mirror of https://github.com/OpenTTD/OpenTTD
Feature: Infinite money mode
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d3c673e20b
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cb0d4ab97b
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@ -1275,6 +1275,9 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Right
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STR_CONFIG_SETTING_SECONDS_VALUE :{COMMA}{NBSP}second{P 0 "" s}
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STR_CONFIG_SETTING_SECONDS_VALUE :{COMMA}{NBSP}second{P 0 "" s}
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STR_CONFIG_SETTING_INFINITE_MONEY :Infinite money: {STRING2}
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STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Allow unlimited spending and disable bankruptcy of companies
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STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximum initial loan: {STRING2}
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STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximum initial loan: {STRING2}
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STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account)
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STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account)
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STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
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STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
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@ -2117,6 +2117,7 @@ static SettingsContainer &GetSettingsTree()
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SettingsPage *accounting = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCOUNTING));
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SettingsPage *accounting = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCOUNTING));
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{
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{
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accounting->Add(new SettingEntry("difficulty.infinite_money"));
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accounting->Add(new SettingEntry("economy.inflation"));
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accounting->Add(new SettingEntry("economy.inflation"));
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accounting->Add(new SettingEntry("difficulty.initial_interest"));
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accounting->Add(new SettingEntry("difficulty.initial_interest"));
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accounting->Add(new SettingEntry("difficulty.max_loan"));
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accounting->Add(new SettingEntry("difficulty.max_loan"));
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@ -114,6 +114,7 @@ struct DifficultySettings {
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bool line_reverse_mode; ///< reversing at stations or not
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bool line_reverse_mode; ///< reversing at stations or not
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bool disasters; ///< are disasters enabled
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bool disasters; ///< are disasters enabled
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byte town_council_tolerance; ///< minimum required town ratings to be allowed to demolish stuff
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byte town_council_tolerance; ///< minimum required town ratings to be allowed to demolish stuff
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bool infinite_money; ///< whether spending money despite negative balance is allowed
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};
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};
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/** Settings relating to viewport/smallmap scrolling. */
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/** Settings relating to viewport/smallmap scrolling. */
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@ -294,3 +294,11 @@ min = 0
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max = 3
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max = 3
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cat = SC_BASIC
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cat = SC_BASIC
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[SDT_BOOL]
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var = difficulty.infinite_money
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def = false
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str = STR_CONFIG_SETTING_INFINITE_MONEY
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strhelp = STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT
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cat = SC_BASIC
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post_cb = [](auto) { SetWindowDirty(WC_STATUS_BAR, 0); }
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