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Codefix: early continue, avoid sideeffects

Co-authored-by: Peter Nelson <peter@fuzzle.org>
This commit is contained in:
Su
2024-06-04 14:08:00 +01:00
committed by Susan
parent a75532dd47
commit 89182e4b15

View File

@@ -98,12 +98,9 @@ static bool IsNearbyForest(TileIndex tile)
/* Count the trees around the clear tile to determine if it's near a forest */
for (TileIndex t : TileArea(tile).Expand(FOREST_SEARCH_RADIUS)) {
if (IsTileType(t, MP_TREES)) {
if (++planted_tile_count >= FOREST_THRESHOLD)
{
return true;
}
}
if (!IsTileType(t, MP_TREES)) continue;
++planted_tile_count;
if (planted_tile_count >= FOREST_THRESHOLD) return true;
}
return false;