frosch
1a1204472e
Revert: Sprite sorting optimisation sorted incorrectly.
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This reverts commit 25ab9c1997
.
2018-11-18 17:30:28 +01:00
Charles Pigott
52ed3bcbaa
Remove: A few bits of dead code
2018-10-31 12:41:49 +01:00
Jindrich Makovicka
25ab9c1997
Codechange: Improve (un)zoom performance
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When zooming out with a high res display, there can be about 150k sprites
to be sorted before displaying. With the O(n^2) complexity of the sprite
sorter, this can take several seconds.
This patch works around this by sorting the sprites by the xmin coordinate
first using QSort, which later allows an early bailout out of the inner
loop. This is enough to cut down the full unzoom time on a 4k display to a
fraction of second.
2018-10-26 20:22:38 +02:00
Niels Martin Hansen
2a868b9f3b
Feature: Framerate display window ( #6822 )
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Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00
J0an Josep
cfb8092397
Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation.
2018-04-30 21:52:40 +02:00
Pavel Stupnikov
8e4bce58ea
Feature: GS methods to scroll viewport for players ( #6745 )
2018-04-24 19:19:00 +02:00
frosch
b4b98e5165
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
2017-08-13 18:38:42 +00:00
alberth
3cd390b2ce
(svn r27344) -Doc: Documenting the (Re)setObjectToPlace functions.
2015-07-28 08:16:52 +00:00
frosch
4830497f0b
(svn r27340) -Fix [FS#6338]: Silence warning by moving _string_colourmap to a file no its own. (Cif)
2015-07-26 09:47:17 +00:00
frosch
9fb56ca02e
(svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_)
2015-04-25 11:58:19 +00:00
frosch
f26e9bf59d
(svn r27162) -Fix [FS#6208]: Tile selection was drawn outside of map in some cases. (adf88)
2015-02-22 15:05:48 +00:00
frosch
3adf082db2
(svn r27161) -Fix [FS#6156] [FS#6206]: Reimplement the viewport drawing algorithm.
2015-02-22 14:42:34 +00:00
frosch
cfac8dbbc6
(svn r27160) -Fix: Division of signed values by TILE_SIZE requires cast to stay signed.
2015-02-22 14:14:30 +00:00
frosch
06d1d50884
(svn r27158) -Codechange: Simplify mapping from viewport to smallmap coordinates by duplicating less code.
2015-02-22 14:10:44 +00:00
frosch
e8e49e5dda
(svn r27157) -Fix: Mark bridge middle tiles dirty when building/removing/changing bridges.
2015-02-22 14:01:24 +00:00
frosch
2e1be6081d
(svn r27148) -Fix: Rounding and unit-conversion inconsistencies in calls to MarkAllViewportsDirty.
2015-02-14 12:53:07 +00:00
rubidium
d534c80e94
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
2014-10-15 18:31:37 +00:00
rubidium
fddeeb5e49
(svn r27002) -Fix-ish: replace some non-ASCII characters with ASCII characters, e.g. @þaram to @param
2014-10-12 18:26:54 +00:00
rubidium
a229fb79b5
(svn r26910) -Fix: account for the height of the landscape at the edge of the map to determine the scroll boundaries (based on patch by ic111)
2014-09-22 18:14:44 +00:00
rubidium
adf237d550
(svn r26908) -Codechange: replace a magic number by a more logical calculation
2014-09-22 15:04:18 +00:00
rubidium
073aa05da5
(svn r26900) -Fix-ish: dirty the appropriate area around map edges when terraforming there to prevent any artefacts from occuring (ic111)
2014-09-21 17:29:48 +00:00
rubidium
4d619ad10e
(svn r26899) -Codechange: reduce the amount of tiles that needs to be drawn by taking the height of tiles into account instead of drawing way too many (ic111)
2014-09-21 17:27:37 +00:00
rubidium
c9d7e89138
(svn r26870) -Fix (r15190): since freeform edges the 'tile height' at southern edge * 8 pixels just 'south' of the edge tile would not be drawn and would as a result not be refreshed causing artefacts to remain there. This adds a virtual slope to level 0 so it can be redrawn appropriately. Loosely based on patch by ic111
2014-09-21 08:19:32 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
fonsinchen
4055397915
(svn r26338) -Fix [FS#5908]: Don't redraw the link graph overlay if it's empty (MJP)
2014-02-15 12:19:46 +00:00
rubidium
2618d960e3
(svn r26209) -Codechange: remove some template magic and simplify some code
2014-01-02 22:41:58 +00:00
rubidium
3c94485ba0
(svn r26205) -Feature: SSE 4.1 sprite sorter, improving the sorting performance significantly (MJP)
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For example with GCC 4.8, x86_64 Linux, Intel i5-3337U this patch improves the performance of Pile, Treham and Hamac test save games by about 10% in over-all run time at fast forward at 1920x1080 when zoomed out and when trees are not disabled.
2014-01-02 16:48:16 +00:00
frosch
3d99546107
(svn r25823) -Codechange [FS#5780]: Simplify if-cases in ViewportDrawStrings. (Juanjo)
2013-10-06 20:18:53 +00:00
rubidium
f4c9ba4981
(svn r25546) -Fix: two small memory leaks
2013-06-30 20:40:49 +00:00
rubidium
ef7befdbd8
(svn r25264) -Feature: linkgraph overlay over main viewport (fonsinchen)
2013-05-19 14:49:25 +00:00
frosch
05203587b5
(svn r24975) -Fix [FS#5463]: Additional zoom in levels could glitch by a few pixels due to incorrect rounding.
2013-02-06 17:51:05 +00:00
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
rubidium
41e5c839e0
(svn r24179) -Codechange: move some variables of Town to TownCache
2012-04-25 20:50:13 +00:00
rubidium
113746b3a6
(svn r24068) -Change/fix [FS#5103]: significantly reduce the area that is redrawn for text effects (Rhamphoryncus)
2012-03-25 19:30:05 +00:00
rubidium
927734e6ce
(svn r24065) -Feature-ish [FS#5101]: debug option for showing the redrawn dirty blocks/rectangles
2012-03-25 19:06:59 +00:00
frosch
5bf1710a28
(svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable.
2012-01-22 13:54:02 +00:00
truebrain
e7cd301d3c
(svn r23621) -Add: allow manipulation of signs via GameScripts
2011-12-19 20:59:29 +00:00
peter1138
07633a064c
(svn r23329) -Fix (r23316): Scale child sprite pixel offsets unless told not to. Fixes lifts and industry graphics.
2011-11-25 23:06:17 +00:00
peter1138
81598273e9
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
2011-11-24 12:38:48 +00:00
peter1138
4e97261315
(svn r23314) -Add: Add settings to restrict viewport zoom levels.
2011-11-24 12:20:14 +00:00
frosch
f6ff2a3c15
(svn r23125) -Codechange: Replace some 8s with TILE_SIZE / 2. (adf88)
2011-11-06 15:54:55 +00:00
rubidium
9782b7bb0a
(svn r23110) -Codechange: let the flying altitude return ints are well
2011-11-04 13:40:59 +00:00
rubidium
2a2c102b0b
(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
2011-11-04 11:52:19 +00:00
rubidium
7757a2ed40
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
2011-11-04 10:18:13 +00:00
planetmaker
4b3aa9f26e
(svn r22761) -Fix (r22708): Make invisible signs un-clickable (Zuu)
2011-08-19 20:54:15 +00:00
frosch
f34c666bc5
(svn r22755) -Fix [FS#4727]: When marking tile selections dirty, use the height information of the corners instead of the surface slope. This is more accurate when the foundation is kind of undefined.
2011-08-16 21:25:33 +00:00
frosch
233065a5d8
(svn r22740) -Fix [FS#4708]: Display the size of the leveled platform in the measurement tooltip of terraforming operations.
2011-08-13 10:44:15 +00:00
frosch
92e701c6ed
(svn r22739) -Fix: The measurement tooltip is supposed to be hidden when not dragging an area.
2011-08-13 10:43:11 +00:00
planetmaker
3fb66890ee
(svn r22708) -Feature [FS#4701]: Display option to hide competitors' signs and station names (Zuu)
2011-08-01 18:41:21 +00:00
frosch
abf286e990
(svn r22649) -Fix [FS#4670]: Switching from a red to a white highlight (by switching to another tool) without switching the highlight mode (HT_RECT etc.) did not mark the selection dirty.
2011-07-10 14:44:41 +00:00