Niels Martin Hansen
48b334cf97
Add: Houses can accept up to 16 different cargo types via NewGRF.
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New Action0 property 23 for feature 07, variable length, format B n*(B B). Initial byte is number of structures following. First byte in structure is cargo id, second is acceptance level in 1/8 units.
2019-01-21 16:06:25 +01:00
nikolas
d8ccad91f9
Fix: Some code and comment typos
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Found with codespell
2019-01-17 22:01:07 +00:00
Joan Josep
9aecbac2b4
Codechange: Define INVALID_TOWN as a TownID ( #7044 )
2019-01-12 23:20:10 +00:00
Charles Pigott
b5028efc1f
Fix: Protect against a few out of bounds or uninitialised usage errors
2018-10-31 12:41:49 +01:00
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
2018-10-31 12:35:54 +01:00
Max Maton
eed0da60a2
Fix #6622 : Fixes empty company name in news when gamescript constructs a town
2018-09-18 18:35:26 +02:00
Pavel Stupnikov
9fc3212679
Feature #6397 : Keep town growth rate in sync with house count
...
Takes some code and ideas from #6378 patch, but doesn't change anything GS-related.
2018-06-24 20:55:48 +02:00
PeterN
4cebebcf68
Change: Add CargoTypes type for cargo masks. ( #6790 )
2018-05-21 22:08:39 +01:00
Pavel Stupnikov
fef8b831a9
Change: Switch town growth rate and counter to actual game ticks ( #6763 )
2018-05-02 21:01:30 +02:00
Pavel Stupnikov
8d8b9a026a
Feature #6610 : Allow towns to build houses on road turns ( #6758 )
2018-04-28 23:47:36 +02:00
frosch
b4b98e5165
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
2017-08-13 18:38:42 +00:00
frosch
bcc2c7d06e
(svn r27739) -Cleanup/Revert (r12162): Clearing MP_HOUSE with DC_EXEC always fails, so there is no effect in testing for houses first. (adf88)
2017-01-22 13:13:15 +00:00
frosch
ab7ebdcfd9
(svn r27423) -Fix: When towns expanded single-bit roadtiles using a grid-layout, they used the layout position of the neighbouring tile.
2015-10-30 17:17:54 +00:00
frosch
d626962a38
(svn r27420) -Fix [FS#6362]: GrowTownAtRoad sometimes returned false, even when a house was built. (_dp_)
2015-10-30 16:19:09 +00:00
frosch
ab69952f2a
(svn r27306) -Fix (r27305): Confused tiles.
2015-06-20 12:55:17 +00:00
frosch
0e378747db
(svn r27305) -Fix [FS#6320]: Account for road-bridges and drive-through-stops in CanFollowRoad.
2015-06-20 12:40:04 +00:00
frosch
813e85f301
(svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town placement during world generation.
2015-04-28 17:25:21 +00:00
frosch
5992f4fa1b
(svn r27259) -Fix (r27244): Incorrect merge. (_dp_)
2015-04-27 21:40:46 +00:00
frosch
9aa0ba43f7
(svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered as success. (_dp_)
2015-04-25 12:17:16 +00:00
frosch
9fb56ca02e
(svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_)
2015-04-25 11:58:19 +00:00
frosch
93d7db0b36
(svn r27247) -Cleanup: Make GrowTownAtRoad return a bool.
2015-04-25 11:46:10 +00:00
frosch
915aad7603
(svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial dead ends as branch points during town growth. (_dp_)
2015-04-25 11:12:47 +00:00
rubidium
30f778e933
(svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate.
2015-01-01 21:25:42 +00:00
rubidium
d534c80e94
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
2014-10-15 18:31:37 +00:00
rubidium
9daf7e749c
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
2014-09-21 11:24:51 +00:00
rubidium
9ed12b0f07
(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
2014-04-25 15:40:32 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
frosch
55502341ac
(svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTownName in all cases.
2014-02-16 17:45:24 +00:00
frosch
20785c79fc
(svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewGRF storage. ClearPersistentStorageChanges is a dangerous/magic function which should not be called without reason.
2014-02-16 17:42:28 +00:00
rubidium
9f6b8aea49
(svn r26313) -Codechange: use a set for finding unique town names instead of iterating all just created town names (MJP)
2014-02-06 21:06:59 +00:00
rubidium
d05ff6e77b
(svn r26311) -Codechange: use a different method for finding whether there is a nearby town when the map has thousands of towns (MJP)
2014-02-06 21:01:50 +00:00
rubidium
fcb122124b
(svn r26310) -Codechange: clean up some caches during town generation to keep memory usage significantly lower (MJP)
2014-02-06 20:55:49 +00:00
rubidium
30a95966ec
(svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP)
2014-02-06 20:42:09 +00:00
rubidium
c143ca729a
(svn r26104) -Fix: do not attempt to do stuff with an invalid direction, especially using it as index into a table
2013-11-25 13:13:35 +00:00
rubidium
8e27031492
(svn r26051) -Fix: out of bounds access in CmdTownCargoGoal
2013-11-22 21:44:23 +00:00
frosch
9a41aefcc4
(svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate.
2013-11-12 17:57:12 +00:00
frosch
cef342d57c
(svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth progress when changing the town growth rate.
2013-10-30 10:01:49 +00:00
frosch
12b30103b1
(svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not tied to funding a town.
2013-10-28 10:55:34 +00:00
zuu
dfb5663313
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
2013-10-12 22:07:58 +00:00
frosch
6a0439a789
(svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES.
2013-10-12 16:33:19 +00:00
frosch
35d7e8bca4
(svn r25833) -Codechange: Move ObjectType from map array into pool item.
2013-10-12 16:30:42 +00:00
zuu
ffec9b41e8
(svn r25789) -Fix (r25783): Calling GSTown.FoundTown in world gen caused world gen to terminate and start the game
2013-09-21 15:09:00 +00:00
zuu
67ab3108d6
(svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns
2013-09-19 18:48:05 +00:00
frosch
87fae6ba57
(svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN.
2013-04-03 20:24:10 +00:00
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
alberth
732e073261
(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
2012-12-01 13:12:39 +00:00
frosch
6c2e201133
(svn r24391) -Change [FS#5229]: Disallow original and better road layouts to build roads under bridges along the bridge direction.
2012-07-09 19:43:22 +00:00
frosch
95d3d6fdef
(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.
2012-05-26 14:16:45 +00:00
frosch
8dc553a039
(svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights.
2012-05-26 14:16:38 +00:00
frosch
ec91dc5ffc
(svn r24287) -Feature [FS#2688]: News item for exclusive transport rights. (based on patch by Grantovich)
2012-05-26 14:16:23 +00:00
frosch
a8c88f43b6
(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead.
2012-05-26 14:16:03 +00:00
frosch
a0be398da9
(svn r24283) -Codechange: Add AddTileNewsItem function to preemptively deduplicate code.
2012-05-26 14:15:57 +00:00
frosch
477a09d13e
(svn r24205) -Feature [FS#5178-ish]: Show a hint in the supplies tab of station windows, if the station is affected by exclusive transport rights.
2012-05-06 11:38:52 +00:00
frosch
cc1e4ca5ad
(svn r24183) -Fix [FS#5169]: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs.
2012-04-26 21:04:18 +00:00
rubidium
41e5c839e0
(svn r24179) -Codechange: move some variables of Town to TownCache
2012-04-25 20:50:13 +00:00
alberth
0d74c074dd
(svn r24105) -Feature: Be more careful with the population of a small town while placing a statue.
2012-04-08 17:30:20 +00:00
alberth
2911732841
(svn r24104) -Codechange: Output the resulting tile through the user data.
2012-04-08 17:29:00 +00:00
alberth
a01948dbf3
(svn r24103) -Codechange: Handle clear tiles separately from house tiles.
2012-04-08 17:27:47 +00:00
alberth
c876d18320
(svn r24102) -Codechange: Refactor tile clearability test out of the statue callback.
2012-04-08 17:26:59 +00:00
alberth
f607538882
(svn r24101) -Codechange: Reverse a condition for increased readability.
2012-04-08 17:26:01 +00:00
rubidium
c8ce0faca4
(svn r24064) -Fix [FS#5121]: make the full snowedness level of houses the same as roads and rails
2012-03-25 18:19:21 +00:00
frosch
5486e05f65
(svn r23953) -Fix [FS#5062]: When the population of a town changes the town view might even have to change size due to different cargo requirements.
2012-02-15 21:34:58 +00:00
frosch
2458a29fd0
(svn r23819) -Fix [FS#4951]: Removal of towns with 0 population failed during map generation.
2012-01-17 18:46:09 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
truebrain
ad48ab9237
(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
2011-12-19 21:00:55 +00:00
truebrain
77b7366c29
(svn r23622) -Add: a set of events to trigger in a GameScript
2011-12-19 20:59:36 +00:00
truebrain
afcf07ac8a
(svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (GameScript only)
2011-12-19 20:59:19 +00:00
truebrain
5ff98b45c1
(svn r23617) -Add: ScriptTown::ExpandTown, to grow a town (GameScript only)
2011-12-19 20:57:51 +00:00
rubidium
3d88c74389
(svn r23526) -Codechange: unify cargos vs cargoes
2011-12-15 21:56:00 +00:00
rubidium
2bf0fc3c5c
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
2011-12-10 15:16:58 +00:00
rubidium
58423b26d1
(svn r23474) -Codechange: move the declaration error related functions to error.h
2011-12-10 13:54:10 +00:00
terkhen
de0bf0663a
(svn r23407) -Codechange: Keep a bitmap of all cargos accepted by towns.
2011-12-03 22:23:10 +00:00
terkhen
59d8b0204f
(svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc).
2011-12-03 22:21:27 +00:00
truebrain
98103121d4
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
2011-11-29 23:15:35 +00:00
rubidium
04c40aa04d
(svn r23342) -Fix (r23300): for arctic and desert towns you were required to deliver more than 4 billion units, instead of one or more units
2011-11-27 11:42:52 +00:00
truebrain
7ff6daee80
(svn r23323) -Fix: when you fund a town, it should grow; goals reached or not
2011-11-25 11:35:15 +00:00
peter1138
3e1d070413
(svn r23319) -Fix (r23316): Offsets of viewport signs were not scaled up.
2011-11-24 17:37:20 +00:00
truebrain
e30256692f
(svn r23303) -Add: economy.fund_buildings, to disallow funding buildings
2011-11-23 16:10:18 +00:00
truebrain
f906ebd2a5
(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town
2011-11-23 16:07:14 +00:00
truebrain
229e572663
(svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
2011-11-23 16:05:19 +00:00
michi_cc
6548ec6e9e
(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
2011-11-15 20:47:53 +00:00
rubidium
d4e1efc78b
(svn r23183) -Codechange: merge BRIBE_FAILED and BRIBE_FAILED_2 messages (monoid)
2011-11-10 18:09:09 +00:00
yexo
6a272233b3
(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
2011-11-08 17:37:32 +00:00
frosch
30874b5e81
(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity.
2011-11-08 17:26:49 +00:00
frosch
d8f8909f85
(svn r23142) -Change: [NewGRF v8] Unify the return values of callbacks returning D0xx texts.
2011-11-08 17:24:43 +00:00
rubidium
2a2c102b0b
(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
2011-11-04 11:52:19 +00:00
rubidium
459c9523e8
(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
2011-11-04 11:36:10 +00:00
rubidium
19eabdba2c
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
rubidium
a8c4efcff4
(svn r23101) -Codechange: remove pointless multiplications by TILE_HEIGHT from the station/object building code
2011-11-04 10:31:13 +00:00
rubidium
1dc685aeea
(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
2011-11-04 10:30:10 +00:00
rubidium
69162621d8
(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
2011-11-04 10:25:58 +00:00
rubidium
ecbc56a677
(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it
2011-11-04 10:23:48 +00:00
rubidium
2ed0f93bfb
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
2011-11-04 10:22:27 +00:00
rubidium
7757a2ed40
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
2011-11-04 10:18:13 +00:00
rubidium
07cb2fd9a8
(svn r23082) -Fix: account for snow line table when determining the snow line for building houses
2011-11-02 22:09:07 +00:00
yexo
40d5419cd2
(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary
2011-09-11 11:47:18 +00:00
terkhen
b0439aff59
(svn r22899) -Add: Allow towns to build bridges over canals and rivers.
2011-09-06 13:32:37 +00:00
michi_cc
9c73f15cde
(svn r22810) -Fix: Growth a town on both ends of a tunnel/bridge if the town centre tile is a bridge ramp/tunnel portal.
2011-08-22 12:41:24 +00:00
rubidium
4c030468e1
(svn r22809) -Fix [FS#4731]: towns expanding from the "wrong" side of a tunnel or bridge
2011-08-22 11:47:15 +00:00
frosch
ae8f53a403
(svn r22706) -Cleanup: A loop is no loop, if it never iterates.
2011-07-31 09:42:05 +00:00