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(svn r27320) -Codechange: Do not drop order backups when loading a savegame for replaying.

release/1.6
frosch 2015-06-27 11:46:41 +00:00
parent b35b0a76db
commit 613212c486
1 changed files with 4 additions and 1 deletions

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@ -16,6 +16,7 @@
#include "../fios.h"
#include "../gamelog_internal.h"
#include "../network/network.h"
#include "../network/network_func.h"
#include "../gfxinit.h"
#include "../viewport_func.h"
#include "../industry.h"
@ -2951,18 +2952,20 @@ bool AfterLoadGame()
}
/*
* Only keep order-backups for network clients.
* Only keep order-backups for network clients (and when replaying).
* If we are a network server or not networking, then we just loaded a previously
* saved-by-server savegame. There are no clients with a backup, so clear it.
* Furthermore before savegame version 192 the actual content was always corrupt.
*/
if (!_networking || _network_server || IsSavegameVersionBefore(192)) {
#ifndef DEBUG_DUMP_COMMANDS
/* Note: We cannot use CleanPool since that skips part of the destructor
* and then leaks un-reachable Orders in the order pool. */
OrderBackup *ob;
FOR_ALL_ORDER_BACKUPS(ob) {
delete ob;
}
#endif
}