mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Add iterator for vehicles on a tile.
parent
917ef03e97
commit
fca3103d8c
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@ -471,6 +471,35 @@ bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
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return VehicleFromPosXY(x, y, data, proc, true) != nullptr;
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}
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/**
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* Iterator constructor.
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* Find first vehicle on tile.
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*/
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VehiclesOnTile::Iterator::Iterator(TileIndex tile) : tile(tile)
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{
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int x = GB(TileX(tile), HASH_RES, HASH_BITS);
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int y = GB(TileY(tile), HASH_RES, HASH_BITS) << HASH_BITS;
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this->current = _vehicle_tile_hash[(x + y) & TOTAL_HASH_MASK];
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this->SkipFalseMatches();
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}
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/**
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* Advance the internal state to the next potential vehicle.
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* The vehicle may not be on the correct tile though.
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*/
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void VehiclesOnTile::Iterator::Increment()
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{
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this->current = this->current->hash_tile_next;
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}
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/**
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* Advance the internal state until it reaches a vehicle on the correct tile or the end.
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*/
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void VehiclesOnTile::Iterator::SkipFalseMatches()
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{
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while (this->current != nullptr && this->current->tile != this->tile) this->Increment();
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}
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/**
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* Helper function for FindVehicleOnPos/HasVehicleOnPos.
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* @note Do not call this function directly!
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@ -46,6 +46,58 @@ static const Money VEHICLE_PROFIT_THRESHOLD = 10000; ///< Threshold for a
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template <VehicleType T>
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bool IsValidImageIndex(uint8_t image_index);
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/**
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* Iterate over all vehicles on a tile.
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* @warning The order is non-deterministic. You have to make sure, that your processing is not order dependant.
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*/
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class VehiclesOnTile {
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public:
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/**
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* Forward iterator
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*/
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class Iterator {
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public:
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using value_type = Vehicle *;
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using difference_type = std::ptrdiff_t;
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using iterator_category = std::forward_iterator_tag;
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using pointer = void;
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using reference = void;
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explicit Iterator(TileIndex tile);
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bool operator==(const Iterator &rhs) const { return this->current == rhs.current; }
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bool operator==(const std::default_sentinel_t &) const { return this->current == nullptr; }
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Vehicle *operator*() const { return this->current; }
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Iterator &operator++()
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{
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this->Increment();
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this->SkipFalseMatches();
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return *this;
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}
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Iterator operator++(int)
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{
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Iterator result = *this;
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++*this;
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return result;
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}
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private:
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TileIndex tile;
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Vehicle *current;
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void Increment();
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void SkipFalseMatches();
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};
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explicit VehiclesOnTile(TileIndex tile) : start(tile) {}
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Iterator begin() const { return this->start; }
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std::default_sentinel_t end() const { return std::default_sentinel_t(); }
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private:
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Iterator start;
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};
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typedef Vehicle *VehicleFromPosProc(Vehicle *v, void *data);
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void VehicleServiceInDepot(Vehicle *v);
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