frosch
880a947eb3
Fix: [NewGRF] Randomisation-trigger 'path reservation' did not work for waypoints.
2025-04-24 09:19:43 +02:00
frosch
bc0eaf9ac4
Codechange: Allow passing waypoints to Trigger(Station|RoadStop)Randomisation.
2025-04-24 09:19:43 +02:00
Peter Nelson
c0cd7cafe4
Change: Remove minimum width from advanced settings panel of Game Options window. ( #14088 )
...
Previous minimum width of 400 was fairly arbitrary and isn't necessary when
the minimum size is suitably constrained by other widgets in the window.
This allows the window to be narrower for CJK languages.
2025-04-23 23:39:35 +00:00
Peter Nelson
7846f0f4ee
Fix a4dc7249ee: Changing language or interface scale could hang. ( #14087 )
...
A bit of hysteresis caused by OnResize calling ReInit calling OnResize calling ReInit calling OnResize calling ReInit ...
2025-04-24 00:29:54 +01:00
Peter Nelson
78d3eaf3e2
Change: Slider widget can now be colourful.
2025-04-23 19:07:52 +01:00
Peter Nelson
20738865f0
Change: Use standard mauve/yellow scheme for game options window.
...
This is the colour scheme used by AI/GS settings, NewGRF settings and (previously) advanced settings.
2025-04-23 19:07:52 +01:00
Peter Nelson
17e7dafa2a
Change: Add alternate_colour widget data for boolean button.
...
Allows boolean button to have different background and button colours.
2025-04-23 19:07:52 +01:00
Peter Nelson
7953a97cbb
Change: Adjust section names in Graphics options tab.
...
"Interface size" and "Graphics" section names do not make much sense any more.
2025-04-23 19:07:52 +01:00
Peter Nelson
77da79a052
Codechange: Remove unnecessary SetMinimalSize from Game Options window.
2025-04-23 19:07:52 +01:00
Peter Nelson
a4dc7249ee
Change: Merge Game Options and Game Settings together.
...
Game Settings is now an additional 'Advanced' tab in the Game Options window.
2025-04-23 19:07:52 +01:00
frosch
6f056283f2
Fix: [NewGRF] For roadstop multi-tile-animation-triggers, the upper 16 bits were not the same for all tiles. ( #14084 )
2025-04-23 19:26:09 +02:00
Loïc Guilloux
f8bdc1e612
Fix f5ffd47: Don't skip separator while reading a record ( #14083 )
2025-04-23 17:30:51 +02:00
Peter Nelson
6d5aee0545
Codechange: Restructure RoadStop Entries to reduce pointers. ( #14069 )
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A RoadStop must own both west and east `Entry`s, but they are allocated separately.
Combine this allocation into one instead.
2025-04-23 08:29:34 +01:00
Peter Nelson
41ed5f9822
Fix c7d6934816: Town view caption lost "(City)" flag. ( #14082 )
2025-04-23 08:14:08 +01:00
translators
d9dc6cb5e4
Update: Translations from eints
...
english (au): 1 change by krysclarke
chinese (traditional): 7 changes by KogentaSan
chinese (simplified): 201 changes by WenSimEHRP
greek: 1 change by gh658804
hungarian: 9 changes by meskobalazs
russian: 1 change by Ln-Wolf
finnish: 1 change by hpiirai
latvian: 1 change by lexuslatvia
portuguese: 1 change by azulcosta
portuguese (brazilian): 1 change by pasantoro
polish: 1 change by pAter-exe
2025-04-23 04:46:38 +00:00
Peter Nelson
d028c7f9e2
Codefix: Incorrect type for OnDropdownSelect widget parameter. ( #14074 )
2025-04-22 22:44:25 +01:00
Rubidium
4149384ebc
Codechange: simplify and move GetArgumentInteger
2025-04-22 23:16:15 +02:00
frosch
2bee313642
Codechange: Replace FindVehicleOnPos with 'for' loop.
2025-04-22 22:12:59 +02:00
frosch
06c399b79e
Codechange: Replace HasVehicleOnPos and callbacks with HasVehicleOnTile and lambda-predicates.
2025-04-22 22:12:59 +02:00
frosch
dacd77b2bd
Codechange: Use FindVehicleOnPos instead of HasVehicleOnPos, if there is no stop condition.
2025-04-22 22:12:59 +02:00
frosch
fca3103d8c
Codechange: Add iterator for vehicles on a tile.
2025-04-22 22:12:59 +02:00
Rubidium
917ef03e97
Codechange: use std::string_view in IConsole settings API
2025-04-22 19:52:37 +02:00
Rubidium
b279bc37e7
Codechange: use std::string_view to set string settings
2025-04-22 19:52:37 +02:00
Rubidium
fdb8defa64
Codechange: use std::string_view to parse setting values
2025-04-22 19:52:37 +02:00
Peter Nelson
12118b201c
Change: Enhance visibility of disabled bool button. ( #14071 )
...
Apply masked fill to background as well.
2025-04-22 17:37:30 +01:00
translators
415ac07a08
Update: Translations from eints
...
chinese (simplified): 32 changes by WenSimEHRP
hungarian: 38 changes by meskobalazs
2025-04-22 04:46:01 +00:00
Peter Nelson
3aa82d5e63
Codechange: Use EnumBitSet for RoadStopStatusFlags. ( #14068 )
2025-04-21 20:16:23 +01:00
Peter Nelson
81edd1123a
Change: Use scaled instead of fixed dimensions for framerate graphs. ( #14039 )
2025-04-21 20:15:57 +01:00
frosch
d7ddea4032
Codechange: Turn AnimationTrigger enums into enum classes. ( #14067 )
2025-04-21 20:53:31 +02:00
frosch
61a0a520f6
Codechange: Unify random trigger enums and turn them into enum classes. ( #14066 )
2025-04-21 20:03:34 +02:00
frosch
f399b8eb29
Codechange: Unify naming of NewGRF animation callbacks.
2025-04-21 19:06:13 +02:00
frosch
264abfafe6
Codechange: Rename storage of random triggers to include the term 'random'.
2025-04-21 19:06:13 +02:00
frosch
39220a5feb
Codechange: Unify naming of NewGRF random trigger functions.
2025-04-21 19:06:13 +02:00
frosch
368d131fb7
Codechange: Use 'construction stage' consistently, instead of 'construction state'.
2025-04-21 19:06:13 +02:00
frosch
98445088b1
Codechange: Move VehicleEnteredDepotThisTick call to a more suitable position. ( #14065 )
2025-04-21 17:52:03 +02:00
Peter Nelson
7d03cee512
Change: Include dragged train in depot tile length display. ( #14060 )
...
In the depot, when dragging a train over another train, the tile length displayed now includes the length of the dragged train.
As the parts are not moved yet, length changes due to callbacks are not taken into account.
2025-04-21 16:37:10 +01:00
frosch
2a62eea005
Codefix: Comment style. ( #14064 )
2025-04-21 17:25:09 +02:00
Peter Nelson
5b2754fdee
Change: Use standard boolean toggle buttons for game options toggles.
2025-04-21 16:23:11 +01:00
Peter Nelson
d89753b88d
Codechange: Add dedicated widget for boolean toggle buttons.
2025-04-21 16:23:11 +01:00
Peter Nelson
e3d2d68bd4
Change: Draw boolean toggle as a slider widget.
...
This improves usability as the slider position indicates the state instead of a red/green colour change.
2025-04-21 16:23:11 +01:00
Rubidium
e3858e81dc
Codechange: use std::string_view over const std::string& for finding files
2025-04-21 17:20:00 +02:00
frosch
354ad43edb
Codechange: Remove unnecessary string constructions. ( #14063 )
2025-04-21 16:46:31 +02:00
Peter Nelson
e1fdc10227
Fix e114ed357d: Incorrect test of object flags allowed HQ to be removed. ( #14062 )
2025-04-21 15:45:29 +01:00
Loïc Guilloux
305c892b3a
Change: "setting" console command now shows default value ( #14061 )
2025-04-21 16:00:37 +02:00
Peter Nelson
788845f731
Change: Allow Double-Ctrl+Click on default size box to clear saved size. ( #14055 )
2025-04-21 14:16:29 +01:00
Peter Nelson
0cf7048a67
Change: Don't select content when toggling its download status. ( #14059 )
...
This improves usability when toggling content sorted by status, as the list position no longer jumps to the now (de)selected item, making it easier to (de)select multiple items.
2025-04-21 13:20:52 +01:00
Peter Nelson
9ff2b4991f
Change: Add scrollbar to infrastructure window. ( #14056 )
...
Company infrastructure window will no longer overflow the screen when lots of rail and road types are present.
To further declutter the list, we now only show a value when the count for that item is non-zero.
2025-04-21 08:46:09 +01:00
translators
5502618ac3
Update: Translations from eints
...
romanian: 1 change by ALEX11BR
2025-04-21 04:45:21 +00:00
Peter Nelson
e9a92b8795
Fix: Odd drawing and crash if scrollbar is not tall enough. ( #14052 )
...
Under certain conditions the scrollbar "tab" could be too large for the scrollbar, and cause issues.
Caused by an off-by-one in height calculation.
2025-04-20 23:23:52 +01:00
frosch
0efbb3a7a7
Doc: PR template referenced non-existing label. ( #14050 )
2025-04-20 23:02:33 +02:00