mirror of https://github.com/OpenTTD/OpenTTD
(svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP)
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@ -51,6 +51,7 @@
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#include "../core/backup_type.hpp"
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#include "../smallmap_gui.h"
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#include "../news_func.h"
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#include "../order_backup.h"
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#include "../error.h"
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@ -2916,6 +2917,21 @@ bool AfterLoadGame()
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}
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}
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/*
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* Only keep order-backups for network clients.
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* If we are a network server or not networking, then we just loaded a previously
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* saved-by-server savegame. There are no clients with a backup, so clear it.
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* Furthermore before savegame version 192 the actual content was always corrupt.
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*/
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if (!_networking || _network_server || IsSavegameVersionBefore(192)) {
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/* Note: We cannot use CleanPool since that skips part of the destructor
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* and then leaks un-reachable Orders in the order pool. */
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OrderBackup *ob;
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FOR_ALL_ORDER_BACKUPS(ob) {
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delete ob;
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}
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}
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/* Station acceptance is some kind of cache */
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if (IsSavegameVersionBefore(127)) {
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@ -295,20 +295,6 @@ void Load_BKOR()
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OrderBackup *ob = new (index) OrderBackup();
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SlObject(ob, GetOrderBackupDescription());
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}
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/* Only load order-backups for network clients.
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* If we are a network server or not networking, then we just loaded a previously
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* saved-by-server savegame. There are no clients with a backup, so clear it.
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* Furthermore before savegame version 192 the actual content was always corrupt.
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*/
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if (!_networking || _network_server || IsSavegameVersionBefore(192)) {
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/* Note: We cannot use CleanPool since that skips part of the destructor
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* and then leaks un-reachable Orders in the order pool. */
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OrderBackup *ob;
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FOR_ALL_ORDER_BACKUPS(ob) {
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delete ob;
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}
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}
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}
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static void Ptrs_BKOR()
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