1
0
Fork 0

Change: Don't use house construction states in Scenario Editor

pull/12730/head
Tyler Trahan 2024-05-28 17:43:37 -04:00
parent f6c5da4cad
commit 5d1da5557a
1 changed files with 1 additions and 1 deletions

View File

@ -2681,7 +2681,7 @@ static void BuildTownHouse(Town *t, TileIndex tile, const HouseSpec *hs, HouseID
uint8_t construction_counter = 0;
uint8_t construction_stage = 0;
if (_generating_world || _game_mode == GM_EDITOR) {
if (_generating_world) {
uint32_t construction_random = Random();
construction_stage = TOWN_HOUSE_COMPLETED;