mirror of https://github.com/OpenTTD/OpenTTD
(svn r4506) -Fix: (FS#95) Use the tile hash when pathfinding to a depot. Eats a tiny bit of performance, but the likelihood that the depot is found is greatly increased
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76e2d2939a
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de0607fb80
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@ -1110,7 +1110,7 @@ do_it:;
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if (best_track == -1) best_track = i; // in case we don't find the path, just pick a track
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if (best_track == -1) best_track = i; // in case we don't find the path, just pick a track
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frd.maxtracklen = (uint)-1;
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frd.maxtracklen = (uint)-1;
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frd.mindist = (uint)-1;
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frd.mindist = (uint)-1;
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FollowTrack(tile, 0x3000 | TRANSPORT_ROAD, _road_pf_directions[i], EnumRoadTrackFindDist, NULL, &frd);
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FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, _road_pf_directions[i], EnumRoadTrackFindDist, NULL, &frd);
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if (frd.mindist < best_dist || (frd.mindist==best_dist && frd.maxtracklen < best_maxlen)) {
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if (frd.mindist < best_dist || (frd.mindist==best_dist && frd.maxtracklen < best_maxlen)) {
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best_dist = frd.mindist;
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best_dist = frd.mindist;
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