mirror of https://github.com/OpenTTD/OpenTTD
(svn r1643) -Fix: [ 1108547 ] You can now change the server-password via the GUI again
parent
7a5ce1cb34
commit
f08983a948
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@ -527,7 +527,7 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
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break;
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break;
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case 4: { /* Set password button */
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case 4: { /* Set password button */
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StringID str;
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StringID str;
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str = AllocateName(_network_game_info.server_password, 0);
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str = AllocateName(_network_server_password, 0);
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ShowQueryString(str, STR_NETWORK_SET_PASSWORD, 20, 250, w->window_class, w->window_number);
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ShowQueryString(str, STR_NETWORK_SET_PASSWORD, 20, 250, w->window_class, w->window_number);
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DeleteName(str);
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DeleteName(str);
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} break;
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} break;
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@ -610,8 +610,8 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
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case WE_ON_EDIT_TEXT: {
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case WE_ON_EDIT_TEXT: {
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byte *b = e->edittext.str;
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byte *b = e->edittext.str;
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ttd_strlcpy(_network_game_info.server_password, b, sizeof(_network_game_info.server_password));
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ttd_strlcpy(_network_server_password, b, sizeof(_network_server_password));
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if (_network_game_info.server_password[0] == '\0') {
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if (_network_server_password[0] == '\0') {
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_network_game_info.use_password = 0;
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_network_game_info.use_password = 0;
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} else {
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} else {
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_network_game_info.use_password = 1;
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_network_game_info.use_password = 1;
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