mirror of https://github.com/OpenTTD/OpenTTD
(svn r9108) -Fix(9093) : MSVC was a bit unhappy with some of the type changes. So basically, widening the types makes the difference
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e595130668
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6def45089d
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@ -1352,7 +1352,7 @@ static bool SoundEffectChangeInfo(uint sid, int numinfo, int prop, byte **bufp,
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static void FeatureChangeInfo(byte *buf, int len)
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{
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byte *bufend = buf + len;
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int i;
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uint i;
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/* <00> <feature> <num-props> <num-info> <id> (<property <new-info>)...
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*
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@ -1394,8 +1394,8 @@ static void FeatureChangeInfo(byte *buf, int len)
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buf++;
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uint8 feature = grf_load_byte(&buf);
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uint8 numprops = grf_load_byte(&buf);
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uint8 numinfo = grf_load_byte(&buf);
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uint8 engine = grf_load_byte(&buf);
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uint numinfo = grf_load_byte(&buf);
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uint engine = grf_load_byte(&buf);
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grfmsg(6, "FeatureChangeInfo: feature %d, %d properties, to apply to %d+%d",
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feature, numprops, engine, numinfo);
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@ -1614,7 +1614,7 @@ static void NewSpriteSet(byte *buf, int len)
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_cur_spriteid, feature, num_sets, num_ents, num_sets * num_ents
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);
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for (uint i = 0; i < num_sets * num_ents; i++) {
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for (uint16 i = 0; i < num_sets * num_ents; i++) {
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LoadNextSprite(_cur_spriteid++, _file_index);
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_nfo_line++;
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}
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