mirror of https://github.com/OpenTTD/OpenTTD
Fix: [OSX] Don't wait on the event loop for drawing.
parent
f3c192c63d
commit
5ca979b1e2
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@ -21,6 +21,7 @@
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#define Rect OTTDRect
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#define Point OTTDPoint
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#import <Cocoa/Cocoa.h>
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#import <QuartzCore/QuartzCore.h>
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#undef Rect
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#undef Point
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@ -486,10 +487,12 @@ void VideoDriver_Cocoa::Paint()
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dirtyrect.size.width = this->dirty_rect.right - this->dirty_rect.left;
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dirtyrect.size.height = this->dirty_rect.bottom - this->dirty_rect.top;
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/* Normally drawRect will be automatically called by Mac OS X during next update cycle,
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* and then blitting will occur. */
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/* Notify OS X that we have new content to show. */
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[ this->cocoaview setNeedsDisplayInRect:[ this->cocoaview getVirtualRect:dirtyrect ] ];
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/* Tell the OS to get our contents to screen as soon as possible. */
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[ CATransaction flush ];
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this->dirty_rect = {};
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}
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@ -674,6 +677,7 @@ void VideoDriver_Cocoa::GameLoop()
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self.wantsLayer = YES;
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self.layer.magnificationFilter = kCAFilterNearest;
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self.layer.opaque = YES;
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}
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return self;
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}
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