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(svn r9111) -Feature: [OSX] mighty mice and touchpads can now scroll the map (in all directions)
It has to be enabled first (in patches->interface) first and this will disable scrollwheel zooming Note: patch setting "Map scrollwheel speed" might need to be changed since the "correct" setting appears to depend on what kind of mouse is in use (mighty mouse or touchpad)
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@@ -1390,11 +1390,13 @@ static bool HandleViewportScroll()
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WindowEvent e;
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Window *w;
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bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
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if (!_scrolling_viewport) return true;
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w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
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if (!_right_button_down || w == NULL) {
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if (!(_right_button_down || scrollwheel_scrolling) || w == NULL) {
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_cursor.fix_at = false;
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_scrolling_viewport = false;
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return true;
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@@ -1408,6 +1410,14 @@ static bool HandleViewportScroll()
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e.we.scroll.delta.y = _cursor.delta.y;
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}
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if (scrollwheel_scrolling) {
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/* We are using scrollwheels for scrolling */
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e.we.scroll.delta.x = _cursor.h_wheel;
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e.we.scroll.delta.y = _cursor.v_wheel;
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_cursor.v_wheel = 0;
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_cursor.h_wheel = 0;
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}
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/* Create a scroll-event and send it to the window */
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e.event = WE_SCROLL;
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w->wndproc(w, &e);
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@@ -1628,6 +1638,7 @@ void MouseLoop(int click, int mousewheel)
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int x,y;
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Window *w;
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ViewPort *vp;
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bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
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DecreaseWindowCounters();
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HandlePlacePresize();
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@@ -1643,7 +1654,7 @@ void MouseLoop(int click, int mousewheel)
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x = _cursor.pos.x;
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y = _cursor.pos.y;
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if (click == 0 && mousewheel == 0) return;
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if (click == 0 && mousewheel == 0 && !scrollwheel_scrolling) return;
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w = FindWindowFromPt(x, y);
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if (w == NULL) return;
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@@ -1659,13 +1670,14 @@ void MouseLoop(int click, int mousewheel)
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/* Send WE_MOUSEWHEEL event to window */
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e.event = WE_MOUSEWHEEL;
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e.we.wheel.wheel = mousewheel;
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w->wndproc(w, &e);
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if (!scrollwheel_scrolling) w->wndproc(w, &e);
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/* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
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if (vp == NULL) DispatchMouseWheelEvent(w, GetWidgetFromPos(w, x - w->left, y - w->top), mousewheel);
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}
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if (vp != NULL) {
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if (scrollwheel_scrolling) click = 2; // we are using the scrollwheel in a viewport, so we emulate right mouse button
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switch (click) {
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case 1:
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DEBUG(misc, 2, "Cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite);
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