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26728 Commits (18c701d2741358f9306bdf91a2ff6b6349daf95c)
 

Author SHA1 Message Date
Rubidium 18c701d274 Fix: warnings about obsolete settings/setting values in Doxygen configurations 2023-01-28 17:10:46 +01:00
Rubidium 3357aff494 Fix: scripts cannot call constructors of ScriptEvents, so remove from the documentation 2023-01-28 17:10:46 +01:00
Rubidium 08ca0746b1 Fix: no ScriptEvent sub class should export constructors to scripts 2023-01-28 17:10:46 +01:00
merni-ns 1cb459de3f Change #10255: Reduce basic thickness of linkgraph GUI lines (#10410)
From 3px to 2px (multiplied by UI scale).
2023-01-28 17:10:46 +01:00
PeterN 7e61264e3c Fix #10220: Don't select unselectable engine as default. (#10404) 2023-01-28 17:10:46 +01:00
Tyler Trahan 75c37bf7c2 Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400) 2023-01-28 17:10:46 +01:00
Rubidium f88766c976 Fix #10377, Fix 94167df: bad sorting of rail vehicles when primary variant is missing 2023-01-28 17:10:46 +01:00
SamuXarick 52319891ce Fix 3c047b1: AIGroup.GetProfitLastYear could get values different than those displayed in GUI (#10227)
* Change: Store "all time" and "since minimum age" last year profits on groups

* Fix: Update last year profit for groups when copying vehicle statistics on autoreplace

* Codechange: Refactor profit last year

* Change: Rename some group related items for clarity

* Change: Reorder the fields in GroupStatistics

That way less memory gets wasted.
2023-01-28 17:10:46 +01:00
Francis Herne 0a5dc852bb Fix #10362: NewGRF bridges without speed limits.
For bridges, a max speed of 0xFFFF (i.e. no effective limit)
 is no longer displayed as a limit in the UI.

A max speed of 0 is also considered unlimited, for similarity to the
 roadtype and railtype interface.
2023-01-28 17:10:46 +01:00
PeterN 5b27cd029f Fix: Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting. (#10360) 2023-01-28 17:10:46 +01:00
Rubidium 2104849fad Fix #10368, Fix 994bf19: server restarting game caused clients to hit assertion
Upon closing the EndGameWindow, triggered from UnInitWindowSystem, the
HighScoreWindow would be opened and _z_windows would not be empty.
2023-01-28 17:10:46 +01:00
Tyler Trahan 25940cdbd1 Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic (#10364)
* Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic

* Fix: Always capitalize the first word of a sentence, even if a quoted setting name
2023-01-28 17:10:46 +01:00
Rubidium f37b6cb17f Fix #9865: removing files with the console always failed 2023-01-28 17:10:46 +01:00
Rubidium 87d74389fb Fix #10177: company list password padlock showed after switching to single player 2023-01-28 17:10:46 +01:00
Rubidium 557c5a8583 Fix #10057: FallbackParagraphLayout fails to properly wrap
... during the first word after a new run has been started.
2023-01-28 17:10:46 +01:00
Jonathan G Rennison bd6a95c6b9 Fix #10032: Capacities of articulated vehicles in build window
See also: #9954
2023-01-28 17:10:46 +01:00
Tyler Trahan 6d1331ebcd Fix: Various Wide River issues (#10348) 2023-01-28 17:10:46 +01:00
PeterN 680fcb8611 Fix: Link variants to parents when finalising engines. (#10346)
This ensures that definition-order of engines within the NewGRF does not matter.
2023-01-28 17:10:46 +01:00
Tyler Trahan 548a9c41d5 Fix #10333, c53f29d: Only show industry prospecting errors to local company (#10338) 2023-01-28 17:10:46 +01:00
PeterN 4c6b6c9d33 Fix #10335: Set initial scrollbar count for object GUI. (#10336)
This previously happened when the window was resized by itself which was fixed by #10196. Explicitly set the count instead.
2023-01-28 17:10:46 +01:00
PeterN c935a58272 Fix #10331: Starting new company during load must happen after AI start. (#10332)
This situation occurs when loading a savegame in single-player which only
has AI companies.
2023-01-28 17:10:46 +01:00
Rubidium 88030d781b Fix #10309: [SDL] Uninitialized width and height when turning off full screen 2023-01-28 17:10:46 +01:00
PeterN 7ccfc4b143 Fix: Don't assume engclass 2 should be elrail. (#10315)
When disabling/enabling elrail, there is an assumption that `engclass` of 2
means the engine will run on elrail. While this holds for default engines,
NewGRFs can do other things.

To resolve this we store the intended railtype so that toggling elrail will
restore to the correct type.
2023-01-28 17:10:46 +01:00
Rubidium f5193aeba2 Fix: prevent corrupted GRF files to allocate stupid amounts of memory 2023-01-28 17:10:46 +01:00
Rubidium ed65594868 Fix: do not allow more palette colours than there are indices for the colours
Or: do not pass unchecked size from BMP file into memory allocation
2023-01-28 17:10:46 +01:00
Loïc Guilloux b211a88b71 Fix #10304, fe30f66: [Scripts] Don't start GS in intro (#10305) 2023-01-28 17:10:46 +01:00
Michael Lutz 2414cf0e8f Doc: [Script] Outdated API changelog comment. 2023-01-01 23:34:14 +01:00
Michael Lutz 400addf7af Fix: [Script] Copy compat files for version 13 to build output. 2023-01-01 23:34:14 +01:00
Tyler Trahan 4b123394cf
Update: Title game for 13.0 release (#10247) 2023-01-01 12:45:13 -05:00
Charles Pigott 8978f11146
Doc: 13.0-RC1 changelog (#10295) 2023-01-01 17:39:43 +00:00
PeterN 5e22788664
Fix #10220: Adding unavailable variants failed for non-rail engines. (#10297)
Unavailable parent variant engine for non-rail engines was added to the
wrong (temporary) list so the hierarchy was not added correctly.
2022-12-31 10:10:25 +00:00
translators 22035b7eab Update: Translations from eints
english (us): 10 changes by 2TallTyler
chinese (simplified): 1 change by lysinelai
korean: 13 changes by telk5093
catalan: 1 change by DiogoMCampos
2022-12-30 18:42:42 +00:00
Charles Pigott 67f02e20de
Change: Display text files in black (#10291) 2022-12-30 10:31:02 +00:00
glx22 012fd2be0d Codechange: Suppress warnings when asserts are disabled 2022-12-30 02:17:38 +01:00
glx22 ffc1f7ce56 Fix 57717a2: [CMake] Don't apply 'cl' workaround to 'clang-cl' 2022-12-30 02:17:38 +01:00
clienthax 25f247047d
Update: emsdk to 3.1.28 and lzma (for emsdk) to 5.4.0 (#10234)
Co-authored-by: Patric Stout <truebrain@openttd.org>
2022-12-29 23:34:45 +01:00
translators f90156f74c Update: Translations from eints
romanian: 2 changes by bnegrut
spanish: 2 changes by MontyMontana
2022-12-29 18:43:05 +00:00
translators 918b2cb3ee Update: Translations from eints
english (au): 10 changes by krysclarke
italian: 3 changes by Rivarossi
russian: 3 changes by Ln-Wolf
finnish: 3 changes by hpiirai
spanish: 15 changes by MontyMontana
portuguese: 6 changes by azulcosta
portuguese (brazilian): 2 changes by DiogoMCampos
2022-12-28 18:44:23 +00:00
Loïc Guilloux fe30f66570
Fix #9720: Delay start of GS/AI to after loading of savegame (#9745) 2022-12-28 05:02:26 +01:00
PeterN f7e2b6ef12
Change: Make vehicle list dropdown buttons resize to fit strings. (#10286) 2022-12-27 18:39:37 +00:00
Francis Herne 6caed5f15e
Add: Slope-aware and roadtype-specific one-way sprites. (#10282) 2022-12-26 15:06:21 -05:00
translators 7a18631291 Update: Translations from eints
italian: 10 changes by bagnacauda
romanian: 91 changes by bnegrut
russian: 6 changes by Ln-Wolf
finnish: 9 changes by hpiirai
portuguese: 8 changes by azulcosta
2022-12-26 18:42:39 +00:00
PeterN 9e56e16147
Fix: Local authority window rating list height ignored icon sizes. (#10285)
Only font height was taken into account, so the list was broken if icon
sizes were taller than font height.
2022-12-26 18:26:01 +00:00
PeterN 961e66df30
Fix #10224: Don't fiddle with fast-forward when saving. (#10230)
The original comment about saving with fast-forward on was written 18 years
ago, and predates lots of changes to how saveload work.
2022-12-26 00:05:14 +01:00
Michael Lutz 3d3ed87d99
Fix: Bad alignment of button icons when using the original baseset. (#10200) 2022-12-25 18:03:39 -05:00
PeterN 4f26f6b8aa
Cleanup: Simplify GRFLabel linked-list with std::vector. (#10284) 2022-12-25 22:32:22 +00:00
Daniel Robinson c53f29df53
Fix #10181: Show error message on failed industry prospecting (#10202) 2022-12-25 23:12:06 +01:00
Didac Perez Parera 35d55bd534
Feature: Expand all towns in the scenario editor (#10215) 2022-12-25 19:42:50 +01:00
Tyler Trahan 4ffe7e0477
Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203) 2022-12-25 13:26:26 -05:00
Tyler Trahan 8063fcb6e0
Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265) 2022-12-25 13:20:31 -05:00