mirror of https://github.com/OpenTTD/OpenTTD
Codechange: exit early if past forest threshold
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6d40780434
commit
a75532dd47
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@ -99,11 +99,14 @@ static bool IsNearbyForest(TileIndex tile)
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/* Count the trees around the clear tile to determine if it's near a forest */
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for (TileIndex t : TileArea(tile).Expand(FOREST_SEARCH_RADIUS)) {
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if (IsTileType(t, MP_TREES)) {
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planted_tile_count++;
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if (++planted_tile_count >= FOREST_THRESHOLD)
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{
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return true;
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}
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}
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}
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return (planted_tile_count >= FOREST_THRESHOLD);
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return false;
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}
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/**
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