diff --git a/npf.c b/npf.c index 22067a4d3a..01494349ab 100644 --- a/npf.c +++ b/npf.c @@ -11,6 +11,7 @@ #include "station.h" #include "tile.h" #include "depot.h" +#include "network.h" static AyStar _npf_aystar; @@ -201,31 +202,34 @@ static uint NPFSlopeCost(AyStarNode* current) * there is only one level of steepness... */ } -/* Mark tiles by mowing the grass when npf debug level >= 1 */ +/** + * Mark tiles by mowing the grass when npf debug level >= 1. + * Will not work for multiplayer games, since it can (will) cause desyncs. + */ static void NPFMarkTile(TileIndex tile) { #ifdef NO_DEBUG_MESSAGES return; #else - if (_debug_npf_level >= 1) - switch(GetTileType(tile)) { - case MP_RAILWAY: - /* DEBUG: mark visited tiles by mowing the grass under them - * ;-) */ - if (!IsTileDepotType(tile, TRANSPORT_RAIL)) { - SB(_m[tile].m2, 0, 4, 0); - MarkTileDirtyByTile(tile); - } - break; - case MP_STREET: - if (!IsTileDepotType(tile, TRANSPORT_ROAD)) { - SB(_m[tile].m4, 4, 3, 0); - MarkTileDirtyByTile(tile); - } - break; - default: - break; - } + if (_debug_npf_level < 1 || _networking) return; + switch(GetTileType(tile)) { + case MP_RAILWAY: + /* DEBUG: mark visited tiles by mowing the grass under them + * ;-) */ + if (!IsTileDepotType(tile, TRANSPORT_RAIL)) { + SB(_m[tile].m2, 0, 4, 0); + MarkTileDirtyByTile(tile); + } + break; + case MP_STREET: + if (!IsTileDepotType(tile, TRANSPORT_ROAD)) { + SB(_m[tile].m4, 4, 3, 0); + MarkTileDirtyByTile(tile); + } + break; + default: + break; + } #endif }