diff --git a/src/lang/english.txt b/src/lang/english.txt index 05adbbc43e..ed4f789284 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -2195,7 +2195,8 @@ STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no c STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... GPU driver crashed the game. Hardware acceleration disabled # Intro window -STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} +STR_INTRO_CAPTION :{WHITE}OpenTTD +STR_INTRO_VERSION :OpenTTD {REV} STR_INTRO_NEW_GAME :{BLACK}New Game STR_INTRO_LOAD_GAME :{BLACK}Load Game diff --git a/src/main_gui.cpp b/src/main_gui.cpp index 0a3e8d8c11..f58f759867 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -270,6 +270,9 @@ struct MainWindow : Window DrawSprite(sprite, PAL_NONE, off_x, ScaleGUITrad(50)); off_x += GetSpriteSize(sprite).width + letter_spacing; } + + int text_y = this->height - GetCharacterHeight(FS_NORMAL) * 2; + DrawString(0, this->width - 1, text_y, STR_INTRO_VERSION, TC_WHITE, SA_CENTER); } }