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Codechange: Rename DrawRoadAsSnowDesert to DrawRoadAsSnowOrDesert to be consistent with other functions.

pull/14031/head
frosch 2025-04-18 15:24:34 +02:00 committed by frosch
parent 26db4ccf09
commit 252376ce3e
1 changed files with 5 additions and 5 deletions

View File

@ -1356,7 +1356,7 @@ static uint GetRoadSpriteOffset(Slope slope, RoadBits bits)
* @param roadside What sort of road this is
* @return True if snow/desert road sprites should be used.
*/
static bool DrawRoadAsSnowDesert(bool snow_or_desert, Roadside roadside)
static bool DrawRoadAsSnowOrDesert(bool snow_or_desert, Roadside roadside)
{
return (snow_or_desert &&
!(_settings_game.game_creation.landscape == LandscapeType::Tropic && HasGrfMiscBit(GrfMiscBit::DesertPavedRoads) &&
@ -1556,7 +1556,7 @@ static SpriteID GetRoadGroundSprite(const TileInfo *ti, Roadside roadside, const
{
/* Draw bare ground sprite if no road or road uses overlay system. */
if (rti == nullptr || rti->UsesOverlay()) {
if (DrawRoadAsSnowDesert(snow_or_desert, roadside)) {
if (DrawRoadAsSnowOrDesert(snow_or_desert, roadside)) {
return SPR_FLAT_SNOW_DESERT_TILE + SlopeToSpriteOffset(ti->tileh);
}
@ -1571,7 +1571,7 @@ static SpriteID GetRoadGroundSprite(const TileInfo *ti, Roadside roadside, const
/* Draw original road base sprite */
SpriteID image = SPR_ROAD_Y + offset;
if (DrawRoadAsSnowDesert(snow_or_desert, roadside)) {
if (DrawRoadAsSnowOrDesert(snow_or_desert, roadside)) {
image += 19;
} else {
switch (roadside) {
@ -1720,7 +1720,7 @@ static void DrawTile_Road(TileInfo *ti)
SpriteID image = SPR_ROAD_Y + axis;
Roadside roadside = GetRoadside(ti->tile);
if (DrawRoadAsSnowDesert(IsOnSnow(ti->tile), roadside)) {
if (DrawRoadAsSnowOrDesert(IsOnSnow(ti->tile), roadside)) {
image += 19;
} else {
switch (roadside) {
@ -1736,7 +1736,7 @@ static void DrawTile_Road(TileInfo *ti)
if (IsCrossingBarred(ti->tile)) image += 2;
Roadside roadside = GetRoadside(ti->tile);
if (DrawRoadAsSnowDesert(IsOnSnow(ti->tile), roadside)) {
if (DrawRoadAsSnowOrDesert(IsOnSnow(ti->tile), roadside)) {
image += 8;
} else {
switch (roadside) {