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Fix: [OSX] Don't wait on the event loop for drawing.

pull/8708/head
Michael Lutz 2021-02-20 19:26:29 +01:00
parent f3c192c63d
commit 5ca979b1e2
1 changed files with 6 additions and 2 deletions

View File

@ -21,6 +21,7 @@
#define Rect OTTDRect
#define Point OTTDPoint
#import <Cocoa/Cocoa.h>
#import <QuartzCore/QuartzCore.h>
#undef Rect
#undef Point
@ -486,10 +487,12 @@ void VideoDriver_Cocoa::Paint()
dirtyrect.size.width = this->dirty_rect.right - this->dirty_rect.left;
dirtyrect.size.height = this->dirty_rect.bottom - this->dirty_rect.top;
/* Normally drawRect will be automatically called by Mac OS X during next update cycle,
* and then blitting will occur. */
/* Notify OS X that we have new content to show. */
[ this->cocoaview setNeedsDisplayInRect:[ this->cocoaview getVirtualRect:dirtyrect ] ];
/* Tell the OS to get our contents to screen as soon as possible. */
[ CATransaction flush ];
this->dirty_rect = {};
}
@ -674,6 +677,7 @@ void VideoDriver_Cocoa::GameLoop()
self.wantsLayer = YES;
self.layer.magnificationFilter = kCAFilterNearest;
self.layer.opaque = YES;
}
return self;
}