diff --git a/network.c b/network.c index 262a617050..622c96270e 100644 --- a/network.c +++ b/network.c @@ -1433,9 +1433,5 @@ void NetworkShutDown(void) } #endif } -#else - -void ParseConnectionString(const char **player, const char **port, char *connection_string) {} -void NetworkUpdateClientInfo(uint16 client_index) {} #endif /* ENABLE_NETWORK */ diff --git a/network.h b/network.h index 6c9057cc91..7722b20c88 100644 --- a/network.h +++ b/network.h @@ -215,6 +215,13 @@ byte NetworkSpectatorCount(void); VARDEF char *_network_host_list[10]; VARDEF char *_network_ban_list[25]; +void ParseConnectionString(const char **player, const char **port, char *connection_string); +void NetworkUpdateClientInfo(uint16 client_index); +void NetworkAddServer(const char *b); +void NetworkRebuildHostList(void); +bool NetworkChangeCompanyPassword(byte argc, char *argv[]); +void NetworkPopulateCompanyInfo(void); + #endif /* ENABLE_NETWORK */ // Those variables must always be registered! @@ -224,11 +231,4 @@ VARDEF bool _network_server; // network-server is active VARDEF bool _network_dedicated; // are we a dedicated server? VARDEF PlayerID _network_playas; // an id to play as.. -void ParseConnectionString(const char **player, const char **port, char *connection_string); -void NetworkUpdateClientInfo(uint16 client_index); -void NetworkAddServer(const char *b); -void NetworkRebuildHostList(void); -bool NetworkChangeCompanyPassword(byte argc, char *argv[]); -void NetworkPopulateCompanyInfo(void); - #endif /* NETWORK_H */