mirror of https://github.com/OpenTTD/OpenTTD
(svn r22563) -Codechange: Use a function for storing values inside the persistent storage.
parent
dd8a436cbb
commit
dc6218aa49
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@ -184,6 +184,19 @@ static void AirportSetTriggers(const ResolverObject *object, int triggers)
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{
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}
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/**
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* Store a value into the object's persistent storage.
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* @param object Object that we want to query.
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* @param pos Position in the persistent storage to use.
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* @param value Value to store.
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*/
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void AirportStorePSA(ResolverObject *object, uint pos, int32 value)
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{
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Station *st = object->u.airport.st;
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if (object->scope != VSG_SCOPE_SELF || st == NULL) return;
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st->airport.psa.Store(pos, value);
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}
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static void NewAirportResolver(ResolverObject *res, TileIndex tile, Station *st, byte airport_id, byte layout)
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{
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res->GetRandomBits = AirportGetRandomBits;
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@ -191,8 +204,8 @@ static void NewAirportResolver(ResolverObject *res, TileIndex tile, Station *st,
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res->SetTriggers = AirportSetTriggers;
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res->GetVariable = AirportGetVariable;
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res->ResolveReal = AirportResolveReal;
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res->StorePSA = AirportStorePSA;
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res->psa = st != NULL ? &st->airport.psa : NULL;
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res->u.airport.st = st;
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res->u.airport.airport_id = airport_id;
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res->u.airport.layout = layout;
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@ -228,9 +228,9 @@ static void AirportTileResolver(ResolverObject *res, const AirportTileSpec *ats,
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res->SetTriggers = NULL;
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res->GetVariable = AirportTileGetVariable;
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res->ResolveReal = AirportTileResolveReal;
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res->StorePSA = NULL;
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assert(st != NULL);
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res->psa = NULL;
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res->u.airport.airport_id = st->airport.type;
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res->u.airport.st = st;
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res->u.airport.tile = tile;
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@ -376,6 +376,19 @@ static void IndustrySetTriggers(const ResolverObject *object, int triggers)
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ind->random_triggers = triggers;
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}
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/**
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* Store a value into the object's persistent storage.
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* @param object Object that we want to query.
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* @param pos Position in the persistent storage to use.
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* @param value Value to store.
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*/
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void IndustryStorePSA(ResolverObject *object, uint pos, int32 value)
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{
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Industry *ind = object->u.industry.ind;
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if (object->scope != VSG_SCOPE_SELF || ind->index == INVALID_INDUSTRY) return;
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ind->psa.Store(pos, value);
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}
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static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus, IndustryType type)
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{
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res->GetRandomBits = IndustryGetRandomBits;
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@ -383,8 +396,8 @@ static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *i
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res->SetTriggers = IndustrySetTriggers;
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res->GetVariable = IndustryGetVariable;
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res->ResolveReal = IndustryResolveReal;
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res->StorePSA = IndustryStorePSA;
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res->psa = &indus->psa;
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res->u.industry.tile = tile;
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res->u.industry.ind = indus;
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res->u.industry.gfx = INVALID_INDUSTRYTILE;
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@ -148,6 +148,19 @@ static void IndustryTileSetTriggers(const ResolverObject *object, int triggers)
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}
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}
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/**
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* Store a value into the persistent storage of the object's parent.
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* @param object Object that we want to query.
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* @param pos Position in the persistent storage to use.
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* @param value Value to store.
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*/
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void IndustryTileStorePSA(ResolverObject *object, uint pos, int32 value)
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{
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Industry *ind = object->u.industry.ind;
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if (object->scope != VSG_SCOPE_PARENT || ind->index == INVALID_INDUSTRY) return;
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ind->psa.Store(pos, value);
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}
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static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIndex tile, Industry *indus)
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{
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res->GetRandomBits = IndustryTileGetRandomBits;
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@ -155,8 +168,8 @@ static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIn
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res->SetTriggers = IndustryTileSetTriggers;
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res->GetVariable = IndustryTileGetVariable;
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res->ResolveReal = IndustryTileResolveReal;
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res->StorePSA = IndustryTileStorePSA;
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res->psa = &indus->psa;
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res->u.industry.tile = tile;
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res->u.industry.ind = indus;
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res->u.industry.gfx = gfx;
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@ -113,7 +113,7 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ResolverObjec
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case DSGA_OP_XOR: return last_value ^ value;
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case DSGA_OP_STO: _temp_store.Store((U)value, (S)last_value); return last_value;
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case DSGA_OP_RST: return value;
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case DSGA_OP_STOP: if (object->psa != NULL) object->psa->Store((U)value, (S)last_value); return last_value;
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case DSGA_OP_STOP: if (object->StorePSA != NULL) object->StorePSA(object, (U)value, (S)last_value); return last_value;
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case DSGA_OP_ROR: return RotateRight(last_value, value);
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case DSGA_OP_SCMP: return ((S)last_value == (S)value) ? 1 : ((S)last_value < (S)value ? 0 : 2);
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case DSGA_OP_UCMP: return ((U)last_value == (U)value) ? 1 : ((U)last_value < (U)value ? 0 : 2);
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@ -314,8 +314,6 @@ struct ResolverObject {
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VarSpriteGroupScope scope; ///< Scope of currently resolved DeterministicSpriteGroup resp. RandomizedSpriteGroup
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byte count; ///< Additional scope for RandomizedSpriteGroup
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BaseStorageArray *psa; ///< The persistent storage array of this resolved object.
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const GRFFile *grffile; ///< GRFFile the resolved SpriteGroup belongs to
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union {
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@ -382,6 +380,7 @@ struct ResolverObject {
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void (*SetTriggers)(const struct ResolverObject*, int);
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uint32 (*GetVariable)(const struct ResolverObject*, byte, byte, bool*);
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const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const RealSpriteGroup*);
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void (*StorePSA)(struct ResolverObject*, uint, int32);
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};
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#endif /* NEWGRF_SPRITEGROUP_H */
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