1
0
Fork 0
Commit Graph

357 Commits (b0542c8c498eb6012d87e8c3f0f0f4b7ae8a7b29)

Author SHA1 Message Date
Jonathan G Rennison c3223903ed Codechange: Cache resolved town, station and industry name strings 2020-01-12 19:37:43 +00:00
Charles Pigott d1cead7f25 Fix: When loading old timetabled saves, also reset cached timetable duration 2020-01-05 20:51:26 +00:00
Niels Martin Hansen 2fd871e2af Feature: Configurable game ending year
Functionally reverts 683b65ee1
2019-12-28 12:27:39 +01:00
glx ee7a8eebca Codechange: Replace FOR_ALL_TOWNS with range-based for loops 2019-12-21 20:13:03 +01:00
glx 0b489f9924 Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops 2019-12-21 20:13:03 +01:00
glx 869581eb23 Codechange: Replace FOR_ALL_SIGNS with range-based for loops 2019-12-21 20:13:03 +01:00
glx 514565fad6 Codechange: Replace FOR_ALL_OBJECTS with range-based for loops 2019-12-21 20:13:03 +01:00
glx d8a1be48cd Codechange: Replace vehicle related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
glx 9892d90b26 Codechange: Replace order related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
glx 00c2a98cf3 Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops 2019-12-21 20:13:03 +01:00
glx 1f6b3a37f9 Codechange: Replace FOR_ALL_ENGINES with range-based for loops 2019-12-21 20:13:03 +01:00
glx 1c92ba8ebe Codechange: Replace FOR_ALL_CARGO_PAYMENTS with range-based for loops 2019-12-21 20:13:03 +01:00
glx fa9769f81a Codechange: Replace FOR_ALL_DEPOTS with range-based for loops 2019-12-21 20:13:03 +01:00
glx ddabfed1cd Codechange: Replace station related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
glx 3a14cea068 Codechange: Replace FOR_ALL_COMPANIES with range-based for loops 2019-12-21 20:13:03 +01:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
JMcKiern 04f659e768 Fix: Some typos found using codespell 2019-09-29 21:27:32 +01:00
peter1138 f538179878 Feature: Multi-tile docks and docking points. 2019-06-30 16:46:32 +02:00
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 2019-05-01 21:36:27 +02:00
Charles Pigott 63a7df027d Fix 5db883f: Railtype bits were moved too late, leading to rails under bridges losing their type 2019-04-29 17:46:28 +01:00
Charles Pigott d9f9a64389 Fix #6507: Don't try to load invalid depots from older savegames 2019-04-29 17:46:28 +01:00
Charles Pigott 9da1c5bb0b Fix: Crash when attempting to load old save game with GRFs set
GroupStatistics pool was not initialised before trying to delete vehicles (specifically, trams with no tram track)
2019-04-29 17:46:28 +01:00
Charles Pigott 5b34c8019f Codechange: Remove Company/OwnerByte types 2019-04-29 17:40:22 +01:00
Charles Pigott f20b75d712 Codechange: Remove TownLayoutByte type 2019-04-29 17:40:22 +01:00
Charles Pigott 96a4787710 Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte 2019-04-29 17:40:22 +01:00
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Henry Wilson c01a2e2a81 Codechange: Removed SmallVector completely 2019-03-26 20:15:57 +00:00
Henry Wilson ab711e6942 Codechange: Replaced SmallVector::[Begin|End]() with std alternatives 2019-03-26 20:15:57 +00:00
Henry Wilson a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 2019-03-26 20:15:57 +00:00
Henry Wilson bfd79e59dc Codechange: Replace SmallVector::Clear() with std::vector::clear() 2019-03-26 20:15:57 +00:00
Peter Nelson f6264e5212 Change: Bump savegame version for tree tile water class conversion. 2019-03-24 15:16:54 +00:00
Peter Nelson 76e77aefad Fix #7400: Water class for tree tiles was not converted for old saves preventing industry creation.
As the information is always available from the tree ground type, unconditionally
update the map array for tree tiles.
2019-03-24 15:16:54 +00:00
Charles Pigott fe448a2616 Remove: OPF 2019-03-16 22:30:11 +00:00
Niels Martin Hansen e8d397e4ee Codechange: Make a merged k-d tree index of all viewport signs 2019-03-09 20:27:11 +01:00
Niels Martin Hansen d84b67e54d Codechange: Make a k-d tree index of stations 2019-03-09 20:27:11 +01:00
Niels Martin Hansen 7b56be0f3a Codechange: Make a k-d tree index of towns 2019-03-09 20:27:11 +01:00
Peter Nelson 8b1b3fd0f9 Feature: Non-rectangular sparse station catchment area. 2019-03-09 16:33:47 +00:00
PeterN dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. (#7234)
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.

"Company stations can serve industries with attached neutral stations"

When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.

When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
2019-03-08 18:30:44 +00:00
Niels Martin Hansen 52572cafa6 Add: Option for population-linear town cargo generation
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.

The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.

The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.

Existing savegames will use the original algorithm, while new games will default to the new algorithm.
2019-03-04 20:19:44 +01:00
Gabda 37bb2c9308 Codechange: Make the style of MakeVoid calls uniform (#7192) 2019-02-08 23:05:25 +00:00
Peter Nelson 0b10678050 Change: Make ships stop in locks to move up/down instead of following the slope. 2019-02-04 20:20:49 +00:00
Peter Nelson e21ade375e Codechange: Change from numeric to descriptive SLV enum labels for last entries. 2019-02-02 21:39:06 +00:00
Peter Nelson 9de12521ec Codechange: Convert saveload numbers to enum values.
(This was mostly achieved with a few in-place regexes)
2019-02-02 21:39:06 +00:00
Niels Martin Hansen e66cec8f86 Add: NewGRF support for 16-in-16-out industries 2018-11-03 21:43:54 +01:00
Niels Martin Hansen 8859381d30 Add: Industries can produce and accept up to 16 different cargoes 2018-11-03 21:43:54 +01:00
Peter Nelson 5db883fbe9 Change: Move rail type bits from m3 to m8. 2018-07-26 13:27:40 +01:00
Pavel Stupnikov fef8b831a9 Change: Switch town growth rate and counter to actual game ticks (#6763) 2018-05-02 21:01:30 +02:00
Michael Lutz 7dd6027194 Codechange: Use a SmallVec for the animated tile list instead of replicating most of the logic. 2018-04-15 20:49:29 +02:00
frosch b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
frosch 1b9139efe8 (svn r27760) -Change: Enable realisitic train and road vehicle acceleration by default. 2017-02-26 20:31:02 +00:00
alberth 597380e099 (svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType. 2016-09-04 12:57:43 +00:00
frosch 613212c486 (svn r27320) -Codechange: Do not drop order backups when loading a savegame for replaying. 2015-06-27 11:46:41 +00:00
rubidium d534c80e94 (svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces) 2014-10-15 18:31:37 +00:00
rubidium f41b55f0ff (svn r26880) -Add: stub settings for limiting bridge and map height 2014-09-21 11:27:34 +00:00
rubidium 9daf7e749c (svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible 2014-09-21 11:24:51 +00:00
rubidium 982f5a6aa2 (svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable 2014-09-21 11:23:33 +00:00
rubidium 0ac2d3b324 (svn r26876) -Codechange: move 'has bride above' data from m6 to type 2014-09-21 11:20:11 +00:00
rubidium 47852f119e (svn r26875) -Codechange: move TropicZone information from m6 to type 2014-09-21 11:18:10 +00:00
rubidium 04e2324b8f (svn r26873) -Change: split type_height into a type and height array (ic111) 2014-09-21 11:14:58 +00:00
rubidium c0771b1657 (svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111) 2014-09-21 06:35:34 +00:00
rubidium 9e0f4b3847 (svn r26864) -Codechange: bring a bit more OO into the disaster vehicles 2014-09-20 15:46:44 +00:00
rubidium 32c56b5f84 (svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP) 2014-09-14 15:11:33 +00:00
rubidium 89c25b955e (svn r26580) -Codechange: s/GES_PICKUP/GES_RATING/ (it has nothing to do with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore) 2014-05-11 18:02:11 +00:00
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
frosch 41b7a04a68 (svn r26317) -Fix [FS#5897]: Check whether NewGRF change vehicle capacity when they are not supposed to, and truncate cargo appropiately if they are allowed to. 2014-02-07 23:48:56 +00:00
frosch 49852e3dac (svn r26175) -Add: Log in desync output when persistent storage is discarded. 2013-12-23 18:09:29 +00:00
frosch b02179bd8e (svn r26169) -Fix-ish [FS#5831-ish]: Unify the time a RV needs to travel through a curve. 2013-12-22 11:55:07 +00:00
rubidium 1ffcdbd515 (svn r25954) -Fix [FS#5731]: All semaphores got converted to electric signals when loading savegames from v15 to v20 (adf88) 2013-11-08 21:27:56 +00:00
rubidium a7fd0f8f5d (svn r25953) -Fix [FS#5732]: Wrong bits used when converting signal types/variants while loading savegames older than v64 (adf88) 2013-11-08 21:25:35 +00:00
frosch 871519f75a (svn r25855) -Fix [FS#5788] (r25833): Obiwan messed up savegame conversion. 2013-10-13 10:51:58 +00:00
zuu fb5dc7762b (svn r25852) -Codechange: Merge GetFenceXX/SetFenceXX into one common GetFonce/SetFence for all directions that take an extra direction parameter (cirdan, LordAro) 2013-10-12 22:23:43 +00:00
zuu dfb5663313 (svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro) 2013-10-12 22:07:58 +00:00
frosch 69a0c91d63 (svn r25844) -Change: Increase maximum number of object instances on the map from 64k to about 16M. 2013-10-12 16:35:50 +00:00
frosch 35d7e8bca4 (svn r25833) -Codechange: Move ObjectType from map array into pool item. 2013-10-12 16:30:42 +00:00
frosch 2080a8c16f (svn r25832) -Codechange: Reduce variety of object type test functions. 2013-10-12 16:30:22 +00:00
zuu 09897c5fd6 (svn r25620) -Fix (r25342): Save/load of story books were broken 2013-07-21 13:18:45 +00:00
rubidium f9c9ff6ec3 (svn r25508) -Change: split unit localisation choice into a choice per type of unit, and move it to the advanced settings
-Feature [FS#5482]: have tractive effort in imperial (lbf) and metric (kgf) units
-Feature: have weights and volumes in imperial units (short tons, gallons)
2013-06-29 09:47:18 +00:00
fonsinchen 06d95e9123 (svn r25390) -Fix: add missing compatibility settings in afterload. 2013-06-10 21:30:31 +00:00
fonsinchen 3d0a0e8e48 (svn r25358) -Codechange: save and load link graph jobs and the schedule 2013-06-09 13:02:05 +00:00
frosch 5eddbb338b (svn r25185) -Fix [FS#5508]: Remove ambivalent functions CargoList::Empty() and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen) 2013-04-13 13:42:08 +00:00
rubidium aa2c1ce4b0 (svn r25152) -Fix-ish [FS#5520]: remove stray reservation from savegames affected by FS#5510 et al. upon loading 2013-04-06 18:30:45 +00:00
frosch 30f601d685 (svn r25115) -Fix (r8973) [FS#5492-ish]: [NewGRF] Acceleration of NewGRF aircraft was too fast, while acceleration of default aircraft was way too slow. I.e. choose wisely who to let write the software for your orbiter. 2013-03-22 21:27:13 +00:00
planetmaker c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
frosch d1ab0f03bc (svn r24790) -Remove: Classic difficulty profiles. 2012-12-05 19:36:41 +00:00
frosch 812ae4140a (svn r24789) -Add: Separate setting to control the default settings of newly added scripts and random AIs. 2012-12-05 19:36:04 +00:00
alberth 732e073261 (svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb) 2012-12-01 13:12:39 +00:00
frosch ce87b8fc63 (svn r24717) -Fix [FS#5139]: When starting a scenario apply the local company settings to the new company. 2012-11-12 20:14:08 +00:00
planetmaker f2e94237fc (svn r24619) -Change: Check for bankruptcy on a monthly basis (ZxBioHazardZx) 2012-10-20 22:05:26 +00:00
frosch 0ba2ed7676 (svn r24565) -Fix: Stop both price and payment inflation if either of them has reached MAX_INFLATION. 2012-10-01 19:31:55 +00:00
frosch 7122602026 (svn r24564) -Fix [FS#5312] (r17433): Limiting the inflation did not quite work. 2012-10-01 19:29:31 +00:00
alberth 5add39d560 (svn r24540) -Codechange: Remove the not-so-useful HALF_TILE_SIZE constant. 2012-09-21 20:31:06 +00:00
michi_cc f3e295b4ec (svn r24134) -Add: Configurable limits for tree planting. 2012-04-17 19:43:52 +00:00
michi_cc 6f9668330e (svn r24132) -Change [FS#4713]: Improve randomness of tile order in the tile loop. (monoid) 2012-04-17 19:43:43 +00:00
rubidium 060cac439c (svn r23942) -Fix: infrastructure cache of standard road stops would get messed up when buying a company with them 2012-02-13 17:18:20 +00:00
rubidium 6d6be50ae0 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
truebrain 19004a77f8 (svn r23712) -Codechange: rename the two vehicle hashes we have to names that make clear where they differ in 2012-01-02 12:07:50 +00:00
rubidium 20931c5af8 (svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant... 2011-12-31 13:57:09 +00:00
rubidium a137c838f9 (svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour 2011-12-31 13:52:54 +00:00
rubidium 3d88c74389 (svn r23526) -Codechange: unify cargos vs cargoes 2011-12-15 21:56:00 +00:00
rubidium 2bf0fc3c5c (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors 2011-12-10 15:16:58 +00:00