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Codechange: Add iterator for vehicles on a tile.

pull/14082/head
frosch 2025-04-22 13:58:21 +02:00 committed by frosch
parent 917ef03e97
commit fca3103d8c
2 changed files with 81 additions and 0 deletions

View File

@ -471,6 +471,35 @@ bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
return VehicleFromPosXY(x, y, data, proc, true) != nullptr;
}
/**
* Iterator constructor.
* Find first vehicle on tile.
*/
VehiclesOnTile::Iterator::Iterator(TileIndex tile) : tile(tile)
{
int x = GB(TileX(tile), HASH_RES, HASH_BITS);
int y = GB(TileY(tile), HASH_RES, HASH_BITS) << HASH_BITS;
this->current = _vehicle_tile_hash[(x + y) & TOTAL_HASH_MASK];
this->SkipFalseMatches();
}
/**
* Advance the internal state to the next potential vehicle.
* The vehicle may not be on the correct tile though.
*/
void VehiclesOnTile::Iterator::Increment()
{
this->current = this->current->hash_tile_next;
}
/**
* Advance the internal state until it reaches a vehicle on the correct tile or the end.
*/
void VehiclesOnTile::Iterator::SkipFalseMatches()
{
while (this->current != nullptr && this->current->tile != this->tile) this->Increment();
}
/**
* Helper function for FindVehicleOnPos/HasVehicleOnPos.
* @note Do not call this function directly!

View File

@ -46,6 +46,58 @@ static const Money VEHICLE_PROFIT_THRESHOLD = 10000; ///< Threshold for a
template <VehicleType T>
bool IsValidImageIndex(uint8_t image_index);
/**
* Iterate over all vehicles on a tile.
* @warning The order is non-deterministic. You have to make sure, that your processing is not order dependant.
*/
class VehiclesOnTile {
public:
/**
* Forward iterator
*/
class Iterator {
public:
using value_type = Vehicle *;
using difference_type = std::ptrdiff_t;
using iterator_category = std::forward_iterator_tag;
using pointer = void;
using reference = void;
explicit Iterator(TileIndex tile);
bool operator==(const Iterator &rhs) const { return this->current == rhs.current; }
bool operator==(const std::default_sentinel_t &) const { return this->current == nullptr; }
Vehicle *operator*() const { return this->current; }
Iterator &operator++()
{
this->Increment();
this->SkipFalseMatches();
return *this;
}
Iterator operator++(int)
{
Iterator result = *this;
++*this;
return result;
}
private:
TileIndex tile;
Vehicle *current;
void Increment();
void SkipFalseMatches();
};
explicit VehiclesOnTile(TileIndex tile) : start(tile) {}
Iterator begin() const { return this->start; }
std::default_sentinel_t end() const { return std::default_sentinel_t(); }
private:
Iterator start;
};
typedef Vehicle *VehicleFromPosProc(Vehicle *v, void *data);
void VehicleServiceInDepot(Vehicle *v);