mirror of https://github.com/OpenTTD/OpenTTD
(svn r20469) -Fix (r20227): Building statues used different companys for CMD_LANDSCAPE_CLEAR during testrun and DC_EXEC.
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b9efd3c04e
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b8c401f644
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@ -2504,7 +2504,9 @@ static CommandCost TownActionBuildStatue(Town *t, DoCommandFlag flags)
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TileIndex tile = t->xy;
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TileIndex tile = t->xy;
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if (CircularTileSearch(&tile, 9, SearchTileForStatue, NULL)) {
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if (CircularTileSearch(&tile, 9, SearchTileForStatue, NULL)) {
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if (flags & DC_EXEC) {
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if (flags & DC_EXEC) {
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Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
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DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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cur_company.Restore();
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BuildObject(OBJECT_STATUE, tile, _current_company, t->index);
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BuildObject(OBJECT_STATUE, tile, _current_company, t->index);
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SetBit(t->statues, _current_company); // Once found and built, "inform" the Town.
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SetBit(t->statues, _current_company); // Once found and built, "inform" the Town.
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile);
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