WHITE :Blanc
STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Trop de véhicules en jeu
@@ -203,8 +203,8 @@ STR_00E9_VEGETATION :Végétation
STR_00EA_OWNERS :Propriétaires
STR_00EB_ROADS :{BLACK}{TINYFONT}Routes
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Voies ferrées
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Gares/Aéroports/Ports maritimes
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Bâtiments/Industries
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Gares/Aéroports/Ports
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Édifices/Industries
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Véhicules
STR_00F0_100M :{BLACK}{TINYFONT}100m
STR_00F1_200M :{BLACK}{TINYFONT}200m
@@ -239,7 +239,7 @@ STR_010D_WATER_SUPPLY :{BLACK}{TINYFON
STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Château d'eau
STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Scierie
STR_0110_COTTON_CANDY_FOREST :{BLACK}{TINYFONT}Forêt de Barbe à Papa
STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Usine de Bonbons
STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Usine de Sucreries
STR_0112_BATTERY_FARM :{BLACK}{TINYFONT}Ferme de Batteries
STR_0113_COLA_WELLS :{BLACK}{TINYFONT}Puits de Cola
STR_0114_TOY_SHOP :{BLACK}{TINYFONT}Boutique de Jouets
@@ -250,16 +250,16 @@ STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFON
STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}Carrière de Caramel
STR_011A_SUGAR_MINE :{BLACK}{TINYFONT}Mine de Sucre
STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}Gare ferroviaire
STR_011C_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Aire de chargement
STR_011C_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Zone de Chargement
STR_011D_BUS_STATION :{BLACK}{TINYFONT}Arrêt d'autobus
STR_011E_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Aéroport/Héliport
STR_011F_DOCK :{BLACK}{TINYFONT}Port maritime
STR_011F_DOCK :{BLACK}{TINYFONT}Port
STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Terre en friche
STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Herbe
STR_0122_BARE_LAND :{BLACK}{TINYFONT}Terre nue
STR_0123_FIELDS :{BLACK}{TINYFONT}Champs
STR_0124_TREES :{BLACK}{TINYFONT}Arbres
STR_0125_ROCKS :{BLACK}{TINYFONT}Rochers
STR_0125_ROCKS :{BLACK}{TINYFONT}Roches
STR_0126_WATER :{BLACK}{TINYFONT}Eau
STR_0127_NO_OWNER :{BLACK}{TINYFONT}Sans Propriétaire
STR_0128_TOWNS :{BLACK}{TINYFONT}Villes
@@ -295,7 +295,7 @@ STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARG
STR_0140_NEW_GAME :{BLACK}Nouvelle Partie
STR_0141_LOAD_GAME :{BLACK}Charger une Partie
STR_SINGLE_PLAYER :{BLACK}Un joueur
STR_MULTIPLAYER :{BLACK}Mode Multijoueur
STR_MULTIPLAYER :{BLACK}Multijoueurs
STR_SCENARIO_EDITOR :{BLACK}Éditeur de Scénario
STR_64 :64
@@ -356,13 +356,13 @@ STR_015A_COMPANY_LEAGUE_TABLE :Classement des
STR_PERFORMANCE_DETAIL_MENU :Détail des performances
############ range for menu ends
STR_015B_OPENTTD :{WHITE}A propos de OpenTTD
STR_015B_OPENTTD :{WHITE}OpenTTD
STR_015C_SAVE_GAME :Sauvegarder la partie
STR_015D_LOAD_GAME :Charger une partie
STR_015E_QUIT_GAME :Abandonner la partie
STR_015F_QUIT :Quitter le jeu
STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Êtes vous sur de vouloir abandonner cette partie?
STR_0161_QUIT_GAME :{WHITE}Abandonner la partie
STR_0161_QUIT_GAME :{WHITE}Abandonner
STR_SORT_ORDER_TIP :{BLACK}Choisir l'ordre de tri croissant/décroissant
STR_SORT_CRITERIA_TIP :{BLACK}Choisir le critère de tri
STR_SORT_BY :{BLACK}Trier par
@@ -428,7 +428,7 @@ STR_016D_DEC :Déc
STR_016E :{TINYFONT}{STRING}{} {STRING}
STR_016F :{TINYFONT}{STRING}{} {STRING}{}{NUM}
STR_0170 :{TINYFONT}{STRING}-
STR_0171_PAUSE_GAME :{BLACK}Mettre le jeu en pause
STR_0171_PAUSE_GAME :{BLACK}Suspendre la partie
STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Sauvegarder, abandonner, quitter
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Afficher la liste des stations de la compagnie
STR_0174_DISPLAY_MAP :{BLACK}Afficher la carte
@@ -591,14 +591,13 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}1er vé
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}1er véhicule dans la station d'un competiteur
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Accidents / désastres
STR_0209_COMPANY_INFORMATION :{YELLOW}Informations corporatives
STR_NEWS_OPEN_CLOSE :{YELLOW}Ouvertures/fermetures d'industries
STR_020A_ECONOMY_CHANGES :{YELLOW}Changements économiques
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Conseils / information sur les véhicules du joueur
STR_020C_NEW_VEHICLES :{YELLOW}Nouveaux véhicules
STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Changements d'acceptation de marchandises
STR_020E_SUBSIDIES :{YELLOW}Subventions
STR_020F_GENERAL_INFORMATION :{YELLOW}Information génerale
STR_MESSAGES_ALL :{YELLOW}Paramétrer tous les types de messages: Aucun / Sommaire / Complet
STR_MESSAGES_ALL :{YELLOW}Pour tout types de messages (aucun/sommaire/complet)
STR_MESSAGE_SOUND :{YELLOW}Émettre son pour les bulletins sommaires
STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...trop loin de la destination précédente
STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Meilleures compagnies, qui ont atteint {NUM}{}(Niveau {STRING})
@@ -616,22 +615,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' !
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Créer Scénario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Éditeur de Scénario
STR_0223_LAND_GENERATION :{WHITE}Création du terrain
STR_0223_LAND_GENERATION :{WHITE}Génération de terrain
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Générer un terrain
STR_0227_RESET_LAND :{BLACK}RAZ du terrain
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenter la quantité de terre à modifier
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuer la quantité de terre à modifier
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Créer un monde aléatoire
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Générer une terre aléatoire
STR_022B_RESET_LANDSCAPE :{BLACK}Réinitialiser le terrain
STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Carte d'altitude
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utiliser une carte d'altitude
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Voulez-vous vraiment réinitialiser le terrain?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain
STR_022F_TOWN_GENERATION :{BLACK}Créer les villes
STR_0230_INDUSTRY_GENERATION :{BLACK}Créer les industries
@@ -648,7 +641,7 @@ STR_CANNOT_GENERATE_TOWN :{WHITE}Ne peut
STR_NO_SPACE_FOR_TOWN :{WHITE}...Il n'y a plus d'emplacement sur la carte
STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Augmenter la taille de la ville
STR_023C_EXPAND :{BLACK}Agrandir
STR_023D_RANDOM_TOWN :{BLACK}Créer une ville
STR_023D_RANDOM_TOWN :{BLACK}Générer une ville
STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Construire une ville à un emplacement aléatoire
STR_023F_INDUSTRY_GENERATION :{WHITE}Créer les industries
STR_0240_COAL_MINE :{BLACK}Mine de Charbon
@@ -675,7 +668,7 @@ STR_0254_WATER_TOWER :{BLACK}Château
STR_0255_DIAMOND_MINE :{BLACK}Mine de Diamant
STR_0256_COPPER_ORE_MINE :{BLACK}Mine de Cuivre
STR_0257_COTTON_CANDY_FOREST :{BLACK}Forêt de Barbe à Papa
STR_0258_CANDY_FACTORY :{BLACK}Usine de Bonbons
STR_0258_CANDY_FACTORY :{BLACK}Usine de Sucreries
STR_0259_BATTERY_FARM :{BLACK}Ferme de Batteries
STR_025A_COLA_WELLS :{BLACK}Puits de Cola
STR_025B_TOY_SHOP :{BLACK}Boutique de Jouets
@@ -725,13 +718,13 @@ STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...doit
STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...Droit à un par ville seulement
STR_0288_PLANT_TREES :{BLACK}Semer des arbres
STR_0289_PLACE_SIGN :{BLACK}Placer un panneau
STR_028A_RANDOM_TREES :{BLACK}Ajouter des arbres aléatoires
STR_028A_RANDOM_TREES :{BLACK}Générer des arbres
STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Semer des arbres sur l'ensemble du terrain de façon aléatoire
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placer des endroits rocheux sur le terrain
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placer un Phare
STR_028E_PLACE_TRANSMITTER :{BLACK}Placer un Transmetteur
STR_028F_DEFINE_DESERT_AREA :{BLACK}Définir une zone désertique.{}Garder Ctrl enfoncé pour retrait
STR_CREATE_LAKE :{BLACK}Définir une zone d'eau.{}Construit un canal, si Ctrl est enfoncé au niveau de la mer, le voisinage sera innondé.
STR_CREATE_LAKE :{BLACK}Définir une zone d'eau.{}Inondera ses abords si au niveau de la mer
STR_0290_DELETE :{BLACK}Supprimer
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Supprimer complètement cette ville
STR_0292_SAVE_SCENARIO :Sauvegarder scénario
@@ -742,7 +735,7 @@ STR_0296_QUIT :Quitter
STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Sauvegarder scénario, charger scénario, abandonner éditeur de scénario, quitter
STR_0298_LOAD_SCENARIO :{WHITE}Charger Scénario
STR_0299_SAVE_SCENARIO :{WHITE}Sauvegarder Scénario
STR_029A_PLAY_SCENARIO :{BLACK}Jouer un Scénario
STR_029A_PLAY_SCENARIO :{BLACK}Jouer Scénario
STR_PLAY_HEIGHTMAP :{BLACK}Jouer une carte d'altitude
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Démarrer une nouvelle partie, utilisant une carte d'altitude comme paysage
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Voulez-vous vraiment quitter ce scénario ?
@@ -792,14 +785,14 @@ STR_TRANSPARENT_SIGNS :{SETX 12}Nom de
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Outil d'Inspection
STR_02D6 :
STR_CONSOLE_SETTING :Afficher la console
STR_CONSOLE_SETTING :Inverser Console
STR_02D7_SCREENSHOT_CTRL_S :Copie d'écran (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Copie géante d'écran (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :À Propos de 'OpenTTD'
############ range ends here
STR_02DB_OFF :{BLACK}Désacti
STR_02DA_ON :{BLACK}Acti
STR_02DB_OFF :{BLACK}Inactif
STR_02DA_ON :{BLACK}Actif
STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Afficher les subventions
STR_02DD_SUBSIDIES :Subventions
STR_02DE_MAP_OF_WORLD :Carte du monde
@@ -813,7 +806,7 @@ STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copie l'
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Coller depuis la vue
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Colle l'emplacement de cette vue vers la vue globale
STR_02E0_CURRENCY_UNITS :{BLACK}Devise monétaire
STR_02E0_CURRENCY_UNITS :{BLACK}Unité monétaire
STR_02E1 :{BLACK}{SKIP}{STRING}
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Sélectionner l'unité monétaire
STR_MEASURING_UNITS :{BLACK}Unité de mesure
@@ -831,7 +824,7 @@ STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Sélecti
STR_02F4_AUTOSAVE :{BLACK}Sauvegarde automatique
STR_02F5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Sélectionner l'intervalle de temps entre les sauvegardes automatiques
STR_02F7_OFF :Désacti
STR_02F7_OFF :Inactif
STR_02F8_EVERY_3_MONTHS :Tous les 3 mois
STR_02F9_EVERY_6_MONTHS :Tous les 6 mois
STR_02FA_EVERY_12_MONTHS :Tous les 12 mois
@@ -850,7 +843,7 @@ STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...peut
STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Sélectionner l'environnement 'Tempéré'
STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Sélectionner l'environnement 'Arctique'
STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Sélectionner l'environnement 'Tropical'
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Sélectionner l'environnement 'Monde des jouets'
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Sélectionner l'environnement 'Jouets'
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financer la construction de nouvelles industries
############ range for menu starts
@@ -882,7 +875,7 @@ STR_TOWNNAME_ORIGINAL_ENGLISH :Anglais (Origin
STR_TOWNNAME_FRENCH :Français
STR_TOWNNAME_GERMAN :Allemand
STR_TOWNNAME_ADDITIONAL_ENGLISH :Anglais (Additionels)
STR_TOWNNAME_LATIN_AMERICAN :Latino-Americains
STR_TOWNNAME_LATIN_AMERICAN :Latino-Americain
STR_TOWNNAME_SILLY :Drôles
STR_TOWNNAME_SWEDISH :Suédois
STR_TOWNNAME_DUTCH :Hollandais
@@ -892,13 +885,13 @@ STR_TOWNNAME_SLOVAKISH :Slovaques
STR_TOWNNAME_NORWEGIAN :Norvégiens
STR_TOWNNAME_HUNGARIAN :Hongrois
STR_TOWNNAME_AUSTRIAN :Autrichiens
STR_TOWNNAME_ROMANIAN :Roumains
STR_TOWNNAME_ROMANIAN :Roumain
STR_TOWNNAME_CZECH :Tchèques
STR_TOWNNAME_SWISS :Suisses
STR_TOWNNAME_SWISS :Suisse
STR_TOWNNAME_DANISH :Danois
STR_TOWNNAME_TURKISH :Turques
STR_TOWNNAME_ITALIAN :Italiens
STR_TOWNNAME_CATALAN :Catalans
STR_TOWNNAME_ITALIAN :Italien
STR_TOWNNAME_CATALAN :Catalan
############ end of townname region
STR_CURR_GBP :Livre (£)
@@ -1009,15 +1002,15 @@ STR_AIRCRAFT_HAS_INVALID_ENTRY :{WHITE}Aéronef
STR_TRAIN_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique a échoué sur Train {COMMA} (limite d'argent)
STR_ROADVEHICLE_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique a échoué sur Véhicule {COMMA} (limite d'argent)
STR_SHIP_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique a échoué sur Navire {COMMA} (limite d'argent)
STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique d'Aéronef {COMMA} a échoué (limite d'argent)
STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique a échoué sur Aéronef {COMMA} (limite d'argent)
STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}Train {COMMA} est trop long après remplacement
STR_CONFIG_PATCHES :{BLACK}Options Avancées
STR_CONFIG_PATCHES_TIP :{BLACK}Configurer les options avancées
STR_CONFIG_PATCHES_CAPTION :{WHITE}Options Avancées
STR_CONFIG_PATCHES_OFF :Désacti
STR_CONFIG_PATCHES_ON :Acti
STR_CONFIG_PATCHES_OFF :Inactif
STR_CONFIG_PATCHES_ON :Actif
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Afficher vitesse du véhicule dans la barre d'état: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Construction côtière et sur pentes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Autoriser des zones de désserte plus réalistes : {ORANGE}{STRING}
@@ -1030,7 +1023,7 @@ STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Pleine
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Utiliser l'algorithme amélioré de chargement : {ORANGE}{STRING}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Charger les véhicules graduellement: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Livrer la cargaison seulement sur demande: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Livrer cargaison seulement sur demande: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Permettre la construction de longs ponts: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Permettre l'ordre d'aller au dépôt: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDXTRAIND :{LTBLUE}Permettre la construction de ressources primaires: {ORANGE}{STRING}
@@ -1044,8 +1037,8 @@ STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Mise en
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Défiler la vue horizontalement avec le pointeur: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permettre la corruption de la municipalité: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Gares non uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nouvelle recherche de chemin global (NPF, écrase NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Multiplier le poid pour les trains fret (simule des trains lourds): {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nouvelle recherche de chemin globale (NPF, écrase NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Multiplieur de poids pour le fret (simule les trains lourds): {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Toujours permettre les petits aéroports: {ORANGE}{STRING}
@@ -1176,8 +1169,8 @@ STR_WAYPOINTNAME_CITY :Point de contr
STR_WAYPOINTNAME_CITY_SERIAL :Point de contrôle {TOWN} #{COMMA}
STR_LANDINFO_WAYPOINT :Point de contrôle
STR_WAYPOINT :{WHITE}Point de contrôle
STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Choisir le type de point de contrôle
STR_WAYPOINT :{WHITE}Point de passage
STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Choisir le type de point de passage
STR_WAYPOINT_VIEWPORT :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WHITE}{WAYPOINT}
@@ -1209,7 +1202,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Au hasar
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Planter des arbres de types choisis au hasard
STR_CANT_BUILD_CANALS :{WHITE}Impossible de construire un canal ici...
STR_BUILD_CANALS_TIP :{BLACK}Construire des canaux.
STR_BUILD_CANALS_TIP :{BLACK}Construire des canaux. Appuyer sur Ctrl pour placer de l'eau non canalisée (seulement au niveau de la mer).
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Impossible de construire un écluse ici...
@@ -1234,8 +1227,8 @@ STR_SELECT_STATION_TYPE_TIP :{BLACK}Choisir
STR_FAST_FORWARD :{BLACK}Avance rapide du jeu
STR_MESSAGE_HISTORY :{WHITE}Historique des Messages
STR_MESSAGE_HISTORY_TIP :{BLACK}Liste des messages récents
STR_MESSAGES_DISABLE_ALL :{BLACK}Tous sommaires
STR_MESSAGES_ENABLE_ALL :{BLACK}Tous complets
STR_MESSAGES_DISABLE_ALL :{BLACK}Tous en sommaire
STR_MESSAGES_ENABLE_ALL :{BLACK}Tous en complet
STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Construire une mine de charbon
STR_CONSTRUCT_FOREST_TIP :{BLACK}Planter une forêt
@@ -1272,9 +1265,9 @@ STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Impossib
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Les intervalles de service sont en pourcentage: {ORANGE}{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Changer la production
TEMP_AI_IN_PROGRESS :{WHITE}Bienvenue dans la nouvelle IA en élaboration. Si vous rencontrez des problèmes, postez-les sur le forum. Bonne partie!
TEMP_AI_IN_PROGRESS :{WHITE}Bienvenue dans la nouvelle IA, en élaboration. Copiez l'écran des problèmes et postez-le sur le forum. Bonne partie!
TEMP_AI_ACTIVATED :{WHITE}Attention: cette nouvelle IA est en version alpha ! Pour le moment seuls les camions et les bus fonctionnent !
TEMP_AI_MULTIPLAYER :{WHITE}Attention: cette fonction est encore expérimentale. Veuillez reporter tout problème à truelight@openttd.org.
TEMP_AI_MULTIPLAYER :{WHITE}Attention: cette fonction est encore expérimentale. Veuillez en rapporter les problèmes à truelight@openttd.org.
############ network gui strings
@@ -1282,15 +1275,15 @@ STR_NETWORK_MULTIPLAYER :{WHITE}Multijou
STR_NETWORK_PLAYER_NAME :{BLACK}Nom du joueur:
STR_NETWORK_ENTER_NAME_TIP :{BLACK}Ceci est le nom avec lequel les autres joueurs pourront vous identifier
STR_NETWORK_CONNECTION :{BLACK}Connexion :
STR_NETWORK_CONNECTION_TIP :{BLACK}Choisir entre un jeu sur Internet ou sur réseau local
STR_NETWORK_CONNECTION :{BLACK}Connection :
STR_NETWORK_CONNECTION_TIP :{BLACK}Choisir entre un jeu Internet ou sur réseau local
STR_NETWORK_START_SERVER :{BLACK}Démarrer le serveur
STR_NETWORK_START_SERVER_TIP :{BLACK}Démarre son propre serveur
STR_NETWORK_GAME_NAME :{BLACK}Nom
STR_NETWORK_GAME_NAME_TIP :{BLACK}Nom de la partie
STR_NETWORK_INFO_ICONS_TIP :{BLACK}Langue, version du serveur, etc.
STR_NETWORK_INFO_ICONS_TIP :{BLACK}Langage, version du serveur, etc.
STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Cliquer sur une partie de la liste pour la sélectionner
STR_NETWORK_FIND_SERVER :{BLACK}Trouver un serveur
@@ -1302,7 +1295,7 @@ STR_NETWORK_ENTER_IP :{BLACK}Saisir l
STR_NETWORK_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
STR_NETWORK_CLIENTS_CAPTION :{BLACK}Clients
STR_NETWORK_CLIENTS_CAPTION_TIP :{BLACK}Clients en ligne / clients max
STR_NETWORK_GAME_INFO :{SILVER}INFOS SUR LE SERVEUR
STR_NETWORK_GAME_INFO :{SILVER}INFO DE LA PARTIE
STR_ORANGE :{ORANGE}{STRING}
STR_NETWORK_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_LANGUAGE :{SILVER}Langue: {WHITE}{STRING}
@@ -1316,7 +1309,7 @@ STR_NETWORK_PASSWORD :{SILVER}Protég
STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVEUR HORS-LIGNE
STR_NETWORK_SERVER_FULL :{SILVER}SERVEUR PLEIN
STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSION NON CORRESPONDANTE
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF REQUIS
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF DIFFERENTS
STR_NETWORK_JOIN_GAME :{BLACK}Rejoindre la partie
@@ -1337,7 +1330,7 @@ STR_NETWORK_INTERNET :Internet
STR_NETWORK_LAN_INTERNET :LAN / Internet
STR_NETWORK_INTERNET_ADVERTISE :Internet (publier)
STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_0_PLAYERS :0 joueurs
STR_NETWORK_0_PLAYERS :0 joueur
STR_NETWORK_1_PLAYERS :1 joueur
STR_NETWORK_2_PLAYERS :2 joueurs
STR_NETWORK_3_PLAYERS :3 joueurs
@@ -1354,7 +1347,7 @@ STR_NETWORK_COMBO3 :{BLACK}{SKIP}{S
STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}Max spectateurs:
STR_NETWORK_NUMBER_OF_SPECTATORS_TIP :{BLACK}Limiter le serveur à un certain nombre de spectateurs
STR_NETWORK_COMBO4 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Langue utilisée :
STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Langue parlée :
STR_NETWORK_LANGUAGE_TIP :{BLACK}Les autres joueurs sauront quelle langue est parlée sur ce serveur.
STR_NETWORK_COMBO5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_START_GAME :{BLACK}Démarrer la partie
@@ -1363,13 +1356,13 @@ STR_NETWORK_LOAD_GAME :{BLACK}Charger
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Continuer une partie multijoueur sauvée précédemment (attention à reprendre le même joueur)
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Aucune
STR_NETWORK_LANG_ANY :Peu importe
STR_NETWORK_LANG_ENGLISH :Anglais
STR_NETWORK_LANG_GERMAN :Allemand
STR_NETWORK_LANG_FRENCH :Français
############ End of leave-in-this-order
STR_NETWORK_GAME_LOBBY :{WHITE}Préparation de la partie
STR_NETWORK_GAME_LOBBY :{WHITE}Chat d'avant jeu
STR_NETWORK_PREPARE_TO_JOIN :{BLACK}Se prépare à rejoindre : {ORANGE}{STRING}
STR_NETWORK_COMPANY_LIST_TIP :{BLACK}Liste des compagnies présentes dans le jeu. Vous pouvez soit en rejoindre une, soit en créer une.
@@ -1379,10 +1372,10 @@ STR_NETWORK_SPECTATE_GAME :{BLACK}Observer
STR_NETWORK_SPECTATE_GAME_TIP :{BLACK}Permet d'observer une partie en tant que spectateur
STR_NETWORK_JOIN_COMPANY :{BLACK}Rejoindre la compagnie
STR_NETWORK_JOIN_COMPANY_TIP :{BLACK}Aider à gérer cette compagnie
STR_NETWORK_REFRESH :{BLACK}Actualiser
STR_NETWORK_REFRESH_TIP :{BLACK}Actualiser les infos sur le serveur
STR_NETWORK_REFRESH :{BLACK}Rafraîchir
STR_NETWORK_REFRESH_TIP :{BLACK}Rafraîchir les infos à propos du serveur
STR_NETWORK_COMPANY_INFO :{SILVER}INFOS SUR LA COMPAGNIE
STR_NETWORK_COMPANY_INFO :{SILVER}INFO DE LA COMPAGNIE
STR_NETWORK_COMPANY_NAME :{SILVER}Nom de la compagnie : {WHITE}{STRING}
STR_NETWORK_INAUGURATION_YEAR :{SILVER}Inauguration : {WHITE}{NUM}
@@ -1395,10 +1388,10 @@ STR_NETWORK_VEHICLES :{SILVER}Véhicu
STR_NETWORK_STATIONS :{SILVER}Stations : {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
STR_NETWORK_PLAYERS :{SILVER}Joueurs : {WHITE}{STRING}
STR_NETWORK_CONNECTING :{WHITE}Connexion en cours...
STR_NETWORK_CONNECTING :{WHITE}Connection en cours...
############ Leave those lines in this order!!
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connexion en cours..
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connection en cours..
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Autorisation en cours..
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Attente..
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Téléchargement de la carte..
@@ -1408,8 +1401,8 @@ STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) En
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Rapatriement des infos sur le jeu..
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Rapatriement des infos sur la compagnie..
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} avant vous
STR_NETWORK_CONNECTING_DOWNLOADING :{BLACK}{NUM} / {NUM} ko téléchargés
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} avant nous
STR_NETWORK_CONNECTING_DOWNLOADING :{BLACK}{NUM} / {NUM} ko déjà téléchargés
STR_NETWORK_DISCONNECT :{BLACK}Déconnecter
@@ -1421,17 +1414,17 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Liste de
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Aucun périphérique réseau trouvé ou programme compilé sans ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Aucune partie réseau n'a été trouvée
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Le serveur n'a pas répondu à la requête
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Echec de la connexion : NewGRF requis
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Echec de la connexion à cause de NewGRF différents
STR_NETWORK_ERR_DESYNC :{WHITE} La synchronisation de la partie réseau a échouée.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} La connection de la partie réseau a été perdue.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} La sauvegarde serveur n'a pas pu être chargée.
STR_NETWORK_ERR_SERVER_START :{WHITE} Le serveur n'a pas pu être démarré.
STR_NETWORK_ERR_CLIENT_START :{WHITE} Connexion échouée.
STR_NETWORK_ERR_CLIENT_START :{WHITE} Connection échouée.
STR_NETWORK_ERR_TIMEOUT :{WHITE} La connection #{NUM} a dépassé le temps d'attente.
STR_NETWORK_ERR_SERVER_ERROR :{WHITE} Il y a eu une erreur de protocole et la connection est donc fermée.
STR_NETWORK_ERR_WRONG_REVISION :{WHITE} La révision de ce client ne correspond pas à celle du serveur.
STR_NETWORK_ERR_WRONG_PASSWORD :{WHITE} Mot de passe incorrect.
STR_NETWORK_ERR_SERVER_FULL :{WHITE} Le serveur est complet
STR_NETWORK_ERR_SERVER_FULL :{WHITE} Le serveur est plein
STR_NETWORK_ERR_SERVER_BANNED :{WHITE} Vous êtes bannis de ce serveur
STR_NETWORK_ERR_KICKED :{WHITE} Vous avez été exclu de la partie
STR_NETWORK_ERR_CHEATER :{WHITE} Tricher n'est pas autorisé sur ce serveur
@@ -1443,7 +1436,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :erreur de désy
STR_NETWORK_ERR_CLIENT_SAVEGAME :chargement de la carte impossible
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connection perdue
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :erreur de protocole
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF requis
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF différents
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :non autorisé
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :paquet étrange reçu
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :révision incorrecte
@@ -1527,7 +1520,7 @@ STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Déjà a
STR_1004_TOO_HIGH :{WHITE}Trop élevé
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Aucuns rails convenables
STR_1007_ALREADY_BUILT :{WHITE}...déjà construit
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Vous devez d'abord enlever les rails
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Doit d'abord enlever les rails
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construction de voie ferrée
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Construction de voie ferrée électrifiée
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construction de Monorail
@@ -1539,7 +1532,7 @@ STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Impossib
STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Impossible de construire des rails ici...
STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Impossible de retirer les rails d'ici...
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Impossible de retirer les signaux d'ici...
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Orientation du dépôt
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Orientation du Dépôt
STR_1015_RAILROAD_CONSTRUCTION :Construction de voie ferrée
STR_TOOLB_ELRAIL_CONSTRUCTION :Construction de voie ferrée électrifiée
STR_1016_MONORAIL_CONSTRUCTION :Construction de Monorail
@@ -1557,14 +1550,14 @@ STR_1021_RAILROAD_TRACK :Rails
STR_1023_RAILROAD_TRAIN_DEPOT :Dépôt ferroviaire
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...appartient à une autre compagnie
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Rails avec des signaux normaux
STR_RAILROAD_TRACK_WITH_PRESIGNALS :Rails avec des signaux d'entrée
STR_RAILROAD_TRACK_WITH_PRESIGNALS :Rails avec des pré-signaux
STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Rails avec des signaux de sortie
STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Rails avec des signaux combinés
##id 0x1800
STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}Vous devez d'abord retirer la route
STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}Doit d'abord retirer la route
STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Route en travaux
STR_1802_ROAD_CONSTRUCTION :{WHITE}Construction routière
STR_1803_SELECT_ROAD_BRIDGE :{WHITE}Choisir Pont Routier
@@ -1573,12 +1566,12 @@ STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Impossib
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Orientation du dépôt
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Impossible de construire un dépôt routier ici...
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Impossible de construire un arrêt d'autobus...
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Impossible de construire une aire de chargement...
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Impossible de construire une station de camions...
STR_180A_ROAD_CONSTRUCTION :Construction routière
STR_180B_BUILD_ROAD_SECTION :{BLACK}Construire une section de route
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Construire un dépôt routier (pour construire et entretenir les véhicules routiers)
STR_180D_BUILD_BUS_STATION :{BLACK}Construire un arrêt d'autobus
STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}Construire une aire de chargement
STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}Construire une station de camions
STR_180F_BUILD_ROAD_BRIDGE :{BLACK}Construire un pont routier
STR_1810_BUILD_ROAD_TUNNEL :{BLACK}Construire un tunnel routier
STR_1811_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Basculer construire/détruire routes
@@ -1627,7 +1620,7 @@ STR_201F_OLD_HOUSES :Vieilles maison
STR_2020_LOCAL_AUTHORITY :{BLACK}Municipalité
STR_2021_SHOW_INFORMATION_ON_LOCAL :{BLACK}Afficher des informations sur la municipalité
STR_2022_LOCAL_AUTHORITY :{WHITE}Municipalité de {TOWN}
STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}Qualité de service des compagnies:
STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}Notation de la compagnie de transport:
STR_2024 :{YELLOW}{COMPANY}{PLAYERNAME}: {ORANGE}{STRING}
STR_2025_SUBSIDIES :{WHITE}Subventions
STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Offres de subvention pour le transport de:
@@ -1717,7 +1710,7 @@ STR_3002_ORIENTATION :{BLACK}Orientat
STR_3003_NUMBER_OF_TRACKS :{BLACK}Nombre de voies
STR_3004_PLATFORM_LENGTH :{BLACK}Longueur du quai
STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Trop près d'une autre gare
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjacent à plus d'une gare à la fois
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Ajouter une ou plusieurs gares
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Trop de gares dans cette ville
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Trop de gares
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Trop d'arrêts d'autobus
@@ -1730,9 +1723,9 @@ STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Vous dev
STR_3030_RENAME_STATION_LOADING :Renommer la gare
STR_3031_CAN_T_RENAME_STATION :{WHITE}Impossible de renommer la gare...
STR_3032_RATINGS :{BLACK}Qualité
STR_3032_RATINGS :{BLACK}Notations
STR_3033_ACCEPTS :{BLACK}Accepte
STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Qualité du service de transport:
STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Notation du service de transport:
############ range for rating starts
STR_3035_APPALLING :Épouvantable
@@ -1752,14 +1745,14 @@ STR_3040_NOW_ACCEPTS :{WHITE}{STATION
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} accepte désormais: {STRING} et {STRING}
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Arrêt d'autobus
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Station de camions
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Vous devez d'abord détruire l'arrêt d'autobus
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Vous devez d'abord détruire l'aire de chargement
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} Station{P 2 "" s}
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Détruire d'abord l'arrêt d'autobus
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Détruisez d'abord la station
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES}
STR_304A_NONE :{YELLOW}- Aucun -
STR_304B_SITE_UNSUITABLE :{WHITE}...l'endroit ne convient pas
STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Trop près d'un autre port
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Vous devez d'abord détruire le port
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Détruisez d'abord le port
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Choisir l'orientation de la gare ferroviaire
STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Choix du nombre de voies
STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}Choisir la longueur de la gare
@@ -1794,7 +1787,7 @@ STR_STAT_CLASS_DFLT :Station par dé
STR_STAT_CLASS_WAYP :Points de passage
##id 0x3800
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Orientation du dépôt
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Orientation du dépot naval
STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...doit être construit sur l'eau
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Impossible de construire le dépôt naval ici...
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Choisir l'orientation du dépôt naval
@@ -1802,7 +1795,6 @@ STR_3804_WATER :Eau
STR_3805_COAST_OR_RIVERBANK :Rivage ou berge
STR_3806_SHIP_DEPOT :Dépôt naval
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Impossible de construire sur l'eau
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Vous devez d'abord détruire le canal
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Sauvegarder la partie
@@ -1810,7 +1802,7 @@ STR_4001_LOAD_GAME :{WHITE}Charger
STR_4002_SAVE :{BLACK}Sauvegarder
STR_4003_DELETE :{BLACK}Supprimer
STR_4004 :{COMPANY}, {DATE_LONG}
STR_4005_BYTES_FREE :{BLACK}{COMMA} Mo libre{P "" s}
STR_4005_BYTES_FREE :{BLACK}{COMMA} Mo libres
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Impossible d'accéder au disque
STR_4007_GAME_SAVE_FAILED :{WHITE}La sauvegarde à échoué
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Impossible de supprimer le fichier
@@ -1821,7 +1813,7 @@ STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Supprime
STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Sauvegarde la partie avec le nom choisi
STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Choix du type de partie
STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Choisir un scénario (vert), une partie préparée (bleu), ou une partie aléatoire
STR_4010_GENERATE_RANDOM_NEW_GAME :Créer une partie aléatoirement
STR_4010_GENERATE_RANDOM_NEW_GAME :Générer une partie aléatoirement
STR_4011_LOAD_HEIGHTMAP :{WHITE}Charger une carte d'altitude
##id 0x4800
@@ -1854,7 +1846,7 @@ STR_4819_FACTORY :{G=f}Usine
STR_481A_FARM :{G=f}Ferme
STR_481B_LUMBER_MILL :{G=f}Scierie
STR_481C_COTTON_CANDY_FOREST :{G=f}Forêt de Barbe à Papa
STR_481D_CANDY_FACTORY :{G=f}Usine de Bonbons
STR_481D_CANDY_FACTORY :{G=f}Usine de Sucreries
STR_481E_BATTERY_FARM :{G=f}Ferme de Batteries
STR_481F_COLA_WELLS :{G=m}Puits de Cola
STR_4820_TOY_SHOP :{G=f}Boutique de Jouets
@@ -1880,8 +1872,8 @@ STR_482F_COST :{BLACK}Prix: {Y
STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Impossible de construire cette industrie ici...
STR_4831_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...les forêts ne peuvent pas être plantées sur de la neige
STR_4832_ANNOUNCES_IMMINENT_CLOSURE :{BLACK}{BIGFONT}{INDUSTRY} annonce une fermeture imminente!
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Des problèmes d'approvisionnement obligent {INDUSTRY} à fermer bientôt!
STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Le manque d'arbres proches oblige {INDUSTRY} à fermer bientôt!
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Des problèmes d'approvisionnement forcent {INDUSTRY} à fermer bientôt!
STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Le manque d'arbres proches force {INDUSTRY} à fermer bientôt!
STR_4835_INCREASES_PRODUCTION :{BLACK}{BIGFONT}{INDUSTRY} augmente la production!
STR_4836_NEW_COAL_SEAM_FOUND_AT :{BLACK}{BIGFONT}Nouveau filon de charbon trouvé à {INDUSTRY}!{}La production devrait doubler!
STR_4837_NEW_OIL_RESERVES_FOUND :{BLACK}{BIGFONT}Nouveaux gisements pétrolifères découverts à {INDUSTRY}!{}La production devrait doubler!
@@ -1897,7 +1889,7 @@ STR_5000_TRAIN_IN_TUNNEL :{WHITE}Train da
STR_5001_ROAD_VEHICLE_IN_TUNNEL :{WHITE}Véhicule dans le tunnel
STR_5003_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Autre tunnel présent
STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Impossible de creuser pour faire déboucher le tunnel
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Vous devez d'abord démolir le tunnel
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Vous devez démolir le tunnel avant
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Vous devez d'abord démolir le pont
STR_5008_CANNOT_START_AND_END_ON :{WHITE}Impossible de commencer et de terminer au même endroit
STR_5009_LEVEL_LAND_OR_WATER_REQUIRED :{WHITE}Crevasse ou eau requise sous le pont
@@ -2000,15 +1992,15 @@ STR_6804_CUSTOM :{BLACK}Personna
############ range for difficulty levels ends
############ range for difficulty settings starts
STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Nombre maximal de concurents: {ORANGE}{COMMA}
STR_6806_COMPETITOR_START_TIME :{LTBLUE}Arrivée des concurents: {ORANGE}{STRING}
STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Nombre maximum de compétiteurs: {ORANGE}{COMMA}
STR_6806_COMPETITOR_START_TIME :{LTBLUE}Arrivée des compétiteurs: {ORANGE}{STRING}
STR_6807_NO_OF_TOWNS :{LTBLUE}Nombre de villes: {ORANGE}{STRING}
STR_6808_NO_OF_INDUSTRIES :{LTBLUE}Nombre d'industries: {ORANGE}{STRING}
STR_6809_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Emprunt initial maximum: {ORANGE}{CURRENCY}
STR_6809_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Prêt initial maximum: {ORANGE}{CURRENCY}
STR_680A_INITIAL_INTEREST_RATE :{LTBLUE}Taux d'interêt initial: {ORANGE}{COMMA}%
STR_680B_VEHICLE_RUNNING_COSTS :{LTBLUE}Coûts d'entretien: {ORANGE}{STRING}
STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Vitesse de développement des concurents: {ORANGE}{STRING}
STR_680D_INTELLIGENCE_OF_COMPETITORS :{LTBLUE}Intelligence des concurents: {ORANGE}{STRING}
STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Vitesse de développement des compétiteurs: {ORANGE}{STRING}
STR_680D_INTELLIGENCE_OF_COMPETITORS :{LTBLUE}Intelligence des compétiteurs: {ORANGE}{STRING}
STR_680E_VEHICLE_BREAKDOWNS :{LTBLUE}Pannes des véhicules: {ORANGE}{STRING}
STR_680F_SUBSIDY_MULTIPLIER :{LTBLUE}Multiplicateur de subvention: {ORANGE}{STRING}
STR_6810_COST_OF_CONSTRUCTION :{LTBLUE}Coût des constructions: {ORANGE}{STRING}
@@ -2017,7 +2009,7 @@ STR_6812_QUANTITY_OF_SEA_LAKES :{LTBLUE}Quantit
STR_6813_ECONOMY :{LTBLUE}Economie: {ORANGE}{STRING}
STR_6814_TRAIN_REVERSING :{LTBLUE}Demi-tour des trains: {ORANGE}{STRING}
STR_6815_DISASTERS :{LTBLUE}Désastres: {ORANGE}{STRING}
STR_16816_CITY_APPROVAL :{LTBLUE}Attitude de la municipalité face au repaysagement : {ORANGE}{STRING}
STR_16816_CITY_APPROVAL :{LTBLUE}Attitude de l'hotel de ville face au repaysagement : {ORANGE}{STRING}
############ range for difficulty settings ends
STR_26816_NONE :Aucune
@@ -2054,8 +2046,8 @@ STR_6832_6_MONTHS_AFTER_PLAYER :6 mois après l
STR_6833_9_MONTHS_AFTER_PLAYER :9 mois après le joueur
STR_6834_AT_END_OF_LINE_AND_AT_STATIONS :À la fin de la ligne et aux gares
STR_6835_AT_END_OF_LINE_ONLY :A la fin de la ligne seulement
STR_6836_OFF :Désacti
STR_6837_ON :Acti
STR_6836_OFF :Inactif
STR_6837_ON :Actif
STR_6838_SHOW_HI_SCORE_CHART :{BLACK}Afficher le tableau des scores
STR_6839_PERMISSIVE :Laxiste
STR_683A_TOLERANT :Tolérant
@@ -2100,14 +2092,14 @@ STR_CURRCOMPACT :{CURRCOMPACT64}
STR_7024 :{COMMA}
STR_7025_OPERATING_PROFIT_GRAPH :{WHITE}Graphique du profit d'opération
STR_7026_BANK_BALANCE :{WHITE}Equilibre bancaire
STR_7027_LOAN :{WHITE}Emprunt
STR_7027_LOAN :{WHITE}Prêt
STR_MAX_LOAN :{WHITE}Emprunt maximum : {BLACK}{CURRENCY64}
STR_7028 :{BLACK}{CURRENCY64}
STR_7029_BORROW :{BLACK}Emprunter {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY}
STR_702A_REPAY :{BLACK}Rembourser {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY}
STR_702B_MAXIMUM_PERMITTED_LOAN :{WHITE}...le prêt maximum est de {CURRENCY}
STR_702C_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Impossible d'emprunter plus...
STR_702D_LOAN_ALREADY_REPAYED :{WHITE}...emprunt déjà remboursé
STR_702D_LOAN_ALREADY_REPAYED :{WHITE}...Prêt déjà remboursé
STR_702E_REQUIRED :{WHITE}...{CURRENCY} nécessaires
STR_702F_CAN_T_REPAY_LOAN :{WHITE}Impossible de rembourser...
STR_INSUFFICIENT_FUNDS :{WHITE}On ne peut pas distribuer de l'argent qui est emprunté à la banque...
@@ -2140,7 +2132,7 @@ STR_704D_SHOW_KEY_TO_GRAPHS :{BLACK}Affiche
STR_704E_KEY_TO_COMPANY_GRAPHS :{WHITE}Légende du graphique des compagnies
STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY :{BLACK}Cliquer ici pour activer/désactiver l'affichage de la compagnie
STR_7050_UNITS_OF_CARGO_DELIVERED :{WHITE}Cargaison livrée
STR_7051_COMPANY_PERFORMANCE_RATINGS :{WHITE}Historique de performance (performance max=1000)
STR_7051_COMPANY_PERFORMANCE_RATINGS :{WHITE}Historique de performace (performance max=1000)
STR_7052_COMPANY_VALUES :{WHITE}Valeur de la compagnie
STR_7053_COMPANY_LEAGUE_TABLE :{WHITE}Classement des compagnies
STR_7054 :{WHITE}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{PLAYERNAME} '{STRING}'
@@ -2153,7 +2145,7 @@ STR_705A_HAS_BEEN_SOLD_TO_FOR :{BLACK}{BIGFONT
STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}Nous sommes à la recherche d'un acheteur pour notre compagnie{}{}Voulez vous acheter {COMPANY} pour {CURRENCY}?
STR_705C_BANKRUPT :{BLACK}{BIGFONT}Banqueroute!
STR_705D_HAS_BEEN_CLOSED_DOWN_BY :{BLACK}{BIGFONT}{COMPANY} à été fermée par ses créanciers et tous ses actifs vendus!
STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED :{BLACK}{BIGFONT}Nouvelle compagnie de transport!
STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED :{BLACK}{BIGFONT}Fondation d'une nouvelle compagnie de transport!
STR_705F_STARTS_CONSTRUCTION_NEAR :{BLACK}{BIGFONT}{COMPANY} commence à construire près de {TOWN}!
STR_7060_CAN_T_BUY_COMPANY :{WHITE}Impossible d'acheter la compagnie...
STR_7061_CARGO_PAYMENT_RATES :{WHITE}Valeur des marchandises
@@ -2491,7 +2483,7 @@ STR_8107_MAGLEV_LOCOMOTIVE :{G=f}locomotive
##id 0x8800
STR_8800_TRAIN_DEPOT :{WHITE}{TOWN} Dépôt ferroviaire
STR_8801_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent{}l'arrivée du premier train à {STATION}!
STR_8801_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent . . .{}Arrivée du premier train à {STATION}!
STR_8802_DETAILS :{WHITE}{STRING} (Détails)
STR_8803_TRAIN_IN_THE_WAY :{WHITE}Train présent
STR_8804 :{SETX 10}{COMMA}: {STRING} {STRING}
@@ -2608,6 +2600,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Insérer
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Forcer le véhicule à attendre un chargement complet pour l'ordre sélectionné
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Forcer le véhicule à attendre un déchargement complet pour l'ordre sélectionné
STR_SERVICE_HINT :{BLACK}Sauter cet ordre tant qu'aucun entretien n'est requis
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nouv{G eau el elle} {STRING} disponible!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Prix: {CURRENCY} Poids: {WEIGHT_S}{}Vitesse: {VELOCITY} Puissance: {POWER}{}Coût d'entretien: {CURRENCY}/an{}Capacité: {CARGO}
STR_885C_BROKEN_DOWN :{RED}En panne
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Âge: {LTBLUE}{STRING}{BLACK} Coût d'entretien: {LTBLUE}{CURRENCY}/an
@@ -2621,7 +2615,7 @@ STR_8863_CRASHED :{RED}Crashé!
STR_8865_NAME_TRAIN :{WHITE}Renommer le train
STR_8866_CAN_T_NAME_TRAIN :{WHITE}Impossible de renommer le train...
STR_8867_NAME_TRAIN :{BLACK}Renommer le train
STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Accident ferroviaire!{}{COMMA} mort{P "" s} brûlé{P "" s} vif{P "" s} dans la collision
STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Tragédie ferroviaire!{}{COMMA} mort{P "" s} brûlé{P "" s} vif{P "" s} dans la collision
STR_8869_CAN_T_REVERSE_DIRECTION :{WHITE}Impossible de faire faire demi-tour...
STR_886A_RENAME_TRAIN_VEHICLE_TYPE :{WHITE}Renommer le type de train
STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}Impossible de renommer le type de train...
@@ -2634,10 +2628,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Types de rail i
STR_TRAIN_NO_POWER :{RED}Pas de puissance
STR_TRAIN_START_NO_CATENARY :Cette voie n'a pas de caténaire, le train ne peut pas démarrer
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nouv{G eau el elle} {STRING} disponible!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nouv{G eau el elle} {STRING} disponible! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Véhicule Routier présent
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Véhicule{P "" s} routier{P "" s}
@@ -2678,6 +2668,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Glisser
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centre la vue sur le dépôt
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Choix du véhicule - cliquer sur un véhicule pour obtenir des informations
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Construire le véhicule sélectionné
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nouveau véhicule disponible!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Prix: {CURRENCY}{}Vitesse: {VELOCITY}{}Coût d'entretien: {CURRENCY}/an{}Capacité: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Renommer le véhicule
@@ -2685,8 +2677,8 @@ STR_902D_CAN_T_NAME_ROAD_VEHICLE :{WHITE}Impossib
STR_902E_NAME_ROAD_VEHICLE :{BLACK}Renommer le véhicule
STR_902F_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent . . .{}Le premier bus arrive à {STATION}!
STR_9030_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent . . .{}Le premier camion arrive à {STATION}!
STR_9031_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Accident routier!{}Un automobiliste meurt brûlé vif lors d'une collision avec un train
STR_9032_ROAD_VEHICLE_CRASH_DIE :{BLACK}{BIGFONT}Accident routier!{}{COMMA} mort{P "" s} lors d'une collision avec un train
STR_9031_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Tragédie routière!{}Un automobiliste meurt brûlé vif lors d'une collision avec un train
STR_9032_ROAD_VEHICLE_CRASH_DIE :{BLACK}{BIGFONT}Tragédie routière!{}{COMMA} morts, brûlés vifs lors d'une collision avec un train
STR_9033_CAN_T_MAKE_VEHICLE_TURN :{WHITE}Impossible de faire faire demi-tour au véhicule...
STR_ONLY_TURN_SINGLE_UNIT :{WHITE}Impossible de faire faire demi-tour aux unités multiples
STR_9034_RENAME :{BLACK}Renommer
@@ -2714,7 +2706,7 @@ STR_9809_BUILD_SHIP :{BLACK}Construi
STR_CLONE_SHIP :{BLACK}Copier Navire
STR_CLONE_SHIP_INFO :{BLACK}Effectuer la copie d'un navire. Ctrl-clic partagera les ordres
STR_CLONE_SHIP_DEPOT_INFO :{BLACK}Effectuer la copie d'un navire. Cliquer ici puis sur un navire dans ou hors d'un dépôt. Ctrl-clic partagera les ordres
STR_980B_SHIP_MUST_BE_STOPPED_IN :{WHITE}Le navire doit être arrêté au dépôt
STR_980B_SHIP_MUST_BE_STOPPED_IN :{WHITE}Navire doit être arrêté au dépôt
STR_980C_CAN_T_SELL_SHIP :{WHITE}Impossible de vendre navire...
STR_980D_CAN_T_BUILD_SHIP :{WHITE}Impossible de construire navire...
STR_980E_SHIP_IN_THE_WAY :{WHITE}Navire présent
@@ -2749,12 +2741,14 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Afficher
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centrer la vue sur l'emplacement du navire
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Envoyer le navire au dépôt. Ctrl-clic pour entretien seul
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Afficher détails du navire
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nouveau navire maintenant disponible!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Prix: {CURRENCY} Vitesse max.: {VELOCITY}{}Capacité: {CARGO}{}Coût d'entretien: {CURRENCY}/an
STR_982F_NAME_SHIP :{BLACK}Nommer navire
STR_9831_NAME_SHIP :{WHITE}Nommer navire
STR_9832_CAN_T_NAME_SHIP :{WHITE}Impossible de nommer le navire...
STR_9833_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent {}l'arrivée du premier navire à {STATION}!
STR_9833_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent . . .{}Arrivée du premier navire à {STATION}!
STR_9834_POSITION_BUOY_WHICH_CAN :{BLACK}Placer une bouée, peut servir de guide aux navires
STR_9835_CAN_T_POSITION_BUOY_HERE :{WHITE}Impossible de placer une bouée ici...
STR_9836_RENAME :{BLACK}Renommer
@@ -2791,7 +2785,7 @@ STR_A00C_DETAILS :{WHITE}{VEHICLE
STR_A00D_AGE_RUNNING_COST_YR :{BLACK}Âge: {LTBLUE}{STRING}{BLACK} Coût d'entretien: {LTBLUE}{CURRENCY}/an
STR_A00E_MAX_SPEED :{BLACK}Vitesse max.: {LTBLUE}{VELOCITY}
STR_A00F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profits cette année: {LTBLUE}{CURRENCY} (l'an dernier: {CURRENCY})
STR_A010_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilité: {LTBLUE}{COMMA}% {BLACK}Pannes depuis le dernier service: {LTBLUE}{COMMA}
STR_A010_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilité: {LTBLUE}{COMMA}% {BLACK}Cafouillages depuis le dernier service: {LTBLUE}{COMMA}
STR_A011_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Construit: {LTBLUE}{NUM}{BLACK} Valeur: {LTBLUE}{CURRENCY}
STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Impossible d'envoyer l'aéronef au hangar...
STR_HEADING_FOR_HANGAR :{ORANGE}En route pour le hangar de {STATION}
@@ -2804,7 +2798,7 @@ STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Impossib
STR_A017_AIRCRAFT_IS_IN_FLIGHT :{WHITE}L'aéronef est en vol
STR_A019_CAPACITY :{BLACK}Capacité: {LTBLUE}{CARGO}, {CARGO}
STR_A01A_CAPACITY :{BLACK}Capacité: {LTBLUE}{CARGO}
STR_A01B_AIRCRAFT_MUST_BE_STOPPED :{WHITE}L'aéronef doit être arrêté au hangar
STR_A01B_AIRCRAFT_MUST_BE_STOPPED :{WHITE}Aéronef doit être arrêté au hangar
STR_A01C_CAN_T_SELL_AIRCRAFT :{WHITE}Impossible de vendre l'aéronef...
STR_A01D_AIRPORT_CONSTRUCTION :Construction d'aéroport
STR_A01E_BUILD_AIRPORT :{BLACK}Construire un aéroport
@@ -2821,14 +2815,16 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Afficher
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centrer la vue principale sur l'emplacement de l'aéronef
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Envoyer l'aéronef au hangar. Ctrl-clic pour entretien seul
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Afficher détails de l'aéronef
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nouvel aéronef maintenant disponible!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Prix: {CURRENCY} Vitesse max.: {VELOCITY}{}Capacité: {COMMA} passagers, {COMMA} sacs de courrier{}Coût d'entretien: {CURRENCY}/an
STR_A030_NAME_AIRCRAFT :{WHITE}Nommer l'aéronef
STR_A031_CAN_T_NAME_AIRCRAFT :{WHITE}Impossible de nommer l'aéronef...
STR_A032_NAME_AIRCRAFT :{BLACK}Nommer l'aéronef
STR_A033_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent{}l'arrivée du premier aéronef à {STATION}!
STR_A034_PLANE_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Accident d'avion!{}{COMMA} mort{P "" s} dans un crash à {STATION}
STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Accident d'avion!{}L'aéronef n'avait plus de carburant, {COMMA} passager{P "" s} meurent dans le crash!
STR_A033_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Les habitants célèbrent . . .{}Arrivée du premier aéronef à {STATION}!
STR_A034_PLANE_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Tragédie aérienne!{}{COMMA} morts brûlés vifs à {STATION}
STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Tragédie aérienne !{}L'aéronef n'avait plus de carburant, {COMMA} passagers meurent dans l'incendie!
STR_A036 :{TINYFONT}{BLACK}{STATION}
STR_A037_RENAME :{BLACK}Renommer
STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Renommer type d'aéronef
@@ -2847,12 +2843,12 @@ SERVICE_AT_AIRPORT_HANGAR :Entretien au ha
##id 0xB000
STR_B000_ZEPPELIN_DISASTER_AT :{BLACK}{BIGFONT}Désastre impliquant un Zeppelin à {STATION}!
STR_B001_ROAD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Un véhicule routier est détruit dans une collision avec un 'OVNI'!
STR_B001_ROAD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Véhicule routier détruit dans use collision avec un 'OVNI'!
STR_B002_OIL_REFINERY_EXPLOSION :{BLACK}{BIGFONT}Explosion d'une raffinerie pétrolière près de {TOWN}!
STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS :{BLACK}{BIGFONT}Usine détruite dans des circonstances suspectes près de {TOWN}!
STR_B004_UFO_LANDS_NEAR :{BLACK}{BIGFONT}Un 'OVNI' a été découvert près de {TOWN}!
STR_B004_UFO_LANDS_NEAR :{BLACK}{BIGFONT}Un 'OVNI' attérit près de {TOWN}!
STR_B005_COAL_MINE_SUBSIDENCE_LEAVES :{BLACK}{BIGFONT}Affaissement d'une veine de charbon entraîne la desctruction de la mine de {TOWN}!
STR_B006_FLOOD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Inondations!{}Au moins {COMMA} présumé{P "" s} manquant{P "" s} ou mort{P "" s} après des inondations meurtrières!
STR_B006_FLOOD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Inondations!{}Au moins {COMMA} présumés manquants ou morts après des inondations meurtrières!
STR_BRIBE_FAILED :{WHITE}Votre tentative de corruption à été
STR_BRIBE_FAILED_2 :{WHITE}révélée à la presse par un journaliste régional.
@@ -2873,7 +2869,7 @@ STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Revenu m
STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Livré :
STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo :
STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Argent :
STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Emprunt :
STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Prêt :
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total :
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Nombre de véhicules. Ceci inclut les véhicules routiers, les trains, les navies et les aéronefs.
@@ -2898,7 +2894,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Vous êtes sur le point de faire des changements dans une partie en cours; cela peut faire planter OpenTTD.{}Etes-vous absolument sûr ?
STR_NEWGRF_ADD :{BLACK}Ajouter
STR_NEWGRF_ADD_TIP :{BLACK}Ajouter un fichier NewGRF à la liste
STR_NEWGRF_REMOVE :{BLACK}Retirer
@@ -2912,10 +2907,10 @@ STR_NEWGRF_PARAMETER :{BLACK}Paramèt
STR_NEWGRF_PARAMETER_QUERY :{BLACK}Entrer les paramètres NewGRF
STR_NEWGRF_NO_INFO :{BLACK}Pas d'informations disponibles
STR_NEWGRF_ADD_CAPTION :{WHITE}Fichiers NewGRF disponibles
STR_NEWGRF_ADD_CAPTION :{WHITE}Fichier NewGRF disponibles
STR_NEWGRF_ADD_FILE :{BLACK}Ajouter à la sélection
STR_NEWGRF_ADD_FILE_TIP :{BLACK}Ajouter le fichier NewGRF sélectionné à votre configuration
STR_NEWGRF_RESCAN_FILES :{BLACK}Actualiser la liste
STR_NEWGRF_RESCAN_FILES :{BLACK}Re-scanner les fichiers
STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Mettre à jour la liste des fichiers NewGRF disponibles
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Ajout impossible: GRF ID en double
@@ -3059,22 +3054,22 @@ STR_PURCHASE_INFO_ALL_BUT :Tous sauf {GOLD
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Créer
STR_GENERATE :{WHITE}Générer
STR_RANDOM :{BLACK}Nouvelle Amorce
STR_RANDOM_HELP :{BLACK}Modifier l'amorce utilisée pour la Création du Terrain
STR_WORLD_GENERATION_CAPTION :{WHITE}Création du monde
STR_RANDOM_HELP :{BLACK}Modifer l'amorce utilisée pour la Génération du Terrain
STR_WORLD_GENERATION_CAPTION :{WHITE}Génération du terrain
STR_RANDOM_SEED :{BLACK}Amorce :
STR_RANDOM_SEED_HELP :{BLACK}Cliquer pour saisir une amorce
STR_LAND_GENERATOR :{BLACK}Générateur :
STR_TREE_PLACER :{BLACK}Ajout des arbres :
STR_TREE_PLACER :{BLACK}Placement arbres :
STR_HEIGHTMAP_ROTATION :{BLACK}Rotation de la carte d'altitude :
STR_TERRAIN_TYPE :{BLACK}Type de terrain :
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Niveau de la mer :
STR_SMOOTHNESS :{BLACK}Lissage :
STR_SNOW_LINE_HEIGHT :{BLACK}Alt. d'enneigement :
STR_DATE :{BLACK}Date:
STR_NUMBER_OF_TOWNS :{BLACK}Nb. de villes :
STR_NUMBER_OF_INDUSTRIES :{BLACK}Nb. d'industries :
STR_NUMBER_OF_TOWNS :{BLACK}No. de villes :
STR_NUMBER_OF_INDUSTRIES :{BLACK}No. d'industries :
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_SNOW_LINE_UP :{BLACK}Augmenter l'altitude d'enneigement
STR_SNOW_LINE_DOWN :{BLACK}Baisser l'altitude d'enneigement
@@ -3085,22 +3080,22 @@ STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Trop re
STR_SNOW_LINE_HEIGHT_NUM :{NUM}
STR_HEIGHTMAP_NAME :{BLACK}Nom de la carte d'altitude :
STR_HEIGHTMAP_SIZE :{BLACK}Taille: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD :{WHITE}Création du monde...
STR_GENERATION_WORLD :{WHITE}Génération du terrain...
STR_GENERATION_ABORT :{BLACK}Annuler
STR_GENERATION_ABORT_CAPTION :{WHITE}Annuler la génération du terrain
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Voulez-vous vraiment annuler la génération ?
STR_PROGRESS :{WHITE}{NUM}% terminé
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_WORLD_GENERATION :{BLACK}Création du monde
STR_TREE_GENERATION :{BLACK}Création des arbres
STR_UNMOVABLE_GENERATION :{BLACK}Création des non-déplacables
STR_CLEARING_TILES :{BLACK}Création des zones rugueuses et rocheuses
STR_WORLD_GENERATION :{BLACK}Génération du terrain
STR_TREE_GENERATION :{BLACK}Génération des arbres
STR_UNMOVABLE_GENERATION :{BLACK}Génération des non-déplacables
STR_CLEARING_TILES :{BLACK}Génération des zones rugueuses et pierreuses
STR_SETTINGUP_GAME :{BLACK}Configuration du jeu
STR_PREPARING_TILELOOP :{BLACK}Rafraîchissement du terrain
STR_PREPARING_GAME :{BLACK}Préparation du jeu
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Cette action a modifié le niveau de difficulté en personnalisé
STR_SE_FLAT_WORLD :{WHITE}Terrain plat
STR_SE_FLAT_WORLD_TIP :{BLACK}Créer un monde plat
STR_SE_FLAT_WORLD_TIP :{BLACK}Générer un terrain plat
STR_SE_RANDOM_LAND :{WHITE}Terrain aléatoire
STR_SE_NEW_WORLD :{BLACK}Nouveau scénario
STR_SE_CAPTION :{WHITE}Type de scénario
@@ -3125,7 +3120,7 @@ STR_HELISTATION :{BLACK}Hélista
STR_SMALL_AIRPORTS :{BLACK}Petits aéroports
STR_LARGE_AIRPORTS :{BLACK}Grands aéroports
STR_HUB_AIRPORTS :{BLACK}Aéroports Internationaux
STR_HUB_AIRPORTS :{BLACK}Aéroports Internodaux
STR_HELIPORTS :{BLACK}Héliports
############ Tooltip measurment
@@ -3135,10 +3130,4 @@ STR_MEASURE_AREA :{BLACK}Région:
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Longueur: {NUM}{}Ecart d'altitude: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Région: {NUM} x {NUM}{}Ecart d'altitude: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}/{STRING}/{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -294,7 +294,6 @@ STR_0140_NEW_GAME :{BLACK}Nova Par
STR_0141_LOAD_GAME :{BLACK}Cargar Partida
STR_SINGLE_PLAYER :{BLACK}Un Xogador
STR_MULTIPLAYER :{BLACK}Multixogador
STR_SCENARIO_EDITOR :{BLACK}Editor De Escenarios
STR_64 :64
STR_128 :128
@@ -388,7 +387,6 @@ STR_ENGINE_SORT_RUNNING_COST :Coste Mantement
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Potencia/Coste Mantemento
STR_ENGINE_SORT_CARGO_CAPACITY :Capacidade De Carga
STR_NO_WAITING_CARGO :{BLACK}Non queda ningún tipo de carga en espera
STR_SELECT_ALL_FACILITIES :{BLACK}Seleccionar tódolos edificios
STR_MANAGE_LIST :{BLACK}Xestionar lista
STR_REPLACE_VEHICLES :Reemplazar Vehículos
STR_SEND_TRAIN_TO_DEPOT :Enviar o Depósito
@@ -599,20 +597,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Escenario
STR_0223_LAND_GENERATION :{WHITE}Xeración de Terreo
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreo Aleatorio
STR_0227_RESET_LAND :{BLACK}Reiniciar Terreo
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta-lo tamaño de terreo a baixar/subir
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminuí-lo tamaño de terreo a baixar/subir
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Xerar terreo aleatorio
STR_022B_RESET_LANDSCAPE :{BLACK}Reiniciar paisaxe
STR_022C_RESET_LANDSCAPE :{WHITE}Reiniciar paisaxe
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}¿Está seguro de querer reinicia-la paisaxe?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Xeración de paisaxe
STR_022F_TOWN_GENERATION :{BLACK}Xeración de cidades
STR_0230_INDUSTRY_GENERATION :{BLACK}Xeración de industrias
@@ -712,6 +706,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Colocar
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar faro
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmisor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definir área de deserto
STR_CREATE_LAKE :{BLACK}Definir área de auga.{}Inundará os arredores se está a nivel do mar
STR_0290_DELETE :{BLACK}Borrar
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Borrar completamente esta cidade
STR_0292_SAVE_SCENARIO :Grabar Escenario
@@ -723,6 +718,7 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Grabar e
STR_0298_LOAD_SCENARIO :{WHITE}Cargar Escenario
STR_0299_SAVE_SCENARIO :{WHITE}Grabar Escenario
STR_029A_PLAY_SCENARIO :{BLACK}Xogar Escenario
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}¿Estás seguro de que desexas saír deste escenario?
STR_029C_QUIT_EDITOR :{WHITE}Saír do Editor
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...só se pode construír en cidades con polo menos 1200 hab.
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Move-lo ano de comezo un ano hacia atrás
@@ -754,7 +750,7 @@ STR_CHECKMARK :{CHECKMARK}
STR_02C3_GAME_OPTIONS :Opcións da Partida
STR_02C5_DIFFICULTY_SETTINGS :Configuración de Dificultade
STR_02C7_CONFIG_PATCHES :Configuración dos Parches
STR_NEWGRF_SETTINGS :Configuración NewGRF
STR_NEWGRF_SETTINGS :Configuración de Newgrf
STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Amosar nomes de cidades
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Amosae nomes de estacións
@@ -1163,7 +1159,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Árbores
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Colocar árbores dun tipo aleatorio
STR_CANT_BUILD_CANALS :{WHITE}Non se pode construí-los canais aí...
STR_BUILD_CANALS_TIP :{BLACK}Construir canais.
STR_BUILD_CANALS_TIP :{BLACK}Construír canais
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Non se pode construí-lo peche aí...
@@ -2532,6 +2528,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Insertar
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}A orde seleccionada forzará o vehículo a esperar ata que a carga estea completa
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}A orde seleccionada forzará o vehículo a descargar
STR_SERVICE_HINT :{BLACK}saltar esta orde a non ser que sexa necesario o servicio
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}¡Nov@ {STRING} dispoñible!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Coste: {CURRENCY} Peso: {WEIGHT_S}{}Velocidade: {VELOCITY} Potencia: {POWER}{}Coste de Mantemento: {CURRENCY}/ano{}Capacidade: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Roto
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Idade: {LTBLUE}{STRING}{BLACK} Coste de Mantemento: {LTBLUE}{CURRENCY}/ano
@@ -2555,7 +2553,6 @@ STR_TRAIN_STOPPING :{RED}Parando
STR_TRAIN_STOPPING_VEL :{RED}Parando, {VELOCITY}
STR_TRAIN_NO_POWER :{RED}Sen enerxía
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}¡Novo {STRING} agora dispoñible!
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Haí un vehículo de estrada no camiño
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Vehículos de Estrada
@@ -2596,6 +2593,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Arrastra
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centra-la vista principal na situación do depósito de vehículos de estrada
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Lista de selección de vehículos de estrada - pincha nun vehículo para máis información
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Construí-lo vehículo de estrada seleccionado
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}¡Novo vehículo de estrada dispoñible!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Coste: {CURRENCY}{}Velocidade: {VELOCITY}{}Coste de Mantemento: {CURRENCY}/ano{}Capacidade: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Renomear vehículo de estrada
@@ -2665,6 +2664,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Mostra-l
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centra-la vista principal na situación do barco
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Envia-lo barco o depósito
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Mostra-los detalles do barco
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}¡Novo barco dispoñible!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Coste: {CURRENCY} Velocidade Máx: {VELOCITY}{}Capacidade: {CARGO}{}Coste de Mantemento: {CURRENCY}/ano
STR_982F_NAME_SHIP :{BLACK}Renomear barco
@@ -2737,6 +2738,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Mostra-l
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centra-la vista principal na situación da aeronave
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Envia-la aeronave ó hangar
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Mostra-los detalles da aeronave
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}¡Nova aeronave dispoñible!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Coste: {CURRENCY} Velocidade Máx.: {VELOCITY}{}Capacidade: {COMMA} pasaxeiros, {COMMA} sacos de correo{}Coste de Mantemento: {CURRENCY}/ano
STR_A030_NAME_AIRCRAFT :{WHITE}Cambia-lo nome da aeronave
@@ -2800,26 +2803,25 @@ STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Amount o
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Valor do préstamo que ten a compañía
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Puntos totais de puntos posibles
STR_NEWGRF_SETTINGS_BUTTON :{BLACK}Configuración NewGRF
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Configuración NewGRF
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Configuración Newgrf
STR_NEWGRF_APPLY_CHANGES :{BLACK}Aplica-los cambios
STR_NEWGRF_SET_PARAMETERS :{BLACK}Conf. parámetros
STR_NEWGRF_TIP :{BLACK}Unha lista de tódolos sets NewGRF que tes instalados. Pincha nun set para cambia-la configuración
STR_NEWGRF_TIP :{BLACK}Unha lista de tódolos sets Newgrf que tes instalados. Pincha nun set para cambia-la configuración
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}¡Non hai ficheiros newgrf instalados! Consulta no manual as instruccións para instalar novos gráficos
STR_NEWGRF_FILENAME :{BLACK}Ficheiro: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}Suma MD5: {SILVER}{STRING}
STR_NEWGRF_ADD :{BLACK}Engadir
STR_NEWGRF_ADD_TIP :{BLACK}Engadir un novo arquivo NewGRF á lista
STR_NEWGRF_REMOVE :{BLACK}Eliminar
STR_NEWGRF_REMOVE_TIP :{BLACK}Elimina-lo arquivo NewGRF seleccionado da lista
STR_NEWGRF_MOVEUP :{BLACK}Subir
STR_NEWGRF_MOVEUP :{BLACK}Mover Arriba
STR_NEWGRF_MOVEUP_TIP :{BLACK}Move-lo arquivo NewGRF seleccionado arriba na lista
STR_NEWGRF_MOVEDOWN :{BLACK}Baixar
STR_NEWGRF_MOVEDOWN :{BLACK}Mover Abaixo
STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Move-lo arquivo NewGRF seleccionado abaixo na lista
STR_NEWGRF_PARAMETER :{BLACK}Parámetros: {SILVER}{STRING}
STR_NEWGRF_DISABLED :{RED}Desactivado
STR_CURRENCY_WINDOW :{WHITE}Moeda persoalizada
@@ -2926,7 +2928,6 @@ STR_WORLD_GENERATION_CAPTION :{WHITE}Xeració
STR_RANDOM_SEED :{BLACK}Semilla Aleatoria:
STR_RANDOM_SEED_HELP :{BLACK}Pincha para introducir unha semilla
STR_LAND_GENERATOR :{BLACK}Xerador de terreo:
STR_TREE_PLACER :{BLACK}Algoritmo para árbores:
STR_TERRAIN_TYPE :{BLACK}Tipo de terreo:
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Nivel do mar:
STR_SMOOTHNESS :{BLACK}Suavidade:
@@ -2947,9 +2948,7 @@ STR_GENERATION_PROGRESS :{BLACK}{NUM} /
STR_WORLD_GENERATION :{BLACK}Xeración do mundo
STR_SETTINGUP_GAME :{BLACK}Configurando partida
STR_PREPARING_GAME :{BLACK}Preparando partida
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Esta acción cambiou o nivel de dificultade a Personalizado
STR_SE_FLAT_WORLD :{WHITE}Terreo Chan
STR_SE_RANDOM_LAND :{WHITE}Terreo aleatorio
STR_SE_NEW_WORLD :{BLACK}Crear novo escenario
STR_SE_CAPTION :{WHITE}Tipo de escenario
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
@@ -2978,9 +2977,4 @@ STR_MEASURE_AREA :{BLACK}Área: {
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lonxitude: {NUM}{}Diferencia de altura: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Área: {NUM} x {NUM}{}Diferencia de altura: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

File diff suppressed because it is too large Load Diff

View File

@@ -656,7 +656,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Első j
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Első jármű megérkezése az ellenfél megállójába
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Balesetek / természeti csapások
STR_0209_COMPANY_INFORMATION :{YELLOW}Céginformációk
STR_NEWS_OPEN_CLOSE :{YELLOW}Ipari létesítmények létrejötte / bezárása
STR_020A_ECONOMY_CHANGES :{YELLOW}Gazdasági változások
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Tanácsok / információk a játékos járműveiről
STR_020C_NEW_VEHICLES :{YELLOW}Új járművek
@@ -681,22 +680,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Saját pálya készítése
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}pályaszerkesztő
STR_0223_LAND_GENERATION :{WHITE}Táj szerkesztése
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Véletlenszerű táj
STR_0227_RESET_LAND :{BLACK}Táj törlése
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület növelése
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület csökkentése
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Véletlenszerű táj készítése
STR_022B_RESET_LANDSCAPE :{BLACK}A táj törlése
STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Magasságtérkép használata
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Magasságtérkép használata
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Biztosan le akarod törölni az egész tájat?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése
STR_022F_TOWN_GENERATION :{BLACK}Városkészítés
STR_0230_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése
@@ -796,7 +789,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sziklás
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Világítótorony építése
STR_028E_PLACE_TRANSMITTER :{BLACK}Rádióadó építése
STR_028F_DEFINE_DESERT_AREA :{BLACK}Sivatagot hoz létre.{}Nyomj CTRL-t az eltávolításához
STR_CREATE_LAKE :{BLACK}Vizi terület definiálása.{}Csatornát készít, kivéve ha tengerszinten CTRL-t lenyomva hívod meg, ekkor elárasztja a területet
STR_CREATE_LAKE :{BLACK}Vizet hoz létre.{}A tengerszinten lévő elemeket elárasztja
STR_0290_DELETE :{BLACK}Töröl
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}A város teljes eltüntetése
STR_0292_SAVE_SCENARIO :Pálya mentése
@@ -887,8 +880,8 @@ STR_MEASURING_UNITS_SELECTION :{BLACK}Mérték
STR_02E6_ROAD_VEHICLES :{BLACK}Közúti járművek
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Válaszd ki,az út melyik oldalán haladjanak a közúti járművek
STR_02E9_DRIVE_ON_LEFT :Balra hajtás
STR_02EA_DRIVE_ON_RIGHT :Jobbra hajtás
STR_02E9_DRIVE_ON_LEFT :Balra hajts
STR_02EA_DRIVE_ON_RIGHT :Jobbra hajts
STR_02EB_TOWN_NAMES :{BLACK}Városnevek
STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}A városnevek stílusának kiválasztása
@@ -1274,7 +1267,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Véletle
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Véletlenszerűen kiválasztott fákat helyez el
STR_CANT_BUILD_CANALS :{WHITE}Nem lehet csatornát építeni ide...
STR_BUILD_CANALS_TIP :{BLACK}Csatorna építése (vagy rosszabb esetben terület elárasztása!)
STR_BUILD_CANALS_TIP :{BLACK}Csatorna építése. Nyomj CTRL-t hogy tengert csinálj (tengerszinten csak).
STR_LANDINFO_CANAL :Csatorna
STR_CANT_BUILD_LOCKS :{WHITE}Nem lehet zsilipet építeni ide...
@@ -1867,7 +1860,6 @@ STR_3804_WATER :Víz
STR_3805_COAST_OR_RIVERBANK :Tenger- vagy folyópart
STR_3806_SHIP_DEPOT :Dokk
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...nem építhető vízen
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}A csatornát előbb le kell rombolni
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Játék mentése
@@ -2710,6 +2702,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Új cél
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}A kijelölt célponton meg kell várni, amíg telerakják a járművet
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}A kijelölt célponton le kell pakolni a rakományt
STR_SERVICE_HINT :{BLACK}Célpont kihagyása, ha javítás szükséges
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Új {STRING} használható!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Ár: {CURRENCY} Súly: {WEIGHT_S}{}Sebesség: {VELOCITY} Teljesítmény: {POWER}{}Működtetési költség: {CURRENCY}/év{}Kapacitás: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Lerobbant
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Kor: {LTBLUE}{STRING}{BLACK} Működtetési költség: {LTBLUE}{CURRENCY}/év
@@ -2736,10 +2730,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :inkompatibilis
STR_TRAIN_NO_POWER :{RED}Nincs áram
STR_TRAIN_START_NO_CATENARY :Ennek a sínnek nincs felsővezetéke, a vonat nem tud indulni
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Új {STRING} elérhető!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Új {STRING} elérhető! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Közúti jármű van az útban
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} közúti járművei - {COMMA}
@@ -2780,6 +2770,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Dobj ide
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}A fő nézetet a garázsra állítja
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Közúti jármű kiválasztása - kattints egy járműre az adataihoz
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}A kijelölt közúti jármű megvétele
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Új közúti jármű használható!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Ár: {CURRENCY}{}Sebesség: {VELOCITY}{}Működtetési költség: {CURRENCY}/év{}Kapacitás: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Közúti jármű átnevezése
@@ -2851,6 +2843,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}A hajó
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}A fő nézetet a hajóra állítja
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Dokkba küldi a hajót
STR_982B_SHOW_SHIP_DETAILS :{BLACK}A hajó adatai
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Új hajó használható!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Ár: {CURRENCY} Végsebesség: {VELOCITY}{}Kapacitás: {CARGO}{}Működtetési költség: {CURRENCY}/év
STR_982F_NAME_SHIP :{BLACK}Hajó átnevezése
@@ -2923,6 +2917,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}A repül
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}A fő nézetet a repülőgépre állítja
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Hangárba küldi a repülőgépet
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}A repülőgép adatai
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Új repülőgép használható!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Ár: {CURRENCY} Végsebesség: {VELOCITY}{}Kapacitás: {COMMA} utas, {COMMA} csomag levél{}Működtetési költség: {CURRENCY}/év
STR_A030_NAME_AIRCRAFT :{WHITE}Repülőgép átnevezése
@@ -3000,7 +2996,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Te éppen a jelenleg futó játékot akarod megváltoztatni; ettől elszállhat az OpenTTD.{}Teljesen biztos vagy benne, hogy ezt akarod?
STR_NEWGRF_ADD :{BLACK}Hozzáad
STR_NEWGRF_ADD_TIP :{BLACK}A NewGRF-et hozzáadja a listához
STR_NEWGRF_REMOVE :{BLACK}Eltávolít
@@ -3237,10 +3232,4 @@ STR_MEASURE_AREA :{BLACK}Terület
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Távolság: {NUM}{}Magasságkülönbség: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Terület: {NUM} x {NUM}{}Magasságkülönbség: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -155,7 +155,6 @@ STR_00B0_MAP :{WHITE}Kort - {
STR_00B1_GAME_OPTIONS :{WHITE}Stillingar
STR_00B2_MESSAGE :{YELLOW}Skilaboð
STR_00B3_MESSAGE_FROM :{YELLOW}Skilaboð frá {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Varúð!
STR_00B4_CAN_T_DO_THIS :{WHITE}Get ekki gert þetta....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Get ekki hreinsað þetta svæði....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Upphaflegur höfundarréttur {COPYRIGHT} 1995 Chris Sawyer, Öll réttindi áskilin
@@ -288,15 +287,12 @@ STR_013D_INFORMATION :{BLACK}Upplýsi
STR_013E_CAPACITIES :{BLACK}Burðargeta
STR_013E_TOTAL_CARGO :{BLACK}Heildarfarmur
STR_013F_CAPACITY :{BLACK}Burðargeta: {LTBLUE}{CARGO}
STR_CAPACITY_MULT :{BLACK}Burðargeta: {LTBLUE}{CARGO} (x{NUM})
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Farmur alls (burðargeta) þessarar lestar:
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}Nýr leikur
STR_0141_LOAD_GAME :{BLACK}Opna leik
STR_SINGLE_PLAYER :{BLACK}Einspilun
STR_MULTIPLAYER :{BLACK}Fjölspilun
STR_SCENARIO_EDITOR :{BLACK}Landslagsgerð
STR_64 :64
STR_128 :128
@@ -321,8 +317,8 @@ STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mílur/
STR_UNITS_VELOCITY_METRIC :{COMMA} km/klst
STR_UNITS_VELOCITY_SI :{COMMA} m/s
STR_UNITS_POWER_IMPERIAL :{COMMA}hö.
STR_UNITS_POWER_METRIC :{COMMA}hö.
STR_UNITS_POWER_IMPERIAL :{COMMA}hestöfl
STR_UNITS_POWER_METRIC :{COMMA}hestöfl
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}tonn
@@ -386,29 +382,10 @@ STR_SORT_BY_VALUE :Virði
STR_SORT_BY_FACILITY :Tegund stöðvar
STR_SORT_BY_WAITING :Verðgildi farms á stöð
STR_SORT_BY_RATING_MAX :Flutningur farms
STR_ENGINE_SORT_ENGINE_ID :Einkenni (hefðbundin röðun)
STR_ENGINE_SORT_COST :Kostnaður
STR_ENGINE_SORT_POWER :Afl
STR_ENGINE_SORT_INTRO_DATE :Árgerð
STR_ENGINE_SORT_RUNNING_COST :Rekstrarkostnaður
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Afl/Rekstrarkostnaður
STR_ENGINE_SORT_CARGO_CAPACITY :Burðargeta
STR_NO_WAITING_CARGO :{BLACK}Enginn farmur bíður
STR_SELECT_ALL_FACILITIES :{BLACK}Velja allar gerðir
STR_SELECT_ALL_TYPES :{BLACK}Velja allar tegundir farms (einnig þær sem ekki bíða)
STR_AVAILABLE_TRAINS :{BLACK}Lestaúrval
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Bifreiðaúrval
STR_AVAILABLE_SHIPS :{BLACK}Skipaúrval
STR_AVAILABLE_AIRCRAFT :{BLACK}Flugvélaúrval
STR_AVAILABLE_ENGINES_TIP :{BLACK}Skoða lista yfir tegundir í boði af þessari gerð farartækja
STR_MANAGE_LIST :{BLACK}Stýra lista
STR_MANAGE_LIST_TIP :{BLACK}Senda boð til allra farartækja á listanum
STR_REPLACE_VEHICLES :Skipta út vögnum
STR_SEND_TRAIN_TO_DEPOT :Senda í skýli
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Senda í skýli
STR_SEND_SHIP_TO_DEPOT :Senda í slipp
STR_SEND_AIRCRAFT_TO_HANGAR :Senda í skýli
STR_SEND_FOR_SERVICING :Senda í skoðun
############ range for months starts
STR_0162_JAN :Jan
@@ -615,22 +592,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Búa til kort
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Kortagerð
STR_0223_LAND_GENERATION :{WHITE}Landslagsgerð
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Handahófskennt land
STR_0227_RESET_LAND :{BLACK}Eyða landi
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Stækka svæði til að lækka/hækka
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minnka svæði til að lækka/hækka
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi
STR_022B_RESET_LANDSCAPE :{BLACK}Eyða landi
STR_022C_RESET_LANDSCAPE :{WHITE}Eyða landi
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Nota hæðarkort
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Nota hæðarkort
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ertu viss um að þú viljir eyða landinu?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landslagsgerð
STR_022F_TOWN_GENERATION :{BLACK}Bæjargerð
STR_0230_INDUSTRY_GENERATION :{BLACK}Iðnaðargerð
@@ -730,6 +701,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Setja kl
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Setja vita
STR_028E_PLACE_TRANSMITTER :{BLACK}Setja sendi
STR_028F_DEFINE_DESERT_AREA :{BLACK}Afmarkaðu eyðimörk.{}Smelltu og haltu CTRL til að fjarlægja hana
STR_CREATE_LAKE :{BLACK}Afmarkaðu vantssvæði.{}Það mun flæða yfir aðlægt svæði ef það er við sjávarmál
STR_0290_DELETE :{BLACK}Eyða
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Eyða þessum bæ algjörlega
STR_0292_SAVE_SCENARIO :Vista kort
@@ -741,8 +713,6 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Vista ko
STR_0298_LOAD_SCENARIO :{WHITE}Opna kort
STR_0299_SAVE_SCENARIO :{WHITE}Vista kort
STR_029A_PLAY_SCENARIO :{BLACK}Spila kort
STR_PLAY_HEIGHTMAP :{BLACK}Spila á hæðarkorti
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Hefja nýjan leik byggðan á hæðarkorti
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Ertu viss um að þú viljir hætta í þessu korti ?
STR_029C_QUIT_EDITOR :{WHITE}Hætta í kortagerð
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...aðeins hægt að byggja í bæjum með fleiri en 1200 íbúum
@@ -775,7 +745,7 @@ STR_CHECKMARK :{CHECKMARK}
STR_02C3_GAME_OPTIONS :Stillingar
STR_02C5_DIFFICULTY_SETTINGS :Erfiðleikastig
STR_02C7_CONFIG_PATCHES :Viðbætur
STR_NEWGRF_SETTINGS :NewGRF stillingar
STR_NEWGRF_SETTINGS :Nýgrf stillingar
STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Bæjarnöfn sýnd
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Stöðvarnöfn sýnd
@@ -847,7 +817,7 @@ STR_0307_OPENTTD :{WHITE}OpenTTD
STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...aðeins hægt að byggja í bæjum
STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Temprað landslag
STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Heimskautalandslag
STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Eyðimerkurlandslag
STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Velja eyðimerkurlandslag
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Leikfangalandslag
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fjármagna byggingu nýs iðnaðars
@@ -896,7 +866,6 @@ STR_TOWNNAME_SWISS :Svissnesk
STR_TOWNNAME_DANISH :Dönsk
STR_TOWNNAME_TURKISH :Tyrknesk
STR_TOWNNAME_ITALIAN :Ítölsk
STR_TOWNNAME_CATALAN :Katalónsk
############ end of townname region
STR_CURR_GBP :Pund (£)
@@ -921,11 +890,7 @@ STR_CURR_NOK :Norsk króna (N
STR_CURR_PLN :Pólsk zloty (PLN)
STR_CURR_ROL :Rúmensk leu (ROL)
STR_CURR_RUR :Rússnesk rúbla (RUR)
STR_CURR_SIT :Slóvensk tolar (SIT)
STR_CURR_SEK :Sænsk króna (SEK)
STR_CURR_YTL :Tyrknesk líra (YTL)
STR_CURR_SKK :Slóvakísk kórúna (SKK)
STR_CURR_BRR :Brasilísk ríla (BRL)
STR_CURR_CUSTOM :Sérvalið...
@@ -1016,17 +981,16 @@ STR_CONFIG_PATCHES_CAPTION :{WHITE}Viðbæt
STR_CONFIG_PATCHES_OFF :Nei
STR_CONFIG_PATCHES_ON :Já
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Sýna hraða farartækis á upplýsingaslá: {ORANGE}{STRING}
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Sýna hraða farartækis í upplýsingaslá: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Leyfilegt að byggja í halla og á strönd: {ORANGE}{STRING}
STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Raunverulegri stærð svæðis sem stöðvar ná yfir: {ORANGE}{STRING}
STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Leyfa meiri eyðingu vega, brúa, gangna o.s.frv. í eigu bæjar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Leyfa mjög langar lestir: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Leyfa byggingu mjög langra lesta: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Raunveruleg hröðun lesta: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Banna lestum og skipum að taka 90° beygjur: {ORANGE}{STRING} {LTBLUE} (þarfnast NPF)
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Sameina lestarstöðvar sem byggðar eru samsíða: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}'Fullferma' á við um frysta farm sem fullfermist: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Yfirgefa stöð þegar einn farmur er fullfermdur, ef valið er 'fullferma': {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Nota endurbættan algóriþma við hleðslu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Ferma farartæki smám saman: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Verðbólga: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Aðeins afhlaða farmi á stöðvum þar sem er eftirspurn: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Leyfa byggingu mjög langra brúa: {ORANGE}{STRING}
@@ -1034,29 +998,27 @@ STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Skýli
STR_CONFIG_PATCHES_BUILDXTRAIND :{LTBLUE}Leyfa byggingu hráefnaframleiðsluiðnaðar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MULTIPINDTOWN :{LTBLUE}Leyfa marga svipaða iðnaði í sama bæ: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SAMEINDCLOSE :{LTBLUE}Má byggja iðnaði af sömu gerð nálægt hvor öðrum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Sýna alltaf fulla dagsetningu á upplýsingaslá: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Sýna alltaf fulla dagsetningu í upplýsingaslá: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Sýna umferðarljós akstursmegin: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Sýna fjármálaglugga í lok árs: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch samhæfð meðhöndlun stansleysu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Bifreiðir bíða í röð (með skömmtunaráhrifum): {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Bifreiðir fara í biðraðir (með stórvægilegum aukaverkunum): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Færa sjónarhorn þegar músin nálgast brún gluggans: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Leyfilegt að múta bæjaryfirvöldum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Órétthyrndar lestarstöðvar leyfðar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nýtt alhliða leiðsögukerfi (NPF, yfirtekur NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Margfalda þyngd farms til að líkja eftir þyngri lestum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nýtt heildar-leiðarkerfi (NPF, yfirtekur NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Alltaf leyfa litla flugvelli: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Gera viðvart ef lest týnist: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Fara yfir áætlanir farartækja: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Endurskoða skipanir farartækis: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :nei
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :allra nema kyrrstæðra farartækja
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :já, en útiloka kyrrstæð farartæki
STR_CONFIG_PATCHES_ORDER_REVIEW_ON :allra farartækja
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Gera viðvart ef lest skilar ekki hagnaði: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Gera viðvart ef lest skilar tapi: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Farartæki úreldast aldrei: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Uppfæra faratæki sjálfvirkt þegar þau eldast
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Sjálfvirk uppfæring {ORANGE}{STRING}{LTBLUE} {P mánuði mánuðum} fyrir/eftir hámarksaldur
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Lágmarks bankainnistæða fyrir sjálfvirka uppfæringu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Uppfæra faratæki sjálfvirkt þegar það eldist
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Uppfæra farartæki sjálfkrafa {ORANGE}{STRING}{LTBLUE} mánuðum fyrir/eftir hámarksaldur þess
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Lægsta upphæð peninga sem þörf er á fyrir sjálfvirka uppfæringu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Birtingartími villuskilaboða: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Sýna íbúafjölda í bæjarmerki: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Ósýnileg tré (með gagnsæjum byggingum): {ORANGE}{STRING}
@@ -1064,32 +1026,15 @@ STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Ósýni
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Landslagsmótun: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Upphafleg
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Hámarfjarlægð olíuborpalla frá brún korts {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Hæð snjólínu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Hrjúfleiki landslags (TerraGenesis stilling) : {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Mjög slétt
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Slétt
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Hrjúft
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Mjög hrjúft
STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Staðsetning trjáa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TREE_PLACER_NONE :Hvergi
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Venjulega
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Nýstárlega
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Snúningur hæðakorts: {ORANGE}{STRING}
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Rangsælis
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Réttsælis
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Hæð jafnslétts lands yfir sjávarmáli: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Dreyfing stöðva mest: {ORANGE}{STRING} {RED}Ath.: Há stilling hægir á leiknum
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Skoða þyrlur sjálfvirkt á þyrlupalli: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Opna landmótunarglugga samhliða öðrum framkvæmdum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Opna landmótunarglugga samhliða lestar-, vegar-, hafnar- og flugvallarframkvæmdarglugga: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Færa sjónarhorn í öfuga átt miðað við mús: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Sýna mælstiku við byggingu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Sýna auka litastillingar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Aldrei
STR_CONFIG_PATCHES_LIVERIES_OWN :Eigin fyrirtækis
STR_CONFIG_PATCHES_LIVERIES_ALL :Allra fyrirtækja
STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Nota liðsspjall með <ENTER>: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Lestir á leikmann mest: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Bifreiðir á leikmann mest: {ORANGE}{STRING}
@@ -1104,19 +1049,18 @@ STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Útilok
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Virkja nýja gervigreind (alfa): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Leyfa gervigreind í fjölspilunarleik (á tilraunastigi): {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Tími milli viðhalds lesta: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Tími milli viðhalds lesta: {ORANGE}óvirkt
STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Tími milli viðhalds bifreiða: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Tími milli viðhalds bifreiða: {ORANGE}óvrikt
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Tími milli viðhalds flugvéla: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Tími milli viðhalds flugvéla: {ORANGE}óvrikt
STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Tími milli viðhalds skipa: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Tími milli viðhalds skipa: {ORANGE}óvirkt
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Leggja niður viðhald þegar bilanir eru stilltar af: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Bið milli skoðana á lestum: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Bið milli skoðana á lestum: {ORANGE}óvirkt
STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Bið milli skoðana á bílum: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Bið milli skoðana á bílum: {ORANGE}óvrikt
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Bið milli skoðana á flugvélum: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Bið milli skoðana á flugvélum: {ORANGE}óvrikt
STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Bið milli skoðana á skipum: {ORANGE}{STRING} dagar/%
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Bið milli skoðana á skipum: {ORANGE}óvirkt
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Hætta skoðunum þegar bilanir eru afvirktar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Leyfa hraðatakmarkanir vagna: {ORANGE}{STRING}
STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Ekki nota rafknúnar lestir: {ORANGE}{STRING}
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Fréttir byrja að birtast í lit árið: {ORANGE}{STRING}
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Fréttir birtast í lit: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Upphafsár: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Enda leik árið: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Virkja jafnan efnahag (fleiri og minni breytingar)
@@ -1124,7 +1068,7 @@ STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Leyfa h
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}Þegar dregið er, setja skilti á: {ORANGE}{STRING} hvern reit
STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Staðsetning tækjasláar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Vinstri
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Miðja
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Miðjað
STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Hægri
STR_CONFIG_PATCHES_SNAP_RADIUS :{LTBLUE}Gluggar smella saman við: {ORANGE}{STRING} punkta radíus
STR_CONFIG_PATCHES_SNAP_RADIUS_DISABLED :{LTBLUE}Gluggar smella: {ORANGE}ekki saman
@@ -1207,6 +1151,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Tré af
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Gróðursetja tré af handahófskenndri gerð
STR_CANT_BUILD_CANALS :{WHITE}Ekki hægt að grafa skipaskurð hér...
STR_BUILD_CANALS_TIP :{BLACK}Grafa skipaskurð
STR_LANDINFO_CANAL :Skipaskurður
STR_CANT_BUILD_LOCKS :{WHITE}Ekki hægt að gera skurðgátt hér
@@ -1219,7 +1164,7 @@ STR_LANDINFO_COORDS :{BLACK}Hnit: {L
STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Get ekki fjarlægt hluta af stöð...
STR_CANT_CONVERT_RAIL :{WHITE}Get ekki breytt lestarteini...
STR_CONVERT_RAIL_TIP :{BLACK}Breyta/uppfæra gerð lestarteins
STR_CONVERT_RAIL_TIP :{BLACK}Breyta/Uppfæra gerð af lestarteini
STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Dragðu eimreið hingað til að selja alla lestina
@@ -1266,7 +1211,7 @@ STR_RAIL_REFIT_VEHICLE :{BLACK}Breyta l
STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Veldu hvernig farm lestin á að flytja
STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Breyta lest svo hún flytji valinn farm
STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Get ekki breytt lest...
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Tími milli viðhalds farartækja sýndur í hundraðshlutum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Bil milli skoðana er í hundraðshlutum: {ORANGE}{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Breyta framleiðslu
TEMP_AI_IN_PROGRESS :{WHITE}Velkomin/n í nýju gervigreindina, verk í vinnslu. Þú mátt búast við vandamálum, og þegar þau koma upp skaltu taktu skjámynd þegar og senda á spjallborðið. Njóttu!
@@ -1313,7 +1258,6 @@ STR_NETWORK_PASSWORD :{SILVER}Varið
STR_NETWORK_SERVER_OFFLINE :{SILVER}ÞJÓNN AFTENGDUR
STR_NETWORK_SERVER_FULL :{SILVER}ÞJÓNN FULLUR
STR_NETWORK_VERSION_MISMATCH :{SILVER}ÚTGÁFA STEMMIR EKKI
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF MISRÆMI
STR_NETWORK_JOIN_GAME :{BLACK}Tengjast leik
@@ -1418,7 +1362,6 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Listi yf
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Enginn netbúnaður fannst eða vistþýtt án ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Fann enga netleiki
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Þjóninn svaraði ekki fyrirspurninni
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Gat ekki tengst vegna NewGRF misræmis
STR_NETWORK_ERR_DESYNC :{WHITE} Samstilling netleiks mistókst.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Tenging við netleik glataðist.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Gat ekki hlaðið vistuðum leik af þjóni.
@@ -1440,7 +1383,6 @@ STR_NETWORK_ERR_CLIENT_DESYNC :samstillingarvi
STR_NETWORK_ERR_CLIENT_SAVEGAME :gat ekki opnað kort
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :tenging rofnaði
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :samskiptavilla
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF misræmi
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :Ekki leyfilegt
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :tók á móti undarlegum pakka
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :röng útgáfa
@@ -1468,7 +1410,6 @@ STR_NETWORK_SERVER_REBOOT :{WHITE} Verið
STR_NETWORK_SERVER :Þjónn
STR_NETWORK_CLIENT :Notandi
STR_NETWORK_SPECTATORS :Áhorfendur
STR_NETWORK_CLIENTLIST_NONE :(ekkert)
STR_NETWORK_CLIENTLIST_KICK :Sparka
@@ -1489,10 +1430,6 @@ STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Breidd
##### PNG-MAP-Loader
STR_PNGMAP_ERROR :{WHITE}Get ekki hlaðið landslagi úr PNG skrá...
STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...skrá ekki til staðar.
STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...gat ekki meðhöndlað myndsniðið. 8 eða 24 bita PNG myndir nauðsynlegar.
STR_PNGMAP_ERR_MISC :{WHITE}...eitthvað fór úrskeiðis (mögulega gölluð skrá).
STR_BMPMAP_ERROR :{WHITE}Get ekki hlaðið landslagi úr BMP skrá...
STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}... gat ekki breytt myndsniði.
@@ -1791,13 +1728,13 @@ STR_STAT_CLASS_DFLT :Sjálfgefin st
STR_STAT_CLASS_WAYP :Millistöð
##id 0x3800
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Staða slipps
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Staða skipaslipps
STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...verður að byggjast á vatni
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Get ekki reist slipp hér...
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Velja stöðu slipps
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Get ekki byggt skipaslipp hér...
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Velja stöðu skipaslipps
STR_3804_WATER :Vatn
STR_3805_COAST_OR_RIVERBANK :Strönd
STR_3806_SHIP_DEPOT :Slippur
STR_3806_SHIP_DEPOT :Skipaslippur
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Get ekki byggt á vatni
##id 0x4000
@@ -2017,9 +1954,9 @@ STR_16816_CITY_APPROVAL :{LTBLUE}Afstað
############ range for difficulty settings ends
STR_26816_NONE :Engin
STR_6816_LOW :Fáir
STR_6817_NORMAL :Miðlungs
STR_6818_HIGH :Margir
STR_6816_LOW :Lág
STR_6817_NORMAL :Venjuleg
STR_6818_HIGH :
STR_6819 :{BLACK}{SMALLLEFTARROW}
STR_681A :{BLACK}{SMALLRIGHTARROW}
STR_681B_VERY_SLOW :Mjög hægt
@@ -2027,10 +1964,10 @@ STR_681C_SLOW :Hægt
STR_681D_MEDIUM :Miðlungs
STR_681E_FAST :Hratt
STR_681F_VERY_FAST :Mjög hratt
STR_VERY_LOW :Mjög lítið
STR_6820_LOW :Lítið
STR_VERY_LOW :Mjög lágt
STR_6820_LOW :Lágt
STR_6821_MEDIUM :Miðlungs
STR_6822_HIGH :Mikið
STR_6822_HIGH :Hátt
STR_6823_NONE :Ekkert
STR_6824_REDUCED :Minnkað
STR_6825_NORMAL :Venjulegt
@@ -2038,8 +1975,8 @@ STR_6826_X1_5 :x1.5
STR_6827_X2 :x2
STR_6828_X3 :x3
STR_6829_X4 :x4
STR_682A_VERY_FLAT :Mjög slétt
STR_682B_FLAT :Slétt
STR_682A_VERY_FLAT :Mjög flatt
STR_682B_FLAT :Flatt
STR_682C_HILLY :Hæðótt
STR_682D_MOUNTAINOUS :Fjallótt
STR_682E_STEADY :Stöðugur
@@ -2190,34 +2127,7 @@ STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{COMPANY} hefur verið yfirtekið af {COMPANY}!
STR_7080_PROTECTED :{WHITE}Þetta fyrirtæki er ekki nógu gamalt til að versla með hluti ...
STR_LIVERY_DEFAULT :Aðal litaskema
STR_LIVERY_STEAM :Gufuvagnar
STR_LIVERY_DIESEL :Díselvagnar
STR_LIVERY_ELECTRIC :Rafmagnsvagnar
STR_LIVERY_MONORAIL :Einteingungsvagnar
STR_LIVERY_MAGLEV :Segulsvifvagnar
STR_LIVERY_DMU :Fjölvagna dísellest
STR_LIVERY_EMU :Fjölvagna rafmagnslest
STR_LIVERY_PASSENGER_WAGON_STEAM :Farþegavagn (Gufu)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Farþegavagn (Dísel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Farþegavagn (Rafmagns)
STR_LIVERY_FREIGHT_WAGON :Flutningsvagnar
STR_LIVERY_BUS :Strætó
STR_LIVERY_TRUCK :Flutningabílar
STR_LIVERY_PASSENGER_SHIP :Farþegaferjur
STR_LIVERY_FREIGHT_SHIP :Flutningsskip
STR_LIVERY_HELICOPTER :Þyrlur
STR_LIVERY_SMALL_PLANE :Flugvélar
STR_LIVERY_LARGE_PLANE :Þotur
STR_LIVERY_GENERAL_TIP :{BLACK}Grunnlitur fyrirtækis
STR_LIVERY_TRAIN_TIP :{BLACK}Litaskema lesta
STR_LIVERY_ROADVEH_TIP :{BLACK}Litaskema bifreiða
STR_LIVERY_SHIP_TIP :{BLACK}Litaskema skipa
STR_LIVERY_AIRCRAFT_TIP :{BLACK}Litaskema flugvéla
STR_LIVERY_PRIMARY_TIP :{BLACK}Veldu lit fyrir valda hluti á listanum
STR_LIVERY_SECONDARY_TIP :{BLACK}Veldu seinni lit fyrir valda hluti á listanum
STR_LIVERY_PANEL_TIP :{BLACK}Veldu hluti til að breyta lit á, CTRL-smelltu til að velja marga saman. Smelltu í reitinn til að virkja valinn lit.
##id 0x8000
STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Gufu)
@@ -2511,28 +2421,22 @@ STR_SERVICE_NON_STOP_AT_TRAIN_DEPOT :Viðgerð viðs
STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Á leið í {TOWN} Lestar Byggingu
STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Á leið í {TOWN} Lestar Byggingu, {VELOCITY}
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Viðhald í {TOWN} lestaskýli
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Viðhald í {TOWN} lestaskýli, {VELOCITY}
STR_INVALID_ORDER :{RED} (Ógild Skipun)
STR_UNKNOWN_DESTINATION :óþekktur áfangastaður
STR_8812_EMPTY :{LTBLUE}Tómt
STR_8813_FROM :{LTBLUE}{CARGO} frá {STATION}
STR_FROM_MULT :{LTBLUE}{CARGO} frá {STATION} (x{NUM})
STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Lest {COMMA} bíður í skýli
STR_8815_NEW_VEHICLES :{BLACK}Ný faratæki
STR_8816 :{BLACK}-
STR_8819_TRAIN_TOO_LONG :{WHITE}Lestin er of löng
STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Aðeins er hægt að eiga við lestir þegar þær bíða í skýli
STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Lestir
STR_881C_NEW_RAIL_VEHICLES :{WHITE}Nýir lestarvagnar
STR_NEW_ELRAIL_VEHICLES :{WHITE}Nýjir rafdrifnir lestarvagnar
STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}Nýir einteingungsvagnar
STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}Nýir segullestarvagnar
STR_ALL_AVAIL_RAIL_VEHICLES :{WHITE}Járnbrautarlestir
STR_881F_BUILD_VEHICLE :{BLACK}Smíða vagn
STR_CLONE_ROAD_VEHICLE :{BLACK}Afrita bifreið
STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}Þetta býr til aðra eins bifreið. Control smelltu til að deila áætlun
@@ -2547,9 +2451,6 @@ STR_8825_NON_STOP :{BLACK}Viðstö
STR_8826_GO_TO :{BLACK}Fara að
STR_8827_FULL_LOAD :{BLACK}Fullferma
STR_8828_UNLOAD :{BLACK} Afferma
STR_REFIT :{BLACK}Breyta
STR_REFIT_TIP :{BLACK}Veldu farm til að breyta í. CTRL smelltu til að fjarlægja breytiskipun
STR_REFIT_ORDER :(Breyta í {STRING})
STR_8829_ORDERS :{WHITE}{VEHICLE} (Skipanir)
STR_882A_END_OF_ORDERS :{SETX 10}- - Endi skipana - -
STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING}
@@ -2604,10 +2505,12 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Skeyta i
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Neyða lest til að bíða eftir fullum farmi í valdri skipun
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Neyða lest til að afferma sig í valdri skipun
STR_SERVICE_HINT :{BLACK}Sleppa þessarri skipun nema þörf sé á viðgerð
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Verð: {CURRENCY} Þyngd: {WEIGHT_S}{}Hraði: {VELOCITY} Afl: {POWER}{}Rekstrarkostnaður: {CURRENCY} á ári{}Burðargeta: {CARGO}
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Ný {STRING} er nú fáanleg!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Verð: {CURRENCY} Þyngd: {WEIGHT_S}{}Hraði: {VELOCITY} Hestöfl: {POWER}{}Rekstrarkostnaður: {CURRENCY} á ári{}Burðargeta: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Bilaður
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Aldur: {LTBLUE}{STRING}{BLACK} Rekstrarkostnaður: {LTBLUE}{CURRENCY} á ári
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Þyngd: {LTBLUE}{WEIGHT_S} {BLACK}Afl: {LTBLUE}{POWER}{BLACK} Hámarkshraði: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Þyngd: {LTBLUE}{WEIGHT_S} {BLACK}Hestöfl: {LTBLUE}{POWER}{BLACK} Hámarkshraði: {LTBLUE}{VELOCITY}
STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Hagnaður á þessu ári: {LTBLUE}{CURRENCY} (síðasta ár: {CURRENCY})
STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Áreiðanleiki: {LTBLUE}{COMMA}% {BLACK}Bilanir frá síðustu viðgerð: {LTBLUE}{COMMA}
STR_8861_STOPPED :{RED}Stöðvaður
@@ -2627,16 +2530,14 @@ STR_886F_TRANSFER :{BLACK}Yfirfær
STR_TRAIN_STOPPING :{RED}Stöðva
STR_TRAIN_STOPPING_VEL :{RED}Stöðva, {VELOCITY}
STR_INCOMPATIBLE_RAIL_TYPES :Ósamstæðir lestarteinar
STR_TRAIN_NO_POWER :{RED}Ekkert afl
STR_TRAIN_START_NO_CATENARY :Á þetta lestarspor vantar rafmagnsvíra, lestin kemst ekki af stað
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Bíll fyrir
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Bílar
STR_9002 :{WHITE}{VEHICLE}
STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} bifreiðastöð
STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} Bílastöð
STR_9004_NEW_VEHICLES :{BLACK}Kaupa bifreiðar
STR_9006_NEW_ROAD_VEHICLES :{WHITE}Bifreiðaúrval
STR_9006_NEW_ROAD_VEHICLES :{WHITE}Nýjir bílar
STR_9007_BUILD_VEHICLE :{BLACK}Kaupa bifreið
STR_9009_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Get ekki byggt bíl...
STR_900C_DETAILS :{WHITE}{VEHICLE} (Upplýsingar)
@@ -2652,12 +2553,10 @@ STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Get ekki
STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}Bifreið {COMMA} bíður nú í skýli
STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Er á leið til bifreiðaskýlis {TOWN}
STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Er á leið til bifreiðaskýlis {TOWN}, {VELOCITY}
STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Viðhald í {TOWN} bifreiðaskýli
STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Viðhald í {TOWN} bifreiðaskýli, {VELOCITY}
STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Get ekki sent bifreið í skýli...
STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Finnur ekkert nálægt skýli
STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Bifreið - smelltu á bifreið fyrir nánari upplýsingar
STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Bæta við bílaflota fyrirtækisins (þarfnast bifreiðaskýlis)
STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Smíða nýja bifreið (þarfnast bifreiðaskýlis)
STR_901C_CURRENT_VEHICLE_ACTION :{BLACK}Núverandi aðgerð bifreiðar - smelltu hér til að stöðva/ræsa bifreið
STR_901D_SHOW_VEHICLE_S_ORDERS :{BLACK}Sýna skipanir bifreiðar
STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE :{BLACK}Miðja aðalsjónarhornið á bifreið
@@ -2665,11 +2564,13 @@ STR_901F_SEND_VEHICLE_TO_DEPOT :{BLACK}Senda bi
STR_9020_FORCE_VEHICLE_TO_TURN_AROUND :{BLACK}Þvinga bifreið til að snúa við
STR_9021_SHOW_ROAD_VEHICLE_DETAILS :{BLACK}Sýna upplýsingar um bifreið
STR_9022_VEHICLES_CLICK_ON_VEHICLE :{BLACK}Bifreið - smelltu á bifreið fyrir nánari upplýsingar
STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Bæta við bílaflota fyrirtækisins
STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Smíða nýja bifreið
STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Dragðu bifreið hingað til að selja hana
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Miðja aðalsjónarhorn á bifreiðaskýli
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Bifreiðalisti - ýttu á bifreið fyrir nánari upplýsingar
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Smíða valda bifreið
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Ný bifreið fáanleg!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Verð: {CURRENCY}{}Hraði: {VELOCITY}{}Rekstrarkostnaður: {CURRENCY} á ári{}Burðargeta: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Nefna bifreið
@@ -2692,7 +2593,6 @@ STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Breyta b
STR_REFIT_ROAD_VEHICLE :{BLACK}Breyta bifreið
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Breyta bifreið svo hún flytji valinn farm
STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Get ekki breytt bifreið...
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Veldu tegund farms sem bifreið mun flytja
##id 0x9800
STR_9800_DOCK_CONSTRUCTION :Hafnarframkvæmdir
@@ -2719,28 +2619,28 @@ STR_9815_RELIABILITY_BREAKDOWNS :{BLACK}Áreiða
STR_9816_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Smíðað: {LTBLUE}{NUM}{BLACK} Verðmæti: {LTBLUE}{CURRENCY}
STR_9817_CAPACITY :{BLACK}Burðargeta: {LTBLUE}{CARGO}
STR_9818_CAN_T_STOP_START_SHIP :{WHITE}Get ekki stöðvað/ræst skip...
STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Get ekki sent skip í slipp...
STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Get ekki sent skip í sli...
STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Finnur ekkert nálægt skýli
STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Stefnir að {TOWN} slippi
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Stefnir að {TOWN} slippi, {VELOCITY}
STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Viðhald í {TOWN} slippi
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Viðhald í {TOWN} slippi, {VELOCITY}
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Skip {COMMA} bíður í slippi
STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Stefnir að {TOWN} skipaskýlinu
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Stefnir að {TOWN} skipaskýlinu, {VELOCITY}
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Skip {COMMA} bíður í skýli
STR_981D_BUILD_SHIP_DOCK :{BLACK}Byggja höfn
STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Reisa slipp (til að smíða og viðhalda skipum)
STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Reisa skipaskýli (til að smíða og skoða skip)
STR_981F_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Skip - smelltu á skip fyrir nánari upplýsingar
STR_9820_BUILD_NEW_SHIP :{BLACK}Smíða nýtt skip
STR_9821_DRAG_SHIP_TO_HERE_TO_SELL :{BLACK}Dragðu skip hingað til að selja það
STR_9822_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Miðja aðalsjónarhorn á slipp
STR_9822_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Miðja aðalsjónarhorn á skipaskýli
STR_9823_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Skip - smelltu fyrir nánari upplýsingar
STR_9824_BUILD_NEW_SHIPS_REQUIRES :{BLACK}Smíða nýtt skip (þarfnast slipps)
STR_9824_BUILD_NEW_SHIPS_REQUIRES :{BLACK}Smíða nýtt skip (þarfnast skipaskýlis)
STR_9825_SHIP_SELECTION_LIST_CLICK :{BLACK}Skipalisti - smelltu á skip fyrir nánari upplýsingar
STR_9826_BUILD_THE_HIGHLIGHTED_SHIP :{BLACK}Smíða valið skip
STR_9827_CURRENT_SHIP_ACTION_CLICK :{BLACK}Núverandi aðgerð skips - smelltu hér til að stöðva/ræsa skipið
STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Sýna skipanir skips
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Miðja aðalsjónarhorn á staðsetningu skips
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Senda skipið í slipp
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Senda skipið í skipaskýli
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Sýna nánari upplýsingar um skip
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nýtt skip fáanlegt!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Verð: {CURRENCY} Hámarkshraði: {VELOCITY}{}Burðargeta: {CARGO}{}Rekstrarkostnaður: {CURRENCY}á ári
STR_982F_NAME_SHIP :{BLACK}Nefna skip
@@ -2788,8 +2688,6 @@ STR_A011_BUILT_VALUE :{LTBLUE}{STRING
STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Get ekki sent flugvél í flugskýli...
STR_HEADING_FOR_HANGAR :{ORANGE}Stefnir á {STATION} flugskýli
STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Stefnir á {STATION} flugskýli, {VELOCITY}
STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Viðhald í {STATION} flugskýli
STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Viðhald í {STATION} flugskýli, {VELOCITY}
STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}Flugvél {COMMA} bíður í flugskýli
STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Flugvél er fyrir
STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Get ekki stöðvað/ræst flugvél...
@@ -2813,6 +2711,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Sýna sk
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Miðja aðalsjónarhorn á flugvélina
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Senda flugvélina i flugskýli
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Sýna nánari upplýsingar um skip
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Ný flugvél nú fáanleg!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Verð: {CURRENCY} Hámarkshraði: {VELOCITY}{}Burðargeta: {COMMA} farþegar, {COMMA} pokar af pósti{}Rekstrarkostnaður: {CURRENCY}á ári
STR_A030_NAME_AIRCRAFT :{WHITE}Nefna flugvélina
@@ -2879,45 +2779,13 @@ STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Peningar
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Peningar sem þetta fyrirtæki hefur tekið að láni
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Heildarpunktar af mögulegum punktum
STR_NEWGRF_SETTINGS_BUTTON :{BLACK}NewGRF Stillingar
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF stillingar
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Nýgrf stillingar
STR_NEWGRF_APPLY_CHANGES :{BLACK}Virkja breytingar
STR_NEWGRF_SET_PARAMETERS :{BLACK}Stilla breytur
STR_NEWGRF_TIP :{BLACK}Listi yfir öll NewGRF sett sem þú hefur sett inn. Smelltu til að breyta stillingunum
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Það eru engar NewGRF skrár innsettar! Vinsamlegast skoðaðu leiðbeiningarnar fyrir upplýsingar um hvernig setja á inn nýja grafík
STR_NEWGRF_TIP :{BLACK}Listi yfir öll nýgrf sett sem þú hefur sett inn. Smelltu til að breyta stillingunum
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Það eru engar nýgrf skrár innsettar! Vinsamlegast skoðaðu leiðbeiningarnar fyrir upplýsingar um hvernig setja á inn nýja grafík
STR_NEWGRF_FILENAME :{BLACK}Skráarnafn: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF einkenni: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5 summa: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Þú ert í þann mund að eiga við leik í gangi, við það gæti OpenTTD hrunið.{}Ertu viss um að þú viljir halda áfram?
STR_NEWGRF_ADD :{BLACK}Bæta við
STR_NEWGRF_ADD_TIP :{BLACK}Bæta NewGRF skrá við listann
STR_NEWGRF_REMOVE :{BLACK}Fjarlægja
STR_NEWGRF_REMOVE_TIP :{BLACK}Fjarlægja valda NewGRF skrá af listanum
STR_NEWGRF_MOVEUP :{BLACK}Færa ofar
STR_NEWGRF_MOVEUP_TIP :{BLACK}Færa valda NewGRF skrá ofar á listann
STR_NEWGRF_MOVEDOWN :{BLACK}Færa neðar
STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Færa valda NewGRF skrá neðar á listann
STR_NEWGRF_FILE_TIP :{BLACK}Listi yfir NewGRF skrár sem eru til staðar. Smelltu á skrá til að eiga við eiginleika hennar.
STR_NEWGRF_PARAMETER :{BLACK}Eiginleikar: {SILVER}{STRING}
STR_NEWGRF_PARAMETER_QUERY :{BLACK}Sláðu inn NewGRF breytur
STR_NEWGRF_NO_INFO :{BLACK}Engar upplýsingar tiltækar
STR_NEWGRF_ADD_CAPTION :{WHITE}Tiltækar NewGRF skrár
STR_NEWGRF_ADD_FILE :{BLACK}Bæta á lista
STR_NEWGRF_ADD_FILE_TIP :{BLACK}Bæta valinni NewGRF skrá í stillingarnar
STR_NEWGRF_RESCAN_FILES :{BLACK}Uppfæra lista
STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Uppfæra listann yfir tiltækar NewGRF skrár
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Get ekki bætt skrá við: tvö eins GRF einkenni
STR_NEWGRF_NOT_FOUND :{RED}Viðeigandi skrá finnst ekki
STR_NEWGRF_DISABLED :{RED}Óvirkt
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Viðeigandi skrá finnst ekki (samsvarandi GRF hlaðið)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Samsvarandi GRF hlaðið í staðin týndrar skrár
STR_NEWGRF_DISABLED_WARNING :{WHITE}Týndar GRF skrár hafa verið gerðar óvirkar
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Vantar GRF skrár til að hægt sé að hlaða leik
STR_CURRENCY_WINDOW :{WHITE}Sérvalinn gjaldeyrir
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Gengi: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -2945,42 +2813,16 @@ STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Sýna al
STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Sýna allar flugvélar sem hafa þessa stöð á áætlun
STR_SCHEDULED_SHIPS_TIP :{BLACK}Sýna öll skip sem hafa þessa stöð á áætlun
STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Samnýttar skipanir {COMMA} {P farartækis farartækja}
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Sýna öll farartæki sem deila þessari áætlun
STR_SELL :{BLACK}Selja
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Þú ert í þann mund að selja öll farartækin.
STR_ARE_YOU_SURE :{BLACK}Ertu viss?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Staðfestu að þú viljir selja allar lestirnar í skýlinu
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Staðfestu að þú viljir selja allar bifreiðarnar í skýlinu
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Staðfestu að þú viljir selja öll skipin í slippnum
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Staðfestu að þú viljir selja allar flugvélarnar í skýlinu
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Ekki selja allar lestirnar í skýlinu
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Ekki selja allar bifreiðarnar í skýlinu
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Ekki selja öll skipin í slippnum
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Ekki selja allar flugvélarnar í skýlinu
### depot strings
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Selja allar lestir í skýli
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Selja allar bifreiðar í skýli
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Selja öll skip í slippi
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Selja allar flugvélar í skýli
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Fá lista yfir allar lestir sem hafa þetta skýli á áætlun
STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP :{BLACK}Fá lista yfir allar bifreiðir sem hafa þetta skýli á áætlun
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Fá lista yfir öll skip sem hafa þennan slipp á áætlun
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Fá lista yfir allar flugvélar sem hafa flugskýli á þessum velli á áætlun
STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Skipta öllum lestum í skýlinu sjálfvirkt út
STR_DEPOT_AUTOREPLACE_ROADVEH_TIP :{BLACK}Skipta öllum bifreiðum í skýlinu sjálfvirkt út
STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Skipta öllum skipum í slippnum sjálfvirkt út
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Skipta öllum flugvélum í skýlinu sjálfvirkt út
STR_VEHICLE_LIST_TRAIN_DEPOT :{BLACK}{STRING} - {COMMA} Lest{P "" ir}
STR_VEHICLE_LIST_ROADVEH_DEPOT :{BLACK}{STRING} - {COMMA} Bifreið{P "" ar}
STR_VEHICLE_LIST_SHIP_DEPOT :{BLACK}{STRING} - {COMMA} Skip
STR_VEHICLE_LIST_AIRCRAFT_DEPOT :{BLACK}{STRING} - {COMMA} Flugvél{P "" ar}
@@ -3005,24 +2847,12 @@ STR_ENGINE_NOT_BUILDABLE :{WHITE}Ekki hæ
STR_ENGINES :Dráttarvagnar
STR_WAGONS :Vagnar
STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Smelltu til að stöðva allar lestir í skýlinu
STR_MASS_STOP_DEPOT_ROADVEH_TIP :{BLACK}Smelltu til að stöðva allar bifreiðar í skýlinu
STR_MASS_STOP_DEPOT_SHIP_TIP :{BLACK}Smelltu til að stöðva öll skip í slippnum
STR_MASS_STOP_HANGAR_TIP :{BLACK}Smelltu til að stöðva allar flugvélar í flugskýlinu
STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Smelltu til að ræsa allar lestir í skýlinu
STR_MASS_START_DEPOT_ROADVEH_TIP :{BLACK}Smelltu til að ræsa allar bifreiðar í skýlinu
STR_MASS_START_DEPOT_SHIP_TIP :{BLACK}Smelltu til að ræsa öll skip í slippnum
STR_MASS_START_HANGAR_TIP :{BLACK}Smelltu til að ræsa allar flugvélar í flugskýlinu
STR_MASS_STOP_LIST_TIP :{BLACK}Smelltu til að stöðva öll farartæki á listanum
STR_MASS_START_LIST_TIP :{BLACK}Smelltu til að ræsa öll farartæki á listanum
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_SIGN_LIST_CAPTION :{WHITE}Merkjalisti - {COMMA} merki
STR_ORDER_REFIT_FAILED :{WHITE}Order refit failure stopped {STRING} {COMMA}
############ Lists rail types
STR_RAIL_VEHICLES :Járnbrautavagnar
@@ -3035,7 +2865,7 @@ STR_MAGLEV_VEHICLES :Segulsvifvagnar
STR_TINY_BLACK :{BLACK}{TINYFONT}{COMMA}
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Verð: {GOLD}{CURRENCY}{BLACK} Þyngd: {GOLD}{WEIGHT_S}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Hámarkshraði: {GOLD}{VELOCITY}{BLACK} Afl: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Hámarkshraði: {GOLD}{VELOCITY}{BLACK} Hestöfl: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Hraði: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Rekstrarkostnaður: {GOLD}{CURRENCY} á ári
STR_PURCHASE_INFO_CAPACITY :{BLACK}Burðargeta: {GOLD}{CARGO} {STRING}
@@ -3046,64 +2876,11 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Þyngd:
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Verð: {GOLD}{CURRENCY}{BLACK} Hámarkshraði: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Burðargeta: {GOLD}{COMMA} farþegar, {COMMA} pokar af pósti
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Drifvagnar: {GOLD}+{POWER}{BLACK} Þyngd: {GOLD}+{WEIGHT_S}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Hægt að breyta farmi í: {GOLD}
STR_PURCHASE_INFO_ALL_TYPES :Allar tegundir farms
STR_PURCHASE_INFO_ALL_BUT :Allt nema {GOLD}
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Mynda land
STR_RANDOM :{BLACK}Nýtt raðnúmer
STR_RANDOM_HELP :{BLACK}Fá tilviljanakennt raðnúmer fyrir myndun lands
STR_WORLD_GENERATION_CAPTION :{WHITE}Sköpun heims
STR_RANDOM_SEED :{BLACK}Raðnúmer lands:
STR_RANDOM_SEED_HELP :{BLACK}Smelltu til að skrifa inn raðnúmer
STR_LAND_GENERATOR :{BLACK}Landmyndun:
STR_TREE_PLACER :{BLACK}Planta trjám:
STR_HEIGHTMAP_ROTATION :{BLACK}Snúningur hæðarkorts:
STR_TERRAIN_TYPE :{BLACK}Gerð lands:
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Magn sjávar:
STR_SMOOTHNESS :{BLACK}Sléttleiki lands:
STR_SNOW_LINE_HEIGHT :{BLACK}Hæð snjólínu:
STR_DATE :{BLACK}Dags.:
STR_NUMBER_OF_TOWNS :{BLACK}Fjöldi bæja:
STR_NUMBER_OF_INDUSTRIES :{BLACK}Fjöldi iðnaða:
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_SNOW_LINE_UP :{BLACK}Hækka snjólínu upp um eitt þrep
STR_SNOW_LINE_DOWN :{BLACK}Lækka snjólínu niður um eitt þrep
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Breyta hæð snjólínu
STR_START_DATE_QUERY_CAPT :{WHITE}Breyta upphafsári
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Stærð hæðarlínukorts
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Ekki er mælt með því að breyta stærð grunnkorts of mikið. Viltu halda áfram?
STR_SNOW_LINE_HEIGHT_NUM :{NUM}
STR_HEIGHTMAP_NAME :{BLACK}Nafn hæðarlínukorts:
STR_HEIGHTMAP_SIZE :{BLACK}Stærð: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD :{WHITE}Skapa heim...
STR_GENERATION_ABORT :{BLACK}Hætta
STR_GENERATION_ABORT_CAPTION :{WHITE}Hætta við sköpun heims
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Ertu viss um að þú viljir hætta við sköpunina?
STR_PROGRESS :{WHITE}{NUM}% tilbúið
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_WORLD_GENERATION :{BLACK}Sköpun heims
STR_TREE_GENERATION :{BLACK}Gróðursetning trjáa
STR_UNMOVABLE_GENERATION :{BLACK}Staðsetning fastra hluta
STR_CLEARING_TILES :{BLACK}Hrjúft og grýtt landslag
STR_SETTINGUP_GAME :{BLACK}Set upp leik
STR_PREPARING_TILELOOP :{BLACK}Keyri reitalykkju
STR_PREPARING_GAME :{BLACK}Undirbý leik
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Þessi stilling breytti erfiðleikastigi í sérsniðið
STR_SE_FLAT_WORLD :{WHITE}Slétt land
STR_SE_FLAT_WORLD_TIP :{BLACK}Mynda slétt land
STR_SE_RANDOM_LAND :{WHITE}Handahófskennt land
STR_SE_NEW_WORLD :{BLACK}Búa til nýtt kort
STR_SE_CAPTION :{WHITE}Tegund korts
STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Lækka slétt land niður um eitt þrep
STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Hækka slétt land upp um eitt þrep
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Breyta hæð á sléttu landi
STR_FLAT_WORLD_HEIGHT :{BLACK}Hæð slétts lands yfir sjávarmáli
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
STR_SMALLMAP_CENTER :{BLACK}Miðja heimskort á núverandi staðsetningu
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Lítill flugvöllur
@@ -3120,14 +2897,4 @@ STR_SMALL_AIRPORTS :{BLACK}Litlir f
STR_LARGE_AIRPORTS :{BLACK}Stórir flugvellir
STR_HUB_AIRPORTS :{BLACK}Háannaflugvellir
STR_HELIPORTS :{BLACK}Þyrluflugvellir
############ Tooltip measurment
STR_MEASURE_LENGTH :{BLACK}Lengd: {NUM}
STR_MEASURE_AREA :{BLACK}Svæði: {NUM} x {NUM}
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lengd: {NUM}{}Hæðarmunur {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Svæði: {NUM} x {NUM}{}Hæðarmunur: {NUM} m
############ Date formatting
########

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@@ -590,7 +590,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}プレ
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}競争者の駅へ車両の初めての到着
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}事故/災害
STR_0209_COMPANY_INFORMATION :{YELLOW}会社情報
STR_NEWS_OPEN_CLOSE :{YELLOW}産業の開業/閉業
STR_020A_ECONOMY_CHANGES :{YELLOW}経済の変化
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}プレヤーの車両についての情報
STR_020C_NEW_VEHICLES :{YELLOW}車両の新登場
@@ -615,22 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} は「{STRING}」に当たった!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}{COMPANY})は「{STRING}」に当たった!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}シナリオを作成
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}シナリオエディタ
STR_0223_LAND_GENERATION :{WHITE}地形の作成
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}ランダムな地形
STR_0227_RESET_LAND :{BLACK}地形をリセット
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを拡大します
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを縮小します
STR_022A_GENERATE_RANDOM_LAND :{BLACK}ランダムな地形を作成します
STR_022B_RESET_LANDSCAPE :{BLACK}地形をリセットします
STR_022C_RESET_LANDSCAPE :{WHITE}地形のリセット
STR_LOAD_GAME_HEIGHTMAP :{WHITE}ハイトマップを使用
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}ハイトマップを使用
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}地形をリセットしてもよろしいですか?
STR_022E_LANDSCAPE_GENERATION :{BLACK}地形の作成
STR_022F_TOWN_GENERATION :{BLACK}市町村の建設
STR_0230_INDUSTRY_GENERATION :{BLACK}産業の建設
@@ -730,7 +723,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}土地
STR_028D_PLACE_LIGHTHOUSE :{BLACK}灯台を建設します
STR_028E_PLACE_TRANSMITTER :{BLACK}送信機を建設します
STR_028F_DEFINE_DESERT_AREA :{BLACK}砂漠を作成します。{}Control+クリックすると消去します
STR_CREATE_LAKE :{BLACK}。水を作成します。{}通常の使用時に運河を建設します。Controlをクリックすると、海水位にある地域が浸水できます
STR_CREATE_LAKE :{BLACK}を作成します。{}海水位の場合は周辺地域を水浸します
STR_0290_DELETE :{BLACK}破壊
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}この町を完全に破壊します
STR_0292_SAVE_SCENARIO :シナリオを保存
@@ -1208,7 +1201,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}ラン
STR_TREES_RANDOM_TYPE_TIP :{BLACK}ランドムな木を植林します
STR_CANT_BUILD_CANALS :{WHITE}ここに運河が建設できません...
STR_BUILD_CANALS_TIP :{BLACK}運河を建設します
STR_BUILD_CANALS_TIP :{BLACK}運河を建設します。Control+クリックすると海のタイルも建設できます(海水位にのみ)
STR_LANDINFO_CANAL :運河
STR_CANT_BUILD_LOCKS :{WHITE}ここに水門が建設できません...
@@ -1801,7 +1794,6 @@ STR_3804_WATER :水
STR_3805_COAST_OR_RIVERBANK :海岸または川岸
STR_3806_SHIP_DEPOT :造船所
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...水上に建設できません
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}先に運河を破壊しなければなりません
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}ゲームを保存
@@ -2122,8 +2114,8 @@ STR_7038_INAUGURATED :{GOLD}開業日
STR_7039_VEHICLES :{GOLD}車両数:
STR_TRAINS :{WHITE}列車{COMMA}本
STR_ROAD_VEHICLES :{WHITE}道路車両{COMMA}両
STR_AIRCRAFT :{WHITE}飛行機{COMMA}台
STR_SHIPS :{WHITE}船舶{COMMA}隻
STR_AIRCRAFT :{WHITE}{COMMA}台の飛行機
STR_SHIPS :{WHITE}{COMMA}隻の船舶
STR_7042_NONE :{WHITE}なし
STR_7043_FACE_SELECTION :{WHITE}顔の選択
STR_7044_MALE :{BLACK}男性
@@ -2607,6 +2599,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}選択
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}選択した指令に全負荷まで待つことを強制します
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}選択した指令に降ろすことを強制します
STR_SERVICE_HINT :{BLACK}修理が必要でないとこの指令をスキップ
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}{STRING}が新登場!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}価格:{CURRENCY} 重量:{WEIGHT_S}{}最大速度:{VELOCITY} 出力:{POWER}{}運転費:一年間{CURRENCY}{}容量:{CARGO}
STR_885C_BROKEN_DOWN :{RED}故障
STR_885D_AGE_RUNNING_COST_YR :{BLACK}使用年数:{LTBLUE}{STRING}{BLACK} 運転費:{LTBLUE}1年間に{CURRENCY}
@@ -2633,10 +2627,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :互換性がな
STR_TRAIN_NO_POWER :{RED}電源はありません
STR_TRAIN_START_NO_CATENARY :線路は懸垂線がないため、この列車が動けません
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}{STRING}が新登場!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}{STRING}が新登場!ー{STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}道路車両があります
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - 道路車両{COMMA}両
@@ -2677,6 +2667,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}販売
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}主の画面を車庫の場所に移動します
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}道路車両のリスト - 情報を見るには車両をクリックします
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}選択した道路車両を購入します
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}新しい道路車両が新登場!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}価格:{CURRENCY}{}最大速度:{VELOCITY}{}運転費:一年間{CURRENCY}{}容量:{CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}道路車両を名付ける
@@ -2707,7 +2699,7 @@ STR_9801_DOCK_CONSTRUCTION :{WHITE}埠頭
STR_9802_CAN_T_BUILD_DOCK_HERE :{WHITE}ここに埠頭が建設できません...
STR_9803_SHIP_DEPOT :{WHITE}{TOWN}造船所
STR_9804_NEW_SHIPS :{BLACK}新規船舶
STR_9805_SHIPS :{WHITE}{COMPANY} - 船舶{COMMA}隻
STR_9805_SHIPS :{WHITE}{COMPANY} - {COMMA}隻の船舶
STR_9808_NEW_SHIPS :{WHITE}新規船舶
STR_9809_BUILD_SHIP :{BLACK}船舶を購入
STR_CLONE_SHIP :{BLACK}船舶をクローン
@@ -2748,6 +2740,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}船舶
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}主の画面を船舶の場所に移動します
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}船舶を造船所へ回送します。Contorl+クリックすると修理のみをします
STR_982B_SHOW_SHIP_DETAILS :{BLACK}船舶の情報を表示
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}新しい船舶が新登場!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}価格:{CURRENCY} 最大速度:{VELOCITY}{}容量:{CARGO}{}運転費:一年間{CURRENCY}
STR_982F_NAME_SHIP :{BLACK}船舶を名付ける
@@ -2783,7 +2777,7 @@ STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}飛行
STR_A005_NEW_AIRCRAFT :{WHITE}新規飛行機
STR_A006_BUILD_AIRCRAFT :{BLACK}飛行機を購入
STR_A008_CAN_T_BUILD_AIRCRAFT :{WHITE}飛行機が購入できません...
STR_A009_AIRCRAFT :{WHITE}{COMPANY} - 飛行機{COMMA}台
STR_A009_AIRCRAFT :{WHITE}{COMPANY} - {COMMA}台の飛行機
STR_A00A :{WHITE}{VEHICLE}
STR_A00B_ORDERS :{WHITE}{VEHICLE}(指令)
STR_A00C_DETAILS :{WHITE}{VEHICLE}(詳細)
@@ -2820,6 +2814,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}飛行
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}主の画面を飛行機の場所に移動します
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}飛行機を格納庫へ回送します。Control+クリックすると修理のみします
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}飛行機の情報を表示
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}新しい飛行機が新登場!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}価格:{CURRENCY} 最大速度:{VELOCITY}{}容量:{COMMA}人の乗客、{COMMA}袋の郵便袋{}運転費:一年間{CURRENCY}
STR_A030_NAME_AIRCRAFT :{WHITE}飛行機を名付ける
@@ -2897,7 +2893,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID
STR_NEWGRF_MD5SUM :{BLACK}MD5sum{SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}実行中のゲームに変更を適用して、クラッシュのリスクがあります。{}続けてもよろしいですか?
STR_NEWGRF_ADD :{BLACK}追加
STR_NEWGRF_ADD_TIP :{BLACK}NewGRFファイルをリストに追加します
STR_NEWGRF_REMOVE :{BLACK}削除
@@ -2957,20 +2952,9 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}この
### depot strings
STR_SELL :{BLACK}売却
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}車庫/格納庫/造船所内のすべての車両を販売します。
STR_ARE_YOU_SURE :{BLACK}続けてもよろしいですか?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}電車庫内のすべての列車の売却を確認
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}車庫内のすべての道路車両の売却を確認
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}造船所内のすべての船舶の売却を確認
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}格納庫内のすべての飛行機の売却を確認
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}電車庫内のすべての列車を売却しない
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}車庫内のすべての道路車両を売却しない
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}造船所内のすべての船舶を売却しない
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}格納庫内のすべての飛行機を売却しない
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}電車庫内のすべての列車を販売します
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}車庫内のすべての道路車両を販売します
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}造船所内のすべての船舶を販売します
@@ -2986,10 +2970,10 @@ STR_DEPOT_AUTOREPLACE_ROADVEH_TIP :{BLACK}車庫
STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}造船所内のすべての船舶を自動的に交換します
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}格納庫内のすべての飛行機を自動的に交換します
STR_VEHICLE_LIST_TRAIN_DEPOT :{BLACK}{STRING} - 列車{COMMA}本
STR_VEHICLE_LIST_ROADVEH_DEPOT :{BLACK}{STRING} - 道路車両{COMMA}両
STR_VEHICLE_LIST_SHIP_DEPOT :{BLACK}{STRING} - 船舶{COMMA}隻
STR_VEHICLE_LIST_AIRCRAFT_DEPOT :{BLACK}{STRING} - 飛行機{COMMA}台
STR_VEHICLE_LIST_TRAIN_DEPOT :{BLACK}{STRING} - {COMMA}本の列車
STR_VEHICLE_LIST_ROADVEH_DEPOT :{BLACK}{STRING} - {COMMA}両の道路車両
STR_VEHICLE_LIST_SHIP_DEPOT :{BLACK}{STRING} - {COMMA}隻の船舶
STR_VEHICLE_LIST_AIRCRAFT_DEPOT :{BLACK}{STRING} - {COMMA}台の飛行機
STR_REPLACE_VEHICLES_WHITE :{WHITE}{STRING}を交換
STR_REPLACE_VEHICLES_START :{BLACK}車両の交換を開始
@@ -3135,10 +3119,4 @@ STR_MEASURE_AREA :{BLACK}地域
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}長さ:{NUM}{}高さの違い:{NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}地域:{NUM} x {NUM}{}高さの違い:{NUM} m
############ Date formatting
STR_DATE_TINY :{2:NUM}-{1:STRING}-{0:STRING}
STR_DATE_SHORT :{1:NUM}年{0:STRING}
STR_DATE_LONG :{2:NUM}年{1:STRING}{0:STRING}
########

View File

@@ -46,7 +46,7 @@ STR_0025_TOYS :장난감
STR_0026_CANDY :사탕
STR_0027_COLA :콜라
STR_0028_COTTON_CANDY :솜사탕
STR_0029_BUBBLES :거품
STR_0029_BUBBLES :풍선껌
STR_002A_TOFFEE :태피
STR_002B_BATTERIES :배터리
STR_002C_PLASTIC :플라스틱
@@ -78,7 +78,7 @@ STR_0045_TOY :장난감
STR_0046_CANDY :사탕
STR_0047_COLA :콜라
STR_0048_COTTON_CANDY :솜사탕
STR_0049_BUBBLE :거품
STR_0049_BUBBLE :풍선껌
STR_004A_TOFFEE :태피
STR_004B_BATTERY :배터리
STR_004C_PLASTIC :플라스틱
@@ -110,7 +110,7 @@ STR_QUANTITY_TOYS :장난감 {COMM
STR_QUANTITY_SWEETS :{COMMA} 자루의 사탕
STR_QUANTITY_COLA :{VOLUME}의 콜라
STR_QUANTITY_CANDYFLOSS :{WEIGHT}의 솜사탕
STR_QUANTITY_BUBBLES :거품 {COMMA} 상자
STR_QUANTITY_BUBBLES :풍선껌 {COMMA} 상자
STR_QUANTITY_TOFFEE :{WEIGHT}의 태피
STR_QUANTITY_BATTERIES :배터리 {COMMA} 상자
STR_QUANTITY_PLASTIC :{VOLUME}의 플라스틱
@@ -246,7 +246,7 @@ STR_0114_TOY_SHOP :{BLACK}{TINYFON
STR_0115_TOY_FACTORY :{BLACK}{TINYFONT}장난감 공장
STR_0116_PLASTIC_FOUNTAINS :{BLACK}{TINYFONT}플라스틱 분수
STR_0117_FIZZY_DRINK_FACTORY :{BLACK}{TINYFONT}탄산음료 공장
STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFONT}거품 제조 공장
STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFONT}풍선껌 제조 공장
STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}태피 채취장
STR_011A_SUGAR_MINE :{BLACK}{TINYFONT}설탕 광산
STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}철도역
@@ -361,7 +361,6 @@ STR_015C_SAVE_GAME :게임 저장
STR_015D_LOAD_GAME :불러오기
STR_015E_QUIT_GAME :그만하기
STR_015F_QUIT :종료
STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}정말로 이 게임을 중단하시겠습니까?
STR_0161_QUIT_GAME :{WHITE}게임 그만두기
STR_SORT_ORDER_TIP :{BLACK}정렬 방법을 선택하십시오 (내림차순/오름차순)
STR_SORT_CRITERIA_TIP :{BLACK}정렬 기준 선택
@@ -457,7 +456,7 @@ STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}점검
STR_018B_CLOSE_WINDOW :{BLACK}창닫기
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}창 제목 - 창을 움직이려면 여기를 드래그하세요
STR_STICKY_BUTTON :{BLACK}이 창을 '모든 창 닫기' 키로 닫을 수 없게 하기
STR_RESIZE_BUTTON :{BLACK}이 창의 크기를 조절하려면 여기를 클릭하고 드래그하세요
STR_RESIZE_BUTTON :{BLACK}이 창의 크기를 조절하려면 여기를 클릭하고 드래그하세요.
STR_SAVELOAD_HOME_BUTTON :{BLACK}기본 저장/로드 디렉토리로 이동하려면 여기를 클릭하세요
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}사각형 모양의 땅에 있는 건물과 땅 등을 부숩니다.
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}땅의 모퉁이를 낮춥니다.
@@ -591,7 +590,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}당신
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}경쟁사의 첫 차량 도착
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}사고 / 재앙
STR_0209_COMPANY_INFORMATION :{YELLOW}회사 정보
STR_NEWS_OPEN_CLOSE :{YELLOW}산업 띄우기 / 끄기
STR_020A_ECONOMY_CHANGES :{YELLOW}경제적 변화
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}조언 / 당신 차량에 대한 정보
STR_020C_NEW_VEHICLES :{YELLOW}새로운 차량
@@ -616,22 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY}가 '{STRING}'를(을) 달성했습니다!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}의 {COMPANY}, 드디어 {STRING}를(을) 달성했습니다!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}시나리오 생성
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}시나리오 에디터
STR_0223_LAND_GENERATION :{WHITE}지형 생성기
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}무작위 지형
STR_0227_RESET_LAND :{BLACK}지형 초기화
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 키움
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 줄임
STR_022A_GENERATE_RANDOM_LAND :{BLACK}무작위 지형을 생성
STR_022B_RESET_LANDSCAPE :{BLACK}풍경 초기화
STR_022C_RESET_LANDSCAPE :{WHITE}풍경 리셋
STR_LOAD_GAME_HEIGHTMAP :{WHITE}DEM지형 사용
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}DEM지형 사용
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}정말로 지형을 초기화하시겠습니까?
STR_022E_LANDSCAPE_GENERATION :{BLACK}지형 생성기
STR_022F_TOWN_GENERATION :{BLACK}마을 생성
STR_0230_INDUSTRY_GENERATION :{BLACK}산업 시설 생성
@@ -682,7 +674,7 @@ STR_025B_TOY_SHOP :{BLACK}장난
STR_025C_TOY_FACTORY :{BLACK}장난감 공장
STR_025D_PLASTIC_FOUNTAINS :{BLACK}플라스틱 분수
STR_025E_FIZZY_DRINK_FACTORY :{BLACK}탄산음료 공장
STR_025F_BUBBLE_GENERATOR :{BLACK}거품 제조 공장
STR_025F_BUBBLE_GENERATOR :{BLACK}풍선껌 제조 공장
STR_0260_TOFFEE_QUARRY :{BLACK}태피 채취장
STR_0261_SUGAR_MINE :{BLACK}설탕 광산
STR_0262_CONSTRUCT_COAL_MINE :{BLACK}석탄 광산 건설
@@ -717,7 +709,7 @@ STR_027E_CONSTRUCT_TOY_SHOP :{BLACK}장난
STR_027F_CONSTRUCT_TOY_FACTORY :{BLACK}장난감 공장 건설
STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS :{BLACK}플라스틱 분수 건설
STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY :{BLACK}탄산음료 공장 건설
STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}거품 제조 공장 건설
STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}풍선껌 제조 공장 건설
STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}태피 채취장 건설
STR_0284_CONSTRUCT_SUGAR_MINE :{BLACK}설탕 광산 건설
STR_0285_CAN_T_BUILD_HERE :{WHITE}{STRING}을/를 여기에 건설할 수 없습니다...
@@ -731,7 +723,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}암석
STR_028D_PLACE_LIGHTHOUSE :{BLACK}등대를 놓습니다.
STR_028E_PLACE_TRANSMITTER :{BLACK}송신기를 놓습니다.
STR_028F_DEFINE_DESERT_AREA :{BLACK}사막 지역을 지정합니다.{}CTRL키를 누른채로 지우십시오.
STR_CREATE_LAKE :{BLACK}수면 지역을 정의하세요.{}바다 높이에서 CTRL이 눌려 있지 않으면, 운하를 만들때 침수할 것입니다.
STR_CREATE_LAKE :{BLACK}물을 지정합니다.{}해수면에 둘러싸이면 물로 채워질 것입니다.
STR_0290_DELETE :{BLACK}삭제
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}이 도시를 완전히 삭제
STR_0292_SAVE_SCENARIO :시나리오 저장
@@ -744,8 +736,7 @@ STR_0298_LOAD_SCENARIO :{WHITE}시나
STR_0299_SAVE_SCENARIO :{WHITE}시나리오 저장하기
STR_029A_PLAY_SCENARIO :{BLACK}시나리오 플레이
STR_PLAY_HEIGHTMAP :{BLACK}DEM지형 플레이
STR_PLAY_HEIGHTMAP_HINT :{BLACK}DEM지형을 풍경으로 하여 게임을 시작합니다.
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}이 시나리오를 종료하시겠습니까?
STR_PLAY_HEIGHTMAP_HINT :{BLACK}DEM지형을 풍경으로 하여 게임을 시작합
STR_029C_QUIT_EDITOR :{WHITE}에디터 종료
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...1200명 이상의 도시에만 건설할 수 있습니다!
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}시작년도를 1년 앞당깁니다.
@@ -1209,7 +1200,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}무작
STR_TREES_RANDOM_TYPE_TIP :{BLACK}모든 종류의 나무를 무작위로 심습니다.
STR_CANT_BUILD_CANALS :{WHITE}여기에 운하를 건설할 수 없습니다...
STR_BUILD_CANALS_TIP :{BLACK}운하 만들기
STR_BUILD_CANALS_TIP :{BLACK}운하를 건설합니다. CTRL키를 눌러 바다 타일을 건설하십시오 (해수면 높이에서만)
STR_LANDINFO_CANAL :운하
STR_CANT_BUILD_LOCKS :{WHITE}여기에 갑문을 지을 수 없습니다...
@@ -1253,7 +1244,7 @@ STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}솜사
STR_CONSTRUCT_BATTERY_FARM_TIP :{BLACK}배터리 농장에 투자합니다.
STR_CONSTRUCT_COLA_WELLS_TIP :{BLACK}콜라 우물을 팝니다.
STR_CONSTRUCT_PLASTIC_FOUNTAINS_TIP :{BLACK}플라스틱 분수에 투자합니다.
STR_CONSTRUCT_BUBBLE_GENERATOR_TIP :{BLACK}거품 제조 공장을 건설합니다.
STR_CONSTRUCT_BUBBLE_GENERATOR_TIP :{BLACK}풍선껌 제조 공장을 건설합니다.
STR_CONSTRUCT_TOFFEE_QUARRY_TIP :{BLACK}태피 채취장에 투자합니다.
STR_CONSTRUCT_SUGAR_MINE_TIP :{BLACK}설탕 광산을 건설합니다.
@@ -1635,7 +1626,7 @@ STR_2027_FROM_TO :{ORANGE}{1:STRI
STR_2028_BY :{YELLOW} ({DATE_SHORT}까지)
STR_202A_NONE :{ORANGE}없음
STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}이미 지급된 보조금:
STR_202C_FROM_TO :{ORANGE}{1:STATION}에서 {2:STATION}까지 {0:STRING} 수송{YELLOW} ({3:COMPANY}
STR_202C_FROM_TO :{ORANGE}{STRING}에서 {STATION}까지 {STATION}{YELLOW} ({COMPANY}
STR_202D_UNTIL :{YELLOW}, {DATE_SHORT}까지)
STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}보조금 제공 계약 파기:{}{}{0:STRING}에서 {1:STRING}까지의 {2:STRING} 수송은 더이상 보조금을 지급하지 않습니다.
STR_202F_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}보조금 제공 철회:{}{}{1:STATION}에서 {2:STATION}까지의 {0:STRING} 수송은 더이상 보조금을 지급하지 않습니다.
@@ -1802,7 +1793,6 @@ STR_3804_WATER :물
STR_3805_COAST_OR_RIVERBANK :해안 또는 강기슭
STR_3806_SHIP_DEPOT :정박소
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...물 위에 지을 수 없습니다
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}운하를 먼저 제거하십시오
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}게임 저장
@@ -1861,7 +1851,7 @@ STR_4820_TOY_SHOP :장난감 가
STR_4821_TOY_FACTORY :장난감 공장
STR_4822_PLASTIC_FOUNTAINS :플라스틱 분수
STR_4823_FIZZY_DRINK_FACTORY :탄산음료 공장
STR_4824_BUBBLE_GENERATOR :거품 제조 공장
STR_4824_BUBBLE_GENERATOR :풍선껌 제조 공장
STR_4825_TOFFEE_QUARRY :태피 채취장
STR_4826_SUGAR_MINE :설탕 광산
@@ -2271,7 +2261,7 @@ STR_802B_RUBBER_TRUCK :고무 수송
STR_802C_SUGAR_TRUCK :설탕 수송차량
STR_802D_COTTON_CANDY_HOPPER :솜사탕 수송차량
STR_802E_TOFFEE_HOPPER :태피 수송차량
STR_802F_BUBBLE_VAN :거품 수송차량
STR_802F_BUBBLE_VAN :풍선껌 수송차량
STR_8030_COLA_TANKER :콜라 탱크
STR_8031_CANDY_VAN :사탕 수송차량
STR_8032_TOY_VAN :장난감 수송차량
@@ -2301,7 +2291,7 @@ STR_8049_RUBBER_TRUCK :고무 수송
STR_804A_SUGAR_TRUCK :설탕 수송차량
STR_804B_COTTON_CANDY_HOPPER :솜사탕
STR_804C_TOFFEE_HOPPER :태피 수송차량
STR_804D_BUBBLE_VAN :거품 수송차량
STR_804D_BUBBLE_VAN :풍선껌
STR_804E_COLA_TANKER :콜라 탱크
STR_804F_CANDY_VAN :사탕 수송차량
STR_8050_TOY_VAN :장난감 수송차량
@@ -2333,7 +2323,7 @@ STR_8069_RUBBER_TRUCK :고무 수송
STR_806A_SUGAR_TRUCK :설탕 수송차량
STR_806B_COTTON_CANDY_HOPPER :솜사탕
STR_806C_TOFFEE_HOPPER :태피 수송차량
STR_806D_BUBBLE_VAN :거품 수송차량
STR_806D_BUBBLE_VAN :풍선껌
STR_806E_COLA_TANKER :콜라 탱크
STR_806F_CANDY_VAN :사탕 수송차량
STR_8070_TOY_VAN :장난감 수송차량
@@ -2425,9 +2415,9 @@ STR_80C5_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow 탄산
STR_80C6_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover 플라스틱 수송차
STR_80C7_POWERNAUGHT_PLASTIC_TRUCK :Powernaught 플라스틱 수송차
STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Wizzowow 플라스틱 수송차
STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover 거품 트럭
STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Powernaught 거품 트럭
STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Wizzowow 거품 트럭
STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover 풍선껌 트럭
STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Powernaught 풍선껌 트럭
STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Wizzowow 풍선껌 트럭
STR_80CC_MPS_OIL_TANKER :MPS 석유 탱크
STR_80CD_CS_INC_OIL_TANKER :CS-Inc. 석유 탱크
STR_80CE_MPS_PASSENGER_FERRY :MPS 여객선
@@ -2608,6 +2598,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}선택
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}선택된 경로에서 모든 화물을 가득 싣도록 변경합니다.
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}선택된 경로에서 모든 화물을 전부 내리도록 변경합니다.
STR_SERVICE_HINT :{BLACK}점검이 필요하면 이 경로를 건너뜁니다.
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}새로운 {STRING}을/를 이제 사용할 수 있습니다!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}가격: {CURRENCY} 무게: {WEIGHT_S}{}속도: {VELOCITY} 힘: {POWER}{}운행비용: {CURRENCY}/년{}수송량: {CARGO}
STR_885C_BROKEN_DOWN :{RED}고장
STR_885D_AGE_RUNNING_COST_YR :{BLACK}수명: {LTBLUE}{STRING}{BLACK} 운행비용: {LTBLUE}{CURRENCY}/년
@@ -2634,10 +2626,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :알맞지 않
STR_TRAIN_NO_POWER :{RED}기관차 없음
STR_TRAIN_START_NO_CATENARY :연결고리가 모자라 운행을 시작할 수 없습니다.
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}신형 {STRING} 이(가) 출시되었습니다!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}신형 {STRING} 자동차가 출시되었습니다! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}중간에 자동차가 있습니다.
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA}대의 자동차
@@ -2678,6 +2666,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}자동
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}이 차고가 있는 곳으로 이동
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}자동차 선택 목록 - 차량 정보를 보려면 클릭
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}선택한 자동차 만들기
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}새로운 자동차를 이제 사용할 수 있습니다!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}가격: {CURRENCY}{}속력: {VELOCITY}{}운행비용: {CURRENCY}/년{}수송량: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}자동차 이름 지정
@@ -2749,6 +2739,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}선박
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}이 선박이 있는 곳으로 이동합니다
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}선박을 정박소로 보냅니다. CTRL+클릭하면 점검만 합니다.
STR_982B_SHOW_SHIP_DETAILS :{BLACK}선박 상세정보 보기
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}새로운 선박을 이제 사용할 수 있습니다!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}가격: {CURRENCY} 최고속력: {VELOCITY}{}수송량: {CARGO}{}운행비용: {CURRENCY}/년
STR_982F_NAME_SHIP :{BLACK}선박 이름 지정
@@ -2821,6 +2813,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}항공
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}이 항공기가 있는 곳으로 이동
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}항공기를 격납고로 보냅니다. CTRL+클릭하면 점검만 합니다
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}항공기 상세정보 보기
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}새로운 항공기를 이제 사용할 수 있습니다!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}가격: {CURRENCY} 최고속력: {VELOCITY}{}수송량: 승객 {COMMA}명, 우편 {COMMA}가방{}운행비용: {CURRENCY}/년
STR_A030_NAME_AIRCRAFT :{WHITE}항공기 이름 지정
@@ -2898,7 +2892,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}게임이 진행중인데 설정을 변경하려고 하면 게임과 충돌할 수도 있습니다.{}정말로 설정을 변경하시겠습니까?
STR_NEWGRF_ADD :{BLACK}추가
STR_NEWGRF_ADD_TIP :{BLACK}NewGRF 파일을 목록에 추가
STR_NEWGRF_REMOVE :{BLACK}제거
@@ -2958,20 +2951,6 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}이 스
### depot strings
STR_SELL :{BLACK}팔기
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}이 차고에 있는 모든 차량을 팔 것입니다.
STR_ARE_YOU_SURE :{BLACK}정말로 파시겠습니까?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}이 차량기지에 있는 모든 열차를 팔 것인지 확인합니다.
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}이 차고에 있는 모든 자동차를 팔 것인지 확인합니다.
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}이 정박소에 있는 모든 선박을 팔 것인지 확인합니다.
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}이 격납고에 있는 모든 선박을 팔 것인지 확인합니다.
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}이 차량기지에 있는 모든 열차를 팔지 않습니다.
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}이 차량기지에 있는 모든 자동차를 팔지 않습니다.
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}이 차량기지에 있는 모든 선박을 팔지 않습니다.
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}이 차량기지에 있는 모든 항공기를 팔지 않습니다.
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}이 차량기지에 있는 모든 열차를 팝니다.
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}이 차량기지에 있는 모든 자동차를 팝니다.
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}이 차량기지에 있는 모든 선박을 팝니다.
@@ -3136,10 +3115,4 @@ STR_MEASURE_AREA :{BLACK}넓이:
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}길이: {NUM}{}고도차: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}넓이: {NUM} x {NUM}{}고도차: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -329,7 +329,6 @@ STR_0140_NEW_GAME :{BLACK}Naujas
STR_0141_LOAD_GAME :{BLACK}Atverti žaidimą
STR_SINGLE_PLAYER :{BLACK}Vienas zaidejas
STR_MULTIPLAYER :{BLACK}Žaidimas tinkle
STR_SCENARIO_EDITOR :{BLACK}Scenarijaus redaktorius
STR_64 :64
STR_128 :128
@@ -429,10 +428,6 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Vagono talpa
STR_NO_WAITING_CARGO :{BLACK}Jokiu kroviniu nera pakrovimui
STR_SELECT_ALL_FACILITIES :{BLACK}Pazymeti visus pastatus
STR_SELECT_ALL_TYPES :{BLACK}Pazymeti visus krovinio tipus (iskaitant nelaukiancius kroviniu)
STR_AVAILABLE_TRAINS :{BLACK}Galimi traukiniai
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Galimi automobiliai
STR_AVAILABLE_SHIPS :{BLACK}Galimi laivai
STR_AVAILABLE_AIRCRAFT :{BLACK}Galimi lėktuvai
STR_AVAILABLE_ENGINES_TIP :{BLACK}Peržiūrėti galimų variklių sąrašą tinkamų šiai transporto priemonei.
STR_MANAGE_LIST :{BLACK}Tvarkyti sąrašą
STR_MANAGE_LIST_TIP :{BLACK}Siųsti nurodymus visoms šio sąrašo tr. priemonėms
@@ -757,6 +752,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sukurti
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Statyti švyturį
STR_028E_PLACE_TRANSMITTER :{BLACK}Statyti siųstuvą
STR_028F_DEFINE_DESERT_AREA :{BLACK}Nurodyti dykumos plotus{}Laikant nuspaustą VALD (CTRL) galima ją pašalinti
STR_CREATE_LAKE :{BLACK}Pazymeti kaip vandeni, aplinkines zemes bus uztvindytos, jei bus juros lygyje
STR_0290_DELETE :{BLACK}Šalinti
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Šalinti šį miestą
STR_0292_SAVE_SCENARIO :Išsaugoti scenarijų
@@ -1234,6 +1230,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Atsitikt
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Sodina atsitiktinės rūšies medžius
STR_CANT_BUILD_CANALS :{WHITE}Neimanoma cia iskasti kanalu...
STR_BUILD_CANALS_TIP :{BLACK}Kasti kanalus
STR_LANDINFO_CANAL :Kanalas
STR_CANT_BUILD_LOCKS :{WHITE}Neimanoma cia irengti sliuzu...
@@ -1445,7 +1442,6 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Zaideju
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Nerastas tinklo irenginys arba sukompiliuota be ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Nerado nei vieno zidimo tinkle
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Serveris neatsake i uzklausa
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Nepavyko prisijungti dėl Papild. grafikos neatitikimo
STR_NETWORK_ERR_DESYNC :{WHITE} Zaidimo tinkle sinchronizacija nepavyko
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Nutruko rysys
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Negali atverti issaugoto zaidimo
@@ -1467,7 +1463,6 @@ STR_NETWORK_ERR_CLIENT_DESYNC :sinchronizacijo
STR_NETWORK_ERR_CLIENT_SAVEGAME :negali uzkrauti zemelapio
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :prarastas rysys
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokolo klaida
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :Papild. grafikos neatitikimas
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :Ne autorizuota
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :gautas neteisingas paketas
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :bloga versija
@@ -1684,7 +1679,7 @@ STR_2041_SHOPPING_MALL :Parduotuvių ra
STR_2042_DO_IT :{BLACK}Pirmyn!
STR_2043_LIST_OF_THINGS_TO_DO_AT :{BLACK}Sąrašas veiksmų, kuriuos galima atlikti šiame mieste - spragtelėjus pavadinimą, pateikiama daugiau informacijos
STR_2044_CARRY_OUT_THE_HIGHLIGHTED :{BLACK}Atlikti aukščiau pasirinktą veiksmą
STR_2045_ACTIONS_AVAILABLE :{BLACK}Galimi veiksmai:
STR_2045_ACTIONS_AVAILABLE :{BLACK}Galimos akcijos:
STR_2046_SMALL_ADVERTISING_CAMPAIGN :Maža reklamos kompanija
STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Vidutinė reklamos kompanija
STR_2048_LARGE_ADVERTISING_CAMPAIGN :Didelė reklamos kompanija
@@ -2631,6 +2626,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Iterpti
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Pazymetoje stoteleje laukti, kol transporto priemone pilnai pasikraus
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Iskrauti krovini pazymetoje stoteleje
STR_SERVICE_HINT :{BLACK}Nevykdyti sios uzduoties iki tol, kol nereikes remonto
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}{STRING} jau išrastas!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Kaina: {CURRENCY} Svoris: {WEIGHT_S}{}Greitis: {VELOCITY} Galia: {POWER}{}Eksplotacijos išlaidos: {CURRENCY}/metus{}Talpa: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Sugedo
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Amzius: {LTBLUE}{STRING}{BLACK} Eksploatacijos islaidos: {LTBLUE}{CURRENCY}/met
@@ -2697,6 +2694,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Nutempk
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Rodyti automobiliu garaza ekrano centre
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Automobiliu pasirinkimo sarasas - paspausk ant automobilio jei nori detalesnes informacijos
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Isigyti pazymeta automobili
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Atsirado naujas automobilis!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Kaina: {CURRENCY}{}Greitis: {VELOCITY}{}Eksploatavimo kaina: {CURRENCY}/met{}Talpa: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Pavadinti automobili
@@ -2768,6 +2767,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Rodyti l
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Rodyti laiva ekrano centre
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Nukreipti laiva i depa
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Rodyti laivo informacija
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Atsirado naujas laivas!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Kainuoja: {CURRENCY} Maks. Greitis: {VELOCITY}{}Talpa: {CARGO}{}Vaziavimo kaina: {CURRENCY}/m
STR_982F_NAME_SHIP :{BLACK}Laivo vardas
@@ -2840,6 +2841,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Rodyti l
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Rodyti lektuva ektrano centre
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Siusti lektuva i angara
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Rodyti lektuvo informacija
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Atsirado naujas lektuvas!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Kaina: {CURRENCY} Maks. greitis: {VELOCITY}{}Talpa: {COMMA} keleiviu, {COMMA} pasto maisail{}Eksploatacijos islaidos: {CURRENCY}/met.
STR_A030_NAME_AIRCRAFT :{WHITE}Pervardinti lektuva

View File

@@ -295,7 +295,6 @@ STR_0140_NEW_GAME :{BLACK}Nytt spi
STR_0141_LOAD_GAME :{BLACK}Last inn spill
STR_SINGLE_PLAYER :{BLACK}Énspiller
STR_MULTIPLAYER :{BLACK}Flerspiller
STR_SCENARIO_EDITOR :{BLACK}Scenario Editor
STR_64 :64
STR_128 :128
@@ -395,10 +394,6 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Lastkapasitet
STR_NO_WAITING_CARGO :{BLACK}Ingen last venter
STR_SELECT_ALL_FACILITIES :{BLACK}Velg alle anlegg
STR_SELECT_ALL_TYPES :{BLACK}Velg alle lasttyper (inkludert last som ikke venter)
STR_AVAILABLE_TRAINS :{BLACK}Tilgjengelige tog
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Tilgjengelige kjøretøy
STR_AVAILABLE_SHIPS :{BLACK}Tilgjengelige skip
STR_AVAILABLE_AIRCRAFT :{BLACK}Tilgjengelige luftfartøy
STR_AVAILABLE_ENGINES_TIP :{BLACK}Se en liste over tilgjengelige maskindesigner for dette kjøretøyet.
STR_MANAGE_LIST :{BLACK}Behandl liste
STR_MANAGE_LIST_TIP :{BLACK}Send instruksjoner til alle kjøretøyer i denne listen
@@ -590,7 +585,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ankomms
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ankommst av første kjøretøy på motstanders stasjon
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Ulykker/katastrofer
STR_0209_COMPANY_INFORMATION :{YELLOW}Firmainformasjon
STR_NEWS_OPEN_CLOSE :{YELLOW}Åpninger / Stengninger av industrier
STR_020A_ECONOMY_CHANGES :{YELLOW}Økonomiske endringer
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Råd/informasjon om spillers kjøretøy
STR_020C_NEW_VEHICLES :{YELLOW}Nye kjøretøy
@@ -615,22 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} oppnår '{STRING}'-status!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigerer
STR_0223_LAND_GENERATION :{WHITE}Landgenerering
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming
STR_0227_RESET_LAND :{BLACK}Tilbakestill land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk størrelse av landareal å heve/senke
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink størrelse av landareal å heve/senke
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
STR_022B_RESET_LANDSCAPE :{BLACK}Tilbakestill landskap
STR_022C_RESET_LANDSCAPE :{WHITE}Tilbakestill landskap
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høydekart
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høydekart
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikkert på du vil tilbakestille landskapet?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
@@ -730,7 +718,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plasser
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plasser fyrtårn
STR_028E_PLACE_TRANSMITTER :{BLACK}Plasser radiosender
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer ørkenområde.{}Trykk og hold inne CTRL for å fjerne den
STR_CREATE_LAKE :{BLACK}Definer vannområde.{}Lag en kanal, untatt hvis CTRL holdes nede på havnivå, hvor områdene vil fylles istedenfor
STR_CREATE_LAKE :{BLACK}Definer vannområde.{}Det vil oversvømme området rundt hvis det er på sjønivå
STR_0290_DELETE :{BLACK}Slett
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slett denne byen fullstendig
STR_0292_SAVE_SCENARIO :Lagre scenario
@@ -1208,7 +1196,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Trær av
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Plasser trær av tilfeldig type
STR_CANT_BUILD_CANALS :{WHITE}Kan ikke bygge kanaler her...
STR_BUILD_CANALS_TIP :{BLACK}Bygg kanaler.
STR_BUILD_CANALS_TIP :{BLACK}Bygg kanaler. Trykk CTRL for å plassere sjøområder (kun på havnivå).
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Kan ikke bygge sluser her...
@@ -1420,7 +1408,6 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Liste ov
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Ingen nettverksadapter funnet eller kompilert uten ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Kunne ikke finne noen nettverksspill
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Tjeneren svarte ikke på forespørselen
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Kunne ikke koble til på grunn av en NewGRF som ikke stemmer
STR_NETWORK_ERR_DESYNC :{WHITE} Nettverksspill synkronisering feilet.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Nettverksspill tilkobling mistet
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Kunne ikke laste server-lagret spill
@@ -1442,7 +1429,6 @@ STR_NETWORK_ERR_CLIENT_DESYNC :synkroniserings
STR_NETWORK_ERR_CLIENT_SAVEGAME :klarte ikke å åpne kartet
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :forbindelsen ble brutt
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokollfeil
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF stemmer ikke
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :ikke autorisert
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :mottok merkelig pakke
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :feil versjon
@@ -2606,6 +2592,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Sett inn
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Fyll alltid kjøretøyet ved valgte stasjon
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Tøm alltid kjøretøyet ved valgte stasjon
STR_SERVICE_HINT :{BLACK}Hopp over ordren med mindre vedlikehold trengs.
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt {STRING} er nå tilgjengelig!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Koster: {CURRENCY} Vekt: {WEIGHT_S}{}Fart: {VELOCITY} Kraft: {POWER}{}Driftkostnader: {CURRENCY}/år{}Kapasitet: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Havarert
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Alder: {LTBLUE}{STRING}{BLACK} Driftkostnad: {LTBLUE}{CURRENCY}/år
@@ -2632,10 +2620,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Inkompatible je
STR_TRAIN_NO_POWER :{RED}Ingen strøm
STR_TRAIN_START_NO_CATENARY :Dette sporet mangler et kjede, så toget kan ikke starte
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Ny {STRING} nå tilgjengelig!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Ny {STRING} Nå tilgjengelig! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Kjøretøy i veien
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} kjøretøy
@@ -2676,6 +2660,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Dra kjø
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Vis hvor garasjen ligger
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Kjøretøyliste - trykk på kjøretøy for mer informasjon
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Bygg det valgte kjøretøyet
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt kjøretøy er nå tilgjengelig!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Koster: {CURRENCY}{}Fart: {VELOCITY}{}Driftkostnader: {CURRENCY}/år{}Kapasitet: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Navngi kjøretøy
@@ -2747,6 +2733,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Vis skip
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Vis skipets gjeldende posisjon
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Send skipet til depotet
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Vis detaljer om skipet
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt skip er nå tilgjengelig!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Koster: {CURRENCY} Maks. fart: {VELOCITY}{}Kapasitet: {CARGO}{}Driftkostnader: {CURRENCY}/år
STR_982F_NAME_SHIP :{BLACK}Navngi skip
@@ -2819,6 +2807,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Vis flye
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Vis flyets gjeldende posisjon
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Send fly til hangar. CTRL-klikk for kun å utføre vedlikehold
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Vis detaljer om flyet
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt fly er nå tilgjengelig
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Koster: {CURRENCY} Maks. fart: {VELOCITY}{}Kapasitet: {COMMA} passasjerer, {COMMA} sekker post {}Driftkostnader: {CURRENCY}/år
STR_A030_NAME_AIRCRAFT :{WHITE}Navngi fly
@@ -2896,7 +2886,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Du er i ferd med å gjøre forandringer i et kjørende spill; Dette kan krasje OpenTTD.{}Er du helt sikker på at du vil gjøre dette?
STR_NEWGRF_ADD :{BLACK}Legg til
STR_NEWGRF_ADD_TIP :{BLACK}Legg en ny NewGRF-fil til listen
STR_NEWGRF_REMOVE :{BLACK}Fjern
@@ -2956,20 +2945,9 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Vis alle
### depot strings
STR_SELL :{BLACK}Selg
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Du er nå i ferd med å selge alle kjøretøyene i depoet.
STR_ARE_YOU_SURE :{BLACK}Er du sikker på at du vil dette?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Bekreft at du vil selge alle togene i depotet
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Bekreft at du vil selge alle bilene i depotet
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Bekreft at du vil selge alle skipene i depotet
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Bekreft at du vil slge all flyene i hangaren
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Ikke selg alle skip i depodet
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Ikke selg alle bilene i garasjen
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Ikke selg alle skip i depodet
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Ikke selg alle flyene i hangaren
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Selg alle tog i depodet
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Selg alle kjøretøy i garasjen
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Selg alle skip i depotet
@@ -3134,10 +3112,4 @@ STR_MEASURE_AREA :{BLACK}Område:
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lengde: {NUM}{}Høydeforskjell: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Område: {NUM} x {NUM}{}Høydeforskjell: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -296,7 +296,6 @@ STR_0140_NEW_GAME :{BLACK}Nytt spe
STR_0141_LOAD_GAME :{BLACK}Last inn spel
STR_SINGLE_PLAYER :{BLACK}Einspelar
STR_MULTIPLAYER :{BLACK}Fleirspelar
STR_SCENARIO_EDITOR :{BLACK}Scenarioredigering
STR_64 :64
STR_128 :128
@@ -591,7 +590,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Første
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Første køyretøy kjem fram på stasjonen til motstandaren
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Ulykker/katastrofar
STR_0209_COMPANY_INFORMATION :{YELLOW}Firma informasjon
STR_NEWS_OPEN_CLOSE :{YELLOW}Opning / stenging av industriar
STR_020A_ECONOMY_CHANGES :{YELLOW}Økonomiske endringar
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Råd/informasjon om køyretøya til spelaren
STR_020C_NEW_VEHICLES :{YELLOW}Nye køyretøy
@@ -616,22 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår status som '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} frå {COMPANY} oppnår status som '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigering
STR_0223_LAND_GENERATION :{WHITE}Landgenerering
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming
STR_0227_RESET_LAND :{BLACK}Nullstill land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk storleiken på landarealet som skal hevast/senkast
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink storleiken på landarealet som skal hevast/senkast
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
STR_022B_RESET_LANDSCAPE :{BLACK}Nullstill landskap
STR_022C_RESET_LANDSCAPE :{WHITE}Nullstill landskap
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høgdekart
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høgdekart
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikker på at du vil nullstille landskapet?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
@@ -731,7 +723,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plasser
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plasser fyrtårn
STR_028E_PLACE_TRANSMITTER :{BLACK}Plasser radiosendar
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer ørkenområde.{}Trykk og held inne CTRL for å fjerne det
STR_CREATE_LAKE :{BLACK}Definer vassområde.{}Lag ein kanal. Viss CTRL er halde nede ved havnivå, vil vatnet i staden fløyme over omgivnadene
STR_CREATE_LAKE :{BLACK}Definer vassområde.{}Det vil fløyme landa rundt dersom det er på høgd med sjøen.
STR_0290_DELETE :{BLACK}Slett
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slett byen heilt
STR_0292_SAVE_SCENARIO :Lagre scenario
@@ -1209,7 +1201,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Tre av t
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Plasser tre av tilfeldig type
STR_CANT_BUILD_CANALS :{WHITE}Kan ikkje byggje kanalar her...
STR_BUILD_CANALS_TIP :{BLACK}Lag kanalar
STR_BUILD_CANALS_TIP :{BLACK}Bygg kanalar. Trykk CTRL for å plassere sjøområde (kun på havnivå)
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Kan ikkje byggje sluser her...
@@ -1318,7 +1310,7 @@ STR_NETWORK_SERVER_FULL :{SILVER}TENAREN
STR_NETWORK_VERSION_MISMATCH :{SILVER}DU HAR EIN ANNAN VERSJON ENN TENAREN
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF PASSAR IKKJE
STR_NETWORK_JOIN_GAME :{BLACK}Bli med på spel
STR_NETWORK_JOIN_GAME :{BLACK}Ver med på spel
STR_NETWORK_START_GAME_WINDOW :{WHITE}Start eit nytt fleirspelarspel
@@ -1421,7 +1413,6 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Liste ov
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Finn inkje nettverksadapter eller kompilert utan ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Kunne ikkje finne noko nettverksspel
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Tenaren svarte ikkje på spørringa
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Kunne ikkje koble til grunna NewGRF-filer som ikkje passar saman
STR_NETWORK_ERR_DESYNC :{WHITE} Synkronisering i nettverksspelet feila
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Mista tilkoblinga til nettverksspelet
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Kunne ikkje laste spel som var lagra på tenaren
@@ -1443,12 +1434,11 @@ STR_NETWORK_ERR_CLIENT_DESYNC :synkroniserings
STR_NETWORK_ERR_CLIENT_SAVEGAME :klarte ikkje å opne kartet
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :sambandet vart brote
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokollfeil
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF-filer passar ikkje saman
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :ikkje autorisert
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :mottok merkeleg pakke
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :feil versjon
STR_NETWORK_ERR_CLIENT_NAME_IN_USE :namnet er brukt av nokon andre
STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD :feil passord for til spelet
STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD :feil passord til spelet
STR_NETWORK_ERR_CLIENT_PLAYER_MISMATCH :feil spelar-id i DoCommand
STR_NETWORK_ERR_CLIENT_KICKED :sparka ut av tenaren
STR_NETWORK_ERR_CLIENT_CHEATER :freista å jukse
@@ -1802,7 +1792,6 @@ STR_3804_WATER :Vatn
STR_3805_COAST_OR_RIVERBANK :Kyst eller elvebreidd
STR_3806_SHIP_DEPOT :Skipsdepot
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Kan ikkje byggje på vatn
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Må fjerna kanal først
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Lagre spel
@@ -2608,6 +2597,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Sett inn
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Alltid fyll køyretøyet ved den valde stasjonen
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Alltid tøm køyretøyet ved den valde stasjonen
STR_SERVICE_HINT :{BLACK}Hopp over ordren dersom ikkje vedlikehald trengst
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt {STRING} er no tilgjengeleg!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Kostnad: {CURRENCY} Vekt: {WEIGHT_S}{}Fart: {VELOCITY} Kraft: {POWER}{}Driftskostnader: {CURRENCY}/år{}Kapasitet: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Havarert
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Alder: {LTBLUE}{STRING}{BLACK} Driftskostnad: {LTBLUE}{CURRENCY}/år
@@ -2634,10 +2625,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Jernbanetypane
STR_TRAIN_NO_POWER :{RED}Ingen straum
STR_TRAIN_START_NO_CATENARY :Dette sporet manglar eit kjede, så toget kan ikkje starte
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Ny {STRING}type er tilgjengeleg!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Ny {STRING}type er tilgjengeleg! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Køyretøy i vegen
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} køyretøy
@@ -2678,6 +2665,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Dra køy
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Vis kvar garasjen ligg
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Køyretøyliste - trykk på køyretøy for meir informasjon
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Bygg det valde køyretøyet
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt køyretøy er no tilgjengeleg!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Kostnad: {CURRENCY}{}Fart: {VELOCITY}{}Driftskostnader: {CURRENCY}/år{}Kapasitet: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Namngje køyretøy
@@ -2749,6 +2738,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Vis ordr
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Vis skipet sin gjeldande posisjon
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Send skipet til depotet. CTRL-klikk for å berre sende til vedlikehald
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Vis detaljar om skipet
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt skip er no tilgjengeleg!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Kostnad: {CURRENCY} Maks. fart: {VELOCITY}{}Kapasitet: {CARGO}{}Driftskostnader: {CURRENCY}/år
STR_982F_NAME_SHIP :{BLACK}Namngje skip
@@ -2771,7 +2762,7 @@ STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Ny kapas
STR_9841_CAN_T_REFIT_SHIP :{WHITE}Kan ikkje bygge om skip...
STR_9842_REFITTABLE :(ombyggbart)
STR_GO_TO_SHIP_DEPOT :Seil til {TOWN} skipsdepot
SERVICE_AT_SHIP_DEPOT :Vedlikehald ved {TOWN} Skipsdepot
SERVICE_AT_SHIP_DEPOT :Vedlikehald ved {TOWN} skipsdepot
##id 0xA000
STR_A000_AIRPORTS :{WHITE}Flyplassar
@@ -2821,6 +2812,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Vis ordr
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Vis flyet sin gjeldande posisjon
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Send fly til hangar. CTRL-klikk for å berre utføre vedlikehald
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Vis detaljar om flyet
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt fly er no tilgjengeleg
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Kostnad: {CURRENCY} Maks. fart: {VELOCITY}{}Kapasitet: {COMMA} passasjerar, {COMMA} sekkar post {}Driftskostnadar: {CURRENCY}/år
STR_A030_NAME_AIRCRAFT :{WHITE}Namngje fly
@@ -2898,7 +2891,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Du er i ferd med å gjere forandringar i eit spel som er i gang. Det kan få OpenTTD til å krasje. Er du heilt sikker på at du vil gjere dette?
STR_NEWGRF_ADD :{BLACK}Legg til
STR_NEWGRF_ADD_TIP :{BLACK}Legg ei ny NewGRF-fil til lista
STR_NEWGRF_REMOVE :{BLACK}Fjern
@@ -2958,20 +2950,9 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Vis alle
### depot strings
STR_SELL :{BLACK}Sel
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Du er i ferd med å selje alle køyretøya i depotet.
STR_ARE_YOU_SURE :{BLACK}Er du sikker?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Stadfest at du vil selje alle toga i togstallen.
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Stadfest at du vil selje alle køyretøya i depotet.
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Stadfest at du vil selje alle skipa i depotet.
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Stadfest at du vil selje alle flya i hangaren.
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Ikkje sel alle toga i togstallen
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Ikkje sel alle køyretøya i depotet
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Ikkje sel alle skipa i depotet
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Ikkje sel alle flya i hangaren
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Sel alle toga i togstallen
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Sel alle køyretøya i garasjen
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Sel alle skipa i depotet
@@ -3136,10 +3117,4 @@ STR_MEASURE_AREA :{BLACK}Område:
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lengd: {NUM}{}Høgdeskilnad: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Område: {NUM} x {NUM}{}Høgdeskilnad: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -132,7 +132,7 @@ STR_QUANTITY_COAL :{WEIGHT} węgla
STR_QUANTITY_MAIL :{COMMA} pacz{P ka ki ek} poczty
STR_QUANTITY_OIL :{VOLUME} ropy
STR_QUANTITY_LIVESTOCK :{COMMA} sztuk{P a i ""} żywca
STR_QUANTITY_GOODS :{COMMA} skrzy{P nia nie ń} towarów
STR_QUANTITY_GOODS :{COMMA} towarów
STR_QUANTITY_GRAIN :{WEIGHT} zboża
STR_QUANTITY_WOOD :{WEIGHT} drewna
STR_QUANTITY_IRON_ORE :{WEIGHT} rudy żelaza
@@ -275,7 +275,7 @@ STR_0100_FACTORY :{BLACK}{TINYFON
STR_0100_FACTORY.d :{BLACK}{TINYFONT}{G=f}Fabryki
STR_0101_PRINTING_WORKS :{BLACK}{TINYFONT}{G=f}Drukarnia
STR_0101_PRINTING_WORKS.d :{BLACK}{TINYFONT}{G=f}Drukarnii
STR_0102_OIL_WELLS :{BLACK}{TINYFONT}{G=m}Pole Naftowe
STR_0102_OIL_WELLS :{BLACK}{TINYFONT}{G=m}Pole naftowe
STR_0102_OIL_WELLS.d :{BLACK}{TINYFONT}{G=m}Pola naftowego
STR_0103_IRON_ORE_MINE :{BLACK}{TINYFONT}{G=f}Kopalnia rudy żelaza
STR_0104_STEEL_MILL :{BLACK}{TINYFONT}{G=f}Huta
@@ -431,13 +431,13 @@ STR_SORT_BY_PROFIT_LAST_YEAR :Zysk w ostatnim
STR_SORT_BY_PROFIT_THIS_YEAR :Zysk w tym roku
STR_SORT_BY_AGE :Wiek
STR_SORT_BY_RELIABILITY :Niezawodność
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Całkowita pojemność typu ładunku
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Całkowita pojemność typu towaru
STR_SORT_BY_MAX_SPEED :Prędkość maks.
STR_SORT_BY_MODEL :Model
STR_SORT_BY_VALUE :Wartość
STR_SORT_BY_FACILITY :Typ stacji
STR_SORT_BY_WAITING :Wartość czekającego ładunku
STR_SORT_BY_RATING_MAX :Ocena ładunku
STR_SORT_BY_WAITING :Wartość czekającego towaru
STR_SORT_BY_RATING_MAX :Ocena towaru
STR_ENGINE_SORT_ENGINE_ID :ID pojazdu
STR_ENGINE_SORT_COST :Cena
STR_ENGINE_SORT_POWER :Moc
@@ -445,9 +445,9 @@ STR_ENGINE_SORT_INTRO_DATE :Data wprowadzen
STR_ENGINE_SORT_RUNNING_COST :Koszty użytkowania
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Moc/Koszty użytkowania
STR_ENGINE_SORT_CARGO_CAPACITY :Pojemność
STR_NO_WAITING_CARGO :{BLACK}Nie ma żadnego czekającego ładunku
STR_NO_WAITING_CARGO :{BLACK}Nie ma żadnego czekającego towaru
STR_SELECT_ALL_FACILITIES :{BLACK}Zaznacz wszystkie typy stacji
STR_SELECT_ALL_TYPES :{BLACK}Zaznacz wszystkie typy ładunku (oraz brak czekającego ładunku)
STR_SELECT_ALL_TYPES :{BLACK}Zaznacz wszystkie typy towaru (oraz brak czekającego towaru)
STR_AVAILABLE_TRAINS :{BLACK}Dostępne Lokomotywy
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Dostępne Samochody
STR_AVAILABLE_SHIPS :{BLACK}Dostępne Statki
@@ -643,7 +643,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Przybyc
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Przybycie pierwszego pojazdu do stacji przeciwnika
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Wypadki / klęski
STR_0209_COMPANY_INFORMATION :{YELLOW}Informacja firmy
STR_NEWS_OPEN_CLOSE :{YELLOW}Otwarcie / zamknięcie przedsiębiorstw
STR_020A_ECONOMY_CHANGES :{YELLOW}Zmiany ekonomiczne
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Porady / informacje o pojazdach gracza
STR_020C_NEW_VEHICLES :{YELLOW}Nowe pojazdy
@@ -668,22 +667,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} osiąga status: '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} osiągnęło status '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Tworzenie Scenariusza
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Edytor Scenariuszy
STR_0223_LAND_GENERATION :{WHITE}Tworzenie terenu
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Przypadkowy ląd
STR_0227_RESET_LAND :{BLACK}Kasowanie lądu
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zwiększ powierzchnie do podwyższenia/obniżenia
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmniejsz powierzchnie do podwyższenia/obniżenia
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Tworzenie przypadkowego lądu
STR_022B_RESET_LANDSCAPE :{BLACK}Resetuj krajobraz
STR_022C_RESET_LANDSCAPE :{WHITE}Resetuj krajobraz
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Użyj mapy wysokości
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Użyj mapy wysokości
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Jesteś pewien że chcesz zrestartować krajobraz?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Tworzenie krajobrazu
STR_022F_TOWN_GENERATION :{BLACK}Tworzenie miast
STR_0230_INDUSTRY_GENERATION :{BLACK}Tworzenie przedsiębiorstw
@@ -700,7 +693,7 @@ STR_CANNOT_GENERATE_TOWN :{WHITE}Nie moż
STR_NO_SPACE_FOR_TOWN :{WHITE}...nie ma więcej miejsca na mapie
STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Zwiększ rozmiar miasta
STR_023C_EXPAND :{BLACK}Rozszerz
STR_023D_RANDOM_TOWN :{BLACK}Losowe miasto
STR_023D_RANDOM_TOWN :{BLACK}Dowolne miasto
STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Budowanie miasta w losowym miejscu
STR_023F_INDUSTRY_GENERATION :{WHITE}Tworzenie przedsiębiorstw
STR_0240_COAL_MINE :{BLACK}{G=f}Kopalnia Węgla
@@ -781,7 +774,7 @@ STR_0268_CONSTRUCT_FACTORY :{BLACK}Zbuduj F
STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Zbuduj Hutę
STR_026A_CONSTRUCT_FARM :{BLACK}Zbuduj Farmę
STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Zbuduj Kopalnię Rudy Żelaza
STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Zbuduj Pole Naftowe
STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Zbuduj Pole naftowe
STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Zbuduj Bank (Można zbudować tylko w miastach z populacją wiekszą niż 1200)
STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Zbuduj Zakłady Papiernicze
STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Zbuduj Przetwórnię Żywności
@@ -807,17 +800,17 @@ STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}Zbuduj G
STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}Zbuduj Odkrywkę Toffi
STR_0284_CONSTRUCT_SUGAR_MINE :{BLACK}Zbuduj Kopalnię cukru
STR_0285_CAN_T_BUILD_HERE :{WHITE}Nie można tutaj wybudować: {STRING}...
STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...należy najpierw wybudować miasto
STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...najpierw trzeba wybudować miasto
STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...dozwolone jedno na miasto
STR_0288_PLANT_TREES :{BLACK}Posadź drzewa
STR_0289_PLACE_SIGN :{BLACK}Umieść napis
STR_028A_RANDOM_TREES :{BLACK}Losowe drzewa
STR_028A_RANDOM_TREES :{BLACK}Dowolne drzewa
STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Pokryj krajobraz losowymi drzewami
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umieść kamieniste tereny
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umieść latarnię morską
STR_028E_PLACE_TRANSMITTER :{BLACK}Umieść nadajnik
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definiuj obszar pustyni.{}Wciśnij i trzymaj CTRL by usunąć
STR_CREATE_LAKE :{BLACK}Stwórz akwen wodny.{}Tworzy kanał, chyba że przyrzymany jest CTRL na poziomie morza, wtedy pobliski teren zostanie zatopiony
STR_CREATE_LAKE :{BLACK}Definiuj akwen wodny.{}Okolice będą zalane jeśli są na poziomie morza
STR_0290_DELETE :{BLACK}Skasuj
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Skasuj to miasto
STR_0292_SAVE_SCENARIO :Zapisz scenariusz
@@ -987,10 +980,10 @@ STR_TOWNNAME_ITALIAN :Włoskie
STR_TOWNNAME_CATALAN :Katalońskie
############ end of townname region
STR_CURR_GBP :Funty (£)
STR_CURR_GBP :Funty (ÂŁ)
STR_CURR_USD :Dolar ($)
STR_CURR_EUR :Euro ()
STR_CURR_YEN :Jeny (¥)
STR_CURR_EUR :Euro (€)
STR_CURR_YEN :Jeny (ÂĄ)
STR_CURR_ATS :Szyling austriacki (ATS)
STR_CURR_BEF :Frank belgijski (BEF)
STR_CURR_CHF :Frank szwajcarski (CHF)
@@ -1007,7 +1000,7 @@ STR_CURR_ITL :Lira włoska (I
STR_CURR_NLG :Gulden holenderski (NLG)
STR_CURR_NOK :Korona norweska (NOK)
STR_CURR_PLN :Złoty polski (PLN)
STR_CURR_ROL :Lej rumuński (ROL)
STR_CURR_ROL :Lewy rumuńskie (ROL)
STR_CURR_RUR :Rubel rosyjski (RUR)
STR_CURR_SIT :Tolar słowenski (SIT)
STR_CURR_SEK :Korona szwedzka (SEK)
@@ -1112,7 +1105,7 @@ STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Pozwól
STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Realistyczne przyspieszenie pociągów: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Zabroń pociągom i statkom skręcać o 90st: {ORANGE}{STRING} {LTBLUE} (wymaga NPF)
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Połącz stacje budowane jedna obok drugiej: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Opuść stację gdy dowolny ładunek jest pełny, przy 'Załadunku': {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Opuść stację gdy dowolny towar jest pełny, gdy 'Załadunek': {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Użyj ulepszonego algorytmu załadunku: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Stopniowy załadunek pojazdów: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflacja: {ORANGE}{STRING}
@@ -1142,7 +1135,7 @@ STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :tak, ale wykluc
STR_CONFIG_PATCHES_ORDER_REVIEW_ON :wszystkich pojazdów
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Ostrzegaj, jeśli pociąg przynosi straty: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Pojazdy nigdy nie są wycofywane: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Autoodnawianie pojazdów gdy stają się stare
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Autoodnowienie pojazdu gdy staje się stary
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Autoodnowienie następuje {ORANGE}{STRING}{LTBLUE} miesięcy przed/po maks. wieku
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Min. ilość pieniędzy potrzebna do autoodnowienia: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Czas trwania komunikatu o błędzie: {ORANGE}{STRING} sekund{P a y ""}
@@ -1171,7 +1164,7 @@ STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Wysoko
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Maks. wielkość stacji: {ORANGE}{STRING} {RED}Uwaga: Duże wartości spowalniają grę
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Automatycznie serwisuj helikoptery na lądowiskach: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Przyłącz okno narzędzi krajobrazu do okien środków transportu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Przewijaj obraz myszką w przeciwnym kierunku: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Przewijaj obraz myszka w przeciwnym kierunku: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Pokaż dymek z pomiarem podczas używania rożnych narzędzi: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Pokaż poboczne schematy koloru: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Żadne
@@ -1208,7 +1201,7 @@ STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Pojawia
STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Data rozpoczęcia gry: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Data zakończenia gry: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Pozwól na łagodną ekonomię (więcej małych zmian)
STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Pozwól kupować udziały w innych firmach
STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Pozwól kupować odziały w innych firmach
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}W trakcie przeciągania ustaw sygnały co: {ORANGE}{STRING} kratk{P e i ek}
STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Pozycja głównego paska narzędzi: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Z lewej strony
@@ -1295,7 +1288,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Drzewa r
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Sadzenie drzew rożnych rodzajów
STR_CANT_BUILD_CANALS :{WHITE}Nie można tutaj wybudować kanału...
STR_BUILD_CANALS_TIP :{BLACK}Buduj kanały.
STR_BUILD_CANALS_TIP :{BLACK}Buduj kanały
STR_LANDINFO_CANAL :Kanał
STR_CANT_BUILD_LOCKS :{WHITE}Nie można tutaj wybudować śluzy...
@@ -1350,10 +1343,10 @@ STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{INDUST
STR_INDUSTRY_TOO_CLOSE :{WHITE}...zbyt blisko innego przedsiębiorstwa
STR_RAIL_REFIT_VEHICLE_TO_CARRY :{BLACK}Przebudowa pociągu do przewozu innego typu ładunku
STR_RAIL_REFIT_VEHICLE_TO_CARRY :{BLACK}Przebudowa pociągu do przewozu innego typu towaru
STR_RAIL_REFIT_VEHICLE :{BLACK}Przebudowa pociągu
STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Wybierz jaki ładunek ma przewozić pociąg
STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Przebuduj pociąg do przewozu zaznaczonego typu ładunku
STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Przebuduj pociąg do przewozu zaznaczonego typu towaru
STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Nie można przebudować pociągu...
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Okres między serwisowaniami w procentach: {ORANGE}{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Zmiana produkcji
@@ -1371,8 +1364,8 @@ STR_NETWORK_ENTER_NAME_TIP :{BLACK}To jest
STR_NETWORK_CONNECTION :{BLACK}Połączenie:
STR_NETWORK_CONNECTION_TIP :{BLACK}Wybierz między grą w internecie a grą w sieci lokalnej
STR_NETWORK_START_SERVER :{BLACK}Uruchom serwer
STR_NETWORK_START_SERVER_TIP :{BLACK}Uruchom własny serwer
STR_NETWORK_START_SERVER :{BLACK}Uruchomienie serwera
STR_NETWORK_START_SERVER_TIP :{BLACK}Uruchomienie własnego serwera
STR_NETWORK_GAME_NAME :{BLACK}Nazwa
STR_NETWORK_GAME_NAME_TIP :{BLACK}Nazwa gry
@@ -1440,7 +1433,7 @@ STR_NETWORK_COMBO3 :{BLACK}{SKIP}{S
STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}Maksymalna ilość widzów:
STR_NETWORK_NUMBER_OF_SPECTATORS_TIP :{BLACK}Ogranicz serwer do określonej ilości widzów
STR_NETWORK_COMBO4 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}ywany język:
STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Wzywany język w grze:
STR_NETWORK_LANGUAGE_TIP :{BLACK}Inni gracze będą poinformowani jaki język jest używany na serwerze
STR_NETWORK_COMBO5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_START_GAME :{BLACK}Rozpocznij grę
@@ -1497,14 +1490,14 @@ STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Uzyskiwa
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} klient{P "" ów ów} chce się przyłączyć
STR_NETWORK_CONNECTING_DOWNLOADING :{BLACK}{NUM} / {NUM} kB dotąd pobranych
STR_NETWORK_DISCONNECT :{BLACK}Rozłącz
STR_NETWORK_DISCONNECT :{BLACK}Rozłączony
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Wprowadź ilość pieniędzy jaką chcesz przekazać
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Serwer jest chroniony. Wprowadź hasło
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firma jest chroniona. Wprowadź hasło
STR_NETWORK_CLIENT_LIST :{WHITE}Lista klientów
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Brak interface'u sieciowego lub skompilowano bez opcji ENABLE_NETWORK
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Brak interface'u sieciowego lub skompilowane bez opcji ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Nie można znaleźć żadnej gry w sieci
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Serwer nie odpowiada
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Nie można było połączyć z powodu niezgodności NewGRF
@@ -1613,7 +1606,7 @@ STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Już na
STR_1004_TOO_HIGH :{WHITE}Zbyt wysoko
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Nieodpowiednie tory
STR_1007_ALREADY_BUILT :{WHITE}...już zbudowano
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Należy najpierw usunąć tory
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Najpierw trzeba usunąć tory
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Konstrukcja torowiska
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Konstrukcja elektryfikowanego torowiska
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Konstrukcja torowiska jednoszynowego
@@ -1625,7 +1618,7 @@ STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Nie moż
STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Nie można tutaj ułożyć torów...
STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Nie można stąd usunąć torów...
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Nie można stąd usunąć sygnałów...
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Ukierunkowanie zajezdni
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Orientacja zajezdni
STR_1015_RAILROAD_CONSTRUCTION :Konstrukcja torowiska
STR_TOOLB_ELRAIL_CONSTRUCTION :Konstrukcja elektryfikowanego torowiska
STR_1016_MONORAIL_CONSTRUCTION :Konstrukcja torowiska jednoszynowego
@@ -1638,31 +1631,31 @@ STR_101C_BUILD_RAILROAD_BRIDGE :{BLACK}Budowa m
STR_101D_BUILD_RAILROAD_TUNNEL :{BLACK}Budowa tunelu kolejowego
STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Przełącz buduj/usuń dla torów i semaforów
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Wybór mostu - klik na wybranym moście aby go zbudować
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Wybierz ukierunkowanie zajezdni kolejowej
STR_1021_RAILROAD_TRACK :Tory kolejowe
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Wybierz orientacje zajezdni kolejowej
STR_1021_RAILROAD_TRACK :Tory
STR_1023_RAILROAD_TRAIN_DEPOT :Zajezdnia kolejowa
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...teren jest własnością innej firmy
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Tory kolejowe ze zwykłą sygnalizacją
STR_RAILROAD_TRACK_WITH_PRESIGNALS :Tory kolejowe z pre-sygnałami
STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Tory kolejowe z exit-sygnałami
STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Tory kolejowe z combo-sygnałami
STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Tory kolejowe z sygnalizacją wyjsciową
STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Tory kolejowe z sygnalizacja combo
##id 0x1800
STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}Należy najpierw usunąć drogę
STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}Trzeba najpierw usunąć drogę
STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Trwają roboty drogowe
STR_1802_ROAD_CONSTRUCTION :{WHITE}Tworzenie dróg
STR_1803_SELECT_ROAD_BRIDGE :{WHITE}Wybierz most drogowy
STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Nie można tutaj zbudować drogi...
STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Nie można usunąć drogi z tego miejsca...
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Ukierunkowanie zajezdni samochodowej
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Orientacja zajezdni samochodowej
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Nie można tutaj zbudować zajezdni...
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Nie można zbudować przystanku...
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Nie można zbudować stacji ciężarówek...
STR_180A_ROAD_CONSTRUCTION :Budowa drogi
STR_180B_BUILD_ROAD_SECTION :{BLACK}Sekcja budowy dróg
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Zbuduj zajezdnię samochodową (do budowania i serwisowania pojazdów)
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Zbuduj zajezdnie samochodową (do budowania i serwisowania pojazdów)
STR_180D_BUILD_BUS_STATION :{BLACK}Budowa przystanku
STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}Zbuduj stację załadunku ciężarówek
STR_180F_BUILD_ROAD_BRIDGE :{BLACK}Budowa mostu drogowego
@@ -1682,7 +1675,7 @@ STR_TOWN_LABEL :{WHITE}{TOWN}
STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN}
STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN}
STR_2002 :{TINYFONT}{BLACK}{STRING}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Należy najpierw zburzyć budynek
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Budynek musi być najpierw zburzony
STR_2005 :{WHITE}{TOWN}
STR_2006_POPULATION :{BLACK}Populacja: {ORANGE}{COMMA}{BLACK} Domów: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Zmień nazwę miasta
@@ -1746,7 +1739,7 @@ STR_2041_SHOPPING_MALL :Centrum handlow
STR_2042_DO_IT :{BLACK}Wykonaj
STR_2043_LIST_OF_THINGS_TO_DO_AT :{BLACK}Lista rzeczy do zrobienia w tym mieście - klik po więcej detali
STR_2044_CARRY_OUT_THE_HIGHLIGHTED :{BLACK}Wykonaj podświetloną akcję z poniższej listy
STR_2045_ACTIONS_AVAILABLE :{BLACK}Możliwe działania:
STR_2045_ACTIONS_AVAILABLE :{BLACK}Możliwe działanie:
STR_2046_SMALL_ADVERTISING_CAMPAIGN :Mała kampania reklamowa
STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Średnia kampania reklamowa
STR_2048_LARGE_ADVERTISING_CAMPAIGN :Duża kampania reklamowa
@@ -1799,20 +1792,20 @@ STR_2810_CACTUS_PLANTS :Kaktusy
##id 0x3000
STR_3000_RAIL_STATION_SELECTION :{WHITE}Wybór stacji
STR_3001_AIRPORT_SELECTION :{WHITE}Wybór lotniska
STR_3002_ORIENTATION :{BLACK}Ukierunkowanie
STR_3002_ORIENTATION :{BLACK}Orientacja
STR_3003_NUMBER_OF_TRACKS :{BLACK}Ilość peronów
STR_3004_PLATFORM_LENGTH :{BLACK}Długość peronu
STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Zbyt blisko innej stacji
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Przylega do więcej niż jednej stacji
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Za dużo stacji w tym mieście
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Za duzo stacji
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Za dużo przystankow autobusowych
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Za dużo wiele przystankow autobusowych
STR_3008B_TOO_MANY_TRUCK_STOPS :{WHITE}Za dużo wiele stacji załadunku ciężarówek
STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Zbyt blisko innej stacji
STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES}
STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Należy najpierw usunąc stację
STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Najpierw musisz zniszczyć stację
STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Zbyt blisko innego lotniska
STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Należy najpierw usunąć lotnisko
STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Najpierw musisz zniszczyć lotnisko
STR_3030_RENAME_STATION_LOADING :Zmień nazwę stacji
STR_3031_CAN_T_RENAME_STATION :{WHITE}Nie można zmienić nazwy.
@@ -1836,25 +1829,25 @@ STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION
STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} już nie akceptuje {STRING.d} ani {STRING.d}
STR_3040_NOW_ACCEPTS :{WHITE}{STATION} już akceptuje {STRING}
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} już akceptuje {STRING} i {STRING}
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Ukierunkowanie przystanku
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Orientacja przystanku
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Orientacja st. załadunku
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Należy najpierw usunąć przystanek
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Należy najpierw usunąć stację załadunku ciężarówek
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Najpierw musisz zniszczyć przystanek
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Najpierw musisz zniszczyć stację załadunku ciężarówek
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA}
STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES}
STR_304A_NONE :{YELLOW}- Nic -
STR_304B_SITE_UNSUITABLE :{WHITE}...niewłaściwe miejsce
STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Zbyt blisko innego portu
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Należy najpierw usunąć port
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Wybierz ukierunkowanie stacji
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Najpierw musisz zniszczyć port
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Wybierz orientacje stacji
STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Wybierz ilość peronów na stacji
STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}Wybierz długość stacji
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Wybierz ukierunkowanie przystanku
STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Ukierunkowanie stacji załadunku ciężarówek
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Wybierz orientacje przystanku
STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Orientacja stacji załadunku ciężarówek
STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Centruj główny widok na stacji
STR_3054_SHOW_STATION_RATINGS :{BLACK}Pokaż ocenę stacji
STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Zmień nazwę stacji
STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Pokaż listę akceptowanych ładunków
STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Pokaż listę akceptowanych towarów
STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Nazwa stacji - kliknij na nazwie aby wycentrować główny widok na stacji
STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Wybierz wielkość/typ lotniska
STR_305C_0 :{STATION} {STATIONFEATURES}
@@ -1880,15 +1873,14 @@ STR_STAT_CLASS_DFLT :Typowa stacja
STR_STAT_CLASS_WAYP :Pkt. kontrolne
##id 0x3800
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Ukierunkowanie stoczni
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Orientacja stoczni
STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...musi być wybudowane na wodzie
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Nie można tutaj wybudować stoczni...
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}wybierz ukierunkowanie stoczni
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}wybierz orientację stoczni
STR_3804_WATER :Woda
STR_3805_COAST_OR_RIVERBANK :Wybrzeże lub brzeg rzeki
STR_3806_SHIP_DEPOT :Stocznia
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Nie można wybudować na wodzie
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Należy najpierw usunąć kanał
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Zapisz grę
@@ -1997,7 +1989,7 @@ STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Wyproduk
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% przetransportowano)
STR_482C_CENTER_THE_MAIN_VIEW_ON :{BLACK}Centruj główny widok na przedsiębiorstwie
STR_482D_NEW_UNDER_CONSTRUCTION :{BLACK}{BIGFONT}Rozpoczęto budowę nowe{G go j go} {STRING.d} blisko {TOWN}!
STR_482E_NEW_BEING_PLANTED_NEAR :{BLACK}{BIGFONT}Now{G y a e} {STRING} został{G 0 "" a o} posadzon{G 0 y a e} blisko {TOWN}!
STR_482E_NEW_BEING_PLANTED_NEAR :{BLACK}{BIGFONT}Now{G y a e} {STRING} został{G "" a o} posadzon{G y a e} blisko {TOWN}!
STR_482F_COST :{BLACK}Koszt: {YELLOW}{CURRENCY}
STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Nie można tutaj wybudować tego przedsiębiorstwa...
STR_4831_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...las może być posadzony tylko powyżej linii śniegu
@@ -2019,8 +2011,8 @@ STR_5000_TRAIN_IN_TUNNEL :{WHITE}Pociąg
STR_5001_ROAD_VEHICLE_IN_TUNNEL :{WHITE}Samochód w tunelu
STR_5003_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Inny tunel na drodze
STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Nie można wydrążyć drugiego końca tunelu
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Należy najpierw usunąć tunel
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Należy najpierw usunąć most
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Trzeba najpierw zniszczyć tunel
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Trzeba najpierw zniszczyć most
STR_5008_CANNOT_START_AND_END_ON :{WHITE}Nie można zaczynać i kończyć w tym samym miejscu
STR_5009_LEVEL_LAND_OR_WATER_REQUIRED :{WHITE}Wymagany równy ląd lub woda pod mostem
STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Początek i koniec muszą być w jednej linii
@@ -2088,7 +2080,7 @@ STR_SV_STNAME_WOODS :{STRING} Las
STR_SV_STNAME_LAKESIDE :{STRING} Jezioro
STR_SV_STNAME_EXCHANGE :{STRING} Wymiana
STR_SV_STNAME_AIRPORT :Lotnisko {STRING}
STR_SV_STNAME_OILFIELD :{STRING} Platforma Wiertnicza
STR_SV_STNAME_OILFIELD :{STRING} Pole naftowe
STR_SV_STNAME_MINES :{STRING} Kopalnia
STR_SV_STNAME_DOCKS :{STRING} Port
STR_SV_STNAME_BUOY_1 :{STRING} Boja 1
@@ -2280,7 +2272,7 @@ STR_705F_STARTS_CONSTRUCTION_NEAR :{BLACK}{BIGFONT
STR_7060_CAN_T_BUY_COMPANY :{WHITE}Nie można kupić firmy...
STR_7061_CARGO_PAYMENT_RATES :{WHITE}Stawki za Ładunek
STR_7062_DAYS_IN_TRANSIT :{BLACK}{TINYFONT}Dni w transporcie
STR_7063_PAYMENT_FOR_DELIVERING :{BLACK}{TINYFONT}Oplata za przewóz 10 jednostek (lub 10,000 litrów) ładunku na odległość 20 pól
STR_7063_PAYMENT_FOR_DELIVERING :{BLACK}{TINYFONT}Oplata za przewóz 10 jednostek (lub 10,000 litrów) towaru na odległość 20 pól
STR_7064_TOGGLE_GRAPH_FOR_CARGO :{BLACK}Przełącznik wykresu ładunku wł./wył.
STR_7065 :{BLACK}{TINYFONT}{STRING}
STR_7066_ENGINEER :Inżynier
@@ -2484,7 +2476,7 @@ STR_8086_PERRY_OIL_TANKER :Cysterna Perry
STR_8087_TALBOTT_LIVESTOCK_VAN :Ciężarówka na żywiec Talbott
STR_8088_UHL_LIVESTOCK_VAN :Ciężarówka na żywiec Uhl
STR_8089_FOSTER_LIVESTOCK_VAN :Ciężarówka na żywiec Foster
STR_808A_BALOGH_GOODS_TRUCK :Ciężarówka towarowa Balogh
STR_808A_BALOGH_GOODS_TRUCK :Ciężarówka towarowy Balogh
STR_808B_CRAIGHEAD_GOODS_TRUCK :Ciężarówka towarowa Craighead
STR_808C_GOSS_GOODS_TRUCK :Ciężarówka towarowa Goss
STR_808D_HEREFORD_GRAIN_TRUCK :Ciężarówka na ziarno Hereford
@@ -2522,7 +2514,7 @@ STR_80AC_UHL_RUBBER_TRUCK :Ciężarówka n
STR_80AD_RMT_RUBBER_TRUCK :Ciężarówka na kauczuk RMT
STR_80AE_MIGHTYMOVER_SUGAR_TRUCK :Ciężarówka na cukier MightyMover
STR_80AF_POWERNAUGHT_SUGAR_TRUCK :Ciężarówka na cukier Powernaught
STR_80B0_WIZZOWOW_SUGAR_TRUCK :Ciężarówka na cukier Wizzowow
STR_80B0_WIZZOWOW_SUGAR_TRUCK :Ciężarówka do cukier Wizzowow
STR_80B1_MIGHTYMOVER_COLA_TRUCK :Cysterna na Colę MightyMover
STR_80B2_POWERNAUGHT_COLA_TRUCK :Cysterna na Colę Powernaught
STR_80B3_WIZZOWOW_COLA_TRUCK :Cysterna na Colę Wizzowow
@@ -2625,15 +2617,15 @@ STR_8803_TRAIN_IN_THE_WAY :{WHITE}Pociąg
STR_8804 :{SETX 10}{COMMA}: {STRING} {STRING}
STR_8805 :{RIGHTARROW}{SETX 10}{COMMA}: {STRING} {STRING}
STR_8806_GO_TO :Idź do {STATION}
STR_8807_GO_TO_TRANSFER :Idź do {STATION} (Przewieź i weź ładunek)
STR_8807_GO_TO_TRANSFER :Idź do {STATION} (Przewieź i weź towar)
STR_8808_GO_TO_UNLOAD :Idź do {STATION} (Wyładunek)
STR_8809_GO_TO_TRANSFER_UNLOAD :Idź do {STATION} (Przewieź i nie bierz ładunku)
STR_8809_GO_TO_TRANSFER_UNLOAD :Idź do {STATION} (Przewieź i nie bierz towaru)
STR_880A_GO_TO_LOAD :Idź do {STATION} (Załadunek)
STR_880B_GO_TO_TRANSFER_LOAD :Idź do {STATION} (Przewieź i czekaj na pełen załadunek)
STR_880C_GO_NON_STOP_TO :Idź bez zatrzymywania do {STATION}
STR_880D_GO_TO_NON_STOP_TRANSFER :Idź bez zatrzymywania do {STATION} (Przewieź i weź ładunek)
STR_880D_GO_TO_NON_STOP_TRANSFER :Idź bez zatrzymywania do {STATION} (Przewieź i weź towar)
STR_880E_GO_NON_STOP_TO_UNLOAD :Idź bez zatrzymywania do {STATION} (Wyładunek)
STR_880F_GO_TO_NON_STOP_TRANSFER_UNLOAD :Idź bez zatrzymywania do {STATION} (Przewieź i nie bierz ładunku)
STR_880F_GO_TO_NON_STOP_TRANSFER_UNLOAD :Idź bez zatrzymywania do {STATION} (Przewieź i nie bierz towaru)
STR_8810_GO_NON_STOP_TO_LOAD :Idź bez zatrzymywania do {STATION} (Załadunek)
STR_8811_GO_TO_NON_STOP_TRANSFER_LOAD :Idź bez zatrzymywania do {STATION} (Przewieź i czekaj na pełen załadunek)
STR_GO_TO_TRAIN_DEPOT :Idź do zajezdni w {TOWN}
@@ -2680,7 +2672,7 @@ STR_8826_GO_TO :{BLACK}Idź do
STR_8827_FULL_LOAD :{BLACK}Załadunek
STR_8828_UNLOAD :{BLACK}Wyładunek
STR_REFIT :{BLACK}Przebuduj
STR_REFIT_TIP :{BLACK}Wybierz do przewozu jakiego ładunku przebudować pojazd w tym zadaniu. CTRL+klik usuwa polecenie przebudowy
STR_REFIT_TIP :{BLACK}Wybierz do przewozu jakiego towaru przebudować pojazd w tym zadaniu. CTRL+klik usuwa polecenie przebudowy
STR_REFIT_ORDER :(Przebuduj na {STRING})
STR_8829_ORDERS :{WHITE}{VEHICLE} (Polecenia)
STR_882A_END_OF_ORDERS :{SETX 10}- - Koniec poleceń - -
@@ -2724,7 +2716,7 @@ STR_884B_REVERSE_DIRECTION_OF_TRAIN :{BLACK}Odwróć
STR_884C_SHOW_TRAIN_DETAILS :{BLACK}Pokaż szczegóły pociągu
STR_884D_INCREASE_SERVICING_INTERVAL :{BLACK}Zwiększ okres między serwisowaniem
STR_884E_DECREASE_SERVICING_INTERVAL :{BLACK}Zmniejsz okres między serwisowaniem
STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED :{BLACK}Pokaż szczegóły przewożonych ładunków
STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED :{BLACK}Pokaż szczegóły przewożonych towarów
STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES :{BLACK}Pokaż szczegóły pociągu
STR_8851_SHOW_CAPACITIES_OF_EACH :{BLACK}Pokaż pojemność każdego wagonu
STR_8852_SHOW_TOTAL_CARGO :{BLACK}Pokaż całkowitą pojemność pociągu, według typu ładunku
@@ -2736,6 +2728,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Wstaw no
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Spraw aby zaznaczone polecenie zmusiło pojazd do czekania na pełny załadunek
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Spraw aby zaznaczone polecenie zmusiło pojazd do wyładunku
STR_SERVICE_HINT :{BLACK}Pomiń to polecenie jesli serwis nie jest wymagany
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Dostępna nowa {STRING}!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Koszt: {CURRENCY} Waga: {WEIGHT_S}{}Prędkość: {VELOCITY} Moc: {POWER}{}Utrzymanie: {CURRENCY}/rok{}Pojemność: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Awaria
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Wiek: {LTBLUE}{STRING}{BLACK} Utrzymanie: {LTBLUE}{CURRENCY}/rok
@@ -2753,7 +2747,7 @@ STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT
STR_8869_CAN_T_REVERSE_DIRECTION :{WHITE}Nie można odwrócić kierunku jazdy pociągu...
STR_886A_RENAME_TRAIN_VEHICLE_TYPE :{WHITE}Zmiana nazwy typu pociągu
STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}Nie można zmienić nazwy typu pojazdu...
STR_886D_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Spraw by w zaznaczonym poleceniu pojazd był zmuszony do pozostawienia ładunku dla kolejnego pojazdu
STR_886D_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Spraw by w zaznaczonym poleceniu pojazd był zmuszony do pozostawienia towaru dla kolejnego pojazdu
STR_886F_TRANSFER :{BLACK}Przewieź
STR_TRAIN_STOPPING :{RED}Hamowanie
@@ -2762,10 +2756,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Niezgodne typy
STR_TRAIN_NO_POWER :{RED}Brak zasilania
STR_TRAIN_START_NO_CATENARY :Ta trasa nie jest zelektryfikowana, wiec pociąg nie wystartuje
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Dostępn{G y a e} now{G y a e} {STRING}!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Dostępn{G y a e} now{G y a e} {STRING} - {STRING}!
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Samochód na drodze
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Samoch{P ód ody odów}
@@ -2806,6 +2796,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Przecią
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centruj główne okno na pozycji zajezdni samochodowej
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Lista wyboru samochodów - klik na pojeździe po więcej informacji
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Zbuduj wybrany samochód
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Dostępny nowy samochód!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Koszt: {CURRENCY}{}Prędkość: {VELOCITY}{}Utrzymanie: {CURRENCY}/rok{}Pojemność: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Nazwij samochód
@@ -2824,9 +2816,9 @@ STR_9037_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Nie moż
STR_9038_GO_TO_ROADVEH_DEPOT :Idź do zajezdni sam. w {TOWN}
STR_SERVICE_AT_ROADVEH_DEPOT :Serwisuj w zajezdni sam. w {TOWN}
STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Przebudowa samochodu do przewozu innego typu ładunku
STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Przebudowa samochodu do przewozu innego typu towaru
STR_REFIT_ROAD_VEHICLE :{BLACK}Przebudowa samochodu
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Przebuduj samochód do przewozu zaznaczonego typu ładunku
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Przebuduj samochód do przewozu zaznaczonego typu towaru
STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Nie można przebudować samochodu...
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Wybierz ładunek jaki ma przewozić ten samochód
@@ -2877,6 +2869,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Pokaż p
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centruj główne okno na pozycji statku
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Wyślij statek do stoczni
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Pokaż szczegóły statku
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Dostępny nowy statek!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Koszt: {CURRENCY} Max. Prędkość: {VELOCITY}{}Pojemność: {CARGO}{}Utrzymanie: {CURRENCY}/rok
STR_982F_NAME_SHIP :{BLACK}Nazwa statku
@@ -2889,11 +2883,11 @@ STR_9836_RENAME :{BLACK}Zmień n
STR_9837_RENAME_SHIP_TYPE :{BLACK}Zmień nazwę typu statku
STR_9838_RENAME_SHIP_TYPE :{WHITE}Zmień nazwę typu statku
STR_9839_CAN_T_RENAME_SHIP_TYPE :{WHITE}Nie można zmienić nazwy typu statku...
STR_983A_REFIT_CARGO_SHIP_TO_CARRY :{BLACK}Przebudowa statku do przewozu innego typu ładunku
STR_983A_REFIT_CARGO_SHIP_TO_CARRY :{BLACK}Przebudowa statku do przewozu innego typu towaru
STR_983B_REFIT :{WHITE}{VEHICLE} (Przebudowa)
STR_983C_REFIT_SHIP :{BLACK}Przebudowa statku
STR_983D_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Wybierz jaki ładunek ma przewozić statek
STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED :{BLACK}Przebuduj statek do przewozu zaznaczonego typu ładunku
STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED :{BLACK}Przebuduj statek do przewozu zaznaczonego typu towaru
STR_983F_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Wybierz typ ładunku do przewozu:
STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nowa pojemność: {GOLD}{CARGO}{}{BLACK}Koszt przebudowy: {GOLD}{CURRENCY}
STR_9841_CAN_T_REFIT_SHIP :{WHITE}Nie można przebudować statku...
@@ -2949,6 +2943,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Pokaż p
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centruj główne okno na pozycji samolotu
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Wyślij samolot do hangaru
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Pokaż szczegóły samolotu
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Dostępny nowy samolot!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Koszt: {CURRENCY} Max. Prędkość: {VELOCITY}{}Pojemność: {COMMA} pasażerów, {COMMA} paczek poczty{}Utrzymanie: {CURRENCY}/rok
STR_A030_NAME_AIRCRAFT :{WHITE}Nazwa samolotu
@@ -2962,12 +2958,12 @@ STR_A037_RENAME :{BLACK}Zmień n
STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Zmień nazwę typu samolotu
STR_A039_RENAME_AIRCRAFT_TYPE :{WHITE}Zmień nazwę typu samolotu
STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Nie można zmienić nazwy typu samolotu...
STR_A03B_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Przebudowa samolotu do przewozu innego typu ładunku
STR_A03B_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Przebudowa samolotu do przewozu innego typu towaru
STR_A03C_REFIT :{WHITE}{VEHICLE} (Przebudowa)
STR_A03D_REFIT_AIRCRAFT :{BLACK}Przebudowa samolotu
STR_A03E_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Wybierz jaki ładunek ma przenosić samolot
STR_A03F_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Przebuduj samolot do przewozu zaznaczonego typu ładunku
STR_A040_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Wybierz typ ładunku do przewozu:
STR_A03F_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Przebuduj samolot do przewozu zaznaczonego typu towaru
STR_A040_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Wybierz typ towaru do przewozu:
STR_A041_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nowa pojemność: {GOLD}{STRING}{}{BLACK}Koszt przebudowy: {GOLD}{CURRENCY}
STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}Nie można przebudować samolotu...
STR_GO_TO_AIRPORT_HANGAR :Idź do hangaru na {STATION}
@@ -2999,7 +2995,7 @@ STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. zys
STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. przychód:
STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Maks. przychód:
STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Przewieziono:
STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Ładunek:
STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Towar:
STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Pieniądze:
STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Pożyczka:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Łącznie:
@@ -3009,8 +3005,8 @@ STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Liczba s
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}Minimalny zysk spośród wszystkich pojazdów, które mają conajmniej 2 lata.
STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Ilość pieniędzy zarobiona w miesiącu z najmniejszym zyskiem w ostatnich 12 kwartałach
STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Ilość pieniędzy zarobiona w miesiącu z największym zyskiem w ostatnich 12 kwartałach
STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Ilość ładunku przewiezionego w poprzednich 4 kwartałach
STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Ilość rożnych typów ładunku przewiezionych w ostatnim kwartale
STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Ilość towaru przewieziona w poprzednich 4 kwartałach
STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Ilość rożnych towarów przewiezionych w ostatnim kwartale
STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Ilość pieniędzy w ręku
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Wielkość pożyczki wziętej przez firmę
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Suma przyznanych punktów
@@ -3026,7 +3022,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}suma MD5: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Zamierzasz wprowadzić zmiany do gry w toku; to może zawiesić OpenTTD.{}Czy jesteś całkowicie pewien?
STR_NEWGRF_ADD :{BLACK}Dodaj
STR_NEWGRF_ADD_TIP :{BLACK}Dodaj plik NewGRF do listy
STR_NEWGRF_REMOVE :{BLACK}Usuń
@@ -3134,7 +3129,7 @@ STR_REPLACE_HELP :{BLACK}Ta funkc
STR_REPLACE_REMOVE_WAGON :{BLACK}Usunięcie wagonów: {ORANGE}{SKIP}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Autowymiana zachowuje długość pociągu poprzez usuwanie wagonów (począwszy od początku), jeśli wymiana lokomotywy spowoduje wydłużenie pociągu.
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Zastępowanie: {ORANGE}{SKIP}{SKIP}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK} EKSPERYMENTALNE NARZĘDZIE {}Przejdź pomiędzy oknami zamiany lokomotyw i wagonów.{}Wymiana wagonu nastąpi tylko jeśli nowy wagon może być przebudowany do przewożenia tego samego typu ładunku co poprzedni. Każdy wagon pociągu jest sprawdzany podczas procesu zamiany.
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK} EKSPERYMENTALNE NARZEDZIE {}Przejdź pomiędzy oknami zamiany lokomotyw i wagonów.{}Wymiana wagonu nastąpi tylko jeśli nowy wagon może być przebudowany do przewożenia tego samego towaru co poprzedni. Każdy wagon pociągu jest sprawdzany podczas procesu zamiany.
STR_ENGINE_NOT_BUILDABLE :{WHITE}Lokomotywa nie może być zbudowana
STR_ENGINES :Lokomotywy
@@ -3163,7 +3158,7 @@ STR_ORDER_REFIT_FAILED :{WHITE}Niepowod
STR_RAIL_VEHICLES :Kolej
STR_ELRAIL_VEHICLES :Kolej elektryczna
STR_MONORAIL_VEHICLES :Kolej jednoszynowa
STR_MAGLEV_VEHICLES :Kolej MagLev
STR_MAGLEV_VEHICLES :Kolej Maglev
############ End of list of rail types
@@ -3182,8 +3177,8 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}Koszt: {
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Pojemność: {GOLD}{COMMA} pasażerów, {COMMA} paczek poczty
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Moc: {GOLD}+{POWER}{BLACK} Waga: {GOLD}+{WEIGHT_S}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Można przebudować na: {GOLD}
STR_PURCHASE_INFO_ALL_TYPES :Wszystkie typy ładunków
STR_PURCHASE_INFO_ALL_BUT :Wszystko oprócz {GOLD}
STR_PURCHASE_INFO_ALL_TYPES :Wszystkie typy towarów
STR_PURCHASE_INFO_ALL_BUT :Wszystko oprócz {GOLD}}
########### String for New Landscape Generator
@@ -3226,7 +3221,7 @@ STR_CLEARING_TILES :{BLACK}Generowa
STR_SETTINGUP_GAME :{BLACK}Ustawianie gry
STR_PREPARING_TILELOOP :{BLACK}Uaktywnianie pól
STR_PREPARING_GAME :{BLACK}Przygotowywanie gry
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Zmieniono poziom trudności na "własny"
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Ta akcja zmieniła poziom trudności na "własny"
STR_SE_FLAT_WORLD :{WHITE}Płaski świat
STR_SE_FLAT_WORLD_TIP :{BLACK}Stwórz płaski świat
STR_SE_RANDOM_LAND :{WHITE}Losowy teren
@@ -3263,10 +3258,4 @@ STR_MEASURE_AREA :{BLACK}Obszar:
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Długość: {NUM}{}Różnica wysokości: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Obszar: {NUM} x {NUM}{}Różnica wysokości: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -29,7 +29,7 @@ STR_0015_GRAIN :Cereais
STR_0016_WOOD :Madeira
STR_0017_IRON_ORE :Minério de Ferro
STR_0018_STEEL :Aço
STR_0019_VALUABLES :Bens Valiosos
STR_0019_VALUABLES :Valores
STR_001A_COPPER_ORE :Minério de Cobre
STR_001B_MAIZE :Milho
STR_001C_FRUIT :Fruta
@@ -116,36 +116,36 @@ STR_QUANTITY_PLASTIC :{VOLUME} de pl
STR_QUANTITY_FIZZY_DRINKS :{COMMA} bebida{P "" s} gasosa{P "" s}
STR_ABBREV_NOTHING :
STR_ABBREV_PASSENGERS :{TINYFONT}PS
STR_ABBREV_COAL :{TINYFONT}CV
STR_ABBREV_MAIL :{TINYFONT}CR
STR_ABBREV_OIL :{TINYFONT}PT
STR_ABBREV_LIVESTOCK :{TINYFONT}GD
STR_ABBREV_GOODS :{TINYFONT}BN
STR_ABBREV_GRAIN :{TINYFONT}CR
STR_ABBREV_WOOD :{TINYFONT}MD
STR_ABBREV_IRON_ORE :{TINYFONT}FR
STR_ABBREV_STEEL :{TINYFONT}
STR_ABBREV_COAL :{TINYFONT}CL
STR_ABBREV_MAIL :{TINYFONT}ML
STR_ABBREV_OIL :{TINYFONT}OL
STR_ABBREV_LIVESTOCK :{TINYFONT}LV
STR_ABBREV_GOODS :{TINYFONT}GD
STR_ABBREV_GRAIN :{TINYFONT}GR
STR_ABBREV_WOOD :{TINYFONT}WD
STR_ABBREV_IRON_ORE :{TINYFONT}OR
STR_ABBREV_STEEL :{TINYFONT}ST
STR_ABBREV_VALUABLES :{TINYFONT}VL
STR_ABBREV_COPPER_ORE :{TINYFONT}CO
STR_ABBREV_MAIZE :{TINYFONT}ML
STR_ABBREV_MAIZE :{TINYFONT}MZ
STR_ABBREV_FRUIT :{TINYFONT}FT
STR_ABBREV_DIAMONDS :{TINYFONT}DM
STR_ABBREV_FOOD :{TINYFONT}CM
STR_ABBREV_PAPER :{TINYFONT}PP
STR_ABBREV_GOLD :{TINYFONT}OU
STR_ABBREV_WATER :{TINYFONT}AG
STR_ABBREV_WHEAT :{TINYFONT}TR
STR_ABBREV_RUBBER :{TINYFONT}BR
STR_ABBREV_SUGAR :{TINYFONT}
STR_ABBREV_FOOD :{TINYFONT}FD
STR_ABBREV_PAPER :{TINYFONT}PR
STR_ABBREV_GOLD :{TINYFONT}GD
STR_ABBREV_WATER :{TINYFONT}WR
STR_ABBREV_WHEAT :{TINYFONT}WH
STR_ABBREV_RUBBER :{TINYFONT}RB
STR_ABBREV_SUGAR :{TINYFONT}SG
STR_ABBREV_TOYS :{TINYFONT}TY
STR_ABBREV_SWEETS :{TINYFONT}DC
STR_ABBREV_SWEETS :{TINYFONT}SW
STR_ABBREV_COLA :{TINYFONT}CL
STR_ABBREV_CANDYFLOSS :{TINYFONT}AD
STR_ABBREV_BUBBLES :{TINYFONT}BO
STR_ABBREV_TOFFEE :{TINYFONT}CM
STR_ABBREV_CANDYFLOSS :{TINYFONT}CF
STR_ABBREV_BUBBLES :{TINYFONT}BU
STR_ABBREV_TOFFEE :{TINYFONT}TF
STR_ABBREV_BATTERIES :{TINYFONT}BA
STR_ABBREV_PLASTIC :{TINYFONT}PL
STR_ABBREV_FIZZY_DRINKS :{TINYFONT}BG
STR_ABBREV_FIZZY_DRINKS :{TINYFONT}FZ
STR_ABBREV_NONE :{TINYFONT}NÃO
STR_ABBREV_ALL :{TINYFONT}TUDO
STR_00AE :{WHITE}{DATE_SHORT}
@@ -385,7 +385,7 @@ STR_SORT_BY_VALUE :Valor
STR_SORT_BY_FACILITY :Tipo de Estação
STR_SORT_BY_WAITING :Valor da carga em espera
STR_SORT_BY_RATING_MAX :Avaliação de carga
STR_ENGINE_SORT_ENGINE_ID :EngineID (ordernação clássica)
STR_ENGINE_SORT_ENGINE_ID :Ordenação clássica
STR_ENGINE_SORT_COST :Custo
STR_ENGINE_SORT_POWER :Potência
STR_ENGINE_SORT_INTRO_DATE :Data de Introdução
@@ -590,7 +590,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Chegada
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Chegada do primeiro veículo à estação de um oponente
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Acidentes / desastres
STR_0209_COMPANY_INFORMATION :{YELLOW}Informações da empresa
STR_NEWS_OPEN_CLOSE :{YELLOW}Abertura / Fecho de indústrias
STR_020A_ECONOMY_CHANGES :{YELLOW}Alterações económicas
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Avisos / informações dos veículos do jogador
STR_020C_NEW_VEHICLES :{YELLOW}Novos veículos
@@ -607,30 +606,24 @@ STR_0213_BUSINESSMAN :Negociante
STR_0214_ENTREPRENEUR :Empresário
STR_0215_INDUSTRIALIST :Industrial
STR_0216_CAPITALIST :Capitalista
STR_0217_MAGNATE :Magnata
STR_0218_MOGUL :Grande magnata
STR_0219_TYCOON_OF_THE_CENTURY :Magnata do século
STR_0217_MAGNATE :Magnate
STR_0218_MOGUL :Grande magnate
STR_0219_TYCOON_OF_THE_CENTURY :Magnate do século
STR_HIGHSCORE_NAME :{BIGFONT}{PLAYERNAME}, {COMPANY}
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório
STR_0227_RESET_LAND :{BLACK}Repor Terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
STR_022B_RESET_LANDSCAPE :{BLACK}Repor terreno
STR_022C_RESET_LANDSCAPE :{WHITE}Repor Terreno
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de alturas
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de alturas
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Tem a certeza que deseja repor o terreno?
STR_022E_LANDSCAPE_GENERATION :{BLACK}A gerar terreno
STR_022F_TOWN_GENERATION :{BLACK}A gerar cidades
STR_0230_INDUSTRY_GENERATION :{BLACK}A gerar indústrias
@@ -730,7 +723,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Colocar
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar farol
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmissor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definir área de deserto.{}Manter a tecla CTRL pressionada para remover
STR_CREATE_LAKE :{BLACK}Definir área de água.{}Construir um canal com a tecla CTRL numa área que não seja a do mar, senão inundar-se-iam as zonas circundantes
STR_CREATE_LAKE :{BLACK}Definir área de água.{}A área adjacente será inundada se estiver ao nível do mar
STR_0290_DELETE :{BLACK}Apagar
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Apagar completamente esta cidade
STR_0292_SAVE_SCENARIO :Guardar cenário
@@ -1043,12 +1036,12 @@ STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Fila de
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Deslocar janela quando o rato está na borda do mapa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permitir o suborno da autoridade local: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estações não uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nova procura de caminho global (NPF, substitui NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nova procura de caminho global (NPF, overrides NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Multiplicador de peso para simular comboios pesados: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Permitir sempre aeroportos pequenos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Alertar em caso de perda do comboio: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Avisar quando comboios andam perdidos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Analisar ordens dos veículos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :Não
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :Sim, mas excluir veículos parados
@@ -1085,7 +1078,7 @@ STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Tamanho
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Manutenção automática de helicópteros em heliportos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Ligar ferramentas de paisagem com as de construção: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Ao deslizar com o rato, mover a vista na direcção oposta: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Mostrar as medidas nas várias ferramentas de construção: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Mostrar medidas ao usar ferramentas de construção: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Mostrar estampagens da companhia: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Nenhum
STR_CONFIG_PATCHES_LIVERIES_OWN :Própria companhia
@@ -1208,7 +1201,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Árvores
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Colocar árvores de tipo aleatório
STR_CANT_BUILD_CANALS :{WHITE}Não é possível construir canais aqui...
STR_BUILD_CANALS_TIP :{BLACK}Construir canais.
STR_BUILD_CANALS_TIP :{BLACK}Construir canais
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Não é possível construir diques aqui...
@@ -1687,7 +1680,7 @@ STR_205C_PIGGY_BANK :Mealheiro
STR_INDUSTRY :{INDUSTRY}
STR_TOWN :{TOWN}
STR_INDUSTRY_FORMAT :{1:STRING} de {0:TOWN}
STR_INDUSTRY_FORMAT :{TOWN} {STRING}
STR_STATION :{STATION}
##id 0x2800
@@ -1801,7 +1794,6 @@ STR_3804_WATER :Água
STR_3805_COAST_OR_RIVERBANK :Costa ou margem
STR_3806_SHIP_DEPOT :Depósito naval
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Não é possível construir na água
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Precisa de demolir o canal primeiro
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Guardar Jogo
@@ -2214,7 +2206,7 @@ STR_LIVERY_SMALL_PLANE :Aeronave de Peq
STR_LIVERY_LARGE_PLANE :Aeronave de Grandes Dimensões
STR_LIVERY_GENERAL_TIP :{BLACK}Exibir esquema de cores geral
STR_LIVERY_TRAIN_TIP :{BLACK}Exibir esquemas de cores dos comboios
STR_LIVERY_TRAIN_TIP :{BLACK}Exibir esquemas de cores dos combóios
STR_LIVERY_ROADVEH_TIP :{BLACK}Exibir esquemas de cores dos veículos de estrada
STR_LIVERY_SHIP_TIP :{BLACK}Exibir esquemas de cores dos navios
STR_LIVERY_AIRCRAFT_TIP :{BLACK}Exibir esquema de cores da aeronave
@@ -2550,9 +2542,9 @@ STR_8825_NON_STOP :{BLACK}Sem para
STR_8826_GO_TO :{BLACK}Ir Para
STR_8827_FULL_LOAD :{BLACK}Carga
STR_8828_UNLOAD :{BLACK}Descarga
STR_REFIT :{BLACK}Converter
STR_REFIT_TIP :{BLACK}Seleccionar o tipo de carga a converter nesta ordem. Pressionar Ctrl e botão-esquerdo do rato para remover instrução de conversão
STR_REFIT_ORDER :(Converter para {STRING})
STR_REFIT :{BLACK}Reconverter
STR_REFIT_TIP :{BLACK}Escolha o tipo de carga para reconverter nesta ordem. Control click para remover a instrução de reconversão
STR_REFIT_ORDER :(Reconverter para {STRING})
STR_8829_ORDERS :{WHITE}{VEHICLE} (Ordens)
STR_882A_END_OF_ORDERS :{SETX 10}- - Fim de Ordens - -
STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING}
@@ -2607,6 +2599,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Inserir
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}A ordem seleccionada fará com que o veículo espere carregar completamente
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}A ordem seleccionada forçará o veículo a descarregar
STR_SERVICE_HINT :{BLACK}Saltar esta ordem a menos que seja necessário manutenção
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Novo {STRING} disponível!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Custo: {CURRENCY} Peso: {WEIGHT_S}{}Velocidade: {VELOCITY} Potência: {POWER}{}Custo de circulação: {CURRENCY}/ano{}Capacidade: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Avariado
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Idade: {LTBLUE}{STRING}{BLACK} Custo de circulação: {LTBLUE}{CURRENCY}/ano
@@ -2633,10 +2627,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Vias férreas i
STR_TRAIN_NO_POWER :{RED}Sem energia
STR_TRAIN_START_NO_CATENARY :Esta linha não tem catenária, o comboio não pode arrancar
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Novo {STRING} agora disponível!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Novo {STRING} agora disponível! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Veículo de estrada no caminho
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Veículos de Estrada
@@ -2677,6 +2667,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Arraste
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centrar visualização na localização do depósito de veículos de estrada
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Lista de veículos de estrada - clique num veículo para informações
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Construir o veículo de estrada seleccionado
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Novo veículo de estrada disponível!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Custo: {CURRENCY}{}Velocidade: {VELOCITY}{}Custo de circulação: {CURRENCY}/ano{}Capacidade: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Renomear veículo de estrada
@@ -2748,6 +2740,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Mostrar
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centrar visualização na localização do barco
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Mandar barco para o depósito
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Mostrar detalhes do barco
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Novo barco disponível!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Custo: {CURRENCY} Velocidade Máx.: {VELOCITY}{}Capacidade: {CARGO}{}Custo de circulação: {CURRENCY}/ano
STR_982F_NAME_SHIP :{BLACK}Renomear barco
@@ -2770,7 +2764,7 @@ STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova cap
STR_9841_CAN_T_REFIT_SHIP :{WHITE}Não é possível adaptar barco...
STR_9842_REFITTABLE :(adaptável)
STR_GO_TO_SHIP_DEPOT :Ir para o depósito naval de {TOWN}
SERVICE_AT_SHIP_DEPOT :Manutenção no estaleiro de {TOWN}
SERVICE_AT_SHIP_DEPOT :Manutenção no depósito de {TOWN}
##id 0xA000
STR_A000_AIRPORTS :{WHITE}Aeroportos
@@ -2820,6 +2814,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Mostrar
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centrar visualização na localização da aeronave
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Mandar aeronave para o hangar
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Mostrar detalhes da aeronave
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova aeronave disponível!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Custo: {CURRENCY} Velocidade Máx.: {VELOCITY}{}Capacidade: {COMMA} passageiros, {COMMA} sacos de correio{}Custo de circulação: {CURRENCY}/ano
STR_A030_NAME_AIRCRAFT :{WHITE}Renomear aeronave
@@ -2897,7 +2893,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Vai alterar um jogo em andamento; o OpenTTD pode terminar abruptamente.{}Tem a certeza que quer continuar?
STR_NEWGRF_ADD :{BLACK}Adicionar
STR_NEWGRF_ADD_TIP :{BLACK}Adicionar um ficheiro NewGRF à lista
STR_NEWGRF_REMOVE :{BLACK}Remover
@@ -2970,12 +2965,12 @@ STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Não ven
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Não vender os navios no depósito
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Não vender as aeronaves no hangar
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Vender todos os comboios no depósito
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Vender todos os combóios no depósito
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Vender todos os veículos no depósito
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Vender todos os navios no depósito
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Vender todos os aviões no hangar
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Obter uma lista de todos os comboios em cujas ordens conste este depósito
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Obter uma lista de todos os combóios em cujas ordens conste este depósito
STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP :{BLACK}Obter uma lista de todos os veículos em cujas ordens conste este depósito
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Obter uma lista de todos os navios em cujas ordens conste este depósito
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Obter uma lista de todas as aeronaves em cujas ordens conste um hangar deste aeroporto
@@ -3011,12 +3006,12 @@ STR_ENGINE_NOT_BUILDABLE :{WHITE}Locomoti
STR_ENGINES :Locomotivas
STR_WAGONS :Vagões
STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Pressione botão esquerdo do rato para imobilizar todos os comboios no depósito
STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Pressione botão esquerdo do rato para imobilizar todos os combóios no depósito
STR_MASS_STOP_DEPOT_ROADVEH_TIP :{BLACK}Pressione botão esquerdo do rato para imobilizar todos os veículos no depósito
STR_MASS_STOP_DEPOT_SHIP_TIP :{BLACK}Pressione botão esquerdo do rato para imobilizar todos os navios no depósito
STR_MASS_STOP_HANGAR_TIP :{BLACK}Pressione botão esquerdo do rato para imobilizar todas as aeronaves no hangar
STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Pressione botão esquerdo do rato para iniciar todos os comboios no depósito
STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Pressione botão esquerdo do rato para iniciar todos os combóios no depósito
STR_MASS_START_DEPOT_ROADVEH_TIP :{BLACK}Pressione botão esquerdo do rato para iniciar todos os veículos de estrada no depósito
STR_MASS_START_DEPOT_SHIP_TIP :{BLACK}Pressione botão esquerdo do rato para iniciar todos os navios no depósito
STR_MASS_START_HANGAR_TIP :{BLACK}Pressione botão esquerdo do rato para iniciar todas as aeronaves no hangar
@@ -3134,10 +3129,4 @@ STR_MEASURE_AREA :{BLACK}Área: {
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Comprimento: {NUM}{}Diferença de altura: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Área: {NUM} x {NUM}{}Diferença de altura: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

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@@ -360,7 +360,6 @@ STR_015C_SAVE_GAME :保存游戏
STR_015D_LOAD_GAME :读取存档
STR_015E_QUIT_GAME :放弃游戏
STR_015F_QUIT :退出
STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}你确定要放弃当前的游戏吗?
STR_0161_QUIT_GAME :{WHITE}放弃游戏
STR_SORT_ORDER_TIP :{BLACK}选择排序方法 (降序/升序)
STR_SORT_CRITERIA_TIP :{BLACK}选择排序标准
@@ -590,7 +589,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}玩家
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}对手车站的剪彩仪式
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}事故/灾难
STR_0209_COMPANY_INFORMATION :{YELLOW}公司信息
STR_NEWS_OPEN_CLOSE :{YELLOW}开启/关闭工业设施
STR_020A_ECONOMY_CHANGES :{YELLOW}经济变化
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}玩家车辆的状况报告
STR_020C_NEW_VEHICLES :{YELLOW}新的车辆类型
@@ -615,22 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} 达到 '{STRING}' 的状态!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} 在 {COMPANY} 达到 '{STRING}' 状态!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}创建场景
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}场景编辑器
STR_0223_LAND_GENERATION :{WHITE}生成土地
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}随机地形
STR_0227_RESET_LAND :{BLACK}重置地形
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}增加要升高/降低的土地面积
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}减少要升高/降低的土地面积
STR_022A_GENERATE_RANDOM_LAND :{BLACK}随机生成土地
STR_022B_RESET_LANDSCAPE :{BLACK}重置景观
STR_022C_RESET_LANDSCAPE :{WHITE}重置景观
STR_LOAD_GAME_HEIGHTMAP :{WHITE}使用高度图
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}使用高度图
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}你确定要重置地形吗?
STR_022E_LANDSCAPE_GENERATION :{BLACK}生成景观
STR_022F_TOWN_GENERATION :{BLACK}生成城镇
STR_0230_INDUSTRY_GENERATION :{BLACK}生成工业
@@ -730,7 +722,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}在地
STR_028D_PLACE_LIGHTHOUSE :{BLACK}放置灯塔
STR_028E_PLACE_TRANSMITTER :{BLACK}放置转播塔
STR_028F_DEFINE_DESERT_AREA :{BLACK}定义沙漠区域。{}摁住 CTRL 可以去掉沙漠区域。
STR_CREATE_LAKE :{BLACK}定义水域。{}修建运河仅在CTRL被按下的情况下不会在海平面淹没周围的区域。
STR_CREATE_LAKE :{BLACK}定义睡眠。{}在海平面高度的水面将淹没周围的区域。
STR_0290_DELETE :{BLACK}删除
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}完全删除这座城镇
STR_0292_SAVE_SCENARIO :保存场景
@@ -744,7 +736,6 @@ STR_0299_SAVE_SCENARIO :{WHITE}保存
STR_029A_PLAY_SCENARIO :{BLACK}以场景开始游戏
STR_PLAY_HEIGHTMAP :{BLACK}以高度图开始游戏
STR_PLAY_HEIGHTMAP_HINT :{BLACK}以高度图决定的地形开始一个新游戏。
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}你确定要推出当前场景吗?
STR_029C_QUIT_EDITOR :{WHITE}推出编辑器
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}只能在人口超过 1200 的城镇建造……
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}将开始年份向前调整 1 年
@@ -1208,7 +1199,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}随机
STR_TREES_RANDOM_TYPE_TIP :{BLACK}种植随机类型的树木
STR_CANT_BUILD_CANALS :{WHITE}不能在这里兴建运河……
STR_BUILD_CANALS_TIP :{BLACK}建运河。
STR_BUILD_CANALS_TIP :{BLACK}建运河。点击 CTRL 可以增加海面 (仅在平面有效)。
STR_LANDINFO_CANAL :运河
STR_CANT_BUILD_LOCKS :{WHITE}不能在这里兴建船闸……
@@ -2606,6 +2597,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}在调
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}命令列车在高亮项目对应的车站装满货物
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}命令列车在高亮项目对应的车站卸载货物
STR_SERVICE_HINT :{BLACK}除非需要在此处保养,否则跳过这一项目
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}新的 {STRING} 投入使用!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}费用:{CURRENCY} 重量:{WEIGHT_S}{}速度:{VELOCITY} 功率:{POWER}{}运行费用:{CURRENCY}/yr{}Capacity: {CARGO}
STR_885C_BROKEN_DOWN :{RED}抛锚
STR_885D_AGE_RUNNING_COST_YR :{BLACK}年龄: {LTBLUE}{STRING}{BLACK} 运行成本: {LTBLUE}{CURRENCY}/年
@@ -2632,10 +2625,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :铁路类型不
STR_TRAIN_NO_POWER :{RED}没有电力
STR_TRAIN_START_NO_CATENARY :这不是电气化铁路,电力机车不能启动
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}新 {STRING} 上市了!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}新 {STRING} 上市了! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}指定的位置有汽车
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} 汽车
@@ -2676,6 +2665,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}将汽
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}将屏幕中心移动到车库所在的位置
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}汽车列表 - 点击可以查看详细信息
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}购买高亮的汽车
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}新的汽车上市!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}价格:{CURRENCY}{}速度:{VELOCITY}{}运行成本:{CURRENCY}/年{}装载能力:{CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}命名汽车
@@ -2747,6 +2738,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}显示
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}将屏幕中心移动到船只所在的位置
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}命令船只前往船坞。Ctrl+单击时船只只进行保养。
STR_982B_SHOW_SHIP_DETAILS :{BLACK}显示船只的详情
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}新的船只上市!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}价格:{CURRENCY} 最大速度:{VELOCITY}{}装载能力:{CARGO}{}运行费用:{CURRENCY}/yr
STR_982F_NAME_SHIP :{BLACK}命名船只
@@ -2819,6 +2812,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}显示
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}将屏幕中心移动到飞机所在的位置
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}命令飞机前往机库。Ctrl+单击时飞机只进行保养。
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}显示飞机的详情
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}新的飞机上市!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}价格:{CURRENCY} 最大速度:{VELOCITY}{}运载能力:{COMMA} 位旅客,{COMMA} 包邮件{}运行费用:{CURRENCY}/年
STR_A030_NAME_AIRCRAFT :{WHITE}命名飞机
@@ -2896,7 +2891,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID
STR_NEWGRF_MD5SUM :{BLACK}MD5sum{SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}你将要改变一个正在运行的游戏,这可能导致该游戏崩溃,你确定要这样做吗?
STR_NEWGRF_ADD :{BLACK}增加
STR_NEWGRF_ADD_TIP :{BLACK}向列表中增加一个 NewGRF 文件
STR_NEWGRF_REMOVE :{BLACK}删除
@@ -2956,20 +2950,6 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}显示
### depot strings
STR_SELL :{BLACK}出售
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}你将出售车库/船坞/机库中的全部车辆/船只/飞机
STR_ARE_YOU_SURE :{BLACK}你确定吗?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}确认你将要出售车库中的所有列车
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}确定你将要出售车库中的所有汽车
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}确定你要你将要出售船坞中的全部船只
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}确定你将要出售机库中的全部飞机
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}不要出售车库中的列车
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}不要出售车库中的汽车
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}不要出售船坞中的船只
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}不要出售机库中的飞机
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}出售车库中的所有列车
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}出售车库中的所有汽车
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}出售船坞中的所有船只
@@ -3134,10 +3114,4 @@ STR_MEASURE_AREA :{BLACK}面积
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}长度:{NUM}{}高度差:{NUM} 米
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}面积:{NUM} x {NUM}{}高度差:{NUM}米
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -8,24 +8,24 @@
##id 0x0000
STR_NULL :
STR_0001_OFF_EDGE_OF_MAP :{WHITE}Za okrajom mapy
STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Príliš blízko okraja mapy
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Malá hotovost - potrebných {CURRENCY}
STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Prilis blizko okraja mapy
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Mala hotovost - potrebna {CURRENCY}
STR_0004 :{WHITE}{CURRENCY64}
STR_0005 :{RED}{CURRENCY64}
STR_EMPTY :
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Potrebný rovný terén
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Potrebny rovny teren
STR_0008_WAITING :{BLACK}Caka: {WHITE}{STRING}
STR_0009 :{WHITE}{CARGO}
STR_000A_EN_ROUTE_FROM :{WHITE}{CARGO}{YELLOW} (na ceste z
STR_000B :{YELLOW}{STATION})
STR_000C_ACCEPTS :{BLACK}Prijíma: {WHITE}
STR_000D_ACCEPTS :{BLACK}Prijíma: {GOLD}
STR_000C_ACCEPTS :{BLACK}Prijima: {WHITE}
STR_000D_ACCEPTS :{BLACK}Prijima: {GOLD}
STR_000E :
STR_000F_PASSENGERS :Cestujúcich
STR_000F_PASSENGERS :Cestujucich
STR_000F_PASSENGERS.g :cestujucich
STR_0010_COAL :Uhlie
STR_0010_COAL.g :uhlia
STR_0011_MAIL :Poštu
STR_0011_MAIL :Postu
STR_0011_MAIL.g :posty
STR_0012_OIL :Ropu
STR_0012_OIL.g :ropy
@@ -37,13 +37,13 @@ STR_0015_GRAIN :Obilie
STR_0015_GRAIN.g :obilia
STR_0016_WOOD :Drevo
STR_0016_WOOD.g :dreva
STR_0017_IRON_ORE :Železnú rudu
STR_0017_IRON_ORE :Zeleznu rudu
STR_0017_IRON_ORE.g :zeleznej rudy
STR_0018_STEEL :Ocel
STR_0018_STEEL.g :ocele
STR_0019_VALUABLES :Cennosti
STR_0019_VALUABLES.g :cennosti
STR_001A_COPPER_ORE :Medenná ruda
STR_001A_COPPER_ORE :Medenna ruda
STR_001A_COPPER_ORE.g :medennej rudy
STR_001B_MAIZE :Kukuricu
STR_001B_MAIZE.g :kukurice
@@ -84,7 +84,7 @@ STR_002C_PLASTIC.g :zuvaciek
STR_002D_FIZZY_DRINKS :Sumienku
STR_002D_FIZZY_DRINKS.g :sumienky
STR_002E :
STR_002F_PASSENGER :Cestujúci
STR_002F_PASSENGER :Cestujuci
STR_002F_PASSENGER.g :cestujucich
STR_0030_COAL :Uhlie
STR_0030_COAL.g :uhlia
@@ -100,13 +100,13 @@ STR_0035_GRAIN :Obilie
STR_0035_GRAIN.g :obilia
STR_0036_WOOD :Drevo
STR_0036_WOOD.g :dreva
STR_0037_IRON_ORE :Železná ruda
STR_0037_IRON_ORE :Zelezna ruda
STR_0037_IRON_ORE.g :zeleznej rudy
STR_0038_STEEL :Ocel
STR_0038_STEEL.g :ocele
STR_0039_VALUABLES :Cennosti
STR_0039_VALUABLES.g :cennosti
STR_003A_COPPER_ORE :Medenná ruda
STR_003A_COPPER_ORE :Medenna ruda
STR_003A_COPPER_ORE.g :medennej rudy
STR_003B_MAIZE :Kukurica
STR_003B_MAIZE.g :kukurice
@@ -165,7 +165,7 @@ STR_QUANTITY_DIAMONDS :{COMMA} deb{P n
STR_QUANTITY_FOOD :{WEIGHT} jedla
STR_QUANTITY_PAPER :{WEIGHT} papiera
STR_QUANTITY_GOLD :{COMMA} deb{P na ny ien} zlata
STR_QUANTITY_WATER :{VOLUME} vody
STR_QUANTITY_WATER :{VOLUME} voda
STR_QUANTITY_WHEAT :{WEIGHT} psenice
STR_QUANTITY_RUBBER :{VOLUME} kaucuk
STR_QUANTITY_SUGAR :{WEIGHT} cukru
@@ -216,12 +216,12 @@ STR_00AE :{WHITE}{DATE_SH
STR_00AF :{WHITE}{DATE_LONG}
STR_00B0_MAP :{WHITE}Mapa - {STRING}
STR_00B1_GAME_OPTIONS :{WHITE}Nastavenia hry
STR_00B2_MESSAGE :{YELLOW}Správa
STR_00B3_MESSAGE_FROM :{YELLOW}Správa od {STRING}
STR_00B2_MESSAGE :{YELLOW}Sprava
STR_00B3_MESSAGE_FROM :{YELLOW}Sprava od {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Upozornenie!
STR_00B4_CAN_T_DO_THIS :{WHITE}Nie je možné vykonat ...
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Oblast nie je možné vycistit ...
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Povodný copyright: {COPYRIGHT} 1995 Chris Sawyer, vsetky prava vyhradene
STR_00B4_CAN_T_DO_THIS :{WHITE}Nie je mozne vykonat ...
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Oblast nie je mozne vycistit ...
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Povodny copyright: {COPYRIGHT} 1995 Chris Sawyer, vsetky prava vyhradene
STR_00B7_VERSION :{BLACK}OpenTTD verzia {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 team OpenTTD
STR_TRANSLATED_BY :{BLACK} Preklad - Lukas Lengyel & gpsoft
@@ -229,78 +229,78 @@ STR_TRANSLATED_BY :{BLACK} Preklad
STR_00C5 :{BLACK}{CROSS}
STR_00C6 :{SILVER}{CROSS}
STR_00C7_QUIT :{WHITE}Koniec
STR_00C8_YES :{BLACK}Áno
STR_00C8_YES :{BLACK}Ano
STR_00C9_NO :{BLACK}Nie
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Si si istý že chces ukoncit hru a vrátit sa do {STRING}?
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Si si isty ze chces ukoncit hru a vratit sa do {STRING}?
STR_00CB_1 :{BLACK}1
STR_00CC_2 :{BLACK}2
STR_00CD_3 :{BLACK}3
STR_00CE_4 :{BLACK}4
STR_00CF_5 :{BLACK}5
STR_00D0_NOTHING :Nic
STR_00D1_DARK_BLUE :Tmavomodrá
STR_00D2_PALE_GREEN :Svetlozelená
STR_00D3_PINK :Ružová
STR_00D4_YELLOW :Žltá
STR_00D5_RED :Cervená
STR_00D6_LIGHT_BLUE :Svetlomodrá
STR_00D7_GREEN :Zelená
STR_00D8_DARK_GREEN :Tmavozelená
STR_00D9_BLUE :Modrá
STR_00DA_CREAM :Krémová
STR_00DB_MAUVE :Ružová
STR_00DC_PURPLE :Fialová
STR_00DD_ORANGE :Oranžová
STR_00DE_BROWN :Hnedá
STR_00DF_GREY :Sedá
STR_00D1_DARK_BLUE :Tmavomodra
STR_00D2_PALE_GREEN :Svetlozelena
STR_00D3_PINK :Ruzova
STR_00D4_YELLOW :Zlta
STR_00D5_RED :Cervena
STR_00D6_LIGHT_BLUE :Svetlomodra
STR_00D7_GREEN :Zelena
STR_00D8_DARK_GREEN :Tmavozelena
STR_00D9_BLUE :Modra
STR_00DA_CREAM :Kremova
STR_00DB_MAUVE :Ruzova
STR_00DC_PURPLE :Fialova
STR_00DD_ORANGE :Oranzova
STR_00DE_BROWN :Hneda
STR_00DF_GREY :Seda
STR_00E0_WHITE :Biela
STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}V hre je prílis vela dopravných prostriedkov
STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}V hre je prilis vela dopravnych prostriedkov
STR_00E2 :{BLACK}{COMMA}
STR_00E3 :{RED}{COMMA}
STR_00E4_LOCATION :{BLACK}Pozícia
STR_00E4_LOCATION :{BLACK}Pozicia
STR_00E5_CONTOURS :Vrstevnice
STR_00E6_VEHICLES :Dopravné prostriedky
STR_00E6_VEHICLES :Dopravne Prostriedky
STR_00E7_INDUSTRIES :Priemysel
STR_00E8_ROUTES :Trasy
STR_00E9_VEGETATION :Vegetácia
STR_00EA_OWNERS :Vlastníci
STR_00E9_VEGETATION :Vegetacia
STR_00EA_OWNERS :Vlastnici
STR_00EB_ROADS :{BLACK}{TINYFONT}Cesty
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Železnicné trate
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stanice/Letiská/Prístavy
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Budovy/Priemysel
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Dopravné prostriedky
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Zeleznicne drahy
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stanice/Letiska/Pristavy
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Budovy/Tovarne
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Dopravne Prostriedky
STR_00F0_100M :{BLACK}{TINYFONT}100m
STR_00F1_200M :{BLACK}{TINYFONT}200m
STR_00F2_300M :{BLACK}{TINYFONT}300m
STR_00F3_400M :{BLACK}{TINYFONT}400m
STR_00F4_500M :{BLACK}{TINYFONT}500m
STR_00F5_TRAINS :{BLACK}{TINYFONT}Vlaky
STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Cestné vozidlá
STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Auta
STR_00F7_SHIPS :{BLACK}{TINYFONT}Lode
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Lietadlá
STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Dopravné trasy
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Uholná bana
STR_00FB_POWER_STATION :{BLACK}{TINYFONT}Elektráren
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Lietadla
STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Dopravne Trasy
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Uholna bana
STR_00FB_POWER_STATION :{BLACK}{TINYFONT}Elektraren
STR_00FC_FOREST :{BLACK}{TINYFONT}Les
STR_00FD_SAWMILL :{BLACK}{TINYFONT}Píla
STR_00FE_OIL_REFINERY :{BLACK}{TINYFONT}Ropná rafinéria
STR_00FD_SAWMILL :{BLACK}{TINYFONT}Pila
STR_00FE_OIL_REFINERY :{BLACK}{TINYFONT}Ropna rafineria
STR_00FF_FARM :{BLACK}{TINYFONT}Farma
STR_0100_FACTORY :{BLACK}{TINYFONT}Továren
STR_0100_FACTORY :{BLACK}{TINYFONT}Tovaren
STR_0101_PRINTING_WORKS :{BLACK}{TINYFONT}Tlaciaren
STR_0102_OIL_WELLS :{BLACK}{TINYFONT}Ropné vrty
STR_0103_IRON_ORE_MINE :{BLACK}{TINYFONT}Železorudná bana
STR_0102_OIL_WELLS :{BLACK}{TINYFONT}Ropny vrt
STR_0103_IRON_ORE_MINE :{BLACK}{TINYFONT}Zelezorudna bana
STR_0104_STEEL_MILL :{BLACK}{TINYFONT}Oceliaren
STR_0105_BANK :{BLACK}{TINYFONT}Banka
STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Výroba papiera
STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Zlatá bana
STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Výroba potravín
STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Diamantová bana
STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Medenná bana
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Ovocný sad
STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Kaucuková plantáž
STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Vodný zdroj
STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Vyroba papiera
STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Zlata bana
STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Vyroba potravin
STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Diamantova bana
STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Medenna bana
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Ovocny sad
STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Kaucukova plantaz
STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Vodny zdroj
STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Vodojem
STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Píla
STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Pila
STR_0110_COTTON_CANDY_FOREST :{BLACK}{TINYFONT}Les cukrovej vaty
STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Cukrovar
STR_0112_BATTERY_FARM :{BLACK}{TINYFONT}Vyroba baterii
@@ -312,30 +312,30 @@ STR_0117_FIZZY_DRINK_FACTORY :{BLACK}{TINYFON
STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFONT}Bublifuk
STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}Karamelovy lom
STR_011A_SUGAR_MINE :{BLACK}{TINYFONT}Cukrova bana
STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}Železnicná stanica
STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}Zeleznicna stanica
STR_011C_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Nakladacia rampa
STR_011D_BUS_STATION :{BLACK}{TINYFONT}Autobusová stanica
STR_011D_BUS_STATION :{BLACK}{TINYFONT}Autobusova zastavka
STR_011E_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Letisko
STR_011F_DOCK :{BLACK}{TINYFONT}Prístav
STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Nerovný terén
STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Trávnatý terén
STR_0122_BARE_LAND :{BLACK}{TINYFONT}Holý terén
STR_011F_DOCK :{BLACK}{TINYFONT}Pristav
STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Hruby teren
STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Travnaty teren
STR_0122_BARE_LAND :{BLACK}{TINYFONT}Holy teren
STR_0123_FIELDS :{BLACK}{TINYFONT}Polia
STR_0124_TREES :{BLACK}{TINYFONT}Lesy
STR_0125_ROCKS :{BLACK}{TINYFONT}Skaly
STR_0126_WATER :{BLACK}{TINYFONT}Voda
STR_0127_NO_OWNER :{BLACK}{TINYFONT}Bez vlastníka
STR_0128_TOWNS :{BLACK}{TINYFONT}Mestá
STR_0127_NO_OWNER :{BLACK}{TINYFONT}Bez vlastnika
STR_0128_TOWNS :{BLACK}{TINYFONT}Mesta
STR_0129_INDUSTRIES :{BLACK}{TINYFONT}Priemysel
STR_012A_DESERT :{BLACK}{TINYFONT}Púšt
STR_012A_DESERT :{BLACK}{TINYFONT}Pust
STR_012B_SNOW :{BLACK}{TINYFONT}Sneh
STR_012C_MESSAGE :{WHITE}Správa
STR_012C_MESSAGE :{WHITE}Sprava
STR_012D :{WHITE}{STRING}
STR_012E_CANCEL :{BLACK}Zrušit
STR_012E_CANCEL :{BLACK}Zrusit
STR_012F_OK :{BLACK}OK
STR_0130_RENAME :{BLACK}Premenovat
STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Použitých príliš vela mien
STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Vybrané meno je už použité
STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Pouzitych prilis vela mien
STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Vybrane meno je uz pouzite
STR_0133_WINDOWS :Windows
STR_0134_UNIX :Unix
@@ -345,14 +345,14 @@ STR_OSNAME_MORPHOS :MorphOS
STR_OSNAME_AMIGAOS :AmigaOS
STR_OSNAME_OS2 :OS/2
STR_013B_OWNED_BY :{WHITE}... vlastníkom je {STRING}
STR_013C_CARGO :{BLACK}Náklad
STR_013D_INFORMATION :{BLACK}Informácie
STR_013B_OWNED_BY :{WHITE}...vlastnik {STRING}
STR_013C_CARGO :{BLACK}Naklad
STR_013D_INFORMATION :{BLACK}Informacie
STR_013E_CAPACITIES :{BLACK}Kapacita
STR_013E_TOTAL_CARGO :{BLACK}Celkový náklad
STR_013E_TOTAL_CARGO :{BLACK}Celkovy naklad
STR_013F_CAPACITY :{BLACK}Kapacita: {LTBLUE}{CARGO}
STR_CAPACITY_MULT :{BLACK}Kapacita: {LTBLUE}{CARGO} (x{NUM})
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Celkový náklad (kapacita) tohto vlaku:
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Celkovy naklad (kapacita) tohoto vlaku:
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}Nová hra
@@ -374,7 +374,7 @@ STR_0148_GAME_OPTIONS :{BLACK}Nastaven
STR_0150_SOMEONE :niekto{SKIP}{SKIP}
STR_0151_MAP_OF_WORLD :Mapa sveta
STR_0152_TOWN_DIRECTORY :Zoznam miest
STR_0153_SUBSIDIES :Dotácie
STR_0153_SUBSIDIES :Dotacie
STR_UNITS_IMPERIAL :Imperialne
STR_UNITS_METRIC :Metricke
@@ -409,18 +409,18 @@ STR_UNITS_FORCE_METRIC :{COMMA} megapon
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Graf prevádzkového zisku
STR_0155_INCOME_GRAPH :Graf tržieb
STR_0156_DELIVERED_CARGO_GRAPH :Graf prepraveného nákladu
STR_0157_PERFORMANCE_HISTORY_GRAPH :Graf hodnotenia výkonu
STR_0154_OPERATING_PROFIT_GRAPH :Graf prevadzkoveho zisku
STR_0155_INCOME_GRAPH :Graf trzieb
STR_0156_DELIVERED_CARGO_GRAPH :Graf prepraveneho nakladu
STR_0157_PERFORMANCE_HISTORY_GRAPH :Graf hodnotenia vykonu
STR_0158_COMPANY_VALUE_GRAPH :Graf hodnoty spolocnosti
STR_0159_CARGO_PAYMENT_RATES :Ceny prepravy
STR_015A_COMPANY_LEAGUE_TABLE :Hodnotenie spolocností
STR_015A_COMPANY_LEAGUE_TABLE :Hodnotenie spolocnosti
STR_PERFORMANCE_DETAIL_MENU :Detailny rating vykonu
############ range for menu ends
STR_015B_OPENTTD :{WHITE}OpenTTD
STR_015C_SAVE_GAME :Uložit hru
STR_015C_SAVE_GAME :Ulozit hru
STR_015D_LOAD_GAME :Nahrat hru
STR_015E_QUIT_GAME :Ukoncit hru
STR_015F_QUIT :Ukoncit OpenTTD
@@ -492,49 +492,49 @@ STR_016E :{TINYFONT}{STRI
STR_016F :{TINYFONT}{STRING}{} {STRING}{}{NUM}
STR_0170 :{TINYFONT}{STRING}-
STR_0171_PAUSE_GAME :{BLACK}Pauza
STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Uložit hru, opustit hru, ukoncit program
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam staníc spolocnosti
STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Ulozit hru, opustit hru, ukoncit program
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam stanic spolocnosti
STR_0174_DISPLAY_MAP :{BLACK}Zobrazit mapu
STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Zobrazit mapu, zoznam miest
STR_0176_DISPLAY_TOWN_DIRECTORY :{BLACK}Zobrazit zoznam miest
STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}Financné informécie o spolocnosti
STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}Informácie o spolocnosti
STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}Financne informacie o spolocnosti
STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}Informacie o spolocnosti
STR_0179_DISPLAY_GRAPHS :{BLACK}Grafy
STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}Hodnotenie spolocností
STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}Hodnotenie spolocnosti
STR_017B_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam vlakov
STR_017C_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam automobilov
STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam lodí
STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam lodi
STR_017E_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam lietadiel
STR_017F_ZOOM_THE_VIEW_IN :{BLACK}Priblížit
STR_017F_ZOOM_THE_VIEW_IN :{BLACK}Priblizit
STR_0180_ZOOM_THE_VIEW_OUT :{BLACK}Oddialit
STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Výstavba železnice
STR_0182_BUILD_ROADS :{BLACK}Výstavba ciest
STR_0183_BUILD_SHIP_DOCKS :{BLACK}Výstavba prístavov
STR_0184_BUILD_AIRPORTS :{BLACK}Výstavba letísk
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Výsadba stromov, kúpa pozemku, ...
STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Informácie o pozemku
STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Vystavba zeleznice
STR_0182_BUILD_ROADS :{BLACK}Vystavba ciest
STR_0183_BUILD_SHIP_DOCKS :{BLACK}Vystavba pristavov
STR_0184_BUILD_AIRPORTS :{BLACK}Vystavba letisk
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Vysadba stromov, rezervacia pozemku
STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Informacie o pozemku
STR_0187_OPTIONS :{BLACK}Nastavenia
STR_0188 :{BLACK}{SMALLUPARROW}
STR_0189 :{BLACK}{SMALLDOWNARROW}
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Nie je možné zmenit servisný interval ...
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Nieje mozne zmenit servisny interval...
STR_018B_CLOSE_WINDOW :{BLACK}Zavriet okno
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Nadpis okna - potiahni pre posun okna
STR_STICKY_BUTTON :{BLACK}Oznacit toto okno, aby sa nedalo zatvorit klavesou 'Zavri vsetky okna'
STR_RESIZE_BUTTON :{BLACK}Uchop a tahaj pre zmenu velkosti okna
STR_SAVELOAD_HOME_BUTTON :{BLACK}Kliknutim sem sa presuniete do sucasneho vychodzieho adresara pre ukladanie
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolácia budov, úprava terénu, ...
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Znížit roh terénu
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Zvýšit roh terénu
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Navigacná lišta
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Zburanie budov, cistenie terenu
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Znizit roh terenu
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Zvysit roh terenu
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Navigacna lista
STR_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Navigacna lista - posuva vypis dolava/doprava
STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Zobrazit vrstevnice na mape
STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Zobrazit dopravné prostriedky na mape
STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Zobrazit dopravne prostriedky na mape
STR_0193_SHOW_INDUSTRIES_ON_MAP :{BLACK}Zobrazit priemysel na mape
STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Zobrazit dopravné trasy na mape
STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Zobrazit vegetáciu na mape
STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Zobrazit vlastníkov pozemkov na mape
STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Zapnút / Vypnút názvy miest na mape
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Zisk tento rok: {CURRENCY} (posledný rok: {CURRENCY})
STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Zobrazit dopravne trasy na mape
STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Zobrazit vegetaciu na mape
STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Zobrazit vlastnikov pozemkov na mape
STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Zapnut / Vypnut nazvy miest na mape
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Zisk tento rok: {CURRENCY} (posledny rok: {CURRENCY})
############ range for service numbers starts
STR_AGE :{COMMA} rok{P "" y ov} ({COMMA})
@@ -545,92 +545,92 @@ STR_019C_ROAD_VEHICLE :{G=m}Automobil
STR_019D_AIRCRAFT :{G=s}Lietadlo
STR_019E_SHIP :{G=z}Lod
STR_019F_TRAIN :{G=m}Vlak
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} je star{G ý á é}
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} je velmi star{G ý á é}
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} je velmi star{G ý á é} a potrebuje vymenit
STR_01A3_LAND_AREA_INFORMATION :{WHITE}Informácie o pozemku
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Náklady na odstránenie: {LTBLUE}N/A
STR_01A5_COST_TO_CLEAR :{BLACK}Náklady na odstránenie: {LTBLUE}{CURRENCY}
STR_01A6_N_A :Neznáme
STR_01A7_OWNER :{BLACK}Vlastník: {LTBLUE}{STRING}
STR_01A8_LOCAL_AUTHORITY :{BLACK}Miestna správa: {LTBLUE}{STRING}
STR_01A9_NONE :Neznáme
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} je star{G y a e}
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} je velmi star{G y a e}
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} je velmi star{G y a e} a potrebuje vymenit
STR_01A3_LAND_AREA_INFORMATION :{WHITE}Informacie o pozemku
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Naklady na odstranenie: {LTBLUE}N/A
STR_01A5_COST_TO_CLEAR :{BLACK}Naklady na odstranenie: {LTBLUE}{CURRENCY}
STR_01A6_N_A :Nezname
STR_01A7_OWNER :{BLACK}Vlastnik: {LTBLUE}{STRING}
STR_01A8_LOCAL_AUTHORITY :{BLACK}Miestna sprava: {LTBLUE}{STRING}
STR_01A9_NONE :Nezname
STR_01AA_NAME :{BLACK}Meno
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
STR_01AC_1ST :1.
STR_01AD_2ND :2.
STR_01AE_3RD :3.
STR_01AF_4TH :4.
STR_01B0_5TH :5.
STR_01B1_6TH :6.
STR_01B2_7TH :7.
STR_01B3_8TH :8.
STR_01B4_9TH :9.
STR_01B5_10TH :10.
STR_01B6_11TH :11.
STR_01B7_12TH :12.
STR_01B8_13TH :13.
STR_01B9_14TH :14.
STR_01BA_15TH :15.
STR_01BB_16TH :16.
STR_01BC_17TH :17.
STR_01BD_18TH :18.
STR_01BE_19TH :19.
STR_01BF_20TH :20.
STR_01C0_21ST :21.
STR_01C1_22ND :22.
STR_01C2_23RD :23.
STR_01C3_24TH :24.
STR_01C4_25TH :25.
STR_01C5_26TH :26.
STR_01C6_27TH :27.
STR_01C7_28TH :28.
STR_01C8_29TH :29.
STR_01C9_30TH :30.
STR_01CA_31ST :31.
STR_01AC_1ST :1
STR_01AD_2ND :2
STR_01AE_3RD :3
STR_01AF_4TH :4
STR_01B0_5TH :5
STR_01B1_6TH :6
STR_01B2_7TH :7
STR_01B3_8TH :8
STR_01B4_9TH :9
STR_01B5_10TH :10
STR_01B6_11TH :11
STR_01B7_12TH :12
STR_01B8_13TH :13
STR_01B9_14TH :14
STR_01BA_15TH :15
STR_01BB_16TH :16
STR_01BC_17TH :17
STR_01BD_18TH :18
STR_01BE_19TH :19
STR_01BF_20TH :20
STR_01C0_21ST :21
STR_01C1_22ND :22
STR_01C2_23RD :23
STR_01C3_24TH :24
STR_01C4_25TH :25
STR_01C5_26TH :26
STR_01C6_27TH :27
STR_01C7_28TH :28
STR_01C8_29TH :29
STR_01C9_30TH :30
STR_01CA_31ST :31
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
STR_01CE_CARGO_ACCEPTED :{BLACK}Prijíma náklad: {LTBLUE}
STR_01CE_CARGO_ACCEPTED :{BLACK}Prijma naklad: {LTBLUE}
STR_01D1_8 :({COMMA}/8 {STRING})
STR_01D2_JAZZ_JUKEBOX :{WHITE}Jukebox
STR_01D3_SOUND_MUSIC :Zvuk/Hudba
STR_01D4_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Zobraz okno zvuku a hudby
STR_01D5_ALL :{TINYFONT}Všetko
STR_01D6_OLD_STYLE :{TINYFONT}Starý štýl
STR_01D7_NEW_STYLE :{TINYFONT}Nový štýl
STR_01D5_ALL :{TINYFONT}Vsetko
STR_01D6_OLD_STYLE :{TINYFONT}Stary styl
STR_01D7_NEW_STYLE :{TINYFONT}Novy styl
STR_01D8_EZY_STREET :{TINYFONT}Ezy Street
STR_01D9_CUSTOM_1 :{TINYFONT}Vlastné 1
STR_01DA_CUSTOM_2 :{TINYFONT}Vlastné 2
STR_01D9_CUSTOM_1 :{TINYFONT}Vlastne 1
STR_01DA_CUSTOM_2 :{TINYFONT}Vlastne 2
STR_01DB_MUSIC_VOLUME :{BLACK}{TINYFONT}Hlasitost hudby
STR_01DC_EFFECTS_VOLUME :{BLACK}{TINYFONT}Hlasitost zvuk. efektov
STR_01DD_MIN_MAX :{BLACK}{TINYFONT}MIN ' ' ' ' ' ' MAX
STR_01DE_SKIP_TO_PREVIOUS_TRACK :{BLACK}Predchádzajúca stopa
STR_01DF_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Nasledujúca stopa
STR_01E0_STOP_PLAYING_MUSIC :{BLACK}Zastavit prehrávanie hudby
STR_01E1_START_PLAYING_MUSIC :{BLACK}Spustit prehrávanie hudby
STR_01E2_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Tahat posúvace pre zmenu hlasitosti
STR_01DE_SKIP_TO_PREVIOUS_TRACK :{BLACK}Predchadzajuca stopa
STR_01DF_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Nasledujuca stopa
STR_01E0_STOP_PLAYING_MUSIC :{BLACK}Zastavit prehravanie hudby
STR_01E1_START_PLAYING_MUSIC :{BLACK}Spustit prehravanie hudby
STR_01E2_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Tahat posuvace pre zmenu hlasitosti
STR_01E3 :{DKGREEN}{TINYFONT}--
STR_01E4_0 :{DKGREEN}{TINYFONT}0{COMMA}
STR_01E5 :{DKGREEN}{TINYFONT}{COMMA}
STR_01E6 :{DKGREEN}{TINYFONT}------
STR_01E7 :{DKGREEN}{TINYFONT}"{STRING}"
STR_01E8_TRACK_XTITLE :{BLACK}{TINYFONT}Stopa{SETX 88}Title
STR_01E9_SHUFFLE :{TINYFONT}Náhodne
STR_01E9_SHUFFLE :{TINYFONT}Nahodne
STR_01EA_PROGRAM :{TINYFONT}{BLACK}Program
STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Výber hudobného programu
STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Vyber hudobneho programu
STR_01EC_0 :{TINYFONT}{LTBLUE}0{COMMA} "{STRING}"
STR_01ED :{TINYFONT}{LTBLUE}{COMMA} "{STRING}"
STR_01EE_TRACK_INDEX :{TINYFONT}{BLACK}Císlo stopy
STR_01EE_TRACK_INDEX :{TINYFONT}{BLACK}Cislo stopy
STR_01EF_PROGRAM :{TINYFONT}{BLACK}Program - '{STRING}'
STR_01F0_CLEAR :{TINYFONT}{BLACK}Zmazat
STR_01F1_SAVE :{TINYFONT}{BLACK}Uložit
STR_01F2_CURRENT_PROGRAM_OF_MUSIC :{BLACK}Aktuálny program
STR_01F3_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Vybrat 'Všetko'
STR_01F1_SAVE :{TINYFONT}{BLACK}Ulozit
STR_01F2_CURRENT_PROGRAM_OF_MUSIC :{BLACK}Aktualny program
STR_01F3_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Vybrat 'Vsetko'
STR_01F4_SELECT_OLD_STYLE_MUSIC :{BLACK}Vybrat 'Stary styl'
STR_01F5_SELECT_NEW_STYLE_MUSIC :{BLACK}Vybrat 'Novy styl'
STR_01F6_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Vybrat 'Vlastny 1' (uzivatelom definovany) program
@@ -654,7 +654,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Prijazd
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Prijazd prveho vozidla do stanice konkurencie
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Havarie / Katastrofy
STR_0209_COMPANY_INFORMATION :{YELLOW}Informacie o spolocnosti
STR_NEWS_OPEN_CLOSE :{YELLOW}Vznik a zánik priemyslu
STR_020A_ECONOMY_CHANGES :{YELLOW}Zmeny v ekonomike
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Oznamenia / Informacie o vozidlach hraca
STR_020C_NEW_VEHICLES :{YELLOW}Nove vozidla
@@ -679,22 +678,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' !
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit scenar
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarov
STR_0223_LAND_GENERATION :{WHITE}Generovanie uzemia
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Nahodne uzemie
STR_0227_RESET_LAND :{BLACK}Zresetovat uzemie
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zvacsit uzemie
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zmensit uzemie
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Vygenerovat nahodne uzemie
STR_022B_RESET_LANDSCAPE :{BLACK}Zresetovat uzemie
STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Pouzit vyskovu mapu
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Pouzit vyskovu mapu
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Si si isty ze chces zresetovat uzemie ?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia
STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta
STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu
@@ -794,7 +787,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umiestni
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umiestnit majak
STR_028E_PLACE_TRANSMITTER :{BLACK}Umiestnit vysielac
STR_028F_DEFINE_DESERT_AREA :{BLACK}Vytvorit oblast puste.{}Drzanim CTRL ju odstranite
STR_CREATE_LAKE :{BLACK}Definovat oblast vody.{}Vytvorí kanál, pri stlacení CTRL na úrovni mora zaplaví okolie
STR_CREATE_LAKE :{BLACK}Vytvorit oblast vody.{}Okolie bude tiez zaplavene, ak je na urovni mora
STR_0290_DELETE :{BLACK}Vymazat
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Kompletne vymazat toto mesto
STR_0292_SAVE_SCENARIO :Ulozit scenar
@@ -1272,7 +1265,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Nahodne
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Umiestnit nahodne stromy
STR_CANT_BUILD_CANALS :{WHITE}Tu sa neda postavit prieplav ...
STR_BUILD_CANALS_TIP :{BLACK}Stavba kanálov.
STR_BUILD_CANALS_TIP :{BLACK}Postavit prieplavy
STR_LANDINFO_CANAL :Prieplav
STR_CANT_BUILD_LOCKS :{WHITE}Tu sa neda postavit stavidlo ...
@@ -1743,7 +1736,7 @@ STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}
STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}V meste {TOWN} zavladol dopravny chaos!{}{}Rekonstrukcia ciest financovana {COMPANY} prinesie 6 mesiacov utrpenia pre motoristov!
STR_2056 :{TINYFONT}{WHITE}{TOWN}
STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_2058_UNDER_CONSTRUCTION :{STRING} (vo výstavbe)
STR_2058_UNDER_CONSTRUCTION :{STRING} (v rekonstrukcii)
STR_2059_IGLOO :Iglu
STR_205A_TEPEES :Vigvam
STR_205B_TEAPOT_HOUSE :Kaviaren
@@ -1865,7 +1858,6 @@ STR_3804_WATER :Voda
STR_3805_COAST_OR_RIVERBANK :Pobrezie alebo nabrezie
STR_3806_SHIP_DEPOT :Lodenica
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}... nemoze byt postavene na vode
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Najprv sa musí zbúrat kanál
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Ulozit hru
@@ -1963,7 +1955,7 @@ STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Nemozno
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Tunel musi byt najskor zburany
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Most musi byt najskor zburany
STR_5008_CANNOT_START_AND_END_ON :{WHITE}Nemozno zacat a skoncit na tom istom mieste
STR_5009_LEVEL_LAND_OR_WATER_REQUIRED :{WHITE}Pod mostom je potrebná voda alebo údolie
STR_5009_LEVEL_LAND_OR_WATER_REQUIRED :{WHITE}Pod mostom je potrebna voda alebo udolie
STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Zaciatok a koniec musi byt v rovine
STR_500B_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}To miesto je nepouzitelne ako vstup do tunela
STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
@@ -2671,6 +2663,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Vlozit n
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Na oznacenom prikaze bude vozidlo cakat na plne nalozenie
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Na oznacenom prikaze bude vozidlo uplne vylozene
STR_SERVICE_HINT :{BLACK}Vynechat tento prikaz pokial nie je potrebna oprava
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nove {STRING} je uz dostupne!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {CURRENCY} Hmotnost: {WEIGHT_S}{}Rýchlost: {VELOCITY} Výkon: {POWER}{}Náklady na prevádzku: {CURRENCY}/rok{}Kapacita: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Pokazene
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Vek: {LTBLUE}{STRING}{BLACK} Naklady na prevadzku: {LTBLUE}{CURRENCY}/rok
@@ -2697,10 +2691,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Nekompatibilne
STR_TRAIN_NO_POWER :{RED}Nie je prud
STR_TRAIN_START_NO_CATENARY :Vlak nemoze nastartovat, pretoze trat nie je pripojena
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nové {STRING} dostupné!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nové {STRING} dostupné! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Automobil v ceste
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Automobil{P "" y ov}
@@ -2741,6 +2731,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Potiahni
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centrovat pohlad na poziciu garaze
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Vyber vozidiel - kliknut pre detaily
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Zakupit vybrany automobil
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Novy automobil dostupny!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Cena: {CURRENCY}{}Rychlost: {VELOCITY}{}Naklady na prevadzku: {CURRENCY}/rok{}Kapacita: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Pomenovat automobil
@@ -2812,6 +2804,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Zobrazit
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Vycentrovat pohlad na lod
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Poslat lod do lodenice
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Zobrazit detaily o lodi
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nová lod je dostupná!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Cena: {CURRENCY} Max. rychlost: {VELOCITY}{}Kapacita: {CARGO}{}Naklady na prevadzku: {CURRENCY}/rok
STR_982F_NAME_SHIP :{BLACK}Pomenovat lod
@@ -2834,7 +2828,7 @@ STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nová ka
STR_9841_CAN_T_REFIT_SHIP :{WHITE}Nemozno prestavat lod...
STR_9842_REFITTABLE :(mozna prestavba)
STR_GO_TO_SHIP_DEPOT :Chod do {TOWN} Lodenice
SERVICE_AT_SHIP_DEPOT :Opravit v {TOWN} lodenici
SERVICE_AT_SHIP_DEPOT :Opravit v {TOWN} Lodenici
##id 0xA000
STR_A000_AIRPORTS :{WHITE}Letiska
@@ -2884,6 +2878,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Zobrazit
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Vycentrovat pohlad na lietadlo
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Poslat lietadlo do hangaru
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Zobrazit detaily o lietadle
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nove lietadlo dostupne!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Cena: {CURRENCY} Max. rychlost: {VELOCITY}{}Kapacita: {COMMA} cestujucich, {COMMA} balikov posty{}Naklady na prevadzku: {CURRENCY}/rok
STR_A030_NAME_AIRCRAFT :{WHITE}Pomenovat lietadlo
@@ -2906,7 +2902,7 @@ STR_A040_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Vybrat ty
STR_A041_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nová kapacita: {GOLD}{STRING}{}{BLACK}Náklady na prestavbu: {GOLD}{CURRENCY}
STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}Nie je mozne prestavat na novy typ nakladu ...
STR_GO_TO_AIRPORT_HANGAR :Chod do {STATION} Hangaru
SERVICE_AT_AIRPORT_HANGAR :Opravit v {STATION} hangári
SERVICE_AT_AIRPORT_HANGAR :Opravit v {STATION} Hangare
##id 0xB000
STR_B000_ZEPPELIN_DISASTER_AT :{BLACK}{BIGFONT}Zeppelin zniceny pri nehode na {STATION}!
@@ -2961,7 +2957,6 @@ STR_NEWGRF_GRF_ID :{BLACK}ID GRF:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Chystáte sa vykonat zmeny v spustenej hre, co može sposobit pád hry.{}Naozaj ich chcete vykonat?
STR_NEWGRF_ADD :{BLACK}Pridat
STR_NEWGRF_ADD_TIP :{BLACK}Pridat NewGRF súbor do zoznamu
STR_NEWGRF_REMOVE :{BLACK}Odstránit
@@ -3199,10 +3194,4 @@ STR_MEASURE_AREA :{BLACK}Plocha:
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Dlžka: {NUM}{}Výškový rozdiel: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Plocha: {NUM} x {NUM}{}Výškový rozdiel: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -2,7 +2,7 @@
##ownname Slovenščina
##isocode sl_SL
##plural 8
##case r d t
##case r d t 3sk
##id 0x0000
STR_NULL :
@@ -632,7 +632,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Prihod
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Prihod prvega vozila na nasprotnikovo postajo
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Nesreče / katastrofe
STR_0209_COMPANY_INFORMATION :{YELLOW}Informacije o podjetju
STR_NEWS_OPEN_CLOSE :{YELLOW}Odpiranje / zapiranje industrij
STR_020A_ECONOMY_CHANGES :{YELLOW}Ekonomske spremembe
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Nasveti / informacije o igralčevem vozilu
STR_020C_NEW_VEHICLES :{YELLOW}Nova vozila
@@ -657,22 +656,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} dosega naslov '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iz podjetja {COMPANY} prejema naslov '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Ustvari Scenarij
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Urejevalnik scenarijev
STR_0223_LAND_GENERATION :{WHITE}Generator terena
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Nakljucni teren
STR_0227_RESET_LAND :{BLACK}Ponastavi teren
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Povečaj območje za nižanje/višanje terena
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmanjšaj območje za nižanje/višanje terena
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Ustvari naključni teren
STR_022B_RESET_LANDSCAPE :{BLACK}Zbriši pokrajino
STR_022C_RESET_LANDSCAPE :{WHITE}Zbriši pokrajino
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uporabi višinsko karto
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uporabi višinsko karto
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Zagotovo zelis uniciti pokrajino?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generator pokrajine
STR_022F_TOWN_GENERATION :{BLACK}Generator mest
STR_0230_INDUSTRY_GENERATION :{BLACK}Generator industrije
@@ -772,7 +765,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Ustvari
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Postavi svetilnik
STR_028E_PLACE_TRANSMITTER :{BLACK}Postavi oddajnik
STR_028F_DEFINE_DESERT_AREA :{BLACK}Določi območja puščave.{}Pritisni in drži CTRL za odstranitev
STR_CREATE_LAKE :{BLACK}Določi področje vode.{}Naredi kanal, razen če je pritisnjen CTRL na morski gladini, ko bo poplavilo okolico.
STR_CREATE_LAKE :{BLACK}Določi vodno območje.{}Voda bo poplavila okolico, če bo na višini morja
STR_0290_DELETE :{BLACK}Izbriši
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Popolnoma izbriši mesto
STR_0292_SAVE_SCENARIO :Shrani scenarij
@@ -1250,7 +1243,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Drevesa
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Postavi drevesa naključne vrste
STR_CANT_BUILD_CANALS :{WHITE}Ni mogoče zgraditi kanalov tukaj ...
STR_BUILD_CANALS_TIP :{BLACK}Zgradi kanale.
STR_BUILD_CANALS_TIP :{BLACK}Gradnja kanalov. CTRL+klik za postavitev morskih kvadratkov{}(samo na višini gladine morja)
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Ni mogoče zgraditi zapornic tukaj ...
@@ -1844,7 +1837,6 @@ STR_3804_WATER :Voda
STR_3805_COAST_OR_RIVERBANK :Obala ali nabrežje
STR_3806_SHIP_DEPOT :Ladjedelnica
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE} ... Nemogoča gradnja na vodi
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Najprej moraš porušiti kanal
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Shrani igro
@@ -1872,6 +1864,7 @@ STR_4801 :{WHITE}{INDUSTR
STR_4802_COAL_MINE :Premogovnik
STR_4802_COAL_MINE.r :Premogovnika
STR_4803_POWER_STATION :Termo elektrarna
STR_4803_POWER_STATION.3sk :Termo elektrarni
STR_4803_POWER_STATION.r :Termo elektrarne
STR_4804_SAWMILL :Žaga
STR_4804_SAWMILL.r :Žage
@@ -2687,6 +2680,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Vstavi n
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Označi izbran ukaz, naj vozilo čaka na polno obremenitev
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Označi izbran ukaz, naj se vozilo v celoti raztovori
STR_SERVICE_HINT :{BLACK}Preskoči ta ukaz, razen če je potreben servis
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Novo prevozno sredstvo {STRING} je sedaj na voljo!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {CURRENCY} Teža: {WEIGHT_S}{}Hitrost: {VELOCITY} Moč: {POWER}{}Cena delovanja: {CURRENCY}/leto{}Zmogljivost: {CARGO}
STR_885C_BROKEN_DOWN :{RED}V okvari
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Starost: {LTBLUE}{STRING}{BLACK} Cena delovanja: {LTBLUE}{CURRENCY}/leto
@@ -2713,10 +2708,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Nezdružljiv ti
STR_TRAIN_NO_POWER :{RED}Ni napetosti
STR_TRAIN_START_NO_CATENARY :Ta proga nima napetostnih vodov, zato vlak ne more z mesta
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Novo! {STRING} sedaj na razpolago!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Novo! {STRING} sedaj na razpolago! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Cestno vozilo na poti
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Cestn{P o i a ih} vozil{P o i a ""}
@@ -2757,6 +2748,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Povleci
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Pogled na garažo
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Seznam cestnih vozil - klikni na vozilo za informacije
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Zgradi izbrano cestno vozilo
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Novo cestno vozilo sedaj na voljo!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Cena: {CURRENCY}{}Hitrost: {VELOCITY}{}Cena delovanja: {CURRENCY}/leto{}Zmogljivost: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Poimenuj cestno vozilo
@@ -2828,6 +2821,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Prikaži
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Pogled na ladjo
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Pošlji ladjo v ladjedelnico. CTRL+klik samo na servis
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Prikaži podrobnosti ladje
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova ladja na voljo!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Cena: {CURRENCY} Max. hitrost: {VELOCITY}{}Zmogljivost: {CARGO}{}Cena delovanja: {CURRENCY}/leto
STR_982F_NAME_SHIP :{BLACK}Poimenuj ladjo
@@ -2900,6 +2895,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Prikaži
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Pogled na letalo
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Pošlji letalo v hangar. CTRL+klik samo na servis
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Prikaži podrobnosti letala
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Novo letalo na voljo!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Cena: {CURRENCY} Max. hitrost: {VELOCITY}{}Zmogljivost: {COMMA} potnikov, {COMMA} vreč pošte{}Cena delovanja: {CURRENCY}/leto
STR_A030_NAME_AIRCRAFT :{WHITE}Poimenuj letalo
@@ -2977,7 +2974,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Pripravljaš se narediti spremembe na zagnani igri; to lahko sesuje OpenTTD.{}Si zagotovo želiš tega?
STR_NEWGRF_ADD :{BLACK}Dodaj
STR_NEWGRF_ADD_TIP :{BLACK}Dodaj NewGRF datoteko na seznam
STR_NEWGRF_REMOVE :{BLACK}Odstrani
@@ -3037,20 +3033,9 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Prikaz v
### depot strings
STR_SELL :{BLACK}Prodaj
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Pripravljas se na prodajo vseh vozil v garazi.
STR_ARE_YOU_SURE :{BLACK}Zagotovo?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Potrditev prodaje vseh vlakov v garazi
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Potrditev prodaje vseh cestnih vozil v garazi
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Potrditev prodaje vseh ladij v garazi
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Potrditev prodaje vseh letal v hangarju
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Preklic prodaje vseh vlakov v garazi
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Preklic prodaje vseh cestnih vozil v garazi
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Preklic prodaje vseh ladij v garazi
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Preklic prodaje vseh letal v hangarju
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Prodaj vse vlake v garaži
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Prodaj vsa vestna vozila v garaži
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Prodaj vse ladje v garaži
@@ -3215,10 +3200,4 @@ STR_MEASURE_AREA :{BLACK}Območje
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Dolžina: {NUM}{}Višinska razlika: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Območje: {NUM} x {NUM}{}Višinska razlika: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -591,7 +591,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Llegada
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Llegada del 1er veh. estación de la competencia
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Accidentes / desastres
STR_0209_COMPANY_INFORMATION :{YELLOW}Información de la empresa
STR_NEWS_OPEN_CLOSE :{YELLOW}Aperturas/ cierres de industrias
STR_020A_ECONOMY_CHANGES :{YELLOW}Cambios en la economía
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Sugerencias/info. sobre vehículos del jugador
STR_020C_NEW_VEHICLES :{YELLOW}Nuevos vehículos
@@ -616,22 +615,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de escenarios
STR_0223_LAND_GENERATION :{WHITE}Generación de terrenos
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreno al azar
STR_0227_RESET_LAND :{BLACK}Reponer terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar el tamaño del bloque de terreno a bajar/subir
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Reducir tamaño del bloque de terreno a bajar/subir
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generar terreno al azar
STR_022B_RESET_LANDSCAPE :{BLACK}Hacer reset del paisaje
STR_022C_RESET_LANDSCAPE :{WHITE}Hacer reset del paisaje
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar Mapa de alturas
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar Mapa de alturas
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}¿Está seguro que desea realizar un reset al paisaje?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generación de paisaje
STR_022F_TOWN_GENERATION :{BLACK}Generación de poblaciones
STR_0230_INDUSTRY_GENERATION :{BLACK}Generación de industria
@@ -731,7 +724,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Coloca z
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar faro
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmisor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define área desertica.{}Pulsa y mantén CTRL para quitarla
STR_CREATE_LAKE :{BLACK}Define el area de agua.{}Haz un canal, a menos que mantengas pulsado CTRL a nivel del mar, entonces se inundarán los alrededores del lugar
STR_CREATE_LAKE :{BLACK}Define zona de água.{}Inundará los alrededores hasta nivel del mar
STR_0290_DELETE :{BLACK}Borrar
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Borrar esta población completamente
STR_0292_SAVE_SCENARIO :Guardar escenario
@@ -1007,7 +1000,7 @@ STR_AIRCRAFT_HAS_INVALID_ENTRY :{WHITE}La aeron
# end of order system
STR_TRAIN_AUTORENEW_FAILED :{WHITE}Auto renovar ha fallado con el tren {COMMA} (límite de dinero)
STR_ROADVEHICLE_AUTORENEW_FAILED :{WHITE}Auto renovar ha fallado con el vehículo de carretera {COMMA} (límite de dinero)
STR_ROADVEHICLE_AUTORENEW_FAILED :{WHITE}AAuto renovar ha fallado con el vehículo de carretera {COMMA} (límite de dinero)
STR_SHIP_AUTORENEW_FAILED :{WHITE}Auto renovar ha fallado con el barco {COMMA} (límite de dinero)
STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Auto renovar ha fallado con la aeronave {COMMA} (límite de dinero)
STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}El tren {COMMA} es demasiado largo tras el cambio
@@ -1209,7 +1202,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Árboles
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Colocar distintos árboles al azar
STR_CANT_BUILD_CANALS :{WHITE}No se pueden construir canales aquí...
STR_BUILD_CANALS_TIP :{BLACK}Construir canales.
STR_BUILD_CANALS_TIP :{BLACK}Construir canales
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}No se pueden construir dársenas aquí...
@@ -1541,7 +1534,7 @@ STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}No se pu
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}No se pueden retirar señales de aquí...
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Orientación del depósito
STR_1015_RAILROAD_CONSTRUCTION :Construcción de ferrocarril
STR_TOOLB_ELRAIL_CONSTRUCTION :Construcción línea eléctrica de ferrocarril
STR_TOOLB_ELRAIL_CONSTRUCTION :Construcción Línea Eléctrica de Ferrocarril
STR_1016_MONORAIL_CONSTRUCTION :Construcción de monorraíl
STR_1017_MAGLEV_CONSTRUCTION :Construcción de maglev
STR_1018_BUILD_RAILROAD_TRACK :{BLACK}Construir tramo de ferrocarril
@@ -1702,7 +1695,7 @@ STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}No se pu
STR_2806 :{WHITE}{STRING}
STR_2808_TOO_MANY_SIGNS :{WHITE}...demasiadas señales
STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}No se puede colocar una señal aquí...
STR_280A_SIGN :Señal
STR_280A_SIGN :
STR_280B_EDIT_SIGN_TEXT :{WHITE}Editar texto de la señal
STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}No se puede cambiar el nombre de la señal...
STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Seleccione el tipo de árboles a plantar
@@ -1802,7 +1795,6 @@ STR_3804_WATER :Agua
STR_3805_COAST_OR_RIVERBANK :Costa o rivera
STR_3806_SHIP_DEPOT :Astillero
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...No se puede construir sobre el agua
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Debes demoler el canal primero
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Guardar Juego
@@ -2608,6 +2600,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Añadir
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Hacer que en la orden resaltada, el vehículo espere a carga completa
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Hacer que en la orden resaltada, el vehículo espere a descargar completamente
STR_SERVICE_HINT :{BLACK}Saltar esta orden a menos que el servicio sea necesario
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nuevo {STRING} ahora disponible!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Coste: {CURRENCY} Peso: {WEIGHT_S}{}Velocidad: {VELOCITY} Potencia: {POWER}{}Coste Operativo: {CURRENCY}/año{}Capacidad: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Averiado
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Edad: {LTBLUE}{STRING}{BLACK} Coste Operativo: {LTBLUE}{CURRENCY}/año
@@ -2634,10 +2628,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Tipo de vía in
STR_TRAIN_NO_POWER :{RED}Sin potencia
STR_TRAIN_START_NO_CATENARY :Esta vía carece la catenaria, así que el tren no puede comenzar
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nuevo{STRING} ahora disponible!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nuevo {STRING} ahora disponible! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Vehículo de carretera en camino
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Vehículos de Carretera
@@ -2678,6 +2668,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Arrastra
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centrar vista en posición del depósito
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Lista de selección de vehículos - click en vehículo para información
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Construir el vehículo resaltado
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}¡Nuevo vehículo de carretera disponible!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Coste: {CURRENCY}{}Velocidad: {VELOCITY}{}Coste Operativo: {CURRENCY}/año{}Capacidad: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Nombrar vehículo
@@ -2749,6 +2741,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Ver órd
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centrar vista en posición del barco
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Mandar barco al astillero
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Mostrar detalles del barco
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}¡Nuevo barco ya disponible!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Coste: {CURRENCY} Velocidad Máx.: {VELOCITY}{}Capacidad: {CARGO}{}Coste Operativo: {CURRENCY}/año
STR_982F_NAME_SHIP :{BLACK}Nombrar barco
@@ -2821,6 +2815,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Ver órd
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centrar vista en posición de la aeronave
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Enviar aeronave al hangar
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Mostrar detalles de la aeronave
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}¡Nueva aeronave ya disponible!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Coste: {CURRENCY} Velocidad Máx.: {VELOCITY}{}Capacidad: {COMMA} pasajeros, {COMMA} sacas de correo{}Coste Operativo: {CURRENCY}/año
STR_A030_NAME_AIRCRAFT :{WHITE}Nombrar aeronave
@@ -2898,7 +2894,6 @@ STR_NEWGRF_GRF_ID :{BLACK}ID GRF:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Se van a realizar cambios a un juego en ejecución; esto puede cerrar OpenTTD.{}¿Estás completamente seguro de realizar esto?
STR_NEWGRF_ADD :{BLACK}Añadir
STR_NEWGRF_ADD_TIP :{BLACK}Añadir un NewGRF a la lista
STR_NEWGRF_REMOVE :{BLACK}Quitar
@@ -3033,7 +3028,7 @@ STR_ORDER_REFIT_FAILED :{WHITE}La orden
############ Lists rail types
STR_RAIL_VEHICLES :Vehículos de rail
STR_ELRAIL_VEHICLES :Vehículos de Rail Eléctrico
STR_ELRAIL_VEHICLES :Vehícules de Rail Eléctrico
STR_MONORAIL_VEHICLES :Vehículos monorail
STR_MAGLEV_VEHICLES :Vehículos de Lev. Mag.
@@ -3135,10 +3130,4 @@ STR_MEASURE_AREA :{BLACK}Área: {
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Longitud: {NUM}{}Diferencia altura: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Área: {NUM} x {NUM}{}Diferencia altura: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -295,7 +295,6 @@ STR_0140_NEW_GAME :{BLACK}Nytt spe
STR_0141_LOAD_GAME :{BLACK}Ladda spel
STR_SINGLE_PLAYER :{BLACK}En spelare
STR_MULTIPLAYER :{BLACK}Flera spelare
STR_SCENARIO_EDITOR :{BLACK}Scenario editor
STR_64 :64
STR_128 :128
@@ -590,7 +589,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ankomst
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ankomst av första fordonet vid konkurrenternas stn.
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Olyckor / katastrofer
STR_0209_COMPANY_INFORMATION :{YELLOW}Företagsinformation
STR_NEWS_OPEN_CLOSE :{YELLOW}Öppning / stängning av industrier
STR_020A_ECONOMY_CHANGES :{YELLOW}Förändringar av ekonomin
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Råd / information om spelarens fordon
STR_020C_NEW_VEHICLES :{YELLOW}Nya fordon
@@ -615,22 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Nytt scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario-editor
STR_0223_LAND_GENERATION :{WHITE}Skapa mark
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Slumpmässig mark
STR_0227_RESET_LAND :{BLACK}Återställ mark
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Öka storlek av yta att höja/sänka
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minska storlek av yta att höja/sänka
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generera slumpmässig mark
STR_022B_RESET_LANDSCAPE :{BLACK}Återställ landskapet
STR_022C_RESET_LANDSCAPE :{WHITE}Återställ landskapet
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Använd höjdkarta
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Använd höjdkarta
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Vill du verkligen återställa landskapet?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Skapa landskap
STR_022F_TOWN_GENERATION :{BLACK}Bygg städer
STR_0230_INDUSTRY_GENERATION :{BLACK}Bygg industrier
@@ -730,7 +722,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placera
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placera fyrtorn
STR_028E_PLACE_TRANSMITTER :{BLACK}Placera radiosändare
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definiera ökenområde.{}Tryck och håll CTRL för att ta bort
STR_CREATE_LAKE :{BLACK}Definiera vattenyta.{}Skapa en kanal, om inte CTRL är nedhållen vid havsnivå, då den kommer att översvämma närliggande områden istället
STR_CREATE_LAKE :{BLACK}Definiera vattenområde.{}Den fyller närområdet om det ligger i sjönivå
STR_0290_DELETE :{BLACK}Ta bort
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Ta bort staden helt och hållet
STR_0292_SAVE_SCENARIO :Spara scenario
@@ -1208,7 +1200,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Träd av
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Placera träd av olika typ
STR_CANT_BUILD_CANALS :{WHITE}Kan inte bygga kanaler här...
STR_BUILD_CANALS_TIP :{BLACK}Bygg kanaler.
STR_BUILD_CANALS_TIP :{BLACK}Bygg kanaler. Håll ner CTRL för att bygga vid angränsande vatten.
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Kan inte bygga slussar här...
@@ -1420,7 +1412,6 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Klientli
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE}Inget nätverkskort funnet eller så är spelet kompilerat utan ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE}Kunde inte hitta några nätverksspel
STR_NETWORK_ERR_NOCONNECTION :{WHITE}Servern svarade inte på förfrågan
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Kunde inte ansluta på grund av att NewGRF är omaka
STR_NETWORK_ERR_DESYNC :{WHITE}Nätverk, Spelsynkronisering misslyckades
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE}Nätverk, koppling förlorad
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE}Kunde inte ladda det sparade spelet från servern
@@ -1442,7 +1433,6 @@ STR_NETWORK_ERR_CLIENT_DESYNC :synkroniserings
STR_NETWORK_ERR_CLIENT_SAVEGAME :kunde inte ladda kartan
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :anslutning förlorad
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokollfel
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF är omaka
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :inte godkänd
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :mottog konstigt paket
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :fel revision
@@ -1671,7 +1661,7 @@ STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY :Muta de lokala
STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Starta en liten lokal reklamkampanj, för att attrahera fler passagerare och gods till dina tranporttjänster.{} Kostnad: {CURRENCY}
STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Starta en mellanstor lokal reklamkampanj, för att attrahera fler passagerare och gods till dina tranporttjänster.{} Kostnad: {CURRENCY}
STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW} Starta en stor lokal reklamkampanj, för att attrahera fler passagerare och gods till dina tranporttjänster.{} Kostnad: {CURRENCY}
STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Bekosta ombyggnad av stadens vägnätverk. Orsakar ansenliga störningar för vägtrafik i upp till 6 månader.{} Kostnad: {CURRENCY}
STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Bekosta ombyggnad av stadens vägnätverk. Orsakar ansenlig splittring för vägtrafik upp till 6 månader.{} Kostnad: {CURRENCY}
STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Bygg en staty i ditt företags ära.{} Kostnad: {CURRENCY}
STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Bekosta uppbyggnad av nya kommersiella byggnader i staden.{} Kostnad: {CURRENCY}
STR_2053_BUY_1_YEAR_S_EXCLUSIVE :{WHITE}{STRING}{}{YELLOW} Köp 1 års exklusiv transporträttighet i staden. Stadens myndigheter kommer bara tillåta passagerare och gods till användning för ditt företags stationer.{} Kostnad: {CURRENCY}
@@ -1801,7 +1791,6 @@ STR_3804_WATER :Vatten
STR_3805_COAST_OR_RIVERBANK :Kust eller flodbank
STR_3806_SHIP_DEPOT :Skeppsdepå
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Kan inte bygga på vatten
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Måste först ta bort kanalen
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Spara spel
@@ -2607,6 +2596,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Infoga n
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Gör markerad order att tvinga fordonet att vänta på full last
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Gör markerad order att tvinga fordonet att vänta på tom last
STR_SERVICE_HINT :{BLACK}Skippa den här ordern om inte servning behövs
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt {STRING} nu tillgängligt!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Kostnad: {CURRENCY} Vikt: {WEIGHT_S}{}Hastighet: {VELOCITY} Kraft {POWER}{}Löpande kostnad: {CURRENCY}/år{}Kapacitet: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Motorstopp
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Ålder: {LTBLUE}{STRING}{BLACK} Löpande kostnad: {LTBLUE}{CURRENCY}/år
@@ -2631,11 +2622,7 @@ STR_TRAIN_STOPPING :{RED}Stannar
STR_TRAIN_STOPPING_VEL :{RED}Stannar, {VELOCITY}
STR_INCOMPATIBLE_RAIL_TYPES :Fel järnvägstyp
STR_TRAIN_NO_POWER :{RED}Ingen Kraft
STR_TRAIN_START_NO_CATENARY :Detta spår saknar kedjekurva, så tåget kan inte starta
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nya {STRING} är nu tillgänglig!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nya {STRING} är nu tillgänglig - {STRING}
STR_TRAIN_START_NO_CATENARY :
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Vägfordon i vägen
@@ -2677,6 +2664,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Dra väg
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centrera vyn ovanför bussgaraget
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Vägfordonslista - klicka på fordon för information
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Bygg markerat vägfordon
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt vägfordon tillgängligt!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Kostnad: {CURRENCY}{}Hastighet: {VELOCITY}{}Löpande kostnad: {CURRENCY}/år{}Kapacitet: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Byt namn på vägfordon
@@ -2748,6 +2737,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Visa ske
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centrera vyn ovanför skeppet
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Skicka skepp till depå. CTRL + klick servar endast
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Visa skeppdetaljer
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt skepp tillgängligt!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Kostnad: {CURRENCY} Tophastighet: {VELOCITY}{}Kapacitet: {CARGO}{}Löpande kostnad: {CURRENCY}/år
STR_982F_NAME_SHIP :{BLACK}Byt namn på skepp
@@ -2820,6 +2811,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Visa fly
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centrera vyn ovanför flygplanet
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Skicka flygplan till hangar. CTRL + klick servar endast
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Visa flygplan detaljer
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt flygplan tillgängligt!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Kostnad: {CURRENCY} Tophastighet: {VELOCITY}{}Kapacitet: {COMMA} passagerare, {COMMA} postsäckar{}Löpande kostnad: {CURRENCY}/år
STR_A030_NAME_AIRCRAFT :{WHITE}Byt namn på flygplan
@@ -2897,7 +2890,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Du håller på att göra ändringar i ett spel som används; detta kan krascha OpenTTD.{}Är du helt säker på detta?
STR_NEWGRF_ADD :{BLACK}Lägg till
STR_NEWGRF_ADD_TIP :{BLACK}Lägg till en ny NewGRF-fil till listan
STR_NEWGRF_REMOVE :{BLACK}Ta bort
@@ -3135,10 +3127,4 @@ STR_MEASURE_AREA :{BLACK}Yta: {NU
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Längd: {NUM}{}Höjdskillnad: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Yta: {NUM} x {NUM}{}Höjdskillnad: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

File diff suppressed because it is too large Load Diff

View File

@@ -590,7 +590,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Oyuncun
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Rakibin durağına ilk aracın gelişi
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Kazalar / felaketler
STR_0209_COMPANY_INFORMATION :{YELLOW}Şirket bilgisi
STR_NEWS_OPEN_CLOSE :{YELLOW}Fabrika açılış/kapanışları
STR_020A_ECONOMY_CHANGES :{YELLOW}Ekonomi değişimleri
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Oyuncunun araçlarıyla ilgili ögüt / bilgi
STR_020C_NEW_VEHICLES :{YELLOW}Yeni araçlar
@@ -615,22 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} '{STRING}' ünvanını kazandı!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} '{STRING}' unvanını kazandı!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Senaryo Yap
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Senaryo Editörü
STR_0223_LAND_GENERATION :{WHITE}Yer Yapımı
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Rastgele Yerler
STR_0227_RESET_LAND :{BLACK}Yerleri Sıfırla
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Rastgele harita yap
STR_022B_RESET_LANDSCAPE :{BLACK}Haritayı sıfırla
STR_022C_RESET_LANDSCAPE :{WHITE}Haritayı Sıfırla
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Yükseklik Haritasi Kullan
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Yükseklik Haritasi Kullan
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Her taraf su olsun mu?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Harita yapımı
STR_022F_TOWN_GENERATION :{BLACK}Şehir yapımı
STR_0230_INDUSTRY_GENERATION :{BLACK}Fabrika yapımı
@@ -730,7 +723,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Haritaya
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Deniz feneri koy
STR_028E_PLACE_TRANSMITTER :{BLACK}Verici koy
STR_028F_DEFINE_DESERT_AREA :{BLACK}Çöl yap, kaldırmak için CTRL'ye basılı tut
STR_CREATE_LAKE :{BLACK}Su alanını belirle.{}Deniz seviyesinde CTRL tuşu basılı olmadığı sürece kanal yapar, basılıysa etraftakileri su altında bırakır
STR_CREATE_LAKE :{BLACK}Su yap, deniz seviyesindeki yerler suyla dolar
STR_0290_DELETE :{BLACK}Sil
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Sehri tamamen sil
STR_0292_SAVE_SCENARIO :Kaydet
@@ -1208,7 +1201,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Rastgele
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Rastgele türde ağaçlar koy
STR_CANT_BUILD_CANALS :{WHITE}Buraya kanal yapılamaz...
STR_BUILD_CANALS_TIP :{BLACK}Kanal yap.
STR_BUILD_CANALS_TIP :{BLACK}Kanal Yap
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Buraya kilit yapılamaz...
@@ -1801,7 +1794,6 @@ STR_3804_WATER :Su
STR_3805_COAST_OR_RIVERBANK :Sahil veya göl kenarı
STR_3806_SHIP_DEPOT :Tersane
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Suya yapılamaz
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Önce kanal kaldırılmalı
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Kaydet
@@ -2607,6 +2599,8 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Seçili
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Seçili talimatı yaparken tren dolana kadar beklesin
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Seçili talimatı yaparken tren mutlaka yükünü boşaltsın
STR_SERVICE_HINT :{BLACK}Bakım gerekmiyorsa bunu atla
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Yeni bir araç üretildi: {STRING}
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Fiyat: {CURRENCY} Ağırlık: {WEIGHT_S}{}Hız: {VELOCITY} Güç: {POWER}{}Bakım: {CURRENCY}/sene{}Kapasite: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Bozuldu
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Yaş: {LTBLUE}{STRING}{BLACK} Bakım: {LTBLUE}{CURRENCY}/sene
@@ -2633,10 +2627,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Uyumsuz ray tü
STR_TRAIN_NO_POWER :{RED}Elektrik yok
STR_TRAIN_START_NO_CATENARY :Bu rayda elektrik olmadiği için bu tren çalışamaz
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}{STRING} artık kullanılabilir!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}{STRING} artık kullanılabilir! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Yolda araba var
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Arabalar
@@ -2677,6 +2667,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Satmak i
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Araba garajını göster
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Araba listesi - bilgi için arabayı tıklayın
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Seçili arabayı al
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Yeni bir araba üretildi!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Fiyat: {CURRENCY}{}Hız: {VELOCITY}{}Bakım: {CURRENCY}/sene{}Kapasite: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Arabayı adlandır
@@ -2748,6 +2740,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Geminin
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Gemiyi göster
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Tersaneye gönder
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Gemi ayrıntılarını göster
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Yeni gemi üretildi!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Fiyatı: {CURRENCY} Mak. Hız: {VELOCITY}{}Kapasite: {CARGO}{}Bakım: {CURRENCY}/sene
STR_982F_NAME_SHIP :{BLACK}Gemiyi adlandır
@@ -2820,6 +2814,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Uçağı
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Uçağı göster
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Uçağı hangara gönder
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Uçak ayrıntılarını göster
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Yeni bir uçak yapıldı!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Fiyat: {CURRENCY} Mak. Hız: {VELOCITY}{}Kapasite: {COMMA} yolcu, {COMMA} çanta posta{}Bakım: {CURRENCY}/yıl
STR_A030_NAME_AIRCRAFT :{WHITE}Uçağı adlandır
@@ -2897,7 +2893,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Çalışan bir oyunu değiştirmek üzeresiniz; bu OpenTTD'yi çökertebilir.{}Emin misiniz?
STR_NEWGRF_ADD :{BLACK}Ekle
STR_NEWGRF_ADD_TIP :{BLACK}Listeye NewGRF dosyası ekle
STR_NEWGRF_REMOVE :{BLACK}Kaldır
@@ -3134,9 +3129,4 @@ STR_MEASURE_AREA :{BLACK}Alan: {N
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Uzunluk: {NUM}{}Yükseklik farkı: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Alan: {NUM} x {NUM}{}Yükseklik farkı: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -23,55 +23,38 @@ STR_000D_ACCEPTS :{BLACK}Прий
STR_000E :
STR_000F_PASSENGERS :пасажири
STR_000F_PASSENGERS.r :пасажирів
STR_000F_PASSENGERS.z :пасажирів
STR_0010_COAL :вугілля
STR_0010_COAL.r :вугілля
STR_0010_COAL.z :вугілля
STR_0011_MAIL :пошта
STR_0011_MAIL :пошту
STR_0011_MAIL.r :пошти
STR_0011_MAIL.z :пошту
STR_0012_OIL :нафта
STR_0012_OIL :нафту
STR_0012_OIL.r :нафти
STR_0012_OIL.z :нафту
STR_0013_LIVESTOCK :тварини
STR_0013_LIVESTOCK :тварин
STR_0013_LIVESTOCK.r :тварин
STR_0013_LIVESTOCK.z :тварин
STR_0014_GOODS :товари
STR_0014_GOODS.r :товарів
STR_0014_GOODS.z :товари
STR_0015_GRAIN :зерно
STR_0015_GRAIN.r :зерна
STR_0015_GRAIN.z :зерно
STR_0016_WOOD :деревина
STR_0016_WOOD :деревину
STR_0016_WOOD.r :деревини
STR_0016_WOOD.z :деревину
STR_0017_IRON_ORE :залізна руда
STR_0017_IRON_ORE :залізну руду
STR_0017_IRON_ORE.r :залізної руди
STR_0017_IRON_ORE.z :залізну руду
STR_0018_STEEL :сталь
STR_0018_STEEL.r :сталі
STR_0018_STEEL.z :сталь
STR_0019_VALUABLES :коштовності
STR_0019_VALUABLES.r :коштовностей
STR_0019_VALUABLES.z :коштовності
STR_001A_COPPER_ORE :мідна руда
STR_001A_COPPER_ORE :мідну руду
STR_001A_COPPER_ORE.r :мідної руди
STR_001A_COPPER_ORE.z :мідну руду
STR_001B_MAIZE :кукурудза
STR_001B_MAIZE :кукурудзу
STR_001B_MAIZE.r :кукурудзи
STR_001B_MAIZE.z :кукурудзу
STR_001C_FRUIT :фрукти
STR_001C_FRUIT.r :фруктів
STR_001C_FRUIT.z :фрукти
STR_001D_DIAMONDS :діаманти
STR_001D_DIAMONDS.r :діамантів
STR_001D_DIAMONDS.z :діаманти
STR_001E_FOOD :продукти
STR_001E_FOOD.r :продуктів
STR_001E_FOOD.z :продукти
STR_001F_PAPER :папір
STR_001F_PAPER.r :паперу
STR_001F_PAPER.z :папір
STR_0020_GOLD :золото
STR_0020_GOLD.r :золота
STR_0020_GOLD.z :золото
@@ -96,7 +79,7 @@ STR_0026_CANDY.z :солодощ
STR_0027_COLA :кола
STR_0027_COLA.r :коли
STR_0027_COLA.z :колу
STR_0028_COTTON_CANDY :солодка вата
STR_0028_COTTON_CANDY :солодку вату
STR_0028_COTTON_CANDY.r :солодкої вати
STR_0028_COTTON_CANDY.z :солодку вату
STR_0029_BUBBLES :бульбашки
@@ -108,14 +91,14 @@ STR_002A_TOFFEE.z :іриски
STR_002B_BATTERIES :батарейки
STR_002B_BATTERIES.r :батарейок
STR_002B_BATTERIES.z :батарейки
STR_002C_PLASTIC :пластилін
STR_002C_PLASTIC.r :пластиліну
STR_002C_PLASTIC.z :пластилін
STR_002D_FIZZY_DRINKS :газована вода
STR_002C_PLASTIC :пластик
STR_002C_PLASTIC.r :пластику
STR_002C_PLASTIC.z :ластик
STR_002D_FIZZY_DRINKS :газовану воду
STR_002D_FIZZY_DRINKS.r :газованої води
STR_002D_FIZZY_DRINKS.z :газовану воду
STR_002E :
STR_002F_PASSENGER :пасажири
STR_002F_PASSENGER :пасажирів
STR_002F_PASSENGER.r :пасажирів
STR_002F_PASSENGER.z :пасажирів
STR_0030_COAL :вугілля
@@ -158,7 +141,6 @@ STR_003C_FRUIT :фрукти
STR_003C_FRUIT.r :фруктів
STR_003C_FRUIT.z :фрукти
STR_003D_DIAMOND :діаманти
STR_003D_DIAMOND.r :діамантів
STR_003D_DIAMOND.z :діаманти
STR_003E_FOOD :продукти
STR_003E_FOOD.r :продуктів
@@ -202,9 +184,9 @@ STR_004A_TOFFEE.z :іриски
STR_004B_BATTERY :батарейки
STR_004B_BATTERY.r :батарейок
STR_004B_BATTERY.z :батарейки
STR_004C_PLASTIC :пластилін
STR_004C_PLASTIC.r :пластиліну
STR_004C_PLASTIC.z :пластилін
STR_004C_PLASTIC :пластик
STR_004C_PLASTIC.r :пластику
STR_004C_PLASTIC.z :пластик
STR_004D_FIZZY_DRINK :газована вода
STR_004D_FIZZY_DRINK.r :газованої води
STR_004D_FIZZY_DRINK.z :газовану воду
@@ -239,7 +221,7 @@ STR_QUANTITY_BUBBLES :{COMMA} бул
STR_QUANTITY_TOFFEE :{WEIGHT} ірисок
STR_QUANTITY_BATTERIES :{COMMA} батарей{P ка ки ок}
STR_QUANTITY_PLASTIC :{VOLUME} пластику
STR_QUANTITY_FIZZY_DRINKS :{COMMA} пляш{P ка ки ок} газованої води
STR_QUANTITY_FIZZY_DRINKS :{COMMA} газованої вод{P а "" и}!!!
STR_ABBREV_NOTHING :
STR_ABBREV_PASSENGERS :{TINYFONT}ПС
STR_ABBREV_COAL :{TINYFONT}ВГ
@@ -277,15 +259,15 @@ STR_ABBREV_ALL :{TINYFONT}Вс
STR_00AE :{WHITE}{DATE_SHORT}
STR_00AF :{WHITE}{DATE_LONG}
STR_00B0_MAP :{WHITE}Карта - {STRING}
STR_00B1_GAME_OPTIONS :{WHITE}Опції гри
STR_00B1_GAME_OPTIONS :{WHITE}Опції ігри
STR_00B2_MESSAGE :{YELLOW}Повідомлення
STR_00B3_MESSAGE_FROM :{YELLOW}Повідомлення від {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Обережно!
STR_00B4_CAN_T_DO_THIS :{WHITE}Неможливо зробити це...
STR_00B4_CAN_T_DO_THIS :{WHITE}Неможливо це зробити...
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Неможливо очистити цю ділянку...
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Авторське право {COPYRIGHT} 1995 Кріс Сойєр, Всі права захищені
STR_00B7_VERSION :{BLACK}OpenTTD версія {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 команда OpenTTD
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 OpenTTD-група
STR_TRANSLATED_BY :{BLACK} Перекладач(і) -
STR_00C5 :{BLACK}{CROSS}
@@ -299,7 +281,7 @@ STR_00CC_2 :{BLACK}2
STR_00CD_3 :{BLACK}3
STR_00CE_4 :{BLACK}4
STR_00CF_5 :{BLACK}5
STR_00D0_NOTHING :нічого
STR_00D0_NOTHING :Нічого
STR_00D1_DARK_BLUE :Темно-синій
STR_00D2_PALE_GREEN :Світло-зелений
STR_00D3_PINK :Рожевий
@@ -369,7 +351,7 @@ STR_0112_BATTERY_FARM :{BLACK}{TINYFON
STR_0113_COLA_WELLS :{BLACK}{TINYFONT}Джерело Кока-Коли
STR_0114_TOY_SHOP :{BLACK}{TINYFONT}Іграшковий магазин
STR_0115_TOY_FACTORY :{BLACK}{TINYFONT}Іграшкова фабрика
STR_0116_PLASTIC_FOUNTAINS :{BLACK}{TINYFONT}Пластилінові фонтани
STR_0116_PLASTIC_FOUNTAINS :{BLACK}{TINYFONT}Пластикові фонтани
STR_0117_FIZZY_DRINK_FACTORY :{BLACK}{TINYFONT}Завод газованої води
STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFONT}Бульбашкова фабрика
STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}Ірисковий кар'єр
@@ -471,7 +453,7 @@ STR_UNITS_FORCE_METRIC :{COMMA} ton for
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Операційний прибуток
STR_0154_OPERATING_PROFIT_GRAPH :Прибуток виробництва
STR_0155_INCOME_GRAPH :Графік доходів
STR_0156_DELIVERED_CARGO_GRAPH :Доставлення вантажів
STR_0157_PERFORMANCE_HISTORY_GRAPH :Графік продуктивності
@@ -573,7 +555,7 @@ STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Буду
STR_0182_BUILD_ROADS :{BLACK}Будувати дороги
STR_0183_BUILD_SHIP_DOCKS :{BLACK}Будувати порти
STR_0184_BUILD_AIRPORTS :{BLACK}Будувати аеропорти
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Посадити дерева, позначити місце, тощо
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Садити дерева, позначити місце, тощо
STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Інформація про земельну ділянку
STR_0187_OPTIONS :{BLACK}Опції
STR_0188 :{BLACK}{SMALLUPARROW}
@@ -596,7 +578,7 @@ STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Пока
STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Показати рослинність на карті
STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Показати власників землі на карті
STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Показати назви міст на карті
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Прибуток цього року: {CURRENCY} (торік: {CURRENCY})
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Прибуток цього року: {CURRENCY} (минулого року: {CURRENCY})
############ range for service numbers starts
STR_AGE :{COMMA} р{P ік оки оків} ({COMMA})
@@ -607,9 +589,9 @@ STR_019C_ROAD_VEHICLE :Авто
STR_019D_AIRCRAFT :Літак
STR_019E_SHIP :Корабель
STR_019F_TRAIN :Поїзд
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} старіє
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} вже дуже старий
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} вже дуже старий і терміново потребує заміни
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} зістарився
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} дуже зістарився
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} зістарився і терміново потребує заміни
STR_01A3_LAND_AREA_INFORMATION :{WHITE}Інформація про ділянку
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Вартість очистки: {LTBLUE}неможливо
STR_01A5_COST_TO_CLEAR :{BLACK}Вартість очистки: {LTBLUE}{CURRENCY}
@@ -716,7 +698,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}При
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Прибуття першого транспорту на станцію конкурента
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Нещасні випадки/стихійні лиха
STR_0209_COMPANY_INFORMATION :{YELLOW}Інформація компанії
STR_NEWS_OPEN_CLOSE :{YELLOW}Відкриття / закриття підприємств
STR_020A_ECONOMY_CHANGES :{YELLOW}Зміни в економіці
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Поради/інформація про транспорт гравця
STR_020C_NEW_VEHICLES :{YELLOW}Новий транспорт
@@ -741,22 +722,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} досягла статусу '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}Гравець {PLAYERNAME} з {COMPANY} досяг статусу '{STRING}'
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Створити сценарій
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценарію
STR_0223_LAND_GENERATION :{WHITE}Створити ландшафт
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Випадковий ландшафт
STR_0227_RESET_LAND :{BLACK}Очистити ділянку
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Збільшити область ділянки для підняття/опускання
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Зменшити область ділянки для підняття/опускання
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Створити випадкову ділянку
STR_022B_RESET_LANDSCAPE :{BLACK}Очистити ландшафт
STR_022C_RESET_LANDSCAPE :{WHITE}Очистити ландшафт
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Викортстовувати рельєф
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Взяти з карти висот
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ви дійсно бажаєте очистити ландшафт?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Створення ландшафту
STR_022F_TOWN_GENERATION :{BLACK}Створення міст
STR_0230_INDUSTRY_GENERATION :{BLACK}Створення виробництва
@@ -765,7 +740,7 @@ STR_0233_TOWN_GENERATION :{WHITE}Ство
STR_0234_NEW_TOWN :{BLACK}Нове місто
STR_0235_CONSTRUCT_NEW_TOWN :{BLACK}Будувати нове місто
STR_0236_CAN_T_BUILD_TOWN_HERE :{WHITE}Тут не можна будувати місто...
STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...надто близько до краю карти
STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...близько до краю карти
STR_0238_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...надто близько до іншого міста
STR_0239_SITE_UNSUITABLE :{WHITE}...невідповідне місце
STR_023A_TOO_MANY_TOWNS :{WHITE}...забагато міст
@@ -805,7 +780,7 @@ STR_0259_BATTERY_FARM :{BLACK}{G=s}Б
STR_025A_COLA_WELLS :{BLACK}Джерело Кока-коли
STR_025B_TOY_SHOP :{BLACK}Іграшковий магазин
STR_025C_TOY_FACTORY :{BLACK}Іграшкова фабрика
STR_025D_PLASTIC_FOUNTAINS :{BLACK}Пластилінові фонтани
STR_025D_PLASTIC_FOUNTAINS :{BLACK}Пластикові фонтани
STR_025E_FIZZY_DRINK_FACTORY :{BLACK}Фабрика газованої води
STR_025F_BUBBLE_GENERATOR :{BLACK}Бульбашкова фабрика
STR_0260_TOFFEE_QUARRY :{BLACK}Ірисковий кар'єр
@@ -831,7 +806,7 @@ STR_0273_CONSTRUCT_LUMBER_MILL_TO :{BLACK}Буду
STR_0274_PLANT_FRUIT_PLANTATION :{BLACK}Посадити фруктовий сад
STR_0275_PLANT_RUBBER_PLANTATION :{BLACK}Посадити каучуковий сад
STR_0276_CONSTRUCT_WATER_SUPPLY :{BLACK}Будувати водопостачання
STR_0277_CONSTRUCT_WATER_TOWER_CAN :{BLACK}Будувати водонапірну башту (тільки у містах)
STR_0277_CONSTRUCT_WATER_TOWER_CAN :{BLACK}Будувати водонапірна башту (тільки у містах)
STR_0278_CONSTRUCT_DIAMOND_MINE :{BLACK}Будувати діамантову шахту
STR_0279_CONSTRUCT_COPPER_ORE_MINE :{BLACK}Будувати міднорудну шахту
STR_027A_PLANT_COTTON_CANDY_FOREST :{BLACK}Посадити ліс солодкої вати
@@ -840,7 +815,7 @@ STR_027C_CONSTRUCT_BATTERY_FARM :{BLACK}Поса
STR_027D_CONSTRUCT_COLA_WELLS :{BLACK}Будувати джерело Кока-коли
STR_027E_CONSTRUCT_TOY_SHOP :{BLACK}Будувати іграшковий магазин
STR_027F_CONSTRUCT_TOY_FACTORY :{BLACK}Будувати іграшкову фабрику
STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS :{BLACK}Будувати пластилінові фонтани
STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS :{BLACK}Будувати пластикові фонтани
STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY :{BLACK}Будувати завод газованої води
STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}Будувати бульбашкову фабрику
STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}Будувати ірисковий кар'єр
@@ -856,7 +831,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Розм
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Поставити маяк
STR_028E_PLACE_TRANSMITTER :{BLACK}Поставити ретранслятор
STR_028F_DEFINE_DESERT_AREA :{BLACK}Позначити територію пустелі.{}Натисніть і утримуйте CTRL, щоб відмінити
STR_CREATE_LAKE :{BLACK}Позначити, де буде вода.{}Make a canal, unless CTRL is held down at sea level, when it will flood the surroundings instead
STR_CREATE_LAKE :{BLACK}Позначити територію води.{}Заповниться водою, якщо на рівні моря
STR_0290_DELETE :{BLACK}Видалити
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Видалити місто повністю
STR_0292_SAVE_SCENARIO :Зберегти сценарій
@@ -884,7 +859,7 @@ STR_02A5_TOWN_SIZE :{YELLOW}Роз
STR_02B6 :{STRING} - {STRING}
STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS :{BLACK}Показує останнє повідомлення або новини
STR_OFF :Відкл.
STR_OFF :Викл
STR_SUMMARY :Коротко
STR_FULL :Повністю
STR_02BA :{SILVER}- - {COMPANY} - -
@@ -944,11 +919,11 @@ STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Вибе
STR_MEASURING_UNITS :{BLACK}Система одиниць виміру
STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING}
STR_MEASURING_UNITS_SELECTION :{BLACK}Вибір системи одиниць виміру
STR_02E6_ROAD_VEHICLES :{BLACK}Транспорт
STR_02E6_ROAD_VEHICLES :{BLACK}Напрямок руху
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Виберіть, по якій стороні їхатиме транспорт
STR_02E9_DRIVE_ON_LEFT :їде по лівій стороні
STR_02EA_DRIVE_ON_RIGHT :їде по правій стороні
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Виберіть по якій стороні їхатиме транспорт
STR_02E9_DRIVE_ON_LEFT :Лівосторонній
STR_02EA_DRIVE_ON_RIGHT :Правосторонній
STR_02EB_TOWN_NAMES :{BLACK}Назви міст
STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Виберіть стиль назв міст
@@ -967,11 +942,11 @@ STR_02FF_SELECT_SINGLE_PLAYER_GAME :{BLACK}Грат
STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Грати з 2-8 гравцями
STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Показати налашування гри
STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Показати налашування складності
STR_0303_START_A_NEW_GAME_USING :{BLACK}Почати нову гру, використовуючи сценарій
STR_0303_START_A_NEW_GAME_USING :{BLACK}Почати нову використовуючи сценарій
STR_0304_QUIT :{BLACK}Вихід
STR_0305_QUIT_OPENTTD :{BLACK}покинути 'OpenTTD'
STR_0307_OPENTTD :{WHITE}OpenTTD {REV}
STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...можна будувати лише у містах
STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...можна збудувати лише в містах
STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Вибрати 'помірний' клімат
STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Вибрати 'субарктичний' клімат
STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Вибрати 'тропічний' клімат
@@ -1108,7 +1083,7 @@ STR_CANT_COPY_ORDER_LIST :{WHITE}Немо
STR_END_OF_SHARED_ORDERS :{SETX 10}- - Кінець наказів - -
STR_TRAIN_IS_LOST :{WHITE}Поїзд {COMMA} заблукав.
STR_TRAIN_IS_UNPROFITABLE :{WHITE}Поїзд {COMMA} торік приніс прибуток {CURRENCY}
STR_TRAIN_IS_UNPROFITABLE :{WHITE}Поїзд {COMMA} приніс прибуток минулого року {CURRENCY}
STR_EURO_INTRODUCE :{BLACK}{BIGFONT}Європейська грошова одиниця!{}{}У вашій країні введено євро - єдину валюту для розрахунків!
# Start of order review system.
@@ -1166,7 +1141,7 @@ STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Пок
STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Показувати вікно фінансів в кінці року: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch сумісна команда "без зупинки": {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Ставати транспорту в чергу: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Прокручувати вікно, коли курсор з краю: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Прокручувати вікно коли курсор з краю: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Дозволити підкупляти місцеву владу: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Неоднорідні станції: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Новий глобальний пошук шляху(NPF, замість NTP): {ORANGE}{STRING}
@@ -1334,7 +1309,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Дере
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Садити дерева випадкового типу
STR_CANT_BUILD_CANALS :{WHITE}Неможливо будувати канал тут...
STR_BUILD_CANALS_TIP :{BLACK}Будувати канали.
STR_BUILD_CANALS_TIP :{BLACK}Будувати канал
STR_LANDINFO_CANAL :Канал
STR_CANT_BUILD_LOCKS :{WHITE}Неможливо будувати шлюз тут...
@@ -1377,7 +1352,7 @@ STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Збуд
STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Посадити ліс солодкої вати
STR_CONSTRUCT_BATTERY_FARM_TIP :{BLACK}Посадити батарейкове поле
STR_CONSTRUCT_COLA_WELLS_TIP :{BLACK}Будувати джерело кока-коли
STR_CONSTRUCT_PLASTIC_FOUNTAINS_TIP :{BLACK}Будувати пластилінові фонтани
STR_CONSTRUCT_PLASTIC_FOUNTAINS_TIP :{BLACK}Будувати пластикові фонтани
STR_CONSTRUCT_BUBBLE_GENERATOR_TIP :{BLACK}Збудувати бульбашкову фабрику
STR_CONSTRUCT_TOFFEE_QUARRY_TIP :{BLACK}Будувати ірисковий кар'єр
STR_CONSTRUCT_SUGAR_MINE_TIP :{BLACK}Збудувати цукрову копальню
@@ -1513,7 +1488,7 @@ STR_NETWORK_COMPANY_NAME :{SILVER}Наз
STR_NETWORK_INAUGURATION_YEAR :{SILVER}Засновано: {WHITE}{NUM}
STR_NETWORK_VALUE :{SILVER}Вартість компанії: {WHITE}{CURRENCY64}
STR_NETWORK_CURRENT_BALANCE :{SILVER}Поточний баланс: {WHITE}{CURRENCY64}
STR_NETWORK_LAST_YEARS_INCOME :{SILVER}Прибуток торік: {WHITE}{CURRENCY64}
STR_NETWORK_LAST_YEARS_INCOME :{SILVER}Прибуток минулого року: {WHITE}{CURRENCY64}
STR_NETWORK_PERFORMANCE :{SILVER}Продуктивність: {WHITE}{NUM}
STR_NETWORK_VEHICLES :{SILVER}Транспорт: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
@@ -1885,16 +1860,16 @@ STR_304A_NONE :{YELLOW}- не
STR_304B_SITE_UNSUITABLE :{WHITE}...ділянка не підходить для цього
STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Дуже близько до іншого порту
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Спочатку зруйнуйте порт
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Виберіть орієнтацію залізничної станції
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Виберіть направлення залізничної станції
STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Виберіть кількість колій залізничної станції
STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}Виберіть довжину залізничної станції
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Виберіть орієнтацію зупинки
STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Виберіть орієнтацію вантажної станції
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Виберіть направлення зупинки
STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Виберіть направлення вантажної станції
STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Показати станцію в центрі екрану
STR_3054_SHOW_STATION_RATINGS :{BLACK}Показати рейтинг станції
STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Перейменувати станцію
STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Показати список приймання вантажів
STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Назва станції - натисніть на назву, щоб показати в центрі екрану
STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Назва станції - натисніть на назву щоб показати в центрі екрану
STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Виберіть розмір/тип аеропорту
STR_305C_0 :{STATION} {STATIONFEATURES}
STR_STATION_SIGN_TINY :{TINYFONT}{STATION}
@@ -1910,8 +1885,8 @@ STR_3066_COVERAGE_AREA_HIGHLIGHT :{BLACK}Підс
STR_3068_DOCK :{WHITE}Порт
STR_3069_BUOY :Бакен
STR_306A_BUOY_IN_THE_WAY :{WHITE}...бакен на шляху
STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...станція занадто велика
STR_306D_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...неоднорідні станції відключені
STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...станції дуже розкидані
STR_306D_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...неоднорідні станції відмінено
STR_USE_CTRL_TO_SELECT_MORE :{BLACK}Утримуйте CTRL для вибору більш ніж одного пункту
STR_UNDEFINED :(невизначено)
@@ -1922,12 +1897,11 @@ STR_STAT_CLASS_WAYP :Пункт
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Орієнтація депо
STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...має бути збудовано на воді
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Неможливо будувати корабельне депо тут...
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Виберіть орієнтацію корабельного депо
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Виберіть направлення корабельного депо
STR_3804_WATER :Вода
STR_3805_COAST_OR_RIVERBANK :Берег
STR_3806_SHIP_DEPOT :Корабельне депо
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Неможливо будувати на воді
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Спочатку потрібно прибрати канал
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Зберегти гру
@@ -1935,14 +1909,14 @@ STR_4001_LOAD_GAME :{WHITE}Зава
STR_4002_SAVE :{BLACK}Зберегти
STR_4003_DELETE :{BLACK}Видалити
STR_4004 :{COMPANY}, {DATE_LONG}
STR_4005_BYTES_FREE :{BLACK}{COMMA} мегабайт{P "" и ""} вільно
STR_4005_BYTES_FREE :{BLACK}{COMMA} мегабайт вільно
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Неможливо прочитати пристрій
STR_4007_GAME_SAVE_FAILED :{WHITE}Помилка запису гри
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Неможливо стерти файл
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Неможлтво видалити файл
STR_4009_GAME_LOAD_FAILED :{WHITE}Помилка завантаження гри
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Список пристроїв, каталогів і збережених файлів гри
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Поточне вибране ім'я файлу для збереження гри
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Стерти вибрану збережену гру
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Видалити поточну вибрану збережену гру
STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Зберегти поточну гру, використовуючи вибране ім'я файлу
STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Виберіть новий тип гри
STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Виберіть сценарій (зелений), встановлена гра (синій), або випадкова нова гра
@@ -2016,8 +1990,8 @@ STR_4820_TOY_SHOP :Іграшко
STR_4820_TOY_SHOP.z :іграшковий магазин
STR_4821_TOY_FACTORY :Іграшкова фабрика
STR_4821_TOY_FACTORY.z :іграшкову фабрику
STR_4822_PLASTIC_FOUNTAINS :Пластиліновий фонтан
STR_4822_PLASTIC_FOUNTAINS.z :пластиліновий фонтан
STR_4822_PLASTIC_FOUNTAINS :Пластиковий фонтан
STR_4822_PLASTIC_FOUNTAINS.z :пластиковий фонтан
STR_4823_FIZZY_DRINK_FACTORY :Завод газованої води
STR_4823_FIZZY_DRINK_FACTORY.z :завод газованої води
STR_4824_BUBBLE_GENERATOR :Бульбашкова фабрика
@@ -2312,16 +2286,16 @@ STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED :{BLACK}{BIGFONT
STR_7058_PRESIDENT :{BLACK}{PLAYERNAME}{}(Керівник)
STR_7059_TRANSPORT_COMPANY_MERGER :{BLACK}{BIGFONT}Компанії об'єдналися!
STR_705A_HAS_BEEN_SOLD_TO_FOR :{BLACK}{BIGFONT}{COMPANY} була викуплена {COMPANY} за {CURRENCY}!
STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}Ми шукаємо нового власника нашої компанії.{}{}Чи бажаєте Ви купити {COMPANY} за {CURRENCY}?
STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}Ми шукаємо нового власника нашої компанії.{}{}Ви бажаєте купити {COMPANY} за {CURRENCY}?
STR_705C_BANKRUPT :{BLACK}{BIGFONT}БАНКРУТ!
STR_705D_HAS_BEEN_CLOSED_DOWN_BY :{BLACK}{BIGFONT}{COMPANY} була закрита кредиторами і все майно продане!
STR_705D_HAS_BEEN_CLOSED_DOWN_BY :{BLACK}{BIGFONT}{COMPANY} буде закрита кредиторами і все майно буде продане!
STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED :{BLACK}{BIGFONT}Засновано нову компанію!
STR_705F_STARTS_CONSTRUCTION_NEAR :{BLACK}{BIGFONT}{COMPANY} починає будівництво біля {TOWN}!
STR_7060_CAN_T_BUY_COMPANY :{WHITE}Неможливо купити компанію...
STR_7061_CARGO_PAYMENT_RATES :{WHITE}Тарифи на доставку вантажів
STR_7062_DAYS_IN_TRANSIT :{BLACK}{TINYFONT}Днів у дорозі
STR_7063_PAYMENT_FOR_DELIVERING :{BLACK}{TINYFONT}Плата за доставку 10 одиниць (або 10,000 літрів) вантажу на відстань 20 квадратів
STR_7064_TOGGLE_GRAPH_FOR_CARGO :{BLACK}Вкл/відкл графік типів вантажу
STR_7064_TOGGLE_GRAPH_FOR_CARGO :{BLACK}Вкл/викл графік типів вантажу
STR_7065 :{BLACK}{TINYFONT}{STRING}
STR_7066_ENGINEER :Інженер
STR_7067_TRAFFIC_MANAGER :Регулювальник
@@ -2342,7 +2316,7 @@ STR_COMPANY_PASSWORD :{BLACK}Паро
STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Пароль захищає вашу компанію від приєднання інших гравців.
STR_SET_COMPANY_PASSWORD :Встановлення паролю
STR_7073_WORLD_RECESSION_FINANCIAL :{BIGFONT}{BLACK}Світова економічна криза!{}{}Фінансисти очікують спад виробництва та попиту!
STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Криза минула!{}{}Збільшення виробництва внаслідок стабілізації економіки надає впевненості підприємствам!
STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Криза минула!{}{}Збільшення діяльності підніме промисловість коли економіка стабілізується!
STR_7075_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Розмір вікна великий/малий
STR_7076_COMPANY_VALUE :{GOLD}Вартість компанії: {WHITE}{CURRENCY64}
STR_7077_BUY_25_SHARE_IN_COMPANY :{BLACK}Купити 25% акцій компанії
@@ -2362,8 +2336,8 @@ STR_LIVERY_DIESEL :Дизельн
STR_LIVERY_ELECTRIC :Електричні потяги
STR_LIVERY_MONORAIL :Монорельс
STR_LIVERY_MAGLEV :Потяги на магнітній подушці
STR_LIVERY_DMU :DMU
STR_LIVERY_EMU :EMU
STR_LIVERY_DMU :
STR_LIVERY_EMU :
STR_LIVERY_PASSENGER_WAGON_STEAM :Пасажирський вагон (пар)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Пасажирський вагон (дизель)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Пасажирський вагон (електричка)
@@ -2439,7 +2413,7 @@ STR_8031_CANDY_VAN :Вагон дл
STR_8032_TOY_VAN :Вагон для іграшок
STR_8033_BATTERY_TRUCK :вантажівка для батарейок
STR_8034_FIZZY_DRINK_TRUCK :вантажівка для газованої води
STR_8035_PLASTIC_TRUCK :вантажівка для пластиліну
STR_8035_PLASTIC_TRUCK :вантажівка для пластику
STR_8036_X2001_ELECTRIC :'X2001' (Електричка)
STR_8037_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Електричка)
STR_8038_WIZZOWOW_Z99 :Wizzowow Z99
@@ -2469,7 +2443,7 @@ STR_804F_CANDY_VAN :вагон дл
STR_8050_TOY_VAN :вагон для іграшок
STR_8051_BATTERY_TRUCK :вагон для батарейок
STR_8052_FIZZY_DRINK_TRUCK :вантажівка для газованої води
STR_8053_PLASTIC_TRUCK :вантажівка для пластиліну
STR_8053_PLASTIC_TRUCK :вантажівка для пластику
STR_8054_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (електричка)
STR_8055_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (електричка)
STR_8056_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (електричка)
@@ -2501,7 +2475,7 @@ STR_806F_CANDY_VAN :вагон дл
STR_8070_TOY_VAN :вагон для іграшок
STR_8071_BATTERY_TRUCK :вагон для батарейок
STR_8072_FIZZY_DRINK_TRUCK :вагон для газованої води
STR_8073_PLASTIC_TRUCK :вагон для пластиліну
STR_8073_PLASTIC_TRUCK :вагон для пластику
STR_8074_MPS_REGAL_BUS :MPS Regal автобус
STR_8075_HEREFORD_LEOPARD_BUS :Hereford Leopard автобус
STR_8076_FOSTER_BUS :Foster автобус
@@ -2567,8 +2541,8 @@ STR_80B1_MIGHTYMOVER_COLA_TRUCK :MightyMover в
STR_80B2_POWERNAUGHT_COLA_TRUCK :Powernaught вантажівка для коли
STR_80B3_WIZZOWOW_COLA_TRUCK :Wizzowow вантажівка для коли
STR_80B4_MIGHTYMOVER_COTTON_CANDY :MightyMover вантажівка для цукрової вати
STR_80B5_POWERNAUGHT_COTTON_CANDY :Powernaught вантажівка для цукрової вати
STR_80B6_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow вантажівка для цукрової вати
STR_80B5_POWERNAUGHT_COTTON_CANDY :Powernaught вантажівка для солодощів
STR_80B6_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow вантажівка для солодощів
STR_80B7_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover вантажівка для ірисок
STR_80B8_POWERNAUGHT_TOFFEE_TRUCK :Powernaught вантажівка для ірисок
STR_80B9_WIZZOWOW_TOFFEE_TRUCK :Wizzowow вантажівка для ірисок
@@ -2584,9 +2558,9 @@ STR_80C2_WIZZOWOW_BATTERY_TRUCK :Wizzowow ван
STR_80C3_MIGHTYMOVER_FIZZY_DRINK :MightyMover вантажівка для газованої води
STR_80C4_POWERNAUGHT_FIZZY_DRINK :Powernaught вантажівка для газованої води
STR_80C5_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow вантажівка для газованої води
STR_80C6_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover вантажівка для пластиліну
STR_80C7_POWERNAUGHT_PLASTIC_TRUCK :Powernaught вантажівка для пластиліну
STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Wizzowow вантажівка для пластиліну
STR_80C6_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover вантажівка для пластику
STR_80C7_POWERNAUGHT_PLASTIC_TRUCK :Powernaught вантажівка для пластику
STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Wizzowow вантажівка для пластику
STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover вантажівка для кульок
STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Powernaught вантажівка для кульок
STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Wizzowow вантажівка для кульок
@@ -2643,7 +2617,7 @@ STR_80FD_TRICARIO_HELICOPTER :Tricario гел
STR_80FE_GURU_X2_HELICOPTER :Guru X2 гелікоптер
STR_80FF_POWERNAUT_HELICOPTER :Powernaut гелікоптер
STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}Повідомлення від виробника транспорту
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}Ми розробили новий {STRING} - чи бажаєте ексклюзивно користуватись ним протягом року, так ми побачимо, як він зарекомендує себе, перед тим як буде доступним для всіх?
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}Ми розробили новий {STRING} - бажаєте екслюзивно користуватись ним протягом року, так ми побачимо як він зарекомендує себе перед тим як буде доступним для всіх?
STR_8102_RAILROAD_LOCOMOTIVE :локомотив
STR_8103_ROAD_VEHICLE :автомобіль
STR_8104_AIRCRAFT :літак
@@ -2770,11 +2744,13 @@ STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Вста
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Чекати повного завантаження на цій станції
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Лише розвантажитися на цій станції
STR_SERVICE_HINT :{BLACK}Пропустити це завдання поки обслуговування потрібне!!!
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Доступний новий {STRING}!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Ціна: {CURRENCY} Вага: {WEIGHT_S}{}Швидкість: {VELOCITY}{}Потужність: {POWER}{}Вартість експлуатації: {CURRENCY}/рік{}Місткість: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Зламався
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Вік: {LTBLUE}{STRING}{BLACK} Транспортні витрати: {LTBLUE}{CURRENCY}/рік
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Вага: {LTBLUE}{WEIGHT_S} {BLACK}Потужність: {LTBLUE}{POWER}{BLACK} Макс. швидкість: {LTBLUE}{VELOCITY}
STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Прибуток: {LTBLUE}{CURRENCY} (торік: {CURRENCY})
STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Прибуток: {LTBLUE}{CURRENCY} (минулого року: {CURRENCY})
STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Надійність: {LTBLUE}{COMMA}% {BLACK}Поломок після останнього техогляду: {LTBLUE}{COMMA}
STR_8861_STOPPED :{RED}Зупинений
STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Неможливо проїхати сигнал - небезпечно...
@@ -2796,10 +2772,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Залізни
STR_TRAIN_NO_POWER :{RED}Неелектрифіковано
STR_TRAIN_START_NO_CATENARY :Нема електрики, поїзд стоїть
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Став доступним новий {STRING}!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Став доступним новий {STRING}! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}На шляху авто
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} автомобіл{P ь і ів}
@@ -2840,6 +2812,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Пере
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Показати авто депо в центрі екрану
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Список авто - натисніть на авто для інформації
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Будувати вибране авто
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Доступне нове авто!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Ціна: {CURRENCY}{}Швидкість: {VELOCITY}{}Транспортні витрати: {CURRENCY}/рік{}Місткість: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Назвати авто
@@ -2911,6 +2885,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Пока
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Показати корабель в центрі екрану
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Направити корабель в депо
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Показати корабель детально
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Доступний новий корабель!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Ціна: {CURRENCY} Макс. швидкість: {VELOCITY}{}Місткість: {CARGO}{}Транспортні витрати: {CURRENCY}/рік
STR_982F_NAME_SHIP :{BLACK}Назвати корабель
@@ -2983,6 +2959,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Пока
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Показати літак в центрі екрану
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Направити літак в ангар
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Показати літак детально
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Доступний новий літак!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Ціна: {CURRENCY} Макс. швидкість: {VELOCITY}{}Місткість: {COMMA} пасажирів, {COMMA} мішків пошти{}Транспортні витрати: {CURRENCY}/рік
STR_A030_NAME_AIRCRAFT :{WHITE}Назвати літак
@@ -3060,7 +3038,6 @@ STR_NEWGRF_GRF_ID :{BLACK}ID гр
STR_NEWGRF_MD5SUM :{BLACK}MD5сума: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Ви хочете зробити зміни у вже запущеній грі; це може привести до зависання OpenTTD.{}Ви впевнені що хочете зробити це?
STR_NEWGRF_ADD :{BLACK}Додати
STR_NEWGRF_ADD_TIP :{BLACK}Додати файли NewGRF до списку
STR_NEWGRF_REMOVE :{BLACK}Видалити
@@ -3298,10 +3275,4 @@ STR_MEASURE_AREA :{BLACK}Обла
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Довжина: {NUM}{}Різниця висот: {NUM} м
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Ділянка: {NUM} x {NUM}{}Різниця висот: {NUM} м
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -82,38 +82,6 @@ STR_004A_TOFFEE :Tameletjie
STR_004B_BATTERY :Battery
STR_004C_PLASTIC :Plastiek
STR_004D_FIZZY_DRINK :Koeldrank
STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA} Passasier{P "" s}
STR_QUANTITY_COAL :{WEIGHT} van steenkool
STR_QUANTITY_MAIL :{COMMA} sak{P "" e} van pos
STR_QUANTITY_OIL :{VOLUME} van olie
STR_QUANTITY_LIVESTOCK :{COMMA} item{P "" s} van lewende hawe
STR_QUANTITY_GOODS :{COMMA} hok{P "" ke} van goedere
STR_QUANTITY_GRAIN :{WEIGHT} van graan
STR_QUANTITY_WOOD :{WEIGHT} van hout
STR_QUANTITY_IRON_ORE :{WEIGHT} van yster erts
STR_QUANTITY_STEEL :{WEIGHT} van staal
STR_QUANTITY_VALUABLES :{COMMA} sak{P "" ke} van kosbaarhede
STR_QUANTITY_COPPER_ORE :{WEIGHT} van koper erts
STR_QUANTITY_MAIZE :{WEIGHT} van graan
STR_QUANTITY_FRUIT :{WEIGHT} van vrugte
STR_QUANTITY_DIAMONDS :{COMMA} sak{P "" ke} van diamante
STR_QUANTITY_FOOD :{WEIGHT} van kos
STR_QUANTITY_PAPER :{WEIGHT} van papier
STR_QUANTITY_GOLD :{COMMA} sak{P "" ke} van goud
STR_QUANTITY_WATER :{VOLUME} van water
STR_QUANTITY_WHEAT :{WEIGHT} van koring
STR_QUANTITY_RUBBER :{VOLUME} van gomlastiek
STR_QUANTITY_SUGAR :{WEIGHT} van suiker
STR_QUANTITY_TOYS :{COMMA} speel{P ding goed}
STR_QUANTITY_SWEETS :{COMMA} sak{P "" ke} van lekkers
STR_QUANTITY_COLA :{VOLUME} van cola
STR_QUANTITY_CANDYFLOSS :{WEIGHT} van spookasem
STR_QUANTITY_BUBBLES :{COMMA} borrel{P "" s}
STR_QUANTITY_TOFFEE :{WEIGHT} van tameletjie
STR_QUANTITY_BATTERIES :{COMMA} batter{P y ye}
STR_QUANTITY_PLASTIC :{VOLUME} van plastiek
STR_QUANTITY_FIZZY_DRINKS :{COMMA} koeldran{P k ke}
STR_ABBREV_NOTHING :
STR_ABBREV_PASSENGERS :{TINYFONT}PS
STR_ABBREV_COAL :{TINYFONT}SK
@@ -154,13 +122,11 @@ STR_00B0_MAP :{WHITE}Kaart -
STR_00B1_GAME_OPTIONS :{WHITE}Spel Opsies
STR_00B2_MESSAGE :{YELLOW}Boodskap
STR_00B3_MESSAGE_FROM :{YELLOW}Boodskap van {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Waarskuwing!
STR_00B4_CAN_T_DO_THIS :{WHITE}Kan nie dit doen nie....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Kan nie die area reinig nie....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Oorspronklik kopiereg {COPYRIGHT} 1995 Chris Sawyer, Alle regte voorbehou
STR_00B7_VERSION :{BLACK}OpenTTD bewerking {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 Die OpenTTD span
STR_TRANSLATED_BY :{BLACK} Vertaler(s) -
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 Die OpenTTD span
STR_00C5 :{BLACK}{CROSS}
STR_00C6 :{SILVER}{CROSS}
@@ -202,7 +168,7 @@ STR_00E9_VEGETATION :Plantegroei
STR_00EA_OWNERS :Eienaars
STR_00EB_ROADS :{BLACK}{TINYFONT}Paaie
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Spoorwege
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stasies/Lughawes/Werfe
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stasies/Lughawe/Werfe
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Geboue/Nywerheide
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Voertuie
STR_00F0_100M :{BLACK}{TINYFONT}100m
@@ -273,7 +239,7 @@ STR_0130_RENAME :{BLACK}Hernaam
STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Te veel naame bepaal
STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Verkieste naam reeds in gebruik
STR_0133_WINDOWS :Windows
STR_0133_WINDOWS :Vensters
STR_0134_UNIX :Unix
STR_0135_OSX :OS X
STR_OSNAME_BEOS :BeOS
@@ -287,15 +253,11 @@ STR_013D_INFORMATION :{BLACK}Inligtin
STR_013E_CAPACITIES :{BLACK}Kapasiteite
STR_013E_TOTAL_CARGO :{BLACK}Totaale Vrag
STR_013F_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}{CARGO}
STR_CAPACITY_MULT :{BLACK}Kapasiteit: {LTBLUE}{CARGO} (x{NUM})
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Totaale vrag kapasitiet van die trein:
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}Nuwe Spel
STR_0141_LOAD_GAME :{BLACK}Laai Spel
STR_SINGLE_PLAYER :{BLACK}Enkel speeler
STR_MULTIPLAYER :{BLACK}Veelspeler
STR_SCENARIO_EDITOR :{BLACK}Draaiboek Redakteur
STR_64 :64
STR_128 :128
@@ -308,41 +270,17 @@ STR_BY :{BLACK}*
STR_0148_GAME_OPTIONS :{BLACK}Spel Opsies
STR_0150_SOMEONE :iemand{SKIP}{SKIP}
STR_0151_MAP_OF_WORLD :Kaart van die wereld
STR_0151_MAP_OF_WORLD :
STR_0152_TOWN_DIRECTORY :Stad index
STR_0153_SUBSIDIES :Subsidiëe
STR_UNITS_IMPERIAL :Imperiaal
STR_UNITS_METRIC :Metriek
STR_UNITS_SI :SI
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph
STR_UNITS_VELOCITY_METRIC :{COMMA} km/h
STR_UNITS_VELOCITY_SI :{COMMA} m/s
STR_UNITS_POWER_IMPERIAL :{COMMA}hp
STR_UNITS_POWER_METRIC :{COMMA}hp
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton{P "" s}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tonne{P "" s}
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon{P "" s}
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litre{P "" s}
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lbf
STR_UNITS_FORCE_METRIC :{COMMA} ton krag
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Opereer profyt grafiek
@@ -352,7 +290,6 @@ STR_0157_PERFORMANCE_HISTORY_GRAPH :Prestasie geski
STR_0158_COMPANY_VALUE_GRAPH :Maatskappy waarde grafiek
STR_0159_CARGO_PAYMENT_RATES :Vrag betaaling grade
STR_015A_COMPANY_LEAGUE_TABLE :Maatskappy verbond tafel
STR_PERFORMANCE_DETAIL_MENU :Omstandig prestasie gradering
############ range for menu ends
STR_015B_OPENTTD :{WHITE}Omtrent OpenTTD
@@ -362,45 +299,9 @@ STR_015E_QUIT_GAME :Verlaat Spel
STR_015F_QUIT :Uitgang
STR_ABANDON_GAME_QUERY :{YELLOW}Is jy seker jy wil die spel verlaat?
STR_0161_QUIT_GAME :{WHITE}Verlaat Spel
STR_SORT_ORDER_TIP :{BLACK}Selekteer sorteer orde (afklimende/klimende)
STR_SORT_CRITERIA_TIP :{BLACK}Selekteer sorteer maatstaf
STR_SORT_BY :{BLACK}Sorteer by
STR_SORT_BY_POPULATION :{BLACK}Populasie
STR_SORT_BY_PRODUCTION :{BLACK}Produksie
STR_SORT_BY_TYPE :{BLACK}Tipe
STR_SORT_BY_TRANSPORTED :{BLACK}Uitvervoer
STR_SORT_BY_NAME :{BLACK}Naam
STR_SORT_BY_DROPDOWN_NAME :Naam
STR_SORT_BY_DATE :{BLACK}Datum
STR_SORT_BY_NUMBER :Nommer
STR_SORT_BY_PROFIT_LAST_YEAR :Profyt verlede jaar
STR_SORT_BY_PROFIT_THIS_YEAR :Profyt die jaar
STR_SORT_BY_AGE :Ouderdom
STR_SORT_BY_RELIABILITY :Deeglikheid
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Totaale kapasitiet per vrag tipe
STR_SORT_BY_MAX_SPEED :Maksimum spoed
STR_SORT_BY_MODEL :Model
STR_SORT_BY_VALUE :Waarde
STR_SORT_BY_FACILITY :Stasie tipe
STR_SORT_BY_WAITING :Wagtend vrag waarde
STR_SORT_BY_RATING_MAX :Vrag gradering
STR_ENGINE_SORT_ENGINE_ID :EngineID (klassieke sorteer)
STR_ENGINE_SORT_COST :Koste
STR_ENGINE_SORT_POWER :Krag
STR_ENGINE_SORT_INTRO_DATE :Inleiding Datum
STR_ENGINE_SORT_RUNNING_COST :Loopkoste
STR_ENGINE_SORT_CARGO_CAPACITY :Vrag Kapasiteit
STR_NO_WAITING_CARGO :{BLACK}Geen vrag van enige tipe is op wag
STR_AVAILABLE_ENGINES_TIP :{BLACK}Wys 'n lys van beskikbaare enjin tipes vir die voertiug tipe.
STR_MANAGE_LIST :{BLACK}Bestuur lys
STR_MANAGE_LIST_TIP :{BLACK}Stuur instruksies na alle voertuie in die lys
STR_REPLACE_VEHICLES :Vervang voertuie
STR_SEND_TRAIN_TO_DEPOT :Stuur na Depot
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Stuur na Depot
STR_SEND_SHIP_TO_DEPOT :Stuur na Depot
STR_SEND_AIRCRAFT_TO_HANGAR :Stuur na Hangar
STR_SEND_FOR_SERVICING :Stuur vir Diens
############ range for months starts
STR_0162_JAN :Jan
@@ -445,12 +346,9 @@ STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Land are
STR_0187_OPTIONS :{BLACK}Opsies
STR_0188 :{BLACK}{SMALLUPARROW}
STR_0189 :{BLACK}{SMALLDOWNARROW}
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}kan nie versiening tussentyd verander nie...
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}kan nie tussendiens tydperk verander nie...
STR_018B_CLOSE_WINDOW :{BLACK}Maak venster toe
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Venster titel - sleep die om venster te beweeg
STR_STICKY_BUTTON :{BLACK}Bemerk die venste as ontoemaakbaar by die"Sluit Alle Vensters" sleutel
STR_RESIZE_BUTTON :{BLACK}Kliek en sleep om venster te vergroot
STR_SAVELOAD_HOME_BUTTON :{BLACK}Kliek hier om na die huidige bewaar/laai leer te spring
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Breek gebou af ens. op 'n landblokkie
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Verlaag 'n hoek van land
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Verhoog 'n hoek van land
@@ -551,7 +449,7 @@ STR_01E7 :{DKGREEN}{TINYF
STR_01E8_TRACK_XTITLE :{BLACK}{TINYFONT}Liedjie{SETX 88}Titel
STR_01E9_SHUFFLE :{TINYFONT}Skuifel
STR_01EA_PROGRAM :{TINYFONT}{BLACK}Musiek lys
STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Musiek Lys Keuse
STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Musiek Lys Seleksie
STR_01EC_0 :{TINYFONT}{LTBLUE}0{COMMA} "{STRING}"
STR_01ED :{TINYFONT}{LTBLUE}{COMMA} "{STRING}"
STR_01EE_TRACK_INDEX :{TINYFONT}{BLACK}Liedjie Index
@@ -568,7 +466,7 @@ STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Reinig h
STR_01F9_SAVE_MUSIC_SETTINGS :{BLACK}Bewaar musiek stellings
STR_01FA_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Kliek op musiek liedjie om by huidige musiek lys in te sit (slegs Gewoonte 1 of Gewoonte 2)
STR_CLICK_ON_TRACK_TO_REMOVE :{BLACK}Kliek op musiek lied om te verwyder van huidige program (Slegs Gewoonte1 of Gewoonte2)
STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Skakel musiek lys skuifel aan/af
STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Skakel musiek lys skuimel aan/af
STR_01FC_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Vertoon musiek liedjie keuse venster
STR_01FD_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Kliek op diens om uitsig te senter op nywerheid/stad
STR_01FE_DIFFICULTY :{BLACK}Moeilikheid ({STRING})
@@ -593,30 +491,30 @@ STR_MESSAGES_ALL :{YELLOW}Stel al
STR_MESSAGE_SOUND :{YELLOW}Speel geluid vir opsommige nuus boodskappe
STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...te ver van vorige destinasie
STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Hoof maatskappye wat het {NUM}{}({STRING} Vlak) gekry
STR_TOP_COMPANIES_NETWORK_GAME :{BIGFONT}{BLACK}Maatskappy Liga Tafel in {NUM}
STR_0212 :{BIGFONT}{COMMA}.
STR_0213_BUSINESSMAN :Sakeman
STR_0214_ENTREPRENEUR :Ondernemer
STR_0215_INDUSTRIALIST :Nyweraar
STR_0216_CAPITALIST :Kapitalis
STR_0217_MAGNATE :Magnaat
STR_0218_MOGUL :Mongool
STR_0219_TYCOON_OF_THE_CENTURY :Magnaat van die eeu
STR_HIGHSCORE_NAME :{BIGFONT}{PLAYERNAME}, {COMPANY}
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} behaal '{STRING}' stand!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} behaal '{STRING}' stand!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Skep Draaiboek
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Draaiboek Redakteur
STR_0223_LAND_GENERATION :{WHITE}Land Ontwikkeling
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Lukraak Land
STR_0227_RESET_LAND :{BLACK}Herstel Land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot land area om te verlaag/verhoog
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verminder land area om te verlaag/verhoog
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Ontwikkel lukraak land
STR_022B_RESET_LANDSCAPE :{BLACK}Herstel landerye
STR_022C_RESET_LANDSCAPE :{WHITE}Herstel landerye
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Is jy seker jy wil die landerye herstel?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landerye ontwikkeling
STR_022F_TOWN_GENERATION :{BLACK}Stad ontwikkeling
STR_0230_INDUSTRY_GENERATION :{BLACK}Nyweheid ontwikkeling
@@ -681,7 +579,7 @@ STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Bou Staa
STR_026A_CONSTRUCT_FARM :{BLACK}Bou Plaas
STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Bou Yster Erts Myn
STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Bou Olie Bron
STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Bou Bank (kan slegs in stede met 'n populasie grooter as 1200 gebou word)
STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Bou Bank (kan slegs in stede met 'n populasie grooter as 1200 gebou)
STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Bou Papiermeul
STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Bou Kos Verwerkings Fabriek
STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}Bou Drukwerke
@@ -715,12 +613,12 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Beplant
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaas rotse op landerye
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plaas vuurtoring
STR_028E_PLACE_TRANSMITTER :{BLACK}Plaas sender
STR_028F_DEFINE_DESERT_AREA :{BLACK}Bepaal woestyn area.{}Druk en hou CTRL om te verwyder
STR_028F_DEFINE_DESERT_AREA :{BLACK}Bepaal woestyn ares.{}Druk en hou CTRL om te verwyder
STR_CREATE_LAKE :{BLACK}Bepaal water area.{}Dit sal die omgewing vloed as dit teen seevlak is
STR_0290_DELETE :{BLACK}Uitwis
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Uitwis hele stad
STR_0292_SAVE_SCENARIO :Bewaar draaiboek
STR_0293_LOAD_SCENARIO :Laai draaiboek
STR_LOAD_HEIGHTMAP :Laai Hoogtekaart
STR_0294_QUIT_EDITOR :Verlaat redakteur
STR_0295 :
STR_0296_QUIT :Verlaat
@@ -728,14 +626,11 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Bewaar d
STR_0298_LOAD_SCENARIO :{WHITE}Laai Draaiboek
STR_0299_SAVE_SCENARIO :{WHITE}Bewaar Draaiboek
STR_029A_PLAY_SCENARIO :{BLACK}Speel Draaiboek
STR_PLAY_HEIGHTMAP :{BLACK}Speel Hoogtekaart
STR_PLAY_HEIGHTMAP_HINT :{BLACK}begin 'n nuwe spel, gebruikend 'n hoogtekaart as oStart a new game, using a heightmap as landscape
STR_QUIT_SCENARIO_QUERY :{YELLOW}Is jy seker jy wil die draaiboek verlaat?
STR_029C_QUIT_EDITOR :{WHITE}Verlaat Redakteur
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan slegs in stede met 'n populasie van te minste 1200 gebou word
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Beweeg die begin datum 1 jaar terug
STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Beweeg die begin datum 1 jaar voor
STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...albei einde van brug moet op land wees
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Beweeg die begin datum terug 1 jaar
STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Beweeg die begin datum voor 1 jaar
STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...altbei einde van brug moet op land wees
STR_02A1_SMALL :{BLACK}Klein
STR_02A2_MEDIUM :{BLACK}Middel
STR_02A3_LARGE :{BLACK}Groot
@@ -743,9 +638,8 @@ STR_02A4_SELECT_TOWN_SIZE :{BLACK}Kies sta
STR_02A5_TOWN_SIZE :{YELLOW}Stad groote:
STR_02B6 :{STRING} - {STRING}
STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS :{BLACK}Wys laaste boodskap of nuus verslag
STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS :{BLACK}Vertoon laaste boodskap of nuus verslag
STR_OFF :Af
STR_SUMMARY :Opsomming
STR_FULL :Vol
STR_02BA :{SILVER}- - {COMPANY} - -
STR_02BB_TOWN_DIRECTORY :Stad index
@@ -761,17 +655,14 @@ STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
STR_02C3_GAME_OPTIONS :Spel opsies
STR_02C5_DIFFICULTY_SETTINGS :Moeilikheid stellings
STR_02C7_CONFIG_PATCHES :Skep stukke
STR_NEWGRF_SETTINGS :Newgrf stellings
STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Stad naame vertoon
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Stasie naame vertoon
STR_02CE_SIGNS_DISPLAYED :{SETX 12}Tekens vertoon
STR_WAYPOINTS_DISPLAYED2 :{SETX 12}Wegpunte vertoon
STR_02D0_FULL_ANIMATION :{SETX 12}Volle animasie
STR_02D2_FULL_DETAIL :{SETX 12}Volle aanwyse
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Deurskynend geboue
STR_TRANSPARENT_SIGNS :{SETX 12}Deurskynend stasie tekens
############ range ends here
############ range for menu starts
@@ -789,14 +680,10 @@ STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Vertoon
STR_02DD_SUBSIDIES :Subsidiee
STR_02DE_MAP_OF_WORLD :Kaart van wêreld
STR_EXTRA_VIEW_PORT :Ekstra gesigswerf
STR_SIGN_LIST :Teken lys
STR_02DF_TOWN_DIRECTORY :Stad indeks
STR_TOWN_POPULATION :{BLACK}Wereld populasie: {COMMA}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Gesigswerf {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Afskryf na gesigswerf
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Afskryf die lokasie van die wereldwerf na die gesigswerf
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Deeg van gesigswerf
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Deeg die lokasie van die gesigspunt na die hoofskerm
STR_02E0_CURRENCY_UNITS :{BLACK}Koers eenheide
STR_02E1 :{BLACK}{SKIP}{STRING}
@@ -806,7 +693,7 @@ STR_02E4 :{BLACK}{SKIP}{S
STR_MEASURING_UNITS_SELECTION :{BLACK}Maatre<72> eenheide keuse
STR_02E6_ROAD_VEHICLES :{BLACK}Pad voertuie
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Kies kant van pad waarop voetuie bestuur
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Selekteer kant van pad waarop voetuie bestuur
STR_02E9_DRIVE_ON_LEFT :Bestuur op links
STR_02EA_DRIVE_ON_RIGHT :Bestuur op regs
STR_02EB_TOWN_NAMES :{BLACK}Stad naame
@@ -823,7 +710,7 @@ STR_02FA_EVERY_12_MONTHS :Elke 12 maande
STR_02FB_START_A_NEW_GAME :{BLACK}Begin nuwe spel
STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Laai 'n bewaarde spel
STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Skep 'n doelgeboude spel wêreld/draaiboek
STR_02FF_SELECT_SINGLE_PLAYER_GAME :{BLACK}Kies enkel-speler spel
STR_02FF_SELECT_SINGLE_PLAYER_GAME :{BLACK}Kies enkel-spele spel
STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Kies veelspeler spel met 2-8 spelers
STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Vertoon spel opsies
STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Vertoon moeilikheid opsies
@@ -855,32 +742,18 @@ STR_031C_SCREENSHOT_FAILED :{WHITE}Skermsku
STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Koop land vir toekomende gebruik
STR_032F_AUTOSAVE :{RED}OUTOBEWAAR
STR_SAVING_GAME :{RED}* * BEWAAR SPEL * *
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Bewaar nog in vorder, wag asb tot dit klaar is!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Kies 'Ezy Straat styl musiek' musiek lys
STR_0335_6 :{BLACK}6
STR_0336_7 :{BLACK}7
############ start of townname region
STR_TOWNNAME_ORIGINAL_ENGLISH :Engels (Oorspronkilik)
STR_TOWNNAME_FRENCH :Frans
STR_TOWNNAME_DUTCH :Hollands
STR_TOWNNAME_FINNISH :Finnish
STR_TOWNNAME_POLISH :Polish
STR_TOWNNAME_SLOVAKISH :Slovakish
STR_TOWNNAME_NORWEGIAN :Norwegian
STR_TOWNNAME_HUNGARIAN :Hungarian
STR_TOWNNAME_AUSTRIAN :Austrian
STR_TOWNNAME_ROMANIAN :Romanian
STR_TOWNNAME_CZECH :Czech
STR_TOWNNAME_SWISS :Swiss
############ end of townname region
STR_CURR_GBP :Pounds ()
STR_CURR_USD :Dollars ($)
STR_CURR_EUR :Euro ()
STR_CURR_YEN :Yen (¥)
STR_CURR_EUR :Euro ()
STR_CURR_YEN :Yen ()
STR_CURR_ATS :Austrian Shilling (ATS)
STR_CURR_BEF :Belgian Franc (BEF)
STR_CURR_CHF :Swiss Franc (CHF)
@@ -899,11 +772,7 @@ STR_CURR_NOK :Norwegian Krone
STR_CURR_PLN :Polish Zloty (PLN)
STR_CURR_ROL :Romanian Leu (ROL)
STR_CURR_RUR :Russian Rubles (RUR)
STR_CURR_SIT :Slovenian Tolar (SIT)
STR_CURR_SEK :Swedish Krona (SEK)
STR_CURR_YTL :Turkish Lira (YTL)
STR_CURR_SKK :Slovak Koruna (SKK)
STR_CURR_BRR :Brazilian Real (BRL)
STR_CURR_CUSTOM :Gewoonte...
@@ -992,7 +861,6 @@ STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Ongelyk
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Klein lughawe is altyd toegelaat: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Waarsku as trein verloor is: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Bespreek voertuig se opdrae: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :nee
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :ja, maar uitsluit gestopde voertuie
@@ -1009,19 +877,8 @@ STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Onsigba
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Land ontwikkelaar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Oorspronklik
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Max afstand van kant vir Olie Raffineerderye {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Sneeu lyn hoogte: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Ruheid van terrein (slegs TerraGenesis) : {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Baie Glad
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Glad
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Ru
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Baie Ru
STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Boom plaas algoritme: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TREE_PLACER_NONE :Geen
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Oorspronklik
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Verbeterde
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Hoogtekaart rotasie: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Die hoogtevlak 'n platte landerye kaart kry: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max stasie omvang: {ORANGE}{STRING} {RED}Waarskuwing: Ho<48>stelling vertraag spel
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Versien helikopters by helihawes outomaties: {ORANGE}{STRING}
@@ -1031,7 +888,6 @@ STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Wys maa
STR_CONFIG_PATCHES_LIVERIES_NONE :Geen
STR_CONFIG_PATCHES_LIVERIES_OWN :Eie maatskappy
STR_CONFIG_PATCHES_LIVERIES_ALL :Alle maatskappye
STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Verkies span gesels met <ENTER>: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Max treine per speler: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Max pad voertuie per speler: {ORANGE}{STRING}
@@ -1064,7 +920,6 @@ STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Eindig
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Stel vloeiende ekonomie in staak (meer, kleiner veranderings)
STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Toelaat deele aankoop van ander maatskappye
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}Wanneer sleeping, plaas seine elke: {ORANGE}{STRING} teel(e)
STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Outomaties bou semaphores voor: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Posisie van hoof werktuigbaan: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Links
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Senter
@@ -1134,6 +989,7 @@ STR_LEVEL_LAND_TOOLTIP :{BLACK}Vlakte l
STR_CANT_BUILD_CANALS :{WHITE}Kan nie kanaale hier bou nie...
STR_BUILD_CANALS_TIP :{BLACK}Bou kanaale. Druk CRTL om see blokkies te plaas (slegs op see-vlak)
STR_LANDINFO_CANAL :Kanaal
STR_CANT_BUILD_LOCKS :{WHITE}Kan nie sluite hier bou nie...
@@ -1196,7 +1052,7 @@ STR_NETWORK_MULTIPLAYER :{WHITE}Veelspel
STR_NETWORK_PLAYER_NAME :{BLACK}Speler naam:
STR_NETWORK_ENTER_NAME_TIP :{BLACK}Die is die naam waarmee ander spelers sal jou aanwys
STR_NETWORK_CONNECTION :{BLACK}Verbinding:
STR_NETWORK_CONNECTION_TIP :{BLACK}Kies teen internet spel of 'n Plaaslike Area Netwerk (LAN) spel
STR_NETWORK_CONNECTION_TIP :{BLACK}Kies tueen internet spel of 'n Plaaslike Area Netwerk (LAN) spel
STR_NETWORK_START_SERVER :{BLACK}Begin bediender
STR_NETWORK_START_SERVER_TIP :{BLACK}Begin u eie bediender
@@ -1367,13 +1223,10 @@ STR_NETWORK_ERR_CLIENT_SERVER_FULL :bediender vol
STR_NETWORK_CLIENT_JOINED :het die spel verbind
STR_NETWORK_GIVE_MONEY :het vir u maatskappy geld gegee ({CURRENCY})
STR_NETWORK_GAVE_MONEY_AWAY :u het vir {STRING} geld ({CURRENCY}) gegee
STR_NETWORK_CHAT_COMPANY_CAPTION :[Span] :
STR_NETWORK_CHAT_COMPANY :[Span] {STRING}:
STR_NETWORK_CHAT_TO_COMPANY :[Span] Na {STRING}:
STR_NETWORK_CHAT_CLIENT_CAPTION :[Privaat] :
STR_NETWORK_CHAT_CLIENT :[Privaat] {STRING}:
STR_NETWORK_CHAT_TO_CLIENT :[Privaat] Na {STRING}:
STR_NETWORK_CHAT_ALL_CAPTION :[All] :
STR_NETWORK_CHAT_ALL :[All] {STRING}:
STR_NETWORK_NAME_CHANGE :het hy/sy naam verander na
STR_NETWORK_SERVER_SHUTDOWN :{WHITE} Die bediender het die sessie toegemaak
@@ -1406,7 +1259,7 @@ STR_BMPMAP_ERROR :{WHITE}Kan nie
STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...kan nie prent tipe verdoel nie.
##id 0x0800
STR_0800_COST :{TINYFONT}{RED}Koste: {CURRENCY}
STR_0800_COST :{TINYFONT}{RED}Prys: {CURRENCY}
STR_0801_COST :{RED}Koste: {CURRENCY}
STR_0802_INCOME :{TINYFONT}{GREEN}Inkome: {CURRENCY}
STR_0803_INCOME :{GREEN}Inkome: {CURRENCY}
@@ -1441,7 +1294,7 @@ STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Kan nie
STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Kan nie spoorweg stasie hier bou nie...
STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Kan nie seine hier bou nie...
STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Kan nie spoorweg spoor hier bou nie...
STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Kan nie spoorweg spoor van hier af verwyder nie...
STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Kan nie spoorweg spoor van hier verwyder nie...
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Kan nie seine van hier verwyder nie...
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Trein Depot Ori<72>tering
STR_1015_RAILROAD_CONSTRUCTION :Spoorweg konstruksie
@@ -1474,7 +1327,7 @@ STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Kan nie
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Kan nie vraagmotor stasie bou nie...
STR_180A_ROAD_CONSTRUCTION :Pad konstruksie
STR_180B_BUILD_ROAD_SECTION :{BLACK}Bou pad afdeling
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Bou pad voertuig depot (vir bou en versiening van voertuie)
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Bou pad voertuig depot (vir bou en diens van voertuie)
STR_180D_BUILD_BUS_STATION :{BLACK}Bou bus stasie
STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}Bou vraagmotor laai area
STR_180F_BUILD_ROAD_BRIDGE :{BLACK}Bou pad brug
@@ -1496,7 +1349,7 @@ STR_2006_POPULATION :{BLACK}Populasi
STR_2007_RENAME_TOWN :Hernaam Stad
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Kan nie stad hernaam nie...
STR_2009_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} plaaslike raad weier om dit te toelaat
STR_200A_TOWN_NAMES_CLICK_ON_NAME :{BLACK}Stad naame - kliek naam om skerm op stad te senter
STR_200A_TOWN_NAMES_CLICK_ON_NAME :{BLACK}Stad naame - kliek op naam om skerm op stad te senter
STR_200B_CENTER_THE_MAIN_VIEW_ON :{BLACK}Senter skerm op stad
STR_200C_CHANGE_TOWN_NAME :{BLACK}Verander stad naam
STR_200D_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passasiers verlede maand: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
@@ -1659,11 +1512,11 @@ STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Senter s
STR_3054_SHOW_STATION_RATINGS :{BLACK}Wys stasie graderings
STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Verander naam van stasie
STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Wys lys van aanvaarde vrag
STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Stasie naame - Kliek naam om skerm op stasie te senter
STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Stasie naame - Kliek op naam om skerm op stasie te senter
STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Kies groote/tipe van lughawe
STR_305C_0 :{STATION} {STATIONFEATURES}
STR_305E_RAILROAD_STATION :Spoorweg stasie
STR_305F_AIRCRAFT_HANGAR :Vliegtuig hangar
STR_305F_AIRCRAFT_HANGAR :Vlietuig hangar
STR_3060_AIRPORT :Lughawe
STR_3061_TRUCK_LOADING_AREA :Vraagmotor laai area
STR_3062_BUS_STATION :Bus stasie
@@ -1819,7 +1672,7 @@ STR_5028_TUBULAR_ROAD_BRIDGE :Buis pad brug
STR_5800_OBJECT_IN_THE_WAY :{WHITE}Voorwerp in die pad
STR_5801_TRANSMITTER :Sender
STR_5802_LIGHTHOUSE :Vuurtoring
STR_5803_COMPANY_HEADQUARTERS :Maatskappy Hoofkwartiers
STR_5803_COMPANY_HEADQUARTERS :Maatskappy Hoofkwartier
STR_5804_COMPANY_HEADQUARTERS_IN :{WHITE}...maatskappy hoofkwartiers in die pad
STR_5805_COMPANY_OWNED_LAND :Maatskappy-besitte land
STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Land area kan nie aangekoop word nie...
@@ -1830,34 +1683,6 @@ STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...jy be
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_STNAME_CENTRAL :{STRING} Sentraal
STR_SV_STNAME_TRANSFER :{STRING} Verplaas
STR_SV_STNAME_HALT :{STRING} Halte
STR_SV_STNAME_VALLEY :{STRING} Vallei
STR_SV_STNAME_HEIGHTS :{STRING} Hoogtes
STR_SV_STNAME_WOODS :{STRING} Woude
STR_SV_STNAME_LAKESIDE :{STRING} Meerkant
STR_SV_STNAME_EXCHANGE :{STRING} Wissel
STR_SV_STNAME_AIRPORT :{STRING} Lughawe
STR_SV_STNAME_OILFIELD :{STRING} Olieveld
STR_SV_STNAME_MINES :{STRING} Myne
STR_SV_STNAME_DOCKS :{STRING} Werfe
STR_SV_STNAME_BUOY_1 :{STRING} Baken 1
STR_SV_STNAME_BUOY_2 :{STRING} Baken 2
STR_SV_STNAME_BUOY_3 :{STRING} Baken 3
STR_SV_STNAME_BUOY_4 :{STRING} Baken 4
STR_SV_STNAME_BUOY_5 :{STRING} Baken 5
STR_SV_STNAME_BUOY_6 :{STRING} Baken 6
STR_SV_STNAME_BUOY_7 :{STRING} Baken 7
STR_SV_STNAME_BUOY_8 :{STRING} Baken 8
STR_SV_STNAME_BUOY_9 :{STRING} Baken 9
STR_SV_STNAME_ANNEXE :{STRING} Anneks
STR_SV_STNAME_SIDINGS :{STRING} Wisselspoore
STR_SV_STNAME_BRANCH :{STRING} Tak
STR_SV_STNAME_UPPER :Bo {STRING}
STR_SV_STNAME_LOWER :Laer {STRING}
STR_SV_STNAME_HELIPORT :{STRING} Helihawe
STR_SV_STNAME_FOREST :{STRING} Woud
############ end of savegame specific region!
@@ -1904,7 +1729,6 @@ STR_681C_SLOW :Stadig
STR_681D_MEDIUM :Gemiddel
STR_681E_FAST :Vinnig
STR_681F_VERY_FAST :Baie Vinnig
STR_VERY_LOW :Baie Laag
STR_6820_LOW :Laag
STR_6821_MEDIUM :Gemiddel
STR_6822_HIGH :Hoog
@@ -1994,10 +1818,7 @@ STR_7036_REPAY_PART_OF_LOAN :{BLACK}Terugbet
STR_7037_PRESIDENT :{WHITE}{PLAYERNAME}{}{GOLD}(Bestuurder)
STR_7038_INAUGURATED :{GOLD}Bevestig: {WHITE}{NUM}
STR_7039_VEHICLES :{GOLD}Voertuie
STR_TRAINS :{WHITE}{COMMA} trein{P "" e}
STR_ROAD_VEHICLES :{WHITE}{COMMA} pad voertui{P g e}
STR_AIRCRAFT :{WHITE}{COMMA} vliegtuig
STR_SHIPS :{WHITE}{COMMA} sk{P ip epe}
STR_7042_NONE :{WHITE}Geen
STR_7043_FACE_SELECTION :{WHITE}Gesig Keuse
STR_7044_MALE :{BLACK}Manlik
@@ -2044,13 +1865,10 @@ STR_706C_CHAIRMAN :Voorsitter
STR_706D_PRESIDENT :President
STR_706F_BUILD_HQ :{BLACK}Bou HK
STR_7070_BUILD_COMPANY_HEADQUARTERS :{BLACK}Bou maatskappy hoofkwartiers / wys maatskappy hoofkwartiers
STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Herbou maatskappy hoofkwartiers elders vir 1% koste van maatskappy waarde
STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Maatskappy hoofkwartiers kan nie hier gebou word nie...
STR_7072_VIEW_HQ :{BLACK}Wys HK
STR_RELOCATE_HQ :{BLACK}Beweeg HQ
STR_COMPANY_PASSWORD :{BLACK}Wagwoord
STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Wagwoord-beskerm jou maatskappy om onmagtig gebruikers te belet van verbinding
STR_SET_COMPANY_PASSWORD :Stel maatskappy wagwoord
STR_7073_WORLD_RECESSION_FINANCIAL :{BIGFONT}{BLACK}W<>eld Insinking!{}{}Finansieel eksperte vrees ergste as ekconomie inmekaar sak!
STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Insinking Oor!{}{}Oplewing in sake gee vertroue na nywerheide as ekonomie versterk!
STR_7075_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Skakel groot/klein venster groote
@@ -2066,34 +1884,7 @@ STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{COMPANY} is deur {COMPANY}! oorgevat!
STR_7080_PROTECTED :{WHITE}Die maatskappy is nie oud genoeg om aandeele te handel nie...
STR_LIVERY_DEFAULT :Standaard Lewery
STR_LIVERY_STEAM :Stoom Enjin
STR_LIVERY_DIESEL :Diesel Enjin
STR_LIVERY_ELECTRIC :Elektriese Enjin
STR_LIVERY_MONORAIL :Eenspoor Enjin
STR_LIVERY_MAGLEV :Maglev Enjin
STR_LIVERY_DMU :DMU
STR_LIVERY_EMU :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM :Passasier Rytuig (Stoom)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Passasier Rytuig (Diesel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passasier Rytuig (Elektries)
STR_LIVERY_FREIGHT_WAGON :Vraag Wa
STR_LIVERY_BUS :Bus
STR_LIVERY_TRUCK :Vraagmotor
STR_LIVERY_PASSENGER_SHIP :Passasier Veer
STR_LIVERY_FREIGHT_SHIP :Vraag Skip
STR_LIVERY_HELICOPTER :Helikopter
STR_LIVERY_SMALL_PLANE :Klein Vliegtuig
STR_LIVERY_LARGE_PLANE :Groot Vliegtuig
STR_LIVERY_GENERAL_TIP :{BLACK}Wys generaal kleur skemas
STR_LIVERY_TRAIN_TIP :{BLACK}Wys trein kleur skemas
STR_LIVERY_ROADVEH_TIP :{BLACK}Wys pad voertuig kleur skemas
STR_LIVERY_SHIP_TIP :{BLACK}Wys skip kleur skemas
STR_LIVERY_AIRCRAFT_TIP :{BLACK}Wys vliegtuig kleurskemas
STR_LIVERY_PRIMARY_TIP :{BLACK}Kies die premere kleur vir die verkieste skema
STR_LIVERY_SECONDARY_TIP :{BLACK}Kies die sekondere kleur vir die verkieste skema
STR_LIVERY_PANEL_TIP :{BLACK}Kies 'n kleur skema te verander, of veelvoud skemas met CTRL+kliek. Kliek op die boks te skakel gebruik van skema
##id 0x8000
STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Stoom)
@@ -2366,8 +2157,8 @@ STR_8800_TRAIN_DEPOT :{WHITE}{TOWN} T
STR_8801_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Burgers herdenk . . .{}Eerste trein arriveer by {STATION}!
STR_8802_DETAILS :{WHITE}{STRING} (Aanwyse)
STR_8803_TRAIN_IN_THE_WAY :{WHITE}Trein in die pad
STR_8804 :{SETX 10}{COMMA}: {STRING} {STRING}
STR_8805 :{RIGHTARROW}{SETX 10}{COMMA}: {STRING} {STRING}
STR_8804 :{SETX 10}{COMMA}: {STRING}
STR_8805 :{RIGHTARROW}{SETX 10}{COMMA}: {STRING}
STR_8806_GO_TO :Gaan na {STATION}
STR_8807_GO_TO_TRANSFER :Gaan na {STATION} (Oordrag en vat vrag)
STR_8808_GO_TO_UNLOAD :Gaan na {STATION} (Aflaai)
@@ -2381,21 +2172,15 @@ STR_880F_GO_TO_NON_STOP_TRANSFER_UNLOAD :Gaan deurgaande
STR_8810_GO_NON_STOP_TO_LOAD :Gaan deurgaande na {STATION} (Laai)
STR_8811_GO_TO_NON_STOP_TRANSFER_LOAD :Gaan deurgaande na {STATION} (Oordrag en wag vir volle lading)
STR_GO_TO_TRAIN_DEPOT :Gaan na {TOWN} Trein Depot
STR_SERVICE_AT_TRAIN_DEPOT :Diens by {TOWN} Trein Depot
STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT :Gaan deurgaande na {TOWN} Trein Depot
STR_SERVICE_NON_STOP_AT_TRAIN_DEPOT :Diens deurgaande by {TOWN} Trein Depot
STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Op pad na {TOWN} Trein Depot
STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Op pad na {TOWN} Trein Depot, {VELOCITY}
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Diens by {TOWN} Trein Depot
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Diens by {TOWN} Trein Depot, {VELOCITY}
STR_INVALID_ORDER :{RED} (Swak Opdrag)
STR_UNKNOWN_DESTINATION :onbekende destinasie
STR_8812_EMPTY :{LTBLUE}Leeg
STR_8813_FROM :{LTBLUE}{CARGO} vanaf {STATION}
STR_FROM_MULT :{LTBLUE}{CARGO} van {STATION} (x{NUM})
STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Trein {COMMA} wag in depot
STR_8815_NEW_VEHICLES :{BLACK}Nuwe Voertuie
STR_8816 :{BLACK}-
@@ -2423,19 +2208,14 @@ STR_8825_NON_STOP :{BLACK}Deurgaan
STR_8826_GO_TO :{BLACK}Gaan Na
STR_8827_FULL_LOAD :{BLACK}Volle Lading
STR_8828_UNLOAD :{BLACK}Aflaai
STR_REFIT :{BLACK}Herpas
STR_REFIT_TIP :{BLACK}Kies watter vrag tipe te herpas na in die opdraag. CTRL-kliek om herpas instruksie te verwyder
STR_REFIT_ORDER :(Herpas na {STRING})
STR_8829_ORDERS :{WHITE}{VEHICLE} (Opdrae)
STR_882A_END_OF_ORDERS :{SETX 10}- - Einde van Opdrae - -
STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING}
STR_SERVICE :{BLACK}Diens
STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE :{WHITE}Kan nie spoorweg voertuig bou nie...
STR_882C_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Gebou: {LTBLUE}{NUM}{BLACK} Waarde: {LTBLUE}{CURRENCY}
STR_882D_VALUE :{LTBLUE}{STRING}{BLACK} Waarde: {LTBLUE}{CURRENCY}
STR_882E :{WHITE}{VEHICLE}
STR_882F_LOADING_UNLOADING :{LTBLUE}Laai / Aflaai
STR_TRAIN_MUST_BE_STOPPED :{WHITE}Trein moet binne in 'n depot gestop word
STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Kan nie trein na depot stuur nie...
STR_8831_NO_MORE_SPACE_FOR_ORDERS :{WHITE}Geen spasie vir nog opdrae
STR_8832_TOO_MANY_ORDERS :{WHITE}Te veel opdrae
@@ -2448,7 +2228,6 @@ STR_8839_CAN_T_SELL_RAILROAD_VEHICLE :{WHITE}Kan nie
STR_883A_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Kan nie roete na plaaslike depot vind nie
STR_883B_CAN_T_STOP_START_TRAIN :{WHITE}Trein kan nie stop/aanvang word nie...
STR_883C_SERVICING_INTERVAL_DAYS :{BLACK}Diens tussentyd: {LTBLUE}{COMMA}dae{BLACK} Laaste diens: {LTBLUE}{DATE_LONG}
STR_SERVICING_INTERVAL_PERCENT :{BLACK}Versiens tussentyd: {LTBLUE}{COMMA}%{BLACK} Laaste versiening: {LTBLUE}{DATE_LONG}
STR_883D_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Treine - kliek op trein vir inligting
STR_883E_BUILD_NEW_TRAINS_REQUIRES :{BLACK}Bou nuwe treine (vereis trein depot)
STR_883F_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Treine - kliek op trein vir info., sleep voertuig om te bysit/verwyder van trein
@@ -2478,12 +2257,10 @@ STR_8855_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Maak die
STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Invoeg 'n nuwe opdrag voor die beklemtoonde opdrag, of byvoeg na einde van lys
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Maak die beklemtoonde opdrag dwing die voertuig om vir 'n volle lading te wag
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Maak die beklemtoonde opdrag dwing die voertuig te aflaai
STR_SERVICE_HINT :{BLACK}Sprong die opdraag tensy 'n versiening nodig is
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Koste: {CURRENCY} Gewig: {WEIGHT_S}{}Spoed: {VELOCITY} Krag: {POWER}{}Loopkoste: {CURRENCY}/jr{}Kapasitiet: {CARGO}
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nuwe {STRING} nou beskikbaar!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_885C_BROKEN_DOWN :{RED}Oponthoud
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Ouderdom: {LTBLUE}{STRING}{BLACK} Loopkoste: {LTBLUE}{CURRENCY}/Jr
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Gewig: {LTBLUE}{WEIGHT_S} {BLACK}Krag: {LTBLUE}{POWER}{BLACK} Max. spoed: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Gewig: {LTBLUE}{WEIGHT_S} {BLACK}Krag: {LTBLUE}{POWER}{BLACK} Max. spoed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profyt die jaar: {LTBLUE}{CURRENCY} (verlede jaar: {CURRENCY})
STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Deeglikheid: {LTBLUE}{COMMA}% {BLACK}Oponthoude sedert laaste diens: {LTBLUE}{COMMA}
STR_8861_STOPPED :{RED}Gestop
@@ -2500,10 +2277,7 @@ STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}Trein vo
STR_886D_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Maak die beklemtoonde opdrag dwing die voertuig om sy vrag te stort
STR_886F_TRANSFER :{BLACK}Oordrag
STR_TRAIN_STOPPING :{RED}Ophou
STR_TRAIN_STOPPING_VEL :{RED}Ophou, {VELOCITY}
STR_INCOMPATIBLE_RAIL_TYPES :Onbestaaanbaar spoor tipes
STR_TRAIN_NO_POWER :{RED}Geen Krag
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Pad voertuig in die pad
@@ -2527,8 +2301,6 @@ STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Kani nie
STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}Pad voertuig {COMMA} wag in depot
STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Op pad na {TOWN} Pad Depot
STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Op pad na {TOWN} Pad Depot, {VELOCITY}
STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Diens by {TOWN} Pad Depot
STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Diens by {TOWN} Pad Depot, {VELOCITY}
STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Kan nie voertuig na depot stuur nie...
STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kan nie plaaslike depot vind nie
STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Pad voertuie - kliek op voertuig vir inligting
@@ -2545,6 +2317,8 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Sleep pa
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Senter skerm op pad voertuig depot
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Pad voertuig keuse lys - kliek op voertuig vir inligting
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Bou die beklemtoonde pad voertuig
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nuwe pad voertuig nou beskikbaar!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Koste: {CURRENCY}{}Spoed: {VELOCITY}{}Loopkoste: {CURRENCY}/yr{}Kapasitiet: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Benaam pad voertuig
@@ -2561,11 +2335,7 @@ STR_9035_RENAME_ROAD_VEHICLE_TYPE :{BLACK}Hernaam
STR_9036_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Hernaam pad voertuig tipe
STR_9037_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Pad voertuig tipe kan nie hernaam word nie...
STR_9038_GO_TO_ROADVEH_DEPOT :Gaan na {TOWN} Pad Voertuig Depot
STR_SERVICE_AT_ROADVEH_DEPOT :Versien by {TOWN} Pad Voertuig Depot
STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Herpas pad voertuig om 'n ander vrag tipe te ontvoer
STR_REFIT_ROAD_VEHICLE :{BLACK}Herpas pad voertuig
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Herpas pad voertuig om beklemtoonde vrat tipe te ontvoer
##id 0x9800
STR_9800_DOCK_CONSTRUCTION :Werf konstruksie
@@ -2596,8 +2366,6 @@ STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Kan nie
STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kan nie plaaslike depot vind nie
STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Op pad na {TOWN} Skip Depot
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Op pad na {TOWN} Skip Depot, {VELOCITY}
STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Diens by {TOWN} Skip Depot
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Diens by {TOWN} Skip Depot, {VELOCITY}
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Skip {COMMA} wag in depot
STR_981D_BUILD_SHIP_DOCK :{BLACK}Bou skip werf
STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Bou skip depot (vir opbou en diens van skepe)
@@ -2614,6 +2382,8 @@ STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Wys skip
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Senter skerm op skip
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Stuur skip na depot
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Wys skip se aanwyse
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nuwe skip nou beskikbaar!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Koste: {CURRENCY} Max. Spoed: {VELOCITY}{}Kapasitiet: {CARGO}{}Loopkoste: {CURRENCY}/yr
STR_982F_NAME_SHIP :{BLACK}Benaam skip
@@ -2661,8 +2431,6 @@ STR_A011_BUILT_VALUE :{LTBLUE}{STRING
STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Kan nie vlietuig na hangar stuur nie...
STR_HEADING_FOR_HANGAR :{ORANGE}Op pad na {STATION} Hangar
STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Op pad na {STATION} Hangar, {VELOCITY}
STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Diens by {STATION} Hangar
STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Diens by {STATION} Hangar, {VELOCITY}
STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}Vliegtuig {COMMA} wag in die vliegtuig hangar
STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Vliegtuig in die pad
STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Kan nie vliegtuig stop/aanvang nie...
@@ -2686,6 +2454,8 @@ STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Wys vlie
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Senter skerm op vliegtuig
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Stuur vliegtuig na hangar. CTRL+kliek sal net diens
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Wys vliegtuig aanwyse
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nuwe vliegtuig nou beskikbaar!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Koste: {CURRENCY} Max. Spoed: {VELOCITY}{}Kapasiteit: {COMMA} passasiers, {COMMA} sakke van pos{}Loopkoste: {CURRENCY}/Jr
STR_A030_NAME_AIRCRAFT :{WHITE}Benaam vliegtuig
@@ -2756,7 +2526,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_CURRENCY_WINDOW :{WHITE}Gewoonte koers
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Wisselkoers: {ORANGE}{CURRENCY} = {COMMA}
STR_CURRENCY_SEPARATOR :{LTBLUE}Afskeier
@@ -2775,41 +2544,19 @@ STR_PLANE :{BLACK}{PLANE}
### depot strings
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Is jy seker jy wil al die voertuie in die depot nou verkoop?
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Verkoop allep treine in die depot
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Verkoop alle pad voertuie in die depot
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Verkoop alle skepe in die depot
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Verkoop alle vliegtuie in die hangar
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Kry 'n lys van alle treine met die huidige depot in sy opdrae
STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP :{BLACK}Kry 'n lys van alle pad voertuie met die huidige depot in sy opdrae
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Kry 'n lys van alle skepe met die huidige depot in sy opdrae
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Kry 'n lys van alle vliegtuie wat enige hangar by die lughawe in sy opdrae het
STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Outovervang alle treine in die depot
STR_DEPOT_AUTOREPLACE_ROADVEH_TIP :{BLACK}Outovervang alle pad voertuie in die depot
STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Outovervang alle skepe in die depot
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Outovervang alle vlietuie in die hangar
STR_NOT_REPLACING :{BLACK}Word nie vervang nie
STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Geen voertuig gekies
STR_ENGINE_NOT_BUILDABLE :{WHITE}Enjin is nie boubaar nie
STR_ENGINES :Enjine
STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Kliek om alle treine in die depot te stop
STR_MASS_STOP_DEPOT_ROADVEH_TIP :{BLACK}Kliek om alle pad voertuie in die depot te stop
STR_MASS_STOP_DEPOT_SHIP_TIP :{BLACK}Kliek om alle skepe in die depot te stop
STR_MASS_STOP_HANGAR_TIP :{BLACK}Kliek om alle vlietuie in die hangar te stop
STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Kliek om alle treine in die depot te laat ry
STR_MASS_START_DEPOT_ROADVEH_TIP :{BLACK}Kliek om alle pad voertuie in die depot te laayt ry
STR_MASS_START_DEPOT_SHIP_TIP :{BLACK}Kliek om alle skepe in die depot te laat ry
STR_MASS_START_HANGAR_TIP :{BLACK}Kliek om alle vliegtuie in die hangar te laat ry
STR_MASS_STOP_LIST_TIP :{BLACK}Kliek om alle voertuie in die lys te stop
STR_MASS_START_LIST_TIP :{BLACK}Kliek om aller voertuie in die lys te laat ry
@@ -2817,7 +2564,7 @@ STR_MASS_START_LIST_TIP :{BLACK}Kliek om
STR_ELRAIL_VEHICLES :Elektrifiseerde Spoor Voertuie
STR_MONORAIL_VEHICLES :Eenspoor Voertuie
STR_MAGLEV_VEHICLES :Maglev Voertuie
STR_MAGLEV_VEHICLES :Maglev voertuie
############ End of list of rail types
@@ -2825,32 +2572,11 @@ STR_MAGLEV_VEHICLES :Maglev Voertuie
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Ontwikkel
STR_LAND_GENERATOR :{BLACK}Land ontwikkelaar:
STR_HEIGHTMAP_ROTATION :{BLACK}Hoogtekaart rotasie:
STR_DATE :{BLACK}Date:
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Skaal waaskuwing
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Te veel afskaaling van oorpsrong kaart is nie goedgekeur nie. Gaan aan met ontwikkeling?
STR_HEIGHTMAP_NAME :{BLACK}Hoogtekaart name:
STR_HEIGHTMAP_SIZE :{BLACK}Groote: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD :{WHITE}Wereld Ontwikkeling...
STR_GENERATION_ABORT :{BLACK}Verlaat
STR_GENERATION_ABORT_CAPTION :{WHITE}Verlaat Wereld Ontwikkeling
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Wil jy rerig die ontwikkeling verlaat?
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_CLEARING_TILES :{BLACK}Ru en rotserig area ontwikkeling
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Die aksie het die moeilikheids vlak na gewoonte verander
STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Beweeg die hoogte van platte land een af
STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Beweeg die hoogte van platte land bo een
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Verander die hoogte van platte land
STR_FLAT_WORLD_HEIGHT :{BLACK}Hoogte van platte land:
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
########### String for new airports
STR_CITY_AIRPORT :{BLACK}Stad
STR_METRO_AIRPORT :{BLACK}Metropolitaans lughawe
STR_INTERNATIONAL_AIRPORT :{BLACK}Internasionaale lughawe
STR_COMMUTER_AIRPORT :{BLACK}Pendelaar
STR_INTERCONTINENTAL_AIRPORT :{BLACK}Tussenkontinentaal
@@ -2859,16 +2585,9 @@ STR_HELIDEPOT :{BLACK}Helidepo
STR_HELISTATION :{BLACK}Helistasie
STR_LARGE_AIRPORTS :{BLACK}Groot Lughawe
STR_HUB_AIRPORTS :{BLACK}Naaf lughawe
STR_HELIPORTS :{BLACK}Helikopter lughawe
############ Tooltip measurment
STR_MEASURE_LENGTH :{BLACK}Lengte: {NUM}
STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM}
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lengte: {NUM}{}Hoogte verskil: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Hoogte verskil: {NUM} m
############ Date formatting
########

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
##name Frisian
##ownname Frysk
##isocode fy_NL
##isocode fy
##id 0x0000
STR_NULL :
@@ -232,10 +232,8 @@ STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARG
STR_0140_NEW_GAME :{BLACK}Nei Spul
STR_0141_LOAD_GAME :{BLACK}Laad Spul
STR_64 :64
STR_128 :128
STR_256 :256
STR_512 :512
STR_1024 :1024
STR_2048 :2048
STR_0148_GAME_OPTIONS :{BLACK}Spul Opsjes
@@ -1012,6 +1010,8 @@ STR_3036_VERY_POOR :Hiel Min
STR_3037_POOR :Min
STR_3039_GOOD :Goed
STR_303A_VERY_GOOD :Hiel Goed
STR_303B_EXCELLENT :
STR_303C_OUTSTANDING :
############ range for rating ends
STR_303D :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)
@@ -1101,26 +1101,8 @@ STR_482B_TRANSPORTED :{YELLOW}{CARGO}
STR_482F_COST :{BLACK}Kostet: {YELLOW}{CURRENCY}
##id 0x5000
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Tunnel mat earst fuorthelle wurde
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Brêge mat earst fuorthelle wurde
STR_5008_CANNOT_START_AND_END_ON :{WHITE}Begjin en ein kin net op itselde plak wêze
STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Begjin en ein mat yn ien lijn wêze
STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_5012_WOODEN :Hout
STR_5013_CONCRETE :Beton
STR_5014_TUBULAR_STEEL :Buis, Stiel
STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kin hjir gjin brêge bouwe...
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kin hjir gjin tunnel bouwe...
STR_5017_RAILROAD_TUNNEL :Spoartunnel
STR_501F_WOODEN_RAIL_BRIDGE :Houten spoarbrêge
STR_5020_CONCRETE_RAIL_BRIDGE :Betonnen spoarbrêge
##id 0x5800
STR_5800_OBJECT_IN_THE_WAY :{WHITE}Objekt yn it paad
STR_5801_TRANSMITTER :Sendmast
STR_5802_LIGHTHOUSE :Fjoertoer
STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kin dit stikje lân net keapje...
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...it is al fan dy!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
@@ -1133,93 +1115,14 @@ STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...it is
##id 0x6800
############ range for difficulty levels starts
STR_6801_EASY :{BLACK}Maklik
STR_6802_MEDIUM :{BLACK}Gewoan
############ range for difficulty levels ends
############ range for difficulty settings starts
STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maksimum oantal tsjinstanders: {ORANGE}{COMMA}
STR_6806_COMPETITOR_START_TIME :{LTBLUE}Tsjinstander begjint: {ORANGE}{STRING}
STR_6807_NO_OF_TOWNS :{LTBLUE}Oantal stêden: {ORANGE}{STRING}
STR_6808_NO_OF_INDUSTRIES :{LTBLUE}Oantal yndustrieen: {ORANGE}{STRING}
STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Konstruksjesnelhyd fan tsjinstanders: {ORANGE}{STRING}
STR_6810_COST_OF_CONSTRUCTION :{LTBLUE}Konstruksjekosten: {ORANGE}{STRING}
STR_6811_TERRAIN_TYPE :{LTBLUE}Terreinsoart: {ORANGE}{STRING}
STR_6813_ECONOMY :{LTBLUE}Ekonomy: {ORANGE}{STRING}
############ range for difficulty settings ends
STR_26816_NONE :Gjin
STR_6816_LOW :Leech
STR_6817_NORMAL :Gewoan
STR_6818_HIGH :Heech
STR_6819 :{BLACK}{SMALLLEFTARROW}
STR_681A :{BLACK}{SMALLRIGHTARROW}
STR_681B_VERY_SLOW :Hiel dreech
STR_681C_SLOW :Dreech
STR_681D_MEDIUM :Gewoan
STR_681E_FAST :Hurd
STR_681F_VERY_FAST :Hiel hurd
STR_6820_LOW :Leech
STR_6821_MEDIUM :Gewoan
STR_6822_HIGH :Heech
STR_6823_NONE :Gjin
STR_6824_REDUCED :Minder
STR_6825_NORMAL :Gewoan
STR_6826_X1_5 :x1.5
STR_6827_X2 :x2
STR_6828_X3 :x3
STR_6829_X4 :x4
STR_682A_VERY_FLAT :Hiel Flak
STR_682B_FLAT :Flak
STR_682D_MOUNTAINOUS :Bergachtich
STR_682F_FLUCTUATING :Wikseljend
STR_6830_IMMEDIATE :Fuortendaliks
STR_6831_3_MONTHS_AFTER_PLAYER :3 moannen nei spyler
STR_6832_6_MONTHS_AFTER_PLAYER :6 moannen nei spyler
STR_6833_9_MONTHS_AFTER_PLAYER :9 moannen nei spyler
STR_6836_OFF :Ut
STR_6837_ON :Oan
##id 0x7000
STR_7000 :
STR_7001 :{WHITE}{COMPANY} {BLACK}{PLAYERNAME}
STR_7002_PLAYER :(Spyler {COMMA})
STR_7004_NEW_FACE :{BLACK}Nei Gesicht
STR_7005_COLOR_SCHEME :{BLACK}Kleurenskema
STR_7006_COLOR_SCHEME :{GOLD}Kleurenskema:
STR_7007_NEW_COLOR_SCHEME :{WHITE}Nei Kleurenskema
STR_700E_FINANCES :{WHITE}{COMPANY} Finansieen {BLACK}{PLAYERNAME}
STR_700F_EXPENDITURE_INCOME :{WHITE}Utjeften/Ynkomsten
STR_7010 :{WHITE}{NUM}
STR_7011_CONSTRUCTION :{GOLD}Konstruksje
STR_7018_TRAIN_INCOME :{GOLD}Ynkomsten Treinen
STR_701A_AIRCRAFT_INCOME :{GOLD}Ynkomsten Fleantúgen
STR_701B_SHIP_INCOME :{GOLD}Ynkomsten Skepen
STR_701C_LOAN_INTEREST :{GOLD}Rinte Liening
STR_701D_OTHER :{GOLD}Oaren
STR_701E :{BLACK}-{CURRENCY64}
STR_701F :{BLACK}+{CURRENCY64}
STR_7020_TOTAL :{WHITE}Totaal:
STR_7021 :{COMPANY}{PLAYERNAME}
STR_7022_INCOME_GRAPH :{WHITE}Ynkomsten Grafyk
STR_7024 :{COMMA}
STR_7027_LOAN :{WHITE}Liening
STR_7028 :{BLACK}{CURRENCY64}
STR_7029_BORROW :{BLACK}Lien {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY}
STR_702A_REPAY :{BLACK}Betelje {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY} werom
STR_702C_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Kin net mear jild liene
STR_702E_REQUIRED :{WHITE}...{CURRENCY} nedich
STR_702F_CAN_T_REPAY_LOAN :{WHITE}Kin liening net werombetelje
STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT :{BLACK}Selektear nei gesicht foar de bedriuwslieder
STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Lien mear jild
STR_7036_REPAY_PART_OF_LOAN :{BLACK}Betelje in diel fan de liening werom
STR_7037_PRESIDENT :{WHITE}{PLAYERNAME}{}{GOLD}(Bedriuwslieder)
STR_7038_INAUGURATED :{GOLD}Oprjochte: {WHITE}{NUM}
STR_7042_NONE :{WHITE}Gjin
STR_7044_MALE :{BLACK}Man
STR_7045_FEMALE :{BLACK}Frou
STR_7046_NEW_FACE :{BLACK}Nei Gesicht
STR_704C_KEY :{BLACK}Kaai
@@ -1292,6 +1195,5 @@ SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM}
############ Tooltip measurment
############ Date formatting
########

View File

@@ -5,13 +5,11 @@
##gender m f n
##id 0x0000
STR_NULL :
STR_0001_OFF_EDGE_OF_MAP :{WHITE}Απο την άκρη του χάρτη
STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Πολυ κοντά στην άκρη του χάρτη
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Δεν υπάρχουν αρκετά χρήματα - απαιτούνται {CURRENCY}
STR_0004 :{WHITE}{CURRENCY64}.
STR_0005 :{RED}{CURRENCY64}.
STR_EMPTY :
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Απαιτείται επίπεδο εδαφος
STR_0008_WAITING :{BLACK}Αναμονη: {WHITE}{STRING}
STR_0009 :{WHITE}{CARGO}
@@ -83,14 +81,6 @@ STR_004A_TOFFEE :Τόφυ
STR_004B_BATTERY :Μπαταρία
STR_004C_PLASTIC :Πλαστικό
STR_004D_FIZZY_DRINK :Αναψυκτικό
STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA} επιβάτης{P "" s}
STR_QUANTITY_COAL :{WEIGHT} άνθρακα
STR_QUANTITY_MAIL :{COMMA} σάκος{P "" s} με αλληλογραφία
STR_QUANTITY_OIL :{VOLUME} πετρελαίου
STR_QUANTITY_LIVESTOCK :{COMMA} αντικείμενο{P "" s} ζώων
STR_QUANTITY_GOODS :{COMMA} κιβώτιο{P "" s} αγαθών
STR_QUANTITY_GRAIN :{WEIGHT} σιτάρι
STR_QUANTITY_WOOD :{WEIGHT} ξύλου
STR_QUANTITY_IRON_ORE :{WEIGHT} μεταλλεύματος σιδήρου
STR_QUANTITY_STEEL :{WEIGHT} ατσαλιού
@@ -111,44 +101,9 @@ STR_QUANTITY_SWEETS :{COMMA} τσά
STR_QUANTITY_COLA :{VOLUME} κόλας
STR_QUANTITY_CANDYFLOSS :{WEIGHT} μαλλί της γριάς
STR_QUANTITY_BUBBLES :{COMMA} φυσαλίδ{P α ες}
STR_QUANTITY_TOFFEE :{WEIGHT} τόφυ
STR_QUANTITY_BATTERIES :{COMMA} μπαταρί{P α ες}
STR_QUANTITY_PLASTIC :{VOLUME} πλαστικού
STR_QUANTITY_FIZZY_DRINKS :{COMMA} αναψυκτικ{P ό ά}
STR_ABBREV_NOTHING :
STR_ABBREV_PASSENGERS :{TINYFONT}PS
STR_ABBREV_COAL :{TINYFONT}CL
STR_ABBREV_MAIL :{TINYFONT}ML
STR_ABBREV_OIL :{TINYFONT}OL
STR_ABBREV_LIVESTOCK :{TINYFONT}LV
STR_ABBREV_GOODS :{TINYFONT}GD
STR_ABBREV_GRAIN :{TINYFONT}GR
STR_ABBREV_WOOD :{TINYFONT}WD
STR_ABBREV_IRON_ORE :{TINYFONT}OR
STR_ABBREV_STEEL :{TINYFONT}ST
STR_ABBREV_VALUABLES :{TINYFONT}VL
STR_ABBREV_COPPER_ORE :{TINYFONT}CO
STR_ABBREV_MAIZE :{TINYFONT}MZ
STR_ABBREV_FRUIT :{TINYFONT}FT
STR_ABBREV_DIAMONDS :{TINYFONT}DM
STR_ABBREV_FOOD :{TINYFONT}FD
STR_ABBREV_PAPER :{TINYFONT}PR
STR_ABBREV_GOLD :{TINYFONT}GD
STR_ABBREV_WATER :{TINYFONT}WR
STR_ABBREV_WHEAT :{TINYFONT}WH
STR_ABBREV_RUBBER :{TINYFONT}RB
STR_ABBREV_SUGAR :{TINYFONT}SG
STR_ABBREV_TOYS :{TINYFONT}TY
STR_ABBREV_SWEETS :{TINYFONT}SW
STR_ABBREV_COLA :{TINYFONT}CL
STR_ABBREV_CANDYFLOSS :{TINYFONT}CF
STR_ABBREV_BUBBLES :{TINYFONT}BU
STR_ABBREV_TOFFEE :{TINYFONT}TF
STR_ABBREV_BATTERIES :{TINYFONT}BA
STR_ABBREV_PLASTIC :{TINYFONT}PL
STR_ABBREV_FIZZY_DRINKS :{TINYFONT}FZ
STR_ABBREV_NONE :{TINYFONT}NO
STR_ABBREV_ALL :{TINYFONT}ALL
STR_00AE :{WHITE}{DATE_SHORT}
STR_00AF :{WHITE}{DATE_LONG}
STR_00B0_MAP :{WHITE}Χάρτης - {STRING}
@@ -277,10 +232,6 @@ STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Το ό
STR_0133_WINDOWS :Windows
STR_0134_UNIX :Unix
STR_0135_OSX :OS X
STR_OSNAME_BEOS :BeOS
STR_OSNAME_MORPHOS :MorphOS
STR_OSNAME_AMIGAOS :AmigaOS
STR_OSNAME_OS2 :OS/2
STR_013B_OWNED_BY :{WHITE}...ιδιοκτησία του {STRING}
STR_013C_CARGO :{BLACK}Φορτίο
@@ -291,12 +242,10 @@ STR_013F_CAPACITY :{BLACK}Χωρη
STR_CAPACITY_MULT :{BLACK}Χωριτηκότητα: {LTBLUE}{CARGO} (x{NUM})
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Συνολική χωρητικότητα φορτίου του τραίνου:
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}Νέο Παιχνίδι
STR_0141_LOAD_GAME :{BLACK}Φόρτωση Παιχνιδιού
STR_SINGLE_PLAYER :{BLACK}Ένας παίκτης
STR_MULTIPLAYER :{BLACK}Πολοί παίκτες
STR_SCENARIO_EDITOR :{BLACK}Διαμόρφωση Σεναρίου
STR_64 :64
STR_128 :128
@@ -305,7 +254,6 @@ STR_512 :512
STR_1024 :1024
STR_2048 :2048
STR_MAPSIZE :{BLACK}Διάσταση χάρτη:
STR_BY :{BLACK}*
STR_0148_GAME_OPTIONS :{BLACK}Επιλογές Παιχνιδιού
STR_0150_SOMEONE :κάποιος{SKIP}{SKIP}
@@ -313,37 +261,14 @@ STR_0151_MAP_OF_WORLD :Χάρτης τ
STR_0152_TOWN_DIRECTORY :Κατάλογος Πόλεων
STR_0153_SUBSIDIES :Επιχορηγήσεις
STR_UNITS_IMPERIAL :Αυτοκρατορικό
STR_UNITS_METRIC :Μετρικό
STR_UNITS_SI :SI
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} μαω
STR_UNITS_VELOCITY_METRIC :{COMMA} χλμ/ώρα
STR_UNITS_VELOCITY_SI :{COMMA} μ/δ
STR_UNITS_POWER_IMPERIAL :{COMMA}hp
STR_UNITS_POWER_METRIC :{COMMA}hp
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} τονος{P "" s}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} τόνοι{P "" s}
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}γαλ
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}λ
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} γαλλόνι{P "" s}
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} λίτρα{P "" s}
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lbf
STR_UNITS_FORCE_METRIC :{COMMA} δύναμη τόνου
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Γράφημα λειτουργικού κέρδους
@@ -353,7 +278,6 @@ STR_0157_PERFORMANCE_HISTORY_GRAPH :Γράφημα
STR_0158_COMPANY_VALUE_GRAPH :Γράφημα εταιρικής αξίας
STR_0159_CARGO_PAYMENT_RATES :Ποσοστά πληρωμής φορτίου
STR_015A_COMPANY_LEAGUE_TABLE :Πίνακας κατάταξης επιχείρησης
STR_PERFORMANCE_DETAIL_MENU :Λεπτομερής εκτίμηση απόδοσης
############ range for menu ends
STR_015B_OPENTTD :{WHITE}Σχετικά με το OpenTTD
@@ -361,16 +285,10 @@ STR_015C_SAVE_GAME :Αποθήκε
STR_015D_LOAD_GAME :Φόρτωση παιχνιδιού
STR_015E_QUIT_GAME :Παραίτηση από το παιχνίδι
STR_015F_QUIT :Έξοδος
STR_ABANDON_GAME_QUERY :{YELLOW}Είστε σίγουρος ότι θέλετε να εγκαταλείψετε το παιχνίδι;
STR_0161_QUIT_GAME :{WHITE}Παραίτηση από το Παιχνίδι
STR_SORT_ORDER_TIP :{BLACK}Επιλογή σειράς ταξινόμησης (καθοδικά/ανοδικά)
STR_SORT_CRITERIA_TIP :{BLACK}Επιλογή κριτηρίου ταξινόμησης
STR_SORT_BY :{BLACK}Ταξινόμηση κατά
STR_SORT_BY_POPULATION :{BLACK}Πληθυσμός
STR_SORT_BY_PRODUCTION :{BLACK}Παραγωγή
STR_SORT_BY_TYPE :{BLACK}Τύπος
STR_SORT_BY_TRANSPORTED :{BLACK}Μεταφέρθηκαν
STR_SORT_BY_NAME :{BLACK}Όνομα
STR_SORT_BY_DROPDOWN_NAME :Όνομα
STR_SORT_BY_DATE :{BLACK}Μέρα
@@ -379,29 +297,13 @@ STR_SORT_BY_PROFIT_LAST_YEAR :Κέρδος π
STR_SORT_BY_PROFIT_THIS_YEAR :Κέρδος αυτού του χρόνου
STR_SORT_BY_AGE :Ηλικία
STR_SORT_BY_RELIABILITY :αξιοπιστία
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Συνολική χωρητικότητα ανά τύπο φορτίου
STR_SORT_BY_MAX_SPEED :Μέγιστη ταχύτητα
STR_SORT_BY_MODEL :Μοντέλο
STR_SORT_BY_VALUE :Αξία
STR_SORT_BY_FACILITY :Τύπος σταθμού
STR_SORT_BY_WAITING :Αξία φορτίου σε αναμονή
STR_SORT_BY_RATING_MAX :Εκτίμηση φορτίου
STR_ENGINE_SORT_ENGINE_ID :EngineID (κλασσική ταξινόμηση)
STR_ENGINE_SORT_COST :Κόστος
STR_ENGINE_SORT_POWER :Δύναμη
STR_ENGINE_SORT_INTRO_DATE :Ημέρα Κυκλοφορίας
STR_ENGINE_SORT_RUNNING_COST :Κόστος Συντήρησης
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Δύναμη/Κόστος Συντήρησης
STR_ENGINE_SORT_CARGO_CAPACITY :Χωρητικότητα Φορτίου
STR_NO_WAITING_CARGO :{BLACK}Κανένα εμπόρευμα κανενός τύπου δεν περιμένει
STR_SELECT_ALL_FACILITIES :{BLACK}Επιλογή όλων των εγκαταστάσεων
STR_SELECT_ALL_TYPES :{BLACK}Επιλογή όλων των τύπων φορτίου (συμπεριλαμβανομένου φορτίου μη-αναμονής)
STR_AVAILABLE_TRAINS :{BLACK}Διαθέσιμα Τρένα
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Διαθέσιμα Οχήματα
STR_AVAILABLE_SHIPS :{BLACK}Διαθέσιμα Πλοία
STR_AVAILABLE_AIRCRAFT :{BLACK}Διαθέσιμα Αεροσκάφη
STR_AVAILABLE_ENGINES_TIP :{BLACK}Προβολή λίστας διαθέσιμων σχεδίων μηχανών για τον τύπο οχήματος.
STR_MANAGE_LIST :{BLACK}Διαχείριση λίστας
STR_MANAGE_LIST_TIP :{BLACK}Στείλε οδηγίες σε όλα τα οχήματα σε αυτή λίστα
STR_REPLACE_VEHICLES :Αντικατέστησε τα οχήματα
STR_SEND_TRAIN_TO_DEPOT :Στείλε στο υπόστεγο
@@ -456,14 +358,10 @@ STR_0189 :{BLACK}{SMALLDO
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Δεν μπορεί να αλλάξει το διάστημα της συντήρησης...
STR_018B_CLOSE_WINDOW :{BLACK}Κλείσιμο παραθύρου
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Τίτλος παραθύρου - σύρετε για να το μετακινήσετε
STR_STICKY_BUTTON :{BLACK}Σημείωση αυτού του παραθύρου να μην κλείνει από το πλήκτρο 'Κλείσιμο Παραθύρων'
STR_RESIZE_BUTTON :{BLACK}Κάντε κλίκ και σύρετε για να αλλάξετε το μέγεθος του παραθύρου
STR_SAVELOAD_HOME_BUTTON :{BLACK}Κάντε κλίκ εδώ για να πάτε στον τρέχων φάκελλο αποθήκευσης
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Κατεδάφιση των κτηρίων κ.λπ. σε ένα τετράγωνο εδάφους
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Χαμηλώστε μια γωνία του εδάφους
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Ανυψώστε μια γωνία του εδάφους
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Μπάρα Κύλισης - μετακινεί την λίστα πάνω/κάτω
STR_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Μπάρα κίνησης - κινεί τη λίστα αριστερά/δεξιά
STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Εμφάνιση περιγραμμάτων εδάφους στο χάρτη
STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Εμφάνιση οχημάτων στο χάρτη
STR_0193_SHOW_INDUSTRIES_ON_MAP :{BLACK}Εμφάνιση βιομηχανιών στο χάρτη
@@ -575,7 +473,6 @@ STR_01F7_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Επιλ
STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Καθαρισμός τρέχοντος προγράμματος (Προσαρμοσμένο1 ή Προσαρμοσμένο2 μόνο)
STR_01F9_SAVE_MUSIC_SETTINGS :{BLACK}Αποθήκευση επιλογών μουσικής
STR_01FA_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Κάντε κλίκ στο μουσικό κομμάτι για προσθήκη στο τρέχον πρόγραμμα (Προσαρμοσμένο1 ή Προσαρμοσμένο2 μόνο)
STR_CLICK_ON_TRACK_TO_REMOVE :{BLACK}Κάντε κλικ στο τραγούδι για να το αφαιρέσετε από το πρόγραμμα (Προσαρμοσμένο 1 ή 2 μόνο)
STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Εναλλαγή τυχαίας αναπαραγωγής on/off στο πρόγραμμα
STR_01FC_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Εμφάνιση παραθύρου επιλογής μουσικού κομματιού
STR_01FD_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Κάντε κλίκ στην υπηρεσία για κεντράρισμα στην βιομηχανία/πόλη
@@ -583,6 +480,7 @@ STR_01FE_DIFFICULTY :{BLACK}{G=f}Δ
STR_01FF :{TINYFONT}{BLACK}{DATE_LONG}
STR_0200_LAST_MESSAGE_NEWS_REPORT :Τελευταίο μήνυμα/αναφορά νέων
STR_0201_MESSAGE_SETTINGS :Ρυθμίσεις μηνυμάτων
STR_MESSAGE_HISTORY_MENU :
STR_0203_SHOW_LAST_MESSAGE_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος/αναφοράς νέων, επιλογές μηνυμάτων
STR_0204_MESSAGE_OPTIONS :{WHITE}Επιλογές Μηνυμάτων
STR_0205_MESSAGE_TYPES :{BLACK}Τύποι μηνυμάτων:
@@ -590,18 +488,14 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Άφι
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Άφιξη του πρώτου οχήματος το σταθμό του αντιπάλου
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Ατυχήματα / καταστροφές
STR_0209_COMPANY_INFORMATION :{YELLOW}Πληροφορίες εταιρείας
STR_NEWS_OPEN_CLOSE :{YELLOW}Άνοιγμα / κλείσιμο των βιομηχανιών
STR_020A_ECONOMY_CHANGES :{YELLOW}Οικονομικές αλλαγές
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Συμβουλές / πληροφορίες για τα οχήματα του παίκτη
STR_020C_NEW_VEHICLES :{YELLOW}Νέα οχήματα
STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Αλλαγές στην αποδοχή φορτίου
STR_020E_SUBSIDIES :{YELLOW}Επιχορηγήσεις
STR_020F_GENERAL_INFORMATION :{YELLOW}Γενικές πληροφορίες
STR_MESSAGES_ALL :{YELLOW}Ρύθμιση όλων των μηνυμάτων σε: Κλειστά / Περιγραφή / Ολόκληρα
STR_MESSAGE_SOUND :{YELLOW}Αναπαραγωγή ήχου για μηνύματα σε περιγραφή
STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...πολύ μακριά από τον προηγούμενο προορισμό
STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Οι καλύτερες εταιρείες που έφτασαν το {NUM}{}({STRING} Επίπεδο)
STR_TOP_COMPANIES_NETWORK_GAME :{BIGFONT}{BLACK}Πίνακας Πρωταθλήματος Εταιρειών σε {NUM}
STR_0212 :{BIGFONT}{COMMA},
STR_0213_BUSINESSMAN :Επαγγελματίας
STR_0214_ENTREPRENEUR :Επιχειρηματίας
@@ -615,16 +509,20 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} έφτασε στο επίπεδο '{STRING}'
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} της εταιρείας {COMPANY} έφτασε στο επίπεδο '{STRING}'!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Δημιουργία Σεναρίου
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Πρόγραμμα Επεξερτασίας Σεναρίου
STR_0223_LAND_GENERATION :{WHITE}Δημιουργία Γης
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Τυχαία Γη
STR_0227_RESET_LAND :{BLACK}Επαναφορά Γης
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Αύξηση περιοχής για χαμήλωμα/ανύψωση γης
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Μείωση περιοχής για χαμήλωμα/ανύψωση γης
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Δημιουργία τυχαίου εδάφους
STR_022B_RESET_LANDSCAPE :{BLACK}Επαναφορά τοπίου
STR_022C_RESET_LANDSCAPE :{WHITE}Επαναφορά Τοπίου
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Είστε σίγουρος ότι θέλετε να επαναφέρετε το τοπίο;
STR_022E_LANDSCAPE_GENERATION :{BLACK}Δημιουργία τοπίου
STR_022F_TOWN_GENERATION :{BLACK}Δημιουργία πόλης
STR_0230_INDUSTRY_GENERATION :{BLACK}Δημιουργία Βιομηχανίας
@@ -637,7 +535,6 @@ STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...πο
STR_0238_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...πολύ κοντά σε άλλη πόλη
STR_0239_SITE_UNSUITABLE :{WHITE}...ακατάλληλη περιοχή
STR_023A_TOO_MANY_TOWNS :{WHITE}...πάρα πολλές πόλεις
STR_CANNOT_GENERATE_TOWN :{WHITE}Αδύνατο να χτιστούν πόλεις
STR_NO_SPACE_FOR_TOWN :{WHITE}...δεν υπάρχει αλλος χώρος στον χάρτη
STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Αύξηση μεγέθους πόλεως
STR_023C_EXPAND :{BLACK}Επέκταση
@@ -728,7 +625,6 @@ STR_0290_DELETE :{BLACK}Διαγ
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Πλήρης διαγραφή πόλεως
STR_0292_SAVE_SCENARIO :Απποθήκευση σεναρίου
STR_0293_LOAD_SCENARIO :Φόρτωση σεναρίου
STR_LOAD_HEIGHTMAP :Φόρτωση heightmap
STR_0294_QUIT_EDITOR :Έξοδος από το πρόγραμμα επεξεργασίας
STR_0295 :
STR_0296_QUIT :Έξοδος
@@ -736,8 +632,6 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Αποθ
STR_0298_LOAD_SCENARIO :{WHITE}Φόρτωση Σεναρίου
STR_0299_SAVE_SCENARIO :{WHITE}Αποθήκευση Σεναρίου
STR_029A_PLAY_SCENARIO :{BLACK}Παιξτε το Σενάριο
STR_PLAY_HEIGHTMAP :{BLACK}Παίξτε Heightmap
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Εκκίνηση νέου παιχνιδιού, χρησιμοποιώντας heightmap για χάρτη
STR_QUIT_SCENARIO_QUERY :{YELLOW}Είστε σίγουροι οτι θέλετε ναφύγετε από το πίστα;
STR_029C_QUIT_EDITOR :{WHITE}Έξοδος από το Πρόγραμμα Επεξεργασίας
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...μπορεί να χτιστεί μόνο σε πόλεις με πληθυσμό άνω των 1200
@@ -752,9 +646,6 @@ STR_02A5_TOWN_SIZE :{YELLOW}Μέγ
STR_02B6 :{STRING} - {STRING}
STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος ή αναφοράς νέων
STR_OFF :Κλειστό
STR_SUMMARY :Περιγραφή
STR_FULL :Ολόκληρο
STR_02BA :{SILVER}- - {COMPANY} - -
STR_02BB_TOWN_DIRECTORY :Καταλογος πόλεων
STR_02BC_VEHICLE_DESIGN_NAMES :{BLACK}Ονόματα σχεδίων οχημάτων
@@ -765,17 +656,13 @@ STR_02C0_SAVE_CUSTOM_NAMES :{BLACK}Αποθ
STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Επιλογή ονομάτων σχεδίασης οχημάτων
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Αποθήκευση προσαρμοσμένων ονομάτων σχεδίασης οχημάτων
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
STR_02C3_GAME_OPTIONS :Επιλογές παιχνιδιού
STR_02C5_DIFFICULTY_SETTINGS :Ρυθμίσεις δυσκολίας
STR_02C7_CONFIG_PATCHES :Ρύθμιση διορθώσεων
STR_NEWGRF_SETTINGS :Ρυθμίσεις NewGRF
STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Ονόματα πόλεων που εμφανίζονται
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Ονόματα σταθμών που εμφανίζονται
STR_02CE_SIGNS_DISPLAYED :{SETX 12}Πινακίδες που εμφανίζονται
STR_WAYPOINTS_DISPLAYED2 :{SETX 12}Εμφάνιση σημείων διαδρομής
STR_02D0_FULL_ANIMATION :{SETX 12}Πλήρες animation
STR_02D2_FULL_DETAIL :{SETX 12}Πλήρης λεπτομέρεια
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Διαφανή κτίρια
@@ -785,7 +672,6 @@ STR_TRANSPARENT_SIGNS :{SETX 12}Δια
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Πληροφορίες περιοχής εδάφους
STR_02D6 :
STR_CONSOLE_SETTING :Ενναλαγή Κονσόλας
STR_02D7_SCREENSHOT_CTRL_S :Φωτογραφία εικόνας (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Γιγαντιαία Φωτογραφία Εικόνας (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Σχετικά με το 'OpenTTD'
@@ -796,22 +682,13 @@ STR_02DA_ON :{BLACK}Ενερ
STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Εμφάνιση χρηματοδοτήσεων
STR_02DD_SUBSIDIES :Χρηματοδοτήσεις
STR_02DE_MAP_OF_WORLD :Χάρτης του κόσμου
STR_EXTRA_VIEW_PORT :Πρόσθετη εμφάνιση
STR_SIGN_LIST :Λίστα ταμπελών
STR_02DF_TOWN_DIRECTORY :Κατάλογος πόλεων
STR_TOWN_POPULATION :{BLACK}Παγκόσμιος πληθυσμός: {COMMA}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Εμφάνιση {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Αντιγραφή στην εμφάνιση
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Αντιγραφή της περιοχής της παγκόσμιας προβολής σε αυτή την εμφάνιση
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Επικόλληση από εμφάνιση
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Επικόλληση της περιοχής αυτής της εμφάνισης στην παγκόσμια προβολή
STR_02E0_CURRENCY_UNITS :{BLACK}Νομισματικές μονάδες
STR_02E1 :{BLACK}{SKIP}{STRING}
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Επιλογή νομισματικών μονάδων
STR_MEASURING_UNITS :{BLACK}Μονάδες μέτρησης
STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING}
STR_MEASURING_UNITS_SELECTION :{BLACK}Επιλογή μονάδων μέτρησης
STR_02E6_ROAD_VEHICLES :{BLACK}Οχήματα δρόμου
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Επιλογή πλευράς δρόμου όπου τα οχήματα οδηγούν
@@ -847,12 +724,10 @@ STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Επιλ
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Χρηματοδοτήστε την κατασκευή νέας βιομηχανίας
############ range for menu starts
STR_INDUSTRY_DIR :Κατάλογος Βιομηχανιών
STR_0313_FUND_NEW_INDUSTRY :Χρηματοδότηση νέας βιομηχανίας
############ range ends here
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Χρηματοδότηση νέας βιομηχανίας
STR_JUST_STRING :{STRING}
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...μπορεί να χτιστεί μόνο σε πόλεις
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...μπορεί να χτιστεί μόνο σε δασώδεις περιοχές
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...μπορεί να χτιστεί μόνο σε περιοχές με έρημο
@@ -863,70 +738,19 @@ STR_031C_SCREENSHOT_FAILED :{WHITE}Φωτο
STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Αγορά γης για μελλοντική χρήση
STR_032F_AUTOSAVE :{RED}ΑΥΤΟΜΑΤΗ ΑΠΟΘΗΚΕΥΣΗ
STR_SAVING_GAME :{RED}* * ΑΠΟΘΗΚΕΥΣΗ ΠΑΙΧΝΙΔΙΟΥ * *
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Η αποθήκευση είναι σε εξέλιξη,{}παρακαλώ περιμένετε να τελειώσει!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Επιλογή προγράμματος 'Ezy Street στυλ μουσικής'
STR_0335_6 :{BLACK}6
STR_0336_7 :{BLACK}7
############ start of townname region
STR_TOWNNAME_ORIGINAL_ENGLISH :Αγγλικά (Αυθεντικά)
STR_TOWNNAME_FRENCH :Γαλλικά
STR_TOWNNAME_GERMAN :Γερμανικά
STR_TOWNNAME_ADDITIONAL_ENGLISH :Αγγλικά (Πρόσθετα)
STR_TOWNNAME_LATIN_AMERICAN :Λατινοαμερικάνικα
STR_TOWNNAME_SILLY :Αστεία
STR_TOWNNAME_SWEDISH :Σουηδικά
STR_TOWNNAME_DUTCH :Ολλανδικά
STR_TOWNNAME_FINNISH :Φινλανδικά
STR_TOWNNAME_POLISH :Πολωνικά
STR_TOWNNAME_SLOVAKISH :Σλοβάκικα
STR_TOWNNAME_NORWEGIAN :Νορβηγικά
STR_TOWNNAME_HUNGARIAN :Όυγγαρικά
STR_TOWNNAME_AUSTRIAN :Αυστριακά
STR_TOWNNAME_ROMANIAN :Ρουμάνικα
STR_TOWNNAME_CZECH :Τσέχικα
STR_TOWNNAME_SWISS :Ελβετικά
STR_TOWNNAME_DANISH :Δανέζικα
STR_TOWNNAME_TURKISH :Τούρκικα
STR_TOWNNAME_ITALIAN :Ιταλικά
STR_TOWNNAME_CATALAN :Καταλανικά
############ end of townname region
STR_CURR_GBP :Αγγλική Λίρα (£)
STR_CURR_USD :Δολλάρια ($)
STR_CURR_EUR :Ευρώ (€)
STR_CURR_YEN :Γιεν (¥)
STR_CURR_ATS :Αυστραικό Σελίνι (ATS)
STR_CURR_BEF :Βελγικό Φράγκο (BEF)
STR_CURR_CHF :Ελβετικό Φράγκο (CHF)
STR_CURR_CZK :Τσέχικη Κορώνα (CZK)
STR_CURR_DEM :Γερμανικό Μάρκο (DEM)
STR_CURR_DKK :Δανέζικη Κορώνα (DKK)
STR_CURR_ESP :Πεσέτα (ESP)
STR_CURR_FIM :Φινλανδικό Μάρκο (FIM)
STR_CURR_FRF :Φράγκο (FRF)
STR_CURR_GRD :Δραχμή(δρχ.)
STR_CURR_HUF :Ουγγρικό Φλουρί (HUF)
STR_CURR_ISK :Ισλανδική Κορώνα (ISK)
STR_CURR_ITL :Ιταλική Λίρα (ITL)
STR_CURR_NLG :Ολλανδικό Φιορίνι (NLG)
STR_CURR_NOK :Νορβηγική Κορώνα (NOK)
STR_CURR_PLN :Πολωνικό Zloty (PLN)
STR_CURR_ROL :Ρουμάνικο Λευ (ROL)
STR_CURR_RUR :Ρώσσικες Ρούβλες (RUR)
STR_CURR_SIT :Σλοβένικο Tolar (SIT)
STR_CURR_SEK :Σουηδική Κορώνα (SEK)
STR_CURR_YTL :Τούρκικη Λίρα (YTL)
STR_CURR_SKK :Σλοβάκικη Κορώνα (SKK)
STR_CURR_BRR :Βραζιλιάνικο Real (BRL)
STR_CURR_CUSTOM :Άλλο...
STR_OPTIONS_LANG :{BLACK}Γλώσσα
STR_OPTIONS_LANG_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_LANG_TIP :{BLACK}Επιλογή της γλώσσας σε χρήση
STR_OPTIONS_FULLSCREEN :{BLACK}Σε όλη την οθόνη
STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Τσεκάρεται αυτό το κουτάκι ωστε να παίξετε το OpenTTD σε όλη την οθόνη
@@ -935,9 +759,7 @@ STR_OPTIONS_RES :{BLACK}Ανάλ
STR_OPTIONS_RES_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_RES_TIP :{BLACK}Διαλέξτε την ανάλυση της οθόνης που θέλετε
STR_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Διαμόρφωση φωτογραφίας
STR_OPTIONS_SCREENSHOT_FORMAT_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_SCREENSHOT_FORMAT_TIP :{BLACK}Επιλογή της διαμόρφωσης της φωτογραφίας σε χρήση
STR_AUTOSAVE_1_MONTH :Κάθε μήνα
STR_AUTOSAVE_FAILED :{WHITE}Το αυτόματο σώσιμο απέτυχε
@@ -964,183 +786,55 @@ STR_PASSENGERS :Επιβάτε
STR_BAGS :Τσάντες
STR_TONS :Τόνοι
STR_LITERS :Λίτρα
STR_ITEMS :αντικείμενα
STR_CRATES :Κουτιά
STR_RES_OTHER :άλλα
STR_NOTHING :
STR_SMALL_RIGHT_ARROW :{TINYFONT}{RIGHTARROW}
STR_CANT_SHARE_ORDER_LIST :{WHITE}Αδύνατο να μοιραστεί η λίστα οδηγιών...
STR_CANT_COPY_ORDER_LIST :{WHITE}Αδύνατο να αντιγραφεί η λίστα οδηγιών...
STR_END_OF_SHARED_ORDERS :{SETX 10}- - Τέλος Μοιρασμένων Οδηγιών - -
STR_TRAIN_IS_LOST :{WHITE}Το τραίνο {COMMA} Χάθηκε
STR_TRAIN_IS_UNPROFITABLE :{WHITE}Τα κέρδη του Τρένου {COMMA}το προηγούμενο έτος ήταν {CURRENCY}
STR_EURO_INTRODUCE :{BLACK}{BIGFONT}Ευρωπαϊκή Οικονομική Ένωση!{}{}Το Ευρώ είναι πλέον το μοναδικό νόμισμα για τις καθημερινές συναλλαγές στην χώρα σας!
# Start of order review system.
# DON'T ADD OR REMOVE LINES HERE
STR_TRAIN_HAS_TOO_FEW_ORDERS :{WHITE}Το τραίνο {COMMA} έχει τόσες λίγες οδηγίες
STR_TRAIN_HAS_VOID_ORDER :{WHITE}Το τρένο {COMMA} έχει κενές εντολές
STR_TRAIN_HAS_DUPLICATE_ENTRY :{WHITE}Το τρένο {COMMA} έχει διπλές εντολές
STR_TRAIN_HAS_INVALID_ENTRY :{WHITE}Το τρένο {COMMA} έχει έναν λανθασμένο σταθμό στις οδηγίες του
STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Το Οδικό όχημα {COMMA} έχει τόσες λίγες οδηγίες
STR_ROADVEHICLE_HAS_VOID_ORDER :{WHITE}Το Όχημα {COMMA} έχει μία κενή εντολή
STR_ROADVEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Το Όχημα {COMMA} έχει διπλές εντολές
STR_ROADVEHICLE_HAS_INVALID_ENTRY :{WHITE}Το Όχημα {COMMA} έχε έναν λανθασμένο σταθμό στις οδηγίες του
STR_SHIP_HAS_TOO_FEW_ORDERS :{WHITE}Το πλοίο {COMMA} έχει τόσες λίγες οδηγίες
STR_SHIP_HAS_VOID_ORDER :{WHITE}Το Πλοίο {COMMA} έχει μία κενή οδηγία
STR_SHIP_HAS_DUPLICATE_ENTRY :{WHITE}Το Πλοίο {COMMA} έχει διπλές οδηγίες
STR_SHIP_HAS_INVALID_ENTRY :{WHITE}Το Πλοίο {COMMA} έχει έναν λανθασμένο σταθμό στις οδηγίες του
STR_AIRCRAFT_HAS_TOO_FEW_ORDERS :{WHITE}Το αεροσκάφος {COMMA} has too few orders in the schedule
STR_AIRCRAFT_HAS_VOID_ORDER :{WHITE}Το Αεροσκάφος {COMMA} έχει μία κενή οδηγία
STR_AIRCRAFT_HAS_DUPLICATE_ENTRY :{WHITE}Το Αεροσκάφος {COMMA} έχει διπλές οδηγίες
STR_AIRCRAFT_HAS_INVALID_ENTRY :{WHITE}Το Αεροσκάφος {COMMA} έχει ένα λανθασμένο σταθμό στις οδηγίες του
# end of order system
STR_TRAIN_AUTORENEW_FAILED :{WHITE}Η Αυτόματη Ανανέωση απέτυχε στο τρένο {COMMA} (χρηματικό όριο)
STR_ROADVEHICLE_AUTORENEW_FAILED :{WHITE}Η Αυτόματη Ανανέωση απέτυχε στο όχημα {COMMA} (χρηματικό όριο)
STR_SHIP_AUTORENEW_FAILED :{WHITE}Η Αυτόματη Ανανέωση απέτυχε στο πλοίο {COMMA} (χρηματικό όριο)
STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Η Αυτόματη Ανανέωση απέτυχε στο αεροσκάφος {COMMA} (χρηματικό όριο)
STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}Το τρένο {COMMA} είναι πολύ μακρύ μετά την αντικατάσταση
STR_CONFIG_PATCHES :{BLACK}Ρύθμιση Διορθώσεων
STR_CONFIG_PATCHES_TIP :{BLACK}Ρύθμιση των Διορθώσεων
STR_CONFIG_PATCHES_CAPTION :{WHITE}Ρύθμιση Διορθώσεων
STR_CONFIG_PATCHES_OFF :Κλειστό
STR_CONFIG_PATCHES_ON :Ανοιχτό
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Εμφάνιση της ταχύτητας του οχήματος στη γραμμή κατάστασης: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Επιτρέπεται το χτίσιμο σε πλαγιές και ακτές: {ORANGE}{STRING}
STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Επιτρέπονται πιο ρεαλιστικά ταξινομημένες περιοχές συλλογής : {ORANGE}{STRING}
STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Επιτρέπεται η αφαίρεση περισσότερων ιδιοκτησιών πόλεων: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Επιτρέπεται η δημιουργία πολύ μακριών τρένων: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Ενεργοποίηση ρεαλιστικής επιτάχυνσης για τα τρένα: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Απαγόρευση στροφών 90 μοιρών για τρένα και πλοία: {ORANGE}{STRING} {LTBLUE} (απαιτεί NPF)
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Σύνδεση σταθμών τρένων χτισμένων κοντά: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Αναχώρηση από το σταθμό όταν οποιοδήποτε φορτίο είναι πλήρες, όταν 'πλήρης φόρτος': {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Χρησιμοποίηση βελτιωμένου αλγόριθμου φόρτωσης: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Φόρτωση οχημάτων σταδιακά: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Πληθωρισμός: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Παράδοση φορτίου σε σταθμό μόνο όταν υπάρχει ζήτηση: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Επιτρέπεται να χτίζονται πολύ μακριές γέφυρες: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Επιτρέπονται οι εντολές αποστολής σε αμαξοστάσιο: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDXTRAIND :{LTBLUE}Επιτρέπεται η κατασκευή βιομηχανιών πρώτων υλών: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MULTIPINDTOWN :{LTBLUE}Επιτρέπονται πολλαπλές όμοιες βιομηχανίες ανα πόλη: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SAMEINDCLOSE :{LTBLUE}Βιομηχανίες ίδου τύπου μπορούν να χτιστούν κοντά η μία στην άλλη: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Εμφάνιση ολόκληρης ημερομηνίες στη γραμμή κατάστασης: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Εμφάνιση σήμανσης στην πλευρά οδήγησης: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Εμφάνιση παράθυρου οικονομικών στο τέλος του έτους: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch συμβατός απ'ευθείας χειρισμός: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Ουρά οχημάτων (με κβαντικά εφφέ): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Μετακίνηση παραθύρου όταν είναι το ποντίκι στην άκρη: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Επιτρέπεται η δωροδοκία της τοπικής αρχής: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Ανομοιόμορφοι σταθμοί: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Νέο παγκόσμιο σύστημα εύρεσης μονοπατιού (NPF, αγνοεί το NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Πολλαπλασιαστής βάρους σε φορία για εξομοίωση βαρέων τρένων: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Επιτρέπονται τα μικρά αεροδρόμια πάντα: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Προειδοποίηση αν χαθεί τρένο: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Επανεξέταση οδηγιών τρένων: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :όχι
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :ναι, αλλά εξαιρούνται τα σταματημένα οχήματα
STR_CONFIG_PATCHES_ORDER_REVIEW_ON :από όλα τα οχήματα
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Προειδοποίηση όταν τα έσοδα ενός τρένου είναι αρνητικά: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Τα οχήματα δεν λήγουν ποτέ: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Αυτόματη Ανανέωση όταν ένα όχημα παλιώνει
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Αυτόματη Ανανέωση όταν ένα όχημα είναι {ORANGE}{STRING}{LTBLUE} μήνες πρίν/μετά την μέγιστη ηληκία
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Αυτόματη Ανανέωση με τα ελάχιστα απαιτούμενα χρήματα: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Διάρκεια μηνύματος σφάλματος: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Εμφάνιση πληθυσμού πόλης στο όνομα της πόλης: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Αόρατα δέντρα (με διαφανή κτίρια): {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Γεννήτρια Γης: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Αυθεντικό
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :ΤεραΓένεση
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Μέγιστη απόσταση από την άκρη για τα Διυλιστήρια {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Κορυφογραμμή χιονιού: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Σκληρότητα επιφάνειας (ΤεραΓέννεση μόνο) : {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Πολύ απαλός
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Απαλός
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Σκληρή
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Πολύ ανώμαλος
STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Αλγόριθμος τοποθέτησης Δέντρων: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TREE_PLACER_NONE :Κανένας
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Αυθεντικό
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Βελτιωμένος
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Περιστροφή Heightmap: {ORANGE}{STRING}
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Αντίθετη Φορά Ρολογιού
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Δεξιόστροφα
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Το επίπεδο ύψους που παίρνει ένα επίπεδο σενάριο: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Μέγιστη διασπορά σταθμών: {ORANGE}{STRING} {RED}Προσοχή: Η υψηλή ρύθμιση καθυστερεί το παιχνίδι
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Αυτόματη επισκευή ελικοπτέρων στα ελικοδρόμια: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Σύνδεση γραμμής εργαλείων τοπίου με γραμμή εργαλείων σιδηρόδρομου/δρόμου/νερού/αεροδρομίου: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Ανάποδη μετακίνηση οθόνης: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Εμφάνιση εργαλείου μετρήσεως όταν χρησιμοποιούνται διάφορα εργαλεία: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Εμφάνιση χρωμάτων των εταιρειών: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Κανένας
STR_CONFIG_PATCHES_LIVERIES_OWN :Η Εταιρεία μου
STR_CONFIG_PATCHES_LIVERIES_ALL :Όλες οι εταιρίες
STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Προτίμηση ομαδικού chat με <ENTER>: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Μέγιστα τρένα ανα παίκτη: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Μέγιστα οχήματα ανα παίκτη: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_AIRCRAFT :{LTBLUE}Μέγιστα αεροσκάφη ανα παίκτη: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_SHIPS :{LTBLUE}Μέγιστα πλοία ανά παίκτη: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_TRAINS :{LTBLUE}Απενεργοποίηση τρένων υπολογιστή: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH :{LTBLUE}Απενεργοποίηση οχημάτων υπολογιστή: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT :{LTBLUE}Απενεργοποίηση αεροσκαφών υπολογιστή: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Απενεργοποίηση πλοίων υπολογιστή: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Ενεγοποίηση νέας AI (alpha): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Επιτρέπονται οι AI σε παιχνίδι για πολλούς παίκτες (πειραματικό): {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Προεπιλεγμένο διάστημα επισκευών για τρένα: {ORANGE}{STRING} μέρες/%
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Προεπιλεγμένο διάστημα επισκευών για τρένα: {ORANGE}απενεργοποιημένο
STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Προεπιλεγμένο διάστημα επισκευών για οχήματα: {ORANGE}{STRING} μέρες/%
STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Προεπιλεγμένο διάστημα επισκευών για οχήματα:: {ORANGE}απενεργοποιημένο
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Προεπιλεγμένο διάστημα επισκευών για αεροσκάφη: {ORANGE}{STRING} μέρες/%
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Προεπιλεγμένο διάστημα επισκευών για αεροσκάφη: {ORANGE}απενεργοποιημένο
STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Προεπιλεγμένο διάστημα επισκευών για πλοία: {ORANGE}{STRING} μέρες/%
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Προεπιλεγμένο διάστημα επισκευών για πλοία: {ORANGE}απενεργοποιημένο
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Απενεργοποίηση επισκευών όταν οι βλάβες είναι απενεργοποιημένες: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Ενεργοποίηση ορίων ταχύτητας βαγονιών: {ORANGE}{STRING}
STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Απενεργοποίηση ηλεκτρικών γραμμών: {ORANGE}{STRING}
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Τα έγχρωμα νέα εμφανίζονται το: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Έτος εκκίνησης: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Τέλος παιχνιδιού το: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Ενεργοποίηση ομαλής οικονομίας (περισσότερες, μικρότερες αλλαγές)
STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Ενεργοποίηση δυνατότητας αγοράς μετοχών από άλλες εταιρείες
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}Κατά το σύρσιμο, τοποθέτησε σήματα κάθε: {ORANGE}{STRING} τετράγωνο(α)
STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Αυτόματο χτίσιμο σηματοφόρων πρίν: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Θέση κύριας εργαλειοθήκης: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Αριστερά
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Κέντρο
STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Δεξιά
STR_CONFIG_PATCHES_SNAP_RADIUS :{LTBLUE}Ακτίνα επικόλλησης παραθύρου: {ORANGE}{STRING} px
STR_CONFIG_PATCHES_SNAP_RADIUS_DISABLED :{LTBLUE}Ακτίνα επικόλλησης παραθύρου: {ORANGE}απενεργοποιημένο
STR_CONFIG_PATCHES_GUI :{BLACK}Σύστημα Διεπαφής
STR_CONFIG_PATCHES_CONSTRUCTION :{BLACK}Κατασκευή
STR_CONFIG_PATCHES_VEHICLES :{BLACK}Οχήματα
STR_CONFIG_PATCHES_STATIONS :{BLACK}Σταθμοί
STR_CONFIG_PATCHES_ECONOMY :{BLACK}Οικονομία
STR_CONFIG_PATCHES_AI :{BLACK}Ανταγωνιστές
STR_CONFIG_PATCHES_DISABLED :απενεργοποιημένο
STR_CONFIG_PATCHES_INT32 :{NUM}
STR_CONFIG_PATCHES_CURRENCY :{CURRENCY}
STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Αλλαγή τιμής ρύθμισης
STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE :{WHITE}Κάποια ή όλα τα προεπιλεγμένα διαστήματα επισκευών παρακάτω δεν είναι συμβατά με την επιλεγμένη ρύθμιση! 5-90% και 30-800 μέρες είναι τα αποδεκτά
STR_CONFIG_PATCHES_YAPF_SHIPS :{LTBLUE}Χρησιμοποίηση YAPF για τα πλοία: {ORANGE}{STRING}
STR_CONFIG_PATCHES_YAPF_ROAD :{LTBLUE}Χρησιμοποίηση YAPF για τα οχήματα: {ORANGE}{STRING}
STR_CONFIG_PATCHES_YAPF_RAIL :{LTBLUE}Χρησιμοποίηση YAPF για τα τρένα: {ORANGE}{STRING}
STR_TEMPERATE_LANDSCAPE :Συγκρατημένο τοπίο
STR_SUB_ARCTIC_LANDSCAPE :Πολικό τοπίο
@@ -1148,48 +842,19 @@ STR_SUB_TROPICAL_LANDSCAPE :Υποτροπ
STR_TOYLAND_LANDSCAPE :Παιχνιδιάστικο τοπίο
STR_CHEATS :{WHITE}Κλεψιές
STR_CHEATS_TIP :{BLACK}Τα κουτάκια δείχνουν αν έχετε χρησιμοποιήσει αυτό το κόλπο πρίν
STR_CHEATS_WARNING :{BLACK}Προσοχή! Είστε έτοιμος να προδώσετε τους φίλους ανταγωνιστές σας. Θυμηθείτε ότι αυτή η ντροπή θα μείνει για πάντα.
STR_CHEAT_MONEY :{LTBLUE}Αύξηση χρημάτων κατά {CURRENCY64}
STR_CHEAT_CHANGE_PLAYER :{LTBLUE}Παίξτε σαν παίκτης: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Μαγική μπουλντόζα (αφαιρεί βιομηχανίες, αμετακίνητα): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Τα τούνελ διασταυρώνονται: {ORANGE}{STRING}
STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Χτήσιμο ενώ βρίσκεστε σε παύση: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Τα Jet δεν θα συγκρούονται (συχνά) σε μικρά αεροδρόμια: {ORANGE} {STRING}
STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Αλλαγή κλίματος: {ORANGE} {STRING}
STR_CHEAT_CHANGE_DATE :{LTBLUE}Αλλαγή ημ/νίας: {ORANGE} {DATE_SHORT}
STR_CHEAT_SETUP_PROD :{LTBLUE}Ενεργοποίηση δυνατότητας αλλαγής τιμών παραγωγής: {ORANGE}{STRING}
STR_HEADING_FOR_WAYPOINT :{LTBLUE}Καθ' οδόν {WAYPOINT}
STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Πορεία προς {WAYPOINT}, {VELOCITY}
STR_GO_TO_WAYPOINT :Πήγαινε δια μέσου {WAYPOINT}
STR_GO_NON_STOP_TO_WAYPOINT :Πήγαινε χωρίς στάση μέσω {WAYPOINT}
STR_WAYPOINTNAME_CITY :Σημείο πορείας {TOWN}
STR_WAYPOINTNAME_CITY_SERIAL :Σημείο πορείας {TOWN} #{COMMA}
STR_LANDINFO_WAYPOINT :Σημείο πορείας
STR_WAYPOINT :{WHITE}Σημείο πορείας
STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Επιλογή τύπου σημείου πορείας
STR_WAYPOINT_VIEWPORT :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WHITE}{WAYPOINT}
STR_WAYPOINT_RAW :{WAYPOINT}
STR_EDIT_WAYPOINT_NAME :{WHITE}Διαμόρφωση ονόματος σημείου πορείας
STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}Αδύνατο να αλλαχτεί το όνομα του σημείου πορείας...
STR_CONVERT_RAIL_TO_WAYPOINT_TIP :{BLACK}Μετατροπή γραμμής σε σημείο πορείας
STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}Αδύνατο να χτιστεί σημείο πορείας τρένου εδώ...
STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}Αδύνατο να αφαιρεθεί το σημείο πορείας τρένου εδώ...
STR_BUILD_AUTORAIL_TIP :{BLACK}Κατασκευή σιδηροδρομικής γραμμής χρησιμοποιώντας την Αυτόματη Γραμμή
STR_NO_TOWN_IN_SCENARIO :{WHITE}...δεν υπάρχει καμία πόλη στην πίστα
STR_GENERATE_RANDOM_LANDSCAPE :{WHITE}Είστε σίγουρος ότι θέλετε να δημιουργήσετε ένα τυχαίο τοπίο;
STR_MANY_RANDOM_TOWNS :{BLACK}Πολλές τυχαίες πόλεις
STR_RANDOM_TOWNS_TIP :{BLACK}Κάλυψη του χάρτη με τυχαία τοποθετημένες πόλεις
STR_MANY_RANDOM_INDUSTRIES :{BLACK}Πολλές τυχαίες βιομηχανίες
@@ -1944,7 +1609,6 @@ STR_8038_WIZZOWOW_Z99 :Wizzowow Z99
##id 0x9000
@@ -1974,7 +1638,6 @@ SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM}.
### depot strings
@@ -2005,7 +1668,4 @@ SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM}.
############ Tooltip measurment
############ Date formatting
########

View File

@@ -5,24 +5,24 @@
##id 0x0000
STR_NULL :
STR_0001_OFF_EDGE_OF_MAP :{WHITE}Ārpus kartes robežām
STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Pārāk tuvu kartes malai
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Nepietiek naudas - nepieciešami {CURRENCY}
STR_0001_OFF_EDGE_OF_MAP :{WHITE}A'rpus kartes robez'as
STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Pa'ra'k tuvu kartes malai
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Nepietiek naudas - vajag {CURRENCY}
STR_0004 :{WHITE}{CURRENCY64}
STR_0005 :{RED}{CURRENCY64}
STR_EMPTY :
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Zemei jābūt plakanai
STR_0008_WAITING :{BLACK}Gaidam: {WHITE}{STRING.a}
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Zemei ja'bu't plakanai
STR_0008_WAITING :{BLACK}Gaidam: {WHITE}{STRING}
STR_0009 :{WHITE}{CARGO}
STR_000A_EN_ROUTE_FROM :{WHITE}{CARGO}{YELLOW} (ceļā no
STR_000A_EN_ROUTE_FROM :{WHITE}{CARGO}{YELLOW} (cel'a' no
STR_000B :{YELLOW}{STATION})
STR_000C_ACCEPTS :{BLACK}Pieņem: {WHITE}
STR_000D_ACCEPTS :{BLACK}Pieņem: {GOLD}
STR_000C_ACCEPTS :{BLACK}Pien'em: {WHITE}
STR_000D_ACCEPTS :{BLACK}Pien'em: {GOLD}
STR_000E :
STR_000F_PASSENGERS :Pasažieri
STR_000F_PASSENGERS :Pasaz'ierus
STR_0010_COAL :Ogles
STR_0011_MAIL :Pasts
STR_0012_OIL :Nafta
STR_0011_MAIL :Pastu
STR_0012_OIL :Naftu
STR_0013_LIVESTOCK :Liellopus
STR_0014_GOODS :Preces
STR_0015_GRAIN :Graudus
@@ -146,15 +146,12 @@ STR_ABBREV_TOFFEE :{TINYFONT}CP
STR_ABBREV_BATTERIES :{TINYFONT}BT
STR_ABBREV_PLASTIC :{TINYFONT}PL
STR_ABBREV_FIZZY_DRINKS :{TINYFONT}BU
STR_ABBREV_NONE :{TINYFONT}NAV
STR_ABBREV_ALL :{TINYFONT}VISI
STR_00AE :{WHITE}{DATE_SHORT}
STR_00AF :{WHITE}{DATE_LONG}
STR_00B0_MAP :{WHITE}Karte - {STRING}
STR_00B1_GAME_OPTIONS :{WHITE}Spe'les parametri
STR_00B2_MESSAGE :{YELLOW}Zin'ojums
STR_00B3_MESSAGE_FROM :{YELLOW}Zin'ojums no {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Uzmanību!
STR_00B4_CAN_T_DO_THIS :{WHITE}Ta' nevar dari't....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}S'o laukumu nevar noli'dzina't....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Org'ìina'la's autortiesi'bas {COPYRIGHT} 1995 Chris Sawyer, Visas tiesi'bas rezerve'tas
@@ -287,15 +284,12 @@ STR_013D_INFORMATION :{BLACK}Informa'
STR_013E_CAPACITIES :{BLACK}Ietilpi'ba
STR_013E_TOTAL_CARGO :{BLACK}Krava kopa'
STR_013F_CAPACITY :{BLACK}Ietilpi'ba: {LTBLUE}{CARGO}
STR_CAPACITY_MULT :{BLACK}Ietilpība: {LTBLUE}{CARGO} (x{NUM})
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Kope'ja' vilciena kravas ietilpi'ba:
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}Jauna spe'le
STR_0141_LOAD_GAME :{BLACK}Iela'de't spe'li
STR_SINGLE_PLAYER :{BLACK}Viens spe'le'ta'js
STR_MULTIPLAYER :{BLACK}Daudz-spe'le'ta'ju
STR_SCENARIO_EDITOR :{BLACK}Scenāriju redaktors
STR_64 :64
STR_128 :128
@@ -312,26 +306,6 @@ STR_0151_MAP_OF_WORLD :Pasaules karte
STR_0152_TOWN_DIRECTORY :Pilse'tu saraksts
STR_0153_SUBSIDIES :Subsi'dijas
STR_UNITS_IMPERIAL :Britu
STR_UNITS_METRIC :Metriska
STR_UNITS_SI :SI
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} jūdzes/h
STR_UNITS_VELOCITY_METRIC :{COMMA} km/h
STR_UNITS_VELOCITY_SI :{COMMA} m/s
STR_UNITS_POWER_IMPERIAL :{COMMA} zs
STR_UNITS_POWER_METRIC :{COMMA} zs
STR_UNITS_POWER_SI :{COMMA} kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}galoni
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ mārciņasf
STR_UNITS_FORCE_METRIC :{COMMA} tonnu spēks
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Pana'kumu grafiks
STR_0155_INCOME_GRAPH :Iena'kumu grafiks
@@ -368,34 +342,6 @@ STR_SORT_BY_AGE :Vecums
STR_SORT_BY_RELIABILITY :Dros'i'ba
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Kope'ja' ietilpi'ba pe'c kravas tipa
STR_SORT_BY_MAX_SPEED :maksima'lais a'trums
STR_SORT_BY_MODEL :Modelis
STR_SORT_BY_VALUE :Vērtība
STR_SORT_BY_FACILITY :Stacijas veids
STR_SORT_BY_WAITING :Gaidošās kravas vērtība
STR_SORT_BY_RATING_MAX :Kravas reitings
STR_ENGINE_SORT_ENGINE_ID :DzinējaID (klasiskais veids)
STR_ENGINE_SORT_COST :Izmaksas
STR_ENGINE_SORT_POWER :Jauda
STR_ENGINE_SORT_INTRO_DATE :Ieviešanas datums
STR_ENGINE_SORT_RUNNING_COST :Lietošanas izmaksas
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Jauda/lietošanas izmaksas
STR_ENGINE_SORT_CARGO_CAPACITY :Kravnesība
STR_NO_WAITING_CARGO :{BLACK}Neviena veida krava negaida
STR_SELECT_ALL_FACILITIES :{BLACK}Izvēlēties visu aprīkojumu
STR_SELECT_ALL_TYPES :{BLACK}Izvēlēties visus kravas veidus (ieskaitot, kas negaida)
STR_AVAILABLE_TRAINS :{BLACK}Pieejamie vilcieni
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Pieejamie transportlīdzekļi
STR_AVAILABLE_SHIPS :{BLACK}Pieejamie kuģi
STR_AVAILABLE_AIRCRAFT :{BLACK}Pieejamās lidmašīnas
STR_AVAILABLE_ENGINES_TIP :{BLACK}Apskatīties visus vilcējus, kas pieejami šim transportlīdzekļu veidam.
STR_MANAGE_LIST :{BLACK}Labot sarakstu
STR_MANAGE_LIST_TIP :{BLACK}Dot norādījumus visiem transportlīdzekļiem, kas ir šajā sarakstā
STR_REPLACE_VEHICLES :Nomainīt transportlīdzekļus
STR_SEND_TRAIN_TO_DEPOT :Sūtīt uz depo
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Sūtīt uz depo
STR_SEND_SHIP_TO_DEPOT :Sūtīt uz depo
STR_SEND_AIRCRAFT_TO_HANGAR :Sūtīt uz angāru
STR_SEND_FOR_SERVICING :Sūtīt uz apkalpošanu
############ range for months starts
STR_0162_JAN :Jan
@@ -461,8 +407,8 @@ STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Iesle'gt
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}S'i' gada iena'kums: {CURRENCY} (paga'jus'aja' gada': {CURRENCY})
############ range for service numbers starts
STR_AGE :{COMMA} gad{P s i u} ({COMMA})
STR_AGE_RED :{RED}{COMMA} gad{P s i u} ({COMMA})
STR_AGE :{COMMA} gad{P s i} ({COMMA})
STR_AGE_RED :{RED}{COMMA} gad{P s i} ({COMMA})
############ range for service numbers ends
STR_019C_ROAD_VEHICLE :Cel'u transporta li'dzeklis
@@ -562,7 +508,6 @@ STR_01F7_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Atzi'me'
STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Dze'st tekos'o programmu (tikai 1.Specia'lo vai 2.Specia'lo)
STR_01F9_SAVE_MUSIC_SETTINGS :{BLACK}Saglaba't muzikas rez'i'mus
STR_01FA_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Uzkliks'k'ini uz muzikas treku lai to pievienotu tekos'ajai programmai (1.Specia'lai vai 2.Specia'lai)
STR_CLICK_ON_TRACK_TO_REMOVE :{BLACK}Uzklikšķiniet uz dziemas, lai to izdzēstu no šībrīža programmas (tikai Pielāgotā1 un Pielāgotā2)
STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Pa'rsle'gt muzikas saraksta sajauks'anu
STR_01FC_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Para'di't muzikas saraksta atzi'me's'anas logu
STR_01FD_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Uzkliks'k'ini uz servisa lai iecentre'tu skatu uz industriju vai pilse'tu
@@ -578,7 +523,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Spe'le'
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Sa'ncens'a stacija' ierodas pirmais transporta li'dzeklis
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Negadijumi / ava'rijas
STR_0209_COMPANY_INFORMATION :{YELLOW}Kompa'nijas informa'cija
STR_NEWS_OPEN_CLOSE :{YELLOW}Atvērt / aizvērt industrijas
STR_020A_ECONOMY_CHANGES :{YELLOW}Ekonomijas izmain'as
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Padoms / informa'cija par spe'le'ta'ja transporta li'dzekl'iem
STR_020C_NEW_VEHICLES :{YELLOW}Jaunie transporta li'dzekl'i
@@ -716,6 +660,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Novietot
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Bu've't ba'ku
STR_028E_PLACE_TRANSMITTER :{BLACK}Bu've't raidi'ta'ju
STR_028F_DEFINE_DESERT_AREA :{BLACK}Nora'di't tuksnes'a plati'bu.{}Spiest un turet CTRL lai to izdze'stu
STR_CREATE_LAKE :{BLACK}Nora'di't u'dens plati'bu.{}Ta' tiks appludina'ta ja bu's ju'ras li'meni'
STR_0290_DELETE :{BLACK}Izdzest
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Pilni'ba' izdze'st s'o pilse'tu
STR_0292_SAVE_SCENARIO :Saglaba't scena'riju
@@ -727,6 +672,7 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Saglaba'
STR_0298_LOAD_SCENARIO :{WHITE}Iela'de't scena'riju
STR_0299_SAVE_SCENARIO :{WHITE}Saglaba't scena'riju
STR_029A_PLAY_SCENARIO :{BLACK}Spe'le't scena'riju
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Vai ju's ties'a'm ve'laties izbeigt s'o scena'riju?
STR_029C_QUIT_EDITOR :{WHITE}Beigt redaktoru
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...atl'auts bu've't tikai pilse'ta's ar iedzi'vota'ju skaitu vismaz 1200
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Pa'rvietot starta datumu 1 gadu uz atpakal'u
@@ -753,7 +699,6 @@ STR_02C0_SAVE_CUSTOM_NAMES :{BLACK}Saglaba'
STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Transporta li'dzekl'u dizaina nosaukumu izve'le
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Saglaba't specia'los transporta li'dzekl'a dizaina nosaukumus
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
STR_02C3_GAME_OPTIONS :Spe'les rez'i'mi
STR_02C5_DIFFICULTY_SETTINGS :Gru'ti'bas paka'pes
@@ -797,9 +742,7 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Kope't a
STR_02E0_CURRENCY_UNITS :{BLACK}Naudas vieni'bas
STR_02E1 :{BLACK}{SKIP}{STRING}
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Naudas vieni'bu izve'le
STR_MEASURING_UNITS :{BLACK}Mērvienības
STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING}
STR_MEASURING_UNITS_SELECTION :{BLACK}Mērvienību izvēle
STR_02E6_ROAD_VEHICLES :{BLACK}Cel'a satiksmes li'dzekl'i
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Braucama's cel'a puses izve'le
@@ -877,8 +820,6 @@ STR_TOWNNAME_ROMANIAN :Ruma'nijas
STR_TOWNNAME_CZECH :C'ehijas
STR_TOWNNAME_SWISS :S'veices
STR_TOWNNAME_DANISH :Da'n'u
STR_TOWNNAME_TURKISH :Turku
STR_TOWNNAME_ITALIAN :Itāļu
############ end of townname region
STR_CURR_GBP :Ma'rcin'as (£)
@@ -904,8 +845,6 @@ STR_CURR_PLN :Polijas zloti (
STR_CURR_ROL :Ruma'nijas lejas (ROL)
STR_CURR_RUR :Krievijas rubl'i (RUR)
STR_CURR_SEK :Zviedru kronas (SEK)
STR_CURR_YTL :Turcijas lira (YTL)
STR_CURR_SKK :Slovākijas krona (SKK)
STR_CURR_CUSTOM :Specia'la...
@@ -954,7 +893,6 @@ STR_CRATES :kastes
STR_RES_OTHER :cits
STR_NOTHING :
STR_SMALL_RIGHT_ARROW :{TINYFONT}{RIGHTARROW}
STR_CANT_SHARE_ORDER_LIST :{WHITE}Nevar dali'ties ar uzdevumu sarakstu...
STR_CANT_COPY_ORDER_LIST :{WHITE}Nevar kope't uzdevumu sarakstu...
STR_END_OF_SHARED_ORDERS :{SETX 10}- - Dali'to uzdevumu beigas - -
@@ -1024,7 +962,6 @@ STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Jauna'
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Vienme'r atl'aut mazas lidostas: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Brīdināt, ja vilciens apmaldās: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Pa'rskati't transporta uzdevumus: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :Ne'
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :Ja', izn'emot transporta li'dzekl'us kas apsta'dina'ti
@@ -1037,297 +974,91 @@ STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Automa'
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Kl'u'das zin'ojuma ilgums: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Râdît pilsçtas iedzîvotâju skaitu pie pilsçtas nosaukuma: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Neredzami koki (ar caurspi'di'ga'm celtne'm): {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Parasts
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Sniega li'nijas augstums: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Reljefa raupjums (tikai TerraGenesis): {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Ļoti līdzena
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Līdzena
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Nelīdzena
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Ļoti nelīdzena
STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Koku izvietošanas algoritms: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TREE_PLACER_NONE :Nav
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Parasts
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Uzlabots
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Pret pulksteņa radītaja virzienu
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Pa pulksteņa radītaja virzienu
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Maksima'lais staciju izkaisijums: {ORANGE}{STRING} {RED}Uzmani'bu: augsts li'menis pale'lina spe'li
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Apkalpots helikopterus heliportos automātiski: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Sasaitē ainavas rīkjoslu ar dzelzceļa/ceļa/ūdens/lidostu rīkjoslu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Pretējš pārtīšana virziens: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Rādīt mērījumu rīkjoslu, kas tiek izmantoti dažādi celniecības rīki: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Parādīt kompānijas ģildes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Nav
STR_CONFIG_PATCHES_LIVERIES_OWN :Paša uzņēmums
STR_CONFIG_PATCHES_LIVERIES_ALL :Visi uzņēmumi
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Iespējot jauno mākslīgo intelektu (alpha): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Atļaut mākslīgo intelektu daudzlietotāju režīmā (eksperimentāls): {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Noklusētais vilcienu apkalpošanas periods: {ORANGE}{STRING} dienas/%
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Noklusētais vilcienu apkalpošanas periods: {ORANGE}atspējots
STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Noklusētais autotransporta apkalpošanas periods: {ORANGE}{STRING} dienas/%
STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Noklusētais autotransporta apkalpošanas periods: {ORANGE}atspējots
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Noklusētais lidaparātu apkalpošanas periods: {ORANGE}{STRING} dienas/%
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Noklusētais lidaparātu apkalpošanas periods: {ORANGE}atspējots
STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Noklusētais kuģu apkalpošanas periods: {ORANGE}{STRING} dienas/%
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Noklusētais kuģu apkalpošanas periods: {ORANGE}atspējots
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Aizliedz servisu kad saboja's'ana's izsle'gta: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Ieslēgt vagonu ātruma ierobežojumus: {ORANGE}{STRING}
STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Izslēgt eletrificēto dzelzceļu: {ORANGE}{STRING}
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Krāsainās savīs parādās: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Sākuma gads: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Nobeidz spe'li: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Ieslēgt lēzenas izmaiņas ekonomikā
STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Atïauj akciju pirkðanu no citâm kompânijâm
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}Kads velk, izvietot semaforus katras: {ORANGE}{STRING} šūnas
STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Galvenās rīkjoslas izvietojums: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Pa kreisi
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Centrâ
STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Pa labi
STR_CONFIG_PATCHES_SNAP_RADIUS :{LTBLUE}Logu pielipšanas rādiuss: {ORANGE}{STRING} px
STR_CONFIG_PATCHES_SNAP_RADIUS_DISABLED :{LTBLUE}Logu pielipšanas rādiuss: {ORANGE}atspējots
STR_CONFIG_PATCHES_GUI :{BLACK}Saskarne
STR_CONFIG_PATCHES_CONSTRUCTION :{BLACK}Būvniecība
STR_CONFIG_PATCHES_VEHICLES :{BLACK}Transportlīdzekļi
STR_CONFIG_PATCHES_STATIONS :{BLACK}Stacijas
STR_CONFIG_PATCHES_ECONOMY :{BLACK}Ekonomika
STR_CONFIG_PATCHES_AI :{BLACK}Pretiniekis
STR_CONFIG_PATCHES_DISABLED :atspējots
STR_CONFIG_PATCHES_INT32 :{NUM}
STR_CONFIG_PATCHES_CURRENCY :{CURRENCY}
STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Mainīt iestatījuma vērtību
STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE :{WHITE}Daži vai visi apkalpošanas intervāli ir nesavietojami ar izvēlētajiem iestatījumiem! Der 5-90% un 30-800 dienas
STR_CONFIG_PATCHES_YAPF_SHIPS :{LTBLUE}Izmantot YAPF kuģiem: {ORANGE}{STRING}
STR_CONFIG_PATCHES_YAPF_ROAD :{LTBLUE}Izmantot YAPF autotransportam: {ORANGE}{STRING}
STR_CONFIG_PATCHES_YAPF_RAIL :{LTBLUE}Izmantot YAPF vilcieniem: {ORANGE}{STRING}
STR_TEMPERATE_LANDSCAPE :Mērenais klimats
STR_SUB_ARCTIC_LANDSCAPE :Subarktiskais klimats
STR_SUB_TROPICAL_LANDSCAPE :Subtropiskais klimats
STR_TOYLAND_LANDSCAPE :Rotaļlietu zeme
STR_CHEATS :{WHITE}Blēdības
STR_CHEATS_TIP :{BLACK}Izvēlas rūtiņas norāda uz to, vai esat jau izmantojis šo blēdību
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tuneļi drīkst krutoties: {ORANGE}{STRING}
STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Būvniecības pauzes režīmā: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktīvās lidmašīnas neavarēs (bieži) mazajās lidostās: {ORANGE} {STRING}
STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Klimata maiņa: {ORANGE} {STRING}
STR_CHEAT_CHANGE_DATE :{LTBLUE}Datuma maiņa: {ORANGE} {DATE_SHORT}
STR_CHEAT_SETUP_PROD :{LTBLUE}L'auj izmaini't produktu ve'rti'bas: {ORANGE}{STRING}
STR_HEADING_FOR_WAYPOINT :{LTBLUE}Ceļā uz {WAYPOINT}
STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Ceļā uz {WAYPOINT}, {VELOCITY}
STR_GO_TO_WAYPOINT :Caur {WAYPOINT}
STR_GO_NON_STOP_TO_WAYPOINT :Brauc caur {WAYPOINT} bez apstāšanās
STR_WAYPOINTNAME_CITY :Kontrolpunkts {TOWN}
STR_WAYPOINTNAME_CITY_SERIAL :Kontrolpunkts {TOWN} #{COMMA}
STR_LANDINFO_WAYPOINT :Kontrolpunkts
STR_WAYPOINT :{WHITE}Kontrolpunkts
STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Izvēlaties kontrolpunkta veidu
STR_WAYPOINT_VIEWPORT :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WHITE}{WAYPOINT}
STR_WAYPOINT_RAW :{WAYPOINT}
STR_EDIT_WAYPOINT_NAME :{WHITE}Labot kontrolpunkta nosaukumu
STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}Nevar pārsaukt kontrolpunktu...
STR_CONVERT_RAIL_TO_WAYPOINT_TIP :{BLACK}Pārvērst sliedes par kontrolpunktu
STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}Nevar šeit uzbūvēt vilcienu kontrolpunktu...
STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}Nevar šeit noņemt vilcienu kontrolpunktu...
STR_BUILD_AUTORAIL_TIP :{BLACK}Būvē dzelzceļu izmantojot Autosliežu režīmu
STR_NO_TOWN_IN_SCENARIO :{WHITE}...šajā scenārijā nav pilsētu
STR_GENERATE_RANDOM_LANDSCAPE :{WHITE}Vai jūs esat pārliecināts, ka vēlaties izveidot nejauši izvēlētu ainavu?
STR_MANY_RANDOM_TOWNS :Daudz nejauši izveidotu pilsētu
STR_RANDOM_TOWNS_TIP :{BLACK}Pāklāt karti ar nejauši izvietotām pilsētām
STR_RANDOM_INDUSTRIES_TIP :{BLACK}Pāklāt karti ar nejauši izvietotām rūpniecībām
STR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nevar izveidot rūpniecības...
STR_LANDSCAPING_TOOLBAR_TIP :{BLACK}Atvērt aiznavas rīkjoslu, lai mainīt zemes līmeni, stādīt kokus utt.
STR_LANDSCAPING_TOOLBAR :{WHITE}Ainava
STR_LEVEL_LAND_TOOLTIP :{BLACK}Izlidzinât zemi
STR_TREES_RANDOM_TYPE :{BLACK}Nejauši izvēlēta veida koki
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Nejauši izveitot kokus
STR_CANT_BUILD_CANALS :{WHITE}Nedrīkst šeit būvēt kanālus...
STR_BUILD_CANALS_TIP :{BLACK}Būvēt kanālus. Nospiediet CTRL, lai izvietotu jūras šūnas (tikai jūras līmenī)
STR_LANDINFO_CANAL :Kanals
STR_CANT_BUILD_LOCKS :{WHITE}Nevar šeit būvet slūžas
STR_BUILD_LOCKS_TIP :{BLACK}Būvēt slūžas
STR_LANDINFO_LOCK :Slūžas
STR_BUOY_IS_IN_USE :{WHITE}...boja jau tiek lietota!
STR_LANDINFO_COORDS :{BLACK}Koordinātes: {LTBLUE}{NUM}x{NUM} ({STRING})
STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Nevar novākt daļu stacijas
STR_CANT_CONVERT_RAIL :{WHITE}Nevar pārveidot sliežu veidu šeit...
STR_CONVERT_RAIL_TIP :{BLACK}Pārveidot/uzlabot sliežu veidu
STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Pārvēlciet šeit vilciena lokomotīvi, lai pārdotu visu vilcienu
STR_DRAG_DROP :{BLACK}Vilkt un nomest
STR_STATION_DRAG_DROP :{BLACK}Būvēt staciju izmantojot "vilkt un nomest"
STR_SELECT_STATION_CLASS_TIP :{BLACK}Izvēlaties, kādu stacijas klasi rādīt
STR_SELECT_STATION_TYPE_TIP :{BLACK}Izvēlaties, kādu stacijas veidu būvēt
STR_FAST_FORWARD :{BLACK}Paātrināta spēle
STR_MESSAGE_HISTORY :{WHITE}Ziņojumu vēsture
STR_MESSAGE_HISTORY_TIP :{BLACK}Neseno ziņu saraksts
STR_MESSAGES_DISABLE_ALL :{BLACK}Atspējot visu
STR_MESSAGES_ENABLE_ALL :{BLACK}Iespējot visu
STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Būvēt ogļu raktuvi
STR_CONSTRUCT_FOREST_TIP :{BLACK}Stādīt kokaudzētavu
STR_CONSTRUCT_OIL_RIG_TIP :{BLACK}Būvēt naftas atradni
STR_CONSTRUCT_FARM_TIP :{BLACK}Būvēt fermu
STR_CONSTRUCT_COPPER_ORE_MINE_TIP :{BLACK}Būvēt vara rūdas raktuvi
STR_CONSTRUCT_OIL_WELLS_TIP :{BLACK}Veikt naftas urbumu
STR_CONSTRUCT_GOLD_MINE_TIP :{BLACK}Būvēt zelta raktuvi
STR_CONSTRUCT_DIAMOND_MINE_TIP :{BLACK}Būvēt dimantu raktuvi
STR_CONSTRUCT_IRON_ORE_MINE_TIP :{BLACK}Būvēt dzelzs rūdas raktuvi
STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Finansēt augļu koku plantāciju
STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Finansēt gumijkoku plantāciju
STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Finansēt ūdens ieguvi
STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Stādīt konfekšpūku mežu
STR_CONSTRUCT_BATTERY_FARM_TIP :{BLACK}Finansēt bateriju fermu
STR_CONSTRUCT_COLA_WELLS_TIP :{BLACK}Veikt kolas urbumus
STR_CONSTRUCT_PLASTIC_FOUNTAINS_TIP :{BLACK}Finansēt plastmasas strūklakas
STR_CONSTRUCT_BUBBLE_GENERATOR_TIP :{BLACK}Būvēt burbuļu ģenerātoru
STR_CONSTRUCT_TOFFEE_QUARRY_TIP :{BLACK}Finansēt Toffee raktuves
STR_CONSTRUCT_SUGAR_MINE_TIP :{BLACK}Būvēt cukura raktuves
STR_INDUSTRYDIR_CAPTION :{WHITE}Industrîjas
STR_INDUSTRYDIR_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}){YELLOW} ({COMMA}% pārvadāti)
STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}/{CARGO}){YELLOW} ({COMMA}%/{COMMA}% pārvadāti)
STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_TOO_CLOSE :{WHITE}...pārāk tuvu citai industrijai
STR_RAIL_REFIT_VEHICLE_TO_CARRY :{BLACK}Pielāgot vilcienu citas kravas pārvadāšanai
STR_RAIL_REFIT_VEHICLE :{BLACK}Pārbūvēt vilcienu
STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Izvēlaties kravas veidu, ko pārvadāt ar vilcienu
STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Pārbūvēt vilcienu izceltā kravas veida pārvadāšanai
STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Nevar pārbūvēt vilcienu...
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Apkalpošanas intervāls procentos: {ORANGE}{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Maini't produkciju
TEMP_AI_IN_PROGRESS :{WHITE}Laipni lūgti jaunā MI izstrādē. Ja jums rodas kādas problēmas, tad sataisiet ekrānuzņēmumu un publicējiet to forumā.
TEMP_AI_ACTIVATED :{WHITE}Brīdinājums: jaunais MI ir joprojām alfa stadijā! Šobrīd darbojas tikai autotransports!
TEMP_AI_MULTIPLAYER :{WHITE}Brīdinājums: realizācija joprojām ir eksperimentāla (izmantojot jauno MI). Lūdzu, ziņojiet par problēmām uz truelight@openttd.org.
############ network gui strings
STR_NETWORK_MULTIPLAYER :{WHITE}Vairāk spēlētāju režīms
STR_NETWORK_PLAYER_NAME :{BLACK}Spelçtâja vârds:
STR_NETWORK_ENTER_NAME_TIP :{BLACK}Šis vārds, pēc kura jūs pazīs citi spēlētāji
STR_NETWORK_CONNECTION :{BLACK}Savienojums:
STR_NETWORK_CONNECTION_TIP :{BLACK}Izvēlaties starp spēli caur internetu vai spēli lokālajā tīklā
STR_NETWORK_START_SERVER :{BLACK}Palaist serveri
STR_NETWORK_START_SERVER_TIP :{BLACK}Palaist jūsu personīgo serveri
STR_NETWORK_GAME_NAME :{BLACK}Vârds
STR_NETWORK_GAME_NAME_TIP :{BLACK}Spēles nosaukums
STR_NETWORK_INFO_ICONS_TIP :{BLACK}Valoda, servera versija utt.
STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Noklikšķiniet uz spēles sarakstā, lai to izvēlētos
STR_NETWORK_FIND_SERVER :{BLACK}Atrast serveri
STR_NETWORK_FIND_SERVER_TIP :{BLACK}Meklēt serveri tīklā
STR_NETWORK_ADD_SERVER :{BLACK}Pievienot serveri
STR_NETWORK_ADD_SERVER_TIP :{BLACK}Pievieno serveri sarakstam, kurš vienmēr tiks pārbaudīts, vai tajā nav palaistas spēles.
STR_NETWORK_ENTER_IP :{BLACK}Ievadiet servera adresi
STR_NETWORK_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
STR_NETWORK_CLIENTS_CAPTION :{BLACK}Klienti
STR_NETWORK_CLIENTS_CAPTION_TIP :{BLACK}Klienti tiešsaitē / Maksimālais klientu skaits{}Uzņēmumi tiešsaistē / Maksimālais uzņēmumu skaits
STR_NETWORK_GAME_INFO :{SILVER}SPĒLES INFORMĀCIJA
STR_ORANGE :{ORANGE}{STRING}
STR_NETWORK_CLIENTS :{SILVER}Klienti: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_LANGUAGE :{SILVER}Valoda: {WHITE}{STRING}
STR_NETWORK_MAP_SIZE :{SILVER}Kartes izmērs: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_VERSION :{SILVER}Servera izmērs: {WHITE}{STRING}
STR_NETWORK_SERVER_ADDRESS :{SILVER}Servera adrese: {WHITE}{STRING} : {NUM}
STR_NETWORK_START_DATE :{SILVER}Sākuma datums: {WHITE}{DATE_SHORT}
STR_NETWORK_CURRENT_DATE :{SILVER}Šībrīža datums: {WHITE}{DATE_SHORT}
STR_NETWORK_PASSWORD :{SILVER}Aizsargāts ar paroli!
STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVERIS NAV TIEŠSAISTĒ
STR_NETWORK_SERVER_FULL :{SILVER}SERVERIS IR PILNS
STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSIJU NESAKRITĪBA
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF NESAKRITĪBA
STR_NETWORK_JOIN_GAME :{BLACK}Pievienoties spēlei
STR_NETWORK_START_GAME_WINDOW :{WHITE}Sākt jaunu vairākspēlētāju spēli
STR_NETWORK_NEW_GAME_NAME :{BLACK}Spēles nosaukums:
STR_NETWORK_NEW_GAME_NAME_TIP :{BLACK}Spēles nosaukums, kas tiks attēlots citiem spēlētajiem vairākspēlētāju spēļu izvēlnē
STR_NETWORK_SET_PASSWORD :{BLACK}Uzstādīt paroli
STR_NETWORK_PASSWORD_TIP :{BLACK}Aizsargā jūsu spēli ar paroli, ja jūs nevēlaties, lai tā būtu publiski pieejama
STR_NETWORK_SELECT_MAP :{BLACK}Izvēlaties karti:
STR_NETWORK_SELECT_MAP_TIP :{BLACK}Kuru karti jūs vēlaties spēlēt?
STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Maks. klientu sk.:
STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Izvēlaties maksimālo klientu skaitu. Ne visiem slotiem ir jābūt aizpildītiem
STR_NETWORK_COMBO1 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_LAN :LAN
STR_NETWORK_INTERNET :Internets
STR_NETWORK_LAN_INTERNET :LAN / Internets
STR_NETWORK_INTERNET_ADVERTISE :Internets (reklamēt)
STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_0_PLAYERS :0 spēlētāju
STR_NETWORK_1_PLAYERS :1 spēlētājs
STR_NETWORK_2_PLAYERS :2 clienti
STR_NETWORK_3_PLAYERS :3 spēlētāji
STR_NETWORK_4_PLAYERS :4 spēlētāji
STR_NETWORK_5_PLAYERS :5 spēlētāji
STR_NETWORK_6_PLAYERS :6 spēlētāji
STR_NETWORK_7_PLAYERS :7 spēlētāji
STR_NETWORK_8_PLAYERS :8 spēlētāji
STR_NETWORK_9_PLAYERS :9 spēlētāji
STR_NETWORK_10_PLAYERS :10 spēlētāji
STR_NETWORK_NUMBER_OF_COMPANIES :{BLACK}Maks. uzņēmumu sk.:
STR_NETWORK_NUMBER_OF_COMPANIES_TIP :{BLACK}Ierobežo serveri noteiktam uzņēmumu daudzumam
STR_NETWORK_COMBO3 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}Maks. novērotāju sk.:
STR_NETWORK_NUMBER_OF_SPECTATORS_TIP :{BLACK}Ierobēžo serveri noteiktam novērotāju skaitam
STR_NETWORK_COMBO4 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Valodu, kurā runā:
STR_NETWORK_LANGUAGE_TIP :{BLACK}Citi lietotāji zinās, kurā valodā tiek runāts uz servera
STR_NETWORK_COMBO5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_START_GAME :{BLACK}Sakt spçli
STR_NETWORK_START_GAME_TIP :{BLACK}Sāk jaunu tīkla spēli ar nejaušu karti vai scenāriju
STR_NETWORK_LOAD_GAME :{BLACK}Ielādēt spēli
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Atsākt iepriekš saglabātu vairākspēlētāju spēli (esi pārliecināts, ka atsākat kā pareizs spēlētājs)
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Jebkurā
STR_NETWORK_LANG_ENGLISH :Angïu
STR_NETWORK_LANG_GERMAN :Vācu
STR_NETWORK_LANG_FRENCH :Franču
############ End of leave-in-this-order
@@ -1424,76 +1155,27 @@ STR_STATION :{STATION}
STR_2806 :{WHITE}{STRING}
STR_280A_SIGN :Zîme
STR_280E_TREES :Koki
STR_280F_RAINFOREST :Lietus meži
STR_2810_CACTUS_PLANTS :Kaktusu plantācijas
##id 0x3000
STR_3000_RAIL_STATION_SELECTION :{WHITE}Dzelzceļa stacijas izvēle
STR_3001_AIRPORT_SELECTION :{WHITE}Lidostas izvēle
STR_3002_ORIENTATION :{BLACK}Virziens
STR_3003_NUMBER_OF_TRACKS :{BLACK}Mašīnu skaits
STR_3004_PLATFORM_LENGTH :{BLACK}Platformas garums
STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Pārāk tuvu citai dzelzceļa stacijai
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Pārāk daudz staciju/iekrašanas zonu šajā pilsētā
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Pārāk daudz stacijas/iekraušanas zonas
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Pa'ra'k daudz autobusa pieturu
STR_3008B_TOO_MANY_TRUCK_STOPS :{WHITE}pa'ra'k daudz kravas auto staciju
STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Pārāk tuvu citai stacijai/iekraušanas zonai
STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES}
STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Jānojauc dzelzsceļa stacija vispirms
STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Pārāk tuvu citai lidostai
STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Vispirms jānosauc lidosta
STR_3030_RENAME_STATION_LOADING :Pārsaukt staciju/iekraušanas zonu
STR_3031_CAN_T_RENAME_STATION :{WHITE}Nevar pārsaukt staciju...
STR_3032_RATINGS :{BLACK}Reitingi
STR_3033_ACCEPTS :{BLACK}Pieņem
STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Vietējais transporta pakalpojumu reitings:
############ range for rating starts
STR_3035_APPALLING :Drausmīgs
STR_3036_VERY_POOR :Ļoti vājš
STR_3037_POOR :Vājš
STR_3038_MEDIOCRE :Viduvējs
STR_3039_GOOD :Labs
STR_303A_VERY_GOOD :Ļoti labs
STR_303B_EXCELLENT :Lielisks
STR_303C_OUTSTANDING :Perfekts
############ range for rating ends
STR_303D :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)
STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION} vairs nepieņem {STRING}
STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} vairs nepieņem {STRING} vai {STRING}
STR_3040_NOW_ACCEPTS :{WHITE}{STATION} pieņem {STRING}
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} pieņem {STRING} un {STRING}
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Autoostas virziens
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Virpirms jānojauc autoosta
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} Stacij{P a s u}
STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES}
STR_304A_NONE :{YELLOW}- Nav -
STR_304B_SITE_UNSUITABLE :{WHITE}...vieta nav piemērota
STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Pārāk tuvu citam dokam
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Vispirms jānojauc doks
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Izvēlaties dzelzsceļa stacijas virzienu
STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Izvēlaties platformu skaitu dzelzsceļa stacijai
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Izvēlaties autoostas virzienu
STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Centrēt galveno skatījumu uz stacijas atrašanās vietu
STR_3054_SHOW_STATION_RATINGS :{BLACK}Parādīt stacijas reitingu
STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Mainīt stacijas nosaukumu
STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Rādīt pieņemamās kravas sarakstu
STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Staciju nosaukumi - uzklišķiniet uz nosaukuma, lai centrētu galveno skatījumu uz staciju
STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Izvēlaties lidostas izmēru/veidu
STR_305C_0 :{STATION} {STATIONFEATURES}
STR_STATION_SIGN_TINY :{TINYFONT}{STATION}
STR_305E_RAILROAD_STATION :Dzelzsceļa stacija
STR_305F_AIRCRAFT_HANGAR :Lidaparātu angārs
STR_STATION_SIGN_TINY :{TINYFONT}{STATION} {STATIONFEATURES}
STR_3060_AIRPORT :Lidosta
STR_3062_BUS_STATION :Autoosta
STR_3063_SHIP_DOCK :Osta
STR_3068_DOCK :{WHITE}Osta
STR_306D_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...neregula'ras stacijas nav atl'autas
STR_UNDEFINED :(nedefinēta rinda)
##id 0x3800
STR_3804_WATER :Ûdens
@@ -1505,37 +1187,13 @@ STR_4801 :{WHITE}{INDUSTR
STR_4804_SAWMILL :Gateris
STR_4805_FOREST :Mežs
STR_480B_FARM :Ferma
STR_480D_OIL_WELLS :Naftas urbumi
STR_480E_BANK :Banka
STR_480F_FOOD_PROCESSING_PLANT :Ēdiena apstrādes fabrika
STR_4810_PAPER_MILL :Papirfabrika
STR_4811_GOLD_MINE :Zelta raktuves
STR_4812_BANK :Banka
STR_4813_DIAMOND_MINE :Dimantu raktuves
STR_4814_IRON_ORE_MINE :Dzelzs rūdas raktuves
STR_4815_FRUIT_PLANTATION :Augļu plantācija
STR_4816_RUBBER_PLANTATION :Gumijkoka plantācija
STR_4817_WATER_SUPPLY :Ūdens ieguve
STR_4818_WATER_TOWER :Ūdens tornis
STR_4819_FACTORY :Rûpnîca
STR_481A_FARM :Ferma
STR_481B_LUMBER_MILL :Kokzāģētava
STR_481D_CANDY_FACTORY :Saldumu fabrika
STR_481F_COLA_WELLS :Kolas urbumi
STR_4820_TOY_SHOP :Rotaļlietu veikals
STR_4821_TOY_FACTORY :Rotaļlietu fabrika
STR_4822_PLASTIC_FOUNTAINS :Plastmasas strūklakas
STR_4824_BUBBLE_GENERATOR :Burbuļu ģenerātors
STR_4826_SUGAR_MINE :Cukura raktuve
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Nepieciešams: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Nepieciešams: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Nepieciešams: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produkcija iepriekšēja mēnesī:
##id 0x5000
STR_5000_TRAIN_IN_TUNNEL :{WHITE}Vilciens tunelî
STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
@@ -1552,44 +1210,18 @@ STR_SV_EMPTY :
STR_SV_TRAIN_NAME :Vilciens {COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_AIRPORT :{STRING} Lidosta
STR_SV_STNAME_MINES :{STRING} Raktuves
STR_SV_STNAME_DOCKS :{STRING} Doki
STR_SV_STNAME_BUOY_1 :{STRING} Boja 1
STR_SV_STNAME_BUOY_2 :{STRING} Boja 2
STR_SV_STNAME_BUOY_3 :{STRING} Boja 3
STR_SV_STNAME_BUOY_4 :{STRING} Boja 4
STR_SV_STNAME_BUOY_5 :{STRING} Boja 5
STR_SV_STNAME_BUOY_6 :{STRING} Boja 6
STR_SV_STNAME_BUOY_7 :{STRING} Boja 7
STR_SV_STNAME_BUOY_8 :{STRING} Boja 8
STR_SV_STNAME_BUOY_9 :{STRING} Boja 9
STR_SV_STNAME_FOREST :{STRING} Mežs
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Grūtības līmenis
STR_OPTIONS_SAVE_CHANGES :{BLACK}Saglabât
############ range for difficulty levels starts
STR_6801_EASY :{BLACK}Viegls
STR_6802_MEDIUM :{BLACK}Vidējs
STR_6803_HARD :{BLACK}Grūts
STR_6804_CUSTOM :{BLACK}Pielāgots
############ range for difficulty levels ends
############ range for difficulty settings starts
STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maksimāls pretinieku daudzums: {ORANGE}{COMMA}
STR_6806_COMPETITOR_START_TIME :{LTBLUE}Pretinieku sākuma laiks: {ORANGE}{STRING}
STR_6807_NO_OF_TOWNS :{LTBLUE}Pilsētu skaits: {ORANGE}{STRING}
STR_6808_NO_OF_INDUSTRIES :{LTBLUE}Industriju skaits: {ORANGE}{STRING}
STR_6809_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Maksimāls sākotnējais kredīts: {ORANGE}{CURRENCY}
STR_680A_INITIAL_INTEREST_RATE :{LTBLUE}Sākotnējā kredīta likme: {ORANGE}{COMMA}%
STR_680B_VEHICLE_RUNNING_COSTS :{LTBLUE}Transportlīdzekļu lietošanas izdevumi: {ORANGE}{STRING}
STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Pretinieku būvniecības ātrums: {ORANGE}{STRING}
STR_680D_INTELLIGENCE_OF_COMPETITORS :{LTBLUE}Pretinieku inteliģence: {ORANGE}{STRING}
STR_680E_VEHICLE_BREAKDOWNS :{LTBLUE}Transportlīdzekļu lūšana: {ORANGE}{STRING}
############ range for difficulty settings ends
STR_6819 :{BLACK}{SMALLLEFTARROW}
@@ -1609,19 +1241,9 @@ STR_7005_COLOR_SCHEME :{BLACK}Krasas s
STR_7006_COLOR_SCHEME :{GOLD}Krasas shçma:
STR_7007_NEW_COLOR_SCHEME :{WHITE}Jaunâ Krasas shçma
STR_7010 :{WHITE}{NUM}
STR_7014_ROAD_VEH_RUNNING_COSTS :{GOLD}Ceļa transp. lietošanas izmaksas
STR_7015_AIRCRAFT_RUNNING_COSTS :{GOLD}Lidaparātu lietošanas izmaksas
STR_7016_SHIP_RUNNING_COSTS :{GOLD}Kuģu lietošanas izmaksas
STR_7017_PROPERTY_MAINTENANCE :{GOLD}Īpašumu apkalpošana
STR_7018_TRAIN_INCOME :{GOLD}Vilcienu ienākumi
STR_7019_ROAD_VEHICLES_INCOME :{GOLD}Ceļu transportlīdzekļu ienākumi
STR_701A_AIRCRAFT_INCOME :{GOLD}Lidaparātu ienākumi
STR_701B_SHIP_INCOME :{GOLD}Kuģu ienākumi
STR_701C_LOAN_INTEREST :{GOLD}Kredīta likme
STR_701D_OTHER :{GOLD}Citi
STR_701E :{BLACK}-{CURRENCY64}
STR_701F :{BLACK}+{CURRENCY64}
STR_7020_TOTAL :{WHITE}Kopā:
STR_7021 :{COMPANY}{PLAYERNAME}
STR_CURRCOMPACT :{CURRCOMPACT64}
STR_7024 :{COMMA}
@@ -1737,8 +1359,8 @@ STR_80FF_POWERNAUT_HELICOPTER :Powernaut Helic
STR_8104_AIRCRAFT :lidmaðîna
##id 0x8800
STR_8804 :{SETX 10}{COMMA}: {STRING} {STRING}
STR_8805 :{RIGHTARROW}{SETX 10}{COMMA}: {STRING} {STRING}
STR_8804 :{SETX 10}{COMMA}: {STRING}
STR_8805 :{RIGHTARROW}{SETX 10}{COMMA}: {STRING}
STR_8807_GO_TO_TRANSFER :Uz {STATION} (Pa'rvest un pan'emt kravu)
STR_8808_GO_TO_UNLOAD :Uz {STATION} (Nokraut)
STR_8809_GO_TO_TRANSFER_UNLOAD :Uz {STATION} (Pa'rvest un atsta't tuks'u)
@@ -1760,6 +1382,7 @@ STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{ST
STR_SERVICE :{BLACK}Serviss
STR_882E :{WHITE}{VEHICLE}
STR_TRAIN_MUST_BE_STOPPED :{WHITE}Vilciens ja'apsta'dina kad tas ierodas depo
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_8861_STOPPED :{RED}Stoppets
STR_8865_NAME_TRAIN :{WHITE}Nosaukt vilcienu
@@ -1771,6 +1394,7 @@ STR_886F_TRANSFER :{BLACK}Tranzi't
##id 0x9000
STR_9002 :{WHITE}{VEHICLE}
STR_9012_CAPACITY :{BLACK}Capacitâte: {LTBLUE}{CARGO}
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Cena: {CURRENCY}{}Atrums: {VELOCITY}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
STR_9034_RENAME :{BLACK}Pârsaukt
@@ -1779,18 +1403,19 @@ STR_9034_RENAME :{BLACK}Pârsauk
STR_9805_SHIPS :{WHITE}{COMPANY} - {COMMA} Kuìi
STR_980F :{WHITE}{VEHICLE}
STR_9820_BUILD_NEW_SHIP :{BLACK}Uzbûvet jauno kuìi
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_9836_RENAME :{BLACK}Pârsaukt
SERVICE_AT_SHIP_DEPOT :Apkalpošana {TOWN} kuģubūvētavā
##id 0xA000
STR_A00A :{WHITE}{VEHICLE}
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Lidmaðînas avârija!{}Lidmaðînai pietrûka degviela, {COMMA} nogalinâti!
STR_A036 :{TINYFONT}{BLACK}{STATION}
STR_A037_RENAME :{BLACK}Pârsaukt
STR_GO_TO_AIRPORT_HANGAR :Uz {STATION} Angâru
SERVICE_AT_AIRPORT_HANGAR :Apkalpošana {STATION} angārā
SERVICE_AT_AIRPORT_HANGAR :Serviss {STATION} Angarâ
##id 0xB000
@@ -1820,9 +1445,10 @@ STR_SHIP :{BLACK}{SHIP}
STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA} Kuìi
STR_REPLACE_VEHICLES_WHITE :{WHITE}Nomainīt {STRING}
STR_REPLACE_VEHICLES_START :{BLACK}Sākt transportlīdzkļu nomaiņu
STR_REPLACE_VEHICLES_STOP :{BLACK}Pārtraukt transportlīdzekļu nomaiņu
STR_REPLACE_VEHICLES :{BLACK}Nomaini transporta lîdzekïus
STR_REPLACE_VEHICLES_WHITE :{WHITE}Nomaini transporta lîdzekïus
STR_REPLACE_VEHICLES_START :{BLACK}Sâc nomainît transporta lîdzekïus
STR_REPLACE_VEHICLES_STOP :{BLACK}Pârtrauc nomainît transporta lîdzekïus
STR_NOT_REPLACING :{BLACK}Netiks nomainîts
STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Neviens transporta lîdzeklis nebija izvçlçts
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Izvçlies lokomatîves tipu kuru tu gribi nomainît

View File

@@ -256,19 +256,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="lang\korean.txt"
>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating korean language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;
"
Outputs="lang\korean.lng"/>
</FileConfiguration>
</File>
<File
RelativePath="lang\lithuanian.txt"
>
@@ -366,18 +353,6 @@
Outputs="lang\russian.lng"/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\simplified_chinese.txt">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating simplified chinese language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;
"
Outputs="lang\simplified_chinese.lng"/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\slovak.txt">
<FileConfiguration
@@ -430,18 +405,6 @@
Outputs="lang\swedish.lng"/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\traditional_chinese.txt">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating traditional chinese language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;
"
Outputs="lang\traditional_chinese.lng"/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\turkish.txt">
<FileConfiguration

View File

@@ -297,20 +297,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="lang\korean.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating korean language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="lang\korean.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="lang\lithuanian.txt"
>
@@ -423,20 +409,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\simplified_chinese.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating simplified chinese language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="lang\simplified_chinese.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\slovak.txt"
>
@@ -493,20 +465,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\traditional_chinese.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating traditional chinese language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="lang\traditional_chinese.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\turkish.txt"
>

View File

@@ -53,20 +53,6 @@ static int _scengen_town_size = 2; // depress medium-sized towns per default
extern void GenerateIndustries(void);
extern bool GenerateTowns(void);
void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
#ifdef ENABLE_NETWORK
char msg[20];
if (!success) return;
/* Inform the player of this action */
snprintf(msg, sizeof(msg), "%d", p1);
if (!_network_server) {
SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg);
} else {
NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, NETWORK_SERVER_INDEX);
}
#endif /* ENABLE_NETWORK */
}
void HandleOnEditText(WindowEvent *e)
{
@@ -89,11 +75,21 @@ void HandleOnEditText(WindowEvent *e)
case 3: { /* Give money, you can only give money in excess of loan */
const Player *p = GetPlayer(_current_player);
int32 money = min(p->money64 - p->current_loan, atoi(e->we.edittext.str) / _currency->rate);
char msg[20];
money = clamp(money, 0, 20000000); // Clamp between 20 million and 0
// Give 'id' the money, and substract it from ourself
DoCommandP(0, money, id, CcGiveMoney, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS));
if (!DoCommandP(0, money, id, NULL, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS))) break;
// Inform the player of this action
snprintf(msg, sizeof(msg), "%d", money);
if (!_network_server) {
SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, id, msg);
} else {
NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, id, msg, NETWORK_SERVER_INDEX);
}
break;
}
#endif /* ENABLE_NETWORK */
@@ -1805,7 +1801,7 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
case WKC_F7: ShowPlayerStations(_local_player); break;
case WKC_F8: ShowPlayerFinances(_local_player); break;
case WKC_F9: ShowPlayerCompany(_local_player); break;
case WKC_F10: ShowOperatingProfitGraph(); break;
case WKC_F10:ShowOperatingProfitGraph(); break;
case WKC_F11: ShowCompanyLeagueTable(); break;
case WKC_F12: ShowBuildIndustryWindow(); break;
case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Train); break;
@@ -1817,7 +1813,7 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype, -1); break;
case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(); break;
case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
case WKC_SHIFT | WKC_F10: ShowBuildAirToolbar(); break;
case WKC_SHIFT | WKC_F10:ShowBuildAirToolbar(); break;
case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
@@ -2012,7 +2008,7 @@ static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
case WE_KEYPRESS:
switch (e->we.keypress.keycode) {
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
case WKC_F1: ToolbarPauseClick(w); break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(0); break;
case WKC_F4: ToolbarScenGenLand(w); break;

View File

@@ -30,7 +30,6 @@
#include "tgp.h"
#include "settings.h"
#include "date.h"
#include "fileio.h"
#include "fios.h"
/* Variables to display file lists */
@@ -213,16 +212,16 @@ static const char *credits[] = {
" Loïc Guilloux (glx) - In training, not yet specialized",
" Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;)",
" Attila Bán (MiHaMiX) - WebTranslator, Nightlies, Wiki and bugtracker host",
" Owen Rudge (orudge) - Forum host, OS/2 port",
" Peter Nelson (peter1138) - Spiritual descendant from newgrf gods",
" Remko Bijker (Rubidium) - THE desync hunter",
" Christoph Mallon (Tron) - Programmer, code correctness police",
" Patric Stout (TrueLight) - Coder, network guru, SVN-, MS- and website host",
" Patric Stout (TrueLight) - Coder, network guru, SVN- and website host",
"",
"Retired Developers:",
" Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)",
" Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3)",
" Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3.0 - 0.3.6)",
" Owen Rudge (orudge) - Forum- and masterserver host, OS/2 port (0.1 - 0.4.8)",
"",
"Special thanks go out to:",
" Josef Drexler - For his great work on TTDPatch",
@@ -795,21 +794,21 @@ static void DelChar(Textbuf *tb, bool backspace)
WChar c;
uint width;
size_t len;
char *s = tb->buf + tb->caretpos;
if (backspace) s = Utf8PrevChar(s);
if (backspace) {
do {
tb->caretpos--;
} while (IsUtf8Part(*(tb->buf + tb->caretpos)));
}
len = Utf8Decode(&c, s);
len = Utf8Decode(&c, tb->buf + tb->caretpos);
width = GetCharacterWidth(FS_NORMAL, c);
tb->width -= width;
if (backspace) {
tb->caretpos -= len;
tb->caretxoffs -= width;
}
if (backspace) tb->caretxoffs -= width;
/* Move the remaining characters over the marker */
memmove(s, s + len, tb->length - (s - tb->buf) - len + 1);
memmove(tb->buf + tb->caretpos, tb->buf + tb->caretpos + len, tb->length - tb->caretpos - len + 1);
tb->length -= len;
}
@@ -882,9 +881,12 @@ bool MoveTextBufferPos(Textbuf *tb, int navmode)
case WKC_LEFT:
if (tb->caretpos != 0) {
WChar c;
const char *s = Utf8PrevChar(tb->buf + tb->caretpos);
Utf8Decode(&c, s);
tb->caretpos = s - tb->buf; // -= (tb->buf + tb->caretpos - s)
do {
tb->caretpos--;
} while (IsUtf8Part(*(tb->buf + tb->caretpos)));
Utf8Decode(&c, tb->buf + tb->caretpos);
tb->caretxoffs -= GetCharacterWidth(FS_NORMAL, c);
return true;
@@ -1338,7 +1340,6 @@ static void GenerateFileName(void)
SetDParam(1, p->name_2);
SetDParam(2, _date);
GetString(_edit_str_buf, STR_4004, lastof(_edit_str_buf));
SanitizeFilename(_edit_str_buf);
}
extern void StartupEngines(void);

View File

@@ -281,7 +281,7 @@ static byte MakeFinnishTownName(char *buf, uint32 seed, const char *last)
if (SeedChance(0, 15, seed) >= 10) {
strecat(buf, name_finnish_real[SeedChance(2, lengthof(name_finnish_real), seed)], last);
} else if (SeedChance(0, 15, seed) >= 5) {
// A two-part name by combining one of name_finnish_1 + "la"/"lä"
// A two-part name by combining one of name_finnish_1 + "la"/"l<EFBFBD>"
// The reason for not having the contents of name_finnish_{1,2} in the same table is
// that the ones in name_finnish_2 are not good for this purpose.
uint sel = SeedChance( 0, lengthof(name_finnish_1), seed);
@@ -295,7 +295,7 @@ static byte MakeFinnishTownName(char *buf, uint32 seed, const char *last)
{
strecat(buf, "la", last);
} else {
strecat(buf, "lä", last);
strecat(buf, "l<EFBFBD>", last);
}
} else {
// A two-part name by combining one of name_finnish_{1,2} + name_finnish_3.

View File

@@ -7,7 +7,7 @@
extern const char _openttd_revision[];
#elif defined(WITH_REV_HACK)
#define WITH_REV
const char _openttd_revision[] = "0.5.3-RC3";
const char _openttd_revision[] = "0.5.0-RC5";
#else
const char _openttd_revision[] = NOREV_STRING;
#endif
@@ -641,7 +641,7 @@ void NetworkCloseClient(NetworkClientState *cs)
if (_network_server) {
// We just lost one client :(
if (cs->status >= STATUS_AUTH) _network_game_info.clients_on--;
if (cs->status > STATUS_INACTIVE) _network_game_info.clients_on--;
_network_clients_connected--;
while ((cs + 1) != DEREF_CLIENT(MAX_CLIENTS) && (cs + 1)->socket != INVALID_SOCKET) {
@@ -1397,13 +1397,11 @@ void NetworkStartUp(void)
byte cl_max = _network_game_info.clients_max;
byte cp_max = _network_game_info.companies_max;
byte sp_max = _network_game_info.spectators_max;
byte s_lang = _network_game_info.server_lang;
memset(&_network_game_info, 0, sizeof(_network_game_info));
_network_game_info.clients_max = cl_max;
_network_game_info.companies_max = cp_max;
_network_game_info.spectators_max = sp_max;
_network_game_info.server_lang = s_lang;
}
// Let's load the network in windows

View File

@@ -183,7 +183,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType
// Data:
// uint8: ActionID (see network_data.h, NetworkAction)
// uint8: Destination Type (see network_data.h, DestType);
// uint16: Destination Player
// uint8: Destination Player (1..MAX_PLAYERS)
// String: Message (max MAX_TEXT_MSG_LEN)
//
@@ -191,7 +191,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType
NetworkSend_uint8(p, action);
NetworkSend_uint8(p, type);
NetworkSend_uint16(p, dest);
NetworkSend_uint8(p, dest);
NetworkSend_string(p, msg);
NetworkSend_Packet(p, MY_CLIENT);
}

View File

@@ -429,24 +429,34 @@ void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp)
// Prepare a DoCommand to be send over the network
void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback)
{
CommandPacket c;
CommandPacket *c = malloc(sizeof(CommandPacket));
byte temp_callback;
c.player = _local_player;
c.next = NULL;
c.tile = tile;
c.p1 = p1;
c.p2 = p2;
c.cmd = cmd;
c.callback = 0;
c->player = _local_player;
c->next = NULL;
c->tile = tile;
c->p1 = p1;
c->p2 = p2;
c->cmd = cmd;
c->callback = 0;
while (c.callback < _callback_table_count && _callback_table[c.callback] != callback)
c.callback++;
if (c.callback == _callback_table_count) {
temp_callback = 0;
while (temp_callback < _callback_table_count && _callback_table[temp_callback] != callback)
temp_callback++;
if (temp_callback == _callback_table_count) {
DEBUG(net, 0) ("[NET] Unknown callback. (Pointer: %p) No callback sent.", callback);
c.callback = 0; /* _callback_table[0] == NULL */
temp_callback = 0; /* _callback_table[0] == NULL */
}
ttd_strlcpy(c.text, (_cmd_text != NULL) ? _cmd_text : "", lengthof(c.text));
if (_network_server) {
// We are the server, so set the command to be executed next possible frame
c->frame = _frame_counter_max + 1;
} else {
c->frame = 0; // The client can't tell which frame, so just make it 0
}
ttd_strlcpy(c->text, (_cmd_text != NULL) ? _cmd_text : "", lengthof(c->text));
if (_network_server) {
// If we are the server, we queue the command in our 'special' queue.
@@ -454,38 +464,30 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
// client on the server can do everything 1 tick faster than others.
// So to keep the game fair, we delay the command with 1 tick
// which gives about the same speed as most clients.
// Only the server gets the callback, because clients should not get them
// We are the server, so set the command to be executed next possible frame
NetworkClientState *cs;
CommandPacket *new_cp = malloc(sizeof(CommandPacket));
c.frame = _frame_counter_max + 1;
*new_cp = c;
// And we queue it for delivery to the clients
FOR_ALL_CLIENTS(cs) {
if (cs->status > STATUS_AUTH) NetworkAddCommandQueue(cs, c);
}
// Only the server gets the callback, because clients should not get them
c->callback = temp_callback;
if (_local_command_queue == NULL) {
_local_command_queue = new_cp;
_local_command_queue = c;
} else {
// Find last packet
CommandPacket *cp = _local_command_queue;
while (cp->next != NULL) cp = cp->next;
cp->next = new_cp;
}
c.callback = 0;
// And we queue it for delivery to the clients
FOR_ALL_CLIENTS(cs) {
if (cs->status > STATUS_AUTH) NetworkAddCommandQueue(cs, &c);
cp->next = c;
}
return;
}
// Clients send their command to the server and forget all about the packet
c.frame = 0;
SEND_COMMAND(PACKET_CLIENT_COMMAND)(&c);
c->callback = temp_callback;
SEND_COMMAND(PACKET_CLIENT_COMMAND)(c);
}
// Execute a DoCommand we received from the network

View File

@@ -49,7 +49,6 @@ typedef struct CommandPacket {
typedef enum {
STATUS_INACTIVE,
STATUS_AUTHORIZING, // This means that the client is authorizing
STATUS_AUTH, // This means that the client is authorized
STATUS_MAP_WAIT, // This means that the client is put on hold because someone else is getting the map
STATUS_MAP,

View File

@@ -731,6 +731,7 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, 3, e) == 1) break; // enter pressed
ttd_strlcpy(_network_server_name, WP(w, network_ql_d).q.text.buf, sizeof(_network_server_name));
UpdateTextBufferSize(&WP(w, network_ql_d).q.text);
}
break;
@@ -1032,8 +1033,7 @@ enum {
static const Widget _client_list_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 237, 0, 13, STR_NETWORK_CLIENT_LIST, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 14, 238, 249, 0, 13, STR_NULL, STR_STICKY_BUTTON},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 249, 0, 13, STR_NETWORK_CLIENT_LIST, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 249, 14, 14 + CLNWND_ROWSIZE + 1, 0x0, STR_NULL},
{ WIDGETS_END},
@@ -1047,7 +1047,7 @@ static const Widget _client_list_popup_widgets[] = {
static WindowDesc _client_list_desc = {
WDP_AUTO, WDP_AUTO, 250, 1,
WC_CLIENT_LIST,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_client_list_widgets,
ClientListWndProc
};
@@ -1143,7 +1143,7 @@ static bool CheckClientListHeight(Window *w)
if (w->height != CLNWND_OFFSET + num + 1) {
// XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1)
SetWindowDirty(w);
w->widget[3].bottom = w->widget[3].top + num + 2;
w->widget[2].bottom = w->widget[2].top + num + 2;
w->height = CLNWND_OFFSET + num + 1;
SetWindowDirty(w);
return false;
@@ -1479,7 +1479,7 @@ void ShowJoinStatusWindowAfterJoin(void)
AllocateWindowDesc(&_network_join_status_window_desc);
}
static void SendChat(const char *buf, DestType type, int dest)
static void SendChat(const char *buf, DestType type, byte dest)
{
if (buf[0] == '\0') return;
if (!_network_server) {
@@ -1543,7 +1543,7 @@ static char *ChatTabCompletionFindText(char *buf)
static void ChatTabCompletion(Window *w)
{
static char _chat_tab_completion_buf[lengthof(_edit_str_buf)];
Textbuf *tb = &WP(w, chatquerystr_d).text;
Textbuf *tb = &WP(w, querystr_d).text;
uint len, tb_len;
uint item;
char *tb_buf, *pre_buf;
@@ -1601,7 +1601,7 @@ static void ChatTabCompletion(Window *w)
}
/* Update the textbuffer */
UpdateTextBufferSize(&WP(w, chatquerystr_d).text);
UpdateTextBufferSize(&WP(w, querystr_d).text);
SetWindowDirty(w);
free(pre_buf);
@@ -1615,17 +1615,17 @@ static void ChatTabCompletion(Window *w)
_chat_tab_completion_active = false;
/* Update the textbuffer */
UpdateTextBufferSize(&WP(w, chatquerystr_d).text);
UpdateTextBufferSize(&WP(w, querystr_d).text);
SetWindowDirty(w);
}
free(pre_buf);
}
/*
* uses chatquerystr_d WP macro
* uses chatquerystr_d->caption to store type of chat message (Private/Team/All)
*/
/* uses querystr_d WP macro
* uses querystr_d->caption to store
* - type of chat message (Private/Team/All) in bytes 0-7
* - destination of chat message in the case of Team/Private in bytes 8-15 */
static void ChatWindowWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
@@ -1644,8 +1644,8 @@ static void ChatWindowWndProc(Window *w, WindowEvent *e)
DrawWindowWidgets(w);
assert(WP(w, chatquerystr_d).caption < lengthof(chat_captions));
msg = chat_captions[WP(w, chatquerystr_d).caption];
assert(GB(WP(w, querystr_d).caption, 0, 8) < lengthof(chat_captions));
msg = chat_captions[GB(WP(w, querystr_d).caption, 0, 8)];
DrawStringRightAligned(w->widget[2].left - 2, w->widget[2].top + 1, msg, 16);
DrawEditBox(w, &WP(w, querystr_d), 2);
} break;
@@ -1653,9 +1653,9 @@ static void ChatWindowWndProc(Window *w, WindowEvent *e)
case WE_CLICK:
switch (e->we.click.widget) {
case 3: { /* Send */
DestType type = (DestType)WP(w, chatquerystr_d).caption;
int dest = WP(w, chatquerystr_d).dest;
SendChat(WP(w, chatquerystr_d).text.buf, type, dest);
DestType type = GB(WP(w, querystr_d).caption, 0, 8);
byte dest = GB(WP(w, querystr_d).caption, 8, 8);
SendChat(WP(w, querystr_d).text.buf, type, dest);
} /* FALLTHROUGH */
case 0: /* Cancel */ DeleteWindow(w); break;
}
@@ -1672,9 +1672,9 @@ static void ChatWindowWndProc(Window *w, WindowEvent *e)
_chat_tab_completion_active = false;
switch (HandleEditBoxKey(w, &WP(w, querystr_d), 2, e)) {
case 1: { /* Return */
DestType type = (DestType)WP(w, chatquerystr_d).caption;
int dest = WP(w, chatquerystr_d).dest;
SendChat(WP(w, chatquerystr_d).text.buf, type, dest);
DestType type = GB(WP(w, querystr_d).caption, 0, 8);
byte dest = GB(WP(w, querystr_d).caption, 8, 8);
SendChat(WP(w, querystr_d).text.buf, type, dest);
} /* FALLTHROUGH */
case 2: /* Escape */ DeleteWindow(w); break;
}
@@ -1704,7 +1704,7 @@ static const WindowDesc _chat_window_desc = {
ChatWindowWndProc
};
void ShowNetworkChatQueryWindow(DestType type, int dest)
void ShowNetworkChatQueryWindow(DestType type, byte dest)
{
Window *w;
@@ -1716,12 +1716,11 @@ void ShowNetworkChatQueryWindow(DestType type, int dest)
w = AllocateWindowDesc(&_chat_window_desc);
LowerWindowWidget(w, 2);
WP(w, chatquerystr_d).caption = type; // Misuse of caption
WP(w, chatquerystr_d).dest = dest;
WP(w, chatquerystr_d).afilter = CS_ALPHANUMERAL;
WP(w, chatquerystr_d).wnd_class = WC_MAIN_TOOLBAR;
WP(w, chatquerystr_d).wnd_num = 0;
InitializeTextBuffer(&WP(w, chatquerystr_d).text, _edit_str_buf, lengthof(_edit_str_buf), 0);
WP(w,querystr_d).caption = GB(type, 0, 8) | (dest << 8); // Misuse of caption
WP(w,querystr_d).wnd_class = WC_MAIN_TOOLBAR;
WP(w,querystr_d).wnd_num = 0;
WP(w,querystr_d).afilter = CS_ALPHANUMERAL;
InitializeTextBuffer(&WP(w, querystr_d).text, _edit_str_buf, lengthof(_edit_str_buf), 0);
}
#endif /* ENABLE_NETWORK */

View File

@@ -9,7 +9,7 @@
void ShowNetworkNeedPassword(NetworkPasswordType npt);
void ShowNetworkGiveMoneyWindow(byte player); // PlayerID
void ShowNetworkChatQueryWindow(DestType type, int dest);
void ShowNetworkChatQueryWindow(DestType type, byte dest);
void ShowJoinStatusWindowAfterJoin(void);
void ShowNetworkGameWindow(void);
void ShowClientList(void);
@@ -17,7 +17,7 @@ void ShowClientList(void);
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
static inline void ShowNetworkChatQueryWindow(byte desttype, int dest) {}
static inline void ShowNetworkChatQueryWindow(byte desttype, byte dest) {}
static inline void ShowClientList(void) {}
static inline void ShowJoinStatusWindowAfterJoin(void) {}
static inline void ShowNetworkGameWindow(void) {}

View File

@@ -215,14 +215,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientState *c
// uint8: Type of password
//
Packet *p;
/* Invalid packet when status is AUTH or higher */
if (cs->status >= STATUS_AUTH) return;
cs->status = STATUS_AUTHORIZING;
p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD);
Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD);
NetworkSend_uint8(p, type);
NetworkSend_Packet(p, cs);
}
@@ -701,7 +694,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
type = NetworkRecv_uint8(cs, p);
NetworkRecv_string(cs, p, password, sizeof(password));
if (cs->status == STATUS_AUTHORIZING && type == NETWORK_GAME_PASSWORD) {
if (cs->status == STATUS_INACTIVE && type == NETWORK_GAME_PASSWORD) {
// Check game-password
if (strcmp(password, _network_game_info.server_password) != 0) {
// Password is invalid
@@ -719,7 +712,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
// Valid password, allow user
SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
return;
} else if (cs->status == STATUS_AUTHORIZING && type == NETWORK_COMPANY_PASSWORD) {
} else if (cs->status == STATUS_INACTIVE && type == NETWORK_COMPANY_PASSWORD) {
ci = DEREF_CLIENT_INFO(cs);
if (strcmp(password, _network_player_info[ci->client_playas].password) != 0) {
@@ -823,11 +816,6 @@ static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *
return false;
}
if (cp->cmd != CMD_PLAYER_CTRL && !IsValidPlayer(cp->player) && ci->client_index != NETWORK_SERVER_INDEX) {
IConsolePrintF(_icolour_err, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_index, GetPlayerIP(ci));
return false;
}
return true;
}
@@ -840,7 +828,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
NetworkClientState *new_cs;
const NetworkClientInfo *ci;
byte callback;
CommandPacket *cp;
CommandPacket *cp = malloc(sizeof(CommandPacket));
// The client was never joined.. so this is impossible, right?
// Ignore the packet, give the client a warning, and close his connection
@@ -849,7 +838,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
return;
}
cp = malloc(sizeof(CommandPacket));
cp->player = NetworkRecv_uint8(cs, p);
cp->cmd = NetworkRecv_uint32(cs, p);
cp->p1 = NetworkRecv_uint32(cs, p);
@@ -859,10 +847,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
callback = NetworkRecv_uint8(cs, p);
if (cs->has_quit) {
free(cp);
return;
}
if (cs->has_quit) return;
ci = DEREF_CLIENT_INFO(cs);
@@ -870,13 +855,11 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
if (!IsValidCommand(cp->cmd)) {
IConsolePrintF(_icolour_err, "WARNING: invalid command from client %d (IP: %s).", ci->client_index, GetPlayerIP(ci));
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
free(cp);
return;
}
if (!CheckCommandFlags(cp, ci)) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
free(cp);
return;
}
@@ -888,7 +871,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
IConsolePrintF(_icolour_err, "WARNING: player %d (IP: %s) tried to execute a command as player %d, kicking...",
ci->client_playas + 1, GetPlayerIP(ci), cp->player + 1);
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_PLAYER_MISMATCH);
free(cp);
return;
}
@@ -900,7 +882,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
if (cp->cmd == CMD_PLAYER_CTRL) {
if (cp->p1 != 0) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_CHEATER);
free(cp);
return;
}
@@ -1131,7 +1112,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
{
NetworkAction action = NetworkRecv_uint8(cs, p);
DestType desttype = NetworkRecv_uint8(cs, p);
int dest = NetworkRecv_uint16(cs, p);
int dest = NetworkRecv_uint8(cs, p);
char msg[MAX_TEXT_MSG_LEN];
NetworkRecv_string(cs, p, msg, MAX_TEXT_MSG_LEN);
@@ -1553,12 +1534,6 @@ void NetworkServer_Tick(bool send_frame)
IConsolePrintF(_icolour_err,"Client #%d is dropped because it took longer than %d ticks for him to join", cs->index, _network_max_join_time);
NetworkCloseClient(cs);
}
} else if (cs->status == STATUS_INACTIVE) {
int lag = NetworkCalculateLag(cs);
if (lag > 4 * DAY_TICKS) {
IConsolePrintF(_icolour_err,"Client #%d is dropped because it took longer than %d ticks to start the joining process", cs->index, 4 * DAY_TICKS);
NetworkCloseClient(cs);
}
}
if (cs->status >= STATUS_PRE_ACTIVE) {

View File

@@ -736,7 +736,7 @@ void NetworkUDPSearchGame(void)
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
return;
DEBUG(net, 2)("[NET][UDP] Searching server");
DEBUG(net, 0)("[NET][UDP] Searching server");
NetworkUDPBroadCast(_udp_client_socket);
_network_udp_broadcast = 300; // Stay searching for 300 ticks

194
newgrf.c
View File

@@ -209,24 +209,6 @@ static uint32 grf_load_var(byte size, byte **buf)
}
}
static const char *grf_load_string(byte **buf, size_t max_len)
{
const char *string = *(const char **)buf;
size_t string_length = ttd_strnlen(string, max_len);
if (string_length == max_len) {
/* String was not NUL terminated, so make sure it is now. */
(*buf)[string_length - 1] = '\0';
DEBUG(grf, 7) ("String was not terminated with a zero byte.");
} else {
/* Increase the string length to include the NUL byte. */
string_length++;
}
*buf += string_length;
return string;
}
static GRFFile *GetFileByGRFID(uint32 grfid)
{
GRFFile *file;
@@ -1074,21 +1056,6 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
FOR_EACH_OBJECT statspec[i]->blocked = grf_load_byte(&buf);
break;
case 0x16: /* TODO Animation info */
FOR_EACH_OBJECT grf_load_word(&buf);
ret = true;
break;
case 0x17: /* TODO Animation speed */
FOR_EACH_OBJECT grf_load_byte(&buf);
ret = true;
break;
case 0x18: /* TODO Animation triggers */
FOR_EACH_OBJECT grf_load_word(&buf);
ret = true;
break;
default:
ret = true;
break;
@@ -1479,11 +1446,6 @@ static void SafeChangeInfo(byte *buf, int len)
uint8 numinfo;
uint8 index;
if (len == 1) {
grfmsg(8, "Silently ignoring one-byte special sprite 0x00");
return;
}
check_length(len, 6, "SafeChangeInfo");
buf++;
feature = grf_load_byte(&buf);
@@ -1626,7 +1588,6 @@ static const SpriteGroup* CreateGroupFromGroupID(byte feature, byte setid, byte
if (feature != _cur_grffile->spriteset_feature) {
grfmsg(GMS_WARN, "NewSpriteGroup(0x%02X:0x%02X): Sprite set feature 0x%02X does not match action feature 0x%02X, skipping.",
setid, type,
_cur_grffile->spriteset_feature, feature);
return NULL;
}
@@ -2068,6 +2029,7 @@ static void FeatureNewName(byte *buf, int len)
uint8 num;
uint16 id;
uint16 endid;
const char* name;
bool new_scheme = _cur_grffile->grf_version >= 7;
bool generic;
@@ -2089,82 +2051,92 @@ static void FeatureNewName(byte *buf, int len)
DEBUG(grf, 6) ("FeatureNewName: About to rename engines %d..%d (feature %d) in language 0x%02X.",
id, endid, feature, lang);
name = (const char*)buf; /*transfer read value*/
len -= generic ? 6 : 5;
for (; id < endid && len > 0; id++) {
const char *name = grf_load_string(&buf, len);
size_t name_length = strlen(name) + 1;
size_t ofs = strlen(name) + 1;
len -= (int)name_length;
if (ofs < 128) {
DEBUG(grf, 8) ("FeatureNewName: %d <- %s", id, name);
DEBUG(grf, 8) ("FeatureNewName: %d <- %s", id, name);
switch (feature) {
case GSF_TRAIN:
case GSF_ROAD:
case GSF_SHIP:
case GSF_AIRCRAFT: {
if (id < TOTAL_NUM_ENGINES) {
StringID string = AddGRFString(_cur_grffile->grfid, id, lang, new_scheme, name, STR_8000_KIRBY_PAUL_TANK_STEAM + id);
SetCustomEngineName(id, string);
} else {
AddGRFString(_cur_grffile->grfid, id, lang, new_scheme, name, id);
switch (feature) {
case GSF_TRAIN:
case GSF_ROAD:
case GSF_SHIP:
case GSF_AIRCRAFT: {
if (id < TOTAL_NUM_ENGINES) {
StringID string = AddGRFString(_cur_grffile->grfid, id, lang, new_scheme, name, STR_8000_KIRBY_PAUL_TANK_STEAM + id);
SetCustomEngineName(id, string);
} else {
AddGRFString(_cur_grffile->grfid, id, lang, new_scheme, name, id);
}
break;
}
break;
}
default:
switch (GB(id, 8, 8)) {
case 0xC4: /* Station class name */
if (_cur_grffile->stations == NULL || _cur_grffile->stations[GB(id, 0, 8)] == NULL) {
grfmsg(GMS_WARN, "FeatureNewName: Attempt to name undefined station 0x%X, ignoring.", GB(id, 0, 8));
} else {
StationClassID sclass = _cur_grffile->stations[GB(id, 0, 8)]->sclass;
SetStationClassName(sclass, AddGRFString(_cur_grffile->grfid, id, lang, new_scheme, name, STR_UNDEFINED));
}
break;
default:
switch (GB(id, 8, 8)) {
case 0xC4: /* Station class name */
if (_cur_grffile->stations == NULL || _cur_grffile->stations[GB(id, 0, 8)] == NULL) {
grfmsg(GMS_WARN, "FeatureNewName: Attempt to name undefined station 0x%X, ignoring.", GB(id, 0, 8));
} else {
StationClassID sclass = _cur_grffile->stations[GB(id, 0, 8)]->sclass;
SetStationClassName(sclass, AddGRFString(_cur_grffile->grfid, id, lang, new_scheme, name, STR_UNDEFINED));
}
break;
case 0xC5: /* Station name */
if (_cur_grffile->stations == NULL || _cur_grffile->stations[GB(id, 0, 8)] == NULL) {
grfmsg(GMS_WARN, "FeatureNewName: Attempt to name undefined station 0x%X, ignoring.", GB(id, 0, 8));
} else {
_cur_grffile->stations[GB(id, 0, 8)]->name = AddGRFString(_cur_grffile->grfid, id, lang, new_scheme, name, STR_UNDEFINED);
}
break;
case 0xC5: /* Station name */
if (_cur_grffile->stations == NULL || _cur_grffile->stations[GB(id, 0, 8)] == NULL) {
grfmsg(GMS_WARN, "FeatureNewName: Attempt to name undefined station 0x%X, ignoring.", GB(id, 0, 8));
} else {
_cur_grffile->stations[GB(id, 0, 8)]->name = AddGRFString(_cur_grffile->grfid, id, lang, new_scheme, name, STR_UNDEFINED);
}
break;
case 0xC9:
case 0xD0:
case 0xDC:
AddGRFString(_cur_grffile->grfid, id, lang, new_scheme, name, STR_UNDEFINED);
break;
case 0xC9:
case 0xD0:
case 0xDC:
AddGRFString(_cur_grffile->grfid, id, lang, new_scheme, name, STR_UNDEFINED);
break;
default:
DEBUG(grf, 7) ("FeatureNewName: Unsupported ID (0x%04X)", id);
break;
}
break;
default:
DEBUG(grf, 7) ("FeatureNewName: Unsupported ID (0x%04X)", id);
break;
}
break;
#if 0
case GSF_CANAL :
case GSF_BRIDGE :
case GSF_TOWNHOUSE :
AddGRFString(_cur_spriteid, id, lang, name);
switch (GB(id, 8,8)) {
case 0xC9: /* House name */
default:
DEBUG(grf, 7) ("FeatureNewName: Unsupported ID (0x%04X)", id);
}
break;
case GSF_CANAL :
case GSF_BRIDGE :
case GSF_TOWNHOUSE :
AddGRFString(_cur_spriteid, id, lang, name);
switch (GB(id, 8,8)) {
case 0xC9: /* House name */
default:
DEBUG(grf, 7) ("FeatureNewName: Unsupported ID (0x%04X)", id);
}
break;
case GSF_INDUSTRIES :
case 0x48 : /* for generic strings */
AddGRFString(_cur_spriteid, id, lang, name);
break;
default :
DEBUG(grf,7) ("FeatureNewName: Unsupported feature (0x%02X)", feature);
break;
case GSF_INDUSTRIES :
case 0x48 : /* for generic strings */
AddGRFString(_cur_spriteid, id, lang, name);
break;
default :
DEBUG(grf,7) ("FeatureNewName: Unsupported feature (0x%02X)", feature);
break;
#endif
}
} else {
/* ofs is the string length + 1, so if the string is empty, ofs
* is 1 */
if (ofs == 1) {
DEBUG(grf, 7) ("FeatureNewName: Can't add empty name");
} else {
DEBUG(grf, 7) ("FeatureNewName: Too long a name (%d)", ofs);
}
}
name += ofs;
len -= (int)ofs;
}
}
@@ -2593,7 +2565,7 @@ static void GRFInfo(byte *buf, int len)
check_length(len, 8, "GRFInfo"); buf++;
version = grf_load_byte(&buf);
grfid = grf_load_dword(&buf);
name = grf_load_string(&buf, len - 6);
name = (const char*)buf;
info = name + strlen(name) + 1;
_cur_grffile->grfid = grfid;
@@ -2665,16 +2637,10 @@ static void GRFError(byte *buf, int len)
};
uint8 severity;
uint8 msgid;
const char *data;
check_length(len, 6, "GRFError");
buf++; /* Skip the action byte. */
severity = grf_load_byte(&buf);
buf++; /* TODO: Language id. */
msgid = grf_load_byte(&buf);
data = grf_load_string(&buf, len - 4);
severity = buf[1];
msgid = buf[3];
// Undocumented TTDPatch feature.
if ((severity & 0x80) == 0 && _cur_stage < GLS_ACTIVATION) {
@@ -2684,9 +2650,9 @@ static void GRFError(byte *buf, int len)
severity &= 0x7F;
if (msgid == 0xFF) {
grfmsg(severity, "%s", data);
grfmsg(severity, "%s", buf+4);
} else {
grfmsg(severity, msgstr[msgid], data);
grfmsg(severity, msgstr[msgid], buf+4);
}
}
@@ -2697,9 +2663,11 @@ static void GRFComment(byte *buf, int len)
*
* V ignored Anything following the 0C is ignored */
static char comment[256];
if (len == 1) return;
grfmsg(GMS_NOTICE, "GRFComment: %.*s", len - 1, (const char*)(buf + 1));
ttd_strlcpy(comment, (char*)(buf + 1), minu(sizeof(comment), len));
grfmsg(GMS_NOTICE, "GRFComment: %s", comment);
}
/* Action 0x0D (GLS_SAFETYSCAN) */
@@ -3500,7 +3468,7 @@ static void ResetNewGRFData(void)
ResetPriceBaseMultipliers();
/* Reset the curencies array */
ResetCurrencies(false);
ResetCurrencies();
// Reset station classes
ResetStationClasses();

View File

@@ -15,10 +15,14 @@
#include "fileio.h"
#include "fios.h"
#include <sys/types.h>
#include <sys/stat.h>
#ifdef WIN32
# include <io.h>
#else
# include <unistd.h>
# include <dirent.h>
#endif /* WIN32 */
@@ -241,8 +245,8 @@ compatible_grf:
free(c->filename);
c->filename = strdup(f->filename);
memcpy(c->md5sum, f->md5sum, sizeof(c->md5sum));
if (c->name == NULL && f->name != NULL) c->name = strdup(f->name);
if (c->info == NULL && f->info != NULL) c->info = strdup(f->info);
if (c->name == NULL) c->name = strdup(f->name);
if (c->info == NULL) c->info = strdup(f->info);
}
}
}
@@ -262,7 +266,7 @@ static uint ScanPath(const char *path)
DIR *dir;
GRFConfig *c;
if ((dir = ttd_opendir(path)) == NULL) return 0;
if ((dir = opendir(path)) == NULL) return 0;
while ((dirent = readdir(dir)) != NULL) {
const char *d_name = FS2OTTD(dirent->d_name);

View File

@@ -290,8 +290,6 @@ static byte MapAircraftMovementState(const Vehicle *v)
const Station *st = GetStation(v->u.air.targetairport);
byte amdflag = GetAirportMovingData(st->airport_type, v->u.air.pos)->flag;
if (st->airport_tile == 0) return AMS_TTDP_FLIGHT_TO_TOWER;
switch (v->u.air.state) {
case HANGAR:
/* The international airport is a special case as helicopters can land in
@@ -525,6 +523,21 @@ static void VehicleSetTriggers(const ResolverObject *object, int triggers)
}
static uint32 GetVehicleTypeInfo(EngineID engine_type)
{
/* Bit 0 Vehicle type is available on the market
* Bit 1 Vehicle type is in the testing phase
* Bit 2 Exclusive testing offer for a human player active */
const Engine *e = GetEngine(engine_type);
uint32 var = 0;
if (e->player_avail == 0xFF) SETBIT(var, 0);
if (e->age < e->duration_phase_1) SETBIT(var, 1);
if (e->player_avail > 0 && e->player_avail != 0xFF) SETBIT(var, 2);
return var;
}
static uint32 GetGRFParameter(EngineID engine_type, byte parameter)
{
const GRFFile *file = GetEngineGRF(engine_type);
@@ -543,7 +556,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
switch (variable) {
case 0x43: return _current_player; /* Owner information */
case 0x46: return 0; /* Motion counter */
case 0x48: return GetEngine(object->u.vehicle.self_type)->flags; /* Vehicle Type Info */
case 0x48: return GetVehicleTypeInfo(object->u.vehicle.self_type); /* Vehicle Type Info */
case 0xC4: return clamp(_cur_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR; /* Build year */
case 0xDA: return INVALID_VEHICLE; /* Next vehicle */
case 0x7F: return GetGRFParameter(object->u.vehicle.self_type, parameter); /* Read GRF parameter */
@@ -656,7 +669,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
return (_cargo_classes[cid] << 16) | (_cargoc.weights[v->cargo_type] << 8) | cid;
}
case 0x48: return GetEngine(v->engine_type)->flags; /* Vehicle Type Info */
case 0x48: return GetVehicleTypeInfo(v->engine_type); /* Vehicle Type Info */
/* Variables which use the parameter */
case 0x60: /* Count consist's engine ID occurance */
@@ -1018,7 +1031,7 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando
* i.e.), so we give them all the NEW_CARGO triggered
* vehicle's portion of random bits. */
assert(first);
DoTriggerVehicle((v->type == VEH_Train) ? GetFirstVehicleInChain(v) : v, VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
DoTriggerVehicle(GetFirstVehicleInChain(v), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
break;
case VEHICLE_TRIGGER_DEPOT:

View File

@@ -465,9 +465,6 @@ static void NewGRFWndProc(Window *w, WindowEvent *e)
break;
case WE_DESTROY:
if (!WP(w, newgrf_d).execute) {
CopyGRFConfigList(WP(w, newgrf_d).orig_list, *WP(w, newgrf_d).list);
}
/* Remove the temporary copy of grf-list used in window */
ClearGRFConfigList(WP(w, newgrf_d).list);
break;

View File

@@ -118,10 +118,10 @@ static inline usize EvalAdjust_ ## size(const DeterministicSpriteGroupAdjust *ad
case DSGA_OP_SMAX: return max(last_value, value); \
case DSGA_OP_UMIN: return min((usize)last_value, (usize)value); \
case DSGA_OP_UMAX: return max((usize)last_value, (usize)value); \
case DSGA_OP_SDIV: return value == 0 ? last_value : last_value / value; \
case DSGA_OP_SMOD: return value == 0 ? last_value : last_value % value; \
case DSGA_OP_UDIV: return value == 0 ? (usize)last_value : (usize)last_value / (usize)value; \
case DSGA_OP_UMOD: return value == 0 ? (usize)last_value : (usize)last_value % (usize)value; \
case DSGA_OP_SDIV: return last_value / value; \
case DSGA_OP_SMOD: return last_value % value; \
case DSGA_OP_UDIV: return (usize)last_value / (usize)value; \
case DSGA_OP_UMOD: return (usize)last_value % (usize)value; \
case DSGA_OP_MUL: return last_value * value; \
case DSGA_OP_AND: return last_value & value; \
case DSGA_OP_OR: return last_value | value; \

View File

@@ -95,7 +95,7 @@ const iso_grf iso_codes[] = {
{"es_ES", GRFLX_SPANISH},
{"af_ZA", GRFLX_AFRIKAANS},
{"hr_HR", GRFLX_CROATIAN},
{"cs_CZ", GRFLX_CZECH},
{"cs_CS", GRFLX_CZECH},
{"ca_ES", GRFLX_CATALAN},
{"da_DA", GRFLX_DANISH},
{"nl_NL", GRFLX_DUTCH},
@@ -404,7 +404,7 @@ void SetCurrentGrfLangID(const char *iso_name)
for (i=0; i < lengthof(iso_codes); i++) {
if (strncmp(iso_codes[i].code, iso_name, strlen(iso_codes[i].code)) == 0) {
/* We found a match, so let's use it. */
ret = iso_codes[i].grfLangID;
ret = i;
break;
}
}

31
news.h
View File

@@ -31,22 +31,18 @@ void InitNewsItemStructs(void);
VARDEF NewsItem _statusbar_news_item;
enum NewsType {
NT_ARRIVAL_PLAYER,
NT_ARRIVAL_OTHER,
NT_ACCIDENT,
NT_COMPANY_INFO,
NT_OPENCLOSE,
NT_ECONOMY,
NT_ADVICE,
NT_NEW_VEHICLES,
NT_ACCEPTANCE,
NT_SUBSIDIES,
NT_GENERAL,
NT_END,
NT_ARRIVAL_PLAYER = 0,
NT_ARRIVAL_OTHER = 1,
NT_ACCIDENT = 2,
NT_COMPANY_INFO = 3,
NT_ECONOMY = 4,
NT_ADVICE = 5,
NT_NEW_VEHICLES = 6,
NT_ACCEPTANCE = 7,
NT_SUBSIDIES = 8,
NT_GENERAL = 9,
};
extern const char *_news_display_name[NT_END];
enum NewsMode {
NM_SMALL = 0, ///< Show only a small popup informing us about vehicle age for example
NM_NORMAL = 1, ///< Show a simple news message (height 170 pixels)
@@ -63,8 +59,11 @@ enum NewsFlags {
};
enum NewsCallback {
DNC_VEHICLEAVAIL = 0, ///< Show new vehicle available message. StringID is EngineID
DNC_BANKRUPCY = 1, ///< Show bankrupcy message. StringID is PlayerID (0-3) and NewsBankrupcy (4-7)
DNC_TRAINAVAIL = 0, ///< Show new train available message. StringID is EngineID
DNC_ROADAVAIL = 1, ///< Show new road vehicle available message. StringID is EngineID
DNC_SHIPAVAIL = 2, ///< Show new ship available message. StringID is EngineID
DNC_AIRCRAFTAVAIL = 3, ///< Show new aircraft available message. StringID is EngineID
DNC_BANKRUPCY = 4, ///< Show bankrupcy message. StringID is PlayerID (0-3) and NewsBankrupcy (4-7)
};
enum NewsBankrupcy {

View File

@@ -53,21 +53,32 @@ static NewsID _forced_news = INVALID_NEWS;
static byte _total_news = 0; // total news count
void DrawNewsNewVehicleAvail(Window *w);
void DrawNewsNewTrainAvail(Window *w);
void DrawNewsNewRoadVehAvail(Window *w);
void DrawNewsNewShipAvail(Window *w);
void DrawNewsNewAircraftAvail(Window *w);
void DrawNewsBankrupcy(Window *w);
static void MoveToNextItem(void);
StringID GetNewsStringNewVehicleAvail(const NewsItem *ni);
StringID GetNewsStringNewTrainAvail(const NewsItem *ni);
StringID GetNewsStringNewRoadVehAvail(const NewsItem *ni);
StringID GetNewsStringNewShipAvail(const NewsItem *ni);
StringID GetNewsStringNewAircraftAvail(const NewsItem *ni);
StringID GetNewsStringBankrupcy(const NewsItem *ni);
static DrawNewsCallbackProc * const _draw_news_callback[] = {
DrawNewsNewVehicleAvail, /* DNC_VEHICLEAVAIL */
DrawNewsNewTrainAvail, /* DNC_TRAINAVAIL */
DrawNewsNewRoadVehAvail, /* DNC_ROADAVAIL */
DrawNewsNewShipAvail, /* DNC_SHIPAVAIL */
DrawNewsNewAircraftAvail, /* DNC_AIRCRAFTAVAIL */
DrawNewsBankrupcy, /* DNC_BANKRUPCY */
};
extern GetNewsStringCallbackProc * const _get_news_string_callback[];
GetNewsStringCallbackProc * const _get_news_string_callback[] = {
GetNewsStringNewVehicleAvail, /* DNC_VEHICLEAVAIL */
GetNewsStringNewTrainAvail, /* DNC_TRAINAVAIL */
GetNewsStringNewRoadVehAvail, /* DNC_ROADAVAIL */
GetNewsStringNewShipAvail, /* DNC_SHIPAVAIL */
GetNewsStringNewAircraftAvail, /* DNC_AIRCRAFTAVAIL */
GetNewsStringBankrupcy, /* DNC_BANKRUPCY */
};
@@ -352,34 +363,19 @@ static WindowDesc _news_type0_desc = {
NewsWindowProc
};
static const SoundFx _news_sounds[NT_END] = {
static const SoundFx _news_sounds[] = {
SND_1D_APPLAUSE,
SND_1D_APPLAUSE,
0,
0,
0,
0,
0,
SND_1E_OOOOH,
0,
0,
0
};
const char *_news_display_name[NT_END] = {
"arrival_player",
"arrival_other",
"accident",
"company_info",
"openclose",
"economy",
"advice",
"new_vehicles",
"acceptance",
"subsidies",
"general",
};
/** Get the value of an item of the news-display settings. This is
* a little tricky since on/off/summary must use 2 bits to store the value
* @param item the item whose value is requested
@@ -387,7 +383,7 @@ const char *_news_display_name[NT_END] = {
*/
static inline byte GetNewsDisplayValue(byte item)
{
assert(item < NT_END && GB(_news_display_opt, item * 2, 2) <= 2);
assert(item < 10 && GB(_news_display_opt, item * 2, 2) <= 2);
return GB(_news_display_opt, item * 2, 2);
}
@@ -398,7 +394,7 @@ static inline byte GetNewsDisplayValue(byte item)
*/
static inline void SetNewsDisplayValue(byte item, byte val)
{
assert(item < NT_END && val <= 2);
assert(item < 10 && val <= 2);
SB(_news_display_opt, item * 2, 2, val);
}
@@ -602,7 +598,6 @@ static void DrawNewsString(int x, int y, uint16 color, const NewsItem *ni, uint
const char *ptr;
char *dest;
StringID str;
WChar c_last;
if (ni->display_mode == 3) {
str = _get_news_string_callback[ni->callback](ni);
@@ -616,21 +611,15 @@ static void DrawNewsString(int x, int y, uint16 color, const NewsItem *ni, uint
* from it such as big fonts, etc. */
ptr = buffer;
dest = buffer2;
c_last = '\0';
for (;;) {
WChar c = Utf8Consume(&ptr);
if (c == 0) break;
/* Make a space from a newline, but ignore multiple newlines */
if (c == '\n' && c_last != '\n') {
dest[0] = ' ';
dest++;
} else if (c == '\r') {
if (c == '\r') {
dest[0] = dest[1] = dest[2] = dest[3] = ' ';
dest += 4;
} else if (IsPrintable(c)) {
dest += Utf8Encode(dest, c);
}
c_last = c;
}
*dest = '\0';
@@ -743,19 +732,11 @@ static void MessageOptionsWndProc(Window *w, WindowEvent *e)
switch (e->event) {
case WE_CREATE: {
uint32 val = _news_display_opt;
uint32 all_val;
int i;
WP(w, def_d).data_1 = 0;
WP(w, def_d).data_1 = WP(w, def_d).data_2 = 0;
/* Set up the initial disabled buttons in the case of 'off' or 'full' */
all_val = val & 0x3;
for (i = 0; i != 10; i++, val >>= 2) {
SetMessageButtonStates(w, val & 0x3, i);
/* If the value doesn't match the ALL-button value, set the ALL-button value to 'off' */
if ((val & 0x3) != all_val) all_val = 0;
}
/* If all values are the same value, the ALL-button will take over this value */
WP(w, def_d).data_2 = all_val;
// Set up the initial disabled buttons in the case of 'off' or 'full'
for (i = 0; i != 10; i++, val >>= 2) SetMessageButtonStates(w, val & 0x3, i);
} break;
case WE_PAINT: {
@@ -763,12 +744,12 @@ static void MessageOptionsWndProc(Window *w, WindowEvent *e)
int click_state = WP(w, def_d).data_1;
int i, y;
if (_news_ticker_sound) LowerWindowWidget(w, 27);
if (_news_ticker_sound) LowerWindowWidget(w, 25);
DrawWindowWidgets(w);
/* XXX - Draw the fake widgets-buttons. Can't add these to the widget-desc since
* openttd currently can only handle 32 widgets. So hack it *g* */
for (i = 0, y = 26; i < NT_END; i++, y += 12, click_state >>= 1, val >>= 2) {
for (i = 0, y = 26; i != 10; i++, y += 12, click_state >>= 1, val >>= 2) {
bool clicked = !!(click_state & 1);
DrawFrameRect(13, y, 89, 11 + y, 3, (clicked) ? FR_LOWERED : 0);
@@ -776,7 +757,7 @@ static void MessageOptionsWndProc(Window *w, WindowEvent *e)
DrawString(103, y + 1, i + STR_0206_ARRIVAL_OF_FIRST_VEHICLE, 0);
}
DrawStringCentered(((13 + 89 + 1) >> 1), y + 9, message_opt[WP(w, def_d).data_2], 0x10);
DrawString( 8, y + 9, message_opt[WP(w, def_d).data_2], 0x10);
DrawString(103, y + 9, STR_MESSAGES_ALL, 0);
DrawString(103, y + 9 + 12, STR_MESSAGE_SOUND, 0);
@@ -785,7 +766,7 @@ static void MessageOptionsWndProc(Window *w, WindowEvent *e)
case WE_CLICK:
switch (e->we.click.widget) {
case 2: /* Clicked on any of the fake widgets */
if (e->we.click.pt.x > 13 && e->we.click.pt.x < 89 && e->we.click.pt.y > 26 && e->we.click.pt.y < NT_END * 12 + 26) {
if (e->we.click.pt.x > 13 && e->we.click.pt.x < 89 && e->we.click.pt.y > 26 && e->we.click.pt.y < 146) {
int element = (e->we.click.pt.y - 26) / 12;
byte val = (GetNewsDisplayValue(element) + 1) % 3;
@@ -797,17 +778,17 @@ static void MessageOptionsWndProc(Window *w, WindowEvent *e)
SetWindowDirty(w);
}
break;
case 25: case 26: /* Dropdown menu for all settings */
ShowDropDownMenu(w, message_opt, WP(w, def_d).data_2, 26, 0, 0);
case 23: case 24: /* Dropdown menu for all settings */
ShowDropDownMenu(w, message_opt, WP(w, def_d).data_2, 24, 0, 0);
break;
case 27: /* Change ticker sound on/off */
case 25: /* Change ticker sound on/off */
_news_ticker_sound ^= 1;
ToggleWidgetLoweredState(w, e->we.click.widget);
InvalidateWidget(w, e->we.click.widget);
break;
default: { /* Clicked on the [<] .. [>] widgets */
int wid = e->we.click.widget;
if (wid > 2 && wid <= NT_END * 2 + 2) {
if (wid > 2 && wid < 23) {
int element = (wid - 3) / 2;
byte val = (GetNewsDisplayValue(element) + ((wid & 1) ? -1 : 1)) % 3;
@@ -823,9 +804,9 @@ static void MessageOptionsWndProc(Window *w, WindowEvent *e)
WP(w, def_d).data_2 = e->we.dropdown.index;
for (i = 0; i < NT_END; i++) {
for (i = 0; i != 10; i++) {
SB(_news_display_opt, i*2, 2, e->we.dropdown.index);
SetMessageButtonStates(w, e->we.dropdown.index, i);
SetNewsDisplayValue(i, e->we.dropdown.index);
}
SetWindowDirty(w);
break;
@@ -841,7 +822,7 @@ static void MessageOptionsWndProc(Window *w, WindowEvent *e)
static const Widget _message_options_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 409, 0, 13, STR_0204_MESSAGE_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 13, 0, 409, 14, 196, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 13, 0, 409, 14, 184, 0x0, STR_NULL},
{ WWT_PUSHIMGBTN, RESIZE_NONE, 3, 4, 12, 26, 37, SPR_ARROW_LEFT, STR_HSCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHIMGBTN, RESIZE_NONE, 3, 90, 98, 26, 37, SPR_ARROW_RIGHT, STR_HSCROLL_BAR_SCROLLS_LIST},
@@ -873,19 +854,16 @@ static const Widget _message_options_widgets[] = {
{ WWT_PUSHIMGBTN, RESIZE_NONE, 3, 4, 12, 134, 145, SPR_ARROW_LEFT, STR_HSCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHIMGBTN, RESIZE_NONE, 3, 90, 98, 134, 145, SPR_ARROW_RIGHT, STR_HSCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHIMGBTN, RESIZE_NONE, 3, 4, 12, 146, 157, SPR_ARROW_LEFT, STR_HSCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHIMGBTN, RESIZE_NONE, 3, 90, 98, 146, 157, SPR_ARROW_RIGHT, STR_HSCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_NONE, 3, 4, 86, 166, 177, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 87, 98, 166, 177, STR_0225, STR_NULL},
{ WWT_TEXTBTN_2, RESIZE_NONE, 3, 4, 98, 178, 189, STR_02DB_OFF, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 3, 4, 86, 154, 165, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 87, 98, 154, 165, STR_0225, STR_NULL},
{ WWT_TEXTBTN_2, RESIZE_NONE, 3, 4, 98, 166, 177, STR_02DB_OFF, STR_NULL},
{ WWT_LABEL, RESIZE_NONE, 13, 0, 409, 13, 26, STR_0205_MESSAGE_TYPES, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _message_options_desc = {
270, 22, 410, 197,
270, 22, 410, 185,
WC_GAME_OPTIONS, 0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_message_options_widgets,

8
npf.c
View File

@@ -868,13 +868,7 @@ NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir,
void InitializeNPF(void)
{
static bool first_init = true;
if (first_init) {
first_init = false;
init_AyStar(&_npf_aystar, NPFHash, NPF_HASH_SIZE);
} else {
AyStarMain_Clear(&_npf_aystar);
}
init_AyStar(&_npf_aystar, NPFHash, NPF_HASH_SIZE);
_npf_aystar.loops_per_tick = 0;
_npf_aystar.max_path_cost = 0;
//_npf_aystar.max_search_nodes = 0;

View File

@@ -19,7 +19,6 @@
#include "network.h"
#include "ai/ai.h"
#include "date.h"
#include "bridge_map.h"
enum {
HEADER_SIZE = 49,
@@ -345,9 +344,6 @@ static void FixOldVehicles(void)
FOR_ALL_VEHICLES(v) {
Vehicle *u;
/* We haven't used this bit for stations for ages */
if (v->type == VEH_Road) CLRBIT(v->u.road.state, 2);
FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
/* If a vehicle has the same orders, add the link to eachother
* in both vehicles */
@@ -1514,30 +1510,16 @@ static bool LoadOldMain(LoadgameState *ls)
}
for (i = 0; i < OLD_MAP_SIZE; i ++) {
switch (GetTileType(i)) {
case MP_STATION: _m[i].m4 = 0; break; // We don't understand this grf mapping (yet)
case MP_RAILWAY:
/* We save presignals different from TTDPatch, convert them */
if (GetRailTileType(i) == RAIL_TILE_SIGNALS) {
/* This byte is always zero in TTD for this type of tile */
if (_m[i].m4) /* Convert the presignals to our own format */
_m[i].m4 = (_m[i].m4 >> 1) & 7;
}
/* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
* clear it for ourselves and let OTTD's rebuild PBS itself */
_m[i].m4 &= 0xF; /* Only keep the lower four bits; upper four is PBS */
break;
case MP_WATER: {
/* TTDPatch has all tiles touching water as coast (water)-type, we don't.
* This is only true from a certain TTDP version, but there is no harm
* in checking all the time */
Slope s = GetTileSlope(i, NULL);
if (s == SLOPE_ENW || s == SLOPE_NWS || s == SLOPE_SEN || s == SLOPE_WSE || IsSteepSlope(s)) {
SetTileType(i, MP_CLEAR);
SetTileOwner(i, OWNER_NONE);
}
default: break;
} break;
if (IsTileType(i, MP_RAILWAY)) {
/* We save presignals different from TTDPatch, convert them */
if (GetRailTileType(i) == RAIL_TILE_SIGNALS) {
/* This byte is always zero in TTD for this type of tile */
if (_m[i].m4) /* Convert the presignals to our own format */
_m[i].m4 = (_m[i].m4 >> 1) & 7;
}
/* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
* clear it for ourselves and let OTTD's rebuild PBS itself */
_m[i].m4 &= 0xF; /* Only keep the lower four bits; upper four is PBS */
}
}

View File

@@ -25,7 +25,6 @@
#include "station_map.h"
#include "town_map.h"
#include "tunnel_map.h"
#include "water_map.h"
#include "vehicle.h"
#include "viewport.h"
#include "window.h"
@@ -386,8 +385,6 @@ int ttd_main(int argc, char *argv[])
_switch_mode = SM_LOAD;
} else {
_switch_mode = SM_NEWGAME;
/* Give a random map */
generation_seed = InteractiveRandom();
}
break;
case 'G': generation_seed = atoi(mgo.opt); break;
@@ -420,11 +417,6 @@ int ttd_main(int argc, char *argv[])
if (startyear != INVALID_YEAR) _patches_newgame.starting_year = startyear;
if (generation_seed != GENERATE_NEW_SEED) _patches_newgame.generation_seed = generation_seed;
/* The width and height must be at least 1 pixel, this
* way all internal drawing routines work correctly. */
if (_cur_resolution[0] == 0) _cur_resolution[0] = 1;
if (_cur_resolution[1] == 0) _cur_resolution[1] = 1;
if (_dedicated_forks && !dedicated) _dedicated_forks = false;
// enumerate language files
@@ -1127,7 +1119,7 @@ static void UpdateSignOwner(void)
extern void UpdateOldAircraft( void );
extern void UpdateOilRig( void );
extern bool StationRect_BeforeAddTile(Station *st, TileIndex tile, int mode);
static inline RailType UpdateRailType(RailType rt, RailType min)
{
@@ -1178,7 +1170,7 @@ bool AfterLoadGame(void)
switch (gcf_res) {
case GCF_COMPATIBLE: _switch_mode_errorstr = STR_NEWGRF_COMPATIBLE_LOAD_WARNING; break;
case GCF_NOT_FOUND: _switch_mode_errorstr = STR_NEWGRF_DISABLED_WARNING; break;
case GCF_NOT_FOUND: return false; /*_switch_mode_errorstr = STR_NEWGRF_DISABLED_WARNING; break; */
default: break;
}
}
@@ -1248,8 +1240,8 @@ bool AfterLoadGame(void)
// If Load Scenario / New (Scenario) Game is used,
// a player does not exist yet. So create one here.
// 1 exeption: network-games. Those can have 0 players
// But this exeption is not true for non dedicated network_servers! */
if (!_players[0].is_active && (!_networking || (_networking && _network_server && !_network_dedicated)))
// But this exeption is not true for network_servers!
if (!_players[0].is_active && (!_networking || (_networking && _network_server)))
DoStartupNewPlayer(false);
DoZoomInOutWindow(ZOOM_NONE, w); // update button status
@@ -1498,13 +1490,6 @@ bool AfterLoadGame(void)
if (!CheckSavegameVersion(27)) AfterLoadStations();
BEGIN_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0) {
if (GetTileType(tile) == MP_STATION) {
Station *st = GetStationByTile(tile);
StationRect_BeforeAddTile(st, tile, 2 /* RECT_MODE_FORCE */);
}
} END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0);
{
/* Set up the engine count for all players */
Player *players[MAX_PLAYERS];
@@ -1593,66 +1578,6 @@ bool AfterLoadGame(void)
SettingsDisableElrail(_patches.disable_elrails);
}
if (CheckSavegameVersion(41)) {
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (IsBridgeTile(v->tile) && IsBridgeRamp(v->tile) &&
(v->z_pos & (TILE_HEIGHT - 1)) == (TILE_HEIGHT - 1)) {
/* Under some circumstances the trains going up a ramp can be one
* pixel too low when they enter the bridge. This causes the train
* to "disappear" under the bridge, which causes the train to
* break into two pieces and crash slightly later.
*
* This "hack" will make the trains on those positions on the
* ramps run one pixel higher. This offset will be automatically
* "fixed" when it enters the bridge middle parts or when it
* drives down the ramp of the bridge.
*/
v->z_pos++;
}
}
}
/* Buoys do now store the owner of the previous water tile, which can never
* be OWNER_NONE. So replace OWNER_NONE with OWNER_WATER. */
if (CheckSavegameVersion(46)) {
TileIndex t;
Station *st;
FOR_ALL_STATIONS(st) {
if (IsBuoy(st) && IsTileOwner(st->xy, OWNER_NONE)) SetTileOwner(st->xy, OWNER_WATER);
}
/* Locks/shiplifts in very old savegames had OWNER_WATER as owner */
for (t = 0; t < MapSize(); t++) {
if (IsTileType(t, MP_WATER) && GetWaterTileType(t) == WATER_LOCK &&
GetTileOwner(t) == OWNER_WATER) {
SetTileOwner(t, OWNER_NONE);
}
}
}
if (CheckSavegameVersion(7)) {
Station *st;
FOR_ALL_STATIONS(st) {
CargoID c;
for (c = 0; c < NUM_CARGO; c++) {
GoodsEntry *ge = &st->goods[c];
/* In old versions, enroute_from used 0xFF as INVALID_STATION */
if (ge->enroute_from == 0xFF) {
ge->enroute_from = INVALID_STATION;
}
}
}
}
{
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Road && v->u.road.state >= 250) SETBIT(v->u.road.state, 2);
}
}
return true;
}
@@ -1670,7 +1595,6 @@ void ReloadNewGRFData(void)
/* reload vehicles */
ResetVehiclePosHash();
AfterLoadVehicles();
StartupEngines();
/* update station and waypoint graphics */
AfterLoadWaypoints();
AfterLoadStations();

View File

@@ -54,7 +54,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib dxguid.lib libfreetype2.lib"
AdditionalDependencies="unicows.lib winmm.lib ws2_32.lib libpng.lib zlibstat.lib dxguid.lib libfreetype2.lib"
OutputFile=".\Release/openttd.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"

View File

@@ -28,7 +28,7 @@
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
@@ -139,7 +139,7 @@
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
@@ -251,7 +251,7 @@
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
@@ -349,7 +349,7 @@
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"

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