mirror of https://github.com/OpenTTD/OpenTTD
(svn r9111) -Feature: [OSX] mighty mice and touchpads can now scroll the map (in all directions)
It has to be enabled first (in patches->interface) first and this will disable scrollwheel zooming Note: patch setting "Map scrollwheel speed" might need to be changed since the "correct" setting appears to depend on what kind of mouse is in use (mighty mouse or touchpad)release/0.6
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6def45089d
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50fe0fe059
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@ -5,6 +5,7 @@
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#ifndef GFX_H
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#define GFX_H
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#include "openttd.h"
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enum WindowKeyCodes {
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WKC_SHIFT = 0x8000,
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@ -115,6 +116,12 @@ struct CursorVars {
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SpriteID pal;
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int wheel; ///< mouse wheel movement
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/* We need two different vars to keep track of how far the scrollwheel moved.
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* OSX uses this for scrolling around the map. */
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int v_wheel;
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int h_wheel;
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const AnimCursor *animate_list; ///< in case of animated cursor, list of frames
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const AnimCursor *animate_cur; ///< in case of animated cursor, current frame
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uint animate_timeout; ///< in case of animated cursor, number of ticks to show the current cursor
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@ -1090,6 +1090,10 @@ STR_CONFIG_PATCHES_LIVERIES_NONE :None
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STR_CONFIG_PATCHES_LIVERIES_OWN :Own company
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STR_CONFIG_PATCHES_LIVERIES_ALL :All companies
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STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Prefer team chat with <ENTER>: {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING :{LTBLUE}Function of scrollwheel: {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_SCROLLWHEEL_ZOOM :Zoom map
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STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLL :Scroll map
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STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER :{LTBLUE}Map scrollwheel speed: {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Max trains per player: {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Max road vehicles per player: {ORANGE}{STRING1}
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@ -1283,6 +1283,8 @@ const SettingDesc _patch_settings[] = {
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SDT_BOOL(Patches, link_terraform_toolbar, S, 0, false, STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR,NULL),
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SDT_VAR(Patches, liveries, SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_LIVERIES, RedrawScreen),
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SDT_BOOL(Patches, prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL),
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SDT_VAR(Patches, scrollwheel_scrolling,SLE_UINT8,S,MS, 1, 0, 1, 0, STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING, NULL),
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SDT_VAR(Patches,scrollwheel_multiplier,SLE_UINT8,S, 0, 5, 1, 15, 1, STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER,NULL),
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/***************************************************************************/
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/* Construction section of the GUI-configure patches window */
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@ -575,6 +575,13 @@ static const char *_patches_ui[] = {
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"link_terraform_toolbar",
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"liveries",
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"prefer_teamchat",
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#if defined(__APPLE__)
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/* While the horizontal scrollwheel scrolling is written as general code, only
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* the cocoa (OSX) driver generates input for it.
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* Until some other driver will read this input, we will hide the GUI to control this from other systems. */
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"scrollwheel_scrolling",
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"scrollwheel_multiplier",
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#endif
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};
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static const char *_patches_construction[] = {
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@ -221,6 +221,8 @@ struct Patches {
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/** YAPF settings */
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YapfSettings yapf;
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uint8 scrollwheel_scrolling;
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uint8 scrollwheel_multiplier;
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};
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VARDEF Patches _patches;
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@ -68,6 +68,7 @@ extern "C" void HideMenuBar();
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#include "../debug.h"
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#include "../macros.h"
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#include "../os/macosx/splash.h"
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#include "../variables.h"
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#include "cocoa_v.h"
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#include "cocoa_keys.h"
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@ -653,6 +654,10 @@ static bool QZ_PollEvent()
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} else if ([ event deltaY ] < 0.0) { /* Scroll down */
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_cursor.wheel++;
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} /* else: deltaY was 0.0 and we don't want to do anything */
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/* Set the scroll count for scrollwheel scrolling */
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_cursor.h_wheel -= (int)([ event deltaX ]* 5 * _patches.scrollwheel_multiplier);
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_cursor.v_wheel -= (int)([ event deltaY ]* 5 * _patches.scrollwheel_multiplier);
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break;
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default:
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@ -1390,11 +1390,13 @@ static bool HandleViewportScroll()
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WindowEvent e;
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Window *w;
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bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
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if (!_scrolling_viewport) return true;
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w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
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if (!_right_button_down || w == NULL) {
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if (!(_right_button_down || scrollwheel_scrolling) || w == NULL) {
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_cursor.fix_at = false;
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_scrolling_viewport = false;
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return true;
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@ -1408,6 +1410,14 @@ static bool HandleViewportScroll()
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e.we.scroll.delta.y = _cursor.delta.y;
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}
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if (scrollwheel_scrolling) {
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/* We are using scrollwheels for scrolling */
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e.we.scroll.delta.x = _cursor.h_wheel;
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e.we.scroll.delta.y = _cursor.v_wheel;
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_cursor.v_wheel = 0;
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_cursor.h_wheel = 0;
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}
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/* Create a scroll-event and send it to the window */
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e.event = WE_SCROLL;
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w->wndproc(w, &e);
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@ -1628,6 +1638,7 @@ void MouseLoop(int click, int mousewheel)
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int x,y;
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Window *w;
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ViewPort *vp;
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bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
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DecreaseWindowCounters();
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HandlePlacePresize();
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@ -1643,7 +1654,7 @@ void MouseLoop(int click, int mousewheel)
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x = _cursor.pos.x;
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y = _cursor.pos.y;
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if (click == 0 && mousewheel == 0) return;
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if (click == 0 && mousewheel == 0 && !scrollwheel_scrolling) return;
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w = FindWindowFromPt(x, y);
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if (w == NULL) return;
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@ -1659,13 +1670,14 @@ void MouseLoop(int click, int mousewheel)
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/* Send WE_MOUSEWHEEL event to window */
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e.event = WE_MOUSEWHEEL;
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e.we.wheel.wheel = mousewheel;
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w->wndproc(w, &e);
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if (!scrollwheel_scrolling) w->wndproc(w, &e);
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/* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
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if (vp == NULL) DispatchMouseWheelEvent(w, GetWidgetFromPos(w, x - w->left, y - w->top), mousewheel);
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}
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if (vp != NULL) {
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if (scrollwheel_scrolling) click = 2; // we are using the scrollwheel in a viewport, so we emulate right mouse button
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switch (click) {
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case 1:
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DEBUG(misc, 2, "Cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite);
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