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596 Commits (936d78fefc193dec63723277ce36d7b603c77c71)

Author SHA1 Message Date
Peter Nelson f44d8fa2e4
Codechange: Remove CDECL from filter functions. (#12578)
These functions are not passed to qsort()...
2024-04-25 22:13:23 +01:00
Peter Nelson 5bc9854be2
Codechange: Make sort list function lists safer. (#12574)
GUIList has a pointer only to the start of each sort/filter func list, which has the potential for UB as it is unable to validate that the selected sort or filter type is in range.

Use a std::span instead and check if the selected type is in range before using it.
2024-04-25 21:00:49 +01:00
Peter Nelson 16eb17418b Change: Use aspect ratios for some common widgets. 2024-04-19 22:11:16 +01:00
Peter Nelson d43ff8dc49 Change: Ability to set aspect ratio of a widget.
This allows setting the shape of a widget without dealing with absolute pixel sizes.
2024-04-19 22:11:16 +01:00
Peter Nelson de4e00c93f
Codechange: Pass by reference to UpdateWidgetSize. (#12457)
These parameters are always provided and not optional.
2024-04-09 08:34:45 +01:00
Peter Nelson 74e09abf76
Codechange: Use dynamic_cast instead of C-cast after FindWindowById. (#12448)
dynamic_cast was used in most places, but not all.
2024-04-08 13:26:19 +01:00
Rubidium c544a2be0a Fix: do not use lengthof() for non C-style arrays 2024-04-06 07:21:31 +02:00
Peter Nelson 7572cfd103 Codechange: Redefine ZOOM_LVL so that ZOOM_LVL_NORMAL is 1x zoom.
This matches expectations of what normal zoom means.
2024-04-04 22:27:03 +01:00
Peter Nelson 56cac21086 Codechange: Use functions to create common drop down list items. 2024-04-01 22:33:16 +01:00
Peter Nelson d683ec0183
Codechange: Move dropdown and slider out of widgets directory. (#12403)
Also shuffle headers to place widget includes near end.

This leaves the widgets directory solely for defining Widget IDs.
2024-03-31 19:37:16 +01:00
Rubidium 5706801ea7 Feature: authenticate to the server without sending the password
Either using password-authentication key exchange or via authorized keys
2024-03-17 19:09:22 +01:00
Rubidium 86cb184eb4 Codechange: use std::source_location over __FILE__ and __LINE__ for WindowDesc 2024-03-10 10:14:20 +01:00
Peter Nelson d4f0f0e2c5
Codechange: Use `GetVisibleRangeIterators()` in more places. (#12190)
This replaces more first/last index calculation, along with indexed array/vector access, with iterator access instead.
2024-02-27 20:10:06 +00:00
Peter Nelson 912d7bd80e Codechange: Give ColourShade values names instead of numbers. 2024-02-25 12:38:07 +00:00
Peter Nelson ae3390fe48 Codechange: Add ColourShade enum. 2024-02-25 12:38:07 +00:00
Peter Nelson 0463d4c198 Codechange: Remove direct access to _colour_gradient.
Access is now through GetColourGradient, which ensures parameters are in range.
2024-02-25 12:38:07 +00:00
frosch b1718478c8 Codechange: Replace old non-standard attributes with C++17/20 standard attributes. 2024-02-02 22:29:28 +01:00
Patric Stout 3e6ed6f44a
Fix #9697: don't extend the Online Players window too wide on opening (#11936) 2024-01-31 19:03:07 +01:00
Jonathan G Rennison 1df7b21ee3
Fix #11889: ConstructWindow not called from SurveyResultTextfileWindow constructor (#11903) 2024-01-27 19:44:10 +00:00
Patric Stout 89520f5665
Add: show in multiplayer the amount of hours a game has been unpaused (#11886) 2024-01-27 12:35:09 +01:00
Rubidium 2d77cf9c80 Codechange: replace StrStartsWith/StrEndsWith with starts_with and ends_with 2024-01-17 19:48:22 +01:00
Peter Nelson 7737aa6640 Codechange: Make all NWidgetPart arrays constexpr.
This ensures that the arrays are not created at runtime and prevents using non-constexpr values.
2024-01-16 21:57:05 +00:00
Rubidium e3f49ee7a0 Codechange: coding style fixes 2024-01-04 16:23:54 +01:00
Peter Nelson 7124b4eef1 Codechange: Use std::unique_ptr for all NWidgets. 2023-12-31 15:33:56 +00:00
Peter Nelson 9a3934ae23 Codechange: Use vector/unique_ptr inside widget containers.
This replaces a C-style double-linked-list which required all widgets
to have next/prev pointers, and removes the need for manual pointer management.
2023-12-31 15:33:56 +00:00
Peter Nelson a0dfb76e34 Codechange: Replace mishmash of types for widget index with WidgetID.
Indices were stored as int, but often passed around as uint/uint8_t and casts.

Now they should all use WidgetID.
2023-12-30 00:23:57 +00:00
Peter Nelson b86182ab84 Codechange: Use std::map to provide indexed widget access.
This removes the need to determine the biggest widget index and replaces C-style memory handling.
2023-12-29 18:45:43 +00:00
Peter Nelson feb94d233d
Codechange: Remove deferred nested_array initialization path. (#11640)
Having two ways (`FillNestedArray` and `SetupSmallestSize`) to initialize
`Window::nested_array` introduces confusion.

Instead, make `FillNestedArray` the canonical way, always call it, and remove
init_array from `SetupSmallestSize`.
2023-12-29 14:27:04 +00:00
Peter Nelson 33ff64ef74
Codechange: Simplify ConvertDateToYMD by returning YearMonthDay instead of outputting to a pointer. (#11637) 2023-12-28 21:34:08 +00:00
Peter Nelson 6e8c27b8e5
Change: Hide bevel for resizeable sparse layout windows. (#11572)
When clicked, the button is still highlighted to show that it is active.

The bevel is controlled with widget_data by RWV_SHOW_BEVEL or RWV_HIDE_BEVEL values.
2023-12-10 17:25:36 +00:00
Peter Nelson 09251d993c
Change: Use sparse padding for network server list. (#11571) 2023-12-10 14:48:58 +00:00
Peter Nelson d6060a4d47
Change: Use sparse padding for start network server window. (#11569) 2023-12-09 23:35:46 +00:00
Peter Nelson a759d35f26
Fix #11352: Draw all network server info as multiline strings. (#11567)
This also allows the 'header' (which is not actually a widget) to grow
as necessary to fit the server name.
2023-12-09 20:43:36 +00:00
Peter Nelson dcf730f1f6 Codechange: Optionally allow passing state to GUIList sorter function.
GUIList sorter functions can currently only use global state, which makes per-window-instance sorting difficult.
2023-12-04 08:24:39 +00:00
Peter Nelson 9122b4eb47
Codechange: SetMinimalTextLines(1, 0) is implied for widgets with text. (#11536) 2023-12-03 22:42:50 +00:00
rubidium42 27082f9efa Codechange: pass std::string references to OpenBrowser 2023-11-29 02:02:30 +01:00
Peter Nelson c18a1494b7
Codechange: Remove FONT_HEIGHT_... macros. (#11481)
These make it look like we're dealing with a constant, but actually each is a call to `GetCharacterHeight(...)`.
2023-11-21 19:04:24 +00:00
Peter Nelson 18fb8e153f Codechange: Add __FILE__/__LINE__ of WindowDesc to WindowDesc.
This is to allow unit-tests to produce more useful output.
2023-11-02 22:25:01 +00:00
Rubidium a849b4e175 Fix: allow same length server password in the UI 2023-11-02 17:19:38 +01:00
Peter Nelson bb50cbb772
Codechange: Assign/StoreSizePosition x/y can be negative. (#11416)
AssignSizePosition is used with negative values when an NWidgetMatrix is
scrolled, but they were passed as unsigned and then stored as signed.

Widget pos_x/pos_y were already made signed.
2023-11-01 18:44:23 +00:00
Peter Nelson 8a49c0eb2c Change: Use modalpopup spacing for network relay and survey windows. 2023-10-26 12:43:20 +01:00
Peter Nelson 59a2abd298 Codechange: Use unified NWidgetContainer methods instead of duplicating.
Most NWidgetContainer derivatives implemented Draw() and GetWidgetFromPos()
the same way. Move this these to NWidgetContainer itself to avoid repeating.
2023-10-21 14:26:36 +01:00
Peter Nelson 81ecbaaa33 Codechange: Hide multiplayer headers by setting width to zero.
Zero-width is how widgets are hidden elsewhere.
This removes the need for an extra array to lookup if a header is hidden.
2023-10-21 14:26:36 +01:00
Peter Nelson fd6f1e844a
Codechange: Avoid emplace_back(new()) into a unique_ptr. (#11384)
This could theoretically leave an unmanaged pointer in certain circumstances, and directly using
make_unique shows intent.
2023-10-20 18:40:48 +01:00
Peter Nelson e1c83869ed
Fix: Scale minimum width for server name by interface scale. (#11381) 2023-10-19 17:06:47 +00:00
Peter Nelson bdcf6b6acd Fix: Treat closing network relay window as a choice of "No".
Issue ConnectFailure when closing the window if the relay request is
considered unhandled.
2023-10-13 20:47:28 +01:00
frosch b6c8f301be Codechange: Silence warnings about intentionally unused parameters. 2023-09-19 22:49:59 +02:00
Rubidium 7ef22af2bb Codechange: introduce and use function to raise and dirty a set of widgets when they are lowered 2023-09-17 16:03:01 +02:00
Peter Nelson e8015e497d Codechange: Use begin/end of nwidget parts of begin/length.
This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings.

And this removes 160~ instances of the lengthof() macro.
2023-09-04 10:20:45 +01:00
Tyler Trahan 93069066f9
Codechange: Use auto type when sorting dates (#11175) 2023-08-11 08:18:32 -04:00
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidium 836541b41c Codechange: use SetDParam and CopyOutDParam for tooltips 2023-06-17 10:01:19 +02:00
Rubidium d4c2043294 Codechange: remove a number of unneeded c_str() calls 2023-06-15 22:14:45 +02:00
Peter Nelson 56085be9bd Codechange: Move includes for common STL headers to stdafx. 2023-05-17 10:14:41 +01:00
Patric Stout 199e41c762
Codechange: use default dtor instead of empty (#10826) 2023-05-14 23:31:03 +02:00
Patric Stout 7634553d22 Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Patric Stout 8493719cf4
Fix: padding miscalculated for the network-relay and bootstrap-question GUI (#10827) 2023-05-14 15:32:45 +00:00
Peter Nelson 941dbadf9e Codechange: Add and use GetScrolledItemFromWidget to get a list item.
This function returns an iterator, either to the selected item or the
container's end.

This makes handling the result more robust as indices are not used.
2023-05-12 21:45:32 +01:00
Peter Nelson d2034d9c38 Codechange: Scrollbar methods now accept size_t.
This clears up a lot of casts from size_t to int.
2023-05-07 20:25:44 +01:00
Peter Nelson 61407840c6 Codechange: Remove STR_BLACK_RAW_STRING. 2023-05-05 07:07:54 +01:00
Peter Nelson 0880616851 Codechange: Remove various STRING strings. 2023-05-05 07:07:54 +01:00
Tyler Trahan 6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
Tyler Trahan ba3de0383a
Codechange: Pass more std::string to StringFilter::AddLine() (#10743) 2023-04-30 10:23:05 +02:00
Rubidium c829930440 Codechange: replace strnatcmp with C++ string capable version 2023-04-29 12:07:45 +02:00
Patric Stout 1ba4dcc924 Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
Peter Nelson e5af5907ec Change: Make all dropdown lists extend width if necessary.
This removes the auto_width parameter from ShowDropDown(At).
2023-04-13 20:57:47 +01:00
Peter Nelson b6609d1833 Fix: Network server highlight invisible with RTL layout. 2023-03-07 22:05:22 +00:00
Zachary e17c82e32b Add: maximum number of companies allowed to the client list 2023-02-28 20:52:46 +01:00
Rubidium bcfe0fb076 Codechange: introduce GetMainWindow() to properly account for nullptr checks
Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2023-01-14 21:15:23 +01:00
Peter Nelson ecb5393c55 Change: Standardize progress bar layout.
Progress bars are drawn differently depending on when it was added, with
different layouts and sizes.

This change adds a standard padding size to use, and makes all progress
bars visually similar, with scaled padding.
2022-11-12 18:28:39 +00:00
Peter Nelson 920e588334 Change: Use standard dimensions instead of custom widths. 2022-11-12 18:28:39 +00:00
Peter Nelson 890b2666d3 Change: Use scaled WidgetDimensions. 2022-11-12 18:28:39 +00:00
Peter Nelson dd9f6bc803 Change: Use RectPadding Horizontal()/Vertical() helpers. 2022-11-12 18:28:39 +00:00
Peter Nelson 04cbe57d2a Change: Use RectPadding for widget padding/uz_padding. 2022-11-12 18:28:39 +00:00
Peter Nelson 6f95e04005 Change: Use Rect helpers for widget drawing.
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Rubidium d5aafaee15 Codechange: rename and move some strings to make them more consistent with the rest of the strings 2022-11-02 17:58:44 +01:00
frosch f4e2a462fe Cleanup: Remove unused flag sprites. 2022-10-16 14:56:52 +02:00
Peter Nelson fa5e2ca276 Cleanup: Tweak panel layout of Online Players window.
This ensures panel borders not hidden behind other widgets.
2022-09-20 07:51:25 +01:00
Peter Nelson 8e9ca5ebcb Fix: Online Players list mouse hover behaviour.
Hover highlight was visible even if the mouse pointer was in a different
window, and the window refreshed itself every frame if the mouse pointer
was not over its matrix widget.

Resolved by using OnMouseOver() instead of OnMouseLoop(), and only
redrawing if the hover position has changed.
2022-09-20 07:51:25 +01:00
dP 64453cb134
Fix: Incorrect player name in online players window (#10013) 2022-09-12 09:18:41 +01:00
Joel-Milligan 3937953f72
Fix #9363: Rebuild client list on reinit event (#9929) 2022-08-30 14:56:19 +02:00
Aaron Katzin 148695c571
Fix #9736: Duplicate multiplayer window opens upon canceling password entry (#9842) 2022-04-02 10:37:07 +02:00
Michael Lutz d85348b1d1 Codechange: Template the command callback function type to allow unpacked arguments. 2021-12-16 22:28:32 +01:00
Michael Lutz 4f3ea3907e Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). 2021-12-16 22:28:32 +01:00
Michael Lutz ccefa76a46 Codechange: Template DoCommandPInternal. 2021-12-16 22:28:32 +01:00
Michael Lutz 0f64ee5ce1 Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 2021-12-16 22:28:32 +01:00
Michael Lutz 549caca39c Codechange: Move command arguments to the back of the networked command function calls. 2021-12-16 22:28:32 +01:00
Charles Pigott 3b7daca832
Change: Don't use 'server address' string in server list when displaying an invite code (#9615) 2021-10-17 18:14:25 +01:00
Patric Stout e4ad632989
Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)
This gives user visual feedback that the refresh is still pending, and
prevents people from clicking again and again thinking nothing is
happening. This is especially true for connections that fall back to
TURN, as that takes a few seconds to kick in.

Additionally, prevent clicking on the button again while a refresh
is pending. This is only delaying a successful result.
2021-10-03 11:02:28 +02:00
Patric Stout dc5b7b996c
Fix: [Network] show query errors in the server listing instead of error popup (#9506)
When you are query several servers at once, it is rather unclear
for which server you got a popup. Instead, show any errors on the
server itself.

This is only true for the query-part. Joining a server still gives
an error popup to tell you about any issue.
2021-08-23 20:16:22 +02:00
Patric Stout 4066a07d8f
Fix: [Network] crash when last-joined server that is no longer available (#9503)
If you update the server-list while not having last-joined selected
and it is no longer available, the game crashed.
2021-08-21 11:56:29 +02:00
Patric Stout c4b700f1b0
Fix #9492: show for what server a relay session is being created (#9494)
Currently it says "the server" which is a bit ambigious. Be more
specific.
2021-08-18 12:06:14 +02:00
Patric Stout 5da60cef46
Fix: typo in the word "spectator" (tnx Heiki) (#9496) 2021-08-18 12:00:17 +02:00
Patric Stout 579f393374
Add: open Online Players GUI on starting/joining a server (#9479) 2021-08-15 00:17:10 +02:00
Patric Stout 3d55ea2d4d
Feature: make "join game" button join the game, instead of first showing a lobby window (#9467)
Nobody really paid attention to the lobby window, and it completely
missed its purpose. Most people don't even wait for companies to
show up, but just hit "New Company".
This in turn means people create a lot of unneeded companies, while
they "just want to watch the game" or join another company.

Instead, "Join Game" now just joins the game as spectators.
2021-08-14 23:07:18 +02:00
Patric Stout db13eebf29
Fix 508e465b: network servers didn't show invite-code / connection-type in Online Players GUI (#9478)
The selector selects the first widget, which by accident was now only
the server visibility.
2021-08-14 21:00:30 +02:00
Patric Stout 508e465b59
Add: synchronize server name to clients and display in Online Players GUI (#9472) 2021-08-14 10:19:40 +02:00
Patric Stout 4c1ea4020d
Change: remove the ability to control "max spectators" (#9466)
Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
2021-08-10 20:03:13 +02:00
Rubidium ba29edb0b3 Cleanup: remove some references to the old master-server 2021-07-21 22:28:51 +02:00