mirror of https://github.com/OpenTTD/OpenTTD
(svn r21805) -Codechange: Correct a typo.
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0ab078158e
commit
93b26e8e3d
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@ -157,7 +157,7 @@ struct BuildDocksToolbarWindow : Window {
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case DTW_BUOY: // Build buoy button
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case DTW_BUOY: // Build buoy button
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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HandlePlacePushButton(this, DTW_BUOY, SPR_CURSOR_BOUY, HT_RECT);
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HandlePlacePushButton(this, DTW_BUOY, SPR_CURSOR_BUOY, HT_RECT);
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break;
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break;
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case DTW_RIVER: // Build river button (in scenario editor)
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case DTW_RIVER: // Build river button (in scenario editor)
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@ -1332,7 +1332,7 @@ static const SpriteID SPR_SELECT_TOYLAND_PUSHED = 4889;
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* Cursors */
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* Cursors */
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static const CursorID SPR_CURSOR_MOUSE = 0;
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static const CursorID SPR_CURSOR_MOUSE = 0;
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static const CursorID SPR_CURSOR_ZZZ = 1;
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static const CursorID SPR_CURSOR_ZZZ = 1;
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static const CursorID SPR_CURSOR_BOUY = 702;
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static const CursorID SPR_CURSOR_BUOY = 702;
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static const CursorID SPR_CURSOR_QUERY = 719;
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static const CursorID SPR_CURSOR_QUERY = 719;
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static const CursorID SPR_CURSOR_HQ = 720;
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static const CursorID SPR_CURSOR_HQ = 720;
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static const CursorID SPR_CURSOR_SHIP_DEPOT = 721;
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static const CursorID SPR_CURSOR_SHIP_DEPOT = 721;
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