frosch
22fedca77e
Codechange: Integrate ResolverObject::ResetState() into DoResolve(), no need to call it manually.
2025-05-06 22:24:41 +02:00
frosch
6faa667644
Codechange: Remove global GetRegister(), instead return 100+ registers directly from GetXxxCallback().
2025-05-06 22:24:41 +02:00
frosch
85be7a4d92
Codechange: Access temporary storage through ResolverObject during Resolve.
2025-05-06 22:24:41 +02:00
frosch
99d7a775ad
Codechange: Make GetRegister return a signed integer, matching the underlying TemporaryStorageArray.
2025-05-06 22:24:41 +02:00
frosch
13349254ea
Fix #14216 , d030d17: RealSpriteGroups referencing CallbackResultSpriteGroups were always treated as callback-failure. ( #14218 )
2025-05-05 16:13:41 +02:00
frosch
d030d17bd6
Codechange: Do not use a mutable global to return calculated VarAction2 results.
2025-04-29 20:35:46 +02:00
frosch
e90b68d504
Codechange: Pass SpriteGroup as reference to ResolveReal.
2025-04-29 20:35:46 +02:00
frosch
8027e31f47
Codechange: Remove virtual functions SpriteGroup::GetResult and GetNumResults. They are only implemented in and called via ResultSpriteGroup.
2025-04-29 10:35:10 +02:00
frosch
010b944173
Codechange: Move SpriteGroup cast from callers into Resolve.
2025-04-29 10:35:10 +02:00
frosch
30b1eb6e5f
Fix: [NewGRF] The result of Action123 evaluation affected rerandomisation in a weird corner case. ( #14139 )
...
Rerandomisation does not care about the Resolve result.
But we skipped it, in case of 'invalid SpriteGroup reference'.
2025-04-28 23:24:42 +02:00
frosch
b7e7f08f78
Codechange: Simplify usage of GRFFileProps by adding some common helper methods.
2025-04-28 13:44:46 +02:00
frosch
41a20e512d
Codechange: Use proper enum type to index sprite groups in VariableGRFFileProps.
2025-04-27 19:50:51 +02:00
frosch
61a0a520f6
Codechange: Unify random trigger enums and turn them into enum classes. ( #14066 )
2025-04-21 20:03:34 +02:00
frosch
264abfafe6
Codechange: Rename storage of random triggers to include the term 'random'.
2025-04-21 19:06:13 +02:00
frosch
39220a5feb
Codechange: Unify naming of NewGRF random trigger functions.
2025-04-21 19:06:13 +02:00
frosch
98445088b1
Codechange: Move VehicleEnteredDepotThisTick call to a more suitable position. ( #14065 )
2025-04-21 17:52:03 +02:00
frosch
8f335a84cf
Codechange: Turn GetCustom(Vehicle|Rotor)(Sprite|Icon) macros into functions.
2025-04-18 23:41:37 +02:00
frosch
b862d4937f
Codechange: Turn custom vehicle spritenums into enum, and use them consistently. ( #14022 )
2025-04-18 15:19:28 +02:00
Rubidium
a908c7bed0
Codechange: remove uses of MemCmpT (and MemMoveT)
2025-03-18 21:18:37 +01:00
enveeed
b0cc56a8b5
Fix: NewGRF vehicles display loading sprites when not actually loading or unloading ( #13554 )
2025-03-15 16:58:47 -04:00
Peter Nelson
8b39b23d2b
Codechange: Use EnumBitSet for VehicleFlags. ( #13793 )
2025-03-13 08:38:54 +00:00
Peter Nelson
91d22f7617
Codechange: Use EnumBitSet for VehStates. ( #13755 )
...
Renamed from VehStatus because pluralising that is weird.
2025-03-08 18:24:21 +00:00
Peter Nelson
3fde611012
Codechange: Use EnumBitSet for AirportMovingDataFlags. ( #13754 )
2025-03-06 19:03:41 +00:00
Peter Nelson
a8f56fe7b3
Add: Variable to test how many vehicles in a chain contain a specific badge. ( #13594 )
2025-02-25 20:55:11 +00:00
Peter Nelson
9de913dd21
Codechange: Use helper to set grf_prop's grffile and grfid together. ( #13612 )
2025-02-18 22:33:13 +00:00
Peter Nelson
8f14894024
Add: NewGRF Badges.
2025-02-16 22:24:25 +00:00
Rubidium
fd4adc55e3
Codechange: replace INVALID_X with XID::Invalid() for PoolIDs
2025-02-16 20:23:00 +01:00
Rubidium
59df0ff496
Codechange: strongly type StationID
2025-02-16 18:25:51 +01:00
Rubidium
70c9f3963c
Codechange: strongly type VehicleID
2025-02-16 14:50:15 +01:00
Rubidium
7e04651220
Codechange: strongly type EngineID
2025-02-16 14:50:15 +01:00
Rubidium
9015c3651f
Codechange: make EngineID an enum
2025-02-16 14:50:15 +01:00
Peter Nelson
ff7eb996e6
Codechange: Use variable storage for GrfProps with cargo-type groups. ( #13557 )
...
Slots are only allocated when used instead of being reserved.
Array-based GrfProps are still used when the number of options is more limited.
2025-02-14 18:30:17 +00:00
Jonathan G Rennison
d06b371254
Cleanup: Fix various spelling errors
2025-02-12 22:44:51 +01:00
Peter Nelson
d61b376998
Codechange: Use EnumBitSet for CargoClasses. ( #13491 )
2025-02-08 08:46:38 +00:00
Rubidium
e937c4dcfd
Codechange: change DestinationID into class with conversion helpers
...
A DestinationID is either a DepotID or StationID, where the aircraft hangar
being conceptually a depot is actually a StationID. When making those types
stronger, a lot of casts would need to be added, but this shows the intent
much better.
2025-02-06 21:03:24 +01:00
Peter Nelson
f8b1e3033f
Codechange: Use EnumBitSet for EngineFlags.
2025-01-31 18:55:31 +00:00
Peter Nelson
6c4ddb242a
Codechange: Use EnumBitSet for EngineMiscFlags.
2025-01-31 18:55:31 +00:00
Peter Nelson
917d5cc75d
Codechange: Use EnumBitSet for RoadTypeFlags and RailTypeFlags. ( #13415 )
2025-01-30 22:08:51 +00:00
Peter Nelson
afc0745aa2
Codechange: Specify underlying type for all enums excluding those exposed to scripts. ( #13383 )
2025-01-28 22:17:34 +00:00
Rubidium
e894a5880c
Codechange: rename CargoID to CargoType and amend related variables/comments
2025-01-26 18:07:10 +01:00
Peter Nelson
41c9f2d82c
Codefix: Pass cargo as CargoID. ( #13311 )
2025-01-13 19:23:26 +00:00
Peter Nelson
cfb995b6e9
Codechange: Reimplement engine sort order with std::rotate. ( #13124 )
2024-12-05 22:17:40 +00:00
Peter Nelson
f56b6756f1
Codechange: Sort EngineOverrideManager for fast lookups.
...
Allows quickly finding the EngineID given the type, grfid and local id of an engine, instead a linear scan.
This can reduce loading time when lots of engines are present and also affects performance in-game.
Lookup can be on the order of 10000 times faster.
2024-12-05 18:17:58 +00:00
Peter Nelson
bc2513975f
Codechange: Don't inherit EngineOverrideManager from std::vector.
...
Inheriting from std::vector means some operations are needlessly complex, and shouldn't really be done anyway.
2024-12-05 18:17:58 +00:00
Peter Nelson
e73d6fcaac
Codechange: Store grfid with entity grfprops.
...
This allows using the grfid without having to dereference the grffile pointer.
Uses no extra storage as it fits within otherwise wasted padding space.
2024-12-05 18:17:58 +00:00
Peter Nelson
3be0166801
Codechange: Use std::ranges::find where possible.
...
Replace `std::find(range.begin(), range.end(), ...)` with `std::ranges::find(range, ...)`.
2024-11-24 10:36:03 +00:00
Peter Nelson
0340e19e04
Codechange: Add to_underlying() to convert enum to underlying type. ( #12958 )
...
This simplifies and replaces static_cast and C-style casts doing the same.
`std::to_underlying()` exists in C++23 but not C++20.
2024-09-22 18:07:42 +01:00
Loïc Guilloux
29ce013eda
Codechange: Pass avail(able) as reference instead of pointer since they are never nullptr ( #12696 )
2024-05-18 17:04:16 +02:00
Peter Nelson
1424a184d8
Codechange: Use vector/span when loading wagon overrides. ( #12604 )
...
Replaces manual memory allocation and passing pointer with size.
2024-05-01 18:23:27 +01:00
Peter Nelson
bf8de188ec
Codechange: Use member initialization of GRFFilePropsBase. ( #12581 )
...
Don't blame compilers for our sloppy initialisation.
Removes memset, and lengthof.
2024-04-26 22:58:54 +01:00