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(svn r4607) -Backported r4389 from trunk:

-Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs
release/0.4
celestar 2006-04-28 07:51:32 +00:00
parent 0381a100fa
commit bacbe211e7
1 changed files with 24 additions and 20 deletions

8
npf.c
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@ -11,6 +11,7 @@
#include "station.h" #include "station.h"
#include "tile.h" #include "tile.h"
#include "depot.h" #include "depot.h"
#include "network.h"
static AyStar _npf_aystar; static AyStar _npf_aystar;
@ -201,13 +202,16 @@ static uint NPFSlopeCost(AyStarNode* current)
* there is only one level of steepness... */ * there is only one level of steepness... */
} }
/* Mark tiles by mowing the grass when npf debug level >= 1 */ /**
* Mark tiles by mowing the grass when npf debug level >= 1.
* Will not work for multiplayer games, since it can (will) cause desyncs.
*/
static void NPFMarkTile(TileIndex tile) static void NPFMarkTile(TileIndex tile)
{ {
#ifdef NO_DEBUG_MESSAGES #ifdef NO_DEBUG_MESSAGES
return; return;
#else #else
if (_debug_npf_level >= 1) if (_debug_npf_level < 1 || _networking) return;
switch(GetTileType(tile)) { switch(GetTileType(tile)) {
case MP_RAILWAY: case MP_RAILWAY:
/* DEBUG: mark visited tiles by mowing the grass under them /* DEBUG: mark visited tiles by mowing the grass under them