dP
3cfb8524f0
Fix: Set invalid road and tram types for rail tunnel ends
2020-08-09 18:53:55 +01:00
Łukasz Hryniuk
a9aa636b40
Fix: Properly invalidate mouse-over station coverage highlight ( #8263 )
2020-08-09 18:53:55 +01:00
stormcone
cb5a1300ac
Fix #8250 : [NRT] Company infrastructure window always omits last road/tramtype
2020-08-09 18:53:55 +01:00
Charles Pigott
536184e21f
Change: Also make roadside trees match the tree transparency option
2020-08-09 18:53:55 +01:00
Charles Pigott
97504e7c29
Fix #8216 : Don't show floating text on autoreplace if cost is 0
2020-08-09 18:53:55 +01:00
Charles Pigott
24960b4641
Fix #8129 : Crash if a news message expires while viewing the endgame screen
2020-08-09 18:53:55 +01:00
glx22
482974b9fe
Fix #8230 : Resolve ".." when opening files in .tar ( #8231 )
2020-08-09 18:53:55 +01:00
Jonathan G Rennison
4b1070cf75
Fix: Racy use of flags in TCPConnecter::CheckCallbacks
...
conected and aborted flags are used concurrently from multiple threads.
2020-08-09 18:53:55 +01:00
Jonathan G Rennison
b827e2415b
Fix: Thread unsafe use of NetworkAddress::GetAddressAsString
...
Remove static buffer form of NetworkAddress::GetAddressAsString.
This is used in multiple threads concurrently, and is not thread-safe.
Replace it with a form returning std::string.
2020-08-09 18:53:55 +01:00
Jonathan G Rennison
c10571d7ce
Fix: Thread unsafe use of SendPacket for PACKET_SERVER_MAP_SIZE
...
NetworkTCPSocketHandler::SendPacket is not thread safe and may not
be used concurrently from multiple threads without suitable locking
2020-08-09 18:53:55 +01:00
nikolas
d662e8ca96
Fix #8104 : Always add WINDOW_RESIZABLE flag to SDL2 ( #8211 )
...
This fixes a bug that can reproduced with these steps:
* Start openttd in fullscreen mode
* Turn off fullscreen mode
* Try to resize the window. The window can't be resized.
2020-08-09 18:53:55 +01:00
Miguel Horta
762f5d258a
Fix: Display banlist's indexes correctly
...
Bug introduced via commit ab711e6942
2020-08-09 18:53:55 +01:00
Marcus Calhoun-Lopez
b7fa118069
Fix: unbreak building with ICU on macOS
...
A symbol clash breaks building ICU on macOS, and although it isn't
necessary, it might as well be possible.
2020-08-09 18:53:55 +01:00
ilayaraja97
211735de3a
Fix #8131 : small bridges also have pillars drawn
2020-08-09 18:53:55 +01:00
Charles Pigott
430ce20f8d
Doc: 1.10.2 release
2020-06-01 22:16:57 +01:00
Charles Pigott
20007fd1f4
Update: Backport languages
2020-06-01 22:16:57 +01:00
Niels Martin Hansen
02980119e4
Fix #8066 : Try another fallback colourspace if first one fails
2020-06-01 22:16:57 +01:00
Yexo
dd4aae830d
Fix #8166 : don't crash on loading an invalid roadtype newgrf
...
Initialization code for GRFFile::roadtype_map was copied from
railtype_map. But while RailType is a byte-sized enum and could thus
be initialized via memset, RoadType doesn't have a defined size.
2020-06-01 22:16:57 +01:00
Yexo
f4ed770cff
Fix #8024 : make online content gui more responsive while loading
...
Previously the internal content list was invalidated and sorted for
every new item added. Now the sorting is delayed until the GUI is
drawn, which means we only sort once per GUI tick.
Since the amount of incoming items per GUI tick is not controlled by
the GUI but rather by network speed, we were previously doing a lot
of duplicate work per tick, causing the mouse cursor to lag while
the list was initialized.
2020-06-01 22:16:57 +01:00
glx
89c8215b79
Fix: [Win32] Crash message not fitting in crash dialog
2020-06-01 22:16:57 +01:00
glx
911f9165cf
Fix #7970 : [Win32] Disable event loop on crash to prevent recursive faults
2020-06-01 22:16:57 +01:00
glx
2748a90bc9
Fix: Inconsistency in handling of SDL2 in source.list
2020-06-01 22:16:57 +01:00
glx
583a2221ca
Fix: VS 2019 16.6 doesn't like newlines in <SettingsCommandLine>
2020-06-01 22:16:57 +01:00
glx22
86113008ab
Fix e3511ec: [AzurePipeline] Don't loop infinitely on errors ( #8165 )
2020-06-01 22:16:57 +01:00
dP
31a9f549fb
Fix: Trees disappear completely after a few years when they're not allowed to spread
2020-06-01 22:16:57 +01:00
glx22
8203adecb5
Fix #8161 , e31def197: Lang files may have LF EOL ( #8163 )
2020-06-01 22:16:57 +01:00
Yexo
3d8e68f966
Fix #8155 : Roadtype speed limit in toolbar dropdown in scenario editor was doubled
2020-06-01 22:16:57 +01:00
glx22
aca5d97a68
Fix: properly support utf-8 in baseset translation vbscript ( #8154 )
2020-06-01 22:16:57 +01:00
dP
fd8ca95947
Fix: Desync after house replacement
2020-06-01 22:16:57 +01:00
Matthijs Kooijman
9617fa727d
Fix: sdl2-config would always be detected as present
...
The presence of sdl2-config is used go determine whether to look for
sdl2 first, or just sdl1. However, when sdl2-config is *not* present,
`which` returns an empty string. Due to lack of quoting, this produces
`[ -x ]`, rather than `[ -x "" ]` and it turns out the former actually
has a succesful exit status for some reason.
This was not a problem when just running configure, because it would
then just fail to detect sdl2 and fall back to sdl1. However, when
passing `--with-sdl` (without specifying a version), this would only
attempt to detect sdl2, even when sdl2-config was not present, but sdl1
is.
Adding quotes makes the check work as intended.
2020-06-01 22:16:57 +01:00
glx22
74b591c2e9
Fix #8142 , 5aa6351: Buoy owner and tile owner can be different ( #8143 )
2020-06-01 22:16:57 +01:00
dP
78e558717c
Fix #8137 : New clients can't join (desync) after funding an industry
2020-06-01 22:16:57 +01:00
dP
cb9c4bf4a0
Codechange: Refactor FindStationsAroundTiles to avoid code duplication
2020-06-01 22:16:57 +01:00
glx22
e39c5829a2
Add: stations_near and industries_near cache check ( #8139 )
2020-06-01 22:16:57 +01:00
glx
a089c876ab
Fix #8132 : Corrupted savegame crashing OpenTTD on load
2020-06-01 22:16:57 +01:00
glx
1072c74bc4
Fix: Stop any gamelog action when recovering from SlError()
2020-06-01 22:16:57 +01:00
glx
bb251f45fc
Fix #8119 : Update docking area when clearing a shore rail tile
2020-06-01 22:16:57 +01:00
Charles Pigott
21aa339901
Add: [AzurePipelines] Ubuntu Focal (20.04) 64bit build for releases
2020-06-01 22:16:57 +01:00
Niels Martin Hansen
3132d29805
Fix: Two issues in MIDI file writer
...
Variable-length values would write threshold values with a byte too many.
System Exclusive messages would cause write to fail since the end byte was treated as part of next message.
2020-06-01 22:16:57 +01:00
SamuXarick
94581d352a
Fix #8119 , f538179: Update docking tile area when placing a diagonal rail next to a dock end ( #8124 )
2020-06-01 22:16:57 +01:00
glx22
cf27deb675
Fix #8117 : Memory leak in admin port ( #8122 )
2020-06-01 22:16:57 +01:00
glx22
40d68273aa
Add: docking tiles cache check ( #8120 )
2020-06-01 22:16:57 +01:00
glx
2cc244bde0
Fix #8021 : limit savegame range for docking tiles fixing
2020-06-01 22:16:57 +01:00
duck
7872b1e0b5
Fix #8102 : Update Windows installer strings to reference newer Windows version ( #8114 )
...
* Fix #8102 : Update Windows installer strings to reference versions newer than 7
* Fix 2c53390: Version strings incorrectly capitalised
2020-06-01 22:16:57 +01:00
glx
22519b3b0d
Update: Lang files
2020-06-01 22:16:57 +01:00
glx
5b2447e10c
Codechange: Use a dynamic copyright year
2020-06-01 22:16:57 +01:00
Yexo
e0680c9ede
Fix: reset roadtype/streetcartype info for non-road bridges
2020-06-01 22:16:57 +01:00
Yexo
ea895f05eb
Fix #8108 : always update tile_hash after updating v->tile
2020-06-01 22:16:57 +01:00
SamuXarick
37187df7ef
Fix c01a2e2: crash on loading old savegames with invalid animated tile information
2020-06-01 22:16:57 +01:00
frosch
2faa89a98e
Fix: OpenGFX download link did no longer work. ( #8105 )
2020-06-01 22:16:57 +01:00