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Fix #8108: always update tile_hash after updating v->tile

This commit is contained in:
Yexo
2020-05-04 22:54:36 +02:00
committed by Charles Pigott
parent 37187df7ef
commit ea895f05eb

View File

@@ -1253,6 +1253,7 @@ bool AfterLoadGame()
}
} else if (v->z_pos > GetSlopePixelZ(v->x_pos, v->y_pos)) {
v->tile = GetNorthernBridgeEnd(v->tile);
v->UpdatePosition();
} else {
continue;
}