mirror of https://github.com/OpenTTD/OpenTTD
(svn r27320) -Codechange: Do not drop order backups when loading a savegame for replaying.
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commit
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@ -16,6 +16,7 @@
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#include "../fios.h"
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#include "../gamelog_internal.h"
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#include "../network/network.h"
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#include "../network/network_func.h"
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#include "../gfxinit.h"
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#include "../viewport_func.h"
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#include "../industry.h"
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@ -2951,18 +2952,20 @@ bool AfterLoadGame()
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}
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/*
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* Only keep order-backups for network clients.
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* Only keep order-backups for network clients (and when replaying).
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* If we are a network server or not networking, then we just loaded a previously
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* saved-by-server savegame. There are no clients with a backup, so clear it.
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* Furthermore before savegame version 192 the actual content was always corrupt.
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*/
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if (!_networking || _network_server || IsSavegameVersionBefore(192)) {
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#ifndef DEBUG_DUMP_COMMANDS
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/* Note: We cannot use CleanPool since that skips part of the destructor
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* and then leaks un-reachable Orders in the order pool. */
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OrderBackup *ob;
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FOR_ALL_ORDER_BACKUPS(ob) {
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delete ob;
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}
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#endif
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}
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