frosch
2bee313642
Codechange: Replace FindVehicleOnPos with 'for' loop.
2025-04-22 22:12:59 +02:00
frosch
2a62eea005
Codefix: Comment style. ( #14064 )
2025-04-21 17:25:09 +02:00
Peter Nelson
fc45bb5a2b
Codechange: Replace bitstuffed VehicleEnterTileStatus. ( #14027 )
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VehicleEnterTileStatus was an bitset-style enum, but bitstuffed with a StationID. However the StationID part was only used by trains, and only in two locations.
Instead, return just the enum bitset. The two places which require the StationID just call GetStationIndex() directly.
2025-04-20 21:10:02 +01:00
frosch
cde350dc01
Codechange: Replace macros GENERAL_SPRITE_COLOUR and COMPANY_SPRITE_COLOUR with functions GetColourPalette and GetCompanyPalette.
2025-04-18 23:41:37 +02:00
frosch
7cbf4f5560
Codechange: Expand the single usage of the macro CLRBITS.
2025-04-18 17:16:48 +02:00
frosch
42deccc4f5
Codechange: Merge (IsOn|Toggle)(Snow|Desert) into (IsOn|Toggle)SnowOrDesert.
2025-04-18 16:33:26 +02:00
frosch
252376ce3e
Codechange: Rename DrawRoadAsSnowDesert to DrawRoadAsSnowOrDesert to be consistent with other functions.
2025-04-18 16:33:26 +02:00
Richard Wheeler
a93087ec5c
Fix #13980 : Allow diagonal selection for road convert ( #13983 )
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Fixes #13980
2025-04-12 18:50:11 +01:00
Kuhnovic
319a657454
Fix 42fbcec76f41: Fixed accidental changes to autorail/road AI behavior ( #13968 )
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* Revert 4bd72e4a78
, Fix #11528 : Starting autorail dragging from existing track tiles resulted in adding non-continuous tracks.
* Fix 4bd72e4a7846af: Fixed accidental changes to autorail/road AI behavior
2025-04-12 16:09:10 +02:00
Kuhnovic
4bd72e4a78
Fix #11528 : Starting autorail dragging from existing track tiles resulted in adding non-continuous tracks. ( #13885 )
2025-04-04 15:21:04 +00:00
Peter Nelson
732109e444
Codechange: Use EnumBitSet for RoadTypes.
2025-03-25 20:15:48 +00:00
Peter Nelson
819e097d6e
Codechange: Use separate RoadTypes mask to list road or tram roadtypes.
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This simplifies logic reduces ambiguity.
2025-03-25 20:15:48 +00:00
Peter Nelson
adb20f99ea
Fix: Autoreplace rail/road list only listed buildable types. ( #13887 )
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Instead list all possible types which includes hidden types compatible with buildable types.
2025-03-25 08:22:30 +00:00
Peter Nelson
21d2a94809
Codechange: Use EnumBitSet for GrfMiscBits. ( #13873 )
2025-03-22 21:07:59 +00:00
Peter Nelson
17f7d0950e
Fix #13838 : Formatted error message of sub-errors may be lost. ( #13840 )
2025-03-18 08:39:40 +00:00
Rubidium
5ea5855677
Codechange: use std::move over copying where applicable
2025-03-16 17:33:06 +01:00
Rubidium
02f1bc0880
Codefix: remove some logically dead code
2025-03-12 22:00:33 +01:00
Peter Nelson
91d22f7617
Codechange: Use EnumBitSet for VehStates. ( #13755 )
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Renamed from VehStatus because pluralising that is weird.
2025-03-08 18:24:21 +00:00
Peter Nelson
a2accbccc3
Fix #13703 : Don't set error owner for town-originated errors. ( #13705 )
2025-03-02 21:59:55 +00:00
Peter Nelson
96f260e718
Codechange: Pass TileDesc by reference.
2025-02-23 23:00:51 +00:00
Rubidium
0449dc48c8
Codechange: explicitly initialise Depot member variables
2025-02-18 07:21:04 +01:00
Rubidium
fd4adc55e3
Codechange: replace INVALID_X with XID::Invalid() for PoolIDs
2025-02-16 20:23:00 +01:00
Rubidium
ab8177ea77
Codechange: strongly type CompanyID
2025-02-16 14:02:18 +01:00
Peter Nelson
2d7d085e8e
Codechange: Use EncodedString for error messages. ( #13569 )
2025-02-16 10:04:32 +00:00
Rubidium
c3d5e6d2a0
Codechange: Use EnumBitSet for DoCommandFlags
2025-02-14 00:28:57 +01:00
Peter Nelson
59354576d4
Codechange: Use EnumBitSet for LandscapeTypes and remove LandscapeID. ( #13436 )
2025-02-01 23:09:18 +00:00
Peter Nelson
917d5cc75d
Codechange: Use EnumBitSet for RoadTypeFlags and RailTypeFlags. ( #13415 )
2025-01-30 22:08:51 +00:00
Peter Nelson
d22fd78b1c
Codefix: Sprite offsets and counts are not SpriteIDs. ( #13336 )
2025-01-19 15:58:13 +00:00
Rubidium
0aa9faf187
Codechange: use INVALID_TOWN instead of 0 to denote 'not applicable'
2025-01-19 16:54:42 +01:00
Peter Nelson
1e77fd0b61
Codechange: Remove unnecessary 'return_cmd_error` macro. ( #13160 )
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This macro is a leftover from when errors used to be packed into a single int32_t.
`return CommandCost` is clearer, and doesn't need a macro.
2024-12-08 18:02:30 +00:00
SamuXarick
10e2d1ca36
Codechange: Use Map::Iterate() to iterate tiles
2024-12-06 10:33:11 +10:00
SamuXarick
d5a13fb9f4
Codechange: Use TileOffsByAxis(...) in more places ( #13026 )
2024-10-24 15:58:15 -04:00
Rubidium
c9819f8957
Codechange: split GetRoadDir as bays have DiagDir and drive throughs have Axis
2024-10-24 20:40:32 +02:00
Jonathan G Rennison
c35a5e5cb1
Change: Add variable ground types for road waypoints
2024-06-24 22:12:08 +02:00
Jonathan G Rennison
9c84e5df3f
Add: Road waypoint functionality
2024-06-24 22:12:08 +02:00
Tyler Trahan
4cbaac6dac
Fix #10239 : Use elevated snow height for roads on flat foundations ( #12776 )
2024-06-15 17:10:39 -04:00
Koen Bussemaker
bef11941c6
Change: Allow rail and road depot overbuilding in current orientation in order to connect to rail or road
2024-04-23 13:11:31 +02:00
Patric Stout
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
Rubidium
27eadc13ec
Codechange: rename TILE_ADD(XY) to TileAdd(XY)
2024-03-10 15:50:24 +01:00
rubidium42
e0e0d5f8fb
Revert #11606 : Don't auto-build past tunnelbridge ends
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This reverts commit 59f6c199bf
.
2024-03-09 15:54:50 +01:00
Michael Lutz
8b9f59d320
Codechange: Use references for non-optional in/out values of slope functions
2024-03-08 18:08:55 +01:00
Michael Lutz
8dda387f82
Codechange: Use std::tuple for slope functions with two return values
2024-03-08 18:08:55 +01:00
Charles Pigott
59f6c199bf
Fix #11528 : Don't auto-build past tunnelbridge ends ( #11606 )
2024-02-03 11:18:10 +01:00
merni-ns
5a88027a19
Feature: Infinite money mode ( #11902 )
2024-01-30 18:01:02 +00:00
Richard Wheeler
8770ef6bd9
Change: Make street lights transparent with houses ( #11828 )
2024-01-27 09:25:13 +00:00
Jonathan G Rennison
c1b421c0c3
Fix: Clear one way state when removing road from road+tram tile
2024-01-09 20:57:53 +01:00
Rubidium
e3f49ee7a0
Codechange: coding style fixes
2024-01-04 16:23:54 +01:00
SamuXarick
fddcaef74a
Codechange: Use town zone constants instead of magic numbers
2023-12-18 22:12:43 +01:00
Tyler Trahan
1f41e773d6
Codechange: Use consistent name for bay road stops
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As of #10494 , this is how we describe original dead-end road stops.
2023-11-28 14:24:33 -05:00
frosch
5733145c59
Cleanup: Remove unneeded parameters.
2023-09-19 22:49:59 +02:00