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Change: Don't use house construction states in Scenario Editor

This commit is contained in:
Tyler Trahan
2024-05-28 17:43:37 -04:00
parent f6c5da4cad
commit 5d1da5557a

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@@ -2681,7 +2681,7 @@ static void BuildTownHouse(Town *t, TileIndex tile, const HouseSpec *hs, HouseID
uint8_t construction_counter = 0;
uint8_t construction_stage = 0;
if (_generating_world || _game_mode == GM_EDITOR) {
if (_generating_world) {
uint32_t construction_random = Random();
construction_stage = TOWN_HOUSE_COMPLETED;