mirror of https://github.com/OpenTTD/OpenTTD
Fix 195fd0dc60: Sprite cache must still be cleared when using bitmap fonts.
parent
93c6398810
commit
c2e4a8c9bf
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@ -561,6 +561,7 @@ struct GameOptionsWindow : Window {
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break;
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case WID_GO_FONT_ZOOM_DROPDOWN:
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GfxClearSpriteCache();
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_font_zoom = (ZoomLevel)(ZOOM_LVL_OUT_4X - index);
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ClearFontCache();
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LoadStringWidthTable();
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