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177 Commits (f69968f2bced75d21dc620d4829db035c8b4c8a1)

Author SHA1 Message Date
Peter Nelson 3cf9b15959 Codechange: Handle SnowTile state separately from ClearGround.
This removes the need for ClearGround to pretend that CLEAR_SNOW exists.
2025-02-25 08:22:46 +00:00
Peter Nelson 96f260e718 Codechange: Pass TileDesc by reference. 2025-02-23 23:00:51 +00:00
Su 4a37b6448f
Change: Make tree placement at world generation look more organic (#13515)
Trees are now placed in irregular blob shapes instead of repetitive diamond shapes.

---------

Co-authored-by: Susan <su+git@angel-island.zone>
Co-authored-by: Peter Nelson <peter1138@openttd.org>
2025-02-15 20:54:02 +00:00
Rubidium c3d5e6d2a0 Codechange: Use EnumBitSet for DoCommandFlags 2025-02-14 00:28:57 +01:00
Peter Nelson 08ed68bc85
Fix: Too many trees when generating trees at same height. (#13460)
Multiplying by tile height caused far too many trees to be generated when using maps higher than the original limit.
2025-02-03 19:35:05 +00:00
Tyler Trahan 3ae715722c Doc: Rainforest is one word 2025-02-02 10:58:23 -05:00
Peter Nelson 59354576d4
Codechange: Use EnumBitSet for LandscapeTypes and remove LandscapeID. (#13436) 2025-02-01 23:09:18 +00:00
Peter Nelson afc0745aa2
Codechange: Specify underlying type for all enums excluding those exposed to scripts. (#13383) 2025-01-28 22:17:34 +00:00
Peter Nelson 4db0af99a7
Codechange: Use separate function for planting an individual tree. (#13296)
This allows early return and removes use of assignment inside if-conditions.
2025-01-08 20:36:38 +00:00
Peter Nelson 1e77fd0b61
Codechange: Remove unnecessary 'return_cmd_error` macro. (#13160)
This macro is a leftover from when errors used to be packed into a single int32_t.

`return CommandCost` is clearer, and doesn't need a macro.
2024-12-08 18:02:30 +00:00
Peter Nelson 8f9836793f Change: Store water tile flooding state in the map.
This allows water tiles which cannot flood any further to not even try to flood.

On a large map with lots of water tiles this can noticeably reduce game loop processing time.

Mostly ported from JGRPP.
2024-11-06 19:44:14 +00:00
dP f98b90ac2e
Codechange: Use constants for tree growth stages and tile update frequency (#12833) 2024-07-01 15:39:25 -04:00
Patric Stout a3cfd23cf9
Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
Michael Lutz 8dda387f82 Codechange: Use std::tuple for slope functions with two return values 2024-03-08 18:08:55 +01:00
frosch b1718478c8 Codechange: Replace old non-standard attributes with C++17/20 standard attributes. 2024-02-02 22:29:28 +01:00
Peter Nelson ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. (#11445)
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
2023-11-06 20:29:35 +00:00
frosch b6c8f301be Codechange: Silence warnings about intentionally unused parameters. 2023-09-19 22:49:59 +02:00
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Patric Stout 31ad990831
Codechange: move tick-counter into TimerGameTick (#10712) 2023-04-24 16:55:40 +00:00
Rubidium e8af8daa68 Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
2023-04-09 19:00:26 +02:00
dP b0542c8c49
Codechange: Don't store tree counter in the map array (#10018) 2023-02-26 16:39:44 -05:00
Rubidium fe2bcd2a58 Codechange: migrate size related functions to Map structure 2023-01-21 17:11:40 +01:00
Rubidium 3373128233 Codechange: pass the randomizer directly to the town name generation 2023-01-14 22:00:11 +01:00
Tyler Trahan 5c64cdcb79
Feature: Press Ctrl to build a diagonal area of trees (#10342) 2023-01-13 18:04:30 -05:00
Michael Lutz 58cff7b081 Codechange: Un-bitstuff the remaining on-map commands. 2021-12-16 22:28:32 +01:00
Michael Lutz c6d7b98808 Codechange: Un-bitstuff landscape commands. 2021-12-16 22:28:32 +01:00
Michael Lutz e740c24eb7 Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz b0990fcff7 Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
2021-12-16 22:28:32 +01:00
Michael Lutz 7048e1522f Codechange: Move flags in CommandProc in front of the command arguments. 2021-12-16 22:28:32 +01:00
Michael Lutz 33ca4f2b99 Codechange: Let the compile generate the master command table out of templated command traits.
This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
2021-12-16 22:28:32 +01:00
Michael Lutz b6933a2ebd Codechange: Move command arguments to the back of the DoCommand function call. 2021-12-16 22:28:32 +01:00
Vít Šefl 710b758b81
Fix #9241: Grove and forest tree brushes also create rainforests (#9542) 2021-09-12 08:42:24 +02:00
Vít Šefl 30f5938eed Fix b791ffc6: use the correct name in CmdPlantTree 2021-06-01 18:26:35 +02:00
rubidium42 2e136285e1 Codechange: move from C-string to std::string for DoCommand 2021-05-29 19:02:18 +02:00
rubidium42 b791ffc6de Fix: do not hide parameter by local variable with the same name 2021-05-27 18:30:56 +02:00
glx22 38c97e1492 Codechange: Replace TILE_AREA_LOOP with range-based for loops 2021-05-13 00:13:54 +02:00
PeterN b972ed8604
Fix #9242: Tree tick handler did not scale by map size. (#9246)
This means that random tree generation density is higher on small maps and lower on large maps. This difference is enough to make the Lumber Mill impractical to use on large maps.

This change skips ticks on maps smaller than 256x256 and increases iterations or shortens the interval on maps larger than 256x256.
2021-05-12 18:17:57 +01:00
Patric Stout 970fedd78c Add: make modal windows update more smooth
Basically, modal windows had their own thread-locking for what
drawing was possible. This is a bit nonsense now we have a
game-thread. And it makes much more sense to do things like
NewGRFScan and GenerateWorld in the game-thread, and not in a
thread next to the game-thread.

This commit changes that: it removes the threads for NewGRFScan
and GenerateWorld, and just runs the code in the game-thread.
On regular intervals it allows the draw-thread to do a tick,
which gives a much smoother look and feel.

It does slow down NewGRFScan and GenerateWorld ever so slightly
as it spends more time on drawing. But the slowdown is not
measureable on my machines (with 700+ NewGRFs / 4kx4k map and
a Debug build).

Running without a game-thread means NewGRFScan and GenerateWorld
are now blocking.
2021-03-10 13:41:18 +01:00
frosch d9b4413bc9
Codechange: rename sound ids to make more sense. (#8701) 2021-02-20 19:01:04 +01:00
SamuXarick a4035af337
Codechange: Apply coding style (#8640)
* Fix: Missing or needed spaces

* Codechange: Remove space

* Codechange: Remove space

* Codechange: More missing spaces

* Codechange: Missing spaces

* Codechange: Remove space

* Codechange: Remove space
2021-02-05 11:00:36 +01:00
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Niels Martin Hansen 2d9fa81bd0 Feature: Plant clumps of trees in editor by dragging on the landscape 2020-12-27 01:03:27 +01:00
Pavel Stupnikov 22b9dec960
Feature: Add an option to disable tree growth completely (#8415) 2020-12-25 00:36:54 +01:00
Pavel Stupnikov 04e572933d
Fix: Don't lower tree density if spreading is not enabled (#8413) 2020-12-25 00:36:45 +01:00
dP 82572754dd Fix: Trees disappear completely after a few years when they're not allowed to spread 2020-05-20 13:16:55 +02:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
frosch b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
frosch bfa3528069 (svn r27406) -Doc: Use same start/end tile convention in CmdPlantTree as in other TileArea commands. (HackaLittleBit) 2015-09-30 17:28:58 +00:00
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00