mirror of https://github.com/OpenTTD/OpenTTD
(svn r5298) Hide function declarations and remove function stubs which aren't needed in the !ENABLE_NETWORK case
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c8f6c4ef2f
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95d009bde8
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@ -1433,9 +1433,5 @@ void NetworkShutDown(void)
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}
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}
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#endif
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#endif
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}
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}
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#else
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void ParseConnectionString(const char **player, const char **port, char *connection_string) {}
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void NetworkUpdateClientInfo(uint16 client_index) {}
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#endif /* ENABLE_NETWORK */
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#endif /* ENABLE_NETWORK */
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14
network.h
14
network.h
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@ -215,6 +215,13 @@ byte NetworkSpectatorCount(void);
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VARDEF char *_network_host_list[10];
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VARDEF char *_network_host_list[10];
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VARDEF char *_network_ban_list[25];
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VARDEF char *_network_ban_list[25];
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void ParseConnectionString(const char **player, const char **port, char *connection_string);
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void NetworkUpdateClientInfo(uint16 client_index);
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void NetworkAddServer(const char *b);
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void NetworkRebuildHostList(void);
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bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
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void NetworkPopulateCompanyInfo(void);
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#endif /* ENABLE_NETWORK */
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#endif /* ENABLE_NETWORK */
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// Those variables must always be registered!
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// Those variables must always be registered!
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@ -224,11 +231,4 @@ VARDEF bool _network_server; // network-server is active
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VARDEF bool _network_dedicated; // are we a dedicated server?
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VARDEF bool _network_dedicated; // are we a dedicated server?
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VARDEF PlayerID _network_playas; // an id to play as..
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VARDEF PlayerID _network_playas; // an id to play as..
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void ParseConnectionString(const char **player, const char **port, char *connection_string);
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void NetworkUpdateClientInfo(uint16 client_index);
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void NetworkAddServer(const char *b);
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void NetworkRebuildHostList(void);
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bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
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void NetworkPopulateCompanyInfo(void);
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#endif /* NETWORK_H */
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#endif /* NETWORK_H */
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