Jonathan G Rennison
4c1406a4b5
Add: NewGRF road stops
2023-02-26 21:28:30 +01:00
Rubidium
de6bc8e692
Codechange: move TILE_MASK to Map::WrapToMap
2023-01-21 17:11:40 +01:00
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
Yexo
a82572d0f5
Codechange: remove has_newhouses global
2020-06-01 22:46:06 +02:00
Niels Martin Hansen
c8779fb311
Feature: NewGRF callback profiling ( #7868 )
...
Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
2020-01-26 13:45:51 +01:00
glx
ee7a8eebca
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
peter1138
ed6084523d
Codechange: Convert StationList from SmallVector to std::set.
2019-03-09 16:33:47 +00:00
PeterN
4cebebcf68
Change: Add CargoTypes type for cargo masks. ( #6790 )
2018-05-21 22:08:39 +01:00
frosch
d9d669dcf8
(svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent.
2018-03-11 13:19:41 +00:00
frosch
82ae414e8d
(svn r27928) -Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers.
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-Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shard triggers. This also includes multiple RA2 in the same A123 chain.
-Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry.
2017-10-25 15:38:14 +00:00
frosch
c0c1a4cded
(svn r27574) -Fix [FS#6432]: The house id as returned by house variable 66 was incorrect when querying neighboured tiles. (adf88)
2016-05-22 10:23:22 +00:00
rubidium
89c25b955e
(svn r26580) -Codechange: s/GES_PICKUP/GES_RATING/ (it has nothing to do with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore)
2014-05-11 18:02:11 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
frosch
6b61c4608f
(svn r26388) -Codechange: Move resolving of Action 3 into ResolverObject constructor.
2014-03-03 20:02:31 +00:00
frosch
db894b0b3f
(svn r26085) -Codechange: Pass ResolverObjects as reference instead of pointer since they are never NULL.
2013-11-24 14:41:19 +00:00
rubidium
5049e938f5
(svn r26076) -Codechange: upgrade some C-style named structs to C++-style named structs
2013-11-23 21:31:00 +00:00
rubidium
ba1b35a0ac
(svn r26059) -Fix (r20435): missed one instance causing to compare an array to NULL instead of an array's element
2013-11-23 13:16:05 +00:00
frosch
6a0439a789
(svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES.
2013-10-12 16:33:19 +00:00
frosch
6df6b16320
(svn r25429) -Fix [FS#5603] (r25140): When town creation failed, removing remnants of the construction failed on protected houses.
2013-06-19 20:03:10 +00:00
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
alberth
33ff55a8f1
(svn r24693) -Doc: Add some doxymentation into the newgrf code.
2012-11-10 20:46:39 +00:00
alberth
4c9bea2a71
(svn r24692) -Cleanup: Cleanup final parts of the old resolver code.
2012-11-10 20:45:59 +00:00
alberth
d7b62da87b
(svn r24682) -Codechange: Add resolver classes for houses.
2012-11-10 20:40:05 +00:00
alberth
438495b433
(svn r24678) -Codechange: Introduce scope resolver base class and prepare for adding derived classes.
2012-11-10 20:37:31 +00:00
rubidium
41e5c839e0
(svn r24179) -Codechange: move some variables of Town to TownCache
2012-04-25 20:50:13 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
yexo
c4e2dfdd89
(svn r23721) -Fix (r23070): reading memory of a temporary (already deconstructed) object is invalid
2012-01-02 22:58:15 +00:00
frosch
8f4c6d42f9
(svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium)
2011-11-08 17:29:01 +00:00
frosch
30874b5e81
(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity.
2011-11-08 17:26:49 +00:00
frosch
1ad7239247
(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60.
2011-11-08 17:23:30 +00:00
michi_cc
e094d7db62
(svn r23072) -Feature: [NewGRF] House callback 0x148.
2011-10-31 22:31:40 +00:00
michi_cc
f66cd97776
(svn r23071) -Codechange: [NewGRF] Allow passing custom extra data through the generic NewGRF animation helper class.
2011-10-31 22:31:35 +00:00
michi_cc
e7f7a749e8
(svn r23070) -Add: [NewGRF] House variable 0x64.
2011-10-31 22:31:31 +00:00
frosch
de27360549
(svn r22923) -Codechange: Move application of the construction stage into TileLayoutSpriteGroup::ProcessRegisters().
2011-09-11 15:09:13 +00:00
frosch
d10168f211
(svn r22731) -Fix: [NewGRF] The construction stage sprites were incorrectly selected in cases other than 1 or 4 sprites per set.
2011-08-08 21:26:58 +00:00
frosch
8930337aae
(svn r22635) -Fix: Correctly reseed random bits of industries and industry tiles.
2011-07-04 20:37:20 +00:00
frosch
8b18292a2e
(svn r22634) -Codechange: Deduplicate some code. Note that zeroing 'count' is intentionally removed, it is only used together with 'scope'.
2011-07-04 20:31:57 +00:00
terkhen
a619ad3789
(svn r22569) -Feature: [NewGRF] Persistent storage for towns.
2011-06-12 20:50:03 +00:00
terkhen
9f55abf51a
(svn r22566) -Codechange: Define and use OverrideManagerBase::GetGRFID function.
2011-06-12 20:42:23 +00:00
terkhen
dd8a436cbb
(svn r22562) -Codechange: Remove constness from TownGetVariable.
2011-06-12 20:37:26 +00:00
terkhen
76cd19f846
(svn r22560) -Codechange: Remove constness from House in ResolverObject.
2011-06-12 20:35:37 +00:00
terkhen
e127fca384
(svn r22557) -Codechange: Remove constness from AnimationBase callbacks.
2011-06-12 20:32:52 +00:00
frosch
a241a4ce97
(svn r22518) -Feature: [NewGRF] Advanced sprite layouts with register modifiers.
2011-05-29 16:56:22 +00:00
frosch
e55f849a29
(svn r22457) -Codechange: Make the NewGRFSpriteLayout a direct member of TileLayoutSpriteGroup instead of allocating it separately.
2011-05-14 17:33:26 +00:00
yexo
fff4bdecd8
(svn r21456) -Fix: [NewGRF] make sure the parameter for house var 60 is the id of an original house
2010-12-10 22:18:16 +00:00
rubidium
a6a2fbd937
(svn r21198) -Fix: don't call variables properties in debug messages
2010-11-15 16:43:46 +00:00
alberth
7e48d85104
(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)
2010-10-30 17:51:07 +00:00
rubidium
30f2afac9b
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
2010-08-26 22:01:16 +00:00
rubidium
ddf1510a23
(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
2010-08-26 17:01:17 +00:00
rubidium
9982b5fd00
(svn r20624) -Codechange: some constifying for NewGRF house
2010-08-26 16:48:32 +00:00
rubidium
e2e26190d5
(svn r20623) -Codechange: unify the storing of animation related information
2010-08-26 15:31:40 +00:00
rubidium
4efa2efdbb
(svn r20622) -Codechange: unify [GS]et[Statation|Object|Industry|House]AnimationFrame
2010-08-26 14:45:45 +00:00
rubidium
ca7a067b7a
(svn r20435) -Codechange: move spritegroup to GRFFilePropsBase and prepare it for more spritegroups
2010-08-10 15:49:35 +00:00
rubidium
6d6939f844
(svn r20401) -Codechange: let HouseSpec use GRFFileProps
2010-08-07 21:03:38 +00:00
frosch
ed4f806f1d
(svn r20283) -Codechange: Unify start of doygen comments.
2010-08-01 19:22:34 +00:00
alberth
a825b4fa5f
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
2010-07-31 21:02:56 +00:00
rubidium
b8487afe54
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
2010-07-19 17:28:27 +00:00
rubidium
644deff9d2
(svn r20191) -Codechange: unVARDEF _tick_counter and move it to a more logical location
2010-07-19 17:24:33 +00:00
rubidium
73527b7b45
(svn r20190) -Codechange: unVARDEF _generate_world and move it to genworld
2010-07-19 17:17:36 +00:00
frosch
910aade284
(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
2010-05-01 13:09:49 +00:00
frosch
7795303227
(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.
2010-05-01 13:01:21 +00:00
rubidium
1da0086a45
(svn r19707) -Add: helper functions to instantiate/fill ResolverObjects
2010-04-24 13:35:18 +00:00
rubidium
f94c83a387
(svn r18872) -Codechange: introduce PaletteID and use it
2010-01-21 01:38:13 +00:00
frosch
24e0945bc4
(svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq.
2010-01-17 15:05:25 +00:00
frosch
d9d75c83d5
(svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
2010-01-17 01:01:56 +00:00
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
yexo
7f6016031e
(svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses
2010-01-08 22:42:00 +00:00
frosch
5b422d0c64
(svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites.
2010-01-08 20:42:12 +00:00
yexo
75f717cce3
(svn r18736) -Feature [NewGRF]: implement varaction2houses vars 66 ad 67
2010-01-05 21:36:05 +00:00
rubidium
d46127a723
(svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
2009-12-16 11:35:05 +00:00
rubidium
d6cded5380
(svn r17693) -Cleanup: remove some unneeded includes
2009-10-04 17:16:41 +00:00
rubidium
430ce19418
(svn r17558) -Feature [NewGRF]: callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C.
2009-09-16 19:10:50 +00:00
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
frosch
aad988c99a
(svn r17047) -Fix: Mark house tiles dirty when triggers were triggered.
2009-08-02 19:49:22 +00:00
frosch
1c7a2cca23
(svn r17046) -Fix (r11411) [FS#3085]: Trigger house trigger 02 only for the north tile.
2009-08-02 19:48:51 +00:00
smatz
b668c24d46
(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
2009-06-26 14:02:27 +00:00
smatz
af78d6a9bb
(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
2009-06-26 13:46:23 +00:00
smatz
e6a165881c
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
2009-06-26 13:44:14 +00:00
smatz
bea3fe2b8b
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
2009-06-10 22:05:01 +00:00
rubidium
f2317d0d9d
(svn r16402) -Codechange: make Resolve a function of SpriteGroup
2009-05-23 15:25:52 +00:00
rubidium
f490394aa8
(svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union
2009-05-23 12:13:42 +00:00
smatz
871107f529
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
2009-05-17 01:00:56 +00:00
frosch
aea2fcd0a0
(svn r16314) -Fix (r9315): Allow accessing the houseage when the house is not yet built.
2009-05-15 22:45:31 +00:00
frosch
c7345c6db0
(svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards.
2009-03-17 19:40:10 +00:00
rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00
frosch
3d467cabe5
(svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
...
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
2008-11-23 14:17:41 +00:00
frosch
259a073f0c
(svn r14606) -Codechange: Unify usage of PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR in spritelayout drawing.
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-Fix [FS#2419]: The modifiers were not applied in all cases.
2008-11-22 16:04:11 +00:00
frosch
f0286cb1e5
(svn r14605) -Fix (r9315): When callback 1E fails, use the standard random colour.
2008-11-22 15:57:31 +00:00
frosch
5a1df325e2
(svn r14488) -Fix: Synchronize drawing of spritelayouts in DrawTileLayout (Houses), IndustryDrawTileLayout, DrawStationTile, DrawTile_Station and DrawTile_Track (Waypoint).
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Now transparency options, PALETTE_MODIFIER_TRANSPARENT and SPRITE_MODIFIER_OPAQUE should work for all of them.
2008-10-18 17:21:56 +00:00
rubidium
b650a86e58
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
2008-09-30 20:51:04 +00:00
rubidium
3b798599b6
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
belugas
a2b00e24b6
(svn r14295) -Fix(r14294): If the house is not built yet, still give me proper coordinates, pretty please!
...
Plus, two(2) rogue tabs found their way in.
2008-09-12 17:05:23 +00:00
belugas
13eab4177d
(svn r14294) -Feature[newGRF]: Add Variational Action 2 Variable 0x47 for houses, Coordinates of the house tile
2008-09-12 17:02:22 +00:00
frosch
93d0ca8731
(svn r13885) -Fix [FS#2168]: Var 0x7F is not feature-specific.
2008-07-30 18:23:12 +00:00
rubidium
3a799389eb
(svn r13731) -Codechange: make a pool of the array of players.
2008-07-18 16:40:29 +00:00
rubidium
e48d86fad0
(svn r13729) -Fix: assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded.
2008-07-18 12:20:31 +00:00