truelight
e9c93f9c0c
(svn r1817) -Codechange: Moved depot-functions to depot.c
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-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
2005-02-06 10:18:47 +00:00
tron
f0f85a7ef3
(svn r1803) Move debugging stuff into files of it's own
2005-02-05 15:58:59 +00:00
tron
4b71f9126e
(svn r1798) GetFoo(i)->index is per definition i, so replace the former with the latter
2005-02-04 20:40:04 +00:00
darkvater
b64c375f2f
(svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz)
2005-01-31 11:03:23 +00:00
celestar
efcd72a2ef
(svn r1681) -Feature: New realistic acceleration.
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This will make things more difficult as narrow curves
and depots impose rather strict speed limits. Feedback welcome
For those who don't like low-speed curves: Switch it off
2005-01-26 12:51:04 +00:00
bjarni
e006f89aa3
(svn r1652) Fix: train and road vehicle lists are now redrawn when vehicles enters/leaves a depot (Hackykid)
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fix: the ship status bar was not updated properly after a breakdown if show_speed was off (Hackykid)
2005-01-24 22:24:47 +00:00
bjarni
2fd3553d78
(svn r1568) made an enum of train subtypes to make the code more readable
2005-01-19 19:15:03 +00:00
tron
3279a7c9a2
(svn r1520) Trim 134 (!) lines with trailing whitespace ):
2005-01-15 08:58:31 +00:00
darkvater
f9b5f704b1
(svn r1518) -Fix: server issue where some company names were wrong
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-Fix: Highscore troubles; accessing members of deleted window
2005-01-15 01:52:23 +00:00
celestar
314a4245a9
(svn r1505) -Fix: Refit engine button is now disabled when cargo capacity equals zero
2005-01-14 09:36:29 +00:00
celestar
7dddb6cf7a
(svn r1500) -Feature: Train window shows now the number of vehicles per row (mpetrov)
2005-01-13 17:23:24 +00:00
darkvater
085563653f
(svn r1478) -Fix: [1099195] mouse-wheel in train replace window. Scrollbar1 and Scrollbar2 now work independently. You can only scroll on list and scrollbar itself; scrollbar must be next widget of the list.
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-Fix: updated the few gui's that didn't have the scrollbar right after the listbox.
2005-01-11 00:24:27 +00:00
darkvater
1261a44cec
(svn r1463) -Fix: [1099451] Game crashes after the click on Rename (see also Bug 10992). There was no check for non-selected engine
2005-01-10 14:24:40 +00:00
truelight
63e97754fb
(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
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(in prepare of dynamic arrays):
- DEREF_XXX is changed into GetXXX
- All direct call are directed via GetXXX
- struct Industry has now an index-field
- ENUM'd some stuff
- Replaced home built loops with FOR_ALL_XXX
- Added _stations_size, _vehicles_size, ... which gives the length of the
array (which will be dynamic in the near future)
- Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
- Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
- Made the sort-functions of all 4 dynamic
- Made all 4 Initialize functions more of the same
- Some minor tab-fixing and stuff
(tnx to Tron for proof-reading my 100kb patch ;))
Note for all: please do NOT directly call _stations, _vehicles, _towns and
_industries, but use the right wrapper to access them. Thank you.
Ps: please also do not use 'v++', where v is of type Vehicle *.
2005-01-06 22:31:58 +00:00
truelight
2c9cd8f68c
(svn r1401) -Fix: glitches in train-depot GUI (tnx to Hackykid)
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-Fix: glitch in Company Overview GUI (Hackykid)
2005-01-06 17:40:57 +00:00
darkvater
c4b682f996
(svn r1380) -Fix: missed widget fixes; thanks Jango and TestMan57
2005-01-04 21:45:38 +00:00
darkvater
4c5f6fe360
(svn r1379) -Fix: various GUI glitches. Added default sizes to various widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me!
2005-01-04 21:28:09 +00:00
truelight
27df6c86fc
(svn r1372) -Fix: fixed some GUI glitches introduced with resize-buttons
2005-01-04 15:49:30 +00:00
tron
39bb863024
(svn r1359) Fix typos in last commit
2005-01-03 22:12:36 +00:00
tron
2f2688b829
(svn r1358) Assert bounds of depot list when searching for a depot
2005-01-03 22:07:40 +00:00
truelight
a94fe04a9a
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
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how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
2005-01-03 19:45:18 +00:00
bjarni
29d8c5bb50
(svn r1323) Adding autoreplace feature
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This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02 17:23:04 +00:00
tron
51cbbd0438
(svn r1232) Plug memory leak
2004-12-22 19:16:56 +00:00
darkvater
f55303b0a8
(svn r1213) -Feature: Stickified vehicle lists
2004-12-22 00:45:05 +00:00
darkvater
160a0a5ee1
(svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
2004-12-21 23:27:58 +00:00
dominik
110b410af4
(svn r1179) Fix: Tooltips for vehicle list sorting
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This has gotta be the greatest kick for Moriarty!
2004-12-19 22:23:32 +00:00
tron
765ecfed84
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
2004-12-15 22:18:54 +00:00
truelight
5221f35182
(svn r1025) -Fix: [Network] [ 1083687 ] Sending to depot caused desync because the
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new pathfinder uses a random, and the goto_depot uses the new pathfinder
(if enabled)
2004-12-12 15:43:55 +00:00
tron
5b0915e677
(svn r1009) -Feature: per-station vehicle lists
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This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule.
As side effect this gets rid of some global variables.
2004-12-10 18:16:08 +00:00
truelight
22951f5523
(svn r984) -Fix: deleted a debug level 0 line that was introduced in revision 978
2004-12-08 18:18:20 +00:00
Celestar
6fd3fc10e3
(svn r978) Fixed an endianess issue with the new Order system. Thanks to Bjarni, Oskar and Tron
2004-12-08 15:26:57 +00:00
tron
7c2448ecea
(svn r955) Replace uint16 for orders with struct Order
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This adds no functionality, but is a stepping stone for future improvement (like 16bit order indices) and is easier to read.
This changes preserves binary compatibility wrt savegames.
2004-12-05 12:43:04 +00:00
truelight
b8f6d41418
(svn r942) -Merged branch/network back into the trunk
2004-12-04 17:54:56 +00:00
tron
d036559e0e
(svn r924) Use RailVehInfo() instead of &_rail_vehicle_info[]
2004-12-04 07:41:37 +00:00
tron
aa183e35d8
(svn r923) Forgot s/rail_vehinfo/RailVehInfo/
2004-12-04 00:34:20 +00:00
tron
56dd31f33b
(svn r920) Replace vehicle info macros with inline functions and add asserts to check limits
2004-12-03 21:57:05 +00:00
tron
fdb447ac55
(svn r901) Small step in the process to clean up the DPARAM mess:
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
darkvater
ccd731a2ce
(svn r854) -Fix [1070274] Invisible trains. Weird macros and MSVC optimizing don't always mix. (Tron)
2004-11-29 19:26:24 +00:00
tron
12d6d679b0
(svn r842) -Fix: [ 985925 ] Start/stop flag in train depots always works, regardless of the horizontal scroll position
2004-11-27 19:53:53 +00:00
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
darkvater
249438be88
(svn r677) -newgrf: Fix some custom electric trains appearing in maglev depots (pasky).
2004-11-19 19:13:32 +00:00
darkvater
4852474343
(svn r617) -newgrf: Support for parameter 0x8E (train Y-pitch in info windows) both setting and testing. This should fix displaced wagons in DBSetXL as reported by DarkVater. (pasky)
2004-11-14 23:36:19 +00:00
darkvater
397cc50f61
(svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky).
2004-11-14 13:07:07 +00:00
darkvater
1f12dee3a0
(svn r572) -newgrf: Support for custom (newGRF-yielded) refit masks for trains and aircrafts (pasky).
2004-11-13 21:42:35 +00:00
tron
0a422b06a5
(svn r514) -Fix: [1053397] Refit Train Window Stays Open
2004-11-06 09:24:28 +00:00
darkvater
c79e8ad626
(svn r244) -Fix: Stations were not sorted for non-player-0 players
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-Fix: Correctly resorting vehicle list of player when the list of another player is open.
2004-09-14 14:19:53 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00
darkvater
56435c8775
(svn r177) -Fix: padded out Widget code to solve warnings on C99 compiler (Tron)
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-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
2004-09-07 21:48:09 +00:00
darkvater
bf9c8068be
(svn r175) -Fix: [1023771] inconsistent/missing stations in station list. Forgot to change owner-sort after changing function.
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-Codechange: some more asserts to vehicle-sorts to quickly find any possible problems.
2004-09-07 19:01:06 +00:00
darkvater
78b64ed192
(svn r169) -Fix: move around sort-widgets a bit so it looks more natural
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-Fix: savegames are sorted with newest date first by default
-Codechange: refine sorter functions
-Fix: fixed linux warnings (tokai)
2004-09-06 21:20:01 +00:00