mirror of https://github.com/OpenTTD/OpenTTD
(svn r2185) -Fix: Made sure that the realistic acceleration does not freeze trains anymore
parent
2397ff86e6
commit
4601cd1366
|
@ -231,7 +231,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
|
||||||
if (v->u.rail.railtype != 2) force = min(force, mass * 10 * 200);
|
if (v->u.rail.railtype != 2) force = min(force, mass * 10 * 200);
|
||||||
|
|
||||||
if (mode == AM_ACCEL) {
|
if (mode == AM_ACCEL) {
|
||||||
return (force - resistance) / (mass * 4);
|
return max((force - resistance) / (mass * 4), 2);
|
||||||
} else {
|
} else {
|
||||||
return min((-force - resistance) / (mass * 4), 10000 / (mass * 4));
|
return min((-force - resistance) / (mass * 4), 10000 / (mass * 4));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue