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(svn r10396) -Fix: When landscape generating, allow for 200ms between screen updates instead of updating every 200ms. Previously slow screen updates would result in very slow map generation (GeekToo)

release/0.6
peter1138 2007-06-30 06:31:49 +00:00
parent f9cac3c71b
commit 9d6136e89e
1 changed files with 2 additions and 1 deletions

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@ -888,7 +888,6 @@ static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total
/* Percentage is about the number of completed tasks, so 'current - 1' */
_tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
_tp.timer = _realtime_tick;
if (_network_dedicated) {
static uint last_percent = 0;
@ -917,6 +916,8 @@ static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total
* on the same tile at the same moment. Nasty hack, but that happens
* if you implement threading afterwards */
while (IsGeneratingWorldReadyForPaint()) { CSleep(10); }
_tp.timer = _realtime_tick;
}
/**