mirror of https://github.com/OpenTTD/OpenTTD
parent
3d588a1760
commit
fcf079e287
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@ -172,28 +172,28 @@ public:
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return 'w';
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return 'w';
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}
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}
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/** Returns a random trackdir that can be reached from the current tile/trackdir, or INVALID_TRACK if none is available. */
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/** Returns a random tile/trackdir that can be reached from the current tile/trackdir, or tile/INVALID_TRACK if none is available. */
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static Trackdir GetRandomFollowUpTrackdir(const Ship *v, TileIndex tile, Trackdir dir, bool include_90_degree_turns)
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static std::pair<TileIndex, Trackdir> GetRandomFollowUpTileTrackdir(const Ship *v, TileIndex tile, Trackdir dir, bool include_90_degree_turns)
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{
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{
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TrackFollower follower(v);
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TrackFollower follower(v);
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if (follower.Follow(tile, dir)) {
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if (follower.Follow(tile, dir)) {
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tile = follower.m_new_tile;
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TrackdirBits dirs = follower.m_new_td_bits;
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TrackdirBits dirs = follower.m_new_td_bits;
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if (!include_90_degree_turns) dirs &= ~TrackdirCrossesTrackdirs(dir);
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if (!include_90_degree_turns) dirs &= ~TrackdirCrossesTrackdirs(dir);
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const int strip_amount = _random.Next(CountBits(dirs));
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const int strip_amount = _random.Next(CountBits(dirs));
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for (int s = 0; s < strip_amount; ++s) RemoveFirstTrackdir(&dirs);
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for (int s = 0; s < strip_amount; ++s) RemoveFirstTrackdir(&dirs);
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return FindFirstTrackdir(dirs);
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return { follower.m_new_tile, FindFirstTrackdir(dirs) };
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}
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}
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return INVALID_TRACKDIR;
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return { follower.m_new_tile, INVALID_TRACKDIR };
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}
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}
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/** Creates a random path, avoids 90 degree turns. */
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/** Creates a random path, avoids 90 degree turns. */
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static Trackdir CreateRandomPath(const Ship *v, TileIndex tile, Trackdir dir, ShipPathCache &path_cache, int path_length)
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static Trackdir CreateRandomPath(const Ship *v, TileIndex tile, Trackdir dir, ShipPathCache &path_cache, int path_length)
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{
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{
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std::pair<TileIndex, Trackdir> tile_dir = { tile, dir };
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for (int i = 0; i < path_length; ++i) {
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for (int i = 0; i < path_length; ++i) {
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const Trackdir random_dir = GetRandomFollowUpTrackdir(v, tile, dir, false);
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tile_dir = GetRandomFollowUpTileTrackdir(v, tile_dir.first, tile_dir.second, false);
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if (random_dir == INVALID_TRACKDIR) break;
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if (tile_dir.second == INVALID_TRACKDIR) break;
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path_cache.push_back(random_dir);
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path_cache.push_back(tile_dir.second);
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}
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}
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if (path_cache.empty()) return INVALID_TRACKDIR;
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if (path_cache.empty()) return INVALID_TRACKDIR;
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@ -252,7 +252,7 @@ public:
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path_found = pf.FindPath(v);
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path_found = pf.FindPath(v);
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Node *node = pf.GetBestNode();
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Node *node = pf.GetBestNode();
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if (attempt == 0 && !path_found) continue; // Try again with restricted search area.
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if (attempt == 0 && !path_found) continue; // Try again with restricted search area.
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if (!path_found || node == nullptr) GetRandomFollowUpTrackdir(v, src_tile, trackdir, true);
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if (!path_found || node == nullptr) return GetRandomFollowUpTileTrackdir(v, src_tile, trackdir, true).second;
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/* Return only the path within the current water region if an intermediate destination was returned. If not, cache the entire path
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/* Return only the path within the current water region if an intermediate destination was returned. If not, cache the entire path
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* to the final destination tile. The low-level pathfinder might actually prefer a different docking tile in a nearby region. Without
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* to the final destination tile. The low-level pathfinder might actually prefer a different docking tile in a nearby region. Without
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@ -278,7 +278,7 @@ public:
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/* A empty path means we are already at the destination. The pathfinder shouldn't have been called at all.
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/* A empty path means we are already at the destination. The pathfinder shouldn't have been called at all.
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* Return a random reachable trackdir to hopefully nudge the ship out of this strange situation. */
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* Return a random reachable trackdir to hopefully nudge the ship out of this strange situation. */
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if (path_cache.empty()) return GetRandomFollowUpTrackdir(v, src_tile, trackdir, true);
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if (path_cache.empty()) return GetRandomFollowUpTileTrackdir(v, src_tile, trackdir, true).second;
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/* Take out the last trackdir as the result. */
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/* Take out the last trackdir as the result. */
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const Trackdir result = path_cache.front();
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const Trackdir result = path_cache.front();
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