mirror of https://github.com/OpenTTD/OpenTTD
(svn r11971) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead of for-loops
parent
9c65bcea7d
commit
697b07c99c
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@ -475,7 +475,6 @@ void DrawCatenary(const TileInfo *ti)
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int32 SettingsDisableElrail(int32 p1)
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{
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EngineID e_id;
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Vehicle *v;
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Player *p;
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bool disable = (p1 != 0);
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@ -485,8 +484,9 @@ int32 SettingsDisableElrail(int32 p1)
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const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC;
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/* walk through all train engines */
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for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++) {
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RailVehicleInfo *rv_info = &_rail_vehicle_info[e_id];
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EngineID eid;
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FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_TRAIN) {
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RailVehicleInfo *rv_info = &_rail_vehicle_info[eid];
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/* if it is an electric rail engine and its railtype is the wrong one */
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if (rv_info->engclass == 2 && rv_info->railtype == old_railtype) {
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/* change it to the proper one */
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@ -342,10 +342,9 @@ static void NewVehicleAvailable(Engine *e)
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void EnginesMonthlyLoop()
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{
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Engine *e;
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if (_cur_year < YEAR_ENGINE_AGING_STOPS) {
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for (e = _engines; e != endof(_engines); e++) {
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Engine *e;
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FOR_ALL_ENGINES(e) {
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/* Age the vehicle */
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if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) {
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e->age++;
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@ -1636,7 +1636,8 @@ static bool LoadOldMain(LoadgameState *ls)
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/* Make sure the available engines are really available, otherwise
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* we will get a "new vehicle"-spree. */
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for (Engine *e = _engines; e != endof(_engines); e++) {
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Engine *e;
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FOR_ALL_ENGINES(e) {
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if (_date >= (e->intro_date + 365)) {
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e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE;
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e->player_avail = (byte)-1;
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