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(svn r97) -Fix: two non-AI players when loading a scenario

release/0.4.5
truelight 2004-08-20 17:28:49 +00:00
parent b783051b70
commit e1eef24ed7
1 changed files with 0 additions and 4 deletions

4
ttd.c
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@ -1093,10 +1093,6 @@ bool AfterLoadGame(uint version)
CheckIsPlayerActive();
}
// in case the player doesn't exist, create one (for scenario)
if (!_players[0].is_active)
DoStartupNewPlayer(false);
DoZoomInOut(ZOOM_NONE); // update button status
MarkWholeScreenDirty();