mirror of https://github.com/OpenTTD/OpenTTD
Change: Move OpenTTD version to intro viewport. (#14233)
This stops the length of the game version from affecting the main menu.pull/14253/head
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03116ea878
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b38527ca05
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@ -2195,7 +2195,8 @@ STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no c
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STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... GPU driver crashed the game. Hardware acceleration disabled
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STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... GPU driver crashed the game. Hardware acceleration disabled
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# Intro window
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# Intro window
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STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
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STR_INTRO_CAPTION :{WHITE}OpenTTD
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STR_INTRO_VERSION :OpenTTD {REV}
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STR_INTRO_NEW_GAME :{BLACK}New Game
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STR_INTRO_NEW_GAME :{BLACK}New Game
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STR_INTRO_LOAD_GAME :{BLACK}Load Game
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STR_INTRO_LOAD_GAME :{BLACK}Load Game
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@ -270,6 +270,9 @@ struct MainWindow : Window
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DrawSprite(sprite, PAL_NONE, off_x, ScaleGUITrad(50));
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DrawSprite(sprite, PAL_NONE, off_x, ScaleGUITrad(50));
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off_x += GetSpriteSize(sprite).width + letter_spacing;
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off_x += GetSpriteSize(sprite).width + letter_spacing;
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}
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}
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int text_y = this->height - GetCharacterHeight(FS_NORMAL) * 2;
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DrawString(0, this->width - 1, text_y, STR_INTRO_VERSION, TC_WHITE, SA_CENTER);
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}
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}
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}
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}
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