From 9d6136e89eff98f79328335a46ef824682a07aa0 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Sat, 30 Jun 2007 06:31:49 +0000 Subject: [PATCH] (svn r10396) -Fix: When landscape generating, allow for 200ms between screen updates instead of updating every 200ms. Previously slow screen updates would result in very slow map generation (GeekToo) --- src/genworld_gui.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 9099354e1a..bd1f305d21 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -888,7 +888,6 @@ static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total /* Percentage is about the number of completed tasks, so 'current - 1' */ _tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total; - _tp.timer = _realtime_tick; if (_network_dedicated) { static uint last_percent = 0; @@ -917,6 +916,8 @@ static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total * on the same tile at the same moment. Nasty hack, but that happens * if you implement threading afterwards */ while (IsGeneratingWorldReadyForPaint()) { CSleep(10); } + + _tp.timer = _realtime_tick; } /**