diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 7555442961..5380371429 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2504,7 +2504,9 @@ static CommandCost TownActionBuildStatue(Town *t, DoCommandFlag flags) TileIndex tile = t->xy; if (CircularTileSearch(&tile, 9, SearchTileForStatue, NULL)) { if (flags & DC_EXEC) { + Backup cur_company(_current_company, OWNER_NONE, FILE_LINE); DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); + cur_company.Restore(); BuildObject(OBJECT_STATUE, tile, _current_company, t->index); SetBit(t->statues, _current_company); // Once found and built, "inform" the Town. MarkTileDirtyByTile(tile);